Skills names translated

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LeRatierBretonnien 2020-03-26 09:44:02 +01:00
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"entries": [
{
"id": "Accurate Shot",
"name": "Accurate Shot",
"name": "Tir précis",
"description": "<p>You are an exceptional shot and know where to shoot an enemy in order to inflict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.</p>"
},
{
"id": "Acute Sense",
"name": "Acute Sense",
"name": "Sens Aiguisé",
"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
},
{
@ -18,37 +18,37 @@
},
{
"id": "Alley Cat",
"name": "Alley Cat",
"name": "Chat de gouttière",
"description": "You are at home in shadowy backstreets. When using Stealth (Urban), you may reverse the dice of any failed Test if this will score a Success."
},
{
"id": "Ambidextrous",
"name": "Ambidextrous",
"name": "Ambidextre",
"description": "<p>You can use your off-hand far better than most folk, either by training or innate talent. You only suffer a penalty of -10 to Tests relying solely on your secondary hand, not -20. If you have this Talent twice, you suffer no penalty at all.</p>"
},
{
"id": "Animal Affinity",
"name": "Animal Affinity",
"name": "Affinité avec les animaux",
"description": "Wild animals feel comfortable in your presence, and often follow your lead. All creatures with the Bestial Trait not trained to be belligerent will automatically be calm in your presence unless they have a reason not to be, such as pain, an attack, being naturally hyper-aggressive, or having nearby young."
},
{
"id": "Arcane Magic",
"name": "Arcane Magic",
"name": "Magie des Arcanes",
"description": "<p>&nbsp;</p>\n<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1&nbsp;</p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;...and so on.</p>\n<p>&nbsp;</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first 4 spells, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in Chapter 8: Magic. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the Bless or Invoke Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"
},
{
"id": "Argumentative",
"name": "Argumentative",
"name": "Ergoteur",
"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL"
},
{
"id": "Artistic",
"name": "Artistic",
"name": "Artiste",
"description": "You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Art (Any) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance."
},
{
"id": "Attractive",
"name": "Attractive",
"name": "Attirant",
"description": "<p>Whether its your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>"
},
{
@ -68,7 +68,7 @@
},
{
"id": "Berserk Charge",
"name": "Berserk Charge",
"name": "Charge Berserk",
"description": "You hurl yourself at your enemies with reckless abandon, using the force of your charge to add weight to your strikes. When you Charge, you gain +1 Damage to all Melee attacks per level in this Talent."
},
{
@ -78,7 +78,7 @@
},
{
"id": "Bless",
"name": "Bless",
"name": "Béni",
"description": "You are watched over by one of the Gods and can empower simple prayers. You can now deploy the Blessings of your deity as listed in Chapter 7: Religion and Belief. Under normal circumstances, you may only ever know one Divine Lore for the Bless Talent."
},
{
@ -153,7 +153,7 @@
},
{
"id": "Contortionist",
"name": "Contortionist",
"name": "Contortionniste",
"description": "You can bend and manipulate your body in a myriad of seemingly unnatural ways. This allows you to squeeze through unlikely gaps and bend your body in crazy ways, giving benefits determined by the GM, possibly with a successful Agility test."
},
{
@ -173,7 +173,7 @@
},
{
"id": "Criminal",
"name": "Criminal",
"name": "Criminel",
"description": "<p>You are an active criminal making money from illegal sources, and youre not always quiet about it. For the purposes of securing money, either when Earning during play or performing an Income Endeavour, refer to the following table:</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Career Level</p>\n</td>\n<td>\n<p>Bonus Money per time the Talent is taken</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>+2d10 brass pennies</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>+1d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3&nbsp;</p>\n</td>\n<td>\n<p>+2d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>+1 gold crown</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<p>Because of your obvious criminal nature, others consider you lower Status than them unless they also have the Criminal Talent, where Status is compared as normal — perhaps you have gang tattoos, look shifty, or are just rough around the edges, its your choice. Because of this, local law enforcers are always suspicious of you and suspect your motivations, which only gets worse the more times you have this Talent, with the exact implications determined by the GM. Lawbreakers without the Criminal Talent earn significantly less coin but are not obviously the sort to be breaking the law, so maintain their Status. With GM consent, you may spend XP to remove levels of the Criminal Talent for the same XP it cost to buy.</p>"
},
{
@ -203,7 +203,7 @@
},
{
"id": "Disarm",
"name": "Disarm",
"name": "Désarmer",
"description": "<p>You are able to disarm an opponent with a careful flick of the wrist or a well-aimed blow to the hand. For your Action, you may attempt an <strong>Opposed Melee/Melee</strong> test. If you win, your opponent loses a held weapon, which flies 1d10 feet in a random direction (with further effects as determined by the GM). If you win by 2 SL, you can determine how far the weapon is flung instead of rolling randomly; if you win by 4 SL, you can also choose the direction the weapon goes in; if you win by 6 SL or more, you can take your opponents weapon if you have a free hand, plucking it from the air with a flourish. Tis Talent is of no use if your opponent has no weapon, or is a larger Size than you (see page 341).</p>"
},
{
@ -213,7 +213,7 @@
},
{
"id": "Doomed",
"name": "Doomed",
"name": "Destinée",
"description": "At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play."
