This commit is contained in:
sladecraven 2021-02-09 23:32:55 +01:00
parent 92f8fe4ee8
commit 42af291a7c
25 changed files with 587 additions and 62 deletions

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@ -36,6 +36,11 @@ export class SoSActorSheet extends ActorSheet {
if ( a.name > b.name ) return 1;
return -1;
});
data.data.gears = this.actor.data.items.filter( item => item.type == 'gear');
data.data.weapons = this.actor.data.items.filter( item => item.type == 'weapon');
data.data.armors = this.actor.data.items.filter( item => item.type == 'armor');
data.data.totalEncumbrance = SoSUtility.computeEncumbrance(this.actor.data.items);
data.data.subculture = this.actor.data.items.find( item => item.type == 'subculture');
data.data.geneline = this.actor.data.items.find( item => item.type == 'geneline');
data.data.editStatSkill = this.options.editStatSkill;
@ -67,7 +72,17 @@ export class SoSActorSheet extends ActorSheet {
const item = this.actor.getOwnedItem(li.data("item-id"));
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.equipObject( li.data("item-id") );
this.render(true);
});
html.find('.item-worn').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.wornObject( li.data("item-id") );
this.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
@ -83,6 +98,16 @@ export class SoSActorSheet extends ActorSheet {
const skill = this.actor.getOwnedItem(li.data("item-id"));
this.actor.rollSkill(skill);
});
html.find('.skill-value').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
//console.log("Competence changed :", skillName);
this.actor.updateSkill(skillName, parseInt(event.target.value));
});
html.find('.skill-xp').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
//console.log("Competence changed :", skillName);
this.actor.updateSkillExperience(skillName, parseInt(event.target.value));
});
html.find('.reset-deck-full').click((event) => {
this.actor.resetDeckFull();
this.render(true);
@ -124,7 +149,6 @@ export class SoSActorSheet extends ActorSheet {
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {

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@ -128,7 +128,25 @@ export class SoSActor extends Actor {
computeWound() {
return Math.ceil( (this.data.data.stats.strength.value + this.data.data.stats.endurance.value) / 2);
}
/* -------------------------------------------- */
async wornObject( itemID) {
let item = this.getOwnedItem(itemID);
if (item && item.data.data) {
let update = { _id: item._id, "data.worn": !item.data.data.worn };
await this.updateEmbeddedEntity("OwnedItem", update);
}
}
/* -------------------------------------------- */
async equipObject(itemID) {
let item = this.getOwnedItem(itemID);
if (item && item.data.data) {
let update = { _id: item._id, "data.equiped": !item.data.data.equiped };
await this.updateEmbeddedEntity("OwnedItem", update);
}
}
/* -------------------------------------------- */
async controlScores() {
// Defense check
@ -155,6 +173,29 @@ export class SoSActor extends Actor {
}
}
/* -------------------------------------------- */
async updateSkill(skillName, value) {
let skill = this.data.items.find( item => item.name == skillName);
if (skill) {
const update = { _id: skill._id, 'data.value': value };
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
async updateSkillExperience(skillName, value) {
let skill = this.data.items.find( item => item.name == skillName);
if (skill) {
const update = { _id: skill._id, 'data.xp': value };
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
getApplicableConsequences( ) {
let consequences = this.data.items.filter( item => item.type == 'consequence' && item.data.severity != 'none');
return consequences;
}
/* -------------------------------------------- */
async rollStat( statKey ) {
@ -163,7 +204,9 @@ export class SoSActor extends Actor {
stat: duplicate(this.data.data.stats[statKey]),
actor: this,
modifierList: SoSUtility.fillRange(-10, +10),
tnList: SoSUtility.fillRange(6, 20)
tnList: SoSUtility.fillRange(6, 20),
consequencesList: duplicate( this.getApplicableConsequences() ),
malusConsequence: 0
}
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);
new SoSFlipDialog(flipData, html).render(true);
@ -175,10 +218,12 @@ export class SoSActor extends Actor {
let flipData = {
mode: 'skill',
statList: duplicate(this.data.data.stats),
consequencesList: duplicate( this.getApplicableConsequences() ),
skill: duplicate(skill),
actor: this,
modifierList: SoSUtility.fillRange(-10, +10),
tnList: SoSUtility.fillRange(6, 20)
tnList: SoSUtility.fillRange(6, 20),
malusConsequence: 0
}
flipData.statList['nostat'] = { label: "No stat (ie defaulting skills)", value: 0, cardsuit: "none" }
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html', flipData);

