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Author SHA1 Message Date
4b36c52bb1 Enhance auto-translation 2025-06-04 20:00:36 +02:00
7685409a92 Enhance auto-translation 2025-06-04 17:46:20 +02:00
7432c4aced Minor fixes and enhancements 2025-05-28 21:30:07 +02:00
2ed29b3a3a Change for supporting wfrp 9/ Foundry 13 2025-05-18 00:23:06 +02:00
63abcf745d Change for supporting wfrp 9/ Foundry 13 2025-05-17 16:47:21 +02:00
79ba6a9666 Foundry v13 / wfrp v9 migration 2025-05-09 09:58:46 +02:00
31109ba2ec Foundry v13 / wfrp v9 migration 2025-05-09 09:41:41 +02:00
67b2af882f Minor translations fixes 2025-04-30 13:57:34 +02:00
05b9dab747 Ajout des clés de traduction 8.0.5 2025-03-26 14:32:10 +01:00
243aeda9f7 Ajout des clés de traduction 8.0.5 2025-03-26 14:30:23 +01:00
04947ab145 Fix ouverture de competence 2025-03-09 09:23:31 +01:00
4045d5d07f Sync with wfrp 4, v8.4.0 2025-01-31 13:55:39 +01:00
870e4f6a6c Sync with wfrp 4, v8.4.0 2025-01-30 21:05:33 +01:00
4d0b3ca280 Support v8.3.X 2024-12-06 06:56:45 +01:00
d019c8fe22 Integrate various fixed from Pallando 2024-11-10 22:08:15 +01:00
e3247a5a92 Merge pull request 'Add missing witchcraft spells and common folder names' (#106) from pallando/foundryvtt-wh4-lang-fr-fr:missing into v10
Reviewed-on: #106
2024-11-10 22:02:16 +01:00
42295f71cb Merge pull request 'Additions' (#107) from pallando/foundryvtt-wh4-lang-fr-fr:additions into v10
Reviewed-on: #107
2024-11-10 22:02:07 +01:00
e7722dd222 Add translation converters for Imperial Zoo items 2024-11-10 14:32:30 +01:00
513e41b8f2 Convert disease incubation/duration for Lustria and OWB2 2024-11-10 14:26:37 +01:00
46b47a5b24 Add converter for disease incubation/duration units 2024-11-10 14:25:36 +01:00
e1e52ca2be Add translation converters for Old World Bundle 2 items 2024-11-10 13:41:04 +01:00
a7c848a30d Remove useless necromancy folder from wom items 2024-11-10 13:29:02 +01:00
f0248692cc Add translation converters for Archives vol. 3 items 2024-11-10 13:20:15 +01:00
682b62c2e0 Add translation converters for Lustria items 2024-11-10 13:15:12 +01:00
3978fab79a Add translation converters for Salzenmund items 2024-11-10 13:11:32 +01:00
64be1078e1 Fix babele-register.js for subskills when core is not first compendium checked 2024-11-10 13:00:39 +01:00
925c2721a9 Add folder names from translated compendiums to SoC, WoM and UiA 2024-11-10 12:55:26 +01:00
97d9d5d8fa Add missing witchcraft spells to core items 2024-11-10 12:50:37 +01:00
77cc368a7e Fix old script library 2024-10-25 11:14:29 +02:00
bfe160cc00 Fix character import 2024-10-22 13:20:02 +02:00
5451698163 Add EiS items again, and update translation keys 2024-10-18 18:24:22 +02:00
b2fbf46a4f Integration SoC + traduction des roles d'equipage 2024-10-11 20:12:50 +02:00
533709281b Merge pull request 'Convert items from Sea of Claws and translate skills for vehicle roles' (#104) from pallando/foundryvtt-wh4-lang-fr-fr:soc into v10
Reviewed-on: #104
2024-10-11 20:09:51 +02:00
d9f7dfa5e8 Merge branch 'v10' into soc 2024-10-10 10:54:28 +02:00
1bb7d0b248 Translate vehicle roles in actors compendium 2024-10-10 10:41:09 +02:00
95018f1d48 Fix #103 2024-10-08 20:56:51 +02:00
fc4fa1deb5 Update scripts 2024-10-08 20:52:09 +02:00
37f3eb3997 Translate actor vehicle roles 2024-10-06 18:30:10 +02:00
3c7366ce04 Fix typo 2024-10-06 18:28:09 +02:00
1d0f390a18 Add Sea of Claws tables to options 2024-10-06 18:27:31 +02:00
d61e2d5666 Convert Sea of Claws items 2024-10-06 17:23:42 +02:00
3f0dcc1ea2 Add converter for crew roles 2024-10-06 17:23:16 +02:00
1f1d871e53 Align to v8.1.0 2024-10-02 08:28:20 +02:00
c04d47a99d Fix some effects not working since warhammer library usage 2024-09-29 23:12:34 +02:00
005452eaf0 Fix creation de perso 2024-09-08 18:09:10 +02:00
e801cfe06b Fix creation de perso 2024-09-08 18:08:12 +02:00
f7fec1fba2 Fix compendium issue 2024-09-06 22:40:54 +02:00
f6202d70e0 Limit v12 version 2024-09-06 13:15:57 +02:00
43312b86db Alignement sur WFRP v8 2024-09-05 21:39:33 +02:00
a01fec2367 Prepare FR module for v8 2024-09-05 17:26:05 +02:00
c0e42f7f59 New release with effects fixes 2024-06-11 07:57:54 +02:00
f0a0b055ea Merge pull request 'Fix WoM effects for robes and enchanted staff' (#102) from pallando/foundryvtt-wh4-lang-fr-fr:fixes into v10
Reviewed-on: #102
2024-06-11 07:52:17 +02:00
c51877f945 Fix table import 2024-06-09 17:08:53 +02:00
e7a56e15a2 Fix EOL for core tables 2024-06-08 01:51:43 +02:00
35ae4012f6 Fix end of lines 2024-06-08 01:45:05 +02:00
3cec04ae8c Put missing 'T' in table 2024-06-08 00:41:59 +02:00
b7bb897a46 Fix WoM effects for robes and enchanted staff 2024-06-08 00:27:35 +02:00
4ebaad012b Merg scripts properly 2024-06-07 07:09:07 +02:00
8a5c62fafd Fix v12 warnings 2024-06-06 22:46:40 +02:00
2c5ff15830 Sync to v7.2.0 2024-06-06 22:07:28 +02:00
e46d68b315 Sync to v7.2.0 2024-06-06 22:06:52 +02:00
da6fe66887 Sync to v7.2.0 2024-06-06 21:09:27 +02:00
90214619d6 Traductions + fix v12 2024-05-31 12:13:20 +02:00
2ed5a36282 Add all systems effects scripts + translations 2024-05-17 12:53:05 +02:00
fa73f9d49c Add all systems effects scripts + translations 2024-05-17 12:49:40 +02:00
6463f5254a Add all systems effects scripts + translations 2024-05-17 12:47:48 +02:00
a308181834 Add all systems effects scripts + translations 2024-05-17 12:46:44 +02:00
039df5c10a Add all systems effects scripts + translations 2024-05-17 09:19:48 +02:00
7b97578bd7 Add all systems effects scripts + translations 2024-05-17 01:07:37 +02:00
0b286ac994 Add all systems effects scripts 2024-05-16 17:57:51 +02:00
3031 changed files with 39210 additions and 14126 deletions

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[Dolphin]
Timestamp=2023,2,28,20,42,35.428
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -2,8 +2,10 @@ Fini :
F Cheminade -> Items UA1 -> DONE
Faytoto -> acteurs UA1
Dwim -> RNHD actors
Highcrown -> Acteurs Ennemi Ombre -> DONE
KeylaKhaine -> Acteurs Mort sur le Reik (27/03/24 fi)
Kyllian -> Acteurs Middenheim (15/05/24, fini)
Bobours -> Acteurs PBTT (15/05/24, fini)
Eltrys -> EiS
En cours :
Highcrown -> Acteurs Ennemi Ombre (27/03/24 :en cours)
KeylaKhaine -> Acteurs Mort sur le Reik (27/03/24 :en cours)

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@ -0,0 +1,91 @@
{
"label": "Items (Archives Vol. III)",
"folders": {
"Armour": "Armures",
"Careers": "Carrières",
"Skills": "Compétences",
"Spells": "Sorts"
},
"mapping": {
"description": "system.description.value",
"trappings": "system.trappings",
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"careergroup": {
"path": "system.careergroup.value",
"converter": "career_careergroup"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"pduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"prange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"ptarget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"pdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"test": {
"path": "system.test",
"converter": "role_skills"
},
"tests": "system.tests.value",
"maxcost": {
"path": "system.cost.max",
"converter": "spells_duration_range_target_damage"
},
"sduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"penalty": "system.penalty.value",
"location": {
"path": "system.location.value",
"converter": "generic_localization"
},
"durationValue": "system.duration.value",
"durationUnit": "system.duration.unit",
"contraction": "system.contraction.value",
"incubationValue": "system.incubation.value",
"incubationUnit": "system.incubation.unit",
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"special": "system.special.value",
"qualities": {
"path": "system.qualities.value",
"converter": "trapping_qualities_flaws"
},
"flaws": {
"path": "system.flaws.value",
"converter": "trapping_qualities_flaws"
}
}
}

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@ -4,7 +4,7 @@
"Career Tables": "Table des Carrières",
"Character Creation": "Création de Personnage",
"Core Rulebook": "Livre de Base",
"Corruption & Mutation Tables": "ables de Corruption & Mutations",
"Corruption & Mutation Tables": "Tables de Corruption & Mutations",
"Critical Hit Tables": "Tables de Critiques",
"GM Booklet": "Livret du MJ",
"Hit Location": "Table de Localisation",
@ -994,7 +994,7 @@
"1-5": "<b>Signe de Sorcière<\/b>:La prochaine créature vivante à naître dans un rayon de 1 kilomètre mute.",
"6-10": "<b>Lait caillé<\/b>:Tout le lait dans un rayon de [[1d100]] mètres tourne instantanément.",
"11-15": "<b>Mildiou<\/b>:Un nombre de champs égal à votre Bonus de Force Mentale dans un rayon de (Bonus de Force Mentale) Kilomètres subissent une calamité, et toutes les cultures pourrissent pendant la nuit.",
"16-20": "<b>Cérumen<\/b>:Vos oreilles se buches instantanément à cause d'une cire épaisse. Gagnez 1 État @Condition[Assourdi], qui ne peut être retiré jusqu'à ce que quelqu'un les nettoire pour vous (en utilisant la Compétence Guérison).",
"16-20": "<b>Cérumen<\/b>:Vos oreilles se bouchent instantanément à cause d'une cire épaisse. Gagnez 1 État @Condition[Assourdi], qui ne peut être retiré jusqu'à ce que quelqu'un les nettoire pour vous (en utilisant la Compétence Guérison).",
"21-25": "<b>Lueur occulte<\/b>:Vous luisez d'une lueur sinistre en lien avec votre Domaine, émettant autant de lumière qu'un grand bûcher, qui dure au moins [[1d10]] rounds.",
"96-100": "<b>Chaos en cascade<\/b>:Effectuez un nouveau lancer sur le Tableau des @Table[minormis]{Incantations Imparfaites Majeures}.",
"26-30": "<b>Murmures mortels<\/b>:Réussissez un Test de Force Mentale Accessible (+20) ou gagnez 1 Point de Corruption.",

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{
"label": "Items Ennemis Intérieur",
"entries": [
{
"description": "<p><span class=\"fontstyle0\">A la fin d'un Round, si la créature a plus d'Avantages que tout les attaquants au contact, elle absorbe l'un de ses attaquants, de taille égale ou inférieure. Une victime absorbée reçoit un nombre d'états </span><em><span class=\"fontstyle2\">Empêtré</span></em><span class=\"fontstyle0\"> égal au Bonus de Force de la créature, et est considéré comme étant Entravé. Une victime absorbée perd un nombre de Points de Blessures à la fin de chaque round égale à au Bonus de Force de la créature, les Points d'Armure et le Bonus d'Endurance ne sont pas pris en compte. La créature guéri du même nombre de points de Blessure en même temps. Si une victime absorbée est tuée, la créature bat en retraite pour digérer le corps pendant les jours qui suivent. Chaque attaque qui touche la créature affecte aussi la victime absorbée, qui reçoit donc le même nombre de Dommages.</span> </p>",
"id": "Absorb",
"name": "Absorber"
},
{
"description": "<p><span class=\"fontstyle0\">La créature est un blob amorphe. Elle divise par deux toutes les Blessures subis, autre que provoqués par le froid extrême, le feu ou la magie. Elle ignore toutes les Blessures Critiques, et ne peut être détruite qu'en amenant ses points de Blessures à 0 avec du Feu, du Froid Extrême ou de la magie. Si elle est réduite à 0 Blessures par d'autres moyens, elle tombe inanimée pour <a class=\"chat-roll\">d10</a> Rounds, et regénère alors 1 Blessure. Les créatures amorphes fuient les sources de froid ou de chaleur extrêmes.</span> .</p>",
"id": "Amorphous",
"name": "Amorphe"
},
{
"description": "<p><span class=\"fontstyle0\">La créature est porteuse de la maladie indiquée, et elle peut la transmettre au toucher. Si une victime est touchée, elle doit effectuer un Test de Contraction, mais le test est plus difficile de 2 niveaux. Si la maladie est contractée, sa durée d'Incubation devient instantannée.</span></p>",
"id": "Blighted",
"name": "Pourri"
},
{
"description": "",
"id": "Chosen of Tzeentch",
"name": "Elu de Tzeentch"
},
{
"description": "<p>Saisonnière, comme la chute des feuilles au automne, le Rhume est néammoins un fléau régumire du Vieux Monde. Ce qui commence par une toux et des éternuements peut se transformer en quelque chose de grave en quelques jours, s'il n'est pas soigné. Chaque ancien dans l'Empire a ses propres remèdes maison et protections contre la maladie, ainsi que des souvenirs d'aggravation, ainsi que d'amis et de proches partis dans les bras de Morr.</p><p> Les personnages atteints d'un Rhume qui subissent à nouveau une exposition à la pluie ou à la neige voient la durée de la maladie allongée de <a class=\"chat-roll\">d10</a> jours. Si un personnage souffre d'un rhume pendant plus de 14 jours, il se transforme alors en Pneumonie.</p>",
"id": "Common Cold",
"name": "Rhume"
},
{
"description": "",
"id": "Cult Acolyte",
"name": "Acolyte du Culte"
},
{
"description": "",
"id": "Cult Magus",
"name": "Magus du Culte"
},
{
"description": "<p>Quand une mutation apparait, lancez deux fois sur la table des Mutations et choisissez l'un des 2 résultats.</p>",
"id": "Disciple of Change",
"name": "Disciple du Changement"
},
{
"description": "<p><span class=\"fontstyle0\">Vous êtes si habile à maintenir votre identité secrête que vous vous êtes capable de vivre deux vies complètement séparées. Quand ce Talent est acquis, vous pouvez choisir une seconde Carrière en parallèle de votre Carrière Chaotique. Vous êtes maintenant considéré comme ayant deux Carrières en même temps, et vous pouvez acheter des Augmentations et des Talents depuis l'une ou l'autre. Comme toujours, tout changement de carrière nécessite l'approbatioon de votre MJ, afin de respecter le déroulement de la campgane et de refléter correctement votre double vie.</span></p>",
"id": "Double Life",
"name": "Double Vie"
},
{
"description": "<p><span class=\"fontstyle0\">La créature, qui doit posséder le Trait @Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]{Démoniaque}</span><span class=\"fontstyle2\">&nbsp;</span><span class=\"fontstyle0\">, peut porter l'apparence de n'importe quel humain qu'elle a tué. De plus, elle peut parfaitement imiter la personne, y compris sa voix et ses manières. Préparer cette apparence prend <a class=\"chat-roll\">1d10</a> Rounds, après quoi cette aparence peut être enlevée ou remise en 1 Round. Une fois revêtue, l'apparence disparait uniquement si la créature est tuée, et elle peut-être atteinte par des armes normales. Si la créature le souhaite, elle peut gratuitement transformer cette apparence d'une manière horrible, gagnant aisni le Trait @Compendium[wfrp4e-core.items.kJNAY1YRaCy9IgmT]{Terreur 1}</span><span class=\"fontstyle2\"> &nbsp;</span><span class=\"fontstyle0\"> pendant 1 Round. L'apparence ainsi transformée est détruite par l'opération et ne peut plus être utilisée par la créature.</span></p>\n<p><span class=\"fontstyle0\"><br>Ceux qui connaissent la personne dont l'apparence a été prise peut tenter un Test </span><strong><span class=\"fontstyle3\">d'Intuition Futile (-40)</span></strong><span class=\"fontstyle0\"> pour détecter su'il ya quelque chose de curieux, mais sans savoir exactement quoi.</span> .</p>",
"id": "Fleshthief",
"name": "Voleur de chair"
},
{
"description": "<p><span class=\"fontstyle0\">Tzeentch, le seigneur du Changement a marqué la créature avec sa marque, proclamant son importance dans ses plans. Cette créature gagne <a class='roll'>1D10/3</a>, arrondi au supérieur, en alternant mutations Physiques et Mentales. Toutes les mutations Physiques doivent être tirées sur la colonne 'Tzeentch'. Cette créature gagne Etiquette (Suivants de Tzeentch), et est est sujette à l'Animosité envers les fidèles de Nurgle. Les fidèles de Nurgle reçoivent également Animosité conte elle, tant que la marque de Tzeentch est visible. De plus, la créature peut prendre les Talents suivants comme des Augmentations de carrières : Harmonisation Aethyrique, Magie des Arcanes (Au choix), Magie du Chaos (Tzeentch), Mains agiles, Diction Instinctive, Sens de la Magie, Magie Mineure, Seconde vue, Mage de guerre, et Sorcier, pour leur coût normal en PX.</span></p>",
"id": "Mark of Tzeentch",
"name": "Marque de Tzeentch"
},
{
"description": "",
"id": "Master Magus",
"name": "Maitre Magus"
},
{
"description": "<p><span class=\"fontstyle0\">La créature est stupide, uniquement pilotée par ses instincs ou par magie. Elle n'a pas d'Initiative, Intelligence, Force Mentale et de Sociabilité. and n'effectue jamais de tests sous ces Caractéristiques. Le Bonus de Force est utilisé à la place du Bonus de Force Mentale pour le calcul de ses Blessures. Elle agit également à la fin de chaque Round, puisqu'elle ne possède pas d'Initiative</span> .</p>",
"id": "Mindless",
"name": "Sans cerveau"
},
{
"description": "<p>Il s'agit d'une accumulation de liquide dans les poumon, provenant d'autres maladies qui provoquent une inflammation, de la fièvre et parfois même la mort. La pneumonie est connue sous le nom de «hochet de Morr», du nom du bruit de cliquetis effrayant que fait la personne infectée lorsqu'elle tente de respirer profondément. Un personnage atteint de pneumonie doit réussir un test <strong>d'Endurance Intermédiaire (0)</strong> tous les jours ou il voyage, combat ou effectue toute autre activité physique. Un échec fait que le symptôme de la fièvre devient sévère. Pendant que la fièvre est sévère, le même test doit être passé tous les jours, sinon la maladie développe également une Toxine.</p>",
"id": "Pneumonia",
"name": "Pneumonie"
},
{
"description": "<p>Gideon porte cet annuea d'or, avec une pierre d'obsidienne noire incrustée.</p>",
"id": "Ring of Opsianon",
"name": "Anneau d'Opsianon"
},
{
"description": "<p><span class=\"fontstyle0\">Cette créature peut changer à volonter de forme, entre celle indiquée et se forme propre. La transformation dure 1 Round, durant lequel aucune autre action n'est possible. Quand la Mannslieb est pleine, la crature doir effectuer un Test </span><strong><span class=\"fontstyle2\">de Force Mentale Accessible (+20)</span></strong><span class=\"fontstyle0\"> au crépuscule pour éviter de se tansformer spontanément. Les créatures qui gagnent ce Trait peuvent avoir une difficulté supérieure pour ce Tests, à la discrétion du MJ. Lorsqu'elle est transformée, la créature conserve ses caractéristiques mentales (</span><span class=\"fontstyle2\">Intelligence</span><span class=\"fontstyle0\">, </span><span class=\"fontstyle2\">Force Mentale</span><span class=\"fontstyle0\">, et </span><span class=\"fontstyle2\">Sociabilité</span><span class=\"fontstyle0\">), mais le reste des caractéristiques deviennent celles de la créature indiquée.</span></p>",
"id": "Shapeshifter",
"name": "Changeforme"
},
{
"description": "<p><span class=\"fontstyle0\">Si la créature subit une Blessure Critique, ou tombe à 0 Blessures, elle se divise en deux et est remplacée par 2 Horreurs Bleues, qui sont toutes les deux en pleine santé.</span></p>",
"id": "Split",
"name": "Séparation"
},
{
"description": "<p><span class=\"fontstyle0\">Tout les sorts a lancés à moins de (Bonus de Force Mentale) mètres gagne +1DR pour leur incantation. Ce bonus ne peut être utilisé qu'une seule fois par incantation, il n'est pas cumulable par exemple si d'autres personnages avec ce Talent sont présents alentours.</span></p>",
"id": "Suffused with Magic",
"name": "Répand la Magie"
},
{
"description": "<p><span class=\"fontstyle0\">Tzeentch, le Dieu de la Magie du Chaos, vous a béni avec un parasite dans votre esprit. Quand vous achetez ce Talent, un sort surgit dans votre tête et y reste, vous murmurant parfois pendant votre sommeil. Le sort peut provenir de n'importe quelle Couleur de Magie</span></p>\n<p><span class=\"fontstyle0\"><br>Ultérieurement, vous pouvez achetez un ou plusieurs sorts pour 100 XP chaque pour chaque sort du Domaine de Tzeentch que vous possédez.</span> </p>",
"id": "Tzeentch's Blessing",
"name": "Bénédiction de Tzeentch"
},
{
"description": "<p><span class=\"fontstyle0\">La créature est courronnée par le Feu de Tzeentch, qui s'échappe frequemment par les doigts, la mouche ou les yeux. Toutes les créatures d'un même type (ie toutes les Horreurs Roses, toutes les Horreur Bleues) dans le voisinnage groupent leur pouvoirs. L'une des Horreurs est choisie pour recevoir ce pouvoir et peut Incanter 1 sort de Tzeentch. Les Horreurs Roses lancent le sort @Compendium[wfrp4e-eis.items.sklbZU3K8ogeu3mC]{Flammes Roses de Tzeentch}; les autres peuvent lancer @Compendium[wfrp4e-eis.items.mR4cEXEAfLCqlnQ6]{Flamme Bleue de Tzeentch}. Chaque créature supplémentaire qui contribue ajoute gratuitement +1 DR, jusqu'à un maximum de +9 DR</span></p>",
"id": "Tzeentch's Fire",
"name": "Feu de Tzeentch"
},
{
"description": "<p>@Actor[iaVpUaCKx1qEYkq1]{Chien}</p>\n<p>Capacité de portage: 8</p>",
"id": "Dog",
"name": "Chien"
},
{
"description": "<p>@Actor[4DTXl9hXbWlfLa5J]{Cheval de Monte} (aussi Palefroi)</p>\n<p>Capacité de portage: 16</p>",
"id": "Riding Horse",
"name": "Cheval de Monte"
},
{
"description": "<p>@Actor[lOO8BfzQfP7omFe0]{Ane} ou @Actor[jd77heDEL6v768Nd]{Mule}</p>\n<p>Capacité de portage: 14</p>",
"id": "Donkey or Mule",
"name": "Ane ou Mule"
},
{
"description": "<p>@Actor[guaFC5d5WK8ExDhk]{Cheval de trait}</p>\n<p>Capacité de portage: 20</p>",
"id": "Draught Horse",
"name": "Cheval de trait"
},
{
"description": "<p>@Actor[PZiW5RRL0sqmGjaL]{Cheval de trait lourd}</p>\n<p>Capacité de portage: 30</p>",
"id": "Heavy Draught Horse",
"name": "Cheval de trait lourd"
},
{
"description": "<p>@Actor[NJxgxApkhZixXYEj]{Cheval de guerre lourd} (également Destrier)</p>\n<p>Capacité de portage: 20</p>",
"id": "Heavy Warhorse",
"name": "Cheval de guerre lourd"
},
{
"description": "<p>@Actor[QhEFgUrPzF2NNWoS]{Cheval de guerre léger} (aka Canasson)</p>\n<p>Capacité de portage: 18</p>",
"id": "Light Warhorse",
"name": "Cheval de guerre léger"
},
{
"description": "<p>@Actor[l7G0hmzl6VMnAXtL]{Boeuf}</p>\n<p>Capacité de portage: 30</p>",
"id": "Ox",
"name": "Boeuf"
},
{
"description": "<p>@Actor[12ARFrc7Dokxc72q]{Poney}</p>\n<p>Capacité de portage: 14</p>",
"id": "Pony",
"name": "Poney"
},
{
"description": "<p>La fièvre cérébrale pourpre est une maladie redoutée. La tête gonfle jusquà atteindre une taille impressionnante et saccompagne de fièvres et de délires. Le visage prend une couleur prune effrayante, les yeux sortent de leurs orbites et la langue gonfle jusquà ce que la bouche ne puisse plus la contenir. La mort survient généralement au bout dune semaine.</p>",
"id": "Purple Brain Fever",
"name": "Fièvre Cérébrale Pourpre"
},
{
"description": "<p><span class=\"fontstyle0\">Vous canalisez le pouvoir de transformation du Chaos dans votre propre chair, sacrifiant temporairement votre forme mortelle sur lautel de la volonté de votre dieu. Votre corps est déformé, prenant les aspects dun démon loyal à votre dieu protecteur. Lancez 1d10 sur le <a class=\"table-click\" data-table=\"demonic-mien\">Tableau de la page 78</a>, et appliquez le Trait pertinent pour toute la durée du Sort. Pour chaque +2 DR, vous pouvez à la fois prolonger la durée et refaire un jet sur le Tableau. Si vous obtenez le Trait <span class=\"fontstyle3\">@Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]Démoniaque</span> et que vous êtes réduit à 0 Blessure, votre âme est aspirée dans les Royaumes du Chaos, comme décrit dans les règles des Traits de créature.</span></p>",
"id": "Demonic Mien (Undivided)",
"name": "Allure Démoniaque (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous canalisez le pouvoir de transformation du Chaos dans votre propre chair, sacrifiant temporairement votre forme mortelle sur lautel de la volonté de votre dieu. Votre corps est déformé, prenant les aspects dun démon loyal à votre dieu protecteur. Lancez 1d10 sur le <a class=\"table-click\" data-table=\"demonic-mien\">Tableau de la page 78</a>, et appliquez le Trait pertinent pour toute la durée du Sort. Pour chaque +2 DR, vous pouvez à la fois prolonger la durée et refaire un jet sur le Tableau. Si vous obtenez le Trait <span class=\"fontstyle3\">@Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]Démoniaque</span> et que vous êtes réduit à 0 Blessure, votre âme est aspirée dans les Royaumes du Chaos, comme décrit dans les règles des Traits de créature.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Demonic Mien (Tzeentch)",
"name": "Allure Démoniaque (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Le lanceur de sorts imprègne la Cible (peut-être lui-même) avec un vernis corrompu d<i>Ulgu</i> infusé par <i>Dhar</i>, lenveloppant dans une aura de dissimulation. Tant que le Sort est en vigueur, la Cible apparaît sans défaut, ni tache. Les cicatrices, les difformités et, surtout, les Mutations sont indétectables, sauf par des moyens divins. Si les vices évidents sont cachés, les Cibles peuvent paraître étranges ou excentriques, trop débordantes de vie ou anormalement séduisantes. La réussite dun Test de <strong>Perception Difficile (-20)</strong> révèle que quelque chose ne va pas, mais sans révéler quoi. Pour les Personnages possédant le Talent Seconde vue, le Test est <strong>Intermédiaire (+0)</strong>, et sils le réussissent, ils se rendront compte quun Sort est en place, mais pas ce quil dissimule.</span> </p>",
"id": "Joyous Aspect (Undivided)",
"name": "Aspect Sublimé (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Le lanceur de sorts imprègne la Cible (peut-être lui-même) avec un vernis corrompu d<i>Ulgu</i> infusé par <i>Dhar</i>, lenveloppant dans une aura de dissimulation. Tant que le Sort est en vigueur, la Cible apparaît sans défaut, ni tache. Les cicatrices, les difformités et, surtout, les Mutations sont indétectables, sauf par des moyens divins. Si les vices évidents sont cachés, les Cibles peuvent paraître étranges ou excentriques, trop débordantes de vie ou anormalement séduisantes. La réussite dun Test de <strong>Perception Difficile (-20)</strong> révèle que quelque chose ne va pas, mais sans révéler quoi. Pour les Personnages possédant le Talent Seconde vue, le Test est <strong>Intermédiaire (+0)</strong>, et sils le réussissent, ils se rendront compte quun Sort est en place, mais pas ce quil dissimule.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Joyous Aspect (Tzeentch)",
"name": "Aspect Sublimé (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Ce Sort est lun des plus simples et des plus pratiques dans larsenal dun sorcier de Tzeentch. Un tourbillon de feu jaune est invoqué à partir de lAethyr et enveloppe le corps du Lanceur, le protégeant des coups et des projectiles. Tant que le Sort est en vigueur, le Lanceur bénéficie du Trait de créature @Compendium[wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Protection 9+}.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Tzeentch's Golden Aura",
"name": "Aura Dorée de Tzeentch"
},
{
"description": "<p><span class=\"fontstyle0\">Vos paroles, imprégnées de la prescience labyrinthique du Changeur de Voies, remodèlent votre esprit, vous donnant accès à de nouvelles connaissances arcaniques. Choisissez un Sort dans nimporte quel Domaine (pour assurer un jeu rapide, le MJ peut imposer une limite de temps de neuf secondes). Pendant que lAvantage de Tzeentch est en vigueur, vous pouvez lancer votre nouveau Sort comme si vous laviez mémorisé, sans pouvoir le transcrire dans un grimoire, un parchemin ou autre. Si vous focalisez pour lancer le nouveau Sort, vous pouvez utiliser soit Focalisation (<i>Dhar</i>), soit la Compétence de Focalisation appropriée au Domaine que le Sort requiert normalement, si vous la possédez. </span></p><p><span class=\"fontstyle0\">Si vous subissez une Incantation Imparfaite lors d'une Focalisation ou d'une Incantation en lançant ce nouveau sort, le sort Avantage de Tzeentch quitte votre esprit avec dégoût, et s'efface également de votre Grimoire si toutefais il y était inscrit.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Boon of Tzeentch",
"name": "Avantage de Tzeentch"
},
{
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie noire en un éclair de puissance corrosive. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +6. Les Cibles affectées par le Sort doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption. /span></p>",
"id": "Blast of Corruption (Undivided)",
"name": "Décharge de Corruption (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie noire en un éclair de puissance corrosive. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +6. Les Cibles affectées par le Sort doivent réussir un Test de Résistance Intermédiaire (+0), ou gagner 1 Corruption. /span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Blast of Corruption (Tzeentch)",
"name": "Décharge de Corruption (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Vos mots ignobles et profanes déchirent le tissu de la réalité, creusant une brèche dans le monde, au travers de laquelle les serviteurs des Dieux Sombres sont libres de passer. Un portail déchiqueté vers lAethyr apparaît.</span></p><p><span class=\"fontstyle0\">À la fin de chaque round, un démon mineur traverse le portail depuis les Royaumes du Chaos. Ces démons ne sont pas sous votre contrôle, mais sont susceptibles de vous défendre et dattaquer vos ennemis, si telle est la volonté de votre maître impie. Les démons invoqués dépendent de votre Domaine du Chaos : démonettes de Slaanesh, porte-peste de Nurgle, horreurs de Tzeentch, sanguinaires de Khorne, et, pour les sorciers du Chaos Indivisible, des furies du Chaos. Pendant toute la durée du sort, tous les démons quil invoque sont immunisés aux effets du Trait de créature Instable.</span></p><p><span class=\"fontstyle0\">Pour chaque +5 DR de Surincantation, vous pouvez augmenter le rythme darrivée des démons de +1. </span></p><p><span class=\"fontstyle0\">Les créatures vivantes doivent réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round où elles voient la déchirure, ou gagner +1 Corruption. Toute créature vivante assez stupide ou malchanceuse pour entrer dans la faille choit dans les Royaumes du Chaos et est immédiatement tuée, à moins quun Point de Destin ne soit dépensé. Dans ce cas, elle est renvoyée dans la réalité, peut-être sauvée par une Puissance quelconque dans un but encore inachevé.</span></p><p><span class=\"fontstyle0\">Si vous ratez lIncantation de ce Sort, les démons qui traversent les Royaumes du Chaos appartiennent à une divinité rivale et peuvent être immédiatement hostiles à leur invocateur !</span></p>",
"id": "Rend Aethyr (Undivided)",
"name": "Déchirer l'Aethyr (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Vos mots ignobles et profanes déchirent le tissu de la réalité, creusant une brèche dans le monde, au travers de laquelle les serviteurs des Dieux Sombres sont libres de passer. Un portail déchiqueté vers lAethyr apparaît.</span></p><p><span class=\"fontstyle0\">À la fin de chaque round, un démon mineur traverse le portail depuis les Royaumes du Chaos. Ces démons ne sont pas sous votre contrôle, mais sont susceptibles de vous défendre et dattaquer vos ennemis, si telle est la volonté de votre maître impie. Les démons invoqués dépendent de votre Domaine du Chaos : démonettes de Slaanesh, porte-peste de Nurgle, horreurs de Tzeentch, sanguinaires de Khorne, et, pour les sorciers du Chaos Indivisible, des furies du Chaos. Pendant toute la durée du sort, tous les démons quil invoque sont immunisés aux effets du Trait de créature Instable.</span></p><p><span class=\"fontstyle0\">Pour chaque +5 DR de Surincantation, vous pouvez augmenter le rythme darrivée des démons de +1. </span></p><p><span class=\"fontstyle0\">Les créatures vivantes doivent réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round où elles voient la déchirure, ou gagner +1 Corruption. Toute créature vivante assez stupide ou malchanceuse pour entrer dans la faille choit dans les Royaumes du Chaos et est immédiatement tuée, à moins quun Point de Destin ne soit dépensé. Dans ce cas, elle est renvoyée dans la réalité, peut-être sauvée par une Puissance quelconque dans un but encore inachevé.</span></p><p><span class=\"fontstyle0\">Si vous ratez lIncantation de ce Sort, les démons qui traversent les Royaumes du Chaos appartiennent à une divinité rivale et peuvent être immédiatement hostiles à leur invocateur !</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Rend Aethyr (Tzeentch)",
"name": "Déchirer l'Aethyr (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Un éclair pulsant dune scintillante énergie chaotique déchire l'air. L'Éclair du changement est un <i>Projectile magique</i>, et la Cible subit des Dégâts +7. De plus, elle doit effectuer un Test de </strong>Résistance Intermédiaire (+0)</strong>. Une Cible qui échoue gagne +1 Point de Corruption. En cas de Maladresse, la Cible effectue immédiatement un jet de Mutation, et gagne le Talent Compendium[wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Magie du Chaos (Tzeentch)}. Un Personnage affecté par ce sort peut résister à une Mutation en dépensant un Point de Détermination.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Bolt of Change",
"name": "Éclair du changement"
},
{
"description": "<p><span class=\"fontstyle0\">Vous implorez votre divinité pour quelle sempare de lâme de votre Cible et la remplace par quelque chose de terrible. Faites un Test opposé de <strong>Force Mentale</strong>, que vous devez gagner dau moins +2 DR. Si vous y parvenez, lâme de la victime est envoyée dans les Royaumes du Chaos et le corps est possédé par un démon. À moins que la Cible ne dépense un Point de Destin, le contrôle du Personnage passe au MJ. Si vous ne gagnez pas le Test opposé par au moins +2 DR, vous subissez une <a class=\"table-click\" data-table=\"majormis\">Incantation imparfaite majeure</table>, et le Sort échoue. Si vous ne réussissez pas le Test, votre arrogance est punie par votre dieu. Votre âme est arrachée à son corps, pour ne jamais revenir, à moins que vous ne dépensiez un Point de Destin pour y résister. Mais votre dieu ne sera guère ravi si vous rejetez son autorité de manière aussi flagrante.</span></p> <p><span class=\"fontstyle0\"> Étant donné les risques et les limites inhérents à ce Sort, il est généralement lancé sur des victimes qui ont été « préparées » pour leur sacrifice ; elles ont été attachées, droguées et/ou autrement neutralisées.</span></p>",
"id": "Slave to Darkness (Undivided)",
"name": "Esclave des ténèbres (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous implorez votre divinité pour quelle sempare de lâme de votre Cible et la remplace par quelque chose de terrible. Faites un Test opposé de </strong>Force Mentale</strong>, que vous devez gagner dau moins +2 DR. Si vous y parvenez, lâme de la victime est envoyée dans les Royaumes du Chaos et le corps est possédé par un démon. À moins que la Cible ne dépense un Point de Destin, le contrôle du Personnage passe au MJ. Si vous ne gagnez pas le Test opposé par au moins +2 DR, vous subissez une <a class=\"table-click\" data-table=\"majormis\">Incantation imparfaite majeure</table>, et le Sort échoue. Si vous ne réussissez pas le Test, votre arrogance est punie par votre dieu. Votre âme est arrachée à son corps, pour ne jamais revenir, à moins que vous ne dépensiez un Point de Destin pour y résister. Mais votre dieu ne sera guère ravi si vous rejetez son autorité de manière aussi flagrante.</span></p> <p><span class=\"fontstyle0\"> Étant donné les risques et les limites inhérents à ce Sort, il est généralement lancé sur des victimes qui ont été « préparées » pour leur sacrifice ; elles ont été attachées, droguées et/ou autrement neutralisées.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Slave to Darkness (Tzeentch)",
"name": "Esclave des ténèbres (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie profane en un souffle explosif de Corruption. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +5 qui Cible tout le monde dans la Zone dEffet. Toute personne affectée par le Sort doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption.</span></p>",
"id": "Bolt of Corruption (Undivided)",
"name": "Explosion de Corruption (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie profane en un souffle explosif de Corruption. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +5 qui Cible tout le monde dans la Zone dEffet. Toute personne affectée par le Sort doit réussir un Test de </strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Bolt of Corruption (Tzeentch)",
"name": "Explosion de Corruption (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Vos mots invoquent une boule de feu dun bleu scintillant qui engloutit vos ennemis. Le Feu bleu de Tzeentch est un <i>Projectile magique</i>. Toute personne se trouvant dans les limites de votre Bonus dInitiative en mètres autour de la cible subit +3 Points de Dégâts, et gagne 1 État <i>En flammes</i>.</span></p><p><span class=\"fontstyle0\">Si un Personnage de Taille Petite ou supérieure est réduit à 0 Blessure par ce Sort, alors quil est sous leffet de lÉtat En flammes dû au Feu bleu de Tzeentch, lancez 1d10. Sur un résultat de 9, deux horreurs bleues (voir page 85) se frayent un chemin à travers la chair hurlante du Personnage, le tuant au passage.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Blue Fire of Tzeentch",
"name": "Feu Bleu de Tzeentch"
},
{
"description": "<p><span class=\"fontstyle0\">Des éclairs de feu rose tourbillonnent du bout de vos doigts tendus, faisant hurler dangoisse la réalité. Le Feu rose de Tzeentch est un <i>Projectile magique</i>. La Cible touchée subit Dégâts +6, et gagne +1 État <i>En flammes</i>.</span></p><p><span class=\"fontstyle0\">Si un Personnage de Taille petite ou plus grande est réduit à 0 Blessure par ce Sort, alors quil est sous leffet de lÉtat En flammes causé par le Feu rose de Tzeentch, lancez un d10. Sur un résultat de 9, une horreur rose (voir page 85) se fraie un chemin hors du corps convulsé de la Cible, la tuant aussitôt.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Pink Fire of Tzeentch",
"name": "Feu Rose de Tzeentch"
},
{
"description": "<p><span class=\"fontstyle0\">Lair se déforme au bout de vos doigts, formant un éclair dénergie magique brumeuse et chatoyante que vous pouvez lancer sur votre Cible. Toute personne affectée par Feu spirituel doit réussir un Test de <strong>Calme Intermédiaire (+0)</strong>, ou gagner 1 Point de Corruption. Pour chaque +2 DR, vous pouvez faire gagner un Point de Corruption supplémentaire à la Cible dont le Test de <strong>Calme</strong> est raté. Si une Mutation se produit à la suite de ce Sort, la Cible effectue automatiquement un jet sur le tableau des <a class=\"table-click\" data-table=\"expandedmutatemental\">Mutations mentales</a>, et gagne +1 État <i>En flammes</i> alors que du feu surnaturel jaillit de chaque orifice de sa tête.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Mindfire",
"name": "Feu Spirituel"
},
{
"description": "<p><span class=\"fontstyle0\">Vous invoquez un torrent de feu magique, qui crache, crépite et brûle sans aucun combustible matériel. Ce feu na aucune propriété physique et ne brûle pas, nendommage pas et német pas de chaleur. Toutes les créatures vivantes et les démons qui peuvent le percevoir peuvent choisir de relancer chaque Test une fois, comme sils avaient dépensé un Point de Chance, même sils ont réussi le Test. Chaque fois, ils doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption. Les Personnages portant la marque de Tzeentch sont immunisés à cette Corruption. Le Test pour résister au gain de Corruption ne peut pas être relancé en utilisant leffet de ce Sort.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "The Flickering Flames of Fickle Fate",
"name": "Flammes vacillantes du capricieux destin"
},
{
"description": "<p><span class=\"fontstyle0\">Les sorciers de Tzeentch négocient souvent avec leur maître pour obtenir des indications sur leur destin. Cette recherche est dangereuse, car Tzeentch est un dieu capricieux, même envers ses serviteurs favoris. Une fois que le Sort est lancé, il ne peut plus lêtre à nouveau, jusquà ce que sa durée soit écoulée.</span></p><p><span class=\"fontstyle0\">Calculez la réussite du Test de <strong>Langue (Magick)</strong> nécessaire pour lancer le Sort. Pour chaque DR positif, le Lanceur bénéficie dun Point de Chance quil peut utiliser normalement pendant la durée du Sort. Cependant, si le Sort échoue, pour chaque DR négatif, le Lanceur reçoit un Point de Corruption pour avoir examiné un éventail vertigineux dinquiétants échos futurs.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Master of Fortune",
"name": "Maître du Destin"
},
{
"description": "<p><span class=\"fontstyle0\">Selon la tradition tzeentchienne, tous les Sorts découlent de la volonté du Dieu et lui appartiennent donc. En utilisant ce Sort, un sorcier de Tzeentch peut faire perdre à un autre sorcier la connaissance et la capacité de lancer un Sort dont il avait auparavant la maîtrise.</span></p><p><span class=\"fontstyle0\">Si la Malédiction de Tzeentch est un succès, le Lanceur doit alors faire un Test opposé de <strong>Force Mentale</strong> contre la Cible. Si le Lanceur gagne, la Cible perd laccès à un Sort pris au hasard. Les effets de la Malédiction durent un jour pour chaque DR obtenu par le Lanceur lors du Test opposé.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Curse of Tzeentch",
"name": "Malédiction de Tzeentch"
},
{
"description": "<p><span class=\"fontstyle0\">Alors que votre langue émet les motifs sonores déformés de ce Sort blasphématoire, deux voix semblent sortir de votre gorge, en une harmonie impie et contre nature. Vos mots renferment une signification supplémentaire pour ceux qui sont affectés par le Sort, même si les Cibles ne peuvent pas se souvenir de ce qui a été dit. Elles en conservent un sentiment obsédant de pressentiment, comme si elles avaient oublié quelque chose de très important concernant leur propre avenir.</span></p>\n<p><span class=\"fontstyle0\"><br>. Les Cibles vivantes affectées par le Sort doivent faire un Test opposé d<strong>Intelligence</strong>. Si la Cible perd, elle gagne 1 État <i>Sonné</i>, +1 État <i>Sonné</i> supplémentaire pour chaque DR décart. En cas de Maladresse, elle gagne lÉtat <i>Inconscient</i>, et +1 Point de Corruption.<br></span></p>\n<p><span class=\"fontstyle0\">Une fois que tous les États ont été retirés, les Cibles affectées doivent réussir un Test de <strong>Résistance Accessible (+20)</strong>, ou gagner +1 Corruption. Si elles obtiennent une Maladresse, elles gagnent immédiatement 1 Mutation mentale, et ne peuvent pas prendre dAmbition à court terme pendant les 1d10 semaines suivantes.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Word of Tzeentch",
"name": "Parole de Tzeentch"
},
{
"description": "<p><span class=\"fontstyle0\">Vous devez posséder un objet chéri ou précieux appartenant à la Cible. Vous instillez magiquement de la matière brute du Chaos dans lobjet qui, à son tour, affecte la Cible. Elle devient obsédée par quelque chose : la nature précise de lobsession dépend de lindividu en question, et de votre Domaine. Par exemple, lorsquil sagit de Nurgle, <i>Obsession</i> peut pousser la Cible récemment blessée à gratter frénétiquement ses croûtes. Le Domaine de Slaanesh peut pousser un épicurien ou un gourmand à se goinfrer.</span></p><p><span class=\"fontstyle0\">La Cible doit réussir un Test de <strong>Résistance Accessible (+20)</strong> toutes les heures, ou succomber à son obsession. En cas déchec, les Tests suivants deviennent <strong>Intermédiaire (+0)</strong>, puis si les échecs senchaînent, les Tests sont de plus en plus difficiles, jusquà ce quils deviennent <strong>Très difficiles (-30)</strong>. Si la Cible obtient une Maladresse à lun dentre eux (en lançant un double), elle devient complètement obsédée. Elle ne peut rien faire dautre que céder à cette obsession, quels quen soient le coût et les conséquences, pendant un nombre dheures égal à 1d10 - Bonus de Force Mentale (minimum 1 heure). À la fin de la durée du Sort, en plus de toutes les autres implications physiques, sociales ou financières, la Cible doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption.</span></p><p><span class=\"fontstyle0\">Une Cible ne peut être affectée par ce Sort quune seule fois pour chaque Domaine avec lequel il est lancé. Toute tentative ultérieure sur la même Cible avec ce Sort est sans effet.</span> </p>",
"id": "Obsession (Undivided)",
"name": "Obsession (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous devez posséder un objet chéri ou précieux appartenant à la Cible. Vous instillez magiquement de la matière brute du Chaos dans lobjet qui, à son tour, affecte la Cible. Elle devient obsédée par quelque chose : la nature précise de lobsession dépend de lindividu en question, et de votre Domaine. Par exemple, lorsquil sagit de Nurgle, <i>Obsession</i> peut pousser la Cible récemment blessée à gratter frénétiquement ses croûtes. Le Domaine de Slaanesh peut pousser un épicurien ou un gourmand à se goinfrer.</span></p><p><span class=\"fontstyle0\">La Cible doit réussir un Test de <strong>Résistance Accessible (+20)</strong> toutes les heures, ou succomber à son obsession. En cas déchec, les Tests suivants deviennent <strong>Intermédiaire (+0)</strong>, puis si les échecs senchaînent, les Tests sont de plus en plus difficiles, jusquà ce quils deviennent <strong>Très difficiles (-30)</strong>. Si la Cible obtient une Maladresse à lun dentre eux (en lançant un double), elle devient complètement obsédée. Elle ne peut rien faire dautre que céder à cette obsession, quels quen soient le coût et les conséquences, pendant un nombre dheures égal à 1d10 - Bonus de Force Mentale (minimum 1 heure). À la fin de la durée du Sort, en plus de toutes les autres implications physiques, sociales ou financières, la Cible doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption.</span></p><p><span class=\"fontstyle0\">Une Cible ne peut être affectée par ce Sort quune seule fois pour chaque Domaine avec lequel il est lancé. Toute tentative ultérieure sur la même Cible avec ce Sort est sans effet.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Obsession (Tzeentch)",
"name": "Obsession (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous invoquez un essaim de démons mineurs asservis à votre volonté. Leur forme varie en fonction de la divinité révérée. Les démons porteront un court message (environ vingt-cinq mots) à votre Cible. Ils voyagent presque instantanément et sont invisibles (et inaudibles) pour toute personne ne possédant pas le Talent Seconde vue, même lorsquils délivrent leur message. Toute personne possédant ce Talent peut effectuer un Test de <strong>Perception Difficile (-20)</strong> pour remarquer lessaim et entendre son message. Pour chaque +2 DR, vous pouvez doubler la longueur du message.</span></p>",
"id": "Foul Messenger (Undivided)",
"name": "Odieux Messager (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous invoquez un essaim de démons mineurs asservis à votre volonté. Leur forme varie en fonction de la divinité révérée. Les démons porteront un court message (environ vingt-cinq mots) à votre Cible. Ils voyagent presque instantanément et sont invisibles (et inaudibles) pour toute personne ne possédant pas le Talent Seconde vue, même lorsquils délivrent leur message. Toute personne possédant ce Talent peut effectuer un Test de </strong>Perception Difficile (-20)</strong> pour remarquer lessaim et entendre son message. Pour chaque +2 DR, vous pouvez doubler la longueur du message.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Foul Messenger (Tzeentch)",
"name": "Odieux Messager (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Vos yeux brillent de rose et bleu tandis que vous prononcez des mots de pouvoir interdits. Vos yeux se dessillent et vous percevez, pendant quelques instants fugaces, le destin interconnecté de toutes choses. Vous pouvez choisir une Cible que vous pouvez voir, et le MJ doit révéler la Motivation, lAmbition à court terme et lAmbition à long terme de cette Cible.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Sense the Skein",
"name": "Percevoir lécheveau"
},
{
"description": "<p><span class=\"fontstyle0\">Vous appelez les Dieux Sombres du Chaos à vous aider en pratiquant une petite déchirure dans lAethyr. Tous les Sorts lancés dans un rayon de quelques mètres du point ciblé par le Sort voient leur NI réduit de moitié. Toute personne se trouvant dans la Zone dEffet doit réussir un Test de </strong>Résistance Accessible (+20)</strong> à la fin de chaque Round ou gagner +1 Point de Corruption. Quiconque lance un Sort dans la Zone dEffet fait son Test avec une </strong>Difficulté Accessible (+20)</strong>.</span></p>",
"id": "Power of Chaos (Undivided)",
"name": "Pouvoir du Chaos (Indivisible)"
},
{
"description": "<p><span class=\"fontstyle0\">Vous appelez les Dieux Sombres du Chaos à vous aider en pratiquant une petite déchirure dans lAethyr. Tous les Sorts lancés dans un rayon de quelques mètres du point ciblé par le Sort voient leur NI réduit de moitié. Toute personne se trouvant dans la Zone dEffet doit réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round ou gagner +1 Point de Corruption. Quiconque lance un Sort dans la Zone dEffet fait son Test avec une <strong>Difficulté Accessible (+20)</strong>.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Power of Chaos (Tzeentch)",
"name": "Pouvoir du Chaos (Tzeentch)"
},
{
"description": "<p><span class=\"fontstyle0\">Une tempête tourbillonnante de feu arcanique violet jaillit, invoquée par vos gloussements impies. La Tempête de feu de Tzeentch est un <i>Projectile magique</i>. Les personnes touchées subissent +9 Points de Dégâts et gagnent +1 Etat <i>En flammes</i>.</span></p>\n<p><span class=\"fontstyle0\"><br>Si un Personnage de Taille petite ou plus grande est réduit à 0 Blessure par ce Sort, ou pendant quil souffre dun État <i>En flammes</i> dû à la <i>Tempête de feu de Tzeentch</i>, lancez 1d10. Sur un résultat de 9, deux horreurs roses (voir page 85) sextirpent du corps de la Cible, qui brûle magiquement, et tuent le pauvre malheureux.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Tzeentch's Firestorm",
"name": "Tempête de feu de Tzeentch"
},
{
"description": "<p>Ce sort est une malédiction mesquine utilisée par les sorciers de la Main Pourpre pour intimider et calmer les co-conspirateurs agressifs. De tous les codes non verbaux utilisés par la Main Pourpre, le sens de cette malédiction est clair : corrigez vos actes immédiatement ou soyez punis.</span></p><p><span class=\"fontstyle0\">Pour lancer le Sort, le sorcier doit d'abord obtenir un petit morceau de sa Cible : un cheveu perdu ou une rognure d'ongle d'orteil suffisent. Si cet objet est obtenu et que le Sort est lancé avec succès, les paumes des mains de la Cible deviennent d'un profond violet. Les effets du Sort durent une heure pour chaque niveau de réussite obtenu par le Lanceur lors de l'Incantation. </span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "The Purple Hand",
"name": "La Main Pourpre"
},
{
"description": "<p><span class=\"fontstyle0\">Sur votre ordre, des liens de feu aethyrique sélèvent de la terre, puis senroulent autour de votre Cible, lenveloppant dans un cocon dénergie magique. Les Cibles affectées gagnent lÉtat <i>À Terre</i> et sont considérées comme impuissantes pour toute la durée du Sort. Lorsque la Transformation de Tzeentch prend fin, la Cible doit faire un Test de <strong>Résistance Intermédiaire (+0)</strong>, auquel vous opposez votre Compétence Langue (Magick). Si elle perd, elle gagne +1 Point de Corruption, +1 Point supplémentaire pour chaque DR décart. </span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"id": "Transformation of Tzeentch",
"name": "Transformation de Tzeentch"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.M5QSWOYt2Rbv2yxW]{Sang corrosif}</p>",
"id": "Acid Blood",
"name": "Sang acide"
},
{
"description": "<p>Gagnez le Talent @Compendium[wfrp4e-core.items.qdMbxW09FUoYBzmB]{Sorcier!}</p>",
"id": "Aethyric Leak",
"name": "Fuite Aethérique"
},
{
"description": "+1 Mouvement; cette mutation ne peut-être cachée que par des vêtements; les Tests d'Athlétisme reçoivent une pénalité de -10 pour marcher avec une démarche normale",
"id": "Animalistic Legs",
"name": "Jambes Animales"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.AGcJl5rHjkyIQBPP]{Bestial} pour <strong><a class=\"chat-roll\">1d10</a></strong> heures si vous échouez à n'importe quel Test dérivé de Force Mentale</p>",
"id": "Animalistic Psyche",
"name": "Esprit Animal"
},
{
"description": "<p>Lorsque vous êtes sujet à la Psychologie, gagnez le Trait de Creature @Compendium[wfrp4e-core.items.xsGbDFqK2qh7lsIj]{Corruption} (Mineure)</p>",
"id": "Beacon of Corruption",
"name": "Balise de Corruption"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure}&nbsp;+3; cette mutation ne peut pas être cachée</p>",
"id": "Beaked Face",
"name": "Bec au visage"
},
{
"description": "<p>+1 PA à la tête; Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure} +9 ; cette mutation ne peut pas être cachée</p>",
"id": "Bear Head",
"name": "Tête d'Ours"
},
{
"description": "<p>Faites un jet sur la table <a class=\"table-click\" data-table=\"bestialheads\"><strong>Têtes Bestiales</strong></a>; cette mutation ne peut pas être cachée</p>",
"id": "Beast Head",
"name": "Tête de bête"
},
{
"description": "Réduction permanente de la Dexterité à 0. Vous ne pouvez être désarmé; cette mutation ne peut pas être cachée",
"id": "Beweaponed Extremities",
"name": "Extrémités armées"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.wMwSRDmgiF2IdCJr]{Insensible à la douleur}</p>",
"id": "Beyond Pain",
"name": "Au delà de la souffrance"
},
{
"description": "<p>Gagnez le Talent @Compendium[wfrp4e-core.items.9h82z72XGo9tfgQS]{Sens auguisé}&nbsp;(Ouïe); cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Big Ears",
"name": "Grandes Oreilles"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.rOV2s6PQBBrhpMOv]{Arboricole}</p>",
"id": "Bird's Feet",
"name": "Pieds d'Oiseaux"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pTorrE0l3VybAbtn]{Peur}&nbsp;2; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Blank Face",
"name": "Visage Vide"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.aE3pyW20Orvdjzj0]{Haine} (Religion)</p>",
"id": "Blasphemous Soul",
"name": "Ame blasphématoire"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.IAWyzDfC286a9MPz]{Immunité psychologique} pour <strong><a class=\"chat-roll\">1d10</a></strong>&nbsp; Rounds au lieu de subir un état Brisé, après quoi subissez <strong><a class=\"chat-roll\">1d10</a></strong> états Brisés</p>",
"id": "Blasted Mind",
"name": "Esprit dévasté"
},
{
"description": "<p>+1 PA à la Tête; @Compendium[wfrp4e-core.items.BqPZn6q3VHn9HUrW]{Cornes (Défenses)}; cette mutation ne peut pas être cachée</p>",
"id": "Boar Head",
"name": "Tête de Sanglier"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.uqGxFOEqeurwkAO3]{Souffle}&nbsp;5 (Feu)</p>",
"id": "Breathe Fire",
"name": "Souffe Enflammé"
},
{
"description": "+10 en Initiative; cette mutation ne peut-être cachée qu'avec des vêtements",
"id": "Bulging Eyes",
"name": "Yeux Globuleux"
},
{
"description": "<p>+1 PA à la Tête; Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.BqPZn6q3VHn9HUrW]{Cornes}; cette mutation ne peut pas être cachée</p>",
"id": "Bull Head",
"name": "Tête de Taureau"
},
{
"description": "Les créatures et objets qui vous touchent doivent réussir un Test d'Athlétisme ou recevoit un état En Flammes; cette mutation ne peut pas être cachée",
"id": "Burning Skin",
"name": "Peau Enflammée"
},
{
"description": "<p>+1 PA sur 2 parties aléatoires du corps; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Carapace",
"name": "Carapace"
},
{
"description": "<p>Les main sont considérées comme des armes : @Compendium[wfrp4e-core.items.AtpAudHA4ybXVlWM]{Weapon}, avec des dommages égal au Bonus de Force; cette mutation ne peut pas être cachée</p>",
"id": "Claws",
"name": "Griffes"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Perturbant}&nbsp;; cette mutation ne peut pas être cachée</p>",
"id": "Cloud of Flies",
"name": "Nuage de Mouches"
},
{
"description": "-1 Mouvement, +5 Force, +5 Endurance",
"id": "Corpulent",
"name": "Corpulent"
},
{
"description": "<p>Gagnez le Talent @Compendium[wfrp4e-core.items.6l3jvIAvrKxt0lA9]{Attirant}&nbsp;lorsque vous interagissez avec des Muntants ou des Hommes-Bêtes; cette mutation ne peut pas être cachée</p>",
"id": "Crested Head",
"name": "Crête de Coq"
},
{
"description": "<p>Gagnez le Talent @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Perturbant}&nbsp;</p>",
"id": "Deafening Cry",
"name": "Cri Assourdissant"
},
{
"description": "+10 Dextérité; cette mutation ne peut pas être cachée",
"id": "Distended Digits",
"name": "Doigts Distendus"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure} +5; cette mutation ne peut pas être cachée</p>",
"id": "Dog Head",
"name": "Tête de Chien"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure} +4; cette mutation ne peut pas être cachée</p>",
"id": "Eagle Head",
"name": "Tête d'Aigle"
},
{
"description": "Vous pouvez étendre la porté des armes de Mêlée de 2 grades supplémentaires",
"id": "Elastic Arms",
"name": "Bras Elastiques"
},
{
"description": "-10 Force, +5 Agilité",
"id": "Emaciated",
"name": "Emacié"
},
{
"description": "",
"id": "Evil Eye",
"name": "Oeil Maudit"
},
{
"description": "+5 Agilité; cette mutation ne peut pas être cachée",
"id": "Extra Leg Joints",
"name": "Jambes Articulées"
},
{
"description": "<p>Faites un jet sur la table des Localisations pour savoir où elle se trouve; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Extra Mouth",
"name": "Bouche Supplémentaire"
},
{
"description": "Vous voyez par-dessus et autour des obstacles; cette mutation ne peut pas être cachée",
"id": "Eyestalks",
"name": "Yeux Mobiles"
},
{
"description": "-5 Initiative, -5 Force Mentale",
"id": "Fantasist",
"name": "Imprévisible Fantaisiste"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.aE3pyW20Orvdjzj0]{Haine} (Cible). Effectuez un lancer sur la table des <a class=\"table-click\" data-table=\"fixations\">Fixations</a> une fois par jour pour déterminer la cible</p>",
"id": "Fitful Hatred",
"name": "Haine Changeante"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.4xF7M6ylIiGntekh]{# Tentacules}&nbsp;; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Fleshy Tentacle",
"name": "Tentacule de Chair"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Perturbant}&nbsp;</p>",
"id": "Foul Odour",
"name": "Odeur Nauséabonde"
},
{
"description": "Vous ne souffrez plus du froid dû au climat; les effets de l'exposition aux climats chauds sont doublés; cette mutation ne peut pas être cachée",
"id": "Furred Skin",
"name": "Peau de Fourrure"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure} +3 et @Compendium[wfrp4e-core.items.gFkRm9wS65qe18Xv]{Venin (Intermédiaire}, cette mutation ne peut pas être cachée</p>",
"id": "Giant Spider Head",
"name": "Tête d'Araignée Géante"
},
{
"description": "Vous pouvez respirer sous l'eau; cette mutation ne peut-être cachée qu'avec des vêtements",
"id": "Gills",
"name": "Branchies"
},
{
"description": "<p><span class=\"fontstyle0\">Gagnez l'état </span><span class=\"fontstyle2\">Extenué </span><span class=\"fontstyle0\"> pour chaque semaine passée sans gain de Point de Corruption, ou quand vous n'êtes pas responsable lorsqu'un autre personnage gagne un Point de Corruption; perdez tout les états Exténué dans les autres cas</span></p>",
"id": "Glorious Corruption",
"name": "Corruption Glorieuse"
},
{
"description": "Lumière d'une bougie; cette mutation ne peut pas être cachée",
"id": "Glowing Skin",
"name": "Peau Luisante"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.BqPZn6q3VHn9HUrW]{Cornes}, cette mutation ne peut pas être cachée</p>",
"id": "Goat Head",
"name": "Tête de Chèvre"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pTorrE0l3VybAbtn]{Peur}&nbsp;2; les coups à la tête sont considérés comme ratés; cette mutation ne peut pas être cachée</p>",
"id": "Headless",
"name": "Sans-tête"
},
{
"description": "<p>Votre Mouvement est réduit de 2 et ne peut plus êter augmenté; gagnez le Trait de Créature @Compendium[wfrp4e-core.items.j6v78dnOOdCB6c3d]{Bond}&nbsp;; cette mutation ne peut pas être cachée</p>",
"id": "Hopper",
"name": "Sauteur"
},
{
"description": "<p>Gagnez le Symptôme <strong><a class=\"symptom-tag\">Malaise</a></strong> pour <strong><a class=\"chat-roll\">1d10</a></strong> heures lorsque vous échouez à une Test dérive de la Force Mentale</p>",
"id": "Hounds of Despair",
"name": "Chiens du Desespoir"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.GbDyBCu8ZjDp6dkj]{Belliqueux}; vous ne pouvez pas fuir volontairement</p>",
"id": "Hurried Masochism",
"name": "Masochisme Urgent"
},
{
"description": "+10 Sociabilité; vous ne faites jamais de cicatrices",
"id": "Inhuman Beauty",
"name": "Beauté Inhumaine"
},
{
"description": "+2 PA sur tout le corps; -10 en Agilité",
"id": "Iron Skin",
"name": "Peau d'Acier"
},
{
"description": "<p>Gagnez le Symptôme <strong><a class=\"symptom-tag\">Nausée</a></strong> pour <strong><a class=\"chat-roll\">1d10</a></strong>&nbsp; heures après avoir interagit avec de la saleté</p>",
"id": "Lingering Foulness",
"name": "Grossiereté Persistante"
},
{
"description": "-10 à tout les Tests de Language lorsque vous parlez; cette mutation ne peut pas être cachée",
"id": "Lolling Tongue",
"name": "Langue Pendante"
},
{
"description": "Si vous et votre opposant avez des armes de même Portée, votre arme compte comme étant plus longue; cette mutation ne peut pas être cachée",
"id": "Long Arms",
"name": "Bras Allongés"
},
{
"description": "+2 Mouvement; cette mutation ne peut pas être cachée",
"id": "Long Legs",
"name": "Jambes Allongées"
},
{
"description": "La moitié des coups portés au corps le sont à la Tête; cette mutation ne peut pas être cachée",
"id": "Long Neck",
"name": "Coup Allongé"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.9GNpAqgsKzxZKJpp]{Stupide} lorsque seul</p>",
"id": "Mindless Wandering",
"name": "Errance Sans Esprit"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.IPKRMGry6WotuS1G]{Craintif}</p>",
"id": "Monstrous Paranoia",
"name": "Paranoïa Monstrueuse"
},
{
"description": "<p>Gagnez 1 Attaque gratuite; cette mutation ne peut pas être cachée</p>",
"id": "Multiple Arms",
"name": "Bras Multiples"
},
{
"description": "+1 Mouvement; cette mutation ne peut pas être cachée",
"id": "Multiple Legs",
"name": "Jambes Multiples"
},
{
"description": "-20 Capacité de Tir; cette mutation ne peut-être cachée qu'avec des vêtements",
"id": "One Eye",
"name": "Un Oeil"
},
{
"description": "",
"id": "Panicked Urgency",
"name": "Urgence Paniqué"
},
{
"description": "<p>Lancez deux fois sur la table de localisations pour les placer</p>",
"id": "Patchy Feathers",
"name": "Plumes Eparses"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.9GNpAqgsKzxZKJpp]{Stupide}&nbsp;; cette mutation ne peut pas être cachée</p>",
"id": "Pin Head",
"name": "Tête d'épingle"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.9GNpAqgsKzxZKJpp]{Stupide}&nbsp;; vous ne pouvez pas porter de casque; cette mutation ne peut pas être cachée</p>",
"id": "Pointed Head",
"name": "Tête Pointue"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure} +4 et @Compendium[wfrp4e-core.items.V0c3qBU1CMm8bmsW]{Infecté}s; cette mutation ne peut pas être cachée</p>",
"id": "Rat Head",
"name": "Tête de Rat"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.xneBqGOs1QS7kfUr]{Affamé}</p>",
"id": "Ravenous Hunger",
"name": "Faim Vorace"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pTorrE0l3VybAbtn]{Peur}&nbsp;1; Les Personnages cherchant à savoir si vous mentez subissent un malus de -20 à leurs tests d'Intuition; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Rearranged Face",
"name": "Visage Arrangé"
},
{
"description": "<p>Gagnez les Traits de Créature @Compendium[wfrp4e-core.items.pTorrE0l3VybAbtn]{Peur} 2, et @Compendium[wfrp4e.traits.V0c3qBU1CMm8bmsW]{Infecté}&nbsp;</p>",
"id": "Rotting Flesh",
"name": "Chaire Pourrie"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Perturbant}&nbsp;; cette mutation ne peut pas être cachée</p>",
"id": "Shifting Colours",
"name": "Couleurs Changeantes"
},
{
"description": "-1 Mouvement; cette mutation ne peut pas être cachée",
"id": "Short Legs",
"name": "Jambes Rétrécies"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pTorrE0l3VybAbtn]{Peur}&nbsp;2; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Skull Face",
"name": "Face de Crâne"
},
{
"description": "<p>+1 PA à la Tête; Gagnez les Traits de Créature @Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure} +3 et @Compendium[wfrp4e-core.items.gFkRm9wS65qe18Xv]{Venin (Intermédiaire)}; cette mutation ne peut pas être cachée</p>",
"id": "Snake Head",
"name": "Tête de Serpent"
},
{
"description": "<p>Pas d'armure possible; +1 PA sur tout les corps; gagnez une attaque gratuite (@Compendium[wfrp4e-core.items.AtpAudHA4ybXVlWM]{Arme}&nbsp;+4) lors des Charges; cette mutation ne peut pas être cachée</p>",
"id": "Spiked Skin",
"name": "Peau Cloutée"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.KII1gWnxIZ8HzmU5]{Grimpant}&nbsp;; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Suckered Hands and Feet",
"name": "Mains et Pieds Ventouses"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.4CMKeDTDrRQZbPIJ]{Craintif} (Cible), faites un jet sur table des <a class=\"table-click\" data-table=\"fixations\">Idées Fixes</a> pour déterminer la cible</p>",
"id": "Terrible Phobia",
"name": "Phobie Terrible"
},
{
"description": "+1 PA sur tout le corps; cette mutation ne peut-être cachée qu'avec des vêtements",
"id": "Thorny Scales",
"name": "Ecailles Epineuses"
},
{
"description": "<p>Gagnez le Talent @Compendium[wfrp4e-core.items.9h82z72XGo9tfgQS]{Sens aiguisé}&nbsp;(Vue); cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Three Eyes",
"name": "Troisième Oeil"
},
{
"description": "",
"id": "Thrill Seeker",
"name": "Amateur de sensations fortes"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pTorrE0l3VybAbtn]{Peur}&nbsp;2; cette mutation ne peut pas être cachée</p>",
"id": "Transparent Skin",
"name": "Peau Transparente"
},
{
"description": "<p>Gagnez leTalent @Compendium[wfrp4e-core.items.IFKWu98qmWpaSfUi]{Ambidextre}; cette mutation ne peut pas être cachée</p>",
"id": "Two Heads",
"name": "Bicéphale"
},
{
"description": "+1 PA à la Tête; compte comme une Arme (Bonus Force); cette mutation ne peut pas être cachée",
"id": "Uneven Horns",
"name": "Cornes Disparates"
},
{
"description": "Couleur bizarre ou texture spéciale: orange, rayée, piquée, verruqueuse, etc.; cette mutation ne peut pas être cachée",
"id": "Unusual Skin",
"name": "Peau Curieuse"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.yRhhOlt18COq4e1q]{Frénésie}&nbsp;; Quand vous entrez en Frénésie, gagnez temporairement une autre mutation physique</p>",
"id": "Warp Frenzy",
"name": "Frénésie Mutagène"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.sJ3yX1kvzu2hgNq5]{Amphibie}&nbsp;; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Webbed Feet",
"name": "Pieds Palmés"
},
{
"description": "Lancez deux fois sur la table de localisation the <a class = 'table-click' data-table='hitloc'</b></a> pour savoir où",
"id": "Weeping Pus",
"name": "Suintement de Pus"
},
{
"description": "+10 Pistage; cette mutation ne peut-être cachée qu'avec des vêtements",
"id": "Whiskered Snout",
"name": "Groin Poilu"
},
{
"description": "<p>Gagnez le Trait de Créature @Compendium[wfrp4e-core.items.EO05HX7jql0g605A]{Vol} 60; cette mutation ne peut-être cachée qu'avec des vêtements</p>",
"id": "Wings",
"name": "Ailes"
},
{
"description": "<p>+1 PA à la Tête; gagnez le Trait de Créature @Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure} +6; gagnez le Talent @Compendium[wfrp4e-core.items.9h82z72XGo9tfgQS]{Sens Aiguisé (Odorat)}; cette mutation ne peut pas être cachée</p>",
"id": "Wolf Head",
"name": "Tête de Loup"
}
],
"folders": {
"Ammunition": "Munitions",
"Careers": "Carrières",
"Talents": "Talents",
"Weapons": "Armes",
"Diseases": "Maladies",
"Spells": "Sorts",
"Talents": "Talents",
"Trappingcs": "Possessions",
"Trappings": "Possessions"
"Trappings": "Possessions",
"Weapons": "Armes"
},
"label": "Items Ennemis Intérieur",
"mapping": {
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
"careergroup": {
"converter": "career_careergroup",
"path": "system.careergroup.value"
},
"class": {
"path": "system.class.value",
"converter": "generic_localization"
"converter": "generic_localization",
"path": "system.class.value"
},
"careergroup": {
"path": "system.careergroup.value",
"converter": "career_careergroup"
"skills": {
"converter": "career_skills",
"path": "system.skills"
},
"talents": {
"converter": "career_talents",
"path": "system.talents"
},
"trappings": "system.trappings"
},
"entries": [
{
"id": "Absorb",
"name": "Absorber",
"description": "<p><span class=\"fontstyle0\">A la fin d'un Round, si la créature a plus d'Avantages que tout les attaquants au contact, elle absorbe l'un de ses attaquants, de taille égale ou inférieure. Une victime absorbée reçoit un nombre d'états </span><em><span class=\"fontstyle2\">Empêtré</span></em><span class=\"fontstyle0\"> égal au Bonus de Force de la créature, et est considéré comme étant Entravé. Une victime absorbée perd un nombre de Points de Blessures à la fin de chaque round égale à au Bonus de Force de la créature, les Points d'Armure et le Bonus d'Endurance ne sont pas pris en compte. La créature guéri du même nombre de points de Blessure en même temps. Si une victime absorbée est tuée, la créature bat en retraite pour digérer le corps pendant les jours qui suivent. Chaque attaque qui touche la créature affecte aussi la victime absorbée, qui reçoit donc le même nombre de Dommages.</span> </p>"
},
{
"id": "Amorphous",
"name": "Amorphe",
"description": "<p><span class=\"fontstyle0\">La créature est un blob amorphe. Elle divise par deux toutes les Blessures subis, autre que provoqués par le froid extrême, le feu ou la magie. Elle ignore toutes les Blessures Critiques, et ne peut être détruite qu'en amenant ses points de Blessures à 0 avec du Feu, du Froid Extrême ou de la magie. Si elle est réduite à 0 Blessures par d'autres moyens, elle tombe inanimée pour <a class=\"chat-roll\">d10</a> Rounds, et regénère alors 1 Blessure. Les créatures amorphes fuient les sources de froid ou de chaleur extrêmes.</span> .</p>"
},
{
"id": "Blighted",
"name": "Pourri",
"description": "<p><span class=\"fontstyle0\">La créature est porteuse de la maladie indiquée, et elle peut la transmettre au toucher. Si une victime est touchée, elle doit effectuer un Test de Contraction, mais le test est plus difficile de 2 niveaux. Si la maladie est contractée, sa durée d'Incubation devient instantannée.</span></p>"
},
{
"id": "Chosen of Tzeentch",
"name": "Elu de Tzeentch",
"description": ""
},
{
"id": "Common Cold",
"name": "Rhume",
"description": "<p>Saisonnière, comme la chute des feuilles au automne, le Rhume est néammoins un fléau régumire du Vieux Monde. Ce qui commence par une toux et des éternuements peut se transformer en quelque chose de grave en quelques jours, s'il n'est pas soigné. Chaque ancien dans l'Empire a ses propres remèdes maison et protections contre la maladie, ainsi que des souvenirs d'aggravation, ainsi que d'amis et de proches partis dans les bras de Morr.</p><p> Les personnages atteints d'un Rhume qui subissent à nouveau une exposition à la pluie ou à la neige voient la durée de la maladie allongée de <a class=\"chat-roll\">d10</a> jours. Si un personnage souffre d'un rhume pendant plus de 14 jours, il se transforme alors en Pneumonie.</p>"
},
{
"id": "Cult Acolyte",
"name": "Acolyte du Culte",
"description": ""
},
{
"id": "Cult Magus",
"name": "Magus du Culte",
"description": ""
},
{
"id": "Disciple of Change",
"name": "Disciple du Changement",
"description": "<p>Quand une mutation apparait, lancez deux fois sur la table des Mutations et choisissez l'un des 2 résultats.</p>"
},
{
"id": "Double Life",
"name": "Double Vie",
"description": "<p><span class=\"fontstyle0\">Vous êtes si habile à maintenir votre identité secrête que vous vous êtes capable de vivre deux vies complètement séparées. Quand ce Talent est acquis, vous pouvez choisir une seconde Carrière en parallèle de votre Carrière Chaotique. Vous êtes maintenant considéré comme ayant deux Carrières en même temps, et vous pouvez acheter des Augmentations et des Talents depuis l'une ou l'autre. Comme toujours, tout changement de carrière nécessite l'approbatioon de votre MJ, afin de respecter le déroulement de la campgane et de refléter correctement votre double vie.</span></p>"
},
{
"id": "Fleshthief",
"name": "Voleur de chair",
"description": "<p><span class=\"fontstyle0\">La créature, qui doit posséder le Trait @Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]{Démoniaque}</span><span class=\"fontstyle2\">&nbsp;</span><span class=\"fontstyle0\">, peut porter l'apparence de n'importe quel humain qu'elle a tué. De plus, elle peut parfaitement imiter la personne, y compris sa voix et ses manières. Préparer cette apparence prend <a class=\"chat-roll\">1d10</a> Rounds, après quoi cette aparence peut être enlevée ou remise en 1 Round. Une fois revêtue, l'apparence disparait uniquement si la créature est tuée, et elle peut-être atteinte par des armes normales. Si la créature le souhaite, elle peut gratuitement transformer cette apparence d'une manière horrible, gagnant aisni le Trait @Compendium[wfrp4e-core.items.kJNAY1YRaCy9IgmT]{Terreur 1}</span><span class=\"fontstyle2\"> &nbsp;</span><span class=\"fontstyle0\"> pendant 1 Round. L'apparence ainsi transformée est détruite par l'opération et ne peut plus être utilisée par la créature.</span></p>\n<p><span class=\"fontstyle0\"><br>Ceux qui connaissent la personne dont l'apparence a été prise peut tenter un Test </span><strong><span class=\"fontstyle3\">d'Intuition Futile (-40)</span></strong><span class=\"fontstyle0\"> pour détecter su'il ya quelque chose de curieux, mais sans savoir exactement quoi.</span> .</p>"
},
{
"id": "Mark of Tzeentch",
"name": "Marque de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Tzeentch, le seigneur du Changement a marqué la créature avec sa marque, proclamant son importance dans ses plans. Cette créature gagne <a class='roll'>1D10/3</a>, arrondi au supérieur, en alternant mutations Physiques et Mentales. Toutes les mutations Physiques doivent être tirées sur la colonne 'Tzeentch'. Cette créature gagne Etiquette (Suivants de Tzeentch), et est est sujette à l'Animosité envers les fidèles de Nurgle. Les fidèles de Nurgle reçoivent également Animosité conte elle, tant que la marque de Tzeentch est visible. De plus, la créature peut prendre les Talents suivants comme des Augmentations de carrières : Harmonisation Aethyrique, Magie des Arcanes (Au choix), Magie du Chaos (Tzeentch), Mains agiles, Diction Instinctive, Sens de la Magie, Magie Mineure, Seconde vue, Mage de guerre, et Sorcier, pour leur coût normal en PX.</span></p>"
},
{
"id": "Master Magus",
"name": "Maitre Magus",
"description": ""
},
{
"id": "Mindless",
"name": "Sans cerveau",
"description": "<p><span class=\"fontstyle0\">La créature est stupide, uniquement pilotée par ses instincs ou par magie. Elle n'a pas d'Initiative, Intelligence, Force Mentale et de Sociabilité. and n'effectue jamais de tests sous ces Caractéristiques. Le Bonus de Force est utilisé à la place du Bonus de Force Mentale pour le calcul de ses Blessures. Elle agit également à la fin de chaque Round, puisqu'elle ne possède pas d'Initiative</span> .</p>"
},
{
"id": "Pneumonia",
"name": "Pneumonie",
"description": "<p>Il s'agit d'une accumulation de liquide dans les poumon, provenant d'autres maladies qui provoquent une inflammation, de la fièvre et parfois même la mort. La pneumonie est connue sous le nom de «hochet de Morr», du nom du bruit de cliquetis effrayant que fait la personne infectée lorsqu'elle tente de respirer profondément. Un personnage atteint de pneumonie doit réussir un test <strong>d'Endurance Intermédiaire (0)</strong> tous les jours ou il voyage, combat ou effectue toute autre activité physique. Un échec fait que le symptôme de la fièvre devient sévère. Pendant que la fièvre est sévère, le même test doit être passé tous les jours, sinon la maladie développe également une Toxine.</p>"
},
{
"id": "Ring of Opsianon",
"name": "Anneau d'Opsianon",
"description": "<p>Gideon porte cet annuea d'or, avec une pierre d'obsidienne noire incrustée.</p>"
},
{
"id": "Shapeshifter",
"name": "Changeforme",
"description": "<p><span class=\"fontstyle0\">Cette créature peut changer à volonter de forme, entre celle indiquée et se forme propre. La transformation dure 1 Round, durant lequel aucune autre action n'est possible. Quand la Mannslieb est pleine, la crature doir effectuer un Test </span><strong><span class=\"fontstyle2\">de Force Mentale Accessible (+20)</span></strong><span class=\"fontstyle0\"> au crépuscule pour éviter de se tansformer spontanément. Les créatures qui gagnent ce Trait peuvent avoir une difficulté supérieure pour ce Tests, à la discrétion du MJ. Lorsqu'elle est transformée, la créature conserve ses caractéristiques mentales (</span><span class=\"fontstyle2\">Intelligence</span><span class=\"fontstyle0\">, </span><span class=\"fontstyle2\">Force Mentale</span><span class=\"fontstyle0\">, et </span><span class=\"fontstyle2\">Sociabilité</span><span class=\"fontstyle0\">), mais le reste des caractéristiques deviennent celles de la créature indiquée.</span></p>"
},
{
"id": "Split",
"name": "Séparation",
"description": "<p><span class=\"fontstyle0\">Si la créature subit une Blessure Critique, ou tombe à 0 Blessures, elle se divise en deux et est remplacée par 2 Horreurs Bleues, qui sont toutes les deux en pleine santé.</span></p>"
},
{
"id": "Suffused with Magic",
"name": "Répand la Magie",
"description": "<p><span class=\"fontstyle0\">Tout les sorts a lancés à moins de (Bonus de Force Mentale) mètres gagne +1DR pour leur incantation. Ce bonus ne peut être utilisé qu'une seule fois par incantation, il n'est pas cumulable par exemple si d'autres personnages avec ce Talent sont présents alentours.</span></p>"
},
{
"id": "Tzeentch's Blessing",
"name": "Bénédiction de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Tzeentch, le Dieu de la Magie du Chaos, vous a béni avec un parasite dans votre esprit. Quand vous achetez ce Talent, un sort surgit dans votre tête et y reste, vous murmurant parfois pendant votre sommeil. Le sort peut provenir de n'importe quelle Couleur de Magie</span></p>\n<p><span class=\"fontstyle0\"><br>Ultérieurement, vous pouvez achetez un ou plusieurs sorts pour 100 XP chaque pour chaque sort du Domaine de Tzeentch que vous possédez.</span> </p>"
},
{
"id": "Tzeentch's Fire",
"name": "Feu de Tzeentch",
"description": "<p><span class=\"fontstyle0\">La créature est courronnée par le Feu de Tzeentch, qui s'échappe frequemment par les doigts, la mouche ou les yeux. Toutes les créatures d'un même type (ie toutes les Horreurs Roses, toutes les Horreur Bleues) dans le voisinnage groupent leur pouvoirs. L'une des Horreurs est choisie pour recevoir ce pouvoir et peut Incanter 1 sort de Tzeentch. Les Horreurs Roses lancent le sort @Compendium[wfrp4e-eis.items.sklbZU3K8ogeu3mC]{Flammes Roses de Tzeentch}; les autres peuvent lancer @Compendium[wfrp4e-eis.items.mR4cEXEAfLCqlnQ6]{Flamme Bleue de Tzeentch}. Chaque créature supplémentaire qui contribue ajoute gratuitement +1 DR, jusqu'à un maximum de +9 DR</span></p>"
},
{
"id": "Dog",
"name": "Chien",
"description": "<p>@Actor[iaVpUaCKx1qEYkq1]{Chien}</p>\n<p>Capacité de portage: 8</p>"
},
{
"id": "Riding Horse",
"name": "Cheval de Monte",
"description": "<p>@Actor[4DTXl9hXbWlfLa5J]{Cheval de Monte} (aussi Palefroi)</p>\n<p>Capacité de portage: 16</p>"
},
{
"id": "Donkey or Mule",
"name": "Ane ou Mule",
"description": "<p>@Actor[lOO8BfzQfP7omFe0]{Ane} ou @Actor[jd77heDEL6v768Nd]{Mule}</p>\n<p>Capacité de portage: 14</p>"
},
{
"id": "Draught Horse",
"name": "Cheval de trait",
"description": "<p>@Actor[guaFC5d5WK8ExDhk]{Cheval de trait}</p>\n<p>Capacité de portage: 20</p>"
},
{
"id": "Heavy Draught Horse",
"name": "Cheval de trait lourd",
"description": "<p>@Actor[PZiW5RRL0sqmGjaL]{Cheval de trait lourd}</p>\n<p>Capacité de portage: 30</p>"
},
{
"id": "Heavy Warhorse",
"name": "Cheval de guerre lourd",
"description": "<p>@Actor[NJxgxApkhZixXYEj]{Cheval de guerre lourd} (également Destrier)</p>\n<p>Capacité de portage: 20</p>"
},
{
"id": "Light Warhorse",
"name": "Cheval de guerre léger",
"description": "<p>@Actor[QhEFgUrPzF2NNWoS]{Cheval de guerre léger} (aka Canasson)</p>\n<p>Capacité de portage: 18</p>"
},
{
"id": "Ox",
"name": "Boeuf",
"description": "<p>@Actor[l7G0hmzl6VMnAXtL]{Boeuf}</p>\n<p>Capacité de portage: 30</p>"
},
{
"id": "Pony",
"name": "Poney",
"description": "<p>@Actor[12ARFrc7Dokxc72q]{Poney}</p>\n<p>Capacité de portage: 14</p>"
},
{
"id": "Purple Brain Fever",
"name": "Fièvre Cérébrale Pourpre",
"description": "<p>La fièvre cérébrale pourpre est une maladie redoutée. La tête gonfle jusquà atteindre une taille impressionnante et saccompagne de fièvres et de délires. Le visage prend une couleur prune effrayante, les yeux sortent de leurs orbites et la langue gonfle jusquà ce que la bouche ne puisse plus la contenir. La mort survient généralement au bout dune semaine.</p>"
}
]
}
}
}

