Gestion des signes draconiques #455
| @@ -2566,7 +2566,8 @@ export class RdDActor extends Actor { | |||||||
|     let dmg = (attackerRoll.dmg.dmgArme ?? 0) + (attackerRoll.dmg.dmgActor ?? 0); |     let dmg = (attackerRoll.dmg.dmgArme ?? 0) + (attackerRoll.dmg.dmgActor ?? 0); | ||||||
|     let armeData = attackerRoll.arme; |     let armeData = attackerRoll.arme; | ||||||
|     let protection = 0; |     let protection = 0; | ||||||
|     const armures = this.data.items.filter(it => it.type == "armure" && it.data.equipe); |     const armures = this.items.map(it => Misc.data(it)) | ||||||
|  |       .filter(it => it.type == "armure" && it.data.equipe); | ||||||
|     for (const itemData of armures) { |     for (const itemData of armures) { | ||||||
|       protection += new Roll(itemData.data.protection.toString()).roll().total; |       protection += new Roll(itemData.data.protection.toString()).roll().total; | ||||||
|       if (dmg > 0) { |       if (dmg > 0) { | ||||||
| @@ -2574,7 +2575,7 @@ export class RdDActor extends Actor { | |||||||
|         dmg = 0; |         dmg = 0; | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     const penetration = armeData ? Misc.toInt(armeData.data.penetration) : 0; |     const penetration = Misc.toInt(armeData?.data.penetration ?? 0); | ||||||
|     protection = Math.max(protection - penetration, 0); |     protection = Math.max(protection - penetration, 0); | ||||||
|     protection += this.getProtectionNaturelle(); |     protection += this.getProtectionNaturelle(); | ||||||
|     // Gestion des cas particuliers sur la fenêtre d'encaissement |     // Gestion des cas particuliers sur la fenêtre d'encaissement | ||||||
|   | |||||||
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