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141 changed files with 928 additions and 1415 deletions

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# 11.2
## 11.2.22 - Le futur d'Akarlikarlikar
- correction de la vente par le tchat: seul le premier acheteur pouvait acheter
### Support V12
- adaptation fenêtre de recherche
## 11.2.21 - Le questionnement d'Akarlikarlikar
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
- Les effets s'appliquent correctement sur les créatures
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
## 11.2.20 - Le soulagement d'Akarlikarlikar
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
- Les tooltips de Foundry sont lisibles
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
## 11.2.18 - Le bourrichon d'Akarlikarlikar
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
- Les tooltips des boutons edit/delete sont maintenant en Français
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
## 11.2.16 - Le Tri d'Akarlikarlikar
- Tri alphabétique des items dans la fenêtre de création
- Mise à jour comptage de monde
## 11.2.15 - La Table d'Akarlikarlikar
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
## 11.2.14 - Les petits pas d'Akarlikarlikar
- Correction sur la gestion de la surprise
- Ordre des messages sur les cases humides
## 11.2.13 - Les cent pas d'Akarlikarlikar
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
## 11.2.12 - Le somnifère d'Akarlikarlikar
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant

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@ -1,4 +0,0 @@
[Dolphin]
Timestamp=2024,5,29,20,57,41.954
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -1,56 +1,55 @@
{
"TYPES": {
"Actor": {
"personnage": "Personnage",
"creature": "Créature",
"entite": "Entité de cauchemar",
"commerce": "Commerce",
"vehicule": "Véhicule"
"Personnage": "Personnage",
"Creature": "Créature",
"Entite": "Entité de cauchemar",
"Commerce": "Commerce",
"Vehicule": "Véhicule"
},
"Item": {
"arme": "Arme",
"armure": "Armure",
"blessure": "Blessure",
"casetmr": "Case TMR spéciale",
"chant": "Chant",
"competence": "Compétence",
"competencecreature": "Compétence de créature",
"conteneur": "Conteneur",
"danse": "Danse",
"empoignade": "Empoignade",
"extraitpoetique": "Extrait poetique",
"faune": "Faune",
"gemme": "Gemme",
"herbe": "Herbe",
"ingredient": "Ingrédient",
"jeu": "Jeu",
"livre": "Livre",
"maladie": "Maladie",
"meditation": "Méditation",
"monnaie": "Monnaie",
"munition": "Munition",
"musique": "Musique",
"nombreastral": "Nombre astral",
"nourritureboisson": "Nourriture & boisson",
"objet": "Objet",
"oeuvre": "Oeuvre",
"ombre": "Ombre de Thanatos",
"plante": "Plante",
"poison": "Poison",
"possession": "Possession",
"potion": "Potion",
"queue": "Queue de Dragon",
"recettealchimique": "Recette alchimique",
"recettecuisine": "Recette de cuisine",
"rencontre": "Rencontre TMR",
"service": "Service",
"signedraconique": "Signe draconique",
"sort": "Sort",
"sortreserve": "Sort en réserve",
"souffle": "Souffle de Dragon",
"tache": "Tâche",
"tarot": "Carte de tarot",
"tete": "Tête de Dragon"
"Arme": "Arme",
"Armure": "Armure",
"Blessure": "Blessure",
"Casetmr": "TMR spéciale",
"Chant": "Chant",
"Competence": "Compétence",
"Competencecreature": "Compétence de créature",
"Conteneur": "Conteneur",
"Danse": "Danse",
"Extraitpoetique": "Extrait poetique",
"Faune": "Faune",
"Gemme": "Gemme",
"Herbe": "Herbe",
"Ingredient": "Ingrédient",
"Jeu": "Jeu",
"Livre": "Livre",
"Maladie": "Maladie",
"Meditation": "Méditation",
"Monnaie": "Monnaie",
"Munition": "Munition",
"Musique": "Musique",
"Nombreastral": "Nombre astral",
"Nourritureboisson": "Nourriture & boisson",
"Objet": "Objet",
"Oeuvre": "Oeuvre",
"Ombre": "Ombre de Thanatos",
"Plante": "Plante",
"Poison": "Poison",
"Possession": "Possession",
"Potion": "Potion",
"Queue": "Queue de Dragon",
"Recettealchimique": "Recette alchimique",
"Recettecuisine": "Recette de cuisine",
"Rencontre": "Rencontre TMR",
"Service": "Service",
"Signedraconique": "Signe draconique",
"Sort": "Sort",
"Sortreserve": "Sort en réserve",
"Souffle": "Souffle de Dragon",
"Tache": "Tâche",
"Tarot": "Carte de tarot",
"Tete": "Tête de Dragon"
}
},
"EFFECT": {

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@ -1,70 +0,0 @@
import { SYSTEM_RDD } from "../constants.js";
import { RdDUtility } from "../rdd-utility.js";
const DETAIL_VENTE = 'detailVente';
const NB_LOTS = 'nbLotss';
export class ChatVente {
static getDetailVente(chatMessageId) {
const chatMessage = game.messages.get(chatMessageId)
if (!chatMessage) {
return undefined;
}
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
if (!detail.item) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
}
const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
return foundry.utils.mergeObject(detail,
{
alias: vendeur?.name ?? game.user.name,
vendeur,
nbLots: nbLots,
chatMessageIdVente: chatMessageId
})
}
static getDetailAchatVente(chatMessageId) {
const acheteur = RdDUtility.getSelectedActor()
const detail = ChatVente.getDetailVente(chatMessageId)
if (!acheteur && !detail.vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return undefined;
}
return foundry.utils.mergeObject(detail, { acheteur })
}
static async setDetailAchatVente(chatMessage, vente) {
await chatMessage?.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage?.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
item: vente.item,
properties: vente.item.getProprietes(),
vendeurId: vente.vendeurId,
tailleLot: vente.tailleLot,
quantiteIllimite: vente.quantiteIllimite,
prixLot: vente.prixLot
})
}
static async diminuerQuantite(chatMessageId, quantite) {
const chatMessage = game.messages.get(chatMessageId)
const vente = ChatVente.getDetailVente(chatMessageId)
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage?.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
chatMessage.update({ content: html });
chatMessage.render(true);
}
static async displayAchatVente(venteData) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await ChatVente.setDetailAchatVente(chatMessage, venteData)
}
}

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@ -16,6 +16,7 @@ import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
/* -------------------------------------------- */
@ -27,26 +28,28 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
showCompNiveauBase: false,
vueArchetype: false,
}, { inplace: false });
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
foundry.utils.mergeObject(formData, {
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
foundry.utils.mergeObject(formData.calc, {
mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
@ -77,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
const actor = this.actor;
formData.combat = foundry.utils.duplicate(formData.armes);
formData.combat = duplicate(formData.armes);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
formData.combat.push(RdDItemArme.mainsNues(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
@ -210,7 +213,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
// Boutons spéciaux MJs
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
}
@ -218,7 +221,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
// Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => {
@ -385,7 +388,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = foundry.utils.duplicate(item);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