View File

@ -23,457 +23,181 @@
{
"id": "Demonic Mien (Undivided)",
"name": "Allure Démoniaque (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Vous canalisez le pouvoir de transformation du Chaos dans votre propre chair, sacrifiant temporairement votre forme mortelle sur lautel de la volonté de votre dieu. Votre corps est déformé, prenant les aspects dun démon loyal à votre dieu protecteur. Lancez 1d10 sur le <a class=\"table-click\" data-table=\"demonic-mien\">Tableau de la page 78</a>, et appliquez le Trait pertinent pour toute la durée du Sort. Pour chaque +2 DR, vous pouvez à la fois prolonger la durée et refaire un jet sur le Tableau. Si vous obtenez le Trait <span class=\"fontstyle3\">@Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]Démoniaque</span> et que vous êtes réduit à 0 Blessure, votre âme est aspirée dans les Royaumes du Chaos, comme décrit dans les règles des Traits de créature.</span></p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous canalisez le pouvoir de transformation du Chaos dans votre propre chair, sacrifiant temporairement votre forme mortelle sur lautel de la volonté de votre dieu. Votre corps est déformé, prenant les aspects dun démon loyal à votre dieu protecteur. Lancez 1d10 sur le <a class=\"table-click\" data-table=\"demonic-mien\">Tableau de la page 78</a>, et appliquez le Trait pertinent pour toute la durée du Sort. Pour chaque +2 DR, vous pouvez à la fois prolonger la durée et refaire un jet sur le Tableau. Si vous obtenez le Trait <span class=\"fontstyle3\">@Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]Démoniaque</span> et que vous êtes réduit à 0 Blessure, votre âme est aspirée dans les Royaumes du Chaos, comme décrit dans les règles des Traits de créature.</span></p>"
},
{
"id": "Demonic Mien (Tzeentch)",
"name": "Allure Démoniaque (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Vous canalisez le pouvoir de transformation du Chaos dans votre propre chair, sacrifiant temporairement votre forme mortelle sur lautel de la volonté de votre dieu. Votre corps est déformé, prenant les aspects dun démon loyal à votre dieu protecteur. Lancez 1d10 sur le <a class=\"table-click\" data-table=\"demonic-mien\">Tableau de la page 78</a>, et appliquez le Trait pertinent pour toute la durée du Sort. Pour chaque +2 DR, vous pouvez à la fois prolonger la durée et refaire un jet sur le Tableau. Si vous obtenez le Trait <span class=\"fontstyle3\">@Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]Démoniaque</span> et que vous êtes réduit à 0 Blessure, votre âme est aspirée dans les Royaumes du Chaos, comme décrit dans les règles des Traits de créature.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous canalisez le pouvoir de transformation du Chaos dans votre propre chair, sacrifiant temporairement votre forme mortelle sur lautel de la volonté de votre dieu. Votre corps est déformé, prenant les aspects dun démon loyal à votre dieu protecteur. Lancez 1d10 sur le <a class=\"table-click\" data-table=\"demonic-mien\">Tableau de la page 78</a>, et appliquez le Trait pertinent pour toute la durée du Sort. Pour chaque +2 DR, vous pouvez à la fois prolonger la durée et refaire un jet sur le Tableau. Si vous obtenez le Trait <span class=\"fontstyle3\">@Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]Démoniaque</span> et que vous êtes réduit à 0 Blessure, votre âme est aspirée dans les Royaumes du Chaos, comme décrit dans les règles des Traits de créature.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Joyous Aspect (Undivided)",
"name": "Aspect Sublimé (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Le lanceur de sorts imprègne la Cible (peut-être lui-même) avec un vernis corrompu d<i>Ulgu</i> infusé par <i>Dhar</i>, lenveloppant dans une aura de dissimulation. Tant que le Sort est en vigueur, la Cible apparaît sans défaut, ni tache. Les cicatrices, les difformités et, surtout, les Mutations sont indétectables, sauf par des moyens divins. Si les vices évidents sont cachés, les Cibles peuvent paraître étranges ou excentriques, trop débordantes de vie ou anormalement séduisantes. La réussite dun Test de <strong>Perception Difficile (-20)</strong> révèle que quelque chose ne va pas, mais sans révéler quoi. Pour les Personnages possédant le Talent Seconde vue, le Test est <strong>Intermédiaire (+0)</strong>, et sils le réussissent, ils se rendront compte quun Sort est en place, mais pas ce quil dissimule.</span> </p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Le lanceur de sorts imprègne la Cible (peut-être lui-même) avec un vernis corrompu d<i>Ulgu</i> infusé par <i>Dhar</i>, lenveloppant dans une aura de dissimulation. Tant que le Sort est en vigueur, la Cible apparaît sans défaut, ni tache. Les cicatrices, les difformités et, surtout, les Mutations sont indétectables, sauf par des moyens divins. Si les vices évidents sont cachés, les Cibles peuvent paraître étranges ou excentriques, trop débordantes de vie ou anormalement séduisantes. La réussite dun Test de <strong>Perception Difficile (-20)</strong> révèle que quelque chose ne va pas, mais sans révéler quoi. Pour les Personnages possédant le Talent Seconde vue, le Test est <strong>Intermédiaire (+0)</strong>, et sils le réussissent, ils se rendront compte quun Sort est en place, mais pas ce quil dissimule.</span> </p>"
},
{
"id": "Joyous Aspect (Tzeentch)",
"name": "Aspect Sublimé (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Le lanceur de sorts imprègne la Cible (peut-être lui-même) avec un vernis corrompu d<i>Ulgu</i> infusé par <i>Dhar</i>, lenveloppant dans une aura de dissimulation. Tant que le Sort est en vigueur, la Cible apparaît sans défaut, ni tache. Les cicatrices, les difformités et, surtout, les Mutations sont indétectables, sauf par des moyens divins. Si les vices évidents sont cachés, les Cibles peuvent paraître étranges ou excentriques, trop débordantes de vie ou anormalement séduisantes. La réussite dun Test de <strong>Perception Difficile (-20)</strong> révèle que quelque chose ne va pas, mais sans révéler quoi. Pour les Personnages possédant le Talent Seconde vue, le Test est <strong>Intermédiaire (+0)</strong>, et sils le réussissent, ils se rendront compte quun Sort est en place, mais pas ce quil dissimule.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Le lanceur de sorts imprègne la Cible (peut-être lui-même) avec un vernis corrompu d<i>Ulgu</i> infusé par <i>Dhar</i>, lenveloppant dans une aura de dissimulation. Tant que le Sort est en vigueur, la Cible apparaît sans défaut, ni tache. Les cicatrices, les difformités et, surtout, les Mutations sont indétectables, sauf par des moyens divins. Si les vices évidents sont cachés, les Cibles peuvent paraître étranges ou excentriques, trop débordantes de vie ou anormalement séduisantes. La réussite dun Test de <strong>Perception Difficile (-20)</strong> révèle que quelque chose ne va pas, mais sans révéler quoi. Pour les Personnages possédant le Talent Seconde vue, le Test est <strong>Intermédiaire (+0)</strong>, et sils le réussissent, ils se rendront compte quun Sort est en place, mais pas ce quil dissimule.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Tzeentch's Golden Aura",
"name": "Aura Dorée de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Ce Sort est lun des plus simples et des plus pratiques dans larsenal dun sorcier de Tzeentch. Un tourbillon de feu jaune est invoqué à partir de lAethyr et enveloppe le corps du Lanceur, le protégeant des coups et des projectiles. Tant que le Sort est en vigueur, le Lanceur bénéficie du Trait de créature @Compendium[wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Protection 9+}.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Ce Sort est lun des plus simples et des plus pratiques dans larsenal dun sorcier de Tzeentch. Un tourbillon de feu jaune est invoqué à partir de lAethyr et enveloppe le corps du Lanceur, le protégeant des coups et des projectiles. Tant que le Sort est en vigueur, le Lanceur bénéficie du Trait de créature @Compendium[wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Protection 9+}.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Boon of Tzeentch",
"name": "Avantage de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Vos paroles, imprégnées de la prescience labyrinthique du Changeur de Voies, remodèlent votre esprit, vous donnant accès à de nouvelles connaissances arcaniques. Choisissez un Sort dans nimporte quel Domaine (pour assurer un jeu rapide, le MJ peut imposer une limite de temps de neuf secondes). Pendant que lAvantage de Tzeentch est en vigueur, vous pouvez lancer votre nouveau Sort comme si vous laviez mémorisé, sans pouvoir le transcrire dans un grimoire, un parchemin ou autre. Si vous focalisez pour lancer le nouveau Sort, vous pouvez utiliser soit Focalisation (<i>Dhar</i>), soit la Compétence de Focalisation appropriée au Domaine que le Sort requiert normalement, si vous la possédez. </span></p><p><span class=\"fontstyle0\">Si vous subissez une Incantation Imparfaite lors d'une Focalisation ou d'une Incantation en lançant ce nouveau sort, le sort Avantage de Tzeentch quitte votre esprit avec dégoût, et s'efface également de votre Grimoire si toutefais il y était inscrit.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vos paroles, imprégnées de la prescience labyrinthique du Changeur de Voies, remodèlent votre esprit, vous donnant accès à de nouvelles connaissances arcaniques. Choisissez un Sort dans nimporte quel Domaine (pour assurer un jeu rapide, le MJ peut imposer une limite de temps de neuf secondes). Pendant que lAvantage de Tzeentch est en vigueur, vous pouvez lancer votre nouveau Sort comme si vous laviez mémorisé, sans pouvoir le transcrire dans un grimoire, un parchemin ou autre. Si vous focalisez pour lancer le nouveau Sort, vous pouvez utiliser soit Focalisation (<i>Dhar</i>), soit la Compétence de Focalisation appropriée au Domaine que le Sort requiert normalement, si vous la possédez. </span></p><p><span class=\"fontstyle0\">Si vous subissez une Incantation Imparfaite lors d'une Focalisation ou d'une Incantation en lançant ce nouveau sort, le sort Avantage de Tzeentch quitte votre esprit avec dégoût, et s'efface également de votre Grimoire si toutefais il y était inscrit.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Blast of Corruption (Undivided)",
"name": "Décharge de Corruption (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie noire en un éclair de puissance corrosive. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +6. Les Cibles affectées par le Sort doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption. /span></p>",
"effets": [
{
"_id": "f0ylOlHNyqtg71Qx",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/undivided.png",
"label": "Décharge de Corruption (Indivisible)",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "oneTime",
"effectApplication": "apply",
"script": "args.actor.setupSkill(\"Résistance\", {context : {failure: \"1 Point de Corruption acquis\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\" && args.actor.type == \"character\")\n {\n args.actor.update({\"data.status.corruption.value\" : parseInt(args.actor.status.corruption.value) + 1})\n args.actor.checkCorruption()\n }\n })\n })",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie noire en un éclair de puissance corrosive. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +6. Les Cibles affectées par le Sort doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption. /span></p>"
},
{
"id": "Blast of Corruption (Tzeentch)",
"name": "Décharge de Corruption (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie noire en un éclair de puissance corrosive. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +6. Les Cibles affectées par le Sort doivent réussir un Test de Résistance Intermédiaire (+0), ou gagner 1 Corruption. /span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": [
{
"_id": "88oX5VldSmMJdpxI",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "Décharge de Corruption (Tzeentch)",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "oneTime",
"effectApplication": "apply",
"script": "args.actor.setupSkill(\"Résistance\", {context : {failure: \"1 Point de Corruption acquis\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\" && args.actor.type == \"character\")\n {\n args.actor.update({\"data.status.corruption.value\" : parseInt(args.actor.status.corruption.value) + 1})\n args.actor.checkCorruption()\n }\n })\n })",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie noire en un éclair de puissance corrosive. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +6. Les Cibles affectées par le Sort doivent réussir un Test de Résistance Intermédiaire (+0), ou gagner 1 Corruption. /span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Rend Aethyr (Undivided)",
"name": "Déchirer l'Aethyr (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Vos mots ignobles et profanes déchirent le tissu de la réalité, creusant une brèche dans le monde, au travers de laquelle les serviteurs des Dieux Sombres sont libres de passer. Un portail déchiqueté vers lAethyr apparaît.</span></p><p><span class=\"fontstyle0\">À la fin de chaque round, un démon mineur traverse le portail depuis les Royaumes du Chaos. Ces démons ne sont pas sous votre contrôle, mais sont susceptibles de vous défendre et dattaquer vos ennemis, si telle est la volonté de votre maître impie. Les démons invoqués dépendent de votre Domaine du Chaos : démonettes de Slaanesh, porte-peste de Nurgle, horreurs de Tzeentch, sanguinaires de Khorne, et, pour les sorciers du Chaos Indivisible, des furies du Chaos. Pendant toute la durée du sort, tous les démons quil invoque sont immunisés aux effets du Trait de créature Instable.</span></p><p><span class=\"fontstyle0\">Pour chaque +5 DR de Surincantation, vous pouvez augmenter le rythme darrivée des démons de +1. </span></p><p><span class=\"fontstyle0\">Les créatures vivantes doivent réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round où elles voient la déchirure, ou gagner +1 Corruption. Toute créature vivante assez stupide ou malchanceuse pour entrer dans la faille choit dans les Royaumes du Chaos et est immédiatement tuée, à moins quun Point de Destin ne soit dépensé. Dans ce cas, elle est renvoyée dans la réalité, peut-être sauvée par une Puissance quelconque dans un but encore inachevé.</span></p><p><span class=\"fontstyle0\">Si vous ratez lIncantation de ce Sort, les démons qui traversent les Royaumes du Chaos appartiennent à une divinité rivale et peuvent être immédiatement hostiles à leur invocateur !</span></p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vos mots ignobles et profanes déchirent le tissu de la réalité, creusant une brèche dans le monde, au travers de laquelle les serviteurs des Dieux Sombres sont libres de passer. Un portail déchiqueté vers lAethyr apparaît.</span></p><p><span class=\"fontstyle0\">À la fin de chaque round, un démon mineur traverse le portail depuis les Royaumes du Chaos. Ces démons ne sont pas sous votre contrôle, mais sont susceptibles de vous défendre et dattaquer vos ennemis, si telle est la volonté de votre maître impie. Les démons invoqués dépendent de votre Domaine du Chaos : démonettes de Slaanesh, porte-peste de Nurgle, horreurs de Tzeentch, sanguinaires de Khorne, et, pour les sorciers du Chaos Indivisible, des furies du Chaos. Pendant toute la durée du sort, tous les démons quil invoque sont immunisés aux effets du Trait de créature Instable.</span></p><p><span class=\"fontstyle0\">Pour chaque +5 DR de Surincantation, vous pouvez augmenter le rythme darrivée des démons de +1. </span></p><p><span class=\"fontstyle0\">Les créatures vivantes doivent réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round où elles voient la déchirure, ou gagner +1 Corruption. Toute créature vivante assez stupide ou malchanceuse pour entrer dans la faille choit dans les Royaumes du Chaos et est immédiatement tuée, à moins quun Point de Destin ne soit dépensé. Dans ce cas, elle est renvoyée dans la réalité, peut-être sauvée par une Puissance quelconque dans un but encore inachevé.</span></p><p><span class=\"fontstyle0\">Si vous ratez lIncantation de ce Sort, les démons qui traversent les Royaumes du Chaos appartiennent à une divinité rivale et peuvent être immédiatement hostiles à leur invocateur !</span></p>"
},
{
"id": "Rend Aethyr (Tzeentch)",
"name": "Déchirer l'Aethyr (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Vos mots ignobles et profanes déchirent le tissu de la réalité, creusant une brèche dans le monde, au travers de laquelle les serviteurs des Dieux Sombres sont libres de passer. Un portail déchiqueté vers lAethyr apparaît.</span></p><p><span class=\"fontstyle0\">À la fin de chaque round, un démon mineur traverse le portail depuis les Royaumes du Chaos. Ces démons ne sont pas sous votre contrôle, mais sont susceptibles de vous défendre et dattaquer vos ennemis, si telle est la volonté de votre maître impie. Les démons invoqués dépendent de votre Domaine du Chaos : démonettes de Slaanesh, porte-peste de Nurgle, horreurs de Tzeentch, sanguinaires de Khorne, et, pour les sorciers du Chaos Indivisible, des furies du Chaos. Pendant toute la durée du sort, tous les démons quil invoque sont immunisés aux effets du Trait de créature Instable.</span></p><p><span class=\"fontstyle0\">Pour chaque +5 DR de Surincantation, vous pouvez augmenter le rythme darrivée des démons de +1. </span></p><p><span class=\"fontstyle0\">Les créatures vivantes doivent réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round où elles voient la déchirure, ou gagner +1 Corruption. Toute créature vivante assez stupide ou malchanceuse pour entrer dans la faille choit dans les Royaumes du Chaos et est immédiatement tuée, à moins quun Point de Destin ne soit dépensé. Dans ce cas, elle est renvoyée dans la réalité, peut-être sauvée par une Puissance quelconque dans un but encore inachevé.</span></p><p><span class=\"fontstyle0\">Si vous ratez lIncantation de ce Sort, les démons qui traversent les Royaumes du Chaos appartiennent à une divinité rivale et peuvent être immédiatement hostiles à leur invocateur !</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vos mots ignobles et profanes déchirent le tissu de la réalité, creusant une brèche dans le monde, au travers de laquelle les serviteurs des Dieux Sombres sont libres de passer. Un portail déchiqueté vers lAethyr apparaît.</span></p><p><span class=\"fontstyle0\">À la fin de chaque round, un démon mineur traverse le portail depuis les Royaumes du Chaos. Ces démons ne sont pas sous votre contrôle, mais sont susceptibles de vous défendre et dattaquer vos ennemis, si telle est la volonté de votre maître impie. Les démons invoqués dépendent de votre Domaine du Chaos : démonettes de Slaanesh, porte-peste de Nurgle, horreurs de Tzeentch, sanguinaires de Khorne, et, pour les sorciers du Chaos Indivisible, des furies du Chaos. Pendant toute la durée du sort, tous les démons quil invoque sont immunisés aux effets du Trait de créature Instable.</span></p><p><span class=\"fontstyle0\">Pour chaque +5 DR de Surincantation, vous pouvez augmenter le rythme darrivée des démons de +1. </span></p><p><span class=\"fontstyle0\">Les créatures vivantes doivent réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round où elles voient la déchirure, ou gagner +1 Corruption. Toute créature vivante assez stupide ou malchanceuse pour entrer dans la faille choit dans les Royaumes du Chaos et est immédiatement tuée, à moins quun Point de Destin ne soit dépensé. Dans ce cas, elle est renvoyée dans la réalité, peut-être sauvée par une Puissance quelconque dans un but encore inachevé.</span></p><p><span class=\"fontstyle0\">Si vous ratez lIncantation de ce Sort, les démons qui traversent les Royaumes du Chaos appartiennent à une divinité rivale et peuvent être immédiatement hostiles à leur invocateur !</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Bolt of Change",
"name": "Éclair du changement",
"description": "<p><span class=\"fontstyle0\">Un éclair pulsant dune scintillante énergie chaotique déchire l'air. L'Éclair du changement est un <i>Projectile magique</i>, et la Cible subit des Dégâts +7. De plus, elle doit effectuer un Test de </strong>Résistance Intermédiaire (+0)</strong>. Une Cible qui échoue gagne +1 Point de Corruption. En cas de Maladresse, la Cible effectue immédiatement un jet de Mutation, et gagne le Talent Compendium[wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Magie du Chaos (Tzeentch)}. Un Personnage affecté par ce sort peut résister à une Mutation en dépensant un Point de Détermination.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": [
{
"_id": "35UAihuCR5o2saMI",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "Eclair du Changement",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "oneTime",
"effectApplication": "apply",
"script": "args.actor.setupSkill(\"Résistance\", { context: { failure: \"1 Point de Corruption acquis\" } }).then(setupData => {\n args.actor.basicTest(setupData).then(test => {\n if (test.result.outcome == \"failure\" && args.actor.type == \"character\") {\n let msg = \"\"\n args.actor.update({ \"data.status.corruption.value\": parseInt(args.actor.status.corruption.value) + 1 })\n msg += `<b>${args.actor.prototypeToken.name}</b> gains a Corruption point<br>`\n if ((test.result.outcome.roll % 11 == 0) || test.result.outcome.roll == 100 || test.result.outcome.roll == 99)\n msg += `<b>${args.actor.prototypeToken.name}</b> reçoit une mutation (@Table[expandedmutatephys]{Physique} ou @Table[expandedmutatemental]{Mentale}) et reçoit @Compendium[wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Chaos Magic (Tzeentch)}`\n ChatMessage.create({content : msg, speaker : {alias : this.effect.label}})\n args.actor.checkCorruption()\n }\n })\n})",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Un éclair pulsant dune scintillante énergie chaotique déchire l'air. L'Éclair du changement est un <i>Projectile magique</i>, et la Cible subit des Dégâts +7. De plus, elle doit effectuer un Test de </strong>Résistance Intermédiaire (+0)</strong>. Une Cible qui échoue gagne +1 Point de Corruption. En cas de Maladresse, la Cible effectue immédiatement un jet de Mutation, et gagne le Talent Compendium[wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Magie du Chaos (Tzeentch)}. Un Personnage affecté par ce sort peut résister à une Mutation en dépensant un Point de Détermination.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Slave to Darkness (Undivided)",
"name": "Esclave des ténèbres (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Vous implorez votre divinité pour quelle sempare de lâme de votre Cible et la remplace par quelque chose de terrible. Faites un Test opposé de <strong>Force Mentale</strong>, que vous devez gagner dau moins +2 DR. Si vous y parvenez, lâme de la victime est envoyée dans les Royaumes du Chaos et le corps est possédé par un démon. À moins que la Cible ne dépense un Point de Destin, le contrôle du Personnage passe au MJ. Si vous ne gagnez pas le Test opposé par au moins +2 DR, vous subissez une <a class=\"table-click\" data-table=\"majormis\">Incantation imparfaite majeure</table>, et le Sort échoue. Si vous ne réussissez pas le Test, votre arrogance est punie par votre dieu. Votre âme est arrachée à son corps, pour ne jamais revenir, à moins que vous ne dépensiez un Point de Destin pour y résister. Mais votre dieu ne sera guère ravi si vous rejetez son autorité de manière aussi flagrante.</span></p> <p><span class=\"fontstyle0\"> Étant donné les risques et les limites inhérents à ce Sort, il est généralement lancé sur des victimes qui ont été « préparées » pour leur sacrifice ; elles ont été attachées, droguées et/ou autrement neutralisées.</span></p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous implorez votre divinité pour quelle sempare de lâme de votre Cible et la remplace par quelque chose de terrible. Faites un Test opposé de <strong>Force Mentale</strong>, que vous devez gagner dau moins +2 DR. Si vous y parvenez, lâme de la victime est envoyée dans les Royaumes du Chaos et le corps est possédé par un démon. À moins que la Cible ne dépense un Point de Destin, le contrôle du Personnage passe au MJ. Si vous ne gagnez pas le Test opposé par au moins +2 DR, vous subissez une <a class=\"table-click\" data-table=\"majormis\">Incantation imparfaite majeure</table>, et le Sort échoue. Si vous ne réussissez pas le Test, votre arrogance est punie par votre dieu. Votre âme est arrachée à son corps, pour ne jamais revenir, à moins que vous ne dépensiez un Point de Destin pour y résister. Mais votre dieu ne sera guère ravi si vous rejetez son autorité de manière aussi flagrante.</span></p> <p><span class=\"fontstyle0\"> Étant donné les risques et les limites inhérents à ce Sort, il est généralement lancé sur des victimes qui ont été « préparées » pour leur sacrifice ; elles ont été attachées, droguées et/ou autrement neutralisées.</span></p>"
},
{
"id": "Slave to Darkness (Tzeentch)",
"name": "Esclave des ténèbres (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Vous implorez votre divinité pour quelle sempare de lâme de votre Cible et la remplace par quelque chose de terrible. Faites un Test opposé de </strong>Force Mentale</strong>, que vous devez gagner dau moins +2 DR. Si vous y parvenez, lâme de la victime est envoyée dans les Royaumes du Chaos et le corps est possédé par un démon. À moins que la Cible ne dépense un Point de Destin, le contrôle du Personnage passe au MJ. Si vous ne gagnez pas le Test opposé par au moins +2 DR, vous subissez une <a class=\"table-click\" data-table=\"majormis\">Incantation imparfaite majeure</table>, et le Sort échoue. Si vous ne réussissez pas le Test, votre arrogance est punie par votre dieu. Votre âme est arrachée à son corps, pour ne jamais revenir, à moins que vous ne dépensiez un Point de Destin pour y résister. Mais votre dieu ne sera guère ravi si vous rejetez son autorité de manière aussi flagrante.</span></p> <p><span class=\"fontstyle0\"> Étant donné les risques et les limites inhérents à ce Sort, il est généralement lancé sur des victimes qui ont été « préparées » pour leur sacrifice ; elles ont été attachées, droguées et/ou autrement neutralisées.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous implorez votre divinité pour quelle sempare de lâme de votre Cible et la remplace par quelque chose de terrible. Faites un Test opposé de </strong>Force Mentale</strong>, que vous devez gagner dau moins +2 DR. Si vous y parvenez, lâme de la victime est envoyée dans les Royaumes du Chaos et le corps est possédé par un démon. À moins que la Cible ne dépense un Point de Destin, le contrôle du Personnage passe au MJ. Si vous ne gagnez pas le Test opposé par au moins +2 DR, vous subissez une <a class=\"table-click\" data-table=\"majormis\">Incantation imparfaite majeure</table>, et le Sort échoue. Si vous ne réussissez pas le Test, votre arrogance est punie par votre dieu. Votre âme est arrachée à son corps, pour ne jamais revenir, à moins que vous ne dépensiez un Point de Destin pour y résister. Mais votre dieu ne sera guère ravi si vous rejetez son autorité de manière aussi flagrante.</span></p> <p><span class=\"fontstyle0\"> Étant donné les risques et les limites inhérents à ce Sort, il est généralement lancé sur des victimes qui ont été « préparées » pour leur sacrifice ; elles ont été attachées, droguées et/ou autrement neutralisées.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Bolt of Corruption (Undivided)",
"name": "Explosion de Corruption (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie profane en un souffle explosif de Corruption. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +5 qui Cible tout le monde dans la Zone dEffet. Toute personne affectée par le Sort doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption.</span></p>",
"effets": [
{
"_id": "g3X027r29G9dcaOm",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/undivided.png",
"label": "Explosion de Corruption (Indivisible)",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "oneTime",
"effectApplication": "apply",
"script": "args.actor.setupSkill(\"Résistance\", {context : {failure: \"1 Point de Corruption acquis\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\" && args.actor.type == \"character\")\n {\n args.actor.update({\"data.status.corruption.value\" : parseInt(args.actor.status.corruption.value) + 1})\n args.actor.checkCorruption()\n }\n })\n })",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie profane en un souffle explosif de Corruption. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +5 qui Cible tout le monde dans la Zone dEffet. Toute personne affectée par le Sort doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption.</span></p>"
},
{
"id": "Bolt of Corruption (Tzeentch)",
"name": "Explosion de Corruption (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie profane en un souffle explosif de Corruption. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +5 qui Cible tout le monde dans la Zone dEffet. Toute personne affectée par le Sort doit réussir un Test de </strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": [
{
"_id": "BcIqqg2LrTJdON5l",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "Explosion de Corruption (Tzeentch)",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "oneTime",
"effectApplication": "apply",
"script": "args.actor.setupSkill(\"Résistance\", {context : {failure: \"1 Point de Corruption acquis\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\" && args.actor.type == \"character\")\n {\n args.actor.update({\"data.status.corruption.value\" : parseInt(args.actor.status.corruption.value) + 1})\n args.actor.checkCorruption()\n }\n })\n })",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Vous canalisez la Magie profane en un souffle explosif de Corruption. Il sagit dun <i>Projectile magique</i> infligeant Dégâts +5 qui Cible tout le monde dans la Zone dEffet. Toute personne affectée par le Sort doit réussir un Test de </strong>Résistance Intermédiaire (+0)</strong>, ou gagner 1 Corruption.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Blue Fire of Tzeentch",
"name": "Feu Bleu de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Vos mots invoquent une boule de feu dun bleu scintillant qui engloutit vos ennemis. Le Feu bleu de Tzeentch est un <i>Projectile magique</i>. Toute personne se trouvant dans les limites de votre Bonus dInitiative en mètres autour de la cible subit +3 Points de Dégâts, et gagne 1 État <i>En flammes</i>.</span></p><p><span class=\"fontstyle0\">Si un Personnage de Taille Petite ou supérieure est réduit à 0 Blessure par ce Sort, alors quil est sous leffet de lÉtat En flammes dû au Feu bleu de Tzeentch, lancez 1d10. Sur un résultat de 9, deux horreurs bleues (voir page 85) se frayent un chemin à travers la chair hurlante du Personnage, le tuant au passage.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": [
{
"_id": "kpfKJaxLFqOnbIli",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "Feu Bleu de Tzeentch",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectApplication": "damage",
"effectTrigger": "applyDamage",
"script": "args.actor.addCondition(\"ablaze\")",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Vos mots invoquent une boule de feu dun bleu scintillant qui engloutit vos ennemis. Le Feu bleu de Tzeentch est un <i>Projectile magique</i>. Toute personne se trouvant dans les limites de votre Bonus dInitiative en mètres autour de la cible subit +3 Points de Dégâts, et gagne 1 État <i>En flammes</i>.</span></p><p><span class=\"fontstyle0\">Si un Personnage de Taille Petite ou supérieure est réduit à 0 Blessure par ce Sort, alors quil est sous leffet de lÉtat En flammes dû au Feu bleu de Tzeentch, lancez 1d10. Sur un résultat de 9, deux horreurs bleues (voir page 85) se frayent un chemin à travers la chair hurlante du Personnage, le tuant au passage.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Pink Fire of Tzeentch",
"name": "Feu Rose de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Des éclairs de feu rose tourbillonnent du bout de vos doigts tendus, faisant hurler dangoisse la réalité. Le Feu rose de Tzeentch est un <i>Projectile magique</i>. La Cible touchée subit Dégâts +6, et gagne +1 État <i>En flammes</i>.</span></p><p><span class=\"fontstyle0\">Si un Personnage de Taille petite ou plus grande est réduit à 0 Blessure par ce Sort, alors quil est sous leffet de lÉtat En flammes causé par le Feu rose de Tzeentch, lancez un d10. Sur un résultat de 9, une horreur rose (voir page 85) se fraie un chemin hors du corps convulsé de la Cible, la tuant aussitôt.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": [
{
"_id": "1a0uY9XWM9tSfqEl",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "Feu Rose de Tzeentch",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "applyDamage",
"effectApplication": "damage",
"script": "args.actor.addCondition(\"ablaze\")",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Des éclairs de feu rose tourbillonnent du bout de vos doigts tendus, faisant hurler dangoisse la réalité. Le Feu rose de Tzeentch est un <i>Projectile magique</i>. La Cible touchée subit Dégâts +6, et gagne +1 État <i>En flammes</i>.</span></p><p><span class=\"fontstyle0\">Si un Personnage de Taille petite ou plus grande est réduit à 0 Blessure par ce Sort, alors quil est sous leffet de lÉtat En flammes causé par le Feu rose de Tzeentch, lancez un d10. Sur un résultat de 9, une horreur rose (voir page 85) se fraie un chemin hors du corps convulsé de la Cible, la tuant aussitôt.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Mindfire",
"name": "Feu Spirituel",
"description": "<p><span class=\"fontstyle0\">Lair se déforme au bout de vos doigts, formant un éclair dénergie magique brumeuse et chatoyante que vous pouvez lancer sur votre Cible. Toute personne affectée par Feu spirituel doit réussir un Test de <strong>Calme Intermédiaire (+0)</strong>, ou gagner 1 Point de Corruption. Pour chaque +2 DR, vous pouvez faire gagner un Point de Corruption supplémentaire à la Cible dont le Test de <strong>Calme</strong> est raté. Si une Mutation se produit à la suite de ce Sort, la Cible effectue automatiquement un jet sur le tableau des <a class=\"table-click\" data-table=\"expandedmutatemental\">Mutations mentales</a>, et gagne +1 État <i>En flammes</i> alors que du feu surnaturel jaillit de chaque orifice de sa tête.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Lair se déforme au bout de vos doigts, formant un éclair dénergie magique brumeuse et chatoyante que vous pouvez lancer sur votre Cible. Toute personne affectée par Feu spirituel doit réussir un Test de <strong>Calme Intermédiaire (+0)</strong>, ou gagner 1 Point de Corruption. Pour chaque +2 DR, vous pouvez faire gagner un Point de Corruption supplémentaire à la Cible dont le Test de <strong>Calme</strong> est raté. Si une Mutation se produit à la suite de ce Sort, la Cible effectue automatiquement un jet sur le tableau des <a class=\"table-click\" data-table=\"expandedmutatemental\">Mutations mentales</a>, et gagne +1 État <i>En flammes</i> alors que du feu surnaturel jaillit de chaque orifice de sa tête.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "The Flickering Flames of Fickle Fate",
"name": "Flammes vacillantes du capricieux destin",
"description": "<p><span class=\"fontstyle0\">Vous invoquez un torrent de feu magique, qui crache, crépite et brûle sans aucun combustible matériel. Ce feu na aucune propriété physique et ne brûle pas, nendommage pas et német pas de chaleur. Toutes les créatures vivantes et les démons qui peuvent le percevoir peuvent choisir de relancer chaque Test une fois, comme sils avaient dépensé un Point de Chance, même sils ont réussi le Test. Chaque fois, ils doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption. Les Personnages portant la marque de Tzeentch sont immunisés à cette Corruption. Le Test pour résister au gain de Corruption ne peut pas être relancé en utilisant leffet de ce Sort.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous invoquez un torrent de feu magique, qui crache, crépite et brûle sans aucun combustible matériel. Ce feu na aucune propriété physique et ne brûle pas, nendommage pas et német pas de chaleur. Toutes les créatures vivantes et les démons qui peuvent le percevoir peuvent choisir de relancer chaque Test une fois, comme sils avaient dépensé un Point de Chance, même sils ont réussi le Test. Chaque fois, ils doivent réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption. Les Personnages portant la marque de Tzeentch sont immunisés à cette Corruption. Le Test pour résister au gain de Corruption ne peut pas être relancé en utilisant leffet de ce Sort.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Master of Fortune",
"name": "Maître du Destin",
"description": "<p><span class=\"fontstyle0\">Les sorciers de Tzeentch négocient souvent avec leur maître pour obtenir des indications sur leur destin. Cette recherche est dangereuse, car Tzeentch est un dieu capricieux, même envers ses serviteurs favoris. Une fois que le Sort est lancé, il ne peut plus lêtre à nouveau, jusquà ce que sa durée soit écoulée.</span></p><p><span class=\"fontstyle0\">Calculez la réussite du Test de <strong>Langue (Magick)</strong> nécessaire pour lancer le Sort. Pour chaque DR positif, le Lanceur bénéficie dun Point de Chance quil peut utiliser normalement pendant la durée du Sort. Cependant, si le Sort échoue, pour chaque DR négatif, le Lanceur reçoit un Point de Corruption pour avoir examiné un éventail vertigineux dinquiétants échos futurs.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": [
{
"_id": "qRYINhWYqnpN1MHC",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "Maître du Destin",
"transfer": false,
"flags": {}
}
]
"description": "<p><span class=\"fontstyle0\">Les sorciers de Tzeentch négocient souvent avec leur maître pour obtenir des indications sur leur destin. Cette recherche est dangereuse, car Tzeentch est un dieu capricieux, même envers ses serviteurs favoris. Une fois que le Sort est lancé, il ne peut plus lêtre à nouveau, jusquà ce que sa durée soit écoulée.</span></p><p><span class=\"fontstyle0\">Calculez la réussite du Test de <strong>Langue (Magick)</strong> nécessaire pour lancer le Sort. Pour chaque DR positif, le Lanceur bénéficie dun Point de Chance quil peut utiliser normalement pendant la durée du Sort. Cependant, si le Sort échoue, pour chaque DR négatif, le Lanceur reçoit un Point de Corruption pour avoir examiné un éventail vertigineux dinquiétants échos futurs.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Curse of Tzeentch",
"name": "Malédiction de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Selon la tradition tzeentchienne, tous les Sorts découlent de la volonté du Dieu et lui appartiennent donc. En utilisant ce Sort, un sorcier de Tzeentch peut faire perdre à un autre sorcier la connaissance et la capacité de lancer un Sort dont il avait auparavant la maîtrise.</span></p><p><span class=\"fontstyle0\">Si la Malédiction de Tzeentch est un succès, le Lanceur doit alors faire un Test opposé de <strong>Force Mentale</strong> contre la Cible. Si le Lanceur gagne, la Cible perd laccès à un Sort pris au hasard. Les effets de la Malédiction durent un jour pour chaque DR obtenu par le Lanceur lors du Test opposé.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Selon la tradition tzeentchienne, tous les Sorts découlent de la volonté du Dieu et lui appartiennent donc. En utilisant ce Sort, un sorcier de Tzeentch peut faire perdre à un autre sorcier la connaissance et la capacité de lancer un Sort dont il avait auparavant la maîtrise.</span></p><p><span class=\"fontstyle0\">Si la Malédiction de Tzeentch est un succès, le Lanceur doit alors faire un Test opposé de <strong>Force Mentale</strong> contre la Cible. Si le Lanceur gagne, la Cible perd laccès à un Sort pris au hasard. Les effets de la Malédiction durent un jour pour chaque DR obtenu par le Lanceur lors du Test opposé.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Word of Tzeentch",
"name": "Parole de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Alors que votre langue émet les motifs sonores déformés de ce Sort blasphématoire, deux voix semblent sortir de votre gorge, en une harmonie impie et contre nature. Vos mots renferment une signification supplémentaire pour ceux qui sont affectés par le Sort, même si les Cibles ne peuvent pas se souvenir de ce qui a été dit. Elles en conservent un sentiment obsédant de pressentiment, comme si elles avaient oublié quelque chose de très important concernant leur propre avenir.</span></p>\n<p><span class=\"fontstyle0\"><br>. Les Cibles vivantes affectées par le Sort doivent faire un Test opposé d<strong>Intelligence</strong>. Si la Cible perd, elle gagne 1 État <i>Sonné</i>, +1 État <i>Sonné</i> supplémentaire pour chaque DR décart. En cas de Maladresse, elle gagne lÉtat <i>Inconscient</i>, et +1 Point de Corruption.<br></span></p>\n<p><span class=\"fontstyle0\">Une fois que tous les États ont été retirés, les Cibles affectées doivent réussir un Test de <strong>Résistance Accessible (+20)</strong>, ou gagner +1 Corruption. Si elles obtiennent une Maladresse, elles gagnent immédiatement 1 Mutation mentale, et ne peuvent pas prendre dAmbition à court terme pendant les 1d10 semaines suivantes.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Alors que votre langue émet les motifs sonores déformés de ce Sort blasphématoire, deux voix semblent sortir de votre gorge, en une harmonie impie et contre nature. Vos mots renferment une signification supplémentaire pour ceux qui sont affectés par le Sort, même si les Cibles ne peuvent pas se souvenir de ce qui a été dit. Elles en conservent un sentiment obsédant de pressentiment, comme si elles avaient oublié quelque chose de très important concernant leur propre avenir.</span></p>\n<p><span class=\"fontstyle0\"><br>. Les Cibles vivantes affectées par le Sort doivent faire un Test opposé d<strong>Intelligence</strong>. Si la Cible perd, elle gagne 1 État <i>Sonné</i>, +1 État <i>Sonné</i> supplémentaire pour chaque DR décart. En cas de Maladresse, elle gagne lÉtat <i>Inconscient</i>, et +1 Point de Corruption.<br></span></p>\n<p><span class=\"fontstyle0\">Une fois que tous les États ont été retirés, les Cibles affectées doivent réussir un Test de <strong>Résistance Accessible (+20)</strong>, ou gagner +1 Corruption. Si elles obtiennent une Maladresse, elles gagnent immédiatement 1 Mutation mentale, et ne peuvent pas prendre dAmbition à court terme pendant les 1d10 semaines suivantes.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Obsession (Undivided)",
"name": "Obsession (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Vous devez posséder un objet chéri ou précieux appartenant à la Cible. Vous instillez magiquement de la matière brute du Chaos dans lobjet qui, à son tour, affecte la Cible. Elle devient obsédée par quelque chose : la nature précise de lobsession dépend de lindividu en question, et de votre Domaine. Par exemple, lorsquil sagit de Nurgle, <i>Obsession</i> peut pousser la Cible récemment blessée à gratter frénétiquement ses croûtes. Le Domaine de Slaanesh peut pousser un épicurien ou un gourmand à se goinfrer.</span></p><p><span class=\"fontstyle0\">La Cible doit réussir un Test de <strong>Résistance Accessible (+20)</strong> toutes les heures, ou succomber à son obsession. En cas déchec, les Tests suivants deviennent <strong>Intermédiaire (+0)</strong>, puis si les échecs senchaînent, les Tests sont de plus en plus difficiles, jusquà ce quils deviennent <strong>Très difficiles (-30)</strong>. Si la Cible obtient une Maladresse à lun dentre eux (en lançant un double), elle devient complètement obsédée. Elle ne peut rien faire dautre que céder à cette obsession, quels quen soient le coût et les conséquences, pendant un nombre dheures égal à 1d10 - Bonus de Force Mentale (minimum 1 heure). À la fin de la durée du Sort, en plus de toutes les autres implications physiques, sociales ou financières, la Cible doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption.</span></p><p><span class=\"fontstyle0\">Une Cible ne peut être affectée par ce Sort quune seule fois pour chaque Domaine avec lequel il est lancé. Toute tentative ultérieure sur la même Cible avec ce Sort est sans effet.</span> </p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous devez posséder un objet chéri ou précieux appartenant à la Cible. Vous instillez magiquement de la matière brute du Chaos dans lobjet qui, à son tour, affecte la Cible. Elle devient obsédée par quelque chose : la nature précise de lobsession dépend de lindividu en question, et de votre Domaine. Par exemple, lorsquil sagit de Nurgle, <i>Obsession</i> peut pousser la Cible récemment blessée à gratter frénétiquement ses croûtes. Le Domaine de Slaanesh peut pousser un épicurien ou un gourmand à se goinfrer.</span></p><p><span class=\"fontstyle0\">La Cible doit réussir un Test de <strong>Résistance Accessible (+20)</strong> toutes les heures, ou succomber à son obsession. En cas déchec, les Tests suivants deviennent <strong>Intermédiaire (+0)</strong>, puis si les échecs senchaînent, les Tests sont de plus en plus difficiles, jusquà ce quils deviennent <strong>Très difficiles (-30)</strong>. Si la Cible obtient une Maladresse à lun dentre eux (en lançant un double), elle devient complètement obsédée. Elle ne peut rien faire dautre que céder à cette obsession, quels quen soient le coût et les conséquences, pendant un nombre dheures égal à 1d10 - Bonus de Force Mentale (minimum 1 heure). À la fin de la durée du Sort, en plus de toutes les autres implications physiques, sociales ou financières, la Cible doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption.</span></p><p><span class=\"fontstyle0\">Une Cible ne peut être affectée par ce Sort quune seule fois pour chaque Domaine avec lequel il est lancé. Toute tentative ultérieure sur la même Cible avec ce Sort est sans effet.</span> </p>"
},
{
"id": "Obsession (Tzeentch)",
"name": "Obsession (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Vous devez posséder un objet chéri ou précieux appartenant à la Cible. Vous instillez magiquement de la matière brute du Chaos dans lobjet qui, à son tour, affecte la Cible. Elle devient obsédée par quelque chose : la nature précise de lobsession dépend de lindividu en question, et de votre Domaine. Par exemple, lorsquil sagit de Nurgle, <i>Obsession</i> peut pousser la Cible récemment blessée à gratter frénétiquement ses croûtes. Le Domaine de Slaanesh peut pousser un épicurien ou un gourmand à se goinfrer.</span></p><p><span class=\"fontstyle0\">La Cible doit réussir un Test de <strong>Résistance Accessible (+20)</strong> toutes les heures, ou succomber à son obsession. En cas déchec, les Tests suivants deviennent <strong>Intermédiaire (+0)</strong>, puis si les échecs senchaînent, les Tests sont de plus en plus difficiles, jusquà ce quils deviennent <strong>Très difficiles (-30)</strong>. Si la Cible obtient une Maladresse à lun dentre eux (en lançant un double), elle devient complètement obsédée. Elle ne peut rien faire dautre que céder à cette obsession, quels quen soient le coût et les conséquences, pendant un nombre dheures égal à 1d10 - Bonus de Force Mentale (minimum 1 heure). À la fin de la durée du Sort, en plus de toutes les autres implications physiques, sociales ou financières, la Cible doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption.</span></p><p><span class=\"fontstyle0\">Une Cible ne peut être affectée par ce Sort quune seule fois pour chaque Domaine avec lequel il est lancé. Toute tentative ultérieure sur la même Cible avec ce Sort est sans effet.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous devez posséder un objet chéri ou précieux appartenant à la Cible. Vous instillez magiquement de la matière brute du Chaos dans lobjet qui, à son tour, affecte la Cible. Elle devient obsédée par quelque chose : la nature précise de lobsession dépend de lindividu en question, et de votre Domaine. Par exemple, lorsquil sagit de Nurgle, <i>Obsession</i> peut pousser la Cible récemment blessée à gratter frénétiquement ses croûtes. Le Domaine de Slaanesh peut pousser un épicurien ou un gourmand à se goinfrer.</span></p><p><span class=\"fontstyle0\">La Cible doit réussir un Test de <strong>Résistance Accessible (+20)</strong> toutes les heures, ou succomber à son obsession. En cas déchec, les Tests suivants deviennent <strong>Intermédiaire (+0)</strong>, puis si les échecs senchaînent, les Tests sont de plus en plus difficiles, jusquà ce quils deviennent <strong>Très difficiles (-30)</strong>. Si la Cible obtient une Maladresse à lun dentre eux (en lançant un double), elle devient complètement obsédée. Elle ne peut rien faire dautre que céder à cette obsession, quels quen soient le coût et les conséquences, pendant un nombre dheures égal à 1d10 - Bonus de Force Mentale (minimum 1 heure). À la fin de la durée du Sort, en plus de toutes les autres implications physiques, sociales ou financières, la Cible doit réussir un Test de <strong>Résistance Intermédiaire (+0)</strong> ou gagner +1 Point de Corruption.</span></p><p><span class=\"fontstyle0\">Une Cible ne peut être affectée par ce Sort quune seule fois pour chaque Domaine avec lequel il est lancé. Toute tentative ultérieure sur la même Cible avec ce Sort est sans effet.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Foul Messenger (Undivided)",
"name": "Odieux Messager (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Vous invoquez un essaim de démons mineurs asservis à votre volonté. Leur forme varie en fonction de la divinité révérée. Les démons porteront un court message (environ vingt-cinq mots) à votre Cible. Ils voyagent presque instantanément et sont invisibles (et inaudibles) pour toute personne ne possédant pas le Talent Seconde vue, même lorsquils délivrent leur message. Toute personne possédant ce Talent peut effectuer un Test de <strong>Perception Difficile (-20)</strong> pour remarquer lessaim et entendre son message. Pour chaque +2 DR, vous pouvez doubler la longueur du message.</span></p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous invoquez un essaim de démons mineurs asservis à votre volonté. Leur forme varie en fonction de la divinité révérée. Les démons porteront un court message (environ vingt-cinq mots) à votre Cible. Ils voyagent presque instantanément et sont invisibles (et inaudibles) pour toute personne ne possédant pas le Talent Seconde vue, même lorsquils délivrent leur message. Toute personne possédant ce Talent peut effectuer un Test de <strong>Perception Difficile (-20)</strong> pour remarquer lessaim et entendre son message. Pour chaque +2 DR, vous pouvez doubler la longueur du message.</span></p>"
},
{
"id": "Foul Messenger (Tzeentch)",
"name": "Odieux Messager (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Vous invoquez un essaim de démons mineurs asservis à votre volonté. Leur forme varie en fonction de la divinité révérée. Les démons porteront un court message (environ vingt-cinq mots) à votre Cible. Ils voyagent presque instantanément et sont invisibles (et inaudibles) pour toute personne ne possédant pas le Talent Seconde vue, même lorsquils délivrent leur message. Toute personne possédant ce Talent peut effectuer un Test de </strong>Perception Difficile (-20)</strong> pour remarquer lessaim et entendre son message. Pour chaque +2 DR, vous pouvez doubler la longueur du message.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vous invoquez un essaim de démons mineurs asservis à votre volonté. Leur forme varie en fonction de la divinité révérée. Les démons porteront un court message (environ vingt-cinq mots) à votre Cible. Ils voyagent presque instantanément et sont invisibles (et inaudibles) pour toute personne ne possédant pas le Talent Seconde vue, même lorsquils délivrent leur message. Toute personne possédant ce Talent peut effectuer un Test de </strong>Perception Difficile (-20)</strong> pour remarquer lessaim et entendre son message. Pour chaque +2 DR, vous pouvez doubler la longueur du message.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Sense the Skein",
"name": "Percevoir lécheveau",
"description": "<p><span class=\"fontstyle0\">Vos yeux brillent de rose et bleu tandis que vous prononcez des mots de pouvoir interdits. Vos yeux se dessillent et vous percevez, pendant quelques instants fugaces, le destin interconnecté de toutes choses. Vous pouvez choisir une Cible que vous pouvez voir, et le MJ doit révéler la Motivation, lAmbition à court terme et lAmbition à long terme de cette Cible.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Vos yeux brillent de rose et bleu tandis que vous prononcez des mots de pouvoir interdits. Vos yeux se dessillent et vous percevez, pendant quelques instants fugaces, le destin interconnecté de toutes choses. Vous pouvez choisir une Cible que vous pouvez voir, et le MJ doit révéler la Motivation, lAmbition à court terme et lAmbition à long terme de cette Cible.</span> </p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Power of Chaos (Undivided)",
"name": "Pouvoir du Chaos (Indivisible)",
"description": "<p><span class=\"fontstyle0\">Vous appelez les Dieux Sombres du Chaos à vous aider en pratiquant une petite déchirure dans lAethyr. Tous les Sorts lancés dans un rayon de quelques mètres du point ciblé par le Sort voient leur NI réduit de moitié. Toute personne se trouvant dans la Zone dEffet doit réussir un Test de </strong>Résistance Accessible (+20)</strong> à la fin de chaque Round ou gagner +1 Point de Corruption. Quiconque lance un Sort dans la Zone dEffet fait son Test avec une </strong>Difficulté Accessible (+20)</strong>.</span></p>",
"effets": [
{
"_id": "TVALIiKAB2dgDNgV",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/undivided.png",
"label": "NI Divisé par 2",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "prePrepareItem",
"effectApplication": "apply",
"script": "if (args.item.type == \"spell\")\n args.item.cn.value = args.item.cn.value / 2",
"preventDuplicateEffects": false
}
}
},
{
"_id": "w1U6DcQY33Zo6VyU",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/undivided.png",
"label": "Difficulté d'Incantation",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "prefillDialog",
"effectApplication": "apply",
"script": "if (args.type == \"cast\")\n args.prefillModifiers.difficulty = \"average\"",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Vous appelez les Dieux Sombres du Chaos à vous aider en pratiquant une petite déchirure dans lAethyr. Tous les Sorts lancés dans un rayon de quelques mètres du point ciblé par le Sort voient leur NI réduit de moitié. Toute personne se trouvant dans la Zone dEffet doit réussir un Test de </strong>Résistance Accessible (+20)</strong> à la fin de chaque Round ou gagner +1 Point de Corruption. Quiconque lance un Sort dans la Zone dEffet fait son Test avec une </strong>Difficulté Accessible (+20)</strong>.</span></p>"
},
{
"id": "Power of Chaos (Tzeentch)",
"name": "Pouvoir du Chaos (Tzeentch)",
"description": "<p><span class=\"fontstyle0\">Vous appelez les Dieux Sombres du Chaos à vous aider en pratiquant une petite déchirure dans lAethyr. Tous les Sorts lancés dans un rayon de quelques mètres du point ciblé par le Sort voient leur NI réduit de moitié. Toute personne se trouvant dans la Zone dEffet doit réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round ou gagner +1 Point de Corruption. Quiconque lance un Sort dans la Zone dEffet fait son Test avec une <strong>Difficulté Accessible (+20)</strong>.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": [
{
"_id": "UwwqUEOhr0SuW8g1",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "NI divisé par 2",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "prePrepareItem",
"effectApplication": "apply",
"script": "if (args.item.type == \"spell\")\n args.item.cn.value = args.item.cn.value / 2",
"preventDuplicateEffects": false
}
}
},
{
"_id": "zLJTAjStuXaDNifw",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "Difficulté d'Incantation",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "prefillDialog",
"effectApplication": "apply",
"script": "if (args.type == \"cast\")\n args.prefillModifiers.difficulty = \"average\"",
"preventDuplicateEffects": false
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Vous appelez les Dieux Sombres du Chaos à vous aider en pratiquant une petite déchirure dans lAethyr. Tous les Sorts lancés dans un rayon de quelques mètres du point ciblé par le Sort voient leur NI réduit de moitié. Toute personne se trouvant dans la Zone dEffet doit réussir un Test de <strong>Résistance Accessible (+20)</strong> à la fin de chaque Round ou gagner +1 Point de Corruption. Quiconque lance un Sort dans la Zone dEffet fait son Test avec une <strong>Difficulté Accessible (+20)</strong>.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Tzeentch's Firestorm",
"name": "Tempête de feu de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Une tempête tourbillonnante de feu arcanique violet jaillit, invoquée par vos gloussements impies. La Tempête de feu de Tzeentch est un <i>Projectile magique</i>. Les personnes touchées subissent +9 Points de Dégâts et gagnent +1 Etat <i>En flammes</i>.</span></p>\n<p><span class=\"fontstyle0\"><br>Si un Personnage de Taille petite ou plus grande est réduit à 0 Blessure par ce Sort, ou pendant quil souffre dun État <i>En flammes</i> dû à la <i>Tempête de feu de Tzeentch</i>, lancez 1d10. Sur un résultat de 9, deux horreurs roses (voir page 85) sextirpent du corps de la Cible, qui brûle magiquement, et tuent le pauvre malheureux.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": [
{
"_id": "upb0Smw09GRxyT8a",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/spells/tzeentch.png",
"label": "Tempête de feu de Tzeentch",
"tint": null,
"transfer": false,
"flags": {
"wfrp4e": {
"effectTrigger": "applyDamage",
"effectApplication": "damage",
"script": "args.actor.addCondition(\"ablaze\")",
"preventDuplicateEffects": true
}
}
}
]
"description": "<p><span class=\"fontstyle0\">Une tempête tourbillonnante de feu arcanique violet jaillit, invoquée par vos gloussements impies. La Tempête de feu de Tzeentch est un <i>Projectile magique</i>. Les personnes touchées subissent +9 Points de Dégâts et gagnent +1 Etat <i>En flammes</i>.</span></p>\n<p><span class=\"fontstyle0\"><br>Si un Personnage de Taille petite ou plus grande est réduit à 0 Blessure par ce Sort, ou pendant quil souffre dun État <i>En flammes</i> dû à la <i>Tempête de feu de Tzeentch</i>, lancez 1d10. Sur un résultat de 9, deux horreurs roses (voir page 85) sextirpent du corps de la Cible, qui brûle magiquement, et tuent le pauvre malheureux.</span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "The Purple Hand",
"name": "La Main Pourpre",
"description": "<p>Ce sort est une malédiction mesquine utilisée par les sorciers de la Main Pourpre pour intimider et calmer les co-conspirateurs agressifs. De tous les codes non verbaux utilisés par la Main Pourpre, le sens de cette malédiction est clair : corrigez vos actes immédiatement ou soyez punis.</span></p><p><span class=\"fontstyle0\">Pour lancer le Sort, le sorcier doit d'abord obtenir un petit morceau de sa Cible : un cheveu perdu ou une rognure d'ongle d'orteil suffisent. Si cet objet est obtenu et que le Sort est lancé avec succès, les paumes des mains de la Cible deviennent d'un profond violet. Les effets du Sort durent une heure pour chaque niveau de réussite obtenu par le Lanceur lors de l'Incantation. </span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p>Ce sort est une malédiction mesquine utilisée par les sorciers de la Main Pourpre pour intimider et calmer les co-conspirateurs agressifs. De tous les codes non verbaux utilisés par la Main Pourpre, le sens de cette malédiction est clair : corrigez vos actes immédiatement ou soyez punis.</span></p><p><span class=\"fontstyle0\">Pour lancer le Sort, le sorcier doit d'abord obtenir un petit morceau de sa Cible : un cheveu perdu ou une rognure d'ongle d'orteil suffisent. Si cet objet est obtenu et que le Sort est lancé avec succès, les paumes des mains de la Cible deviennent d'un profond violet. Les effets du Sort durent une heure pour chaque niveau de réussite obtenu par le Lanceur lors de l'Incantation. </span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
},
{
"id": "Transformation of Tzeentch",
"name": "Transformation de Tzeentch",
"description": "<p><span class=\"fontstyle0\">Sur votre ordre, des liens de feu aethyrique sélèvent de la terre, puis senroulent autour de votre Cible, lenveloppant dans un cocon dénergie magique. Les Cibles affectées gagnent lÉtat <i>À Terre</i> et sont considérées comme impuissantes pour toute la durée du Sort. Lorsque la Transformation de Tzeentch prend fin, la Cible doit faire un Test de <strong>Résistance Intermédiaire (+0)</strong>, auquel vous opposez votre Compétence Langue (Magick). Si elle perd, elle gagne +1 Point de Corruption, +1 Point supplémentaire pour chaque DR décart. </span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>",
"effets": []
"description": "<p><span class=\"fontstyle0\">Sur votre ordre, des liens de feu aethyrique sélèvent de la terre, puis senroulent autour de votre Cible, lenveloppant dans un cocon dénergie magique. Les Cibles affectées gagnent lÉtat <i>À Terre</i> et sont considérées comme impuissantes pour toute la durée du Sort. Lorsque la Transformation de Tzeentch prend fin, la Cible doit faire un Test de <strong>Résistance Intermédiaire (+0)</strong>, auquel vous opposez votre Compétence Langue (Magick). Si elle perd, elle gagne +1 Point de Corruption, +1 Point supplémentaire pour chaque DR décart. </span></p><p>\n\n <b>Domaine:</b> Les Cibles des Sorts issus du Domaine de Tzeentch sont déchirées par la Magie transformatrice du Chaos. Celles affectées par un Sort du Domaine de Tzeentch doivent réussir un Test de Résistance Intermédiaire (+0) ou gagner +1 point de Corruption. Si elles réussissent leur Test, elles gagnent +1 Point de Chance, qu'elles peuvent utiliser normalement. Tels sont les caprices de Tzeentch.<p>"
}
]
}

