Delete deprecated stuff

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LeRatierBretonnien 2020-04-04 23:33:21 +02:00
parent f6766c754f
commit ee02dd9fa3
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{"_id":"xzfS4Gm90R7ViMI6","name":"Maitre Mendiant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Mendiant"},"class":{"type":"String","label":"Class","value":"Citadins"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"b","standing":4},"characteristics":["ws","t","ag","wp","fel"],"skills":["Athlétisme","Charme","Résistance à l'Alcool","Calme","Esquive","Résistance","Intuition","Discrétion (Urbain)","Divertissement (Comédie)","Divertissement (Au Choix)","Ragot","Marchandage","Perception","Escamotage","Emprise sur les Animaux","Commandement","Savoir (Région)","Signes Secrets (Vagabond)"],"talents":["Baratiner","Combat Déloyal","Dur à Cuire","Pas de Côté"],"trappings":["Disguise Kit","Hiding Place","Pauper Follower"],"incomeSkill":[1]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/beggar-03.png"}
{"_id":"y0V0xRFindJiBUDz","name":"Eminent Apothicaire","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Apothicaire"},"class":{"type":"String","label":"Class","value":"Lettrés"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"g","standing":1},"characteristics":["t","i","dex","int","wp","fel"],"skills":["Résistance à l'Alcool","Guérison","Langue (Classique)","Savoir (Chimie)","Savoir (Médecine)","Savoir (Plantes)","Métier (Apothicaire)","Métier (Empoisonneur)","Charme","Marchandage","Savoir (Science)","Ragot","Langue (Guilde)","Perception","Intuition","Commandement","Recherche","Signes Secrets (Guilde)","Intimidation","Chevaucher (Cheval)"],"talents":["Sens Aiguisé (Gout)","Imperturbable","Travailleur Qualifié (Empoisonneur)","Savant (Apothicaire)"],"trappings":["Commission Papers","Large Workshop"],"incomeSkill":[6]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/apothecary-04.png"}
{"_id":"y8XGpUCRkxdnn0ys","name":"Prêtre Guerrier","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Prêtre Guerrier"},"class":{"type":"String","label":"Class","value":"Guerrier"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":2},"status":{"tier":"s","standing":2},"characteristics":["ws","s","t","wp"],"skills":["Calme","Esquive","Résistance","Guérison","Commandement","Savoir (Théologie)","Corps à Corps (Au Choix)","Prière","Charme","Divertissement (Discours)","Intimidation","Langue (Bataille)","Corps à Corps (Au Choix)","Projectiles (Au Choix)"],"talents":["Maniement de Deux Armes","Exaltant","Invocation (Au Choix)","Voyageur Aguerri"],"trappings":["Breastplate","Weapon (Au Choix)"],"incomeSkill":[4]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/warrior-priest-02.png"}
{"_id":"yRRDOZ82C4ZLR6ju","name":"Vaurien","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Charlatan"},"class":{"type":"String","label":"Class","value":"Roublards"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":4},"status":{"tier":"s","standing":4},"characteristics":["i","ag","dex","int","wp","fel"],"skills":["Subornation","Résistance à l'Alcool","Charme","Divertissement (Narration)","Pari","Ragot","Marchandage","Escamotage","Calme","Esquive","Divertissement (Comédie)","Evaluation","Intuition","Perception","Langue (Voleur )","Savoir (Héraldique)","Crochetage","Signes Secrets (Voleur )","Savoir (Genealogy)","Recherche"],"talents":["Sociable","Maitre en Déguisement","Flairer les Ennuis","Affable"],"trappings":["Forged Seal","Ecriture Kit"],"incomeSkill":[2]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/charlatan-04.png"}
{"_id":"yzgbXappuN7MRXUy","name":"Conducteur de Barges","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Batelier"},"class":{"type":"String","label":"Class","value":"Riverains"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":3},"status":{"tier":"s","standing":3},"characteristics":["s","t","i","ag","dex"],"skills":["Résistance à l'Alcool","Esquive","Résistance","Ragot","Corps à Corps (Bagarre)","Ramer","Voile","Natation","Athlétisme","Divertissement (Narration)","Marchandage","Intuition","Savoir (Voies Fluviales)","Perception","Escalade","Divertissement (Singing)","Guérison","Métier (Boatbuilding)"],"talents":["Négociateur","Escroquer","Flairer les Ennuis","Coup Puissant"],"trappings":["Backpack","Métier Tools (Carpenter)"],"incomeSkill":[6]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/boatman-03.png"}
{"_id":"zDdI21hXufHuDarS","name":"Prophète du Destin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Flagellant"},"class":{"type":"String","label":"Class","value":"Itinérants"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"b","standing":0},"characteristics":["ws","s","t","i","wp","fel"],"skills":["Esquive","Résistance","Guérison","Intimidation","Intuition","Savoir (Sigmar)","Corps à Corps (Fléau)","Survie Extérieur","Art (Icones)","Athlétisme","Calme","Langue (Classique)","Savoir (Empire)","Projectiles (Fronde)","Charme","Langue (Au Choix)","Savoir (Théologie)","Perception","Divertissement (Discours)","Commandement"],"talents":["Bataille Rage","Sans Peur (Heretics)","Effrayant","Ferveur Ardente"],"trappings":["Book (Religion)","Followers (including Penitents","Flagellants","and Zealots)"],"incomeSkill":[]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/flagellant-04.png"}
{"_id":"zOfGEVtocyprCAZU","name":"Maitre d'Equipage","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Marin"},"class":{"type":"String","label":"Class","value":"Riverains"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":3},"status":{"tier":"s","standing":5},"characteristics":["ws","i","ag","dex","fel"],"skills":["Escalade","Résistance à l'Alcool","Pari","Ragot","Ramer","Corps à Corps (Bagarre)","Voile","Natation","Athlétisme","Esquive","Résistance","Divertissement (Singing)","Langue (Au Choix)","Corps à Corps (Base)","Calme","Commandement","Perception","Métier (Carpenter)"],"talents":["Loup de Mer","Coup Puissant","Persévérant","Très Fort"],"trappings":["Métier Tools (Carpenter)"],"incomeSkill":[6]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/seaman-03.png"}
{"_id":"zS1aRUvoj8fJIF3P","name":"Prophète","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Mystique"},"class":{"type":"String","label":"Class","value":"Ruraux"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":4},"status":{"tier":"b","standing":4},"characteristics":["i","ag","dex","int","wp","fel"],"skills":["Charme","Divertissement (Voyance)","Esquive","Ragot","Marchandage","Intuition","Perception","Escamotage","Subornation","Calme","Divertissement (Prophétie)","Evaluation","Intimidation","Savoir (Astrologie)","Emprise sur les Animaux","Divertissement (Narration)","Langue (Au Choix)","Art (Ecriture)","Savoir (Prophétie)","Channeling (Azyr)"],"talents":["Arcane Magique (Celestial)","Perception de la Magie","Menaçant","Obstiné"],"trappings":["Métier Tools (Astrologie)"],"incomeSkill":[5]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/mystic-04.png"}
{"_id":"zZ2QaJ9EHJlh1QbW","name":"Pénitent","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Flagellant"},"class":{"type":"String","label":"Class","value":"Itinérants"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"b","standing":0},"characteristics":["ws","s","t","i","wp"],"skills":["Esquive","Résistance","Guérison","Intimidation","Intuition","Savoir (Sigmar)","Corps à Corps (Fléau)","Survie Extérieur","Art (Icones)","Athlétisme","Calme","Langue (Classique)","Savoir (Empire)","Projectiles (Fronde)","Charme","Langue (Au Choix)","Savoir (Théologie)","Perception"],"talents":["Pansement de Fortune","Assaut Féroce","Menaçant","Voyageur Aguerri"],"trappings":["Religious Relic"],"incomeSkill":[]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/flagellant-03.png"}
{"_id":"zmC4qBprmNxFNo2W","name":"Erudit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"careergroup":{"type":"String","label":"Career Group","value":"Erudit"},"class":{"type":"String","label":"Class","value":"Lettrés"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"s","standing":2},"characteristics":["t","i","int","wp"],"skills":["Résistance à l'Alcool","Divertissement (Narration)","Pari","Ragot","Marchandage","Langue (Classique)","Savoir (Au Choix)","Recherche","Art (Ecriture)","Intuition","Langue (Au Choix)","Savoir (Au Choix)","Perception","Métier (Au Choix)"],"talents":["Studieux","Savoir Vivre (Scholars)","Lecture Rapide","Affable"],"trappings":["Access to a Library","Degree"],"incomeSkill":[6]},"flags":{},"type":"career","img":"systems/wfrp4e/Icons/careers/scholar-02.png"}

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@ -1,80 +0,0 @@
{"_id":"263ic3ulLuR9DPzP","name":"Ruptered Ligament","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately drop whatever was held in that hand. Suffer a @Compendium[wfrp4e.injuries.fTLRTydQWwFSrMjV]{Torn Muscle (Major)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"2ibzDR7EeMEq2QAe","type":"critical","name":"Thigh Strike","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"A painful blow slams into your upper thigh. Gain a Bleeding Condition and take an Average (+20) Endurance Test or stumble, gaining the Prone Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":500000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"39906D4BcVGzsiQp","name":"Broken Collar Bone","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Gain the Unconscious Condition until you receive Medical Attention, and suffer a @Compendium[wfrp4e.injuries.rIJz5nxmvxZTozmB]{Broken Bone (Major)}injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"3B3QEz9ImmloEQxv","type":"critical","name":"Poked Eye","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"The blow glances across your eye socket. Gain 1 Blinded condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":300000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"3Tk4cX1ri20oUoBh","type":"critical","name":"Concussive Blow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 Deafened , 2 Bleeding , and <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Stunned Conditions. Gain a Fatigued Condition that lasts for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> days. If you receive another Critical Wound to your head while suffering this Fatigued Condition, make an Average (+20) Endurance Test or also gain an Unconscious Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"4","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":1400000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"8GrHGyhYlbdxqluu","type":"critical","name":"Dislocated Knee","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your knee is wrenched out of its socket. Gain the Prone Condition. Pass a Hard (-20) Endurance Test, or gain the Stunned Condition, which is not removed until you receive Medical Attention. After this initial Medical Attention, an Extended Average (+20) Heal Test needing 6 SL is required to reset the knee at which point you regain its use. Movement is halved, and Tests made using this leg suffer a -10 penalty for d10 days."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"4","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":1600000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"8WkGfg1oUsR16K3J","name":"Disfiguring Blow","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"The blow smashes your entire face, destroying your eye and nose in a cloud of blood. Gain 3 Bleeding , 3 Blinded and 2 Stunned Conditions. Lose your eye and nose — Amputation (Hard)."},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":2900000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"92vQ9g5DxlWNmD1c","name":"Dislocated Shoulder","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Your arm is wrenched out of its socket. Pass a Hard (-20) Endurance Test or gain the Stunned and Prone Condition. Drop whatever is held in that hand: the arm is useless and counts as lost (see @Compendium[wfrp4e.injuries.KauMO1CodRLWmhv4]{Amputated Part}). Gain 1 Stunned Condition until you receive Medical Attention. After this initial Medical Attention, an Extended Average (+20) Heal Test needing 6 SL is required to reset the arm, at which point you regain its use. Tests made using this arm suffer a -10 penalty for <strong><a class=\"chat-roll\">1d10</a></strong> days.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":1800000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"name":"Ruptured Tendon","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Gain a Prone and Stunned Condition as one of your tendons tears badly. Pass a Hard (-20) Endurance Test or gain the Unconscious Condition. Your leg is useless. Suffer a @Compendium[wfrp4e.injuries.XSlFkJD3Ef842LZo]{Torn Muscle (Major)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":1600000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png","_id":"9MKzpUh761nGa76M"}
{"_id":"9NAkj43qHsH7Xok7","name":"Mauled Bicep","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The blow almost separates bicep and tendon from bone, leaving an ugly wound that sprays blood over you and your opponent. You automatically drop anything held in the associated hand and suffers a @Compendium[wfrp4e.injuries.fTLRTydQWwFSrMjV]{Torn Muscle (Major)} injury and 2 Bleeding and 1 Stunned Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":2800000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"9UjOMeBtKdoL5S34","name":"Badly Cut Toe","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Gain 1 Bleeding Condition. After the encounter, make a Challenging (+0) Endurance Test. If you fail, lose 1 toe — @Compendium[wfrp4e.injuries.EnqT2PdAvzbd7Rok]{Amputation (Average)}.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"2","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":600000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"9j0KwH1Je1RiuZX2","type":"critical","name":"Twisted Ankle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You go over your ankle, hurting it. Agility Tests suffer a -10 penalty for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"9s7eE2U30R774sxO","name":"Cut Tendon","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>A major tendon at the back of your leg is cut, causing you to scream out in pain as your leg collapses. Gain 2 Bleeding , 2 Stunned , and 1 Prone Condition and look on in horror as your leg never works again — @Compendium[wfrp4e.injuries.xTtDVDXCClQieIW5]{Amputation (Very Hard)}.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":3400000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"AUZLQkyu9kiqmzsq","type":"critical","name":"Torn Thigh","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain 3 Bleeding Conditions as the weapon opens up your upper thigh. Pass a Challenging (+0) Endurance Test or gain the Prone Condition. Until you receive Surgery to stitch up the wound, each time you receive Damage to this Leg, also receive 1 Bleeding Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"3","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":1200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"AXRma6wqpD5jvpuM","name":"Cracked Ribs","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The hit cracks one or more ribs. Gain a Stunned Condition. Gain a @Compendium[wfrp4e.injuries.IEK2WP1ysSIX1gie]{Broken Bone (Minor)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":500000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"B6lS25BojearuvzW","name":"Sprain","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>You sprain your arm, suffering a @Compendium[wfrp4e.injuries.JMm9hqyAX6HBTqZO]{Torn Muscle (Minor)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"1","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":100000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"Bpt4ZS0eHJOsuDXE","type":"critical","name":"Decapitated","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your head is entirely severed from your neck and soars through the air, landing <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> feet away in a random direction (see Scatter). Your body collapses, instantly dead."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"Death","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":2000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"BzIaW1w6eTUFWgkk","name":"Severed Foot","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Your foot is severed at the ankle and lands <strong><a class=\"chat-roll\">1d10</a></strong> feet away in a random direction — @Compendium[wfrp4e.injuries.C0BX3ywcMgTUWKXJ]{Amputation (Hard)}. You gain 3 Bleeding , 2 Stunned , and 1 Prone Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":3100000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"F9aFPBvoCdxg8oFJ","type":"critical","name":"Shattered Pelvis","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"The blow shatters your pelvis, severing one leg then driving through to the next. You die instantly from traumatic shock."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"5","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":2000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"G8m6k3wEkhuXMjjp","name":"Cleft Hand","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Your hand splays open from the blow. Lose 1 finger — @Compendium[wfrp4e.injuries.ryG4x0tj6psMSXI2]{Amputation (Difficult)}. Gain 2 Bleeding and 1 Stunned Condition. For every succeeding Round in which you don't receive Medical Attention, you lose another finger as the wound tears; if you run out of fingers, you lose the hand — @Compendium[wfrp4e.injuries.8sM5Mdk6gP6mdjoM]{Amputation (Difficult)}.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":2300000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"GBaH4wyVes6ds7Wv","name":"Devastated Eye","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>A strike to your eye completely bursts it, causing extraordinary pain. Gain 3 Blinded , 2 Bleeding , and 1 Stunned Condition. Lose your eye — @Compendium[wfrp4e.injuries.uTJccLaYFfaJReIg]{Amputation (Difficult)}.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":2700000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"GHa0StLRCchw6dQ0","type":"critical","name":"Struck Forehead","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"A solid blow thumps into the centre of your forehead. Gain 2 Bleeding Conditions and a Blinded Condition that cannot be removed until all Bleeding Conditions are removed."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":800000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"GWGaNV2kGRTlMlG7","type":"critical","name":"Major Ear Wound","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"The blow damages your ear, leaving you with permanent hearing loss in one ear. Suffer a -20 penalty on all Tests relating to hearing. If you suffer this result again, your hearing is permanently lost as the second ear falls quiet. Only magic can heal this."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"3","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":1100000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"name":"Gaping Chest Wound","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"Take 3 Bleeding Conditions. Until you receive Surgery, any Wounds you receive to the Body Hit Location will inflict an additional Bleeding Condition as the cut reopens."},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png","_id":"GmRF7GF7SZq6qeyj"}
{"_id":"GsBi7iz9z5tj9PiM","type":"critical","name":"Painful Cut","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain 2 Bleeding Conditions and a Stunned Condition. Take a Hard (-20) Endurance Test or gain the Unconscious Condition as you black out from the pain. Unless you achieve 4+ SL, you also scream out in agony."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"3","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":1300000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"H07sv4W1RPoES06K","name":"Severed Finger","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>You gape in horror as a finger flies — @Compendium[wfrp4e.injuries.ryG4x0tj6psMSXI2]{Amputation (Average)}. Gain a Bleeding condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":2100000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"IZkWdvSwQPrnjdsD","type":"critical","name":"Sliced Ear","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your side of your head takes a hard blow, cutting deep into your ear. Gain 2 Deafened and 1 Bleeding Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":700000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"Ioxf9osVNGNyzIZA","type":"critical","name":"Major Eye Wound","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"The blow cracks across your eye socket. Gain 1 Bleeding Condition. Also gain 1 Blinded Condition that cannot be removed until you receive Medical Attention."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"3","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":1000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"name":"Crushed Elbow","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The blow crushes your elbow, splintering bone and cartilage. You immediately drop whatever was held in that hand and gain a @Compendium[wfrp4e.injuries.2A7SW9eXsm7MvLsk]{Broken Bone (Major)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":1500000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png","_id":"JKm6YDR88Friuw6h"}
{"_id":"JcAgEHxuY9hwB4y5","type":"critical","name":"Bad Cut","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain 2 Bleeding conditions as a deep wound opens up your shin. Pass a Challenging (+0) Endurance Test or gain the Prone Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"3","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":900000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"K0WjEuCqGDUwAPE6","name":"Twisted Back","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Suffer a @Compendium[wfrp4e.injuries.HjBumJm1eqc8qbzJ]{Torn Muscle (Minor)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"1","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":3200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"KB58O2LWcrzIb6do","type":"critical","name":"Black Eye","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"A solid blow hits your eye, leaving tears and much pain. Gain 2 Blinded Conditions."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":600000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"LZ8ThwJsGDgiPkAd","name":"Smashed Mouth","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>With a sickening crunch, your mouth is suddenly filled with broken teeth and blood. Gain 2 Bleeding Conditions. Lose <strong><a class=\"chat-roll\">1d10</a></strong> teeth — @Compendium[wfrp4e.injuries.8INWQxvtMaK9oeV4]{Amputation (Easy)}.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":2200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"LdqCjnTAiiRZU1Sq","name":"Fractured Hip","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Gain a Stunned Condition. Take a Challenging (+0) Endurance Test or also gain the Prone Condition. Suffer a @Compendium[wfrp4e.injuries.IEK2WP1ysSIX1gie]{Broken Bone (Minor)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":700000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"M15Fg1Wdl047rD8L","type":"critical","name":"Rattling Blow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"The blow floods your vision with spots and flashing lights. Gain 1 Stunned Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":500000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"MZuAg4zB17prHXaG","name":"Smashed Rib Cage","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Gain a Stunned Condition that can only be removed through Medical Attention, and suffer a @Compendium[wfrp4e.injuries.rIJz5nxmvxZTozmB]{Broken Bone (Major)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":2500000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"NPhLsxsUV8wwdKWj","name":"Crushed Foot","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The blow crushes your foot. Make an Average (+20) Endurance Test; if you fail, gain the Prone condition and lose 1 toe, plus 1 additional toe for each SL below 0 — @Compendium[wfrp4e.injuries.EnqT2PdAvzbd7Rok]{Amputation (Average)}. Gain 2 Bleeding Conditions. If you don't receive Surgery within <strong><a class=\"chat-roll\">1d10</a></strong> days, you will lose the foot entirely.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":2600000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"P6opRTvzX1rgzfgE","type":"critical","name":"Wrenched Collar Bone","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Randomly select one arm. Drop whatever is held in that hand; the arm is useless for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":2000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"PhCFqJif8iQaiOm0","type":"critical","name":"Tis But A Scratch!","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain 1 Bleeding Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":100000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"RLBB8XHqLDM4XejE","type":"critical","name":"Bruised Ribs","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"All Agility-based Tests suffer a -10 penalty for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> days."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":600000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"S8sbrHd9zxaYiDFJ","type":"critical","name":"Ragged Wound","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Take 2 Bleeding Conditions."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":1500000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"ShiLe2LWvvwTIa4o","name":"Torn Muscles","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The blow slams into your forearm. Gain a Bleeding Condition and a @Compendium[wfrp4e.injuries.JMm9hqyAX6HBTqZO]{Torn Muscle (Minor)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"2","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":300000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"TMjbr94rrtCqM6bk","type":"critical","name":"Stubbed Toe","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"In the scuffle, you stub your toe. Pass a Routine (+20) Endurance Test or suffer -10 on Agility Tests until the end of the next turn."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":100000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"TxXIUDqoon9TivpO","name":"Badly Twisted Knee","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>You badly twist your knee trying to avoid your opponent. Gain a @Compendium[wfrp4e.injuries.XSlFkJD3Ef842LZo]{Torn Muscle (Major)}injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":1000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"UC2zRorETcI8rheP","type":"critical","name":"Winded","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain a Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds as you get your breath back."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":1900000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"VAKUqXH9nGyBXiGy","type":"critical","name":"Gut Blow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test, or vomit, gaining the Prone Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"VcKpiwNiQVwJJQVm","type":"critical","name":"Badly Jarred Arm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your arm is badly jarred in the attack. Drop whatever was held in that hand, which is useless for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> - Toughness Bonus Rounds (minimum 1). For this time, treat the hand as lost."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":400000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"WRAuBX80vCwlnB0N","type":"critical","name":"Lost Footing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"In the scuffle you lose your footing. Pass a Challenging (+0) Endurance Test or gain the Prone Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":400000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"WWdCfTZCgcHK2soX","name":"Sliced Tendons","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Your tendons are cut by the blow, leaving your arm hanging useless — @Compendium[wfrp4e.injuries.KauMO1CodRLWmhv4]{Amputation (Very Hard)}. Gain 3 Bleeding, 1 Prone, and 1 Stunned Condition. Pass a Hard (-20) Endurance Test or gain the Unconscious Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":3500000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"name":"Deep Cut","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Gain 2 Bleeding Conditions as your arm is mangled. Gain 1 Stunned Condition and suffer a @Compendium[wfrp4e.injuries.JMm9hqyAX6HBTqZO]{Torn Muscle (Minor)} injury. Take a Hard (-20) Endurance Test or gain the Unconscious Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":1200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png","_id":"Wpsybql9MWbWZUeH"}
{"_id":"XqxT8WjUbhsibhWd","name":"Mangled Ear","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Little is left of your ear as the blow tears it apart. You gain 3 Deafened and 2 Bleeding Conditions. Lose your ear — @Compendium[wfrp4e.injuries.04OvfETcxQK8UMcR]{Amputatation (Average)}.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":2400000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"Z9aSUtiwhqVHENnR","type":"critical","name":"Bleeding hand","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your hand is cut badly, making your grip slippery. Take 1 Bleeding Condition. While suffering from that Bleeding Condition, make an Average (+20) Dexterity Test before taking any Action that requires something being held in that hand; if you fail, the item slips from your grip."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":600000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"ZE7gT3UWkw7gKeMv","name":"Clean Break","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"An audible crack resounds as the blow strikes your arm. Drop whatever was held in the associated hand and gain a Broken Bone (Minor) injury. Pass a Difficult (-10) Endurance Test or gain a Stunned Condition."},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":800000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"bAafQaKO9PdKQB8R","name":"Fractured Jaw","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"With a sickening crunch, pain fills your face as the blow fractures your jaw. Gain 2 Stunned Conditions. Suffer a Broken Bone (Minor) injury."},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":900000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"name":"Minor Head Cut","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"The strike opens your cheek and blood flies everywhere. Gain 1 Bleeding Condition."},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"1","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png","_id":"btDTVsPFsOtBNpgF"}
{"_id":"cJ6raCFuP1diIXsy","type":"critical","name":"Ear Bash","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your ear takes a sickening impact, leaving it ringing. Gain 1 Deafened Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":400000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"cWK3kNzvujhWi9jQ","name":"Pulled Back","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Your back turns to white pain as you pull a muscle. Suffer a @Compendium[wfrp4e.injuries.kCmBuxQqSXPqfgJ4]{Torn Muscle (Major)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":1900000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"fIjnRUF4xplU2mhP","type":"critical","name":"Broken Nose","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"A solid blow to the centre of your face causing blood to pour. Gain 2 Bleeding Conditions. Make a Challenging (+0) Endurance Test, or also gain a Stunned Condition. After this wound has healed, gain +1/-1 SL on social rolls, depending on context, unless Surgery is used to reset the nose."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"3","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":1200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"heJZbvL0uXqKbljR","name":"Carved Shin","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The weapon drives clean through your leg by the knee, slicing into bone and through tendons. Gain a Stunned and Prone Condition. Further, suffer a @Compendium[wfrp4e.injuries.XSlFkJD3Ef842LZo]{Torn Muscle (Major)} and @Compendium[wfrp4e.injuries.6M98mPfnL3hmXW3g]{Broken Bone (Minor)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":1700000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"iLHKw6w3Ipmzj5ma","type":"critical","name":"Jarred Arm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your arm is jarred in the attack. Drop whatever was held in that hand."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":100000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"jY9wCTf7q86zk96P","type":"critical","name":"Torn Apart","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are hacked in two. The top half lands in a random direction, and all characters within 2 yards are showered in blood."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"Death","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":1700000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"jeXKnpbV7xq8wDkH","name":"Mangled Hand","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>Your hand is left a mauled, bleeding mess. You lose your hand — @Compendium[wfrp4e.injuries.8sM5Mdk6gP6mdjoM]{Amputation (Hard)}. Gain 2 Bleeding Condition. Take a Hard (-20) Endurance Test or gain the Stunned and Prone Conditions.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":3000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"jma54Iat01N9X4Fb","type":"critical","name":"Internal Bleeding","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain a Bleeding Condition that can only be removed through Surgery. Contract Blood Rot."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"5","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":1900000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"name":"Gaping Arm Wound","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"The blow opens a deep, gaping wound. Gain 2 Bleeding Conditions. Until you receive Surgery to stitch up the cut, any associated Arm Damage you receive will also inflict 1 Bleeding Condition as the wound reopens."},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png","_id":"jvemdUZh3iRF67us"}
{"_id":"l5X3wwVvctgQ4k2Q","type":"critical","name":"Low Blow!","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Make a Hard (-20) Endurance Test or gain 3 Stunned Condition."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":300000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"name":"Broken Jaw","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 Stunned Conditions. Make a Challenging (+0) Endurance Test or gain an Unconscious Condition. Suffer a @Compendium[wfrp4e.injuries.B4EzqsaO3Q0okZ9d]{Broken Bone (Major)} injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":1400000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png","_id":"nZK8CBZTlWTQG2K8"}
{"_id":"njocSqK1sMPTi5K4","name":"Broken Knee","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The blow hacks into your kneecap, shattering it into several pieces. You gain 1 Bleeding , 1 Prone , and 1 Stunned Condition, and a @Compendium[wfrp4e.injuries.AoJLxDfZtmWXCiDi]{Broken Bone (Major)} Injury as you fall to the ground, clutching your ruined leg.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"4","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":2000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"nnPZijQYZGya1NJM","type":"critical","name":"Wrenched Arm","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your arm is almost pulled from its socket. Drop whatever is held in the associated hand; the arm is useless for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> Rounds."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":700000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"pjJagbErW5tu3LJR","type":"critical","name":"Gut Wound","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Contract a Festering Wound and gain 2 Bleeding Conditions."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"4","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":1000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"qWJ2HWWj2411KSau","name":"Mangled Jaw","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>The blow almost removes your jaw as it utterly destroys your tongue, sending teeth flying in a shower of blood. Gain 4 Bleeding and 3 Stunned Conditions. Make a Very Hard (-30) Endurance Test or gain an Unconscious Condition. Suffer a @Compendium[wfrp4e.injuries.B4EzqsaO3Q0okZ9d]{Broken Bone (Major)} injury and lose your tongue and <strong><a class=\"chat-roll\">1d10</a></strong> teeth — @Compendium[wfrp4e.injuries.8INWQxvtMaK9oeV4]{Amputation (Hard)}.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"5","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":3300000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"name":"Minor Arm Cut","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"Gain a Bleeding Condition as your upper arm is cut badly."},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"1","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png","_id":"sJU1kEp6yoHPmhIc"}
{"_id":"sSSUZXOXK2DSpxGx","type":"critical","name":"Dramatic Injury","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"A fine wound across the forehead and cheek. Gain 1 Bleeding Condition. Once the wound is healed, the impressive scar it leaves provides a bonus of +1 SL to appropriate social Tests. You can only gain this benefit once."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"1","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Head","type":"String","label":"Location"}},"sort":100000,"flags":{},"img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"sgBDLL1iLenHJ5um","type":"critical","name":"Arterial Damage","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain 4 Bleeding Conditions. Until you receive Surgery, every time you receive Damage to the Body Hit Location, gain 2 Bleeding Conditions."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"3","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":400000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"tZc5KDSVW36sFx5G","type":"critical","name":"Brutal Dismemberment","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your arm is severed, spraying arterial blood <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> feet in a random direction (see Scatter), before the blow follows through to your chest."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"Death","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":2000000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"name":"Hacked Leg","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>A cut bites down into the hip. Gain 1 Prone and 2 Bleeding Conditions, and suffer a @Compendium[wfrp4e.injuries.6M98mPfnL3hmXW3g]{Broken Bone (Minor)} injury. Further, take a Hard (-20) Endurance Test or also gain a Stunned condition from the pain.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"3","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":1300000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png","_id":"uU2ibNRgeEjuSN7e"}
{"name":"Minor Leg Cut","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"Gain 1 Bleeding Condition."},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"1","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png","_id":"wTGR340dwvAgwA9v"}
{"_id":"wbbDM7rUetyWYgLt","name":"Sprained Ankle","permission":{"default":0},"type":"critical","data":{"description":{"type":"String","label":"Description","value":"<p>You sprain your ankle, giving you a @Compendium[wfrp4e.injuries.rlXUw5Bgz2xUjVbU]{Torn Muscle (Minor)}injury.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"wounds":{"value":"2","type":"String","label":"Wounds"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"wnYgHZm503oOERSf","type":"critical","name":"Twisted Knee","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You twist your knee too far. Agility Tests suffer a -20 penalty for <a class = 'chat-roll'><i class='fas fa-dice'></i> 1d10</a> rounds."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"2","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Leg","type":"String","label":"Location"}},"sort":700000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"zNzlJWzCqmyLtnFS","type":"critical","name":"Major Chest Wound","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You take a significant wound to your chest, flensing skin from muscle and sinew. Take 4 Bleeding Conditions. Until you receive Surgery, to stitch the wound together, any Wounds you receive to the Body Hit Location will also inflict 2 Bleeding Conditions as the tears reopen."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"4","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Body","type":"String","label":"Location"}},"sort":1200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"zXuy90mI1OLjxCvc","type":"critical","name":"Damaged Artery","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Gain 4 Bleeding Conditions. Until you receive Surgery, every time you take Damage to this Arm Hit Location gain 2 Bleeding Conditions."},"source":{"type":"String","label":"Source"},"wounds":{"label":"Wounds","value":"4","type":"String"},"modifier":{"value":"","type":"String","label":"Test Modifier"},"location":{"value":"Arm","type":"String","label":"Location"}},"sort":1200000,"flags":{},"img":"systems/wfrp4e/icons/injuries/tornarm.png"}

View File

@ -1,10 +0,0 @@
