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11 Commits
foundryvtt
...
foundryvtt
Author | SHA1 | Date | |
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aa243a7b80 | |||
c061b67bb3 | |||
c6c8622552 | |||
f6104e533c | |||
23b6a41eac | |||
f0c5e7b95d | |||
4b9af6a383 | |||
d94c1a4dce | |||
bef1750231 | |||
1f0506f5c2 | |||
e52b62a314 |
@ -22,7 +22,7 @@ export class SoSActorSheet extends ActorSheet {
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}
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/* -------------------------------------------- */
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getData() {
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async getData() {
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const objectData = this.object
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let formData = {
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title: this.title,
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@ -34,6 +34,9 @@ export class SoSActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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data: foundry.utils.deepClone(this.object.system),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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history: await TextEditor.enrichHTML(this.object.system.history, {async: true}),
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notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
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gmnotes: await TextEditor.enrichHTML(this.object.system.gmnotes, {async: true}),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner
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@ -335,7 +335,7 @@ export class SoSActor extends Actor {
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totalWounds: this.system.scores.wound.value
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}
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-character-death.html', woundData );
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ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM") ) } )
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}
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}
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@ -369,7 +369,7 @@ export class SoSActor extends Actor {
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totalWounds: this.system.scores.wound.value
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}
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-consequence.html', woundData );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } )
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this.checkDeath();
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}
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@ -388,10 +388,10 @@ export class SoSActor extends Actor {
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if ( alreadyInside.length >= container.system.container ) {
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ui.notifications.warn("Container is already full !");
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} else {
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await this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'system.containerid':containerId }]);
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setTimeout(function() { this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'system.containerid':containerId }])}, 800 )
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}
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} else if ( object && object.system.containerid) { // remove from container
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await this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'system.containerid':"" }]);
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setTimeout(function() { this.updateEmbeddedDocuments( "Item", [{ _id: object.id, 'system.containerid':"" }])}, 800 )
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}
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}
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@ -399,7 +399,7 @@ export class SoSActor extends Actor {
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async applyWounds( flipData ) {
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if ( flipData.damageStatus == 'no_damage') {
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-nodamage-taken.html', flipData );
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ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
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return;
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}
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@ -437,7 +437,7 @@ export class SoSActor extends Actor {
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flipData.currentWounds = sumWound;
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flipData.totalWounds = this.system.scores.wound.value;
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-taken.html', flipData );
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ChatMessage.create( { content: html, whisper: [ChatMessage.getWhisperRecipients(this.name), ChatMessage.getWhisperRecipients("GM") ] } );
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ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients(this.name).concat(ChatMessage.getWhisperRecipients("GM")) } );
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this.checkDeath();
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}
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@ -56,7 +56,8 @@ export class SoSItemSheet extends ItemSheet {
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.system)),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner
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owner: this.document.isOwner,
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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};
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formData.isGM = game.user.isGM;
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@ -66,6 +67,12 @@ export class SoSItemSheet extends ItemSheet {
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if ( objectData.type == 'skill' && this.object.options?.actor) {
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formData.skillExperienceList = this.object.options.actor.getSkillExperience( objectData.name )
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}
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if ( objectData.type == 'geneline') {
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formData.weakness = await TextEditor.enrichHTML(this.object.system.weakness, {async: true})
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}
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if ( objectData.type == 'malady') {
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formData.notes = await TextEditor.enrichHTML(this.object.system.notes, {async: true})
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}
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return formData;
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}
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@ -5,26 +5,30 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
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/* -------------------------------------------- */
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export class SoSCombat extends Combat {
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/* -------------------------------------------- */
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requestActions() {
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if ( game.user.isGM && !this.actionsRequested) {
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console.log("REQUEST ACTIONS !!!");
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if (game.user.isGM && !this.actionsRequested) {
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console.log("REQUEST ACTIONS !!!")
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this.actionsRequested = true;
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this.phaseSetup = {}; // Reset each new round/update
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for( let combatant of this.combatants) {
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this.setInitiative(combatant._id, -1 ); // Reset init
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let uniq = randomID(16);
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for (let combatant of this.combatants) {
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this.setInitiative(combatant.id, -1); // Reset init
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let uniq = randomID(16)
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const name = combatant.actor ? combatant.actor.name : combatant.name;
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if ( combatant.players[0]) {
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if (combatant.players && combatant.players[0]) {
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// A player controls this combatant -> message !
