167 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import { RDD_CONFIG } from "../constants.js"
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import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
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import { RdDBonus } from "../rdd-bonus.js"
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import { CARACS } from "../rdd-carac.js"
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import { RdDEmpoignade } from "../rdd-empoignade.js"
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import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
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import RollDialog from "./roll-dialog.mjs"
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import { PART_CARAC } from "./roll-part-carac.mjs"
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import { PART_COMP } from "./roll-part-comp.mjs"
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import { PART_DIFF } from "./roll-part-diff.mjs"
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import { RollPartSelect } from "./roll-part-select.mjs"
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import { PART_SIGN } from "./roll-part-sign.mjs"
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import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
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export const PART_ATTAQUE = 'attaque'
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const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
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const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
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const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
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const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
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export class RollPartAttaque extends RollPartSelect {
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  get code() { return PART_ATTAQUE }
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  get section() { return ROLLDIALOG_SECTION.CHOIX }
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  visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_ATTAQUE) }
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  loadRefs(rollData) {
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    const refs = this.getRefs(rollData)
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    const attaques = rollData.active.actor.listAttaques()
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    refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
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    this.filterAttaquesEmpoignade(rollData)
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    refs.tactiques = TACTIQUES
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    if (refs.attaques.length > 0) {
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      const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
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      this.$selectAttaque(rollData, attaque?.key)
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    }
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  }
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  isAttaqueEmpoignade(it) {
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    return it.arme.isEmpoignade()
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  }
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  store(rollData, targetData) {
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    super.store(rollData, targetData)
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    this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
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  }
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  restore(rollData) {
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    const saved = this.getSaved(rollData)
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    super.restore(rollData)
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    if (saved.dmg != undefined) {
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      this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
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    }
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  }
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  findAttaque(attaques, saved) {
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    return attaques.find(at => at.arme.id == saved?.arme?.id &&
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      at.comp.id == saved?.comp?.id
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    )
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  }
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  choices(refs) { return refs.attaques }
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  static $extractAttaque(attaque, actor) {
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    attaque.key = `${attaque.action}::${attaque.label}`
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    attaque.tactique = TACTIQUES[0]
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    attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
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    return attaque
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  }
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  prepareContext(rollData) {
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    this.filterAttaquesEmpoignade(rollData)
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    const current = this.getCurrent(rollData)
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    current.dmg = RdDBonus.dmgRollV2(rollData, current)
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  }
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  filterAttaquesEmpoignade(rollData) {
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    const refs = this.getRefs(rollData)
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    const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
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    refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
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    const filterAttaques = isEmpoignade ?
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      FILTER_ATTAQUE_EMPOIGNADE
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      : refs.isEmpoignadeEnCours
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        ? FILTER_ATTAQUE_EMPOIGNE
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        : FILTER_ATTAQUE_NON_EMPOIGNADE
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    refs.attaques = refs.all.filter(filterAttaques)
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  }
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  getAjustements(rollData) {
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    const current = this.getCurrent(rollData)
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    const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
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    const surprise = rollData.opponent?.surprise ? [{ label: rollData.opponent.surprise.label, value: rollData.opponent.surprise.attaque }] : []
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    return [...tactique, ...surprise]
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  }
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  $selectAttaque(rollData, key) {
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    this.selectByKey(rollData, key)
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  }
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  async _onRender(rollDialog, context, options) {
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    const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
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    const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
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    const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
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    const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
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    const current = this.getCurrent(rollDialog.rollData)
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    selectAttaque.addEventListener("change", e => {
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      const selectOptions = e.currentTarget.options
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      const index = selectOptions.selectedIndex
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      this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value)
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      rollDialog.render()
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    })
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    selectTactique.addEventListener("change", e => {
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      const selectOptions = e.currentTarget.options
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      const index = selectOptions.selectedIndex
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      current.tactique = RdDBonus.find(selectOptions[index]?.value)
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      rollDialog.render()
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    })
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    checkMortalite?.addEventListener("change", e => {
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      current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
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      rollDialog.render()
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    })
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    utiliserDagueEmpoignade?.addEventListener("click", e => {
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      e.preventDefault()
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      const rollData = rollDialog.rollData
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      this.utiliserDagueEmpoignade(rollData)
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    })
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  }
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  utiliserDagueEmpoignade(rollData) {
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    RollDialog.create({
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      ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
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      type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
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      selected: {
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        carac: { key: CARACS.DEXTERITE, forced: true },
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        comp: { key: 'Dague', forced: true },
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        diff: { type: DIFF.IMPOSEE, value: -4 }
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      }
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    })
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  }
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  impactOtherPart(part, rollData) {
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    if (this.visible(rollData)) {
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      const current = this.getCurrent(rollData)
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      switch (part.code) {
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        case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
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        case PART_COMP: return part.filterComps(rollData, [current.comp.name])
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        case PART_DIFF: {
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          if (current.initialDiff) {
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            part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
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            current.initialDiff = undefined
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          }
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          break
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        }
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        case PART_SIGN: return part.setArme(rollData, false, current.forceRequise)
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      }
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    }
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    return undefined
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  }
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}
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