{"_id":"1hQuVFZt9QnnbWzg","name":"Minor Infection","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Minor infections — slow-healing wounds with a modicum of swelling and heat — are extremely common. Most heal of their own accord in time, so few worry about them until its too late, and Morrs Portal opens.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"If you fail a Very Easy (+60) Endurance Test after a combat where you suffered a Critical Wound.","type":"String"},"incubation":{"label":"Incubation","value":"1d10 days","type":"String"},"duration":{"label":"Duration","value":"1d10 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Lingering (Easy), Malaise, Wounded","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"flags":{"_sheetTab":"details"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"BC4QyBeYAiw8cRuM","name":"Packer's Pox","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A common infection amongst hunters, furriers, and traders, Packers Pox is contracted from infected cattle and sheep, including their hides and wool, and from the bodies of those killed by the disease. It starts as a small itchy rash, but soon pink, depressed blisters spread across the whole body, concentrating on the torso and arms. Not the worst of the various poxes plaguing the Empire, but it does linger for a very long time, and can occasionally turn deadly.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"If you fail an Easy (+40) Endurance Test after any contact with infected animals, hides, or bodies.","type":"String"},"incubation":{"label":"Incubation","value":"1d10 days","type":"String"},"duration":{"label":"Duration","value":"5d10 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Lingering (Challenging), Pox","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"flags":{"_sheetTab":"description"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"M8XyRs9DN12XsFTQ","name":"Blood Rot","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your very blood is diseased, and your heart now pumps sickness through your body. Leeching the rot is the accepted cure, but some doktors instead cut careful incisions near the neck to free the contaminated blood, demanding the patient ingest of vast quantities of healthy blood to replace what is lost. Whether the patient accepts such remedies or not, without treatment, Blood Rot is deadly, and will likely end in a visit from the Mourners Guild and the Cult of Morr.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"As a development of another disease or a Critical Wound.","type":"String"},"incubation":{"label":"Incubation","value":"Instant","type":"String"},"duration":{"label":"Duration","value":"1d10 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Blight, Fever (Severe), Malaise","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"flags":{"_sheetTab":"details"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"QiHMX5OyXBhWCYoF","name":"Ratte Fever","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Contracted from infected rodents, dreaded Ratte Fever brings inflamed rashes and ulcerations before a fever rises and the body begins to spasm. Tough rarely fatal, its a debilitating disease, and it takes a long time to recover, so most are willing to try anything to lessen the symptoms. Common remedies include self-flagellation in Altdorf — which reputedly does bring some relief to the skin infections — and smearing oneself in goatcheese mixed with imported Kislevite ice-peppers in Talabheim. In the bigger towns and cities, Ratte Fever is also known as Pie Fever given just how many savory pasties contain tainted rat in place of more expensive meat.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"If you fail an Average (+20) Endurance Test after any combat when wounded by rodents (including Skaven) with the Infected Trait, or you fail an Easy (+40) Endurance Test after an infected source enters your mouth.","type":"String"},"incubation":{"label":"Incubation","value":"3d10+5 days","type":"String"},"duration":{"label":"Duration","value":"3d10+10 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Convulsions, Fever, Lingering (Average), Malaise, Pox, Wounded","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"flags":{"_sheetTab":"details"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"UAwTqZ3hqNb7vq9s","name":"Itching Pox","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Annual outbreaks of Itching Pox afflict most towns and cities of the Empire. The disease, which causes body-wide itchy blisters, is relatively mild, and very rarely has lasting complications, so it concerns few outside worried parents or vain nobles. So common is it, that most temples of Shallya have vials of white paste on hand to relieve the itching of the afflicted.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"If you fail an Easy (+40) Toughness Test after an infected source enters the mouth.","type":"String"},"incubation":{"label":"Incubation","value":"1d10 days","type":"String"},"duration":{"label":"Duration","value":"1d10+7 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Flux (Moderate), Malaise, Nausea","type":"String"},"permanent":{"label":"Permanent","value":"Once the disease is contracted, you become immune to catching it again.","type":"String"}},"flags":{"_sheetTab":"description"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"aKiuGzlVO51JvsjV","name":"The Black Plague","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Historians claim that centuries ago rats swarmed the Empire and the Black Plague followed, wiping out nine in every ten souls. Unexplained flare-ups of the horrendous disease still occur today, and when they do, it always brings no-nonsense white nuns. The Cult of Shallya has sworn to do everything in its power to eradicate the foul disease, so, using ancient laws and rights granted to them, white-roped cordon sanitaires are erected wherever they encounter the Plague, ensuring none can leave or enter the quarantined area until the outbreak is contained, and all bodies correctly disposed.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"Enact an Average (+20) Endurance Test for each hour, or part thereof, spent in an area infested with infected fleas, or when exposed to infected fluids.","type":"String"},"incubation":{"label":"Incubation","value":"1d10 Minutes","type":"String"},"duration":{"label":"Duration","value":"3d10 Days","type":"String"},"symptoms":{"label":"Symptoms","value":"Buboes, Blight (Moderate), Fever, Gangrene, Malaise","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"flags":{"_sheetTab":"description"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"herUmN51D9TiL2Vn","name":"The Bloody Flux","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The Bloody Flux is a persistent problem in the Empire, and widely viewed to be a curse upon the impious by the Gods. The foul disease causes its unfortunate victim to evacuate the bowels forcibly and frequently. The Bloody Flux is endemic in the State Armies, where it is commonly claimed to kill more soldiers than any enemy. Typical cures include eating blood pudding to replace lost humors, corking, and rubbing fats into the afflicted area to lessen the sting.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"If you fail an Easy (+40) Toughness Test after an infected source enters the mouth.","type":"String"},"incubation":{"label":"Incubation","value":"2d10 days","type":"String"},"duration":{"label":"Duration","value":"1d10 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Flux (Severe), Lingering (Challenging), Fever, Malaise, Nausea","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"flags":{"_sheetTab":"details"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"kKccDTGzWzSXCBOb","type":"disease","name":"Festering Wound","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Infected cuts and abrasions are commonplace, meaning many superstitions exist explaining how best to treat them. Poultices fashioned from wrapped leaves and dung, the skin of toads, and dove-feathers are common, as is rubbing the wound in Sigmars Good Soil. Most physicians rubbish such talk, and prefer more scientific curatives, such as mixing the gall of a black ox with three spoonfuls of the patients urine and half a spoon of sea salt, which is then rubbed into the festering, pus-filled wound. The screams this elicits prove just how effective the remedy is.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"If you fail an Easy (+40) Endurance Test after a combat with a creature with the Infected trait (see Bestiary). You can also develop a Festering Wound from a Minor Infection.","type":"String"},"incubation":{"label":"Incubation","value":"1d10 days, or instantly if developed from another symptom.","type":"String"},"duration":{"label":"Duration","value":"1d10 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Fever, Lingering (Challenging), Malaise, Wounded","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"txeLd7R13qxSvmsr","name":"Galloping Trots","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>It is said Halfling food wont give you Galloping Trots, a messy affliction all too common in the Empire given just how little care is given to the proper preparation of food, but those suffering Rumsters Revenge from the cheap, Halfling pies on sale across Altdorf, would disagree, assuming they could escape the privy for long enough…</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"If you fail an Easy (+40) Toughness Test after an infected source enters the mouth.","type":"String"},"incubation":{"label":"Incubation","value":"1d10 hours","type":"String"},"duration":{"label":"Duration","value":"1d10 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Flux (Moderate), Malaise, Nausea","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"flags":{"_sheetTab":"details"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}
{"_id":"yWaB18Oh1G1VgUM2","name":"Bronze Fever","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Bronze Fever is more commonly found in the southern Old World, in more warm and humid climes, where it is spread via insect bites. Most afflicted will recover in a matter of days, but on rare occasions it can lead to complications, and even death.</p>"},"source":{"type":"String","label":"Source"},"contraction":{"label":"Contraction","value":"If you fail an Average (+20) Endurance test after being bitten by an infected mosquito. If infected blood is injected or imbibed, you contract bronze fever automatically. ","type":"String"},"incubation":{"label":"Incubation","value":"1d10 days","type":"String"},"duration":{"label":"Duration","value":"1d10 days","type":"String"},"symptoms":{"label":"Symptoms","value":"Fever, Lingering (Easy), Malaise, Nausea","type":"String"},"permanent":{"label":"Permanent","value":"","type":"String"}},"flags":{"_sheetTab":"details"},"type":"disease","img":"systems/wfrp4e/icons/diseases/disease.png"}

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{"_id":"04OvfETcxQK8UMcR","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n<p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n<p><strong>Ear</strong>: Losing an ear is painful, but you will soon learn to live without it. Should you have the bad luck to lose both your ears, permanently suffer a penalty of 20 to all hearing-based Perception Tests. Further, you suffer a penalty of 5 to all Fellowship Tests per ear lost when others can see your earless state</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Ear","type":"String","label":"Location"},"penalty":{"value":"-5 Fellowship","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/amputatedear.png"}
{"_id":"2A7SW9eXsm7MvLsk","name":"Broken Bone (Major)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bone has been fractured, but still aligned.&nbsp;</p>\n <p><span style=\"font-weight: bold;\">Arm: </span>You are down to one limb as the other is too painful to use, and may require binding. You take a 20 penalty on all Tests that rely on the use of two hands and you cannot wield two-handed weapons; Should the lost hand be your primary hand, you take the customary 20 penalty to Melee Tests made with weapons using your secondary hand.</p>\n <h3>Healing</h3>\n <p>A fracture takes 30+1d10 days to heal. At the end, a successful Average (+20) Endurance test means the bone healed well. Otherwise:&nbsp;-5 Agility when using that arm.</p>\n <p>A successful <strong>Average (+20)</strong> Heal Test within a week of receiving the fracture will negate the need for Endurance Test. But the area must remain bound and held in place for the duration of healing. If binding is undone, another Average (+20) Heal Test enacted within a day will need to be passed to avoid the Endurance Test.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Arm","type":"String","label":"Location"},"penalty":{"value":"-20 when relying on two hands","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/broken%20arm.png"}
{"_id":"6M98mPfnL3hmXW3g","name":"Broken Bone (Minor)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bone has been fractured, but still aligned.&nbsp;</p>\n<p><span style=\"font-weight: bold;\">Leg: </span>Reduce your Move by half permanently and suffer a 20 penalty to all Tests that rely on mobility, and you cannot use the Dodge skill at all.</p>\n<h3>Healing</h3>\n<p>A fracture takes 30+1d10 days to heal. At the end, a successful Average (+20) Endurance test means the bone healed well. Otherwise: Permanent loss of -5 to Agility</p>\n<p>A successful <strong>Average (+20)</strong> Heal Test within a week of receiving the fracture will negate the need for Endurance Test. But the area must remain bound and held in place for the duration of healing. If binding is undone, another Average (+20) Heal Test enacted within a day will need to be passed to avoid the Endurance Test.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Leg","type":"String","label":"Location"},"penalty":{"value":"-20 to mobility Tests, cannot use Dodge, half Move","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/broken%20leg.png"}
{"_id":"8INWQxvtMaK9oeV4","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n<p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n<p><strong>Teeth:&nbsp;</strong> Loss of teeth may be unsightly and can make eating difficult. For every two teeth you lose you also suffer a permanent loss of 1 from your Fellowship characteristic. Further, once more than half your teeth (Humans: 16; Elves: 18; Halflings and Dwarfs: 20) are lost, you find consuming solids significantly more difficult than your peers, doubling eating times, and making some foodstuffs nigh-on impossible to eat, which is largely a matter of roleplaying and narrative description of your actions.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Teeth","type":"String","label":"Location"},"penalty":{"value":"","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/blank.png"}
{"_id":"8sM5Mdk6gP6mdjoM","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n<p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n<p><strong>Hand:&nbsp;</strong>&nbsp;You take a 20 penalty on all Tests that rely on the use of two hands and you cannot wield two-handed weapons; however, a shield can be strapped to the injured arm. Should the lost hand be your primary hand, you take the customary 20 penalty to Melee Tests made with weapons using your secondary hand. For every 100 XP you spend, you can reduce this penalty by 5 as you relearn how to do everything with the other hand. If you lose both hands, it is probably time to master hook fighting</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Hand","type":"String","label":"Location"},"penalty":{"value":"-20 when relying on two hands","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/amputatedhand.png"}
{"_id":"AoJLxDfZtmWXCiDi","name":"Broken Bone (Major)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bone is badly broken, either resting at an odd angle or has splintered at the point of breakage. The Hit Location is effectively unusable until healing.</p>\n<p><span style=\"font-weight: bold;\">Leg: </span>Reduce your Move by half permanently and suffer a 20 penalty to all Tests that rely on mobility, and you cannot use the Dodge skill at all.</p>\n<h3>Healing</h3>\n<p>A fracture takes 30+1d10 days to heal. At the end, a successful Average (+20) Endurance test means the bone healed well. Otherwise: Permanent loss of -10 to Agility</p>\n<p>A successful <strong>Average (+20)</strong> Heal Test within a week of receiving the fracture will negate the need for Endurance Test. But the area must remain bound and held in place for the duration of healing. If binding is undone, another Average (+20) Heal Test enacted within a day will need to be passed to avoid the Endurance Test.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Leg","type":"String","label":"Location"},"penalty":{"value":"-20 to mobility Tests, cannot use Dodge, half Move","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/broken%20leg.png"}
{"_id":"B4EzqsaO3Q0okZ9d","name":"Broken Bone (Major)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bone is badly broken, either resting at an odd angle or has splintered at the point of breakage. The Hit Location is effectively unusable until healing.</p>\n<p><span style=\"font-weight: bold;\">Leg:</span><span style=\"font-weight: bold;\">&nbsp;</span>Down to a liquid diet and will suffer a penalty of -30 to all Language Tests.&nbsp;</p>\n<h3>Healing</h3>\n<p>A broken bone takes 40+1d10 days to heal. At the end, a successful Challenging (+0) Endurance test means the bone healed well. Otherwise: Penalty of -10 to spoken Language Tests.</p>\n<p>A successful <strong>Average (+20)</strong> Heal Test within a week of receiving the fracture will negate the need for Endurance Test. But the area must remain bound and held in place for the duration of healing. If binding is undone, another Average (+20) Heal Test enacted within a day will need to be passed to avoid the Endurance Test.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Head","type":"String","label":"Location"},"penalty":{"value":"-30 to all Language Tests. ","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"C0BX3ywcMgTUWKXJ","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n <p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n <p><strong>Foot</strong>: Reduce your Move by half permanently and suffer a 20 penalty to all Tests that rely on mobility, such as Dodge. Losing both feet makes it hard to walk. Perhaps you could hire a henchman to carry you?</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Foot","type":"String","label":"Location"},"penalty":{"value":"-20 to mobility Tests, half Move","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/amputatedfoot.png"}
{"_id":"EnqT2PdAvzbd7Rok","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n<p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n<p><strong>Toes: </strong>Loss of toes has an adverse effect on your balance. For each toe lost, suffer a permanent loss of 1 to your Agility and Weapon Skill Characteristics.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Toes","type":"String","label":"Location"},"penalty":{"value":"","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/blank.png"}
{"_id":"FmmVJn6T63vOD2Q6","name":"Broken Bone (Minor)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bone has been fractured, but still aligned.&nbsp;</p>\n<p><span style=\"font-weight: bold;\">Arm: </span>You are down to one limb as the other is too painful to use, and may require binding. You take a 20 penalty on all Tests that rely on the use of two hands and you cannot wield two-handed weapons; Should the lost hand be your primary hand, you take the customary 20 penalty to Melee Tests made with weapons using your secondary hand.</p>\n<h3>Healing</h3>\n<p>A fracture takes 30+1d10 days to heal. At the end, a successful Average (+20) Endurance test means the bone healed well. Otherwise:&nbsp;-5 Agility when using that arm.</p>\n<p>A successful <strong>Average (+20)</strong> Heal Test within a week of receiving the fracture will negate the need for Endurance Test. But the area must remain bound and held in place for the duration of healing. If binding is undone, another Average (+20) Heal Test enacted within a day will need to be passed to avoid the Endurance Test.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Arm","type":"String","label":"Location"},"penalty":{"value":"-20 when relying on two hands","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/broken%20arm.png"}
{"_id":"HjBumJm1eqc8qbzJ","name":"Torn Muscle (Minor)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A muscle has been sprained or torn, impairing your capabilities. &nbsp;</p>\n <p><strong>Leg:</strong> Suffer a penalty of -10 to all Tests involving the body</p>\n <p><span style=\"font-weight: bold;\">Healing: </span>The muscle will partially heal in 30 - Toughness Bonus days. Use of the Healing Skill will reduce the time by 1 day, plus a further day per SL (can only gain this once)&nbsp;</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Body","type":"String","label":"Location"},"penalty":{"value":"-10 to Tests involving the Body","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"IEK2WP1ysSIX1gie","name":"Broken Bone (Minor)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bone has been fractured, but still aligned.&nbsp;</p>\n<p><span style=\"font-weight: bold;\">Body: </span>Strength and mobility is severely limited: -30 to Strength and Agility Characteristic, half your Move.&nbsp;</p>\n<h3>Healing</h3>\n<p>A fracture takes 30+1d10 days to heal. At the end, a successful Average (+20) Endurance test means the bone healed well. Otherwise: Permanent loss of -5 to Agility</p>\n<p>A successful <strong>Average (+20)</strong> Heal Test within a week of receiving the fracture will negate the need for Endurance Test. But the area must remain bound and held in place for the duration of healing. If binding is undone, another Average (+20) Heal Test enacted within a day will need to be passed to avoid the Endurance Test.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Body","type":"String","label":"Location"},"penalty":{"value":"-30 to S and Ag, half your Move. ","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/Broken%20Body.png"}
{"_id":"ISdiZbcuTA16EyDS","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n<p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n<p><strong>Tongue: </strong>A loss of a tongue leaves you grunting and humming, or relying on make-shift sign language, for communication. You automatically fail all Language Tests involving speaking.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Tongue","type":"String","label":"Location"},"penalty":{"value":"Fail all Language Tests","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/blank.png"}
{"_id":"JMm9hqyAX6HBTqZO","name":"Torn Muscle (Minor)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A muscle has been sprained or torn, impairing your capabilities. &nbsp;</p>\n<p><strong>Arm:&nbsp;</strong>Suffer a penalty of -10 to all Tests involving the arm</p>\n<p><span style=\"font-weight: bold;\">Healing: </span>The muscle will partially heal in 30 - Toughness Bonus days. Use of the Healing Skill will reduce the time by 1 day, plus a further day per SL (can only gain this once)&nbsp;</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Arm","type":"String","label":"Location"},"penalty":{"value":"-10 to Tests involving (specific) Arm","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"JaadlZPkwb5ozp4f","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n <p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n <p><strong>Nose:&nbsp;</strong> A loss of a nose leaves one looking freakish in the extreme. Suffer a permanent loss of 20 to your Fellowship and suffer a penalty of 30 to all Tests involving the sense of smell.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Nose","type":"String","label":"Location"},"penalty":{"value":"-20 Fellowship, -30 to smell Tests","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/amputatednose.png"}
{"_id":"KauMO1CodRLWmhv4","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n<p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n<p><strong>Arm</strong>: You take a 20 penalty on all Tests that rely on the use of two hands and you cannot wield two-handed weapons. Should the lost hand be your primary hand, you take the customary 20 penalty to Melee Tests made with weapons using your secondary hand. For every 100 XP you spend, you can reduce this penalty by 5 as you relearn how to do everything with the other hand. If you lose both hands, it is probably time to master hook fighting</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Arm","type":"String","label":"Location"},"penalty":{"value":"-20 when relying on two hands","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/amputatedarm.png"}
{"_id":"XSlFkJD3Ef842LZo","name":"Torn Muscle (Major)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A muscle has been sprained or torn, impairing your capabilities. &nbsp;</p>\n<p><strong>Leg:</strong> Half movement, Suffer a penalty of -10 to all Tests involving the leg</p>\n<p><span style=\"font-weight: bold;\">Healing: </span>The muscle will partially heal in 30 - Toughness Bonus days. Use of the Healing Skill will reduce the time by 1 day, plus a further day per SL (can only gain this once)&nbsp;</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Leg","type":"String","label":"Location"},"penalty":{"value":"-20 to Tests involving (specific) Leg, Half movement","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"fTLRTydQWwFSrMjV","name":"Torn Muscle (Major)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A muscle has been sprained or torn, impairing your capabilities. &nbsp;</p>\n<p><strong>Arm:&nbsp;</strong>Suffer a penalty of -20 to all Tests involving the arm</p>\n<p><span style=\"font-weight: bold;\">Healing: </span>The muscle will partially heal in 30 - Toughness Bonus days. Use of the Healing Skill will reduce the time by 1 day, plus a further day per SL (can only gain this once)&nbsp;</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Arm","type":"String","label":"Location"},"penalty":{"value":"-20 to Tests involving (specific) Arm","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/tornarm.png"}
{"_id":"hPEpGFB9GuYI3kOC","name":"Torn Muscle (Minor)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A muscle has been sprained or torn, impairing your capabilities. &nbsp;</p>\n <p><strong>Head:</strong> Suffer a penalty of -10 to all Tests involving the head</p>\n <p><span style=\"font-weight: bold;\">Healing: </span>The muscle will partially heal in 30 - Toughness Bonus days. Use of the Healing Skill will reduce the time by 1 day, plus a further day per SL (can only gain this once)&nbsp;</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Head","type":"String","label":"Location"},"penalty":{"value":"-10 to Tests involving the head","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/tornhead.png"}
{"_id":"kCmBuxQqSXPqfgJ4","name":"Torn Muscle (Major)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A muscle has been sprained or torn, impairing your capabilities. &nbsp;</p>\n<p><strong>Leg:</strong> Suffer a penalty of -20 to all Tests involving the body</p>\n<p><span style=\"font-weight: bold;\">Healing: </span>The muscle will partially heal in 30 - Toughness Bonus days. Use of the Healing Skill will reduce the time by 1 day, plus a further day per SL (can only gain this once)&nbsp;</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Body","type":"String","label":"Location"},"penalty":{"value":"-20 to Tests involving the Body","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/tornbody.png"}
{"_id":"mS1aAjNcH9zZK3Hq","name":"Broken Bone (Minor)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bone has been fractured, but still aligned.&nbsp;</p>\n<p><span style=\"font-weight: bold;\">Head:</span><span style=\"font-weight: bold;\">&nbsp;</span>Down to a liquid diet and will suffer a penalty of -30 to all Language Tests.&nbsp;</p>\n<h3>Healing</h3>\n<p>A fracture takes 30+1d10 days to heal. At the end, a successful Average (+20) Endurance test means the bone healed well. Otherwise: Penalty of -5 to spoken Language Tests</p>\n<p>A successful <strong>Average (+20)</strong> Heal Test within a week of receiving the fracture will negate the need for Endurance Test. But the area must remain bound and held in place for the duration of healing. If binding is undone, another Average (+20) Heal Test enacted within a day will need to be passed to avoid the Endurance Test.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Head","type":"String","label":"Location"},"penalty":{"value":"-30 to all Language Tests. ","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/Head.png"}
{"_id":"rIJz5nxmvxZTozmB","name":"Broken Bone (Major)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A bone is badly broken, either resting at an odd angle or has splintered at the point of breakage. The Hit Location is effectively unusable until healing.</p>\n<p><span style=\"font-weight: bold;\">Body: </span>Strength and mobility is severely limited: -30 to Strength and Agility Characteristic, half your Move.&nbsp;</p>\n<h3>Healing</h3>\n<p>A fracture takes 30+1d10 days to heal. At the end, a successful Average (+20) Endurance test means the bone healed well. Otherwise: Permanent loss of -10 to Agility</p>\n<p>A successful <strong>Average (+20)</strong> Heal Test within a week of receiving the fracture will negate the need for Endurance Test. But the area must remain bound and held in place for the duration of healing. If binding is undone, another Average (+20) Heal Test enacted within a day will need to be passed to avoid the Endurance Test.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Body","type":"String","label":"Location"},"penalty":{"value":"-30 to S and Ag, half your Move. ","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/Broken%20Body.png"}
{"_id":"rlXUw5Bgz2xUjVbU","name":"Torn Muscle (Minor)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A muscle has been sprained or torn, impairing your capabilities. &nbsp;</p>\n<p><strong>Leg:</strong> Half movement, Suffer a penalty of -10 to all Tests involving the leg</p>\n<p><span style=\"font-weight: bold;\">Healing: </span>The muscle will partially heal in 30 - Toughness Bonus days. Use of the Healing Skill will reduce the time by 1 day, plus a further day per SL (can only gain this once)&nbsp;</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Leg","type":"String","label":"Location"},"penalty":{"value":"-10 to Tests involving (specific) Leg","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/tornleg.png"}
{"_id":"ryG4x0tj6psMSXI2","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n<p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n<p><strong>Finger</strong>: Further, you suffer a penalty of 5 to all Tests using the hand in question per finger lost. Once 4 or more fingers are lost on a hand, use the rules for a severed hand.</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Finger","type":"String","label":"Location"},"penalty":{"value":"-5 using <specific hand>","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/amputatedfinger.png"}
{"_id":"uTJccLaYFfaJReIg","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n <p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n <p><strong>Eye</strong>: For all losing an eye is horrendous, but you soon learn to compensate. Should you have the misfortune to lose both eyes, suffer a penalty of 30 to all Tests influenced by sight, such as Weapon Tests, Dodge Tests, Ride Tests, and similar. Further, you suffer a penalty of 5 to all Fellowship Tests per scarred socket others can see</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Eye","type":"String","label":"Location"},"penalty":{"value":"-5 Fellowship","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/amputatedeye.png"}
{"_id":"uijeixndSjrnRAK2","name":"Torn Muscle (Major)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A muscle has been sprained or torn, impairing your capabilities. &nbsp;</p>\n<p><strong>Head:</strong> Suffer a penalty of -20 to all Tests involving the head</p>\n<p><span style=\"font-weight: bold;\">Healing: </span>The muscle will partially heal in 30 - Toughness Bonus days. Use of the Healing Skill will reduce the time by 1 day, plus a further day per SL (can only gain this once)&nbsp;</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Head","type":"String","label":"Location"},"penalty":{"value":"-20 to Tests involving the head","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/tornhead.png"}
{"_id":"xTtDVDXCClQieIW5","name":"Amputated Part","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whenever you suffer a Critical Wound marked Amputation (Difficulty) you must pass an Endurance test of the corresponding difficulty or gain a Prone Condition. On a Failure (-2) or worse, you gain a Stunned Condition; on an impressive Failure (-4 or worse), gain an Unconscious&nbsp;condition</p>\n <p>All amputations require Surgery to heal properly, meaning 1 Wound cannot be healed until you visit a surgeon. See Surgey</p>\n <p><strong>Leg:&nbsp;</strong> Reduce your Move by half permanently and suffer a 20 penalty to all Tests that rely on mobility, but cannot use the Dodge Skill. Losing both feet makes it hard to walk. Perhaps you could hire a henchman to carry you?</p>"},"source":{"type":"String","label":"Source"},"location":{"value":"Leg","type":"String","label":"Location"},"penalty":{"value":"-20 to mobility Tests, cannot use Dodge, half Move","type":"String","label":"Penalty"}},"flags":{},"type":"injury","img":"systems/wfrp4e/icons/injuries/amputatedleg.png"}

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@ -1,125 +0,0 @@
{"_id":"0d08g1i5WXnNrCNA","name":"Tinker's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"50"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/skills/mech_7.jpg"}
{"_id":"10ZP2Bu3vnCuYMIB","name":"Longsword","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A lengthy stright blade designed for slashing foes, the longsword is a highly versatile weapon that may also be wielded with two hands for more punishing strikes.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"15"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d10"},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-long.jpg"}
{"_id":"1Pe0c1BNrXpEPuGz","name":"Wand","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 151"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":10},"weaponType":{"type":"String","label":"Weapon Type"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula"},"damageType":{"type":"String","label":"Damage Type"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"2IDegpOIabWNrzIo","name":"Flail","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A set of chain-linked spiked balls lashed to a stout wooden shaft. The flail deals devastating damage when whirled in a deadly arc.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/morningstar.jpg"}
{"_id":"2y2GnWyprDDMwwAO","name":"Studded Leather Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":13},"price":{"type":"String","label":"Price","value":"45"},"armor":{"type":"Number","label":"Armor Value","value":12},"armorType":{"type":"String","label":"Armor Type","value":"light"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/studded.png"}
{"_id":"39NcttJ7fSvQ7LvP","name":"Dart","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A small thrown implement crafted with a short wooden shaft and crossed feathres with a sharp wooden or metal tip. Darts can be thrown with sufficient force to puncture the skin.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.25},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/dart.png"}
{"_id":"3K8S8lfQtNSkojof","name":"Hide Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":12},"price":{"type":"String","label":"Price","value":"10"},"armor":{"type":"Number","label":"Armor Value","value":12},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/hide.png"}
{"_id":"3UH6HbVLrgbi3idM","name":"Potion of Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating the potion the red liquid glimmers with it's motion.</em></p>\n<p>You regain 2d4+2 hit points when you drink this potion.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"50"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"2d4+2"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/minor-red.jpg"}
{"_id":"4N2mbD4yOW9cNMiA","name":"Potion of Animal Friendship","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating this muddy liquid brings little bits into view: a fish scale,&nbsp; &nbsp; hummingbird tongue, a cat claw, or a squirrel hair.</em></p>\n<p>When you drink this potion, you can cast the <strong>Animal Friendship (SRD 115)</strong>&nbsp; spell (save DC 13) for 1 hour at will.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"200"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"folder":"HGhPTD1QQvPVtmUd","flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-4.jpg"}
{"_id":"4vk0Srno61UwADkc","name":"Trident","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":5},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d8"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"TV"},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"54ivuPHMz0cVqhqx","name":"Staff","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 151"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":5},"weaponType":{"type":"String","label":"Weapon Type"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula"},"damageType":{"type":"String","label":"Damage Type"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"5Rrl4jVb8VofHTYA","name":"Potion of Acid Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Acidic type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-green.jpg"}
{"_id":"6VChUGUkCVNGpTTN","name":"Light Hammer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":2},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"LT"},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"7HFbULa1KXwSBUN8","name":"Potion of Supreme Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating the potion the red liquid glimmers with it's motion.</em></p>\n<p>You regain 10d4+20 hit points when you drink this potion.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"1350"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"10d4+20"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-red.jpg"}
{"_id":"8duyvpjJ3bB0Ipmm","name":"Woodcarver's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"1"},"ability":{"type":"String","label":"Default Ability","value":"dex"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/woodaxe.jpg"}
{"_id":"8ym8cpqYgY8hcx0x","name":"Shortbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This two handed bow is somewhat smaller than the tranditional longbow variant, making it well suited for rapid attacks while on the move or mounted from horseback.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"25"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"80/320"},"properties":{"type":"String","label":"Weapon Properties","value":"Two-Handed, Ammunition, Range"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/bow-short.jpg"}
{"_id":"A91doxhL2suRIyDc","name":"Potion of Gaseous Form","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions container seems to hold fog that moves and pours like water.</em></p>\n<p>When you drink this potion, you gain the effect of the <strong>Gaseous Form (SRD 148)</strong> spell for 1 hour (no concentration required) or until you end the effect as a bonus action.&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-7.jpg"}
{"_id":"AUdUEuLFMJ9z7o77","name":"Flask of Holy Water","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a target creature, treating the holy water as an Improvised Weapon. If the target is a fiend or Undead, it takes 2d6 radiant damage. A Cleric or Paladin may create holy water by performing a Special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"25"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"2d6"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/minor-empty.jpg"}
{"_id":"AbpRxSG4bmClTNn1","name":"Light Crossbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A small crossbow with a wooden haft and a tense cord which is capable of firing a single bolt which can puncture even heavy armor at close range.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"25"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"80/320"},"properties":{"type":"String","label":"Weapon Properties","value":"Light, Reloading, Two-Handed, Ammunition"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg"}
{"_id":"AtwSs4O2im3HIeLh","name":"Potion of Poison Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Poison type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-green.jpg"}
{"_id":"CABYSXJEZSXNNjGa","name":"Mace","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A heavy bludgeoning weapon mounted to the end of a metal club. The head features spikes and blades designed to puncture armor and shatter the bones below.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/mace.png"}
{"_id":"CJadoP3X23mPU36I","name":"Net","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>[object Object]</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":1},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula"},"damageType":{"type":"String","label":"Damage Type"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range","value":"5/15"},"properties":{"type":"String","label":"Weapon Properties","value":"ST"},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"CtzK9lvQBeuVbIGG","name":"Pike","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":18},"price":{"type":"String","label":"Price","value":5},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":"HR2H"},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"DMejWAc8r8YvDPP1","name":"Halberd","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A spear-tipped metal shaft accompanied by a crescent blade, the halberd is a strong defensive weapon which allows a warrior to fend off foes using the reach of the shaft to attack from safe distance.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"20"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed, Reach"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/glaive.png"}