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@ -95,32 +95,30 @@ export class RdDActor extends RdDBaseActorSang {
return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
}
isPersonnageJoueur() {
return this.hasPlayerOwner && this.prototypeToken.actorLink
}
isPersonnage() { return true }
isHautRevant() { return this.system.attributs.hautrevant.value != "" }
/* -------------------------------------------- */
getAgilite() { return this.system.carac.agilite?.value ?? 0 }
getChance() { return this.system.carac.chance?.value ?? 0 }
getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) }
getChance() { return Number(this.system.carac.chance?.value ?? 0) }
getReveActuel() { return this.system.reve?.reve?.value ?? this.carac.reve.value ?? 0 }
getChanceActuel() { return this.system.compteurs.chance?.value ?? 10 }
getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 }
getReveActuel() { return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value) }
getChanceActuel() { return Misc.toInt(this.system.compteurs.chance?.value ?? 10) }
getMoralTotal() { return Number(this.system.compteurs.moral?.value ?? 0) }
/* -------------------------------------------- */
getEtatGeneral(options = { ethylisme: false }) {
const etatGeneral = this.system.compteurs.etat?.value ?? 0
// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
const annuleMalusEthylisme = options.ethylisme ? this.malusEthylisme() : 0
return etatGeneral - annuleMalusEthylisme
const etatGeneral = Misc.toInt(this.system.compteurs.etat?.value)
if (options.ethylisme) {
// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
return etatGeneral - this.malusEthylisme()
}
return etatGeneral
}
/* -------------------------------------------- */
getActivePoisons() {
return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
}
/* -------------------------------------------- */
@ -143,7 +141,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getBestDraconic() { return duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
super.getDraconicOuPossession()]
@ -347,7 +345,7 @@ export class RdDActor extends RdDBaseActorSang {
const timestamp = game.system.rdd.calendrier.getTimestamp()
const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
await Promise.all(blessures.map(async b => b.recuperationBlessure({
await Promise.all(blessures.map(b => b.recuperationBlessure({
actor: this,
timestamp,
message,
@ -429,7 +427,7 @@ export class RdDActor extends RdDBaseActorSang {
let jetsReve = [];
let dormi = await this.dormirDesHeures(jetsReve, message, heures, options);
if (jetsReve.length > 0) {
message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '0 (réveil)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '(dragon)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
}
if (dormi.etat == 'eveil') {
await this.reveilReveDeDragon(message, dormi.heures);
@ -450,6 +448,7 @@ export class RdDActor extends RdDBaseActorSang {
}
async reveilReveDeDragon(message, heures) {
message.content += 'Vous êtes réveillé par un Rêve de Dragon.';
const restant = Math.max(this.system.sommeil?.heures - heures, 0)
if (restant > 0) {
await this.update({ 'system.sommeil': { heures: restant } });
@ -690,7 +689,7 @@ export class RdDActor extends RdDBaseActorSang {
}
let carac = this.findCaracByName(caracName);
if (carac) {
carac = foundry.utils.duplicate(carac);
carac = duplicate(carac);
const fromXp = Number(carac.xp);
const fromValue = Number(carac.value);
let toXp = fromXp;
@ -826,7 +825,7 @@ export class RdDActor extends RdDBaseActorSang {
async deleteExperienceLog(from, count) {
if (from >= 0 && count > 0) {
let expLog = foundry.utils.duplicate(this.system.experiencelog);
let expLog = duplicate(this.system.experiencelog);
expLog.splice(from, count);
await this.update({ [`system.experiencelog`]: expLog });
}
@ -902,7 +901,7 @@ export class RdDActor extends RdDBaseActorSang {
async ajouterRefoulement(value = 1, refouler) {
let refoulement = this.system.reve.refoulement.value + value;
const roll = new Roll("1d20");
await roll.evaluate();
await roll.evaluate({ async: true });
await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
if (roll.total <= refoulement) {
refoulement = 0;
@ -991,33 +990,25 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
buildTMRInnaccessible() {
return this.items[TYPES.casetmr]
.filter(it => EffetsDraconiques.isInnaccessible(it))
.map(it => it.system.coord)
const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) &&
EffetsDraconiques.isInnaccessible(it));
return tmrInnaccessibles.map(it => it.system.coord);
}
/* -------------------------------------------- */
getRencontresTMR() {
return this.itemTypes[TYPES.rencontre];
getTMRRencontres() {
return this.itemTypes['rencontre'];
}
/* -------------------------------------------- */
async deleteRencontreTMRAtPosition() {
const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
async deleteTMRRencontreAtPosition() {
const demiReve = this.getDemiReve()
let rencontreIds = this.items.filter(it => it.type == 'rencontre' && it.system.coord == demiReve).map(it => it.id);
if (rencontreIds.length > 0) {
await this.deleteEmbeddedDocuments('Item', rencontreIds)
await this.deleteEmbeddedDocuments('Item', rencontreIds);
}
}
getRencontreTMREnAttente() {
return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
}
filterRencontreTMRDemiReve() {
const position = this.getDemiReve()
return it => it.system.coord == position
}
/* -------------------------------------------- */
async addTMRRencontre(currentRencontre) {
const toCreate = currentRencontre.toObject();
@ -1149,7 +1140,6 @@ export class RdDActor extends RdDBaseActorSang {
finalLevel: 0,
diffConditions: 0,
ajustementsForce: CONFIG.RDD.difficultesLibres,
config: game.system.rdd.config
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
@ -1320,7 +1310,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async saouler(forceAlcool, alcool = undefined) {
let ethylisme = foundry.utils.duplicate(this.system.compteurs.ethylisme);
let ethylisme = duplicate(this.system.compteurs.ethylisme);
const etat = this.getEtatGeneral({ ethylisme: true });
const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
@ -1341,7 +1331,7 @@ export class RdDActor extends RdDBaseActorSang {
}
await RdDResolutionTable.rollData(ethylismeData.jetVie);
this._gererExperience(ethylismeData.jetVie);
this._appliquerExperienceRollData(ethylismeData.jetVie);
RollDataAjustements.calcul(ethylismeData.jetVie, this);
if (ethylismeData.jetVie.rolled.isSuccess) {
ethylisme.nb_doses++;
@ -1373,7 +1363,7 @@ export class RdDActor extends RdDBaseActorSang {
finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
}
await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
this._gererExperience(ethylismeData.jetVolonte);
this._appliquerExperienceRollData(ethylismeData.jetVolonte);
RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
}
}
@ -1497,7 +1487,7 @@ export class RdDActor extends RdDBaseActorSang {
const niveauSuivant = Number(carac.value) + 1;
let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
if (carac.xp >= xpNeeded) {
carac = foundry.utils.duplicate(carac);
carac = duplicate(carac);
carac.value = niveauSuivant;
let checkXp = {
@ -1527,7 +1517,7 @@ export class RdDActor extends RdDBaseActorSang {
if (compData && newXP > 0) {
let xpNeeded = RdDItemCompetence.getCompetenceNextXp(compData.system.niveau + 1);
if (newXP >= xpNeeded) {
let newCompData = foundry.utils.duplicate(compData);
let newCompData = duplicate(compData);
newCompData.system.niveau += 1;
newCompData.system.xp = newXP;
let checkXp = {
@ -1557,7 +1547,7 @@ export class RdDActor extends RdDBaseActorSang {
const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, {
actor: this,
xpData
})
});
if (hideChatMessage) {
ChatUtility.blindMessageToGM({ content: content });
}
@ -1633,14 +1623,14 @@ export class RdDActor extends RdDBaseActorSang {
return;
}
// Duplication car les pts de reve sont modifiés dans le sort
let sorts = foundry.utils.duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
let sorts = duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
if (sorts.length == 0) {
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
return;
}
const draconicList = this.computeDraconicAndSortIndex(sorts);
const reve = foundry.utils.duplicate(this.system.carac.reve);
const reve = duplicate(this.system.carac.reve);
const dialog = await this.openRollDialog({
name: 'lancer-un-sort',
@ -1739,7 +1729,7 @@ export class RdDActor extends RdDBaseActorSang {
else {
rollData.depenseReve = 0;
rollData.show.reveInsuffisant = true;
foundry.utils.mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
}
} else {
if (rolled.isETotal) { // Echec total !
@ -1787,13 +1777,13 @@ export class RdDActor extends RdDBaseActorSang {
};
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this._gererExperience(rollData);
this._appliquerExperienceRollData(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled;
}
/* -------------------------------------------- */
_gererExperience(rollData) {
_appliquerExperienceRollData(rollData) {
const callback = this.createCallbackExperience();
if (callback.condition(rollData)) {
callback.action(rollData);
@ -1881,7 +1871,7 @@ export class RdDActor extends RdDBaseActorSang {
diffConditions: 0,
use: { libre: false, conditions: true },
carac: {
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
[tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
}
},
callbackAction: r => this._tacheResult(r, options)
@ -1892,7 +1882,7 @@ export class RdDActor extends RdDBaseActorSang {
async _tacheResult(rollData, options) {
// Mise à jour de la tache
rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
rollData.tache = foundry.utils.duplicate(rollData.tache);
rollData.tache = duplicate(rollData.tache);
rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
if (rollData.rolled.isETotal) {
rollData.tache.system.difficulte--;
@ -1916,21 +1906,21 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async _rollArt(artData, selected, oeuvre, callbackAction = r => this._resultArt(r)) {
oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
foundry.utils.mergeObject(artData,
mergeObject(artData,
{
oeuvre: oeuvre,
art: oeuvre.type,
competence: foundry.utils.duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
diffLibre: - oeuvre.system.niveau,
diffConditions: 0,
use: { libre: false, conditions: true, surenc: false },
selectedCarac: foundry.utils.duplicate(this.system.carac[selected])
selectedCarac: duplicate(this.system.carac[selected])
},
{ overwrite: false });
artData.competence.system.defaut_carac = selected;
if (!artData.forceCarac) {
artData.forceCarac = {};
artData.forceCarac[selected] = foundry.utils.duplicate(this.system.carac[selected]);
artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
}
await this.openRollDialog({
@ -1954,19 +1944,19 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async rollChant(id) {
const artData = { art: 'chant', verbe: 'Chanter' };
const oeuvre = foundry.utils.duplicate(this.getChant(id));
const oeuvre = duplicate(this.getChant(id));
await this._rollArt(artData, "ouie", oeuvre);
}
/* -------------------------------------------- */
async rollDanse(id) {
const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art));
const oeuvre = duplicate(this.findItemLike(id, artData.art));
if (oeuvre.system.agilite) {
artData.forceCarac['agilite'] = foundry.utils.duplicate(this.system.carac.agilite);
artData.forceCarac['agilite'] = duplicate(this.system.carac.agilite);
}
if (oeuvre.system.apparence) {
artData.forceCarac['apparence'] = foundry.utils.duplicate(this.system.carac.apparence);
artData.forceCarac['apparence'] = duplicate(this.system.carac.apparence);
}
const selectedCarac = this._getCaracDanse(oeuvre);
await this._rollArt(artData, selectedCarac, oeuvre);
@ -2069,7 +2059,7 @@ export class RdDActor extends RdDBaseActorSang {
const artData = {
art: 'jeu', verbe: 'Jeu',
use: { libre: true, conditions: true, },
competence: foundry.utils.duplicate(this.getCompetence('jeu')),
competence: duplicate(this.getCompetence('jeu')),
forceCarac: {}
};
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
@ -2080,14 +2070,14 @@ export class RdDActor extends RdDBaseActorSang {
async rollOeuvre(id) {
const artData = { art: 'oeuvre', verbe: 'Interpréter' }
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
const oeuvre = duplicate(this.findItemLike(id, artData.art))
await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
}
/* -------------------------------------------- */
async rollMeditation(id) {
const meditation = foundry.utils.duplicate(this.getMeditation(id));
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
const meditation = duplicate(this.getMeditation(id));
const competence = duplicate(this.getCompetence(meditation.system.competence));
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
let meditationData = {
competence: competence,
@ -2153,7 +2143,7 @@ export class RdDActor extends RdDBaseActorSang {
}
let draconicList = this.getDraconicList()
.map(draconic => {
let draconicLecture = foundry.utils.duplicate(draconic);
let draconicLecture = duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
return draconicLecture;
});
@ -2277,7 +2267,7 @@ export class RdDActor extends RdDBaseActorSang {
async _appliquerExperience(rolled, caracName, competence, jetResistance) {
// Pas d'XP
if (!rolled.isPart || rolled.finalLevel >= 0) {
return []
return undefined;
}
if (this.checkDesirLancinant()) {
// Cas de désir lancinant, pas d'expérience sur particulière
@ -2285,7 +2275,7 @@ export class RdDActor extends RdDBaseActorSang {
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
whisper: ChatMessage.getWhisperRecipients(this.name)
});
return []
return undefined;
}
let xp = Math.abs(rolled.finalLevel);
@ -2322,7 +2312,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async _xpCarac(xpData) {
if (xpData.xpCarac > 0) {
const carac = foundry.utils.duplicate(this.system.carac)
const carac = duplicate(this.system.carac)
const code = RdDBaseActor._findCaracNode(carac, xpData.caracName)
const selectedCarac = carac[code]
if (this.isCaracMax(code)) {
@ -2346,7 +2336,7 @@ export class RdDActor extends RdDBaseActorSang {
async _xpCaracDerivee(xpData) {
const caracs = RdDActor._getComposantsCaracDerivee(xpData.caracName)
.map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }, { inplace: false }))
.map(c => mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
switch (caracs.filter(it => !it.isMax).length) {
case 0:
xpData.caracRepartitionManuelle = true;
@ -2362,8 +2352,6 @@ export class RdDActor extends RdDBaseActorSang {
static _getComposantsCaracDerivee(caracName) {
switch (Grammar.toLowerCaseNoAccent(caracName)) {
case 'reve-actuel': case 'reve actuel': return ['reve']
case 'chance-actuelle': case 'chance actuelle': return ['chance']
case 'vie': return ['constitution']
case 'tir': return ['vue', 'dexterite']
case 'lancer': return ['force', 'dexterite', 'vue']
@ -2375,25 +2363,26 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async deleteNombresAstraux() {
async resetNombresAstraux() {
const deletions = this.itemTypes['nombreastral'].map(it => it._id);
await this.deleteEmbeddedDocuments("Item", deletions);
}
/* -------------------------------------------- */
async ajouteNombreAstral(date, nbAstral, isValid) {
const indexDate = Number.parseInt(date);
async ajouteNombreAstral(callData) {
const indexDate = Number.parseInt(callData.date);
// Ajout du nombre astral
const item = {
name: "Nombre Astral", type: "nombreastral", system:
{
value: nbAstral,
istrue: isValid,
value: callData.nbAstral,
istrue: callData.isvalid,
jourindex: indexDate,
jourlabel: RdDTimestamp.formatIndexDate(indexDate)
}
};
await this.createEmbeddedDocuments("Item", [item]);
game.system.rdd.calendrier.notifyChangeNombresAstraux();
}
async supprimerAnciensNombresAstraux() {
@ -2434,29 +2423,22 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async displayTMR(mode = "normal") {
if (this.tmrApp) {
ui.notifications.warn("Vous êtes déja dans les TMR....")
this.tmrApp.forceTMRDisplay()
ui.notifications.warn("Vous êtes déja dans les TMR....");
this.tmrApp.forceTMRDisplay();
return
}
if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
}
if (mode == 'visu') {
await this._doDisplayTMR(mode)
}
else {
const rencontre = this.getRencontreTMREnAttente();
const settingConfirmer = rencontre ? "confirmation-tmr-rencontre" : "confirmation-tmr";
const messageRencontre = rencontre ? `<p>Vous devrez combattre ${rencontre.system.genre == 'f' ? 'la' : 'le'} ${rencontre.name} de ${rencontre.system.force} points de Rêve</p>` : '';
RdDConfirm.confirmer({
settingConfirmer: settingConfirmer,
content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>` + messageRencontre,
title: 'Confirmer la montée dans les TMR',
buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode)
})
}
RdDConfirm.confirmer({
bypass: mode == 'visu',
settingConfirmer: "confirmation-tmr",
content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>`,
title: 'Confirmer la montée dans les TMR',
buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode)
});
}
async _doDisplayTMR(mode) {
@ -2634,7 +2616,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async incDecItemUse(itemId, inc = 1) {
let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
console.log("ITEM USE INC", inc, itemUse);
@ -2702,7 +2684,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
static $transformSubActeurSuivant = (suivant, link) => {
return foundry.utils.mergeObject(RdDBaseActor.extractActorMin(suivant), {
return mergeObject(RdDBaseActor.extractActorMin(suivant), {
ephemere: !suivant.prototypeToken.actorLink,
coeur: link.coeur ?? 0,
prochainCoeur: link.prochainCoeur ?? link.coeur ?? 0
@ -2728,7 +2710,7 @@ export class RdDActor extends RdDBaseActorSang {
}
async setPointsCoeur(subActorId, coeurs, options = { immediat: false }) {
const newSuivants = foundry.utils.duplicate(this.system.subacteurs.suivants)
const newSuivants = duplicate(this.system.subacteurs.suivants)
const amoureux = newSuivants.find(it => it.id == subActorId);
if (amoureux) {
amoureux[options.immediat ? 'coeur' : 'prochainCoeur'] = coeurs
@ -2738,7 +2720,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
static $transformSubActeurVehicule = (vehicle, link) => {
return foundry.utils.mergeObject(RdDBaseActor.extractActorMin(vehicle), {
return mergeObject(RdDBaseActor.extractActorMin(vehicle), {
system: { categorie: vehicle.system.categorie, etat: vehicle.system.etat }
})
};
@ -2985,6 +2967,9 @@ export class RdDActor extends RdDBaseActorSang {
}
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return true }
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) {
if (item.isCompetencePersonnage() && item.system.defaut_carac && item.system.xp) {
@ -3079,7 +3064,7 @@ export class RdDActor extends RdDBaseActorSang {
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
carac: foundry.utils.duplicate(this.system.carac),
carac: duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18,
biographie: '',

