785 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			785 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
_id: xGtM3z3KM6N6lpd5
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name: Guerrier Sorde
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type: personnage
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sort: 100001
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img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp
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items:
 | 
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  - _id: SJE3ghtswQwP1dIy
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    name: Bouclier
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    type: competence
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						||
    sort: 400000
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						||
    flags: {}
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						||
    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
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    effects: []
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    system:
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      description: |-
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        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
 | 
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        <p> </p>
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      descriptionmj: ''
 | 
						||
      niveau: 5
 | 
						||
      default_diffLibre: 0
 | 
						||
      base: -6
 | 
						||
      categorie: melee
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						||
      xp: 0
 | 
						||
      defaut_carac: melee
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						||
      niveau_archetype: 0
 | 
						||
      xp_sort: 0
 | 
						||
    folder: null
 | 
						||
    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
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      coreVersion: '12.331'
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    _key: '!actors.items!xGtM3z3KM6N6lpd5.SJE3ghtswQwP1dIy'
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  - _id: 8Uj41cL5Qlxxy675
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    name: Corps à corps
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    type: competence
 | 
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    sort: 300000
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						||
    flags: {}
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    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
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    effects: []
 | 
						||
    system:
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      description: >-
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        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
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        principes de base du combat de mêlée. Corps à corps permet de se
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        battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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 | 
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        <p> </p>
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      descriptionmj: ''
 | 
						||
      niveau: 5
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						||
      default_diffLibre: 0
 | 
						||
      base: -6
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						||
      categorie: melee
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						||
      xp: 0
 | 
						||
      defaut_carac: melee
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						||
      niveau_archetype: 0
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						||
      xp_sort: 0
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						||
    folder: null
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						||
    ownership:
 | 
						||
      default: 0
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						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
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      coreVersion: '12.331'
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    _key: '!actors.items!xGtM3z3KM6N6lpd5.8Uj41cL5Qlxxy675'
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  - _id: XZNm5W8nTe8aCG61
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    name: Dague
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    type: competence
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    flags: {}
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    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
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    effects: []
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    system:
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      description: |-
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        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
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        <p> </p>
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      descriptionmj: ''
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						||
      niveau: -6
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						||
      default_diffLibre: 0
 | 
						||
      base: -6
 | 
						||
      categorie: melee
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						||
      xp: 0
 | 
						||
      defaut_carac: melee
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						||
      niveau_archetype: 0
 | 
						||
      xp_sort: 0
 | 
						||
    folder: null
 | 
						||
    sort: 0
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						||
    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
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      coreVersion: '12.331'
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    _key: '!actors.items!xGtM3z3KM6N6lpd5.XZNm5W8nTe8aCG61'
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  - _id: fPhPcCP3sbS6mfbS
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    name: Épée à 1 main
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    type: competence
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    sort: 100000
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    flags: {}
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    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