{"_id":"DizirD7eqjh8n95A","name":"Maul","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This heavy two-handed mace crushes metal and bone with thunderous force.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"2d6"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/maul.jpg"}
{"_id":"E0Px9YrsAotTIibl","name":"Musical Instrument","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"ability":{"type":"String","label":"Default Ability","value":"cha"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
{"_id":"ERj4gFEJ0CbEJdzl","name":"Potion of Cold Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to cold type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-blue.jpg"}
{"_id":"FlTrIgI2xsHQQcBm","name":"Warhammer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":15},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d10"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":"V"},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"FuT46xhVuRfJ0CEo","name":"Potion of Heroism","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This blue potion bubbles and steams as if boiling.</em></p>\n<p>For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the <strong>Bless (SRD 122)</strong> spell (no concentration required)&nbsp;&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-6.jpg"}
{"_id":"Gflnp29aEv5Lc1ZM","name":"Cook's Utensils","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":8},"price":{"type":"String","label":"Price","value":"1"},"ability":{"type":"String","label":"Default Ability","value":"wis"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/meat.jpg"}
{"_id":"HL96uZp7rwYXi7fq","name":"Double-Bladed Scimitar","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>An exotic weapon crafted as two large sweeping blades mounted on either end of a two-handed central hilt.</p>"},"source":{"type":"String","label":"Source","value":"UAWGE pg. 74"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"100"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"2d4"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"}
{"_id":"I0WocDSuNpGJayPb","name":"Battleaxe","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A stout crescent blade mounted on a thick shaft wrapped in a sturdy grip. This axe is large enough to be wielded with two hands and is&nbsp;adorned with spikes upon the back-side of the blade and the top of the shaft.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d10"},"damage2Type":{"type":"String","label":"Alternate Type","value":"slashing"},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/battleaxe.png"}
{"_id":"IBhDAr7WkhWPYLVn","name":"Disguise Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"25"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/equipment/cowl.jpg"}
{"_id":"InHT8Ng99A3WZGTP","name":"Longbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A thick shaft of laminated wood is bowed by a taut string capable of launching deadly arrows at long distances.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"50"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"150/600"},"properties":{"type":"String","label":"Weapon Properties","value":"Ammunition, Heavy, Range, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/bow-long.jpg"}
{"_id":"Jc4uH1wFyYEtikzt","name":"Oil of Sharpness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.&nbsp;</em></p>\n<p>The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"3200"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-10.jpg"}
{"_id":"JcqIcjo8TBpqZ90u","name":"Potion of Climbing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.</em></p>\n<p>When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb.&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-8.jpg"}
{"_id":"Jdr5WMJjboKNT9Gc","name":"Half Plate Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":40},"price":{"type":"String","label":"Price","value":"750"},"armor":{"type":"Number","label":"Armor Value","value":15},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/halfplate.png"}
{"_id":"KndVe2insuctjIaj","name":"Smith's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":8},"price":{"type":"String","label":"Price","value":"20"},"ability":{"type":"String","label":"Default Ability","value":"str"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/hammer.jpg"}
{"_id":"LSbCR5yURa4sWAlt","name":"Potion of Hill Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 21 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-green.jpg"}
{"_id":"LoKGDZtqlv9tV3Nu","name":"Potion of Stone Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 23 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-green.jpg"}
{"_id":"M7H5fslxrqW93bxO","name":"Handaxe","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This one-handed axe is light and balanced for throwing while remaining useful in hand combat.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"Light, Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/axe.jpg"}
{"_id":"MdKYCWq4RkH0IkL8","name":"Potion of Psychic Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Psychic type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-violet.jpg"}
{"_id":"MqHfXGyb4fJjk7bC","name":"Breastplate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":20},"price":{"type":"String","label":"Price","value":"400"},"armor":{"type":"Number","label":"Armor Value","value":14},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/halfplate.png"}
{"_id":"NOQELi2POhUvDlUU","name":"Scale Mail","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":45},"price":{"type":"String","label":"Price","value":"50"},"armor":{"type":"Number","label":"Armor Value","value":14},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png"}
{"_id":"Njk1bqy1tla1oUSv","name":"Potion of Superior Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating the potion the red liquid glimmers with it's motion.</em></p>\n<p>You regain 8d4+8 hit points when you drink this potion.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"450"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"8d4+8"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-red.jpg"}
{"_id":"OAAxn8jryueaAGMx","name":"Splint Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":60},"price":{"type":"String","label":"Price","value":"200"},"armor":{"type":"Number","label":"Armor Value","value":17},"armorType":{"type":"String","label":"Armor Type","value":"heavy"},"strength":{"type":"String","label":"Required Strength","value":"15"},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"folder":null,"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/splint.png"}
{"_id":"OG4nBBydvmfWYXIk","name":"Spear","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A gleaming steel point mouted atop a stout wooden haft, the spear may be wielded in one hand or two and can puncture through the heaviest armor with deadly force.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":"1d8"},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"Thrown, Versatile"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/spear.jpg"}
{"_id":"OMhOxjvYYgjFS4jC","name":"Potion of Growth","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The red in the potions liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts.&nbsp; Shaking the bottle fails to interrupt this process.</em></p>\n<p>When you drink this potion, you gain the “enlarge” effect of the&nbsp;<strong>Enlarge/Reduce (SRD 140)</strong>&nbsp;spell for 1d4 hours (no concentration required).</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"270"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"1d4"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-9.jpg"}
{"_id":"PSaJeRycXCsdHne2","name":"Potion of Invisibility","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions container looks empty but feels as though it holds liquid.&nbsp;</em></p>\n<p>When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-empty.jpg"}
{"_id":"PUMfwyVUbtyxgYbD","name":"Leatherworker's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"5"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/equipment/gloves.jpg"}
{"_id":"RdzG6MIoOPaViYq7","name":"Greataxe","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This enormous axe features two twin crescent blades mounted on either side of a tall spiked shaft. Designed to be wielded with two hands and cleave foes in twain.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":7},"price":{"type":"String","label":"Price","value":"30"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d12"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/greataxe.png"}
{"_id":"RuKIPiCQnslLGql1","name":"Lance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>[object Object]</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":10},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula","value":"1d12"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":"RS"},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"SztwZhbhZeCqyAes","name":"Alchemist's supplies","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":8},"price":{"type":"String","label":"Price","value":"50"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/herbalism-kit.jpg"}
{"_id":"TBxZ6YLB6sXiyT8N","name":"Plate Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":65},"price":{"type":"String","label":"Price","value":"1500"},"armor":{"type":"Number","label":"Armor Value","value":18},"armorType":{"type":"String","label":"Armor Type","value":"heavy"},"strength":{"type":"String","label":"Required Strength","value":"15"},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/plate.png"}
{"_id":"Tga9HuYBu4wjlvnQ","name":"Heavy Crossbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A large crossbow mounted on a sturdy block of wood which is loaded using a hand crank and fires thick steel bolts with deadly acceleration that punches through armor and flesh.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":18},"price":{"type":"String","label":"Price","value":"50"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"100/400"},"properties":{"type":"String","label":"Weapon Properties","value":"Range, Ammunition, Heavy, Loading, Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/crossbow-heavy.jpg"}
{"_id":"TkinrzJiEg06ezDP","name":"Oil of Etherealness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Beads of this cloudy gray oil form on the outside of its container and quickly evaporate.&nbsp; </em></p>\n<p>The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). &nbsp;Applying the oil takes 10 minutes. &nbsp;The affected creature then gains the effect of the <strong>Etherealness (SRD 140)</strong> spell for 1 hour.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"1920"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-1.jpg"}
{"_id":"TnpThPuauDxFoJME","name":"Potion of Flying","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions clear liquid floats at the top of its container and has cloudy white impurities drifting in it.</em></p>\n<p>When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If youre in the air when the potion wears off, you fall unless you have some other means of staying aloft.&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"500"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-10.jpg"}
{"_id":"Tobce1hexTnDk4sV","name":"Rapier","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A thin tensile metal blade, light in weight but long in reach designed for quick darting attacks to target weak points in enemy defenses with lightning swiftness.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"25"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-short.jpg"}
{"_id":"TyxDujEQ71C9Ians","name":"Javelin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This light and flexible spear is designed for throwing, but is versatile enough to be used in melee combat as well.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"30/120"},"properties":{"type":"String","label":"Weapon Properties","value":"Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/bolt.png"}
{"_id":"UBomFoiOEaCvJO2I","name":"Hand Crossbow","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A lightweight crossbow designed to be held in one hand or strapped to one's wrist to fire light bolts.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"75"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"30/120"},"properties":{"type":"String","label":"Weapon Properties","value":"Ammunition, Range, Light, Loading"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/crossbow-light.jpg"}
{"_id":"V3xizmMec3f8EUp3","name":"Thieves Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"25"},"ability":{"type":"String","label":"Default Ability","value":"dex"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/lock.jpg"}
{"_id":"VZD18ngqtRW15eUy","name":"Blowgun","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A primitive, but deadly, weapon favored by tribes and guerrila fighters. The darts fired from this gun can puncture and deliver lethal doses of venom.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialR"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"25/100"},"properties":{"type":"String","label":"Weapon Properties","value":"Ammunition, Loading"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"folder":null,"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/staff.png"}
{"_id":"VqhYZOOI8tkcwGKt","name":"Crossbow Bolt","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This ammunition is used for all varieties of crossbow and is typically a short metal shaft with a narrow piercing tip.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.075},"price":{"type":"String","label":"Price","value":"5"},"weaponType":{"type":"String","label":"Weapon Type","value":""},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Ammunition"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/bolt.png"}
{"_id":"XZFFH4PDdXvQH2pr","name":"Padded Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Padded armor consists of quilted layers of cloth and batting. Padded armor offers a comparable level of protection as stiffened leather but is somewhat less encumbering to the wearer.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":8},"price":{"type":"String","label":"Price","value":"5"},"armor":{"type":"Number","label":"Armor Value","value":11},"armorType":{"type":"String","label":"Armor Type","value":"light"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/leather.png"}
{"_id":"Y9S75go1hLMXUD48","name":"Brewer's Supplies","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":9},"price":{"type":"String","label":"Price","value":"20"},"ability":{"type":"String","label":"Default Ability","value":"wis"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/herb.jpg"}
{"_id":"YFeaXp0tENurolUI","name":"Arrows","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Standard ammunition used for bows of all varieties. These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.05},"price":{"type":"String","label":"Price","value":"0.25"},"weaponType":{"type":"String","label":"Weapon Type","value":"ammo"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Stack, Ammunition"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/arrows.png"}
{"_id":"YHCmjsiXxZ9UdUhU","name":"Navigators Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"25"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
{"_id":"YOal65gC9mqoYikP","name":"Spiked Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.</p>"},"source":{"type":"String","label":"Source","value":"SCAG pg. 121"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":45},"price":{"type":"String","label":"Price","value":"75"},"armor":{"type":"Number","label":"Armor Value","value":14},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/spiked.png"}
{"_id":"YfBwELTgPFHmQdHh","name":"Jeweler's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"25"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/gem-blue.jpg"}
{"_id":"ap9prThUB2y9lDyj","name":"Weaver's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"1"},"ability":{"type":"String","label":"Default Ability","value":"dex"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/equipment/cloak-pink.jpg"}
{"_id":"b9SmFePIz2akTf2x","name":"Potion of Speed","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potions yellow fluid is streaked with black and swirls on its own.</em></p>\n<p>When you drink this potion, you gain the effect of the <strong>Haste (SRD 153)</strong> spell for 1 minute (no concentration required).</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"400"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-6.jpg"}
{"_id":"cG3m4YlHfbQlLEOx","name":"Forgery Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"15"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/note-letter.jpg"}
{"_id":"cMbrYJqoPhis0Psc","name":"Philter of Love","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.</em></p>\n<p>The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you&nbsp; regard it as your true love while you are charmed.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"90"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-5.jpg"}
{"_id":"ccm5xlWhx74d6lsK","name":"Painter's Supplies","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"10"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
{"_id":"dqHs8xAxN0YjbRFm","name":"Greatclub","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A larger variant of the simple club, a hefty wooden shaft with an enormous knot of wood upon the end deals crippling bludgeoning damage to unfortunate foes.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"2"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"5 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Two-Handed"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/greatclub.png"}
{"_id":"dvAHTOK8q9rcE1se","name":"Potion of Fire Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to fire type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-red.jpg"}
{"_id":"eB63klHL5DvjM66J","name":"Chain Shirt","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":20},"price":{"type":"String","label":"Price","value":"50"},"armor":{"type":"Number","label":"Armor Value","value":13},"armorType":{"type":"String","label":"Armor Type","value":"medium"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png"}
{"_id":"ePyEMRiGH1bTnxVA","name":"Oil of Slipperiness","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This sticky black unguent is thick and heavy in the container, but it flows quickly when poured.&nbsp;</em></p>\n<p>The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). &nbsp;Applying the oil takes 10 minutes.&nbsp; The affected creature then gains the effect of a freedom of movement spell for 8 hours.</p>\n<p>Alternatively, the oil can be poured on the ground as an action, where it covers a 10foot square, duplicating the effect of the <strong>Grease (SRD 150)</strong> spell in that area for 8 hours.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"480"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"folder":"1dLsoZWM07m67bDI","flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-3.jpg"}
{"_id":"elTowm4qjvbIOCmR","name":"Potion of Clairvoyance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.</em></p>\n<p>When you drink this potion, you gain the effect of the <strong>Clairvoyance (SRD 124)</strong> spell.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":""},"charges":{"type":"Number","label":"Charges","value":0,"max":0},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":false},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":false}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-2.jpg"}
{"_id":"fC0lFK8P4RuhpfaU","name":"Cartographer's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"15"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
{"_id":"fISg8HQ2vWmVOZZp","name":"Blowgun Needle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This ammunition is designed to be fired through a blowgun using the force of the wielders lungs. These needles are frequently tipped with deadly or crippling venoms.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.02},"price":{"type":"String","label":"Price","value":"2"},"weaponType":{"type":"String","label":"Weapon Type","value":""},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/dart.png"}
{"_id":"fbC0Mg1a73wdFbqO","name":"Scimitar","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This curved blade is wide near the wrapped handle but arcs and tapers towards a gleaming tip.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"25"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Light"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-curved.jpg"}
{"_id":"fcGIsAeohqOeOvW9","name":"Potion of Frost Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 23 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-blue.jpg"}
{"_id":"gJ5eOa2szxFB85EC","name":"Gaming Set","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0},"price":{"type":"String","label":"Price","value":""},"ability":{"type":"String","label":"Default Ability","value":"dex"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/bag.jpg"}
{"_id":"gwab3TZdr2OTnECO","name":"Potion of Thunder Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Thunder type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"}
{"_id":"hJS8yEVkqgJjwfWa","name":"Potter's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":"10"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
{"_id":"hM84pZnpCqKfi8XH","name":"Cobbler's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"5"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/equipment/boots-leather.jpg"}
{"_id":"i89okN7GFTWHsvPy","name":"Herbalism Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"3"},"ability":{"type":"String","label":"Default Ability","value":"wis"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/herbalism-kit.jpg"}
{"_id":"iXCypevaO1afasUV","name":"Potion of Cloud Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 27 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-blue.jpg"}
{"_id":"il2GNi8C0DvGLL9P","name":"Poisoners Kit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A poisoners kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"50"},"ability":{"type":"String","label":"Default Ability","value":"wis"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/herb-satchel.jpg"}
{"_id":"jKF7WuWac2bzXDyL","name":"Sickle","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":1},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":"L"},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"jhjo20QoiD5exf09","name":"Calligrapher's Supplies","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"10"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/note-letter.jpg"}
{"_id":"jpGafrItDYhup6zY","name":"Morningstar","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":4},"price":{"type":"String","label":"Price","value":15},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula","value":"1d8"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"k00uUxxjTi2WhegD","name":"Dagger","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A short metal blade mounted to a small hilt and crossguard. The dagger makes an effective side armament for hardened warriors or a hidden blade for assassins and thieves.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"2"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"20/60"},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Light, Thrown"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/dagger.png"}
{"_id":"k0v0Oviggx4fnGkR","name":"Potion of Force Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Force type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-blue.jpg"}
{"_id":"kOamqagfnCwDmllM","name":"Potion of Fire Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 25 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"}
{"_id":"lVNMhbkTxEsuXkTM","name":"Potion of Storm Giant Strength","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.</em></p>\n<p>When you drink this potion, your Strength score changes to 29 for 1 hour.&nbsp; The potion has no effect on you if your Strength is equal to or greater than that score.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":""},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-blue.jpg"}
{"_id":"mKPyhWTAUavayPU2","name":"Potion of Diminution","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The red in the potions liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it.&nbsp; Shaking the bottle fails to interrupt this process.</em></p>\n<p>When you drink this potion, you gain the “reduce” effect of the <strong>Enlarge/Reduce (SRD 140)</strong> spell for 1d4 hours (no concentration required).&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"270"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"1d4"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"folder":"HGhPTD1QQvPVtmUd","flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-9.jpg"}
{"_id":"nfIRTECQIG81CvM4","name":"Club","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A stout knob of wood forms a simple, but effective, cudgel. These weapons are used to bludgeon foes, bruising flesh and breaking bones.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"1"},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Light"},"proficient":{"type":"Boolean","label":"Proficient","value":true},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/club-spikes.jpg"}
{"_id":"nvakBgED42UwWUSp","name":"Sling","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":null},"price":{"type":"String","label":"Price","value":1},"weaponType":{"type":"String","label":"Weapon Type","value":"simpleR"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula","value":"1d4"},"damageType":{"type":"String","label":"Damage Type","value":"bludgeoning"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range","value":"30/120"},"properties":{"type":"String","label":"Weapon Properties","value":"A"},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"oDnxHuDcOhr4IgJ7","name":"Potion of Water Breathing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.</em></p>\n<p>You can breathe underwater for 1 hour after drinking this potion.&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-4.jpg"}
{"_id":"oHCCT35F9lRZcEhG","name":"Sling Bullet","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.075},"price":{"type":"String","label":"Price","value":0},"weaponType":{"type":"String","label":"Weapon Type"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula"},"damageType":{"type":"String","label":"Damage Type"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
{"_id":"ogWbXNAjB7h8c4Zb","name":"Leather Armor","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"10"},"armor":{"type":"Number","label":"Armor Value","value":11},"armorType":{"type":"String","label":"Armor Type","value":"light"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/leather.png"}
{"_id":"osLzOwQdPtrK3rQH","name":"Shortsword","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A medium sized blade with a firm crossguard and a leather-wrapped handle. A versatile weapon which makes up in versatility what it lacks in reach.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"10"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d6"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Finesse, Light"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/sword-short.jpg"}
{"_id":"q83Hvx7VL4hpP2Nt","name":"Carpenter's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"8"},"ability":{"type":"String","label":"Default Ability","value":"str"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/woodaxe.jpg"}
{"_id":"qmMOHI8y4sPCy7FW","name":"Potion of Lightning Resistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potion is a plain indescriminate color and smells slightly foul.</em></p>\n<p>When you drink this potion, you gain resistance to Lightning type of damage for 1 hour.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"300"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/grand-yellow.jpg"}
{"_id":"r4qvGWO3BTPTSIGE","name":"Potion of Greater Healing","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>Agitating the potion the red liquid glimmers with it's motion.</em></p>\n<p>You regain 4d4+4 hit points when you drink this potion.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"150"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":"4d4+4"},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/major-red.jpg"}
{"_id":"rIYYVf0wzpgStj3m","name":"Chain Mail","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 145"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":55},"price":{"type":"String","label":"Price","value":"75"},"armor":{"type":"Number","label":"Armor Value","value":16},"armorType":{"type":"String","label":"Armor Type","value":"heavy"},"strength":{"type":"String","label":"Required Strength","value":"13"},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":true},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false}},"flags":{},"type":"equipment","img":"systems/dnd5e/icons/items/armor/scale.png"}
{"_id":"rOG1OM2ihgPjOvFW","name":"Glaive","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A crescent blade is mounted on the end of a tall metal shaft. This polearm provies the ability to attack with deadly efficiency from greater range than typical melee weapons.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 149"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":6},"price":{"type":"String","label":"Price","value":"20"},"weaponType":{"type":"String","label":"Weapon Type","value":"martialM"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"slashing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":"10 ft."},"properties":{"type":"String","label":"Weapon Properties","value":"Heavy, Two-Handed, Reach"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"str"}},"flags":{},"type":"weapon","img":"systems/dnd5e/icons/items/weapons/glaive.png"}
{"_id":"rTbVrNcwApnuTz5E","name":"Glassblower's Tools","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #111111;\">These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisans tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisans tools requires a separate proficiency.</span></p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"30"},"ability":{"type":"String","label":"Default Ability","value":"int"},"proficient":{"type":"Number","label":"Proficiency","value":0}},"flags":{},"type":"tool","img":"systems/dnd5e/icons/items/inventory/backpack.jpg"}
{"_id":"s3BHNSJXvRYCpFNP","name":"Potion of Mind Reading","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p><em>The potions dense, purple liquid has an ovoid cloud of pink floating in it.</em></p>\n<p>When you drink this potion, you gain the effect of the <strong>Detect Thoughts (SRD 135)</strong> spell (save DC 13).&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":0.1},"price":{"type":"String","label":"Price","value":"180"},"consumableType":{"type":"String","label":"Consumable Type","value":"potion"},"charges":{"type":"Number","label":"Charges","value":1,"max":1},"consume":{"type":"String","label":"Roll on Consume","value":""},"autoUse":{"type":"Boolean","label":"Consume on Use","value":true},"autoDestroy":{"type":"Boolean","label":"Destroy on Empty","value":true}},"flags":{},"type":"consumable","img":"systems/dnd5e/icons/items/potions/unique-2.jpg"}
{"_id":"sD0SwJOmncijEJJ0","name":"Orb","permission":{"default":0},"data":{"description":{"type":"String","label":"Description"},"source":{"type":"String","label":"Source","value":"PHB pg. 151"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":3},"price":{"type":"String","label":"Price","value":25},"weaponType":{"type":"String","label":"Weapon Type"},"bonus":{"type":"String","label":"Attack Bonus"},"damage":{"type":"String","label":"Damage Formula"},"damageType":{"type":"String","label":"Damage Type"},"damage2":{"type":"String","label":"Alternate Damage"},"damage2Type":{"type":"String","label":"Alternate Type"},"range":{"type":"String","label":"Weapon Range"},"properties":{"type":"String","label":"Weapon Properties","value":""},"proficient":{"type":"Boolean","label":"Proficient"},"attuned":{"type":"Boolean","label":"Attuned"},"ability":{"type":"String","label":"Offensive Ability"}},"flags":{},"type":"weapon"}
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{"_id":"Pmcq5P7yRnYsoFYf","name":"Uneven Horns","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Counts as a Creature Weapon of Damage qual to your SB</p>"},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"+1 Armor Points to the Head","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"SFKV0IBLLsbCMu7S","name":"Whiskered Snout","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"+10 Track","type":"String","label":"Modifier"},"modifiesSkills":{"value":true,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"SPBRzPenZYA05KiK","name":"Thorny Scales","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"+1 Armor Points to all locations","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"Seb2VOuQVhBGVGN3","name":"Mental Blocks","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"-10 Intelligence","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"VeCvAdN7TnwEyyu0","name":"Beast Within'","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"+10 Willpower, -5 Fellowship, -5 Intelligence","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"WUuVChLDF6fOLmHX","name":"Awful Cravings","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"-5 Fellowship, -5 Willpower","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"Zh68gzYMLW8vZgVo","name":"Shaky Morale","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"Gain a Broken Condition if you fail a Test derived from Willpower","type":"String","label":"Modifier"},"modifiesSkills":{"value":true,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"apBxYVRVp4Jt6gxy","name":"Unending Malice","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"-10 to any Test not hurting another, +10 on Tests to hurt","type":"String","label":"Modifier"},"modifiesSkills":{"value":true,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"atYAndIzpFIfq0Wb","name":"Totally Unhinged","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"-20 Fellowship, +10 Willpower","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"cXeFXMf7IhxiGGPK","name":"Weeping Pus","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Roll on the Hit Location table to see from where</p>"},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"dAnz27Q409wtHfxc","name":"Inhuman Beauty","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"+10 Fellowship; you do not scar","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"dsYDcdQfJGc7wxSX","name":"Emaciated","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"-10 Strength, +5 Agility","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"gMsd6II7Y1oBMddp","name":"Thrill Hunter","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"+10 Willpower, -10 Initiative","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"hTm0rQkQTpm0OT3n","name":"Iron Skin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"+2 Armor Points to all locations, -10 Agility","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"iLZcSRUbxKBecACZ","name":"Corpulent","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"-1 Movement, +5 Strength, +5 Toughness","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"kwLyvpNGE1MrDUw9","name":"Lolling Tongue","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"-10 to all Language Tests when speaking","type":"String","label":"Modifier"},"modifiesSkills":{"value":true,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"oZzmVlMOZ02NaPkZ","name":"Hollow Heart","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"+10 Willpower, -10 Fellowship","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"description"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"op4GKikIQee7JMXw","name":"Animalistic Legs","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"+1 Movement","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"t1sSiZO0cCKbT4ZA","name":"Distended Digits","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"+10 Dexterity","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"tcBFO4ATKpT0h3GT","type":"mutation","name":"Hateful Impulses","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Subject to Animosity to all not of your species</p>"},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"-10 Willpower","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"_id":"u5lMTKaOsZfiE3p0","name":"Extra Leg Joints","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"physical"},"modifier":{"value":"+5 Agility","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"flags":{"_sheetTab":"details"},"type":"mutation","img":"systems/wfrp4e/icons/mutations/mutation.png"}
{"name":"Profane Urgency","permission":{"default":0},"type":"mutation","data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"mutationType":{"label":"Type","type":"String","value":"mental"},"modifier":{"value":"-10 Willpower, +10 Agility","type":"String","label":"Modifier"},"modifiesSkills":{"value":false,"type":"Boolean","label":"Skill Modifier?"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/mutations/mutation.png","_id":"ytEJJWKVLwcywXCQ"}

View File

@ -1,79 +0,0 @@