View File

@ -11,7 +11,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
return mergeObject(RdDBaseActorSheet.defaultOptions, {
width: 550
});
}

View File

@ -180,7 +180,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
isEffectAllowed(effectId) { return true }
getEffects(filter = e => true) {
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
@ -286,12 +286,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
getCarac() {
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
return foundry.utils.mergeObject(this.system.carac,
const carac = mergeObject(duplicate(this.system.carac),
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
});
return carac;
}
/* -------------------------------------------- */
@ -425,29 +425,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
}
else {
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attacker);
}
}
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
if (!game.user.isGM) {
const attackerId = attacker?.id;
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR',
args: [rollData, armure, attackerId, show]
method: 'encaisserDommages',
args: [rollData, show, attackerId]
});
} else {
const attacker = game.actors.get(attackerId);
return;
}
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attacker));
}
else {
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attacker);
}
}
async $onEncaissement(jet, show, attacker) {
@ -458,7 +455,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
async onAppliquerJetEncaissement(encaissement, attacker) { }
async $afficherEncaissement(encaissement, show) {
foundry.utils.mergeObject(encaissement, {
mergeObject(encaissement, {
alias: this.name,
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
@ -470,7 +467,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
});
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = foundry.utils.duplicate(encaissement);
encaissement = duplicate(encaissement);
encaissement.isGM = true;
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),

View File

@ -21,11 +21,6 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())

View File

@ -89,12 +89,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attacker) {
const santeOrig = foundry.utils.duplicate(this.system.sante);
const santeOrig = duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
foundry.utils.mergeObject(encaissement, {
mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
sonne: perteEndurance.sonne,
jetEndurance: perteEndurance.jetEndurance,
@ -108,7 +108,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return;
}
const sante = foundry.utils.duplicate(this.system.sante)
const sante = duplicate(this.system.sante)
let compteur = sante[name];
if (!compteur) {
return;
@ -135,7 +135,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
result.perte = perte;
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
mergeObject(result, await this.jetEndurance(result.newValue));
} else if (inc > 0) {
await this.setSonne(false);
}
@ -269,8 +269,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return this.getEffect(STATUSES.StatusStunned);
}
isEffectAllowed(effectId) { return true }
/* -------------------------------------------- */
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }

View File

@ -15,12 +15,12 @@ export class RdDBaseActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
return mergeObject(ActorSheet.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
vueDetaillee: false
}, { inplace: false })
});
}
/* -------------------------------------------- */
@ -37,9 +37,7 @@ export class RdDBaseActorSheet extends ActorSheet {
system: this.actor.system,
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
effects: this.actor.effects,
config: game.system.rdd.config
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
}
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
@ -314,7 +312,7 @@ export class RdDBaseActorSheet extends ActorSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = foundry.utils.duplicate(item);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

