Manage luck with Edge

This commit is contained in:
2021-02-16 23:01:42 +01:00
parent e5fd4dc01f
commit de738326c9
8 changed files with 156 additions and 64 deletions

View File

@@ -76,6 +76,13 @@ export class SoSCardDeck {
}
}
/* -------------------------------------------- */
discardEdge( cardName ) {
let newEdge = this.data.cardEdge.filter( card => card.cardName != cardName);
this.data.cardEdge = newEdge; // New edge list
this.data.discard.push( { cardName: cardName }); // And push in the discard pile
}
/* -------------------------------------------- */
drawEdge( edgeNumber = 1 ) {
for (let i=0; i<edgeNumber; i++) {
@@ -159,6 +166,10 @@ export class SoSCardDeck {
flipData.isJoker = false;
flipData.fullTrump = false;
if ( flipData.edgeLuck ) {
flipData.cardOrigin == "Deck"; // Force Deck
}
// Select card origin
if ( flipData.cardOrigin == "Deck") {
flipData.cardSlot[0].card1 = this.drawFromDeck();
@@ -190,7 +201,7 @@ export class SoSCardDeck {
// Trump check
flipData.cardSlot[0].cardsuit = cardsuit;
if ( ! flipData.isJoker && cardsuit == flipData.stat.cardsuit ) {
if ( !flipData.isJoker && ( cardsuit == flipData.stat.cardsuit || flipData.edgeLuck) ) {
// This is a trump !
flipData.cardSlot[1] = { total: 0 };
flipData.isTrump = true;
@@ -293,6 +304,15 @@ export class SoSCardDeck {
return html;
}
/* -------------------------------------------- */
getEdgeHTMLForFlip( ) {
let html = "";
for (let edge of this.data.cardEdge) {
html += `<a class='view-edge'><img class='flip-card edge-card' data-edge-card='${edge.cardName}' src='systems/foundryvtt-shadows-over-sol/img/cards/${edge.cardName}.webp' /></a>`
}
return html;
}
/* -------------------------------------------- */
getDiscardTopHTML( ) {
let html = "";