foundryvtt-reve-de-dragon/module/actor-creature-sheet.js

80 lines
2.8 KiB
JavaScript

/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorCreatureSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
console.log("Creature : ", formData);
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.data.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
RdDUtility.filterItemsPerTypeForSheet(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
console.log("Creature : ", this.objetVersConteneur, formData);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// On competence change
html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}