View File

@ -0,0 +1,509 @@
{
"label": "Acteurs (Le Rat Cornu)",
"entries": {
"Blanca Emrich": {
"name": "Blanca Emrich",
"description": "<section id=\"secret-3bkvLJBofdyqZ04l\" class=\"secret\"><h4>&nbsp;Senior Jade Sceptre Cultist</h4>\n<p>Blanca is a 20-something @UUID[Compendium.wfrp4e-core.items.b6tGqvNe1jYBdeN5]{weirdroot} addict with unpredictable moods and unusual desires. She is the daughter of a wealthy Knight Panther. Her clothes are fashionable and well-cut.&nbsp;</p></section>"
},
"Animated Flames": {
"name": "Animated Flames",
"description": "<section id=\"secret-inETWYfE3wsC9GdU\" class=\"secret\"><p>These fluctuate in height and colour, cycling between pink, blue and yellow. Eyes and mouths appear and disappear spontaneously. As the flames lick across the floor and lap around their enemies they gibber and giggle ceaselessly in strange, high pitched voices. They repeat their opponents words in mocking voices, </p><p>The Animated Flames can be harmed with normal weapons. They are very vulnerable to water. A cup of water would have the same effect on an Animated Flame as a @UUID[Compendium.wfrp4e-core.items.vI0oorwbZdlszudf]{Incendiary} would have on a living creature.</p></section>"
},
"Bors Sirk": {
"name": "Bors Sirk",
"description": ""
},
"Diseased Clanrat": {
"name": "Diseased Clanrat",
"description": "<section id=\"secret-g55dqeJRNoUllf1L\" class=\"secret\"><p>The Clanrats of Blightskab&rsquo;s Plaguepack are not true devotees of plague, and whilst they are led into battle by a Plague Priest, they are not themselves Plague Monks. Nevertheless, Blightskab&rsquo;s infectious example has spread to the lesser rats, and they fight with more ferocity and tenacity than regular Clanrats.</p></section>"
},
"Ingrid Sasslewort": {
"name": "Ingrid Sasslewort",
"description": ""
},
"Bartog The Naff": {
"name": "Bartog The Naff",
"description": ""
},
"Warlord Kratz": {
"name": "Warlord Kratz",
"description": "<section id=\"secret-Nr8K6vCJIEwXUsbD\" class=\"secret\"><p>Kratz is a burly Skaven with grizzled piebald fur, a scarred snout and a beaten expression. He has been stripped down to rags. He is fastened to the throne with a barbed chain, but he stands out as more powerful than most other Skaven in Karak Skygg. His eyes remain alert and intense. Although he flatters and complements the Warlock Engineers on the platform above, he does not look especially subservient.&nbsp;</p></section>"
},
"Weapon Crew": {
"name": "Weapon Crew",
"description": "<section id=\"secret-SbopKuo5OclIyOBO\" class=\"secret\"><p>Many of Clan Skryres Clanrats are trained in the use of their inventive and frightening machineries of destruction. They typically benefit from some extra training, and crudely forged heavy armour. Most of the Weapon Crews encountered in <strong>The Horned Rat</strong> are either equipped with 3 @Item[YnFYheNBrpDmDtZ3]{Poisoned Wind Globe}, or formed into teams of two, equipped with a @Item[lP0b4ATxULZBpIvD]{Warplock Jezzail} and a @Item[3IRcfokn2qQtZEST]{Pavise}.</p></section>"
},
"Degni Rulsson": {
"name": "Degni Rulsson",
"description": ""
},
"Malnourished Night Goblin": {
"name": "Malnourished Night Goblin",
"description": ""
},
"Gotthard Wallenstein": {
"name": "Gotthard Wallenstein",
"description": ""
},
"Valeria Roth": {
"name": "Valeria Roth",
"description": ""
},
"Tiktik the Tally Rat": {
"name": "Tiktik the Tally Rat",
"description": ""
},
"Palanquin Guards": {
"name": "Palanquin Guards",
"description": "<section id=\"secret-sapU75OnnwDDOzu9\" class=\"secret\"><p>@Actor[KFH0AfMtMRGNUU3b]{Skrittar&rsquo;s} palanquin guards are among the most loyal Skaven in the Under-Empire, which admittedly is not saying much. Still, they know that their continued privileges and good fortune rely on Skrittar remaining alive, and so take their duty seriously.</p></section>"
},
"Max the Racketeer": {
"name": "Max the Racketeer",
"description": ""
},
"Siegfried Prunkvoll": {
"name": "Siegfried Prunkvoll",
"description": ""
},
"Clan Mange Slave Master": {
"name": "Clan Mange Slave Master",
"description": ""
},
"The Akoustikk Ratty": {
"name": "The Akoustikk Ratty",
"description": ""
},
"Ungol Horse Archers": {
"name": "Ungol Horse Archers",
"description": "<section id=\"secret-Li0Xv99TLti1B3IR\" class=\"secret\"><p>Scarred, weatherbeaten mercenaries, their bristling moustaches and fierce countenances make them intimidating, but @Actor[lRSRPvsV4jJlJua5]{Tylik&rsquo;s} men are quite friendly. They are also bored, and eager for anything to distract them from the monotony of the picket.</p></section>"
},
"Willus Habicht": {
"name": "Willus Habicht",
"description": ""
},
"Felix von Rosam": {
"name": "Felix von Rosam",
"description": "<section id=\"secret-p5GKdPJrKbo5dyt6\" class=\"secret\"><h4>&nbsp;Senior Jade Sceptre Cultist</h4>\n<p>Felix has a cherubic, friendly expression and no hair on his head or face &mdash; he could be anywhere between 30 and 50. He is a gourmand who spends excessive amounts on the finest delicacies.</p>\n<p>The scroll allows Felix to cast @UUID[Compendium.wfrp4e-core.items.2fBaYkBsPZzxNSNj]{Aquiesecence} on anyone within 6 yd, before it burns up in a pale-blue flame.</p></section>"
},
"Scourge Rider": {
"name": "Scourge Rider",
"description": ""
},
"Great Eagle": {
"name": "Great Eagle",
"description": "<section id=\"secret-1KvQHSCpCk66GoBf\" class=\"secret\"><p>Great Eagles are the largest birds of prey in the Empire. With razor-sharp talons and a wingspan that measures over 30 ft, these birds are alarming predators. They are an ancient race, and have dwelled in the mountains of the Old World since long before the coming of Humans. Most of them nest in the Grey Mountains, though a few live along the Worlds Edge range and a handful in the Middle Mountains.</p>\n<p>They are exceedingly intelligent, and a few of their elders are even rumoured to be capable of speaking the Elvish tongue. In any case, they are well-disposed to Wood Elves in particular. Their vision is so acute they can clearly see the movements of ground animals from up to 3 miles away. They have been known to stoop from great heights, striking a hapless victim like a thunderbolt before they are even aware of the danger.</p></section>"
},
"Sister Anais Nuhn": {
"name": "Sister Anais Nuhn",
"description": ""
},
"Hermann von Talg": {
"name": "Hermann von Talg",
"description": "<section id=\"secret-5Cu4vNLdUSL37TfY\" class=\"secret\"><p>Von Talg is the very model of an eccentric Imperial Engineer, with monocle and moustaches in place. But theres something off about him — his clothes are  tattered and he wears a Yellow Fang patch stitched to his doublet. In conversation, he twitches and sniffs, as if hes emulating the Skaven he admires so much.  Hermann von Talg was dismissed from the @UUID[Compendium.wfrp4e-altdorf.journals.85UN6bKPTfGEBtBb.JournalEntryPage.HYkHeQZtD2AML3oG]{Imperial Engineers School} in Altdorf for his dangerous experiments with pressurised steam. After a series of failed employments, he became aware of Clan Skryre and fell in love. Hes completely devoted to the innovative, no-holds-barred inventiveness of the Skaven, and thinks @Actor[UUYKmNFjiMe4hw4j]{Maliss} is the greatest genius in history.</p></section>"
},
"Dricht Skuttlespite": {
"name": "Dricht Skuttlespite",
"description": ""
},
"Red Shield Mercenary": {
"name": "Red Shield Mercenary",
"description": "<section id=\"secret-UzIVRk12OLJfYOvi\" class=\"secret\"><p>These mercenaries spend most of their time robbing prospectors and unwary travellers in the foothills of the Middle Mountains. Their leader, Jurgen Muntz, has pulled together a loose assembly of former soldiers who are reasonably competent with sword and bow. The Company is based in Bergsburg. There are only nine men in Middenheim, hired by @Actor[WkrLGgu5qPHzUFiB]{Kalzbad} to act as lookouts, bodyguards and protection on the road east.</p>\n<p>None of the mercenaries are cultists. If they discover that @Actor[WkrLGgu5qPHzUFiB]{Kalzbad} is a follower of the Ruinous Powers, they leave him.</p></section>"
},
"Brokenclaw": {
"name": "Brokenclaw",
"description": "<section id=\"secret-T3cb1kiF2XEJ7MzV\" class=\"secret\"><p>Brokenclaw, as a member of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.SJRe53QCz0UDC1Dn]{Clan Skryre}, carries and wears items made with the Skavens twisted form of science and alchemy. It has complex goggles, many tools, and devices designed to pick locks, or open contraptions. Brokenclaws fur is slick and seems always wet or oiled, and his left paw is mutated so that his over-large thumb is on the wrong side. Brokenclaw is an engineer, but also a master spy for the Grand Skreeductor, Zingetail. </p><p>Brokenclaw is here to steal @Actor[UUYKmNFjiMe4hw4j]{Malisss} research and prevent the Moonbreaker from firing. Zingetail will not tolerate his rivals success. For this reason, Brokenclaw is not above making a deal with the adventurers, if it means he can achieve his own goals without risking his own life.</p></section>"
},
"Long-haired White Fancy Rat": {
"name": "Long-haired White Fancy Rat",
"description": ""
},
"Britta": {
"name": "Britta",
"description": "<section id=\"secret-rLlnRNFlxAhcQznP\" class=\"secret\"><p>These toughs are freelance legbreakers, hired via @Actor[comd8h9fa4Kl0D4P]{Claudia&rsquo;s} contacts with @UUID[Compendium.wfrp4e-middenheim.journals.Liw9HcyJnHbLZevz.JournalEntryPage.hPDxL1zqTubGKiVH]{Edam Gouda}. None are particularly innovative, and none would risk their neck to save another. Britta is 5&rsquo;9&rdquo; and has brown hair;</p></section>"
},
"Cliff Spider": {
"name": "Cliff Spider",
"description": "<section id=\"secret-SOJLEhO1dCYKueTk\" class=\"secret\"><p>This subspecies of @UUID[Compendium.wfrp4e-core.actors.VPVnyae6VHeD9cEP]{Giant Spider} lurks on steep mountainsides, relying on immobility and the camouflage of its mottled grey-black colouring to remain unseen. To the casual eye, the spider does not look very different from the boulders and scree among which it hunts its prey.</p>\n<p>The spider can sense prey within 40 yd, using a mixture of eyesight and ground vibration. Anything rabbit-sized or larger counts as prey. The spider moves with blinding speed, extruding a filament of sticky silk and flinging it with a hind leg almost like a lasso. If the blur of movement is seen, the target is permitted a <strong>Challenging (+0) Dodge</strong> Test to dodge the sticky missile: failure results in one @Condition[Entangled] Condition for each level of failure. The spider can reel a victim in from any distance in a single round. Other Characters may try to cut the silk, which requires a slashing blow from an edged weapon causing more than 5 points of Damage.</p>\n<p>Once the victim is reeled in, it will be dispatched with a venomous bite and the spider will take the body back to its cave lair for consumption. It will also retreat to its lair if its silk &lsquo;lasso&rsquo; is cut.</p></section>"
},
"Clanrat": {
"name": "Clanrat",
"description": "<section id=\"secret-nQwrQvJgsvk6tHza\" class=\"secret\"><p>Skaven @Actor[CegfesYJax9LhoYz]{Clanrats} are poor warriors. They avoid direct combat whenever possible, and prefer to attack from hiding with as many of their kin as they can muster &mdash; to Skaven there is no such thing as a fair fight. After an attack, they may slink away at the earliest opportunity. In order to keep the Clanrats in line, they are sometimes led into battle by @Actor[rstpLmH4aSOfEAtb]{Clawleaders}, who happily kill any Skaven that refuse to fight.&nbsp;</p></section>"
},
"Mountain Cat": {
"name": "Mountain Cat",
"description": "<section id=\"secret-GnbVns4qsBvPFB1b\" class=\"secret\"><p>The Old World Wild Cat looks very much like the puma of our own world, with markings similar to those of a European wildcat: brown and black stripes on the body and face, with black tail rings. They stand 1.5 to 2 ft at the shoulder, and measure almost 6 ft from nose to tail. Mountain Cats are abundant in the Old World, living in forest and mountain areas away from Humans. They prey on@UUID[Compendium.wfrp4e-core.actors.oenbbB0PitRWUBfZ]{Giant Rats}, deer, and livestock from remote hill farms.</p></section>"
},
"Alfric Half-Nose Anvilbreaker": {
"name": "Alfric Half-Nose Anvilbreaker",
"description": ""
},
"Bhars Blue Horror": {
"name": "Bhars Blue Horror",
"description": "<section id=\"secret-lvOidPJRa9oR5WAH\" class=\"secret\"><p>The daemon is a surly creature with a dull, long suffering voice. It is not terribly pleased to be under the control of a human wizard, but in fact wouldn&rsquo;t be any happier anywhere else. The daemon will attack all living beings, save @Actor[DXEQ6kiKpNGVcj4W]{Bhar} and @Actor[jgxJGa2BF4yyh1p7]{Theodor}.</p></section>"
},
"Stormvermin": {
"name": "Stormvermin",
"description": "<section id=\"secret-J1JWFkfh2HmRjD1w\" class=\"secret\"><p>Stormvermin are stronger, better trained and equipped than @Actor[CegfesYJax9LhoYz]{Clanrats}, and their @Actor[nKWtxt0MYkFVVWG4]{Fangleaders} can be frightening opponents.</p></section>"
},
"Skavenslave": {
"name": "Skavenslave",
"description": ""
},
"Daemonic Wolf": {
"name": "Daemonic Wolf",
"description": ""
},
"Flying Death Skull": {
"name": "Flying Death Skull",
"description": "<section id=\"secret-QMSYlLUcjDDgpzod\" class=\"secret\"><p>The skulls vary in appearance: some are bestial, some are merely distorted, and a few look entirely Human. They have no innate intelligence, but can be used to carry out the commands of a controlling spellcaster.&nbsp;</p>\n<p>While still pleased with his creations, @Actor[r4AUsjsfOL9HW8lO]{Gr&auml;ber} has become less enchanted by these monstrosities since his last encounter with the Characters. Created using by an obscure ritual, a Flying Death Skull looks identical to a normal, dead skull until it becomes active under the control of the spellcaster. Its eyes glow and eerie red and it moves under the control of its master, who can see through its empty eye-sockets (but not hear through its nonexistent ears). It remains under Gr&auml;ber&rsquo;s control until it is reduced to zero Wounds, or until he is distracted, by being attacked, for example</p></section>"
},
"Young Wyvern": {
"name": "Young Wyvern",
"description": ""
},
"Mikhail": {
"name": "Mikhail",
"description": "<section id=\"secret-aGIZk9KfjQgxLZoE\" class=\"secret\"><p>These toughs are freelance legbreakers, hired via @Actor[comd8h9fa4Kl0D4P]{Claudia&rsquo;s} contacts with @UUID[Compendium.wfrp4e-middenheim.journals.Liw9HcyJnHbLZevz.JournalEntryPage.hPDxL1zqTubGKiVH]{Edam Gouda}. None are particularly innovative, and none would risk their neck to save another. Mikhail is 6&rsquo;2&rdquo;, both with black hair.</p></section>"
},
"Yellow Fang Cultist": {
"name": "Yellow Fang Cultist",
"description": "<p>@UUID[JournalEntry.VQnLCPCECyNBqnOL]{The Yellow Fang}</p>"
},
"Blightskab": {
"name": "Blightskab",
"description": "<section id=\"secret-WqQsS1o8V6uLdZzp\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.GQQbb7KIhgkHDNn7]{The Pestilent Brotherhood}</p><p>Blightskab is a Plague Priest, initiated in infection, well versed in the <em>Liber Bubonicus</em>. In battle, he chants from the <em>Liturgus Infectus</em> in his phlegm-filled voice. </p></section>"
},
"Paolo Gentile": {
"name": "Paolo Gentile",
"description": ""
},
"Brood Horror": {
"name": "Brood Horror",
"description": "<section id=\"secret-eOjjdMXIPQofb6Nt\" class=\"secret\"><p>When the beast masters of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder} spawn a brood of @Actor[VByGbXhrzcABHOS8]{Giant Pox Rats}, there is occasionally one among them that will brutally devour the rest, growing fat and bloated in both strength and savagery, the twisted forms of its kin still visible as they writhe and claw at their fleshy prison. The so-called Brood Horrors are highly prized by the Master Moulders and traded with the wealthier Skaven clans for many thousands of Warptokens. Brood Horrors are used as mounts by especially powerful or ostentatious Skaven Warlords, or goaded into battle to flail and crush the foe beneath their clawed limbs, biting and savaging anything that gets within reach of their razor-sharp claws.</p></section>"
},
"Three-Eyes": {
"name": "Three-Eyes",
"description": "<section id=\"secret-NFCfKncTumwNNtxL\" class=\"secret\"><p>Three-Eyes is a hulking Rat Ogre with three eyes and a small brain. He is @Actor[UUYKmNFjiMe4hw4j]{Malisss} bodyguard, bought at no small expense from @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder}. He is utterly loyal and completely deaf.</p></section>"
},
"Warlock-Engineer": {
"name": "Warlock-Engineer",
"description": "<section id=\"secret-EihSRoyCq2inx02m\" class=\"secret\"><p>Warlock-Engineers are the technicians and laboratory assistants of Clan Skryre. They can be equipped with a @Item[9umJu52U1cvrYn5z]{Warplock Pistol}, @Item[RWHMvXhqJ5xBeS28]{Warpmusket}, or 3 @Item[YnFYheNBrpDmDtZ3]{Poisoned Wind Globe}.</p></section>"
},
"The Carrion": {
"name": "The Carrion",
"description": "<section id=\"secret-OVGtVDeJdt8BH754\" class=\"secret\"><p>Carrion are seldom seen in the Old World, although some accompanied the armies of Nekehara in their ancient campaigns of conquest and a few can be found in the remoter parts of the Worlds Edge Mountains. These great undead birds are powerful fighters, even though they are too small to carry a human-sized rider.</p></section>"
},
"Otfried Brantner": {
"name": "Otfried Brantner",
"description": ""
},
"Grey Seer Skrittar": {
"name": "Grey Seer Skrittar",
"description": "<section id=\"secret-DyfF6DUOj6i6TmN5\" class=\"secret\"><p>@UUID[JournalEntry.FgeoIDH3AwddLLFH.JournalEntryPage.2rGrpvPYmr4kWXCb]{They Grey Seers}</p><h3>Skrittars Motivations</h3><ul><li>Receive fawning respect from low-ranking Skaven</li><li>Punish low-ranking Skaven who displease him</li><li>Instil respect for the authority of the Council of Thirteen</li><li>Avoid disputes with other powerful Skaven</li><li>Be seen to obey the Seerlord</li><li>Protect the integrity of Morrslieb</li></ul><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-horned-rat/assets/misc/spot-skaven-drawing.webp\" width=\"121\" height=\"180\"></div></section>"
},
"Wolf Rat": {
"name": "Wolf Rat",
"description": "<section id=\"secret-DBb6B09BgCUtWykk\" class=\"secret\"><p>Long ago, @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder} bred @UUID[Compendium.wfrp4e-core.actors.oenbbB0PitRWUBfZ]{Giant Rats} as long-legged hunting beasts, combining their blood with that of the great Wolves of Kislev. The result was a bloodthirsty monster of such foul temperament that the Master Moulders could hardly contain it, much less train it for war. They managed to wipe out nearly all of the creatures, but despite their best efforts a few escaped into the tunnels of the Under-Empire. In the intervening years, some escaped altogether, but a few remained behind to hunt their Skaven creators. It is rumoured that one or two exceptionally talented Master Moulders have managed to tame a handful of the creatures, but very few Skaven believe it.</p><p>Wolf Rat are distinctive creatures, blending the appearance of both Rats and Wolves. Covered in a thick pelt of grey fur flecked with white, they have shorter legs than their Wolf ancestors, keeping them low to the ground and suggesting that they are always ready to pounce. Their tails are long, pale, and naked, and they have broad, rat-like heads with sharp, yellow canine teeth.</p><p>Wolf Rat are normally encountered in packs of 310 individuals, but large packs can number as many as 20.</p></section>"
},
"Vengeful Ghost": {
"name": "Vengeful Ghost",
"description": ""
},
"Blight-King": {
"name": "Blight-King",
"description": "<section id=\"secret-a5fAx6ICYL2fjDqv\" class=\"secret\"><p>The Blightkings are the current masters of @UUID[JournalEntry.rqrR6qIIFQPB9GD8]{Brass Keep}, holding out in hope that the forces of Chaos will again swarm them Empire. On that day the gates of Brass Keep will be thrown open, and a plague erupt forth that will surely end the Empire at last.</p></section>"
},
"The Rat": {
"name": "The Rat",
"description": "<section id=\"secret-KGvWUjJuPq3SLEwF\" class=\"secret\"><p>@Actor[KFH0AfMtMRGNUU3b]{Skrittar&rsquo;s} two-headed rat is a little smarter than your average rodent &mdash; after all, two heads are better than one. Despite this, it remains little more than a wild beast, quiet only in its master&rsquo;s lap &mdash; mostly because it understands that it will be fed. Away from its master, or if it gets too hungry, the thing quickly starts nipping at anyone that comes near. It associates the smell of Humans and Dwarfs with food.</p></section>"
},
"Mila Raast": {
"name": "Mila Raast",
"description": ""
},
"Heimrad Gaffel": {
"name": "Heimrad Gaffel",
"description": ""
},
"Scrak Fangsnapper": {
"name": "Scrak Fangsnapper",
"description": "<section id=\"secret-jLAhwL3rRag7lc19\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.0D5Zl9iEtMZYKEnK]{Clans Mors}</p><p>Scrak Fangsnapper is a much more accomplished Skaven warrior than his position at the head of a pack of Clanrats might first suggest. Two key aspects led to Scraks apparently humble position. Firstly the Fangsnappers, like many of Clan Morss soldier Skaven, are rather more accomplished and tenacious than their peers. Secondly, Fangsnapper, whilst fierce, is canny enough to know that if he keeps his head down and underplays his hand, he will likely escape the jealous, beady eyes of accomplished chieftains in the City of Pillars, in particular Warlord Queek Headtaker, who is famously intolerant of anyone who might prove a rival.</p></section>"
},
"Starved Clanrats": {
"name": "Starved Clanrats",
"description": "<section id=\"secret-Lfsodu6tuloj8GW2\" class=\"secret\"><p>These are wretched creatures, weakened by hunger and weaponless. Each one has the characteristic piebald fur of Clan Mange, under all the blood and excrement. They have eaten their leather armour and chewed at their weaponry into uselessness.&nbsp;</p></section>"
},
"Hildegund Froiz": {
"name": "Hildegund Froiz",
"description": ""
},
"Katarina Todbringer": {
"name": "Katarina Todbringer",
"description": ""
},
"Clan Mange Stragglers": {
"name": "Clan Mange Stragglers",
"description": ""
},
"Giuseppe the Dog": {
"name": "Giuseppe the Dog",
"description": "<section id=\"secret-43IKRtMonAqYSrVW\" class=\"secret\"><p>Giuseppe is a Tilean Manhound, a vicious terrier-like brute bred for mayhem. He is completely loyal to @Actor[comd8h9fa4Kl0D4P]{Claudia} and attacks in a frenzy when given a verbal or hand signal. Giuseppe is midnight black, wears a spiked collar, and has ugly scars on his back gained from many previous combats.</p></section>"
},
"Bahrs Enhanced Zombies": {
"name": "Bahrs Enhanced Zombies",
"description": ""
},
"Clan Eshin Infiltrator": {
"name": "Clan Eshin Infiltrator",
"description": "<section id=\"secret-4mqIlEn0Yoy644GU\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.nMGc3gSeO4HsP3sU]{Clan Eshin}</p><p>The Skurry Stabbers, and Clan Treecherik more generally, provide a useful and unknowing service to Clan Eshin. Their reputation for infighting and endless internal intrigue provides the perfect smokescreen for Clan Eshins assassins to infiltrate Treecheriks ranks to move about Skavendom unnoticed. Alliances shift within Clan Treecherik so quickly and fluidly that few notice one more or one less warm body in their midst, and so these agents of Clan Eshin are rarely remarked upon by @Actor[u66iYrXRTW15bkTI]{Clan Treecheriks Clanrats}. These assassins bide their time, awaiting the perfect moment to leap from the ranks and bury their blade in whatever enemy target, Skaven or otherwise, the clan has marked for death.</p></section>"
},
"Grand Vizier Bhar": {
"name": "Grand Vizier Bhar",
"description": ""
},
"Hissing Heinrich": {
"name": "Hissing Heinrich",
"description": ""
},
"Scuttlescree": {
"name": "Scuttlescree",
"description": ""
},
"Maliss Manrack": {
"name": "Maliss Manrack",
"description": "<section id=\"secret-u5B42V8Zww4aqMm9\" class=\"secret\"><h4>Maliss Manrack, Bronze-Finger</h4>\n<p>Maliss has replaced several parts of his body with Warpstone-powered prosthetics. His left leg is a clanking iron contraption which vents green steam from time to time, and patches of fur are covered with metal plates. Most notable is the prosthetic finger on his right hand, earning him the name, Bronze-Finger. His face is scarred, with one milky-white eye, which Maliss idly scratches. He speaks in the third person.</p>\n<p>Maliss is a calculating and cruel taskmaster, eager to see his plans acted upon, and will not suffer excuses or fools. His megalomania makes him prone to outbursts, rants, and bouts of destructive depression if his plans are hindered in any way. If the Moonbreaker scheme works, he believes that no Skaven in the Under-Empire will deny his right to ruling the Council of Thirteen. Success is so close that he can almost taste it&hellip;</p></section>"
},
"Treecherik Clanrat": {
"name": "Treecherik Clanrat",
"description": "<section id=\"secret-iD5WsBbTv3BnCTOl\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.nMGc3gSeO4HsP3sU]{Clan Eshin}</p><p>Clan Treecheriks Clanrats are more prone to infighting than most Skaven, which is to say they are very prone to it indeed. They are also particularly stealthy by Skaven standards, preferring to keep to the shadows and strike only when their foe is at a disadvantage. The brutal nature of life in Clan Treecherik means that by necessity most are more observant and quicker to react then their kin. Almost any extended fight they become involved in results in at least one fatal tussle between supposed comrades as one grudge or another is put to rest in the heat of battle.</p></section>"
},
"Great Pox Rat": {
"name": "Great Pox Rat",
"description": "<section id=\"secret-kt66y47TbI9plFpM\" class=\"secret\"><p>To engorge a Giant Rat to even further mass and obesity requires a Master Moulder of extraordinary talents, and the right blend of growth agents and hide-grafts. Great Pox Rats are abhorrent, bloated vermin the size of a large pony, only much wider. They are covered with mangy fur overtaken by patches of poxes and dripping lesions. A Great Pox Rat&rsquo;s filth-encrusted mouth is filled with needle-sharp teeth, sabre-like incisors, and yet-to-be-discovered diseases. Once astride the heavily bloated Great Pox Rat, a Warlord can rightfully twitch his tail in pride, for surely none would be so foolish as to challenge such a mighty personage.</p></section>"
},
"Turntail Clanrat": {
"name": "Turntail Clanrat",
"description": "<section id=\"secret-BjoCzj4FI9bj9ncZ\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.SJRe53QCz0UDC1Dn]{Clan Skyre}</p><p>The Turntails have an undeserved reputation for competence among their fellows, which lends them something approximating respect amongst the Skaven. In fact, the average Turntail Clanrat is constantly on the lookout for someone else who might serve to fail or perish in their place. They think nothing of shoving their fellows into the path of danger if it means they might survive, and have been known to set fire to entire buildings rather than clear out a single enemy soldier. This propensity for terribly disproportionate responses to perceived threats ironically makes the Turntails rather more dangerous than the average Clanrat.</p><p>The Turntails have been equipped with a variety of Clan Skryre weapons, and for every five Clanrats there will be one weapon crew with a @Item[HQM0iMWhDmw62ggb]{Doomrocket} or @Item[ubrhmYFH3bNl31Qi]{Warpfire thrower}.</p></section>"
},
"Erich Kalzbad": {
"name": "Erich Kalzbad",
"description": ""
},
"Janna Eberhauer": {
"name": "Janna Eberhauer",
"description": ""
},
"Klik Rustclaw": {
"name": "Klik Rustclaw",
"description": "<section id=\"secret-SsUeDjMvQSa1Ptph\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.uwpDJeDpMAMVqSaR]{Clan Rictus}</p><p>Among the typically skittish and restless Skaven, Klik Rustclaw is something of an anomaly. The sizable Stormvermin remains calm and relatively composed in situations that would send other Skaven into a frenzy of killing, or scurrying to their burrows. Klik has garnered a reputation for long periods of quiet observation punctuated by moments of intense violence. Most of his rivals looking to lead the Deathvermin are aware that Warlord Doomclaw is somehow displeased with their Claw. This has left most happy to await whatever misfortune the clan leadership intends to visit upon Klik before they seize leadership for themselves. For his part, Klik naively believes his service to Skavendom is valued, and the increasingly lethal situations he is sent into to be a sign of the faith Clan Mors puts in the Deathvermin.</p></section>"
},
"Master Moulder Wrakrennch": {
"name": "Master Moulder Wrakrennch",
"description": "<section id=\"secret-WVwmd9N9rhPncsdL\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder Monstrosities}</p><p>The Master Moulders of Clan Moulder inspect the impact of their creations and find inspiration on how to make them even more deadly. Their presence instils a great deal of fear and discipline in their minions, and even the most powerful Rat Ogres shy away from these vicious Skaven, a clear testament to their great skill at inflicting pain.</p></section>"
},
"Hannes": {
"name": "Hannes",
"description": ""
},
"Thugs": {
"name": "Thugs",
"description": ""
},
"Turntail Poisoned Wind Globadiers": {
"name": "Turntail Poisoned Wind Globadiers",
"description": "<section id=\"secret-8QNkzCLs8RBBU9x9\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.SJRe53QCz0UDC1Dn]{Clan Skyre}</p><p>The concept of training is very loose amongst the Skaven, and the Poisoned Wind Globadiers of the Turntails are hardly an exception. In fact, most Skaven volunteer for the position solely because it is one of the few roles that guarantees access to a precious gas mask. So protected, they are not shy about using their weaponry and think nothing of throwing globes into a crowd of allies and enemies alike.</p></section>"
},
"Claudia Carbonetti": {
"name": "Claudia Carbonetti",
"description": ""
},
"Chieftain": {
"name": "Chieftain",
"description": "<section id=\"secret-432u8meESgelUVST\" class=\"secret\"><p>@Actor[dmJK7e89ck94VrCZ]{Chieftains} are veteran Skaven warriors who are employed by the Warlords to lead larger raiding parties and even small armies. They command the lesser Skaven through strength and fear, rather than inspired leadership. |</p></section>"
},
"Eunice Hasche": {
"name": "Eunice Hasche",
"description": ""
},
"Jannick Warsteiner": {
"name": "Jannick Warsteiner",
"description": ""
},
"Clawleader Rikkhin": {
"name": "Clawleader Rikkhin",
"description": "<section id=\"secret-32DMMkYwDoCQEjAN\" class=\"secret\"><p>Rikkhin is dishevelled and scratched, but held onto his leather armour and helmet. He has piebald fur.</p></section>"
},
"Fleer Twitchkill": {
"name": "Fleer Twitchkill",
"description": "<section id=\"secret-ILlAk4lZqXRP3LJZ\" class=\"secret\"><h3>The Assassin</h3><p>Master Assassin Fleer Twitchkills destiny was altered long ago when chance (and a Grey Wizard target) led him to acquiring a curious artefact of living Ulgu cloth a literal @UUID[.Item.xnqrwPVhXNZo1YyM]{Shadow Cloak}. With his semi-parasitic cloak enhancing his formidable skills, Fleer is a deadly foe that most never see coming. He is a controlled, dispassionate killer, calculating what move or stratagem is the most effective. If he has a flaw, it is a tendency to underestimate lesser species — everyone not Skaven.</p><p>Fleers throwing blades are tri-bladed. His sword, if looked at from the point, forms the Great Skaven Sigil, hence the triangular blade. He carries a variety of blades, including two coated with Black Lotus but can only throw one poisoned blade during an attack due to being cautious to not cut himself. All of his blades are made of a warpstone-alloy; targets damaged by them must make a @Corruption[minor]{Minor Corruption Test}.</p></section>"
},
"Scathe The Tainted": {
"name": "Scathe The Tainted",
"description": ""
},
"Yellow Fang Spy": {
"name": "Yellow Fang Spy",
"description": "<p>@UUID[JournalEntry.VQnLCPCECyNBqnOL]{The Yellow Fang}</p>"
},
"Middenheim Sewer Jack": {
"name": "Middenheim Sewer Jack",
"description": ""
},
"Gottfried Jarmund": {
"name": "Gottfried Jarmund",
"description": ""
},
"Knud": {
"name": "Knud",
"description": "<section id=\"secret-YP3eZPmhCUK6CNEr\" class=\"secret\"><p>These toughs are freelance legbreakers, hired via @Actor[comd8h9fa4Kl0D4P]{Claudia&rsquo;s} contacts with @UUID[Compendium.wfrp4e-middenheim.journals.Liw9HcyJnHbLZevz.JournalEntryPage.hPDxL1zqTubGKiVH]{Edam Gouda}. None are particularly innovative, and none would risk their neck to save another. Knud is 5&rsquo;10&rdquo; and blond.</p></section>"
},
"Snake": {
"name": "Snake",
"description": ""
},
"Ulrich Schutzmann": {
"name": "Ulrich Schutzmann",
"description": ""
},
"Theodor": {
"name": "Theodor",
"description": "<section id=\"secret-DKJ7teG3jS9vkJHw\" class=\"secret\"><p>Theodor&rsquo;s job is to run the warehouse and get @Actor[Sy0829M1A3fxm57R]{Bhar} what he wants. He corrals the @Actor[Qqb8P2q29vGNUMQt]{Yard Zombies} in the basement cold storage during the day, bringing them out after hours.</p></section>"
},
"Snikkit": {
"name": "Snikkit",
"description": ""
},
"Brute, Force, And Bettë": {
"name": "Brute, Force, And Bettë",
"description": ""
},
"The Hellbeast of Seep-Gore": {
"name": "The Hellbeast of Seep-Gore",
"description": "<section id=\"secret-AvvDMHeRR48TT4a9\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder Monstrosities}</p><p>Clan Gritus have become so successful preying on weakling clans that, in recent years, they have amassed a large surplus of wealth. The clans chieftains have traded chests filled with Warpstone and commissioned the Master Moulders of Hell Pit to create a hideous creature of unparallelled size and ferocity — the Hellbeast of Seep-Gore. With it Clan Gritus plan to attack and slaughter their former masters, @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.0D5Zl9iEtMZYKEnK]{Clan Mors}; the time is almost at hand. </p></section>"
},
"Abyssal Terror": {
"name": "Abyssal Terror",
"description": "<section id=\"secret-zoKFPQsBTCxZyYHi\" class=\"secret\"><p>Created from the skin, bones and putrid flesh of an assortment of creatures, @Actor[r4AUsjsfOL9HW8lO]{Gr&auml;ber&rsquo;s} Abyssal Terror is his most prized creation. It shrieks dreadfully as it carries him aloft, and mounted on it the necromancer feels even more invulnerable than usual.</p></section>"
},
"Horse Captain Tylik": {
"name": "Horse Captain Tylik",
"description": ""
},
"Plague Rat": {
"name": "Plague Rat",
"description": "<section id=\"secret-DBY9iycpNB9DV7tX\" class=\"secret\"><p>The Skaven of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.GQQbb7KIhgkHDNn7]{Clan Pestilens}, knowing that rats are carriers of disease, bred a special type of rat specifically to spread their most virulent plagues. These warped and mutated rats have a ravenous appetite, reproduce at a horrific rate, and carry all manner of plagues. Plague Rats are thankfully rare, and once a food source is exhausted, they turn on each other until none remain.</p><p>Plague Rats look like large rats with patchy brown fur and diseased skin. Their snouts drip orange filth, spilling contagion wherever they go. Worse, most of these creatures suffer from the ravages of whatever disease they carry, and may be missing legs, paws, and more.</p></section>"
},
"Veronika Troger": {
"name": "Veronika Troger",
"description": ""
},
"Stormvermin Fangleader": {
"name": "Stormvermin Fangleader",
"description": "<section id=\"secret-tBL8RsclBLSSbZcF\" class=\"secret\"><p>@Actor[DcBGKJTI6xFzE4PK]{Stormvermin} are stronger, better trained and equipped than Clanrats, and their Fangleaders can be frightening opponents.</p></section>"
},
"Purple Hand Cultist": {
"name": "Purple Hand Cultist",
"description": ""
},
"Dierk Vormann": {
"name": "Dierk Vormann",
"description": ""
},
"Jan Guterwass": {
"name": "Jan Guterwass",
"description": ""
},
"Deathvermin Stormvermin": {
"name": "Deathvermin Stormvermin",
"description": "<section id=\"secret-RUGGB6QYBNE7h46b\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.uwpDJeDpMAMVqSaR]{Clan Rictus}</p><p>Black-furred and heavier and stronger than the average Clanrat, Stormvermin are the core of any sizable Skaven force. Clan Rictuss Stormvermin are the envy of most other clans. They are disciplined, loyal (up to a point), and vicious when backed into a corner. Their armour is the bane of those who oppose them, and the Deathvermins many victories have allowed @Actor[ZXDEMbc4zpo2QeBA]{Klik} to outfit them in the finest leathers, mail, and plate armour that Skavendom can produce.</p></section>"
},
"Alphonse Hercules de Gasgoigne": {
"name": "Alphonse Hercules de Gasgoigne",
"description": ""
},
"Hans Gräber": {
"name": "Hans Gräber",
"description": ""
},
"Emmiline von Kärzburdger": {
"name": "Emmiline von Kärzburdger",
"description": ""
},
"Wilhelm Koch": {
"name": "Wilhelm Koch",
"description": ""
},
"Clanrat Clawleader": {
"name": "Clanrat Clawleader",
"description": "<section id=\"secret-13TGOBvEIvXe6aMe\" class=\"secret\"><p>Skaven @Actor[CegfesYJax9LhoYz]{Clanrats} are poor warriors. They avoid direct combat whenever possible, and prefer to attack from hiding with as many of their kin as they can muster &mdash; to Skaven there is no such thing as a fair fight. After an attack, they may slink away at the earliest opportunity. In order to keep the Clanrats in line, they are sometimes led into battle by Clawleaders, who happily kill any Skaven that refuse to fight.&nbsp;</p></section>"
},
"Stabb-Stabb": {
"name": "Stabb-Stabb",
"description": ""
},
"Hetri Bittercrag": {
"name": "Hetri Bittercrag",
"description": "<section id=\"secret-kZ1Y2gHlbX0ATxSO\" class=\"secret\"><p>If Hetri was in better health, her shoulder-length brown curls and rosy cheeks would be full of life. Only her hazel eyes betray a sense of who she was before becoming a prisoner. She has missing teeth, scratches and scabs on her skin, cracked lips, and her hands are worn and peeling. She is dressed in nothing more than a rag, offering her some modesty, but little warmth. As she speaks she wheezes, becoming breathless and tired.&nbsp;</p></section>"
},
"Rat Ogre Bonebreaker": {
"name": "Rat Ogre Bonebreaker",
"description": "<section id=\"secret-A3ZnYBGMLP8r4wPs\" class=\"secret\"><p>The Rat Ogre Bonebreaker is one of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulders} specially engineered variant breeds. The Bonebreaker strain is created by taking an augmented Rat Ogre and submerging the stitched monstrosity in a vat of growth agents for months. It takes thousands of slaves dying horrible deaths to produce enough growing juices to fill the vat, but the cost is easily offset by the asking price for the muscle-bound behemoths. </p><p>When it emerges from its forced chemical immersion, the Bonebreaker is a prodigiously proportioned @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogre}, so bulked out that its upper body is hunched over, straining to contain such massed brawn. A braced platform, strapped or bolted on to the creatures back, allows a Warlord to ride atop the beast, becoming as pride-swollen as the Bonebreaker is musclebound.</p></section>"
},
"Martina Kurtz": {
"name": "Martina Kurtz",
"description": ""
},
"Clan Mors Clanrat": {
"name": "Clan Mors Clanrat",
"description": "<section id=\"secret-7YvIvbenW1XAbv5I\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.0D5Zl9iEtMZYKEnK]{Clans Mors}</p><p>Fangsnappers Clanrats are battle-hardened veterans of countless engagements in the Undercity of the City of Pillars. They are practised in the use of their spears and watch one anothers backs with a diligence that is rarely found in Clanrat regiments. They have drilled extensively together, and unwary foes who are used to the more haphazard form of combat practiced by most Skaven are often taken unawares by a carefully timed spear-thrust.</p></section>"
},
"Ilona": {
"name": "Ilona",
"description": "<section id=\"secret-O8UstEfNOaJW1jqJ\" class=\"secret\"><p>These toughs are freelance legbreakers, hired via @Actor[comd8h9fa4Kl0D4P]{Claudia&rsquo;s} contacts with @UUID[Compendium.wfrp4e-middenheim.journals.Liw9HcyJnHbLZevz.JournalEntryPage.hPDxL1zqTubGKiVH]{Edam Gouda}. None are particularly innovative, and none would risk their neck to save another. Ilona is 5&rsquo;5&rdquo;.</p></section>"
},
"Gaius Stummzunge": {
"name": "Gaius Stummzunge",
"description": ""
},
"Raina Müs": {
"name": "Raina Müs",
"description": ""
},
"Gimbrin Flintbeard": {
"name": "Gimbrin Flintbeard",
"description": "<section id=\"secret-pMAsYGowFUCtuzaC\" class=\"secret\"><p>Gimbrin Flintbeard, a long-dead Dwarf king, has been roused from his slumber by the outrage visited upon his hold by the invading Skaven &mdash; and perhaps (although he would take the suggestion very ill) by the magical energies of the Warpstone they brought with them. This magical influence might explain why, in contrast to the kind of @UUID[Compendium.wfrp4e-core.actors.GgSxlomoV220kd3G]{Ghost} described in the WFRP rulebook, Gimbrin retains all his mental faculties and memories from life. If not, then perhaps Dwarf stubborness is to blame.</p>\n<p>He wanders the less-populated parts of the hold, preying upon lone Skaven and small packs, occasionally popping out of a wall to scare the nearby ratmen. But &mdash; much to his chagrin &mdash; Gimbrin knows better than to expose himself to spells or enchanted weapons by fighting openly. In fact, his translucent cloak sports a large, ragged hole from an early encounter where overconfidence nearly led to his ruin.</p>\n<p>Despite this, or perhaps because of it, Gimbrin is obsessed with ridding his hold of the Skaven. If he happens across the Characters, he attaches himself to them, lecturing constantly on the outrage done to his hold and the need to exterminate the Skaven to the last. If handled badly, he sulks, grumbles, and plays tricks, hampering everything the Characters try to do that &mdash; in his opinion &mdash; is not directly related to purging the Skaven from his home. This might include attempts to use cowardly stealth instead of headstrong valour.</p>\n<p>Apart from the fact that he is a pale, translucent blue-green, Gimbrin looks very much like a stout but elderly Dwarf with a fine braided beard. He is richly dressed, wears a crown on his head, and carries a rune-carved great axe of the finest make. Like the king himself, his magnificent wargear is ethereal, nothing more than his memories of those possessions that still lie in his tomb along with his crumbling bones, many levels below the floor of the hold.</p></section>"
},
"Packmaster": {
"name": "Packmaster",
"description": "<section id=\"secret-TBNz0OLEyExaIe9u\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder Monstrosities}</p><p>Packmasters goad packs of Clan Moulder war-beasts into enemy ranks. They are notorious for their skill with the whip, a weapon that they learn to use with unparallelled ability. The Packmasters intelligence coupled with their creatures ferocity is a dangerous combination.</p></section>"
},
"Behram Gundarson": {
"name": "Behram Gundarson",
"description": ""
},
"The Beast": {
"name": "The Beast",
"description": "<section id=\"secret-XjE3HCuyST0MAqBU\" class=\"secret\"><p>The Beast&rsquo;s hindquarters are coloured like the skin of a leopard. Its left wing has been seared in half, with a spur of charred bone exposed. A charred, gaping hole is clearly visible in its side, just beneath where the wing joint connects to the body. About the hole are a ring of flailing tendrils, gleaming eyes, and jutting teeth. Mottled scaly skin, like&nbsp; that of a snake, creeps far out across its flanks like a spreading stain from the burned hole. Whenever the Beast screams the wound also moans in unison, causing cracks to appear in the burnt flesh that weep clear fluid. As opponents draw near, a snake-like tongue covered with sharp tiny barbed-fangs shoots out of the Beast&rsquo;s wound to ensnare prey and drag them to it.</p>\n<p>Should the Characters succeed in killing the beast, if they study the mutated wound, they can clearly see that it is surrounded by heavily burned flesh that glistens with a greenish tinge.&nbsp;</p></section>"
},
"Karl Zeigenalter": {
"name": "Karl Zeigenalter",
"description": ""
},
"Acolyte": {
"name": "Acolyte",
"description": "<section id=\"secret-IjWGlNF4Z7O5UpTE\" class=\"secret\"><h4>Acolytes &mdash; Four Dilettante Ruffians</h4>\n<p>These cultists are getting their kicks tonight by playing the part of street thugs.</p></section>"
},
"Krat Snagglefang": {
"name": "Krat Snagglefang",
"description": "<section id=\"secret-yfxYZm7aBlJmL9xj\" class=\"secret\"><p>Snagglefang is a Skaven with a bone to pick with Skavendom at large. The bone is a sharpened femur taken from the last of @Actor[UUYKmNFjiMe4hw4j]{Manrack&rsquo;s} apprentices, whose untimely death quite conveniently opened a more senior position for Krat. The Engineer is determined to prove his worth to Mallis, whom he views with a mixture of admiration and outright jealously. @Actor[wTnmaQSzzxrGKUUu]{The Griffon}, he knows, is just the start of something so much bigger.</p></section>"
},
"Garrison Soldiers": {
"name": "Garrison Soldiers",
"description": "<section id=\"secret-uoAugtEVTotv4wcO\" class=\"secret\"><p>The soldiers of the picket garrison are irritable and unmotivated at the best of times, and the Characters&rsquo; arrival has left them grumpier than usual. That said, they are good stolid Middenlander folk. Though they are both Sigmarites and Ulricans, there has been little tension between the followers of the two gods, as they are united in their desire to defy the dark forces in Brass Keep.&nbsp;</p></section>"
},
"Gristl Twitchslice": {
"name": "Gristl Twitchslice",
"description": "<section id=\"secret-R0I9nXHjPZemzL9J\" class=\"secret\"><p>@UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.uwpDJeDpMAMVqSaR]{Clan Eshin}</p><p>Being the leader of the Skurry Stabbers is an unwelcome position in most ways, but Gristl intends to use it to his benefit. If he can prove himself for a little longer — say, perhaps a week — then he may impress his betters, perhaps even those in Clan Eshin proper. Once he has gained their favour, Gristl intends to take their place in the traditional Skaven manner — stabbing them in the back and moving in to their lair.</p></section>"
}
}
}

View File

@ -0,0 +1,563 @@
{
"label": "Items (Le Rat Cornu)",
"entries": {
"Warp-grinder": {
"name": "Warp-grinder",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>The Warp-grinder is an experimental Skaven device for speedy excavation. It can cut through the hardest rock formations in a matter of moments. It is powered by Warpstone, and thus potentially very unstable. The Warp-grinder is a @Corruption[Major]{Major Corrupting Influence}.</p><p>The Warp-grinder projects a flickering arc of green-black dark magic that rips through everything it touches. It consists of a Warpstone-tipped staff connected to a brass-jacketed Warpstone condenser by a tangle of hoses and wires.</p><p>It requires a crew of two: one to carry the condenser and one to operate the staff. The Warp-grinder can cut a 5 ft diameter tunnel through most kinds of rock at a Movement rate of 2. While it was not designed as a weapon, it can be deadly at short range. Of a two-Skaven crew, the one with the staff can attack with the Warp-grinder, and the Skaven with the condenser uses a hand weapon. Enc is shared between the crew.</p>",
"special": "@Corruption[Major]{Major Corrupting Influence}"
},
"Skitterleap (Plague)": {
"name": "Skitterleap (Plague)",
"description": "<p>With a sound of inrushing air and a puff of brimstone-scented smoke, you teleport yourself or one ally you can touch to any location within Willpower yards. If targeting an unwilling target, resolve the touch attempt using the rules for casting a touch spell in combat (see @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR]{Magic Rules}), and the victim may make a <strong>Difficult (&ndash;10) Cool</strong> Test to change their destination by +SL yards. The target must be Average size or smaller. You must be able to see the destination, and this location must be free of objects and creatures or the spell fails.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Instantané"
},
"Rat Thrall": {
"name": "Rat Thrall",
"description": "<p>You summon an ordinary brown rat. For the next [[/br 1d10]] hours, you may communicate with the rat as if you shared a common language, and it must obey all of your commands even if they would cause its own death. Rat thralls can fetch small objects, gnaw through ropes, and other simple tasks that an ordinary rat could perform, but such requests are limited by the rat&rsquo;s animal intelligence.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>",
"durationValue": "10 heures"
},
"Snare-Net": {
"name": "Snare-Net",
"description": "<p><strong>Availability:</strong>&nbsp;Eshin and allied clans only</p>\n<p>Snare-nets are strong but lightweight nets covered in hooks, used by Gutter Runners to capture prisoners alive or to entangle and slow opponents.</p>\n<p>A Snare-net causes twice the normal number of @Condition[Entangled] Conditions.</p>",
"special": ""
},
"Pavise": {
"name": "Pavise",
"description": "<p>This large shield is designed to protect the @UUID[Compendium.wfrp4e-horned-rat.items.lP0b4ATxULZBpIvD]{Warplock Jezzail} crews and other small-crewed weapons from enemy fire. It has an Encumbrance of 4, and instead of acting like a normal Shield it makes all ranged attacks targeting the crew <strong>Hard (&ndash;20)</strong>.</p>",
"special": ""
},
"Death Globe": {
"name": "Death Globe",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>This is a Poisoned Wind Globe of an even more potent variety, able to release great volumes of deadly gas. It is identical to a @UUID[Compendium.wfrp4e-horned-rat.items.YnFYheNBrpDmDtZ3]{Poisoned Wind Globe} except that its cloud is twice as big, targets must pass a <strong>Hard (20) Toughness </strong>Test to resist its effects, and those who fail lose [[/r 1d10 # Wounds]] Wounds, modified by Toughness Bonus but not by Armour.</p>",
"special": ""
},
"Warp Star Infusion": {
"name": "Warp Star Infusion",
"description": "<p>You enchant a number of Throwing Stars equal to your Willpower Bonus, imbuing them with the foul essence of the warp. A target wounded by one of these Stars must make a <strong>Hard (&ndash;20) Toughness</strong> Test or suffer additional Wounds equal to your Willpower Bonus, ignoring armour and Toughness Bonus.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Favour of the Horned Rat": {
"name": "Favour of the Horned Rat",
"description": "<p>You gain an additional Fortune Point for the duration of the spell. You may only benefit from this spell once for every 13 hour period. Attempting to use this spell again before the full 13 hours have passed draws the disfavour of the Horned Rat — the effects of this remain up to the GM.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>",
"durationValue": "13 heures"
},
"Warp-Power Accumuluator": {
"name": "Warp-Power Accumuluator",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>A @UUID[Actor.KAB3UZ20z9m8fUQ3]{Warlock-Engineer} equipped with a supercharged Warp-power Accumulator increases the amount of Warp energy funnelled into any Warp Lightning spells he casts. When calculating Success Levels for the spell, you may reverse the dice used for the Casting Test if this result would be better.</p>\n<p>However, if you miscast Warp Lightning when using a Warp-Power Accumulator, the device begins to overload in addition to the usual effects of the miscast. Unless the Warlock Engineer can shut the accumulator down on the next turn, which requires a <strong>Hard (-30) Dexterity </strong>Test to access the poorly placed emergency shut off, it explodes dealing [[/r 3d10 #Damage]] Damage, reduced by Toughness Bonus and armour, to everyone within 3 yards, and counts as a @Corruption[moderate]{Moderate Exposure to Corruption} to everyone within 5 yards.</p>"
},
"Beast-Prod": {
"name": "Beast-Prod",
"description": "<p><strong>Availability:</strong> Moulder and allied clans only</p><p>This barbed prod is used primarily for herding @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres} and other @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder} creations, but at need a @UUID[Actor.vqKiWF0OuVwTnARC]{Packmaster} will turn its magical energy upon an enemy. It requires two hands and does damage as a Halberd, but ignores all armour.</p>",
"special": ""
},
"Death Frenzy (Ruin)": {
"name": "Death Frenzy (Ruin)",
"description": "<p>You fill a Skaven with a horrible ravenous hunger, causing foam to fleck their mouth and their eyes to roll madly in their head. Your target becomes subject to @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell. Unwilling targets may attempt to resist these effects by making a <strong>Challenging (+0) Cool</strong> Test. Those that succeed suffer 1 Wound as they gnaw on their own extremities to distract from the spell&rsquo;s call to violence.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Poisoned Wind Mortar": {
"name": "Poisoned Wind Mortar",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>The Poisoned Wind Mortar allows a weapons team to fire a weightier @UUID[Compendium.wfrp4e-horned-rat.items.YnFYheNBrpDmDtZ3]{Poisoned Wind Globe} to a range greater than a lone Globadier could hope to achieve. Hurting the enemy without risking one&rsquo;s own fur is always an appealing idea to Skaven. This weapon requires a crew of two: a trained Bombardier to fire it supported by a Crewvermin loader.</p>",
"special": "min. range 20"
},
"Old Guard": {
"name": "Old Guard",
"description": "<p>@UUID[Compendium.wfrp4e-horned-rat.journals.bmuHnv7PgHJ54BML.JournalEntryPage.DHz1ZX3hPihLzJOf]{Ironbreaker}</p>",
"trappings": [
"Unit of Ironbreakers",
"Weapon Bearing a Master Rune"
]
},
"Ghostly Flame": {
"name": "Ghostly Flame",
"description": "<p>You conjure a small blob of glowing green fire out of thin air, dripping viscous fluid as it burns. On subsequent turns, you may end this spell by using your action to hurl the fiery mess at an opponent. Use Ranged (Throwing) and treat the projectile as having Damage equal to your Strength Bonus plus Willpower Bonus. Otherwise, this petty spell generates light equivalent to a torch and remains for one hour before sputtering out. </p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>",
"durationValue": "1 heure"
},
"Veil of Flies": {
"name": "Veil of Flies",
"description": "<p>With a curse and a flailing of your arms, you summon a cloud of gnats and biting flies. They swarm about you, filling the air in every direction for a distance equal to your Willpower Bonus in yards. The swarm moves with you for as long as the spell is in effect. Creatures other than yourself within the swarm suffer a 20 penalty to all Tests from the distraction. In addition, the cloud makes it hard for enemies to see you, imposing a further 20 penalty to all ranged attacks against you.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Warplock Pistol": {
"name": "Warplock Pistol",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>The Warplock Pistol fires pellets of Warpstone, with a longer range than a blackpowder pistol. If a Warplock Pistol attack results in a Fumble, roll [[/br 1d10 #Fumble]]. On a result of 1, the pistol blows up in the wielders hand, destroying itself in a Blast 1 explosion dealing the same Damage as a successful shot. On a result of 210, roll on the @Table[oops]{Oops!} Table.</p>",
"special": ""
},
"Flensing Ruin": {
"name": "Flensing Ruin",
"description": "<p>Green ribbons of warp-energy tear the flesh from the target&rsquo;s bones. This is a <em>magic missile</em> with a Damage of +4 which ignores both armour and Toughness Bonus.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Instantané"
},
"Musk of Terror (Ruin)": {
"name": "Musk of Terror (Ruin)",
"description": "<p>You summon a large cloud of choking musk. Any creature within the cloud is exposed to a @Terror[1]{Terror (1)} effect or @Terror[2]{Terror (2)} for Skaven as the deadly musk fills their minds with thoughts of fear. Victims perceive the caster as the source of this Terror.</p><p><strong>Lore:</strong></p><p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p><p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p><p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p></p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Death Frenzy (Stealth)": {
"name": "Death Frenzy (Stealth)",
"description": "<p>You fill a Skaven with a horrible ravenous hunger, causing foam to fleck their mouth and their eyes to roll madly in their head. Your target becomes subject to @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell. Unwilling targets may attempt to resist these effects by making a <strong>Challenging (+0) Cool</strong> Test. Those that succeed suffer 1 Wound as they gnaw on their own extremities to distract from the spell&rsquo;s call to violence.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Armour of Darkness": {
"name": "Armour of Darkness",
"description": "<p>You solidify the shadows around your body. In addition to making you harder to see in low-light conditions, this shadow armour also protects you from harm. You gain an additional 1 AP to each location, and a +20 bonus to any Stealth Tests you make in dim light. </p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale minutes"
},
"Howling Warpgale": {
"name": "Howling Warpgale",
"description": "<p>You gesture twitchingly to the skies and fierce hurricane gales begin to swirl around you, filling a radius equal to your Willpower in yards. Enemies cannot fly in the howling winds, and ranged attacks into or out of the affected area suffer a 10 penalty. Your allies are unaffected by either effect as you divert the unnatural winds around them.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Vermintide (Plague)": {
"name": "Vermintide (Plague)",
"description": "<p>You summon a swarm of rats that appear next to you and move as you direct, attacking any creature (except you) they encounter. You do not need to spend your action directing the swarm &mdash; it responds to any squeaked command readily. However, after Willpower Bonus rounds have elapsed, you lose control of the swarm. Thereafter, it moves about at random, attacking any creature it encounters.</p>\n<p>If the rat swarm encounters a creature, the rats scurry across its lower extremities biting and scratching furiously, inflicting [[/r 1d10 #Wounds]] Wounds to each non-prosthetic leg a creature has. This Damage is reduced by Toughness Bonus, but not armour (the rats scuttle inside of clothing and armour with alarming skill). The rats climb over any object less than 1 yard tall to reach their victims.</p>\n<p>The swarm can be destroyed by any area of effect attack, but is immune to regular attacks &mdash; a sword blow or stomped boot will kill a rat or two, but more emerge to take their place. While not under the direct control of the caster, the swarm will not attack victims wielding a torch or other sizable open flame if another target is available, and will avoid targets inflicted with an @Condition[Ablaze] Condition entirely.</p>\n<p>After the spell ends, the rats disperse.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de 2 × Willpower rounds"
},
"Vermintide": {
"name": "Vermintide",
"description": "<p>You summon a swarm of rats that appear next to you and move as you direct, attacking any creature (except you) they encounter. You do not need to spend your action directing the swarm &mdash; it responds to any squeaked command readily. However, after Willpower Bonus rounds have elapsed, you lose control of the swarm. Thereafter, it moves about at random, attacking any creature it encounters.</p>\n<p>If the rat swarm encounters a creature, the rats scurry across its lower extremities biting and scratching furiously, inflicting [[/r 1d10 #Wounds]] Wounds to each non-prosthetic leg a creature has. This Damage is reduced by Toughness Bonus, but not armour (the rats scuttle inside of clothing and armour with alarming skill). The rats climb over any object less than 1 yard tall to reach their victims.</p>\n<p>The swarm can be destroyed by any area of effect attack, but is immune to regular attacks &mdash; a sword blow or stomped boot will kill a rat or two, but more emerge to take their place. While not under the direct control of the caster, the swarm will not attack victims wielding a torch or other sizable open flame if another target is available, and will avoid targets inflicted with an @Condition[Ablaze] Condition entirely.</p>\n<p>After the spell ends, the rats disperse.</p>",
"durationValue": "Bonus de 2 × Willpower rounds"
},
"Musk of Terror (Plague)": {
"name": "Musk of Terror (Plague)",
"description": "<p>You summon a large cloud of choking musk. Any creature within the cloud is exposed to a @Terror[1]{Terror (1)} effect or @Terror[2]{Terror (2)} for Skaven as the deadly musk fills their minds with thoughts of fear. Victims perceive the caster as the source of this Terror.</p><p><strong>Lore:</strong></p><p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p></p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Warpstone Tokens": {
"name": "Warpstone Tokens",
"description": "<p>The Skaven use Warpstone as both fuel and currency. To most non-Skaven, these are simply odd coins tainted by Warpstone, and are treated as any other sort of Warpstone for the purposes of spellcasting, corruption, and so on. However, Skaven spellcasters possess a metabolism attuned to the terrible power of Warpstone and are affected differently (see @UUID[JournalEntry.yGkrRqB7Cf0aiuCA]{Skaven Magic}).</p>"
},
"Skavenbrew": {
"name": "Skavenbrew",
"description": "<p>This concoction is made of Warpstone and the blood of many creatures. Skaven drink it to make themselves more ferocious in battle, but its effects are unpredictable. After consuming a dose, consult the @Table[skavenbrew]{Skavenbrew Table}.</p><p>The effects of Skavenbrew persist for [[/br 2d10 #Duration]] Toughness Bonus rounds, to a minimum of 1 round. Non-Skaven who consume Skavenbrew are affected as normal, but once the effect ends they must immediately make a <strong>Challenging (+0) Endurance</strong> Test. If they fail, they suffer one @Condition[Poisoned] and one @Condition[Bleeding] Condition. On an Astounding Failure (6 SL or worse) they also suffer one @Condition[Ablaze] Condition.</p>"
},
"Bless with Filth": {
"name": "Bless with Filth",
"description": "<p>A foul mist wraps around one melee weapon you touch, or up to three items of ammunition for ranged or throwing weapons. The infused objects immediately begin to drip with toxic fluid. While the spell is in effect, all damaging hits with the weapon cause a @Condition[Poisoned] Condition in addition to normal damage.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale minutes"
},
"Nurgle's Rot": {
"name": "Nurgle's Rot",
"description": "<p>The Plague Father has lent his name to only one disease, and it is the crowning glory of all his fetid works. Nurgles Rot is a terrible and contagious ailment which wracks the body, mind and even the soul of those who suffer from it. It is most commonly caught during encounters with powerful servants of Nurgle, though it has on occasion spread like wildfire through a village, town, or entire region, before vanishing. While those who suffer from it can only curse the Plague Lords name, the disease itself epitomises the ethos of Nurgles followers — that of enduring terrible suffering and emerging stronger for it. </p><table style=\"width: 100%; height: 85px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px; text-align: center;\"><strong>Source of Infection</strong></td><td style=\"width: 32.8621%; height: 17px; text-align: center;\"><strong>Difficulty</strong></td></tr><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px;\">Mortal sufferer with at least two symptoms</td><td style=\"width: 32.8621%; height: 17px;\">Easy (+40)</td></tr><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px;\">Nurgling, pool of Daemon bile</td><td style=\"width: 32.8621%; height: 17px;\">Average (+20)</td></tr><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px;\">Plaguebearer, Blightking</td><td style=\"width: 32.8621%; height: 17px;\">Challenging (+0)</td></tr><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px;\">Great Unclean One</td><td style=\"width: 32.8621%; height: 17px;\"><p>Difficult (-10)</p></td></tr></tbody></table><p><strong>Symptoms</strong>: Nurgles Rot presents differently in all who suffer from it. After incubation, the sufferer will appear jaundiced, with blotchy skin and yellow eyes. This has no negative effects, beyond marking them as ill in some way. One week after this occurs, and at the end of each week thereafter, the victim makes a <strong>Challenging (+0) Endurance</strong> Test. If they fail they develop a new symptom, as below. Where two options are given, the GM may choose whichever they prefer.</p><blockquote class=\"foundry-note\"><p>Add the symptoms chosen manually via the <strong>System Effects</strong> dropdown in the Effects tab of an Actor</p></blockquote><p><strong>First Failure</strong>: @Symptom[Coughs and Sneezes] or a @Symptom[Fever].</p><p><strong>Second Failure</strong>: @Symptom[Pox] or @Symptom[Malaise].</p><p><strong>Third Failure</strong>: @Symptom[Flux] or @Symptom[Nausea].</p><p><strong>Fourth Failure</strong>: @Symptom[Buboes] or @Symptom[Gangrene].</p><p><strong>Fifth Failure</strong>: @Symptom[Convulsions] or @Symptom[Wounded].</p><p><strong>Sixth Failure</strong>: @Symptom[Blight].</p><p><strong>Seventh Failure</strong>: Death. A new Plaguebearer is born.</p><p>A potential victim of Nurgles Rot may spend a Fate Point to avoid contracting it. However, once infected, it is impossible to rid oneself of Nurgles Rot. Fate Points spent after the victim is infected merely delay the onset of new symptoms by a month. Should a victim of Nurgles Rot die from the disease, a new Plaguebearer is created in the Realm of Chaos, emerging from a pustule of filth on a tree in Nurgles Garden. If the GM prefers, then a Plague Bearer might instead erupt forth from the body of the victim, should that prove the more dramatic option. </p>",
"contraction": "Make an Endurance Test after coming into contact with an infected individual or servant of Nurgle. The Difficulty of this test varies depending on the source of infection (see description) — you should make one Test at the end of each day in which you are exposed to the disease.",
"durationUnit": "",
"durationValue": "Until death",
"incubationUnit": "days",
"incubationValue": "1d10 - 5",
"permanent": "",
"symptoms": ""
},
"Warp Scroll": {
"name": "Warp Scroll",
"description": "<p><strong>Availability:</strong> Pestilens and allied clans only</p><p>Plague Priests going to war often bring along copies of key passages from the great Liber Bubonicus, written in Warpstone-infused ink on the cured hides of defeated enemies. Each scroll contains one spell from the @UUID[JournalEntry.yGkrRqB7Cf0aiuCA.JournalEntryPage.Mn2r16uO3nJRhOzy#the-lore-of-plague]{Lore of Plague}, which may be cast once by reading the scroll out loud. No Casting Test is necessary, and there is no chance of a miscast or a critical.</p>"
},
"Doomrocket": {
"name": "Doomrocket",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>This handheld rocket launcher is said to be based on designs stolen from Ind and sold to the Warlock Engineers by @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.nMGc3gSeO4HsP3sU]{Clan Eshin}. They are quite unreliable even by Clan Skryre&rsquo;s standards, but unmistakably terrifying.</p>\n<p>If a Doomrocket attack results in a Fumble, roll on the @Table[doomrocket-fumble] table and apply the result.</p>",
"special": ""
},
"Wrack": {
"name": "Wrack",
"description": "<p>You cause a spark of warp-energy to fly from your outstretched fingers, striking a single target with a jolt of searing pain. The target must make a <strong>Challenging (+0) Endurance</strong> Test or gain one @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>",
"durationValue": "Instantané"
},
"Swiftscamper": {
"name": "Swiftscamper",
"description": "<p>You increase your Movement Characteristic by an amount equal to your Willpower Bonus. For every +2 SL, you may increase your Movement Characteristic by an additional point.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale"
},
"Putrefy": {
"name": "Putrefy",
"description": "<p>With a flourish and a curse, you cause all food within the area of effect to rot and decay, rendering it totally inedible. Any creature that eats the infected food is automatically exposed to the @UUID[Compendium.wfrp4e-core.items.txeLd7R13qxSvmsr]{Galloping Trots}. This spell has been used with great effect to induce famine in surface populations.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Instantané"
},
"Infernal Bomb": {
"name": "Infernal Bomb",
"description": "<p><strong>Availability:</strong> Eshin and allied clans only</p>\n<p>These iron-clad devices use cogs and gears to delay a blast of hellish energy. It is a Blast 5 explosive with +12 Damage, which can be set to detonate up to 10 rounds after it is dropped or thrown. They are commonly used to create new doors in buildings or to cover a hasty retreat.</p>",
"special": "Detonation can be delayed by up to 10 rounds: see weapon description."
},
"Traceless Demise": {
"name": "Traceless Demise",
"description": "<p>The body of any creature that dies while under the effects of this spell dissolves instantly into a foul-smelling black slime. The slime is briefly highly acidic, and most equipment is rendered barely recognisable as well. Eshin Sorcerers commonly cast Traceless Demise upon assassins before they embark on a mission, ensuring that no Skaven corpses are left behind.</p><p>Limbs struck from a body before death do not dissolve, even if the victim ultimately dies while under the effects of this spell. Decapitation typically destroys the body but leaves the head intact.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale jours"
},
"Rat Claws": {
"name": "Rat Claws",
"description": "<p><strong>Availability:</strong>&nbsp;Eshin and allied clans only</p>\n<p>Tied to the paw with a leather strap, a Rat Claw consists of three to five steel claws extending outward. The claws enhance unarmed attacks and are useful climbing tools, providing a +10 bonus to all Climb Tests.</p>",
"special": ""
},
"Warpstone Star": {
"name": "Warpstone Star",
"description": "<p><strong>Availability:</strong> Eshin and allied clans only</p><p>A favourite weapon of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.nMGc3gSeO4HsP3sU]{Clan Eshin}, this throwing star is coated with a Warpstone paste that increases its damage considerably. Some Warpstone Stars are @UUID[JournalEntry.26U30SwguwHqxwjU.JournalEntryPage.PrNdIdqhEdwz6eC3#skaven-blades]{Weeping weapons}</p>",
"special": ""
},
"Death Frenzy": {
"name": "Death Frenzy",
"description": "<p>You fill a Skaven with a horrible ravenous hunger, causing foam to fleck their mouth and their eyes to roll madly in their head. Your target becomes subject to @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell. Unwilling targets may attempt to resist these effects by making a <strong>Challenging (+0) Cool</strong> Test. Those that succeed suffer 1 Wound as they gnaw on their own extremities to distract from the spell&rsquo;s call to violence.</p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Man-trap": {
"name": "Man-trap",
"description": "<p>A man-trap consists of two spiked, semi-circular jaws that spring up when a victim steps on a pressure plate between them; they bite into the victim&rsquo;s lower leg causing severe injury, and can only be opened on a successful <strong>Difficult (&ndash;10) Strength</strong> Test. The trap is chained to a stake, driven into the ground nearby, so that its victim is effectively captured as well as wounded.</p>\n<p>When it is placed, the GM should note the result of the <strong>Set Trap</strong> Test, and use it to oppose the Perception Tests of any potential&nbsp;</p>\n<p>* The trap is not wielded and can only attack someone who steps on it. There is no roll to hit &mdash; this is resolved using a Set Trap Test above.</p>\n<p>&dagger; Leg hits only: equal chance of either leg unless circumstances dictate otherwise.</p>\n<p>&Dagger; If the trap was chained down, the victim is held in place until freed. If not, a hit causes one @Condition[Entangled] Condition because of its weight. This Condition can only be removed by freeing the victim from the trap.</p>",
"special": ""
},
"Curse of the Horned Rat (Plague)": {
"name": "Curse of the Horned Rat (Plague)",
"description": "<p>With a sickening lurch, the fabric of reality is torn by the twisting power of the Great Horned One. The target creature, and any others within a number of yards equal to your Willpower Bonus, must make a <strong>Challenging (+0) Endurance</strong> Test or be transformed into Skaven of size appropriate to the original victim, nominally under your command. Most become @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} or @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, but Ogres typically become @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres}. They are as loyal as any Skaven, with vague memories of tunnels, betrayal, and the dark of the Under-Empire replacing those of their old life. Their nature is like that of any Skaven, and victims are unlikely to follow commands that would result in their death unless failing to follow those commands appears likely to be just as fatal.</p>\n<p>The forms of most humanoids were never intended to become as the Skaven, who despite being known colloquially as ratmen are far more rat than man. In most cases the spell&rsquo;s victims will revert to their true forms after the spell has ended, though all will bear some mark of what was done to them. This often takes the form of a patch of fur, a malformed tail or yellowed, pointed teeth. The victim may spend a Fate point to resist the effects of this spell, or to revert to their true form if already under its effect.</p>\n<blockquote class=\"sidebar\">\n<h3 style=\"text-align: center;\"><em>Is It Fun To Be A Rat?</em></h3>\n<p><em>It could be! Note that this is the sort of spell that could effectively end a Character&rsquo;s career, as they scuttle off with their Skaven allies only to wake up in the Under-Empire, enslaved to the very creatures they briefly thought were their kin. However, it could also be an excellent way to start an interesting adventure, with Characters plunging into the underdark to track down a Skaven who was once &mdash; and might be again &mdash; their comrade.</em></p>\n<p><em>Regardless, a canny GM will pay close attention to their Characters&rsquo; Fate Points before unleashing this particular horror upon them.</em></p>\n</blockquote><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale heures"
},
"Blade of Corruption": {
"name": "Blade of Corruption",
"description": "<p>The Blade of Corruption has long been a treasured artefact from the days when Clan Pestilens haunted the lands of Lustria. A vile weapon, it has a long, wavy edge and drips a foul green fluid from its tip. The Skaven whisper that the weapon was forged in the earliest days of Skaven history, and was cooled in the blood of Slann.</p>\n<p>The Blade of Corruption counts as a Hand Weapon. Any creature wounded by it must immediately make a <strong>Difficult (&ndash;10) Toughness</strong> Test or suffer an additional 3 Damage and gain one @Condition[Poisoned]{Poisoned} Condition as the weapon&rsquo;s venom courses through their veins.</p>\n<p>If used by a non-Skaven, the Blade of Corruption slowly poisons its wielder. The victim must succeed on a <strong>Difficult (&ndash;10) Toughness</strong> Test each time it is used in combat. Each failed Test permanently drains the wielder of [[/r 1d10]] Toughness. A Character reduced to 0 Toughness dissolves into a sticky mess of pestilential slime.</p>",
"special": ""
},
"Vector": {
"name": "Vector",
"description": "<p>The target must succeed on a <strong>Challenging (+0) Endurance</strong> Test or suffer a &ndash;20 penalty to all Tests made to resist disease for 24 hours. Targets with @UUID[Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv]{Resistance (Disease)} may use that Talent to resist this spell.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>",
"durationValue": "24 heures"
},
"Warp Shield": {
"name": "Warp Shield",
"description": "<p>You summon a flare of Warp-energy, shaping it around yourself as a protective shield. While the spell is in effect, all hit locations gain +5 AP. In addition, any creature that touches you — including successfully attacking you with their bare hands or with a hand-held weapon made of metal — takes a hit with Damage equal to 5 + your Willpower Bonus. This hit strikes whichever limb was used to attack you and ignores AP from metal armour.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Stickypaws": {
"name": "Stickypaws",
"description": "<p>You gain the @UUID[Compendium.wfrp4e-core.items.KII1gWnxIZ8HzmU5]{Wallcrawler} Trait for the duration of the spell. Objects you carry or wear are still affected by gravity and fall to the ground if dropped.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale minutes"
},
"Warpmusket": {
"name": "Warpmusket",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>Shorter than the dreaded @UUID[Compendium.wfrp4e-horned-rat.items.lP0b4ATxULZBpIvD]{Warplock Jezzail}, Warpmuskets are easier to use but less effective. They may be loaded with either a regular @UUID[Compendium.wfrp4e-horned-rat.items.w7gss205dMp5iJlu]{Warpstone Bullet}, or with @UUID[Compendium.wfrp4e-horned-rat.items.ZuU6IKm2rSJgAV0m]{Warpstone Buckshot}.</p><p>If a Warpmusket attack results in a Fumble, roll [[/br 1d10 #Fumble]]. On a result of 1, the weapon blows up in the wielders hand, destroying itself in a Blast 1 explosion dealing the same Damage as a successful shot. On a result of 210, roll on the @Table[oops]{Oops!} Table.</p>",
"special": ""
},
"Warp-Blade (Halberd)": {
"name": "Warp-Blade (Halberd)",
"description": "<p>Warp-blades are unique to Clan Skryre. They are commonly attached to poles, creating halberd-like weapons, or are directly implanted into the arms of Warlock Engineers. A tangle of wires feeds the blades, which hum with barely contained Warp energy. When used in hand-to-hand combat, Warp-blades are treated as either Halberds (in the case of those mounted on poles), or @UUID[Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM]{Hand Weapons} (when they are implanted into a Warlocks arms), both with a +1 bonus to Damage and the ZZAP! Quality.</p>",
"special": ""
},
"Vermintide (Stealth)": {
"name": "Vermintide (Stealth)",
"description": "<p>You summon a swarm of rats that appear next to you and move as you direct, attacking any creature (except you) they encounter. You do not need to spend your action directing the swarm &mdash; it responds to any squeaked command readily. However, after Willpower Bonus rounds have elapsed, you lose control of the swarm. Thereafter, it moves about at random, attacking any creature it encounters.</p>\n<p>If the rat swarm encounters a creature, the rats scurry across its lower extremities biting and scratching furiously, inflicting [[/r 1d10 #Wounds]] Wounds to each non-prosthetic leg a creature has. This Damage is reduced by Toughness Bonus, but not armour (the rats scuttle inside of clothing and armour with alarming skill). The rats climb over any object less than 1 yard tall to reach their victims.</p>\n<p>The swarm can be destroyed by any area of effect attack, but is immune to regular attacks &mdash; a sword blow or stomped boot will kill a rat or two, but more emerge to take their place. While not under the direct control of the caster, the swarm will not attack victims wielding a torch or other sizable open flame if another target is available, and will avoid targets inflicted with an @Condition[Ablaze] Condition entirely.</p>\n<p>After the spell ends, the rats disperse.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de 2 × Willpower rounds"
},
"Crackling Doom": {
"name": "Crackling Doom",
"description": "<p>You send a single crackling arc of green energy at the target. Crackling Doom is a <em>magic missile</em> with a Damage of +4. In addition, anyone damaged by this spell must make a successful <strong>Challenging (+0) Endurance</strong> Test or gain one @Condition[Stunned] Condition for every SL on the Casting Test.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Instantané"
},
"Tunnel Fighter": {
"name": "Tunnel Fighter",
"description": "<p>@UUID[Compendium.wfrp4e-horned-rat.journals.bmuHnv7PgHJ54BML.JournalEntryPage.DHz1ZX3hPihLzJOf]{Ironbreaker}</p>",
"trappings": [
"Breastplate",
"Open Helm",
"Bracers",
"Leggings",
"Shield (Large)",
"Axe"
]
},
"Vermintide (Ruin)": {
"name": "Vermintide (Ruin)",
"description": "<p>You summon a swarm of rats that appear next to you and move as you direct, attacking any creature (except you) they encounter. You do not need to spend your action directing the swarm &mdash; it responds to any squeaked command readily. However, after Willpower Bonus rounds have elapsed, you lose control of the swarm. Thereafter, it moves about at random, attacking any creature it encounters.</p>\n<p>If the rat swarm encounters a creature, the rats scurry across its lower extremities biting and scratching furiously, inflicting [[/r 1d10 #Wounds]] Wounds to each non-prosthetic leg a creature has. This Damage is reduced by Toughness Bonus, but not armour (the rats scuttle inside of clothing and armour with alarming skill). The rats climb over any object less than 1 yard tall to reach their victims.</p>\n<p>The swarm can be destroyed by any area of effect attack, but is immune to regular attacks &mdash; a sword blow or stomped boot will kill a rat or two, but more emerge to take their place. While not under the direct control of the caster, the swarm will not attack victims wielding a torch or other sizable open flame if another target is available, and will avoid targets inflicted with an @Condition[Ablaze] Condition entirely.</p>\n<p>After the spell ends, the rats disperse.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Bonus de 2 × Willpower rounds"
},
"Liber Bubonicus": {
"name": "Liber Bubonicus",
"description": "<p><strong>Availability:</strong> Pestilens and allied clans only</p><p>Also known as the Book of Woe, the <em>Liber Bubonicus</em> contains the collected wisdom of Clan Pestilens: a chronicle of every corruption and plague since the clans emergence. Every disease created and every foul experiment is marked down and tracked, both their composition and their effect on the living.</p><p>Each of the different orders of Plague Monks keeps its own copy, updated daily by a Plague Priest. A Skaven who loses a copy of this sacred tome is cursed by the Horned Rat, and must roll on the @Table[wrath]{Wrath of the Gods} table every day until the book is recovered and those who stole it have been punished in a grisly ritual sacrifice.</p><p>By reading from a copy of the <em>Liber Bubonicus</em>, a Plague Priest or Plague Lord can cast any spell from the @UUID[JournalEntry.yGkrRqB7Cf0aiuCA.JournalEntryPage.Mn2r16uO3nJRhOzy#the-lore-of-plague]{Lore of Plague} as if from a @UUID[Compendium.wfrp4e-horned-rat.items.HM1PLaF1y7ZfOPU5]{Warp Scroll}, with no Casting Test and no chance of a miscast or a critical. Each spell may be cast once per day.</p>"
},
"Von Haffenhof's Sword": {
"name": "Von Haffenhof's Sword",
"description": "<p>@UUID[JournalEntry.bmuHnv7PgHJ54BML.JournalEntryPage.iu6sP6Mpwc3MOCSN]{Gromril}</p>\n<p>A rare gift to a human soldier who saved a caravan full of Dwarf children from a Troll, Von Haffenhof&rsquo;s Sword was forged from Gromril and created specifically for the confused Ostlander. Despite not understanding quite how significantly he was being honoured, the name of Von Haffenhof is still recounted by those Dwarfs whose ancestors were part of the caravan. The blade is Unbreakable, counts as a Hand Weapon, and bears a Rune of Cleaving, granting it +5 damage instead of the usual +4, and allowing it to ignore all AP from armour that is not made from Gromril.</p>\n<p>For the rest of his life, Von Haffenhof referred to the blade as<em> &lsquo;my other, better sword&rsquo;</em>, and drew it only in the most dire of circumstances. After his death it was returned to the Dwarfs of Karak Skygg, who kept it in anticipation of another worthy manling coming along. They remained disappointed until the hold was eventually abandoned, and the blade all but forgotten.</p>",
"special": ""
},
"Tail Fighting": {
"name": "Tail Fighting",
"description": "<p>You possess a tail, and are adept at using it for fine manipulation. You may use your tail for any task that would normally require a hand. Additionally, you may make one additional attack with a suitably designed Tail Weapon on your turn.</p>",
"tests": "Any Melee Test involving a Tail weapon"
},
"Warp Storm": {
"name": "Warp Storm",
"description": "<p>You summon a storm of Warp lightning covering a radius equal to your Willpower Bonus in yards. Each round while the spell is in effect, all creatures within the storm suffer a Damage +10 hit to the highest point of their body (usually their head) that ignores AP from metal armour.</p><p>If the caster wishes, they may use their action to move the ongoing storm to any location within Willpower yards.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Altitude Sickness": {
"name": "Altitude Sickness",
"description": "<p>At the end of the initial duration, if the Character insists on exerting themselves, they must pass another <strong>Difficult (-10) Endurance</strong> Test or suffer a further 2 days of worsened symptoms. Add another @Condition[Fatigued] Condition to @Symptom[Malaise], and @Symptom[Nausea] becomes so severe that in addition to gaining a @Condition[Stunned] Condition upon failing a roll involving physical movement, the character also loses 1 Wound as their lungs fill with fluid.</p>\n<p>Treatment is quite simple. Most Characters acclimatise to the air, if they spend the duration of sickness resting, and returning to lower altitudes likewise cures it. Remember that the Characters&rsquo; journey across the mountains goes downwards as well as up, so they should be given opportunities to recover.</p>",
"contraction": "If a Character fails an <b>Average (+20) Endurance</b> Test after a day where you deem them to have climbed high enough. If the Characters are making effort to travel as quickly as possible, the Test difficulty becomes <b>Challenging (+0)</b>.",
"durationUnit": "days",
"durationValue": "2",
"incubationUnit": "hours",
"incubationValue": "1d10",
"permanent": "",
"symptoms": "Malaise, Nausea"
},
"Smoke Bomb": {
"name": "Smoke Bomb",
"description": "<p><strong>Availability:</strong> Eshin and allied clans only</p>\n<p>When thrown or dropped, a Smoke Bomb creates a dense cloud of smoke in a 2 yard radius, lasting for [[/br 1d10 # Rounds]] rounds (halve the duration if there is a strong wind). The smoke cloud completely obscures anything in its area, preventing ranged weapon attacks, magic missiles, and other effects that rely on sight.</p>",
"special": ""
},
"Things-Catcher": {
"name": "Things-Catcher",
"description": "<p><strong>Availability:</strong> Moulder and allied clans only</p><p>This two-handed polearm has a large, fork-like head lined on the inside with spikes. Designed to be thrust around the torsos and extremities of foes, these weapons can immobilise creatures of nearly any size. @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder} is the only clan to use Things-Catchers on a regular basis, though they are sometimes employed by warbands sent to fetch prisoners.</p>",
"special": ""
},
"Warp Energy Condenser": {
"name": "Warp Energy Condenser",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>The Warp Energy Condenser enhances @UUID[Compendium.wfrp4e-horned-rat.items.wlfcelDmY2pgIymx]{Warp-blades}. When used alongside a Warp-blade, the weapon deals an additional +1 Damage.</p>"
},
"Poisoned Wind Globe": {
"name": "Poisoned Wind Globe",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>A @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.SJRe53QCz0UDC1Dn]{Clan Skryre} innovation, these small hollow glass spheres contain a noxious gas. When thrown, the sphere shatters, dispersing the poison. If the globe fails to hit its target, consult the following table: @Table[poisoned-wind-globe]{Poisoned Wind Globe}</p><p>When the globe shatters, it releases a cloud of poisonous gas 3 yards in diameter and 3 yards high. The cloud persists for [[/br 1d101 # Rounds]] rounds (a roll of 1 indicating that there is a draught or breeze strong enough to disperse it instantly). Every Character within the cloud must make a <strong>Challenging (+0) Toughness</strong> Test, modified by @UUID[Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv]{Resistance (Poison)} and similar Talents or Traits, or suffer a +4 Damage hit that ignores armour and Toughness. A target must repeat the Test every round they remain in the cloud. </p><p>Poisoned Wind Globes are sometimes deployed as traps, using a simple tripwire. If a Character fails to spot the tripwire — <strong>Challenging (+0) Perception</strong> Test — the trap is sprung, and the globe shatters at the Characters feet. Treat these as any other attack with this weapon, centred on the triggering Character.</p>",
"special": ""
},
"Wither": {
"name": "Wither",
"description": "<p>Chanting passages from the Liber Bubonicus, you point a scabrous paw at the target, who must make a successful <strong>Challenging (+0) Endurance</strong> Test or lose 1 point of Toughness for each SL on your Casting Test. Creatures whose Toughness is reduced to 0 are killed. Characters can spend a Fate Point to be reduced to 1 Toughness and 0 Wounds instead. Characters who lose enough Toughness for their Toughness Bonus to drop must reduce their Wounds total appropriately.</p>\n<p>Victims who survive regain 1 point of Toughness per day of complete rest. If treated with any form of healing capable of removing a Critical Wound, the victim recovers another [[/r 1d10 #Recovered Toughness]] lost Toughness.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Instantané"
},
"Skitterleap": {
"name": "Skitterleap",
"description": "<p>With a sound of inrushing air and a puff of brimstone-scented smoke, you teleport yourself or one ally you can touch to any location within Willpower yards. If targeting an unwilling target, resolve the touch attempt using the rules for casting a touch spell in combat (see @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR]{Magic Rules}), and the victim may make a <strong>Difficult (&ndash;10) Cool</strong> Test to change their destination by +SL yards. The target must be Average size or smaller. You must be able to see the destination, and this location must be free of objects and creatures or the spell fails.</p>",
"durationValue": "Instantané"
},
"Weeping Wound": {
"name": "Weeping Wound",
"description": "<p>While the spell is in effect, every Wound suffered by the target counts as a @UUID[Compendium.wfrp4e-core.items.1hQuVFZt9QnnbWzg]{Minor Infection}. All Endurance Tests to avoid <em>Festering Wounds </em>suffer a &ndash;10 penalty for each SL on your Casting Test. Additionally, if the target would gain a @Condition[Bleeding] Condition, they gain two instead.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Warpstone Buckshot": {
"name": "Warpstone Buckshot",
"description": "",
"special": ""
},
"Skitterleap (Ruin)": {
"name": "Skitterleap (Ruin)",
"description": "<p>With a sound of inrushing air and a puff of brimstone-scented smoke, you teleport yourself or one ally you can touch to any location within Willpower yards. If targeting an unwilling target, resolve the touch attempt using the rules for casting a touch spell in combat (see @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR]{Magic Rules}), and the victim may make a <strong>Difficult (&ndash;10) Cool</strong> Test to change their destination by +SL yards. The target must be Average size or smaller. You must be able to see the destination, and this location must be free of objects and creatures or the spell fails.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Instantané"
},
"Pestilent Breath": {
"name": "Pestilent Breath",
"description": "<p>You exhale a pestilent, poisonous cloud in a line 2 yards wide up to the range of the spell. Anyone within the noxious fumes&rsquo; reach must succeed at a <strong>Difficult (&ndash;10) Endurance</strong> Test or suffer a hit with Damage equal to your Willpower Bonus, which ignores armour and Toughness Bonus.</p>\n<p>For each additional +2 SL, you may extend the width of the line by 1 yard.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Instantané"
},
"Curse of the Horned Rat (Ruin)": {
"name": "Curse of the Horned Rat (Ruin)",
"description": "<p>With a sickening lurch, the fabric of reality is torn by the twisting power of the Great Horned One. The target creature, and any others within a number of yards equal to your Willpower Bonus, must make a <strong>Challenging (+0) Endurance</strong> Test or be transformed into Skaven of size appropriate to the original victim, nominally under your command. Most become @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} or @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, but Ogres typically become @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres}. They are as loyal as any Skaven, with vague memories of tunnels, betrayal, and the dark of the Under-Empire replacing those of their old life. Their nature is like that of any Skaven, and victims are unlikely to follow commands that would result in their death unless failing to follow those commands appears likely to be just as fatal.</p>\n<p>The forms of most humanoids were never intended to become as the Skaven, who despite being known colloquially as ratmen are far more rat than man. In most cases the spell&rsquo;s victims will revert to their true forms after the spell has ended, though all will bear some mark of what was done to them. This often takes the form of a patch of fur, a malformed tail or yellowed, pointed teeth. The victim may spend a Fate point to resist the effects of this spell, or to revert to their true form if already under its effect.</p>\n<blockquote class=\"sidebar\">\n<h3 style=\"text-align: center;\"><em>Is It Fun To Be A Rat?</em></h3>\n<p><em>It could be! Note that this is the sort of spell that could effectively end a Character&rsquo;s career, as they scuttle off with their Skaven allies only to wake up in the Under-Empire, enslaved to the very creatures they briefly thought were their kin. However, it could also be an excellent way to start an interesting adventure, with Characters plunging into the underdark to track down a Skaven who was once &mdash; and might be again &mdash; their comrade.</em></p>\n<p><em>Regardless, a canny GM will pay close attention to their Characters&rsquo; Fate Points before unleashing this particular horror upon them.</em></p>\n</blockquote><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Bonus de Force Mentale heures"
},
"Jezzail Bullet and Powder": {
"name": "Jezzail Bullet and Powder",
"description": "",
"special": ""
},
"Warlock Optics": {
"name": "Warlock Optics",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>This Warp-enhanced optical device allows a Warlock Engineer to focus on a foe clearly, even those partially hidden in cover. When fitted to a ranged weapon, it negates all difficulty modifiers for shooting at a target in cover.</p>"
},
"Ratling Gun Belt": {
"name": "Ratling Gun Belt",
"description": "",
"special": "Roll Repeater the first time you fire a Ratling Gun after reloading it."
},
"Punch Dagger": {
"name": "Punch Dagger",
"description": "<p><strong>Availability:</strong>&nbsp;Eshin and allied clans only</p>\n<p>Skaven of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.nMGc3gSeO4HsP3sU]{Clan Eshin} use Punch Daggers, a type of weapon from Ind with one or two blades that jut out from between the fingers. Some variations require the wielder to strap the weapon to the wrist. A skilled Punch Dagger user makes quick stabbing motions or fast slashes.</p>",
"special": ""
},
"Ironbeard": {
"name": "Ironbeard",
"description": "<p>@UUID[Compendium.wfrp4e-horned-rat.journals.bmuHnv7PgHJ54BML.JournalEntryPage.DHz1ZX3hPihLzJOf]{Ironbreaker}</p>",
"trappings": [
"Two-Handed Axe",
"Full Suit of Gromril Armour"
]
},
"Buoyant Passage": {
"name": "Buoyant Passage",
"description": "<p>You become as buoyant as a piece of balsa wood, allowing you to tread over liquid surfaces like water, sewage, or oil as if they were solid ground. This spell also prevents tracks from forming in soft earth, snow, mud, or similar and any attempt to track you using such signs automatically fails.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale minutes"
},
"Death Frenzy (Plague)": {
"name": "Death Frenzy (Plague)",
"description": "<p>You fill a Skaven with a horrible ravenous hunger, causing foam to fleck their mouth and their eyes to roll madly in their head. Your target becomes subject to @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell. Unwilling targets may attempt to resist these effects by making a <strong>Challenging (+0) Cool</strong> Test. Those that succeed suffer 1 Wound as they gnaw on their own extremities to distract from the spell&rsquo;s call to violence.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Electro-Whip": {
"name": "Electro-Whip",
"description": "<p><strong>Availability:</strong>&nbsp;Moulder and allied clans only</p>\n<p>Crackling with bright green energy from a chunk of Warpstone in the handle, this whip inflicts terrible pain on its victims. Terrible scarring, and possibly mutation, often follow.</p>",
"special": ""
},
"Plague Censer": {
"name": "Plague Censer",
"description": "<p><strong>Availability:</strong> Pestilens and allied clans only</p><p>This large, incense-filled flail disperses Warpstone incense smoke. All living creatures close to a burning Plague Censer suffer exposure to Corruption — see the table.</p><table style=\"width: 100%;\" border=\"1\"><tbody><tr><td style=\"width: 17.5439%;\">Distance (yards)</td><td style=\"width: 82.4561%;\">Exposure</td></tr><tr><td style=\"width: 17.5439%;\">2</td><td style=\"width: 82.4561%;\">@Corruption[Major]</td></tr><tr><td style=\"width: 17.5439%;\">4</td><td style=\"width: 82.4561%;\">@Corruption[Moderate]</td></tr><tr><td style=\"width: 17.5439%;\">8</td><td style=\"width: 82.4561%;\">@Corruption[Minor]</td></tr></tbody></table>",
"special": ""
},
"Warpfire Fuel Vat": {
"name": "Warpfire Fuel Vat",
"description": "",
"special": ""
},
"Curse of the Horned Rat": {
"name": "Curse of the Horned Rat",
"description": "<p>With a sickening lurch, the fabric of reality is torn by the twisting power of the Great Horned One. The target creature, and any others within a number of yards equal to your Willpower Bonus, must make a <strong>Challenging (+0) Endurance</strong> Test or be transformed into Skaven of size appropriate to the original victim, nominally under your command. Most become @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} or @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, but Ogres typically become @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres}. They are as loyal as any Skaven, with vague memories of tunnels, betrayal, and the dark of the Under-Empire replacing those of their old life. Their nature is like that of any Skaven, and victims are unlikely to follow commands that would result in their death unless failing to follow those commands appears likely to be just as fatal.</p>\n<p>The forms of most humanoids were never intended to become as the Skaven, who despite being known colloquially as ratmen are far more rat than man. In most cases the spell&rsquo;s victims will revert to their true forms after the spell has ended, though all will bear some mark of what was done to them. This often takes the form of a patch of fur, a malformed tail or yellowed, pointed teeth. The victim may spend a Fate point to resist the effects of this spell, or to revert to their true form if already under its effect.</p>\n<blockquote class=\"sidebar\">\n<h3 style=\"text-align: center;\"><em>Is It Fun To Be A Rat?</em></h3>\n<p><em>It could be! Note that this is the sort of spell that could effectively end a Character&rsquo;s career, as they scuttle off with their Skaven allies only to wake up in the Under-Empire, enslaved to the very creatures they briefly thought were their kin. However, it could also be an excellent way to start an interesting adventure, with Characters plunging into the underdark to track down a Skaven who was once &mdash; and might be again &mdash; their comrade.</em></p>\n<p><em>Regardless, a canny GM will pay close attention to their Characters&rsquo; Fate Points before unleashing this particular horror upon them.</em></p>\n</blockquote>",
"durationValue": "Bonus de Force Mentale heures"
},
"Ratling Gun": {
"name": "Ratling Gun",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>One of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.SJRe53QCz0UDC1Dn]{Clan Skryres} newer innovations, the Ratling Gun is a large, multi-barrelled repeating firearm. One squeeze of the trigger fires a barrage of Warpstone bullets, perforating a wide area.</p>",
"special": ""
},
"Poisonous Pustule": {
"name": "Poisonous Pustule",
"description": "<p>You create a pulsing, seeping pustule on one of your extremities. When lanced and drained (which inflicts 1 Wound upon you, regardless of Toughness Bonus and armour), you can spread the pus on to a melee weapon. If a weapon coated with this toxic secretion inflicts at least 1 Wound, it deals an additional number of Wounds equal to your Willpower Bonus unless the target succeeds at a <strong>Hard (&ndash;20) Endurance</strong> Test.</p>\n<p>The pustule forms in a matter of seconds, and may be left in place for any length of time before it is drained. Once drained, the duration indicates how long the toxic pus remains effective. You may have a number of active pustules equal to your Toughness Bonus.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale heures"
},
"Warplock Jezzail": {
"name": "Warplock Jezzail",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>Similar in some respects to the jezzails of Araby, Warplock Jezzails have small amounts of Warpstone worked into the weapon and its ammunition. Warplock Jezzails can utilise mundane blackpowder and shot, but this reduces their Range to 72 and reduces the Damage to +5.</p><p>Warplock Jezzails are heavy, but one Skaven is usually enough to carry the device. However, bracing and aiming the weapon is difficult and a second Skaven is usually assigned to hold up the rifles barrel.</p><p>If a Warplock Jezzail attack results in a Fumble, roll [[/br 1d10 #Fumble]]. On a result of 1, the Jezzail blows up in the wielders hand, destroying itself in a Blast 1 explosion dealing the same Damage as a successful shot. On a result of 210, roll on the @Table[oops]{Oops!} Table.</p>",
"special": ""
},
"Gas Mask": {
"name": "Gas Mask",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>Clan Skryre&rsquo;s Poison Globadiers wear complicated contraptions upon their backs that consist of metal tubes and bellows, all of which connect to their gas masks. These masks, designed solely for the use of Skaven, grant the Globadiers a +40 bonus to any Endurance Tests made to resist the effects of inhaled poisons or gasses.</p>"
},
"Pelt of the Assassin": {
"name": "Pelt of the Assassin",
"description": "<p>By mimicking the ever-changing nature of raw Warpstone, you alter the structure of your fur so that it changes colour to match your surroundings. When perfectly still, you gain a +40 bonus to all Stealth Tests.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale minutes"
},
"Flash-Bang": {
"name": "Flash-Bang",
"description": "<p>You gesture with one paw and create a bright, loud explosion. Every creature (not including yourself ) within the area of effect must make a successful <strong>Challenging (+0) Endurance</strong> Test or gain one @Condition[Blinded] and one @Condition[Stunned] Condition for each level of failure. On a Critical failure, the victim gains one additional @Condition[Stunned] Condition. This spell does not affect anyone with the @UUID[Compendium.wfrp4e-core.items.3O9clK7LGyuLTHPW]{Arcane Magic (Stealth)} Talent.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Instantané"
},
"Blade of Nurglitch": {
"name": "Blade of Nurglitch",
"description": "<p>This Hand Weapon is blessed by the special ointments of the Plaguelords. These filth-encrusted blades carry a stronger version of the @UUID[Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW]{Infected} monster trait. In order to avoid a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}, any creature wounded by one of these blades must pass a <strong>Difficult (&ndash;10) Endurance</strong> Test.</p>",
"special": ""
},
"Cracks Call": {
"name": "Cracks Call",
"description": "<p>With an arcane incantation, you stamp your paw and the very ground splits asunder. A 1-yard-wide crack appears at your feet and runs a number of yards equal to your Willpower in a straight line in any direction within your line of sight.</p>\n<p>Any creatures of size Average or smaller in its path must make an <strong>Average (+20) Dodge</strong> Test to leap out of the way. Those who fail fall a number of yards equal to your Willpower Bonus plus the SL of your Casting Test, and can do nothing except try to climb out. Targets who fall into the crack are @Condition[Prone]. Walls undermined by this spell likely collapse, and unfortified buildings are damaged severely.</p>\n<p>If you score +4 SL or higher, you may increase the width of the crack to 2 yards. Large creatures can now fall into the crack, even the sturdiest walls collapse, unfortified buildings tumble down, and fortified structures are severely damaged.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Instantané"
},
"Tail Weapon": {
"name": "Tail Weapon",
"description": "<p>Skaven with the @UUID[Compendium.wfrp4e-horned-rat.items.UIoRIYI4w0BHU5Yw]{Tail Fighting} Talent can use small blades or maces attached to their tails. This gives them an additional melee attack each round.</p>",
"special": ""
},
"Cinderblast Bomb": {
"name": "Cinderblast Bomb",
"description": "<p>These lethal weapons are indispensable in the tunnel fighting that goes on deep beneath the Old World as the Dwarfs desperately stave off attacks by Skaven, Goblins, and worse. These bombs are typically tossed into the midst of packed enemy forces, exploding in a blast of flame and shrapnel that is terrifying to behold.</p>",
"special": ""
},
"Mantle of Contagion": {
"name": "Mantle of Contagion",
"description": "<p>You taint a piece of food or clothing with the @UUID[Compendium.wfrp4e-core.items.aKiuGzlVO51JvsjV]{Black Plague}, which remains infectious for the duration of the spell. Anyone who consumes the tainted food or wears the piece of clothing for a minute or more is exposed to the disease.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale jours"
},
"Warpstone Charm": {
"name": "Warpstone Charm",
"description": "<p>Talismans and charms incorporating a small chunk of Warpstone are often carried by important Skaven and are thought to attract the protection of the Horned Rat. A Skaven with a Warpstone Charm can reroll a single Test once every 13 hours.&nbsp;</p>"
},
"Skitterleap (Stealth)": {
"name": "Skitterleap (Stealth)",
"description": "<p>With a sound of inrushing air and a puff of brimstone-scented smoke, you teleport yourself or one ally you can touch to any location within Willpower yards. If targeting an unwilling target, resolve the touch attempt using the rules for casting a touch spell in combat (see @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR]{Magic Rules}), and the victim may make a <strong>Difficult (&ndash;10) Cool</strong> Test to change their destination by +SL yards. The target must be Average size or smaller. You must be able to see the destination, and this location must be free of objects and creatures or the spell fails.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Instantané"
},
"Cloud of Corruption": {
"name": "Cloud of Corruption",
"description": "<p>You release a stinking blast of diseased fury. Every creature within 5 yards of you must make a <strong>Challenging (+0) Endurance</strong> Test or gain 1 @Condition[Poisoned] Condition. In addition, each attack you make for the next Willpower Bonus rounds gains the @UUID[Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW]{Infected} Trait.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Instantané"
},
"Skalm": {
"name": "Skalm",
"description": "<p>This foul-smelling ointment instantly cures [[/r 1d10 + 1 #Wounds Cured]] lost Wounds per application, causing the flesh around a wound to twist and fuse in a disturbing manner. Each use counts as @Corruption[moderate]{Moderate Exposure to Corruption}.</p>"
},
"Curse of the Horned Rat (Stealth)": {
"name": "Curse of the Horned Rat (Stealth)",
"description": "<p>With a sickening lurch, the fabric of reality is torn by the twisting power of the Great Horned One. The target creature, and any others within a number of yards equal to your Willpower Bonus, must make a <strong>Challenging (+0) Endurance</strong> Test or be transformed into Skaven of size appropriate to the original victim, nominally under your command. Most become @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} or @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, but Ogres typically become @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres}. They are as loyal as any Skaven, with vague memories of tunnels, betrayal, and the dark of the Under-Empire replacing those of their old life. Their nature is like that of any Skaven, and victims are unlikely to follow commands that would result in their death unless failing to follow those commands appears likely to be just as fatal.</p>\n<p>The forms of most humanoids were never intended to become as the Skaven, who despite being known colloquially as ratmen are far more rat than man. In most cases the spell&rsquo;s victims will revert to their true forms after the spell has ended, though all will bear some mark of what was done to them. This often takes the form of a patch of fur, a malformed tail or yellowed, pointed teeth. The victim may spend a Fate point to resist the effects of this spell, or to revert to their true form if already under its effect.</p>\n<blockquote class=\"sidebar\">\n<h3 style=\"text-align: center;\"><em>Is It Fun To Be A Rat?</em></h3>\n<p><em>It could be! Note that this is the sort of spell that could effectively end a Character&rsquo;s career, as they scuttle off with their Skaven allies only to wake up in the Under-Empire, enslaved to the very creatures they briefly thought were their kin. However, it could also be an excellent way to start an interesting adventure, with Characters plunging into the underdark to track down a Skaven who was once &mdash; and might be again &mdash; their comrade.</em></p>\n<p><em>Regardless, a canny GM will pay close attention to their Characters&rsquo; Fate Points before unleashing this particular horror upon them.</em></p>\n</blockquote><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale heures"
},
"Black Whirlwind": {
"name": "Black Whirlwind",
"description": "<p>You summon a putrid whirlwind of vile smoke and stinging ash. The whirlwind moves up to 10 yards per round in any direction you wish. This does not require any action on your part beyond a few whispered squeals. Those affected by the whirlwind must succeed on a <strong>Challenging (+0) Endurance</strong> Test or suffer a &ndash;20 penalty on all Weapon Skill, Ballistic Skill, and Agility Tests, and to any Perception Tests involving sight, for the next [[/br 1d10]] minutes.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Scorch": {
"name": "Scorch",
"description": "<p>You thrust your paws into the ground while chittering the necessary incantations, and a gout of green flame bursts out of the earth at a spot you designate. This is a <em>magic missile</em> with a Damage of +10. Anyone damaged by the flame suffers one @Condition[Ablaze] Condition. Being set ablaze by the hideous Warpfire is a @Corruption[minor]{Minor Exposure to Corruption}.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Instantané"
},
"Bleeding Eyerot": {
"name": "Bleeding Eyerot",
"description": "<p>Bleeding Eyerot is a horrific waterborne disease that attacks the eyes and tear ducts. The sufferer weeps a steady stream of bloody tears and finds it increasingly difficult to see. Whilst the disease is rarely deadly, it leaves its victims weakened and disabled.</p>",
"contraction": "If you fail an Easy (+40) Toughness Test after drinking infected water",
"durationUnit": "days",
"durationValue": "3d10 + 8",
"incubationUnit": "days",
"incubationValue": "3d10 + 5",
"permanent": "",
"symptoms": "Lingering (Challenging), Organ Failure (Eyes), Wounded"
},
"Toxic Rain": {
"name": "Toxic Rain",
"description": "<p>You conjure a poisonous cloud of toxic smoke and moisture. It drifts a dozen feet or more above the ground. On the round after the spell is cast, the cloud rains a lethal downpour. All creatures in the area of effect must succeed on a <strong>Difficult (&ndash;10) Toughness</strong> Test each round or loose 3 Wounds, ignoring armour and Toughness Bonus. If a Character loses 6 or more Wounds to this spell in a single encounter, they also gain an @Condition[Unconscious] Condition.</p>\n<p>As an action, the caster may move the area of effect of this spell to any point within Willpower yards of their location.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @Compendium[wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Warp Lightning": {
"name": "Warp Lightning",
"description": "<p>You send a powerful, sizzling bolt of Warp lightning at a foe. This is a <em>magic missile</em> with a Damage of +11. If the target hit location was covered in metal armour, ignore the armour&rsquo;s AP and instead add it to the damage inflicted. If you roll a Critical Success on your Casting Test, the Warp-energy overpowers you briefly. In addition to any other effects of the critical casting, you suffer a Damage +1 hit.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p><p>\n\n <b>Domaine:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"durationValue": "Instantané"
},
"Warpfire Thrower": {
"name": "Warpfire Thrower",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>The Warpfire Thrower hurls a blast of unnatural flame. It requires a crew of two: one Skaven carries a fuel vat and the other aims the nozzle. With a flip of a switch, powdered Warpstone mixes with onrushing chemicals, bursting into unholy flame. The hellish gout can turn multiple enemies into a twitching pile of smouldering goo.</p>\n<p>Like almost all of Clan Skryre&rsquo;s creations, the Warpfire Thrower is unreliable. If a Warpfire Thrower attack results in a Fumble, roll on the table and apply the result.@Table[warpfire-thrower-fumble]</p>",
"special": ""
},
"Ironbreaker": {
"name": "Ironbreaker",
"description": "<p>@UUID[Compendium.wfrp4e-horned-rat.journals.bmuHnv7PgHJ54BML.JournalEntryPage.DHz1ZX3hPihLzJOf]{Ironbreaker}</p>",
"trappings": [
"3 Cinderblast Bombs",
"A Weapon or Armour Peice made of Gromril"
]
},
"Musk of Terror": {
"name": "Musk of Terror",
"description": "<p>You summon a large cloud of choking musk. Any creature within the cloud is exposed to a @Terror[1]{Terror (1)} effect or @Terror[2]{Terror (2)} for Skaven as the deadly musk fills their minds with thoughts of fear. Victims perceive the caster as the source of this Terror.</p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Warpstone Bullet and Powder": {
"name": "Warpstone Bullet and Powder",
"description": "",
"special": ""
},
"Warp-Blade (Hand Weapon)": {
"name": "Warp-Blade (Hand Weapon)",
"description": "<p>Warp-blades are unique to Clan Skryre. They are commonly attached to poles, creating halberd-like weapons, or are directly implanted into the arms of Warlock Engineers. A tangle of wires feeds the blades, which hum with barely contained Warp energy. When used in hand-to-hand combat, Warp-blades are treated as either @UUID[Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM]{Halberds} (in the case of those mounted on poles), or @UUID[Compendium.wfrp4e-core.items.1zaqojk0Oq1m8vYv]{Hand Weapons} (when they are implanted into a Warlocks arms), both with a +1 bonus to Damage and the ZZAP! Quality.</p>",
"special": ""
},
"Gudii's Shield": {
"name": "Gudii's Shield",
"description": "<p>@UUID[JournalEntry.bmuHnv7PgHJ54BML.JournalEntryPage.iu6sP6Mpwc3MOCSN]{Gromril}</p>\n<p>Once forged for a Dwarf Prince and later stolen, this Shield is decorated with various ostentatious runes, as well as a single Rune of Power. As it is Gromril, the shield gains the Ubreakable quality, and attacks opposed by the shield may never inflict a critical hit except when the Character is already at 0 Wounds. In addition, a <em>Master Rune of Adamant</em> graces the shield, granting its bearer +10 Toughness for as long as it is in their possession.</p>",
"special": ""
},
"Mark of the Horned Rat": {
"name": "Mark of the Horned Rat",
"description": "<p>The target must succeed on a <strong>Challenging (+0) Cool</strong> Test or gain an unsightly, weeping sore on their forehead or the back of their hand. The blemish remains for [[/br 1d10]] hours and imposes a &ndash;10 penalty on all Fellowship Tests for the duration.</p>\n<p>Grey Seers use this spell to mark their messengers. Despite the Fellowship penalty, those Skaven bearing it are usually allowed to pass relatively freely through Skaven tunnels and settlements.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>",
"durationValue": "10 heures"
},
"Musk of Terror (Stealth)": {
"name": "Musk of Terror (Stealth)",
"description": "<p>You summon a large cloud of choking musk. Any creature within the cloud is exposed to a @Terror[1]{Terror (1)} effect or @Terror[2]{Terror (2)} for Skaven as the deadly musk fills their minds with thoughts of fear. Victims perceive the caster as the source of this Terror.</p><p><strong>Lore:</strong></p><p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skavens presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p></p><p>\n\n <b>Domaine:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @Compendium[wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"durationValue": "Bonus de Force Mentale rounds"
},
"Warpstone Snuff": {
"name": "Warpstone Snuff",
"description": "<p>Skaven magic users often carry about preparations of Warpstone dust in order to acquire more magical power just when they need it. A Skaven magic user may imbibe a dose of the snuff when making a Channelling Test. The snuff grants them an additional&nbsp;+<span style=\"white-space: pre;\"> </span>1 SL to the Test, but if they suffer a miscast, they must add +[[/r 1d10]] to any rolls they make on the miscast table.</p>"
}
}
}