{"_id":"0r3moMIHXsBrcOyh","name":"Blessing of Hardiness","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +10 Toughness.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Manann, Sigmar, Taal, Ulric"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Manann, Sigmar, Taal, Ulric"}},"sort":800000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"0uT3mzx8v4H3gVQj","name":"Rhya's Touch","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You lay hands upon an injured or diseased target as you sing your prayers. Choose one of the following effects:</p>\n<p>• Heal Fellowship Bonus wounds</p>\n<p>• Cure 1 naturally occurring disease</p>\n<p>For every + 2 SL, you may choose another effect, and may choose the same effect repeatedly. This Miracle is slow, with the effects taking at least 10 minutes to manifest. If interrupted, the Miracle will need to be attempted again.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Rhya"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Special"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"25trttu8NxFQQCo9","name":"Rhya's Shelter","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You sing one of Rhya&rsquo;s hymns concerning shelter and safety. You may only invoke this Miracle outdoors and outside settlements. You discover a perfect natural shelter. Some combination of earth, and trees has formed a perfect location to camp for the night. The spot is protected from all naturally occurring wind and rain, and lasts as long as you remain camped there. The shelter is large enough for 1 person. For every +2 SL it fts another individual. When you break camp, the shelter cannot be rediscovered, as though it only existed through your goddess&rsquo;s will.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Rhya"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Special"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"2WN0muIB2BFd4kBO","name":"Blessing of Righteousness","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your targets weapon counts as Magical.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Morr, Myrmidia, Sigmar, Verena"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Morr, Myrmidia, Sigmar, Verena"}},"sort":1300000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"3ONBOTaeWq657MQR","name":"Pelt of the Winter Wolf","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your bellowed prayers bring Ulrics attention, allowing your targets to survive the bite of his realm. While targets still feel the pain and discomfort caused by cold and wintry weather, they suffer no mechanical penalties.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ulric"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Hours"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"5fVTY8TSua3trOW8","name":"Soulfire","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call the power of Sigmar to smite the enemies of the Empire. A holy fire explodes from your body blasting outwards for Fellowship Bonus yards. All targets within range take 1d10 Wounds ignoring Toughness Bonus and APs. Targets with the <em>Undead</em> and <em>Daemon</em> Creature Traits also gain the <em>Ablaze</em> Condition. For every +2 SL, you may increase the area of effect by +Fellowship Bonus yards, or cause an extra +2 Damage to any Greenskins, Undead, or servants of the Ruinous Powers affected.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Sigmar"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus yards","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"7KUKKbXBv8MbyEHt","name":"Eagle's Eye","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Myrmidia to send a Divine Servant to grant you knowledge of your enemies. A spectral Eagle manifests, soaring into the sky above. The eagle looks like and has the capabilities of a normal eagle, but cannot physically affect the world, or be harmed in any way. While the Miracle is in effect, you can see through the eagles eyes and control its flight, surveying the battlefield and spying upon your enemies. Your vision is acute, but you do not have access to any of your own sense-enhancing Talents such as Night Vision. While looking through the eagles eyes, you cannot see through your own eyes, leaving you potentially vulnerable.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Myrmidia"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"8LcAFB6W37LDN70K","name":"Balm to a Wounded Mind","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Shallya to calm the troubled mind of your targets. All Psychology traits are removed for the duration, and afterwards the targets enter deep and restful slumbers that last until next sunrise, assuming they are not disturbed. Unwilling targets may make a <strong>Challenging (+0) Cool</strong> Test to resist sleeping.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Shallya"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Minutes"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"9ALNZLZUZSLrLvkd","name":"Howl of the Wolf","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You howl for Ulrics aid, and he sends a minor Divine Servant in the form of a White Wolf. The wolf fights your enemies for the duration of the Miracle, before vanishing to Ulrics Hunting Grounds with a spectral, blood-chilling howl. The White Wolves have the statistics of a Wolf with the <em>Frenzy</em>, <em>Magical</em>, and <em>Size (Large)</em> Creature Traits.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ulric"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"BVZWihaal1zq3aJs","name":"Spear of Myrmidia","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>If wielding a spear, it gains the <em>Impact</em> Quality, and counts as Magical.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Myrmidia"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"Bo3ukcaipFNb7Ljl","name":"Cat's Eyes","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Does anything exist that cannot be seen? You riddle with Ranald, who sends a Divine Servant in the form of a cat as an answer. The cat looks like and has the capabilities of a normal cat, but cannot be harmed in any way. While the Miracle is in effect, you perceive everything the cat perceives — sight, sound, touch — and control its movement. Your senses are as sharp as a cats, but you do not have access to any of your own sense-enhancing Talents such as Night Vision. While the Miracle is in effect, you cannot perceive anything through your own senses, leaving you vulnerable.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ranald"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"By5dc8Q7ZAGpr177","name":"Blessing of The Hunt","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +10 Ballistic Skill.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Taal"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Taal"}},"sort":1600000,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"C92dpJPRYpkZFsGu","name":"Blessing of Healing","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target heals +1 Wound.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Rhya, Shallya"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Rhya, Shallya"}},"sort":900000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"Cg2Q3TV66cpmheHS","name":"Blessing of Courage","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +10 Willpower.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Manann, Morr, Myrmidia, Sigmar, Ulric, Verena"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Manann, Morr, Myrmidia, Sigmar, Ulric, Verena"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"DA4ZB3HkOh51vhuB","name":"Truth Will Out","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You intone prayers of Verenas ability to find any truth. You may<br>ask the targets a single question. It will be immediately answered<br>truthfully and fully. If desired, targets may attempt to resist, by<br>contesting your SL with a <strong>Average (+20) Cool</strong> Test. If successful,<br>they may stubbornly refuse to answer. If they achieve +2 SL they<br>may withhold minor information. +4 SL allows them to withhold<br>significant information while +6 SL allows them to lie outright.<br>You will know if they resist successfully, though you will lack<br>specific knowledge about their deceit, or proof of their dishonesty <br><br></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Verena"},"range":{"type":"String","label":"Range","value":"Fellowship Bonus yards"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"Dk0zjtcANtahntHx","name":"Beacon of Righteous Virtue","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>As you bellow prayers in Sigmars name, you become infused with holy fire of righteousness. All allies with Line of Sight to you instantaneously remove all Broken Conditions, and gain the Fearless Talent while the Miracle is in effect and they remain in your Line of Sight. Any Greenskins with Line of Sight to you are subject to Fear 1.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Sigmar"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"Line of Sight","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"ElmLfnrXliStS9CP","name":"Blessing of Battle","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Your target gains +10 WS.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Manann, Myrmidia, Sigmar, Taal, Ulric"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Manann, Myrmidia, Sigmar, Taal, Ulric"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"F6iJdTrvBvGQ54G3","name":"Ulric's Fury","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You chant furious prayers, and Ulrics ferocity spreads. Targets gain the <em>Frenzy</em> psychology.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ulric"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"FElNQGNiPzaOwwKT","name":"Blessing of Charisma","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Your target gains +10 Fellowship.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Ranald"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Ranald"}},"sort":300000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"FRkIz2sR7ZC92W2G","name":"Blessing of Wisdom","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +10 Intelligence.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Morr, Verena"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Morr, Verena"}},"sort":1700000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"FfGboPdR54WHtkAE","name":"Stay Lucky","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Crossing your fingers, you pose Ranalds enigma and ask what, exactly, is luck? Gain +1 Fortune point. For every +2 SL you may gain an extra +1 Fortune point, which may take you beyond your normal maximum. You may not invoke this Miracle again until you reach 0 Fortune points.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ranald"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Special"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"Ffm7xIlRUWyacvKU","name":"Heed Not the Witch","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Sigmar to protect those close to you from the fell influence of Chaos. Any spells that target anyone or anywhere within Fellowship Bonus yards suffer a penalty of 20 to Language (Magick) Tests, in addition to any other penalties. For every +2 SL, you may increase the area of effect by your Fellowship Bonus in yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Sigmar"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"Line of Sight","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"GVMPSJwgscMVJzpX","name":"The Snow King's Judgement","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Ulric to make manifest his disdain for the weak, the cowardly and the deceitful. The target suffers 1d10 wounds ignoring Toughness Bonus and Armor Points. If the GM rules that the target is neither weak, cowardly, or deceitful, you suffer the effects instead.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ulric"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"Geo6EAR39JzaP9P2","name":"Becalm","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You steal the wind from the sails of a ship or boat. It is completely becalmed. Even in stormy weather an area of eerie calm and smooth waters surrounds the vessel while gales, lashing rains and towering crests surge and crash around it. This area of calm extends for Initiative yards from the vessel, and if the ship is propelled by some other method, such as oars, the area of calm travels with it.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Manann"},"range":{"type":"String","label":"Range","value":"Initiative Bonus Miles"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"target":{"type":"String","label":"Target","value":"1 sailing vessel within Line of Sight","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"GvaOlWY8iD5CO1WB","name":"Blessing of Tenacity","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target may remove 1 condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Manann, Morr, Shallya, Ulric"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"value":"Manann, Morr, Shallya, Ulric"}},"sort":1500000,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"I8YPP2uRmUKyHEq2","name":"Vanquish the Unrighteous","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your prayers instill your chosen allies with a furious disdain for the enemies of Sigmar. All allies affected receive the <em>Hatred</em> Psychology towards Greenskins, Undead, and any associated with Chaos</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Sigmar"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus allies","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"IKW03JiqXVdDoPA6","name":"Manann's Bounty","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You implore Manann to provide you with sustenance. Reaching into a body of water you catch enough fish to feed 1 person; if you reach into the sea, you provide enough fish for 2 people. For every +2 SL, you may feed another person.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Manann"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"Jkt465WPdRcejLwl","name":"Blessing of Recuperation","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target may reduce the duration of 1 disease with which they are afflicted by 1 day. This prayer may only be attempted once per instance of a disease per person.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Rhya, Shallya"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Rhya, Shallya"}},"sort":1200000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"JxmIQjVuoPcQnyPF","name":"Lord of the Hunt","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Taal to guide you in the hunt for your quarry, which must be an animal you have seen, or an individual you know (as limited by the GM). While the Miracle is in effect, you cannot lose your quarrys trail save by supernatural means. Should your quarry enter a settlement, the trail ends there. You also receive +10 bonus to all Tests regarding your quarry while under the influence of the Miracle.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Taal"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Hours"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"K5DE9cceinUTIrem","name":"Blessing of Protection","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Enemies must make an <strong>Average (+20) Willpower</strong> Test to attack your target as shame wells within for considering violence. If they fail, they must choose a different target, or a different Action</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Myrmidia, Ranald, Rhya, Shallya, Sigmar"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Myrmidia, Ranald, Rhya, Shallya, Sigmar"}},"sort":1100000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"KSDrXcieyRc37YI7","name":"Blessing of Might","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +10 Strength.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Sigmar, Ulric"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Sigmar, Ulric"}},"sort":1000000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"ONz21FviMRk3AyvE","name":"Tanglefoot","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Taal, chanting prayers to protect his wild places. Roots, vines, and creepers wrap themselves around your foes. All targets within Fellowship Bonus yards of the target point gain an <em>Entangled</em> Condition. For every +2 SL you may increase the area of effect by your Fellowship Bonus in yards, or inflict an extra <em>Entangled</em> Condition. Tanglefoot has a Strength equal to your Willpower for the purposes of breaking free.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Taal"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"OiMiQmsv1mut24jD","name":"Rhya's Harvest","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You chant to Rhya, and life springs forth. Edible fruit, vegetables, and fungi grow at the point where you touch. For each round in which the Miracle is in effect, you cause enough food to feed 1 person to grow. The type of food depends on your location: in a cavern you may grow mushrooms, while outdoors you may cause many different fruits and vegetables to spring forth.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Rhya"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"1 Round"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"OkKWAfnMiHfxhTnB","name":"Blessing of Finesse","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +10 Dexterity.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Ranald"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Ranald"}},"sort":500000,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"PcKMAEF6UoaPSK6d","name":"Tooth and Claw","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Taal to grant you the ferocious might of his kingdom. Gain the Bite (Strength Bonus+3) and Weapon&nbsp;(Strength Bonus+4) Creature Traits. These attacks are Magical.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Taal"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"Q91bWCEn0gt33fGT","name":"Blazing Sun","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Myrmidia to scour the battlefield of dishonorable foes, and a blinding flash of golden light bursts forth. All non-Myrmidians looking in your direction receive 1 <em>Blinded</em> Condition. For every +2 SL, they receive +1 <em>Blinded</em> Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Myrmidia"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"Fellowship yards","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"QQuIWTRGydpOfyZB","name":"Death Mask","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Morr works through you, piercing the Portal to make his presence known to your foes. Your visage takes on a cadaverous mien, and you gain Fear 1.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":""},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"QSwJNH8sotKjtdi4","name":"Rich Man, Poor Man, Beggar Man, Thief","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You smile at Ranald as you cheekily ask others what, exactly, is wealth? For each target affected, choose one option:</p>\n<ul type=\"disc\">\n<li>the targets purse appears empty</li>\n<li>the targets purse appears full</li>\n<li>The targets attire appears cheap and unremarkable</li>\n<li>The targets attire appears rich and finely crafted</li>\n<li>A single valuable item is impossible to perceive</li>\n</ul>\n<p>For every +2 SL you may select an additional effect for one of your targets.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ranald"},"range":{"type":"String","label":"Range","value":"1 yard"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Minutes"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"R6Q16WOXcPfaHnOb","name":"Blind Justice","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You articulate prayers concerning Verenas acute perceptions, able pierce through to the truth of all things. You may make a Simple <strong>Challenging (+0) Perception</strong> Test to see through spells and Miracles of involving illusion or misdirection. You may also make a <strong>Average (+20) Intuition</strong> Test to tell whether a character speaking to you is lying. <strong>Note</strong>: this will only tell you if the character believes they speak the truth, it will not alert you if they are mistaken. <br><br></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Verena"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"SItGUVYokyOo7csk","name":"Unblemished Innocence","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Laying hands on the afflicted, you beg Shallya to rid them of recently acquired corruption. The target loses 1 Corruption point, and can lose another per +2 SL scored. However, the Chaos Gods do not like to be so directly opposed. Should an attempt to invoke the Miracle Fumble, you and the target both gain 1d10 Corruption points on top of any other effects. This Miracle must be enacted within an hour of the target gaining a Corruption point.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Shallya"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Special"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"SZ88OXYo6F2q3vWb","name":"Animal Instincts","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You intone chants describing Taals extraordinary senses, and calling upon him for aid. While the Miracle is in effect, you gain +1 <em>Acute Sense (choose one)</em> Talent and, if you rest, you will automatically awaken should any threats come within Initiative yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Taal"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Hours"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"SjKFVBXgLC51dnQz","name":"Stay Morr's Hand","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You touch the eyes of someone close to death and request Morr guide the soul within, but not take it. The target must have 0 Wounds and be willing. For the duration of the Miracle, the target gains the Unconscious Condition and will not deteriorate until the Miracle ends, staving off disease, ignoring critical wounds and poisons, and similar. This miracle comes to an end should appropriate healing be provided, or should you perform the last rights. If you do this, which takes about a minute, the targets soul will pass through Morrs portal upon death, and the resulting corpse may never be targeted by Necromancy</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Morr"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Hours (Special)"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"TKHvOsihelBStO6i","name":"Blessing of Breath","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target does not need to breathe and ignores rules for suffocation.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Manann, Morr, Rhya, Shallya, Taal"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Manann, Morr, Rhya, Shallya, Taal"}},"sort":200000,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"UtgGJK46K08TZpP5","name":"Bitter Catharsis","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>In answer to your heartfelt prayers, Shallya draws a poison or disease into you and purges it, completely removing it from your targets system. For every +2 SL you may purge another disease or poison. For each poison removed or disease cured in this manner, you suffer Wounds equal to 1d10 your Fellowship Bonus, not modified for Toughness Bonus or Armor Points.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Shallya"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"V8GCeqgk1FNGFg76","name":"Shield of Myrmidia","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your stalwart prayers incite Myrmidia to shield your allies in glittering, gossamer strands of light, warding enemy blows. All those affected gain +1 AP on all locations.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Myrmidia"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"Intelligence Bonus allies","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"VUyCJ5LRPkuC5iZx","name":"Sea Legs","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your targets are immediately drenched in saltwater, and reel as if on the rolling deck of a tempest-tossed vessel. Their hair is whipped by spectral winds, and a torrent of spray lashes their skin. They gain one each of the <em>Blinded</em>, <em>Deafened</em>, and <em>Fatigued</em> Conditions, and must attempt an <strong>Average (+20) Agility</strong> Test to use their Move. If they fail, they also gain a <em>Prone</em> Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Manann"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"WgZx3xma6vYGz17e","name":"Sigmar's Fiery Hammer","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You chant benedictions of Sigmars might. If wielding a warhammer, it counts as Magical, deals +Fellowship Bonus Damage, and any target struck receives the <em>Abaze</em> and <em>Prone </em>Conditions.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Sigmar"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"YAauxOwJJa3JahxQ","name":"Shallya's Tears","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You passionately appeal to Shallya to spare a poor, wounded soul as tears flow freely down your cheeks. You pray for 10 your Fellowship Bonus Rounds, at which point you heal the target of 1 Critical Wound. For every +2 SL you may heal another Critical Wound. If your prayer is interrupted, the target receives no benefit. This Miracle cannot reattach amputated body parts.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Shallya"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Special"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"YCjWyU567vb4Rs11","name":"Martyr","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You intone prayers concerning Shallyas need to take on the worlds pain. Any Damage taken by your targets are instead suffered by you. If you suffer any Damage because of this Miracle, your Toughness Bonus is doubled for the purposes of calculating the Wounds suffered from that Damage.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Shallya"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"cTZVEgAyT9l4vx3i","name":"An Invitation ","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You spin one of Ranalds riddles concerning portals, and whether they exist if closed. A door, window, or hatch you target has one method of securing it undone — a lock unlocks, a latch unlatches, a rope unties. For every +2 SL you may target another method of securing the door, window, or hatch.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ranald"},"range":{"type":"String","label":"Range","value":"1 yard"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"dDxhGgBBM9CugxsH","name":"Rhya's Union","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You bless and consecrate the union between two souls. While the Miracle is in effect, if biologically possible, the couple will conceive a child.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Rhya"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Hours"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"eBRjKAF6U0yR0KK8","name":"Blessing of Savagery","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>When your target next inflicts a Critical Wound, roll twice and choose the best result.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Manann, Taal, Ulric"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Manann, Taal, Ulric"}},"sort":1400000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"ezVl3vFWTwHfNXL3","name":"Inspiring","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your rousing prayers inspire discipline and coordination within the ranks. Affected targets gain the +1 <em>Drilled</em> Talent.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Myrmidia"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"Intelligence Bonus allies","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"fABd17NZvg2uUReL","name":"You Aint Seen Me, Right?","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You spin a complex conundrum concerning the reality of that which is unperceived. Targets affected by this Miracle may pass unnoticed and remarked, providing they do nothing to draw attention to themselves, such as touching, attacking, calling out to someone, casting a spell, or making a loud noise. You may only invoke this Miracle if no-one is looking directly at you.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ranald"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"fAlQcNUb6TZtPKqk","name":"Wisdom of the Owl","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Verena to instil you with her wisdom and knowledge.<br>You gain a bonus of +20 on all Intelligence Tests while this<br>Miracle is in effect. Further, your pupils dilate widely, and your<br>gaze becomes piercing and unsettling: gain +1 <em>Menacing</em> and<br><em>Acute Sense (Sight)</em> Talent. <br><br></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Verena"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"hL7B3d7A0sYYjHXn","name":"Ranald's Grace","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Ranald to let your target negotiate the riddles of reality. Your target gains +10 Agility, +10 Stealth, and +1 <em>Catfall</em> Talent for the duration of the Miracle.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ranald"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Agility Bonus Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"i5DW3xX2lGu6Pps6","name":"Drowned Man's Face","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You implore Manann to drown your foes. Your targets lungs continuously fill with saltwater while the Miracle is active, and their hair floats around their head as if submerged. Your targets gains a Fatigued Condition, and are subject to the rules for Drowning and Suffocation (page 181) while the Miracle is in effect. When the Miracle ends, your targets must attempt a <strong>Challenging (20) Endurance</strong> Test. If a Failure is scored, also inflict a Prone Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Manann"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"iIfYOlNrLb0uiV8c","name":"Blessing of Fortune","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your targets next failed test may be rerolled. The reroll must stand.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Morr, Myrmidia, Ranald, Verena"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Morr, Myrmidia, Ranald, Verena"}},"sort":600000,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"iWVQRVDVDCx1SyPA","name":"Waterwalk","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call on Manann to allow you to cross a stretch of open water as if it were solid ground. Tis only works on larger bodies of water that are at least 10 yards wide. Anything smaller is too far removed from Mananns domain for it to be noticed.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Manann"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus minutes"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"itARFNqBAbwNDAAy","name":"Dooming","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Gazing deeply into your targets eyes while muttering a threnody to Morr, you are granted a vision of the targets Doom, a glimpse of what the future holds. Tis is almost always related to the targets death. This Miracle may only be performed on a character once, after which the Doomed Talent may be purchased with XP as if it were in the targets Career.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Morr"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"jXyyzYWid3nruQmc","name":"As Verena is My Witness","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p><span class=\"fontstyle0\">By calling Verena as your witness, the truth of your words shines out for all to see. For the duration of the Miracle, providing you speak only the truth, all listeners will believe you speak truly. This does not necessarily mean they will agree with your conclusions, of course</span> </p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Verena"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"mXKrxO8WRZ9QLHA6","name":"Leaping Stag","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You chant to Father Taal, and he grants you his favor, imbuing you with speed and agility. You gain +1 Movement and +1 <em>Strong Legs</em> Talent. Further, you automatically pass all Athletics Tests to jump with at least +0 SL; should you score lower, increase the SL to 0.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Taal"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"maUl7MoLvuvTOhM0","name":"Blessing of Grace","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +10 Agility.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Rhya"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Rhya"}},"sort":700000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"n8MfaJhczROmscCR","name":"King of the Wild","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You chant a low prayer, and Taal answers with a wild animal appropriate for the surrounding area, which will act according to your wishes for the duration of the Miracle. See The <strong>Beasts of the Reikland</strong> for sample animals that may be summoned.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Taal"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship bonus Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"nQ9Fydtqshroi11E","name":"Fair Winds","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>The target vessels sails fill with favorable winds, speeding them safely towards their destination. While this Miracle is active, the sailing vessel moves at top speed, no matter the prevailing wind, tide, or current, and all Tests made to steer the vessel gain a bonus of +10.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Manann"},"range":{"type":"String","label":"Range","value":"Initiative Bonus Miles"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"target":{"type":"String","label":"Target","value":"1 sailing vessel within Line of Sight","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"nyZNUwJ54MTLKQ7Y","name":"Fury's Call","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your passionate prayers instill your allies with a furious disdain for their foes. All allies affected receive the <em>Hatred </em>Psychology towards any engaging them in combat.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Myrmidia"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"Intelligence Bonus allies","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"o5soyuEJoUk9HmCC","name":"Sword of Justice","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You pray to Verena to guide your blade to strike down the unjust.<br>If wielding a sword, it ignores APs, and counts as Magical.<br>Further, if struck opponents are criminals (as determined by the<br>GM), they must make an <strong>Average (+20) Endurance</strong> or suffer<br>an <em>Unconscious</em> Condition that lasts for at least Fellowship<br>Bonus Rounds. If any crime is perpetrated on the unconscious<br>opponents, you suffer +1 Sin point per crime. </p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Verena"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"oI3iwxVEXHRLSael","name":"Shackles of Truth","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your appeal to Verena, requesting her judgement concerning a<br>suspected criminal. If your target committed a crime and claims<br>they did not, while affected by this miracle they gain an <em>Entangled </em>Condition that cannot be removed for the duration. If you have falsely accused the target, Verena is displeased with your lack of wisdom: you gain +1 Sin point and must immediately roll on The <strong>Wrath of the Gods</strong> table. </p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Verena"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"pBWXlJDOE7tfl8hP","name":"Rhya's Succour","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You chant Rhyas song of revitalization. All affected targets have 1 Condition removed. If this removes all suffered Conditions, the targets feel as refreshed as if they had just awoken from a good nights sleep, and gain a bonus of +10 to any tests on their next Turn.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Rhya"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus allies","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"qB1T6ii29jreZBRP","name":"Rhya's Children","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Laying hands on the earth, you chant a prayer to Rhya appealing for her aid in understanding her Realm. This Miracle may only be invoked outdoors, outside settlements. You sense the presence and passing of all sentient creatures within Fellowship yards. Each +2 SL extents the area of effect by +Fellowship yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Rhya"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"Fellowship yards","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"rbdxcYoj8N2eMaqV","name":"Last Rites","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You chant a solemn requiem over a corpse. This miracle ensures that the soul is sent through the portal to Morrs realm, and guarantees the cadaver may not be targeted by any Necromantic spells. If the Miracle targets a foe with the <em>Undead</em> and <em>Construct</em> Creature Traits, it will be destroyed.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Morr"},"range":{"type":"String","label":"Range","value":"1 yard"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"rjkMzFwN1trbSLL8","name":"Twin-tailed Comet","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You invoke litanies to Sigmar, calling on him to smite his foes. A twin-tailed comet, blazing a trail of fire in its wake, plummets from the heavens to strike a point within Line of Sight and range. Everything within Fellowship Bonus yards of the point of impact suffers 1d10 + SL Damage, ignoring Toughness Bonus and Armor Points, and gains the <em>Ablaze</em> condition. The target location must be outdoors, and may only target those Sigmar would deem an enemy.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Sigmar"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus yards","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"rrfrmqCpy10u7c9o","name":"Winter's Bite","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You roar prayers concerning Blitzbeil, Ulrics ever-thirsty axe. If wielding an axe, it counts as Magical, causes an additional + SL Damage, and any living targets struck must make a <strong>Challenging (+0) Endurance</strong> Test or gain a <em>Stunned</em> Condition. Further, struck targets lose any <em>Bleeding</em> Conditions as their blood freezes; similarly, attacks from your axe cannot cause any <em>Bleeding</em> Conditions.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ulric"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"sdSy4k7ygDhAjSSX","name":"Destroy Undead","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You call the power of Morr to smite all Undead. A black fire ripples forth from your body in a perfect circle for Fellowship Bonus yards. All potential targets with the Undead Creature Trait lose 1d10 Wounds, ignoring Toughness Bonus and AP. Any Undead destroyed by this Miracle can never be raised with Necromancy again under normal conditions. For every +2 SL, you may increase the area of effect by +Fellowship Bonus yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Morr"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Instant"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"tEMwdlHM8A40h6HE","name":"Blessing of Conscience","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target must pass a <strong>Average (+20) Willpower</strong> Test to break any of the Strictures of your deity. If they fail, they are overcome with Shame and do not take the action.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Myrmidia, Ranald, Rhya, Shallya, Taal, Verena"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Myrmidia, Ranald, Rhya, Shallya, Taal, Verena"}},"sort":250000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"tMocig1z9dHKNiCT","name":"Blessing of Wit","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains +10 Initiative.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"blessing"},"god":{"type":"String","label":"God","value":"Ranald, Verena"},"range":{"type":"String","label":"Range","value":"6 yards"},"duration":{"type":"String","label":"Duration","value":"6 Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"},"cn":{"value":"Ranald, Verena"}},"sort":1900000,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/prayers/blessings.png"}
{"_id":"uE6AXjMjYvtvXQvy","name":"Portal's Threshold","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You draw a line up to 8 yards long on the ground while incanting a dirge to Morr. Upon enacting the Miracle, an indistinct, shadowy portal seems to manifest to the hoarse croaking of ravens. Creatures with the <em>Undead</em> Creature Trait must pass a <strong>Challenging (+0) Willpower</strong> Test to cross the line. Creatures with both <em>Undead</em> and <em>Construct</em> simply cannot cross the line. The Miracle remains in effect until dawn.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Morr"},"range":{"type":"String","label":"Range","value":"Touch"},"duration":{"type":"String","label":"Duration","value":"Special"},"target":{"type":"String","label":"Target","value":"8 yards","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"uMECZBuDnb3qkc7k","name":"Anchorite's Endurance","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>Your earnest prayers appeal to Shallya to grant the target the strength to endure. The target feels no pain, and suffers no penalties caused by Conditions.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Shallya"},"range":{"type":"String","label":"Range","value":"Fellowship yards"},"duration":{"type":"String","label":"Duration","value":"Fellowship Bonus Rounds"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}
{"_id":"v28a5ilgxvDJfBqR","name":"Hoarfrost's Chill","permission":{"default":0},"type":"prayer","data":{"description":{"type":"String","label":"Description","value":"<p>You scream angry prayers, and cold Ulric answers. Your eyes gain a steely blue glint and the air around you grows unnaturally cold. You cause Fear (1) in all enemies, and all within your Fellowship yards range lose 1 Advantage at the start of each Round, as they are chilled to the bone.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"type":{"type":"String","label":"Type","value":"miracle"},"god":{"type":"String","label":"God","value":"Ulric"},"range":{"type":"String","label":"Range","value":"You"},"duration":{"type":"String","label":"Duration","value":"Fellowship bonus Rounds"},"target":{"type":"String","label":"Target","value":"Fellowship yards","aoe":true},"damage":{"type":"String","label":"Damage","value":""},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/prayers/miracles.png"}

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{"_id":"1y6Hv22y9C3UD8gX","name":"Trauma","permission":{"default":0},"type":"psychology","data":{"description":{"type":"String","label":"Description","value":"<p>The life of most Reiklanders is nasty, brutish and short: that goes double for adventurers, whose lives are often especially traumatic. </p>\n<p>&nbsp;</p>\n<p>Everyone processes trauma differently, and you may choose to reflect that in a range of different ways: nightmares, substance abuse, flashbacks, @Compendium[wfrp4e.psychologies.Q2MCUrG2HppMcvN0]{Animosity} or @Compendium[wfrp4e.psychologies.5hH73j2NgPdsLCZN]{Hatred} towards a particular group, or a @Compendium[wfrp4e.psychologies.Mu5dU4IcP58LBQwi]{Phobia}. A character who has suffered a traumatic experience may manifest that in a range of different ways over time. </p>\n<p>&nbsp;</p>\n<p><strong>Example:</strong> <em>Horst&rsquo;s village was destroyed in a terrible fire &ndash; he can still hear their screams at night. If Horst sees any characters &mdash; friend or foe &mdash; with the Ablaze Condition, he must make a </em><strong>Challenging (+0) Cool</strong><em> Test. If he fails, he receives a <a class='condition-chat'>Stunned</a> Condition, plus one additional <a class='condition-chat'>Stunned</a> Condition for each SL below 0. Additionally, every night Horst makes an Easy (+40) Cool Test; if he fails, he suffers nightmares and gains the <a class='condition-chat'>Fatigued</a> Condition.</em></p>"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{},"img":"systems/wfrp4e/icons/psychologies/psychology.png"}
{"_id":"5hH73j2NgPdsLCZN","type":"psychology","name":"Hatred (Target)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as Hochlanders, Bog Octopuses, or Slavers. You will never socially interact with someone or something you hate in this manner.</p><p>On encountering the object of your Hatred, you must attempt a Psychology Test.If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the <em><a class='condition-chat'>Unconscious</a></em> condition.</p>\n<p>While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible.</p>\n<ul>\n<li>You gain a bonus of +1 SL on all combat Tests against the specified group.</li>\n<li>You are immune to @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} and @Compendium[wfrp4e.skills.I0yPc4PH5erWJLmu]{Intimidate} (but not @Compendium[wfrp4e.psychologies.meMkLEwdJIDLxM0B]{Terror}) caused by your hated foe.</li></ul>"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/psychologies/psychology.png"}
{"_id":"DrNUTPeodEgpWTnT","name":"Frenzy","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p><ul><li>You are immune to all other psychology, and will not flee or retreat for any reason;</li><li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li><li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li><li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. </li><li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li></ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the <em><a class='condition-chat'>Stunned</a></em> or <em><a class='condition-chat'>Unconscious</a></em> condition. After your Frenzy is over you immediately receive a <em><a class='condition-chat'>Fatigued</a></em> condition.</p>"},"source":{"type":"String","label":"Source"}},"flags":{},"type":"psychology","img":"systems/wfrp4e/icons/psychologies/psychology.png"}