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@ -220,9 +220,9 @@ export class SoSCardDeck {
// Compute final result and compare
if ( flipData.mode == 'stat' ) {
flipData.baseScore = flipData.stat.value;
flipData.baseScore = flipData.stat.value + flipData.malusConsequence;
} else if (flipData.mode == 'skill') {
flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.data.value;
flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.data.value + flipData.malusConsequence
}
flipData.finalScore = flipData.baseScore + flipData.cardTotal + Number(flipData.modifier);
flipData.magnitude = flipData.finalScore - flipData.tn;

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@ -47,7 +47,7 @@ export class SoSCombat extends Combat {
/* -------------------------------------------- */
async nextTurn() {
console.log("Goingo to phase !", this.phaseNumber );
console.log("Going to phase !", this.phaseNumber );
// Get all actions for this phase
let phaseIndex = this.phaseNumber - 1;
let actionList = [];

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@ -5,12 +5,14 @@ export class SoSDialogCombatActions extends Dialog {
/* -------------------------------------------- */
static async create( combatId, combatantId, round, uniqId ) {
let combat = game.combats.get( combatId);
let combatActions = {
actionsList: await SoSUtility.loadCompendium( 'foundryvtt-shadows-over-sol.combat-actions' ),
actionPoints: SoSUtility.fillRange(0, 6),
combatId: combatId,
combatId: combatId,
combatantId: combatantId,
combatantsList: combat.data.combatants,
uniqId: uniqId,
round: round
}
@ -22,7 +24,7 @@ export class SoSDialogCombatActions extends Dialog {
//console.log("ACTIONS", combatActions.actionsList );
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/dialog-combat-actions.html', combatActions);
return new SoSDialogCombatActions(combatActions, html );
return new SoSDialogCombatActions(combatActions, html , { width: 640, height: 320} );
}
/* -------------------------------------------- */
@ -56,6 +58,10 @@ export class SoSDialogCombatActions extends Dialog {
let action2 = duplicate(this.combatActions.actionsList[action2Index]);
let action1Index = $('#action1').val();
let action1 = duplicate(this.combatActions.actionsList[action1Index]);
let combatant3Id = $('#combatant3').val();
let combatant2Id = $('#combatant2').val();
let combatant1Id = $('#combatant1').val();
let msgdata = {
combatId: this.combatActions.combatId,
@ -63,6 +69,7 @@ export class SoSDialogCombatActions extends Dialog {
uniqId: this.combatActions.uniqId,
userId: game.userId,
phaseArray: [ action1, action2, action3],
targetArray: [ combatant1Id, combatant2Id, combatant3Id],
remainingAP: ap
}

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@ -1,3 +1,4 @@
import { SoSUtility } from "./sos-utility.js";
export class SoSFlipDialog extends Dialog {
@ -11,7 +12,7 @@ export class SoSFlipDialog extends Dialog {
},
default: 'flip'
};
super(conf, { classes: ["sosdialog"], width: 800, height: 800 });
super(conf, { classes: ["sosdialog"], width: 800 });
this.flipData = flipData;
}
@ -21,15 +22,32 @@ export class SoSFlipDialog extends Dialog {
this.close();
}
/* -------------------------------------------- */
updateScoreBase( ) {
let scoreBase = 0;
if ( this.flipData.mode == 'skill') {
let statKey = $('#statSelect').val();
this.flipData.stat = duplicate( this.flipData.statList[ statKey ] );
scoreBase = Math.floor(this.flipData.statList[ statKey ].value / 2) + this.flipData.skill.data.value;
} else { //Stat mode
let statKey = $('#statSelect').val();
scoreBase = this.flipData.stat.value;
}
scoreBase += this.flipData.malusConsequence;
$('#score-base').text( scoreBase);
}
/* -------------------------------------------- */
async updateFlip( flipData ) {
console.log("UPDATE !!!", flipData);
//console.log("UPDATE !!!", flipData);
$('.view-deck').remove();
$("#view-deck").append(await flipData.actor.cardDeck.getDeckHTML());
$('.view-edge').remove();
$("#view-edge").append(await flipData.actor.cardDeck.getEdgeHTML());
this.updateScoreBase();
$('.edge-card').click((event) => {
let flipData = duplicate(this.flipData);
flipData.modifier = $('#modifier').val();
@ -45,6 +63,20 @@ export class SoSFlipDialog extends Dialog {
}
/* -------------------------------------------- */
updateConsequence(event) {
this.flipData.consequencesSelected = $('#consequenceSelect').val();
let malusConsequence = 0;
for (let consequenceId of this.flipData.consequencesSelected) {
let consequence = this.flipData.consequencesList.find( item => item._id == consequenceId);
console.log(consequence, consequenceId);
malusConsequence += SoSUtility.getConsequenceMalus( consequence.data.severity );
}
$('#consequence-malus').text(malusConsequence);
this.flipData.malusConsequence = malusConsequence;
this.updateScoreBase();
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
@ -64,6 +96,14 @@ export class SoSFlipDialog extends Dialog {
// Setup everything onload
$(function () { onLoad(); });
html.find('#statSelect').change((event) => {
this.updateFlip(dialog.flipData );
} );
html.find('#consequenceSelect').change((event) => {
this.updateConsequence( event );
} );
html.find('.class-view-deck').click((event) => {
let flipData = duplicate(this.flipData);
flipData.modifier = html.find('#modifier').val();