View File

@ -0,0 +1,94 @@
{
"label": "Items (Lustria)",
"folders": {
"Careers": "Carrières",
"Spells": "Sorts",
"Trappings": "Possessions",
"Weapons": "Armes"
},
"mapping": {
"description": "system.description.value",
"trappings": "system.trappings",
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"modType": "system.modType.value",
"careergroup": {
"path": "system.careergroup.value",
"converter": "career_careergroup"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"pduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"prange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"ptarget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"pdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"test": {
"path": "system.test",
"converter": "role_skills"
},
"tests": "system.tests.value",
"sduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"penalty": "system.penalty.value",
"location": {
"path": "system.location.value",
"converter": "generic_localization"
},
"durationValue": "system.duration.value",
"durationUnit": {
"path": "system.duration.unit",
"converter": "disease_duration_unit"
},
"contraction": "system.contraction.value",
"incubationValue": "system.incubation.value",
"incubationUnit": {
"path": "system.incubation.unit",
"converter": "disease_duration_unit"
},
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"special": "system.special.value",
"qualities": {
"path": "system.qualities.value",
"converter": "trapping_qualities_flaws"
},
"flaws": {
"path": "system.flaws.value",
"converter": "trapping_qualities_flaws"
}
}
}

View File

@ -1,217 +1,217 @@
{
"label": "Acteurs (Middenheim)",
"mapping": {
"description": "system.details.biography.value",
"gmnotes": "system.details.gmnotes.value",
"items": {
"path": "items",
"converter": "bestiary_traits"
},
"characteristics": {
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},
"entries": {
"Agna Lottrisdottir": {
"name": "Agna Lottrisdottir",
"description": "",
"gmnotes": "<p>Agna is a personal envoy of the Dwarf High King, but her brusque manner has not won favour at Middenheims court for the past three decades. She is now a destitute wretch, too shamed and fearful to travel back to Karak Kadrin and report her failure. Most days she can be found at the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.Spa9zJ0xzVDIXZ81]{Coppershiners}, performing odd jobs for a pint of @UUID[Compendium.wfrp4e-core.items.KzJkoB12jpidtngo]{Bugmans XXXXXX}.</p><p>If Agna is questioned about her life, she claims that she came to Middenheim in order to rally support for a campaign to retake Karak Kazarak in the Middle Mountains. It was overrun thousands of years ago and has been held by a succession of Orc warlords ever since. Agna gripes that the Dwarfs of Middenheim pay lip service to the reclamation of the hold, but are tardy about doing anything.</p><p>When very drunk Agna claims that the High King also plans to claim the Fauschlag. Should she mention this, any other Dwarfs within earshot insist that she is mad with drink and usher her off to bed. However, Agna insists that the High King rightly regards @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.cU4GPNeGxCPgm4hE#grungnis-tower]{Grungni's Tower} as part of his Everlasting Realm and is prepared to make war upon those who would deny it to him. Sober again, she denies knowledge of such ambitions.</p>"
},
"Alfric Half-Nose Anvilbreaker": {
"name": "Alfric Half-Nose Anvilbreaker",
"description": "",
"gmnotes": "<p>As his name suggests, much of Alfrics nose has been cut away. No one is sure how he came to be so disfigured, and Alfric isnt telling. One of the foremost blackmailers and informants in the city, Alfric carefully courts the favour of local @UUID[JournalEntry.Liw9HcyJnHbLZevz]{The Low Kings}, providing free information to the agents of both @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.hKL3Ash15v1YuorN]{Bleyden, the Lowest King} and @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.hPDxL1zqTubGKiVH]{Edam Gouda}.</p><p>If he feels that visiting Characters have interesting stories, he operates on a quid pro quo basis. Otherwise he sells information for between one and ten shillings depending on how juicy he thinks it is. He is able to relay anything known amongst the criminal community.</p><p>Alfric has dealings with another information broker known only as Josef, and he is careful to ensure that neither one of them monopolises the market. Alfric deals in rumours about Middenheims underworld whilst Josef specialises in high-society gossip. Alfric can corroborate a story Josef has sold, but only if Josef has been paid for it first. Josef is of no particular abode but Alfric knows how to find him, for a price.</p>"
},
"Andrea Bruhn": {
"name": "Andrea Bruhn",
"description": "",
"gmnotes": "<p>A keen-eyed figure, stalking around Middenheim in her black leather coat and tall brimmed hat. Andrea may have the look of a Witch Hunter, but she works for the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.QpoN5fivtBT60AY1]{Komission of Public Works} as Revels Officer. It is her responsibility to ensure that events proceed smoothly and to manage the Busk Umpires who judge street performances at the Carnival.</p><p>Andrea is an officious individual who derives no joy from her work. Her detachment can be an asset, allowing her to focus on the technicalities of festival management, but performers often complain about her cold manner.</p><p>Andrea is not heavily involved in religious festivals, as the cults like to organise these without interference from the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.QpoN5fivtBT60AY1]{Komission}, but she is responsible for the Carnival, @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.dBIV62DP69lOoUAV#graf-boris-todbringer]{the Graf s} birthday, and other secular celebrations.</p><p>When a festival is not taking place, Andreas time is spent scouting for talent. If a performer were to approach the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.QpoN5fivtBT60AY1]{Komission} with the aim of getting a gig at a festival, she might agree to give them a brief audience. However, unless they are very impressive, they are given harsh, if constructive, criticism rather than being offered a job. She occasionally visits Talabheim or Altdorf in her search for fresh talent.</p>"
},
"Arch-Prelate Kanker Flett": {
"name": "Arch-Prelate Kanker Flett",
"description": "<section id=\"secret-tkDh3WyfFHmkKg6z\" class=\"secret\"><p>Kanker Flett of Clan Pestilens is prelate to @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Under-Middenheim}, the rank of those tasked with establishing a Pestilens presence in an area where the clan has not previously been active (Kanker added the &lsquo;arch&rsquo; himself and no one seems to mind).</p>\n<p>Kanker and a coterie of attendant Plague Monks are only recently established in @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Under-Middenheim}. The Arch-Prelate&rsquo;s bickering attendants carry him from place to place on a wooden bier, for his legs have withered away and his emaciated form, hidden under his green tattered raiment, is a palsied and maggoty ruin. Kanker and his entourage keep a low profile, muttering litanies of devotions to the Horned One to those with ears to hear. Whilst they offer service to the @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Castellan-Warlord}, he isn&rsquo;t sure how to employ them. @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Gnawretch} and Kanker hold conferences in which Kanker promises to unleash a plague in Middenheim once @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Gnawretch} discovers a source of water.&nbsp;</p>\n<p>Kanker would dearly love to spread plague in the city above, but he would also love to unleash it amongst the Skaven below. The Horned God he worships is Nurgle, and if he lays either Middenheim or @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Under-Middenheim} low with an epidemic, his divine patron will be delighted.</p></section>",
"gmnotes": ""
},
"Beate Moser": {
"name": "Beate Moser",
"description": "",
"gmnotes": "<p>Signs of Ulrics favour are plain in Beates appearance. A young woman in her late teens, she has long, pure-white hair, pale-blue eyes, and a strong frame. A miracle worker, she is currently recognised as the leader of the @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.LlhNZSXHF7u2shgz]{Bearers of the Blood} in Middenheim.</p><p>In the past, the @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.LlhNZSXHF7u2shgz]{Bearers of the Blood} have been a small and exclusive group. Their belief that they are superior to normal people by dint of their relationship to Ulric has held them back from winning popular support. Beate is cannier than most of her fellows, and whilst she is convinced of her own right to dictate Ulrics will, she knows that proclaiming this belief is unlikely to win her friends.</p><p>If she can get her lieutenants to heed her ideas, the @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.LlhNZSXHF7u2shgz]{Bearers of the Blood} will start to refocus their efforts, moving away from appealing to Ulrican hyper-partisans and taking a more moderate approach. Beate has a hard task ahead of her, for the @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.LlhNZSXHF7u2shgz]{Bearers of the Blood} are a deeply conservative bunch. However, if she were to discover something world-shaking, such as news of Ar-Ulric breaking his vow of celibacy, she might be able to start her campaign in earnest.</p>"
},
"Bridgitte Schleigel": {
"name": "Bridgitte Schleigel",
"description": "",
"gmnotes": "<p>A rising star among the @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.ZgOSDra8HlOmv5ds]{New Millennialists}, Brigitte is an articulate, passionate, and tireless advocate for the extension of rights to all citizens and abolishing laws that disadvantage Middenheims poor and marginalised. She cuts a distinctive figure, tall and pallid, with brittle hanks of thinning red hair. Her loudly patterned blouses are a trademark. She loves to debate hot topics and social issues, but can descend into sanctimonious hectoring if she becomes frustrated with unwarranted objections.</p><p>Unfortunately, Brigitte is driven by copious consumption of Laughing Powder. She is deeply addicted and suffers from withdrawal if she doesnt get a daily dose. Her habit is expensive and she is increasingly indebted to a number of dealers and creditors. If the degree of her addiction became known, it could discredit Brigitte and undermine the movement she champions.</p><p>@UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.ZgOSDra8HlOmv5ds]{The New Millennialists} have recently undertaken a funding drive to sponsor a night at the theatre for Middenheims destitute families. Brigitte was in charge of these funds; she thought she could dip into them and replace the money later. But she got carried away with purchasing a new outfit, new shoes, good food and rounds of drinks for her many friends during the Festag festival. She is desperate to find some way out of her increasingly precarious predicament.</p>"
},
"Brother Bengt": {
"name": "Brother Bengt",
"description": "",
"gmnotes": "<p>Brother Bengt is now in his 40s and the fervour of his youth has left him. Whilst he looks for all the world like a typical firebrand Ulrican, with his tangled masses of dark shaggy hair and flashing grey eyes, he is actually laid back and affable. Bengt is loquacious, able to speak at a speed and intensity that most people find difficult to process. He has a great passion for learning, and is intimately familiar with all the manuscripts of Ulrican history and religious law held in the Lore Haus.</p>\n<p>Bengt is always interested in the stories of adventurers (provided they tolerate his constant interjections). If the Characters are willing to share their stories with Bengt, they can easily win his affection. He can see to it that an adventurer who has convinced him of their worthy character and intentions can have weapons blessed in the Eternal Flame.</p>"
},
"Castellan-Warlord Gnawretch Skrray": {
"name": "Castellan-Warlord Gnawretch Skrray",
"description": "<section id=\"secret-7dXW90PwbWR7REO1\" class=\"secret\"><p>The Castellan-Warlord of @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Under-Middenheim} is an ancient and malign Skaven, personally appointed by a Lord of Decay called Warlord-General Paskrit the Vast. It is Gnawretch Skrray&rsquo;s duty to whip purpose and efficiency into Under-Middenheim. He stalks the burrows dressed in the rusted steel of an elite Skaven warrior, and should any tarry in his path, they suffer a jab from his hook hand or the searing agony of his sting.</p>\n<p>Gnawretch was once the model of a Skaven Warrior: tall, muscular, with a thick, dark pelt. Renowned for his ruthless resilience, on campaign in the World&rsquo;s Edge Mountains he suffered pangs of black hunger and consumed his own tail and left hand. A dark perseverance alone let him survive the injuries and earned him the respect of lesser Skaven. Warlord-General Paskrit brought Gnawretch into his service, severing his clan ties and extending his life through warpstone elixirs. Gnawretch grew a new tail, tipped with a lurid-yellow sting. He hasn&rsquo;t been so fortunate regarding his hand, a wears a cruel prosthetic hook.</p>\n<p>Like all the best tyrants, Gnawretch is a consummate bureaucrat and an enthusiastic enforcer of quotas and schedules. Should a Scrutens foraging party arrive back late, or Moulder researchers requisition more warpstone than their due, he logs the discrepancy and delivers swift punishment. He is uncommonly fond of inflicting blindness. An underling who offends him once loses his left eye, and those who fail him twice are left sightlessly groping around the warrens, doomed to be killed and eaten by former comrades.</p>\n<p>Gnawretch focuses on winning glory through efficient management of @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Under-Middenheim}. He hopes that through strict rationing he can increase its population. He sends Scrutens scouting parties out to the surrounding area to search for shards of warpstone. Much of this he consumes himself, but he stores the remainder as gifts to Clan Skryre in the hope that they will lend support to the project. He also continually petitions the council to allow him to dig breeding pits and a temple to the Horned Rat, all in the hope of improving the prospect and reputation of the lair.</p>\n<p>But the council demand results first. They want Gnawretch to discover the sources of Middenheim&rsquo;s water supply and whatever it is that fuels the Eternal Flame. Gnawretch sends scouting parties up into the tunnels above for this purpose, but with no success. Those exploring the areas Gnawretch suspects will yield results are assailed by a gigantic adversary, the nature of which is not clear to the Skaven. Reports of &lsquo;a big-big goat-head thing&rsquo; are made by the few who survive such encounters.</p></section>",
"gmnotes": ""
},
"Emmille Münzstätter": {
"name": "Emmille Münzstätter",
"description": "",
"gmnotes": "<p>Emmille has worked within the dingy confines of @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.3D5lxruF8oG4O81y]{The Spear Mint} for nearly three decades, having first been apprenticed as a girl. She is a wheezy and bow-backed woman, having a pronounced stoop from years of crouching over coin dies and genuflecting to the worthies she encounters going to and from the mint.</p><p>Emmille is about to commence a life on the run. A few days ago she discovered a cramped crawlspace tucked behind a cupboard near her workstation. Bored and unsupervised, she wriggled through and came upon a series of passageways. Emmille stumbled upon something she shouldnt have there: a clandestine meeting between a tall and regal man and another in the regalia of a senior @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.dBIV62DP69lOoUAV#middenheims-chapter-of-the-order-of-the-knights-panther]{Knight Panther}. They were standing talking in a candlelit room, examining a bulging bottle within which an ephemeral thing wriggled and shifted.</p><p>Since that day Emmille has not been able to keep her mind on her work, ruminating on the sights she saw. She has grown starkly paranoid, certain that someone must be aware of her transgressions. She has checked to see whether or not she left any sign of her movements in the passageways, and knows that if she left any sort of clue, a dropped item or footprints, she will soon be found out. Emmille plans to flee Middenheim whilst she has time. She will soon be missed at the mint, so her departure must be sudden, fast, and final.</p>"
},
"Gerdon Salzwed": {
"name": "Gerdon Salzwed",
"description": "",
"gmnotes": "<blockquote><p>Whod 'ave guessed that you 'ave to know your figures to make it in the underworld? Wasn't for the love of counting pfennings that I started thievin'! But ferget half a smidge of the Mans cut and suddenly no one in Middenheim'll give a fella the time of day. Eh, speaking of, you hirin'?</p><p style=\"text-align: right\">— Gerdon Salzwed, Unemployed Fence</p></blockquote><p>As a child Gerdon resided within the teetering piles of tenement buildings that pile on top of one another around Middenheims southern gate. Poor and sickly, a childhood ague robbed him of much of his dexterity, and not a little of his wits.</p><p>The Low Kings keep lookout for lonely, bullied children. They make fine recruits as they are often in need of big brother figures to run to, and the henchmen of the @UUID[JournalEntry.Liw9HcyJnHbLZevz]{Low Kings} are happy to act in such a role. Gerdon was an unimaginative young man, but he applied himself to the tasks set for him, running messages between criminals, and making up the numbers when racketeers felt the need to apply pressure to a stallholder.</p><p>Impressed with his dedication, one of his criminal patrons set Gerdon the task of handling stolen goods. Unfortunately, it is a task he is wholly unsuited to. Whilst he possesses a knack for winkling more money from people, Gerdon is bad with numbers and poorly organised. He is looking for a way out before his criminal patrons find out how poorly he has kept their books.</p>"
},
"Grand Vizier Bhar": {
"name": "Grand Vizier Bhar",
"description": "",
"gmnotes": "<p>A talented Necromancer from the Spice Port of Copher, the Vizier fled Araby after his magical malfeasances were exposed. Most Chaos Sorcerers deplore Necromancy as the philosophies governing mastery of Undeath conflict with those of violent mutability. The Vizier has no such qualms, arguing that a synthesis of disciplines better serves the dark gods. Few possess the talent to practice both Necromancy and Daemonology without becoming catastrophically insane — but so far he remains stable.</p><p>His innovative approach found him allies amongst those Chaos Cultists who regard adherence to ideology to be counterproductive. When he left Araby he was invited to join @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.t2YShY6MQRV6MlBd#the-purple-hand]{the Purple Hand} in Middenheim to help out their research department, the Ordo Terribilis.</p><p>Vizier Bhar is a valued cult asset, though he is conspicuous as he refuses to eschew his goatee beard and his taste for sweeping silks in the Arabyan style. His age is hard to guess, but his fellows believe that he is older than he looks. He has risen to the rank of Deputy Magister Terribilis, allowing @UUID[Compendium.wfrp4e-pbtt.actors.lYEKyCpaihHON6Gz]{Karl-Heinz Wasmeier} the time to devote to other projects.</p>"
},
"Hasso Schroeter": {
"name": "Hasso Schroeter",
"description": "",
"gmnotes": "<blockquote><p>That Busk Umpire felt the need to tell me I was no Rallane Lafarel, that it was time to clear out of the Great Park, and I should give someone else a go. I told him he wants the wax cleaned out of his ears, but with only eight pennies and a rotten turnip to show for an hour long set, I suppose the punters agree.</p><p style=\"text-align: right\">— Hasso Schroeter, Unpopular Entertainer</p></blockquote><p>Hasso was born to a poor but respectable family of Artisans in the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.ff6FiBZzU2RippS1]{Wynd} district. He was always a talented singer and took to an old lute the family owned with a degree of skill. This was fortunate for Hasso, for he was a poor student in all other subjects.</p><p>Middenheim is a good city for a halfway talented Busker, and whilst Hassos skill on the lute was nothing special, combined with his sweet voice he was able to draw an appreciative audience. Every day he would leave his home in the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.ff6FiBZzU2RippS1]{Wynd} and journey to @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.a1a8YFmSMjGOpBpz]{Freiburg}, hoping to earn some pennies from the art lovers who live there.</p><p>On a good day Hasso brings back a handful of pennies, but he yearns for something more. He has a dream to emulate the grand deeds of the heroes and noblemen he sings of.</p>"
},
"Helmut Beckenbauer": {
"name": "Helmut Beckenbauer",
"description": "",
"gmnotes": "<p>@UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.xiXbVzAggcmfXxd1]{The Man} employs Wolfgang Bandpater, a respected member of the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.xBB5HI6Ojii4cW2s]{Merchants Guild}, as a lead racketeer, but Helmut Beckenbauer, his lieutenant, manages his day-to-day affairs. The pair are rarely seen together and communicate through coded messages left at the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.ZQACec4OEKjwL1D9]{Labourers Hospice}.</p><p>In addition to his criminal activities, Beckenbauer is also a keen @UUID[JournalEntry.nzsWxG9db2fdGjZM.JournalEntryPage.ZjpHnYBdxk7gxJ7R]{Middenball} player, and although the days when he was the most feared centre-forward in the city are long past, he still coaches and manages the notorious Southgate Slammers. Using the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.V6ScMExW1ByNP2hu]{Grunpark} as their training ground, this team of labourers has established a reputation as the most professional Middenball outfit in the city. Their meetings with the Eastenders from the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.KasX3KjloyHjpTMc]{Altquartier} are well worth a visit (providing you can take care of yourself in the inevitable after-match brawl).</p>"
},
"Hugo Greendale": {
"name": "Hugo Greendale",
"description": "",
"gmnotes": "<p>Hugo is a stuffy and officious Halfling of the Greendale clan. The clan is well known in the Kleinemoot for its association with craftsmanship and business, and Hugo looked set to continue this tradition. Once a promising carpenters apprentice, an accident in the workshop left Hugo short of three fingers on his good hand.</p><p>Following his injury, Hugo became involved in the @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.GY513o8UUsplsZWe]{Volans's Oath of Devotion Society}, for he was fascinated with the history of magic, and even harboured a hope that there might be a magical solution to his injury. The societys inner circle soon picked up on Hugos gift for fast talking. Seeing as Halflings do not possess magical abilities, who better to represent the society and underline the fact that they are merely fans of magic rather than practitioners?</p><p>Hugo is devoted to protecting the interests of the organisation, and despite the lack of talent his Species has for magic, Hugo keeps trying to learn all he can about wizardry and witchcraft.</p>"
},
"Jacopo Schmidt": {
"name": "Jacopo Schmidt",
"description": "",
"gmnotes": "<p>Whilst mutation is not as common in Middenheim as it is in many of the Empires other cities, the parents of altered offspring often follow rumours that such children are accepted amongst the teeming wretches of the Warrenburg. Rather than cast their mutant offspring from the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.tPgvZoYSi1URdTeL]{Cliff of Sighs}, some parents sneak down to @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.8sdGAenFPI1OAAnm]{The Warrenburg}, where they are received by a strange man calling himself Jacopo Schmidt (almost certainly not his real name). The altered children earn their keep by working in rundown taverns and as Jacopos messengers. </p><p>At odds with the destitute scavengers of the area, Jacopo is charming and urbane. He wears a number of different hats, with something of the grave robber, the bawd, and the bounty hunter about him. He is connected to the agents of no fewer than three different Chaos cults in the city, and thus far has kept each of them from knowing of his affiliation with their rivals.</p><p>Jacopo most commonly acts on behalf of @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.t2YShY6MQRV6MlBd#the-red-crown]{the Red Crown}. His primary role as their agent is to find willing parents amongst the inhabitants of the Warrenburg and guides them in inculcating the children in the values of Tzeentch. </p><p>Through his connections in @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.t2YShY6MQRV6MlBd#the-red-crown]{the Red Crown} he has also come into contact with @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.j9KGEfrsEWWTJBP2#the-jade-sceptre]{the Jade Sceptre}. If Jacopo finds himself having trouble with investigators, he simply kidnaps and sells them to the Jade Sceptre — the cult is always in need of living sacrifices. </p>"
},
"Johen": {
"name": "Johen",
"description": "",
"gmnotes": "<p>One of the reasons for the runaway success of the organisation headed by @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.xiXbVzAggcmfXxd1]{The Man} is the willingness to employ unlicensed magic users. Johen is a young man with a pronounced talent for Witchcraft. He looks disarming enough, with a beautifully proportioned athletic frame and a round face featuring a wide beaming smile and a tumble of blond curls. However, his character is that of the determined diabolist, and his personal habits would shock the devotees of the Jade Sceptre.</p><p>It is thanks to Johens dark magic that the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.5bL5t1EJvGF6ELog]{Geist Haus} retains its reputation as a haunted place. He uses spells such as @UUID[Compendium.wfrp4e-core.items.a8npXWG2o4BxhtVV]{Creeping Menace}, @UUID[Compendium.wfrp4e-core.items.ZOlM8KjLfNIefAb0]{Curse of Crippling Pain}, @UUID[Compendium.wfrp4e-core.items.PkqPqy3Fy9fawQZ8]{Haunting Horror}, and the @UUID[Compendium.wfrp4e-core.items.CnydL8p3PVAuF98w]{Evil Eye} to ensure that anyone who strays into the grounds are convinced that an otherworldly presence lurks inside the house.</p><p>Johen has some talent as an Apothecary, but is learning a lot from the more professional Waldtraud. He knows she is dying, and seeks to acquire as much knowledge about the preparation of chemicals as possible before her illness defeats her.</p>"
},
"Kat Sperber": {
"name": "Kat Sperber",
"description": "",
"gmnotes": "<blockquote><p>I got me clolthes pegs from a bargee in Carroburg. Paid good schilling, but I knew customers in Norderingen would recoup me and then some. Of course, as we left the Drakwald behind us, my mates were shot by Goblins! I have no luck. Escaped, but I spent three days in the Schadensumpf, lost half me pegs and was near eaten by midges. All that, only to be told Norderingen was closed over a few cases of Brainpox! So I came to the city, paid tariffs I couldnt afford, and of course everyone here already has pegs.</p><p style=\"text-align: right\">— Kat Serber, Annoyed Pedlar</p></blockquote><p>Kat has spent many of her years wandering the roads of Middenland, selling her wooden pegs. She is the poorest of Pedlars, owning no cart or mule. She travels alongside strangers, hoping that they have more to gain through her company than they would by robbing her. She is intimately familiar with the stinking and wretched common rooms of every coaching inn in the province. There have been nights that she has been so penniless that she has even slept under the twin moons, risking madness and discovery by ravening Beastmen.</p><p>Like many itinerant Pedlars before her, Kat has decided to try her luck in the city of Middenheim, hoping to have better luck hawking her wares on the streets of the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.1m2DJYLbVzzIR4Sy]{Altmarkt} rather than the villages of her home province. She has had little luck making any money, though spending her nights in the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.V6ScMExW1ByNP2hu]{Grunpark} is safer than sleeping in the Drakwald.</p>"
},
"Marta Gerbenshreiber": {
"name": "Marta Gerbenshreiber",
"description": "",
"gmnotes": "<p>Marta sports the blonde bunches, wide blue eyes, and dimpled cheeks of an Averland goatherd. She is a Bailiff of an unusual sort, collecting money for @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.rowLTlNFVmUdKKUF]{Low Queen Herla Heiwardt}. Herla prefers to send a friendly face to collect her fees, at least until the victims of her extortion rackets first refuse to pay (whereupon a gang of thugs are sent instead). Marta is well suited to this role, being charismatic, attractive, and utterly amoral.</p><p>Marta is so disarming  that she even has Herla fooled, and routinely skims the takings to line her own purse. She is also canny in her ability to evaluate the true worth of any knickknacks and artefacts that her marks have within their homes, and often agrees to take some apparently worthless item in lieu of actual payment. Such antiques are quickly sold on to pawn shops. Marta ensures that Herlas books are balanced, and then banks everything else for herself.</p><p>Playing a crime boss like this is a dangerous business, but Marta is cunning and careful — and so far, lucky. She harbours ambitions to one day inherit Herlas crown.</p>"
},
"Master-Moulder Skree": {
"name": "Master-Moulder Skree",
"description": "<section id=\"secret-UO9o1cGqPKYgXjG4\" class=\"secret\"><p>Skree himself does not remember which of his malformations are due to mutation or surgery. He appears more like a scaled warthog than a rat. Each of his hands bears six fingers and two thumbs. His hulking form is clothed in thick leather aprons with all manner of buckles and straps, pierced through by rows of sharp horns that rise from his hunched back.&nbsp;</p>\n<p>Skree heads a group of Clan Moulder Skaven who have been despatched to @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Under-Middenheim} from Hell Pit, a Skaven stronghold in the northern Worlds Edge Mountains. Ostensibly, the Moulder crew are here to aid @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Castellan-Warlord} Gnawretch in his scouting expeditions by providing him with trained tracker rats in exchange for stipends of warpstone.</p>\n<p>The masters of Hell Pit have ulterior motives. Man-things associate Middenheim with legends such as terrible white wolves and humans who change into animals and back again. Capture and study of such specimens is imperative to Hell Pit. The degree to which the Human body succumbs to warpstone is also of interest; Skree has been asked to acquire subjects for experimentation. Negotiations with @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Gnawretch} have gone nowhere, the Castellan-Warlord is too cautious to show his hand by openly abducting Middenheimers.&nbsp;</p></section>",
"gmnotes": ""
},
"Middenball Athlete": {
"name": "Middenball Athlete",
"description": "",
"gmnotes": ""
},
"Middenball Brute": {
"name": "Middenball Brute",
"description": "",
"gmnotes": ""
},
"Middenball Dwarf": {
"name": "Middenball Dwarf",
"description": "",
"gmnotes": ""
},
"Moritz Valgeir": {
"name": "Moritz Valgeir",
"description": "",
"gmnotes": "<p>Moritz is the second son of @UUID[Compendium.wfrp4e-pbtt.actors.sn0zk1QV53XMipVw]{Emil Valgeir}, and a lifelong member of Middenheims military. He has only recently been inducted into the ranks of the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.dBIV62DP69lOoUAV#knights-of-the-white-wolf]{Knights of the White Wolf}, having served for many years in the Swords of Ulric state regiment. Moritz is an archetypal northern military man, with the heroic facial topiary, shaved head, and piercing stare of a born knight. His noble bearing and clear aristocratic diction made him a natural battlefield leader and he soon earned the rank of captain.</p><p>Since joining the White Wolves, Moritz has found he has more time to himself, as the knights prize individual prowess and place less emphasis on training in groups. Moritz has become somewhat dissolute, and spends much of his time touring Middenheims taverns. In recent weeks he has befriended @UUID[Compendium.wfrp4e-middenheim.actors.jDuOhsmrd1GoXE7F]{Wulfric} — @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.akCZAs7s2p8cW1KC]{Wilhelm Tores} feckless son. Mortiz has little notion of the hold he has over the younger man, and does not realise the potential damage he is doing by persuading Wulfric  to take up a career as a soldier.</p>"
},
"Mote Yarrow The Fetchling": {
"name": "Mote Yarrow The Fetchling",
"description": "<section id=\"secret-YEE8TYeEYVGalTyV\" class=\"secret\"><p>A tiny creature standing less than a foot in height, wrapped in luminous gossamer threads that sprout from all over its body, Mote Yarrow remains hidden and secret, yet it is responsible for more heartache in Middenheim than Grom the Paunch or Vlad von Carstein. Mote is a Fetchling, meagre in physical form but copious in magical power and malicious mistrust of mortals.</p>\n<p>Centuries ago Mote found its way through, disgusted to find itself amongst the teeming life and industry of temporal humanity. It remained unseen and secretive within the @UUID[JournalEntry.B3jixtnstE0DkhsL]{Dreaming Wood}, and only on moonless nights did it flit about Middenheim to find out more about the dirty and wretched place it had discovered.</p>\n<p>Drawn to mischief through boredom and caprice, Mote made it a self-appointed task to torment the citizens. Secretly it leeched the fertility of several important Middenheimers, cursing them and their dwindling batches of descendants to withered lineages. From @UUID[JournalEntry.RTu5HVkESXJFlF7f]{Boris Todbringer} to @UUID[JournalEntry.CjgruxP6bLU7tW1y]{&lsquo;&ldquo;The Man&rsquo;},&rdquo; a swathe of Middenheim&rsquo;s most powerful people have been bereft of their appetite for love and intimacy as the result of Mote&rsquo;s jinxing.</p></section>",
"gmnotes": ""
},
"Old Otto": {
"name": "Old Otto",
"description": "",
"gmnotes": "<p>An elderly but spry artisan, Old Otto peers out from behind thick-lensed glasses framed by his wild mop of wavy white hair and scraggly goatee beard. Otto is a fervent worshipper of Verena, and is secretly a leading light in the radical @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.ZgOSDra8HlOmv5ds]{New Millennialist} movement.</p><p>Old Otto is not what could be described as an Agitator himself, though he is a great facilitator of grassroots political activism within Middenheim. His primary role in the movement is to provide @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.ZgOSDra8HlOmv5ds]{New Millennialists} with the use of a private press that he keeps in the back room of his @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.77IfFgBkXvFGKGpJ]{Printworks}. Otto has been a member of various anti-establishment groups during his life, and whilst he is currently happy to leave front-line action to his juniors, this does not mean he isn't courageous and committed. Rather he recognises the need for someone with a cool head and greater experience to protect assets, advise on strategy, and act as an example to rasher participants.</p><p>Otto still has a propensity to enjoy a few glasses of red wine and argue about politics, however, he is careful to remain in control and speak to those he knows he can trust. The operation he has built up is too precious to squander as the result of an intemperate rant.</p>"
},
"Pestilential Liche-thing Babrakkos": {
"name": "Pestilential Liche-thing Babrakkos",
"description": "<section id=\"secret-BiUrYfwO5GBMb6hm\" class=\"secret\"><p>The First Threat to Middenheim is a powerful undead monstrosity, with aspects similar to both an insubstantial ghost and a vampiric entity. The origin of Babrakkos is uncertain, but scholars suggest that the lack of sites devoted to the Old Faith in the area, as well as the strange necromantic properties of the Brass Keep, suggests that before the Teutogens came to the area a powerful Necromancer may have reigned here. Perhaps Babrakkos may have been a servant, friend, or rival of Morath, the Necromancer who once inhabited the @UUID[JournalEntry.uJx5tYgwGRWxYJrT.JournalEntryPage.VoK7pa3VHjqpTkmx]{Kärzburdger Estate}{Brass Keep}. </p><p>Babrakkos has spent over 2000 years gathering strength to a point where it can manifest in the world once more. At first the Liche-Thing can only embody itself as a weak ghostly form, but as its servants achieve more in its name, it grows into a deadly undead entity indeed. @UUID[JournalEntry.Z4vImEgqDM5OcViY]{The Eaters of the World} keep a shrine to Babrakkos in the cellars of a building in @UUID[JournalEntry.2w06sbgxCxV745oJ]{Altmarkt}. It is here that they store any artefacts they manage to steal. Babrakkos manifests in this area and remains there until the disease and mayhem reaches such a fever pitch that it feels secure to wander the mortal world once more. </p><p>If @UUID[Compendium.wfrp4e-middenheim.actors.AGyoIt9stdSin46x]{Babrakkos} is encountered prior to reaching its full power, use the profile given for a @UUID[Compendium.wfrp4e-core.actors.GgSxlomoV220kd3G]{Ghost}. If it reaches full strength, use the normal profile.</p></section>",
"gmnotes": ""
},
"Ritta": {
"name": "Ritta",
"description": "",
"gmnotes": "<p>Ritta appears for all the world like a naïve young woman, recently arrived in Middenheim from the country. She dresses in the old-fashioned cast-offs of a rural maid and affects the accent of a farmers daughter. In reality she is @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.oM7yW5hFcjG2qi3i]{Ostwald} born and bred, and a clever con artist.</p><p>A regular scam is played on newcomers to the city. Ritta stands outside @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.T1FWfEm5v0OmDsz8]{Pfandleihers} pawn shop crying. Anyone asking why she is upset is told that she came to Middenheim hoping to sell a large precious stone, a family heirloom, and met a man who told her hed get a fair price. However, he absconded with the jewel, which is now displayed in Pfandleihers for the price of a crown. Ritta says her sole consolation is that the jewel is worth ten times that amount. In reality, it is a worthless costume piece, but gullible marks swoop on it once Rittas back is turned. Pfandleiher and Ritta split the profits fifty-fifty.</p>"
},
"Spectre": {
"name": "Spectre",
"description": "<section id=\"secret-rd9KJZVj6qzIhwP9\" class=\"secret\"><p>To anyone ignorant of Necromantic lore, there is nothing to distinguish Spectres from @UUID[Compendium.wfrp4e-core.actors.GgSxlomoV220kd3G]{Ghosts}. They are similar in nature and appearance, being ethereal undead shades with insubstantial bodies. They are also created through similar means: Necromantic rites, high concentrations of <em>Dhar</em>, and unusual acts of will on behalf of a departed soul.</p>\n<p>Experts in Necromancy suggest that Spectres often result from vows made in life that the spirit seeks to fulfil in death. However, what truly delineates the Spectre from other undead spirits is its ability to subject its victims to a form of paralysis.</p></section>",
"gmnotes": ""
},
"Stefan Hochen": {
"name": "Stefan Hochen",
"description": "",
"gmnotes": "<p>Stefan came to Middenheim as a teenager over 20 years ago. He was apprenticed to his physician father and inherited his membership of @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.AgOzEfwg8XxrRXZy]{Middenheims Physicians Guild} upon his death. Stefan became obsessed with a performer who sang mournful songs at the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.Db0LxjUNGbeEQuW7]{Red Moon}, but learned that she was suffering from a mutation caused by a flake of warpstone stuck in her flesh.</p><p>Initially repelled, Stefan overcame his prejudice and removed the source of corruption. The experience led him to become sympathetic to those afflicted by mutation. Whilst he has a small surgery in the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.t1wYBKV4LW8o0XJ1]{Neumarkt} district, word on the streets has it that he can remove mutations cheaply and with complete discretion. Stefan is a trusted member of the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.AgOzEfwg8XxrRXZy]{Physicians Guild}, but if they were to find out about his merciful attitude to mutants, he would be struck from their books and subject to further persecution.</p>"
},
"The Bloody Hidesman": {
"name": "The Bloody Hidesman",
"description": "<section id=\"secret-pGDPN6qawvR2vwjf\" class=\"secret\"><p>Incarnate Elementals of <em>Ghur </em>are normally created as the result of powerful and complicated rituals enacted by practitioners of Amber magic. Piles of beast skulls and freshly flensed pelts are required to power these rituals, leading to it being known as The Bloody Hidesman to Amber magicians. The Elementals occasionally manifest close to the @UUID[JournalEntry.byZKtyJGHGTfIyqD]{Wellspring of Ghur} purely as a result of the extreme concentration of the Amber Wind there.</p>\n<p>The Elemental is a gigantic humanoid figure swollen with powerful muscles and crisscrossed with sinews like whipcords. Its head is fleshless, a skull armed with tusks like sabres and sweeping antlers. Its foreclaws are an eagle&rsquo;s talons and it rears up on hind legs like those of a lion. It contains within it the fierce drives of nature&rsquo;s most savage predators. It merely seeks to run down anything that encroachs upon its territory, maul them until they cease to struggle, then gorge upon their flesh.</p></section>",
"gmnotes": ""
},
"Theresia Kleist": {
"name": "Theresia Kleist",
"description": "",
"gmnotes": "<blockquote>\n<p>So I came to Middenheim to ask the Graf if he can please send his men to end the raids once and for all. Isn&rsquo;t he supposed to be our protector, our strong shield? It&rsquo;s all well you telling me his knights have slaughtered goatheads and greenies in the forests, glad I am to hear it, but I need him to keep the whale roads safe. What do you mean he won&rsquo;t see me?</p>\n<p style=\"text-align: right;\">&mdash; Theresia Kleist, Impatient Seawoman</p>\n</blockquote>\n<p>Theresia&rsquo;s folk have plied the cold waters of the Sea of Claws for many generations. They trade and barter with wild men from Norsca, but always with a sword hand free, for they know that the people of the frozen and mountainous land to the north are a savage folk who might sink to bloody betrayal at any opportunity. And so from an early age Theresia was taught how to swim, sail, trade, and how to fight.</p>\n<p>One day tragedy struck Theresia&rsquo;s family. Some monstrous fish loomed from the deeps and swallowed their small vessel whole. Theresia was lucky enough to be ashore that day, fixing holes in crab creels. With nothing for her at home, she has come to Middenheim in the hope of a change of fortune.</p>"
},
"Traudl Bauer": {
"name": "Traudl Bauer",
"description": "",
"gmnotes": "<p>Many @UUID[JournalEntry.nzsWxG9db2fdGjZM.JournalEntryPage.0sKLAqTMd6KMG9zw]{Wolf Kin} have their origins in a disastrous confrontation with the forces of Chaos and Destruction. Traudl once worked on a farm within the @UUID[JournalEntry.uJx5tYgwGRWxYJrT.JournalEntryPage.Me1hAhnEEqDm0Xqf]{Duchy of Immelscheid}, tending to a herd of cattle, and sending milk and meat to the markets of Middenheim. Her life was near feudal, trusting in the Baron to protect his people.</p><p>When the Night Goblins of Spinny Backstab raided Traudls farm and slaughtered her co-workers, Traudl did not blame the Baron. She had been brought up a proud Ulrican, and knew that her faith in him had been naïve. She wandered into the wilds, determined to be responsible for her own survival and beholden to no one else.</p><p>Two years later and Traudl is, miraculously, still alive. She has had many adventures, both on her own and in the company of fellow Wolf Kin. With her matted hair and much-patched and tattered milk maids garb she haunts the laneways and farmlands within sight of the Fauschlag, foraging and praying every few nights at the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.SLbKPvMS94hUrmC8]{Wolf Kin Shrine}.</p><p>Though traumatised, Traudl has been known to communicate with some folk. She sees a lot of what goes on in the lands about the Fauschlag. It would take a lot of careful petitioning to coax any sort of communication from her, though.</p>"
},
"Waldtraud Blass": {
"name": "Waldtraud Blass",
"description": "",
"gmnotes": "<p>Waldtraud once worked in the tanneries of @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.t1wYBKV4LW8o0XJ1]{Neumarkt}. A talented apothecary, her ability to recognise and mix chemical compounds proved invaluable. A stocky woman with broad shoulders and a strong back, she made it a matter of pride to haul hides in and out of the pits of alkaline cess alongside the manual labourers employed by the tannery.</p><p>Tanners suffer for their work, and after decades of the noisome trade, Waldtraud was left severely injured, her ulcerated lungs struggling for breath. No longer able to heft loads, Waldtraud collected her savings and moved to the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.iVVHFmcdVPy55wla]{Nordtor}, her only remaining ambition to die in peace.</p><p>Working for @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.xiXbVzAggcmfXxd1]{The Man} has offered her a second lease of life through the manufacture of @UUID[Compendium.wfrp4e-core.items.jTFOrokjEHbi12rT]{Ranalds Delight}. Regular doses of the powder do more to quell her chest  pains  than medicinal preparations, and in order to pay for her own habit she spends her days in the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.5bL5t1EJvGF6ELog]{Geist Haus} creating more. Her professional oversight has led to The Man cornering the market with a top quality product.</p>"
},
"Walpurga Wurklich": {
"name": "Walpurga Wurklich",
"description": "",
"gmnotes": "<p>The tiny form of Walpurga has become an unwelcome sight at many of Middenheim&rsquo;s entertainment venues. She is a little over 5 ft tall and lightly built, but has a voice like a shawm: thin and piercingly loud. Were she to scream into someone&rsquo;s ear, as she is sometimes wont to do, she could leave them with a temporary case of tinnitus.</p>\n<p>Walpurga is a devout and conscientious follower of Verena, but she has developed a warped sense of perspective in recent years. She has made it her personal campaign to reform theatrical performances in the city. This is not due to a sense of scandalised ire at satires or censorious prudishness at bawdier productions &mdash; she even admits that plays can be useful in depicting the grittier aspects of life and for making the powerful question their actions. Her problem is that she regards acting itself as a form of deceit, and that therefore the whole profession is anathema to Verena.</p>\n<p>The official cult does not sanction Walpurga&rsquo;s protest, but does not condemn it either. They suggest that peaceful protest ought to be regarded as a tool of the just. However, they also say that if they are to encourage the sort of honesty embodied in Walpurga, then they should say that she is bloody embarrassing.</p>"
},
"Wereburga Krotpreffer": {
"name": "Wereburga Krotpreffer",
"description": "",
"gmnotes": "<p>Wereburga is a veteran sergeant who leads the guards at the citys @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.iVVHFmcdVPy55wla]{North Gate} four days a week. She is a formidable woman in her late 50s, statuesque and broad-shouldered with an angular nose like a Giant Eagles beak. Her gaze is so stern and piercing that her troops tell anecdotes about smugglers turning their carts around just at the sight of her.</p><p>After years of manning the gates, Wereburga has grown cynical and reactionary. She is a supporter of the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.q6010mVM96157hqY]{Sentinel Press}, and trusts in their vision of absolute self-rule for Middenheim. She has an extremely narrow-minded approach to protecting Middenheims interests. This manifests in her habit of waving visitors through the gates if they are from Nordland or Middenland, and clearly followers of Ulric. Everyone else she subjects to withering and unpleasant scrutiny, particularly if they are from southern provinces or overt followers of Sigmar.</p><p>Wereburga is the cause of regular complaints, as those who are subjected to her intense inspections soon notice that they are being singled out whilst Ulricans are treated to more welcoming manners. So far no one has done anything to chastise her, giving strength to rumours that this attitude is common to the city Watch as a whole.</p>"
},
"White Wolf": {
"name": "White Wolf",
"description": "<section id=\"secret-N2ZlEqAlaqqkShAQ\" class=\"secret\"><p>The mythical White Wolves are prominent figures in popular folklore. At times they have posed terrible danger, whilst sometimes they take on the role of benign protectors. The provenance of these beasts is not clear. Tavern wags suggest that just as tales are told of Ulric siring children with Teutogen women, the White Wolves are the descendants of she-wolves who caught his roving eye. It is true that the White Wolves are rare beasts, but that each one is large and coated in thick silver-white fur. They are fiercer and more intelligent than other species of wolf.</p>\n<p>The cult of Ulric reveres the White Wolf as the embodiment of the challenges associated with their god. The cult&rsquo;s leaders regard it as a rite of passage to embark on a quest to find a White Wolf, slay it, and take its pelt. Only a select few have ever accomplished this feat.</p></section>",
"gmnotes": ""
},
"Wolfgard Hohmann": {
"name": "Wolfgard Hohmann",
"description": "",
"gmnotes": "<h4>Sergeant Wolfgard Hohmann</h4><p>Wolfgard is the picture of an upright and courageous guardsman, sporting the golden tresses of a Teutogen hero and the magnificent handlebar mustachios beloved of Reikland officers of horse. He is a soldier of many years standing and his armour bears a number of medals awarded to him by the Midden Marshals for his service. He always polishes his armour to a high sheen and deals with those who pass through the West Gate with polite manners and a dedication to procedure.</p><p>He leads the team of guards at the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.ZL7xqH1Rzd6GtRHr]{West Gate} five days a week. The soldiers following him rue his command, for he is conscientious and exacting, often ordering them to search through every item of cargo making its way into the city. Wolfgard insists on thorough investigation of those entering the city as a matter of public duty.</p><p>But Wolfgard is not the dedicated professional he appears to be. On his days off he visits the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.cjIZm4sALBnjlZAY]{Bretonnian House Inn} in the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.KasX3KjloyHjpTMc]{Altquartier}. He passes interesting information about newcomers to Middenheim to the Dwarf @UUID[Compendium.wfrp4e-middenheim.actors.D17cqCKU6D4AzdPI]{Alfric Half-Nose}, an information broker for @UUID[JournalEntry.Liw9HcyJnHbLZevz]{The Low Kings}. Wolfgard lets Alfric know about the precious items he spots during his searches, or of any visitors who look like they follow criminal careers. In return he is told about smugglers expected to arrive in Middenheim so that he can arrest, ignore, or extort them, depending on their affiliation.</p>"
},
"Wulfric Tore": {
"name": "Wulfric Tore",
"description": "",
"gmnotes": "<p>Wulfric is a young merchant who demonstrates a marked failure to flourish, either physically or intellectually. @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.akCZAs7s2p8cW1KC]{Wilhelm Tore}, the wealthy glass magnate, is his father. Whilst Wulfric has shown basic talent for bookkeeping, he does not thrive amongst the ruthless dealmakers and entrepreneurs who are his fathers peers. Wulfric is rather embarrassed to be wealthy, truth be told, and feels undeserving of the great inheritance that seems destined to come his way.</p><p>Rather than keep company with clients and customers, Wulfric has taken to propping up the bar of Middenheims various taverns, and here he has become acquainted with the dashing @UUID[Compendium.wfrp4e-middenheim.actors.AKC07ZyYz3cGOb0z]{Captain Valgeir}. Wulfric has become somewhat besotted with the man, regarding him with an affection that is platonic yet fierce in its own way. Wulfric bores all his other friends with second-hand accounts of the captains many exploits.</p><p>Yearning to follow in the footsteps of his idol, Wulfric has recently secretly approached recruiters for the state regiments. He is wholly unsuited for life in the army, and his father would disown him were he to find out about the business meetings he has been absconding from in favour of drinking with the battalion captain.</p>"
},
"Wulfrum Viert": {
"name": "Wulfrum Viert",
"description": "",
"gmnotes": "<p>At 67 years old Wulfrum is one of Graf Boriss most elderly servants. He has served as steward of the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.spGfLQa65Dhcezo2]{Krallepalaz} for over four decades, and is an effective manager of the permanent staff at the small palace, as well as managing to cope well with the bevies of newcomers who accompany the important guests he plays gracious host to. Over his years of service Wulfrum has catered to, and received the personal gratitude of, 20 Elector Counts, 2 Grand Theogonists, and the King of Bretonnia.</p><p>But Wulfrum Viert has grown cynical and mischievous in his old age. Where once he was a model of professionalism, he has resented the fact that Graf Boris never saw fit to promote him to the position of Chamberlain. Seeking a quiet revenge on the Graf, Wulfrum quietly stokes the flames of Nordlander separatism. Every couple of weeks he makes his way to the @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.9CMKzoWNClWdDKuK]{Bell and Bucket} tavern, and lets slip any gossip that he feels is likely to aid the cause of an independent Nordland.</p>"
},
"Yanni Weber": {
"name": "Yanni Weber",
"description": "",
"gmnotes": "<p>Most shamans of the Amber Order are uncomfortable in the Empire&rsquo;s cities. They typically dress in animal furs, with the teeth and claws of fierce beasts, to draw the Amber Wind forth. In Middenheim, the place is so suffused with <em>Ghur </em>that an Amber Wizard has more than they need without their traditional trappings, and tamer shamans can be found in Middenheim, working their magic in the city. The Amber Order prizes such eccentrics; the need to study the unique circumstances of magical forces in Middenheim requires their presence.</p>\n<p>Yanni is one of the Amber Order&rsquo;s urbane shamans. Whilst she lives, studies, and works in Middenheim even she finds it necessary to spend much of her time in and around the Hohain, working rituals in one of the only places within the city that can still be called wild.</p>\n<p>Yanni is a strange sight to those used to the typical shamans of the Amber Order. She keeps her black hair combed and trimmed, and wears a city dweller&rsquo;s garb. Even so, she affects a few of the badges of her order: the skull of a rat decorates her coat lapel and a number of feathers are tucked into her hat band. She puzzles over the strange magical eddies around the menhirs with a researcher&rsquo;s diligence, but is yet to discern anything unusual there.</p>"
}
}
"label": "Acteurs (Middenheim)",
"mapping": {
"description": "system.details.biography.value",
"gmnotes": "system.details.gmnotes.value",
"items": {
"path": "items",
"converter": "bestiary_traits"
},
"characteristics": {
"path": "system.characteristics",
"converter": "npc_characteristics"
}
},
"entries": {
"Agna Lottrisdottir": {
"name": "Agna Lottrisdottir",
"description": "",
"gmnotes": "<p>Agna est un émissaire personnel du Haut Roi des nains, mais son comportement brusque la empêchée de se faire une place à la cour de Middenheim au cours des trente dernières années. Cest aujourdhui une naine malheureuse et sans le sou, que la honte et la peur empêchent de retourner à Karak  Kadrin pour faire part de son échec. On la trouve généralement à la taverne des Sous Rutilants, où elle effectue de petits boulots en échange dune pinte de Bugman @UUID[Compendium.wfrp4e-core.items.KzJkoB12jpidtngo]{Bugmans XXXXXX}.</p><p>Si on linterroge sur son passé, Agna affirme quelle est venue à Middenheim pour rassembler des soutiens pour une campagne de reconquête de Karak Khazarak, dans les Monts du Milieu. Cette forteresse a été prise aux nains il y a plusieurs milliers dannées, et depuis elle est dirigée par différents chefs de guerre orcs. Agna reproche aux nains de Middenheim de beaucoup parler de la conquête de la forteresse, sans jamais être prêts à sy mettre sérieusement.</p><p>Lorsquelle est particulièrement ivre, Agna explique que le Haut Roi prévoit aussi de semparer du Fauschlag. Si elle tient de tels propos, les nains qui lentendent expliquent aux autres personnes présentes que lalcool lui a fait perdre la tête, et ils lemmènent rapidement se coucher. Cependant, Agna maintient que le Haut Roi considère la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.cU4GPNeGxCPgm4hE#grungnis-tower]{Tour de Grungni} acomme faisant légitimement partie de son Royaume éternel et quil est prêt à affronter quiconque la lui refuserait. Quand elle nest plus sous lemprise de la boisson, Agna nie toute connaissance de tels projets.</p>"
},
"Alfric Half-Nose Anvilbreaker": {
"name": "Alfric « Demi-nez » Brisenclume",
"description": "",
"gmnotes": "<p>Comme son nom lindique, Alfric a perdu une grande partie de son nez. Personne ne sait comment cest arrivé, et Alfric se garde bien den parler. Alfric est un maître chanteur et un informateur de renom, lun des plus importants de la cité. Il sattire sagement les faveurs des @UUID[JournalEntry.Liw9HcyJnHbLZevz]{Les Petits Rois}, notamment en rapportant gratuitement des informations à la fois aux agents de @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.hKL3Ash15v1YuorN]{Bleyden} et à ceux de @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.hPDxL1zqTubGKiVH]{Edam Gouda}.</p><p>Sil sent que des Personnages de passage ont des histoires intéressantes à raconter, il échange avec eux sur la base dun quid pro quo. Sinon, il vend ses informations entre une et dix pistoles ; plus elles sont juteuses, plus il en demande cher. Il est capable de relayer tout ce qui se sait au sein de la communauté criminelle.</p><p>Alfric a passé des accords avec un autre informateur connu uniquement sous le nom de Josef, pour sassurer soigneusement que ni lun, ni lautre ne monopolise le marché. Pour cette raison, Alfric vend des rumeurs sur la pègre de Middenheim, alors que Josef se spécialise dans les ragots sur la haute société. Alfric peut corroborer une information vendue par Josef, mais uniquement si celui-ci a déjà été payé pour la relayer. Josef na pas de domicile fixe, mais pour le bon prix, Alfric sait toujours où le trouver.</p>"
},
"Andrea Bruhn": {
"name": "Andrea Bruhn",
"description": "",
"gmnotes": "<p>Silhouette au regard perçant, Andrea déambule dans Middenheim avec son manteau de cuir noir et un grand chapeau à larges bords. Malgré son physique de répurgateur, Andrea travaille pour la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.QpoN5fivtBT60AY1]{Komission pour les Travaux Publics} en tant quOfficier des Festivités. Il est de sa responsabilité de sassurer que les événements se déroulent sans incident et de gérer les juges de spectacles, qui arbitrent les spectacles de rue du Carnaval.</p><p>Andrea est une personne zélée qui ne prend aucun plaisir à faire son travail. Son indifférence peut être un atout lui permettant de se concentrer sur les détails techniques de la gestion du canalisation, mais les artistes se plaignent souvent de son attitude trop froide.</p><p>Andrea ne simplique pas beaucoup dans les festivals religieux, étant donné que les cultes aiment les organiser sans lintervention de la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.QpoN5fivtBT60AY1]{Komission}, mais elle est responsable du Carnaval, de l'anniversaire du Graf et d'autres célébrations laïques.</p><p>En labsence de festival, Andrea passe son temps à chercher des talents. Si un artiste venait à approcher la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.QpoN5fivtBT60AY1]{Komission} afin dobtenir un boulot lors dun festival, elle pourrait accepter de lui accorder une brève audience. Toutefois, si lartiste ne parvenait pas à limpressionner, faute de décrocher un travail, il recevrait des critiques sévères, mais néanmoins constructives. Elle visite parfois Talabheim ou Altdorf à la recherche de nouveaux talents.</p>"