{"_id":"EBmSCscpk4vEDCD3","name":"Camaraderie (Group)","permission":{"default":0},"type":"psychology","data":{"description":{"type":"String","label":"Description","value":"<p>Camaraderie reflects positive feelings towards a group of individuals. </p>\n<ul>\n<li>You must come to their aid if the group is threatened physically or socially.</li>\n<li>You gain a bonus of +1 SL to any tests to defend or support the group.</li></ul>\n<p><strong>Example:</strong> <em>Amhold had a difficult childhood, growing up on the streets without a family. Despite his gruff demeanour he has </em>Camaraderie (Orphans)<em>.</em></p>"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{},"img":"systems/wfrp4e/icons/psychologies/psychology.png"}
{"_id":"Ib2YQYChktDFN93y","name":"Fear (Rating)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The Fear trait represents an extreme aversion to something. Creatures that cause <em>Fear</em> have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to <em>Fear</em>,</p><ul><li>You suffer 1 SL on all Tests to affect the source of your fear.</li><li>You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em><a class='condition-chat'>Broken</a></em> Condition.</li></ul>"},"source":{"type":"String","label":"Source"}},"flags":{},"type":"psychology","img":"systems/wfrp4e/icons/psychologies/psychology.png"}
{"_id":"Mu5dU4IcP58LBQwi","name":"Phobia (Target)","permission":{"default":0},"type":"psychology","data":{"description":{"type":"String","label":"Description","value":"<p>A phobia reflects a specific fear; it may be towards a type of creature, or towards a particular object or circumstance, such as <em>Phobia (Insects)</em>, <em>Phobia (Books)</em>, or <em>Phobia (Confined Spaces)</em>.</p>\n<ul>\n<li>Treat the object of the Phobia as causing @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear 1}.</li>\n<li>You may want to increase the Fear rating if the Phobia is especially powerful. </li>\n</ul>\n<p><strong>Example:</strong> <em>Doktor Johannsen is a renowned antiquarian. Despite his many adventures and tales of derring-do, he suffers from </em>Phobia (Snakes)<em>; no matter this aversion, he seems to encounter them with alarming regularity.</em></p>"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{},"img":"systems/wfrp4e/icons/psychologies/psychology.png"}
{"_id":"Q2MCUrG2HppMcvN0","name":"Animosity (Target)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as Nordlanders, Beastmen, or Nobles. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of 20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the <em><a class='condition-chat'>Stunned</a></em> or <em><a class='condition-chat'>Unconscious</a></em> Condition, or you become subject to another Psychology.</p>\n<p>When subject to Animosity,</p><ul><li>You must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate.</li><li>You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group.</li></ul><p>Animosity is over-ridden by @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear} and @Compendium[wfrp4e.psychologies.meMkLEwdJIDLxM0B]{Terror}.</p>"},"source":{"type":"String","label":"Source"}},"flags":{},"type":"psychology","img":"systems/wfrp4e/icons/psychologies/psychology.png"}
{"_id":"klCJX0mNpXYH5AIx","type":"psychology","name":"Prejudice","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You really dislike the Target, which is normally a group of people or creatures such as Ostlanders, Elves, or Wizards. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of 10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em><a class='condition-chat'>Stunned</a></em> or <em><a class='condition-chat'>Unconscious</a></em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/psychologies/psychology.png"}
{"_id":"meMkLEwdJIDLxM0B","name":"Terror (Rating)","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing <em>Terror</em>, make a Cool Test. <ul><li>If you pass, you suffer no further effects of <em>Terror</em></li><li>If you fail, you receive a number of <em><a class='condition-chat'>Broken</a></em> conditions equal to the creatures <em>Terror</em> Rating, plus the number of SL below 0.</li></ul></p>\n<p>After resolving the Psychology Test, the creature causes @Compendium[wfrp4e.psychologies.Ib2YQYChktDFN93y]{Fear}, with a <em>Fear</em> Rating equal to its <em>Terror</em> Rating.</p>"},"source":{"type":"String","label":"Source"}},"flags":{},"type":"psychology","img":"systems/wfrp4e/icons/psychologies/psychology.png"}

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@ -1,365 +0,0 @@
{"_id":"04Qv4t0qMMZIUhRw","name":"The First Portent of Amul","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Gain +1 Fortune Point. For every +2 SL, gain +1 more. Any of these points unused at the end of the Duration are lost.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Initiative Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/the-first-portent-of-amul.png"}
{"_id":"0Aec8e6nNCmSWIvQ","name":"Dark Vision (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"0FlFXS9yDuLnr92k","name":"Drop (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"0HjjloXfVly8tZ4E","name":"Sanctify","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Inscribing a magical circle, you ward it with <em>Shyish</em>, forming an impenetrable barrier to the Undead. Creatures with the <em>Undead</em> Creature Trait cannot enter or leave the circle.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/sanctify.png"}
{"_id":"0IzOYTDhNWrgHoXJ","name":"Terrifying (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"0JlQdHgFqT4RcPh1","name":"Move Object (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"14tKnA2ILXw2oaMK","name":"Distracting (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"1PXlilHc99nrt0zn","name":"Drop (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"1QNOsOlEtjXccQjl","name":"Blast (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"1RjTFiv9ooOW35LV","name":"Firewall","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a fiery streak of Aqshy, creating a wall of flame. The Firewall is Willpower Bonus yards wide, and 1 yard deep. For every +2 SL you may extend the length of the Firewall by +Willpower Bonus yards. Anyone crossing the firewall gains 1 <em>Ablaze</em>&nbsp;condition and suffers a hit with a Damage equal to your Willpower Bonus, handled like a Magic Missile</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/firewall.png"}
{"_id":"1ltl7lPCsWIr4H6h","name":"Drop (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"1ndRohs7YMmV2OHh","name":"Shadowsteed","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon forth a shadowy steed. The creatures unnatural flesh is black as midnight, and at times it appears to be both solid and insubstantial. Use the rules for a riding horse. When the Shadowsteed is out of sunlight, it also gains the following Creature Traits: <em>Dark Vision, Ethereal, Magical, Painless, Stealthy, Stride, Fear (1) and Ward (+9).</em></p>\n<p>&nbsp;</p>\n<p>Even when insubstantial, Shadowsteeds may be ridden. Riders with the <em>Arcane Magic (Shadow)</em> Talent do so with a bonus of +20 to Ride Tests. Those without suffer a penalty of 20 to Ride Tests. Shadowsteeds are tireless, so need no rest (though their unsettled riders might!). As the first rays of dawn break over the horizon the steeds melt into insubstantial mist. If still being ridden when the spell ends, or when dispelled, the rider will suffer Falling Damage.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until the next sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadowsteed.png"}
{"_id":"208BiJLY0jXxelbd","name":"Comet of Casandora","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel all the <em>Azyr</em> you can muster and reach out to the skies, calling down a comet to wreak havoc amongst your foes. Select a target point within range. At the end of the next round, make an <strong>Average (+20) Perception</strong> Test. For every +SL you achieve, you may move your point of impact by Initiative Bonus yards.&nbsp;</p>\n<p><br>For every SL, the GM will move the point of impact by Initiative Bonus yards in a random direction. Comet of Casandora then acts as a magical missile with Damage +12 that hits all targets in the Area of Effect, who also gain +1 <em>Ablaze</em> and the <em>Prone</em> Condition. </p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Initiative yards"},"target":{"type":"String","label":"Target","value":"Initiative Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":"+12"},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/comet-of-casandora.png"}
{"name":"Magic Shield (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"24ichKVP2EzyO5ob"}
{"_id":"2ccKksxXFIMD2YLs","name":"Shroud of Invisibility","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wrap the target in a shroud of <em>Ulgu</em>. The Target becomes invisible and cannot be perceived by mundane senses. The spell will automatically fool anyone without the Second Sight Talent. Those with the Talent must pass a <strong>Challenging (+0) Perception </strong>Test to notice that someone is nearby, though they will not be able to pin down the precise location. They must dispel the Shroud of Invisibility to do so . You are still perceptible to the other senses, and the spell will come to an end if you bring attention to yourself by making large noises or attacking someone.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/shroud-of-invisibility.png"}
{"_id":"2cwR2BPkdi7IuV3e","name":"Earthpool","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>On casting the spell, you immediately disappear into the ground in a wild torrent of <em>Ghyran</em>. You appear at the start of the next Round at any point within your Willpower in yards, erupting from the earth violently. For every +2 SL you may increase the distance travelled by your Willpower in yards. Any enemies engaged by you on your appearance gain the <em>Surpised</em> Condition. This spell will not allow you to move through stone but will allow you to move through water.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/earthpool.png"}
{"_id":"2fBaYkBsPZzxNSNj","name":"Acquiescence","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your magic pierces deep within your target, flooding the soul with an acute awareness of their broken dreams. The targets Initiative Characteristic drops to 10, if it was not already lower, as the mind turns inwards. On the targets Turn, all movement is randomized as determined by the GM as the character bemoans life, lewdly telling all what should have been as hands are flung in the air. Further, the target can only perform an Action if a <strong>Challenging (+0) Cool</strong> Test is first passed; if failed, the Target is far too busy bemoaning what could have been to do anything else</p>"},"lore":{"type":"String","label":"Lore","value":"slaanesh","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/slaanesh.png"}
{"_id":"2hxE68YnEOLIceHb","name":"Mundane Aura (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"2jXYoW0CJoA5BoMd","name":"Chain Attack (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"name":"Fearsome (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"31sQbAwCE7viJDXi"}
{"_id":"38qRyF13jCszeOe1","name":"Net of Amyntok","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cast a delicate net woven from strands of <em>Hysh</em> over your targets, whose minds are overcome with conundrums and puzzles, leaving them paralyzed with indecision. Targets gain +1 <em>Stunned</em> Condition, which they cannot lose while the spell is in effect. When recovering from the Condition, targets test their Intelligence instead of the Endurance Skill. Targets with the <em>Bestial</em> Creature Trait are immune to this spell.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Intelligence Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Target's Intelligence Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/net-of-amyntok.png"}
{"name":"Entangle (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"3BB6QnnDq8OvchRk"}
{"_id":"3DvCrKaYw2mF42Nr","name":"Bridge","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"name":"Aethyric Armour (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"3GDfAQLXIOuaDo1d"}
{"_id":"3SzMz3ZiGzbHRjTP","name":"Flaming Sword of Rhuin","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe a sword in magical flames. The weapon has Damage +6 and the <em>Impact</em> Quality, and anyone struck by the blade gains +1 <em>Ablaze</em> Condition. If wielders do not possess the Arcane Magic (Feu) Talent, and they fumble an attack with the Flaming Sword, they gain +1 <em>Ablaze</em> Condition.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/flaming-sword-of-rhuin.png"}
{"_id":"3Wilae1bkHUDR7Aj","name":"Push (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"3XZDELqDQ1BBUAmI","name":"Fearsome (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"3dpFC0lsOPXEcTMX","name":"Fearsome (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"3eGh2vUgXRk3Czj8","name":"Breath (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"name":"Blast (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"3mZ76XJX38pT2d7r"}
{"_id":"44AO7oTKwqUu78C1","name":"Breath (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"name":"Regenerate","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target gains Regenerate.</p>\n<blockquote>\n<p>The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately.</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":""},"target":{"type":"String","label":"Target","value":"","aoe":false},"duration":{"type":"String","label":"Duration","value":"","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/regenerate.png","_id":"4NQUrs2PUNpYxlWs"}
{"_id":"4ZtCco8IAK6cucSc","name":"Magic Shield (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"4ePe5oNQakA8nJlk","name":"Sleep","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You touch your opponent, sending them into a deep sleep. If the target has the Prone Condition, they gain the Unconscious Condition as they fall asleep. They remain unconscious for the duration, although loud noises or being moved or jostled will awaken them instantly. If your targets are standing or sitting when affected, they start themselves awake as they hit the ground, gaining the Prone Condition, but remaining conscious. If your targets are not resisting, and are suitably tired, they will, at the spells end, pass into a deep and restful sleep.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"4iSZ7vop0NVz8xih","name":"Ward (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"4jNBpvM21vnZgUFw","name":"Teleport (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"4mUZ6UbD79OwrjqX","name":"Teleport (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"57d5ugakBYcsphah","name":"Blinding Light","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You emit a bright, blinding flash of light from your hand or staff. Everyone looking at you, unless they possess the <em>Arcane Magic (Light)</em> Talent, receives +SL <em>Blinded</em> Conditions.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/blinding-light.png"}
{"_id":"5BZJbIORcBTnHCKL","name":"Terrifying (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"5QO1LkRkxCfaWCtS","name":"Flight (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"name":"Move Object (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"5rRSPXB064kaD7S6"}
{"_id":"5srkF8mJss2fJbnH","name":"Aethyric Armour (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"6GaqchV2dL60Xfsm","name":"Teleport (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"6XVrv2zgdL3CSJHX","name":"Aethyric Armour (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"6ax6mO8DPMTrG5Sp","name":"Magic Shield (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"6eu6VVbYzq5mCNGW","name":"Magic Shield (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"name":"Reanimate","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel worming strands of thick Dhar before you, sinking it into corpses, reanimating that which was once dead. Reanimate Willpower Bonus + SL dead bodies (as Zombies) or skeletons (as Skeletons) within range. They start with the <em>Prone</em> Condition. The summoned Undead are entirely under your control and can perform simple orders as you command. If you die or gain an <em>Unconscious</em> Condition, the spell comes to an end and the reanimated corpses fall dead again. For each +2 SL you score, you may reanimate an extra Willpower Bonus +SL Skeletons or Zombies.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1800001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/reanimate.png","_id":"7BJDTRG65hwt1fUK"}
{"name":"Distracting (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"7HSRFiY46vA8M2zY"}
{"_id":"7QaIq838arGHgzKl","name":"Corrosive Blood (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"7pHcU30nMhgd0V5N","name":"Mundane Aura (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"name":"Push (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"7wK4srcIgc8USRYt"}
{"_id":"82mmGLTAKQ4mrsBl","name":"Clarity of Thought","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You calm your targets mind, allowing them to think clearly. All negative modifiers on their thinking processes — from Conditions, Mental Mutations, Psychologies, or any other source — are ignored while the spell is in effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Intelligence minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/clarity-of-thought.png"}
{"_id":"89Xcjrqa44LEluU5","name":"Aethyric Arms (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"8rRCSJGIdecFcpxm","name":"Blast (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"99QJoyyHfYBQz5Wz","name":"Push (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"9uRDDAjndugmNmZr","name":"Arrow Shield","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds+","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"9wmmln3DunIqGXM2","name":"Flight","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"AwRVLEJZCLwPJKy2","name":"Teleport (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"AywiuNyA8bMS7yFi","name":"Arrow Shield (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points."},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"B7iwAtfa9EgNvKMz","name":"Barkskin","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cause the targets skin to become hard and rough like the bark of a tree. While affected by the spell, add +2 to the targets Toughness Bonus, but suffer a penalty of 10 to Agility and Dexterity.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/barkskin.png"}
{"name":"Bolt (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"B8dvTJtaLCHgfFuP"}
{"_id":"BKHMI2wI74a42ZQa","name":"Breath (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"BMnu4XfgsSqVnCB8","name":"Sly Hands","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You teleport a small object — no bigger than your fist — from about your person into your hand.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"BU56aMyn8Hfaamrb","name":"Earthblood","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>To cast this spell, you must be in direct contact with the earth. Standing barefoot counts. For the duration of the spell, any creatures in direct contact with the earth within AoE heal Wounds equal to your Willpower Bonus at the start of every Round.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"WIllpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/earthblood.png"}
{"_id":"BWjNKaTolhIPbNcO","name":"Push (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"Bx5CC17pRNITWhg8","name":"Chain Attack","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"CJvmSabjtw2SNmMA","name":"Mundane Aura (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"CL2ysmNjmJopV9Tu","name":"Move Object (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"CVam8L1cNsnxZHRR","name":"Teleport","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"name":"The Evil Eye","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You lock eyes with a single target, who must be looking at you. Perform an <strong>Opposed Intimidate/Cool</strong> Test, adding any SL from your casting roll to your result. Your opponent gains 1 <em>Fatigued</em> Condition per +2 SL by which you win. If you win by 6+ SL, your opponent gains the <em>Broken</em> Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"witchcraft","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1200001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/the-evil-eye.png","_id":"CnydL8p3PVAuF98w"}
{"_id":"DOfyDATb1gcGOMry","name":"Lie of the Land","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Touching the earth, your senses flow through the <em>Ghyran</em> tracing the nearby area. After communing for 1 minute, you receive a detailed mental map of all-natural features — land, forests, rivers, but not settlements — within range. Settlements may be alluded to — areas of clear terrain, or dug trenches, for example. Each time you increase the range with SL increases the time taken communing with the land by +1 minute.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Initiative Bonus miles"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/lie-of-the-land.png"}
{"_id":"E5M0Thnx6HFj46At","name":"Corrosive Blood (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"ET5sNnUsGslSNEAm","name":"Chain Attack (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"EfUTKGyYDR361dVu","name":"Dark Vision (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"EyBc9yQqFUNIP9S1","name":"Produce Small Animal","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You reach into a bag, pocket, or hat, or under a rock, bush or burrow, producing a small animal of a type you would expect to find in the vicinity, such as a rabbit, dove, or rat. If there are no appropriate local animals, the spell does nothing. The temperament of the animal is not guaranteed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"FOmZlLUDNDfMAPuT","name":"Breath (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"name":"Raise Dead","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a heavy flow of <em>Dhar </em>into bare earth, causing old bones to gather and rise. SL+1 Skeletons will claw upwards into the affected area at the end of the Round, which are organized as you prefer within the area of effect. They start with the <em>Prone</em> Condition. The summoned undead are entirely under your control and can perform simple orders as you command. If you are killed or gain an Unconscious Condition, the spell comes to an end and the summoned Undead collapse. For each +2 SL you score, you may summon an extra SL Skeletons.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1700001,"flags":{},"img":"systems/wfrp4e/icons/spells/raise-dead.png","_id":"FRfAqPlOdwiIitR5"}
{"_id":"FaHVRxdljzqklNTC","name":"Beast Master","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your breath steams and your eyes take on a shining amber sheen as <em>Ghur</em> suffuses you. Your gaze and words convince 1 creature possessing the Bestial trait that you are its pack master, and it will fight to the death to protect you. While subject to your mastery it will follow your instructions, instinctively understanding simple instructions. If the creature is released from the spell — through the duration running out, or the spell being dispelled — it will retain enough residual respect and fear not to attack you, unless compelled to. Your allies may not be so fortunate.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/beast-master.png"}
{"_id":"Ft0YBUCMN0VzE39c","name":"Dome (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"G2LKMsTYXJhzF1Tn","name":"Arrow Shield (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"H1Q0YjIX1wuS4phQ","name":"Forest of Thorns","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This spell may only target a patch of earth (though the patch can be very small). You cause a dense knot of wickedly spiked brambles and tangled vines to burst upwards, covering the Area of Effect.</p>\n<p>&nbsp;</p>\n<p>While the spell is active, anyone attempting to traverse the area on foot without the <em>Arcane Magic (Life)</em> Talent must make a <strong>Hard (20) Agility</strong> Test. Failure means they gain 1 <em>Bleeding </em>Condition, and 1 <em>Entangled</em> Condition, with your Willpower used for its Strength. After the spell concludes, the growth remains, but loses its preternatural properties.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/forest-of-thorns.png"}
{"_id":"HAnyF2QUfYGuXkPn","name":"Aethyric Armour (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"HM9WbGOtUngY5TEm","name":"Chain Attack (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"HOqmAugvYdgLwoQt","name":"Healing Light","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target glows with a bright, cleansing light (equivalent light to a campfire), healing Intelligence Bonus + Willpower Bonus Wounds. If the Target passes a <strong>Very Hard (20) Endurance</strong> Test, 1 Corruption point gained in the last hour is also lost.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/healing-light.png"}
{"_id":"HVtGSSEFgyQgpbx4","name":"Aethyric Armour (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"name":"Teleport (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"HZh2wueRro8Ks3yF"}
{"_id":"HhfVsm3ZRwSahyMU","name":"Blast (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"HpFkVJ2lYPAWumUL","name":"Great Fires of UZhul","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You hurl a great, explosive blast of <em>Aqshy</em> into an enemy, which erupts into a furious blaze, burning with the heat of a forge. This is a Magic Missile with Damage +10 that ignores Armor Points and inflicts +2 <em>Ablaze</em> Conditions and the <em>Prone</em> Condition on a target. Everyone within the Area of Effect of that target suffers a Damage +5 hit ignoring Armor Points, and must pass a Dodge Test or also gain +1 <em>Ablaze</em> Condition. The spell stops behaving like a magic missile as the fire continues to burn in the Area of Effect for the duration. Anyone within the Area of Effect at the start of a round suffers 1d10+6 Damage, ignoring APs, and gains +1 <em>Ablaze</em> Condition.</p>"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":"+10"},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/great-fires-of-uzhul.png"}
{"name":"Screaming Skull","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You shriek the high-pitched words of the spell and a large, black skull wreathed with greenish-purple fire forms before you, then flies forwards, screaming and cackling as it goes. The skull moves in a straight line for the spell range, following the contours of the land, passing through any obstacles in its way. Screaming Skull is a Magic Missile that only affects targets without the Undead Creature Trait, and has a Damage equal to your Willpower Bonus. Any suffering Wounds from the spell must pass a <strong>Challenging (+0) Cool</strong> Test or also take a <em>Broken</em> Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1900001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/screaming-skull.png","_id":"HqInHmOviuLqymdm"}
{"_id":"IFuUxTGFQAxp40si","name":"Dazzle","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>The target gains 1 <em>Blinded</em> Condition, and gains 1 <em>Blinded</em> Condition at the start of each round for the duration of the spell.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"ILOsg4RfvpUhXhQa","name":"Dome (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"IYclEWSEVogFXf3w","name":"Entangle (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"IlDSC7F3Ns4NDbyi","name":"Bridge (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"IuKAeoZqCEAC9NtH","name":"Terrifying (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"name":"Terrifying (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"Iz88EUCTmIYQXOY9"}
{"_id":"J0DWeBBIa40gzWqV","name":"Entangle (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"J0wUSVSnos7fBprP","name":"Terrifying","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"JGRyUj4AZq8oGpKs","name":"Fat of the Land","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You flood the targets body with nourishing <em>Ghyran</em>. The target need not eat or drink, but will still excrete as normal, though any leavings will be verdant green.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/fat-of-the-land.png"}
{"_id":"JpKZSkyF2CZqkZ6d","name":"Distracting (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"JvK9jnniMihpDuDX","name":"Ward (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"K0zoHArrRehHV8t2","name":"Blast (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"K37ME8M75JvtM3Vr","name":"Lifebloom","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cause <em>Ghyran</em> to flood an area that is blighted or desolate. You may target either a dry riverbed, well, field, or a domestic animal. If you successfully cast the spell, the target bursts to life:</p>\n<ul type=\"disc\">\n<li>A dry river begins to flow once again</li>\n<li>A dry or polluted well becomes clean and fresh</li>\n<li>A planted field, vineyard or orchard bursts into life, with all crops immediately reaching full ripeness</li>\n<li>A sick or unproductive animal becomes healthy. The affected beast is now healthily productive (cows produce milk, hens lay eggs, coats and hides of sheep and cows are healthy and lustrous) and any diseases are cured.</li>\n</ul>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/lifebloom.png"}
{"_id":"KGRIdIDE57BV54Ub","name":"Breath (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"Kh8kZ4aq8Xjp0cyL","name":"Blast (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"Kv2amawh7q3zGEij","name":"Aethyric Arms (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"name":"Push (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"KvapXfYXiCcAOe7S"}
{"_id":"LKrfb4o45tmEOmeg","name":"Corrosive Blood (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"LOEdFN7fP0JHuGoE","name":"Ward","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"LTUC1fqIuuGSUaQ1","name":"The Amber Spear","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You hurl a great spear of pure Ghur in a straight line. This is a Magic Missile with a Damage of +12. It strikes the first creature in its path, ignoring APs from armor made of leather and furs. If the target suffers any Wounds, also inflict +1 <em>Bleeding</em> Condition, after which the spear continues on its path, striking each target in the same manner, but at 1 Damage each time. If the spear fails to inflict any Wounds, its progress is stopped and the spell comes to an end. The Amber Spear only inflicts the minimum 1 Wound on the first target it strikes.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+12"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/the-amber-spear.png"}
{"_id":"MIgKjszwK6hk7Pps","name":"Bearing","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You sense the influx of the Winds of Magic from their source. You know which direction North is.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"MasblfJG8SmHrVCF","name":"Corrosive Blood (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"MdNzPNRgxkdMwbjj","name":"Distracting (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"MhpmVs0WVP96uOnw","name":"Move Object (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"name":"Detect Daemon","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your spell homes in on the daemonic influences in the surrounding area. You automatically know if there is a manifested Daemon within range, be it summoned, bound into an artefact, possessing another, or similar.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1500001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/detect-daemon.png","_id":"MlF3ci9vxiDZYhmZ"}
{"_id":"N1aBnhPpQUu0Bkuh","name":"Terrifying (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"N9ICWNGmsYcBzmtv","name":"Fearsome (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"NM9FGsijRFByrl3M","name":"Dome (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"NUTVPuhPWA7xCCg3","name":"Chain Attack (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"NXHZ3RtPN3SrSH8I","name":"Protection from Rain","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You can keep yourself dry whatever the weather, unaffected by precipitation. This affects rain, hail, sleet and snow, and any similar water falling from the heavens, but not standing water.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Toughness Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"NeERYZQcEa0lI9kz","name":"Gust","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a brief gust of wind, strong enough to blow out a candle, cause an open door to slam, or blow a few pages to the floor.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"name":"Octagram","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a sickening flow of <em>Dhar</em>, briefly forcing a rent into the fabric of reality. A Lesser Daemon immediately manifests through the rent. Perform an <strong>Opposed Channel (Dhar)/Willpower</strong> Test with the Daemon. If successful, the Daemon will respond to one command issued by you, quite literally, then vanish (assuming the command is completed before the Duration ends). If failed, the Daemon immediately attacks.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"maximum, Willpower Bonus yards across","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1300001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/octagram.png","_id":"NwVgP5msZHERwEfK"}
{"_id":"NwZeZd81PTXTK1WO","name":"Dark Vision (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"name":"Blight","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You may target either a well, a field, or a domestic animal. If you successfully cast the spell, the target suffers from a blight:</p>\n<ul type=\"disc\">\n<li>A blighted well becomes instantly brackish and stagnant</li>\n<li>Any crops currently planted in a Blighted field rot overnight</li>\n<li>A blighted animal sickens. The afflicted beast no longer produces anything (cows produce no milk, hens produce no eggs, coats and hides grow mangy and unusable) and will die in 10SL days</li>\n</ul>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"witchcraft","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":14,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":700001,"flags":{},"img":"systems/wfrp4e/icons/spells/blight.png","_id":"NytMCgP0IXtHnFwm"}
{"_id":"O7G5olv0aWLpb7Ea","name":"Drain","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You touch your targets, draining their life. This counts as a Magic Missile with Damage +0 that ignores Armor Points. You then Heal 1 Wound.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+0"},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"OB05oGoSZDzNYLjW","name":"Speed of Thought","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>A lattice of <em>Hysh</em> overlays your mind, allowing you to think rapidly. Gain a bonus of +20 to Intelligence and Initiative.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/speed-of-thought.png"}
{"_id":"OcYPErjJzQKOX2aI","name":"Doppelganger","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You weave a mask and cloak of <em>Ulgu</em> around your form, assuming the likeness of another humanoid creature with whom you are familiar (as determined by the GM). Your appearance will automatically fool anyone without the <em>Second Sight</em> Talent, though some may note if any of your mannerisms are incorrect. Those with that Talent must pass a <strong>Difficult (10) Perception</strong> Test to notice you are disguising your form. This does not let them see through the spell. They must dispel it to do so.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Intelligence Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/doppelganger.png"}
{"name":"Bridge (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"Ofrbz80hutlvBXUe"}
{"_id":"OnaQ9kiK5S2d31pE","name":"Aethyric Arms","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"OwH4hpe1EReh06t3","name":"Illusion","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You spin a web of intricate strands of <em>Ulgu</em>, obfuscating the Area of Effect with an illusory image of your choosing. You will automatically fool anyone without the <em>Second Sight</em> Talent. Those with that Talent must pass a <strong>Difficult (10) Perception</strong> Test to notice the illusion. This does not let them see through the spell. They must dispel it to do so. The illusion is, by default, static. For your Action, you may make a <strong>Hard (20) Channeling</strong> Test to make the illusion move for that Round.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/illusion.png"}
{"_id":"P136wDtdbsbvOsAk","name":"Drop (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"PIL4yBcGlk96cvcb","name":"Daemonbane","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a blast of <em>Hysh</em> that passes through the border between the Realm of Chaos and the material world. The Casting Test is Opposed by the target making a Willpower Test. If you win, you obliterate a target with the <em>Daemonic</em> Creature Trait with a blinding white light, sending it back whence it came. If the spell successfully banishes a Daemon, everyone looking at your target, unless they possess the <em>Arcane Magic (Light)</em> Talent, receives +SL <em>Blinded</em>&nbsp;Conditions.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/daemonbane.png"}
{"_id":"PKuHxRwZ2SVVIE0y","name":"Bridge (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"PbCD8mjAKQSnxAe6","name":"Warning","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object, noticing immediately if it has been poisoned or trapped.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"PiX6AORRMfW2xB6f","name":"Bridge (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"name":"Haunting Horror","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target a single location, such as a house or clearing, and inflict haunting dreams and waking nightmares on any who enter there. Those entering while the spell is in effect are unnerved by eerie sensations, flitting shadows, and whispered voices lurking on the threshold of hearing. Unless they possess the <em>Arcane Magic (Witchcraft)</em> Talent, they gain +1 <em>Fatigued </em>Condition. Ten, unless they pass an Average (+0) Cool Test, they gain another +1 <em>Fatigued </em>Condition and the <em>Broken </em>Condition, both of which are only removed upon leaving the location.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"witchcraft","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"a single location","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/haunting-horror.png","_id":"PkqPqy3Fy9fawQZ8"}
{"_id":"PpMxNEHPJag1i9WJ","name":"Magic Shield (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"Pw4GYr6PZgFuOiT5","name":"Flight (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"Q8LodCIteEa4ufrn","name":"Flight (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"QNkxj6vyBm2WEdOA","name":"Distracting (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"QSHKYMNy2yr1n9ww","name":"Hunter's Hide","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cloak yourself in a shimmering mantle of Ghur. While the spell lasts, gain a bonus of +20 Toughness and the <em>Dark Vision</em> and <em>Fear</em> (1) Creature Traits, as well as the <em>Acute Sense (Smell)</em> Talent.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/hunter's-hide.png"}
{"_id":"QcJfSMq3c50pGBen","name":"Breath (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"name":"Destroy Lesser Demon","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your spell disrupts the <em>Dhar </em>holding a target Daemon together, and draws it back to you. A target with the Daemonic Creature Trait and a lower Willpower than you loses Wounds equal to your Willpower Bonus, ignoring Toughness Bonus or Armor Points. In turn, you may increase one of your Characteristic by +10 for the duration as you siphon profane energies.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1600001,"flags":{},"img":"systems/wfrp4e/icons/spells/destroy-lesser-daemon.png","_id":"Qg98e2pFgCW63aB1"}
{"_id":"QkBpHcb2BuZMSDZt","name":"Breath (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"QmjYLCaEn3YKHxdv","name":"Bolt","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"QtWY9ruGFQ6cncLQ","name":"Mundane Aura (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"R0n47B7PvdOaTl23","name":"Drop (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"ROmZq14yqEXx6zYN","name":"Blast (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"RShhxeal5U14P8Bh","name":"Entangle (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"RYrUWrXH6O22FZY8","name":"Push (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"RiqCDDKRHTEJp3Bm","name":"Purge","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You funnel intense flame to burn away the taint and corruption in an area. Anything flammable is set alight, and any creatures in the area takes +SL <em>Ablaze</em> conditions. If the location contains a Corrupting Influence, such as Dhar, warpstone, or a Chaos-tainted object, it too will smolder and blacken, beginning to burn. This spell may be maintained in subsequent rounds by passing a <strong>Challenging (+0) Channeling</strong> Test. The precise time needed to eliminate the Corrupting Influence will be determined by your GM. As a rough guideline, a small quantity (smaller than an acorn) of warpstone, or a minor Chaos-tainted object may require 10Willpower Bonus Rounds (minimum of 1 Round). A larger quantity of warpstone — fist-sized — or a more potent Chaos-tainted object may require double this. A powerful Chaos Artefact may take hours, or even longer… See Corrupting Influences.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/purge.png"}