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    effects: []
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    system:
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      description: >-
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        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
 | 
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        principes de base du combat de mêlée. Corps à corps permet de se
 | 
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        battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
 | 
						||
        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
 | 
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 | 
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        <p> </p>
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      descriptionmj: ''
 | 
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      niveau: 5
 | 
						||
      default_diffLibre: 0
 | 
						||
      base: -6
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						||
      categorie: melee
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						||
      xp: 0
 | 
						||
      defaut_carac: melee
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						||
      niveau_archetype: 0
 | 
						||
      xp_sort: 0
 | 
						||
    folder: null
 | 
						||
    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
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      coreVersion: '12.331'
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    _key: '!actors.items!xGtM3z3KM6N6lpd5.fPhPcCP3sbS6mfbS'
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  - _id: MLIEbxSJHkY1m3No
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    name: Épée à 2 mains
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    type: competence
 | 
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    sort: 200000
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    flags: {}
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    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
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    effects: []
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    system:
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      description: >-
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        <p>Ces compétences permettent l’utilisation des sept types d’épées de
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        Rêve de Dragon pour attaquer ou parer.</p>
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        <p> </p>
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        <p> </p>
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      descriptionmj: ''
 | 
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      niveau: 5
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						||
      default_diffLibre: 0
 | 
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      base: -6
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      categorie: melee
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						||
      xp: 0
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      defaut_carac: melee
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						||
      niveau_archetype: 0
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						||
      xp_sort: 0
 | 
						||
    folder: null
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    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
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      coreVersion: '12.331'
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    _key: '!actors.items!xGtM3z3KM6N6lpd5.MLIEbxSJHkY1m3No'
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  - _id: oFje22fZF1FaCQhN
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    name: Esquive
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    type: competence
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    sort: 500000
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    flags: {}
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    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
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    effects: []
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    system:
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      description: >-
 | 
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        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
 | 
						||
        principes de base du combat de mêlée. Corps à corps permet de se
 | 
						||
        battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
 | 
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        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
 | 
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 | 
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        <p> </p>
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      descriptionmj: ''
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      niveau: 5
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						||
      default_diffLibre: 0
 | 
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      base: -6
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      categorie: melee
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      xp: 0
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						||
      defaut_carac: derobee
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						||
      niveau_archetype: 0
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						||
      xp_sort: 0
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						||
    folder: null
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    ownership:
 | 
						||
      default: 0
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						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
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      coreVersion: '12.331'
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    _key: '!actors.items!xGtM3z3KM6N6lpd5.oFje22fZF1FaCQhN'
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  - _id: VyAJK54OPjiRt8oH
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    name: Vigilance
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    type: competence
 | 
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    sort: 600000
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    flags: {}