},
"Arch-Prelate Kanker Flett": {
"name": "Archiprélat Kanker Flett",
"description": "<section id=\"secret-tkDh3WyfFHmkKg6z\" class=\"secret\"><p>Kanker  Flett du clan  Pestilens est le prélat des @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Sous-Middenheim}, un rang accordé aux individus chargés dimplanter les Pestilens dans une région où le clan était jusqualors inactif (Kanker a ajouté l« Archi » lui-même et cela ne semble déranger personne).</p>\n<p>Kanker et une clique de serviteurs Moines de la Peste viennent se sinstaller dans @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Sous-Middenheim}. Les valets chamailleurs de lArchiprélat le portent dun endroit à un autre sur un brancard de bois, car ses jambes ont dépéri et sa silhouette émaciée, cachée par ses vêtements verts en lambeaux, nest plus quune enveloppe paralysée et véreuse. Kanker et son entourage font profil bas, et marmonnent des litanies dévouées au Rat Cornu à ceux qui peuvent les entendre. Même sils offrent leurs services au @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Châtelain-Chef de guerre}, ce dernier ne sait pas vraiment comment les employer. @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Gnawretch} et Kanker animent des conférences au cours desquelles Kanker jure de déchaîner une épidémie dans Middenheim une fois que @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Gnawretch} aura découvert une source deau.&nbsp;</p>\n<p>Kanker adorerait répandre une épidémie dans la ville au-dessus, mais il aimerait tout autant la déchaîner chez les skavens. Le Dieu Cornu quil vénère est Nurgle, et sil terrasse Middenheim ou @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Sous-Middenheim} avec une épidémie, son protecteur divin en sera ravi.</p></section>",
"gmnotes": ""
},
"Beate Moser": {
"name": "Beate Moser",
"description": "",
"gmnotes": "<p>Les signes de la faveur dUlric sont évidents dans lapparence de Beate. Beate est une très jeune femme avec de longs cheveux dun blanc immaculé, des yeux bleu pâle et une carrure robuste. Faiseuse de miracles, elle est actuellement considérée comme la dirigeante des @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.LlhNZSXHF7u2shgz]{Porteurs du Sang} de Middenheim.</p><p>Auparavant, les @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.LlhNZSXHF7u2shgz]{Porteurs du Sang} étaient un petit groupe exclusif. Leur croyance selon laquelle leur relation avec Ulric les rend supérieurs aux gens normaux les empêche dobtenir le soutien de la population. Beate est plus maligne que la plupart de ses camarades, et même si elle est convaincue de son propre droit dimposer la volonté dUlric, elle sait que proférer cette croyance ne lui permettra pas de se faire des alliés.</p><p>Si elle parvient à faire en sorte que ses lieutenants écoutent ses idées, les @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.LlhNZSXHF7u2shgz]{Porteurs du Sang} reconcentreront leurs efforts et arrêteront de chercher à plaire aux partisans ulricains extrêmes pour prendre une approche plus mesurée. Beate a beaucoup de travail devant elle, car les @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.LlhNZSXHF7u2shgz]{Porteurs du Sang} sont particulièrement conservateurs. Toutefois, si elle venait à faire une découverte capitale, comme apprendre quAr-Ulric na pas respecté son serment de célibat, elle pourrait lancer sa campagne pour de bon.</p>"
},
"Bridgitte Schleigel": {
"name": "Brigitte Schleigel",
"description": "",
"gmnotes": "<p>Étoile montante des @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.ZgOSDra8HlOmv5ds]{Nouveaux Millénaristes}, Brigitte est une porte-parole éloquente, passionnée et acharnée pour lextension des droits de lensemble des citoyens et pour labolition de lois qui défavorisent les pauvres et marginalisés de Middenheim. Sa silhouette est caractéristique : grande et blafarde, avec des touffes sèches de cheveux roux clairsemés. On la reconnaît à ses chemisiers à motifs très voyants. Elle adore débattre de sujets brûlants et de questions sociales, mais nhésitera pas à persécuter son interlocuteur de façon moralisatrice si elle rencontre trop dobjections injustifiées.</p><p>UMalheureusement, Brigitte est stimulée par une consommation copieuse de Poudre hilarante. Elle en est complètement dépendante et souffre de manque si elle na pas sa dose quotidienne. Cette habitude est coûteuse et elle accumule les dettes envers plusieurs trafiquants et créanciers. Si son addiction venait à se savoir, cela pourrait la discréditer et nuire au mouvement quelle défend.</p><p>Les @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.ZgOSDra8HlOmv5ds]{Nouveaux Millénaristes} ont récemment lancé une campagne de financement afin de parrainer une nuit au théâtre pour les familles démunies de Middenheim. Brigitte était responsable de ces fonds. Elle a pensé pouvoir se servir dedans et replacer largent plus tard. Mais elle sest emballée et sest acheté une nouvelle tenue, de nouvelles chaussures, un bon repas et une tournée à la taverne pour ses nombreux amis pendant le festival de Festag. Elle cherche désespérément un moyen de se sortir de cette situation de plus en plus délicate.</p>"
},
"Brother Bengt": {
"name": "Frère Bengt",
"description": "",
"gmnotes": "<p>Frère  Bengt a maintenant la quarantaine, et il na plus la vigueur de la jeunesse. Sil ressemble en tout point au parfait zélote ulricain, avec de longues mèches de cheveux sombres en désordre et des yeux gris perçants, cest en réalité un homme paisible et affable. Bengt est loquace, et il est capable de parler avec une telle vitesse et une telle intensité que la plupart de ses interlocuteurs ont du mal à le suivre. Passionné de savoir, il connait intimement tous les manuscrits de la Lore Haus dédiés à lhistoire ulricaine et à la loi religieuse.</p>\n<p>Bengt est toujours intéressé par les histoires des aventuriers (à condition que ces derniers tolèrent ses incessantes interruptions). Si les Personnages acceptent de lui raconter le récit de leurs péripéties, ils gagneront facilement son amitié. Il pourra faire en sorte quun aventurier layant convaincu de sa bonne nature et de ses nobles intentions puisse faire bénir ses armes dans la Flamme éternelle.</p>"
},
"Castellan-Warlord Gnawretch Skrray": {
"name": "Châtelain-Chef de guerre Gnawretch Skrray",
"description": "<section id=\"secret-7dXW90PwbWR7REO1\" class=\"secret\"><p>Le Châtelain-Chef de guerre de @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Sous-Middenheim} est un skaven vieux et pernicieux nommé personnellement par un Seigneur de la Ruine du nom de Chef de guerre-Général Paskrit lImmense. Gnawretch  Skrray a le devoir dattirer la résolution et lefficacité des habitants de Sous-Middenheim. Il arpente les terriers, revêtu de lacier rouillé des guerriers délite skavens, et quiconque sattarde sur son chemin reçoit un coup de crochet ou latroce douleur de son dard.</p>\n<p>Gnawretch était autrefois lincarnation du guerrier skaven  : grand, musclé et doté dune fourrure épaisse et sombre. Réputé pour son impitoyable résilience, notamment lors dune campagne dans les Montagnes du Bord du Monde où il a souffert de la famine et a dévoré sa propre queue et sa main gauche. Une sombre obstination lui a permis de survivre à ses blessures et dobtenir le respect des skavens inférieurs. Le Chef de guerre-Général Paskrit a pris Gnawretch à son service, rompant ses liens avec son clan et allongeant son espérance de vie à laide délixirs de malepierre. Gnawretch sest fait pousser une nouvelle queue, avec au bout un dard jaune vif. Il na pas eu autant de chance pour sa main, et porte une prothèse en forme de crochet.</p>\n<p>Comme tous les bons tyrans, Gnawretch est un bureaucrate accompli qui adore faire respecter les quotas et les programmes. Si un groupe de recherche de nourriture Scruten revient en retard, ou si des chercheurs Moulder réquisitionnent plus de malepierre que prévu, il consigne ces écarts et distribue des sanctions sans attendre. Curieusement, il aime particulièrement rendre les autres aveugles. Un subalterne qui lui déplait une fois perd son œil gauche, et ceux qui récidivent se retrouvent à tâtonner aveuglément dans les terriers, condamnés à être tués et dévorés par leurs anciens camarades.</p>\n<p>Gnawretch cherche à gagner de la gloire par le biais dune gestion efficace de @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Sous-Middenheim}. Il espère quun rationnement strict permettra daugmenter la population. Il envoie des groupes déclaireurs du clan Scruten dans la zone environnante pour trouver des éclats de malepierre. Il en consomme la majorité, mais il stocke le reste pour les offrir au clan Skryre dans lespoir quils soutiennent le projet. En outre, il demande régulièrement au conseil lautorisation de creuser des fosses de reproduction et un temple dédié au Rat Cornu, dans lespoir daméliorer les perspectives et la réputation du repaire.</p>\n<p>Mais le conseil veut des résultats avant tout. Il souhaite que Gnawretch découvre les sources de la distribution deau de Middenheim et ce qui alimente la Flamme éternelle. Gnawretch envoie donc des groupes déclaireurs dans les tunnels supérieurs, mais sans succès. Ceux qui explorent les zones les plus intéressantes pour Gnawretch sont attaqués par un adversaire gigantesque que les skavens sont incapables didentifier. Les rares survivants de ces attaques décrivent une « chose très grande à tête de chèvre ».</p></section>",
"gmnotes": ""
},
"Emmille Münzstätter": {
"name": "Emmille Münzstätter",
"description": "",
"gmnotes": "<p>Emmille travaille dans lenceinte morne def @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.3D5lxruF8oG4O81y]{lHôtel des Monnaies} lHôtel des Monnaies depuis presque trente ans. Elle nétait quune petite fille lorsquelle est devenue apprentie. Les années passées, penchée sur des matrices de pièces et prosternée devant les grandes figures quelle rencontrait sur le chemin de lHôtel des Monnaies, ont courbé son dos et rendu sa respiration sifflante.</p><p>La vie dEmmille est sur le point de basculer. Il y a quelques jours, elle a découvert un vide sanitaire étriqué caché derrière un placard non loin de son poste de travail. Comme elle sennuyait et quelle nétait surveillée par personne, elle sy est glissée et a découvert un petit réseau de galeries. Mais Emmille est tombée sur un spectacle quelle naurait jamais dû voir  : une rencontre clandestine entre un grand homme dallure royale et un autre vêtu comme un @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.dBIV62DP69lOoUAV#middenheims-chapter-of-the-order-of-the-knights-panther]{Chevalier Panthère} de haut rang. Ils se tenaient dans une petite pièce uniquement éclairée par quelques bougies, et examinaient une bouteille bombée où se tortillait une créature éphémère.</p><p>Depuis ce jour, Emmille est incapable de se concentrer sur son travail, et rumine sans cesse ce quelle a vu. Elle est devenue un peu paranoïaque, et elle est persuadée que ses péchés ne sont pas passés inaperçus. Elle est retournée dans les galeries pour sassurer quelle ny avait laissé aucun signe de sa présence, mais elle sait que si elle a oublié quoi que ce soit, un objet ou une empreinte, elle sera bientôt découverte. Emmille a prévu de senfuir loin de Middenheim tant quil en est encore temps. Mais lHôtel des Monnaies va rapidement sinquiéter de son absence ; son départ devra donc être soudain, preste, et définitif.</p>"
},
"Gerdon Salzwed": {
"name": "Gerdon Salzwed",
"description": "",
"gmnotes": "<blockquote><p>Jaurais pas cru quy fallait savoir compter pour réussir dans le milieu. Moi, jai pas commencé à filouter pour compter des thunes ! Mais si toublies de payer une toute petite miette de la part de lHomme, dun coup, texistes plus aux yeux de personne à Middenheim. Tiens, dailleurs… tu recrutes ?</p><p style=\"text-align: right\">— Gerdon Salzwed, Receleur sans emploi</p></blockquote><p>Enfant, Gerdon vivait quelque part entre les immeubles chancelants qui sempilent les uns sur les autres non loin de la porte sud de Middenheim. Cétait un garçon démuni et maladif, en partie à cause dune fièvre qui lavait privé dune grande part de sa dextérité et de ses capacités cognitives.</p><p>Les Petits Rois sont toujours à la recherche denfants solitaires et persécutés. Ceux-ci ont souvent besoin dune figure fraternelle pour les protéger, et ce rôle convient bien aux hommes de main des @UUID[JournalEntry.Liw9HcyJnHbLZevz]{Petits Rois}. GGerdon était un jeune homme peu imaginatif, mais il faisait toujours de son mieux pour accomplir ses tâches  : il passait des messages à dautres criminels et rejoignait les rançonneurs lorsque ceux-ci avaient besoin de bras supplémentaires pour intimider un marchand.</p><p>Impressionné par son dévouement, lun de ses supérieurs lui a ordonné de comptabiliser et découler leurs objets volés. Malheureusement, cette tâche était particulièrement mal adaptée à ses compétences. Gerdon est très doué pour soutirer plus dargent aux résidents, mais il est mal organisé et ne sait pas compter jusquà trois. Il cherche maintenant à séchapper avant que ses supérieurs se rendent compte de létat de leurs finances après son passage.</p>"
},
"Grand Vizier Bhar": {
"name": "Grand Vizir Bhar",
"description": "",
"gmnotes": "<p>Le Vizir est un nécromancien talentueux qui a dû fuir lArabie lorsque ses méfaits magiques ont été découverts. Étant donné que les philosophies qui régissent la maîtrise de la non-mort entrent en conflit avec celles de la mutabilité violente, la plupart des sorciers du Chaos condamnent la nécromancie. Le Vizir na pas ce genre de scrupules, et pense quune synthèse des disciplines sert davantage les dieux du Chaos. Très peu de personnes possèdent le talent de pratiquer à la fois la nécromancie et la démonologie sans devenir complètement fou, mais pour linstant, Bhar a encore toute sa tête.</p><p>Son approche innovante lui a rapporté des alliés chez les cultistes du Chaos, qui considèrent toute adhésion à une idéologie contreproductive. Lorsquil a quitté lArabie, la @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.t2YShY6MQRV6MlBd#the-purple-hand]{La Main Pourpre} la invité à les rejoindre pour aider leur service de recherches, lOrdo Terribilis.</p><p>Le vizir Bhar est un atout important du culte, malgré son refus de raser son bouc et sa tendance à safficher dans des soieries arabiennes qui attirent lattention. Son âge est difficile à deviner, mais ses acolytes pensent quil est plus vieux quil en a lair. Il a atteint le grade de suppléant du Magister Terribilis, ce qui laisse à Karl Heinz Wasmeier le temps de se consacrer à dautres projets.</p>"
},
"Hasso Schroeter": {
"name": "Hasso Schroeter",
"description": "",
"gmnotes": "<blockquote><p>Ce satané juge de spectacle sest permis de me dire que je nétais pas Rallane Lafarel, quil était temps pour moi de quitter le Grand parc, et que je ferais mieux de laisser la place à quelquun dautre. Je lui ai répondu quil aurait besoin de se laver les oreilles. Mais après une représentation dune heure, je nai récupéré que huit sous et un navet moisi. Je dois bien reconnaître que les spectateurs étaient daccord avec lui.</p><p style=\"text-align: right\">— Hasso Schroeter, saltimbanque mésestimé</p></blockquote><p>Hasso est né dans une famille dartisans, pauvre mais respectable du quartier de @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.ff6FiBZzU2RippS1]{la Venelle}. Chanteur de talent depuis sa plus tendre enfance, il a vite commencé à saccompagner dun vieux luth qui traînait dans la maison de sa famille. Une très bonne décision, puisquil était mauvais dans tout le reste à lécole.</p><p>Middenheim est une bonne cité pour un musicien de rues à peu près talentueux. Même si Hasso ne joue pas du luth à la perfection, laccompagnement de sa voix suave lui a permis de se constituer un petit auditoire admiratif. Tous les jours, Hasso fait le trajet de sa maison dans @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.ff6FiBZzU2RippS1]{La Venelle} pour rejoindre le @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.a1a8YFmSMjGOpBpz]{Freiburg}, dans lespoir de gagner quelques piécettes grâce aux amateurs dart qui y vivent.</p><p>Si la journée est bonne, Hasso peut empocher une poignée de sous, mais il aspire à quelque chose de plus grand. Dans ses rêves, il reproduit les hauts faits des héros et des nobles dont il chante les louanges.</p>"
},
"Helmut Beckenbauer": {
"name": "Helmut Beckenbauer",
"description": "",
"gmnotes": "<p>@UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.xiXbVzAggcmfXxd1]{L'Homme} emploie Wolfgang  Bandpater, un membre respecté de @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.xBB5HI6Ojii4cW2s]{la Guilde des Marchands}, pour diriger ses activités de rançonneur, mais cest son lieutenant, Helmut Beckenbauer, qui gère les affaires courantes. Les deux hommes sont rarement vus ensemble, et ils communiquent généralement par le biais de messages codés laissés à @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.ZQACec4OEKjwL1D9]{lhospice des manouvriers}.</p><p>Outre ses activités criminelles, Beckenbauer est aussi un grand joueur de @UUID[JournalEntry.nzsWxG9db2fdGjZM.JournalEntryPage.ZjpHnYBdxk7gxJ7R]{Middenball} Lépoque où il était le centre-avant le plus craint de la cité est révolue depuis longtemps, mais il continue de coacher et de gérer les fameux Frappeurs de la Porte Sud. Cette équipe de manouvriers sentraîne dans @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.V6ScMExW1ByNP2hu]{Grunpark} , et elle est aujourdhui considérée comme léquipe de Middenball la plus aguerrie de la cité. Leurs rencontres avec les AltquEst de l' @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.KasX3KjloyHjpTMc]{Altquartier} alent le détour (à condition de savoir se défendre pendant la bagarre qui éclatera inévitablement après le match).</p>"
},
"Hugo Greendale": {
"name": "Magister Hugo Vallonvert",
"description": "",
"gmnotes": "<p>Hugo est un halfling collet monté et zélé du clan Vallonvert. Le clan est réputé au Kleinmoot pour son savoir-faire artisanal et commercial, et Hugo semble bien décidé à perpétuer la tradition. Autrefois apprenti charpentier prometteur, Hugo a perdu trois doigts de sa main principale à cause dun accident dans latelier..</p><p>Après son accident, il a fréquenté la société du @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.GY513o8UUsplsZWe]{Serment de la Dévotion de Volans}, car il était fasciné par lhistoire de la magie, et espérait même trouver une solution magique pour remédier à sa blessure. Le cercle intérieur de la société a rapidement remarqué le don dHugo pour palabrer. Comme un halfling na pas de capacités magiques, qui dautre que lui pourrait représenter la société et convaincre quils sont simplement des amateurs de magie plutôt que des pratiquants ?</p><p>Hugo se consacre à la protection des intérêts de lorganisation, et malgré le manque de talent de son espèce pour la magie, il persiste à apprendre tout ce quil peut sur la magie et la sorcellerie.</p>"
},
"Jacopo Schmidt": {
"name": "Jacopo Schmidt",
"description": "",
"gmnotes": "<p>On ne voit pas autant de mutants à Middenheim que dans la plupart des autres cités de lEmpire. Cependant, certaines rumeurs indiquent que les enfants difformes peuvent être acceptés au sein des masses grouillantes qui sentassent à Warrenburg. Cest pourquoi, plutôt que de jeter leur progéniture altérée du haut de la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.tPgvZoYSi1URdTeL]{Falaise des Soupirs}, , certains parents choisissent de rejoindre furtivement @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.8sdGAenFPI1OAAnm]{Warrenburg}, Une fois arrivés, ils y sont accueillis par un homme étrange qui se présente sous le nom de Jacopo Schmidt (très certainement un nom demprunt). Jacopo permet aux enfants difformes de survivre en travaillant dans des tavernes délabrées et en délivrant des messages pour lui. </p><p>Par contraste avec les pilleurs de poubelles qui habitent le quartier, Jacopo est charmant et courtois. Toujours affublé de lun de ses nombreux couvre-chefs, il a à la fois des airs de pilleur de tombes, dentremetteur et de chasseur de primes. Il possède des contacts parmi les agents de pas moins de trois sectes du Chaos différentes dans la cité, et pour linstant, aucune des trois ne soupçonne quil fricote avec ses rivales.</p><p>JEn général, Jacopo travaille pour la@UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.t2YShY6MQRV6MlBd#the-red-crown]{La Couronne Rouge}. Sa tâche principale est de parcourir Warrenburg à la recherche de parents pleins de bonne volonté afin de les pousser à inculquer les valeurs de Tzeentch à leurs enfants. </p><p>Ses liens avec @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.t2YShY6MQRV6MlBd#the-red-crown]{La Couronne Rouge} lont aussi mis en relation avec @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.j9KGEfrsEWWTJBP2#the-jade-sceptre]{Le Sceptre de Jade}. Ainsi, si des importuns ont la très bonne idée denquêter sur lui, il na quà les enlever et les revendre au Sceptre de Jade : après tout, la secte a toujours besoin de plus de sacrifices humains. </p>"
},
"Johen": {
"name": "Johen",
"description": "",
"gmnotes": "<p>Lune des raisons expliquant le succès éclatant de lorganisation dirigée par @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.xiXbVzAggcmfXxd1]{lHomme} est sa propension à employer des utilisateurs de magie non agréés. Johen est un jeune homme au talent prononcé pour la sorcellerie. Avec sa carrure athlétique superbement proportionnée, son visage rond marqué par un large sourire étincelant et des cheveux blonds bouclés, il paraît plutôt désarmant. Il est toutefois un démoniste déterminé dont les habitudes personnelles choqueraient les fidèles du Sceptre de Jade.</p><p> Cest à la magie noire de Johen que la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.5bL5t1EJvGF6ELog]{Geist Haus} doit de conserver sa réputation de lieu hanté. Il utilise des sorts tels que @UUID[Compendium.wfrp4e-core.items.a8npXWG2o4BxhtVV]{Menace rampante}, @UUID[Compendium.wfrp4e-core.items.ZOlM8KjLfNIefAb0]{Malédiction de douleur paralysante}, @UUID[Compendium.wfrp4e-core.items.PkqPqy3Fy9fawQZ8]{Horreur obsédante}, et le @UUID[Compendium.wfrp4e-core.items.CnydL8p3PVAuF98w]{Mauvais œil} pour sassurer que quiconque ségare sur ce terrain se retrouve convaincu quune présence surnaturelle est tapie à lintérieur de la maison.</p><p>Johen a quelques talents dapothicaire, mais il apprend beaucoup de Waldtraud, plus professionnelle. Il sait quelle est mourante et cherche à acquérir le plus de connaissances possible sur la préparation des produits chimiques avant quelle ne soit vaincue par sa maladie.</p>"
},
"Kat Sperber": {
"name": "Kat Sperber",
"description": "",
"gmnotes": "<blockquote><p>Je mai acheté des épingles à linge à un batelier à Carroburg. Cétait pas donné, mais jsavais que les gens à Norderingen allaient me les racheter plus cher. Et vlà-ty pas quà peine sortis de la Drakwald, mes potes se font descendre par des gobelins ! Jai jamais de chance. Je men suis sortie, mais jai passé trois jours dans le Schadensumpf, jai perdu la moitié de mes épingles et je mai faite bouffer par les moustiques. Et tout ça pour quon me dise que Norderingen était fermée à cause de quelques cas de vérole cérébrale ! Du coup je suis viendue à la cité, jai payé de largent que javais pas pour entrer, et bien sûr, ici, tout le monde a déjà des épingles à linge.</p><p style=\"text-align: right\">— Kat Sperber, colporteur en colère</p></blockquote><p>Kat a passé de nombreuses années à arpenter les routes du Middenland pour vendre ses pinces à linge. Aucun autre colporteur nest plus démuni quelle  : elle na ni mule ni charrette. Elle voyage en compagnie dinconnus, dans lespoir quils aient plus à gagner en laccompagnant quen la dévalisant. Les salles communes des relais de poste de toute la province, aussi misérables et nauséabondes soient-elles, nont plus aucun secret pour elle. Il lui est même déjà arrivé dêtre tellement sans le sou quelle a dû dormir à la belle étoile, au risque de devenir folle ou dêtre découverte par des hommes-bêtes carnassiers.</p><p>Comme nombre de colporteurs itinérants avant elle, Kat a décidé de tenter sa chance à Middenheim  : elle espérait que vendre ses marchandises dans les rues de l @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.1m2DJYLbVzzIR4Sy]{Altmarkt} serait plus rentable que dans les villages de sa province dorigine. Son pari, hélas, na pas payé le moins du monde. Heureusement pour elle, passer la nuit dans le @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.V6ScMExW1ByNP2hu]{Grunpark} est bien moins dangereux que dormir dans la Drakwald.</p>"
},
"Marta Gerbenshreiber": {
"name": "Marta Gerbenshreiber",
"description": "",
"gmnotes": "<p>Marta arbore la blondeur, les grands yeux bleus et les fossettes dune chevrière de lAverland. Cest un bailli inhabituel : elle récupère de largent pour la @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.rowLTlNFVmUdKKUF]{Petite Reine Herla Heiwardt}. Herla préfère envoyer un visage amical pour collecter sa redevance, du moins jusquà ce que les victimes de ses extorsions de fonds refusent de payer (et là, cest un gang de coupe-jarrets qui est envoyé). Marta convient bien pour ce rôle  : elle est charismatique, attirante et complètement amorale. </p><p>Marta est tellement désarmante quelle trompe même Herla, et détourne régulièrement son butin pour se remplir les poches. Elle se montre également très futée pour évaluer la véritable valeur de nimporte quel bibelot et artefact que ses cibles entreposent chez elles, et accepte souvent de repartir avec un objet à priori sans valeur à la place dun vrai paiement. Ces antiquités sont rapidement vendues dans les boutiques de prêteur sur gages. Marta sassure que les comptes dHerla sont bien équilibrés, puis met tout le reste de côté pour elle-même.</p><p>Duper ainsi un baron du crime est très dangereux, mais Marta est rusée et prudente (et, jusquà présent, chanceuse). Elle espère un jour hériter de la couronne dHerla.</p>"
},
"Master-Moulder Skree": {
"name": "Maître-Moulder Skree",
"description": "<section id=\"secret-UO9o1cGqPKYgXjG4\" class=\"secret\"><p>Skree lui-même ne sait plus lesquelles de ses malformations sont dues à une mutation ou à la chirurgie. Il ressemble davantage à un phacochère à écailles quà un rat. Chacune de ses mains possède six doigts et deux pouces. Sa silhouette colossale est habillée de tabliers de cuir avec toutes sortes de boucles et de lanières percées par des rangées de cornes tranchantes qui sortent de son dos voûté.&nbsp;</p>\n<p>Skree est le chef du clan skaven Moulder, qui a été envoyé dans @UUID[JournalEntry.YVXiBNy42vmgHsI5]{Sous-Middenheim} depuis Malefosse, une forteresse skaven située au nord dans les Montagnes du Bord du Monde au nord. Les Moulder sont soi-disant venus aider le @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Châtelain-Chef de guerre Gnawretch} pour ses expéditions en lui fournissant des rats pisteurs entraînés en échange de malepierre.</p>\n<p>Les maîtres de Malefosse ont des intentions secrètes. Pour eux, Middenheim est associée à des légendes telles que les terribles loups blancs ou des humains qui se transforment en animaux avant de reprendre leur forme originale. La capture et létude de ces spécimens est essentielle à Malefosse. Le niveau de tolérance du corps humain à la malepierre les intéresse également. Skree a été chargé dobtenir des sujets pour mener des expériences. Les négociations avec @UUID[Compendium.wfrp4e-middenheim.actors.unVj7oRQCYswID6V]{Gnawretch} nont rien donné, car le Châtelain-Chef de guerre est trop prudent pour dévoiler son jeu en enlevant directement des Middenheimers.&nbsp;</p></section>",
"gmnotes": ""
},
"Middenball Athlete": {
"name": "Middenball / Athlète",
"description": "",
"gmnotes": ""
},
"Middenball Brute": {
"name": "Middenball / Brute",
"description": "",
"gmnotes": ""
},
"Middenball Dwarf": {
"name": "Middenball / Nain",
"description": "",
"gmnotes": ""
},
"Moritz Valgeir": {
"name": "Capitaine Moritz Valgeir",
"description": "",
"gmnotes": "<p>Moritz est le deuxième fils d @UUID[Compendium.wfrp4e-pbtt.actors.sn0zk1QV53XMipVw]{Emil Valgeir} et un militaire de Middenheim de longue date. Il a récemment été intronisé dans les rangs des @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.dBIV62DP69lOoUAV#knights-of-the-white-wolf]{Chevaliers du Loup Blanc}, après avoir servi le régiment des Épées dUlric. Moritz est un soldat du Nord typique : pilosité faciale exubérante, crâne rasé et regard perçant dun chevalier né. Son allure noble et sa diction nettement aristocratique en ont fait un meneur naturel sur le champ de bataille, et il a rapidement atteint le rang de capitaine.</p><p>Depuis quil a rejoint les Loups Blancs, Moritz a du temps libre, puisque les chevaliers attachent plus de valeur aux prouesses individuelles quà lentraînement en groupe. De ce fait, Moritz est devenu un peu dissipé, et passe la majorité de son temps à faire le tour des tavernes de Middenheim. Au cours des dernières semaines, il sest lié damitié avec @UUID[Compendium.wfrp4e-middenheim.actors.jDuOhsmrd1GoXE7F]{Wulfric} , le fils bon à rien de @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.akCZAs7s2p8cW1KC]{Wilhelm Tore} . Moritz ne réalise pas lemprise quil a sur le jeune homme, et nimagine pas les dégâts potentiels quil pourrait causer en persuadant Wulfric de poursuivre une carrière de soldat.</p>"
},
"Mote Yarrow The Fetchling": {
"name": "Grain d'Achillée Le Lutin",
"description": "<section id=\"secret-YEE8TYeEYVGalTyV\" class=\"secret\"><p>réature minuscule dà peine une trentaine de centimètres de haut, recouverte de toiles daraignée luminescentes qui sourdent de tout son corps. Grain dachillée garde son existence secrète, mais il a causé plus de maux de tête à Middenheim que Grom la Panse ou Vlad von Carstein. Grain dachillée est un lutin : bien que chétif, physiquement parlant, sa puissance magique et sa méfiance malveillante envers les mortels sont considérables. </p>\n<p>Il y a des siècles de cela, Grain dachillée a trouvé un moyen de sortir de la clairière, et se retrouver propulsé au cœur de la vie trépidante et industrieuse de lhumanité éphémère la profondément dégoûté. Il est resté caché, inconnu, dans la @UUID[JournalEntry.B3jixtnstE0DkhsL]{Clairière aux Songes}, et ne sortait de sa cachette pour voleter dans la cité que lors des nuits sans lune, afin den apprendre plus sur lendroit misérable et révoltant quil avait découvert.</p>\n<p>Son ennui et ses caprices lont poussé à la malveillance, et Grain dachillée sest assigné la tâche de tourmenter les citoyens. Il a secrètement drainé la fertilité de plusieurs Middenheimers dimportance, ce qui les a condamnés, eux et leur poignée de descendants en déclin, à voir sétioler leur lignée. De @UUID[JournalEntry.RTu5HVkESXJFlF7f]{Boris Todbringer} à @UUID[JournalEntry.CjgruxP6bLU7tW1y]{'l'Homme'},, plusieurs des personnalités les plus puissantes de Middenheim ont été privées de leur appétit pour lamour ou lintimité à cause de la malédiction de Grain dachillée. </p></section>",
"gmnotes": ""
},
"Old Otto": {
"name": "Le Vieil Otto",
"description": "",
"gmnotes": "<p>Le vieil Otto, un artisan âgé, mais plein de vie, lève les yeux au-dessus de ses lunettes aux verres épais entourées dune touffe rebelle de cheveux blancs ondulés et dun bouc hirsute. Otto est un fervent adorateur de Verena et secrètement un chef de file au sein du mouvement radical des @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.ZgOSDra8HlOmv5ds]{Nouveaux Millénaristes}.</p><p>Le vieil Otto nest pas quelquun quon pourrait qualifier dagitateur, même sil encourage lactivisme politique de base au sein de Middenheim. Son rôle principal dans le mouvement est de permettre aux @UUID[JournalEntry.OCwl83kq8339cIHj.JournalEntryPage.ZgOSDra8HlOmv5ds]{Nouveaux Millénaristes} dutiliser une presse privée quil cache dans larrière-boutique de son @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.77IfFgBkXvFGKGpJ]{imprimerie}. Otto a fait partie de plusieurs groupes dopposition au cours de sa vie, et même sil est content de laisser laction en première ligne aux plus jeunes, cela ne remet pas en question son courage et son engagement. Il a conscience quil faut être calme et expérimenté pour protéger les atouts, offrir des conseils de stratégie et servir dexemple aux membres les plus imprudents.</p><p>Otto a tout de même tendance à savourer quelques verres de vin rouge et discuter politique, mais il fait attention à ne pas perdre le contrôle et à ne parler quà ceux en qui il peut avoir confiance. Lopération quil a organisée est trop précieuse pour être gâchée par des coups de gueule intempestifs.</p>"
},
"Pestilential Liche-thing Babrakkos": {
"name": "Liche Pestilentielle Babrakkos",
"description": "<section id=\"secret-BiUrYfwO5GBMb6hm\" class=\"secret\"><p>TLa Première Menace de Middenheim est une puissante monstruosité morte-vivante, qui ressemble à la fois à un fantôme immatériel et à une entité vampirique. Lorigine de Babrakkos est une zone dombre, mais les érudits pensent que le manque de sites consacrés à la Foi antique dans la région, ainsi que les étranges propriétés nécromantiques du Fort de Bronze indiquent quun puissant nécromancien y a régné avant que les Teutogens ne sy installent. Babrakkos était peut-être un serviteur, un ami ou un rival de Morath, le nécromancien qui vivait auparavant au @UUID[JournalEntry.uJx5tYgwGRWxYJrT.JournalEntryPage.VoK7pa3VHjqpTkmx]{Kärzburdger Estate}{Fort dAirain}. </p><p>Il a passé plus de deux mille ans à rassembler ses forces afin de pouvoir se manifester dans le monde de nouveau. Au départ, la liche peut uniquement sincarner sous une faible forme spectrale, mais au fur et à mesure que ses serviteurs commettent davantage dactes en son nom, elle devient bel et bien une entité morte-vivante mortelle. @UUID[JournalEntry.Z4vImEgqDM5OcViY]{Les Mangeurs du Monde} nt un sanctuaire dédié à Babrakkos dans les caves dun bâtiment de l @UUID[JournalEntry.2w06sbgxCxV745oJ]{Altmarkt}. Cest ici quils rangent les artefacts quils réussissent à dérober. Babrakkos se manifeste dans cette région et y reste jusquà ce que la maladie et le désordre atteignent un tel paroxysme quil se sent prêt à errer de nouveau dans le monde des mortels. </p><p>Si @UUID[Compendium.wfrp4e-middenheim.actors.AGyoIt9stdSin46x]{Babrakkos} est rencontré avant quil atteigne sa pleine puissance, utilisez le profil dun @UUID[Compendium.wfrp4e-core.actors.GgSxlomoV220kd3G]{Fantôme}. Sil atteint sa pleine puissance, utilisez le profil ci-dessous.</p></section>",
"gmnotes": ""
},
"Ritta": {
"name": "Ritta",
"description": "",
"gmnotes": "<p>Pour tous, Ritta semble être une jeune femme naïve, récemment arrivée à Middenheim en provenance de la campagne. Elle porte les habits démodés typiques des jeunes filles issues de la ruralité, et imite laccent dune fille de fermier. En réalité, cette arnaqueuse futée est née et a grandi à @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.oM7yW5hFcjG2qi3i]{Ostwald}.</p><p>Elle escroque régulièrement les nouveaux arrivants dans la cité avec la même méthode. Ritta se tient à lextérieur de la boutique de @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.T1FWfEm5v0OmDsz8]{Pfandleiher}, le prêteur sur gages, feignant de pleurer. Lorsquon lui demande ce qui lui cause ces tracas, elle raconte quelle est arrivée à Middenheim dans lespoir de vendre une grosse pierre précieuse, un héritage familial, et a rencontré un homme qui lui a dit quil en obtiendrait un bon prix. Mais lhomme sest enfui avec le bijou, qui est désormais proposé à la vente chez Pfandleiher au prix dune Couronne. Ritta explique que sa seule consolation est que le bijou vaut dix fois ce montant. En réalité, il sagit dun bijou en toc sans aucune valeur, mais les pigeons crédules se jettent sur loccasion dès que Ritta a le dos tourné. Pfandleiher et Ritta se partagent équitablement les profits.</p>"
},
"Spectre": {
"name": "Spectre",
"description": "<section id=\"secret-rd9KJZVj6qzIhwP9\" class=\"secret\"><p>Pour quiconque ignore tout du domaine de la nécromancie, rien ne différencie un spectre dun fantôme. Après tout, il sagit de deux entités mortes-vivantes éthérées et incorporelles dapparence et de nature similaires. Leur création aussi est semblable  : les deux ont besoin de rites nécromantiques, de fortes concentrations de <em>Dhar</em>, et de preuves de volonté inhabituelles de la part dune âme défunte.</p>\n<p>Pour certains spécialistes de la nécromancie, un esprit peut prendre la forme dun spectre sil essaie dhonorer dans la mort un serment inachevé de son vivant. Mais ce qui différencie réellement les spectres des autres esprits morts-vivants est leur capacité à paralyser leurs victimes.</p></section>",
"gmnotes": ""
},
"Stefan Hochen": {
"name": "Stefan Hochen",
"description": "",
"gmnotes": "<p>Stefan est arrivé à Middenheim il y a 20 ans alors quil nétait quun adolescent. Son père, un médecin, la pris comme apprenti, et Stefan a hérité de son adhésion à la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.AgOzEfwg8XxrRXZy]{Guilde des Médecins de Middenheim} à sa mort. Stefan sest entiché dune artiste qui chantait des airs mélancoliques à la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.Db0LxjUNGbeEQuW7]{Lune Rouge}, avant dapprendre quelle souffrait dune mutation causée par un éclat de malepierre logée dans sa peau.</p><p>Dabord rebuté, Stefan a surmonté son préjugé et a éliminé la source de la corruption. Suite à cette expérience, il est devenu compatissant envers les individus affectés par une mutation. Il possède un petit cabinet de chirurgie dans le secteur @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.t1wYBKV4LW8o0XJ1]{Neumarkt} ,et on raconte quil peut supprimer les mutations à bas prix et en toute discrétion. Stefan est un membre estimé de la Guilde des Médecins, mais sils découvraient son attitude clémente envers les mutants, il serait rayé de leurs répertoires et persécuté.</p>"
},
"The Bloody Hidesman": {
"name": "Le Prédateur Sanglant",
"description": "<section id=\"secret-pGDPN6qawvR2vwjf\" class=\"secret\"><p>En temps normal, la création dun élémentaire incarné de <em>Ghur </em>nécessite un rituel puissant et complexe mené à bien par un praticien de la magie dAmbre. Ce rituel a pour composants des crânes monstrueux et des fourrures fraîchement dépecées, ce qui vaut aux créatures quil produit le surnom de «  Prédateurs sanglants  » auprès des sorciers. Il arrive néanmoins quun élémentaire se forme spontanément aux alentours de la @UUID[JournalEntry.byZKtyJGHGTfIyqD]{Source de Ghur} à cause de lextrême concentration de Vent dAmbre qui y règne.</p>\n<p>Le dernier élémentaire ainsi formé est une créature humanoïde gigantesque, couverte de muscles saillants et bariolée de tendons aussi épais que des fouets. Sa tête est un crâne décharné doté de défenses acérées et de bois démesurés. Ses pattes avant sont des serres daigle, et ses pattes arrière ressemblent à celles dun lion. Cette créature représente à la perfection la férocité des prédateurs naturels les plus sauvages. Elle na quun but : traquer toute créature qui empiète sur son territoire, la mettre en pièces jusquà ce quelle ne se débatte plus, puis se repaître de sa chair./p></section>",
"gmnotes": ""
},
"Theresia Kleist": {
"name": "Theresia Kleist",
"description": "",
"gmnotes": "<blockquote>\n<p>Du coup, je suis venue pour demander au Graf si ça le dérangerait denvoyer ses hommes pour mettre fin aux attaques une fois pour toutes. Cest censé être notre protecteur et notre bouclier inébranlable, non ? Oh, alors comme ça, ses chevaliers ont massacré des têtes de chèvres et des hommes verts dans la forêt ! Je suis contente dentendre ça, mais ce serait chouette quil soccupe aussi des routes maritimes. Comment ça, il ne va pas me recevoir ?</p>\n<p style=\"text-align: right;\">&mdash; — Theresia Kleist, marin à court de patience</p>\n</blockquote>\n<p>La famille de Theresia sest mise à naviguer les eaux froides de la Mer des Griffes il y a de nombreuses générations. Ils ont fait du troc et du commerce avec les hommes sauvages de la Norsca, mais toujours en gardant une main libre pour se battre : ils savaient que le peuple des étendues glaciales et escarpées du Nord pouvait sombrer dans une rage traîtresse et sanguinaire à la moindre occasion. Ainsi, depuis son plus jeune âge, Theresia a appris les arts de la nage, de la voile, du commerce et du combat.</p>\n<p>Mais un jour, une tragédie a frappé la famille de Theresia. Un monstre marin gigantesque a surgi des profondeurs de la mer et a avalé tout cru leur petit vaisseau. Seule Theresia en a réchappé : elle était descendue à terre pour réparer des paniers à crabes ce jour-là. Comme plus personne nattendait son retour, elle a décidé de se rendre à Middenheim dans lespoir dy redresser sa fortune.</p>"
},
"Traudl Bauer": {
"name": "Traudl Bauer",
"description": "",
"gmnotes": "<p>Beaucoup sont devenus @UUID[JournalEntry.nzsWxG9db2fdGjZM.JournalEntryPage.0sKLAqTMd6KMG9zw]{Frères Loups} haprès une confrontation désastreuse avec les forces du Chaos et de la Destruction. Jadis, Traudl travaillait dans une ferme de la @UUID[JournalEntry.uJx5tYgwGRWxYJrT.JournalEntryPage.Me1hAhnEEqDm0Xqf]{Baronnie dImmelsheid}, où elle soccupait dun troupeau de vaches dont elle envoyait le lait et la viande aux marchés de Middenheim. Elle vivait sa vie simplement, et faisait entièrement confiance au Baron, son seigneur, pour protéger son peuple.</p><p>Quand les gobelins de la nuit menés par Spinny Frapp dans lDos ont pillé la ferme de Traudl et massacré ses collègues, la fermière nen a pas voulu au Baron. Élevée comme une fière ulricaine, elle a tout de suite compris que sa confiance avait été naïve. Elle est donc partie dans la nature, déterminée à ne laisser sa survie dépendre de personne dautre quelle-même.</p><p>Deux ans plus tard, Traudl est miraculeusement toujours en vie. Elle a vécu de nombreuses aventures, tantôt seule, tantôt accompagnée dautres Frères Loups. Les cheveux en bataille, et uniquement vêtue de sa tenue rapiécée de vachère, elle hante les sentiers et les champs visibles du Fauschlag pour y récupérer de quoi manger avant de retourner prier à l @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.SLbKPvMS94hUrmC8]{Autel des Frères Loups} toutes les deux ou trois nuits..</p><p>Malgré son traumatisme, Traudl nest pas totalement incapable de communiquer. Elle voit beaucoup de ce qui se passe dans les terres qui entourent le Fauschlag. La faire parler nest pas impossible, mais obtenir la moindre information demandera néanmoins beaucoup defforts.</p>"
},
"Waldtraud Blass": {
"name": "Waldtraud Blass",
"description": "",
"gmnotes": "<p>Waldtraud travaillait jadis dans les tanneries du @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.t1wYBKV4LW8o0XJ1]{Neumarkt}. Apothicaire talentueuse, sa capacité à reconnaître et à mélanger les composés chimiques sest avérée inestimable. Femme robuste aux épaules larges et au dos solide, elle senorgueillissait de transporter des peaux depuis et vers les fosses alcalines aux côtés des employés de la tannerie.</p><p>Les tanneurs paient un lourd tribut pour leur travail, et après des décennies à exercer ce métier dans des conditions répugnantes, Waldtraud sest retrouvée très abîmée, éprouvant des difficultés à respirer à cause de ses poumons enflammés. Désormais incapable de soulever des charges, Waldtraud a rassemblé ses économies et a déménagé dans le @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.iVVHFmcdVPy55wla]{Nordtor}, avec pour ultime ambition de mourir en paix.</p><p>Elle a pu trouver une seconde vie en travaillant à la fabrication du @UUID[Compendium.wfrp4e-core.items.jTFOrokjEHbi12rT]{Délice de Ranald} pour @UUID[JournalEntry.Liw9HcyJnHbLZevz.JournalEntryPage.xiXbVzAggcmfXxd1]{L'Homme}. Des doses régulières de poudre apaisent la douleur dans sa poitrine mieux que des préparations médicinales, et, pour payer sa propre consommation, elle passe ses journées dans la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.5bL5t1EJvGF6ELog]{Geist Haus} à en produire plus. Sa supervision professionnelle a permis à « lHomme » daccaparer le marché avec un produit de qualité exceptionnelle.</p>"
},
"Walpurga Wurklich": {
"name": "Walpurga Wurklich",
"description": "",
"gmnotes": "<p>La petite silhouette de Walpurga nest plus la bienvenue dans la plupart des salles de spectacle de Middenheim. Malgré sa petite taille (elle fait à peine 1,5 m) et sa fine constitution, elle a une voix digne dune chalemie : fine et intolérablement puissante. Lorsquelle hurle directement dans loreille de quelquun, ce qui arrive assez régulièrement, elle est capable de provoquer des acouphènes.</p>\n<p>Walpurga est une adepte pieuse et consciencieuse de Verena, mais depuis quelques années, elle a quelque peu perdu le sens des perspectives. Elle sest mise en tête de réformer les représentations théâtrales de la cité. Elle nest pourtant pas scandalisée par la satire ni motivée par la volonté de censurer des pièces scabreuses. Elle admet même que le théâtre peut être utile pour représenter la partie sombre de lexistence et pousser les puissants de ce monde à se remettre en question. Son problème vient du fait quelle considère la comédie comme une forme de tromperie, et que toute cette profession serait donc un affront à Verena.</p>\n<p>Le culte officiel ne soutient pas la cause de Walpurga, mais il ne la dénonce pas pour autant. Selon le clergé de Verena, une protestation pacifique peut être considérée comme un outil des justes. Cependant, ils expliquent aussi que sils devaient se montrer aussi honnêtes que Walpurga lexige, ils seraient dans lobligation daffirmer quelle leur fait franchement honte.</p>"
},
"Wereburga Krotpreffer": {
"name": "Sergent Wereburga Krotpreffer",
"description": "",
"gmnotes": "<p>Wereburga est un sergent vétéran qui dirige les gardes de la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.iVVHFmcdVPy55wla]{Porte Nord} de la cité quatre jours par semaine. Femme imposante proche de la soixantaine, elle est sculpturale et large dépaules avec un nez anguleux semblable au bec dun aigle géant. Son regard est si sévère et si perçant que ses soldats racontent des anecdotes selon lesquelles des contrebandiers auraient fait demi-tour avec leur chariot à sa seule vue.</p><p>Après des années à garder les portes, Wereburga est devenue cynique et réactionnaire. Elle soutient le journal @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.q6010mVM96157hqY]{Presse Sentinelle} et croit en sa vision favorable à une autonomie absolue pour Middenheim. Elle adopte une approche extrêmement étroite desprit en ce qui concerne la protection des intérêts de Middenheim. Cela se traduit par lhabitude quelle a de faire signe aux visiteurs de passer lorsque ceux-ci proviennent du Nordland ou du Middenland et sont clairement des fidèles dUlric. Elle soumet en revanche tous les autres visiteurs à un contrôle sévère et déplaisant, en particulier sils viennent des provinces méridionales ou sont manifestement des fidèles de Sigmar.</p><p>Wereburga fait lobjet de plaintes fréquentes, ceux qui subissent ses contrôles intenses remarquant bien vite quils font lobjet dun traitement discriminatoire et que les ulricains ont droit à plus dégards. Jusquà présent, personne na fait quoi que ce soit pour la réprimander, alimentant les rumeurs selon lesquelles cette attitude est courante au sein de la Garde de la cité dans son ensemble.</p>"
},
"White Wolf": {
"name": "White Wolf",
"description": "<section id=\"secret-N2ZlEqAlaqqkShAQ\" class=\"secret\"><p>Les loups blancs mythiques sont très présents dans le folklore populaire. Ils ont tantôt représenté un danger incommensurable, tantôt endossé le rôle de protecteurs bienveillants. Nul ne sait rien des origines de ces créatures. Dans le folklore, Ulric a engendré de nombreux enfants avec des femmes Teutogens  ; certains plaisantins éméchés suggèrent que les loups blancs sont peut-être les descendants des louves qui ont tapé dans son œil lubrique. Quoi quil en soit, les loups blancs sont des monstres rares, énormes et couverts dune fourrure épaisse dun blanc argenté. Ils sont plus féroces et plus intelligents que les loups des autres espèces.</p>\n<p>Aux yeux du clergé dUlric, les loups blancs sont des créatures sacrées qui incarnent les défis associés à leur dieu. Partir en quête dun loup blanc, le pourfendre et semparer de sa fourrure est un véritable rite de passage pour les dirigeants du culte. Seule une poignée délus a pu accomplir ce haut fait.</p></section>",
"gmnotes": ""
},
"Wolfgard Hohmann": {
"name": "Sergent Wolfgard Hohmann",
"description": "",
"gmnotes": "<h4>Sergeant Wolfgard Hohmann</h4><p>Wolfgard semble lexemple type du garde honnête et courageux, arborant les tresses dorées dun héros Teutogen et les splendides moustaches en forme de guidon chères aux officiers à cheval du Reikland. Soldat comptant de nombreuses années de service, son armure est couverte de médailles qui lui ont été décernées pour son service par les Middenmarshalls. Il polit toujours son armure jusquà ce quelle soit étincelante et sadresse à ceux qui passent par la porte ouest avec politesse et en respectant autant que possible la procédure.</p><p>Il est à la tête de léquipe de gardes de la @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.ZL7xqH1Rzd6GtRHr]{Porte Ouest} cinq jours par semaine. Ses soldats maudissent ses ordres, car il se montre consciencieux et exigeant, leur ordonnant souvent de fouiller chaque pièce de chargement entrant dans la cité. Wolfgard insiste également sur la nécessité dexaminer méticuleusement ceux qui y entrent, considérant quil sagit dun devoir à légard du public.</p><p>Mais Wolfgard nest pas le professionnel dévoué quil paraît être. Lorsquil ne travaille pas, il se rend dans l @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.cjIZm4sALBnjlZAY]{auberge bretonnienne} dans @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.KasX3KjloyHjpTMc]{Altquartier}. Il y transmet des informations intéressantes au sujet des nouveaux arrivants à Middenheim au nain @UUID[Compendium.wfrp4e-middenheim.actors.D17cqCKU6D4AzdPI]{Alfric Demi-nez}, un courtier en informations pour les @UUID[JournalEntry.Liw9HcyJnHbLZevz]{Petits Rois}. Wolfgard informe Alfric sur les objets précieux quil remarque lors de ses fouilles, ou de tout visiteur qui semble pratiquer des activités criminelles. En retour, on lui fournit des données sur les contrebandiers qui devraient arriver à Middenheim, afin quil puisse les arrêter, les ignorer ou leur extorquer de largent, selon leur affiliation.</p>"
},
"Wulfric Tore": {
"name": "Wulfric Tore",
"description": "",
"gmnotes": "<p>Wulfric est un jeune marchand avec une incapacité remarquable à progresser, que ce soit physiquement ou intellectuellement. @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.akCZAs7s2p8cW1KC]{Wilhelm Tore}, le magnat du verre, est son père. Même si Wulfric a fait preuve dun talent de base pour la comptabilité, il peine à sépanouir parmi les négociateurs et les entrepreneurs sans pitié qui côtoient son père. À vrai dire, Wulfric a honte dêtre riche, et estime être indigne de limmense héritage qui doit lui revenir.</p><p>Plutôt que de fréquenter les acheteurs et les clients, Wulfric a pris lhabitude de sinstaller au bar des différentes tavernes de Middenheim, où il a fait la connaissance du fringant @UUID[Compendium.wfrp4e-middenheim.actors.AKC07ZyYz3cGOb0z]{Capitaine Valgeir}. Wulfric sest en quelque sorte épris du capitaine, une affection platonique, mais intense à sa façon. Il ennuie tous ses autres amis en leur répétant les récits des nombreux exploits du capitaine.</p><p>Désireux de suivre les traces de son idole, Wulric a récemment secrètement approché des recruteurs pour les régiments. Il est particulièrement mal adapté à la vie dans larmée, et son père le renierait sil découvrait quil avait manqué plusieurs réunions daffaires en faveur dun verre avec le capitaine de bataillon.</p>"
},
"Wulfrum Viert": {
"name": "Wulfrum Viert",
"description": "",
"gmnotes": "<p>Du haut de ses 67  ans, Wulfrum est lun des plus vieux serviteurs du graf Boris. Cela fait plus de quarante ans quil est lintendant du @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.spGfLQa65Dhcezo2]{Krallepalaz}. Wulfrum est un meneur efficace capable de gérer le personnel permanent du petit palais, et il se débrouille remarquablement bien pour coordonner les cohortes de suivants qui accompagnent les invités importants quil doit héberger. Au cours de ses années de service, Wulfrum sest occupé, et a reçu la gratitude personnelle, de 20 Comtes Électeurs, 2 Grands Théogonistes, et du Roi de Bretonnie.</p><p>Mais son âge avancé a rendu Wulfrum cynique et aigri. Lui qui était jadis un modèle de professionnalisme éprouve aujourdhui une certaine rancune à lencontre du graf Boris, qui na jamais cru bon de le promouvoir au poste de Chambellan. Dans un désir secret de prendre sa revanche sur le Graf, Wulfrum attise en secret les flammes du séparatisme nordlander. Toutes les deux ou trois semaines, il se rend à la taverne de @UUID[JournalEntry.PuIrlGBOjxuWpK3P.JournalEntryPage.9CMKzoWNClWdDKuK]{la Cloche et du seau} pour y laisser échapper tout ragot quil pense susceptible daider le Nordland à retrouver son indépendance.</p>"
},
"Yanni Weber": {
"name": "Yanni Weber",
"description": "",
"gmnotes": "<p>La plupart des chamanes de lOrdre dAmbre se sentent mal à laise dans les cités de lEmpire. Dhabitude, ils revêtent des fourrures danimaux ornées des crocs et des griffes de bêtes féroces pour attirer le Vent dAmbre jusquà eux. Mais à Middenheim, Ghur est tellement omniprésent que les sorciers dAmbre en reçoivent bien plus que nécessaire sans même se servir de leur attirail traditionnel. Certains des chamanes les plus sobres mènent même leurs recherches magiques dans la cité. Ces excentriques ont beaucoup de valeur aux yeux de lOrdre dAmbre, pour leur étude des singularités magiques qui imprègnent Middenheim.</p>\n<p>Yanni fait partie des chamanes urbains de lOrdre dAmbre. Bien quelle vive, étudie et travaille à Middenheim, elle ressent aussi le besoin de passer une bonne partie de son temps dans les environs du Hohain : certains de ses rituels demandent dêtre accomplis à lun des rares endroits de la cité que lon pourrait toujours qualifier de sauvage.</p>\n<p>Yanni peut paraître étrange à ceux qui ont lhabitude des chamanes typiques de lOrdre dAmbre. Ses cheveux noirs sont toujours bien coiffés, et sa tenue est celle dune citoyenne ordinaire. Mais elle porte aussi quelques-uns des insignes de son ordre : un crâne de rat orne le revers de son manteau, et plusieurs plumes sont accrochées au ruban de son chapeau. Elle sinterroge depuis peu sur les étranges tourbillons magiques qui enveloppent les menhirs. Cependant, malgré sa rigueur scientifique, elle na encore rien découvert dinhabituel.</p>"
}
}
}

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@ -0,0 +1,103 @@
{
"label": "Items (Old World Bundle II)",
"folders": {
"Lore of the Beasts": "Domaine des Bêtes",
"Lore of Death": "Domaine de la Mort",
"Lore of Fire": "Domaine du Feu",
"Lore of Heavens": "Domaine des Cieux",
"Lore of Hedgecraft": "Magie des Haies",
"Lore of Life": "Domaine de la Vie",
"Lore of Light": "Domaine de la Lumière",
"Lore of Metal": "Domaine du Métal",
"Lore of Shadows": "Domaine des Ombres",
"Lore of Witchcraft": "Sorcellerie"
},
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}

View File

@ -0,0 +1,89 @@
{
"label": "Items (Salzenmund)",
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"skills": {
"converter": "career_skills",
"path": "system.skills"
},
"special": "system.special.value",
"srange": {
"converter": "spells_duration_range_target_damage",
"path": "system.range.value"
},
"starget": {
"converter": "spells_duration_range_target_damage",
"path": "system.target.value"
},
"symptoms": "system.symptoms.value",
"talents": {
"converter": "career_talents",
"path": "system.talents"
},
"tests": "system.tests.value",
"trappings": "system.trappings"
}
}

View File

@ -0,0 +1,92 @@
{
"label": "Items (Sea of Claws)",
"folders": {
"Ammunition": "Munitions",
"Careers": "Carrières",
"Criticals": "Critiques",
"Diseases": "Maladies",
"Skills": "Compétences",
"Spells": "Sorts",
"Trappings": "Possessions",
"Weapons": "Armes"
},
"mapping": {
"description": "system.description.value",
"trappings": "system.trappings",
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"modType": "system.modType.value",
"careergroup": {
"path": "system.careergroup.value",
"converter": "career_careergroup"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"pduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"prange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"ptarget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"pdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"test": {
"path": "system.test",
"converter": "role_skills"
},
"tests": "system.tests.value",
"sduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"penalty": "system.penalty.value",
"location": {
"path": "system.location.value",
"converter": "generic_localization"
},
"durationValue": "system.duration.value",
"durationUnit": "system.duration.unit",
"contraction": "system.contraction.value",
"incubationValue": "system.incubation.value",
"incubationUnit": "system.incubation.unit",
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"special": "system.special.value",
"qualities": {
"path": "system.qualities.value",
"converter": "trapping_qualities_flaws"
},
"flaws": {
"path": "system.flaws.value",
"converter": "trapping_qualities_flaws"
}
}
}

View File

@ -1,5 +1,15 @@
{
"label": "Items (Up In Arms)",
"folders": {
"Ammunition": "Munitions",
"Careers": "Carrières",
"Criticals": "Critiques",
"Prayers": "Prières",
"Skills": "Compétences",
"Spells": "Sorts",
"Trappings": "Possessions",
"Weapons": "Armes"
},
"mapping": {
"skills": {
"path": "system.skills",

View File

@ -1,5 +1,22 @@
{
"label": "Items (Winds of Magic)",
"folders": {
"Ammunition": "Munitions",
"Armour": "Armures",
"Careers": "Carrières",
"Lore of Beasts": "Domaine des Bêtes",
"Lore of Death": "Domaine de la Mort",
"Lore of Fire": "Domaine du Feu",
"Lore of Heavens": "Domaine des Cieux",
"Lore of Life": "Domaine de la Vie",
"Lore of Light": "Domaine de la Lumière",
"Lore of Metal": "Domaine du Métal",
"Lore of Shadow": "Domaine des Ombres",
"Skills": "Compétences",
"Spells": "Sorts",
"Trappings": "Possessions",
"Weapons": "Armes"
},
"mapping": {
"description": "system.description.value",
"trappings": "system.trappings",

View File

@ -0,0 +1,95 @@
{
"label": "Items (Imperial Zoo)",
"folders": {
"Ammunition": "Munitions",
"Careers": "Carrières",
"Prayers": "Prières",
"Trappings": "Possessions",
"Weapons": "Armes"
},
"mapping": {
"description": "system.description.value",
"trappings": "system.trappings",
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"modType": "system.modType.value",
"careergroup": {
"path": "system.careergroup.value",
"converter": "career_careergroup"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"pduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"prange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"ptarget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"pdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"test": {
"path": "system.test",
"converter": "role_skills"
},
"tests": "system.tests.value",
"sduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"penalty": "system.penalty.value",
"location": {
"path": "system.location.value",
"converter": "generic_localization"
},
"durationValue": "system.duration.value",
"durationUnit": {
"path": "system.duration.unit",
"converter": "disease_duration_unit"
},
"contraction": "system.contraction.value",
"incubationValue": "system.incubation.value",
"incubationUnit": {
"path": "system.incubation.unit",
"converter": "disease_duration_unit"
},
"symptoms": "system.symptoms.value",
"permanent": "system.permanent.value",
"special": "system.special.value",
"qualities": {
"path": "system.qualities.value",
"converter": "trapping_qualities_flaws"
},
"flaws": {
"path": "system.flaws.value",
"converter": "trapping_qualities_flaws"
}
}
}

