Manage luck with Edge

This commit is contained in:
2021-02-16 23:01:42 +01:00
parent e5fd4dc01f
commit de738326c9
8 changed files with 156 additions and 64 deletions

View File

@ -136,6 +136,10 @@ export class SoSActorSheet extends ActorSheet {
this.actor.resetDeck();
this.render(true);
});
html.find('.discard-card').click((event) => {
const cardName = $(event.currentTarget).data("discard");
this.actor.discardEdge( cardName );
});
html.find('.consequence-severity').click((event) => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(li.data("item-id"));

View File

@ -85,6 +85,12 @@ export class SoSActor extends Actor {
this.saveDeck();
}
/* -------------------------------------------- */
discardEdge( cardName ) {
this.cardDeck.discardEdge( cardName );
this.saveDeck();
}
/* -------------------------------------------- */
resetDeck( ) {
this.cardDeck.resetDeck();
@ -221,7 +227,8 @@ export class SoSActor extends Actor {
modifierList: SoSUtility.fillRange(-10, +10),
tnList: SoSUtility.fillRange(6, 20),
consequencesList: duplicate( this.getApplicableConsequences() ),
malusConsequence: 0
malusConsequence: 0,
bonusConsequence: 0
}
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);
new SoSFlipDialog(flipData, html).render(true);
@ -238,7 +245,8 @@ export class SoSActor extends Actor {
actor: this,
modifierList: SoSUtility.fillRange(-10, +10),
tnList: SoSUtility.fillRange(6, 20),
malusConsequence: 0
malusConsequence: 0,
bonusConsequence: 0
}
flipData.statList['nostat'] = { label: "No stat (ie defaulting skills)", value: 0, cardsuit: "none" }
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);

View File

@ -76,6 +76,13 @@ export class SoSCardDeck {
}
}
/* -------------------------------------------- */
discardEdge( cardName ) {
let newEdge = this.data.cardEdge.filter( card => card.cardName != cardName);
this.data.cardEdge = newEdge; // New edge list
this.data.discard.push( { cardName: cardName }); // And push in the discard pile
}
/* -------------------------------------------- */
drawEdge( edgeNumber = 1 ) {
for (let i=0; i<edgeNumber; i++) {
@ -159,6 +166,10 @@ export class SoSCardDeck {
flipData.isJoker = false;
flipData.fullTrump = false;
if ( flipData.edgeLuck ) {
flipData.cardOrigin == "Deck"; // Force Deck
}
// Select card origin
if ( flipData.cardOrigin == "Deck") {
flipData.cardSlot[0].card1 = this.drawFromDeck();
@ -190,7 +201,7 @@ export class SoSCardDeck {
// Trump check
flipData.cardSlot[0].cardsuit = cardsuit;
if ( ! flipData.isJoker && cardsuit == flipData.stat.cardsuit ) {
if ( !flipData.isJoker && ( cardsuit == flipData.stat.cardsuit || flipData.edgeLuck) ) {
// This is a trump !
flipData.cardSlot[1] = { total: 0 };
flipData.isTrump = true;
@ -293,6 +304,15 @@ export class SoSCardDeck {
return html;
}
/* -------------------------------------------- */
getEdgeHTMLForFlip( ) {
let html = "";
for (let edge of this.data.cardEdge) {
html += `<a class='view-edge'><img class='flip-card edge-card' data-edge-card='${edge.cardName}' src='systems/foundryvtt-shadows-over-sol/img/cards/${edge.cardName}.webp' /></a>`
}
return html;
}
/* -------------------------------------------- */
getDiscardTopHTML( ) {
let html = "";

View File

@ -36,6 +36,7 @@ export class SoSFlipDialog extends Dialog {
scoreBase = this.flipData.stat.value;
}
scoreBase += this.flipData.malusConsequence;
scoreBase += this.flipData.bonusConsequence;
$('#score-base').text( scoreBase);
}
@ -46,7 +47,7 @@ export class SoSFlipDialog extends Dialog {
$("#view-deck").append(await flipData.actor.cardDeck.getDeckHTML());
$('.view-edge').remove();
$("#view-edge").append(await flipData.actor.cardDeck.getEdgeHTML());
$("#view-edge").append(await flipData.actor.cardDeck.getEdgeHTMLForFlip());
this.updateScoreBase();
@ -55,6 +56,7 @@ export class SoSFlipDialog extends Dialog {
flipData.modifier = $('#modifier').val();
flipData.tn = (flipData.target) ? flipData.target.actor.data.data.scores.defense.value : $('#tn').val();
flipData.edgeName = event.currentTarget.attributes['data-edge-card'].value;
flipData.edgeLuck = $('#edge-luck').is(":checked");
flipData.cardOrigin = "Edge";
if ( flipData.mode == 'skill' || flipData.mode == 'weapon') {
flipData.stat = duplicate( flipData.statList[ $('#statSelect').val() ] );
@ -67,8 +69,8 @@ export class SoSFlipDialog extends Dialog {
}
/* -------------------------------------------- */
updateConsequence(event) {
this.flipData.consequencesSelected = $('#consequenceSelect').val();
updateConsequenceMalus(event) {
this.flipData.consequencesSelected = $('#consequenceSelectMalus').val();
let malusConsequence = 0;
for (let consequenceId of this.flipData.consequencesSelected) {
let consequence = this.flipData.consequencesList.find( item => item._id == consequenceId);
@ -80,6 +82,20 @@ export class SoSFlipDialog extends Dialog {
this.updateScoreBase();
}
/* -------------------------------------------- */
updateConsequenceBonus(event) {
this.flipData.consequencesSelected = $('#consequenceSelectBonus').val();
let bonusConsequence = 0;
for (let consequenceId of this.flipData.consequencesSelected) {
let consequence = this.flipData.consequencesList.find( item => item._id == consequenceId);
console.log(consequence, consequenceId);
bonusConsequence += SoSUtility.getConsequenceBonus( consequence.data.severity );
}
$('#consequence-bonus').text(bonusConsequence);
this.flipData.bonusConsequence = bonusConsequence;
this.updateScoreBase();
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
@ -90,9 +106,6 @@ export class SoSFlipDialog extends Dialog {
function onLoad() {
let flipData = dialog.flipData;
//RdDItemSort.setCoutReveReel(rollData.selectedSort);
//$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
//$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
dialog.updateFlip(flipData);
}
@ -103,8 +116,11 @@ export class SoSFlipDialog extends Dialog {
this.updateFlip(dialog.flipData );
} );
html.find('#consequenceSelect').change((event) => {
this.updateConsequence( event );
html.find('#consequenceSelectMalus').change((event) => {
this.updateConsequenceMalus( event );
} );
html.find('#consequenceSelectBonus').change((event) => {
this.updateConsequenceBonus( event );
} );
html.find('.class-view-deck').click((event) => {

View File

@ -4,6 +4,8 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
/* -------------------------------------------- */
const severity2malus = { "none": 0, "light": -1, "moderate": -2, "severe": -3, "critical": -4};
/* -------------------------------------------- */
const severity2bonus = { "none": 0, "light": 1, "moderate": 2, "severe": 3, "critical": 4};
/* -------------------------------------------- */
export class SoSUtility extends Entity {
@ -98,6 +100,10 @@ export class SoSUtility extends Entity {
static getConsequenceMalus(severity) {
return severity2malus[severity] ?? 0;
}
/* -------------------------------------------- */
static getConsequenceBonus(severity) {
return severity2bonus[severity] ?? 0;
}
/* -------------------------------------------- */
static computeEncumbrance( items) {