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@ -2,7 +2,10 @@
import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
/* -------------------------------------------- */
export class SoSUtility {
const severity2malus = { "none": 0, "light": -1, "moderate": -2, "severe": -3, "critical": -4};
/* -------------------------------------------- */
export class SoSUtility {
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
@ -16,6 +19,8 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
'systems/foundryvtt-shadows-over-sol/templates/item-sheet.html',
'systems/foundryvtt-shadows-over-sol/templates/item-geneline-sheet.html',
'systems/foundryvtt-shadows-over-sol/templates/item-subculture-sheet.html',
'systems/foundryvtt-shadows-over-sol/templates/item-weapon-sheet.html',
'systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html',
'systems/foundryvtt-shadows-over-sol/templates/dialog-flip.html'
]
@ -82,6 +87,23 @@ import { SoSDialogCombatActions } from "./sos-dialog-combat-actions.js";
d.render(true);
}
/* -------------------------------------------- */
static getConsequenceMalus(severity) {
return severity2malus[severity] ?? 0;
}
/* -------------------------------------------- */
static computeEncumbrance( items) {
let trappings = items.filter( item => item.type == 'gear' || item.type == 'armor' || item.type == 'weapon' );
let sumEnc = 0;
for (let object of trappings) {
if ( (!object.data.worn) && (!object.data.neg) && (!object.data.containerid || object.data.containerid == "") ) {
sumEnc += (object.big > 0) ? object.big : 1;
}
}
return sumEnc;
}
/* -------------------------------------------- */
static closeAction(event) {
let uniqId = event.currentTarget.attributes['data-uniq-id'].value;

