foundryvtt-wh4-lang-fr-fr/compendium/wfrp4e-core.criticals.json

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{
"label": "Critiques",
"mapping": {
"location": {
"converter": "generic_localization",
"path": "system.location.value"
},
"effects": "effects"
},
"entries": [
{
"description": "<p style=\"text-align: justify:\">Gagnez 4 États @Condition[Hémorragique]. Tant que vous n'avez pas été la cible de <strong>Chirurgie</strong>, à chaque fois que vous subissez des Dégâts à cette Localisation, vous gagnez 2 États @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "fcOYmx9WLncp95Sl",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 4
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "7JMNhRyCgMlmfLLK",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "takeDamage",
"script": "if (args.opposedTest.result.hitloc.value == \"body\")\n args.actor.addCondition(\"bleeding\", 2)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Artère endommagée",
"tint": "",
"transfer": true
}
],
"id": "Arterial Damage",
"name": "Artère endommagée"
},
{
"description": "<p style=\"text-align: justify:\">Le coup fracasse votre bassin, coupant une jambe et atteignant la seconde. Vous mourez instantanément à cause du choc traumatique.</p>",
"effects": [
{
"_id": "JyeUMIMAfyK0ZjUn",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "this.actor.addCondition(\"dead\")"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Bassin fracassé",
"tint": "",
"transfer": true
}
],
"id": "Shattered Pelvis",
"name": "Bassin fracassé"
},
{
"description": "<p style=\"text-align: justify:\">Le coup sépare presque entièrement le biceps et le tendon de l'os, laissant une blessure effrayante de laquelle le sang gicle, autant sur votre adversaire que sur vous. Vous lâchez automatiquement ce que vous teniez dans la main correspondante et subissez un traumatisme <strong>@Compendium[wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl]{Déchirure Musculaire (Majeure)}</strong> en plus de gagner 2 États @Condition[Hémorragique] et 1 état @Condition[Assommé].</p>",
"effects": [
{
"_id": "DRpsrtMYsEn6RXb4",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémoragie",
"transfer": true
},
{
"_id": "1hf8KQbl7iZKhhzD",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assomé",
"transfer": true
},
{
"_id": "zyFwXMjRg8797kTY",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Biceps déchiqueté",
"tint": "",
"transfer": true
}
],
"id": "Mauled Bicep",
"name": "Biceps déchiqueté"
},
{
"description": "<p style=\"text-align: justify:\">Vous contractez une Blessure Purulente (voir <strong>Maladie et Infection</strong>) et gagnez 2 États @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "KSraZUHBV7dm7jom",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.diseases.kKccDTGzWzSXCBOb\").then(disease=> {\n args.actor.createEmbeddedDocuments(\"Item\", disease.toObject())\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Blessure au ventre",
"tint": "",
"transfer": true
},
{
"_id": "4eZoTEFC5ZbQifn7",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Gut Wound",
"name": "Blessure au ventre"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 3 États @Condition[Hémorragique]. Tant que vous navez pas été la cible de <strong>Chirurgie</strong>, pour chaque Blessure supplémentaire que vous recevrez à cette Localisation, vous gagnerez 1 État @Condition[Hémorragique], car la blessure se sera réouverte.</p>",
"effects": [
{
"_id": "fcr0kAJMhiUc1n7k",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "rKSl42ZfhRErzUTS",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.opposedTest.result.hitloc.value == \"body\") \n args.actor.addCondition(\"bleeding\", 1)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Blessure béante",
"tint": "",
"transfer": true
}
],
"id": "Gaping Chest Wound",
"name": "Blessure béante"
},
{
"description": "<p style=\"text-align: justify:\">Le coup ouvre une profonde blessure béante. Gagnez 2 États @Condition[Hémorragique]. ]usqu'à ce que vous soyez soigné par <strong>Chirurgie</strong> afin de recoudre la blessure, tout nouveau Dégât au Bras que vous subirez vous fera gagner 1 État @Condition[Hémorragique] à cause de la blessure qui se sera réouverte.</p>",
"effects": [
{
"_id": "fcr0kAJMhiUc1n7k",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "rKSl42ZfhRErzUTS",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.opposedTest.result.hitloc.value == \"arm\") \n args.actor.addCondition(\"bleeding\", 1)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Blessure béante",
"tint": "",
"transfer": true
}
],
"id": "Gaping Arm Wound",
"name": "Blessure béante"
},
{
"description": "<p style=\"text-align: justify:\">Le coup lézarde votre orbite. Gagnez lÉtat @Condition[Hémorragique]. Gagnez également lÉtat @Condition[Aveuglé] qui ne pourra être soigné que lorsquon vous appliquera Aide Médicale.</p>",
"effects": [
{
"_id": "dJsRgSNjJtohBYPc",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "749ILWkBSZeetB7y",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à la Vue",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Aveuglé",
"transfer": true
}
],
"id": "Major Eye Wound",
"name": "Blessure majeure à l'œil"
},
{
"description": "<p style=\"text-align: justify:\">Le coup endommage votre oreille, causant une perte auditive permanente. Vous subissez une pénalité de -20 à tout Test ayant un rapport avec laudition. Si vous tombez une seconde fois sur cette blessure, vous perdez totalement laudition, car votre deuxième oreille devient elle aussi silencieuse. Ne peut être guéri que par la magie.</p>",
"effects": [
{
"_id": "bpo2NXwpg23AKY9y",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectData": {
"description": "Test relatifs à l'audition",
"difficultyStep": null,
"modifier": -20,
"slBonus": null,
"successBonus": null
},
"effectTrigger": "dialogChoice"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Blessure majeure à l'oreille",
"tint": "",
"transfer": true
}
],
"id": "Major Ear Wound",
"name": "Blessure majeure à l'oreille"
},
{
"description": "<p style=\"text-align: justify:\">Vous recevez une blessure importante au torse qui arrache la peau de ses muscles et de ses tendons. Recevez 4 États @Condition[Hémorragique]. Tant que vous nêtes pas soigné par <strong>Chirurgie</strong> afin de recoudre la blessure, toute nouvelle Blessure que vous recevrez à cette Localisation vous fera gagner 2 États @Condition[Hémorragique] supplémentaires à cause de la réouverture de la blessure.</p>",
"effects": [
{
"_id": "T2qqXZGkwHjeIG23",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 4
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "pZD9xrlAHiaRru0d",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.opposedTest.result.hitloc.value == \"body\") \n args.actor.addCondition(\"bleeding\", 2)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Blessure majeure au torse",
"tint": "",
"transfer": true
}
],
"id": "Major Chest Wound",
"name": "Blessure majeure au torse"
},
{
