Après le travail sur les ChatMessage, centraliser les difficultés pour les dialog-roll afin d'afficher tous les ajustements sous forme de tooltips Les ajustements à améliorer: * malus armure * sur-encombrement * encombrement total + fix regression tâches + fix méditation isisPuritication
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <form class="skill-roll-dialog">
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| <h2 class="compdialog" id="compdialogTitle"></h2>
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| <div class="form-group">
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|   <label for="categorie">Caractéristique </label>
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|   <select name="carac" id="carac" data-dtype="String">
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|       {{#select carac}}
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|       {{#each carac as |caracitem key|}}
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|       <option value={{key}}>{{caracitem.label}}</option>
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|       {{/each}}
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|       {{/select}}
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|   </select>
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|   <label></label>
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| </div>
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| <div class="form-group">
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|   {{#if attackerRoll}}
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|   <label for="categorie">Difficulté</label>
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|   <label>{{diffLibre}}</label>
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|   {{else}}
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|   <label for="categorie">Difficulté libre</label>
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|   <select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless editLibre}}disabled{{/unless}}>
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|       {{#select diffLibre}}
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|       {{#each difficultesLibres as |key|}}
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|       <option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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|       {{/each}}
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|       {{/select}}
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|   </select>
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|   {{/if}}
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|   <label for="categorie">  Conditions</label>
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|   <select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless editConditions}}disabled{{/unless}}>
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|       {{#select diffConditions}}
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|       {{#each ajustementsConditions  as |key|}}
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|       <option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
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|       {{/each}}
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|       {{/select}}
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|   </select>
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|   <label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
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| </div>
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| {{#if arme}}
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|   <div class="form-group">
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|     {{#if attackerRoll}}
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|       {{#if attackerRoll.tactique}}
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|       <label for="categorie">Tactique: {{attackerRoll.tactique}}</label>
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|       {{/if}}
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|       <label for="categorie">Dégats:</label><label id="dmg-arme-actor"></label>
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|       <label></label>
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|     {{else}}
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|       <label for="categorie">Tactique:</label>
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|       <select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless editConditions}}disabled{{/unless}}>
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|         <option value="Attaque normale">Attaque normale</option>
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|         <option value="charge">Charge</option>
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|         <option value="feinte">Feinte</option>
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|       </select>
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|       <label for="categorie">Dégats:</label><label id="dmg-arme-actor"></label>
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|       <label>Non Mortel</label>
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|       <input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels"  {{#if coupsNonMortels}}checked{{/if}}/>
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|     {{/if}}
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|     {{#if surpriseDefenseur}}
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|     <label for="categorie" id="defenseur-surprise"></label>
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|     {{/if}}
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|   </div>
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| {{/if}}
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| 
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| {{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
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| {{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html"}}
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| 
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| <div id="tableAjustements">
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| </div>
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| <div id="tableResolution">
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| </div>
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| <div id="tableProbaReussite">  
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| </div>
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| 
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| </form>
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| 
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| <script>
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| </script>
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