Opposed tests, ongoing process

This commit is contained in:
2021-02-11 00:07:13 +01:00
parent 42af291a7c
commit de104fb386
12 changed files with 264 additions and 25 deletions

View File

@ -1,3 +1,4 @@
import { SoSUtility } from "./sos-utility.js";
/* -------------------------------------------- */
const NB_POKER_CARD = 54;
@ -165,7 +166,7 @@ export class SoSCardDeck {
this.setJoker( flipData );
} else {
console.log("First card : ", flipData.cardSlot[0].card1);
//console.log("First card : ", flipData.cardSlot[0].card1);
// Face check for first card
flipData.cardSlot[0].value1 = this.getCardValue(flipData.cardSlot[0].card1.cardName);
flipData.cardSlot[0].isFace1 = this.isCardFace(flipData.cardSlot[0].card1.cardName);
@ -212,14 +213,21 @@ export class SoSCardDeck {
// Card Total
flipData.cardTotal = flipData.cardSlot[0].total;
flipData.cardSlotIndex = 0;
if ( flipData.fullTrump ) {
flipData.cardTotal = flipData.cardSlot[0].total + flipData.cardSlot[1].total;
} else if (flipData.isTrump) {
flipData.cardTotal = (flipData.cardSlot[0].total > flipData.cardSlot[1].total) ? flipData.cardSlot[0].total : flipData.cardSlot[1].total;
if (flipData.cardSlot[0].total > flipData.cardSlot[1].total ) {
flipData.cardSlotIndex = 0;
flipData.cardTotal = flipData.cardSlot[0].total;
} else {
flipData.cardSlotIndex = 0;
flipData.cardTotal = flipData.cardSlot[1].total;
}
}
// Compute final result and compare
if ( flipData.mode == 'stat' ) {
if ( flipData.mode == 'stat' || flipData.mode == 'weapon' ) {
flipData.baseScore = flipData.stat.value + flipData.malusConsequence;
} else if (flipData.mode == 'skill') {
flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.data.value + flipData.malusConsequence
@ -228,13 +236,43 @@ export class SoSCardDeck {
flipData.magnitude = flipData.finalScore - flipData.tn;
flipData.result = (flipData.magnitude >= 0) ? "Success": "Failure";
console.log(flipData);
//console.log(flipData);
this.data.actor.saveDeck();
flipData.alias = this.data.actor.name;
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-flip.html', flipData);
ChatMessage.create( { content: html });
if ( flipData.mode == 'weapon' && flipData.magnitude >= 0 && !flipData.isJoker) { // Success
this.processWeapon( flipData );
}
if (flipData.isJoker) { // Critical mismatch !
// TODO
}
}
/* -------------------------------------------- */
async processWeapon( flipData ) {
flipData.damageCardsuit = flipData.cardSlot[flipData.cardSlotIndex].cardsuit;
let damageKey = 'damage_'+ flipData.damageCardsuit;
flipData.damageString = flipData.weapon.data[damageKey];
let damageRegexp = flipData.damageString.match( /(\d*)([LMSC])/i );
flipData.damageValue = damageRegexp[1];
flipData.damageSeverity = damageRegexp[2];
// Now process damage
if ( flipData.target) {
if ( game.user.isGM ) { // Direct access
SoSUtility.applyDamage( flipData );
} else {
game.socket.emit("system.foundryvtt-shadows-over-sol", {
msg: "msg_defense", data: flipData } );
}
} else {
let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-only.html', flipData );
ChatMessage.create( { content: html });
}
}
/* -------------------------------------------- */
getDeckHTML( ) {