6
packs/gears.db Normal file
View File

@ -0,0 +1,6 @@
{"name":"USD-720 Widowmaker Heavy Pistol","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"weapon","data":{"big":0,"computer":0,"conceal":0,"container":0,"implant":0,"neg":false,"mil":false,"software":0,"worn":false,"description":"<p>The ultimate man-stopper, the USD-720 &ldquo;Windowmaker&rdquo; Heavy Pistol is sure to leave you standing and your enemies taking a dirt&nbsp;nap. A long-time favorite of bounty hunters&nbsp;and security forces the Sol system over, this&nbsp;sleek .50 caliber handgun is now available on&nbsp;the open market! Order yours today!</p>\n<p>&nbsp;</p>","quantity":0,"costrating":6,"defensive":0,"containerid":"","area":0,"autofire":2,"damage_club":"2M","damage_hearth":"10M","damage_spade":"15M","damage_diamond":"5M","hands":1,"pierce":0,"range":10,"reload":1,"shots":10,"stun":false,"thrown":false,"reach":false,"shallow":false,"spread":false,"category":"ballistic","equiped":false},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/weapons/usd-720.svg","effects":[],"_id":"CgOBdHEwfFMUbEYk"}
{"name":"USD-IIh Bulwak Ballistic Suite","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"armor","data":{"big":0,"computer":0,"conceal":0,"container":0,"implant":0,"neg":false,"mil":false,"software":0,"worn":true,"description":"<p>Simply the best in light but durable ballistic protection, the USD-11h &ldquo;Bulwark&rdquo; Ballistic&nbsp;Suit stops bullets in their tracks. Utilizing&nbsp;Utakar&rsquo;s proprietary Shell-StopperTM gel technology, the Bulwark hardens upon impact,&nbsp;distributing the kinetic force of the impact&nbsp;throughout the body. Self-sealing gel closes in&nbsp;seconds. Designer pockets fit most common&nbsp;magazines. It is available in black, charcoal,&nbsp;rosewood and navy.</p>\n<p>&nbsp;</p>","quantity":0,"costrating":5,"defensive":0,"containerid":"","bulky":0,"dr":2,"gel":3,"reflect":0,"str":0,"vac":false},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/armors/bulwak_armor.svg","effects":[],"_id":"IzyB0If465nUk2Ws"}
{"name":"USD-24k Aegis Reflect Suit","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"armor","data":{"big":0,"computer":0,"conceal":0,"container":0,"implant":0,"neg":false,"mil":false,"software":0,"worn":true,"description":"<p>Do lasers threaten to give you health problems by burning holes into your flesh? Then look no further! The USD-24k &ldquo;Aegis&rdquo; Reflect Suit scatters lasers before they can scatter you. Constructed of bleeding-edge materials, the Aegis refracts laser light, leaving the wearer unharmed. This comes with either a frosted or glossy finish.</p>\n<p>&nbsp;</p>","quantity":0,"costrating":6,"defensive":0,"containerid":"","bulky":0,"dr":2,"gel":0,"reflect":3,"str":0,"vac":false},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/armors/bulwak_armor.svg","effects":[],"_id":"K6pBGZRiBzPzHHPZ"}
{"name":"USD-1200 Amazon Light Rifle","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"weapon","data":{"big":0,"computer":0,"conceal":0,"container":0,"implant":0,"neg":false,"mil":false,"software":0,"worn":false,"description":"<p>The rifle you need when you&rsquo;re on the go, the USD-1200 &ldquo;Amazon&rdquo; Light Rifle has beendesigned from the ground up for easy transportation and assembly. With&nbsp; balancing range,&nbsp;magazine capacity and ease of maintenance,&nbsp;the Amazon gets the job done. Satisfaction&nbsp;guaranteed. Some assembly required.</p>\n<p>&nbsp;</p>","quantity":0,"costrating":6,"defensive":0,"containerid":"","area":0,"autofire":2,"damage_club":"3M","damage_hearth":"12M","damage_spade":"18M","damage_diamond":"6M","hands":2,"pierce":0,"range":20,"reload":1,"shots":10,"stun":false,"thrown":false,"reach":false,"shallow":false,"spread":false,"category":"ballistic","equiped":false},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/weapons/usd-1200.svg","effects":[],"_id":"NN9iWxPKU9djFfA9"}
{"name":"USD-3200 Valkyrie Heavy Rifle","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"weapon","data":{"big":0,"computer":0,"conceal":0,"container":0,"implant":0,"neg":false,"mil":false,"software":0,"worn":false,"description":"<p>The USD-3200 &ldquo;Valkyrie&rdquo; Heavy Rifle is&nbsp;a masterpiece of twenty-third century engi-neering, combined with sleek twenty-second&nbsp;century ascetics. Own the best-designed and&nbsp;best-looking heavy rifle on the market! It&nbsp;comes with two autofire settings and a designer&nbsp;gun case. Remember, Valkyrie means quality.</p>\n<p>&nbsp;</p>","quantity":0,"costrating":7,"defensive":0,"containerid":"","area":0,"autofire":2,"damage_club":"3M","damage_hearth":"14M","damage_spade":"21M","damage_diamond":"7M","hands":2,"pierce":0,"range":20,"reload":1,"shots":20,"stun":false,"thrown":false,"reach":false,"shallow":false,"spread":false,"category":"ballistic","equiped":false},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/weapons/usd-3200.svg","effects":[],"_id":"O4B0meZMhDgxDXcC"}
{"name":"USD-383 Wasp Light Pistol","permission":{"default":0,"pJLHbu8WlBVyfXG4":3},"type":"weapon","data":{"big":0,"computer":0,"conceal":0,"container":0,"implant":0,"neg":false,"mil":false,"software":0,"worn":false,"description":"<p>A personal protection favorite, the USD-383 &ldquo;Wasp&rdquo; Light Pistol is ready to lock and load! Take aim at your favorite shooting&nbsp; range or when your life is in danger. The gun is&nbsp;small enough to fit most holsters or to slip into&nbsp;a purse! It comes with patent-pending rubberized grip and is available in gun barrel gray,&nbsp;matte black, racing stripe red or powder pink.&nbsp;</p>\n<p>&nbsp;</p>","quantity":0,"costrating":5,"defensive":0,"containerid":"","area":0,"autofire":0,"damage_club":"2M","damage_hearth":"8M","damage_spade":"12M","damage_diamond":"4M","hands":1,"pierce":0,"range":10,"reload":1,"shots":10,"stun":false,"thrown":false,"reach":false,"shallow":false,"spread":false,"category":"ballistic","equiped":false},"flags":{},"img":"systems/foundryvtt-shadows-over-sol/img/icons/weapons/usd-383.svg","effects":[],"_id":"U55o7zC4bKnqpXug"}

