Override auto-compute stuff

This commit is contained in:
LeRatierBretonnien 2020-04-12 08:59:47 +02:00
parent 77815ec8f9
commit 716471ec17
4 changed files with 262 additions and 2 deletions

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@ -1,6 +1,157 @@
class ActorWfrp4e_fr extends ActorWfrp4e {
/**
* Calculates a weapon's range or damage formula.
*
* Takes a weapon formula for Damage or Range (SB + 4 or SBx3) and converts to a numeric value.
*
* @param {String} formula formula to be processed (SBx3 => 9).
*
* @return {Number} Numeric formula evaluation
*/
calculateRangeOrDamage(formula)
{
//console.log("FR function calculateRangeOrDamage !", formula);
let actorData = this.data
try
{
formula = formula.toLowerCase();
// Iterate through characteristics
for(let ch in actorData.data.characteristics)
{
// Determine if the formula includes the characteristic's abbreviation + B (SB, WPB, etc.)
if (formula.includes(ch.concat('b')))
{
// Replace that abbreviation with the Bonus value
formula = formula.replace(ch.concat('b'), actorData.data.characteristics[ch].bonus.toString());
}
}
if (formula.includes("yard") )
formula = formula.replace(ch.concat('yard'), "mètre" );
if (formula.includes("yds") )
formula = formula.replace(ch.concat('yds'), "m." );
// To evaluate multiplication, replace x with *
formula = formula.replace('x', '*');
return eval(formula);
}
catch
{
return formula
}
}
/**
* Turns a formula into a processed string for display
*
* Processes damage formula based - same as calculateSpellAttributes, but with additional
* consideration to whether its a magic missile or not
*
* @param {String} formula Formula to process - "Willpower Bonus + 4"
* @param {boolean} isMagicMissile Whether or not it's a magic missile - used in calculating additional damage
* @returns {String} Processed formula
*/
calculateSpellDamage(formula, isMagicMissile)
{
let actorData = this.data
formula = formula.toLowerCase();
if (isMagicMissile) // If it's a magic missile, damage includes willpower bonus
{
formula += "+ " + actorData.data.characteristics["wp"].bonus
}
// Specific case, to avoid wrong matching with "Force"
if (formula.includes("force mentale"))
{
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus'))
formula = formula.replace( "bonus de force mentale", );
else
formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
}
// Iterate through characteristics
for(let ch in actorData.data.characteristics)
{
// If formula includes characteristic name
while (formula.includes(actorData.data.characteristics[ch].label.toLowerCase()))
{
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus'))
formula = formula.replace("bonus de " + WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
else
formula = formula.replace(WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
}
}
//console.log("calculateSpellDamage -> " + formula );
return eval(formula);
}
/**
* Turns a formula into a processed string for display
*
* Turns a spell attribute such as "Willpower Bonus Rounds" into a more user friendly, processed value
* such as "4 Rounds". If the aoe is checked, it wraps the result in AoE (Result).
*
* @param {String} formula Formula to process - "Willpower Bonus Rounds"
* @param {boolean} aoe Whether or not it's calculating AoE (changes string return)
* @returns {String} formula processed formula
*/
calculateSpellAttributes(formula, aoe=false)
{
let actorData = this.data
formula = formula.toLowerCase();
// Do not process these special values
if (formula != game.i18n.localize("Vous").toLowerCase() && formula != game.i18n.localize("Special").toLowerCase() && formula != game.i18n.localize("Instantané").toLowerCase())
{
// Specific case, to avoid wrong matching with "Force"
if (formula.includes("force mentale"))
{
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus'))
formula = formula.replace( "bonus de force mentale", actorData.data.characteristics["wp"].bonus);
else
formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
}
if (formula.includes("yard") )
formula = formula.replace(ch.concat('yard'), "mètre" );
if (formula.includes("yds") )
formula = formula.replace(ch.concat('yds'), "m." );
// Iterate through remaining characteristics
for(let ch in actorData.data.characteristics)
{
// If formula includes characteristic name
//console.log("Testing :", ch, WFRP4E.characteristics[ch].toLowerCase());
if (formula.includes(WFRP4E.characteristics[ch].toLowerCase()))
{
// Determine if it's looking for the bonus or the value
if (formula.includes('bonus'))
formula = formula.replace("bonus de " + WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
else
formula = formula.replace(WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
}
}
}
// If AoE - wrap with AoE ( )
if (aoe)
formula = "AoE (" + formula.capitalize() + ")";
//console.log("calculateSpellAttributes -> " + formula );
return formula.capitalize();
}
}
Hooks.once('init', () => { Hooks.once('init', () => {
// Replace to manage specific bonuses/char. computations
CONFIG.Actor.entityClass = ActorWfrp4e_fr;
if(typeof Babele !== 'undefined') { if(typeof Babele !== 'undefined') {
Babele.get().register({ Babele.get().register({
@ -138,3 +289,4 @@ Hooks.once('init', () => {
} }
} ); } );