"description": "<p style=\"text-align: justify:\">Une fine entaille qui va du front jusquà la joue. Gagnez 1 État @Condition[Hémorragique]. Une fois que la blessure est guérie, limpressionnante cicatrice vous permet dobtenir DR +1 à certains Tests sociaux.</p>",
"effects": [
{
"_id": "TPyAKE9d05Y7HuxL",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "pnqEtu6lQlejU6CV",
"changes": [],
"disabled": true,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectData": {
"description": "Tests sociaux appropriés en fonction de la cicatrice",
"difficultyStep": null,
"modifier": null,
"slBonus": 1,
"successBonus": null
},
"effectTrigger": "dialogChoice"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Blessure spectaculaire",
"tint": "",
"transfer": true
}
],
"id": "Dramatic Injury",
"name": "Blessure spectaculaire"
},
{
"description": "<p style=\"text-align: justify:\">Tous les Tests basés sur lAgilité sont effectués avec une pénalité de -10 pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> jours.</p>",
"effects": [
{
"_id": "vIjf5xtB3kGSjrwR",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 10"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Bleus aux côtes",
"tint": "",
"transfer": true
}
],
"id": "Bruised Ribs",
"name": "Bleus aux côtes"
},
{
"description": "<p style=\"text-align: justify:\">Votre bouche se remplit de sang et de dents cassées avec un bruit répugnant. Gagnez 2 États @Condition[Hémorragique]. Perdez <strong><a class=\"chat-roll\">1d10</a></strong> dents - <strong>@Compendium[wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1]{Dent perdue Amputation (Facile)}</strong>.</p>",
"effects": [
{
"_id": "9qPw0U171RIZCiO4",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "N5WsBzINexkLMQVY",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1\").then(injury => {\n let teeth = new Roll(\"1d10\").roll({async: false}).total\n ChatMessage.create({content : `<b>${this.actor.prototypeToken.name}</b> a perdu ${teeth} dents`, speaker : {alias: this.effect.label}})\ninjury.location.value = `${teeth} ${injury.location.value}`\n args.actor.createEmbeddedDocuments(\"Item\", injury.toObject())\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Bouche explosée",
"tint": "",
"transfer": true
}
],
"id": "Smashed Mouth",
"name": "Bouche explosée"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Assommé] qui ne peut être retiré que par Aide Médicale, et subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.EaqlLRQigwnsEAXX]{Torse Fracturé (Majeur)}</strong>.</p>",
"effects": [
{
"_id": "XWadxhMkEKpv03Mk",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "zdZncZOvjLblz909",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.EaqlLRQigwnsEAXX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n} )"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Cage thoracique perforée",
"tint": "",
"transfer": true
}
],
"id": "Smashed Rib Cage",
"name": "Cage thoracique perforée"
},
{
"description": "<p style=\"text-align: justify:\">Un craquement significatif se fait entendre au moment ou le coup sabat sur votre bras. Lâchez tout objet tenu par la main correspondante et subissez un Traumatisme <strong>Fracture (Mineure)</strong>. Réussissez un Test de <strong>Résistance Complexe (-10)</strong> ou gagnez 1 État @Condition[Assommé].</p>",
"effects": [
{
"_id": "sVTAurntsVHWamj6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "if (args.actor.isOwner)\n{\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"difficult\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\")\n })\n })\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.4lj1ik958mbgAlaF\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\n}"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Cassure nette",
"tint": "",
"transfer": true
}
],
"id": "Clean Break",
"name": "Cassure nette"
},
{
"description": "<p style=\"text-align: justify:\">Un coup massif au niveau des yeux, très douloureux et qui fait pleurer. Gagnez 2 États @Condition[Aveuglé].</p>",
"effects": [
{
"_id": "jIlysiOZ0LFz6cgj",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à la vue",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Aveuglé",
"transfer": true
}
],
"id": "Black Eye",
"name": "Œil au beurre noir"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 2 États @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "hWDMK94Lo7Vlo7qF",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Ragged Wound",
"name": "Chairs déchirées"
},
{
"description": "<p style=\"text-align: justify:\">Vous vous foulez la cheville ; subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.nF5z1OEhpi4t6a6S]{Déchirure musculaire Jambe (Mineure)}</strong>.</p>",
"effects": [
{
"_id": "rtWfTN6wJ4BbJslf",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.nF5z1OEhpi4t6a6S\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject() ] )\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Cheville foulée",
"tint": "",
"transfer": true
}
],
"id": "Sprained Ankle",
"name": "Cheville foulée"
},
{
"description": "<p style=\"text-align: justify:\">Vous vous tordez la cheville, vous blessant au passage. Tous vos Tests dAgilité subissent une pénalité de -10 pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds.</p>",
"effects": [
{
"_id": "9dEo6xx3LZwu32td",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 10"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Cheville tordue",
"tint": "",
"transfer": true
}
],
"id": "Twisted Ankle",
"name": "Cheville tordue"
},
{
"description": "<p style=\"text-align: justify:\">Votre bras prend un choc au cours de lattaque. Lâchez ce que vous teniez.</p>",
"effects": [],
"id": "Jarred Arm",
"name": "Choc au bras"
},
{
"id": "Badly Twisted Knee",
"name": "Genou méchamment tordu",
"description": "<p style=\"text-align: justify:\">Vous vous tordez méchamment le genou en tentant déviter votre adversaire. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Déchirure musculaire Jambe (Majeur)}</strong>.</p>",
"effects": [
{
"_id": "yJmV5ry9bcyqV5fL",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Genou méchamment tordu",
"tint": null,
"transfer": true,
"flags": {
"wfrp4e": {
"effectTrigger": "oneTime",
"effectApplication": "actor",
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})",
"preventDuplicateEffects": false,
"hide": false
}
}
}
]
},
{
"description": "<p style=\"text-align: justify:\">Vous recevez un coup particulièrement violent au cours de l'attaque. Vous lâchez ce que vous teniez en main, et cette dernière devient inutilisable pour <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> - (<strong>Bonus d'Endurance</strong>) rounds (minimum 1). Pendant ce temps, considérez votre main comme perdue (voir <strong>Membres amputés</strong>).</p>",
"effects": [],
"id": "Badly Jarred Arm",
"name": "Choc violent au bras"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Inconscient] jusqu'à ce que vous soyez soigné par Aide Médicale et subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.rlDZZTj5PXjuRXa2]{Bras Fracturé (Majeur)}</strong>.</p>",
"effects": [
{