View File

@ -2,11 +2,11 @@
"name": "foundryvtt-shadows-over-sol",
"title": "Shadows over Sol",
"description": "Shadows over Sol for FoundryVTT",
"version": "0.0.13",
"version": "0.0.20",
"manifestPlusVersion": "1.0.0",
"minimumCoreVersion": "0.7.5",
"compatibleCoreVersion": "0.7.9",
"templateVersion": 9,
"templateVersion": 15,
"author": "LeRatierBretonnien",
"esmodules": [ "module/sos-main.js" ],
"styles": ["styles/simple.css"],
@ -31,6 +31,15 @@
"path": "./packs/consequences.db",
"entity": "Item",
"tags" : [ "consequence", "Consequences" ]
},
{
"name": "gears",
"label": "Gears",
"system": "foundryvtt-shadows-over-sol",
"module": "foundryvtt-shadows-over-sol",
"path": "./packs/gears.db",
"entity": "Item",
"tags" : [ "gear", "weapon", "armor" ]
},
{
"name": "combat-actions",

View File

@ -139,7 +139,8 @@
}
},
"Item": {
"types": ["gear", "weapon", "armor", "container", "skill", "language", "weakness", "geneline", "subculture", "consequence", "action", "injury", "malady" ],
"types": ["gear", "weapon", "armor", "container", "skill", "language", "weakness", "geneline",
"subculture", "consequence", "action", "injury", "malady", "vehicle" ],
"templates": {
"commongear": {
"big": 0,
@ -154,7 +155,8 @@
"description": "",
"quantity": 0,
"costrating": 0,
"defensive": 0
"defensive": 0,
"containerid": ""
}
},
"consequence": {
@ -198,7 +200,10 @@
"templates": [ "commongear" ],
"area": 0,
"autofire": 0,
"damage": "",
"damage_club": "",
"damage_hearth": "",
"damage_spade": "",
"damage_diamond": "",
"hands": 1,
"pierce": 0,
"range": 0,
@ -208,7 +213,9 @@
"thrown": false,
"reach": false,
"shallow": false,
"spread": false
"spread": false,
"category": "",
"equiped": false
},
"armor": {
"templates": [ "commongear" ],
@ -231,6 +238,7 @@
"action": {
"type": "",
"minap": 0,
"targetneeded": false,
"description": 0
},
"injury": {