View File

@ -1,4 +1,3 @@
import { ChatVente } from "../achat-vente/chat-vente.js";
import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js";
@ -9,6 +8,7 @@ import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
export class RdDBaseActor extends Actor {
@ -16,7 +16,7 @@ export class RdDBaseActor extends Actor {
return Object.entries(carac)
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
.map(it => it[0])
.find(it => it)
.find(it => it);
}
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
@ -42,6 +42,13 @@ export class RdDBaseActor extends Actor {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
case "msg_reset_nombre_astral":
game.user.character.resetNombresAstraux();
game.system.rdd.calendrier.notifyChangeNombresAstraux();
return;
case "msg_refresh_nombre_astral":
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
return;
}
}
@ -78,8 +85,6 @@ export class RdDBaseActor extends Actor {
return game.actors.get(actorId)
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
static getParentActor(document) {
@ -116,7 +121,7 @@ export class RdDBaseActor extends Actor {
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
foundry.utils.mergeObject(context, { rdd: { ready: true } });
mergeObject(context, { rdd: { ready: true } });
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
if (ActorConstructor) {
if (!docData.img) {
@ -361,13 +366,16 @@ export class RdDBaseActor extends Actor {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return;
}
await vendeur?.vendre(itemVendu, quantite, cout);
await acheteur?.acheter(itemVendu, quantite, cout, achat)
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
if (acheteur) {
await acheteur.depenserSols(cout);
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
}
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = foundry.utils.duplicate(achat.vente);
const chatAchatItem = duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
@ -377,26 +385,24 @@ export class RdDBaseActor extends Actor {
});
if (!achat.vente.quantiteIllimite) {
if (achat.vente.nbLots <= achat.choix.nombreLots) {
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
}
else if (achat.chatMessageIdVente) {
await ChatVente.diminuerQuantite(achat.chatMessageIdVente, achat.choix.nombreLots)
achat.vente.properties = itemVendu.getProprietes();
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
achat.vente.jsondata = JSON.stringify(achat.vente.item);
const messageVente = game.messages.get(achat.chatMessageIdVente);
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
messageVente.render(true);
}
}
}
async vendre(item, quantite, cout) {
await this.ajouterSols(cout);
await this.decrementerQuantiteItem(item, quantite);
}
async acheter(item, quantite, cout, achat) {
await this.depenserSols(cout)
const createdItemId = await this.creerQuantiteItem(item, quantite)
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
async decrementerVente(vendeur, itemVendu, quantite, cout) {
if (vendeur) {
await vendeur.ajouterSols(cout);
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
}
}
@ -409,28 +415,31 @@ export class RdDBaseActor extends Actor {
return disponible == undefined || disponible >= quantiteDemande;
}
async consommerNourritureboisson(itemId, choix, userId) { }
async consommerNourritureAchetee(achat, vente, createdItemId) {
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
}
}
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
if (item.isService()) {
return;
}
const itemId = item.id;
let resteQuantite = (item.system.quantite ?? 1) - quantite;
if (resteQuantite <= 0) {
if (options.supprimerSiZero) {
await this.deleteEmbeddedDocuments("Item", [item.id]);
}
else {
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
}
if (resteQuantite < 0) {
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
}
}
else if (resteQuantite > 0) {
const realItem = this.getItem(item.id)
realItem.update({ 'system.quantite': resteQuantite });
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
}
}
@ -442,7 +451,7 @@ export class RdDBaseActor extends Actor {
type: item.type,
img: item.img,
name: item.name,
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
@ -638,7 +647,7 @@ export class RdDBaseActor extends Actor {
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
.map(it => foundry.utils.duplicate(it))
.map(it => duplicate(it))
.map(it => { it.system.contenu = []; return it; });
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);

View File

@ -1,4 +1,4 @@
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
import { DialogItemAchat } from "../dialog-item-achat.js";
import { RdDItem } from "../item.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
@ -11,11 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
width: 600, height: 720,
tabs: []
}, { inplace: false })
});
}
get title() {
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
@ -27,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
async getData() {
const formData = await super.getData();
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
foundry.utils.mergeObject(formData,
mergeObject(formData,
{
title: this.actor.token.name,
token: {

View File

@ -25,7 +25,8 @@ export class RdDCommerce extends RdDBaseActor {
}
await super.depenserSols(cout)
}
async consommerNourritureboisson(itemId, choix, userId) {
async consommerNourritureAchetee(achat, vente, createdItemId) {
// ne pas consommer pour un commerce
}

View File

@ -9,10 +9,10 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640, height: 720
}, { inplace: false })
});
}
/* -------------------------------------------- */

View File

@ -33,6 +33,10 @@ export class RdDCreature extends RdDBaseActorSang {
}
}
isEffectAllowed(effectId) {
return [STATUSES.StatusComma].includes(effectId);
}
isEntiteAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = this.system.sante.resonnance
@ -44,7 +48,7 @@ export class RdDCreature extends RdDBaseActorSang {
/* -------------------------------------------- */
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
let resonnance = duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return;

View File

@ -6,10 +6,10 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
width: 640, height: 720,
}, { inplace: false })
});
}
async getData() {

View File

@ -76,7 +76,7 @@ export class RdDEntite extends RdDBaseActorReve {
async onAppliquerJetEncaissement(encaissement, attacker) {
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, {
mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte
});
@ -93,7 +93,7 @@ export class RdDEntite extends RdDBaseActorReve {
/* -------------------------------------------- */
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
let resonnance = duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return;

View File

@ -12,7 +12,7 @@ export const XP_TOPIC = {
export class ExperienceLog {
static async add(actor, topic, from, to, raison, manuel = false) {
if (!actor.isPersonnageJoueur()) {
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
return
}
if (from == to) {

View File

@ -6,16 +6,16 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
return mergeObject(RdDBaseActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
width: 640, height: 720,
}, { inplace: false })
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
foundry.utils.mergeObject(formData,
mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",

View File

@ -1,6 +1,5 @@
import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
/**
@ -132,7 +131,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = foundry.utils.duplicate(chatOptions);
let chatGM = duplicate(chatOptions);
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@ -164,17 +163,4 @@ export class ChatUtility {
return game.messages.get(chatMessageId);
}
static async onRenderChatMessage(chatMessage, html, data) {
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
if (rddTimestamp) {
const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier();
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
html.find('header.message-header .message-sender').after(dateHeure)
}
}
static async onCreateChatMessage(chatMessage, options, id) {
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
}
}

View File

@ -69,7 +69,7 @@ export class RdDCoeur {
}
static async applyCoeurChateauDormant(actor, message) {
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
const newSuivants = duplicate(actor.system.subacteurs.suivants)
let count = 0
newSuivants.forEach(async link => {
const suivant = game.actors.get(link.id)
@ -117,8 +117,8 @@ export class RdDCoeur {
}
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
const actorAmoureux = game.actors.get(amoureux.actor.id);

View File

@ -8,46 +8,3 @@ export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';
export const RDD_CONFIG = {
niveauEthylisme : [
{value: "1", label: "Aucun"},
{value: "0", label: "Eméché (0)"},
{value: "-1", label: "Gris (-1)"},
{value: "-2", label: "Pinté (-2)"},
{value: "-3", label: "Pas Frais (-3)"},
{value: "-4", label: "Ivre (-4)"},
{value: "-5", label: "Bu (-5)"},
{value: "-6", label: "Complètement fait (-6)"},
{value: "-7", label: "Ivre mort (-7)"}
],
categorieEntite: {
"cauchemar": "Cauchemar",
"reve": "Rêve"
},
typeEntite: {
"incarne": "Incarnée",
"nonincarne": "Non Incarnée",
"blurette": "Blurette"
},
heuresRdD : [
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
],
raretes: [
{value: "Commune", label: "Commune"},
{value: "Frequente", label: "Fréquente"},
{value: "Rare", label: "Rare"},
{value: "Rarissime", label: "Rarissime"}
]
}

View File

@ -2,8 +2,8 @@
export class DialogChoixXpCarac extends Dialog {
static async choix(actor, xpData, caracs) {
caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
caracs = caracs.map(it => mergeObject({ ajout: 0 }, it))
xpData = mergeObject({ reste: xpData.xpCarac }, xpData)
const dialogData = {
title: `Choisissez la répartition d'expérience`,
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
@ -24,7 +24,7 @@ export class DialogChoixXpCarac extends Dialog {
}
constructor(dialogData, dialogOptions, actor, xpData, caracs) {
dialogData = foundry.utils.mergeObject(dialogData, {
dialogData = mergeObject(dialogData, {
default: 'appliquer',
buttons: {
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }

View File

@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = foundry.utils.duplicate(item)
let potionData = duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
DialogFabriquerPotion.nombreBrinsMinimum(item),
DialogFabriquerPotion.nombreBrinsOptimal(item));