"_id": "yYBsiXJGftVmMEeQ",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "unconscious"
},
"wfrp4e": {
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/unconscious.png",
"label": "Inconscient",
"transfer": true
},
{
"_id": "QaSpvCS9KAifTCNw",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid('Compendium.wfrp4e-core.injuries.EaqlLRQigwnsEAXX').then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Clavicule cassée",
"tint": "",
"transfer": true
}
],
"id": "Broken Collar Bone",
"name": "Clavicule cassée"
},
{
"description": "<p style=\"text-align: justify:\">Choisissez un bras au hasard. Lâchez ce que la main correspondante tenait ; le bras est inutilisable pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds (voir <strong>Membres Amputés</strong>).</p>",
"effects": [],
"id": "Wrenched Collar Bone",
"name": "Clavicule tordue"
},
{
"description": "<p style=\"text-align: justify:\">Votre bras est pratiquement arraché de son logement. Lâchez immédiatement ce que la main correspondante tenait ; le bras est inutilisable pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds (voir <strong>Membres Amputés</strong>).</p>",
"effects": [],
"id": "Wrenched Arm",
"name": "Clef de bras"
},
{
"description": "<p style=\"text-align: justify:\">Votre cerveau va percuter votre boîte crânienne alors que le sang coule à flots de votre nez et de vos oreilles. Gagnez les États suivants : 1 @Condition[Assourdi], 2 @Condition[Hémorragique] et <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> @Condition[Assommé]. Gagnez également lÉtat @Condition[Extenué]{Exténué} qui va durer <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> jours. Si vous recevez une autre Blessure critique alors que vous êtes <em>Exténué</em>, réussissez un Test de <strong>Résistance Accessible (+20)</strong> ou gagnez lÉtat @Condition[Inconscient].</p>",
"effects": [
{
"_id": "4o8C5gO5JrPMQy7V",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "deafened"
},
"wfrp4e": {
"effectData": {
"description": "Tests realtifs à l'audition",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/deafened.png",
"label": "Assourdi",
"transfer": true
},
{
"_id": "F77tiXuPleKy6QKB",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "TYzxQVbjCM2iyLVl",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "args.actor.addCondition(\"stunned\", new Roll(\"1d10\").roll({async: false}).total)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Commotion cérébrale",
"tint": "",
"transfer": true
},
{
"_id": "zirzZTdRx8xz8RI6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "takeDamage",
"script": "if(args.opposedTest.result.hitloc.value == \"head\" && (args.opposedTest.attackerTest.result.critical || args.actor.status.wounds.value - args.totalWoundLoss < 0))\n{\n\n if (args.actor.isOwner) {\n args.actor.setupSkill(\"Résistance\", { absolute: { difficulty: \"average\" } }).then(setupData => {\n args.actor.basicTest(setupData).then(test => {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })\n }\n}"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Commotion - État Extenué",
"tint": "",
"transfer": true
},
{
"_id": "AyoqSH1wIlPXFrdJ",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "fatigued"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/fatigued.png",
"label": "Exténué",
"transfer": true
}
],
"id": "Concussive Blow",
"name": "Commotion cérébrale"
},
{
"description": "<p style=\"text-align: justify:\">Le coup fracture une ou plusieurs côtes. Gagnez 1 État @Condition[Assommé]. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.QluSTTTq3viHJJUh]{Torse Fracturé (Mineur)}</strong>.</p>",
"effects": [
{
"_id": "GHwgHe9nIfj3RsTG",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.QluSTTTq3viHJJUh\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Côtes fracturées",
"tint": "",
"transfer": true
},
{
"_id": "vc2JuBUI00H1WZwf",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
}
],
"id": "Cracked Ribs",
"name": "Côtes fracturées"
},
{
"description": "<p style=\"text-align: justify:\">Le coup fracasse votre coude, faisant voler en éclat l'os et le cartilage. Vous lâchez immédiatement ce que vous teniez dans la main correspondante et subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.rlDZZTj5PXjuRXa2]{Bras Fracturé (Majeure)}</strong>.</p>",
"effects": [
{
"_id": "sw8YrBAP6gfhSTSH",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.2A7SW9eXsm7MvLsk\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Coude fracassé",
"tint": "",
"transfer": true
}
],
"id": "Crushed Elbow",
"name": "Coude fracassé"
},
{
"description": "<p style=\"text-align: justify:\"Un coup violent sur le haut de la cuisse. Gagnez 1 État @Condition[Hémorragique] et réussissez un Test de <strong>Résistance Accessible (+20)</strong> sous peine de trébucher et de gagner lÉtat @Condition[A Terre]{À Terre}.</p>",
"effects": [
{
"_id": "LkPmb8RmlhPowqfB",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "HgsptGxBG4CYhlk2",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"average\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Coup à la cuisse",
"tint": "",
"transfer": true
}
],
"id": "Thigh Strike",
"name": "Coup à la cuisse"
},
{
"description": "<p style=\"text-align: justify:\"Gagnez 1 État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Facile (+40)</strong>, ou vomissez et gagnez lÉtat @Condition[A Terre]{À Terre}.</p>",
"effects": [
{
"_id": "cTrI8BgwwT6KbOcx",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "3EKhg6lJsU12PXIN",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"easy\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Coup au ventre",
"tint": "",
"transfer": true
}
],
"id": "Gut Blow",
"name": "Coup au ventre"
},
{
"description": "<p style=\"text-align: justify:\"Le coup vous explose le visage, crevant un œil et vous brisant le nez. Gagnez les États suivants : 3 @Condition[Hémorragique], 3 @Condition[Aveuglé] et 2 @Condition[Assommé]. Perdez votre œil et votre nez - <strong>Amputation (Difficile)</strong></p>",
"effects": [
{
"_id": "hawmXZ36uvoIAWpv",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "waGy0xtIvPj1cT0D",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à la vue",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Aveuglé",
"transfer": true
},
{
"_id": "348txVEUS8rth7YB",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "7j3RINGp5K4ejLTp",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.weczkAMPlTjX7lqU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.roObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.SpPRZZRHxly7uo2G\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Coup défigurant",
"tint": "",
"transfer": true
}
],
"id": "Disfiguring Blow",
"name": "Coup défigurant"
},
{
"description": "<p style=\"text-align: justify:\">Le sang obscurcit votre vision, et vous percevez des points blancs et des flashs de lumière. Vous obtenez 1 État @Condition[Assommé].</p>",
"effects": [
{
"_id": "VJ0bwQJne0HNmtph",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
}
],
"id": "Rattling Blow",
