Manage fight up to reaction

This commit is contained in:
sladecraven 2021-02-16 22:09:56 +01:00
parent fb0eb9dcc8
commit e5fd4dc01f
2 changed files with 3 additions and 3 deletions

View File

@ -61,7 +61,7 @@ export class SoSCardDeck {
let newdeck = duplicate(this.data.deck).concat( duplicate (this.data.discard));
this.data.discard = []; // Reinit discard pile
this.data.deck = [];
let decklen = newdeck.len;
let decklen = newdeck.length;
let cardState = [];
for (let i = 0; i <decklen; i++) {
cardState[i] = false;

View File

@ -6,7 +6,7 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
const severity2malus = { "none": 0, "light": -1, "moderate": -2, "severe": -3, "critical": -4};
/* -------------------------------------------- */
export class SoSUtility {
export class SoSUtility extends Entity {
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
@ -220,7 +220,7 @@ export class SoSUtility {
static async applyDamage( flipData ) {
if (!this.registry) this.registry = {};
if ( flipData.isReaction) {
if ( flipData.isReaction) { // Check again resut in case of reaction !
flipData.magnitude = flipData.finalScore - flipData.tn; // Update magnitude
if ( flipData.magnitude < 0 ) {
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-reaction-result.html', flipData );