View File

@ -1,13 +1,35 @@
import { Misc } from "../misc.js";
import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
export class DialogItemAchat extends Dialog {
static preparerAchat(chatButton) {
return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
const vendeurId = chatButton.attributes['data-vendeurId']?.value;
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
const acheteur = RdDUtility.getSelectedActor();
const json = chatButton.attributes['data-jsondata']?.value;
if (!acheteur && !vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return undefined;
}
if (!json) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
}
return {
item: JSON.parse(json),
vendeur,
acheteur,
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
};
}
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
const venteData = {
item,
@ -16,21 +38,17 @@ export class DialogItemAchat extends Dialog {
acheteur,
tailleLot,
quantiteIllimite,
nbLots,
quantiteNbLots: nbLots,
choix: { seForcer: false, supprimerSiZero: true },
prixLot,
isVente: prixLot > 0,
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
chatMessageIdVente
}
if (venteData.vendeur?.id == venteData.acheteur?.id) {
ui.notifications.info("Inutile de se vendre à soi-même")
return
}
};
DialogItemAchat.changeNombreLots(venteData, 1)
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
new DialogItemAchat(html, venteData).render(true)
DialogItemAchat.changeNombreLots(venteData, 1);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
new DialogItemAchat(html, venteData).render(true);
}
static changeNombreLots(venteData, nombreLots) {
@ -98,18 +116,18 @@ export class DialogItemAchat extends Dialog {
this.venteData.choix.seForcer = event.currentTarget.checked;
}
setNombreLots(nbLots) {
setNombreLots(nombreLots) {
if (!this.venteData.quantiteIllimite) {
if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
}
nbLots = Math.min(nbLots, this.venteData.nbLots);
nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
}
DialogItemAchat.changeNombreLots(this.venteData, nbLots);
DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
this.html.find(".nombreLots").val(nbLots);
this.html.find(".nombreLots").val(nombreLots);
this.html.find(".prixTotal").text(this.venteData.prixTotal);
this.html.find("span.total-sust").text(this.venteData.totalSust);
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);

View File

@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let consommerData = {
item: foundry.utils.duplicate(item),
item: duplicate(item),
cuisine: actor.getCompetence('cuisine'),
choix: {
doses: 1,

View File

@ -1,30 +1,29 @@
import { HtmlUtility } from "../html-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js";
import { HtmlUtility } from "./html-utility.js";
export class DialogItemVente extends Dialog {
static async display({ item, quantiteMax = undefined }) {
static async display({ item, callback, quantiteMax = undefined }) {
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
const isOwned = item.parent;
const venteData = {
item: item,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor.id,
vendeurId: item.actor?.id,
prixOrigine: item.calculerPrixCommercant(),
prixUnitaire: item.calculerPrixCommercant(),
prixLot: item.calculerPrixCommercant(),
tailleLot: 1,
nbLots: quantite,
maxLots: quantite,
quantiteNbLots: quantite,
quantiteMaxLots: quantite,
quantiteMax: quantite,
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
isOwned: item.parent,
}
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
isOwned: isOwned,
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html).render(true);
return new DialogItemVente(venteData, html, callback).render(true);
}
constructor(venteData, html) {
constructor(venteData, html, callback) {
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
@ -35,6 +34,7 @@ export class DialogItemVente extends Dialog {
};
super(conf, options);
this.callback = callback;
this.venteData = venteData;
}
@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog {
this.html = html;
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
@ -52,24 +52,16 @@ export class DialogItemVente extends Dialog {
async onProposer(it) {
this.updateVente(this.getChoixVente());
this.venteData["properties"] = this.venteData.item.getProprietes();
if (this.venteData.isOwned) {
if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
return;
}
}
await ChatVente.displayAchatVente(this.venteData)
this.callback(this.venteData);
}
updateVente(update) {
foundry.utils.mergeObject(this.venteData, update);
mergeObject(this.venteData, update);
}
getChoixVente() {
return {
nbLots: Number(this.html.find(".nbLots").val()),
quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
tailleLot: Number(this.html.find(".tailleLot").val()),
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
prixLot: Number(this.html.find(".prixLot").val())
@ -85,26 +77,26 @@ export class DialogItemVente extends Dialog {
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
this.updateVente({
tailleLot,
nbLots: Math.min(maxLots, this.venteData.nbLots),
maxLots: maxLots,
quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
quantiteMaxLots: maxLots,
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
});
this.html.find(".prixLot").val(this.venteData.prixLot);
this.html.find(".nbLots").val(this.venteData.nbLots);
this.html.find(".nbLots").attr("max", this.venteData.maxLots)
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
}
setNbLots(nbLots) {
this.updateVente({
nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
})
this.html.find(".nbLots").val(this.venteData.nbLots);
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
}
setQuantiteIllimite(checked) {
this.updateVente({ quantiteIllimite: checked })
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
}
}

View File

@ -139,7 +139,7 @@ export class RdDItemArme extends Item {
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
if (containsSlash) { // Sanity check
armeData = foundry.utils.duplicate(armeData);
armeData = duplicate(armeData);
const tableauDegats = armeData.system.dommages.split("/");
if (aUneMain)

View File

@ -199,7 +199,7 @@ export class RdDItemCompetence extends Item {
if (idOrName == undefined || idOrName == "") {
return RdDItemCompetence.sansCompetence();
}
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
return RdDItemCompetence.findFirstItem(list, idOrName, options);
}
@ -257,7 +257,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeResumeArchetype(competences) {
const computed = foundry.utils.duplicate(limitesArchetypes);
const computed = duplicate(limitesArchetypes);
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
competences.map(it => Math.max(0, it.system.niveau_archetype))

View File

@ -33,7 +33,8 @@ export class RdDItemCompetenceCreature extends Item {
if (categorieAttaque != undefined) {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = item.clone();
return foundry.utils.mergeObject(arme, {
mergeObject(arme,
{
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {
competence: arme.name,
@ -47,7 +48,8 @@ export class RdDItemCompetenceCreature extends Item {
force: 0,
rapide: true,
}
}, { inplace: false });
});
return arme;
}
return undefined;
}

View File

@ -57,7 +57,7 @@ export class Monnaie {
}
static creerDeniers(fortune) {
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
const deniers = duplicate(MONNAIE_ETAIN);
deniers.system.quantite = fortune;
return deniers;
}

View File

@ -39,12 +39,12 @@ export class RdDItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
classes: [SYSTEM_RDD, "sheet", "item"],
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
width: 550,
height: 550
}, { inplace: false });
});
}
/* -------------------------------------------- */
@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = competences;
}
if (this.item.type == 'arme') {
@ -228,7 +228,7 @@ export class RdDItemSheet extends ItemSheet {
});
}
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);

View File

@ -1,4 +1,4 @@
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
@ -177,7 +177,7 @@ export class RdDItem extends Item {
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
foundry.utils.mergeObject(context, { rdd: { ready: true } });
mergeObject(context, { rdd: { ready: true } });
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
if (ItemConstructor) {
if (!docData.img) {
@ -233,7 +233,7 @@ export class RdDItem extends Item {
}
isCompetenceArme() {
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie)
}
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
@ -317,8 +317,8 @@ export class RdDItem extends Item {
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
await actor.updateEmbeddedDocuments('Item', [{
_id: this.id,
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
'system.temporel.debut': duplicate(timestampDebut),
'system.temporel.fin': duplicate(timestampFin),
}])
}
}
@ -538,7 +538,7 @@ export class RdDItem extends Item {
_id: this.id,
'system.quantite': this.system.quantite * sust,
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)),
'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
'system.sust': 1
}])
}
@ -621,7 +621,23 @@ export class RdDItem extends Item {
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
return;
}
await DialogItemVente.display({ item: this, quantiteMax })
await DialogItemVente.display({
item: this,
quantiteMax,
callback: async (vente) => {
vente["properties"] = this.getProprietes();
if (vente.isOwned) {
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
return;
}
}
vente.jsondata = JSON.stringify(vente.item);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
ChatMessage.create(RdDUtility.chatDataSetup(html));
}
});
}
/* -------------------------------------------- */

View File

@ -1,7 +1,6 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
import { ChatUtility } from "../chat-utility.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
@ -15,10 +14,10 @@ const TACHES_SOIN_BLESSURE = {
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
@ -39,34 +38,8 @@ export class RdDItemBlessure extends RdDItem {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false })
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async applyFullBlessure(actor, gravite) {
const definition = RdDItemBlessure.getDefinition(gravite)
let lostEndurance = 0
let lostVie = 0
if (definition.endurance) {
lostEndurance = await new Roll(definition.endurance).roll().total;
actor.santeIncDec("endurance", -Number(lostEndurance));
}
if (definition.vie) {
lostVie = definition.vie
actor.santeIncDec("vie", definition.vie)
}
await this.createBlessure(actor, gravite)
ChatMessage.create({
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
`<br>Perte d'endurance : ${lostEndurance}`+
`<br>Perte de Vie : ${lostVie}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
});
}
static async createBlessure(actor, gravite, localisation = '', attacker) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
@ -106,12 +79,12 @@ export class RdDItemBlessure extends RdDItem {
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false })
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
system: systemUpdate
})
});
}
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
@ -134,14 +107,14 @@ export class RdDItemBlessure extends RdDItem {
if (rolled.isETotal) {
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
await actor.santeIncDec("vie", -1);
foundry.utils.mergeObject(update, {
mergeObject(update, {
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
});
}
else {
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
message.content += ` -- une blessure ${label} cicatrise`;
foundry.utils.mergeObject(update, {
mergeObject(update, {
system: {
gravite: graviteMoindre,
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }

View File

@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem {
await mal.actor.updateEmbeddedDocuments('Item', [{
_id: mal.id,
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
'system.temporel.fin': duplicate(timestampFin),
}])
}
}

View File

@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
export class RdDItemInventaireSheet extends RdDItemSheet {
static get defaultOptions() {
return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
return mergeObject(RdDItemSheet.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
}, { inplace: false })
});
}
setPosition(options = {}) {
@ -23,10 +23,9 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
async getData() {
const formData = await super.getData();
foundry.utils.mergeObject(formData, {
return mergeObject(formData, {
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
})
return formData
});
}
activateListeners(html) {

