387 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			387 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { RollDataAjustements } from "./rolldata-ajustements.js";
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| import { HtmlUtility } from "./html-utility.js";
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| import { RdDItemCompetence } from "./item-competence.js";
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| import { RdDItemSort } from "./item-sort.js";
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| import { Misc } from "./misc.js";
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| import { RdDBonus } from "./rdd-bonus.js";
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| import { RdDCarac } from "./rdd-carac.js";
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| import { RdDResolutionTable } from "./rdd-resolution-table.js";
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| import { ReglesOptionelles } from "./regles-optionelles.js";
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| 
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| /**
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|  * Extend the base Dialog entity to select roll parameters
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|  * @extends {Dialog}
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|  */
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| /* -------------------------------------------- */
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| export class RdDRoll extends Dialog {
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| 
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|   /* -------------------------------------------- */
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|   static async create(actor, rollData, dialogConfig, ...actions) {
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| 
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|     if (actor.isRollWindowsOpened()) {
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|       ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.")
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|       return;
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|     }
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|     actor.setRollWindowsOpened(true);
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| 
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|     RdDRoll._ensureCorrectActions(actions);
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|     RdDRoll._setDefaultOptions(actor, rollData);
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| 
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|     const html = await renderTemplate(dialogConfig.html, rollData);
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| 
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|     let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
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|     if (dialogConfig.options) {
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|       mergeObject(options, dialogConfig.options, { overwrite: true })
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|     }
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|     return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close);
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|   }
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| 
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|   /* -------------------------------------------- */
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|   static _setDefaultOptions(actor, rollData) {
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|     const actorData = Misc.data(actor);
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|     let defaultRollData = {
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|       alias: actor.name,
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|       ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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|       difficultesLibres: CONFIG.RDD.difficultesLibres,
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|       etat: actor.getEtatGeneral(),
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|       moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
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|       carac: actorData.data.carac,
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|       finalLevel: 0,
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|       diffConditions: 0,
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|       diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
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|       malusArmureValue: actor.getMalusArmure(),
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|       surencMalusFlag: actor.isPersonnage() ? (actorData.data.compteurs.surenc.value < 0) : false,
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|       surencMalusValue: actor.getSurenc(),
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|       useMalusSurenc: false,
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|       useMoral: false,     /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
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|       perteMoralEchec: false, /* Pour l'affichage dans le chat */
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|       use: { libre: true, conditions: true, surenc: false, encTotal: false },
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|       isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
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|       useMalusEncTotal: false,
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|       encTotal: actor.getEncTotal(),
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|       ajustementAstrologique: actor.ajustementAstrologique(),
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|       surprise: actor.getSurprise(false),
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|       canClose: true
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|     };
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| 
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|     mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
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|     if (rollData.forceCarac) {
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|       rollData.carac = rollData.forceCarac;
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|     }
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|     rollData.diviseurSignificative = RdDRoll.getDiviseurSignificative(rollData);
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| 
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|     RollDataAjustements.calcul(rollData, actor);
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|   }
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|   /* -------------------------------------------- */
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|   static getDiviseurSignificative(rollData) {
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|     let facteurSign = 1;
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|     if (rollData.surprise == 'demi') {
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|       facteurSign *= 2;
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|     }
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|     if (rollData.needParadeSignificative) {
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|       facteurSign *= 2;
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|     }
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|     if (RdDBonus.isDefenseAttaqueFinesse(rollData)) {
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|       facteurSign *= 2;
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|     }
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|     if (!ReglesOptionelles.isUsing('tripleSignificative')) {
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|       facteurSign = Math.min(facteurSign, 4);
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|     }
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|     return facteurSign;
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|   }
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| 
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| 
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|   /* -------------------------------------------- */
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|   static _ensureCorrectActions(actions) {
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|     if (actions.length == 0) {
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|       throw 'No action defined';
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|     }
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|     actions.forEach(action => {
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|       if (action.callbacks == undefined) {
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|         action.callbacks = [{ action: r => console.log(action.name, r) }];
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|       }
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|     });
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|   }
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| 
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|   /* -------------------------------------------- */
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|   constructor(actor, rollData, html, options, actions, close = undefined) {
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|     let conf = {
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|       title: actions[0].label,
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|       content: html,
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|       buttons: {},
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|       default: actions[0].name,
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|       close: close
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|     };
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|     for (let action of actions) {
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|       conf.buttons[action.name] = {
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|         label: action.label, callback: html => {
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|           this.rollData.canClose = true;
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|           this.onAction(action, html)
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|         }
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|       };
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|     }
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| 
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|     super(conf, options);
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| 
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|     this.actor = actor;
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|     this.rollData = rollData;
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|   }
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| 
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|   close() {
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|     if (this.rollData.canClose) {
