foundryvtt-reve-de-dragon/module/chat-utility.js

166 lines
5.1 KiB
JavaScript

import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
/**
* Class providing helper methods to get the list of users, and
*/
export class ChatUtility {
/* -------------------------------------------- */
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
}
}
/* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) {
const socketData = {
userId: userId, level: level, message: message
};
if (game.user.id == userId) {
ChatUtility.onNotifyUser(socketData);
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: socketData
});
}
}
static onNotifyUser(socketData) {
if (game.user.id == socketData.userId) {
switch (socketData.level) {
case 'warn': ui.notifications.warn(socketData.message); break;
case 'error': ui.notifications.error(socketData.message); break;
default: ui.notifications.info(socketData.message); break;
}
}
}
/* -------------------------------------------- */
static onRemoveMessages(socketData) {
if (Misc.isUniqueConnectedGM()) {
if (socketData.part) {
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
toDelete.forEach(it => it.delete());
}
if (socketData.messageId) {
game.messages.get(socketData.messageId)?.delete();
}
}
}
/* -------------------------------------------- */
static removeMessages(socketData) {
if (Misc.isUniqueConnectedGM()) {
ChatUtility.onRemoveMessages(socketData);
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData });
}
}
/* -------------------------------------------- */
static removeChatMessageContaining(part) {
ChatUtility.removeMessages({ part: part });
}
static removeChatMessageId(messageId) {
if (messageId){
ChatUtility.removeMessages({ messageId: messageId });
}
}
/* -------------------------------------------- */
static async createChatWithRollMode(name, chatOptions) {
let rollMode = game.settings.get("core", "rollMode")
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
ChatUtility.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message envoyé en aveugle au Gardien";
}
else {
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
}
break;
default:
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias || name;
return await ChatMessage.create(chatOptions);
}
/* -------------------------------------------- */
static prepareChatMessage(rollMode, name) {
return {
user: game.user.id,
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
}
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.id);
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
}
/* -------------------------------------------- */
static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", socketData);
if (game.user.isGM) { // message privé pour GM only
socketData.user = game.user.id;
ChatMessage.create(socketData);
}
}
static async setMessageData(chatMessage, key, flag) {
if (flag) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
}
}
static getMessageData(chatMessage, key) {
const json = chatMessage.getFlag(SYSTEM_RDD, key);
return json ? JSON.parse(json) : undefined;
}
static getChatMessage(event) {
const chatMessageId = $(event.currentTarget).closest('.chat-message').attr('data-message-id');
return game.messages.get(chatMessageId);
}
}