View File

@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "rencontre" };
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
}, { inplace: false })
});
}
/* -------------------------------------------- */
@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
/* -------------------------------------------- */
async getData() {
const formData = await super.getData();
foundry.utils.mergeObject(formData, {
mergeObject(formData, {
effets: {
succes: {
liste: RdDRencontre.getEffetsSucces(),
@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
}
}
})
});
return formData;
}

View File

@ -5,7 +5,6 @@ import { Monnaie } from "./item-monnaie.js";
import { RdDItem, TYPES } from "./item.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDCalendrier } from "./time/rdd-calendrier.js";
class Migration {
get code() { return "sample"; }
@ -71,17 +70,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
get version() { return "10.0.16"; }
async migrate() {
const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
}
async convertirSortsReserveActeur(actor) {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined });
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined })
});
}
conversionSortReserve(it) {
@ -190,7 +189,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
get version() { return "10.2.5"; }
migrateArmeTirLancer(it) {
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
console.log(it.name, updates);
return updates;
}
@ -365,7 +364,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
const itemToCreate = {
name: item.name, img: item.img, type: item.type,
system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
};
return itemToCreate;
}
@ -508,28 +507,13 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
}
migratePossession(it) {
return {
_id: it.id,
return { _id: it.id,
'system.entite.actorid': it.system.possesseurid,
'system.victime.actorid': it.system.possedeid
}
}
}
class _11_2_20_MigrationAstrologie extends Migration {
get code() { return "migration-astrologie" }
get version() { return "11.2.20" }
async migrate() {
const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
nombresAstraux.forEach(na => {
na.lectures = na.valeursFausses
na.valeursFausses = undefined
})
await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
}
}
export class Migrations {
static getMigrations() {
return [
@ -548,7 +532,6 @@ export class Migrations {
new _10_7_0_MigrationBlessures(),
new _10_7_19_CategorieCompetenceCreature(),
new _10_7_19_PossessionsEntiteVictime(),
new _11_2_20_MigrationAstrologie(),
];
}
@ -563,10 +546,7 @@ export class Migrations {
}
migrate() {
let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
if (currentVersion.startsWith("v")) {
currentVersion = currentVersion.substring(1)
}
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
if (isNewerVersion(game.system.version, currentVersion)) {
// if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
@ -574,7 +554,7 @@ export class Migrations {
migrations.sort((a, b) => this.compareVersions(a, b));
migrations.forEach(async (m) => {
ui.notifications.info(
`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
@ -582,7 +562,9 @@ export class Migrations {
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
@ -592,7 +574,7 @@ export class Migrations {
game.system.version
);
} else {
console.log(`${LOG_HEAD} No system version changed`);
console.log(LOG_HEAD + `No system version changed`);
}
}

View File

@ -46,7 +46,7 @@ export class Misc {
}
static typeName(type, subType) {
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
: '';
}
@ -200,7 +200,7 @@ export class Misc {
/* -------------------------------------------- */
static findFirstLike(value, elements, options = {}) {
options = foundry.utils.mergeObject({
options = mergeObject({
mapper: it => it.name,
preFilter: it => true,
description: 'valeur',
@ -225,7 +225,7 @@ export class Misc {
}
static findAllLike(value, elements, options = {}) {
options = foundry.utils.mergeObject({
options = mergeObject({
mapper: it => it.name,
preFilter: it => true,
description: 'valeur',

View File

@ -119,7 +119,7 @@ export class RdDCombatManager extends Combat {
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) {
await roll.evaluate();
roll.evaluate({ async: false });
}
const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant);
@ -128,17 +128,21 @@ export class RdDCombatManager extends Combat {
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = foundry.utils.mergeObject({
speaker: {
scene: canvas.scene._id,
actor: combatant.actor?._id,
token: combatant.token._id,
alias: combatant.token.name,
sound: CONFIG.sounds.dice,
let messageData = mergeObject(
{
speaker: {
scene: canvas.scene._id,
actor: combatant.actor?._id,
token: combatant.token._id,
alias: combatant.token.name,
sound: CONFIG.sounds.dice,
},
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
<br>
`,
},
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
},
messageOptions);
messageOptions
);
roll.toMessage(messageData, { rollMode, create: true });
RdDCombatManager.processPremierRoundInit();
@ -214,7 +218,7 @@ export class RdDCombatManager extends Combat {
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const attaque = foundry.utils.duplicate(infoAttaque.arme);
const attaque = duplicate(infoAttaque.arme);
attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel;
@ -881,12 +885,12 @@ export class RdDCombat {
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
if (essaisPrecedents) {
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
}
// # utilisation esquive
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
const esquives = duplicate(this.defender.getCompetencesEsquive())
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {
@ -1278,7 +1282,7 @@ export class RdDCombat {
attackerRoll.defenderTokenId = defenderTokenId;
await this.computeRecul(defenderRoll);
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
}
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, {
@ -1303,7 +1307,6 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
actor: actor,
tokenId: tokenId,
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0

View File

@ -16,7 +16,6 @@ import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
import { TMRUtility } from "./tmr-utility.js";
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -77,7 +76,6 @@ export class RdDCommands {
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
@ -300,7 +298,7 @@ export class RdDCommands {
async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) {
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
}
}
return false;
}
@ -463,13 +461,14 @@ export class RdDCommands {
let motif = params.slice(1, params.length - 2);
let name = params[params.length - 1];
const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
if (name == undefined) {
for (let actor of personnages) {
for (let actor of game.actors) {
// TODO: ne plus stresser les entités de cauchemar!
await actor.distribuerStress('stress', stress, motif);
}
} else {
let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
//console.log(stressValue, nomJoueur);
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
if (actor) {
await actor.distribuerStress('stress', stress, motif);
}
@ -486,13 +485,10 @@ export class RdDCommands {
}
async tirage() {
FenetreRechercheTirage.create()
}
async voyage() {
DialogFatigueVoyage.create()
FenetreRechercheTirage.create();
}
async sommeil() {
DialogChateauDormant.create()
DialogChateauDormant.create();
}
}

View File

@ -4,23 +4,29 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
export class RdDConfirm {
/* -------------------------------------------- */
static confirmer(options, autresActions) {
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
if (options.bypass) {
options.onAction();
}
if (autresActions) {
buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false });
else {
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
static _createButtonCancel() {

View File

@ -138,7 +138,7 @@ export class RdDDice {
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
await roll.evaluate();
await roll.evaluate({ async: true });
await this.showDiceSoNice(roll, options);
return roll;
}
@ -216,7 +216,7 @@ export class RdDDice {
static async fakeD10(faces) {
let roll = new Roll(`1d${faces}`);
await roll.evaluate();
await roll.evaluate({ async: true });
return roll.total;
}

View File

@ -98,7 +98,7 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
return emp && foundry.utils.duplicate(emp) || undefined;
return emp && duplicate(emp) || undefined;
}
/* -------------------------------------------- */
@ -108,7 +108,7 @@ export class RdDEmpoignade {
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
)
if (emp) {
return foundry.utils.duplicate(emp);
return duplicate(emp);
}
return undefined;
}
@ -267,7 +267,7 @@ export class RdDEmpoignade {
return
}
empoignade = foundry.utils.duplicate(empoignade)
empoignade = duplicate(empoignade)
let defenderRoll = {
mode, attacker, defender, empoignade, attackerRoll,
diffLibre: attackerRoll.diffLibre,

View File

@ -1,4 +1,4 @@
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Migrations } from './migrations.js';
import { RdDUtility } from "./rdd-utility.js";
@ -108,8 +108,7 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
async onInit() {
game.system.rdd = this;
game.system.rdd.config = RDD_CONFIG;
this.AppAstrologie = AppAstrologie;
this.AppAstrologie = AppAstrologie;
console.log(`Initializing Reve de Dragon System`);
@ -267,16 +266,16 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
game.system.rdd.calendrier = new RdDCalendrier();
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
this.messageDeBienvenue();
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
this.registerUsageCount(SYSTEM_RDD);
}
StatusEffects.onReady();
@ -307,6 +306,30 @@ export class SystemReveDeDragon {
` });
}
}
/* -------------------------------------------- */
// Register world usage statistics
async registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register("world", "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "NONE",
type: String
});
let worldKey = game.settings.get("world", "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set("world", "world-key", worldKey)
}
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}
}
}
SystemReveDeDragon.start();

View File

@ -56,7 +56,7 @@ const temperatures = [
export class RdDMeteo {
static async getForce() {
const roll = new Roll(`1dr`);
await roll.evaluate();
await roll.evaluate({ async: true });
return roll.total;
}
@ -67,14 +67,14 @@ export class RdDMeteo {
static async getTemperature() {
const degre = await RdDMeteo.getForce();
const rollChaudFroid = new Roll('1d2');
await rollChaudFroid.evaluate();
await rollChaudFroid.evaluate({ async: true });
const chaudFroid = rollChaudFroid.total == 1;
return chaudFroid.total ? degre : -degre;
}
static async getDirection(direction) {
const roll = new Roll(`1d16`);
await roll.evaluate();
await roll.evaluate({ async: true });
switch (roll.total % 16) {
case 0: return 'Nord';
case 1: return 'Nord Nord Est';

View File

@ -24,7 +24,7 @@ export class RdDPossession {
if (!poss) {
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
}
return poss && foundry.utils.duplicate(poss) || undefined;
return poss && duplicate(poss) || undefined;
}
/* -------------------------------------------- */
@ -52,7 +52,7 @@ export class RdDPossession {
/* -------------------------------------------- */
static async onConjurerPossession(attacker, possession) {
possession = foundry.utils.duplicate(possession);
possession = duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
const defender = game.actors.get(possession.system.entite.actorid);
@ -80,7 +80,7 @@ export class RdDPossession {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = foundry.utils.duplicate(possession)
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "defense",