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ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
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whisper: [ combatant.players[0].data._id] } );
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ChatMessage.create({
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content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Declare actions</a>`,
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whisper: [combatant.players[0].id]
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});
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} else {
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ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
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whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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ChatMessage.create({
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content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
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<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Declare actions</a>`,
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whisper: ChatMessage.getWhisperRecipients("GM"),
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});
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}
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}
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}
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@ -39,56 +43,61 @@ export class SoSCombat extends Combat {
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/* -------------------------------------------- */
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gotoNextTurn() {
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this.phaseNumber -= 1;
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if ( this.phaseNumber <= 0) {
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if (this.phaseNumber <= 0) {
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this.applyConsequences();
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this.nextRound(); // Auto-switch to next round
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} else {
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} else {
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this.nextTurn();
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}
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}
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/* -------------------------------------------- */
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async nextTurn() {
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console.log("Going to phase !", this.phaseNumber );
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console.log("Going to phase !", this.phaseNumber);
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// Get all actions for this phase
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let phaseIndex = this.phaseNumber - 1;
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let actionList = [];
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let actionMsg = `<h4>Actions for phase ${this.phaseNumber}</h4>`;
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for (let combatantId in this.phaseSetup ) {
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for (let combatantId in this.phaseSetup) {
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let actionData = this.phaseSetup[combatantId];
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if ( actionData.phaseArray[phaseIndex].name != 'No Action' ) {
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let combatant = this.combatants.find( comb => comb._id == actionData.combatantId);
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const name = combatant.actor ? combatant.actor.data.name : combatant.name;
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actionList.push( { combatant: combatant,
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action: actionData.phaseArray[phaseIndex],
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isDone: false
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});
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if (actionData.phaseArray[phaseIndex].name != 'No Action') {
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let combatant = this.combatants.find(comb => comb._id == actionData.combatantId);
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const name = combatant.actor ? combatant.actor.name : combatant.name;
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actionList.push({
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combatant: combatant,
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action: actionData.phaseArray[phaseIndex],
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isDone: false
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});
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actionMsg += `<br>${name} is going to : ${actionData.phaseArray[phaseIndex].name}`;
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}
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}
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if ( actionList.length == 0) {
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if (actionList.length == 0) {
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actionMsg += "<br>No actions for the phase !";
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this.gotoNextTurn();
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}
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// Display a nice message
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ChatMessage.create( { content: actionMsg });
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ChatMessage.create({ content: actionMsg });
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// Now push specific messages
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for ( let action of actionList) {
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for (let action of actionList) {
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let uniq = randomID(16);
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action.uniqId = uniq; // Easy tracking with chat messages
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const name = action.combatant.actor ? action.combatant.actor.data.name : action.combatant.name;
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if ( action.combatant.players[0]) {
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const name = action.combatant.actor ? action.combatant.actor.name : action.combatant.name;
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if (action.combatant.players[0]) {
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// A player controls this combatant -> message !
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ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.
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ChatMessage.create({
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content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.
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When done, click on the button below to close the action.
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
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whisper: [ action.combatant.players[0].data._id] } );
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Action is done !</a>`,
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whisper: [action.combatant.players[0].id]
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});
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} else {
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ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.<br>
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ChatMessage.create({
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content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.<br>
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When done, click on the button below to close the action.
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
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whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant.id}' data-combat-id='${this.id}' data-round='${this.round}'>Action is done !</a>`,
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whisper: ChatMessage.getWhisperRecipients("GM")
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});
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}
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}
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// Save for easy access
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@ -96,28 +105,28 @@ export class SoSCombat extends Combat {
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}
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/* -------------------------------------------- */
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applyConsequences( ) {
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if (game.user.isGM ) {
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for( let combatant of this.combatants) {
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applyConsequences() {
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if (game.user.isGM) {
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for (let combatant of this.combatants) {
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if (!combatant.actor) continue; // Can't check tokens without assigned actors, Maybe print chat message about bleeding happening so that the GM can manually track this?
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let bleeding = combatant.actor.data.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');
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combatant.actor.applyConsequenceWound( bleeding.data.severity, "bleeding" );
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let bleeding = combatant.actor.items.find(item => item.type == 'consequence' && item.name == 'Bleeding');
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combatant.actor.applyConsequenceWound(bleeding.system.severity, "bleeding");
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}
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}
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}
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/* -------------------------------------------- */
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closeAction( uniqId) {
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closeAction(uniqId) {
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// Delete message !