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    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
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    effects: []
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    system:
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      description: >-
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        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
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        anomalie, de</p>
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        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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        combat, par</p>
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        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
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        <p> </p>
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      descriptionmj: ''
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      niveau: 5
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      default_diffLibre: 0
 | 
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      base: -4
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      categorie: generale
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      xp: 0
 | 
						||
      defaut_carac: volonte
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      niveau_archetype: 0
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      xp_sort: 0
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    folder: null
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    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
 | 
						||
      coreVersion: '12.331'
 | 
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    _key: '!actors.items!xGtM3z3KM6N6lpd5.VyAJK54OPjiRt8oH'
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  - _id: I1bwsjG0K6xh36Nm
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    name: Plaques de Fer
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    type: armure
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    sort: 3400001
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    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp
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    effects: []
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    system:
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      description: >-
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        <p>L'armure classique du chevalier. Armure complète de plaques (heaume,
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        cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).</p>
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        <p> </p>
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      descriptionmj: ''
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      equipe: true
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      encombrement: 8
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						||
      quantite: 1
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						||
      qualite: 0
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						||
      cout: 100
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      milieu: ''
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						||
      environnement: []
 | 
						||
      protection: 6
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						||
      deterioration: 0
 | 
						||
      malus: -6
 | 
						||
    folder: null
 | 
						||
    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
 | 
						||
      coreVersion: '12.331'
 | 
						||
    _key: '!actors.items!xGtM3z3KM6N6lpd5.I1bwsjG0K6xh36Nm'
 | 
						||
  - _id: KDnnSG0AuPaEilb1
 | 
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    name: Épée sorde
 | 
						||
    type: arme
 | 
						||
    sort: 1100001
 | 
						||
    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
 | 
						||
    effects: []
 | 
						||
    system:
 | 
						||
      description: >-
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        <p>C’est une épée plus courte que la dragonne, mais
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        plus <em>large</em>. Elle peut s’utiliser à une ou deux
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        mains. Sa grande solidité en fait l’épée de
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        prédilection des gardes et des soldats.</p>
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        <p>C’est probablement à elle que le <em>Guerrier Sorde</em>
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        doit son nom (à moins que ce ne soit l’inverse).</p>
 | 
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      descriptionmj: ''
 | 
						||
      equipe: true
 | 
						||
      encombrement: 2
 | 
						||
      quantite: 1
 | 
						||
      qualite: 0
 | 
						||
      cout: 20
 | 
						||
      milieu: ''
 | 
						||
      environnement: []
 | 
						||
      resistance: 15
 | 
						||
      categorie_parade: ''
 | 
						||
      dommages: 3/4
 | 
						||
      mortalite: mortel
 | 
						||
      penetration: 0
 | 
						||
      force: 12/11
 | 
						||
      competence: Épée à 1 main
 | 
						||
      lancer: ''
 | 
						||
      tir: ''
 | 
						||
      portee_courte: 0
 | 
						||
      portee_moyenne: 0
 | 
						||
      portee_extreme: 0
 | 
						||
      magique: false
 | 
						||
      ecaille_efficacite: 0
 | 
						||
      resistance_magique: 0
 | 
						||
      rapide: false
 | 
						||
      deuxmains: true
 | 
						||
      unemain: true
 | 
						||
      initpremierround: hast
 | 
						||
    folder: null
 | 
						||
    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
 | 
						||
      coreVersion: '12.331'
 | 
						||
    _key: '!actors.items!xGtM3z3KM6N6lpd5.KDnnSG0AuPaEilb1'
 | 
						||
  - _id: F7iHT305dNjpjlWa
 | 
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    name: Bouclier moyen
 | 
						||
    type: arme
 | 
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    sort: 600001
 | 
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    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
 | 
						||
    effects: []
 | 
						||
    system:
 | 
						||
      description: ''
 | 
						||
      descriptionmj: ''
 | 
						||
      equipe: true
 | 
						||
      encombrement: 2
 | 
						||