439
fr.json
View File

@ -97,7 +97,7 @@
"SETTINGS.TestDialogAutoPopulate" : "Remplir automatiquement les dialogues de Test",
"SETTINGS.TestDialogAutoPopulateHint" : "Ce paramètre remplit automatiquement les informations des boîtes de dialogue concernant les Tests. Par exemple : Brandir une arme Défensive remplit automatiquement le champ 'Bonus DR' dans les boîtes de dialogue des armes de mêlée. Cela survient uniquement si ce n'est pas le tour du personnage concerné. Applicable également pour les armes Précises / Imprécises.",
"SETTINGS.TestDialogDefaultDifficulty" : "Difficulté par défaut des tests hors-combat",
"SETTINGS.TestDialogDefaultDifficultyHint" : "Positionne la difficulté par défaut des tests à Accessible si aucun combat n'est activé. En combat ou si cette option n'est pas cochée, la difficulté par défaut reste Intermédiaire. Dans tout les cas, la valeur reste modifiable dans la fenêtre du lancer de dé.",
"SETTINGS.TestDialogDefaultDifficultyHint" : "Positionne la difficulté par défaut des tests à Accessible si aucun combat n'est activé. En combat ou si cette option n'est pas cochée, la difficulté par défaut reste Intermédiaire. Dans tout les cas, la valeur reste modifiable dans la fenêtre du lancer de dé.",
"SETTINGS.NpcAverageChar" : "Régler les caractéristiques moyennes des PNJ",
"SETTINGS.NpcAverageCharHint" : "Saisir une race reconnue pour un PNJ remplit automatiquement ses caractéristiques avec les valeurs moyennes prévues.",
"SETTINGS.PartialChannelling" : "Focalisation partielle",
@ -136,9 +136,9 @@
"SETTINGS.RangeAutoCalculation": "Calcul automatique du modificateur de distance",
"SETTINGS.PlayerExperienceEditing": "Edition de l'Expérience du personnage",
"SETTINGS.PlayerExperienceEditingHint": "Autoriser les joueurs à modifier l'XP des personnages",
"SETTINGS.AdvantageBonusHint": "Configurer le bonus donné par l'avantage",
"SETTINGS.AdvantageBonusHint": "Configurer le bonus donné par l'avantage",
"SETTINGS.AdvantageBonus": "Bonus d'avantage",
"SETTINGS.MooSizeDamageHint":"Les bonus de dommages sont liés à la taille absolue, au lieu des différences de taille relatives (voir la page de Wiki en lien ci-dessus)",
"SETTINGS.MooHomebrewItems":"Modifications d'Items",
"SETTINGS.MooHomebrewItemHint":"Change (avec l'application des règles ci-dessus) différents obejts. Voir la page de Wiki indiquée ci-dessus. **ATTENTION: A n'activer que sur un nouveau monde, et avec la plupart des règles ci-dessus activées**",
@ -193,6 +193,8 @@
"SETTINGS.TABLE_oops":"Maladresse!",
"SETTINGS.TABLE_species":"Espèces",
"SETTINGS.TABLE_wrath":"Colère des Dieux",
"SETTINGS.TABLE_port-stay-events":"Port Stay Events",
"SETTINGS.TABLE_shipboard-events":"Shipboard Events",
"SETTINGS.useWoMOvercast":"Utiliser les règles de sur-incantation de Winods of Magic",
"SETTINGS.useWoMOvercastHint":"Utiliser les règles de sur-incantation proposées par le supplément Winds of Magic, cf page 23.",
"SETTINGS.ChannellingIngredients":"Ingedients de Focalisation",
@ -205,6 +207,14 @@
"SETTINGS.AutomaticSuccessHint":"Tout les jets inférieurs ou égaux à cette valeur seront considérés comme des réussites",
"SETTINGS.AdvantageMax":"Limite d'avantages",
"SETTINGS.AdvantageMaxHint":"Limite les avantages à un nombre pré-définie, comme 2, 4,etc.",
"SETTINGS.MooCritModifiersHint":"Lorsque vous subissez des dégâts au-delà de 0 blessure, ajoutez ou soustrayez 10 au tableau des coups critiques pour chaque point de différence de dégâts par rapport à votre bonus d'Endurance.<br><br>Ex. Il me reste 4 blessures, Endurance 50. Je subis 12 dégâts. Cela ferait 8 au-delà de 0. Avec un BE de 5, cela donnerait un +30 au coup critique obtenu.<br><br>Ex. Il me reste 4 blessures, Enurance 50, je subis 5 dégâts. Cela ferait 1 au-delà de 0. Avec une BE de 5, cela donnerait un -40 au coup critique obtenu.",
"SETTINGS.SLDOS":"Degrés de Succès",
"SETTINGS.SLDefault":"Défaut",
"SETTINGS.SLFast":"DR Rapide",
"SETTINGS.SLMethod":"Méthode de calcul des DR",
"SETTINGS.SLMethodHint":"Configure la méthode de calcul des DR lors de tests",
"SETTINGS.UIABleeding":"Etat Hémorragique de Up In Arms",
"SETTINGS.UIABleedingHint":"Change l'état Hémorragique comme indiqué dans Up In Arms, page 80",
"ROLL.CatastrophicMis":"Incantations Imparfaites Catastrophiques",
@ -225,7 +235,7 @@
"SHEET.Dodge":"Esquive",
"SHEET.Improvised":"Improvisé",
"SHEET.Stomp":"Piétiner",
"SHEET.NestedWarning" : "Pas possible d'ajouter plus de 4 niveaux de contenants.",
"SHEET.LocationWarning" : "Vider ce contenant avec de le déplacer",
"SHEET.SkillMissingWarning" : "Vous n'avez pas cette compétence",
@ -283,7 +293,56 @@
"SHEET.GenerateName":"Générer un nom",
"SHEET.CannotDeleteItemEffect":"Cet Effet provient d'un Item de cet acteur. Supprimer l'Item lui-même ou l'Effet depuis l'onglet Effet de la fiche de l'Item.",
"SHEET.TemporaryEffectHint":"Ces Effets proviennent de l'acteur qui les possède. Utiliser la fiche de personnage pour interagir avec.",
"SHEET.ItemSheetEditableDisabled":"L'édition de cet Item est désactivé tant que les effets de {effects} sont actifs. Désactivez ou supprimez ces effets sur l'acteur concerné.",
"SHEET.LocationAP":"Localisation des PA",
"SHEET.AlterName":"Autre nom",
"SHEET.AppliedTemplates":"Templates appliqués",
"SHEET.LoadingSkills":"Chargement des compétences",
"SHEET.OtherCost":"Autres couts",
"SHEET.OtherCostPlaceholder":"Formule ou nombre",
"SHEET.SkillSpecialization":"Spécialisation de compétence",
"SHEET.SkillSpecializationEnter":"Saisissez la spécialisation",
"SHEET.SkillSpecializationText":"Sélectionnez la spécialisation, si aucune sélection n'est faite, saisissez le manuellement.",
"SHEET.SpecialisationAbbrev":"Spec.",
"SHEET.TemplateGroupTooltip":"Indiquer un numéro de groupe permettra de choisir parmi tout les autres items ayant le même numéro de groupe.",
"SHEET.TemplateSpecialisationTooltip":"Combien de spécialisation à selectionner (par exemple 'Corps à corps' et '2' correspond à 'Corps à corps (Au choix 2)')",
"SHEET.CharacterSheet":"Fiche de PJ",
"SHEET.CharacterSheetNoTheme":"Fiche de PJ (sans thème)",
"SHEET.CreatureSheet":"Fiche de créature",
"SHEET.CreatureSheetNoTheme":"Fiche de créature (sans thème)",
"SHEET.NPCSheet":"Fiche de PNJ",
"SHEET.NPCSheetNoTheme":"Fiche de PNJ (sans thème)",
"SHEET.VehicleSheet":"Fiche de véhicule",
"SHEET.VehicleSheetNoTheme":"Fiche de véhicule (sans thème)",
"SHEETS.Actor.vehicle":"Fiche de Véhicule",
"SHEETS.Item.ammunition":"Fiche de Munitions",
"SHEETS.Item.armour":"Fiche d'Armure",
"SHEETS.Item.career":"Fiche de Carrière",
"SHEETS.Item.cargo":"Fiche de Cargaison",
"SHEETS.Item.container":"Fiche de Conteneur",
"SHEETS.Item.critical":"Fiche de Critique",
"SHEETS.Item.disease":"Fiche de Maladie",
"SHEETS.Item.extendedTest":"Fiche de Test Etendu",
"SHEETS.Item.injury":"Fiche de Blessure",
"SHEETS.Item.money":"Fiche de Monnaie",
"SHEETS.Item.mutation":"Fiche de Mutation",
"SHEETS.Item.prayer":"Fiche de Prière",
"SHEETS.Item.psychology":"Fiche de Psychologie",
"SHEETS.Item.skill":"Fiche de Compétence",
"SHEETS.Item.spell":"Fiche de Sort",
"SHEETS.Item.talent":"Fiche de Talent",
"SHEETS.Item.template":"Fiche de Template",
"SHEETS.Item.trait":"Fiche de Trait",
"SHEETS.Item.trapping":"Fiche d'Objet",
"SHEETS.Item.vehicleMod":"Fiche de Modif. de Véhicule",
"SHEETS.Item.vehicleRole":"Fiche de Rôle de Véhicule",
"SHEETS.Item.vehicleTest":"Fiche de Test de Véhicule",
"SHEETS.Item.weapon":"Fiche d'Arme",
"SHEETS.Actor.character":"Fiche de PJ",
"SHEETS.Actor.creature":"Fiche de créature",
"SHEETS.Actor.npc":"Fiche de PNJ",
"ACTOR.BasicSkillsTitle" : "Ajouter les compétences de base",
"ACTOR.BasicSkillsPrompt": "Ajouter les compétences de base ?",
"ACTOR.PreparationError" : "Quelque chose s'est mal passé lors de la préparation des données d'Acteurs: ",
@ -299,7 +358,7 @@
"ACTOR.AdvancementError":"Impossible de progresser : {action} {item}, pas assez d'expérience disponible",
"ACTOR.ErrorAdd":"ajouter",
"ACTOR.ErrorImprove":"améliorer",
"ITEM.PenniesValue" : "Valeur (en Sous de Cuivre)",
"ITEM.MeleeDamage" : "Dommages Mêlée",
"ITEM.RangedDamage" : "Dommages Projectiles",
@ -365,7 +424,15 @@
"ITEM.Maximum":"Maximum",
"ITEM.RandomVortex":"Vortex aléatoire",
"ITEM.Ritual":"Rituel",
"ITEM.Standard":"Standard",
"ITEM.TestSkill":"Test de compétence",
"ITEM.Roles":"Roles",
"ITEM.VitalRoles":"Roles vitaux",
"ITEM.LearningXP":"XP d'Apprentissage",
"TOKEN.MOVEMENT.Status.immobile":"Immobile",
"TOKEN.MOVEMENT.Status.restricted":"Restreint",
"BleedCrit":"L'hémorrage de <b>{name}</b> coagule un peu : 1 Hémorragie peut-être retirée.",
"BleedFail":"<b>{name}</b> meur de sa perte de sang !",
"BleedRoll":"Jet d'Hémmoragie",
@ -479,7 +546,7 @@
"Ear": "Oreille",
"Nose": "Nez",
"Foot": "Pied",
"Teeth": "Dents",
"Teeth": "Dents",
"Legs" : "Jambes",
"Leg" : "Jambe",
"Spell" : "Sort",
@ -563,7 +630,7 @@
"Protects" : "Protège",
"Overcasts": "Surincantations",
"Extensions": "Extensions",
"Quantity": "Quantité",
"Quantity": "Quantité",
"Weapon": "Arme",
"Default": "Défaut",
"Label": "Label",
@ -599,6 +666,9 @@
"Law": "Loi",
"SinReduced":"Péché réduit de 1",
"TargetingCancelled":"Ciblage échoué: Un Test opposé est déja en cours",
"Halved":"Divisé par 2",
"SkillsOr":"ou",
"TestPlaceholder":"e.g. Compétence d'arme, Projectiles (Poudre Noire), Résistance",
"Career Selector":"Selecteur de Carrière",
"Completed":"Completé",
@ -683,9 +753,25 @@
"WFRP4e Homebrew":"WFRP4e Homebrew",
"WFRP4e House Rules":"WFRP4e Règles Maison",
"WarnUnlinkedMount":"Une monture non liée associée à un Acteur lié n'est pas recommandé.",
"Wood Elf":"Elfe des Bois",
"Wood Elf":"Elfe Sylvain",
"XP":"XP",
"comma separated":"éparé par des virgules",
"Overrides" : "Surcharges",
"Casting Skill" : "Comp. d'Incantation",
"Channelling Skill" : "Comp. de Focalisation",
"Ritual" : "Rituel",
"Random Vortex" : "Vortex aléatoire",
"Area of Effect" : "Zone d'Effet",
"Dice": "Dé",
"Extra Overcast Options": "Options Spéciales de Surincantation",
"Force Advancement": "Surcharge d'Avancement",
"Attack Type": "Types d'Attaque",
"Trapping Type": "Type d'Equipement",
"War Machine": "Machine de Guerre",
"XP Cost Modifier": "Modificateur de Coût en XP",
"Add SL": "DR additionnels",
"Prompt Location": "Demander la localisation",
"Dice Roll": "Lancer de Dé",
"TABLE.Column":"Colonne de la Table",
"TABLE.Key":"Clé de la Table",
@ -707,7 +793,7 @@
"MOO.Simple":"Les armes simples peuvent être utilisées avec Corps à Coprs Simple sans pénalité.",
"MOO.CriticalChanelling":"Focalisation Critique DR Bonus",
"MOO.FailedCast":"Une Echec d'Incantation pendant une Focalisation compte comme une interruption.",
"ErrorMountNotFound": "Erreur lors de la recherche de la monture. Essyez de retirer la monture",
"ErrorDamagePermission": "Vous n'avez pas la permission pour appliquer des dommages à cette cible",
"ErrorMacroItemMissing": "Votre personnage n'a pas d'objet nommé",
@ -731,7 +817,7 @@
"Infinite": "Infini",
"any one": "Au choix",
"Sing": "Chant",
"ENTITY.Actor": "Acteur",
"BROWSER.ItemCategories" : "Catégorie d'items",
@ -839,7 +925,15 @@
"CHARGEN.Trappings.Remove":"Supprimer",
"CHARGEN.Career.LoadingCareers":"Chargement des carrières...",
"CHARGEN.Message.RerolledDuplicateTalent":"<p>Relance du Talent dupliqué: <b>{rolled}</b>!</p>",
"CHARGEN.Message.ReplacedTalent":"<p>Remplacement de <b>{talent}</b> par <b>{replacement}</b>!</p>",
"CHARGEN.SkillsTalents.ReplaceTalentDialog.Content":"<p>Voulez vous remplacer {talent} avec {replacement}?</p>",
"CHARGEN.SkillsTalents.ReplaceTalentDialog.Title":"Remplacer un Talent",
"CHARGEN.Message.Income":"<p><b>Revenu:</b> {quantity} {name}</p>",
"CHARGEN.SkillsTalents.Traits":"Traits",
"CHARGEN.Species.ExtraSpeciesOptions":"Options spéciales des espèces",
"CHARGEN.Species.RandomTalents":"{num} Talents aléatoires",
"CHARGEN.Trappings.RollIncome":"Lancer pour le Revenu",
"CAREER.DifferentClass": "Entrée dans une nouvelle Classe",
"CAREER.LeaveIncomplete": "Départ d'une carrière incomplète",
"CAREER.LeaveComplete": "Départ d'une carrière complétée",
@ -853,7 +947,7 @@
"DIFFICULTY.MooFutile":"Futile (-50)",
"DIFFICULTY.MooVHard":"Très Difficile (-40)",
"DIFFICULTY.MooHard":"Difficile (-30)",
"DIFFICULTY.MooEasy":"Facile (+30)",
"DIFFICULTY.MooEasy":"Facile (+30)",
"DIFFICULTY.MooDifficult":"Difficile (-20)",
"DIFFICULTY.MooVEasy":"Très Facile (+40)",
"DIFFICULTY.Impossible":"Impossible (-50)",
@ -920,6 +1014,12 @@
"DIALOG.MemorizeSpell":"Mémoriser un Sort",
"DIALOG.MemorizeSpellContent":"Mémoriser ce sort vous coutera {xp} XP.",
"DIALOG.ErrorMustSelectItem":"Au moins 1 item doit être selectionné",
"DIALOG.ChooseActor":"Choisissez l'Acteur pour réaliser le test",
"DIALOG.ItemDialog":"Fenêtre d'Item",
"DIALOG.LinkCareer":"Relier la carrière",
"DIALOG.LinkCareerContent":"Relier {new} avec {old}? Les compétences de {old} seront ajoutées à {new}, tout en préservant toutes les spécialisations effectuées avec la carrière précédente.",
"DIALOG.ChoosePassenger":"Choisissez un passager",
"DIALOG.PostQuantityContent":"Combien de fois cet item peut être récupéré? Laissez vide pour illimité.",
"CHAT.CareerChoose" : "Choisissez votre carrière",
"CHAT.DamageError" : "Erreur de calcul des dégâts:",
@ -1015,7 +1115,7 @@
"CHAT.CommandLine.Help.Travel.Usage.Note" : "Basé sur le PDF <a href='http://www.gitzmansgallery.com/docs/Travel%20Distances%20in%20the%20Empire.pdf'>Travel Distances in the Empire</a>.",
"CHAT.CommandLine.Help.Exp.Usage.Note": "Utilisez cette commande pour attribuer de l'XP à vos joueurs. Leur journal d'expérience sera automatiquement mis à jour avec les informations indiquées",
"CHAT.CommandLine.Help.Exp.Usage.Example": "<br>/exp 50<br>/exp 100 victoire sur le chef",
"CHAT.ExpReceived": "Vous avez reçu <b>{amount}</b> points d'experience pour <b>{reason}</b>",
"CHAT.ExpReceived": "Vous avez reçu <b>{amount}</b> points d'experience pour <b>{reason}</b>",
"CHAT.CommandLine.Help.Travel.Title": "Voyage",
"CHAT.TestModifiers.WrapDefend": "L'attaquant a une arme à enroulement",
"CHAT.CommandLine.Help.Exp.Title": "Experience",
@ -1025,19 +1125,19 @@
"CHAT.PostQuantityReduced": "Quantité réduite de {num}",
"CHAT.FearReminder": "Ces personnages ont actuellement Peur et peuvent faire un Test pour la surmonter",
"CHAT.TestModifiers.ShootingSizeModifier": "Tir sur une table de taille {size}.",
"CHAT.PostError": "Vous devez spécifier un entier positif",
"CHAT.PostError": "Vous devez spécifier un entier positif",
"CHAT.PostMoreThanHave": "Vous ne pouvez poster plus que vous ne possédez. Quanité réduite à {num}.",
"CHAT.NoGenerator": "Aucun Générateur actif. Utilisez char pour démarrer le processus.",
"CHAT.EditItem": "Editer l'item",
"CHAT.Haggle": "Marchander",
"CHAT.DiseasesRules" : "<br>Référez vous aux maladies pour les règles de Contraction",
"CHAT.DiseasesRules" : "<br>Référez vous aux maladies pour les règles de Contraction",
"CHAT.CorruptionTest": "<br><b>Cliquez sur un lien de Corruption pour lancer un Test de Corruption</b>",
"CHAT.AutoWitchcraftMiscast": "Sorcellerie - Lancer automatique sur la table eds Incantations Imparfaites Mineures",
"CHAT.MalignantInfluence": "Incantation Imparfaites due à une Influence Maléfique",
"CHAT.OverchannellingMiscast": "Incantation Imparfaite due à une Sur-incantation",
"CHAT.FumbleMiscast": "Incantation Imparfaite due à une Maladresse",
"CHAT.TotalPowerMiscast":"Incantation Imparfaite due à Sur-puissance",
"CHAT.CritCastMiscast": "Incantation Imparfaite due à une réussite critique",
"CHAT.CritCastMiscast": "Incantation Imparfaite due à une réussite critique",
"CHAT.CritChannelMiscast": "Incantation Imprafaite suite à une réussite critique en Focalisation",
"CHAT.DiseaseIncubation":"Incubation de {disease} terminée.",
"CHAT.DiseaseDuration":" Le décompte de temps de {duration} {unit} a démarré.",
@ -1073,7 +1173,18 @@
"CHAT.ApplyHack":"Appliquer Hack",
"CHAT.ModifiersBreakdown":"Liste des modificateurs",
"CHAT.Place":"Placer",
"CHAT.AttackerTooSmallDamage":"Attacker is too small to damage this vehicle",
"CHAT.CrewTest":"Test d'équipage",
"CHAT.CrewTestVital":"Test d'équipage (Vital)",
"CHAT.NoCrewWithRole":"Aucun role d'équipage!",
"CHAT.RoleNotFound":"Le role <strong>{role}</strong> n'a pas été trouvé!",
"CHAT.TotalSL":"DR Totaux",
"CHAT.VehicleTBTooltipMultiply":"{number} × BE",
"CHAT.VehicleTBTooltipSubtract":"BE - {number}",
"CHAT.Vital":"Vital",
"CHAT.DiseaseRollError":"Une erreur s'est produite lors du jet d'incubation ou de durée de la maladie.",
"CHAT.ExpReceivedNoReason":"Vous avez reçu <b>{amount}</b> points d'expérience",
"Error.SpeciesSkills" : "Impossible d'ajouter des compétences pour les races",
"Error.SpeciesTalents" : "Impossible d'ajouter des talents pour les races",
"Error.CriticalWound" : "Erreur lors de l'application des blessures",
@ -1112,6 +1223,11 @@
"ERROR.PrayerAoEOvercast":"La zone d'effet des Prières ne peut être augemntée",
"ERROR.AMMO_MODS":"La munition '{type}' ne peut pas être trouvée. Consultez la console (F12) pour les détails`",
"ERROR.CannotUseArm":"Bras non utilisable!",
"ERROR.NoAvailableActors":"Aucun acteur disponible pour le choix!",
"ERROR.NoOwnedCrew":"Vous ne contrôlez aucun membre d'équipage qui possède ce rôle",
"ERROR.StandardTraitsOnVehicle":"Impossible d'ajouter des Trais standards à un Véhicule",
"ERROR.VehicleTraitsOnStandard":"Impossible d'ajouter des Traits de Véhicule à un Acteur",
"ERROR.SkillAlreadyExists":"L'acteur possède déja une compétence avec ce nom",
"WARNING.Target":"Sélectionnez une cible pour appliquer l'effet.",
"WARNING.ActorTest":"Les classes de jet d'acteur ne sont plus utilisées. Appelez désormais `roll()` sur l'objet lui-même.",
@ -1278,6 +1394,8 @@
"MARKET.NotifyNoActor": "Aucun acteur n'est selectionné ou associé avec l'utilisateur actuel",
"MARKET.ItemAdded": "{item} ajouté à {actor}",
"MARKET.d":"d",
"MARKET.For":"pour",
"MARKET.PaidFor":"<b>Produit acheté :</b> {product}",
"WFRP4E.TrappingType.Weapon" : "Arme",
"WFRP4E.TrappingType.Armour" : "Armure",
@ -1310,7 +1428,7 @@
"WFRP4E.LoreDescription.Nurgle": "Le Domaine de Nurgle répand dhorribles maladies et immondices, mélangeant les excès boursouflés du Vent de Jade avec toute la corruption disponible, avant de les recracher dans tous les endroits possibles.",
"WFRP4E.LoreDescription.Slaanesh": "Le Domaine de Slaanesh nest que tortures et excès, destinés à être exhibés devant le Prince du Plaisir et de la Souffrance pour son éternel amusement. Il est en général composé du mélange perverti des vents dAméthyste, dOr et de Jade, aussi tordu quoriginal.",
"WFRP4E.LoreDescription.Tzeentch": "Tzeentch est le Maître de la Magie, de la traîtrise et du mensonge. Le Domaine de Tzeentch en est lincarnation, composé en grande partie de Sorts se concentrant sur le changement, ces derniers sappuyant sur les Vents Gris, Améthyste et Blanc.",
"WFRP4E.EncumbrancePenalties.Encumbered" : "1 Mouvement (min=3), 10 Agilité, +1 Fatigue de Voyage",
"WFRP4E.EncumbrancePenalties.VeryEnc" : "2 Mouvement (min=2), 20 Agilité (min: 10), +2 Fatigue de Voyage",
"WFRP4E.EncumbrancePenalties.MaxEnc" : "Vous ne pouvez plus vous déplacer.",
@ -1346,7 +1464,7 @@
"WFRP4E.ConditionName.Grappling" : "Empoigné",
"WFRP4E.ConditionName.Fear" : "Peur",
"WFRP4E.ConditionName.Defeated": "Vaincu",
"WFRP4E.SymptomDescriptions.Blight" : "Vous êtes gravement malade et sans doute plus très loin des Portes de Morr car un poison mortel se répand dans votre corps.\n\nEffectuez un <b>Test de Résistance Très Facile (+60)</b> tous les jours (en général pendant votre sommeil) ou vous mourrez, peut-être dans votre sommeil, ou en délirant de fièvre, ou encore lors d'une atroce agonie. Si Toxine est indiqué (Modéré), le <b>Test est Facile (+40)</b>. Si elle est indiquée (Grave), le <b>Test est Accessible (+20)</b>.",
"WFRP4E.SymptomDescriptions.Buboes" : "Vous êtes victime d'une inflammation des ganglions lymphatiques de l'aîne, du cou ou des aisselles. Outre le fait que c'est extrêmement douloureux, cela peut causer des saignements ou des épanchements de pus. Leur aspect est dégoûtant, l'odeur répugnante et certains vont penser qu'il s'agit là de signes de faveurs de la part du Seigneur des Epidémies et vont supposer qu'ils renferment de minuscules démons en pleine croissance. Pour se défaire de ces horreurs et de ce qui peut s'y nicher, la pratique la plus courante consiste à les percer, même si cela aboutit souvent à une Blessure Purulente.\n\nSubissez une pénalité de 10 à tous vos Tests Physiques ainsi qu'à tous vos Tests de Sociabilité si ces bubons sont apparents (ou peuvent être sentis !).",
"WFRP4E.SymptomDescriptions.Convulsions" : "Votre corps est la proie de spasmes ou de tremblements alors que l'infection vous transforme petit à petit en pantin.\n\nSubissez une pénalité de 10 à tous vos Tests Physiques alors que votre corps convulse sans que vous ne puissiez le contrôler. Si le symptôme est indiqué (Modéré), cette pénalité passe à 20. Si le symptôme est indiqué comme (Grave), vous devez être attaché sous peine de risquer de vous blesser tout seul, ce qui vous laisse dans un état d'incapacité totale.",
@ -1379,11 +1497,24 @@
"WFRP4E.SymptomTreatment.Delirium" : "Certaines autorités traitent le délire comme faisant partie de la fièvre et prescrivent les mêmes remèdes. Ces derniers coûtent de quelques Sous de Cuivre à quelques Pistoles, et 10% d'entre eux sont efficaces.<br><br>Avec le bon médicament, un <b> Test de Guérison Intermédiaire (+0)</b> réussi fait cesser les hallucinations pendant <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> heures.<br><br>Il est également courant de calmer les patients délirants avec des drogues tranquilisantes, comme la Fleur de Lune ou même de la Belladone, pour garder le patient Inconscient jusqu'à ce que la condition soit passée, en l'envoyant dans un sommeil agité jusqu'à ce qu'il récupère ou meure.",
"WFRP4E.SymptomTreatment.Swelling" : "La plupart des traitements consistent à plonger la partie affectée, ou parfois tout le corps, dans un bain d'eau glacée pour réduire la chaleur qui accompagne les gonflements. Un <b>Test de Guérison Etendu Difficile (-20)</b> requérant +3 DR réduit le gonflement pendant <b><a class = 'chat-roll'>2d10</a></b> heures. Chaque Test prend une heure. Le patient subit une condition Fatigué +1 pour chaque test effectué au cours du processus.<br><br>Certains médecins saignent plutôt le patient avec une lame ou des sangsues. Un <b>Test de Guérison Etendu</b> réussi nécessitant +4 SR et des Outils (Médecin) réduisent le gonflement pendant (<a class = 'chat-roll'>1d10</a> + le Bonus d'Endurance du patient) heures. Chaque Test a une Difficulté <b>Impossible (-50)</b> et nécessite 30mn.",
"WFRP4E.Symptom.Blight": "Toxine",
"WFRP4E.Symptom.Buboes": "Bubons",
"WFRP4E.Symptom.Convulsions": "Convulsions",
"WFRP4E.Symptom.CoughsSneezes": "Toux et éternuements",
"WFRP4E.Symptom.Fever": "Fièvre",
"WFRP4E.Symptom.Flux": "Intoxication Alimentaire",
"WFRP4E.Symptom.Gangrene": "Gangrène",
"WFRP4E.Symptom.Lingering": "Persistant",
"WFRP4E.Symptom.Malaise": "Malaise",
"WFRP4E.Symptom.Nausea": "Nausée",
"WFRP4E.Symptom.Pox": "Démangeaisons",
"WFRP4E.Symptom.Wounded": "Blessé",
"CONDITION.Apply" : "Appliquer {condition}",
"CONDITION.ApplyError" : "Vous ne pouvez pas appliquer d'états à cet acteur",
"Blight": "Toxine",
"Buboes": "Bubons",
"Buboes": "Bubons",
"Convulsion": "Convulsion",
"Convulsions": "Convulsions",
"Coughs and Sneezes": "Toux et éternuements",
@ -1397,7 +1528,7 @@
"Wounded": "Blessé",
"Delirium": "Délire",
"Swelling": "Gonflement",
"Treatment": "Traitement",
"Treatment": "Traitement",
"Wounds Healed" : "Blessures soignées",
"BugReport.ErrorForm":"Merci de remplir le formulaire",
@ -1414,7 +1545,7 @@
"ITEM.ValuePerOvercast" : "Valeur/Surincantation",
"ITEM.CastSkillOverride":"Remplacer la compétence d'incantation",
"AllowXPSpending": "Forcer l'indicateur d'avancement",
"AllowXPSpending": "Forcer l'indicateur d'avancement",
"TooltipAllowXPSpending": "Afficher l'indicateur d'avancement indépendamment de la carrière, ce qui vous permet d'automatiser les dépenses de PX",
"Extended Test" : "Test Etendu",
"Extended Tests" : "Tests Etendus",
@ -1426,16 +1557,16 @@
"Failing Decreases Progress" : "Les échecs diminuent la progression",
"Effects" : "Effets",
"Calligraphy": "Calligraphie",
"Storyteller": "Narration",
"Any": "Au choix",
"Brewer": "Brasseur",
"Herbalist": "Herboriste",
"Vintner": "Vigneron",
"Calligraphy": "Calligraphie",
"Storyteller": "Narration",
"Any": "Au choix",
"Brewer": "Brasseur",
"Herbalist": "Herboriste",
"Vintner": "Vigneron",
"Politics": "Politique",
"Riverways": "Voies fluviales",
"Act": "Interprétation",
"Writing": "Ecriture",
"Act": "Interprétation",
"Writing": "Ecriture",
"Printing": "Imprimerie",
"Plants": "Plantes",
"Poisoner": "Empoisonneur",
@ -1443,17 +1574,17 @@
"Any color": "Couleur au choix",
"Any Color": "Couleur au choix",
"Herbs": "Herbes",
"Acting": "Interprétation",
"Acting": "Interprétation",
"Thief": "Voleur",
"Taunt": "Raillerie",
"Gunsmith": "Armurier",
"Gunsmith": "Armurier",
"Farrier": "Maréchal-ferrant",
"Batle": "Guerre",
"Knighty Order": "Ordre chevaleresque",
"Guilder": "Guilde",
"Soldiers": "Soldats",
"Theology": "Théologie",
"Tinker": "Bricoleur",
"Tinker": "Bricoleur",
"Dark Magic": "Magie Noire",
"Warfare": "Guerre",
"Any Arcane Lore": "Au choix",
@ -1513,7 +1644,7 @@
"Woodlands": "Régions boisées",
"Giants": "Géants",
"Thrown": "Lancer",
"RestRecover": "Se Reposer et Guérir",
"RestRecover": "Se Reposer et Guérir",
"Metallurgy": "Métallurgie",
"Geology": "Géologie",
"Local": "Région",
@ -1527,7 +1658,7 @@
"Undead": "Morts-vivants",
"Boatbuilding": "Construction de bateaux",
"Engraver": "Graveur",
"Horse": "Cheval",
"Horse": "Cheval",
"Lecture": "Conférence",
"Cartographer": "Cartographe",
"Cartography": "Cartographie",
@ -1542,7 +1673,7 @@
"SILVER": "Argent",
"GOLD": "Or",
"BRASS": "Bronze",
"Academics": "Lettrés",
"Academic": "Lettré",
"Burghers": "Citadins",
@ -1575,7 +1706,7 @@
"Sling": "Fronde",
"Knives" : "Couteaux",
"Alcohol": "Alcool",
"Classical": "Classique",
"Classical": "Classique",
"Storytelling": "Raconter",
"Seconds":"secondes",
@ -1597,7 +1728,7 @@
"Cast Skill": "Compétence d'incantation",
"Language" : "Langue",
"Magick" : "Magick",
"Dwarfs": "Nains",
"Dwarfs": "Nains",
"Druid": "Druide",
"Drive": "Conduite",
"Entertain": "Divertissement",
@ -1613,16 +1744,16 @@
"Hard (-20)": "Dur (-20)",
"Very Hard (-30)": "Difficile (-30)",
"Difficulty": "Difficulté",
"Very Easy" : "Très facile",
"Easy": "Facile",
"Challenging": "Intermédiaire",
"Difficult": "Complexe",
"Hard": "Dur",
"Very Hard": "Difficile",
"Weapon Skill": "Capacité de Combat",
"Ballistic Skill": "Capacité de Tir",
"Ballistic Skill": "Capacité de Tir",
"Strength": "Force",
"Toughness": "Endurance",
"toughness": "Endurance",
@ -1630,7 +1761,7 @@
"Dexterity": "Dextérité",
"Willpower": "Force Mentale",
"Fellowship": "Sociabilité",
"CHAR.WS": "Capacité de Combat",
"CHAR.BS": "Capacité de Tir",
"CHAR.S": "Force",
@ -1641,7 +1772,7 @@
"CHAR.Int": "Intelligence",
"CHAR.WP": "Force Mentale",
"CHAR.Fel": "Sociabilité",
"CHARAbbrev.WS": "CC",
"CHARAbbrev.BS": "CT",
"CHARAbbrev.S": "F",
@ -1652,7 +1783,7 @@
"CHARAbbrev.Int": "Int",
"CHARAbbrev.WP": "FM",
"CHARAbbrev.Fel": "Soc",
"CHARBonus.WS": "Bonus de Capacité de Combat",
"CHARBonus.BS": "Bonus de Capacité de Tir",
"CHARBonus.S": "Bonus de Force",
@ -1684,7 +1815,7 @@
"NAME.TraitWeapon": "Arme",
"NAME.TraitRanged": "A Distance",
"NAME.TraitArmour": "Armure",
"NAME.MeleeBrawling": "Corps à coprs (Bagarre)",
"NAME.MeleeBrawling": "Corps à corps (Bagarre)",
"NAME.AcuteSense":"Sens aiguisé",
"NAME.AnimalCare":"Soins des animaux",
"NAME.AnimalTraining":"Dressage",
@ -1735,6 +1866,25 @@
"NAME.Trade":"Métier",
"NAME.Arcane":"Arcane",
"NAME.Lingering":"Persistant",
"NAME.FearExtendedTest":"Test étendu de Peur",
"NAME.ArcaneMagic":"Magie des Arcanes",
"NAME.ChaosMagic":"Magie du Chaos",
"NAME.Distract":"Distraire",
"NAME.Ethereal":"Ethéré",
"NAME.FastHands":"Mains agiles",
"NAME.Frenzy":"Frénésie",
"NAME.FuriousAssault":"Assaut féroce",
"NAME.MagicResistanceTalent":"Résistance à la Magie",
"NAME.MagicResistanceTrait":"Résistance à la Magie",
"NAME.MagicalSense":"Sens de la Magie",
"NAME.PettyMagic":"Magie Mineure",
"NAME.Schemer":"Intrigant",
"NAME.SeaLegsTalent":"Pied marin",
"NAME.SecondSight":"Seconde vue",
"NAME.WarWizard":"Mage de guerre",
"NAME.Witch":"Sorcier!",
"NAME.Amphibious": "Amphibie",
"NAME.Flight": "Vol",
"SPEC.Tiny" : "Minuscule",
"SPEC.Little" : "Très petite",
@ -1744,6 +1894,19 @@
"SPEC.Enormous" : "Enorme",
"SPEC.Monstrous" : "Monstrueuse",
"SPEC.Vehicle": "Véhicule",
"SPEC.Any":"Any",
"SPEC.Cathayan":"Cathayan",
"SPEC.Eltharin":"Elthárin",
"SPEC.Hearing":"Ouie",
"SPEC.Horse":"Cheval",
"SPEC.Lute":"Luth",
"SPEC.Rural":"Rural",
"SPEC.Sight":"Vue",
"SPEC.Sing":"Chant",
"SPEC.Singing":"Chanter",
"SPEC.Smell":"Odorat",
"SPEC.Underground":"Sous-terrain",
"SPEC.Urban":"Urbain",
"SPELL.Lore":"Domaine:",
@ -1754,7 +1917,7 @@
"Large" : "Grande",
"Enormous" : "Enorme",
"Monstrous" : "Monstrueuse",
"Major": "Majeur",
"Major": "Majeur",
"Minor": "Mineur",
"Living": "Vivant",
"Everything" : "Tout",
@ -1852,6 +2015,9 @@
"SHEET.Target":"Cible",
"SHEET.ToggleTraits":"Basculer le(s) Trait(s) de Creature",
"SHEET.SortItems":"Trier les items",
"SHEET.CannotDeleteCrewEffect":"Cet effet provient d'un véhicule dont cet acteur est membre d'équipage, et doit donc être effacé depuis le véhicule.",
"SHEET.NewSkillHint":"Saisir le nom de la compétence et choisir la Caractéristique",
"SHEET.UnusedQualitiesHint":"Vous n'avez pas la compétence requise pour utiliser cette Qualité.",
"DISEASE.IncubationFinished" : "Incubation de la maladie {disease} terminée. ",
@ -1884,7 +2050,7 @@
"TrapBlade": "Piège-Lame",
"Manacled Fists": "Poings Enchaînés",
"Slow": "Lente",
"Sturdy": "Inusable",
"Recoverable": "Récupérable",
"Unrecoverable": "Irrécupérable",
@ -1893,7 +2059,7 @@
"Unbreakable": "Incassable",
"Spring": "Printemps",
"PROPERTY.Accurate": "Précise",
"PROPERTY.Blackpowder": "Poudre noire",
"PROPERTY.Blast": "A explosion",
@ -1932,7 +2098,7 @@
"PROPERTY.Sturdy": "Inusable",
"PROPERTY.Slashing": "Tailladante",
"PROPERTY.Flexible" : "Flexible",
"PROPERTY.Impenetrable" : "Impenetrable",
"PROPERTY.Partial" : "Partial",
@ -1947,10 +2113,10 @@
"ITEM.IsSpec" : "Est une spécialisation",
"ITEM.NoSpec" : "Pas de spécialisation",
"ITEM.Reloading": "Rechargement",
"Instant" : "Immédiat",
"Casting Number": "Niveau d'Incantation",
"ClassTrappings.Academics": "Vêtements, Dague, Bourse, Besace contenant un nécessaire d'écriture et 1d10 feuilles de parchemin",
"ClassTrappings.Burghers": "Cape, Vêtements, Dague, Chapeau, Bourse, Besace contenant 1 repas",
"ClassTrappings.Courtiers": "Vêtements de qualité, Dague, Bourse contenant une pince à épiler, Cures-oreilles et un peigne",
@ -1959,25 +2125,25 @@
"ClassTrappings.Riverfolk": "Cape, Vêtements, Dague, Bourse, Besace contenant 1 flasque d'alcool",
"ClassTrappings.Rogues": "Vêtements, Dague, Bourse, Besace contenant 2 bougies, 1d10 allumettes et une capuche ou un masque",
"ClassTrappings.Warriors": "Vêtements, Arme à 1 main, Dague, Bourse",
"AP" : "PA",
"Scatter" : "Dispersion",
"yard" : "mètre",
"yards" : "mètres",
"Ammo" : "Munition",
"Size": "Taille",
"NAME.CombatReflexes" : "Combat Instinctif",
"character": "PJ",
"character": "PJ",
"npc": "PNJ",
"creature": "Créature",
"OPPOSED.DefenderWins" : "<b>{defender}</b> gagne contre <b>{attacker}</b> par {SL} DR",
"OPPOSED.AttackerWins" : "<b>{attacker}</b> gagne contre <b>{defender}</b> par {SL} DR",
"OPPOSED.DaemonicRoll":"<b>Jet Démoniaque</b>: {roll}",
"OPPOSED.WardRoll":"<b>Jet de Garde</b>: {roll}",
"FORTUNE.Use" : "Point de chance utilisé",
"FORTUNE.UsageRerollText" : "{character} a utilisé un Point de Chance pour relancer un échec.",
"FORTUNE.PointsRemaining" : "Points de Chance restants:",
@ -1986,7 +2152,7 @@
"DARKDEAL.UsageText" : "{character} a réalisé un Sombre Pacte et peut effectuer une relance pour +1 Point de Corruption.",
"ROLL.Misfire" : "<b>Echec Majeur:</b> Votre arme explose ! Subissez {damage} dommages à votre bras principal.",
"OPPOSED.FailedRanged" : "<b>Echec du Test</b>: Echec automatique des tests opposés",
"OPPOSED.FailedRanged" : "<b>Echec du Test</b>: Echec automatique des tests opposés",
"OPPOSED.Daemonic" : "<b>Démoniaque</b>: Touche ignoré (Résultat {roll})",
"OPPOSED.Ward" : "<b>Protection</b>: Touche ignorée (Jet {roll})",
@ -1994,14 +2160,17 @@
"CHATOPT.ApplyDamageNoAP": "Appliquer les dommages (Ignorer les PA)",
"CHATOPT.ApplyDamageNoTB": "Appliquer les dommages (Ignorer le BE)",
"CHATOPT.ApplyDamageNoTBAP": "Appliquer les dommages (Ignorer les BE et PA)",
"CHATOPT.UseFortuneReroll":"Utiliser un Point de Chance pour relancer",
"CHATOPT.UseFortuneSL":"Utiliser un Point de Chance pour ajouter +1 DR",
"CHATOPT.UseFortuneReroll":"Utiliser un Point de Chance pour relancer",
"CHATOPT.UseFortuneSL":"Utiliser un Point de Chance pour ajouter +1 DR",
"CHATOPT.DarkDeal": "Conclure un Sombre Pacte pour relancer (+1 Point de Corruption)",
"CHATOPT.OpposeTarget": "Opposé avec les Cibles",
"CHATOPT.ApplyAllDamage":"Appliquer tout les dommages",
"CHATOPT.CompleteUnopposed":"Finier tout les tests opposés",
"CHATOPT.TotalPower":"Puissance totale",
"CHATOPT.DefendOpposed":"Défendre contre un test opposé",
"CHATOPT.EditTest":"Modifier le test",
"CHATOPT.StartOpposed":"Commencer un test opposé",
"Shipwright": "Constructeur de bateaux",
"Riverways or Sea Lanes": "Rivières ou Voies Maritimes",
"Embalmer": "Embaumeur",
@ -2060,6 +2229,44 @@
"VEHICLE.NoActorOnBoard": "Le personnage qui vous est assigné n'est pas dans le véhicule",
"VEHICLE.TestNotPermitted": "Vous n'avez pas la permission de réaliser ce test",
"VEHICLE.ft":"ft",
"VEHICLE.CollisionRating":"Mesure de Collision",
"VEHICLE.Crew":"Equipage",
"VEHICLE.CrewTests":"Tests d'équipage",
"VEHICLE.Custom":"Custom",
"VEHICLE.Enabled":"Activé",
"VEHICLE.Man":"Man.",
"VEHICLE.ManannsMood":"Manann's Mood",
"VEHICLE.Morale":"Moral",
"VEHICLE.MoraleEffects":"Effet du moral",
"VEHICLE.Oars":"Rames",
"VEHICLE.PrimaryMode":"Mode primaire",
"VEHICLE.Sail":"Voile",
"VEHICLE.SetValue":"Valeur",
"VEHICLE.SetValueToolTip":"Positionner une valeur particulière au lieu de lancer.",
"VEHICLE.Sources":"Moral",
"VEHICLE.Starting":"Démarre",
"VEHICLE.Type":"Type de véhicule",
"VEHICLE.WeekLabel":"Label de Semaine",
"VEHICLE.AssignedActors":"Acteur(s) assigné(s)",
"VEHICLE.Change":"Changer",
"VEHICLE.ChooseSkill":"Selectionnez la compétence à utiliser",
"VEHICLE.Delete":"Supprimer ?",
"VEHICLE.HandlingNoPenalty":"Encombrement en dessous du maximum : aucune pénalité.",
"VEHICLE.HandlingPenalty":"Les tests de Maneouvre on un malus de -{penalty} DR.",
"VEHICLE.LabelError":"Entrez un label pour le jet",
"VEHICLE.ManannsMoodRolls":"Jet d'Humeur de Manann",
"VEHICLE.MoraleRolls":"Jet de Moral",
"VEHICLE.Move":"Mouvement de Véhicule",
"VEHICLE.NewRole":"Nouveau role",
"VEHICLE.NoManannsMoodModifiers":"Aucun modificateur d'humeur",
"VEHICLE.NoMoraleModifiers":"Aucun modificateur de moral",
"VEHICLE.NoSkill":"Cet acteur n'a aucune compétence utilisable avec ce role",
"VEHICLE.O":"O",
"VEHICLE.Roles":"Roles ",
"VEHICLE.S":"S",
"VEHICLE.SellCargo":"Vendre la cargaison",
"VEHICLE.VehicleCrew":"Equipage du véhicule",
"VEHICLE.VehicleMorale":"Moral du véhicule",
"CONFIGURE.CalcTokenSize" : "Calculer automatiquement la taille des Tokens",
"CONFIGURE.CalcRun" : "Calculer automatiquement la vitesse de course",
@ -2092,7 +2299,7 @@
"GrudgeError":"Les Longues Barbes gromellent et refusent votre soumission. Vérifier la console (F12) pour de plus amples détails.",
"GrudgePost":"Les Longues Barbes ont reçu votre grief ! Consultez la console (F12) pour le lien.",
"EFFECT.TabWFRP" : "WFRP",
"EFFECT.EffectType" : "Type d'Effet",
"EFFECT.EffectApplication" : "Application de l'Effect",
@ -2132,7 +2339,8 @@
"EFFECT.AffectTheSourceOfFear":"Tests affectés par la source de la Peur",
"EFFECT.AffectTheSourceOfFearName":"Tests qui affectent {name}",
"EFFECT.DeletingEffectItems":"Suppression des items d'effets: {items}",
"EFFECT.BlackpowderShock":"Contre-coup de Poudre Noire",
"GRIEVANCE.Warning1":"Attention",
"GRIEVANCE.Warning2":": Cette information est envoyé sur l'espace Github, qui est un espace publique, donc le Tag Discord est préférable. Sinon, contactez moi (MooMan) directement. Si vous avez l'impression que le bug concerne le module FR, contactez LeRatierBretonnier (Discord Foundry FR)",
"GRIEVANCE.Warning3":"Avant de soumettre un rapport de bug",
@ -2152,7 +2360,7 @@
"TABLE.ConvertTable": "Convertir en tables WFRP4e",
"TABLE.Lookup":"Chercher: ",
"TABLE.Cancel":"Jet: {result} - annulé",
"TRADE.ManageCargo": "Gérer le commerce",
"TRADE.Encumbrance": "Encombrement",
"TRADE.Modifier": "Modificateur à appliquer (+/- X%)",
@ -2167,8 +2375,8 @@
"TRADE.MerchantDataBuy": "<h2>Achat de cargaison</h2><b>{cargoName}</b><br><b>Enc:</b> {cargoSize}<br><b>Prix</b>: {cargoPrice} CO",
"TRADE.BuyCargo": "Acheter cette cargaison !",
"TRADE.NotEnoughMoney": "Vous n'avez pas assez d'argent pour acheter cette cargaison !",
"TRADE.CargoBought" : "La cargaison a été achetée par <b>{name}</b>",
"TRADE.CargoItemName" : "Cargaison de {name}",
"TRADE.CargoBought" : "La cargaison a été achetée par <b>{name}</b>",
"TRADE.CargoItemName" : "Cargaison de {name}",
"TRADE.SettlementName" : "Nom du lieu",
"TRADE.SettlementDetails" : "Détail du lieu",
@ -2178,7 +2386,7 @@
"TRADE.Wealth" : "Richesse",
"TRADE.Produces" : "Produit",
"TRADE.Season" : "Saison",
"TRADE.Grain": "Grain",
"TRADE.Wool": "Laine",
"TRADE.Wine": "Vin",
@ -2187,7 +2395,7 @@
"TRADE.Metal": "Métal",
"TRADE.Timber": "Bois",
"TRADE.Brandy": "Liqueurs",
"TRADE.Swill": "Mauvaise",
"TRADE.Passable": "Passable",
"TRADE.Average": "Moyenne",
@ -2195,6 +2403,11 @@
"TRADE.Excellent": "Excellente",
"TRADE.Topshelf": "Suprême",
"TRADE.NoCargoFound":"Il n'y a pas de cargaison disponible à l'achat à <b>{town}</b>.",
"TRADE.Demand":"Demande",
"TRADE.Maritime":"Maritime",
"TRADE.MerchantTest":"<strong>Test de Marchand</strong>: {SL} DR (Résultat {roll})",
"TRADE.River":"Rivière",
"TRADE.Surplus":"Surplus",
"RANDOMIZER.C":"Ca",
"RANDOMIZER.S":"C",
@ -2227,6 +2440,16 @@
"SETTINGS.UseGroupAdvantageHint":"Grouper les avantages des joueurs et des ennemis ensemble (comme décrit dans Up in Arms). Pour associer un acteur avec le goupe des joeurs, l'acteur doit soit être la propriété d'un joueur ou bien avoir une Token 'Amical'. Sinon, il est considéré dans le groupe 'Ennemi'.",
"SETTINGS.useWoMChannelling":"Utiliser les règles de Focalisation de Vents de Magie",
"SETTINGS.useWoMChannellingHint":"Utiliser les règles de focalisation du supplément Vents de Magie (Winds of Magic), cf. page 22",
"SETTINGS.DisableTheme":"Désactiver le thème",
"SETTINGS.DisableThemeHint":"Désactiver le thème par défaut de Warhammer (le thème de la feuille de document peut être modifié via la configuration de la feuille en haut de la feuille).",
"SETTINGS.Menu":{
"TableSettingsHint":"Configurez les tables sur lesquelles lancer lorsque plusieurs de la même clé existent.",
"HouseRules":"Règles maison",
"TableSettings":"Paramètres de la table",
"HouseRulesHint":"Paramètres des règles maison",
"TableSettingsLabel":"Configurer les tables",
"HouseRulesLabel":"Configurer les règles maison"
},
"Sense":"Sentir",
"SkillTest":"Test de {skill} ",
@ -2267,6 +2490,9 @@
"ROLL.HitAnotherEngagedTarget":"<b>Oops! Vous avez touche la mauvaise cible, sélectionnez aléatoirement un personnage et appliquez lui les dommages </b>",
"Rounds":"rounds",
"SHEET.NoCareers":"Aucune carrière trouvée",
"EFFECT.ShooterEngagedError":"Vous ne pouvez réaliser d'attaque à étant engagé, à moins que vous ne sooyez équipé d'une arme avec la qualité Pistolet",
"EffectApplication.RadiusHint":"Rayon du template (Note: si cet effet provient d'un sort, c'est son diamètre actuel)",
"EffectApplication.Type.Crew":"Equipage",
"CHARGEN.AdditionalRandomTalent":"Talent aléatoire additionnel",
"CHARGEN.Message.RerolledDuplicate":"<p>Relance de Talent dupliqué: <b>{rolled}</b>!</p>",
@ -2317,7 +2543,7 @@
"NAME.Ogre":"Ogre",
"QualitiesOr":"ou",
"SHEET.Or":"OU",
"TYPES.Actor.character":"Personnage joueur",
"TYPES.Actor.creature":"Créature",
"TYPES.Actor.npc":"Personnage Non-Joueur",
@ -2342,7 +2568,10 @@
"TYPES.Item.trapping":"Possession",
"TYPES.Item.vehicleMod":"Modification de Véhicule",
"TYPES.Item.weapon":"Arme",
"TYPES.Item.vehicleRole":"Role de Véhicule",
"TYPES.Item.vehicleTest":"Test d'équipage de véhicule",
"TYPES.Item.template":"Template",
"Badger": "Blaireau",
"Badgers": "Blaireaux",
"Choose one": "A choisir",
@ -2422,8 +2651,70 @@
"Owner": "Propriétaire",
"Smell": "Odorat",
"Hearing": "Ouie",
"Touch": "Toucher",
"Touch": "Toucher",
"SOCKET.SendingSocketRequest":"Envoi d'une requête par Socket",
"UpdaterTitle":"Mise à jour du contenu {title}"
"UpdaterTitle":"Mise à jour du contenu {title}",
"BREAKADOWN.UserEntry":"Saisie utilisateur",
"BEAKDOWN.UserEntry":"Saisie utilisateur",
"BREAKDOWN.AttackerBase":"Base Attaquant",
"BREAKDOWN.Base":"Base",
"BREAKDOWN.Dice":"Dé",
"BREAKDOWN.Ignored":"Ignoré",
"BREAKDOWN.Minimum1":"1 Blessure minimum",
"BREAKDOWN.Moo":"Règles maison de MooMan",
"BREAKDOWN.Multiplier":"Multiplieur",
"BREAKDOWN.OpposedSL":"DR Opposé",
"BREAKDOWN.Partial":"Partiel - Ignore {ignored} ({item})",
"BREAKDOWN.Penetrating":"Pénétrant - Ignore {ignored} ({item})",
"BREAKDOWN.PenetratingMoo":"Pénétrant - Ignore {ignored}",
"BREAKDOWN.ShieldMoo":"Défense échouée - Ignore Shield AP ({ignored})",
"BREAKDOWN.Undamaging":"<strong>Inoffensive</strong>: {originalAP} AP * 2 = {modifiedAP}",
"BREAKDOWN.Weakpoints":"Points faibles - Ignore {ignored} ({item})",
"BREAKDOWN.Zzap":"Zzap! - Ignore {ignored}",
"Heal Wounds": "Soigner les blessures",
"Heal": "Soigner" ,
"Staunch": "Bander",
"Staunch Bleeding Conditions": "Soigner des Hémoragies",
"Acrobatie Equestre": "Acrobatie Equestre",
"No penalty to dodging on horseback": "Pas de pénalité pour esquiver à cheval",
"Suave": "Affable",
"Animal Affinity": "Affinité avec les animaux",
"Ambidextrous": "Ambidextre",
"Pure Soul": "Âme pure",
"Gunner": "Artilleur",
"Artistic": "Artiste",
"Furious Assault": "Assaut furieux",
"Magical Attacks" : "Attaques magiques",
"Daemonic Ward": "Barrière démoniaque",
"Relies on two hands": "Nécessite les deux mains",
"Useless": "Inutile",
"Round":"round",
"XP Cost":"Coût XP",
"major":"Majeur",
"minor":"Mineur",
"moderate":"Modéré",
"WH":{
"TransferType":{
"Crew":"Equipage"
}
},
"CORRUPTION.Major":"Majeur",
"CORRUPTION.Minor":"Mineur",
"CORRUPTION.Moderate":"Modérée",
"CORRUPTION.Exposure":"Exposition",
"EFFECT.CalculationBonusModifier":"CBM",
"EFFECT.CalculationBonusModifiers":"Calcul des modificateurs",
"EFFECT.CharacteristicsInitial":"Caractéristiques (Initiale)",
"EFFECT.CharacteristicsModifier":"Caractéristiques (Modifiée)",
"SHEET.Encumbrance":"Encombrement",
"SHEET.ExperienceLog":"Journal d'Expérince",
"SHEET.Attacker":"Attaquant",
"SHEET.Randomize":"Aléatoire",
"Sheet.RollIncome":"Revenu"
}

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@ -8,14 +8,17 @@
}
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
"version": "7.1.4",
"version": "9.1.3",
"esmodules": [
"babele-register.js",
"addon-register.js",
"modules/import-stat-2.js"
"modules/babele-register.js",
"modules/addon-register.js",
"modules/import-stat-2.js",
"modules/loadScripts.js"
],
"styles": [
"patch-styles.css"
{
"src": "patch-styles.css"
}
],
"languages": [
{
@ -116,11 +119,11 @@
}
],
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.1.4.zip",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-9-1-3.zip",
"id": "wh4-fr-translation",
"compatibility": {
"minimum": "11",
"verified": "11"
"minimum": "13",
"verified": "13"
},
"relationships": {
"systems": [

View File

@ -1,10 +1,10 @@
/************************************************************************************/
//import WFRP_Tables from "/systems/wfrp4e/modules/system/tables-wfrp4e.js";
import { WH4FRPatchConfig } from "./modules/config-patch.js";
import { WH4FRPatchConfig } from "./config-patch.js";
import { TranslatedCompendium } from "../../babele/script/translated-compendium.js";
/************************************************************************************/
const _patch_eis = () => {
if (game.wfrp4e.config && game.wfrp4e.config.symptoms && game.wfrp4e.config.symptoms["delirium"] ) {
if (game.wfrp4e?.config?.symptoms?.["delirium"]) {
game.wfrp4e.config.symptoms["delirium"] = "Délire";
game.wfrp4e.config.symptomDescriptions["delirium"] = "Votre sensibilité va et vient, avec des moments de clarté remplaçés subitement Your sensibility comes and goes, with moments of clarity replaced suddenly par des accès de délire, des hallucinations et de la terreur. Faites un <b>Test de Force Mentale Intermédiaire (+0)</b> chaque heure, et consultez la table <b><a class='table-click' data-table='delirium'>Délires</a></b> table.";
@ -27,7 +27,7 @@ const _patch_eis = () => {
"script": `
if (this.actor.isOwner)
args.actor.setupSkill("Résistance", {context : {failure: "1 Point de Corruption reçu", success : "1 Point de Chance gagné"}}).then(setupData => {
args.actor.basicTest(setupData).then(test =>
args.actor.basicTest(setupData).then(test =>
{
if (test.result.result == "success" && args.actor.type == "character")
{
@ -52,32 +52,32 @@ const _patch_up_in_arms = () => {
let batter = game.wfrp4e.config.groupAdvantageActions.find(ga => ga.name == "Batter")
if (batter) {
batter.name = "Battre"
batter.description = "En face d'un adversaire plus expérimenté, quelque fois la force brute peut réussir là où d'autres approches échouent.",
batter.effect = "<strong>Action Spéciale</strong>: Pour Battre votre adversaire, vous devez réussir un Test Opposé de Force contre votre adversaire. Celui qui obtient le DR le plus élevé gagne. Si vous gagnez ce Test, votre adversaire reçoit l'état @Condition[A Terre] et vous recevez +1 Avantage. Si vous perdez le Test Opposé, votre opposant gagne +1 Avantage and votre action est terminée. Vous ne gagnez pas d'Avantage due à la victoire d'un test Opposé lorsque vous gagnez ce test (ie 1 seul avantage octroyé au total si le Test Opposé de Force est remporté)."
batter.description = "oFQuand vouqs affrontez un opposant plus doué que vous, parfois la force brute peut réussir là où les autres approches ont échoué.",
batter.effect = "<strong>Action Spéciale</strong>: pour battre votre adversaire, effectuez un Test opposé de Force contre lui (vous utilisez tout les deux votre Attribut de Force). Si vous remportez le Test, votre adversaire subit l'Etat <i>A Terre</i> et perd -1 Avantage. Si vous perdez le Test, votre adversaire gagne +1 Avantage et votre action se termine. Si vous remportez le Test, vous ne gagnez pas l'Avantage habituel pour avoir remporté un Test Opposé. "
}
let trick = game.wfrp4e.config.groupAdvantageActions.find(ga => ga.name == "Trick")
if (trick) {
trick.name = "Duper"
trick.description = "Vous prenez un instant pour lancer de la poussière dans les yeux de votre adversaire ou bien lui lancer de l'huile enflammée. Cette manoeuvre est risquée, et peu d'ennemis se font avoir deux fois de la même manière",
trick.effect = "<strong>Action Spéciale</strong>: Pour Duper votre adversaire, vous devez réussir un Test Opposé d'Agilité contre lui. Celui qui obtient le plus haut DR gagne le Test. Si vous gagnez le Test, vous recevez +1 Avantage. En fonction des circonstances, le MJ peut vous autoriser à attribuer à votre adversaire l'un des états suivants : @Condition[En Flammes], @Condition[Aveuglé], or @Condition[Empêtré]. Si vous perdez le Test Opposé, votre adversaire gagne +1 Avantage et votre action est terminée. Le MJ peut interdire certains de ces états si vous n'avez d'objet applicables dans votre main, ou bien si vous avez déja infligé un état identique precedemment à cet adversaire. Vous ne gagnez pas d'Avantages due à la victoire d'un test Opposé lorsque vous gagnez ce test (ie 1 seul avantage octroyé au total si le Test Opposé de Force est remporté)."
trick.name = "Coup tordu"
trick.description = "Vous prenez un instant pour lancer de la terre dans les yeux d'un adversaire ou pour l'enflammer en lui jetant de l'huile en feu dessus. Cette manoeuvre est risquée, et peu d'ennemis tombent deux fois dans le même panneau.",
trick.effect = "<strong>Action Spéciale</strong>: Pour duper votre adversaire, effectuez un Test opposé d'Agilité contre lui (vous utilisez tout les deux votre Attribut d'Agilité). Si vous remportez le Test, vous gagnez +1 Avantage. Si le MJ pense que la situation le justifie, vous pouvez aussi forcer votre ennemi à recevoir l'Etat Aveuglé, Empêtré ou En flammes à votre choix.Si vous perdez le Test opposé, votre adversaire gagne +1 Avantage et votre action se termine. Le MJ peut refuser l'utilisation de n'importe lequel de ces Etats si vous n'avez pas d'objet adapté sous la main ou si vous avez déja infligé cet Etat à cet adversaire. Si vous remportez le Test, vous ne gagnez pas l'Avantage habituel pour avoir remporté un Test Opposé."
}
let addeffort = game.wfrp4e.config.groupAdvantageActions.find(ga => ga.name == "Additional Effort")
if (addeffort) {
addeffort.name = "Effort Supplémentaire"
addeffort.description = "Dans des circonstances désespérées, vous pouvez utiliser l'élan que vous avez acquis pour augmenter vos chances de succès.",
addeffort.effect = "<strong>Action Gratuite</strong>: Vous gagnez un bonus de +10% pour n'importe quel test. Vous pouvez dépenser des avantages supplémentaires pour ajouter +10% par Avantage dépensé en plus. Par exemple, vous pouvez dépenser 3 Avantages pour un bonus de +10%, 4 avantages pour un +30%, etc. Le Test qui en découle ne procure jamais d'Avantages pour le personnage qui le réalise."
addeffort.name = "Effort supplémentaire"
addeffort.description = "Dans une situation désespérée, vous pouvez utiliser l'élan que vous acquis pour augmenter vos chances de succès.",
addeffort.effect = "<strong>Bonus à l'action</strong>: vous gagnez un bonus de +10 sur n'importe quel Test avant de l'effectuer. Vous pouvez dépenser des Avantages supplémentaires pour ajouter un bonus de +10 supplémentaire par Avantage dépensé. Par exemple, vous pourriez dépenser 3 Avantages pour obtenir un bonus de +20 ou 4 Avantages pour un bonus de +30. Ce Test ne génère jamais d'Avantage pour la personne qui l'effectue."
}
let flee = game.wfrp4e.config.groupAdvantageActions.find(ga => ga.name == "Flee from Harm")
if (flee) {
flee.name = "Fuir le Mal"
flee.description = "Vous profitez d'un moment de distraction de votre adversaire pour fuir le combat.",
flee.effect = "<strong>Mouvement</strong>: Vous pouvez vous éloignez de votre adversaire sans aucune pénalité. Cela remplace la règle de @UUID[Compendium.wfrp4e-core.journal-entries.NS3YGlJQxwTggjRX.JournalEntryPage.bdfiyhEYtKs7irqc#disengaging]{Désengagement}."
flee.name = "Retraite stratégique"
flee.description = "Vous profitez d'un temps mort ou d'une diversion pour rompre le combat.",
flee.effect = "<strong>Mouvement</strong>: Vous pouvez vous déplaçez pouir vous éloigner de vos adversaires sans pénalité. Cet effet remplace les règles de @UUID[Compendium.wfrp4e-core.journal-entries.NS3YGlJQxwTggjRX.JournalEntryPage.bdfiyhEYtKs7irqc#disengaging]{Désengagement}."
}
let addaction = game.wfrp4e.config.groupAdvantageActions.find(ga => ga.name == "Additional Action")
if (addaction) {
addaction.name = "Action Supplémentaire"
addaction.description = "Vous profitez d'une opportunité pour accomplir une action remarquable.",
addaction.effect = "<strong>Action Gratuite</strong>: Vous réalisez une action supplémentaire. Cette action ne génère jamais d'Avantage pour vous. Vous pouvez réaliser cette dépense d'Avantages seulement une seule fois par Tour."
addaction.description = "Vous profitez d'une ouverture pour accomplir quelque chose de remarquable.",
addaction.effect = "<strong>Action gratuite</strong>: Vous effectuez une Action supplémentaire. Cette action ne génère jamais d'Avantage pour le personnage qui l'accomplit. Vous ne pouvez dépenser d'Avantages pour effectuer une Action supplémentaire qu'une fois par Tour."
}
}
@ -93,12 +93,11 @@ const _manage_inn_roll = async (content, msg) => {
if (command[0] == "/auberge" && command[1]) {
msg["type"] = 0;
msg["rollMode"] = "gmroll";
var compendium = game.packs.get('wh4-fr-translation.plats-dauberges')
const pack = game.packs.get(compendium);
let compendium = game.packs.get('wh4-fr-translation.plats-dauberges')
game.packs.get(compendium);
let rollList = await compendium.getDocuments()
//console.log("AUBERGE", rollList)
for (var i = 0; i < rollList.length; i++) {
var rollTab = rollList[i];
for (const element of rollList) {
let rollTab = element;
console.log("Got compendium...", rollList, rollTab.name);
if (rollTab.name.toLowerCase().includes(command[1].toLowerCase())) {
let my_rollTable;
@ -122,7 +121,7 @@ let __eis_tables = {
"animalmishap": 1, "beasthead": 1, "coincedentalenc": 1, "demonic-mien": 1,
"expandedmutatemental": 1, "expandedmutatephys": 1, "fixations": 1,
"harmfulenc": 1, "positiveenc": 1, "weather": 1, "mutatephys": 1,
"vehiclemishap": 1, "quadruped": 1, "ridingmishap": 1, "weather": 1,
"vehiclemishap": 1, "quadruped": 1, "ridingmishap": 1,
"delirium": 1
}
let __dotr_tables = {
@ -167,7 +166,7 @@ const __auto_patch_translation_journal_compendium = async (compmod) => {
compData.locked = false;
let translEntries = await compData.getContent();
for (let entryData of translEntries) {
let mydata = duplicate(entryData.data);
let mydata = foundry.utils.duplicate(entryData.data);
mydata.content = mydata.content.replace(/wfrp4e-content/g, compmod);
entryData.update(mydata);
}
@ -194,12 +193,10 @@ const patch_core_tables = (tableList) => {
return;
}
FilePicker.browse("data", "modules/WH4-fr-translation/tables/").then(resp => {
for (var file of resp.files) {
for (let file of resp.files) {
let filename = file.substring(file.lastIndexOf("/") + 1, file.indexOf(".json"))
if (tableList[filename] == 1) { // Matching table name -> patch !
fetch(file).then(r => r.json()).then(records => {
//console.log("Patch !!!", filename, records);
//WFRP_Tables[filename] = records;
game.wfrp4e.tables[filename] = records;
});
}
@ -221,10 +218,12 @@ const __check_fix_wrong_modules = (chatFlag, patchFinished) => {
WH4FRPatchConfig.perform_patch();
let coreFound = false;
game.modules.forEach((module, name) => {
//console.log("TESTING MODULE", module)
if (module.id == "wfrp4e-core" && module.active) {
coreFound = true
patch_core_tables(__wfrp4e_tables);
}
if (module.id == "wfrp4e-eis" && module.active) {
@ -254,23 +253,30 @@ const __check_fix_wrong_modules = (chatFlag, patchFinished) => {
});
}
});
if (game.user.isGM && patchFinished) {
ChatMessage.create({
content: "<div>Les modules WFRP4E ont été <strong>patchés avec succés</strong>. Vous pouvez y aller et que <strong>Shallya vous garde !</strong></div><div>Derniers changements : correction pour acteurs de RNHD et ajout des traductions des items de Aventures à Ubesreik 1 (François Cheminade)</div></ul>",
user: game.user.id,
whisper: ChatMessage.getWhisperRecipients("GM")
});
}
if (!coreFound) {
if (game.user.isGM && chatFlag) {
ChatMessage.create({
content: "<div><strong>Le module Core WFRP4E n'a pas été trouvé ou activé. Veuillez acheter et/ou activer ce module de base avant de continuer.</strong></div>",
whisper: ChatMessage.getWhisperRecipients("GM")
});
}
} else if (game.user.isGM && patchFinished) {
ChatMessage.create({
content: "<div>Les modules WFRP4E ont été <strong>patchés avec succés</strong>. Vous pouvez y aller et que <strong>Shallya vous garde !</strong></div><div>Derniers changements : Support WFRP4E v8.3.X</div></ul>",
user: game.user.id,
whisper: ChatMessage.getWhisperRecipients("GM")
});
}
}
const __history = [
"Nouveautés 7.0.28: <ul><li>Traduction des items du Starter Set (Ashbury77)</li><li>Traduction des items du d'Archives of the Empire (Bimkiz)</li></ul>"
const __history = [
"Nouveautés 9.0.0: <ul><li>Support Foundry v13 et diverses petites corrections !</li></ul>"
]
/************************************************************************************/
const convertColumnToMulti = (table) => {
let columns = table.columns;
let newTable = duplicate(table)
let newTable = foundry.utils.duplicate(table)
delete newTable.columns;
newTable.rows = table.rows.map(i => { return { range: {} } })
@ -295,16 +301,13 @@ const convertColumnToMulti = (table) => {
/************************************************************************************/
const __patchStyleSheet = () => {
for (let styleSheet of document.styleSheets) {
if (styleSheet.href && styleSheet.href.includes("wfrp4e.css")) {
if (styleSheet?.href.includes("wfrp4e.css")) {
let found = 0
for (let i = 0; i < styleSheet.cssRules.length; i++) {
let rule = styleSheet.cssRules[i]
if (rule.selectorText == '.sidebar-popout') {
console.log("DELETE RULE", rule)
found = i
/*rule.cssText = ".sidebar-popout { }"
rule.style.width = ""
console.log("Found rul2", rule)*/
}
}
styleSheet.deleteRule(found)
@ -316,20 +319,20 @@ const __patchStyleSheet = () => {
const __add_actors_translation = () => {
const lang = game.settings.get('core', 'language');
if (lang == "fr") {
let pack_array = [];
for (let metadata of game.packs) {
if (!game.babele.isTranslated(metadata) &&
metadata.collection != "wfrp4e-core.actors" &&
metadata.collection != "wfrp4e-core.bestiary" &&
metadata.collection != "wfrp4e-ua1.actors" &&
metadata.collection != "wfrp4e-altdorf.actors" &&
metadata.collection != "wfrp4e-rnhd.actors" &&
metadata.collection != "wfrp4e-dotr.actors" &&
metadata.collection != "wfrp4e-eis.actors" &&
metadata.collection != "wfrp4e-pbtt.actors" &&
metadata.collection != "wfrp4e-middenheim.actors" &&
metadata.documentName === 'Actor') {
//console.log("REPLACE PACK : ", metadata);
console.log("Checking pack", metadata.collection, metadata.documentName, metadata.metadata.id, game.babele.isTranslated(metadata));
if (!game.babele.isTranslated(metadata) &&
metadata.collection != "wfrp4e-core.actors" &&
metadata.collection != "wfrp4e-core.bestiary" &&
metadata.collection != "wfrp4e-ua1.actors" &&
metadata.collection != "wfrp4e-altdorf.actors" &&
metadata.collection != "wfrp4e-rnhd.actors" &&
metadata.collection != "wfrp4e-dotr.actors" &&
metadata.collection != "wfrp4e-eis.actors" &&
metadata.collection != "wfrp4e-pbtt.actors" &&
metadata.collection != "wfrp4e-middenheim.actors" &&
metadata.collection != "wfrp4e-horned-rat.actors" &&
metadata.documentName === 'Actor') {
let translations = {
"label": metadata.name,
"mapping": {
@ -354,6 +357,11 @@ const __add_actors_translation = () => {
}
}
}
// Close the warning dialog
if (game.wfrp4e.warnDialog) {
game.wfrp4e.warnDialog.close();
game.wfrp4e.warnDialog = null;
}
}
@ -369,9 +377,16 @@ Hooks.on("chatMessage", (html, content, msg) => {
/************************************************************************************/
/* Additionnal hooks ready */
Hooks.once('ready', () => {
Hooks.on('ready', () => {
if (game.user.isGM) {
game.wfrp4e.warnDialog = new Dialog({
title: "Chargement de la traduction FR - Merci d'attendre",
content: `<img src="modules/wh4-fr-translation/images/warhammer-v1-logo.webp"><p class="wfrp4-fr-message">Les moines de l'ordre de l'Enclume, associés aux légistes de Talabaheim, préparent la traduction Bretonnienne de ce monde...</h3><p class="wfrp4-fr-message">Merci d'attendre la disparition de ce message pour vaquer dans l'Empire.</p> <p class="wfrp4-fr-message">Si une bénédiction de Shallya apparait dans le tchat, c'est que tout s'est bien passé.</p>`,
buttons: {
}
})
game.wfrp4e.warnDialog.render(true, { focus: true, left: 20, top: 20 });
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
@ -381,6 +396,9 @@ Hooks.once('ready', () => {
ChatMessage.create(chatData);
}
// Patch function for effects
game.wfrp4e.utility.findKey = warhammer.utility.findKey
/** New modifiers */
game.wfrp4e.config.difficultyModifiers = {
"veasy": 60,
@ -396,7 +414,7 @@ Hooks.once('ready', () => {
}
game.wfrp4e.config.difficultyLabels = {
"veasy": "Trés Facile (+60)",
"veasy": "Très Facile (+60)",
"easy": "Facile (+40)",
"banal": "Banal (+30)",
"average": "Accessible (+20)",
@ -408,38 +426,10 @@ Hooks.once('ready', () => {
"doom": "Maudit (-40)"
}
game.wfrp4e.warnDialog.render(true, { focus: true, left: 20, top: 20 });
//setTimeout( __check_fix_wrong_modules, 2000, true, false);
setTimeout(__check_fix_wrong_modules, 20000, true, true);
setTimeout(__add_actors_translation, 21000, false, true);
//__patchStyleSheet()
/* ATTEMPT !!
loadCompendium("wfrp4e-core.spells").then( comp => {
let sorted = {};
for (let spell of comp) {
if ( !sorted[spell.data.data.lore.value]) {
sorted[spell.data.data.lore.value] = [];
}
sorted[spell.data.data.lore.value].push( duplicate(spell.data) );
}
console.log("SORTED", sorted);
});*/
/*
let compmod = "wfrp4e";
// Check various settings in the installation
game.modules.forEach((module, name) => {
if ( name == "wfrp4e-core" && module.active) {
compmod = "wfrp4e-core";
}
} );
__auto_patch_translation_journal_compendium( compmod )
/* Uncomment this to auto-create the translation tables
Auto-create translation journal tables
__create_translation_tables(compmod);
*/
});