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const toDelete = game.messages.filter(it => it.data.content.includes( uniqId ));
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toDelete.forEach(it => it.delete());
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const toDelete = game.messages.filter(it => it.content.includes(uniqId));
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toDelete.forEach(it => it.delete())
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let action = this.currentActions.find( _action => _action.uniqId == uniqId );
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let action = this.currentActions.find(_action => _action.uniqId == uniqId);
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if (action) {
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action.isDone = true;
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let filtered = this.currentActions.filter( _action => action.isDone );
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if ( filtered.length == this.currentActions.length) { // All actions closed !
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let filtered = this.currentActions.filter(_action => action.isDone);
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if (filtered.length == this.currentActions.length) { // All actions closed !
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console.log("Going next turn !!!");
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this.gotoNextTurn();
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}
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@ -125,22 +134,22 @@ export class SoSCombat extends Combat {
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}
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/* -------------------------------------------- */
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getPhaseRank( actionConf) {
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for (let i=2; i>=0; i--) {
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getPhaseRank(actionConf) {
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for (let i = 2; i >= 0; i--) {
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let action = actionConf.phaseArray[i];
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if (action.name != "No Action") {
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return i+1;
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return i + 1;
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}
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}
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return 0;
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}
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/* -------------------------------------------- */
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getAPFromActor( actorId ) {
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for( let combatant of this.combatants) {
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getAPFromActor(actorId) {
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for (let combatant of this.combatants) {
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//console.log(combatant);
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if ( combatant.actor.data._id == actorId ) {
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let phase = this.phaseSetup[combatant._id];
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if (combatant.actor.id == actorId) {
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let phase = this.phaseSetup[combatant.id];
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return phase.remainingAP;
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}
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}
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@ -148,42 +157,43 @@ export class SoSCombat extends Combat {
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}
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/* -------------------------------------------- */
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decreaseAPFromActor( actorId ) {
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for( let combatant of this.combatants) {
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decreaseAPFromActor(actorId) {
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for (let combatant of this.combatants) {
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//console.log(combatant);
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if ( combatant.actor.data._id == actorId ) {
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let phase = this.phaseSetup[combatant._id];
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if (combatant.actor.id == actorId) {
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let phase = this.phaseSetup[combatant.id];
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phase.remainingAP -= 1;
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if ( phase.remainingAP < 0 ) phase.remainingAP = 0;
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if (phase.remainingAP < 0) phase.remainingAP = 0;
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}
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}
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}
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/* -------------------------------------------- */
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async setupActorActions(actionConf) {
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console.log("Setting combat for phase : ", actionConf, actionConf.uniqId);
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// Delete message !
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const toDelete = game.messages.filter(it => it.data.content.includes( actionConf.uniqId ));
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console.log("MESSAGE : ", toDelete);
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const toDelete = game.messages.filter(it => it.content.includes(actionConf.uniqId));
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toDelete.forEach(it => it.delete());
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if ( !this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
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if (!this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
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// Keep track
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this.phaseSetup[actionConf.combatantId] = actionConf;
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console.log( this.combatants );
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console.log(this.combatants);
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//let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
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await this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
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await this.setInitiative(actionConf.combatantId, this.getPhaseRank(actionConf));
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let actionsDone = true
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for( let combatant of this.combatants) {
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if ( combatant.initiative == -1 ) actionsDone = false;