View File

@ -115,8 +115,8 @@
{{else}}
<span class="skill-label"><a>{{skill.name}}</a></span>
{{/if}}
<input class="skill-value" type="text" compname="{{skill.name}}" value="{{numberFormat skill.data.value decimals=0}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
<input class="skill-xp" type="text" compname="{{skill.name}}" value="{{skill.data.xp}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
<input class="skill-value" type="text" skillname="{{skill.name}}" value="{{numberFormat skill.data.value decimals=0}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
<input class="skill-xp" type="text" skillname="{{skill.name}}" value="{{skill.data.xp}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -143,8 +143,8 @@
{{else}}
<span class="skill-label"><a>{{skill.name}}</a></span>
{{/if}}
<input class="skill-value" type="text" compname="{{skill.name}}" value="{{numberFormat skill.data.value decimals=0}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
<input class="skill-xp" type="text" compname="{{skill.name}}" value="{{skill.data.xp}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
<input class="skill-value" type="text" skillname="{{skill.name}}" value="{{numberFormat skill.data.value decimals=0}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
<input class="skill-xp" type="text" skillname="{{skill.name}}" value="{{skill.data.xp}}" data-dtype="number" {{#unless @root.data.editStatSkill}}disabled{{/unless}}/>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -163,7 +163,7 @@
{{#each data.consequences as |conseq key|}}
<li class="item flexrow list-item" data-item-id="{{conseq._id}}">
<img class="sheet-skill-img" src="{{conseq.img}}"/>
<span class="conseq-label"><a>{{conseq.name}}</a></span>
<span class="conseq-label">{{conseq.name}}</span>
<select class="stat-value flexrow consequence-severity" type="text" name="conseq.data.severity" value="{{conseq.data.severity}}" data-dtype="String">
{{#select conseq.data.severity}}
<option value="none">None</option>
@ -184,8 +184,51 @@
{{!-- Gears Tab --}}
<div class="tab gears" data-group="primary" data-tab="gears">
<div class="flex-group-left flexcol competence-column">
<div>
<h4>Total Encumbrance : {{data.totalEncumbrance}} / {{data.stats.strength.value}}</h4>
</div>
<div><h4>Weapons</h4></div>
<ul class="item-list alternate-list">
{{#each data.weapons as |weapon key|}}
<li class="item flexrow list-item" data-item-id="{{weapon._id}}">
<img class="sheet-skill-img" src="{{weapon.img}}"/>
<span class="conseq-label"><a>{{weapon.name}}</a></span>
<div class="item-controls">
<a class="item-control item-equip" title="Equipped">{{#if weapon.data.equiped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<div><h4>Armors</h4></div>
<ul class="item-list alternate-list">
{{#each data.armors as |armor key|}}
<li class="item flexrow list-item" data-item-id="{{armor._id}}">
<img class="sheet-skill-img" src="{{armor.img}}"/>
<span class="conseq-label"><a>{{armor.name}}</a></span>
<div class="item-controls">
<a class="item-control item-worn" title="Worn">{{#if armor.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<div><h4>Equipment/Gears</h4></div>
<ul class="item-list alternate-list">
{{#each data.gears as |gear key|}}
<li class="item flexrow list-item" data-item-id="{{gear._id}}">
<img class="sheet-skill-img" src="{{gear.img}}"/>
<span class="conseq-label"><a>{{gear.name}}</a></span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if armor.data.worn}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>

View File

@ -20,19 +20,28 @@
<hr>
<div class="tab" data-group="primary">
<div class="flexrow">
<label for="categorie generic-label">Action in phase 3 (3 AP) </label>
<label for="categorie generic-label">Phase 3 action (3 AP)</label>
<select name="action3" class='action-select' id="action3" data-dtype="number">
{{#select action3}}
{{#each actionsList as |action key|}}
<option value={{key}} {{#if (eq action.name "No Action")}}selected{{/if}}>{{action.name}} (min AP : {{action.data.minap}})</option>
{{/each}}
{{/select}}
</select>
</select>
<label for="categorie generic-label">&nbsp;Target (optionnal) </label>
<select name="combatant3" class='action-select' id="combatant3" data-dtype="String">
{{#select combatant3}}
{{#each combatantsList as |combatant key|}}
<option value={{combatant._id}}>{{combatant.actor.data.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
<div class="tab" data-group="primary">
<div class="flexrow">
<label for="categorie generic-label">Action in phase 2 (2 AP) : </label>
<label for="categorie generic-label">Phase 2 action (2 AP)</label>
<select name="action2" class='action-select' id="action2" data-dtype="number">
{{#select action2}}
{{#each actionsList as |action key|}}
@ -40,18 +49,36 @@
{{/each}}
{{/select}}
</select>
<label for="categorie generic-label">&nbsp;Target (optionnal) </label>
<select name="combatant2" class='action-select' id="combatant2" data-dtype="String">
{{#select combatant2}}
{{#each combatantsList as |combatant key|}}
<option value={{combatant._id}}>{{combatant.actor.data.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
<div class="tab" data-group="primary">
<div class="flexrow">
<label for="categorie generic-label">Action in phase 1 (1 AP) : </label>
<label for="categorie generic-label">Phase 1 action (1 AP)</label>
<select name="action1" class='action-select' id="action1" data-dtype="number">
{{#select action1}}
{{#each actionsList as |action key|}}
<option value={{key}} {{#if (eq action.name "No Action")}}selected{{/if}}>{{action.name}} (min AP : {{action.data.minap}})</option>
{{/each}}
{{/select}}
</select>
</select>
<label for="categorie generic-label">&nbsp;Target (optionnal) </label>
<select name="combatant1" class='action-select' id="combatant1" data-dtype="String">
{{#select combatant1}}
{{#each combatantsList as |combatant key|}}
<option value={{combatant._id}}>{{combatant.actor.data.name}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
</section>