"name": "Coup percutant"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 1 état @Condition[Hémorragique]. Une fois la rencontre terminée, effectuez un Test de <strong>Résistance Intermédiaire (+0)</strong>. Sur un échec, vous perdez un orteil - <strong>@Compendium[wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx]{Orteil amputé - Amputation (Accessible)}</strong>.</p>",
"effects": [
{
"_id": "2NSVzeLs6V2jWa8K",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "nlxBZY9R2qxa7bkC",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "endCombat",
"preventDuplicateEffects": false,
"script": "if (this.actor.isOwner)\n this.actor.setupSkill(\"Résistance\").then(setupData => {\n this.actor.basicTest(setupData).then(test => {\n if (test.result.outcome == \"failure\") {\n fromUuid(\"Compendium.wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx\").then(injury => {\n this.actor.createEmbeddedDocuments(\"Item\", [injury..toObject()])\n this.actor.deleteEmbeddedDocuments(\"ActiveEffect\", this.effect._id)\n })\n }\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Coupure à l'orteil",
"tint": "",
"transfer": true
}
],
"id": "Badly Cut Toe",
"name": "Coupure à l'orteil"
},
{
"description": "<p style=\"text-align: justify:\">Le coup vous entaille la jambe et le sang dégouline partout. Gagnez 1 État @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "C28zNPsk79lesc2H",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Minor Leg Cut",
"name": "Coupure mineure"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique] car vous saignez abondamment au niveau du front.</p>",
"effects": [
{
"_id": "C28zNPsk79lesc2H",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Minor Head Cut",
"name": "Coupure mineure"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "C28zNPsk79lesc2H",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Minor Leg Cut",
"name": "Coupure mineure"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 2 États @Condition[Hémorragique] alors que votre bras subit une forte mutilation. Gagnez 1 État @Condition[Assommé] et subissez un traumatisme <strong>@Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Déchirure Musculaire Bras (Mineure)}</strong>. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez l'État @Condition[Inconscient].</p>",
"effects": [
{
"_id": "GlKd8FG7CTvU8JRC",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "AgeemYAqqhNVFHBz",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "nOCDyzwdMDX9kunm",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Coupure profonde",
"tint": "",
"transfer": true
}
],
"id": "Deep Cut",
"name": "Coupure profonde"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 3 États @Condition[Hémorragique] alors que larme entaille profondément votre cuisse. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez l'État @Condition[A Terre]{À Terre}. Tant que vous naurez pas été soigné par <strong>Chirurgie</strong> afin de refermer la plaie, chaque fois que vous subirez des Dégâts à cette Jambe, gagnez 1 État @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "RorPd1gHCj5K5e5E",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "jYEOUXmmtfU0bnjS",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "takeDamage",
"script": "if (args.opposedTest.result.hitloc.value == \"LEG_LOCATION_HERE\") // rLeg or lLeg\n args.actor.addCondition(\"bleeding\", 1)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Cuisse lacérée",
"tint": "",
"transfer": true
},
{
"_id": "53D0C2BXQCCAMXSu",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Cuisse lacérée",
"tint": "",
"transfer": true
}
],
"id": "Torn Thigh",
"name": "Cuisse lacérée"
},
{
"description": "<p style=\"text-align: justify:\">Les Personnages mâles doivent réussir un Test de Résistance Difficile (-20) ou gagner 3 États Assommé.</p>",
"effects": [
{
"_id": "3hbs7SBwqUyfpvFs",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\", 3)\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Dans les bijoux de famille!",
"tint": "",
"transfer": true
}
],
"id": "Low Blow!",
"name": "Dans les bijoux de famille!"
},
{
"description": "<p style=\"text-align: justify:\">Votre tête est tranchée au niveau de votre cou et part dans les airs, atterrissant à <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d3</a></strong> mètres de votre corps dans une direction aléatoire (voir <strong>Dispersion)</strong>. Votre corps seffondre, mort sur le coup</p>",
"effects": [
{
"_id": "v0B4racbne2RYIqD",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "this.actor.addCondition(\"dead\")\nChatMessage.create({content: game.wfrp4e.tables.formatChatRoll(\"scatter\")})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Décapitation",
"tint": "",
"transfer": true
}
],
"id": "Decapitated",
"name": "Décapitation"
},
{
"description": "<p style=\"text-align: justify:\">Le coup écrase votre avant-bras. Gagnez 1 État @Condition[Hémorragique] et un traumatisme <strong>@Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Déchirure Musculaire Bras (Mineure)}</strong>.</p>",
"effects": [
{
"_id": "kYbKdoUQIYq3zSTN",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "AdMOpRguQRPZCjVm",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Déchirure Musculaire",
"tint": "",
"transfer": true
}
],
"id": "Torn Muscles",
"name": "Déchirure Musculaire"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 4 États @Condition[@Condition[Hémorragique]]. Tant que vous naurez pas été soigné par <strong>Chirurgie</strong>, chaque nouvelle Blessure à cette Localisation vous fera gagner 2 États @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "R8yyVjVN2G9uGe1Z",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 4
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "UGeKGGNmXVJAieTa",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "takeDamage",
"script": "if (args.opposedTest.result.hitloc.value == \"ARM_LOCATION_HERE\") // lArm or rArm\n args.actor.addCondition(\"bleeding\", 2)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Dégâts artériels",
"tint": "",
"transfer": true
}
],
"id": "Damaged Artery",
"name": "Dégâts artériels"
},
{
"description": "<p style=\"text-align: justify:\">Votre bras est coupé, faisant gicler le sang artériel jusquà <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d3</a></strong> mètres dans une direction au hasard (voir <strong>Dispersion)</strong>, avant que le coup termine sa course dans votre poitrine.</p>",
"effects": [
{
"_id": "Te5ujLd9jiLGSVJr",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "this.actor.addCondition(\"dead\")"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Démembrement brutal",
"tint": "",
"transfer": true
}
],
"id": "Brutal Dismemberment",
"name": "Démembrement brutal"
},
{
"description": "<p style=\"text-align: justify:\">L'horreur vous saisit alors que votre doigt s'envole - <strong>@Compendium[wfrp4e-core.injuries.SYjWiKDzMS6CtROJ]{Doigt amputé - Amputation (Accessible)}</strong>. Gagnez 1 état @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "HkPD4WDbEYIz83dy",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "rG3wXUaHLNu7IcYO",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.SYjWiKDzMS6CtROJ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Doigt sectionné",