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for (let combatant of this.combatants) {
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if (combatant.initiative == -1) actionsDone = false;
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}
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if ( actionsDone ) {
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if (actionsDone) {
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this.actionsRequested = false;
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ChatMessage.create( { content: `Action declaration has been completed ! Now proceeding with actions.`,
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whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
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ChatMessage.create({
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content: `Action declaration has been completed ! Now proceeding with actions.`,
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whisper: ChatMessage.getWhisperRecipients("GM")
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})
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this.phaseNumber = 3;
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this.nextTurn();
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}
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@ -12,7 +12,7 @@ export class SoSDialogCombatActions extends Dialog {
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actionPoints: SoSUtility.fillRange(0, 6),
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combatId: combatId,
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combatantId: combatantId,
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combatantsList: combat.data.combatants,
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combatantsList: combat.combatants,
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uniqId: uniqId,
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round: round
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}
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@ -60,7 +60,7 @@ export class SoSGMDeck extends Dialog {
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let cardPath = `systems/foundryvtt-shadows-over-sol/img/cards/${card.cardName}.webp`;
|
||||
let cardData = { card: card, cardPath: cardPath };
|
||||
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-card.html', cardData );
|
||||
ChatMessage.create( { content: html, whisper: [ ChatMessage.getWhisperRecipients("GM") ] });
|
||||
ChatMessage.create( { content: html, whisper: ChatMessage.getWhisperRecipients("GM") } );
|
||||
//dialog.onFlipClose();
|
||||
}
|
||||
|
||||
|
67
system.json
67
system.json
@ -2,19 +2,14 @@
|
||||
"id": "foundryvtt-shadows-over-sol",
|
||||
"title": "Shadows over Sol",
|
||||
"description": "Shadows over Sol for FoundryVTT",
|
||||
"author": "LeRatierBretonnien",
|
||||
"authors": [],
|
||||
"url": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/",
|
||||
"license": "LICENSE.txt",
|
||||
"flags": {},
|
||||
"version": "10.0.0",
|
||||
"version": "10.0.11",
|
||||
"compatibility": {
|
||||
"minimum": 10,
|
||||
"verified": 10,
|
||||
"maximum": 10
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
},
|
||||
"templateVersion": 50,
|
||||
"scripts": [],
|
||||
"esmodules": [
|
||||
"module/sos-main.js"
|
||||
],
|
||||
@ -25,88 +20,96 @@
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
"path": "lang/en.json",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"packs": [
|
||||
{
|
||||
"name": "skills",
|
||||
"label": "Skills",
|
||||
"path": "./packs/skills.db",
|
||||
"path": "packs/skills.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "consequences",
|
||||
"label": "Consequences",
|
||||
"path": "./packs/consequences.db",
|
||||
"path": "packs/consequences.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "gears",
|
||||
"label": "Gears",
|
||||
"path": "./packs/gears.db",
|
||||
"path": "packs/gears.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "injuries",
|
||||
"label": "Injuries",
|
||||
"path": "./packs/injuries.db",
|
||||
"path": "packs/injuries.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "weaknesses",
|
||||
"label": "Weaknesses",
|
||||
"path": "./packs/weaknesses.db",
|
||||
"path": "packs/weaknesses.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "languages",
|
||||
"label": "Languages",
|
||||
"path": "./packs/languages.db",
|
||||
"path": "packs/languages.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "combat-actions",
|
||||
"label": "Combat Actions",
|
||||
"path": "./packs/combat-actions.db",
|
||||
"path": "packs/combat-actions.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "genelines",
|
||||
"label": "Genelines",
|
||||
"path": "./packs/genelines.db",
|
||||
"path": "packs/genelines.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "subcultures",
|
||||
"label": "Subcultures",
|
||||
"path": "./packs/subcultures.db",
|
||||
"path": "packs/subcultures.db",
|
||||
"type": "Item",
|
||||
"system": "foundryvtt-shadows-over-sol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"relationships": { },
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/raw/branch/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/archive/foundryvtt-shadows-over-sol-10.0.0.zip",
|
||||
"protected": false,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/raw/branch/v10/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-shadows-over-sol/archive/foundryvtt-shadows-over-sol-10.0.11.zip",
|
||||
"gridDistance": 5,
|
||||
"gridUnits": "ft"
|
||||
}
|
@ -390,12 +390,12 @@
|
||||
<hr>
|
||||
<h3>Biography : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.history target="system.history" button=true owner=owner editable=editable}}
|
||||
{{editor history target="system.history" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
<h3>Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<hr>
|
||||
{{>"systems/foundryvtt-shadows-over-sol/templates/editor-notes-gm.html"}}
|
||||
|
@ -1,6 +1,6 @@
|
||||
{{#if data.isGM}}
|
||||
<h3>GM Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.gmnotes target="system.gmnotes" button=true owner=owner editable=editable}}
|
||||
{{editor gmnotes target="system.gmnotes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -36,7 +36,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -46,6 +46,6 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
@ -27,7 +27,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
@ -31,7 +31,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Weakness</label>
|
||||
<div class="form-group small-editor">
|
||||
{{editor data.weakness target="system.weakness" button=true owner=owner editable=editable}}
|
||||
{{editor weakness target="system.weakness" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -24,7 +24,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Notes</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -27,7 +27,7 @@
|
||||
{{/each}}
|
||||
</ul>
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -25,7 +25,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexcol">
|
||||
|
@ -26,7 +26,7 @@
|
||||
<div class="flexcol">
|
||||
<label class="generic-label">Description</label>
|
||||
<div class="form-group medium-editor">
|
||||
{{editor data.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
Reference in New Issue
Block a user