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|       this.actor.setRollWindowsOpened(false);
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|       return super.close();
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|     }
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|     ui.notifications.info("Vous devez faire ce jet de dés!");
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|   }
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| 
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| 
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|   /* -------------------------------------------- */
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|   async onAction(action, html) {
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|     await RdDResolutionTable.rollData(this.rollData);
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|     console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
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|     this.actor.setRollWindowsOpened(false);
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|     if (action.callbacks)
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|       for (let callback of action.callbacks) {
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|         if (callback.condition == undefined || callback.condition(this.rollData)) {
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|           await callback.action(this.rollData);
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|         }
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|       }
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|   }
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| 
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|   /* -------------------------------------------- */
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|   activateListeners(html) {
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|     super.activateListeners(html);
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| 
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|     this.bringToTop();
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| 
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|     var dialog = this;
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| 
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|     function onLoad() {
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|       let rollData = dialog.rollData;
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|       console.log(rollData);
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|       // Update html, according to data
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|       if (rollData.competence) {
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|         const defaut_carac = Misc.templateData(rollData.competence).defaut_carac;
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|         // Set the default carac from the competence item
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|         rollData.selectedCarac = rollData.carac[defaut_carac];
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|         $("#carac").val(defaut_carac);
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|       }
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|       if (rollData.selectedSort) {
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|         dialog.setSelectedSort(rollData.selectedSort);
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|         $(".draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer 
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|       }
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|       RdDItemSort.setCoutReveReel(rollData.selectedSort);
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|       $("#diffLibre").val(Misc.toInt(rollData.diffLibre));
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|       $("#diffConditions").val(Misc.toInt(rollData.diffConditions));
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|       dialog.updateRollResult();
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|     }
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| 
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|     // Setup everything onload
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|     $(function () { onLoad(); });
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| 
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|     // Update !
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|     html.find('#diffLibre').change((event) => {
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|       this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
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|       this.updateRollResult();
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|     });
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|     html.find('#diffConditions').change((event) => {
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|       this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
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|       this.updateRollResult();
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|     });
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|     html.find('#carac').change((event) => {
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|       let caracKey = event.currentTarget.value;
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|       this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac
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|       this.updateRollResult();
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|     });
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|     html.find('.roll-draconic').change((event) => {
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|       let draconicKey = Misc.toInt(event.currentTarget.value);
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|       this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac
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|       this.updateRollResult();
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|     });
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|     html.find('.roll-sort').change((event) => {
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|       let sortKey = Misc.toInt(event.currentTarget.value);
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|       this.setSelectedSort(this.rollData.sortList[sortKey]);
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|       this.updateRollResult();
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|       $("#diffLibre").val(this.rollData.diffLibre);
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|     });
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|     html.find('.roll-signedraconique').change((event) => {
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|       let sortKey = Misc.toInt(event.currentTarget.value);
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|       this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
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|       this.updateRollResult();
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|     });
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|     html.find('#ptreve-variable').change((event) => {
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|       let ptreve = Misc.toInt(event.currentTarget.value);
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|       this.rollData.selectedSort.data.ptreve_reel = ptreve;
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|       console.log("RdDRollSelectDialog - Cout reve", ptreve);
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|       this.updateRollResult();
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|     });
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|     html.find('#coupsNonMortels').change((event) => {
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|       this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
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|       this.updateRollResult();
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|     });
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|     html.find('.cuisine-proportions').change((event) => {
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|       this.rollData.proportions = Number(event.currentTarget.value);
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|       this.updateRollResult();
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|     });
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|     html.find('.select-by-name').change((event) => {
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|       const attribute = event.currentTarget.attributes['name'].value;
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|       this.rollData[attribute] = event.currentTarget.value;
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|       this.updateRollResult();
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|     });
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|     html.find('.checkbox-by-name').change((event) => {
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|       const attribute = event.currentTarget.attributes['name'].value;
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|       this.rollData[attribute] = event.currentTarget.checked;
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|       this.updateRollResult();
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|     });
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|     html.find('.imgAppelAuMoral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
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|       this.rollData.useMoral = !this.rollData.useMoral;
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|       if (this.rollData.useMoral) {
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|         if (this.rollData.moral > 0) {
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|           html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
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|           html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Appel au moral";
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|         } else {
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|           html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg";
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|           html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Appel à l'énergie du désespoir";
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|         }
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|       } else {
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|         html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
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|         html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Sans appel au moral";
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|       }
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|       this.updateRollResult();
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|     });
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|     // Section Méditation
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|     html.find('.conditionMeditation').change((event) => {
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|       let condition = event.currentTarget.attributes['id'].value;