"tint": "",
"transfer": true
}
],
"id": "Severed Finger",
"name": "Doigt sectionné"
},
{
"description": "<p style=\"text-align: justify:\">Une douleur irradiante vous assaille alors que vous faites jouer vos muscles. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.eWPN3CV2Eddwz8aM]{Déchirure Musculaire Torse (Majeure)}</strong>.</p>",
"effects": [
{
"_id": "AiDPNet52D6Mwycb",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.eWPN3CV2Eddwz8aM\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Dos froissé",
"tint": "",
"transfer": true
}
],
"id": "Pulled Back",
"name": "Dos froissé"
},
{
"description": "<p style=\"text-align: justify:\">Un coup percutant vous atteint en plein front. Gagnez 2 États @Condition[Hémorragique] et 1 État @Condition[Aveuglé] qui ne peut pas être retiré tant que tous les États @Condition[Hémorragique] nont pas été éliminés.</p>",
"effects": [
{
"_id": "DhFtbgaZVeqb8kaH",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "sTAtmClXjBUnD5VO",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à la Vue",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Aveuglé",
"transfer": true
}
],
"id": "Struck Forehead",
"name": "En plein front"
},
{
"description": "<p style=\"text-align: justify:\">L'arme passe à travers votre jambe au niveau du genou, touchant a la fois le tendon et l'os. Gagnez les États @Condition[Assommé] et @Condition[A Terre]{À Terre}. De plus, subissez les Traumatismes <strong>@Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Déchirure musculaire Jambe (Majeure)}</strong> et <strong>@Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Jambe Fractureé (Majeure)}</strong>.</p>",
"effects": [
{
"_id": "RW5eRZ7NxikYNagM",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "YS3kViPKuIu9Aaif",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "A Terre",
"transfer": true
},
{
"_id": "lanapxEmE0mai3mV",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.7mCcI3q7hgWcmbBU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Entaille au tibia",
"tint": "",
"transfer": true
}
],
"id": "Carved Shin",
"name": "Entaille au tibia"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 2 États @Condition[Hémorragique] et 1 État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez 1 État @Condition[Inconscient], vous évanouissant sous la douleur. Et si vous nobtenez pas au moins DR 4, vous hurlez de douleur.</p>",
"effects": [
{
"_id": "MeryWEfxh1qfb4qD",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "k8a0UhmO2dc0eg89",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "oScP7BQrypeVVVbf",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Entaille douloureuse",
"tint": "",
"transfer": true
}
],
"id": "Painful Cut",
"name": "Entaille douloureuse"
},
{
"description": "<p style=\"text-align: justify:\">Votre bras est démis de son logement. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez les États @Condition[Assommé] et @Condition[A Terre]{À Terre}. Lâchez ce que vous teniez dans la main : le bras est inutilisable et est considéré comme perdu (voir <strong>Membre Amputé</strong>). Gagnez lÉtat @Condition[Assommé] jusqu'à bénéficier dAide Médicale. Après application de cette Aide, un Test étendu de <strong>Guérison Accessible (+20)</strong> avec DR 6 est nécessaire pour pouvoir récupérer lusage du bras. Les Tests effectués avec ce bras subissent une pénalité de -10 pendant <strong><a class=\"chat-roll\">1d10</a></strong> jours.</p>",
"effects": [
{
"_id": "Ce9QAvROf94V16sJ",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n {\n args.actor.addCondition(\"prone\")\n args.actor.addCondition(\"stunned\")\n }\n \n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Épaule luxée",
"tint": "",
"transfer": true
}
],
"id": "Dislocated Shoulder",
"name": "Épaule luxée"
},
{
"description": "<p style=\"text-align: justify:\">Vous êtes littéralement coupé en deux. Les deux parties de votre corps atterrissent de façon parfaitement aléatoire au sol, et tout Personnage situé à moins de 2 mètres est recouvert de sang.</p>",
"effects": [
{
"_id": "Du7cZodgpEKD8eK8",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "this.actor.addCondition(\"dead\")"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Éventré",
"tint": "",
"transfer": true
}
],
"id": "Torn Apart",
"name": "Éventré"
},
{
"description": "<p style=\"text-align: justify:\">Un coup à loreille provoque un bruit ignoble qui bourdonne sans sarrêter. Vous gagnez 1 État @Condition[Assourdi].</p>",
"effects": [
{
"_id": "7a3L530CIhnX5cTl",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "deafened"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à l'audition",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/deafened.png",
"label": "Assourdi",
"transfer": true
}
],
"id": "Ear Bash",
"name": "Frappe à l'oreille"
},
{
"description": "<p style=\"text-align: justify:\">Le coup atteint la rotule, la brisant en plusieurs morceaux. Vous gagnez 1 état @Condition[Hémorragique] et 1 état @Condition[A Terre]{À Terre}, et subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.2iult41Jehz0F1O8]{Jambe Fracturée (Majeure)}</strong>;alors que vous vous effondrez au sol, empoignant votre jambe abîmée.</p>",
"effects": [
{
"_id": "VeT5PVDzmP96JWCM",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "A Terre",
"transfer": true
},
{
"_id": "frTFfaHrrJxQMQvi",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "0wiLtR9wzYfqn7kK",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.2iult41Jehz0F1O8\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Genou cassé",
"tint": "",
"transfer": true
},
{
"_id": "zn1gNVJsB6wLvLmH",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Broken Knee",
"name": "Genou cassé"
},
{
"description": "<p style=\"text-align: justify:\">Votre genou se déboîte de son emplacement. Gagnez 1 État @Condition[A Terre]{À Terre}, réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez lÉtat @Condition[Assommé], qui ne pourra etre retiré quavec Aide Médicale. Après cette Aide Médicale, il est nécessaire de réussir un Test étendu de <strong>Guérison Accessible (+20)</strong> avec DR 6 afin de remettre le genou à sa place et récupérer lusage de la jambe. Le Mouvement est réduit de moitié et les Tests impliquant cette jambe subissent un malus de -10 pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> jours.</p>",
"effects": [
{
"_id": "vGXj3JcQSik2Fof6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Genou démis",
"tint": "",
"transfer": true
}
],
"id": "Dislocated Knee",
"name": "Genou démis"
},
{
"description": "<p style=\"text-align: justify:\">Votre genou pivote un peu trop loin. Vos Tests dAgilité subissent une pénalité de -20 pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds.</p>",
"effects": [
{
