Opposed tests, ongoing process
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@ -1,3 +1,4 @@
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import { SoSUtility } from "./sos-utility.js";
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/* -------------------------------------------- */
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const NB_POKER_CARD = 54;
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@ -165,7 +166,7 @@ export class SoSCardDeck {
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this.setJoker( flipData );
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} else {
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console.log("First card : ", flipData.cardSlot[0].card1);
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//console.log("First card : ", flipData.cardSlot[0].card1);
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// Face check for first card
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flipData.cardSlot[0].value1 = this.getCardValue(flipData.cardSlot[0].card1.cardName);
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flipData.cardSlot[0].isFace1 = this.isCardFace(flipData.cardSlot[0].card1.cardName);
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@ -212,14 +213,21 @@ export class SoSCardDeck {
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// Card Total
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flipData.cardTotal = flipData.cardSlot[0].total;
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flipData.cardSlotIndex = 0;
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if ( flipData.fullTrump ) {
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flipData.cardTotal = flipData.cardSlot[0].total + flipData.cardSlot[1].total;
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} else if (flipData.isTrump) {
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flipData.cardTotal = (flipData.cardSlot[0].total > flipData.cardSlot[1].total) ? flipData.cardSlot[0].total : flipData.cardSlot[1].total;
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if (flipData.cardSlot[0].total > flipData.cardSlot[1].total ) {
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flipData.cardSlotIndex = 0;
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flipData.cardTotal = flipData.cardSlot[0].total;
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} else {
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flipData.cardSlotIndex = 0;
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flipData.cardTotal = flipData.cardSlot[1].total;
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}
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}
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// Compute final result and compare
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if ( flipData.mode == 'stat' ) {
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if ( flipData.mode == 'stat' || flipData.mode == 'weapon' ) {
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flipData.baseScore = flipData.stat.value + flipData.malusConsequence;
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} else if (flipData.mode == 'skill') {
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flipData.baseScore = Math.floor(flipData.stat.value/2) + flipData.skill.data.value + flipData.malusConsequence
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@ -228,13 +236,43 @@ export class SoSCardDeck {
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flipData.magnitude = flipData.finalScore - flipData.tn;
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flipData.result = (flipData.magnitude >= 0) ? "Success": "Failure";
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console.log(flipData);
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//console.log(flipData);
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this.data.actor.saveDeck();
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flipData.alias = this.data.actor.name;
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-flip.html', flipData);
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ChatMessage.create( { content: html });
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if ( flipData.mode == 'weapon' && flipData.magnitude >= 0 && !flipData.isJoker) { // Success
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this.processWeapon( flipData );
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}
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if (flipData.isJoker) { // Critical mismatch !
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// TODO
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}
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}
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/* -------------------------------------------- */
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async processWeapon( flipData ) {
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flipData.damageCardsuit = flipData.cardSlot[flipData.cardSlotIndex].cardsuit;
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let damageKey = 'damage_'+ flipData.damageCardsuit;
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flipData.damageString = flipData.weapon.data[damageKey];
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let damageRegexp = flipData.damageString.match( /(\d*)([LMSC])/i );
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flipData.damageValue = damageRegexp[1];
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flipData.damageSeverity = damageRegexp[2];
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// Now process damage
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if ( flipData.target) {
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if ( game.user.isGM ) { // Direct access
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SoSUtility.applyDamage( flipData );
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} else {
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game.socket.emit("system.foundryvtt-shadows-over-sol", {
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msg: "msg_defense", data: flipData } );
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}
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} else {
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let html = await renderTemplate('systems/foundryvtt-shadows-over-sol/templates/chat-damage-only.html', flipData );
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ChatMessage.create( { content: html });
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}
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}
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/* -------------------------------------------- */
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getDeckHTML( ) {
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