View File

@ -114,7 +114,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async roll(caracValue, finalLevel, rollData = {}) {
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
let chances = duplicate(this.computeChances(caracValue, finalLevel));
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
this._updateChancesFactor(chances, rollData.diviseurSignificative);
chances.showDice = rollData.showDice;
@ -158,7 +158,7 @@ export class RdDResolutionTable {
static _updateChancesFactor(chances, diviseur) {
if (chances.level > -11 && diviseur && diviseur > 1) {
let newScore = Math.floor(chances.score / diviseur);
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
@ -166,27 +166,27 @@ export class RdDResolutionTable {
static _updateChancesWithBonus(chances, bonus, finalLevel) {
if (bonus && finalLevel > -11) {
let newScore = Number(chances.score) + bonus;
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
/* -------------------------------------------- */
static significativeRequise(chances) {
chances.roll = Math.floor(chances.score / 2);
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
}
/* -------------------------------------------- */
static succesRequis(chances) {
chances.roll = chances.score;
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
}
/* -------------------------------------------- */
static async rollChances(chances, diviseur, forceDiceResult = -1) {
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
chances.roll = await RdDDice.rollTotal("1d100", chances);
foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
return chances;
}

View File

@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog {
diffLibre: 0,
use: { conditions:true, libre:true }
}
foundry.utils.mergeObject(rollData, defRollData, { overwrite: false });
mergeObject(rollData, defRollData, { overwrite: false });
for (let i = 1; i < 21; i++) {
const key = `${i}`;
rollData.carac[key] = { type: "number", value: i, label: key }

View File

@ -65,7 +65,7 @@ export class RdDRoll extends Dialog {
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
}
foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
if (rollData.forceCarac) {
rollData.carac = rollData.forceCarac;
}

View File

@ -16,7 +16,7 @@ export class RdDSheetUtility {
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
}
foundry.utils.mergeObject(options, newOptions);
mergeObject(options, newOptions);
return options;
}
@ -76,7 +76,7 @@ export class RdDSheetUtility {
static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = foundry.utils.duplicate(item);
const splitItem = duplicate(item);
// todo: ajouter dans le même conteneur?
splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [splitItem])

View File

@ -44,15 +44,16 @@ export class RdDTMRDialog extends Dialog {
type: Number,
range: TMR_DISPLAY_SIZE.range
})
await PixiTMR.init()
}
static async create(actor, tmrData) {
await PixiTMR.init()
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
if (tmrData.mode != 'visu' && !game.user.isGM) {
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
}
return new RdDTMRDialog(html, actor, tmrData)
return new RdDTMRDialog(html, actor, tmrData);
}
/* -------------------------------------------- */
@ -70,7 +71,7 @@ export class RdDTMRDialog extends Dialog {
'z-index': 40
}
super(dialogConf, dialogOptions);
this.tmrdata = foundry.utils.duplicate(tmrData);
this.tmrdata = duplicate(tmrData);
this.actor = actor;
this.actor.tmrApp = this; // reference this app in the actor structure
this.viewOnly = tmrData.mode == "visu"
@ -212,7 +213,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
loadRencontres() {
this.rencontresExistantes = this.actor.getRencontresTMR();
this.rencontresExistantes = this.actor.getTMRRencontres();
}
/* -------------------------------------------- */
@ -297,12 +298,13 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async updateValuesDisplay() {
if (this.viewOnly || !this.rendered) {
if (!this.rendered) {
return;
}
const coord = this._getCoordActor();
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
let ptsreve = document.getElementById("tmr-pointsreve-value");
ptsreve.innerHTML = this.actor.system.reve.reve.value;
@ -382,7 +384,7 @@ export class RdDTMRDialog extends Dialog {
async refouler() {
console.log("-> refouler", this.currentRencontre);
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
await this.actor.deleteRencontreTMRAtPosition()
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updateTokens();
this.updateValuesDisplay();
this.nettoyerRencontre();
@ -392,7 +394,7 @@ export class RdDTMRDialog extends Dialog {
async ignorerRencontre() {
console.log("-> ignorer", this.currentRencontre);
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
await this.actor.deleteRencontreTMRAtPosition()
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updateTokens();
this.updateValuesDisplay();
this.nettoyerRencontre();
@ -407,7 +409,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
$marquerCasesTMR(listCoordTMR) {
this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
}
@ -446,7 +448,7 @@ export class RdDTMRDialog extends Dialog {
async maitriserRencontre() {
console.log("-> maitriser", this.currentRencontre);
await this.actor.deleteRencontreTMRAtPosition()
await this.actor.deleteTMRRencontreAtPosition();
this.updateTokens();
let rencontreData = {
@ -536,7 +538,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_rollPresentCite(rencData) {
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
RdDResolutionTable.succesRequis(rolled);
return rolled;
}
@ -679,7 +681,7 @@ export class RdDTMRDialog extends Dialog {
if (this.isCaseHumide(tmr)) {
let rollData = {
actor: this.actor,
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
competence: duplicate(this.actor.getBestDraconic()),
tmr: tmr,
canClose: false,
diffLibre: -7,
@ -698,6 +700,7 @@ export class RdDTMRDialog extends Dialog {
}
async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData);
if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined;
@ -712,7 +715,6 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isEchec) {
await this.close();
}
await this.souffleSiEchecTotal(rollData);
}
/* -------------------------------------------- */
@ -804,7 +806,7 @@ export class RdDTMRDialog extends Dialog {
async _conquerir(tmr, options) {
let rollData = {
actor: this.actor,
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
competence: duplicate(this.actor.getBestDraconic()),
tmr: tmr,
canClose: options.canClose ?? false,
diffLibre: options.difficulte ?? -7,

View File

@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js";
import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
import { TMRUtility } from "./tmr-utility.js";
import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
@ -18,7 +18,6 @@ import { RdDRaretes } from "./item/raretes.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { ExperienceLog } from "./actor/experience-log.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -32,7 +31,7 @@ function _buildAllSegmentsFatigue(max) {
const cycle = [5, 2, 4, 1, 3, 0];
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
for (let i = 0; i <= max; i++) {
const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
const ligneFatigue = duplicate(fatigue[i]);
const caseIncrementee = cycle[i % 6];
ligneFatigue[caseIncrementee]++;
ligneFatigue[caseIncrementee + 6]++;
@ -46,7 +45,7 @@ function _buildAllSegmentsFatigue(max) {
function _cumulSegmentsFatigue(matrix) {
let cumulMatrix = [];
for (let line of matrix) {
let cumul = foundry.utils.duplicate(line);
let cumul = duplicate(line);
for (let i = 1; i < 12; i++) {
cumul[i] += cumul[i - 1];
@ -64,6 +63,12 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
const fatigueMarche = {
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
"difficile": { "4": 3, "6": 4, "8": 6 },
"tresdifficile": { "4": 4, "6": 6 }
}
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
@ -99,9 +104,8 @@ export class RdDUtility {
static afficheContenu = {}
/* -------------------------------------------- */
static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
}
/* -------------------------------------------- */
@ -204,10 +208,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
@ -287,7 +288,6 @@ export class RdDUtility {
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
@ -300,14 +300,6 @@ export class RdDUtility {
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
// Handle v12 removal of this helper
Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
const html = options.fn(this);
return html.replace(rgx, "$& selected");
});
return loadTemplates(templatePaths);
}
@ -560,54 +552,49 @@ export class RdDUtility {
/* -------------------------------------------- */
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
const diff = Math.abs(rollData.diffLibre);
let formula = RdDUtility.formuleEncaissement(diff, options)
const roll = await RdDDice.roll(formula, options);
let formula = "2d10";
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "min" + valeurMin;
}
}
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "+" + valeurMin;
}
}
let roll = await RdDDice.roll(formula, options);
// 1 dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
if (roll.terms[0].results[0].result < valeurMin) {
roll.terms[0].results[0].result = valeurMin;
} else if (roll.terms[0].results[1].result < valeurMin) {
roll.terms[0].results[1].result = valeurMin;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
}
static remplaceDeMinParDifficulte(roll, diff, options) {
if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
return
}
// 1 dé fait au minmum la difficulté libre
const total = options.forceDiceResult?.total;
if (total) {
const reste = Math.max(total - diff, 1)
roll.terms[0].number = reste + diff
}
else {
if (roll.terms[0].results[0].result < diff) {
roll.terms[0].results[0].result = diff;
} else if (roll.terms[0].results[1].result < diff) {
roll.terms[0].results[1].result = diff;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
static formuleEncaissement(diff, options) {
// Chaque dé fait au minimum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
return `2d10min${diff}`
}
return '2d10'
}
/* -------------------------------------------- */
static async prepareEncaissement(rollData, roll, armure) {
// La difficulté d'ataque s'ajoute aux dégâts
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
const over20 = Math.max(jetTotal - 20, 0);
const jetTotal = roll.total + rollData.dmg.total - armure;
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
let over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg;
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
@ -623,28 +610,34 @@ export class RdDUtility {
for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
return foundry.utils.duplicate(encaissement);
return duplicate(encaissement);
}
}
return foundry.utils.duplicate(table[0]);
return duplicate(table[0]);
}
/* -------------------------------------------- */
static async _evaluatePerte(formula, over20) {
let perte = new Roll(formula, { over20: over20 });
await perte.evaluate();
await perte.evaluate({ async: true });
return perte.total;
}
/* -------------------------------------------- */
static async responseNombreAstral(callData) {
let actor = game.actors.get(callData.id);
actor.ajouteNombreAstral(callData);
}
/* -------------------------------------------- */
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
case "msg_app_astrologie_refresh":
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
case "msg_request_nombre_astral":
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
case "msg_response_nombre_astral":
return RdDUtility.responseNombreAstral(sockmsg.data);
case "msg_tmr_move":
let actor = game.actors.get(sockmsg.data.actorId);
if (actor.isOwner || game.user.isGM) {
@ -900,4 +893,10 @@ export class RdDUtility {
}
}
/*-------------------------------------------- */
static async onRenderChatMessage(app, html, msg) {
// TODO
//console.log(app, html, msg);
}
}