View File

@ -1,8 +1,9 @@
/************************************************************************************/
import statParserFR from "./modules/import-stat-2.js";
import loadScripts from "./loadScripts.js";
import statParserFR from "./import-stat-2.js";
/************************************************************************************/
var compmod = "wfrp4e-core";
let compmod = "wfrp4e-core";
const vo_conditions = {
"ablaze": "Ablaze",
"bleeding": "Bleeding",
@ -31,7 +32,7 @@ const __SELECT_BONUS_PREFIX_D = {
/************************************************************************************/
export class WFRP4FrTranslation {
static parseSpellContent(spell) {
if (spell.system.range?.value) {
spell.system.range.value = this.processSpellContent(spell.system.range.value)
@ -51,18 +52,16 @@ export class WFRP4FrTranslation {
}
static processSpellContent(value) {
//console.log("Spell duration/range/damage/target :", value);
if (value == "") return ""; // Hop !
if (value == "Touch") return "Contact"; // Hop !
if (value == "You") return "Vous"; // Hop !
if (value == "You") return "Vous"; // Hop !
if (value == "Instant") return "Instantané"; // Hop !
let translw = value;
let re = /(.*)\s+[Bb]onus\s*(\w*)/i;
let res = re.exec(value);
//console.log("RES1:", res);
let unit = "";
if (res) { // Test "<charac> Bonus <unit>" pattern
if (res[1]) { // We have char name, then convert it
if (res[1]) { // We have char name, then convert it
translw = game.i18n.localize(res[1].trim());
let bonusPrefix = (translw.toLowerCase() in __SELECT_BONUS_PREFIX_D) ? "Bonus d'" : "Bonus de ";
translw = bonusPrefix + translw
@ -74,7 +73,7 @@ export class WFRP4FrTranslation {
if (res) { // Test : "<number> <unit>" pattern
translw = res[1];
unit = res[2];
} else { // Test
} else { // Test
re = /(\w+) (\w+)/i;
res = re.exec(value);
if (res) { // Test : "<charac> <unit>" pattern
@ -101,7 +100,7 @@ export class WFRP4FrTranslation {
/************************************************************************************/
Hooks.once('init', () => {
// Check various settings in the installation
// Check various settings in the installation
game.modules.forEach((module, id) => {
if (id == "wfrp4e-core" && module.active) {
compmod = "wfrp4e-core";
@ -113,10 +112,12 @@ Hooks.once('init', () => {
}
game.wfrp4e.apps.StatBlockParser.parseStatBlock = async function (statString, type = "npc") {
console.log("PARSER FR DONE");
return statParserFR(statString, type);
}
console.log("WFRP4E-FR | Loading Babele translation module ...");
loadScripts();
/*---------------------------------------------------------------------*/
/* DEPRECATED : game.wfrp4e.entities.ItemWfrp4e.prototype.computeSpellDamage = function (formula, isMagicMissile) {
try {
@ -215,15 +216,15 @@ Hooks.once('init', () => {
/*---------------------------------------------------------------------*/
// Converters area
if (typeof Babele !== 'undefined') {
if (game.babele !== 'undefined') {
Babele.get().register({
game.babele.register({
module: 'wh4-fr-translation',
lang: 'fr',
dir: 'compendium'
})
Babele.get().registerConverters({
game.babele.registerConverters({
"career_skills": (skills_list) => {
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
@ -238,11 +239,9 @@ Hooks.once('init', () => {
let translItem = game.babele.translate(compData.metadata.id, { name: skills_list[i], type: "skill" }, true)
let transl = translItem?.name || undefined
if (!transl) transl = skills_list[i]
//console.log("List ...", skills_list[i], compData.metadata.id, translItem);
if (transl == skills_list[i]) {
let res = re.exec(skills_list[i]);
if (res) {
//console.log("Matched/split:", res[1], res[2]);
let subword = game.i18n.localize(res[2].trim());
let s1 = res[1].trim() + " ()";
translItem = game.babele.translate(compData.metadata.id, { name: s1, type: "skill" }, true)
@ -254,8 +253,12 @@ Hooks.once('init', () => {
s1 = res[1].trim() + " ( )";
translItem = game.babele.translate(compData.metadata.id, { name: s1, type: "skill" }, true)
translw = translItem?.name || undefined
let res2 = re.exec(translw);
transl = res2[1] + "(" + subword + ")";
if(translw) {
let res2 = re.exec(translw);
transl = res2[1] + "(" + subword + ")";
} else {
transl = res[1] + " (" + subword + ")";
}
}
}
}
@ -265,46 +268,69 @@ Hooks.once('init', () => {
}
}
}
return skills_list;
return skills_list
},
"role_skills": (skills) => {
let skills_list = skills.split(',');
let skillsFR = game.babele.converters.career_skills(skills_list);
return skillsFR.join(', ')
},
"process_effects": (effectsData, translations, data, tc, tc_translations) => {
//console.log("Effects :", effectsData, translations, data, tc, tc_translations)
for (let e of effectsData) {
let origName = e.name
e.name = tc_translations.name || game.i18n.localize(e.name)
if ( e.flags?.wfrp4e?.scriptData) {
for (let script of e.flags.wfrp4e.scriptData) {
if (script?.label) {
// Quand le label du script est strictement identique au nom de l'item concerné
if ( script.label.toLowerCase() == origName.toLowerCase() ) {
script.label = e.name
} else if (script.label.toLowerCase().includes("tests to affect")) {
script.label = script.label.replace("Tests to affect", "Tests relatifs à ")
} else if (script.label.toLowerCase().includes("using torn muscle")) {
script.label = script.label.replace("Using Torn Muscle", "Utilisation du muscle déchiré ")
} else {
script.label = game.i18n.localize(script.label)
}
}
}
}
}
return effectsData
},
"resultConverter": (results, translated) => {
//console.log("STUF PARSING", results, translated)
if (translated) {
for (let data of results) {
if (translated[`${data.range[0]}-${data.range[1]}`]) {
data.text = translated[`${data.range[0]}-${data.range[1]}`]
data.description = translated[`${data.range[0]}-${data.range[1]}`]
}
}
return results
}
// Auto patch
if (results[0].text.includes("wfrp4e-core.career-descriptions")) {
if (game.system.version.match("7.")) {
results[0].text = "wfrp4e-core.journals"
} else {
results[0].text = "wfrp4e-core.journal-entries"
}
if (results[0].description.includes("wfrp4e-core.career-descriptions")) {
results[0].description = "wfrp4e-core.journals"
}
if (results[0].text.includes("wfrp4e-core.journal")) {
if (results[0].description.includes("wfrp4e-core.journal")) {
for (let data of results) {
let career = data.text.match(/{(.*)}/)
let career = data.description.match(/{(.*)}/)
//console.log(">>>>>", career)
if (career && career[1]) {
let careerFR = Babele.instance.converters.career_careergroup(career[1])
data.text = data.text.replace(career[1], careerFR)
if (career?.[1]) {
let careerFR = game.babele.converters.career_careergroup(career[1])
data.description = data.description.replace(career[1], careerFR)
}
}
}
if (results[0].documentCollection) {
return Babele.instance.converters.tableResults(results)
if (results?.[0].documentUuid) {
return game.babele.converters.tableResults(results)
}
return results
},
"npc_details": (details) => {
//console.log("DETAILS: ", details);
let newDetails = duplicate(details);
let newDetails = foundry.utils.duplicate(details);
if (details.species?.value)
newDetails.species.value = game.i18n.localize(details.species.value);
if (details.gender?.value)
@ -323,7 +349,13 @@ Hooks.once('init', () => {
for (i = 0; i < len; i++) {
for (let compData of validCompendiums) {
let translItem = game.babele.translate(compData.metadata.id, { name: talents_list[i] }, true);
//console.log("Search talent name:", compData.metadata.id, talents_list[i], translItem);
// Specific case management
if (talents_list[i] === "Trapper") {
translItem = game.babele.translate(compData.metadata.id, { name: "a7v422EZcOUUC20X" }, true);
}
if (talents_list[i] === "Inspiring") {
translItem = game.babele.translate(compData.metadata.id, { name: "WCXnFSV4WOSmzzc4" }, true);
}
let transl = translItem?.name || undefined
if (!transl) transl = talents_list[i]
if (transl == talents_list[i]) {
@ -333,7 +365,6 @@ Hooks.once('init', () => {
let s1 = res[1].trim(); // No () in talents table
translItem = game.babele.translate(compData.metadata.id, { name: s1 }, true)
let translw = translItem?.name || undefined
console.log("Search talent name:", compData.metadata.id, s1, translw);
if (translw && translw != s1) {
transl = translw + " (" + subword + ")";
}
@ -350,7 +381,6 @@ Hooks.once('init', () => {
"npc_characteristics": (chars) => { // Auto-convert char names in the sheet
for (let key in chars) {
let char = chars[key];
//console.log("Was here !", key, char );
let abrev = char["abrev"];
let toTransl = "CHAR." + abrev;
if (game.i18n.localize(toTransl) != toTransl) { // Manages unknown language
@ -376,11 +406,10 @@ Hooks.once('init', () => {
}
//console.log(">>>>>>>> Parsing", trait_en.name)
if (trait_en.type == "trait") {
//console.log("Trait translation", compmod, trait_en)
if (name_en.includes("Tentacles")) { // Process specific Tentacles case
let re = /(.d*)x Tentacles/i;
let res = re.exec(name_en);
if (res && res[1])
if (res?.[1])
nbt = res[1] + "x ";
name_en = "Tentacles";
} else if (name_en.includes("(") && name_en.includes(")")) { // Then process specific traits name with (xxxx) inside
@ -391,13 +420,13 @@ Hooks.once('init', () => {
}
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("trait")
for (let compData of validCompendiums) {
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
if (trait_fr?.system) {
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true)
if (trait_fr?.name && trait_fr?.name != name_en) {
trait_fr.name = trait_fr.name || trait_en.name
trait_en.name = nbt + trait_fr.name + special;
trait_en.system.description.value = trait_fr.system.description.value;
if (trait_en.system?.specification && isNaN(trait_en.system.specification.value)) { // This is a string, so translate it
//console.log("Translating : ", trait_en.system.specification.value);
//console.log("Translating : ", trait_en.system.specification.value);
trait_en.system.specification.value = game.i18n.localize(trait_en.system.specification.value.trim());
}
break // Translation has been found, skip other compendiums
@ -412,9 +441,9 @@ Hooks.once('init', () => {
}
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
for (let compData of validCompendiums) {
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
if (trait_fr?.system) {
//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true)
//console.log(">>>>> Skill FR ?", trait_fr, name_en, special)
if (trait_fr?.name && trait_fr?.name != name_en) {
trait_fr.name = trait_fr.name || name_en
trait_en.name = trait_fr.name + special;
trait_en.system.description.value = trait_fr.system.description.value;
@ -424,9 +453,8 @@ Hooks.once('init', () => {
} else if (trait_en.type == "prayer") {
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("prayer")
for (let compData of validCompendiums) {
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
if (trait_fr?.system) {
//DEBUG : console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true)
if (trait_fr?.name && trait_fr?.name != name_en) {
WFRP4FrTranslation.parseSpellContent(trait_en)
trait_fr.name = trait_fr.name || name_en
trait_en.name = trait_fr.name + special;
@ -439,9 +467,8 @@ Hooks.once('init', () => {
} else if (trait_en.type == "spell") {
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("spell")
for (let compData of validCompendiums) {
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
if (trait_fr?.system) {
//DEBUG : console.log(">>>>> Spell ?", name_en, special, trait_fr);
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true)
if (trait_fr?.name && trait_fr?.name != name_en) {
WFRP4FrTranslation.parseSpellContent(trait_en)
trait_fr.name = trait_fr.name || name_en
trait_en.name = trait_fr.name + special;
@ -460,12 +487,22 @@ Hooks.once('init', () => {
}
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("talent")
for (let compData of validCompendiums) {
let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
if (trait_fr?.system) {
if (name_en === "Trapper") {
name_en = "a7v422EZcOUUC20X"
}
if (name_en === "Inspiring") {
name_en = "WCXnFSV4WOSmzzc4"
}
trait_en.name = name_en // Reset the name to the original one
let trait_fr = game.babele.translate(compData.metadata.id, trait_en, true)
if (trait_fr?.name && trait_fr?.name != name_en) {
trait_fr.name = trait_fr.name || name_en // Security since babele v10
//console.log(">>>>> Talent ?", trait_fr, name_en, special, trait_fr.name);
if (trait_fr.name && (trait_fr.name == "Sprinter" || trait_fr.name != name_en)) { // Talent translated!
trait_en.name = trait_fr.name.trim() + special
if (trait_fr.system?.tests?.value) { // Why ???
trait_en.system.tests.value = trait_fr.system.tests.value;
}
if (trait_fr.system?.description?.value) { // Why ???
trait_en.system.description.value = trait_fr.system.description.value;
}
@ -476,20 +513,30 @@ Hooks.once('init', () => {
} else if (trait_en.type == "career") {
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("career")
for (let compData of validCompendiums) {
let career_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true);
if (career_fr?.system) {
let career_fr = game.babele.translate(compData.metadata.id, trait_en, true);
if (career_fr?.name && career_fr?.name != name_en) {
trait_en.name = career_fr.name || trait_en.name
// DEBG: console.log(">>>>> Career ?", career_fr.name );
trait_en.system = duplicate(career_fr.system);
trait_en.system = foundry.utils.duplicate(career_fr.system);
break;
}
}
} else if (trait_en.type == "vehicleRole") {
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("vehicleRole")
for (let compData of validCompendiums) {
let role_fr = game.babele.translate(compData.metadata.id, trait_en, true);
if (role_fr?.name && role_fr?.name != name_en) {
trait_en.name = role_fr.name || trait_en.name
// DEBG: console.log(">>>>> Role ?", role_fr.name );
trait_en.system = foundry.utils.duplicate(role_fr.system);
break;
}
}
} else if (trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
let validCompendiums = game.wfrp4e.tags.getPacksWithTag(["trapping"], ["weapon", "armour", "container", "money"])
for (let compData of validCompendiums) {
let trapping_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true);
if (trapping_fr?.system) {
//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
let trapping_fr = game.babele.translate(compData.metadata.id, { name: name_en, system:{description:{value: trait_en.system.description.value}} }, true);
if (trapping_fr?.name && trapping_fr?.name != name_en) {
trait_en.name = trapping_fr.name || trait_en.name
if (trapping_fr.system?.description?.value) {
trait_en.system.description.value = trapping_fr.system.description.value
@ -514,7 +561,6 @@ Hooks.once('init', () => {
"trapping_qualities_flaws": (value) => {
if (value) {
let newQF = [];
//console.log("ATOUTS", value, typeof(value));
let list = value
if (typeof (value) == "string") {
let myList = value.split(",")
@ -524,7 +570,7 @@ Hooks.once('init', () => {
}
}
for (let i = 0; i < list.length; i++) {
newQF[i] = duplicate(list[i])
newQF[i] = foundry.utils.duplicate(list[i])
if (newQF[i].name == "Trap Blade") {
newQF[i].name = "TrapBlade"; // Auto-patch, without space!
//console.log("PATCHED", trim);
@ -559,6 +605,7 @@ Hooks.once('init', () => {
"mutations_modifier": (value) => { // This is really UGLYYYY i know, but i started like this and discovered afterward that many strings were not easy to automate... Sorry :)
//console.log("Parsing mutation :", value);
if (!value) return;
value = value.toLowerCase();
value = value.replace("gain a broken condition if you fail a test derived from ", "Gagnez un état Brisé si vous échouez à un test dérivé de ");
value = value.replace("weapon skill", "Capacité de Combat");
@ -593,15 +640,14 @@ Hooks.once('init', () => {
if (!translations) return;
for (let i = 0; i < effects.length; i++) {
let effect = effects[i];
//console.log("EFFECT LABEL1:", effect );
effect.label = translations['label' + i];
}
return effects
},
"diseases_effects": (effects, translations) => {
if (!effects) return;
for (let i = 0; i < effects.length; i++) {
let effect = effects[i];
for (const element of effects) {
let effect = element;
let label = effect.label;
let gravity = "";
if (label.includes("(") && label.includes(")")) { // Then process specific skills name with (xxxx) inside
@ -616,6 +662,10 @@ Hooks.once('init', () => {
// Auto-translate duration
"spells_duration_range_target_damage": (value) => {
return WFRP4FrTranslation.processSpellContent(value);
},
// Auto-translate disease duration units
"disease_duration_unit": (unit) => {
return game.i18n.localize(unit).capitalize();
}
});
}

File diff suppressed because it is too large Load Diff

View File

@ -1,366 +0,0 @@
/*
game.wfrp4e.config.speciesSkills["human"] = [
"Soins aux animaux",
"Charme",
"Calme",
"Evaluation",
"Ragot",
"Marchandage",
"Langue (Bretonnien)",
"Langue (Wastelander)",
"Commandement",
"Savoir (Reikland)",
"Corps à corps (Base)",
"Projectiles (Arc)"
];
game.wfrp4e.config.speciesSkills["dwarf"] = [
"Résistance à l'alcool",
"Calme",
"Résistance",
"Divertissement (Raconter)",
"Evaluation",
"Intimidation",
"Langue (Khazalid)",
"Savoir (Nains)",
"Savoir (Geologie)",
"Savoir (Metallurgie)",
"Corps à corps (Base)",
"Métier (Au choix)"
];
game.wfrp4e.config.speciesSkills["halfling"] = [
"Charme",
"Résistance à l'alcool",
"Esquive",
"Pari",
"Marchandage",
"Intuition",
"Langue (Mootland)",
"Savoir (Reikland)",
"Perception",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)"
];
game.wfrp4e.config.speciesSkills["helf"] = [
"Calme",
"Divertissement (Chant)",
"Evaluation",
"Langue (Eltharin)",
"Commandement",
"Corps à corps (Base)",
"Orientation",
"Perception",
"Musicien (Au choix)",
"Projectiles (Arc)",
"Voile",
"Natation"
];
game.wfrp4e.config.speciesSkills["welf"] = [
"Athlétisme",
"Escalade",
"Résistance",
"Divertissement (Chant)",
"Intimidation",
"Langue (Eltharin)",
"Corps à corps (Base)",
"Survie en extérieur",
"Perception",
"Projectiles (Arc)",
"Discrétion (Rural)",
"Pistage"
];*/
game.wfrp4e.config.speciesTalents["human"] = [
"Destinée",
"Affable, Perspicace",
3
]
game.wfrp4e.config.speciesTalents["dwarf"] = [
"Résistance à la Magie",
"Vision Nocturne",
"Lire/Ecrire, Impitoyable",
"Déterminé, Obstiné",
"Costaud",
0
]
game.wfrp4e.config.speciesTalents["halfling"] = [
"Sens Aiguisé (Gout)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
2
];
game.wfrp4e.config.speciesTalents["helf"] = [
"Sens Aiguisé (Vue)",
"Imperturbable, Perspicace",
"Vision Nocturne",
"Seconde Vue, Sixième Sens",
"Lire/Ecrire",
0
]
game.wfrp4e.config.speciesTalents["welf"] = [
"Sens Aiguisé (Vue)",
"Dur à cuire, Seconde Vue",
"Vision Nocturne",
"Nomade",
"Lire/Ecrire, Très Résistant",
0
]
/************************************************************************************/
static perform_rnhd_patch() {
game.wfrp4e.config.species['gnome'] = 'Gnome';
game.wfrp4e.config.speciesSkills["gnome"] = [
"Focalisation (Ulgu)",
"Charme",
"Résistance à l'alcool",
"Esquive",
"Divertissement (Au choix)",
"Ragot",
"Marchandage",
"Langue (Ghassally)",
"Langue (Magick)",
"Langue (Wastelander)",
"Survie en extérieur",
"Discrétion (Au choix)"
];
game.wfrp4e.config.speciesTalents["gnome"] = [
"Insignifiant, Imprégné avec Uglu",
"Chanceux, Imitation",
"Vision Nocturne",
"Pêcheur, Lire/Ecrire",
"Seconde Vue, Sixième Sens",
"Petit",
0
];
}
}
game.wfrp4e.config.subspecies["human"]["reiklander"] = {
name: "Reiklander",
skills: [
"Soins aux animaux",
"Charme",
"Calme",
"Evaluation",
"Ragot",
"Marchandage",
"Langue (Bretonnien)",
"Langue (Wastelander)",
"Commandement",
"Savoir (Reikland)",
"Corps à corps (Base)",
"Projectiles (Arc)"
],
talents: [
"Destinée",
"Affable, Perspicace",
3
]
}
if (game.wfrp4e.config.subspecies["welf"]["harioth"]) { // Archives Empire
game.wfrp4e.config.subspecies["welf"]["harioth"] = {
name: "Harioth",
talents: [
"Sens Aiguisé (Vue)",
"Dur à cuire, Seconde Vue",
"Vision Nocturne",
"Lire/Ecrire, Très Résistant",
"Nomade",
"Youngblood",
0
]
}
game.wfrp4e.config.subspecies["halfling"]["ashfield"] = {
name: "Ashfield",
skills: [
"Charme",
"Résistance à l'alcool",
"Marchandage",
"Savoir (Reikland)",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)",
"Calme",
"Intuition",
"Langue (Mootish)",
"Projectiles (Au choix)"
],
talents: [
"Sens Aiguisé (Goût)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
"Sens Aiguisé (Vue), Etiquette (Soldats)",
1
]
}
game.wfrp4e.config.subspecies.halfling["brambledown"] = {
name: "Brambledown",
skills: [
"Charme",
"Résistance à l'alcool",
"Marchandage",
"Savoir (Reikland)",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)",
"Langue (Mootish) ",
"Orientation",
"Survie en extérieur ",
"Natation"
],
talents: [
"Sens Aiguisé (Goût)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
"Sociable, Voyageur aguerri",
1
]
}
game.wfrp4e.config.subspecies.halfling["brandysnap"] = {
name: "Brandysnap",
skills: [
"Charme",
"Résistance à l'alcool",
"Marchandage",
"Savoir (Reikland)",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)",
"Soins aux animaux",
"Pari",
"Langue (Mootish)",
"Métier (Herboriste)"
],
talents: [
"Sens Aiguisé (Goût)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
"Maître Artisan (Fermier), Costaud",
1
]
}
game.wfrp4e.config.subspecies.halfling["hayfoot"] = {
name: "Hayfoot",
skills: [
"Charme",
"Résistance à l'alcool",
"Marchandage",
"Savoir (Reikland)",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)",
"Gamble",
"Pari",
"Evaluation",
"Langue (Mootish)"
],
talents: [
"Sens Aiguisé (Goût)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
"Négociateur, Etiquette (Guildes)",
1
]
}
game.wfrp4e.config.subspecies.halfling["hollyfoot"] = {
name: "Hollyfoot",
skills: [
"Charme",
"Résistance à l'alcool",
"Marchandage",
"Savoir (Reikland)",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)",
"Subornation",
"Marchandage",
"Ragot",
"Langue (Mootish)"
],
talents: [
"Sens Aiguisé (Goût)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
"Maître Artisan (Au choix), Doigts de fée",
1
]
}
game.wfrp4e.config.subspecies.halfling["hayfoot—hollyfoot"] = {
name: "Hayfoot—Hollyfoot",
skills: [
"Charme",
"Résistance à l'alcool",
"Marchandage",
"Savoir (Reikland)",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)",
"Subornation",
"Marchandage",
"Ragot",
"Langue (Mootish)"
],
talents: [
"Sens Aiguisé (Goût)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
"Ergoteur, Numismate",
1
]
}
game.wfrp4e.config.subspecies.halfling["lostpockets"] = {
name: "Lostpockets",
skills: [
"Charme",
"Résistance à l'alcool",
"Marchandage",
"Savoir (Reikland)",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)",
"Résistance",
"Pari",
"Ragot",
"Intuition"
],
talents: [
"Sens Aiguisé (Goût)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
"Dur à cuire, Brouet",
1
]
}
game.wfrp4e.config.subspecies.halfling["lowhaven"] = {
name: "Lowhaven",
skills: [
"Charme",
"Résistance à l'alcool",
"Marchandage",
"Savoir (Reikland)",
"Escamotage",
"Discrétion (Au choix)",
"Métier (Cuisinier)",
"Subornation",
"Marchandage",
"Intimidation",
"Langue (Mootish)"
],
talents: [
"Sens Aiguisé (Goût)",
"Vision Nocturne",
"Résistant (Chaos)",
"Petit",
"Criminel, Etiquette (Criminels ou Guildes)",
1
]
}

View File

@ -529,7 +529,7 @@ export default class ActorWfrp4e_fr extends Actor {
let title = game.i18n.localize("WeaponTest") + " - " + weapon.name;
// Prepare the weapon to have the complete data object, including qualities/flaws, damage value, etc.
let wep = this.prepareWeaponCombat(duplicate(weapon));
let wep = this.prepareWeaponCombat(foundry.utils.duplicate(weapon));
let testData = {
target: 0,
hitLocation: true,
@ -551,7 +551,7 @@ export default class ActorWfrp4e_fr extends Actor {
skillCharList.push(game.i18n.localize("Ballistic Skill"))
if (weapon.data.weaponGroup.value != "throwing" && weapon.data.weaponGroup.value != "explosives" && weapon.data.weaponGroup.value != "entangling") {
// Check to see if they have ammo if appropriate
testData.extra.ammo = duplicate(this.getEmbeddedEntity("OwnedItem", weapon.data.currentAmmo.value))
testData.extra.ammo = foundry.utils.duplicate(this.getEmbeddedEntity("OwnedItem", weapon.data.currentAmmo.value))
if (!testData.extra.ammo || weapon.data.currentAmmo.value == 0 || testData.extra.ammo.data.quantity.value == 0) {
AudioHelper.play({ src: "systems/wfrp4e/sounds/no.wav" }, false)
ui.notifications.error(game.i18n.localize("Error.NoAmmo"))
@ -1198,7 +1198,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
result.postFunction = "basicTest";
if (testData.extra)
mergeObject(result, testData.extra);
foundry.utils.mergeObject(result, testData.extra);
if (result.options.corruption) {
this.handleCorruptionResult(result);
@ -1382,7 +1382,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
// Find ingredient being used, if any
let ing = duplicate(this.getEmbeddedEntity("OwnedItem", testData.extra.spell.data.currentIng.value))
let ing = foundry.utils.duplicate(this.getEmbeddedEntity("OwnedItem", testData.extra.spell.data.currentIng.value))
if (ing) {
// Decrease ingredient quantity
testData.extra.ingredient = true;
@ -1433,7 +1433,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
result.postFunction = "channelTest";
// Find ingredient being used, if any
let ing = duplicate(this.getEmbeddedEntity("OwnedItem", testData.extra.spell.data.currentIng.value))
let ing = foundry.utils.duplicate(this.getEmbeddedEntity("OwnedItem", testData.extra.spell.data.currentIng.value))
if (ing) {
// Decrease ingredient quantity
testData.extra.ingredient = true;
@ -1527,7 +1527,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
} // If something went wrong calculating damage, do nothing and still render the card
if (testData.extra)
mergeObject(result, testData.extra);
foundry.utils.mergeObject(result, testData.extra);
try {
let contextAudio = await game.wfrp4e.audio.MatchContextAudio(game.wfrp4e.audio.FindContext(result))
@ -1573,9 +1573,9 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
* an actor. This function is called whenever the sheet is rendered.
*/
prepare() {
let preparedData = duplicate(this.data)
let preparedData = foundry.utils.duplicate(this.data)
// Call prepareItems first to organize and process OwnedItems
mergeObject(preparedData, this.prepareItems())
foundry.utils.mergeObject(preparedData, this.prepareItems())
// Add speciality functions for each Actor type
if (preparedData.type == "character")
@ -1602,7 +1602,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
*
*/
prepareItems() {
let actorData = duplicate(this.data)
let actorData = foundry.utils.duplicate(this.data)
// These containers are for the various different tabs
const careers = [];
const basicSkills = [];
@ -2817,7 +2817,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
*
*/
async addBasicSkills() {
let allItems = duplicate(this.data.items)
let allItems = foundry.utils.duplicate(this.data.items)
let ownedBasicSkills = allItems.filter(i => i.type == "skill" && i.data.advanced.value == "bsc");
let allBasicSkills = await game.wfrp4e.utility.allBasicSkills()
@ -3240,7 +3240,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
let existingSkill = this.data.items.find(i => i.name.trim() == skillName && i.type == "skill")
// If so, simply update the skill with the new advancement value.
if (existingSkill) {
existingSkill = duplicate(existingSkill);
existingSkill = foundry.utils.duplicate(existingSkill);
// If the existing skill has a greater amount of advances, use the greater value instead (make no change) - ??? Is this needed? I'm not sure why I did this. TODO: Evaluate.
existingSkill.data.advances.value = (existingSkill.data.advances.value < advances) ? advances : existingSkill.data.advances.value;
await this.updateEmbeddedEntity("OwnedItem", existingSkill);
@ -3571,7 +3571,7 @@ DiceWFRP.renderRollCard() as well as handleOpposedTarget().
async handleExtendedTest(testResult) {
let test = duplicate(this.getEmbeddedEntity("OwnedItem", testResult.options.extended));
let test = foundry.utils.duplicate(this.getEmbeddedEntity("OwnedItem", testResult.options.extended));
if(game.settings.get("wfrp4e", "extendedTests") && testResult.SL == 0)
testResult.SL = testResult.roll <= testResult.target ? 1 : -1

View File

@ -1,18 +1,8 @@
/************************************************************************************/
// Some internal test strings
let strfr = `LA TERREUR DE LA TEUFEL, TROLL DE RIVIÈRE RUSÉ
M
CC CT
F
E
I
Ag Dex Int FM Soc B
4
40 15
55
45
20
15 15 30 20 5 38
M CC CT F E I Ag Dex Int FM Soc B
4 40 15 55 45 20 15 15 30 20 5 38
Traits : Amphibie, Arme +9, Armure (2), Dur à Cuire, Insensible
à la douleur, Morsure +8, Régénération, Taille (Grande), Vision
Nocturne, Vomissement`
@ -52,7 +42,7 @@ import "./xregexp-all.js";
const us_carac = 'm\\s+ws\\s+bs\\s+s\\s+t\\s+i\\s+agi?\\s+dex\\s+int\\s+\\wp\\s+fel\\s+w';
const fr_carac = 'm\\s+cc\\s+ct\\s+f\\s+e\\s+i\\s+agi?\\s+dex\\s+int\\s+fm\\s+soc\\s+b';
const carac_val = '(?<m>[0-9\\-]+)\\s+(?<ws>[0-9\\-]+)\\s+(?<bs>[0-9\\-]+)\\s+(?<s>[0-9\\-]+)\\s+(?<t>[0-9\\-]+)\\s+(?<i>[0-9\\-]+)\\s+(?<ag>[0-9\\-]+)\\s+(?<dex>[0-9\\-]+)\\s+(?<int>[0-9\\-]+)\\s+(?<wp>[0-9\\-]+)\\s+(?<fel>[0-9\\-]+)\\s+(?<w>[0-9\\-\*]+)';
const name_val = '(?<name>[a-zA-Z\\s\\-,\']*)[\\s\\r\\na-zA-Z]*(?<tiers>.*|[\\(\\)a-z0-9]+)';
const name_val = '(?<name>[a-zA-Zéèêâôïäüù\\s\\-,\']*)[\\s\\r\\na-zA-Zéèêâôïäüù]*(?<tiers>.*|[\\(\\)a-z0-9]+)';
let sectionDataFR = [
{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-zöàéè\\s]*)[\\s\\+]*(?<value>.*|[\\+0-9]+)', index: -1 },
{ name: "skill", toFind: "Compétences\\s*:", secondParse: '(?<name>[a-zàéè\\s\\(\\)]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
@ -246,21 +236,21 @@ function __patchName(name) {
/************************************************************************************/
export default async function statParserFR(statString, type = "npc") {
let model = duplicate(game.system.model.Actor[type]);
let model = foundry.utils.duplicate(game.model.Actor[type]);
// Patch wront/strange carac value before processing
statString = statString.replace(/ /g, " 0")
let moneys = { gc: 0, ss: 0, bp: 0 }
let statNameReg = us_carac
let sectionData = duplicate(sectionDataUS)
let sectionData = foundry.utils.duplicate(sectionDataUS)
let skillGrouping = __SkillGroupsUS
let moneyLang = moneyUS
// Detect French stat block
if (statString.includes('CC') && statString.includes('CT') && statString.includes('FM')) {
//ui.notifications.warn("Le parsing de stablock en Français n'est pas encore prêt")
statNameReg = fr_carac
sectionData = duplicate(sectionDataFR)
sectionData = foundry.utils.duplicate(sectionDataFR)
skillGrouping = __SkillGroupsFR
moneyLang = moneyFR
}
@ -308,14 +298,14 @@ export default async function statParserFR(statString, type = "npc") {
let resCarac = XRegExp.exec(statString, reg2) // resr contains all carac found
// Setup carac
//console.log("CARAC", resCarac)
console.log("CARAC", resCarac)
if (resCarac["Agi"]) resCarac["Ag"] = resCarac["Agi"] // Auto patch
model.details.move.value = Number(resCarac["m"])
for (let key in model.characteristics) {
if (resCarac[key] === '-') resCarac[key] = 0
model.characteristics[key].initial = Number(resCarac[key])
}
//console.log("CARAC", model.characteristics);
console.log("CARAC", model.characteristics);
// Search position of skills/talents/...
for (let def of sectionData) {
@ -424,11 +414,11 @@ export default async function statParserFR(statString, type = "npc") {
}
if (!itemFound && name) {
if (name.toLowerCase().includes("armor") || name.toLowerCase().includes("armure") || name.toLowerCase().includes("armour")) {
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "armour", system: game.system.model.Item.armor })
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "armour", system: game.model.Item.armour })
} else if (name.toLowerCase().includes("weapon") || name.toLowerCase().includes("arme")) {
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "weapon", system: game.system.model.Item.weapon })
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "weapon", system: game.model.Item.weapon })
} else {
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", system: game.system.model.Item.trapping })
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", system: game.model.Item.trapping })
itemFound.system.trappingType.value = "misc"
if (name.toLowerCase().includes("cloth")) {
itemFound.system.trappingType.value = "clothingAccessories"
@ -457,7 +447,7 @@ export default async function statParserFR(statString, type = "npc") {
itemFound = await __findItem(name, "spell");
}
if (!itemFound && name) { // Auto-create the spell name
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name + "(To be checked/completed)", type: "spell", system: game.system.model.Item.spell })
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name + "(To be checked/completed)", type: "spell", system: game.model.Item.spell })
itemFound = itemFound.toObject();
}
} else if (def.name == 'mutation') {
@ -507,7 +497,7 @@ export default async function statParserFR(statString, type = "npc") {
}
//DEBUG : console.log("EFFECTS", effects)
return { name, type, data: model, items: globalItemList, effects }
return { name, type, system: model, items: globalItemList, effects }
}
// If the carac string has not been found

5
modules/loadScripts.js Normal file

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17
package.json Normal file
View File

@ -0,0 +1,17 @@
{
"name": "foundryvtt-wh4-lang-fr-fr",
"version": "1.0.0",
"description": "WH4 Translation",
"main": "babele-register.js",
"type": "module",
"scripts": {
"build": "node scriptPacker.js",
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr.git"
},
"author": "LeRatierBretonnien",
"license": "ISC"
}

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@ -1 +1 @@
MANIFEST-000669
MANIFEST-001142

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@ -1,7 +1,7 @@
2024/05/12-19:57:00.248099 7f003e0006c0 Recovering log #667
2024/05/12-19:57:00.258537 7f003e0006c0 Delete type=3 #665
2024/05/12-19:57:00.258601 7f003e0006c0 Delete type=0 #667
2024/05/12-20:49:52.183624 7f00374006c0 Level-0 table #672: started
2024/05/12-20:49:52.183681 7f00374006c0 Level-0 table #672: 0 bytes OK
2024/05/12-20:49:52.190384 7f00374006c0 Delete type=0 #670
2024/05/12-20:49:52.197399 7f00374006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal!suuYN87Al1ZZWtQQ' @ 0 : 0; will stop at (end)
2025/06/04-19:41:39.538144 7ff25affd6c0 Recovering log #1140
2025/06/04-19:41:39.549313 7ff25affd6c0 Delete type=3 #1138
2025/06/04-19:41:39.549457 7ff25affd6c0 Delete type=0 #1140
2025/06/04-19:57:50.962467 7ff25a3ff6c0 Level-0 table #1145: started
2025/06/04-19:57:50.962508 7ff25a3ff6c0 Level-0 table #1145: 0 bytes OK
2025/06/04-19:57:50.968762 7ff25a3ff6c0 Delete type=0 #1143
2025/06/04-19:57:50.982716 7ff25a3ff6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/12-17:23:23.760010 7f003fe006c0 Recovering log #663
2024/05/12-17:23:23.771077 7f003fe006c0 Delete type=3 #661
2024/05/12-17:23:23.771226 7f003fe006c0 Delete type=0 #663
2024/05/12-17:38:17.603956 7f00374006c0 Level-0 table #668: started
2024/05/12-17:38:17.604017 7f00374006c0 Level-0 table #668: 0 bytes OK
2024/05/12-17:38:17.611370 7f00374006c0 Delete type=0 #666
2024/05/12-17:38:17.619020 7f00374006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal!suuYN87Al1ZZWtQQ' @ 0 : 0; will stop at (end)
2025/06/04-19:39:36.647042 7ff25bfff6c0 Recovering log #1136
2025/06/04-19:39:36.657683 7ff25bfff6c0 Delete type=3 #1134
2025/06/04-19:39:36.657749 7ff25bfff6c0 Delete type=0 #1136
2025/06/04-19:39:59.536407 7ff25a3ff6c0 Level-0 table #1141: started
2025/06/04-19:39:59.536481 7ff25a3ff6c0 Level-0 table #1141: 0 bytes OK
2025/06/04-19:39:59.543440 7ff25a3ff6c0 Delete type=0 #1139
2025/06/04-19:39:59.565026 7ff25a3ff6c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000671
MANIFEST-001144

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@ -1,7 +1,7 @@
2024/05/12-19:57:00.261517 7f003f4006c0 Recovering log #669
2024/05/12-19:57:00.271873 7f003f4006c0 Delete type=3 #667
2024/05/12-19:57:00.271979 7f003f4006c0 Delete type=0 #669
2024/05/12-20:49:52.155346 7f00374006c0 Level-0 table #674: started
2024/05/12-20:49:52.155386 7f00374006c0 Level-0 table #674: 0 bytes OK
2024/05/12-20:49:52.162269 7f00374006c0 Delete type=0 #672
2024/05/12-20:49:52.176604 7f00374006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
2025/06/04-19:41:39.552657 7ff25bfff6c0 Recovering log #1142
2025/06/04-19:41:39.562973 7ff25bfff6c0 Delete type=3 #1140
2025/06/04-19:41:39.563043 7ff25bfff6c0 Delete type=0 #1142
2025/06/04-19:57:50.982905 7ff25a3ff6c0 Level-0 table #1147: started
2025/06/04-19:57:50.982939 7ff25a3ff6c0 Level-0 table #1147: 0 bytes OK
2025/06/04-19:57:50.990059 7ff25a3ff6c0 Delete type=0 #1145
2025/06/04-19:57:51.012060 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/12-17:23:23.774214 7f003f4006c0 Recovering log #665
2024/05/12-17:23:23.784867 7f003f4006c0 Delete type=3 #663
2024/05/12-17:23:23.785034 7f003f4006c0 Delete type=0 #665
2024/05/12-17:38:17.626800 7f00374006c0 Level-0 table #670: started
2024/05/12-17:38:17.626894 7f00374006c0 Level-0 table #670: 0 bytes OK
2024/05/12-17:38:17.634869 7f00374006c0 Delete type=0 #668
2024/05/12-17:38:17.641746 7f00374006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
2025/06/04-19:39:36.661476 7ff25affd6c0 Recovering log #1138
2025/06/04-19:39:36.671782 7ff25affd6c0 Delete type=3 #1136
2025/06/04-19:39:36.671934 7ff25affd6c0 Delete type=0 #1138
2025/06/04-19:39:59.550475 7ff25a3ff6c0 Level-0 table #1143: started
2025/06/04-19:39:59.550504 7ff25a3ff6c0 Level-0 table #1143: 0 bytes OK
2025/06/04-19:39:59.558216 7ff25a3ff6c0 Delete type=0 #1141
2025/06/04-19:39:59.565076 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000669
MANIFEST-001142

View File

@ -1,7 +1,7 @@
2024/05/12-19:57:00.287738 7f003f4006c0 Recovering log #667
2024/05/12-19:57:00.298489 7f003f4006c0 Delete type=3 #665
2024/05/12-19:57:00.298560 7f003f4006c0 Delete type=0 #667
2024/05/12-20:49:52.177056 7f00374006c0 Level-0 table #672: started
2024/05/12-20:49:52.177114 7f00374006c0 Level-0 table #672: 0 bytes OK
2024/05/12-20:49:52.183382 7f00374006c0 Delete type=0 #670
2024/05/12-20:49:52.197375 7f00374006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal!cZtNgayIw2QFhC9u' @ 0 : 0; will stop at (end)
2025/06/04-19:41:39.579753 7ff25b7fe6c0 Recovering log #1140
2025/06/04-19:41:39.591676 7ff25b7fe6c0 Delete type=3 #1138
2025/06/04-19:41:39.591835 7ff25b7fe6c0 Delete type=0 #1140
2025/06/04-19:57:50.990284 7ff25a3ff6c0 Level-0 table #1145: started
2025/06/04-19:57:50.990348 7ff25a3ff6c0 Level-0 table #1145: 0 bytes OK
2025/06/04-19:57:50.997867 7ff25a3ff6c0 Delete type=0 #1143
2025/06/04-19:57:51.012102 7ff25a3ff6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/12-17:23:23.805228 7f003f4006c0 Recovering log #663
2024/05/12-17:23:23.816434 7f003f4006c0 Delete type=3 #661
2024/05/12-17:23:23.816563 7f003f4006c0 Delete type=0 #663
2024/05/12-17:38:17.635091 7f00374006c0 Level-0 table #668: started
2024/05/12-17:38:17.635136 7f00374006c0 Level-0 table #668: 0 bytes OK
2024/05/12-17:38:17.641517 7f00374006c0 Delete type=0 #666
2024/05/12-17:38:17.641762 7f00374006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal!cZtNgayIw2QFhC9u' @ 0 : 0; will stop at (end)
2025/06/04-19:39:36.690188 7ff25affd6c0 Recovering log #1136
2025/06/04-19:39:36.700266 7ff25affd6c0 Delete type=3 #1134
2025/06/04-19:39:36.700336 7ff25affd6c0 Delete type=0 #1136
2025/06/04-19:39:59.558368 7ff25a3ff6c0 Level-0 table #1141: started
2025/06/04-19:39:59.558395 7ff25a3ff6c0 Level-0 table #1141: 0 bytes OK
2025/06/04-19:39:59.564814 7ff25a3ff6c0 Delete type=0 #1139
2025/06/04-19:39:59.565096 7ff25a3ff6c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000669
MANIFEST-001142

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@ -1,7 +1,7 @@
2024/05/12-19:57:00.235722 7f003f4006c0 Recovering log #667
2024/05/12-19:57:00.245590 7f003f4006c0 Delete type=3 #665
2024/05/12-19:57:00.245724 7f003f4006c0 Delete type=0 #667
2024/05/12-20:49:52.132991 7f00374006c0 Level-0 table #672: started
2024/05/12-20:49:52.133062 7f00374006c0 Level-0 table #672: 0 bytes OK
2024/05/12-20:49:52.140350 7f00374006c0 Delete type=0 #670
2024/05/12-20:49:52.148293 7f00374006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal!yzw9I0r3hCK7PJnz' @ 0 : 0; will stop at (end)
2025/06/04-19:41:39.525306 7ff2609fa6c0 Recovering log #1140
2025/06/04-19:41:39.534933 7ff2609fa6c0 Delete type=3 #1138
2025/06/04-19:41:39.535006 7ff2609fa6c0 Delete type=0 #1140
2025/06/04-19:57:50.975975 7ff25a3ff6c0 Level-0 table #1145: started
2025/06/04-19:57:50.976033 7ff25a3ff6c0 Level-0 table #1145: 0 bytes OK
2025/06/04-19:57:50.982538 7ff25a3ff6c0 Delete type=0 #1143
2025/06/04-19:57:50.982740 7ff25a3ff6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/12-17:23:23.745187 7f003f4006c0 Recovering log #663
2024/05/12-17:23:23.756809 7f003f4006c0 Delete type=3 #661
2024/05/12-17:23:23.756929 7f003f4006c0 Delete type=0 #663
2024/05/12-17:38:17.611660 7f00374006c0 Level-0 table #668: started
2024/05/12-17:38:17.611724 7f00374006c0 Level-0 table #668: 0 bytes OK
2024/05/12-17:38:17.618646 7f00374006c0 Delete type=0 #666
2024/05/12-17:38:17.619051 7f00374006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal!yzw9I0r3hCK7PJnz' @ 0 : 0; will stop at (end)
2025/06/04-19:39:36.632014 7ff2609fa6c0 Recovering log #1136
2025/06/04-19:39:36.643639 7ff2609fa6c0 Delete type=3 #1134
2025/06/04-19:39:36.643779 7ff2609fa6c0 Delete type=0 #1136
2025/06/04-19:39:59.529217 7ff25a3ff6c0 Level-0 table #1141: started
2025/06/04-19:39:59.529246 7ff25a3ff6c0 Level-0 table #1141: 0 bytes OK
2025/06/04-19:39:59.535955 7ff25a3ff6c0 Delete type=0 #1139
2025/06/04-19:39:59.536241 7ff25a3ff6c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000669
MANIFEST-001142

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@ -1,7 +1,7 @@
2024/05/12-19:57:00.221253 7f003e0006c0 Recovering log #667
2024/05/12-19:57:00.232421 7f003e0006c0 Delete type=3 #665
2024/05/12-19:57:00.232556 7f003e0006c0 Delete type=0 #667
2024/05/12-20:49:52.140566 7f00374006c0 Level-0 table #672: started
2024/05/12-20:49:52.140628 7f00374006c0 Level-0 table #672: 0 bytes OK
2024/05/12-20:49:52.147897 7f00374006c0 Delete type=0 #670
2024/05/12-20:49:52.148331 7f00374006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
2025/06/04-19:41:39.510754 7ff25affd6c0 Recovering log #1140
2025/06/04-19:41:39.521463 7ff25affd6c0 Delete type=3 #1138
2025/06/04-19:41:39.521531 7ff25affd6c0 Delete type=0 #1140
2025/06/04-19:57:50.969079 7ff25a3ff6c0 Level-0 table #1145: started
2025/06/04-19:57:50.969151 7ff25a3ff6c0 Level-0 table #1145: 0 bytes OK
2025/06/04-19:57:50.975744 7ff25a3ff6c0 Delete type=0 #1143
2025/06/04-19:57:50.982728 7ff25a3ff6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2024/05/12-17:23:23.730267 7f003fe006c0 Recovering log #663
2024/05/12-17:23:23.741161 7f003fe006c0 Delete type=3 #661
2024/05/12-17:23:23.741293 7f003fe006c0 Delete type=0 #663
2024/05/12-17:38:17.597050 7f00374006c0 Level-0 table #668: started
2024/05/12-17:38:17.597119 7f00374006c0 Level-0 table #668: 0 bytes OK
2024/05/12-17:38:17.603670 7f00374006c0 Delete type=0 #666
2024/05/12-17:38:17.618985 7f00374006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
2025/06/04-19:39:36.618882 7ff25b7fe6c0 Recovering log #1136
2025/06/04-19:39:36.628823 7ff25b7fe6c0 Delete type=3 #1134
2025/06/04-19:39:36.628913 7ff25b7fe6c0 Delete type=0 #1136
2025/06/04-19:39:59.522519 7ff25a3ff6c0 Level-0 table #1141: started
2025/06/04-19:39:59.522571 7ff25a3ff6c0 Level-0 table #1141: 0 bytes OK
2025/06/04-19:39:59.529048 7ff25a3ff6c0 Delete type=0 #1139
2025/06/04-19:39:59.536218 7ff25a3ff6c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000312
MANIFEST-000785

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@ -1,8 +1,7 @@
2024/05/12-19:57:00.275118 7f003e0006c0 Recovering log #310
2024/05/12-19:57:00.285010 7f003e0006c0 Delete type=3 #308
2024/05/12-19:57:00.285145 7f003e0006c0 Delete type=0 #310
2024/05/12-20:49:52.162355 7f00374006c0 Level-0 table #315: started
2024/05/12-20:49:52.162382 7f00374006c0 Level-0 table #315: 0 bytes OK
2024/05/12-20:49:52.168680 7f00374006c0 Delete type=0 #313
2024/05/12-20:49:52.176626 7f00374006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2024/05/12-20:49:52.176865 7f00374006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2025/06/04-19:41:39.566007 7ff25affd6c0 Recovering log #783
2025/06/04-19:41:39.575843 7ff25affd6c0 Delete type=3 #781
2025/06/04-19:41:39.575932 7ff25affd6c0 Delete type=0 #783
2025/06/04-19:57:51.004365 7ff25a3ff6c0 Level-0 table #788: started
2025/06/04-19:57:51.004432 7ff25a3ff6c0 Level-0 table #788: 0 bytes OK
2025/06/04-19:57:51.011786 7ff25a3ff6c0 Delete type=0 #786
2025/06/04-19:57:51.012158 7ff25a3ff6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)

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@ -1,8 +1,7 @@
2024/05/12-17:23:23.788971 7f003fe006c0 Recovering log #306
2024/05/12-17:23:23.801582 7f003fe006c0 Delete type=3 #304
2024/05/12-17:23:23.801758 7f003fe006c0 Delete type=0 #306
2024/05/12-17:38:17.619338 7f00374006c0 Level-0 table #311: started
2024/05/12-17:38:17.619401 7f00374006c0 Level-0 table #311: 0 bytes OK
2024/05/12-17:38:17.626389 7f00374006c0 Delete type=0 #309
2024/05/12-17:38:17.641726 7f00374006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2024/05/12-17:38:17.641779 7f00374006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal!yfZxl4I7XAuUF6r3' @ 0 : 0; will stop at (end)
2025/06/04-19:39:36.675374 7ff25bfff6c0 Recovering log #779
2025/06/04-19:39:36.686819 7ff25bfff6c0 Delete type=3 #777
2025/06/04-19:39:36.686965 7ff25bfff6c0 Delete type=0 #779
2025/06/04-19:39:59.543592 7ff25a3ff6c0 Level-0 table #784: started
2025/06/04-19:39:59.543622 7ff25a3ff6c0 Level-0 table #784: 0 bytes OK
2025/06/04-19:39:59.550325 7ff25a3ff6c0 Delete type=0 #782
2025/06/04-19:39:59.565053 7ff25a3ff6c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)

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{"_id":"30sQGZfw0w0WYJPm","name":"Aristoloche","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Cette plante aide les personnes inhalant la vapeur de ses infusions avec des problèmes respiratoires. Cela nettoie les poumons de tous gaz associés.</em></p>\n<hr>\n<p>Après inhalation par fumigation</p>\n<ul>\n<li>Si <strong>Test d'Endurance(+0)</strong> réussi, traite les symptômes de <strong>Toux et Eternuements</strong></li>\n<li><strong>Durée </strong>: <strong>Bonus d'Endurance</strong> heures</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Fumigation</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Aristoloche</div>\n<div><strong>Excipient</strong>: Sel, Huiles Végétales, Vinaigre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"6"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Aristoloche.png"}
{"_id":"4fvWD6wkRuZWzyZ7","name":"Salsepareille","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Les pilules et les poudres à base de Salsepareille sont efficaces pour traiter les fièvres et les infections persistantes.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Traite les effets de <strong>Fièvre</strong> </strong>et d'infection <strong>Persistant</strong></li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Pilule ou Poudre</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Salsepareille</div>\n<div><strong>Excipient</strong>: Cendres, Farine, Chaux, Soufre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"1","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Salsepareille.png"}
{"_id":"6VBs45oouXgr7s0N","name":"Morille Noire","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Broyée en poudre et mélangée à d'autres plantes séchées, la Morille Noire soulage les migraines et les maux de tête.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Traite les effets de <strong>Malaise </strong>et <strong>Persistant</strong></li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Morille Noire</div>\n<div><strong>Excipient</strong>: Herbes, Feuilles, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"5"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Morille%20Noire.png"}
{"_id":"7onBSZVwKhWibs9q","name":"Millepertuis","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Très appréciées pour son efficacité contre la Vérole Urticante, les crèmes à base de Millepertuis réduisent la durée de cette maladie à chaque application en plus de ses effets anti-démangeaisons</em><em>.</em></p>\n<hr>\n<p>Après une application</p>\n<ul>\n<li>Réduit de 1 jour la durée de la <strong>Vérole Urticante</strong></li>\n<li>Traite temporairement les&nbsp; <strong>Démangeaisons</strong></li>\n<li><strong>Durée</strong>: 2d6 heures</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Crème</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Millepertuis</div>\n<div><strong>Excipient</strong>: Beurre, Graisse, Feuilles, Tourbe, Huile Végétale</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"5","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Millepertuis.png"}
{"_id":"BJ4bcmF6LiDQk4N5","name":"Laudanum","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le laudanum est une poudre brun-rougeâtre et extrêmement amère faite à partir de pavot à opium. Le Laudanum est un traitement efficace pour plusieurs affections, notamment la diarhée, la toux et les éternuements (un des rares traitements pour ce symptôme), et le malaise. Il induit également le sommeil (tout comme la camomille) et des sensations générales de bien-être et de détente. Relativement peu coûteux, facile à fabriquer et d'une efficacité prouvée, c'est un médicament populaire et largement utilisé. Malheureusement, elle est aussi légèrement addictive.</em></p>\n<hr>\n<p>Après inhalation</p>\n<ul>\n<li>Traite les symptômes <strong>Intoxication Alimentaire</strong>, <strong>Malaise</strong>, <strong>Toux et Eternuements</strong></li>\n<li>Si<strong> Test de Force Mentale(+40)</strong> raté, vous devenez dépendant à cette drogue</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<p>Aprés chaque exposition suivantes</p>\n<ul>\n<li>Refaites un&nbsp;<strong>Test de Force Mentale</strong>&nbsp;en augmentant à chaque fois la difficulté du test. Les risques de devenir dépendant sont de plus en plus élevé</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à inhaler</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Pavot à Opium</div>\n<div><strong>Excipient</strong>:&nbsp;Écorce, Feuilles, Spiritueux, Sel Doux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"10","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Laudanum.png"}
{"_id":"DKnfLWUIzzYcxkwh","name":"Herbe à Chat","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p style=\"text-align: left;\"><em>Cette mauvaise herbe très commune a deux usages connus. Premièrement, elle plaît&nbsp;aux chats. Une dose d'herbe à chat rendra n'importe quel félin plus conciliant et plus heureux.</em></p>\n<p style=\"text-align: left;\"><em>Il est également efficace chez l'homme, soulageant i</em><em>nflammation et </em><em>maux de gorge, et permettant aussi de s'éclaicir la voix.</em></p>\n<p style=\"text-align: left;\"><em>La poudre d'herbe à chat préparée est dissoute dans du vin chaud et gargarisée. Les chanteurs d'opéra utilisent fréquemment les gargarismes à l'herbe à chat. Cela peut expliquer leur penchant pour les chats, également.</em></p>\n<hr>\n<p>Après gargarisation</p>\n<ul>\n<li>Obtenez +10 en&nbsp;<strong>Emprise sur les Animaux</strong>,&nbsp;<strong>Soins aux Animaux</strong>&nbsp;et&nbsp;<strong>Dressage</strong>&nbsp;avec les félins</li>\n<li>Obtenez +10 en <strong>Divertissement</strong></li>\n<li>Traite les effets de <strong>Toux et Eternuements</strong></li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Liqueur à gargariser</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Herbe à Chat</div>\n<div><strong>Excipient</strong>: Herbes, Feuilles, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"2"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Herbe%20a%20Chat.png"}
{"_id":"GG9U1QyPbPCRKtnf","name":"Angélique","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Imprégnée d'alcool chaud et de miel, l'Angélique aide à la digestion et agit comme un tonique digestif faible.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +10 aux Tests en rapport avec les maux d'estomac de la <strong>Courante Galopante</strong> ou du <strong>Flux Sanglant</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Tonique</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Angélique</div>\n<div><strong>Excipient</strong>: Écorce, Feuilles, Miel, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"1","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Angelique.png"}
{"_id":"H0Ik7ByLJOPsfuIo","name":"Ambre Gris","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Utilisé dans la production de musc et de parfums et comme épice coûteuse, l'Ambre Gris, préparé en pommade et étalé sur le corps est également très efficace dans le traitement la fièvre et des convulsions. L'ambre gris est aussi une sorte d'herbe à chien qui permet une meilleure empathie avec la race canine.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Traite les symptômes <strong>Fièvre</strong> </strong>et <strong>Convulsions</strong></li>\n<li>Obtenez +10 en <strong>Emprise sur les Animaux</strong>, <strong>Soins aux Animaux</strong> et <strong>Dressage</strong> avec les canidés</li>\n<li><strong>Durée</strong>: 1 heure</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Pommade</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Résine d'Ambre Gris</div>\n<div><strong>Excipient</strong>: Huile de Poisson, Herbe, Fleurs Sauvages, Vin</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"10","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Ambre%20Gris.png"}
{"_id":"KHomPGMOJR5wWoFL","name":"Thym","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Une herbe très commune utilisée en cuisine (surtout pour assaisonner le bœuf) et dans la préparation de décoctions pour traiter les venins. La consommation d'une teinture de thym permet d'éliminer un état d'empoisonnement.</em><em>.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Soigne 1 Etat <strong>Empoisonné</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à ingurgiter</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Thym</div>\n<div><strong>Excipient</strong>: Écorce, Miel, Spiritueux, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"2","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Thym.png"}
{"_id":"Mwm8CGkWbXsef24o","name":"Lavande","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>La lavande, réchauffée dans les spiritueux et aromatisée au miel et à d'autres herbes, est un traitement efficace mais temporaire contre les convulsions.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Traite temporairement les <strong>Convulsions</strong></li>\n<li><strong>Durée</strong>: 2d6 heures</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à ingérer</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Lavande</div>\n<div><strong>Excipient</strong>: Herbe, Feuilles, Spiritueux, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"10","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Lavande.png"}
{"_id":"QWn2M9wIYIpVFapM","name":"Elanis","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Mélangé à une pâte de farine, roulé en boule et laissé à sécher, l'Elanis atténue les flatulences et les nausées.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Traite le symptôme <strong>Nausée</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Comprimé</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Elanis</div>\n<div><strong>Excipient</strong>: Cendre, Charbon de Bois, Chaux, Eau</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"5"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Elanis.png"}
{"_id":"WLTDod2Kh9aUiJQj","name":"Artisia","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Délayé dans un thé simple, sucré au miel, l'Artisia soulage les migraines et les nausées qui frappent souvent les femmes. Les hommes aussi peuvent en bénéficier, bien sûr</em><em>.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Traite les symptômes <strong>Malaise </strong>et <strong>Nausée</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Tonique</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Artisia</div>\n<div><strong>Excipient</strong>: Miel, Eau, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"9"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Artisia.png"}
{"_id":"XQHTqsJKtTJofUuW","name":"Sauge","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Une autre herbe populaire et commune utilisée dans la cuisine et le nettoyage, avec des qualités digestives notables. La sauge est un composant essentiel du Tonique Digestif, et les décoctions à base de Sauge peuvent apporter confort et soulagement aux femmes souffrant de nausées dues à des problèmes féminins.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Traite temporairement la <strong>Nausée</strong></li>\n<li><strong>Durée</strong>: 2d6 heures</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Tonique</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Sauge</div>\n<div><strong>Excipient</strong>: Herbe, Feuilles, Eau, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"2","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Sauge.png"}
{"_id":"Z9B7PRCwCh6WFzfo","name":"Valériane","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Autre élément commun aux Cataplasme de Guérison, l'administration d'un tonique à base de Valériane augmentera la résistance aux blessures d'un patient.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Augmente de 1d3 le nombre de blessures que le patient peut naturellement guérir dans la journée (p.181)</li>\n<li><strong>Dose </strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Tonique</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Valériane</div>\n<div><strong>Excipient</strong>: Miel, Eau, Sel Doux, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"15","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Valeriane.png"}
{"_id":"aBsMfWQEvEGRtQes","name":"Melisse","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>La mélisse est utilisée pour attirer les abeilles, polir les meubles et guérir l'esprit de la mélancolie. On l'écrase dans un baume avec d'autres huiles et herbes et on le répand sur la tête d'une personne souffrant de dépression ou d'anxiété</em><em>.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Traite temporairement le <strong>Malaise</strong></li>\n<li><strong>Dose:</strong>&nbsp;1 par jour</li>\n<li><strong>Durée</strong>: 2d6 heures</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Baume</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Melisse</div>\n<div><strong>Excipient</strong>: Beurre, Graisse, Feuilles, Boue, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"3","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Melisse.png"}
{"_id":"b3jXiIZXMlJbR6kg","name":"Salicée","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>La Salicée est une belle petite fleur blanche </em><em>aux excellentes propriétés médicinales. Préparé </em><em>en crème et étalé sur une zone infectée</em><em>, elle offre un traitement de qualité aux </em><em>symptômes généraux de la fièvre</em><em>.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Traite le symptôme <strong>Fièvre</strong></li>\n<li>Obtenez +10 aux Tests pour soigner <strong>Blessure Purulente</strong></li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Crème</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Salicée</div>\n<div><strong>Excipient</strong>:&nbsp;Feuilles, Résine, Soufre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"2","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Salicee.png"}
{"_id":"fF86uOVnx5IXF3Yq","name":"Sureau","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Séché, broyé en poudre, et formé en un comprimé en forme de galette avec d'autres plantes médicinales, le sureau est un traitement efficace contre les nausées et la diarrhée.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Traite les symptômes <strong>Nausée</strong> et <strong>Intoxication Alimentaire</strong></li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Comprimé</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Sureau</div>\n<div><strong>Excipient</strong>: Écorce, Farine d'Os, Huile de Foie, Ortie</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"2","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Sureau.png"}
{"_id":"gdEBkQbUXIQcGb0j","name":"Souilletige","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Maintenu sous le nez d'une personne, l'arôme de la poudre extraite de cette herbe écrasée revivifie grandement.</em></p>\n<hr>\n<p>Après inhalation</p>\n<ul>\n<li>Traite +1 Etat <strong>Assommé</strong></li>\n<li><strong>Dose</strong>: 1 par rencontre</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à inhaler</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Souilletige</div>\n<div><strong>Excipient</strong>: Cendres, Farine, Soufre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"12","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Souilletige.png"}
{"_id":"jfRLW13AA27xNjlh","name":"Laurier","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le laurier est une herbe commune utilisée en cuisine. Les feuilles peuvent également être bouillies et transformées en cataplasme chaud pour traiter les éruptions cutanées causées par le sumac vénéneux et les orties. Les crèmes et les liniments à base de laurier sont un traitement efficace contre la variole.</em></p>\n<p><em>Le laurier fait souvent partie des remèdes, surtout chez les Tileans qui croient fermement qu'il peut traiter toute une litanie de maux : paralysie, spasmes, sciatique, ecchymoses, maux de tête, catarrhes, otites et rhumatismes.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Traite temporairement les <strong>Démangeaisons</strong></li>\n<li><strong>Durée</strong>: 2d6 heures</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Crème ou Liniment</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Feuilles de Laurier</div>\n<div><strong>Excipient</strong>: Chiffon Propre, Boue, Ecorce, Feuilles, Ortie</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"6"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Laurier.png"}
{"_id":"klCBzk4hwQoPx0KA","name":"Poudre d'Emeraude","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Les apothicaires ont longtemps soutenu que les pierres précieuses en poudre ont des propriétés efficaces. Si l'Emeraude en poudre est mélangée à du vin ou à un autre alcool, elle a une chance de neutraliser tout poison contaminant cette boisson.&nbsp;</em></p>\n<hr>\n<p>Après avoir mis en contact la poudre avec l'alcool suspect</p>\n<ul>\n<li>Le Mj effectue un <strong>Test de Pari(+10)</strong>&nbsp;caché.</li>\n<li>Le poison est \"supposé\" neutralisé.</li>\n<li>Obtenez +10 en <strong>Guérison</strong> pour soigner un personnage qui a pris le risque de boire la boisson infusée à la poudre d'émeraude.</li>\n<li>Le Mj peut révèler (ou non) son jet selon les circonstances</li>\n<li><strong>Dose</strong>: 1 par boisson</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre</div>\n<div><strong>Type</strong>: Décoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Emeraude</div>\n<div><strong>Excipient</strong>: Écorce, Farine d'Os, Citron Vert, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"15","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Poudre%20d%27Emeuraude.png"}
{"_id":"nwSu59iDUP6m8UHa","name":"Racine Sobre","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Selon la tradition Halfeling, la connaissance de cette plante nous fut donnée par Esmeralda elle-même, après que son premier mari Bibogenitus amena la connaissance du brassage et de la vinification au Moot. On l'appelle Racine Sobre, bien que les Elfes l'appellent Corrylliamid. On la trouve dans les forêts les plus profondes, souvent entre les racines d'un arbre lornalim, ou à côté d'un vieux chêne. Le bulbe est pelé et rôti dans un four jusqu'à ce qu'il soit aussi mou qu'une pomme bien cuite, et ensuite est mangé.</em></p>\n<p><em>La Racine Sobre</em><em>&nbsp;est une plante amère ressemblant à un oignon, ayant l'étrange propriété d'annuler les effets de l'alcool.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Obtenez +20 en <strong>Ethylisme</strong></li>\n<li><strong>Durée</strong>: 24 heures</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Gruau</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>:&nbsp;Racine Sobre</div>\n<div><strong>Excipient</strong>: Eau, Sel, Herbes</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Racine%20Sobre.png"}
{"_id":"pUNBdpLe44MEO8v5","name":"Aconit Anti-toxine","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Fabriquée à partir du sang d'un petit mammifère mort d'un empoisonnement à l'Aconit Napel, cette potion est le seul remède connu contre l'empoisonnement à cette substance ... à part peut être la prière.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Traite les effets de l'Aconit Napel</li>\n<li><strong>Dose</strong>: 1 par personne</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Potion</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Sang de mammifère empoissonné à l'Aconit Napel</div>\n<div><strong>Excipient</strong>: Écorce, Feuilles, Potasse, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"3","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Aconit%20AntiTox.png"}
{"_id":"tNcsMSh8VwCG4caU","name":"Racine de Réglisse","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Cette plante constitue un traitement efficace contre la Peste Noire. Durant le période active de le maladie, le patient doit recevoir une dose chaque jour.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Traite les effets des <strong>bubons </strong>de la <strong>Peste Noire</strong></li>\n<li>Obtenez +10 à tous les Tests concernant cette maladie</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Gruau</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Racine de Réglisse</div>\n<div><strong>Excipient</strong>: Cendre, Charbon de Bois, Farine, Eau</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"5","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Racine%20de%20Reglisse.png"}

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{"_id":"0SKGm6PXnncNEvpw","name":"Ecuyer","type":"career","img":"modules/wfrp4e-core/icons/careers/knight-01.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.n2VdkCPNNxdupjeQ]{Knight}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Chevalier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":1},"status":{"tier":"s","standing":3},"characteristics":["s","i","ag"],"skills":["Athlétisme","Soin aux animaux","Emprise sur les animaux","Guérison","Savoir (Héraldique)","Corps à corps (Cavalerie)","Chevaucher (Cheval)","Métier (Maréchal-ferrant)"],"talents":["Savoir-vivre (Au choix)","Cavalier émérite","Costaud","Guerrier né"],"trappings":["Veste de cuir","Chemise de mailles","Cheval de selle avec fontes et selle","Bouclier","Outils (Maréchal Ferrand)"],"incomeSkill":[5],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Squire"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.FrPCbQ7fq1Fchthn"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"0oRwp1jGMyIA1AOw","name":"Capitaine Fusilier","type":"career","img":"modules/wfrp4e-core/icons/careers/soldier-04.png","data":{"description":{"type":"String","label":"Description","value":"<p>Pistoletier ou Pistolier: soldat arm&eacute; de un ou deux pistolets. Dans le monde de Warhammer, le terme de Pistolier d&eacute;signe d&eacute;j&agrave; une cavalerie l&eacute;g&egrave;re munie d'armes &agrave; feu, le plus souvent compos&eacute;e de cadet noble.Raison pour laquelle le terme de pistoletier sera choisi pour cette carri&egrave;re.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Fusilier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"g","standing":1},"characteristics":["bs","ag","dex","i","int","wp"],"skills":["Athlétisme","Résistance à l'alcool","Calme","Esquive","Résistance","Langue (Bataille)","Corps à corps (Base)","Perception","Musicien (Flute)","Projectiles (Poudre noire)","Escalade","Pari","Ragot","Intuition","Survie en extérieur","Métier (Armurier)","Commandement","Orientation","Projectiles (Ingénierie)","Chevaucher (Cheval)","Charme","Savoir (Stratégie militaire)"],"talents":["Exaltant","Voyageur aguerri","Coeur vaillant","Seigneur de guerre"],"trappings":["Lettre de mission","Cheval de guerre léger avec fontes et selle","Symbole de rang"],"incomeSkill":[9]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"core":{"sourceId":"Item.MqNsy1JwN4dInYbs"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
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{"_id":"mM23mWHtznFgOvHk","name":"Ecuyer Chevalier du Loup Blanc","type":"career","img":"modules/wfrp4e-core/icons/careers/knight-01.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.n2VdkCPNNxdupjeQ]{Knight}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Chevalier du Loup Blanc"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"s","standing":3},"characteristics":["s","i","ws"],"skills":["Athlétisme","Soin aux animaux","Emprise sur les animaux","Guérison","Savoir (Héraldique)","Corps à corps(Base)","Corps à corps(Cavalerie)","Chevaucher(Cheval)","Métier(Maréchal-ferrant)","Survie en extérieur"],"talents":["Dur à cuire","Cavalier émérite","Costaud","Guerrier né"],"trappings":["Veste de cuir","Chemise de mailles","Cheval de selle avec fontes et selle","Marteau de cavalerie","Outils (Maréchal Ferrand)","Symbole Religieux d'Ulric"],"incomeSkill":[6],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Squire"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.FrPCbQ7fq1Fchthn"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.4.0"}}}
{"_id":"s6vmduwjYqoF34mY","name":"Recrue Archer","type":"career","img":"modules/wfrp4e-core/icons/careers/soldier-01.png","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.W0I3duzzEHtIvzSj"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"10.291","systemVersion":"6.3.1"}},"system":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Archer"},"class":{"type":"String","label":"Class","value":"Guerrier"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"s","standing":1},"characteristics":["bs","i","ag"],"skills":["Athlétisme","Escalade","Résistance à l'alcool","Esquive","Langue (Bataille)","Perception","Musicien (Corne)","Projectiles (Arc)","Discrétion (Rurale)"],"talents":["Tir Rapide","Guerrier né","Infatigable","Tir précis"],"trappings":["Dague","Uniforme","Arc","carquois de 10 flèches"],"incomeSkill":[7]},"ownership":{"default":0,"KlpQY85kaIy1CjL6":3},"_stats":{"systemId":"wfrp4e","systemVersion":"6.3.1","coreVersion":"10.291","createdTime":1676819993248,"modifiedTime":1677427409819,"lastModifiedBy":"wfFeZx0gJsY7SIm1"}}
{"_id":"sd3bDw77XiBKQypC","name":"Prêtre Capitaine de Myrmidia","type":"career","img":"modules/wfrp4e-core/icons/careers/priest-04.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.GNwQFkVKUs0JM6U5]{Priest}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Prêtre"},"class":{"type":"String","label":"Class","value":"Lettrés"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"s","standing":5},"characteristics":["ws","int","fel","i","ag","s"],"skills":["Calme","Esquive","Langue (Bataille)","Commandement","Savoir (Stratégie militaire)","Savoir (Théologie)","Perception","Prière","Corps à corps (Base)","Corps à corps (Armes d'hast)","Charme","Divertissement (Discours)","Guérison","Intuition","Corps à corps (Au choix)","Projectiles (Au choix)","Savoir (Au choix)","Corps à corps (Au choix)","Recherche","Métier (Armurier) ou Métier (Forgeron)","Chevaucher (Cheval)","Soin aux animaux"],"talents":["Maîtrise du combat","Combat Instinctif","Sans peur (Au choix)","Seigneur de guerre"],"trappings":["Relique religieuse de Myrmidia"],"incomeSkill":[4],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"details","babele":{"translated":true,"hasTranslation":true,"originalName":"Initiate"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.u2DMz1B0DyUHBi6Z"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"uPebNEz85HC7bcSB","name":"Commandant Chevalier errant","type":"career","img":"modules/wfrp4e-core/icons/careers/knight-04.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.n2VdkCPNNxdupjeQ]{Knight}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Chevalier errant"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"g","standing":3},"characteristics":["ws","s","i","ag","wp","fel"],"skills":["Athlétisme","Soin aux animaux","Emprise sur les animaux","Guérison","Ragot","Survie en extérieur","Corps à corps (Cavalerie)","Chevaucher (Cheval)","Métier (Maréchal-ferrant)","Calme","Esquive","Résistance","Intimidation","Intuition","Langue (Bataille)","Corps à corps (Au choix)","Charme","Résistance à l'alcool","Commandement","Savoir (Guerre)","Savoir (Au choix)","Pari","Marchandage"],"talents":["Désarmer","Exaltant","Volonté de fer","Chanceux"],"trappings":["Ecuyer","Compagnie de Chevaliers"],"incomeSkill":[6],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Knight of the Inner Circle"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.Esy17RVOZQw2gShT"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"xiZJdE5F8QU2uysh","name":"Prêtre guerrier de Myrmidia","type":"career","img":"modules/wfrp4e-core/icons/careers/priest-02.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.GNwQFkVKUs0JM6U5]{Priest}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Prêtre"},"class":{"type":"String","label":"Class","value":"Lettrés"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"s","standing":3},"characteristics":["ws","int","fel","i"],"skills":["Calme","Esquive","Langue (Bataille)","Commandement","Savoir (Stratégie militaire)","Savoir (Théologie)","Perception","Prière","Corps à corps (Base)","Corps à corps (Armes d'hast)","Charme","Divertissement (Discours)","Guérison","Intuition","Corps à corps (Au choix)","Projectiles (Au choix)"],"talents":["Coude-à-coude","Exaltant","Invocation (Myrmidia)","Porte-bouclier"],"trappings":["Plastron d'acier","Heaume et bouclier"],"incomeSkill":[4],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"details","babele":{"translated":true,"hasTranslation":true,"originalName":"Initiate"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.u2DMz1B0DyUHBi6Z"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"ywOCVUyCJfREo52j","name":"Premier Aigle (Initié de Myrmidia)","type":"career","img":"modules/wfrp4e-core/icons/careers/priest-01.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.GNwQFkVKUs0JM6U5]{Priest}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Prêtre"},"class":{"type":"String","label":"Class","value":"Lettrés"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"s","standing":2},"characteristics":["ws","int","fel"],"skills":["Calme","Esquive","Langue (Bataille)","Commandement","Savoir (Stratégie militaire)","Savoir (Théologie)","Perception","Prière","Corps à corps (Base)","Corps à corps (Armes d'hast)"],"talents":["Béni (Myrmidia)","Vigilance","Lire/Ecrire","Savoir-vivre (Cultistes)"],"trappings":["Livre sacré de Myrmidia","Icone de Myrmidia","Robes blanches","épieu","Justaucorps de cuir"],"incomeSkill":[4],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"details","babele":{"translated":true,"hasTranslation":true,"originalName":"Initiate"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.u2DMz1B0DyUHBi6Z"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"zIm3Ukdv6m6B1TWa","name":"Cavalerie légère","type":"career","img":"modules/wfrp4e-core/icons/careers/cavalryman-02.png","data":{"description":{"type":"String","label":"Description","value":"<p>@Compendium[wfrp4e-core.career-descriptions.h9LHCAdlP4o55QvD]{Cavalryman}</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Cavalier"},"class":{"type":"String","label":"Class","value":"Guerriers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"s","standing":2},"characteristics":["ws","t","ag","bs"],"skills":["Soin aux animaux","Résistance","Langue (Bataille)","Corps à corps (Base)","Survie en extérieur","Chevaucher (Cheval)","Esquive","Marchandage","Guérison","Projectiles (Lancer)","Charme","Résistance à l'alcool","Pari","Ragot","Corps à corps (Cavalerie)","Projectiles (Arc)"],"talents":["Sens de l'orientation","Vigilance","Nomade","Cavalier émérite"],"trappings":["Cotte de maille","Cheval de guerre léger avec selle et fontes","Heaume ouvert"],"incomeSkill":[5],"source":{"type":"String","label":"Source"}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"babele":{"translated":true,"hasTranslation":true,"originalName":"Horseman"},"core":{"sourceId":"Compendium.wfrp4e-core.careers.XuIDL2gpiFMleuVV"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}