"_id": "BjIyeZdTw8TPV9qC",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 20\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 20"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Genou tordu",
"tint": "",
"transfer": true
}
],
"id": "Twisted Knee",
"name": "Genou tordu"
},
{
"description": "<p style=\"text-align: justify:\">Vous vous tordez méchamment le genou en tentant d'éviter votre adversaire. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Déchirure musculaire Jambe (Majeure)}</strong>.</p>",
"effects": [
{
"_id": "BjIyeZdTw8TPV9qC",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 20\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 20"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Genou méchamment tordu",
"tint": "",
"transfer": true
}
],
"id": "Twisted Knee",
"name": "Genou méchamment tordu"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez l'État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez également l'État @Condition[A Terre]{À Terre}. Subissez 1 Traumatisme <strong>@Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Jambe Fracturée (Mineure)}</strong>.</p>",
"effects": [
{
"_id": "EwflBBAdP3PfmQzC",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "WHjhLJT1O6cxIv8u",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.QluSTTTq3viHJJUh\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Hanche fracturée",
"tint": "",
"transfer": true
}
],
"id": "Fractured Hip",
"name": "Hanche fracturée"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique] qui ne peut être retiré que par <strong>Chirurgie</strong>. Vous contractez Infection Sanguine (voir <strong>Maladie et Infection</strong>).</p>",
"effects": [
{
"_id": "1WF2x6qda0OfmM8Y",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "bvNWTQ0W26esdMso",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "fromUuid(\"Compendium.wfrp4e-core.diseases.M8XyRs9DN12XsFTQ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Hémorragie interne",
"tint": "",
"transfer": true
}
],
"id": "Internal Bleeding",
"name": "Hémorragie interne"
},
{
"description": "<p style=\"text-align: justify:\">Blessure profonde au niveau de la hanche. Gagnez 2 États @Condition[Hémorragique] et 1 État @Condition[A Terre]{À Terre}, puis subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Jambe Fracturée (Mineure).}</strong>. De plus, réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez l'état @Condition[Assommé] à cause de la douleur.</p>",
"effects": [
{
"_id": "m5CJfHO2ZfBORtkr",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "A Terre",
"transfer": true
},
{
"_id": "SlYdtHgMRI6vCztC",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "xN966TmmV1zEtGy9",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.7mCcI3q7hgWcmbBU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Jambe charcutée",
"tint": "",
"transfer": true
}
],
"id": "Hacked Leg",
"name": "Jambe charcutée"
},
{
"description": "<p style=\"text-align: justify:\">Vous lâchez immédiatement ce que vous teniez dans la main correspondante. Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl]{Déchirure Musculaire Bras (Majeure)}</strong>.</p>",
"effects": [
{
"_id": "MgpYZu22zgrLdxmf",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Ligament rompu",
"tint": "",
"transfer": true
}
],
"id": "Ruptered Ligament",
"name": "Ligament rompu"
},
{
"description": "<p style=\"text-align: justify:\">Le coup qui vous brise la mâchoire est accompagné d'un bruit ignoble. Gagnez 3 États @Condition[Assommé]. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez l'État @Condition[Inconscient]. Subissez le Traumatisme @Compendium[wfrp4e-core.injuries.hCadFsTRvLN9faaY]{Fracture crânienne (Majeure)}.</p>",
"effects": [
{
"_id": "wAq76bdunkcb9wTw",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "WjHgjbRuh0M3H8g6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.hCadFsTRvLN9faaY\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Mâchoire cassée",
"tint": "",
"transfer": true
}
],
"id": "Broken Jaw",
"name": "Mâchoire cassée"
},
{
"description": "<p style=\"text-align: justify:\">Le coup reçu vous fracture la mâchoire avec un bruit dégoûtant. Les vagues de douleur déferlent instantanément. Gagnez 2 États @Condition[Assommé]. Subissez le traumatisme <strong>Fracture (Mineure)</strong>.",
"effects": [
{
"_id": "g9ZNTiFKGxZBQkvT",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "OipdUoeetMzgA4m9",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.nbhn2wX35b7Jrcbg\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Mâchoire fracturée",
"tint": "",
"transfer": true
}
],
"id": "Fractured Jaw",
"name": "Mâchoire fracturée"
},
{
"description": "<p style=\"text-align: justify:\">Le coup vous arrache presque complètement la mâchoire, détruit votre langue et envoie vos dents à plusieurs mètres dans une pluie de sang. Gagnez 4 États @Condition[Hémorragique] et 3 États @Condition[Assommé]. Réussissez un Test de <strong>Résistance Très Difficile (-30)</strong> ou gagnez l'État @Condition[Inconscient]. Subissez le traumatisme <strong>@Compendium[wfrp4e-core.injuries.hCadFsTRvLN9faaY]{Fracture crânienne (Majeure)}</strong>, perdez votre langue et <strong><a class=\"chat-roll\">1d10</a></strong> dents - <strong>@Compendium[wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1]{Dent perdue Amputation (Difficile)}</strong>.</p>",
"effects": [
{
"_id": "jXnxVAZFV82gebaR",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 4
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "6FBVi7EOhHnDesA0",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "Ru3d8ZlbJSm8NlaU",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1\").then(injury => {\n let teeth = new Roll(\"1d10\").roll({async: false}).total\n ChatMessage.create({content : `<b>${this.actor.data.token.name}</b> loses ${teeth} teeth`, speaker : {alias: this.effect.label}})\ninjury.location.value = `${teeth} ${injury.location.value}`\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.rkJA1DlK51QuRlJy\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.hCadFsTRvLN9faaY\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Mâchoire mutilée",
"tint": "",
"transfer": true
}
],
"id": "Mangled Jaw",
"name": "Mâchoire mutilée"
},
{
"description": "<p style=\"text-align: justify:\">Votre main est méchamment coupée, ce qui rend votre prise glissante. Recevez 1 État @Condition[Hémorragique]. Tant que vous êtes sous leffet de cet État, effectuez un Test de <strong>Dextérité Accessible (+20)</strong> avant deffectuer une action qui nécessite que vous teniez quoi que ce soit dans cette main ; sur un échec, lobjet vous glisse de la main.</p>",
"effects": [
{
"_id": "5EOJYNGGp4ZPXIGL",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Bleeding hand",
"name": "Main ensanglantée"
},
{
"description": "<p style=\"text-align: justify:\">Votre main n'est plus qu'un tas de chair hémorragique. Vous perdez votre main - <strong>@Compendium[wfrp4e-core.injuries.zyocWSzEZEC826NS]{Main amputée Amputation (Difficile)}</strong>. Gagnez 2 États @Condition[Hémorragique]. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez les États @Condition[Assommé] et @Condition[A Terre]{À Terre}.</p>",
