Files
foundryvtt-reve-de-dragon/module/roll/roll-part-jeu.mjs

121 lines
3.5 KiB
JavaScript

import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
import { RdDItem } from "../item.js"
import { Misc } from "../misc.js"
export const PART_JEU = "jeu"
export const COMPETENCE_JEU = 'Jeu'
export class RollPartJeu extends RollPartSelect {
get code() { return PART_JEU }
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_JEU) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const actor = rollData.active.actor
const compJeu = actor.getCompetence(COMPETENCE_JEU)
refs.jeux = actor.itemTypes[ITEM_TYPES.jeu]
.map(it => RollPartJeu.$extractJeu(it, compJeu))
if (refs.jeux.length > 0) {
this.$selectJeu(rollData)
}
}
choices(refs) { return refs.jeux }
static $extractJeu(jeu, compJeu) {
const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim())
const base = RollPartJeu.$getJeuBase(jeu, compJeu, caracs)
return {
key: jeu.id,
label: jeu.name,
caracs: caracs,
jeu: jeu,
value: 0,
base: base,
comp: compJeu
}
}
static $getJeuBase(jeu, comp, caracs) {
if (jeu.system.base < comp.system.niveau) {
return undefined
}
return new RdDItem({
id: comp.id,
name: `Jeu ${Misc.lowerFirst(jeu.name)}`,
type: ITEM_TYPES.competence,
img: comp.img,
system: foundry.utils.mergeObject(
{
niveau: jeu.system.base,
base: jeu.system.base,
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
},
comp.system,
{ overwrite: false }
)
})
}
prepareContext(rollData) {
const current = this.getCurrent(rollData)
if (rollData.type.current == ROLL_TYPE_JEU && current) {
rollData.type.opposed = true
}
}
getAjustements(rollData) { return [] }
$selectJeu(rollData, key) {
this.selectByKey(rollData, key, 0)
RollPartJeu.forceCompJeu(rollData)
}
static forceCompJeu(rollData) {
const jeu = rollData.current[PART_JEU].base ?? rollData.current[PART_JEU].comp
rollData.refs[PART_COMP].comps = [jeu].map(it => RollPartComp.extractComp(it))
rollData.current[PART_COMP] = rollData.refs[PART_COMP].comps[0]
}
async _onRender(rollDialog, context, options) {
const selectjeu = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-jeu"]`)
selectjeu.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectJeu(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.render()
})
}
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, current.caracs)
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
}
}
return undefined
}
getSpecialComp(rollData) {
const current = this.getCurrent(rollData)
return current.base ? [current.base] : []
}
}