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{"_id":"0LoyZMCXQNdFa2eX","name":"Vanera","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p>Ce<em>rtains herbalistes dans L'Empire et la Tilée croient que le nom de cette plante dérive de la déesse humaine Véréna. Je ne le pense pas, car elle a également ce nom en Norsca et à Kislev, où Ulric est vénéré plutôt que Véréna.</em></p>\n<p><em>Elle pousse sur le côté sud des collines de craie, où il y a beaucoup de soleil et peu de vent. Les feuilles sont ramassées, nettoyées, trempées dans de l'eau salée pendant deux semaines, puis bouillies et servies comme des épinards. Un peu de beurre et de poivre noir ajoutent de la saveur. Je ne l'utilise personnellement pas pour les convalescents, car les migraines arrivant après que l'herbe ait fini de prendre effet compensent généralement les effets stimulants de l'herbe. Cependant, je la prescris aux gardes, ou ceux devant passer la nuit à chercher des voyageurs perdus, ou toute personne devant rester éveillée quand elle devrait dormir et n'a pas peur d'en payer le prix plus tard.</em></p>\n<p><em>La Vanera est un stimulant qui supprime le besoin de dormir. Elle est utilisée couramment pour les patients convalescents, si le patient ne peut pas se reposer pour quelque raison.</em></p>\n<hr>\n<p>Après ingestion</p>\n<ul>\n<li>Considéré comme dormant, mais peut faire d'autres choses.&nbsp;</li>\n<li>Si le personnage dort, les bénéfices sont doublés.</li>\n<li><strong>Durée</strong>: 1d10 heures.</li>\n</ul>\n<p>Quand l'effet disparait:</p>\n<ul>\n<li>&nbsp;Souffrez d'une atroce migraine et subissez +1 Etat <strong>Exténué</strong></li>\n<li><strong>Durée</strong>: 1d4 heures</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Stimulant</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Vanera</div>\n<div><strong>Excipient</strong>: Eau, Sel, Beurre, Poivre Noir</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Vanera.png"}
{"_id":"1pYAqAK39mR4BQwr","name":"Avarisia","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p>Une teinture inhabituelle faite de poussière d'argent et de ris de veau, Avarizia augmente les sens spécifiquement vers la valeur inhérente des choses.&nbsp; L'utilisateur développe une teinte bleu argenté distinctive autour de ses ongles de doigts et d'orteils et sur le bord de ses paupières. Cette teinte se dissipera au bout d'une semaine si l'utilisateur ne consomme plus d'Avarizia. Si il continue à prendre de l'Avarizia pendant les <strong>Test d'Endurance</strong> semaines suivantes, sa peau et ses cheveux prendront une teinte bleu argenté permanente.</p>\n <hr>\n <p>Après ingurgitation</p>\n <ul>\n <li>Obtenez +10 en <strong>Evaluation</strong>,<strong> Pari</strong> et <strong>Marchandage</strong></li>\n <li><strong>Durée</strong>: 1d3 heures</li>\n </ul>\n <hr>\n <div><strong>Forme</strong>: Poudre à ingurgiter</div>\n <div><strong>Type</strong>: Concoction</div>\n <div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n <div><strong>Principe actif</strong>: Poussière d'Argent</div>\n <div><strong>Excipient</strong>: Miel, Abats, Spiritueux</div>\n <p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Avarisia.png"}
{"_id":"6EY41yCigD0TqJXW","name":"Herbe-aux-Poules","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>À la fois curatif et sédatif, il s'agit d'un stupéfiant qui peut finir par endormir son utilisateur, parfois jusqu'au coma. Cette plante fut d'abord utilisée par les herboristes pour atténuer la douleur et endormir les patients, mais ils ne furent pas longs à découvrir qu'elle pouvait également se montrer assez toxique et déclencher des troubles de la vision, une agitation allant jusqu'au délire et des convulsions. Effectivement, après quelques essais, ils furent en mesure de constater qu'après l'ingestion d'une dose de ce poison, la victime était susceptible de délirer pendant quelques minutes comme si elle était ivre morte avant de se rétablir complètement ; et qu'avec deux doses, celle-ci avait les mêmes chances de tomber dans un coma dont la durée fut estimée à une demi-année. Une drogue à manipuler avec précaution, mentionnèrent-ils, puisqu'il est évident qu'une personne plongée dans le coma, si elle n'est pas nourrie et lavée, mourra indubitablement d'inanition et ou de maladie. Toutefois, le goût de l'Herbe-aux-Poules est vraiment ignoble et il est facile de détecter sa présence dans la nourriture et les boissons, ce qui fait qu'on ne peut la mélanger qu'aux nourritures les plus épicées.</em></p>\n<hr>\n<p>Après une simple dose ingurgité</p>\n<ul>\n<li>Si <strong>Test de Résistance(+0)</strong> raté, subissez <strong>Inconscient</strong></li>\n<li><strong>Durée</strong>: 10d10 jours.</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à ingurgiter</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste) et Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>:&nbsp;<span id=\"Herbe-aux-Poules\" class=\"mw-headline\">Herbe-aux-Poules</span></div>\n<div><strong>Excipient</strong>: Écorce, Spiritueux, Tourbe, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"7","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Herbe%20aux%20Poules.png"}
{"_id":"8NI90meY4Z8EgKeb","name":"Ombre Pourpre","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Concoctée à partir des feuilles du chêne sanguin d'Estalie, l'Ombre Pourpre est une drogue qui se fume, et provoque une forte dépendance, en plus d'augmenter considérablement l'agilité du consommateur et d'accroître modérément sa force pendant une heure. Malheureusement pour ce dernier, l'addiction est telle que l'individu éprouve souvent de légères difficultés à se battre, jusqu'à ce qu'il ait reprit une nouvelle dose.</em></p>\n<hr>\n<p>Après avoir fumé cette drogue</p>\n<ul>\n<li>Obtenez +20 en <strong>Force </strong>et <strong>Initiative</strong></li>\n<li>Si&nbsp;<strong>Test de Force Mentale(+20)</strong> raté,&nbsp;&nbsp;vous devenez dépendant à cette drogue</li>\n<li><strong>Durée</strong>: 1 heure</li>\n</ul>\n<p>Aprés chaque exposition suivantes</p>\n<ul>\n<li>Refaites un&nbsp;<strong>Test de Force Mentale</strong> en augmentant à chaque fois la difficulté du test. Les risques de devenir dépendant sont de plus en plus élevé</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Fumé</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Feuilles de chêne sanguin d'Estalie</div>\n<div><strong>Excipient</strong>: Herbe, Feuilles, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"5","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Ombre%20Pourpre.png"}
{"_id":"DpK3xGLrMyXY6e46","name":"Menthe Poivrée","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>La menthe est utilisée pour la cuisine, le nettoyage et la médecine. Le thé à la menthe est généralement servi après un repas en tant que digestif. Il existe un nombre étonnant de variétés. Il est souvent utilisé pour créer des toniques pour traiter les nausées.</em></p>\n <hr>\n <p>Après absorption</p>\n <ul>\n <li>Traite temporairement les <strong>Nausée</strong></li>\n <li><strong>Dose:</strong>&nbsp;1 par jour</li>\n <li><strong>Durée</strong>: 2d6 heures</li>\n </ul>\n <hr>\n <div><strong>Forme</strong>: Tonique</div>\n <div><strong>Type</strong>: Préparation</div>\n <div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n <div><strong>Principe actif</strong>: Menthe Poivrée</div>\n <div><strong>Excipient</strong>: Miel, Sel Doux, Eau, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"15"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Menthe.png"}
{"_id":"EB8rMhglUIkBhiwa","name":"Bouquet Garni","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Bouquet Garni est un assortiment de plantes aromatiques, destiné à imprégner plats et sauces, dans de nombreuses recettes de cuisine mais aussi en Tonique Médicinal. Sous cette forme, le Bouquet Garni a pour </em><em>effet d'aiguiser l'esprit et d'améliorer la mémoire.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +5 en <strong>Intelligence</strong> et<strong> Force Mentale</strong></li>\n<li><strong>Durée</strong>: <strong>Bonus Intelligence</strong> heures</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Tonique</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Laurier, Romarin, Sauge, Thym</div>\n<div><strong>Excipient</strong>: Herbe, Feuilles, Eau, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"4","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Romarin.png"}
{"_id":"IDodBdt6JuwOW33T","name":"Fleur de Lune","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Ce tranquilisant est une mousse séchée qui pousse seulement sur les feuilles de la forêt de Laurelorn.Les Elfes utilisent la Fleur de Lune pour traiter la Peste Noire, mais elle n'a pas cet effet sur les autres races. Ces autres races l'utilise pour ses propriètès hypnotiques afin de favoriser l'endormissement.</em></p>\n<hr>\n<p>Après inhalation</p>\n<ul>\n<li>Si <strong>Test de Force Mentale(-30)</strong> raté, subissez +1 Etat <strong>Inconscient</strong></li>\n<li>Si <strong>Test de Force Mentale(-30)</strong> réussi, obtenez +20 en <strong>Calme</strong> mais subissez +1 Etat <strong>Exténué</strong></li>\n<li><strong>Durée</strong>: 1d10+5 heures</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Comprimé</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Mousse de&nbsp;Laurelorn.</div>\n<div><strong>Excipient</strong>: Écorce, Feuilles, Tourbe, Fleurs sauvages.</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"5","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wh4-fr-translation/icons/apothicarium/Fleur%20de%20Lune.png"}
{"_id":"K592pPMOsaeS5b5y","name":"Feuille des Mages","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Je n'étais pas sûr à l'origine si je devais inclure cette herbe, comme elle n'a aucune valeur médicinale connue. Cependant, ses propriétés magiques sont assez bien connues pour mériter au moins une mention des différents noms de cette plante, afin d'éviter de croire qu'il existe plusieurs plantes différentes aux propriétés similaires. Le nom Elfe pour la Feuille de Mage est Daionillyseiwyn, qui d'après ce qu'on m'a dit veut dire \"la bonne plante\". En Norsca, elle s'appelle Troldblat, en Bretonnie la Feuille Sorcière, en Tilée Folimaggi, une corruption du classique Folia Magii et en Albion Draodill, voulant dire \"La feuille des Druides\"</em><em>.</em></p>\n<p><em>La Feuille des Mages est mangée crue, et reste utilisable trois jours après être ramassée. Comme son nom l'indique, elle est utilisée exclusivement par les mages.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Obtenez +10 au prochain <strong>Test de Focalisation </strong>ou <strong>Test d'Incantation</strong></li>\n<li>Lancez un 1d10 pour chaque dose; si le résultat est inférieur au nombre de doses déjà prises, la dose n'a aucun effet</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Cru</div>\n<div><strong>Principe actif</strong>: Feuilles de Mages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Feuille%20des%20Mages.png"}
{"_id":"L63FH8DBYlCw0JPg","name":"Absinthe","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<div><em>Boire l'infusion des feuilles et des fleurs d'Absinthe est bon pour la digestion, vermifuge et antiseptique.</em></div>\n<div><em>Sous sa forme de liqueur, cette substance prends une couleur verte&nbsp; tout a fait caractéristique. Elle est tres prisée de la haute société car cet alcool rend étonnament perspicace mais à aussi la facheuse tendance à provoqué parfois des hallucinations ...</em></div>\n<hr>\n<p>Après absortion saous forme d'infusion</p>\n<ul>\n<li>Traite un effet d'<strong>Intoxication Alimentaire</strong></li>\n</ul>\n<p>Après absortion saous forme de liqueur</p>\n<ul>\n<li>Obtenez +10 en <strong>Commérage</strong>, <strong>Intelligenceuition</strong>, <strong>Perception</strong>&nbsp;</li>\n<li>Si <strong>Test de Résistance(-10)</strong> raté, vous vous perdez dans une hallucination trés réaliste (que le MJ doit gérer)</li>\n<li><strong>Durée</strong>: 2d10 minutes</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Infusion ou Liqueur</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Absinthe</div>\n<div><strong>Excipient</strong>: Eau, Feuilles, Fleurs Sauvages, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"15","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Absinthe.png"}
{"_id":"LjQvSzW7e54D2qOw","name":"Bave","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Extrait des Oursins Caméléons des marais de l'Empire, cet hallucinogène extraordinairement puissant donne des visions d'un désir profond, comme un amour perdu, un ami décédé ou un enfant disparu. Appelé Bave dans les rues, il est populaire auprés des personnes désespérées.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Sur un <strong>Test de Résistance(-30)</strong> raté, vous vous perdez dans un fantasme trés réaliste (que le MJ doit gérer)</li>\n<li><strong>Durée</strong>: 1d10 minutes</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Gruau</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Jus d'Oursin Caméléon</div>\n<div><strong>Excipient</strong>: Huile Minérale, Résine, Vinaigre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"5","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Bave.png"}
{"_id":"Ln02U2bjovRVpfOk","name":"Mystracine","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Une des drogues les plus courantes de l'Empire, la Mystracine doit être machée, pour apporter une sensation d'euphorie et des hallucinations agréables, dont certains suggèrent qu'elles pourraient être reliées aux Vents de la Magie.</em></p>\n <hr>\n <p>Après mastication</p>\n <ul>\n <li>Obtenez +10 en <strong>Endurance</strong> et&nbsp;<strong>Force Mentale</strong></li>\n <li>Subissez -10 en <strong>Agilité</strong>,&nbsp;<strong>Initiative</strong>&nbsp;et&nbsp;<strong>Intelligence</strong></li>\n <li><strong>Durée</strong>: Active tant qu'elle est machée plus 1d3 heures</li>\n </ul>\n <hr>\n <div><strong>Forme</strong>: Gomme à macher</div>\n <div><strong>Type</strong>: Préparation</div>\n <div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n <div><strong>Principe actif</strong>: Racine de Myst</div>\n <div><strong>Excipient</strong>: Cendre, Farine, Feuilles</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"4","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Mystracine.png"}
{"_id":"RFmBDqCzXDwiblBC","name":"Folia Vitae","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Egalement appelé Remuante ou Herbe Bondissante, cette plante pousse dans les régions ensoleillées, surtout les terres laissées en jachère. La racine est séchée, râpée, et laissée à macérer dans du vinaigre dilué pour dix jours. Le mélange est ensuite bouillie, filtré, et laissé dans une pièce sombre et fraîche pendant quatre jours de plus. Adoucie avec du miel et rajoutée à un thé ou du vin chaud, cette préparation soulage temporairement les patients de migraines, somnolences et léthargies. Elle ne doit être utilisée qu'à court terme; quand elle n'a plus d'effets, le patient se retrouve souvent pire qu'avant.</em></p>\n<p><em>Cette herbe est un faible stimulant.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +10 en <strong>Initiative</strong></li>\n<li><strong>Durée</strong>: 1d10+4 minutes</li>\n</ul>\n<p>A la fin des effets</p>\n<ul>\n<li>Si <strong>Test de Résistance(+20)</strong> raté, subissez +1/DR Etats <strong>Exténué</strong></li>\n<li>Ceux qui ont le Trait <strong>Immunité(Poison)</strong> peuvent bénéficier de la Folia Vitae sans souffrir de fatigue</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Infusion</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Racines de Folia Vitae</div>\n<div><strong>Excipient</strong>: Vinaigre, Miel, Thé, Vin</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Folia%20Vitae.png"}
{"_id":"UVXoCIrJozK9cRWV","name":"Délice de Ranald","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Ce stimulant très addictif est un composé synthétique à base de Soufre, de Mercure et d'autres éléments.</em></p>\n<hr>\n<p>Après inhalation</p>\n<ul>\n<li>Obtenez +1 <strong>Mouvement</strong> et +10 en <strong>Force</strong>, <strong>Endurance</strong>, <strong>Agilité</strong> et <strong>Sociabilité</strong></li>\n<li><strong>Durée</strong>: 3 heures</li>\n</ul>\n<p>Après la fin de l'effet</p>\n<ul>\n<li>Subissez -2 <strong>Mouvement</strong> et -20 en <strong>CC</strong>, <strong>Force</strong>, <strong>Endurance </strong>et <strong>Agilité</strong></li>\n<li><strong>Durée</strong>: 1 jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à inhaler</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Mercure</div>\n<div><strong>Excipient</strong>: Cendre, Chaux, Potasse, Salpêtre, Soufre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"18","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Delice%20de%20Ranald.png"}
{"_id":"YcfbgPMnLo89Ilj4","name":"Camomille","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Infusion typiquement prescrite pour les \"troubles féminins\", la Camomille favorise un sommeil réparateur et induit naturellement un agréable état de fatigue.</em></p>\n <hr>\n <p>Après absorption</p>\n <ul>\n <li>Si <strong>Test de Résistance(+40)</strong>&nbsp;raté, subissez +1 Etat <strong>Exténué</strong></li>\n <li>Si<strong> Test de Résistance(+40)</strong> réussi, vous pouvez résister à l'effet de ce tonique</li>\n <li><strong>Dose</strong>: 1 par jour</li>\n </ul>\n <hr>\n <div><strong>Forme</strong>: Infusion</div>\n <div><strong>Type</strong>: Préparation</div>\n <div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n <div><strong>Principe actif</strong>: Camomille</div>\n <div><strong>Excipient</strong>: Miel, Eau, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"5"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Camomille.png"}
{"_id":"d9AFLV8FiwXQtwFe","name":"Racine de Mandragore","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Il s'agit d'une puissante drogue utilisée pour soulager les souffrances des aliénés du Vieux Monde dans les tortures de leurs misérables vies. Celui qui en prend une dose se sent réchauffé et somnolent. Toutefois, une seule dose suffit pour déclencher une forte dépendance, ce qui oblige celui qui en a pris une fois à tenter de trouver, par tous les moyens, une nouvelle dose chaque jour au risque de voir ses capacités mentales s'affaiblir et son apparence physique se dégrader. Au point de plonger l'individu dans la folie et de devenir une loque humaine.</em></p>\n<hr>\n<p>Après exposition à une première dose</p>\n<ul>\n<li>Obtenez +40 en <strong>Calme</strong></li>\n<li>Si&nbsp;<strong>Test de Force Mentale(-30)</strong> raté, vous devenez dépendant à cette drogue</li>\n<li><strong>Durée</strong>: Active tant qu'elle est machée plus 1d100 minutes supplémentaires</li>\n</ul>\n<p>Aprés exposition à une seconde dose et aux suivantes</p>\n<ul>\n<li>Devenez automatiquement dépendant à cette drogue</li>\n<li>Obtenez +20 en <strong>Calme</strong></li>\n<li><strong>Durée</strong>: Active tant qu'elle est machée plus 1d20 minutes supplémentaires</li>\n</ul>\n<p>Tous les mois en cas d'addiction</p>\n<ul>\n<li>Si <strong>Test de Force Mentale(+0)</strong> raté, subissez +1 Traumatisme</li>\n<li>Subissez -2 en <strong>Force</strong>, <strong>Endurance</strong>, <strong>Intelligence], Force Mentale </strong>et <strong>Sociabilité</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Gomme à macher</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Racine de Mandragore</div>\n<div><strong>Excipient</strong>: Farine d'Os, Charbon de Bois, Feuilles, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Racine%20de%20Mandragore.png"}
{"_id":"o7vYV8sPMv3PNdHX","name":"Bonnet de Fou","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Ces champignons hallucinogènes sont très appréciés dans les tribus de Gobelins de la Nuit des Montagnes du Bord du Monde qui en font une espèce de bière au champignon. Consommés avant la bataille, ils plongent celui qui les ingurgite dans une rage folle et destructrice, augmentant prodigieusement sa force (ce qui permet aux Fanatiques de faire tournoyer un boulet plus lourd qu'eux) et ôtant toute notion de danger à tel point que la personne n'essayera même plus de parer ou d'esquiver les attaques qui lui seront portée. Non contente d'augmenter sa puissance, elle la rend également plus résistante face aux blessures occasionnées. Lorsque l'effet prend fin, la victimes s'écroule à bout de force, un sourire crispé et extatique sur le visage. En revanche, il ne faut pas en négliger les effets secondaires : totalement siphonnés, les créatures sous influence sont aussi dangereux pour les ennemis que pour leurs alliés (ils n'arrivent plus vraiment à faire la différence), de plus la toxine est assez néfaste pour l'organisme, mais ça, les Gobelins s'en moquent un peu.</em></p>\n<hr>\n<p>Durant le mastiquage de la gomme</p>\n<ul>\n<li>Obtenez +10 en <strong>Force</strong>, +4 <strong>Blessures </strong>et le Talent <strong>Frénésie</strong></li>\n<li>Sur un <strong>Test de Résistance(+0)</strong> raté, vous contractez une Infection Mineure</li>\n<li><strong>Durée</strong>: Actif tant qu'il est machonné plus 2d10 minutes supplémentaires</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Gomme à macher</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Bonnet de Fou</div>\n<div><strong>Excipient</strong>: Cendre, Farine, Chaux, Soufre, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"5","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Bonnet%20de%20Fou.png"}
{"_id":"peunjddZVUC9itgI","name":"Lait du Moot","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Cette épaisse substance laiteuse au goût horrible est assez longue à agir ; il faut attendre une dizaine de minutes avant d'en voir les effets. Passé ce délai, la personne l'ayant ingéré acquiert un bien meilleur équilibre et des réflexes plus vifs. Toutefois, il ne faut pas oublier de mentionner que la mixture fait flancher la détermination de celui qui l'ingurgite, l'incitant d'avantage à éprouver les effets de la peur devant une créature qui a des chances de la provoquer, tout en entravant ses capacités de réflexion.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Obtenez +10 en <strong>Agilité </strong>et <strong>Esquive</strong></li>\n<li>Subissez -10 en <strong>Force Mentale </strong>et <strong>Calme</strong></li>\n<li><strong>Durée: </strong>2d10 minutes</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Grau</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Herbe à Lait</div>\n<div><strong>Excipient</strong>: Charbon de Bois, Feuilles, Eau, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"7","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Lait%20du%20Moot.png"}
{"_id":"ylFhk7mGZOnAJTUT","name":"Feuille de Rêve","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Appelé Dormifolio en Tilée et Paraudiel chez les elfes, cette plante pousse principalement dans les prairies, et se trouve surtout durant la fonte des neiges d'hiver. Elle pousse aussi dans les zones marécageuses et aux bords des courants dont les rives ne sont pas trop hautes. C'est un excellent sédatif et somnifère, et peut être combiné avec d'autres préparations, sans peur d'effets secondaires. Les feuilles séchées sont mises dans de l'eau bouillante qu'on aura laissé refroidir une minute, si l'eau est bouillante quand on y met les feuilles, elles seront ébouillantées et le résultat sera amer et moins efficace. Les feuilles peuvent également être ajoutées à du thé ou du vin chaud; un peu de miel adoucira toute âcreté qu'elles pourraient ajouter.</em><em>.</em></p>\n<hr>\n<p>Après 2d10+10 minutes de l'ingestion</p>\n<ul>\n<li>endormissement menant à un sommeil normal; durant les quatre premières heures, les chances que le patient soit réveillé par un bruit sont divisées par deux</li>\n<li>Après 4 heures, l'effet de l'herbe disparaît, et le patient dort maintenant normalement</li>\n</ul>\n<p>Si le patient se réveille durant les 4 premières heures</p>\n<ul>\n<li>Si <strong>Test de Résistance(+0)</strong> raté, subissez +3 Etats <strong>Exténué</strong></li>\n</ul>\n<p>Si le patient tente de résister au sommeil</p>\n<ul>\n<li>Réussir un <strong>Test de Force Mentale(+0)</strong>pour rester éveiller</li>\n<li>Un&nbsp;&nbsp;<strong>Test de Résistance(+0)</strong> est toujours nécessaire pour éviter de subir les états de fatigue</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Infusion</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Feuille de Rêve</div>\n<div><strong>Excipient</strong>: Eau, Thé, Vin, Miel</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"10","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Feuille%20de%20Reve.png"}

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{"_id":"25lWFfePrPzoL9qs","name":"Passiflore","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Un autre composant commun à la plupart des cataplasmes de guérison, la pommade de Passiflore appliquée sur la peau d'un patient induira un sommeil profond, reposant et paisible, supprimant tous les états de fatigue. Les patients qui résistent volontairement aux effets de la maladie, deviennent fatigués</em><em>.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Traite tous les Etats <strong>Exténué</strong></li>\n<li>Si vous decidez de lutter contre le sommeil, subissez en retour 1d3 Etats <strong>Exténué</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Baume</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Passiflore</div>\n<div><strong>Excipient</strong>: Cendre, Beurre, Graisse, Huile Minérale, Boue</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Passiflore.png"}
{"_id":"AtOTELac7ryeGwcd","name":"Don de Shallya","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Composant de base de nombreux composés curatifs, Le Don de Shallya (ou moût de Shallya), lorsqu'elle est correctement préparée sous forme de liniment, est utile pour le traitement des blessures critiques, y compris les blessures dues aux brûlures et à l'acide, et en chirurgie.</em><em>.</em></p>\n<hr>\n<p>Après application sur une plaie ou sur des sutures après une opération</p>\n<ul>\n<li>Obtenez +20 en <strong>Guérison</strong> et +10 en <strong>Chirurgie</strong>&nbsp;pour soigner et guérir les blessures et traumatismes.</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Liniment</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>:&nbsp;Millepertuis</div>\n<div><strong>Excipient</strong>:&nbsp;Beurre, Graisse, Feuilles, Tourbe, Huile Végétale</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"4","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Don%20de%20Shallya.png"}
{"_id":"GjuycrrHfhk47bH8","name":"Feuille de Sigmar","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Composant commun à la plupart des Cataplasme de Guérison, l'herbe peut également être fumée à la pipe et procurer une légère euphorie pendant une heure environ.</em></p>\n<hr>\n<p>Après avoir fumer cette herbe</p>\n<ul>\n<li>Obtenez +10 en <strong>Guérison</strong></li>\n<li><strong>Durée</strong>: 1 heure</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Fumé</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Feuille de Sigmar</div>\n<div><strong>Excipient</strong>: Herbe, Feuilles, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"9","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Feuille%20de%20Sigmar.png"}
{"_id":"L9S8lW1MBxEa7x7T","name":"Feuille d'Araignée","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Les Feuilles d'Araignée peuvent être enduites sur les plaies critiques qui saignent, comme le Faxtoryll, ou infusées dans un tonique à boire pour traiter les plaies critiques qui saignent à l'intérieur. </em></p>\n<hr>\n<p>Après application ou absorption</p>\n<ul>\n<li>Si <strong>Test d'Endurance(+0)</strong> réussi, annule DR Etat <strong>Hémorragie</strong></li>\n<li><strong>Dose</strong>: 1 par blessure critique</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Cataplasme ou Tonique</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Feuille d'Araignée</div>\n<div><strong>Excipient</strong>: Cendre, Ecorce, Miel, Sel Doux, Eau</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"3","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Feuille%20Araign%C3%A9e.png"}
{"_id":"UBqPH9WiKOtmYGxD","name":"Sève d'Ortie","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Poussant dans les for&ecirc;ts et fleurissant avant que les arbres n'aient assez de feuilles pour emp&ecirc;cher la lumi&egrave;re du jour d'atteindre le sol, la&nbsp;</em><em>S&egrave;ve d'Ortie est é</em><em>galement appelé Juck, Klosaft, Herbe &agrave; démangeaisons et par d'autres noms du m&ecirc;me genre.</em></p>\n<p><em>Cette plante est bien connue des enfants des zones rurales, qui l'utilisent pour toutes sortes de farces.&nbsp;</em></p>\n<p><em>Une utilisation plus utile, bien que moins courante, de la S&egrave;ve d'Ortie est le traitement </em><em>des gelures. L</em><em>a s&egrave;ve de cette plante peut en effet &ecirc;tre utilisée pour ramener les sensations dans la peau en cas d'engourdissements causés par le froid ou une blessure grace &agrave; l</em><em>'application d'un cataplasme sur l</em><em>es extrémités endommagées, pouvant ainsi aider &agrave; accélérer la guérison.</em><em>&nbsp;En raison des démangeaisons qu'elle cause, vous devrez parfois administrer un léger sédatif au patient, surtout si vous en utilisez &agrave; plusieurs reprises, ou sur une large zone comme une jambe enti&egrave;re.</em><em>.</em></p>\n<hr />\n<p>Aprés 1d10 minutes d'application en pommade</p>\n<ul>\n<li>Subissez -20 &agrave; tous les tests pendant 2d10+40 minutes en raison de la distraction et du besoin terrible de vous gratter</li>\n<li>Réussir un <strong>Test de Force Mentale(+0)</strong> permet d'ignorer les démangeaisons pendant 10 minutes et chaque DR réduit la sanction de 10, annulant totalement la sanction avec 2 ou plus de DR</li>\n</ul>\n<p>Apr&egrave;s application en cataplasme</p>\n<ul>\n<li>Soigne jusqu'&agrave; 1d10 Blessures résultant d'une expostition au Froid (cf. p.181)</li>\n<li>Ce traitement peut &ecirc;tre répété quotidiennement</li>\n</ul>\n<hr />\n<div><strong>Forme</strong>: Pommade, Cataplasme</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: S&egrave;ve d'Ortie</div>\n<div><strong>Excipient</strong>: Eau, Farine, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Seve%20Ortie.png"}
{"_id":"UeQIcQjCqSARsiEc","name":"Volubilis","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Je sais qu'il y en a qui ne voit cette plante que comme un poison, mais je l'ai trouvé utile dans des cas extrêmes d'hystérie nerveuse où l'on doit empêcher le patient de se blesser, et aussi dans les cas où la douleur d'une blessure ou infection empêche le patient de dormir. Pourvu que la dose soit bien contrôlée, et que la température et la respiration du patient soient surveillées, je ne crois pas qu'il y ait de risques particuliers.</em></p>\n<p><em>La racine de cette plante, qui pousse dans les zones marécageuses et se trouve souvent près des nénuphars, est d'abord trempée dans de l'eau salée pendant trois jours et nuits pour enlever toute impureté, puis est séchée sur une poêle devant un feu pour deux jours, ou jusqu'à ce qu'elle fasse un bruit de bois lorsque frappée avec une fourchette. Il faut alors la râper finement, avec un peu de noix de muscade si possible, dans un sac de tissu et l'accrocher dans la cheminée pour le fumer pendant deux jours. La poudre est alors bouillie pendant deux jours dans de l'eau avec un peu de vinaigre, filtrée et ajoutée en petite quantité à un thé sucré ou du vin chaud.</em></p>\n<p><em>Une infusion de racines de Volubilis diffuse une toxine qui atteint le système nerveux de celui qui la boit. Cependant elle a un goût amer distinct, et si rajouté à une boisson, il y a une chance normale de la détecter. Cette toxine débilitante sert toutefois à calmer les patients souffrant d'hystérie violente ou de démence.</em></p>\n<hr>\n<p>Après avoir absorber l'infusion</p>\n<ul>\n<li>Si <strong>Test de Perception(-10)</strong> réussi, la toxine est détecter</li>\n<li>Sinon, réussissez <strong>Test d'Endurance(+10)</strong> ou subissez 10 en <strong>Intelligence </strong>et <strong>Force Mentale</strong> pendant 2d10+4 heures</li>\n</ul>\n<p>Utilisée en cataplasme</p>\n<ul>\n<li>Enduit sur une plaie fraîche, chaque dose enlève immédiatement +1 Etat <strong>Hémorragie</strong></li>\n<li>Toutefois, plus d'une dose suffit pour exiger un&nbsp;<strong>Test d'Endurance(+10)</strong> pour éviter la même les effets négatifs causés par la consommation d'une infusion de Volubilis, comme ci-dessus</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Infusion, Cataplasme</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste) et Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Racine de Volubilis</div>\n<div><strong>Excipient</strong>: Eau, Sel, Muscade, Vinaigre, Thé, Vin</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Volubilis.png"}
{"_id":"Z7VOM0f9NOdGduHi","name":"Faxtoryll","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Appliqués sur une plaie, les cataplasmes constitués de ce végétal favorisent la coagulation.</em></p>\n<hr />\n<p>Apr&egrave;s application</p>\n<ul>\n<li>Retire tous les Etats <strong>Hémorragie</strong> sans tests de <strong>Guérison</strong></li>\n<li><strong>Dose</strong>: 1 par Blessure Critique</li>\n</ul>\n<hr />\n<div><strong>Forme</strong>: Cataplasme</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Faxtoryll</div>\n<div><strong>Excipient</strong>: Cendre, Ecorce, Miel, Salp&ecirc;tre, Urine</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"15","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Faxtoryll.png"}
{"_id":"aNO64IF5bxVMjWzT","name":"Cataplasme de Guérison","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Cette compresse médicinale malodorante est fabriquée à partir d'excréments et d'urine d'animaux combinés avec un nombre quelconque d'herbes communes telles que la Datura, la Sigmafoil ou la Valériane.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Aucune infection mineure issue d'une Blessure Critique ne sera appliqué</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Cataplasme</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Passiflore, Feuille de Sigmar, Valériane.</div>\n<div><strong>Excipient</strong>: Fumier, Herbe, Feuilles, Urine, Mousse.</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"12","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wh4-fr-translation/icons/apothicarium/Cataplasme%20de%20Guerison.png"}
{"_id":"aZQauHNUAXCKy6Fh","name":"Mauve Musquée","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Un ingrédient à de nombreux traitements, la liste des propriétés curatives de la mauve musquée est étendue et non exhaustive. Cependant, c'est un liniment efficace pour le traitement des symptômes de la Vérole Honteuse. Il peut également être utilisé pour aider à la guérison des contusions, des entorses et des déchirures musculaires.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Obtenez +20 en <strong>Guérison</strong>&nbsp;des&nbsp;<em>déchirures musculaires mineures</em></li>\n<li>Traite temporairement les symptômes de la Vérole Honteuse</li>\n<li><strong>Durée</strong>: 2d6 heures</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Liniment</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Mauve Musquée</div>\n<div><strong>Excipient</strong>: Écorce, Graisse, Feuilles, Huile Minérale, Résine</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"5","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Mauve%20Musquee.png"}
{"_id":"fQTc9E36wKPxGJVy","name":"Racine des Tombes","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Aussi appelée, Doigt du Mort, Fléau des Esprits et Racine de Mòrr, cette plante est attirée par les endroits sombres et isolés avec un sol légèrement humide. Elle se développe tout particulièrement dans les cimetières, qui, avec leurs propriétés magiques bien connus, a conduit certains à théoriser qu'elle se nourrit des énergies magiques des corps enterrés là.</em></p>\n<p><em>La racine, lorsque séchée et râpée, peut être utilisé dans de nombreuses préparations et sorts concernant les Mort-vivants, et elle semble les affecter comme un poison affecterait une créature vivante. Une infusion de la racine semble n'avoir aucun effet particulier sur un patient vivant, si ce n'est des vomissements à fortes doses. Moins connus est le fait qu'un cataplasme chaud fait des feuilles et racines de cette plante accélère la guérison des blessures infectées causées par les créatures mort-vivantes.</em></p>\n<hr>\n<p>Après application sous forme de cataplasme</p>\n<ul>\n<li>Etalé sur une plaie en fermentation causé par une créature morte-vivante ayant le Trait Infecté, accorde au patient un bonus de +20 à tous les tests effectués ce jour-là contre une <strong>Blessure Purulente</strong></li>\n<li>Elle n'a aucun effet sur les blessures provoquées par des créatures qui ne sont pas des morts-vivants</li>\n</ul>\n<p>Aprés application sous forme d'Exsudat</p>\n<ul>\n<li>Enrobée sur une lame, la sève congelée du tubercule brut de cette plante est toxique pour les créatures ayant le Trait Mort-Vivant, causant +1 Etat <strong>Empoisonné</strong> à moins que la victime ne réussisse un <strong>Test d'Endurance(-10)</strong></li>\n</ul>\n<p>Aprés ingestion sous forme d'infusion</p>\n<ul>\n<li>Curieusement, une infusion de Racine des Tombes bien préparé induit une pâleur mortelle chez quiconque la consomme, et la chair devient froide au toucher pendant 1d10+2 heures. L'interêt de cette propriété reste encore à débattre !</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Infusion, Exsudat ou Cataplasme</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Racine des Tombes</div>\n<div><strong>Excipient</strong>: Cendres, Farine d'Os, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"5","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Racine%20des%20Tombes.png"}
{"_id":"npTbgNiwpIlOIEZt","name":"Serpolet","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Serpolet est champignon grimpant qui enserre les hêtres de la forêt de la Drakwald. Ses propriétés constrictives et le suc qu'il sécrète donnent au cataplasme de Serpolet la faculté de favoriser la bonne guérison des fractures ouvertes et des plaies supurentes.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Obtenez +20 en <strong>Guérison</strong>&nbsp;des <em>Fractures Mineures</em></li>\n<li>Traite temporairement les symptômes d'une Blessure Purulente</li>\n<li><strong>Durée</strong>: 2d6 heures</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Cataplasme</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Serpolet</div>\n<div><strong>Excipient</strong>: Écorce, Feuilles, Miel, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"1","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Serpolet.png"}
{"_id":"qsYNfbIjJrTj8QJ0","name":"Myrte","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Une plante très parfumée, utilisée aussi bien par les classes supérieures que dans les cérémonies liturgiques, en particulier celles de Rhya. Un prêtre peut obtenir un bienfait en trempant un brin de Myrte dans de l'eau pure et en s'aspergeant avec.</em></p>\n<hr>\n<p>Après s'être aspergé&nbsp;</p>\n<ul>\n<li>Obtenez +10 aux <strong>Test de Prière</strong> pour délivrer une Bénédiction ou un Miracle</li>\n<li>Les prêtres de Rhya obtiennent un bonus de +10</li>\n<li><strong>Dose</strong>: 1 brin de Myrte différent par&nbsp;<strong>Test de Prière</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Ablution</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Brin de Myrte</div>\n<div><strong>Excipient</strong>: Eau</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Myrte.png"}
{"_id":"sUaKnak88Z2UvAYr","name":"Bandage en Lin","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<div class=\"grid_left\">\n<p class=\"dico_exergue_1\"><em>Bande de tissu ou assemblage de bandes, souvent &agrave; base de lin, appliquées sur une blessure ou une partie du corps pour la protéger, la maintenir fermée et appliquer une pression réduite afin d'arr&ecirc;ter une éventuelle hémorragie.</em></p>\n<hr />\n<p>Apr&egrave;s application</p>\n<ul>\n<li><span style=\"font-family: CaslonPro;\">Si <strong>Test de Guérison(+0)</strong> ou <strong>Test de Dextérité(+0)</strong> réussi, retire +1 Etat <strong>Hémorragie</strong> supplémentaire</span></li>\n<li><strong>Dose</strong>: 1 par Blessure</li>\n</ul>\n<hr />\n<div><strong>Forme</strong>: Bandage</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Tout le monde</div>\n<div><strong>Principe actif</strong>: Lin tissé</div>\n</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"4"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"misc"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Bandage.png"}
{"_id":"sxZTRJLof0PFlNDw","name":"Alfunas","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Appliquée sur la zone blessée, cette herbe réduit de moitié le temps de guérison des os cassés.</em></p>\n<hr>\n<p>Après application</p>\n<ul>\n<li>Réduit la <strong>Guérison </strong>des Fractures à 1d5+20 jours</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Baume</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Alfunas</div>\n<div><strong>Excipient</strong>: Résine, Huile Végétale, Eau</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"6","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Alfunas.png"}
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@ -1,15 +0,0 @@
{"_id":"7NSF4hTW0QUkYCnZ","name":"Venin Fuligineux","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Ce poison est tiré des horribles Heldrakes, les serpents de mers géants qui infestent lOcéan Occidentale et la côte de Naggaroth. La moindre égratignure infectée par ce poison provoque une douleur insoutenable qui neutralise même le plus brave des hommes.</em></p>\n<hr>\n<p>Aprés une blessure subit par une arme empoissonnée</p>\n<ul>\n<li>Si <strong>Test de Résistance(-10)</strong> raté, subissez +DR Etats <strong>Assommé</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Exsudat</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Venin d'Helldrake</div>\n<div><strong>Excipient</strong>: Huile Minérale, Résine, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"4","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Venin%20Fuligineux.png"}
{"_id":"HWG8nPTYsnVV0XVV","name":"Brise-Coeur","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Brise-Cœur résulte dun savant mélange entre les toxines de deux serpents : l'Amphisbène et le Jabberwock. Si certains venins sont déjà mortels, dautres ne le deviennent que davantage lorsquils sont mélangés entre-eux ; cest le cas du Brise-Cœur, un liquide transparent qui, non content dêtre inodore, est pratiquement indécelable dans la nourriture ou la boisson, faute de goût. Ce poison est si nocif quil est assez difficile dy résister, et quiconque en consommant bien malgré lui se verra mourir en une dizaine de minutes.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Si <strong>Test de Résistance(-10)</strong> raté, subissez +4 Etats <strong>Empoisonné</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Philtre</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Venin d'Amphisbène et de Jabberwock</div>\n<div><strong>Excipient</strong>: Eau, Vin, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"40","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Brise-Coeur.png"}
{"_id":"PmpCp7HhymYKQQN4","name":"Belladone","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Aussi appelée&nbsp;Belle Dame&nbsp;ou&nbsp;Cerise du Diable, la Belladone est utilisée par les femmes Estaliennes comme produit de beauté car une seule goutte dilate les pupilles. En cas dingestion, la victime dun empoisonnement à la Belladone présente une sécheresse de la bouche et de la gorge, détranges éruptions écarlates et des convulsions, avant de mourir une dizaine dheures plus tard. Cest un poison typiquement féminin.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Sur un <strong>Test de Résistance(+0)</strong> raté, subissez +1 Etat <strong>Empoisonné</strong> et <strong>Convulsions</strong></li>\n<li>la gravité des convulsions dépendent du DR du <strong>Test de Résistance</strong>.</li>\n<li>Les convulsions persistent jusqu'à la fin de l'empoissonnement</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à ingurgité</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste) ou Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Belladone</div>\n<div><strong>Excipient</strong>: Huile végétale, Sel</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"12","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wh4-fr-translation/icons/apothicarium/Belladone.png"}
{"_id":"SyLueBks2ifFdnSg","name":"Cyanure","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Extrait des baies du Laurier-Cerise et de lAmande Amère ou encore de noyaux de Prunes, dAbricots ou de Cerises et des pépins de Pommes, le cyanure est un poison dangereux. Linhalation de fortes concentrations de cyanure entraîne apnée, convulsions, coma, arrêt cardio-circulatoire et la mort survient en quelques dizaines de secondes. À des doses plus faibles, la perte de conscience peut être précédée par une faiblesse générale, des vertiges, de la confusion et une gêne respiratoire perceptible. Lors de la première phase de perte de conscience, la respiration est souvent normale, parfois même rapide, bien que létat de la victime évolue vers un coma profond et finalement conduire à larrêt cardiaque. La couleur de la peau devient rose à cause dune saturation élevée du sang en oxygène. Tenace, il est assez difficile pour lorganisme den purger les toxines.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Si <strong>Test de Résistance(+0)</strong> raté, subissez DR+1 statuts <strong>Empoisonné</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à ingurgiter</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>:&nbsp; Baies de Laurier, Amandes, Fruits à Noyau</div>\n<div><strong>Excipient</strong>: Cendre, Ecorce, Farine, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"5","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Cyanure.png"}
{"_id":"XRGCXpN9Z2oRGDzr","name":"Mucus dAraignée","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Généralement, on recueille cette toxine à laide de rats, de souris ou dautres petits animaux que lon fait mordre par une araignée venimeuse. Une fois morts, ils sont mis à sécher puis réduits en poudre. Le résultat de cette affreuse opération est ensuite enduit sur une lame qui, en plus daggraver les lésions faites par ladite lame, paralysera la cible pendant une dizaine de minutes.</em></p>\n<hr>\n<p>Aprés une blessure subit par une arme empoissonnée</p>\n<ul>\n<li>Si&nbsp;<strong>Test de Résistance(+0) </strong>raté, subissez +1 Etat <strong>Empêtré</strong> et +1 Etat <strong>A Terre</strong></li>\n<li>Si DR&lt;-3, subissez +1 Etat <strong>Inconscient</strong></li>\n<li><strong>Durée</strong>: 2d10 Tours</li>\n<li><strong>Dose</strong>: 1 par application</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Exsudat</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>:&nbsp;Petit animal tué par le venin d'une araignée</div>\n<div><strong>Excipient</strong>:&nbsp;Huile Minérale, Résine, Urine</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"3","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Mucus%20d%27Araignee.png"}
{"_id":"cixgmpkdK9TcnkYH","name":"Lotus Noir","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Lotus Noir est une plante extrémement vénéneuse poussant au plus profond des forêts du sud de lEmpire et dans la Forêt Noire de Naggaroth qui est très recherché par les assassins. On en extrait le suc qui, une fois distillé, donne un poison extrêmement toxique et douloureux lorsquil est injectée dans le sang, sans pour autant tuer la victime. Il posséde des effets destructeur sur le cerveau de la victime, et est capable de faire sombrer un individu dans la folie en quelques secondes.</em></p>\n<hr>\n<p>Aprés une blessure subit par une arme empoissonnée</p>\n<ul>\n<li>Si <strong>Test de Résistance(-10)</strong> raté, subissez + 2 Etats <strong>Empoisonné</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Exsudat</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Suc de Lotus Noir</div>\n<div><strong>Excipient</strong>: Huile Minérale, Résine, Urine</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"20","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wh4-fr-translation/icons/apothicarium/Lotus%20Noir.png"}
{"_id":"fBdrJTxa77zHRVqx","name":"Venin de Scorpion Vert","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Parmi les produits que lon peut acquérir dans les officines louches de certains marchands venus d'Arabie, ce venin est lun des plus dangereux. Fabriqué de la même façon que le Mucus dAraignée (en utilisant le cadavre dun petit animal piqué par le scorpion), le résultat peut ensuite être mêlé à de la nourriture, à un breuvage ou être mélangé à de lhuile pour en enduire une lame. Le poison, non content de résister avec facilité au système immunitaire de la victime, tue cette dernière en quelques minutes.</em></p>\n<p><em>Ce venin est si méchant qu'il présente un danger important pour son créateur et son utilisateur.</em></p>\n<hr>\n<p>pendant la fabrication ou lors de la tentative d'utilisation</p>\n<ul>\n<li>Si&nbsp;<strong>Test d'Agilité(+0)&nbsp;</strong>raté, vous vous empoissonnez !</li>\n</ul>\n<p>Aprés ingurgitation ou blessure subit par une arme empoissonnée</p>\n<ul>\n<li>Si&nbsp;<strong>Test de Résistance(-30) </strong>raté, subissez DRx2 Etats <strong>Empoisonné</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à ingurgiter ou Exsudat</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Cadavre dun petit animal piqué par le scorpion</div>\n<div><strong>Excipient</strong>: Cendres, Charbon de Bois, Tourbe, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"150","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Venin%20de%20Scorpion%20Vert.png"}
{"_id":"g3W8meVUZu96OLTC","name":"Sauge Mortifère","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Vieux Monde na commencé à découvrir ce poison quaprès le suicide de Syclus lAvisé, un des plus grands sage et philosophes qui fut. Si ce liquide a un goût abominable, ses effets sont en revanche indolores, difficile à purger, et se traduisent par une perte de la sensibilité des mains et des jambes en quelques minutes, rendant la victime incapable de se mouvoir ou de tenir une arme. Cette dernière souffre alors de gros vertiges, amenuisant encore ses capacités physiques et mentales, avant de mourir très peu de temps après par une paralysie du cœur et des poumons.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Si <strong>Test de Résistance(-20)</strong> raté, subissez DR Etats <strong>Empoisonné</strong></li>\n<li>Si <strong>DR&nbsp;⩽&nbsp;-2</strong>, subissez <strong>Convulsions</strong> (Modéré)</li>\n<li>Si <strong>DR&nbsp;⩽&nbsp;-4</strong>, subissez +1 Etat <strong>Inconscient</strong></li>\n<li><strong>Dose</strong>: 1 par personne</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Potion</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Ciguë</div>\n<div><strong>Excipient</strong>:&nbsp;Eau, Spiritueux, Vin, Vinaigre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"22","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Sauge%20Mortifere.png"}
{"_id":"jgOc7IFajwCMbrYA","name":"Fumet de Manticore","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Il sagit là dun poison mortel somme toute assez curieux ; préparé grâce aux excrément dune Manticore, cette toxine a le pouvoir dendormir sur le champ quiconque narriverait pas à résister à ses effets après avoir été blessé par une lame qui en serait enduite. Pire encore, le poison sen prend par la suite avec véhémence au corps de la victime qui mourra sur le coup si son organisme nest pas capable de purger immédiatement la toxine.</em></p>\n<hr>\n<p>Aprés une blessure subit par une arme empoissonnée</p>\n<ul>\n<li>Si&nbsp;<strong>Test de Résistance(+0)&nbsp;</strong>raté, subissez +1 Etat <strong>Inconscient</strong></li>\n<li><strong>Dose</strong>: 1 par application</li>\n</ul>\n<p>Si vous tombez inconscient</p>\n<ul>\n<li>Si <strong>Test de Résistance(-20) </strong>raté, subissez +DR Etats <strong>Empoisonné</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Exsudat</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Excrément de Manticore</div>\n<div><strong>Excipient</strong>: Fumier, Huile Minérale, Résine, Urine</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"9","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Fumet%20de%20Manticore.png"}
{"_id":"mUJsFzdUueWR19aC","name":"Arsenic","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>LArsenic, parfois désigné sous le nom d'E</em><em>xtrait de Rubis Sulfureux</em><em>, est le poison le plus estimé pour ceux qui peuvent se le permettre. Il est très onéreux et on ne le trouve que dans une seule région du Vieux Monde, ce qui le met hors de la portée de la plupart des tueurs en puissance. Toutefois, il existe des rumeurs selon lesquelles les marchands du Cathay transporteraient quelquefois de petites quantités de cette poudre. Lesdits tueurs ont pour habitude den mêler au repas de leur victime, den dissoudre dans leur breuvage, ou même den imprégner un mouchoir ou une écharpe.</em></p>\n<hr>\n<p>Après ingestion ou inhalation</p>\n<ul>\n<li>Si <strong>Test de Résistance(-10)</strong> raté, subissez +DR Etats <strong>Empoisonné</strong></li>\n<li>&nbsp;Il n'y a pas d'antidote connu</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à ingerer ou inhaler</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Soufre Rubis</div>\n<div><strong>Excipient</strong>: Cendres, Chaux, Potasse, Salpêtre, Soufre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"180","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Arsenic.png"}
{"_id":"n0fkLJ3KU2KpUQln","name":"Aconit Napel","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Obtenu à partir dune plante toxique appelée Capuchon-de-Moine ou Tue-Loup, lAconit Napel est lun des poisons connus les plus anciens du Vieux monde. En raison de son odeur amère et de son goût qui lest tout autant, il est difficile de pouvoir le mêler à des aliments, à moins que ces derniers ne soient particulièrement relevés, épicés, ou assaisonnés dail ou doignons. Si lorganisme de la victime narrive pas à purger le poison, alors elle mourra en quelques jours.</em></p>\n<hr>\n<p>Après ingurgitation</p>\n<ul>\n<li>Si&nbsp;<strong>Test de Résistance(-20) </strong>raté, subissez +1 Etat <strong>Empoisonné</strong></li>\n<li>La condition fonctionne normalement, sauf que l'échelle de temps se compte en Heures, plutot qu'en Tours, et qu'elle ne peut être supprimée que par un Miracle ou par une potion d'Aconit Anti-toxine</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Poudre à ingurgiter</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>:&nbsp;Capuchon-de-Moine ou Tue-Loup</div>\n<div><strong>Excipient</strong>: Moisissures, Insectes, Feuilles, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Aconit%20Napel.png"}
{"_id":"qI3L6zaHypcwRIqj","name":"Caresse de Vipère","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>La Caresse de Vipère, comme son nom lindique, est préparée grâce au venin des vipères tigrée noires dArabie, lun des serpents les plus venimeux qui existe. Seuls quelques rares élus parviennent à dresser ces reptiles dans le but den récolter le venin, et il est intéressant de noter que, quand bien même ceux qui sy risquent sont des charmeurs de serpents des plus habiles, rares sont ceux qui parviennent à demeurer en vie en tentant cette périlleuse entreprise. Tandis que le poison brûle la peau dès le moindre contact, ses vapeurs irritent les yeux. Il est si dangereux que la moindre plaie occasionnée par une lame enduite de ce venin conduit à la mort en quelques minutes, à moins que, chose aussi rare quimpensable, le corps de la victime ne parvienne à purger le mal. Comme si cela nétait pas assez, cette dernière, tout au long de son agonie, voit son esprit se faire endiguer par une faiblesse et une douleur sans nom, la rendant inapte à la moindre tentative de défense contre un quelconque assaillant.</em></p>\n<hr>\n<p>Aprés une blessure subit par une arme empoissonnée</p>\n<ul>\n<li>Si&nbsp;<strong>Test de Résistance(-20) </strong>raté, subissez +1 <strong>Blessure </strong>et +1 Etat <strong>Empoisonné</strong></li>\n</ul>\n<ul>\n<li>Répétez l'opération pendant les 2d3 Tours suivants</li>\n<li><strong>Dose</strong>: 1 par application</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Exsudat</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>:&nbsp;Venin de vipère à rayures noires</div>\n<div><strong>Excipient</strong>: Huile Minérale, Résine, Urine</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"52","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Caresse%20de%20la%20Vipere.png"}
{"_id":"rGa2B9mfFO0ucBYD","name":"Salive de Chimère","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Ce venin, r&eacute;colt&eacute; sur une Chim&egrave;re, est extr&ecirc;mement corrosif. Une simple go&ucirc;te peut br&ucirc;ler en profondeur la peau imprudemment mise en contact, &agrave; tel point qu&rsquo;une certaine habilet&eacute; est requise pour en enduire une lame sans dommages collat&eacute;raux. Mais il ne suffit que d&rsquo;une coupure &agrave; l&rsquo;aide de ladite lame pour que les tissus de la victime soient obligatoirement et violemment attaqu&eacute;s par la Salive de chim&egrave;re, qui, par la suite et si l&rsquo;organisme n&rsquo;arrive pas &agrave; s&rsquo;en purger, foudroiera la victime en l&rsquo;espace de quelques minutes. &Eacute;tant donn&eacute; que la seule source d&rsquo;approvisionnement de ce poison se trouve &ecirc;tre un des monstres les plus dangereux du monde, il est assez difficile d&rsquo;en trouver.</em></p>\n<hr />\n<p>Lors de l'application du poison sur la lame</p>\n<ul>\n<li>Si&nbsp;<strong>Test de Dext&eacute;rit&eacute;(+0)&nbsp;</strong>rat&eacute;, subissez 1d4 <strong>Blessures</strong></li>\n<li><strong>Dose</strong>: 1 par application</li>\n</ul>\n<p>Apr&eacute;s une blessure subit par une arme empoissonn&eacute;e</p>\n<ul>\n<li>Si <strong>Test d'Endurance(-20) </strong>rat&eacute;, subissez +2d4 Etats <strong>Empoisonn&eacute;</strong></li>\n<li>La chair est marqu&eacute;e de fa&ccedil;on permanente comme une br&ucirc;lure acide</li>\n</ul>\n<hr />\n<div><strong>Forme</strong>: Exsudat</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: M&eacute;tier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Salive de Chim&egrave;re</div>\n<div><strong>Excipient</strong>: Huile Min&eacute;rale, R&eacute;sine, Potasse</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"25","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Salive%20de%20Chimere.png"}
{"_id":"slNl7qU0JZgzlp6c","name":"Agurk","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Dans le Moot, nous appelons cette herbe Shiverweed. Elle se nomme Zitterwort dans l'Empire, Trema en Tilée et Gysenglat en Norsca. Les elfes l'appellent Echryddeillen. Elle pousse dans les prairies où le sol est bien drainé mais pas trop sableux. Pour la préparer, ramassez les feuilles, retirez les tiges, et laissez les sécher près du feu pour au moins une semaine. Cette herbe est utile pour améliorer la circulation, et aussi pour aider un patient à se débarrasser d'un gros rhume. Ne jamais utiliser pour une fièvre, car elle cause l'augmentation de la température d'un patient. Pour utiliser l'herbe, ajouter les feuilles à un bol d'eau bouillante, attendez une minute ou deux jusqu'à ce que l'eau prenne un peu de couleur, et laissez le patient inhaler les vapeurs pendant trois ou quatre minutes. Après ça, le patient devrait commencer à trembler; mettez le à l'aise et garder un oeil sur lui pour trois ou quatre heures. Si les tremblements ne s'arrêtent pas après, vous pouvez lui donner sans risque un sédatif léger. Débarrassez vous correctement de l'infusion, et ne laissez personne la boire, elle peut causer des convulsions fatales ainsi prise.</em></p>\n<p><em>Inhaler les vapeurs d'une infusion d'Agurk peut causer&nbsp; de légers tremblements tandis qu'inhaler l'Agurk sous sa forme de poudre peut être potentiellement léthal.</em></p>\n<hr>\n<p>Après inhalation sous forme de fumigation</p>\n<ul>\n<li>Si <strong>Test de Résistance(+0) </strong>raté<strong>, </strong>subissez -20 en <strong>Dextérité</strong></li>\n<li><strong>Durée</strong>: 3 heures</li>\n</ul>\n<p>Après ingurgitation sous forme de poudre</p>\n<ul>\n<li>Si&nbsp;<strong>Test de Résistance(-10) </strong>raté<strong>, </strong>subissez + 2 Etats <strong>Empoisonné</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Fumigation ou Poudre à ingurgiter</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Agurk</div>\n<div><strong>Excipient</strong>: Eau</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Agurk.png"}
{"_id":"xobXk8u7SVQ49eP8","name":"Fléau des Mages","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Fléau des Mages </em><em>est le nom sous lequel cette plante est connue dans le Moot. D'autres noms sont Unzauber, Feuille Contraire et l'Ami du Répurgateur. Elle est d'apparence similaire à la Feuille de Mage, et quelqu'un sans expérience des plantes peut facilement les confondre. Sous forme de thé, les feuilles séchées peuvent aider un patient à résister à une maladie d'origine magique. Il vaut mieux conserver le Fléau des Mages à l'écart d'ingrédients comme la Racine des Tombes et la Feuille de Mage, car j'ai découvert que leurs propriétés magiques s'émoussaient parfois par contact avec du Fléau des Mages pendant un certain temps</em><em>.</em></p>\n<p><em>Le Fléau des Mages est de la même famille que la Feuille de Mage, mais a un effet légèrement différent. Au lieu d'augmenter l'énergie magique, il interfère avec.</em></p>\n<hr>\n<p>Après ingurgitation cru:</p>\n<ul>\n<li>Subissez -10 au prochain <strong>Test de Focalisation&nbsp;</strong>ou&nbsp;<strong>Test d'Incantation </strong></li>\n<li><strong>Durée</strong>: 1d4+2 heures.</li>\n</ul>\n<p>Aprés absorption sous forme d'infusion:</p>\n<ul>\n<li>Obtenez +10 aux <strong>Test de Résistance</strong> impliquant de la magie durant ce même temps.</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Cru ou Infusion</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Fléau des Mages</div>\n<div><strong>Excipient</strong>: Eau, Miel, Feuilles</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"3","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Fleau%20des%20Mages.png"}

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{"_id":"0iQg3XJmxAAbFief","name":"Philtre d'Amour","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Il semblerait que presque tout le monde visite son herboriste ou son apothicaire au moins une fois pour un Philtre d'Amour. La plupart des philtres sont pures balivernes, à peine plus qu'une mauvaise blague. Mais certains Philtres d'Amour ont en effet de l'efficacité. Ces philtres véritables rendent leur utilisateur plus attirant qu'à l'accoutumé pour les individus du sexe opposé ou non. Ce philtre est d'autant plus efficace que, si il est utilisé régulierement auprés d'une personne spécifique, celle ci risque de tombé amoureux de son utilisateur. Un philtre d'amour ne peut cependant pas surmonter l'Animosité ou la Haine.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +10 en <strong>Sociabilité</strong></li>\n<li>Obtenez +30 en <strong>Charme </strong>auprés d'une personne auprés de qui vous utilisé régulierement un Philtre d'Amour.</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Philtre</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>:&nbsp; Testicules de Buf</div>\n<div><strong>Excipient</strong>: Écorce, Ortie, Spiritueux, Vin, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"1","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Philtre%20Amour.png"}
{"_id":"1ZfXvCe2c9K1wy9E","name":"Passion Brûlante","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Selon la croyance populaire, cet aphrodisiaque déchaîne la passion amoureuse. Mais cela nest quune partie de la vérité. Ce poison déclenche une éruption de cloques et de brûlures dans les voies digestives et urinaires, ce qui stimule la victime par la même occasion. Mais tandis quelle augmente réellement les performances amoureuses, la potion peut aussi provoquer des convulsions mortelles pour le sujet à tel point quil se retrouve paralysé par ces dernières pendant une dizaine de minutes. Il arrive, après de telles crises, que le corps parvienne à surmonter cette épreuve. Sil ny arrive pas, lindividu meurt sur le champ.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +20 en <strong>Charme</strong> pendant 1 heure</li>\n<li>Si<strong> Test d'Endurance(+0)</strong> raté, subissez +1 Etat <strong>Empoisonné</strong> tous les -2 DR</li>\n<li>Subissez enfin les symptômes <strong>Convulsions</strong></li>\n<li>Les convulsions persistent jusqu'à la fin de l'empoisonnement</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Elixir</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Empoisonneur)</div>\n<div><strong>Principe actif</strong>: Racine de Mandragore</div>\n<div><strong>Excipient</strong>: Abats, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"2","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Passion%20Brulante.png"}
{"_id":"5VJ2sO1HPYGdMHPU","name":"Nectar Apaisant d'Esméralda","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Nectar Apaisant d'Esméralda est un fluide bleu vif, qui, administré à un individu souffrant de folie, lui rend une partie de sa lucidité pendant une dizaine de minutes. Après quoi, si la volonté du malade n'est pas assez forte, l'esprit fragile de ce dernier ne plonge que d'avantage dans une folie encore plus profonde.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Si <strong>Test de Force Mentale(+20)</strong> réussi, annule les effets d'une condition psychologique</li>\n<li><strong>Durée</strong>: 1 jour par DR</li>\n</ul>\n<p>A la fin de l'effet du Philtre</p>\n<ul>\n<li>Si&nbsp;<strong>Test de Force Mentale(+0)</strong> raté, si DR <strong>⩽ </strong>-4, aggrave les effets de la condition psychologique</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Philtre</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Plumes de Colombe</div>\n<div><strong>Excipient</strong>: Miel, Feuilles, Eau, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"45","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Nectar%20Apaisant.png"}
{"_id":"9FXbESmYTEqVYi5M","name":"Fléau des Vampires","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Une huile fabriquée à partir d'Ail et de Myrte qui fournit une protection contre les vampires et peut aider un chasseur de vampires à traquer sa proie. Les chasseurs de vampires utiliseront cette huile en l'appliquant sur leur peau ou en aspergeant la substance sur le vampire présumé afin de mesurer sa réaction.</em></p>\n<hr>\n<p>A moins de 2 mètres de l'huile</p>\n<ul>\n<li>Un vampire doit réussir un <strong>Test de Force Mentale(-20)</strong> ou réagir avec extrême répulsion.</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Huile</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Ail, Myrte</div>\n<div><strong>Excipient</strong>: Feuilles, Huile Végétale, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"15","bp":"0"},"availability":{"type":"String","label":"Availability","value":"rare"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Fleau%20des%20Demons.png"}
{"_id":"E3Xxm9Fk6bC1EFYU","name":"Panacée","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>La peste est probablement l'un des pires fléaux qu'est connu le Vieux Monde, et pour cause, non contente de pouvoir être combattue efficacement, elle se répand très rapidement par l'intermédiaire des marchands ou de n'importe quel voyageur. Si certains médecins utilisent des sangsues ou enferment leurs patients dans une chambre dans laquelle ils font brûler un grand feu pour faire transpirer les humeurs malignes, d'autres usent de la Panacée, une veille et antique potion. Boire une potion de cet acabit convenablement préparée permet d'éliminer n'importe quelle maladie.&nbsp;</em></p>\n<hr>\n<p>Après aborption</p>\n<ul>\n<li>Traite tous les symptômes et soigne toutes les maladies d'un individu qui aurait la chance de pouvoir boire cet elixir</li>\n<li><strong>Dose</strong>: 1 par personne</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Elixir</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Inconnu</div>\n<div><strong>Excipient</strong>: Inconnus</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"134","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Panacee.png"}
{"_id":"V9Z6V4HQZ67VhiJi","name":"Baiser de la Courtisane","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Baiser de la Courtisane, une boisson très prisée à Altdorf, est une infusion d'excellente eau-de-vie et de substances narcotiques. Elle accroît la confiance en lui-même de l'utilisateur, ainsi que ses talents naturels en lui donnant plus de charme et d'esprit, mais son intellect s'en trouve amoindri à mesure que ses instincts pour le plaisir augmentent. Il est facile de reconnaître les courtisans de l'Empereur qui se trouvent sous l'influence de cette boisson à leur teint empourpré et à leurs yeux larmoyants.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +10 en<strong> Sociabilité</strong></li>\n<li>Subissez -10 en<strong> Intelligence</strong></li>\n<li><strong>Durée: </strong>1d3 heures</li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Philtre</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Pavot à Opium</div>\n<div><strong>Excipient</strong>: Écorce, Miel, Spiritueux, Tourbe, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"15","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Baiser%20de%20la%20Courtisane.png"}
{"_id":"VPfLtgwnajtaOZSg","name":"Potion de Guérison","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Une Potion de Guérison permet, comme son nom l'indique, de guérir les blessures et même de réparer les os brisés, dans certaines limites, toutefois. La potion ne fera pas repousser les membres, et restera sans effets sur quelqu'un de blessé à mort.&nbsp;</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Si vous avez plus de 0 Blessures, récupérez jusqu'à <strong>Bonus d'Endurance</strong> Blessures supplémentaires immédiatement</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Potion</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire) et Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Ciguë, Mauve Musquée</div>\n<div><strong>Excipient</strong>: Écorce, Miel, Spiritueux, Tourbe, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"10","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Potion%20de%20Guerison.png"}
{"_id":"Wj0CtrBnSpfBHOzb","name":"Liqueur de Tzeentch","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>La Liqueur de Tzeentch est composée d'eau dans laquelle on dissout une poudre obtenue par le broyage d'une plume ou d'une griffe ayant appartenu à un Duc du Changement. Seuls les Démons et les Sorciers du Chaos voués à Tzeentch sont capables de préparer ce breuvage. Il va sans dire que cette préparation est incroyablement rare et que les disciples de Tzeentch y attachent une énorme importance. Les propriétés physiques de la liqueur varient sans arrêt : elle ne possède ni couleur, ni odeur, ni viscosité propre. La possession d'une fiole de Liqueur de Tzeentch est considérée comme un crime majeur, passible de la peine capitale, bien que la plupart des sorciers s'efforcent de préserver cette précieuse substance afin de l'étudier et répugnent à la voir détruite par le feu purificateur.&nbsp;</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Les effets de a liqueur de Tzeentch sont si imprévisibles qu'ils dépendent de la situation, de la force des Vents de Magie et de nombreux autres facteurs ... <em>le résultat est donc laissé à l'interprétation du Mj !</em></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Liqueur</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Plume ou griffe d'un Duc du Changement</div>\n<div><strong>Excipient</strong>: Spiritueux, Cendre, Sang, Ether</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"56","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Liqueur%20de%20Tzeentch.png"}
{"_id":"Xi5RXWz2BPbMGXsa","name":"Tonique Digestif","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Digestif Tonique est une concoction homéopathique qui tire ses vertus digestives et purifiantes de diverses plantes de la pharmacopée traditionnelle.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +20 aux tests pour se remettre des maux d'estomacs tels que la <strong>Courante Galopante</strong> ou le <strong>Flux Sanglant</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Tonique</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Angelique, Menthe Poivrée et Sauge</div>\n<div><strong>Excipient</strong>: Herbe, Feuilles, Eau</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"3","bp":"0"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Digestif%20Tonique.png"}
{"_id":"cOdEQFLbM4UqsMLj","name":"Feyeyès","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Feyey&egrave;s est un philtre d'origine elfique, provenant d'Athel Loren, d&eacute;sormais accessible dans le Vieux Monde par le biais de trafics illicites. Le philtre, g&eacute;n&eacute;ralement usit&eacute; par des veilleurs ou des gardiens, tient &agrave; l'&eacute;cart le sommeil tant que durent ses effets, et am&eacute;liore la perception de celui qui la boit.&nbsp;</em><em>Lorsque l'effet prend fin, le consommateur souffre d'un inconfort oculaire aigu en pr&eacute;sence d'une lumi&egrave;re plus vive qu'une bougie. S'il consomme &agrave; nouveau de ce produit, il peut &eacute;viter cet effet secondaire. On dit que trop de choses rendent un homme incapable de fermer les yeux pour toujours.</em></p>\n<hr />\n<p>Apr&egrave;s absorption:</p>\n<ul>\n<li>Obtenez +10 en <strong>Perception.</strong></li>\n<li>Vous ne ne pouvez pas cligner des yeux ou dormir tant que les effets ne se sont pas dissip&eacute;s.</li>\n<li><strong>Dur&eacute;e</strong>: 1d4 heures.</li>\n</ul>\n<p>Apr&eacute;s la fin de l'effet:</p>\n<ul>\n<li>Subissez +1 Etat <strong>Aveugl&eacute;</strong>.</li>\n<li><strong>Dur&eacute;e</strong>: 1 heures.</li>\n</ul>\n<hr />\n<div><strong>Forme</strong>:&nbsp;Philtre</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Oeil de monstre poss&eacute;dant le Trait Infravision</div>\n<div><strong>Excipient</strong>:&nbsp;&Eacute;corce, Feuilles, Huile de Foie, Spiritueux</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"3","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Feyeyes.png"}
{"_id":"ofb68ZGMcMKL7cMl","name":"Essence du Chaos","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>L'Essence du Chaos, préparée à partir du cerveau d'Homme-Bêtes, pousse à un début de folie celui qui la boit, emplissant son esprit de visions effroyables. Le goût est également si infecte et dérangeant qu'il ne serait pas impossible que le liquide s'attaque quelque peu à l'organisme. En contrepartie, l'individu voit sa perception de l'Aethyr augmenter, ce qui augmente légèrement ses capacités magiques et son habileté à réussir un sortilège.&nbsp;</em><em>Comme effet secondaire utile, le buveur a une capacité étonnante à sentir les Vents de la Magie.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +10 en <strong>Intuition</strong>, <strong>Perception</strong> et <strong>Pistage</strong> des Vents de Magie Aethyriques.</li>\n<li>Obtenez +1 DR aux résultats pour tout sort lancé.</li>\n<li><strong>Durée</strong>: 2d10 minutes</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Philtre</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Cerveau de Gor</div>\n<div><strong>Excipient</strong>: Graisse, Champignons, Abats, Vinaigre</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"33","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Essence%20du%20Chaos.png"}
{"_id":"pADI5qF5L5lzNlt0","name":"Don de Greta","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Le Don de Greta est une curieuse mixture alchimique qui, lorsqu'elle est inhalée, augmente légèrement la clairvoyance de la personne et ses capacités intellectuelles.</em></p>\n<hr>\n<p>Après inhalation</p>\n<ul>\n<li>Obtenez +10 en <strong>Initiative</strong> et <strong>Intelligence</strong></li>\n<li><strong>Durée</strong>: 2d10 Minutes</li>\n</ul>\n<p>A la fin de l'effet</p>\n<ul>\n<li>Subissez +1 Etat <strong>Exténué</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Emanation</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Pavot à Opium</div>\n<div><strong>Excipient</strong>:&nbsp;&nbsp;Écorce, Charbon de Bois, Herbe, Tourbe</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"4","ss":"0","bp":"0"},"availability":{"type":"String","label":"Availability","value":"exotic"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Don%20de%20Greta.png"}
{"_id":"twJTgDeZaq87sN3C","name":"Potion de Vitalité","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>La potion de Vitalité est trés prisé par les fétards les lendemain de beuverie car elle vous requinque en un instant !</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Traite instantanément tous les Etats <strong>Exténué</strong></li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Potion</div>\n<div><strong>Type</strong>: Concoction</div>\n<div><strong>Artisanat</strong>: Métier (Apothicaire)</div>\n<div><strong>Principe actif</strong>: Fiel de Sanglier</div>\n<div><strong>Excipient</strong>: Écorce, Farine d'Os, Huile de Foie, Ortie</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"18","bp":"0"},"availability":{"type":"String","label":"Availability","value":"scarce"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Potion%20de%20Vitalite.png"}
{"_id":"uwcMzO6u0rnhqLdf","name":"Asphodele","permission":{"default":0,"BnP1htmXWwH7JbHW":3},"type":"trapping","data":{"description":{"type":"String","label":"Description","value":"<p><em>Un simple tonique d'Asphodele est un traitement efficace contre l'inflammation et la fièvre.</em></p>\n<hr>\n<p>Après absorption</p>\n<ul>\n<li>Obtenez +10 aux tests pour se remettre des maladies dont un symptôme est la <strong>Fièvre</strong></li>\n<li><strong>Dose</strong>: 1 par jour</li>\n</ul>\n<hr>\n<div><strong>Forme</strong>: Tonique</div>\n<div><strong>Type</strong>: Préparation</div>\n<div><strong>Artisanat</strong>: Métier (Herboriste)</div>\n<div><strong>Principe actif</strong>: Asphodele</div>\n<div><strong>Excipient</strong>:&nbsp;Miel, Sel Doux, Eau, Fleurs Sauvages</div>"},"gmdescription":{"type":"String","label":"Description","value":""},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"price":{"type":"String","label":"Price","gc":"0","ss":"0","bp":"9"},"availability":{"type":"String","label":"Availability","value":"common"},"location":{"type":"Number","label":"Location","value":0},"trappingType":{"type":"String","label":"Trapping Type","value":"drugsPoisonsHerbsDraughts"},"worn":false,"spellIngredient":{"type":"String","value":""}},"flags":{},"img":"modules/wh4-fr-translation/icons/apothicarium/Asphodele.png"}

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{"_id":"2NuLGbLlyHPck2Je","name":"Confort","type":"spell","img":"modules/wfrp4e-core/icons/spells/fire.png","data":{"description":{"type":"String","label":"Description","value":"<p>Vous &eacute;tendez les vents d'Aqshy selon une d&eacute;licate toile, qui r&eacute;chauffe subtilement l'aire d'effet.Ce sort cr&eacute;e une zone de chaleur confortable qui par ailleurs &eacute;vite m&ecirc;me dans les environnements les plus glaciaux, les effets de l'exposition au froid. L'air chaud produit des tourbillons autour de la zone d'effet, d&eacute;tournant les fortes rafales de vent et les intemp&eacute;ries les plus rigoureuses. Avec ce sort, la difficult&eacute; de monter un camp ne peut exiger un jet de Survie en ext&eacute;rieur plus difficile que Accessible (+20).</p>\n<p><strong>Domaine:</strong> Vous pouvez infliger +1 Etat Enflamm&eacute; &agrave; quiconque est cibl&eacute; par les Sorts du Domaine du Feu, &agrave; moins qu'ils ne poss&egrave;dent &eacute;galement le Talent Magie des Arcanes (Feu). Chaque Etat Enflamm&eacute; situ&eacute; &agrave; une distance en m&egrave;tres &eacute;gale &agrave; votre Bonus de Force Mentale ajoute +10 aux tentatives de Focalisation ou d'Incantation avec <em>Aqshy</em>.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"fire","effect":""},"range":{"type":"String","label":"Range","value":"Force Mentale mètres."},"target":{"type":"String","label":"Target","value":"Bonus de Force Mentale mètre","aoe":true},"duration":{"type":"String","label":"Duration","value":"Bonus de Force Mentale heures","extendable":false},"damage":{"type":"String","label":"Damage","dice":"","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"skill":{"value":""},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"overcast":{"enabled":false,"label":"","valuePerOvercast":{"type":"","value":1,"SL":false,"characteristic":"","bonus":false},"initial":{"type":"","value":1,"SL":false,"characteristic":"","bonus":false}},"source":{"type":"String","label":"Source"}},"effects":[{"_id":"kNTwaivtonPJpdY6","changes":[],"duration":{"startTime":null},"flags":{"wfrp4e":{"effectApplication":"apply","effectTrigger":"oneTime","lore":true,"script":"\n if (args.actor.isOwner)\n {\n args.actor.addCondition(\"ablaze\")\n }"}},"icon":"modules/wfrp4e-core/icons/spells/fire.png","label":"Domaine du Feu","transfer":true,"disabled":false}],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"description","babele":{"translated":true,"hasTranslation":true,"originalName":"Mundane Aura (Fire)"},"core":{"sourceId":"Compendium.wfrp4e-core.spells.7pHcU30nMhgd0V5N"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}
{"_id":"VexogjUDXdGAHWmN","name":"Cuisine rapide","type":"spell","img":"modules/wfrp4e-core/icons/spells/fire.png","data":{"description":{"type":"String","label":"Description","value":"<p>Vous faites tr&eacute;s rapidement chauffer un morceau de viande, une marmitte de rago&ucirc;t, ou tout autre plat de nourriture similaire.C'est instantann&eacute;ment cuit &agrave; la perfection, selon vos go&ucirc;ts. Notons que cela n'apporte aucun ingr&eacute;dient culinaire suppl&eacute;mentaire, et qu'un test de M&eacute;tier (Cuisine) est n&eacute;cessaire pour r&eacute;aliser un plat vraiment succulent.</p>\n<p><strong>Domaine:</strong> Vous pouvez infliger +1 Etat Enflamm&eacute; &agrave; quiconque est cibl&eacute; par les Sorts du Domaine du Feu, &agrave; moins qu'ils ne poss&egrave;dent &eacute;galement le Talent Magie des Arcanes (Feu). Chaque Etat Enflamm&eacute; situ&eacute; &agrave; une distance en m&egrave;tres &eacute;gale &agrave; votre Bonus de Force Mentale ajoute +10 aux tentatives de Focalisation ou d'Incantation avec <em>Aqshy</em>.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"fire","effect":""},"range":{"type":"String","label":"Range","value":"Contact"},"target":{"type":"String","label":"Target","value":"Spécial","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instantannée","extendable":false},"damage":{"type":"String","label":"Damage","dice":"","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"skill":{"value":""},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"overcast":{"enabled":false,"label":"","valuePerOvercast":{"type":"","value":1,"SL":false,"characteristic":"","bonus":false},"initial":{"type":"","value":1,"SL":false,"characteristic":"","bonus":false}},"source":{"type":"String","label":"Source"}},"effects":[{"_id":"kNTwaivtonPJpdY6","changes":[],"duration":{"startTime":null},"flags":{"wfrp4e":{"effectApplication":"apply","effectTrigger":"oneTime","lore":true,"script":"\n if (args.actor.isOwner)\n {\n args.actor.addCondition(\"ablaze\")\n }"}},"icon":"modules/wfrp4e-core/icons/spells/fire.png","label":"Domaine du Feu","transfer":true,"disabled":false}],"folder":null,"sort":0,"permission":{"default":0,"KlpQY85kaIy1CjL6":3},"flags":{"_sheetTab":"description","babele":{"translated":true,"hasTranslation":true,"originalName":"Mundane Aura (Fire)"},"core":{"sourceId":"Compendium.wfrp4e-core.spells.7pHcU30nMhgd0V5N"},"exportSource":{"world":"warhammer-9","system":"wfrp4e","coreVersion":"9.269","systemVersion":"5.3.0"}}}

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:root{
--color-bg-option: #352516;
}
.wfrp4-fr-message {
font-size: 1.4rem;
color: darkolivegreen;
align-self: center;
text-align: center;
}

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let item = await fromUuid("Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU")
this.actor.createEmbeddedDocuments("Item", [item])

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