      quantite: 1
 | 
						||
      qualite: 0
 | 
						||
      cout: 6
 | 
						||
      milieu: ''
 | 
						||
      environnement: []
 | 
						||
      resistance: 15
 | 
						||
      categorie_parade: ''
 | 
						||
      dommages: 0
 | 
						||
      mortalite: mortel
 | 
						||
      penetration: 0
 | 
						||
      force: 11
 | 
						||
      competence: Bouclier
 | 
						||
      lancer: ''
 | 
						||
      tir: ''
 | 
						||
      portee_courte: 0
 | 
						||
      portee_moyenne: 0
 | 
						||
      portee_extreme: 0
 | 
						||
      magique: false
 | 
						||
      ecaille_efficacite: 0
 | 
						||
      resistance_magique: 0
 | 
						||
      rapide: false
 | 
						||
      deuxmains: false
 | 
						||
      unemain: false
 | 
						||
      initpremierround: hast
 | 
						||
    folder: null
 | 
						||
    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
 | 
						||
      coreVersion: '12.331'
 | 
						||
    _key: '!actors.items!xGtM3z3KM6N6lpd5.F7iHT305dNjpjlWa'
 | 
						||
  - _id: Jx9PFM7ymLWcsWlD
 | 
						||
    name: Dague
 | 
						||
    type: arme
 | 
						||
    sort: 1000001
 | 
						||
    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
 | 
						||
    effects: []
 | 
						||
    system:
 | 
						||
      description: ''
 | 
						||
      descriptionmj: ''
 | 
						||
      equipe: true
 | 
						||
      encombrement: 0.5
 | 
						||
      quantite: 1
 | 
						||
      qualite: 0
 | 
						||
      cout: 3
 | 
						||
      milieu: ''
 | 
						||
      environnement: []
 | 
						||
      resistance: 8
 | 
						||
      categorie_parade: ''
 | 
						||
      dommages: 1
 | 
						||
      mortalite: mortel
 | 
						||
      penetration: 0
 | 
						||
      force: 7
 | 
						||
      competence: Dague
 | 
						||
      lancer: Dague de jet
 | 
						||
      tir: ''
 | 
						||
      portee_courte: 3
 | 
						||
      portee_moyenne: 8
 | 
						||
      portee_extreme: 15
 | 
						||
      magique: false
 | 
						||
      ecaille_efficacite: 0
 | 
						||
      resistance_magique: 0
 | 
						||
      rapide: true
 | 
						||
      deuxmains: false
 | 
						||
      unemain: true
 | 
						||
      initpremierround: hast
 | 
						||
    folder: null
 | 
						||
    ownership:
 | 
						||
      default: 0
 | 
						||
    _stats:
 | 
						||
      systemId: foundryvtt-reve-de-dragon
 | 
						||
      systemVersion: 12.0.22
 | 
						||
      coreVersion: '12.331'
 | 
						||
    _key: '!actors.items!xGtM3z3KM6N6lpd5.Jx9PFM7ymLWcsWlD'
 | 
						||
effects: []
 | 
						||
system:
 | 
						||
  carac:
 | 
						||
    taille:
 | 
						||
      type: number
 | 
						||
      value: 13
 | 
						||
      label: Taille
 | 
						||
      xp: 0
 | 
						||
      derivee: false
 | 
						||
    apparence:
 | 
						||
      type: number
 | 
						||
      value: 10
 | 
						||
      label: Apparence
 | 
						||
      xp: 0
 | 
						||
      derivee: false
 | 
						||
    constitution:
 | 
						||
      type: number
 | 
						||
      value: 15
 | 
						||
      label: Constitution
 | 
						||
      xp: 0
 | 
						||
      derivee: false
 | 
						||
    force:
 | 
						||
      type: number
 | 
						||
      value: 15
 | 
						||
      label: Force
 | 
						||
      xp: 0
 | 
						||
      derivee: false
 | 
						||
    agilite:
 | 
						||
      type: number
 | 
						||
      value: 13
 | 
						||
      label: Agilité
 | 
						||
      xp: 0
 | 
						||
      derivee: false
 | 
						||
    dexterite:
 | 
						||
      type: number
 | 
						||
      value: 10
 | 
						||
      label: Dexterité
 | 
						||
      xp: 0
 | 
						||
      derivee: false
 | 
						||
    vue:
 | 
						||
      type: number
 | 
						||
      value: 10
 | 
						||
      label: Vue
 | 
						||
      xp: 0
 | 
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  biographie: >-
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    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
 | 
						||
    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
 | 
						||
    justify;">Le Guerrier Sorde a l’apparence d’un humanoïde
 | 
						||
    entièrement revêtu d’une armure de plaques,
 | 
						||
    visière du heaume toujours baissée, dissimulant son visage. Il
 | 
						||
    est armé d’une épée sorde, d’un bouclier
 | 
						||
    moyen et d’une dague. La seule tâche que l’on puisse lui
 | 
						||
    demander est de faire usage de ses armes. Une fois invoqué, il
 | 
						||
    attaque toute créature que le haut-rêvant lui désigne
 | 
						||
    expressément, et se bat contre elle jusqu’à ce
 | 
						||
    qu’il l’extermine ou reçoive un contre-ordre. On peut
 | 
						||
    alors lui ordonner de commencer un autre combat, à condition que le
 | 
						||
    délai entre deux combats n’excède pas 10 rounds, faute
 | 
						||
    de quoi il considère sa tâche accomplie et se
 | 
						||
    dématérialise. S’il est invoqué alors qu’il
 | 
						||
    n’y a pas de créature à combattre immédiatement,
 | 
						||
    il ne patiente que jusqu’à la fin de l’heure en cours,
 | 
						||
    après quoi il s’estime dérangé pour rien et se
 | 
						||
    dématérialise. Durant le délai, il peut accompagner le
 | 
						||
    haut-rêvant où qu’il aille, mais sans pouvoir
 | 
						||
    s’éloigner de lui de plus de E1 mètres. Sa vitesse est
 | 
						||
    limitée à 12 m/round, il ne court, n’escalade ni ne nage
 | 
						||
    jamais. Il n’obéit qu’au haut-rêvant qui l’a
 | 
						||
    invoqué. Le rituel peut être répété pour
 | 
						||
    invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les
 | 
						||
    mêmes caractéristiques. La PERCEPTION indiquée tient
 | 
						||
    compte des malus dus au heaume. Les Guerriers Sordes sont normalement
 | 
						||
    affectés par les suggestions et illusions d’Hypnos, avec un JR
 | 
						||
    standard r-8, ainsi que par les sorts individuels de Thananatos.</span></p>
 | 
						||
  notes: <p>Notes</p>
 | 
						||
  notesmj: ''
 | 
						||
  race: Humain
 | 
						||
  yeux: ''
 | 
						||
  cheveux: ''
 | 
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  taille: ''
 | 
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  poids: ''
 | 
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  heure: vaisseau
 | 
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  sexe: ''
 | 
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