View File

@ -2,25 +2,46 @@
<h2 class="compdialog" id="statSkillFlip">Flip Dialog !</h2>
{{#if (eq mode 'stat')}}
<h3 class="compdialog" id="flipSubTitle">
Stat Only Flip : {{localize stat.label}} ({{stat.value}}, {{stat.cardsuit}})
</h3>
{{else}}
<h3 class="compdialog" id="flipSubTitle">
Select Stat
<select name="stat" id="statSelect" data-dtype="String">
{{#select statList}}
{{#each statList as |stat key|}}
<option value={{key}}>{{localize stat.label}}</option>
{{/each}}
{{/select}}
</select>
</h3>
<h3 class="compdialog" id="flipSubTitle">
Skill Flip : {{skill.name}} ({{skill.data.value}})
</h3>
{{/if}}
<div class="grid grid-2col">
<div class="flex-group-left flexcol skill-column">
{{#if (eq mode 'stat')}}
<h3 class="skill-label" id="flipSubTitle">
Stat Only Flip : {{localize stat.label}} : {{stat.value}} - <img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/{{stat.cardsuit}}.webp"/>
</h3>
<span>
<h3 class="skill-label" id="flipSubTitle">Final Score : <span id='score-base'>0</span> </h3>
</span>
{{else}}
<h3 class="skill-label" id="flipSubTitle">
Select Stat
<select name="stat" id="statSelect" data-dtype="String">
{{#select statList}}
{{#each statList as |stat key|}}
<option value={{key}}>{{localize stat.label}} : {{stat.value}} - {{stat.cardsuit}} </option>
{{/each}}
{{/select}}
</select>
</h3>
<span>
<h3 class="skill-label" id="flipSubTitle">Skill Flip : {{skill.name}} ({{skill.data.value}}) </h3>
<h3 class="skill-label" id="flipSubTitle">Final Score : <span id='score-base'>0</span> </h3>
</span>
{{/if}}
</div>
<div class="flex-group-left flexcol skill-column">
<div class="tab" data-group="primary">
<select name="consequenceSelect" id="consequenceSelect" data-dtype="String" multiple size="5" width="200">
{{#select consequencesList}}
{{#each consequencesList as |consequence key|}}
<option value={{consequence._id}}>{{localize consequence.name}} - {{consequence.data.severity}}</option>
{{/each}}
{{/select}}
</select>
<h3 class="skill-label" id="flipConsequenceMalus">Consequences malus : <span id='consequence-malus'>0</span> </h3>
</div>
</div>
</div>
<section class="sheet-body">
<div class="tab" data-group="primary">
@ -32,7 +53,7 @@
<option value={{key}} {{#if (eq key 10)}}selected{{/if}}>{{numberFormat key decimals=0 sign=false}}</option>
{{/each}}
{{/select}}
</select>
</select>
</div>
<div class="flexrow">
<label for="categorie generic-label">Flip Modifier</label>
@ -42,18 +63,18 @@
<option value={{key}} {{#if (eq key 0)}}selected{{/if}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
</select>
</div>
</div>
<div id="flexrow">
<label class="generic-label">Click on deck to flip from deck, or click on the relevant Edge card to flip from it!</label>
</div>
<div id="flexrow">
<span class="class-view-deck" id="view-deck"></span>
<span class="class-view-edge" id="view-edge"></span>
</div>
<div id="flexrow">
<label class="generic-label"></label>
</div>
<div id="flexrow">
<label class="generic-label">Click on deck to flip from deck, or click on the relevant Edge card to flip from it!</label>
</div>
<div id="flexrow">
<span class="class-view-deck" id="view-deck"></span>
<span class="class-view-edge" id="view-edge"></span>
</div>
<div id="flexrow">
<label class="generic-label"></label>
</div>
</section>

View File

@ -29,6 +29,10 @@
<label class="generic-label">Minimum Action Point cost</label>
<input type="text" name="data.minap" value="{{data.minap}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Target needed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.targetneeded" {{checked data.targetneeded}}/></label>
</div>
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">

