foundryvtt-reve-de-dragon/module/rdd-token-hud.js

51 lines
2.3 KiB
JavaScript

/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDTokenHud {
/* -------------------------------------------- */
static addTokenHudExtensions( app, html, data ) {
let token = canvas.tokens.get(data._id);
// Affichage seulement si le token est un combat
if ( token.inCombat) {
this.addInitiativeTokenTip(html, token);
}
}
/* -------------------------------------------- */
static async addInitiativeTokenTip(html, token ) {
// Helper actor and sanity check
let actor = token.actor;
if (actor === undefined) return;
// Get combatant stuff
let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id );
if ( combatant ) {
console.log("Token !!!", combatant);
// Create space for Hud Extensions next to combat icon
let divTokenHudExt = '<div class="tokenhudext right">';
html.find('.control-icon.combat').wrap(divTokenHudExt);
let armesList = RdDUtility.buildArmeList( combatant );
let htmlList = "";
for (let arme of armesList) {
htmlList += '<div class="control-icon tokenhudicon right" title="'+ arme.name +'">';
htmlList += '<label class="hud-text-small" data-combatant-id="'+combatant._id+'" data-arme-id="'+arme._id+'"></i>'+arme.name+'</label>';
}
let hudInitiative = $(htmlList);
//let hudInitiative = $('<div class="control-icon tokenhudicon right" title="' + TooltipInitiative + '"><i class="fas fa-spinner"></i> ' + Dague + '</div>');
//let hudInitiative = $('<div class="control-icon tokenhudicon right" title="Dague"><i class="fas fa-spinner"></i>Dague</div>');
html.find('.control-icon.combat').after(hudInitiative); // Add Initiative and Agility token tip
// Add interactions for Initiative and Agility
hudInitiative.find('label').click(async (event) => {
let armeId = event.currentTarget.attributes['data-arme-id'].value;
let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
let arme = actor.getOwnedItem(armeId);
console.log("CLICKED !", actor, armeId, arme);
RdDUtility.rollInitiativeCompetence( combatantId, arme.data );
});
}
}
}