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foundryvtt-reve-de-dragon/module/technical/actor-impacts.mjs

129 lines
3.9 KiB
JavaScript

/**
* class designed to store actor modification instructions, to apply them in a single operation, and have the ability to revert these
*/
export class ActorImpacts {
constructor(actorToken) {
this.actorToken = actorToken
this.updates = []
this.deltas = []
this.itemCreates = []
this.itemUpdates = []
this.itemDeletes = []
}
addActorUpdate(path, value) {
this.updates.push([path, value])
}
addActorDelta(path, value) {
const intValue = Number.parseInt(value)
if (Number.isInteger(intValue) && intValue != 0) {
const delta = [path, intValue]
this.deltas.push(delta)
}
else {
console.error('Cannot use non integer value {} for delta update', value)
}
}
addDeletedItem(item) {
this.itemDeletes.push(item)
}
addCreatedItem(item) {
this.itemCreates.push(item)
}
addItemUpdate(item, path, value) {
const existing = this.itemUpdates.find(it => it.id == item.id)
const update = [path, value]
if (existing) {
existing.updates.push(update)
}
else {
this.itemUpdates.push({ id: item.id, updates: [update], deltas: [] })
}
}
addItemDelta(item, path, value) {
const intValue = Number.parseInt(value)
if (Number.isInteger(intValue) && intValue != 0) {
const delta = [path, intValue]
const existing = this.itemUpdates.find(it => it.id == item.id)
if (existing) {
existing.deltas.push(delta)
}
else {
this.itemUpdates.push({ id: item.id, updates: [], deltas: [delta] })
}
}
else {
console.error('Cannot use non integer value {} for delta update', value)
}
}
reverseImpacts() {
const reverse = ActorImpacts.$computeReverts(new ActorImpacts(this.actorToken), this, __ => this.actorToken.actor)
reverse.itemCreates = this.itemDeletes.map(it => foundry.utils.duplicate(it))
reverse.itemDeletes = this.itemCreates.map(it => { return { id: it.id } })
reverse.itemUpdates = this.itemUpdates.map(it => ActorImpacts.$computeReverts({ id: it.id }, it, id => this.$getActorItem(id)))
return reverse
}
toStorable() {
delete this.actorToken
return this
}
async applyImpacts() {
const actor = this.actorToken.actor
const isItemsDelete = this.itemDeletes.length > 0
const isItemsCreate = this.itemCreates.length > 0
const isItemsUpdate = this.itemUpdates.length > 0
const isActorUpdate = this.updates.length > 0 || this.deltas.length > 0
if (isItemsDelete) {
const deletes = this.itemDeletes.map(it => it.id)
await actor.deleteEmbeddedDocuments('Item', deletes, { render: !(isItemsCreate || isItemsUpdate || isActorUpdate) })
}
if (isItemsCreate) {
const creates = this.itemCreates
const created = await actor.createEmbeddedDocuments('Item', creates, { render: !(isItemsUpdate || isActorUpdate)})
for (let i=0; i<creates.length; i++){
creates[i].createdId = created[i].id
}
}
if (isItemsUpdate) {
const updates = this.itemUpdates.map(u => ActorImpacts.$computeUpdates(u, id => this.$getActorItem(id)))
await actor.updateEmbeddedDocuments('Item', updates, { render: !isActorUpdate })
}
if (isActorUpdate) {
const updates = ActorImpacts.$computeUpdates(this, id => actor)
await actor.update(updates, { render: true })
}
}
$getActorItem(id) {
return this.actorToken.actor.items.get(id)
}
static $computeUpdates(u, getSource) {
const source = getSource(u.id)
const instruction = { _id: u.id }
u.updates.forEach(u => instruction[u[0]] = u[1])
u.deltas.forEach(u => instruction[u[0]] = foundry.utils.getProperty(source, u[0]) + u[1])
return instruction
}
static $computeReverts(target, u, getSource) {
const source = getSource(u.id)
target.updates = u.updates.map(u => [u[0], foundry.utils.getProperty(source, u[0])])
target.deltas = u.deltas.map(d => [d[0], -d[1]])
return target
}
}