},
{
@ -248,7 +248,7 @@
},
{
"id": "Fast Shot",
"name": "Fast Shot",
"name": "Tir Rapide",
"description": "If you have a loaded ranged weapon, you can fire it outside the normal Initiative Order before any other combatant reacts in the following Round. You roll to hit using all the normal modifiers. Employing Fast Shot requires both your Action and Move for your upcoming turn, and these will count as having been spent when your next turn arrives. If two or more characters use Fast Shot, the character who has taken this Talent most goes first. If any characters have taken Fast Shot an equal number of times, both shots are fired simultaneously, and should both be handled at the same time"
},
{
@ -293,7 +293,7 @@
},
{
"id": "Frightening",
"name": "Frightening",
"name": "Effrayant",
"description": "Anyone sane thinks twice before approaching you. If you wish, you have a Fear Rating of 1 . Add +1 to this number per extra time you have this Talent."
},
{
@ -303,7 +303,7 @@
},
{
"id": "Gregarious",
"name": "Gregarious",
"name": "Sociable",
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed."
},
{
@ -328,7 +328,7 @@
},
{
"id": "Holy Visions",
"name": "Holy Visions",
"name": "Visions Sacrées",
"description": "You clearly see the great works of the Gods all around you. You automatically know when you enter Holy Ground, and may take an Intuition Test to receive visions (often obscure, and seen through the paradigm of your cult or individual belief-system) regarding the local area if significant events have occurred there in the past."
},
{
@ -388,7 +388,7 @@
},
{
"id": "Lightning Reflexes",
"name": "Lightning Reflexes",
"name": "Reflexes Foudroyants",
"description": "You gain a permanent +5 bonus to your starting Agility Characteristic (this does not count towards your Advances)."
},
{
@ -398,12 +398,12 @@
},
{
"id": "Lip Reading",
"name": "Lip Reading",
"name": "Lire sur les Lèvres",
"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speakers lower face, you can attempt a Perception Test to understand what they are saying.</p>"
},
{
"id": "Luck",
"name": "Luck",
"name": "Chanceux",
"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times youve taken Luck.</p>"
},
{
@ -453,7 +453,7 @@
},
{
"id": "Night Vision",
"name": "Night Vision",
"name": "Vision Nocturne",
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>"
},
{
@ -498,7 +498,7 @@
},
{
"id": "Petty Magic",
"name": "Petty Magic",
"name": "Magie Mineure",
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\">&nbsp;</span>XP Cost for a new spell</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on.</p>"
},
{
@ -508,12 +508,12 @@
},
{
"id": "Pilot",
"name": "Pilot",
"name": "Pilote",
"description": "You are skilled at leading vessels through dangerous waters. If you fail a Test to pass through dangerous waters, you may reverse the result if it will score a success; however, if you do so, you may not score more than +1 SL as you catch the incoming danger at the last moment."
},
{
"id": "Public Speaker",
"name": "Public Speaker",
"name": "Orateur",
"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill (see page 120) when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
},
{
@ -523,7 +523,7 @@
},
{
"id": "Rapid Reload",
"name": "Rapid Reload",
"name": "Rechargement rapide",
"description": "You can reload ranged weapons with practiced ease. You add SL equal to your level in Rapid Reload to any Test to reload a ranged weapon."
},
{
@ -533,7 +533,7 @@
},
{
"id": "Read/Write",
"name": "Read/Write",
"name": "Lire/Ecrire",
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
},
{
@ -543,7 +543,7 @@
},
{
"id": "Resistance",
"name": "Resistance",
"name": "Resistant",
"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test."
},
{
@ -613,12 +613,12 @@
},
{
"id": "Second Sight",
"name": "Second Sight",
"name": "Seconde Vue",
"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight"
},
{
"id": "Secret Identity",
"name": "Secret Identity",
"name": "Identité Secrête",
"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent."
},
{
@ -643,7 +643,7 @@
},
{
"id": "Sixth Sense",
"name": "Sixth Sense",
"name": "Sixième Sens",
"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test"
},
{
@ -653,7 +653,7 @@
},
{
"id": "Small",
"name": "Small",
"name": "Petit",
"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in <strong>Chapter 12: Bestiary</strong> on page 341. <br><br></p>"
},
{
@ -837,4 +837,4 @@
"description": "You have learned magic through trial and error. Add Language (Magick) to any Career you enter; if it is already in your Career, you may purchase the Skill for 5 XP fewer per Advance. Further, you may spend 1 Resilience point to immediately cast any spell as if it were one of your Arcane Lore spells; you also instantly memorise that spell as one of your Arcane Lore spells for 0 XP. You can do this a number of times equal to your level in this Talent."
}
]
}
}