{"_id":"RkBdnQ4cjTLPUSim","name":"Purple Pall of Shyish","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You pull about you a pall fashioned from fine strands of purple magic. Gain +Willpower Bonus Armor Points on all locations, and the Fear (1) Creature Trait. For every +2 SL you may increase your Fear rating by 1.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/purple-pall-of-shyish.png"}
{"name":"Bolt (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"Rkg1tMICxdRsH1zB"}
{"_id":"RmIJdvjohr7n6nio","name":"Push (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"Rpc1VfsdIfw0Zjzk","name":"Corrosive Blood (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"RuwPnfpvjAWQZzS3","name":"Move Object (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"S51eCqcrjMv7u7uH","name":"Push (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"name":"Dome (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"SAjnT6vjJXmh8tDy"}
{"_id":"SGREGarfzIreXelO","name":"Ward (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"SJNRH1G9RJJftD5g","name":"Teleport (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"SQJQrAsAKc2Icatv","name":"Scythe of Shyish","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure a magical scythe, which can be wielded in combat, using the Melee (Polearm) Skill. It acts like a normal scythe with a Damage equal to your Willpower Bonus+3. Enemies with the <em>Undead</em> Creature Trait do not receive Advantage when Engaged in combat with you.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/scythe-of-shyish.png"}
{"name":"Terrifying (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"SfYwurel0h4mLYV0"}
{"_id":"T8nErqWnkqdvcNVz","name":"Dart","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cause a small dart of magical energy to fly from your fingers. This is a Magic Missile with a Damage of +0.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"1"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+0"},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"T9cEYAUhqBiTxrp2","name":"Mundane Aura","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/blank.png"}
{"name":"Part the Branches","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your pupils dilate as you complete your incantation, and you are able to see into the Spirit world. This allows you to perceive invisible creatures, spirits, and Daemons, even those marked as impossible to see.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"hedgecraft","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":500001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/part-the-branches.png","_id":"TL2IelDsaRWflCeY"}
{"_id":"TtiLLfX0a21t2YpO","name":"Blast (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"TtuJjGh4fdU4mwBN","name":"Move Object (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"name":"Mystifying Miasma","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure forth a swirling mass of mist shot through with roiling shadow that flits and confounds the senses. Anyone within the mist who does not possess the <em>Arcane Magic (Shadows)</em> Talent is affected by the Miasma, gaining +1 <em>Blinded</em>, <em>Deafened</em>, and <em>Fatigued </em>Condition, which remain for the spells duration. Anyone affected attempting to move must pass a <strong>Challenging (+0) Perception</strong> Test, or gain the <em>Prone </em>Condition. If the spell is dispelled once in play, anyone affected by the spell must make a <strong>Routine (+40) Initiative</strong> Test, or gain the <em>Stunned </em>Condition.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/mystifying-miasma.png","_id":"Tv9BIBNTPT6JV0HG"}
{"_id":"U6P57Y8nJ3H7pFvx","name":"Flight (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"U9eqCSFiwY04tN1F","name":"Ward (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"UMsw5Mi0Gs90yp5J","name":"Aethyric Arms (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"UWg4WPFALcsoPKau","name":"Bolt (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"UZux81S2ZnD9sx6U","name":"Ward (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"UjgiulCattmtfeGL","name":"Aethyric Arms (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"UkRsdBSzr4K0JsM8","name":"Bridge (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"UktSswGGaToftXFk","name":"Aqshys Aegis","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"color: #231f20;\">You wrap yourself in a fiery cloak of <em>Aqshy</em>, which channels flame into the Aegis. You are completely immune to damage from non-magical fire, including the breath attacks of monsters, and ignore any <em>Ablaze </em></span><span style=\"color: #231f20;\">Conditions you receive. You receive the <em>Ward</em> (9+) Creature Trait against magical fire attacks including spells from the Lore of Fire.</span></p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"sort":100001,"flags":{},"img":"systems/wfrp4e/icons/spells/aqshys-aegis.png"}
{"_id":"VFWBB9zlwCe5J9EZ","name":"Shadowstep","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a shadowy portal of <em>Ulgu</em> through the Aethyr. You disappear from your current location and immediately appear up to your Willpower yards away. Any enemies Engaged by you on your disappearance or reappearance gain the Surprised Condition.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/shadowstep.png"}
{"_id":"Vk12kqjcz6aV9o7w","name":"Bolt (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"W47xmdZ3ztckm89t","name":"Push (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"name":"Ward (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"W8VbsItRrBVRg9kg"}
{"_id":"WNJuabKOre8IAu8y","name":"Bolt (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"WbaCw5ZrN1sZtbzu","name":"Arrow Shield (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"WeIdAA7KArjUZfyH","name":"Entangle","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"WkItvLT52Bob8Up3","name":"Beast Form","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse your very bones and flesh with <em>Ghur</em>, warping your body into that of a creature. When cast, select a new form from any of the Beasts of the Reikland section of the Bestiary. Gain all the standard Traits of the creature, except the <em>Bestial</em> Trait. Further, replace your <strong>S</strong>, <strong>T</strong>, <strong>Agi</strong>, and <strong>Dex</strong> with those of the creature, then recalculate your Wounds. For every + 2 SL, you may include 1 of the included Optional Creature Trait.</p>\n<p>While in Beast Form, you look like a normal version of the creature, with amber and brown coloring. You may not speak, which means you cannot cast spells, or attempt to dispel. If you have lost any Wounds when the spell ends, you lose the same number of Wounds when you revert to your true form, to a minimum of 0 Wounds</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/beast-form.png"}
{"_id":"WqJubE8GuApAeIbb","name":"Bolt (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"Wt6ikb1n9CivB3JN","name":"Drop","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"Wz1bb0g1mklJHfft","name":"Rot","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cause a roughly fist-sized volume of organic material to immediately rot. Food stuffs perish, clothes crumble, leathers shrivel (losing 1 Armor Point on 1 hit location), and similar, as dictated by the GM.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"X6dcIMLvfo9aiOoA","name":"Fearsome (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"name":"Breath (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"XS9i8PasJ33rNA2g"}
{"_id":"XXEIfkXpNxpfkamo","name":"Starcrossed","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>While this spell is active, you can spend Fortune Points to force an opponent to reroll Tests.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Initiative Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/starcrossed.png"}
{"_id":"XhyZ140R1iA1J7wZ","name":"Stream of Corruption","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your maw distends horrifically before you vomit forth a foul stream of diseased filth and horror. Immediately make a Breath attack as if you had spent 2 Advantage to activate the Breath Creature Trait. It counts as a Magic Missile&nbsp;with a Damage equal to your Toughness Bonus, and it ignores Armor Points. The attack also has the <em>Corrosive</em> and <em>Poison</em> Traits listed under the Breath Creature Trait. Further, should any targets take more than their Toughness Bonus in Wounds, they must pass a Challenging (+0) Endurance Test or contract Blood Rot. For every +2 SL achieved, you may also increase Damage by +2.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n<p>&nbsp;</p>\n</blockquote>"},"lore":{"type":"String","label":"Lore","value":"nurgle","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"sort":100001,"flags":{},"img":"systems/wfrp4e/icons/spells/nurgle.png"}
{"_id":"XnNAe4R8hSXY5IsS","name":"Spring","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You touch the ground and water bubbles forth at the rate of 1 pint per Round, to a total of your Initiative Bonus in pints.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"Y7JOj3hCqq2OSzAb","name":"Magic Shield (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"YDGi3tMQuK9MxXpt","name":"Enchant Weapon","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase a single non-magical weapon with heavy bands of Chamon, enhancing its potency. For the duration of the spell it counts as magical, gains a bonus to Damage equal to your Willpower Bonus, and gains the <em>Unbreakable</em> Quality. For every +3 SL you may also add 1 Quality or remove 1 Flaw from the weapon, while the spell is in effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/enchant-weapon.png"}
{"_id":"YNZdL7VIaShNfdnb","name":"Aethyric Armour (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"name":"Goodwill","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create an atmosphere conducive to friendliness and good spirits. All Fellowship Tests within the Area of Effect receive a bonus of +10, and Animosity and Hatred Psychologies have no effect.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"hedgecraft","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/goodwill.png","_id":"YaG8xthJF0zLy7xs"}
{"_id":"YijozJARkRLN9iGA","name":"Corrosive Blood (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"Ynbfu2VJDrYqN9aW","name":"Mundane Aura (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"YsBRTjGGyISyUudZ","name":"Arrow Shield (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>\n\n <b>Lore:</b> You may inflict one Blinded Condition on those targeted by Lore of Light spells, unless they possess the Arcane Magic (Light) Talent. If a target has the Daemonic or Undead Creature Traits, spells also inflict an additional hit with Damage equal to your Intelligence Bonus that ignores Toughness Bonus and Armor Points."},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"name":"Curse of Crippling Pain","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Stabbing a crude representation of your target — a doll or puppet — you inflict crippling pain. When successfully cast, choose which hit location to stab:</p>\n<ul type=\"disc\">\n<li>Leg Leg becomes useless, as if it was Amputated. If running, the target also gains the Prone Condition and takes falling Damage.</li>\n</ul>\n<ul type=\"disc\">\n<li>Arm Arm becomes useless, as if it was Amputated. If target was holding anything in that hand, it is automatically dropped.</li>\n</ul>\n<ul type=\"disc\">\n<li>Body Target doubles up in agony, gaining +1 <em>Fatigued </em>Condition, and must pass a Hard (20) Endurance Test or gain the <em>Prone</em> Condition.</li>\n<li>Head Target gains the <em>Stunned</em>&nbsp;Condition, and must pass an Average (+20) Endurance Test or gain the <em>Unconscious </em>Condition for the Duration.</li>\n</ul>\n<p>While the spell is in effect, for your Action you may make a Channeling Test, stabbing the doll again, to affect a different location.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"witchcraft","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":900001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/curse-of-crippling-pain.png","_id":"ZOlM8KjLfNIefAb0"}
{"_id":"ZbJqeT8ffXMOPTMI","name":"Drop (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"name":"Aethyric Arms (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"ZqjcMFgrlsaS8zLZ"}
{"_id":"ZvNSOZZzAcjRBVBk","name":"Breath (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"ZwyxHwGUEIEAwgg6","name":"Entangle (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"a0rkY56nliMmxoCf","name":"Corrosive Blood (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"name":"Creeping Menace","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a swarm of creeping, slithering creatures to harass your foes. Each target affected is immediately engaged by a swarm of Giant Rats, Giant Spiders, or Snakes. Use the standard profiles for the relevant creature type, adding the Swarm Trait. For your Action you may make a <strong>Challenging (+0) Charm Animal</strong> Test to direct 1 or more swarms to attack a different target. When the spell ends, any remaining swarms disappear into the shadows.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"witchcraft","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":800001,"flags":{},"img":"systems/wfrp4e/icons/spells/creeping-menace.png","_id":"a8npXWG2o4BxhtVV"}
{"_id":"aCDDeeYF24waaPgT","name":"Ward (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"name":"Mundane Aura (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"aCOdKvw68yopHYJ2"}
{"name":"Drop (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"aMQMBNGgolHJAzXF"}
{"_id":"aPhKykUG3I5R9P4u","name":"Dark Vision (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"aT6shbEGQSOfHx57","name":"Distracting (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"name":"Nepenthe","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You mutter words of power over a premade potion of herbs, magically transforming it into a potent philtre. If drunk while the spell is in effect, the target may choose to completely forget one individual, permanently.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"hedgecraft","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":300001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/nepenthe.png","_id":"aVUKVQTwtWuQXIgx"}
{"_id":"aWxO2jpMvmZUEsK9","name":"Cauterise","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Channeling <em>Aqshy</em> through your hands you lay them on an allys wounds. Immediately heal 1d10 Wounds and remove all <em>Bleeding </em>Conditions. Further, the wounds will not become infected.</p>\n<p>&nbsp;</p>\n<p>Targets without the <em>Arcane Magic (Feu)</em> Talent, must pass a <strong>Challenging (+0) Cool</strong> Test or scream in agony.. If Failed by 6 or more SL, the target gains the <em>Unconscious</em>&nbsp;Condition and is permanently scarred, waking up 1d10 hours later</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/cauterise.png"}
{"_id":"bLCz5iBxd2wjfStI","name":"Aethyric Arms (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"bNdVPhv1OT8LJnnt","name":"Mundane Aura (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"name":"Entangle (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"bVcEr9YvMfBcE3tH"}
{"_id":"bd9bf1D55v6ov1UV","name":"Arrow Shield (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>\n\n <b>Lore:</b> Whenever you successfully cast a spell from the Lore of Beasts, you may also gain the Fear (1) Creature Trait for the next 1d10 Rounds."},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"bgQpVEP0PZNsAheP","name":"Dark Vision (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"cSjAAjixcMdYrKBz","name":"Conserve","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You preserve up to a days worth of rations. During this time they will not rot, develop mold, or go stale, although they can still be harmed by external factors, such as getting wet or being burned or poisoned.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"cSmcBYrwV385Tgbt","name":"Terrifying (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"cVDkOI7AQdpJo0kj","name":"Fearsome (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"cfuqgV2PTnjMrgT7","name":"Push (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"cfvdViThaoOHyuSk","name":"Breath","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"cjD53QYSatQwL6CR","name":"Careful Step","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>The magic flowing through your feet ensures any organic matter you tread upon remains undamaged: twigs do not break, grass springs back to its original position, and even delicate flowers are unharmed. Those seeking to use the Track skill to pursue you through rural terrain suffer a 30 penalty to their Tests.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"cuN77AhQ490wCmk6","name":"Entangle (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"cwnBquEIHjnvkJ7E","name":"Move Object (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"name":"Move Object (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"d9VeHlESTpPYww5o"}
{"_id":"dBIIdzVZh6cnbWDG","name":"Entangle (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"dGSUQiUmXHrGqwxY","name":"Mindslip","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You conjure delicate threads of <em>Ulgu</em> in your Targets mind, causing all prior memory of you to disappear for the spells duration. Once the spell is over, the Target must pass an <strong>Average (+20) Intelligence</strong> Test, or the memory loss becomes permanent until dispelled.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/mindslip.png"}
{"name":"Aethyric Arms (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"dJYAXtG1e5pmo5NZ"}
{"_id":"dQqsVfVNdO1PTdah","name":"Entangle (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"name":"Phâs Protection","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a protective aura of pure, holy light. Profane creatures — those with the <em>Undead</em> or <em>Daemonic</em> Creature Trait, those with mutations, and those with more Corruption than their Willpower Bonus and Toughness Bonus combined — cannot enter the Area of Effect. Any already within the Area gain the <em>Broken</em> Condition until they leave. Creatures within the Area cannot gain any Corruption points while the spell is active.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{},"img":"systems/wfrp4e/icons/spells/phas-protection.png","_id":"dS5zK3lMCumvuAAF"}
{"_id":"dUX1XGppNdZpUZyA","name":"Aethyric Arms (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"ddnMcWMN4MftxGLr","name":"Forge of Chamon","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You alter the quality of a single item made of metal. You may add 1 Quality or remove 1 Flaw. For every +2 SL, you may add another Quality or remove another Flaw.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/forge-of-chamon.png"}
{"_id":"druJd5YFjyW5liTz","name":"Fools Gold","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You weave <em>Chamon</em> into a non-magical object made of metal, fundamentally altering its alchemical nature. For the duration of the spell, all metal in the object becomes gold. This is not an illusion: it has actually transformed into gold. When the spell ends, the item reverts to its original metal. Tis spell can ruin good weapons, make armor too heavy to wear, and turn lead coins into something much more appealing. Spot effects arising from this spell are left in the hands of the GM.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/fool's-gold.png"}
{"_id":"dzfhqgUxWleNZbyW","name":"Crown of Flame","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel <em>Aqshy</em> into a majestic crown of inspiring fire about your brow. Gain the <em>Fear</em>&nbsp;(1) Trait and +1 <em>War Leader</em> Talent while the spell is active.</p>\n<p>For every +2 SL, you may increase your <em>Fear</em> value by +1, or take War Leader&nbsp;Talent again. Furthermore, gain a bonus of +10 on all attempts to Channel and Cast with Aqshy while the spell is in effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/crown-of-flame.png"}
{"_id":"eJJRmbyFlNheGjMG","name":"Fearsome (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"eJPjVeW9UEH891rm","name":"Soul Vortex","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You hurl a shimmering ball of Shyish which erupts into purple flames, swirling with ghostly faces, mouths agape in silent terror. Targets within the Area of Effect receive +1 <em>Broken</em> Condition. Against targets with the Undead Creature Trait, Soul Vortex is a Magic Missile&nbsp;with a Damage of +10 that ignores Toughness Bonus and Armor Points.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"10"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/soul-vortex.png"}
{"name":"Magic Shield (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"eTAzKM5j06KwtdBt"}
{"_id":"eYrq2tyVjW8C84w6","name":"Flight (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"enG7NVLPcWHfRXg8","name":"Bridge (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"f8bYT3ZqKLUZSZBY","name":"Magic Shield (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"fHYVckKx4fnqz75K","name":"Terrifying (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"fTjzN0fg1SmqvHYI","name":"Move Object (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"fWZxupuKCC2rZ2g7","name":"Swift Passing","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch brings the release of death to a single mortally wounded target. If you successfully touch a target with 0 wounds remaining and at least 2 Critical Wounds, death swiftly follows. Further, the target cannot be raised as Undead.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/swift-passing.png"}
{"name":"Chain Attack (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"fdhFU2wkYwpJIssM"}
{"_id":"fmx1OeOsxkGf21wa","name":"Eavesdrop","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You can hear what your targets say as if you were standing right next to them.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Initiative Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"name":"Vanhel's Call","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You manipulate complicated flows of <em>Dhar </em>into your targets, filling them with overwhelming energy. Intelligence Bonus targets with the <em>Undead</em> Trait gain a free Move or Action — you choose one or the other to affect all targets — this is taken the moment the spell is cast. For each +2 SL you score, you may invigorate an extra Intelligence Bonus targets.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":2000001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/vanhels-call.png","_id":"foqexF06lguqPFK6"}
{"_id":"fxdXQBC34eLXcySP","name":"Distracting (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"gJYXrZa4pW49R9Vu","name":"Blast","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"gQ14yfwjfcJgNpMp","name":"Animal Friend","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You make friends with a creature that is smaller than you and possesses the Bestial creature Trait. The animal trusts you completely and regards you as a friend.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 hour","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"gQAE2ifjBM5Cp9Gi","name":"Drop (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"gWMhBQ8wm1Td78Si","name":"Magic Shield (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"gwnNz34Rh0jW4WmF","name":"Beast Tongue","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You can commune with all creatures possessing the Bestial Trait. <em>Ghur</em> clogs your throat, and your language comes out as snarls, hisses, and roars as befits the beasts to whom you talk. While the creatures are not compelled to answer you, or do as you bid, most will be curious enough to hear you out. You gain +20 on all Charm Animal and Animal Training Tests While this spell is active, you may only speak with beasts — you may not speak any civilized tongues, and can only communicate with your party using gestures or Language (Battle). Note, this also means you cannot cast any spells, or dispel, while Beast Tongue is active.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/beast-tongue.png"}
{"_id":"h71V7JrSChemeLxk","name":"Entangle (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one <em>Entangled</em> Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"hFjPSbBEQXVQNXmW","name":"Bridge (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"hKFeMAsntzXscIGy","name":"Shock","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your target receives 1 <em>Stunned</em> Condition.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"name":"Bridge (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"hNOnwU998jZlnGuk"}
{"_id":"hW0jBCKx6noFKNMc","name":"Purify Water","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You purify all water within a receptacle, such as a water flask, stein, or jug. All non-magical impurities, such as poison or contaminants are removed, leaving crisp, clear, potable water. If the vessel contained another liquid that is predominantly water such as ale, or wine this is also purified, turning into delicious, pure, non-alcoholic water.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"ha5MaHoDPxGtzP2b","name":"Bolt (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"name":"Dark Vision (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"hbWZeX5jVtGJXoTe"}
{"name":"Flight (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"hf9G7f8sMqZ0xweB"}
{"name":"Arrow Shield (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds+","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"iEZnh3fR7X0E0wqb"}
{"name":"Distracting (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"iLOpRevlkpP4zLMx"}
{"name":"Corrosive Blood (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"iR1C4icHTLBIH2Mk"}
{"_id":"ifjDVtgGEh787p20","name":"Steal Life","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Thin strands of purple mist connect you briefly to your target, who wastes away before your very eyes. This counts as a Magic Missile with a Damage of +6 that ignores Armor Points and inflicts +1 <em>Fatigued</em> Condition. Further, you remove all <em>Fatigued</em>&nbsp;Conditions you currently suffer, and may heal yourself up to half the Wounds the target suffers, rounding up.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"6"},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/steal-life.png"}
{"_id":"jD1PJib6NkYkatmq","name":"Dying Words","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Touching the body of a recently departed soul (one that passed away within the last day), you call its soul back briefly. For the spells duration, you can communicate with the dead soul, though it cannot take any action other than talking. It is not compelled to answer you, but the dead do not lie.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/dying-words.png"}
{"_id":"jHMsJaaIQjyhYAgV","name":"Mutable Metal","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You touch a non-magical object made of metal, which instantly becomes warm to the touch as you squeeze <em>Chamon</em> into it. You may bend and mangle the object with an <strong>Average (+20) Strength</strong> Test. If you wish to make a more complex alteration, you may attempt an <strong>Average (+20) Trade (Smith, or similar)</strong> Test instead.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/mutable-metal.png"}
{"_id":"jWfYyh7QyK6XaQRU","name":"Open Lock","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>One non-magical lock you touch opens.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"jdv7gnwKk6eEPtQK","name":"Marsh Lights","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a number of flickering magical lights up to your Intelligence Bonus. They resemble torches or hooded lanterns. Providing they remain within line of sight, for your Action you may control the lights by passing an <strong>Average (+20) Channeling</strong> Test; a success allows you to send the lights moving in any direction. They will move at walking pace in a straight line, passing through any objects (or witnesses) in their path, unless you test again to change their direction.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"jsWKM8TEIwgacZfm","name":"Drop (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"k2DXiabtQZcgFggb","name":"Aethyric Armour (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"kD7mJjGJ6owqV9nI","name":"Move Object (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"kLkvuZtSsedoypGm","name":"Mundane Aura (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"kMu92bwMe2jyXSjM","name":"Aethyric Armour (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"kWo9eTmKWa0MxtrB","name":"Chain Attack (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"lM8c3LlW4s3KBVHR","name":"Push","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the <em>Prone</em> Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"lghYQXa227Sf8ofT","name":"Sounds","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create small noises nearby. You can create quiet, indistinct noises that sound as if they come from a specific location within range, regardless of line of sight. The noises can evoke something specific, such as footsteps, whispers or the howl of an animal, but nothing so distinct that it might convey a message. While the spell is active, you may control the sounds by passing a <strong>Average (+20) Channeling</strong> Test. A success allows you to move the sounds to another point within range, or to increase or decrease their volume.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"lniqTi6PlyCuLji6","name":"Teleport (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"lpSjuZSgTF8U62RG","name":"Flight (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"lzTmKnhO1MY9ycPU","name":"Fates Fickle Fingers","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>All allies within the Area of Effect, excluding those with the <em>Arcane Magic (Heavens) </em>Talent, create a single pool for their Fortune Points. All may draw on the pool, frst come, frst served. When the spell ends, you reallocate any remaining Fortune Points as fairly as possible.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Initative Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/fate's-fickle-finger.png"}
{"_id":"mC2uukGCM4zykxUu","name":"Bolt (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"name":"Dome (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"mJAINJ9ufafeIUmq"}
{"_id":"mJVPaGIUEg8cfpJj","name":"Magic Shield","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"mOMiylDui4p0nDcO","name":"Aethyric Arms (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"mRQTe8QOSt7MEwa0","name":"Ward (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"mYXcxTjAUlIHhlPo","name":"Chain Attack (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"mifZY3mi9Ed23DAv","name":"Bolt (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"nKmrZwwjvYcS0XhE","name":"Arrow Shield (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile."},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"nTbPOZJx5WB6Y4lL","name":"Flaming Hearts","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your voice takes on a rich resonance, echoing with Aqshys fiery passion. Affected allies lose all <em>Broken</em> and <em>Fatigued</em> Conditions, and gain +1 <em>Drilled</em>, <em>Fearless</em> and <em>Stout-hearted</em> Talent while the spell is in effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/flaming-hearts.png"}
{"_id":"nZw4oN4yDo5ycrmk","name":"Dome (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"name":"Breath (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the Breath Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creatures single roll opposed by each individual target). All targets that fail take Damage equal to the attacks Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.</p>\n<p>• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).</p>\n<p>• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.</p>\n<p>• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.</p>\n<p>• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.</p>\n<p>• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.</p>\n<p>• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.</p>\n<p>The creature is immune to its own Breath. This attack is Magical.</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Toughness Bonus"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"nbqYJUSsVCSzmOU5"}
{"_id":"neCKUJ2yMwEl6GAX","name":"Fearsome","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"name":"Protective Charm","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You imbue a protective charm with a spell of protection. Those bearing the charm gain the Magic Resistance Talent. If they already have that Talent, the charm does nothing more.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"hedgecraft","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":600001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/protective-charm.png","_id":"ngOHho544P05W7Qi"}
{"_id":"o1FW2B7PwFhcT53j","name":"Terrifying (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"oMTXHeEhzlQ3sx5M","name":"Feather of Lead","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Calling on the golden wind, you alter the density of your targets belongings, raising or lowering their weight. For the duration of the spell, choose one effect for everyone within the area of effect:&nbsp;</p>\n<ul type=\"disc\">\n<li>Count as two steps more Overburdened</li>\n<li>Do not count as Overburdened</li>\n</ul>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/feather-of-lead.png"}
{"_id":"oNnQmw8hJH6f5ct0","name":"Mundane Aura (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"oZV3ImfM1kxQUCSD","name":"Transmutation of Chamon","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wrench <em>Chamon</em> from the metals worn by your foes, and the earth itself, briefly transforming the flesh of your enemies into metal. This is a Magic Missile affecting all in the Area of Effect, with a Damage equal to your Willpower Bonus; the spell ignores Toughness Bonus and inflicts +1 <em>Blinded</em>, <em>Deafened</em>, and <em>Stunned </em>Condition, all of which last for the duration of the spell. All affected targets gain +1 Armor Point from the gold wrapped about their bodies, but also suffer from Suffocation. If targets die while the spell is in effect, they are permanently encased in a shell of base metals, a macabre reminder of the risks of sorcery</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/transmutation-of-chamon.png"}
{"_id":"ojamLp1DFHJfgX6J","name":"Aethyric Armour (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"name":"Ward (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"ondTnKp6pE0s0bDD"}
{"name":"Chain Attack (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"oqV2s1CJix4eAUW7"}
{"name":"Dark Vision (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"ovBsMewZzi7r6Ffx"}
{"_id":"pDvOunMrvaYoXjd9","name":"Murmured Whisper","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You cast your voice at a point within Willpower yards, regardless of line of sight. Your voice sounds from this point, and all within earshot will hear it.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"pHITBuvCatCOBhZb","name":"Aethyric Armour","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/blank.png"}
{"name":"Fearsome (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"pMPYQC15eRIaJ2eL"}
{"_id":"pToozYRwOH6rC7ol","name":"Fearsome (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"name":"Aethyric Armour (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"pjZwhUmipn2XA6h1"}
{"name":"Mundane Aura (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"pqdLI8MBZlExTRmV"}
{"_id":"pxfB6tZZVwKK8SG3","name":"Magic Shield (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in bands of protective magic. While the spell is active, add +Willpower Bonus SL to any dispel attempts you make.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"pzccnv4TOgIyrf9R","name":"Fearsome (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain Fear&nbsp;1. For every +3 SL, you may increase your Fear value by one.</p>\n<blockquote>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creatures Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer 1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a <em>Broken</em> Condition.</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"qTVOlj1aU6776dep","name":"Choking Shadows","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wrap shadowy tendrils of <em>Ulgu</em> around your foes necks. Assuming they need to breathe, they gain +1 <em>Fatigued</em> Condition, cannot talk, and are subject to rules for Suffocation.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/choking-shadows.png"}
{"_id":"qgWy2MsylxyyIm6V","name":"Corrosive Blood","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"qh3sckvH1ioaHODD","name":"Dome (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"qiLudcBEdA7qgrZp","name":"Blast (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"qwGYRwFkwMSHZDDj","name":"Corrosive Blood (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"r3BgUFaaCzsLIUDi","name":"T'Essla's Arc","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span class=\"fontstyle0\">A crackling bolt of lightning shoots from your fngertips, striking your target. Tis is a </span><span class=\"fontstyle0\" style=\"font-size: 10pt;\">magic missile </span><span class=\"fontstyle0\">with Damage +10 that inflicts +1 </span><span class=\"fontstyle0\" style=\"font-size: 10pt;\"><em>Blinded</em> </span><span class=\"fontstyle0\">condition.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\"><br></p>"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"10"},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/tesslas-arc.png"}
{"name":"Drop (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someones hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional 10 on the Dexterity Test.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"rL22KLFNVzGrE9mG"}
{"_id":"rZqr5r61z1kw9Zg5","name":"Magic Flame","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You kindle a small flame that flickers to life in the palm of your hand. It will not burn you, but will emit heat and set flammable objects alight, like a natural flame.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"rtnNRlwNbYst1gZz","name":"Terrifying (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You gain the Terror (1) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creatures Terror Rating, plus the number of SL below 0.</p>\n<p>&nbsp;</p>\n<p>After resolving the Psychology Test, the creature causes Fear, with a Fear Rating equal to its Terror Rating.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"rxFZ0x4pfbK3LfZy","name":"Dome (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"sWILR54qy3qsdQYQ","name":"Dome (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"sknoH0n9P9uC0qvW","name":"Banishment","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You send a cleansing halo of <em>Hysh</em> out from hands, affecting all creatures within the Area of Effect whose Toughness is lower than your Willpower. Targets with the <em>Undead</em> and <em>Daemonic</em> Creature Traits gain the <em>Unstable</em>&nbsp;Creature Trait. If they already have the <em>Unstable</em> Trait, they are reduced to 0 Wounds.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/banishment.png"}
{"name":"Manifest Lesser Daemon","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a sickening flow of <em>Dhar</em>, briefly forcing a rent into the fabric of reality. A Lesser Daemon immediately manifests through the rent. Perform an <strong>Opposed Channel (Dhar)/Willpower</strong> Test with the Daemon. If successful, the Daemon will respond to one command issued by you, quite literally, then vanish (assuming the command is completed before the Duration ends). If failed, the Daemon immediately attacks.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1400001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/manifest-lesser-daemon.png","_id":"soyujZNyzu7NKxMs"}
{"name":"Curse of Ill-Fortune","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>The ingredient for this spell is something belonging to the target, either a personal possession or a strand of hair. For the duration, your target suffers bad luck. Laces snap, chairs break, and other minor narrative effects inconvenience them. The target suffers a penalty of 10 to all Tests, in addition to any other modifiers, and may not spend Fortune points.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"witchcraft","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus Miles"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":1000001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/curse-of-ill-fortune.png","_id":"sq47SZ1v9Pofa4L1"}
{"name":"Nostrum","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You incant a spell over an already prepared draught, imbuing it with magical power. If drunk while the spell is in effect, the target immediately heals your Willpower Bonus in Wounds and is cured of one disease. For every +2 SL you may cure an extra disease.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"hedgecraft","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":400001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/nostrum.png","_id":"sxFriQ3XAtvwlmMq"}