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@ -2,11 +2,11 @@
"name": "WH4-fr-translation", "name": "WH4-fr-translation",
"title": "Traduction du module WH4 en Français.", "title": "Traduction du module WH4 en Français.",
"description": "La traduction du module WH4.", "description": "La traduction du module WH4.",
"version": "0.43", "version": "0.44",
"minimumCoreVersion" : "0.5.1", "minimumCoreVersion" : "0.5.1",
"author": "LeRatierBretonnien", "author": "LeRatierBretonnien",
"esmodules": ["babele-register.js"], "esmodules": ["babele-register.js"],
"scripts": [], "scripts": [ "scripts/actor-wfrp4e-fr.js"],
"styles": [], "styles": [],
"packs": [], "packs": [],

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108
tables/astral.json Normal file
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@ -0,0 +1,108 @@
{
"die": "1d100",
"name": "Signe astral",
"rows": [
{
"name": "Wymund l'Anachorète",
"description": "Signe de l'Endurance",
"range": [1,5]
},
{
"name": "La Grande Croix",
"description": "Signe de Clairvoyance",
"range": [6,10]
},
{
"name": "Le Trait du Peintre",
"description": "Signe de Précision et de Perfection",
"range": [11,15]
},
{
"name": "Gnuthus le Buffle",
"description": "Signe du Dévouement et de la Loyauté",
"range": [16,25]
},
{
"name": "Dragomas le Dragon",
"description": "Signe de Bravoure",
"range": [26,30]
},
{
"name": " Le Crépuscule",
"description": "Signe dIllusion et de Mystère",
"range": [31,35]
},
{
"name": "Le Fourreau de Grungni",
"description": "Signe des Armes et de la Guerre",
"range": [36,40]
},
{
"name": "Mammit le Sage",
"description": "Signe de Sagesse",
"range": [41,45]
},
{
"name": "Mummit le Fou",
"description": "Signe d'Intuition",
"range": [46,50]
},
{
"name": "Les Deux Boeufs",
"description": "Signe de la Terre et de la Belle Ouvrage",
"range": [51,55]
},
{
"name": "Le Danseur",
"description": "Signe de Séduction et dAmour",
"range": [56,60]
},
{
"name": "Le Tambour",
"description": "Signe du Plaisir et des Excès",
"range": [61,65]
},
{
"name": "Le Flûtiste",
"description": "Signe du Roublard",
"range": [66,70]
},
{
"name": "Vobist le Pâle",
"description": "Signe de Doute et d'Incertitude",
"range": [71,75]
},
{
"name": "La Charrette Brisée",
"description": "Signe de Talent et d'Apprentissage",
"range": [76,80]
},
{
"name": "La Chèvre Sauvage",
"description": "Signe de Passions Interdites",
"range": [81,85]
},
{
"name": "Le Chaudron de Rhya",
"description": "Signe de Miséricorde, Mort et Création",
"range": [86,90]
},
{
"name": "Cackelfax le Coq",
"description": "Signe de Richesse et de Négoce",
"range": [91,95]
},
{
"name": "Le Grimoire",
"description": "Signe de Compétence et d'Étude",
"range": [96,98]
},
{
"name": "L'Étoile du Sorcier",
"description": "Signe de Magie",
"range": [96,98]
}
]
}