"effects": [
{
"_id": "tyXuApNnqAV4JcJ5",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.zyocWSzEZEC826NS\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n { \n args.actor.addCondition(\"prone\")\n args.actor.addCondition(\"stunned\")\n }\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Main mutilée",
"tint": "",
"transfer": true
}
],
"id": "Mangled Hand",
"name": "Main mutilée"
},
{
"description": "<p style=\"text-align: justify:\">Votre main s'ouvre sous la puissance du coup. Perdez 1 doigt - <strong>@Compendium[wfrp4e-core.injuries.SYjWiKDzMS6CtROJ]{Doigt amputé Amputation (Complexe)}</strong>. Gagnez 2 États @Condition[Hémorragique] et 1 état @Condition[Assommé]. Pour chaque round au cours duquel vous ne recevez pas d Aide Médicale, vous perdez un autre doigt. Si vous perdez tous vos doigts, vous perdez votre main - <strong>@Compendium[wfrp4e-core.injuries.zyocWSzEZEC826NS]{Main amputée Amputation (Complexe)}</strong>.</p>",
"effects": [
{
"_id": "lSn9Mr174doheAbo",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "3rDSK76g1cKpmn40",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "6KtIpUxSWrqIewki",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.SYjWiKDzMS6CtROJ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Main ouverte",
"tint": "",
"transfer": true
}
],
"id": "Cleft Hand",
"name": "Main ouverte"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 2 États @Condition[Hémorragique] à cause de la profonde blessure au niveau de votre tibia. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez l'État @Condition[A Terre]{À Terre}.</p>",
"effects": [
{
"_id": "MeZJb40J14iJng8X",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "kub1YScTxM1VNLHK",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Mauvaise coupure",
"tint": "",
"transfer": true
}
],
"id": "Bad Cut",
"name": "Mauvaise coupure"
},
{
"description": "<p style=\"text-align: justify:\">Un coup violent porté au centre de votre visage déverse des flots de sang. Gagnez 2 États @Condition[Hémorragique]. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong>, ou gagnez l'État @Condition[Assommé]. Une fois cette blessure guérie, gagnez DR +1/-1 aux Tests sociaux, en fonction du contexte, jusqu'à ce que <strong>Chirurgie</strong> soit utilisée sur le nez pour le réparer.</p>",
"effects": [
{
"_id": "us244BgOUN1LRLnc",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "zYfCX8Eq2VkRFhNI",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Nez cassé",
"tint": "",
"transfer": true
}
],
"id": "Broken Nose",
"name": "Nez cassé"
},
{
"description": "<p style=\"text-align: justify:\">Le coup porté à votre œil le crève, ce qui provoque une douleur quasi insoutenable. Gagnez les États suivants : 3 @Condition[Aveuglé], 2 @Condition[Hémorragique] et 1 @Condition[Assommé]. Perdez votre œil - <strong>@Compendium[wfrp4e-core.injuries.weczkAMPlTjX7lqU]{Œil crevé Amputation (Complexe)}</strong>.</p>",
"effects": [
{
"_id": "4G9KjSyQNM9UFOlS",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à la Vue",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Aveuglé",
"transfer": true
},
{
"_id": "pSm6zIWXDFmFg3Zq",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "jatRx58WzHQUA31m",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "SYIKc7QymcGfIwN9",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.weczkAMPlTjX7lqU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Œil crevé",
"tint": "",
"transfer": true
}
],
"id": "Devastated Eye",
"name": "Œil crevé"
},
{
"description": "<p style=\"text-align: justify:\">Il ne reste plus grand-chose de votre oreille alors que le coup la déchiquette. Gagnez 3 États @Condition[Assourdi] et 2 États @Condition[Hémorragique]. Vous perdez votre oreille - <strong>@Compendium[wfrp4e-core.injuries.8piWcBKFlQ2J1E3A]{Oreille amputée Amputation (Accessible)}</strong>.</p>",
"effects": [
{
"_id": "FZuPzqtWTtFMIciJ",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "deafened"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à l'audition",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/deafened.png",
"label": "Assourdi",
"transfer": true
},
{
"_id": "lDs43plzT9i4Jxzb",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "kaAFU5cxgv0idSQZ",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.8piWcBKFlQ2J1E3A\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Oreille mutilée",
"tint": "",
"transfer": true
}
],
"id": "Mangled Ear",
"name": "Oreille mutilée"
},
{
"description": "<p style=\"text-align: justify:\">Vous recevez un coup très violent sur le côté de la tête qui vous entaille profondément loreille. Gagnez 2 États @Condition[Assourdi] et 1 État @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "SbOvAmqaK31JREjI",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "deafened"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à l'audition",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/deafened.png",
"label": "Assourdi",
"transfer": true
},
{
"_id": "CwBoFiJqX5bc27F2",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Sliced Ear",
"name": "Oreille tranchée"
},
{
"description": "<p style=\"text-align: justify:\">Dans le feu de la bataille, vous vous cognez lorteil. Réussissez un Test de <strong>Résistance Accessible (+20)</strong> ou subissez une pénalité de -10 à tous vos Tests dAgilité jusquà la fin du prochain tour.</p>",
"effects": [
{
"_id": "Uxp4sb58T0fiOXEB",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 10"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Orteil contusionné",
"tint": "",
"transfer": true
}
],
"id": "Stubbed Toe",
"name": "Orteil contusionné"
},
{
"description": "<p style=\"text-align: justify:\">Dans le feu du combat, vous perdez léquilibre. Réussissez un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagnez lÉtat @Condition[A Terre]{À Terre}.</p>",
"effects": [
{
"_id": "UEnlvAwvGq0076To",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Perte d'équilibre",
"tint": "",
"transfer": true
}
],
"id": "Lost Footing",
"name": "Perte d'équilibre"
},
{
"description": "<p style=\"text-align: justify:\">Le coup explose votre pied. Effectuez un Test de <strong>Résistance Accessible (+20)</strong> ; sur un échec vous gagnez lÉtat @Condition[A Terre]{À Terre} et perdez un orteil, plus un orteil par DR en dessous de 0 - <strong>Amputation (Accessible)</strong>. Gagnez 2 États @Condition[Hémorragique]. Si vous n'êtes pas soigné par <strong>Chirurgie</strong> au cours des <strong><a class=\"chat-roll\">1d10</a></strong> jours suivants, vous perdez votre pied.</p>",
"effects": [
{
"_id": "1nNGzJZNKnuXr9W7",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "nWRttvafUnh1XIZU",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "if(args.actor.isOwner) {\n args.actor.setupSkill(\"Résistance\", { absolute: { difficulty: \"average\" } }).then(setupData => {\n args.actor.basicTest(setupData).then(test => {\n if (test.result.outcome == \"failure\") {\n args.actor.addCondition(\"prone\")\n fromUuid(\"Compendium.wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx\").then(injury => {\n injury.location.value = `${Math.clamped(Math.abs(test.result.outcome.SL) + 1, 1, 5)} ${injury.location.value}`\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n })\n }\n })\n })\n }"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Pied écrasé",