{"_id":"tCCaNirq3zCIkyri","name":"Amber Talons","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your nails grow into wickedly sharp talons of crystal amber. Unarmed attacks made using Melee (Brawling) count as magical, have a Damage equal to your Willpower Bonus, and inflict +1 <em>Bleeding</em> Condition whenever they cause a loss of Wounds.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/amber-talons.png"}
{"_id":"tHjTlaoBNbBHbW6z","name":"Bridge (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"tNMQQhBYzHoRq7AD","name":"Distracting","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"tbgyz5b4lR8k1Nk4","name":"Distracting (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"teHEJyd80PqNHT9q","name":"Arrow Shield (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>\n\n <b>Lore:</b> Receive a +10 bonus to Casting and Channeling rolls when in a rural or wilderness environment. Living creatures — e.g. those without the Daemonic or Undead Creature Traits — targeted by Arcane Spells from the Lore of Life have all Fatigued and Bleeding Conditions removed after any other effects have been applied as life magic floods through them. Creatures with the Undead Creature Trait, on the other hand, suffer additional Damage equal to your Willpower Bonus, ignoring Toughness Bonus and Armor Points, if affected by any spell cast with the Lore of Life."},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"tkPrVMoZibf5kbhe","name":"Flight (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"trieNRiCCulTerPb","name":"Wyssans Wildform","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You call on the wild power of <em>Ghur</em> to infuse you, surrendering to its savage delights. Gain the following Creature Traits: <em>Arboreal</em>, <em>Armor </em>(2), <em>Belligerent</em>, <em>Big,</em> <em>Bite</em> <em>(Strength Bonus +1),&nbsp; Fear (1), Fury, Magical, Weapon (Strength Bonus +2).</em> While the spell is in place you are incapable of using any Language or Lore skills.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/wyssans-wildform.png"}
{"_id":"u0ykDg71xyZWSxn6","name":"Twitch","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create small noises nearby. You can create quiet, indistinct noises that sound as if they come from a specific location within range, regardless of line of sight. The noises can evoke something specific, such as footsteps, whispers or the howl of an animal, but nothing so distinct that it might convey a message. While the spell is active, you may control the sounds by passing a <strong>Average (+20) Channeling</strong> Test. A success allows you to move the sounds to another point within range, or to increase or decrease their volume.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"Willpower bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"uIamxlmA6SWAa3YR","name":"The Third Portent of Amul","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span class=\"fontstyle0\">Gain +1 Fate Point. If the Fate point is not used by the end of the Duration, it is lost.</span></p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Initiative Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/the-third-portent-of-amul.png"}
{"_id":"uZdUrRFgNpTtY00H","name":"Dome","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"uaCXMXoY3UaJ26ne","name":"Ward (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You wrap yourself in protective magic, gaining the Ward (9+) Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"uej1rqpQSyzK9wRT","name":"Teleport (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"urBvn79ntZ0q44Op","name":"Chain Attack (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"v0agvdbIs8UC85IE","name":"Dark Vision (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"v1Qrow72mtUtgkFC","name":"Glittering Robe","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Wild flurries of <em>Chamon</em> whirl around you, deflecting blows and intercepting missiles and magical attacks. Gain <em>Ward (9+)</em> against all attacks and spells targeting you. Each hit successfully saved increases the Wards effectiveness by 1, to a maximum of <em>Ward (3+).</em></p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Toughness Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/glittering-robe.png"}
{"_id":"vEuljwoWR2rOTU5y","name":"Caress of Laniph","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>As you reach out your hand, it appears withered, even skeletal, drawing Shyish from your targets corpus. This counts as a Magic Missile with a Damage of +6 that ignores Toughness Bonus and Armor Points. For every 2 Wounds inflicted, you may recover 1 Wound.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+6"},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/caress-of-laniph.png"}
{"name":"Flight (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"vLhS0qwea9LjvK6u"}
{"_id":"vwphk8DwbBkUABDZ","name":"Teleport (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"vxbYDthV1f7D2nyx","name":"Distracting (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the Distracting Creature Trait.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of 20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"name":"Blast (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"3"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"vzaBW9F5LVSAAV5H"}
{"_id":"w0pZ963P6QS7Eh2a","name":"Aethyric Arms (Metal)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/metal.png"}
{"_id":"w5b653yUVENuVHzy","name":"Chain Attack (Heavens)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile&nbsp;with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spells initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"+4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/heavens.png"}
{"_id":"wHaglsPNfRMpKB9K","name":"Crucible of Chamon","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel <em>Chamon</em> into a single non-magical, metallic object, such as a weapon or piece of armor. The item melts, dripping to the floor as molten metal, cooling almost immediately. If held, the item is dropped. If worn, the wearer takes a hit like a Magic Missile with Damage equal to your Willpower Bonus that ignores Toughness Bonus. While the object is destroyed, the metal retains its base value, and may be used by a smith as raw material.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Métal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/crucible-of-chamon.png"}
{"_id":"wQ5ld4yCCqhG0lqL","name":"Move Object","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you grab hold of an non-sentient object no larger than you, moving it with the sheer force of your will, which is considered to have a Strength equal to your Willpower. You may move the object up to Willpower Bonus yards. If anyone attempts to impede the objects movement, make a <strong>Contested Willpower/Strength</strong> Test. For every +2 SL you may increase the distance the object is moved by Willpower Bonus yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"1 Round","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"wTfoDOFOnvQykpdm","name":"Cerulean Shield","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You encase yourself in a crackling cage of sparking electricity and <em>Azyr</em>. For the spells duration, gain +SL Armour Points to all locations against melee attacks. If attacked by metal weapons — such as daggers, swords, and spears with metal tips — your attacker takes +Willpower Bonus Damage.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/cerulean-shield.png"}
{"name":"Arrow Shield (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds+","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"wi9BBLoL1TIf5aUf"}
{"_id":"wj5pXiyhNjaP6pom","name":"Light","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a small light, roughly equivalent to a torch, which glows from your hand, staff or some other part of your person. While the spell is active, you may choose to increase the illumination to that of a lantern, or decrease it to that of a candle, if you pass an <strong>Average (+20) Channeling</strong> Test.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mineure","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/petty.png"}
{"_id":"wx23bbK7pPqY2quI","name":"Dark Vision","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/blank.png"}
{"_id":"wzDP2S8dphUGFWO3","name":"Dark Vision (Light)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Lumière","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/light.png"}
{"_id":"xPTG5wLvHULLEM2p","name":"The Second Portent of Amul","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Gain +SL Fortune Points. For every +2 SL, gain +1 additional Fortune point. Any unused points at the end of the Duration are lost. </p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Cieux","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Initiative Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/the-second-portent-of-amul.png"}
{"_id":"xQVVrzVD7V7yCq31","name":"Bridge (Feu)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Feu","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"see description","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/fire.png"}
{"_id":"xhGjRScyU149nK3i","name":"Treason of Tzeentch","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"tzeentch","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"sort":100001,"flags":{},"img":"systems/wfrp4e/icons/spells/tzeentch.png"}
{"name":"Mirkride","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Speaking ancient words of magic, your spirit leaves your body, stepping into the Hedge, the dark space between the material world and the spirit realm. For the duration, your stand apart from the world, able to witness it invisibly, but not affect it in any way. Physical barriers are no impediment to you, and you may walk through non-magical obstacles at will. Your body remains in place, immobile and insensate.</p>\n<p>&nbsp;</p>\n<p>At the end of the spell you will be pulled suddenly back to your body. If your body is killed while you are walking the Hedge, your spirit will wander aimlessly for eternity.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"hedgecraft","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":200001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/mirkride.png","_id":"xiTk3pZX0GYVO2TQ"}
{"name":"Teleport (Daemonology)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Démonologie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/daemonology.png","_id":"xyCPobJtYNSpYtr6"}
{"_id":"yC4ry3bNP2Lc04WK","name":"Flight (Beasts)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the Flight </span><span style=\"color: #231f20;\">(Agility) Creature Trait.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n<p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n<p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky&nbsp;</p>\n<p>&nbsp;</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/beasts.png"}
{"_id":"yR82MDHEF4zQoYyR","name":"Flock of Doom","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You call down a murder of crows or similar local bird to assail your foes.</p>\n<p>&nbsp;</p>\n<p>The flock attacks everyone in the Area of Effect who does not possess the <em>Arcane Magic (Beasts)</em> Talent ferociously, inflicting a +7 Damage hit at the end of the Round. The flock remains in play for the duration of the spell. For your Action you may make an <strong>Average (+20) Charm</strong> Animal Test to move the flock to another target within range. While within the Area of Effect, all creatures gain +1 <em>Blinded</em> Condition.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Bête","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":"7"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{},"img":"systems/wfrp4e/icons/spells/flock-of-doom.png"}
{"name":"Corrosive Blood (Necromancy)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the Corrosive Blood Creature Trait:&nbsp;</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creatures blood is corrosive. Every time it is Wounded, blood splashes free, and all targets Engaged with it take 1d10 Wounds modified by Toughness Bonus and Armor Points, to a minimum of 1</p>\n</blockquote>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Nécromancie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"source":{"type":"String","label":"Source"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/necromancy.png","_id":"yiI4a3Yufcm8NXN6"}
{"_id":"zNobG855V6XwHTXh","name":"Bolt (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/death.png"}
{"_id":"zXlqNl9jSTRWyKpm","name":"Dome (Shadow)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll 1d10 after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.&nbsp;</p>\n</blockquote>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Ombre","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/shadow.png"}
{"_id":"zcH25H2Zr7Xwq1Xd","name":"Dark Vision (Life)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You boost your Second Sight to assist your mundane senses. While the spell is active, gain the Dark Vision Creature Trait</p>\n<p>&nbsp;</p>\n<blockquote>\n<p>The creature can see in the dark as daylight.</p>\n</blockquote>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Vie","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":1,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/spells/life.png"}
{"_id":"zwQQb0upMLj8bFe9","name":"Arrow Shield (Mort)","permission":{"default":0},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>"},"source":{"type":"String","label":"Source"},"lore":{"type":"String","label":"Lore","value":"Mort","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/spells/death.png"}

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{"_id":"0LdHytqyNmg2pcAX","name":"Vigilance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a <strong>Challenging (+0) Perception</strong> Test to ignore Surprise, which is modified by circumstance as normal.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Perception during melee"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/combat-aware.png"}
{"_id":"0ep8BNMiZGVLTHpr","name":"Artilleur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You can reload blackpowder weapons with practiced ease. Add SL equal to your level in Gunner to any Extended Test to reload a Blackpowder weapon."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/gunner.png"}
{"_id":"0hn6UaKq8CoZP2zD","name":"Menaçant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intimidation"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/menacing.png"}
{"_id":"0pXva9EODy9bngQX","name":"Feinte","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have trained how to make false attacks in close combat to fool your opponent. You may now make a Feint for your Action against any opponent using a weapon. This is resolved with an Opposed Corps à Corps (Fencing)/Corps à Corps Test. If you win, and you attack the same opponent before the end of the next Round, you may add the SL of your Feint to your attack roll."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps (Fencing) for Feints"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/feint.png"}
{"_id":"1IVGksL10N7GVrw3","name":"Noblesse","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Test influenced by your Status"}},"flags":{"_sheetTab":"details"},"type":"talent","img":"systems/wfrp4e/icons/talents/noble-blood.png"}
{"_id":"1IZWRr7BYOIcqPlQ","name":"Harmonisation Aethyrique","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Focalisation (Any)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/aethyric-attunement.png"}
{"_id":"1dUizIgLBgn4jICC","name":"Bon Marcheur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are experienced in traversing difficult ground. You ignore all movement penalties when crossing over or through a specified terrain. Typical specialties include: Coastal, Deserts, Marshes, Rocky, Tundra, Woodlands."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athlétisme Tests to traverse the Terrain"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/strider.png"}
{"_id":"1kgHcImgfyKI1IYp","name":"Pêcheur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are a very capable fisherman and know all the best ways to land fiseed yourself and a number of others equal to your level in Fisherman, assuming you choose to spend at least an hour or so with a line and bait. You may secure more fish in addition to this using the normal rules for foraging "},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Test involving fishing"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/fisherman.png"}
{"_id":"2Nzqsc9aclP6rpnl","name":"Combat Déloyal","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Corps à Corps (Brawling) hit."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps (Brawling)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/dirty-fighting.png"}
{"_id":"2eq8Ejotk54AZYwX","name":"Artiste","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Art (Any) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Art (Any)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/artistic.png"}
{"_id":"34EBUkHQkrqF1sq7","name":"Suborneur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Subornation"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/briber.png"}
{"_id":"3O9clK7LGyuLTHPW","name":"Magie des Arcanes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>&nbsp;</p>\n<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1&nbsp;</p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;...and so on.</p>\n<p>&nbsp;</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first 4 spells, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in Chapter 8: Magic. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the Bless or Invoke Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/arcane-magic.png"}
{"_id":"41JhsSNW1Ttza3JK","name":"Ergoteur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"CharmeTests when arguing and debating"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/argumentative.png"}
{"_id":"4AqSkJnFPqNuTkos","name":"Frappe Réactive","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your fast reactions have allowed you to fell many opponents before they have even swung their blades. When you are Charged, you may attempt a <strong>Challenging (+0) Initiative</strong> Test to gain an immediate Free Attack outside the normal turn sequence. This attack is resolved with whatever weapon you are carrying in your primary hand. You may make as many Reaction Strikes in a Round as you have levels in this Talent, but can only attack each individual charger once each.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Initiative Tests concerning this Talent"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/reaction-strike.png"}
{"_id":"4MJJCiOKPkBByYwW","name":"Coup Puissant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/strike-mighty-blow.png"}
{"_id":"4wnQc19allWlyOGe","name":"Nageur Endurant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are an especially strong swimmer and used to holding your breath for a long time underwater. Gain a bonus of your level in Strong Natationmer to your Toughness Bonus for the purposes of holding your breath. Drowning and Suffocation"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Natation"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/strong-swimmer.png"}
{"_id":"580fwhKfOZJFxMID","name":"Savant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Savoir (chosen Lore)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/savant.png"}
{"_id":"5KP9sOoLSGvj9EXp","name":"Insignifiant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldnt. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Discrétion when in plain sight"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/beneath-notice.png"}
{"_id":"5QcrpLQWWrsbKR79","name":"Numismate","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are well versed with the different coinage of the Old World, and are adept at determining their value. You can judge the true value of a coin by experience alone, not even requiring a Test. Further, you can identify forged coins with a Simple Evaluate Test; it is never Opposed by the SL of the Forger.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Evaluation to establish the worth of coins"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/numismatics.png"}
{"_id":"5eDd6iFeR9G6cCfz","name":"Tir Rapide","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"If you have a loaded ranged weapon, you can fire it outside the normal Initiative Order before any other combatant reacts in the following Round. You roll to hit using all the normal modifiers. Employing Fast Shot requires both your Action and Move for your upcoming turn, and these will count as having been spent when your next turn arrives. If two or more characters use Fast Shot, the character who has taken this Talent most goes first. If any characters have taken Fast Shot an equal number of times, both shots are fired simultaneously, and should both be handled at the same time"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Projectiles when making a Fast Shot"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/fast-shot.png"}
{"_id":"5lcttqGToT54WFrl","name":"Tireur de Précision","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Ballistic Skill (this does not count towards your Advances)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/marksman.png"}
{"_id":"6l3jvIAvrKxt0lA9","type":"talent","name":"Attirant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Whether its your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"CharmeTests to influence those attracted to you"}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/talents/attractive.png"}
{"_id":"6lQRRgjz8IZH4bbV","name":"Bricoleur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are somewhat of a Johann-of-all-trades, able to repair almost anything. You count all non-magical Métier Skills as Basic when repairing broken items."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Métier Tests to repair broken items"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/tinker.png"}
{"_id":"6w30u0VPsAicrqb5","name":"Perception de la Magie","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are able to sense the Winds of Magic in others. You may attempt an <strong>Average (+20) Intuition</strong> Test whenever you encounter a spellcaster. If you pass, you sense the target is a witch. Further, if you score an Astounding Success (+6), can also determine the targets highest Channeling Specialization.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intuition Tests to detect Wizards"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/magical-sense.png"}
{"_id":"726gbrANZt8OqXr5","name":"Linguistique","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You have a natural affinity for languages. Given a months exposure to any Language, you count the associated Language Skill as a Basic Skill with a successful Intelligence Test (which can be attempted once per month). <strong>Note</strong>: Linguistics only works for languages used to frequently communicate with others, so does not work with Language (Magick).</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Langue (All)"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/linguistics.png"}
{"_id":"769B469sqx6FXPfn","name":"Rechargement Rapide","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You can reload ranged weapons with practiced ease. You add SL equal to your level in Rapid Reload to any Test to reload a ranged weapon."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/rapid-reload.png"}
{"_id":"77p3QRKgFWakkndF","name":"Baratiner","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Called opening your mouth and letting your belly rumble in Nordland, or simply bullshitting in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Charmeto Blather"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/blather.png"}
{"_id":"7bZjB82f6LSkeczP","name":"Doigts de Fée","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Dexterity (this does not count towards your Advances)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/nimble-fingered.png"}
{"_id":"8lSoPDGrmeTIaapm","name":"Sociable","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Ragot Tests with travelers"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/gregarious.png"}
{"_id":"8oWhzlcw7oiHGMFu","name":"Inébranlable","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are a jaded veteran who has survived more than one hail of shots from Blackpowder weapons. You need only take a Cool Test to resist a <em>Broken </em>Condition if you are successfully wounded by a Blackpowder weapon, not just if you are shot at&nbsp;</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Calme Tests to resist Blackpowder panic"}},"flags":{"_sheetTab":"details"},"type":"talent","img":"systems/wfrp4e/icons/talents/unshakable.png"}
{"_id":"8pVzgPkgWpTJvfhG","name":"Sans Peur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are either brave enough or crazy enough that fear of certain enemies has become a distant memory. With a single <strong>Average (+20) Cool</strong> Test, you may ignore any Intimidate, Fear, or Terror effects from the specified enemy when encountered. Typical enemies include Beastmen, Greenskins, Outlaws, Vampires, Watchmen, and Witches.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Calme to oppose your Enemy's Intimidate, Fear, and Terror"}},"flags":{"_sheetTab":"details"},"type":"talent","img":"systems/wfrp4e/icons/talents/fearless.png"}
{"_id":"9CAkY3SQjQxRTlNJ","name":"Cavalier Emérite","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are at home in the saddle in even the most difficult of circumstances, and know how to get the best out of your mount during conflict. Assuming you have the Ride skill, you can direct your mount to take an Action, not just a Move, without a Ride test.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Chevaucher (Horse) when in combat"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/roughrider.png"}
{"_id":"9fq6p9Q6H02LjaSi","name":"Affinité avec les Animaux","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Wild animals feel comfortable in your presence, and often follow your lead. All creatures with the Bestial Trait not trained to be belligerent will automatically be calm in your presence unless they have a reason not to be, such as pain, an attack, being naturally hyper-aggressive, or having nearby young."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"CharmeAnimal"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/animal-affinity.png"}
{"_id":"9h82z72XGo9tfgQS","name":"Sens Aiguisés","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Perception (Sense)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/acute-sense.png"}
{"_id":"9sMAf0xmehjEmUao","name":"Mains Agiles","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You can move your hands with surprising dexterity. Bystanders get no passive Perception Tests to spot your use of the Escamotage Skill, instead they only get to Oppose your Escamotage Tests if they actively suspect and are looking for your movements. Further, attempts to use Corps à Corps (Brawling) to simply touch an opponent gain a bonus of +10 <20> your level in Fast Hands."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Escamotage, Corps à Corps (Brawling) to touch an opponent"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/fast-hands.png"}
{"_id":"AcnFuDKRemLI9ey7","name":"Flairer les Ennuis","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are used to getting into, and preferably out of, trouble. You may attempt an Intuition Test to spot those seeking to cause trouble or seeking to cause you harm, even if normally you would not be allowed a Test (because of Talents or a Spell, for example). This Test will likely be Opposed if others are hiding, and the GM may prefer to take this Test on your behalf in secret so you do not know the results should you fail. If any troublemakers you spot start combat, you may ignore any <em>Surprised </em>Condition they would normally inflict.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Test to spot Troublemakers"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/nose-for-trouble.png"}
{"_id":"AwUUEwwf2Vt4ksCN","name":"Sprinter","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are a swift runner. Your Movement Attribute counts as 1 higher when Running."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athlétisme Tests concerning Running"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/sprinter.png"}
{"_id":"BIaLeh4CPFaTMbFz","name":"Saut Carpé","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are hard to keep down. You may perform a <strong>Challenging (+0) Athletics</strong> Test to immediately regain your feet whenever you gain a Prone Condition. This Athletics Test is often modified by the Strength behind the blow that knocks you down: for every +10 Strength the blow has over your Toughness, you suffer a penalty of 10 to the Athletics Test, and vice versa</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/jump-up.png"}
{"_id":"BYChSVfMG004eflQ","name":"Diction Instinctive","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. You do not suffer a Miscast if you roll a double on a successful Language (Magick) Test.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Langue (Magick) when casting"}},"flags":{"_sheetTab":"details"},"type":"talent","img":"systems/wfrp4e/icons/talents/instinctive-diction.png"}
{"_id":"BbStIySkF1hDM2zq","name":"Réflexes Foudroyants","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Agility Characteristic (this does not count towards your Advances)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/lightning-reflexes.png"}
{"_id":"BlHVzfs0Ow6IYEDw","name":"Assaut Féroce","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your blows follow one another in quick succession, raining down on your opponents with the fury of Ulric. Once per Round, if you hit an opponent in close combat, you may immediately spend an Advantage or your Move to make an extra attack (assuming you have your Move remaining)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps when making extra attacks"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/furious-assault.png"}
{"_id":"CV9btQn09S9Fn8Jk","name":"Bonnes Jambes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have strong legs able to carry you great distances when you jump. Add your Strong Legs level to your SL in any Athletics Tests involving Leaping"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/strong-legs.png"}
{"_id":"DS44h27iCOvUBa4O","name":"Désarmer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are able to disarm an opponent with a careful flick of the wrist or a well-aimed blow to the hand. For your Action, you may attempt an <strong>Opposed Corps à Corps/Corps à Corps</strong> test. If you win, your opponent loses a held weapon, which flies 1d10 feet in a random direction (with further effects as determined by the GM). If you win by 2 SL, you can determine how far the weapon is flung instead of rolling randomly; if you win by 4 SL, you can also choose the direction the weapon goes in; if you win by 6 SL or more, you can take your opponents weapon if you have a free hand, plucking it from the air with a flourish. Tis Talent is of no use if your opponent has no weapon, or is a larger Size than you (see page 341).</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps Tests concerning this Talent"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/disarm.png"}
{"_id":"E3vTSCzgrasNijUO","name":"Véloce","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain +1 to your Movement Attribute."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/fleet-footed.png"}
{"_id":"E98mVLZgE8bX5vQW","name":"Haine","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are consumed with hatred for something in the Old World, as described on page 190. Each time you take this Talent you develop hatred for a new group. Examples you could take include: Beastmen, Greenskins, Monsters, Outlaws, Sigmarites, Undead, Witches."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Willpower (Resist Group)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/hatred.png"}
{"_id":"F2EiuAc6IpaGd4J7","name":"Mage de Guerre","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are trained to cast magic while in the thick of combat. On your Turn, you may cast one Spell with a Casting Number of 5 or less for free without using your Action. However, if you do this, you may not cast another spell this Turn."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/war-wizard.png"}
{"_id":"FF41XPboORgyDNsv","name":"Infatigable","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You have a strong back that is used to hard work. You may add your levels in Strong Back to your SL in any Opposed Strength Tests, and can carry additional Encumbrance points of trappings (see page 293) equal to your level of Strong Back.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Ramer and Natation"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/strong-back.png"}
{"_id":"FjTnaxixsu1ShNNr","name":"Acrobaties Equestres","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are capable of amazing feats of agility on horseback. You can use any of your Performer Skills and unmodified Dodge skill when on horseback. Further, when mounted, you can make your Move at the start of the Round instead of on your Turn."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Esquive Tests on Horseback, Ride (Horse)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/trick-riding.png"}
{"_id":"FtjMeeGEO4YuGIBv","name":"Contrôle de la Frénésie","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are better able to control your Frenzy in combat. You can end your Frenzy with a successful Cool Test at the end of the round."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps Tests when Frenzied"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/battle-rage.png"}
{"_id":"G4rPR0XGiYFUZWKi","name":"Pharmacologie","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are highly skilled at pharmacy, better able than most to make pills, ointments, unguents, oils, creams, and more. You may reverse any failed Métier (Apothecary) test if this allows the Test to succeed"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Métier (Apothecary)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/pharmacist.png"}
{"_id":"GHmXS9zGNx3PWYZc","name":"Travailleur Qualifié","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are exceptionally skilled at your specified Métier skill. You reduce the required SL of any Extended Test using your Métier Skill by the level of your Master Métiersman Talent"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any appropriate Extended Métier Tests"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/master-tradesman.png"}
{"_id":"GOtpCOZ2br14GrBW","name":"Meurtrier","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When determining Damage use your opponents Toughness Bonus as your Strength Bonus if it is higher; always determine this before any other rules modify your Strength or Strength Bonus. Further, if your target is larger than you, and your score a Critical, multiply all melee Damage you cause by the number of steps larger your target is (so, 2 steps = ×2, 3 steps = ×3, and so on); this multiplication is calculated after all modifiers are applied. See Size.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/slayer.png"}
{"_id":"GRRN3XAKIpEVCY7z","name":"Maitre Artisan","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have true creative talent. Add the associated Métier Skill to any Career you enter. If the Métier Skill is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Métier (any one)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/craftsman.png"}
{"_id":"GU1KpgY3MeFIaDaq","name":"Frappe Précise","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are skilled at hitting your enemy exactly where you want to, either at range or in melee. You may modify your Hit Location result by up to +/10 per time you have this Talent. So, if you had this Talent twice and hit location 34, the Right Arm, you could modify this down to 14, the Left Arm, or up to 54, the Body.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/careful-strike.png"}
{"_id":"GogGbYxkVdCmiKqf","name":"Lire/Ecrire","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/readwrite.png"}
{"_id":"Gs10qhA4CDmZyb1g","name":"Flagellant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have dedicated your pain to the service of your God. Each day, you must spend half a bell (half an hour) praying as you maintain a number of Wounds su?ered equal to your level in Flagellant. Until you next sleep, if you have the Frenzy Talent you may enter Frenzy immediately without testing."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any for resisting the Ruinous Powers"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/flagellant.png"}
{"_id":"HIofcsDLjXGKzSZf","name":"Escroquer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are skilled at skimming money from your employers without being detected. Whenever you secure money when Earning (during play or performing an Income Endeavour), you may attempt an <strong>Opposed Intelligence</strong> Test with your employer (assuming you have one). If you win, you skim 2d10 + SL brass pennies, 1d10 + SL silver shillings, or 1 + SL gold crowns (depending upon the size of the business in question, as determined by the GM) without being detected. If your employer wins by 6+ SL, you gain the money, but your embezzling is detected; what then happens is left to the GM. Any other result means you have failed to embezzle any money.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intelligence (Embezzling)"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/embezzle.png"}
{"_id":"HpGjzrSR4tdogJtl","name":"Pas de Côté","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are skilled at being where enemy weapons are not. If you use Dodge to defend against an incoming attack and win the Opposed Test, you may move up to 2 yards as you dive away, and no longer count as Engaged. None of your opponents will gain a Free Attack when you do this."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Esquive Tests to activate this Talent"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/step-aside.png"}
{"_id":"IFKWu98qmWpaSfUi","name":"Ambidextre","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can use your off-hand far better than most folk, either by training or innate talent. You only suffer a penalty of -10 to Tests relying solely on your secondary hand, not -20. If you have this Talent twice, you suffer no penalty at all.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"2"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/ambidextrous.png"}
{"_id":"IT3s7rmQFGNzIfYq","name":"Porte Bouclier","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are skilled at using your shield to maneuver others in combat so you can take advantage of a desperate situation. When using a Shield to defend, you gain Advantage equal to the number of levels you have in Shieldsman if you lose the Opposed Test."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Test to defend with a shield"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/shieldsman.png"}
{"_id":"Ij9N3G8jzxb4lrwy","name":"Pied Marin","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are used to the rolling motion of the oceans, and are very unlikely to get sea sick, even in the worst storms. Under normal conditions at sea, you need never Test to see if you become Sea Sick. At other times (such as a storm, or a magically induced bout of Sea Sickness), you can ignore any penalties to Tests to avoid Sea Sickness."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"All those taken to resist Sea Sickness"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/sea-legs.png"}
{"_id":"IogM5gnsoOX63w7j","name":"Coeur Vaillant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>No matter how bad things get, you always seem to come back for more. You may attempt a Cool Test to remove a Broken Condition at the end of each of your Turns as well as at the end of the Round (168).</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Calme Tests to remove Broken Conditions"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/stout-hearted.png"}
{"_id":"J9MK0AIaTbvd5oF6","type":"talent","name":"Coude à Coude","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time youve taken the Drilled Talent.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ws"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps Tests when beside an ally with Drilled"}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/talents/drilled.png"}
{"_id":"JLzJws09GMw9GWBV","name":"Imperturbable","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/coolheaded.png"}
{"_id":"L1MoarOIAlia1Ti4","name":"Battement","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are trained to make sharp controlled blows to your opponents weapon, creating an opening for an attack or simply impeding an incoming attack. For your Action, you can choose to Beat Blade before rolling. Perform a Corps à Corps Test; if successful, your opponent loses 1 Advantage, and loses a further 1 per SL you score. This Test is not Opposed. This Talent is of no use if your opponent has no weapon, or has a larger Size than you (see page 341).</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps for a Beat Blade"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/beat-blade.png"}
{"_id":"L74MT9BDwE4CfutY","name":"Loup de Mer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are an experienced seaman, and are very used to sea life. You can ignore all negative modifiers to Tests at sea derived from poor weather, rolling ships, and similar. Further, you count as two seamen towards the minimum number of crew to pilot a sea-going vessel."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Voile (any Sea-worthy Vessels)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/old-salt.png"}