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|       this.rollData.conditionMeditation[condition] = event.currentTarget.checked;
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|       this.updateRollResult();
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|     });
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|   }
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| 
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|   async setSelectedSort(sort) {
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|     this.rollData.selectedSort = sort; // Update the selectedCarac
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|     this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.data.draconic);
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|     this.rollData.bonus = RdDItemSort.getCaseBonus(sort, this.rollData.tmr.coord);
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|     this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
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|     RdDItemSort.setCoutReveReel(sort);
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|     const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
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|     $(".sort-ou-rituel").text(sort.data.isrituel ? "rituel" : "sort");
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|     $(".bonus-case").text(`${this.rollData.bonus}%`);
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|     $(".details-sort").remove();
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|     $(".description-sort").append(htmlSortDescription);
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|     $(".roll-draconic").val(sort.data.listIndex);
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|     $(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.data.difficulte));
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|     $(".div-sort-ptreve-fixe").text(sort.data.ptreve);
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|     const diffVariable = RdDItemSort.isDifficulteVariable(sort);
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|     const coutVariable = RdDItemSort.isCoutVariable(sort);
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|     HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.data.isrituel);
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|     HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
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|     HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
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|     HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
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|     HtmlUtility._showControlWhen($(".div-sort-ptreve-fixe"), !coutVariable);
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|   }
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| 
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|   async setSelectedSigneDraconique(signe){
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|     this.rollData.signe = signe;
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|     this.rollData.diffLibre =  Misc.data(signe).data.difficulte,
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|     $(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
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|   }
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| 
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|   /* -------------------------------------------- */
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|   async updateRollResult() {
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|     let rollData = this.rollData;
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| 
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|     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat());
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|     rollData.caracValue = parseInt(rollData.selectedCarac.value);
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|     rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
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|     rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
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|     let dmgText = Misc.toSignedString(rollData.dmg.total);
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| 
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|     if (rollData.coupsNonMortels) {
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|       dmgText = `(${dmgText}) non-mortel`
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|     }
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| 
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|     RollDataAjustements.calcul(rollData, this.actor);
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|     rollData.finalLevel = this._computeFinalLevel(rollData);
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| 
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|     HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
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|     HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
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|     HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence));
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|     HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
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| 
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|     // Mise à jour valeurs
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|     $(".dialog-roll-title").text(this._getTitle(rollData));
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|     $('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
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|     $(".dmg-arme-actor").text(dmgText);
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|     $('.table-ajustement').remove();
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|     $(".table-resolution").remove();
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|     $(".table-proba-reussite").remove();
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|     $("#tableAjustements").append(await this.buildAjustements(rollData));
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|     $("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
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|     $("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
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|   }
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| 
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| 
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|   /* -------------------------------------------- */
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|   async buildAjustements(rollData) {
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|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
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|     return html;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   _computeFinalLevel(rollData) {
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|     return RollDataAjustements.sum(rollData.ajustements);
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|   }
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|   /* -------------------------------------------- */
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|   _computeDiffCompetence(rollData) {
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|     if (rollData.competence) {
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|       return Misc.toInt(rollData.competence.data.niveau);
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|     }
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|     if (rollData.draconicList) {
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|       return Misc.toInt(rollData.competence.data.niveau);
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|     }
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|     return 0;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   _computeDiffLibre(rollData) {
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|     let diffLibre = Misc.toInt(rollData.diffLibre);
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|     if (rollData.draconicList && rollData.selectedSort) {
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|       return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
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|     }
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|     return diffLibre;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   _computeMalusArmure(rollData) {
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|     let malusArmureValue = 0;
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|     if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
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|       $("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
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|       malusArmureValue = rollData.malusArmureValue;
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|     } else {
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|       $("#addon-message").text("");
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|     }
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|     return malusArmureValue;
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|   }
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| 
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|   /* -------------------------------------------- */
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|   _getTitle(rollData) {
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|     const carac = rollData.selectedCarac.label;
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|     if (!rollData.competence) {
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|       return carac;
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|     }
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|     const compName = rollData.competence.name;
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|     if (rollData.draconicList && rollData.selectedSort) {
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|       return compName + " - " + rollData.selectedSort.name;
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|     }
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|     // If a weapon is there, add it in the title
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|     const niveau = Misc.toSignedString(rollData.competence.data.niveau);
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|     if (compName == carac) {
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|       // cas des créatures
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|       return carac + " Niveau " + niveau
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|     }
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|     const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
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|     return carac + "/" + compName + armeTitle + " Niveau " + niveau
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|   }
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| }
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