"tint": "",
"transfer": true
}
],
"id": "Crushed Foot",
"name": "Pied écrasé"
},
{
"description": "<p style=\"text-align: justify:\">Votre pied est sectionné au niveau de la cheville et atterrit <strong><a class=\"chat-roll\">1d3</a></strong> mètres plus loin dans une direction au hasard - <strong>@Compendium[wfrp4e-core.injuries.k00PimCWkff11IA0]{Jambe amputée Amputation (Difficile)}</strong>. Vous gagnez les États suivants : 3 États @Condition[Hémorragique], 2 États @Condition[Assommé] et 1 État @Condition[A Terre]{À Terre}.</p>",
"effects": [
{
"_id": "n4NWJIGZiDU9aWt4",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "rIF8c6C0BNeSjDv2",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "2ngJlZ488J7L1sD7",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "A Terre",
"transfer": true
},
{
"_id": "yZAbuVNb4ExBntt9",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.gz2xy41OSVZ8YBgI\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Pied sectionné",
"tint": "",
"transfer": true
}
],
"id": "Severed Foot",
"name": "Pied sectionné"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique].</p>",
"effects": [
{
"_id": "zZmnf7k6JvRb7ULV",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
}
],
"id": "Tis But A Scratch!",
"name": "Rien qu'une égratignure !"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez lÉtat @Condition[Assommé]. Réussissez un Test de <strong>Résistance Accessible (+20)</strong> ou gagnez lÉtat @Condition[A Terre]{À Terre}. Votre Mouvement est réduit de moitié pendant <strong><a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a></strong> rounds, le temps que vous récupériez votre souffle.</p>",
"effects": [
{
"_id": "NrZ8LRI1dsP46RmJ",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "uaaFc96JlTCALmeJ",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"average\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Souffle coupé",
"tint": "",
"transfer": true
},
{
"_id": "5A8VfGUQYx8Q0M0G",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prePrepareData",
"script": "args.actor.details.move.value /= 2"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Movement Halved",
"tint": "",
"transfer": true
}
],
"id": "Winded",
"name": "Souffle coupé"
},
{
"description": "<p style=\"text-align: justify:\">Un des tendons principaux à l'arrière de votre jambe est coupé, vous faisant hurler de douleur alors que votre jambe s'effondre sous le poids de votre corps. Vous gagnez 2 États @Condition[Hémorragique], 2 États @Condition[Assommé] et 1 État Terre. Il ne vous reste plus qu'à contempler, avec horreur, votre jambe dont vous venez de perdre 1 usage - <strong>@Compendium[wfrp4e-core.injuries.k00PimCWkff11IA0]{Jambe amputée Amputation (Très difficile)}</strong>.</p>",
"effects": [
{
"_id": "OV1vfh4PQRfDwofO",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "URt2bkWmWumsEP1k",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "wVKOGkIJf8YblbFA",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "A Terre",
"transfer": true
},
{
"_id": "r5t7w5lcG1iddbUt",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.k00PimCWkff11IA0\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Tendon coupé",
"tint": "",
"transfer": true
}
],
"id": "Cut Tendon",
"name": "Tendon coupé"
},
{
"description": "<p style=\"text-align: justify:\">Gagnez les États @Condition[A Terre]{À Terre} et @Condition[Assommé] au moment ou votre tendon cède. Réussissez un Test de <strong>Résistance Difficile (-20)>/strong> ou gagnez 1 État @Condition[Inconscient]. Votre jambe devient inutilisable (voir <strong>Membres Amputés</strong>). Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Déchirure musculaire Jambe (Majeure)}</strong>.</p>",
"effects": [
{
"_id": "ixCa0FfjTQFA9Th6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Tendon rompu",
"tint": "",
"transfer": true
}
],
"id": "Ruptured Tendon",
"name": "Tendon rompu"
},
{
"description": "<p style=\"text-align: justify:\">Vos tendons sont tranchés par la force du coup, et votre bras est devenu inutilisable - <strong>@Compendium[wfrp4e-core.injuries.k00PimCWkff11IA0]{Jambe amputée Amputation (Très difficile)}</strong>. Gagnez 3 États @Condition[Hémorragique], 1 État @Condition[A Terre]{À Terre} et 1 État @Condition[Assommé]. Réussissez un Test de <strong>Résistance Difficile (-20)</strong> ou gagnez l'État @Condition[Inconscient].</p>",
"effects": [
{
"_id": "9FdeaoISEUYHNkxv",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémorragie",
"transfer": true
},
{
"_id": "3WIVf1QT93cut5OA",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "A Terre",
"transfer": true
},
{
"_id": "9qQs2OvZgvHzRHix",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Assommé",
"transfer": true
},
{
"_id": "0aCPrsOCLEVcZGxF",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.MnMZv7ZXoRqoH9dS\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Résistance\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Tendons coupés",
"tint": "",
"transfer": true
}
],
"id": "Sliced Tendons",
"name": "Tendons coupés"
},
{
"description": "<p style=\"text-align: justify:\">Vous vous tordez le bras, vous occasionnant un traumatisme <strong>@Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Déchirure Musculaire Bras (Mineure)}</strong>.</p>",
"effects": [
{
"_id": "Xk9jhNPT42L2nloL",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Torsion",
"tint": "",
"transfer": true
}
],
"id": "Sprain",
"name": "Torsion"
},
{
"description": "<p style=\"text-align: justify:\">Subissez un Traumatisme <strong>@Compendium[wfrp4e-core.injuries.7rBhIRo96Mydo0Cv]{Déchirure Musculaire Torse (Mineure)}</strong>.</p>",
"effects": [
{
"_id": "qfUJIoRqhr1u8ODw",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.7rBhIRo96Mydo0Cv\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Torsion du dos",
"tint": "",
"transfer": true
}
],
"id": "Twisted Back",
"name": "Torsion du dos"
},
{
"description": "<p style=\"text-align: justify:\">Le coup vous touche à lorbite de lœil. Gagnez 1 État @Condition[Aveuglé].",
"effects": [
{
"_id": "megBKxKy2Xu8LoXg",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Tests relatifs à la Vue",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Aveuglé",
"transfer": true
}
],
"id": "Poked Eye",
"name": "Coup à lœil"
},
{
"id": "Minor Arm Cut",
"name": "Coupure mineure",
"description": "<p style=\"text-align: justify:\">Gagnez 1 État @Condition[Hémorragique] car vous saignez abondamment au niveau de lavant-bras.</p>",
"effects": [
{
"_id": "d2Gh2PYEwe7NdMWQ",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Bleeding",
"transfer": true,
"flags": {
"wfrp4e": {
"trigger": "endRound",
"value": 1
},
"core": {
"statusId": "bleeding"
}
}
}
]
}
]
}