Opposed tests, ongoing process
This commit is contained in:
@ -192,7 +192,7 @@
|
||||
{{#each data.weapons as |weapon key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{weapon._id}}">
|
||||
<img class="sheet-skill-img" src="{{weapon.img}}"/>
|
||||
<span class="conseq-label"><a>{{weapon.name}}</a></span>
|
||||
<span class="weapon-label"><a>{{weapon.name}}</a></span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Equipped">{{#if weapon.data.equiped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -206,7 +206,7 @@
|
||||
{{#each data.armors as |armor key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{armor._id}}">
|
||||
<img class="sheet-skill-img" src="{{armor.img}}"/>
|
||||
<span class="conseq-label"><a>{{armor.name}}</a></span>
|
||||
<span class="armor-label">{{armor.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-worn" title="Worn">{{#if armor.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
@ -220,7 +220,7 @@
|
||||
{{#each data.gears as |gear key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{gear._id}}">
|
||||
<img class="sheet-skill-img" src="{{gear.img}}"/>
|
||||
<span class="conseq-label"><a>{{gear.name}}</a></span>
|
||||
<span class="conseq-label">{{gear.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
|
8
templates/chat-damage-only.html
Normal file
8
templates/chat-damage-only.html
Normal file
@ -0,0 +1,8 @@
|
||||
<h4>{{alias}} has made damages with its weapon {{weapon.name}} !</h4>
|
||||
<div class="flexcol">
|
||||
<label>Card color : {{damageCardsuit}}</label>
|
||||
<label>Damage value: {{damageValue}}</label>
|
||||
<label>Damage Severity : {{damageSeverity}} </label>
|
||||
<label>No target has been selected, you must apply damages manually, by comparing the value above with the DR and the Shock of the target,
|
||||
as per rules p.117.</label>
|
||||
</div>
|
10
templates/chat-damage-request-dodge.html
Normal file
10
templates/chat-damage-request-dodge.html
Normal file
@ -0,0 +1,10 @@
|
||||
<h4>{{target.actor.name}} has {{remainingAP}} AP and can react to the attack from {{actor.name}} !</h4>
|
||||
<div class="flexcol">
|
||||
{{#if coverSeverityFlag}}
|
||||
<label>Add cover consequence bonus * 2 to your defense : {{coverSeverityLevel}}</label>
|
||||
{{/if}}
|
||||
{{#if isMelee}}
|
||||
<label>Add Melee level to your defense : {{defenderMelee}}</label>
|
||||
{{/if}}
|
||||
<label>Do not dodge and get the hit ! </label>
|
||||
</div>
|
17
templates/chat-damage-target.html
Normal file
17
templates/chat-damage-target.html
Normal file
@ -0,0 +1,17 @@
|
||||
<h4>{{alias}} has made damages with its weapon {{weapon.name}} against
|
||||
{{target.actor.name}} !</h4>
|
||||
<div class="flexcol">
|
||||
<label>Score : {{finalScore}} - Target defense : {{tn}} / {{targetCritical}}</label>
|
||||
<label>Target DR : {{targetDR}} - Target Shock : {{targetShock}} </label>
|
||||
<label>Card color : {{damageCardsuit}}</label>
|
||||
<label>Damage value: {{damageValue}}</label>
|
||||
{{#if isCritical}}
|
||||
<label><strong>This is a critical hit !</strong></label>
|
||||
{{/if}}
|
||||
<label>Number of Wounds : {{nbWounds}}</label>
|
||||
<ul>
|
||||
{{#each woundsList as |severity key|}}
|
||||
<li> 1 Wound of severity {{severity}}</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
@ -18,7 +18,7 @@
|
||||
<select name="stat" id="statSelect" data-dtype="String">
|
||||
{{#select statList}}
|
||||
{{#each statList as |stat key|}}
|
||||
<option value={{key}}>{{localize stat.label}} : {{stat.value}} - {{stat.cardsuit}} </option>
|
||||
<option value={{key}} {{#if (eq key ../selectedStat)}}selected{{/if}}>{{localize stat.label}} : {{stat.value}} - {{stat.cardsuit}} </option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
@ -43,10 +43,19 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if target}}
|
||||
<div>
|
||||
<h4>Target : {{target.actor.name}} - Defense : {{target.actor.data.data.scores.defense.value}}/{{target.actor.data.data.scores.defense.critical}}</h4>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<section class="sheet-body">
|
||||
<div class="tab" data-group="primary">
|
||||
<div class="flexrow">
|
||||
<label for="categorie generic-label">Target Number (TN) : </label>
|
||||
<label for="categorie" class="generic-label">Target Number (TN) : </label>
|
||||
{{#if target}}
|
||||
<label for="categorie" class="generic-label"> {{target.actor.data.data.scores.defense.value}} </label>
|
||||
{{else}}
|
||||
<select name="tn" id="tn" data-dtype="number">
|
||||
{{#select tn}}
|
||||
{{#each tnList as |key|}}
|
||||
@ -54,9 +63,10 @@
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="categorie generic-label">Flip Modifier</label>
|
||||
<label for="categorie" class="generic-label">Flip Modifier</label>
|
||||
<select name="modifier" id="modifier" data-dtype="number">
|
||||
{{#select modifier}}
|
||||
{{#each modifierList as |key|}}
|
||||
|
Reference in New Issue
Block a user