{"_id":"LPgjE0cexTVOBVCY","name":"Affable","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/suave.png"}
{"_id":"LU6Ycl5z4kp1Wr04","name":"Imitation","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Divertissement (Acting) Tests where accents are important"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/mimic.png"}
{"_id":"LzgxyMknSHjSkkeQ","type":"talent","name":"Menteur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Charmewhen lying"}},"sort":100001,"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/talents/cat-tongued.png"}
{"_id":"MGEPI4jNhymNIRVz","name":"Grimpeur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are an exceptional climber. You can attempt to climb even seemingly impossible surfaces such as sheer fortifications, ice shelves, plastered walls, and similar, and you ignore any penalties to Climb Tests derived from the difficulty of the surface climbed."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Escalade"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/scale-sheer-surface.png"}
{"_id":"MoiYSfJRPHu7SZCQ","name":"Distraire","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are trained in simple movements to distract or startle your opponent, drawing eyes from your true intent. You may use your Move to perform a Distraction. This is resolved by an <strong>Opposed Athletics/Cool</strong> Test. If you win, your opponent can gain no Advantage until the end of the next Round.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athlétisme to Distract"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/distract.png"}
{"_id":"NDetl9BhAQBVnHKf","name":"Maitrise du Combat","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your accumulated years of combat experience allow you to keep lesser fighters at bay. For each level in this Talent, you count as one more person for the purposes of determining if one side out numbers the other. This Talent only comes into play when you are out-numbered. See Attacking for the rules for out-numbering."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/combat-master.png"}
{"name":"Chirurgie","permission":{"default":0},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"<p>You are a surgeon, able to open and close the flesh in order to heal others. You can treat any Critical Wound marked as needing Surgery. You can also perform surgery to resolve internal issues with an Extended Challenging (+0) Heal Test with a target SL determined by the GM (usually 510) depending upon the difficulty of the procedure at hand. This will cause 1d10 Wounds and 1 <em>Bleeding </em>Condition per Test, meaning surgery has a high chance of killing a patient if the surgeon is not careful. After surgery, the patient must pass an Average (+20) Endurance Test or gain a&nbsp;Minor Infection.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Soin Tests outside combat rounds; i.e. when you have time to do it properly"}},"sort":100001,"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/talents/surgery.png","_id":"NP4EHyyh1yOLbsPU"}
{"_id":"Nj3tC8A5fZ3zEdMR","name":"Visions Sacrées","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You clearly see the great works of the Gods all around you. You automatically know when you enter Holy Ground, and may take an Intuition Test to receive visions (often obscure, and seen through the paradigm of your cult or individual belief-system) regarding the local area if significant events have occurred there in the past."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intuition Tests when on holy ground"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/holy-visions.png"}
{"_id":"OEjUvJKi0xmBwbS2","name":"Seconde Vue","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Test to detect the Winds of Magic"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/second-sight.png"}
{"_id":"OROfMcVqRnZHINkU","name":"Nanti","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"none"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/wealthy.png"}
{"_id":"OXfa9uwG36syzaix","name":"Lire sur les Lèvres","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speakers lower face, you can attempt a Perception Test to understand what they are saying.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Perception Tests concerning this Talent"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/lip-reading.png"}
{"_id":"PJ4oxDExnuFNr2Fi","name":"Identité Secrète","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Divertissement (Acting) Tests to support your secret identities"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/secret-identity.png"}
{"_id":"PoYlemaEIbZw30Em","name":"Guide Fluvial","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You know all the tricks for navigating dangerous rivers. You dont need to Test for passing through dangerous stretches of water until the Difficulty for doing so is 10 or lower — you automatically pass all Tests easier than this. Further, if you have the appropriate Lore (Local) Skill, you need never Test for navigating dangerous waters — you are assumed to know the route through.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Lore Test concerning river matters"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/river-guide.png"}
{"_id":"QdvY9hoDTbr12jXq","name":"Magnum Opus","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are an undisputed master in your field, able to create work of such incredible complexity others can but sit back and marvel at your genius. Each time you take this Talent you may create a single, extraordinary work of art with one of your Art or Métier Skills. Tis work is unrivalled in your field, a unique piece that will always impress, giving bonuses as determined by the GM, most commonly to Fellowship Tests from those who have witnessed your astounding work. Selling the piece will net you at least ten times its normal value, and sometimes significantly more than this."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"none"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/magnum-opus.png"}
{"_id":"QhdbSasYyKN4fMna","name":"Détection d'Artefacts","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are able to sense when magic lies within an artefact. You may attempt an Intuition Test for any magical artefact touched. If successful, you sense the item is magical; further, each SL also provides a specific special rule the item uses, if it has any. Normally, you may only attempt this Test once per artefact touched."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intuition tests to detect magical artefacts"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/detect-artifact.png"}
{"_id":"QolNfSUkezLoAcky","name":"Renversement","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are used to desperate combats, able to turn even the direst circumstances to your Advantage. If you win an <strong>Opposed Corps à Corps</strong> Test, instead of gaining +1 Advantage, you may take all your opponents Current Advantage. If you do this, you do not cause any Damage, even if it is your Turn in the Round.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps when defending"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/reversal.png"}
{"_id":"QsrXxGZiHjth7RMg","name":"Perspicace","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/savvy.png"}
{"_id":"QyjWtSdnVMT04l5Y","name":"Béni","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are watched over by one of the Gods and can empower simple prayers. You can now deploy the Blessings of your deity as listed in Chapter 7: Religion and Belief. Under normal circumstances, you may only ever know one Divine Lore for the Bless Talent."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/bless.png"}
{"_id":"RWJrupj9seau0w31","name":"Frappe Blessante","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are an expert at striking your enemies most vulnerable areas. You inflict your level of Strike to Injure in additional Wounds when you cause a Critical Wound.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/strike-to-injure.png"}
{"_id":"RbnrfHf7GSQap0ig","name":"Caïd","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have earned an air of respectability despite your nefarious ways. You may ignore the Status loss of the Criminal Talent."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/kingpin.png"}
{"_id":"RmY0CUjiFYZ3GEKY","name":"Très Résistant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Toughness Characteristic (this does not count towards your Advances)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/very-resilient.png"}
{"_id":"RyxOZqcBNZ7Zw721","name":"Haine Sacrée","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your prayers drip with the hatred you feel for your blasphemous enemies. You deal +1 Damage with Miracles for each level in this Talent."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/holy-hatred.png"}
{"_id":"SHH2vUpNxj0wmmPT","name":"Prévoyant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are used to anticipating the needs of others, and yourself. A number of times per session equal to your level of Well-Prepared, you may pull the trapping required for the current situation from your backpack (or similar) as long as it is Encumbrance 0, could feasibly been bought recently, and doesnt stretch credibility too far. This could be anything from a flask of spirits to fortify a wounded comrade to a pfennig-whistle needed by a passing entertainer. Whenever you do this, you must deduct the cost for the prepared item from your purse, representing the coin you spent earlier.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/well-prepared.png"}
{"_id":"SgjJMBgc85aswvhm","name":"Impitoyable","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/relentless.png"}
{"_id":"TaYriYcJkFuIdBKp","name":"Contortionniste","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You can bend and manipulate your body in a myriad of seemingly unnatural ways. This allows you to squeeze through unlikely gaps and bend your body in crazy ways, giving benefits determined by the GM, possibly with a successful Agility test."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Représentation and Agility Tests when contorting helps"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/contortionist.png"}
{"_id":"URwIDtInCsxOoGqM","name":"Maniement de Deux Armes","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When armed with two weapons, you may attack with both for your Action. Roll to hit with the weapon held in your primary hand. If you hit, determine Damage as normal, but remember to keep your dice roll, as you will use it again. If the first strike hits, once it is resolved, the weapon in your secondary hand can then target an available opponent of your choice using the same dice roll for the first strike, but reversed. So, if you rolled 34 to hit with the first weapon, you use 43 to hit with the second. Remember to modify this second roll by your off-hand penalty (20 unless you have the Ambidextrous Talent). This second attack is Opposed with a new defending roll, and damage for this second strike is calculated as normal. The only exception to this is if you roll a Critical for your first strike. If this happens, use the roll on the Critical Table to also act as the roll for the second attack. So, if you scored a critical to the head and rolled 56 on the Critical table for a Major Eye Wound, your second attack would then strike out with a to-hit value of 56. If you choose to attack with both weapons, all your defensive rolls until the start of your next Turn suffer a penalty of 10. You do not gain an Advantage when you successfully strike or Wound an opponent when Dual Wielding unless both attacks hit.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps or Ranged when attacking with two weapons"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/dual-wielder.png"}
{"_id":"UaDGF5MBFBwPq5YU","name":"Mâchoires d'Acier","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are made of sturdy stuff and can weather even the strongest blows. Whenever you gain one or more Stunned Conditions, you may make an immediate <strong>Challenging (+0) Endurance</strong> Test to not take one of them, with each SL removing an extra Stunned Condition.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Résistance tests to resist Stunned"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/iron-jaw.png"}
{"_id":"V9N0LMnXf1WYseCL","name":"Tour des Souvenirs","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>A recollection technique first instigated by the Cult of Verena, reputedly from Elven practices taught by the Loremasters of Hoeth, Tower of Memories allows you to perfectly recall a sequence of facts by storing them in an imaginary spire. You can recall a sequence as long as your Intelligence without having to make a Test. For every 10 more items you attempt to memorize, you must make an increasingly difficult Intelligence Test to recall the list correctly, starting at <strong>Very Easy (+60)</strong> for +10, <strong>Easy (+40)</strong> for +20, <strong>Average (+20)</strong> for +30, and so on. Beyond its obvious utility for Gamble Tests, where having this Talent adds a bonus of +20 to +60 depending upon how useful recalling sequences is to the game at hand, the GM can apply bonuses to other Tests as appropriate. Each time you take this Talent you may recall an extra sequence without having to forget a previously stored one</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/tower-of-memories.png"}
{"_id":"VscjNv6RzHFb9CQp","name":"Combattant en Espace Clos","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have learned to make the most benefit out of fighting in enclosed spaces. You ignore penalties to Corps à Corps caused by confined spaces such as tunnels, the frontline, small fighting pits, and similar, and can use the Dodge Skill, even if it would normally be disallowed due to lack of space."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Esquive in enclosed environments"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/enclosed-fighter.png"}
{"_id":"WCXnFSV4WOSmzzc4","name":"Exaltant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now influence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Commandement during war"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/inspiring.png"}
{"_id":"WEH97InIX29nzgW1","name":"Pilote","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are skilled at leading vessels through dangerous waters. If you fail a Test to pass through dangerous waters, you may reverse the result if it will score a success; however, if you do so, you may not score more than +1 SL as you catch the incoming danger at the last moment."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Ramer or Voile Tests while navigating unsure waters"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/pilot.png"}
{"_id":"WoXShzaYkV5F6c48","name":"Maitre en Déguisement","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Divertissement (Acting) when being someone else"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/master-of-disguise.png"}
{"_id":"XIcDsaW4D8wScezw","name":"Tir Précis","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are an exceptional shot and know where to shoot an enemy in order to inflict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"bs"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/accurate-shot.png"}
{"_id":"XSb3QVB9ipPBFt56","name":"Discret","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are skilled at following people without being spotted. You may use the Shadowing rules on page 130 without doing a Combined Test. Instead you test against just your Perception or your Discrétion Skill, whichever is higher."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Test involving Shadowing"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/shadow.png"}
{"_id":"XU7D9CCmumuhqDUi","name":"Orateur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill (see page 120) when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/public-speaker.png"}
{"_id":"Yiw5h1Kj4B2WLlfm","name":"Tricheur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are used to playing, and winning, at cards, although your methods may involve a little cheating. When you successfully use Gamble or Escamotage when playing cards, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 28 could be used for +8 SL. If you play a real card game to represent what is happening in-game, you may receive an extra number of cards per deal equal to your level in Cardsharp, then discard down to the appropriate hand-size before each round of play."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Pari and Escamotage when playing card games"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/cardsharp.png"}
{"_id":"Ywo6fZNPC4zbHHSQ","name":"Obstiné","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/strong-minded.png"}
{"_id":"Z91GFaT6FhEwyESU","name":"Rat d'Egout","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are at home in tunnels, sewers, and other underground environments. When using Discrétion in an underground environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden others."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Discrétion Tests when underground"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/tunnel-rat.png"}
{"_id":"ZWcTbeK8i9vKph2a","name":"Grand Orateur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/master-orator.png"}
{"_id":"Zf0vk2rjllpDh0Ua","name":"Très Fort","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/very-strong.png"}
{"_id":"a7v422EZcOUUC20X","name":"Trappeur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are skilled at spotting and using traps. You may take a Perception Test to spot traps automatically without having to tell the GM of your intention; the GM may prefer to make some of these Tests on your behalf in private."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Perception Tests to spot traps, Piégeage"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/trapper.png"}
{"_id":"aZavWXbSXVBmWeJi","name":"Coopératif","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You know what to say and when to make the most impact upon your superiors. When you successfully use a social Skill to influence those with a higher Status tier, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 46 could be used for +6 SL.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Social Tests to influence a superior"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/supportive.png"}
{"_id":"afREA9q7v4Scuozn","name":"Orientation","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have an instinctual feel for direction. You automatically know which direction is north with a glimpse at the stars, trees, or whatever other signs you are familiar with."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Navigation"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/orientation.png"}
{"_id":"b4x1qEWcevX7xK58","name":"Intrigant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intelligence Tests concerning this Talent"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/schemer.png"}
{"_id":"bxbTiLzbaz4vdukT","name":"Oeil du Chasseur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are a skilled hunter and know all the best techniques to find game. When travelling through well-stocked lands, you are automatically assumed to be able to hunt down enough game to feed yourself and a number of others equal to your level in Hunter<65>s Eye, so long as you have time and the correct equipment. You may secure more food in addition to this using the normal rules for foraging."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Test to trail or capture game"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/hunters-eye.png"}
{"_id":"cAxNctMFWIAjDgV3","name":"Maitrise des Dés","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are a dicing master, and all claims you cheat are clearly wrong. When you successfully use Gamble or Escamotage when playing with dice, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 06 could be used for +6 SL. If you play any real-life dice games to represent in-game dice games, always roll extra dice equal to your Diceman level and choose the best results."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Pari and Escamotage when playing dice games"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/diceman.png"}
{"_id":"cygaI9gq4BQJvbB5","type":"talent","name":"Tireur d'Elite","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Distance is of no import to your shooting skills, and you are just as adept at picking off far-away targets as those nearby. You suffer no penalties for shooting at Long range, and half the penalties for Extreme range.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Projectiles (Long-Extreme Range)"}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/talents/sniper.png"}
{"_id":"eBwHnWdwQJ590ASb","name":"Petit","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in <strong>Chapter 12: Bestiary</strong> on page 341. <br><br></p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/small.png"}
{"_id":"eEHauevJWhmzvCSx","name":"Faire la Manche","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are a skilled beggar, able to get even the most jaded individual to contribute to your cause. You can perform a Charm Test every half hour when Begging, not every hour (see page 120). "},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Charme(Begging)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/panhandle.png"}
{"_id":"edsenrEYTLOtpa6b","name":"Claquer le Fouet","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You know how to get the most out of your animals. When an animal you control is Fleeing or Running, it gains +1 Movement if you are using a whip."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Conduite d'Attelage or Ride Tests when Fleeing or Running"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/crack-the-whip.png"}
{"_id":"eowbsW6oHGSNJmxV","name":"Résistance à la Magie","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are resistant to magic. The SL of any spell affecting you is reduced by 2 The SL of a spell is only modified by the highest Magic Resistance Talent within the target area. Further, you may never learn the Arcane Magic, Bless, Invoke, Petty Magic, or Witch! Talents"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"details"},"type":"talent","img":"systems/wfrp4e/icons/talents/magic-resistance.png"}
{"_id":"epPBu7x6BRWp2PHG","name":"Négociateur","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p>&nbsp;</p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Marchandage"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/dealmaker.png"}
{"_id":"fEFAMNqh8nJIfBkM","name":"Pansement de Fortune","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are used to treating wounds quickly. If you fail a Heal Test when using Bandages, you may reverse the result if this will score a success; however, if you do so, you may not score more than +1 SL as you focus on speed over accuracy"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Guérison during combat Rounds"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/field-dressing.png"}
{"_id":"fn8QNQQ1S2rh12Us","name":"Destinée","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/doomed.png"}
{"_id":"g4Q6AtzZuo5iIvD4","name":"Souplesse Féline","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are nimble and balanced like a cat, and are able to fall much greater distances unharmed than others might. Whenever you fall, you attempt an Athletics Test. If successful, reduce the distance fallen by 1 yard, +1 extra yard per +1 SL scored, for the purposes of calculating Damage."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athlétisme when falling"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/catfall.png"}
{"_id":"hTgrGkWnmIR4xhVe","name":"Noctambule","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Charmeat Parties, Gossip at Parties, Consume Alcohol"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/carouser.png"}
{"_id":"hXcfygzujgyMN1uI","name":"Frénésie","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p style=\"user-select: text; color: #111111;\">With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p style=\"user-select: text; color: #111111;\">&nbsp;</p>\n<p style=\"user-select: text; color: #111111;\">While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Corps à Corps Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the&nbsp;<em style=\"user-select: text;\">Stunned</em>&nbsp;or&nbsp;<em style=\"user-select: text;\">Unconscious</em>&nbsp;condition. After your Frenzy is over you immediately receive a&nbsp;<em style=\"user-select: text;\">Fatigued</em>&nbsp;condition.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/frenzy.png"}
{"_id":"hiU7vhBOVpVI8c7C","name":"Magie du Chaos","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"By accident or design you have lost a portion of your soul to one of the Dark Gods, and can now practice the foul magics of Chaos. Your ruinous patron immediately grants you access to a single spell from the chosen Lore (most commonly the Nurgle, Slaanesh, or Tzeentch Lores) and you gain a Corruption point as the spell infiltrates your mind, never to be forgotten."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/chaos-magic.png"}
{"_id":"jLJzZb4keVvE0qRv","name":"Tir Mortel","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You always hit an opponent right between the eyes… or wherever else you intended to hit. Instead of reversing the dice to determine which Hit Location is struck with your ranged weapons, you may pick a location.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/deadeye-shot.png"}
{"_id":"jQmIu8P85tF0njmD","name":"Voyageur Aguerri","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are an inquisitive soul who has travelled far and wide, learning all manner of local information. Add Lore (Local) to any Career you enter; if it is already in Career, you may purchase the Skill, both times — a different Specialty each time, such as Altdorf, Vorbergland, or Ubersreik — for 5 XP fewer per Advance.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Any Lore Test concerning local detail"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/seasoned-traveller.png"}
{"_id":"jrFIFLhyOYwcyMUl","name":"Fuite!","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athlétisme when Fleeing"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/flee!.png"}
{"_id":"jrYW2OyDHd1Md2my","name":"Tireur Embusqué","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You can make aimed shots of exceptional accuracy. You ignore any negative Difficulty modifier to Ranged Tests due to the size of your target."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/sharpshooter.png"}
{"_id":"jt0DmVK9IiF6Sd2h","name":"Frappe Assomante","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You know where to hit an opponent to bring him down fast. You ignore the Called Shot penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps Tests when Striking to Stun"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/strike-to-stun.png"}
{"_id":"jviOQmy0luQOySC2","name":"Persévérant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Résistance Tests for enduring hardships"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/tenacious.png"}
{"_id":"kQbVFzsh4LbaIzHU","name":"Lecture Rapide","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You read books at a voracious pace. You may reverse a failed Research Test if this will grant success. If the speed at which you read is important during combat, a successful Language Test lets you read and fully comprehend a number of pages per Round equal to your SL plus Speedreader level (minimum of 1, even if you fail the Test)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Recherche and Language Tests where speed of reading is Important"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/speedreader.png"}
{"_id":"mNoCuaVbFBflfO6X","name":"Sixième Sens","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intuition Tests involving your Sixth Sense"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/sixth-sense.png"}
{"_id":"mdPGZsn2396dEpOf","type":"talent","name":"Magie Mineure","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\">&nbsp;</span>XP Cost for a new spell</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/talents/petty-magic.png"}
{"_id":"mgeiaDZXei7JBEgo","name":"Volonté de Fer","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have an indomitable will of iron, and will never willingly bow down before another. Use of the Intimidate skill does not cause Fear in you, and will not stop you speaking out against the intimidating party."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Calme Tests to oppose Intimidate"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/iron-will.png"}
{"_id":"mqo51ORnxijcqNNu","name":"Effrayant","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Anyone sane thinks twice before approaching you. If you wish, you have a Fear Rating of 1 . Add +1 to this number per extra time you have this Talent."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/frightening.png"}
{"_id":"nWLsoWQBCjPRKxYx","type":"talent","name":"Robuste","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are as tough as old boots and just soak up damage. You reduce all incoming Damage by an extra +1 per time you have taken the Robust Talent, even if the Damage cannot normally be reduced, but still suffer a minimum of 1 Wound from any Damage source.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"img":"systems/wfrp4e/icons/talents/robust.png"}
{"_id":"oGbDwnLOn3isPJpO","name":"Ferveur Ardente","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>When you talk about your cause, case, or religion, your words fill with passion and fervent zeal. You may double your Fellowship for the purposes of determining the number of people influenced by your Public Speaking when talking about your cause.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Charmewhen speaking about your cause"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/impassioned-zeal.png"}
{"_id":"oQzTJEXUx28sCiH3","name":"Vivacité","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances)."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/sharp.png"}
{"_id":"oRx92ByVNEBN6YkK","name":"Charge Berserk","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You hurl yourself at your enemies with reckless abandon, using the force of your charge to add weight to your strikes. When you Charge, you gain +1 Damage to all Corps à Corps attacks per level in this Talent."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps on a Round when you Charge"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/berserk-charge.png"}
{"_id":"pQjZdMJDDaz0DpAD","name":"Oreille Absolue","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have perfect pitch, able to replicate notes perfectly and identify them without even making a Test. Further, add Entertain (Sing) to any Career you enter; if it is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Divertissement (Sing), Language (Tonal Languages, such as Elthárin, Cathayan, and Magick)"}},"flags":{"_sheetTab":"details"},"type":"talent","img":"systems/wfrp4e/icons/talents/perfect-pitch.png"}
{"_id":"phXzaUxl3mFqkmDq","name":"Tir Sûr","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You know how to find the weak spots in a targets armor. When you hit a target with a Ranged weapon, you may ignore Armor Points equal to your Sure Shot level.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/sure-shot.png"}
{"_id":"q58lK4kULJZB5GjE","name":"Nomade","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are at home roaming the wild places. When using Discrétion in a rural environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden spies."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Discrétion Tests in a Rural environment"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/rover.png"}
{"_id":"qZ4cFy6z482ZONuA","name":"Costaud","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Strength Tests when lifting"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/sturdy.png"}
{"_id":"qdMbxW09FUoYBzmB","name":"Sorcier!","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You have learned magic through trial and error. Add Language (Magick) to any Career you enter; if it is already in your Career, you may purchase the Skill for 5 XP fewer per Advance. Further, you may spend 1 Resilience point to immediately cast any spell as if it were one of your Arcane Lore spells; you also instantly memorise that spell as one of your Arcane Lore spells for 0 XP. You can do this a number of times equal to your level in this Talent."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/witch!.png"}
{"_id":"r180vP86SlwyJc8W","name":"Criminel","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are an active criminal making money from illegal sources, and youre not always quiet about it. For the purposes of securing money, either when Earning during play or performing an Income Endeavour, refer to the following table:</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Career Level</p>\n</td>\n<td>\n<p>Bonus Money per time the Talent is taken</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>+2d10 brass pennies</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>+1d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3&nbsp;</p>\n</td>\n<td>\n<p>+2d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>+1 gold crown</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<p>Because of your obvious criminal nature, others consider you lower Status than them unless they also have the Criminal Talent, where Status is compared as normal — perhaps you have gang tattoos, look shifty, or are just rough around the edges, its your choice. Because of this, local law enforcers are always suspicious of you and suspect your motivations, which only gets worse the more times you have this Talent, with the exact implications determined by the GM. Lawbreakers without the Criminal Talent earn significantly less coin but are not obviously the sort to be breaking the law, so maintain their Status. With GM consent, you may spend XP to remove levels of the Criminal Talent for the same XP it cost to buy.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"none"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/criminal.png"}
{"_id":"sBHarYXR2o7jD1VY","name":"Doué en Calcul","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You have a gift for calculation and can work out the solution to most mathematical problems with ease. You may use a simple calculator to represent what your PC is capable of mentally computing.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Evaluation, Gamble"}},"flags":{"_sheetTab":"details"},"type":"talent","img":"systems/wfrp4e/icons/talents/super-numerate.png"}
{"_id":"sYbgpSnRqSZWgwFP","name":"Savoir Vivre","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GMs discretion.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Charmeand Gossip (Social Group)"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/etiquette.png"}
{"_id":"spdiWsONKTzkLbg3","name":"Brouet","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are used to getting by with less, and know how to survive lean times. You can subsist on half the amount of food required without any negative penalties (bar feeling really hungry), and need only test for Starvation every 3 days, not 2"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Résistance Tests to resist hunger"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/stone-soup.png"}
{"_id":"tX9R9rSYm2YyEnOK","name":"Combattant au Contact","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are skilled at drawing in close to an opponent. You suffer no penalties for fighting against an opponent with a longer weapon than you. Further, if you use the optional rules for In-fighting (see page 297), gain a bonus of +10 to hit your opponent.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"dex"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps when in-fighting, or to enter in-fighting"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/in-fighter.png"}
{"_id":"tXKX29QZBdHmyMc7","name":"Combat Instinctif","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You react like a ?ash of lightning. Add 10 to your Initiative for each level in this Talent when determining Combat Initiative."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/combat-reflexes.png"}
{"_id":"tlEg21DHMEJoWcJq","name":"Marinier","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are an experienced freshwater sailor and are well-versed with river vessels. You can ignore all negatives to your Tests when onboard a barge derived from rolling waters, swaying vessels, unsure footing, and similar. Further, you count as two boatmen towards the minimum number of crew to pilot a river vessel."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Voile Tests for river-going vessels"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/waterman.png"}
{"_id":"u0CFf3xwiyidD9T5","name":"Chanceux","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times youve taken Luck.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/luck.png"}
{"_id":"uRvOg8AnCcP2ufx8","name":"Déterminé","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/resolute.png"}
{"_id":"vCgEAetBMngR53aT","type":"talent","name":"Seigneur de Guerre","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"fel"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Commandement Tests during War"}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/talents/war-leader.png"}
{"_id":"vMYEkrWj0ip6ZOdv","type":"talent","name":"Résistance","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"t"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"All those to resist the associated Threat"}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/talents/resistance.png"}
{"_id":"voV0C2ar1bKpcpnH","name":"Invocation","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>You are blessed by one of the Gods and can empower one of your Cults Miracles. Further, you may purchase extra miracles for 100 XP per miracle you currently know. So, if you already know 3 miracles, your next miracle costs 300 XP to purchase. Full rules for learning new miracles are provided in <strong>Chapter 7: Religion and Belief</strong>. Under normal circumstances, you may not learn more than one <em>Invoke (Divine Lore)</em> Talent. Further, you may not learn the <em>Petty Magic</em> or <em>Arcane Magic</em> Talents when you have the Invoke Talent. You can unlearn this Talent for 100 XP, but will lose all of your miracles if you do so, and will also garner the extreme disfavor of your God, with effects determined by your GM</p>"},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/invoke.png"}
{"_id":"wBhPFggGqIXwbx1r","name":"Chat de Gouttière","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are at home in shadowy backstreets. When using Discrétion (Urban), you may reverse the dice of any failed Test if this will score a Success."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Discrétion (Urban)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/alley-cat.png"}
{"_id":"wNvPXAhlKABl6hpk","name":"Ame Pure","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"Your soul is pure, quite resistant to the depredations of Chaos. You may gain extra Corruption points equal to your level of Pure Soul before having to Test to see if you become corrupt."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"wp"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/pure-soul.png"}
{"_id":"wXcJWxJdw0ib5b8W","name":"Concocter","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are skilled at making potions, philters, and draughts on the go. You may take one free Crafting Endeavour to use Métier (Apothecary) without need of a Workshop. Other Crafting Endeavors use the normal rules."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"int"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Métier (Apothecary)"}},"flags":{},"type":"talent","img":"systems/wfrp4e/icons/talents/concoct.png"}
{"_id":"wrpVYmdiIy1jPulc","name":"Effraction","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"You are an expert at quickly breaking down doors and forcing entry. You may add +1 Damage for each level in this Talent when determining damage against inanimate objects such as windows, chests, doors, and similar."},"source":{"type":"String","label":"Source"},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Corps à Corps when forcing or breaking inanimate objects"}},"flags":{"_sheetTab":"description"},"type":"talent","img":"systems/wfrp4e/icons/talents/break-and-enter.png"}
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{"_id":"k0KeWhPgFGUcOgs0","type":"trapping","name":"Animal Trap","permission":{"default":0},"data":{"description":{"type":"String","label":"Description","value":"<p>Used to catch game (see Gathering Food and Herbs)</p>"},"source":{"type":"String","label":"Source"},"trappingType":{"type":"String","label":"Trapping Type","value":"toolsAndKits"},"quantity":{"type":"Number","label":"Quantity","value":1},"encumbrance":{"type":"Number","label":"Encumbrance","value":0},"availability":{"type":"String","label":"Availability","value":"common"},"price":{"type":"String","label":"Price","gc":"0","ss":"2","bp":"6"},"spellIngredient":{"type":"String","value":""},"location":{"type":"Number","label":"Location","value":0}},"flags":{"_sheetTab":"details"},"img":"systems/wfrp4e/icons/equipment/tools_and_kits/animal-trap.png"}
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