View File

@ -0,0 +1,42 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab" data-group="primary">
<div class="flexrow">
<label class="generic-label">Bulky</label>
<input type="text" name="data.bulky" value="{{data.bulky}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">DR</label>
<input type="text" name="data.dr" value="{{data.dr}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Gel</label>
<input type="text" name="data.gel" value="{{data.gel}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Reflect</label>
<input type="text" name="data.reflect" value="{{data.reflect}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Strength Bonus</label>
<input type="text" name="data.str" value="{{data.str}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Is VAC ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.vac" {{checked data.vac}}/></label>
</div>
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>
</section>
</form>

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@ -0,0 +1,51 @@
<div class="flexrow">
<label class="generic-label">Big</label>
<input type="text" name="data.big" value="{{data.big}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Cost rating </label>
<input type="text" name="data.costrating" value="{{data.costrating}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Defensive </label>
<input type="text" name="data.defensive" value="{{data.defensive}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Quantity </label>
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Computer</label>
<input type="text" name="data.computer" value="{{data.computer}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Software</label>
<input type="text" name="data.software" value="{{data.software}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Conceal</label>
<input type="text" name="data.conceal" value="{{data.conceal}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Implant</label>
<input type="text" name="data.implant" value="{{data.implant}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Negligeable ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.neg" {{checked data.neg}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Military ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.mil" {{checked data.mil}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Worn ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.worn" {{checked data.worn}}/></label>
</div>
<div class="flexcol">
<label class="generic-label">Description</label>
<div class="form-group medium-editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
</div>
</div>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab" data-group="primary">
<div class="flexrow">
<label class="generic-label">Container</label>
<input type="text" name="data.container" value="{{data.container}}" data-dtype="Number"/>
</div>
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab" data-group="primary">
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>
</section>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab" data-group="primary">
<div class="flexrow">
<label class="generic-label">Cruise</label>
<input type="text" name="data.cruise" value="{{data.cruise}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Defense</label>
<input type="text" name="data.defense" value="{{data.defense}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">DR</label>
<input type="text" name="data.dr" value="{{data.dr}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Handling</label>
<input type="text" name="data.handling" value="{{data.handling}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Shock</label>
<input type="text" name="data.shock" value="{{data.shock}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Structure</label>
<input type="text" name="data.structure" value="{{data.structure}}" data-dtype="Number"/>
</div>
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>
</section>
</form>

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@ -0,0 +1,90 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab" data-group="primary">
<div class="flexrow">
<label class="generic-label">Category</label>
<select class="stat-value flexrow" type="text" name="data.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}}
<option value="ballistic">Ballistic</option>
<option value="laser">Laser</option>
<option value="grenade">Grenade</option>
<option value="melee">Melee</option>
{{/select}}
</select>
</div>
<div class="flexrow">
<label class="generic-label">Damage : </label>
<img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/spade.webp" />
<input type="text" name="data.damage_spade" value="{{data.damage_spade}}" data-dtype="String"/>
<img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/hearth.webp" />
<input type="text" name="data.damage_hearth" value="{{data.damage_hearth}}" data-dtype="String"/>
<img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/diamond.webp" />
<input type="text" name="data.damage_diamond" value="{{data.damage_diamond}}" data-dtype="String"/>
<img class="cardsuit-img" src="systems/foundryvtt-shadows-over-sol/img/cards/club.webp" />
<input type="text" name="data.damage_club" value="{{data.damage_club}}" data-dtype="String"/>
</div>
<div class="flexrow">
<label class="generic-label">Range</label>
<input type="text" name="data.range" value="{{data.range}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Area</label>
<input type="text" name="data.area" value="{{data.area}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Shots</label>
<input type="text" name="data.shots" value="{{data.shots}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Autofire</label>
<input type="text" name="data.autofire" value="{{data.autofire}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Hands needed</label>
<input type="text" name="data.hands" value="{{data.hands}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Pierce</label>
<input type="text" name="data.pierce" value="{{data.pierce}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Reload</label>
<input type="text" name="data.reload" value="{{data.reload}}" data-dtype="Number"/>
</div>
<div class="flexrow">
<label class="generic-label">Stun ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.stun" {{checked data.stun}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Thrown ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.thrown" {{checked data.thrown}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Reach ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.reach" {{checked data.reach}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Shallow ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.shallow" {{checked data.shallow}}/></label>
</div>
<div class="flexrow">
<label class="generic-label">Spread ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.spread" {{checked data.spread}}/></label>
</div>
{{>"systems/foundryvtt-shadows-over-sol/templates/item-commongear-sheet.html"}}
</div>
</section>
</form>