View File

@ -166,7 +166,7 @@ export class RollDataAjustements {
/* -------------------------------------------- */
static calcul(rollData, actor) {
// s'assurer de la correction des infos rollData
foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
for (var key in referenceAjustements) {
const reference = referenceAjustements[key];

View File

@ -26,7 +26,6 @@ const listeReglesOptionnelles = [
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr-rencontre', descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
@ -71,7 +70,8 @@ export class ReglesOptionnelles extends FormApplication {
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
const options = super.defaultOptions;
mergeObject(options, {
id: "regles-optionnelles",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
height: 650,
@ -79,13 +79,14 @@ export class ReglesOptionnelles extends FormApplication {
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
}, { inplace: false })
});
return options;
}
getData() {
let formData = super.getData();
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
it = foundry.utils.duplicate(it);
it = duplicate(it);
it.id = ReglesOptionnelles._getIdRegle(it.name);
it.active = ReglesOptionnelles.isSet(it.name);
return it;

View File

@ -18,8 +18,8 @@ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
@ -65,12 +65,12 @@ export class StatusEffects extends FormApplication {
static valeurSurprise(effect, isCombat) {
if (statusSurpriseTotale.intersects(effect.statuses)) {
return 2
return 2;
}
if (statusDemiSurprise.intersects(effect.statuses)) {
return 1
}
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
if (isCombat && effect.statuses.includes(STATUSES.StatusDemiReve)) {
return 1
}
return 0
@ -94,7 +94,7 @@ export class StatusEffects extends FormApplication {
static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.id == effectId)
if (status) {
status = foundry.utils.duplicate(status)
status = duplicate(status)
status.statuses = [effectId]
}
return status;
@ -110,7 +110,7 @@ export class StatusEffects extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
foundry.utils.mergeObject(options, {
mergeObject(options, {
id: "status-effects",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
height: 800,
@ -125,7 +125,7 @@ export class StatusEffects extends FormApplication {
getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}

View File

@ -27,7 +27,7 @@ export class SystemCompendiums extends FormApplication {
static init() {
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
foundry.utils.mergeObject(definition, {
mergeObject(definition, {
compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium)
@ -138,7 +138,7 @@ export class SystemCompendiums extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
foundry.utils.mergeObject(options, {
mergeObject(options, {
id: "system-compendiums",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
height: 'fit-content',
@ -152,7 +152,7 @@ export class SystemCompendiums extends FormApplication {
getData() {
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
.map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }, { inplace: false }))
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
const availableCompendiums = game.packs.map(pack => {
return {
name: pack.collection,
@ -160,10 +160,10 @@ export class SystemCompendiums extends FormApplication {
type: pack.metadata.type
}
});
return foundry.utils.mergeObject(super.getData(), {
return mergeObject(super.getData(), {
systemCompendiums: systemCompendiums,
availableCompendiums: availableCompendiums
}, { inplace: false })
});
}
activateListeners(html) {

View File

@ -17,7 +17,7 @@ export class AppAstrologie extends Application {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
title: "Astrologie",
width: 'fit-content',
@ -25,18 +25,19 @@ export class AppAstrologie extends Application {
classes: ['calendar-astrologie'],
popOut: true,
resizable: false
}, { inplace: false })
});
}
constructor(actor, options = {}) {
super(options);
this.actor = actor;
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
}
getData(options) {
this.appData = super.getData(options)
const calendrier = game.system.rdd.calendrier;
foundry.utils.mergeObject(this.appData, {
mergeObject(this.appData, {
isGM: game.user.isGM,
isActor: this.actor != undefined,
calendrier: calendrier.getTimestamp().toCalendrier(),
@ -49,7 +50,7 @@ export class AppAstrologie extends Application {
signeNaissance: RdDTimestamp.definition(0)
}
})
return this.appData
return this.appData;
}
getActorAstrologie() {
@ -84,10 +85,9 @@ export class AppAstrologie extends Application {
const nbAstral = calendrier.getNombreAstral()
const heures = RdDTimestamp.heures();
return {
ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
.map(na => this.getDetailNombreAstral(na))
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
}
}
return {}
@ -104,25 +104,22 @@ export class AppAstrologie extends Application {
}
getDetailNombreAstral(nombreAstral) {
const detail = foundry.utils.duplicate(nombreAstral);
const detail = duplicate(nombreAstral);
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
return detail;
}
/* -------------------------------------------- */
activateListeners(html) {
if (!this.hookReference){
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
}
super.activateListeners(html);
this.html = html;
this.html.find('select[name="signe-astral"]').change(event => {
this.selectNombreAstral(event.currentTarget.value);
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
})
this.html.find('select[name="signe-naissance"]').change(event => {
this.selectHeureNaissance(event.currentTarget.value);
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
})
this.html.find('td.nombre-astral').click(event => {
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
@ -148,7 +145,8 @@ export class AppAstrologie extends Application {
/* -------------------------------------------- */
async onRebuild() {
await game.system.rdd.calendrier.resetNombresAstraux();
game.system.rdd.calendrier.resetNombresAstraux();
await game.system.rdd.calendrier.rebuildNombresAstraux();
}
@ -197,8 +195,6 @@ export class AppAstrologie extends Application {
}
refreshAstrologie() {
this.count = (this.count ?? 0)+1
console.log(`Refreshing ${this.count}`);
this.render(true)
}

View File

@ -3,8 +3,10 @@ export class DialogChateauDormant extends Dialog {
static async create() {
const date = game.system.rdd.calendrier.dateCourante();
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
const dialogData = {
actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
actors: actors,
date: date,
motifStress: `Nuit du ${date}`,
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()

View File

@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
}
constructor(html, actor) {
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,

View File

@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
motif: "Motif",
stress: 10,
immediat: false,
actors: game.actors.filter(actor => actor.isPersonnageJoueur())
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => ({
id: actor.id,
name: actor.name,

View File

@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
/* -------------------------------------------- */
updateData(calendrierData) {
this.calendrierData = foundry.utils.duplicate(calendrierData);
this.calendrierData = duplicate(calendrierData);
}
}

View File

@ -35,7 +35,7 @@ export class RdDCalendrier extends Application {
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
title: "Calendrier",
template: TEMPLATE_CALENDRIER,
classes: ["calendar"],
@ -43,7 +43,7 @@ export class RdDCalendrier extends Application {
resizable: false,
width: 'fit-content',
height: 'fit-content',
}, { inplace: false })
});
}
constructor() {
@ -51,6 +51,7 @@ export class RdDCalendrier extends Application {
this.timestamp = RdDTimestamp.getWorldTime();
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
RdDTimestamp.setWorldTime(this.timestamp);
this.nombresAstraux = this.getNombresAstraux();
this.rebuildNombresAstraux(); // Ensure always up-to-date
}
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
@ -107,10 +108,7 @@ export class RdDCalendrier extends Application {
this.timestamp = RdDTimestamp.getWorldTime();
this.positionAiguilles()
this.render(false);
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
}
if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
}
}
@ -122,7 +120,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
mergeObject(formData, this.timestamp.toCalendrier());
formData.isGM = game.user.isGM;
formData.heures = RdDTimestamp.definitions()
formData.horlogeAnalogique = this.horlogeAnalogique;
@ -169,11 +167,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getNombresAstraux() {
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
}
async setNombresAstraux(nombresAstraux) {
await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
}
/* -------------------------------------------- */
@ -231,15 +225,20 @@ export class RdDCalendrier extends Application {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
return {
nombreAstral: nombreAstral,
lectures: [],
valeursFausses: [],
index: indexDate
}
}
/* -------------------------------------------- */
async resetNombresAstraux() {
await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
await this.setNombresAstraux([])
resetNombresAstraux() {
this.nombresAstraux = [];
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_reset_nombre_astral",
data: {}
});
}
/**
@ -252,30 +251,39 @@ export class RdDCalendrier extends Application {
if (indexDate == undefined) {
indexDate = this.timestamp.indexDate;
}
const nombresAstraux = this.getNombresAstraux()
let astralData = nombresAstraux.find(it => it.index == indexDate);
this.nombresAstraux = this.getNombresAstraux();
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral ?? 0;
}
/* -------------------------------------------- */
async rebuildNombresAstraux() {
if (Misc.isUniqueConnectedGM()) {
const nombresAstraux = this.getNombresAstraux()
let newNombresAstraux = [];
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
let dayIndex = this.timestamp.indexDate + i;
let na = nombresAstraux.find(it => it.index == dayIndex);
let na = this.nombresAstraux.find(n => n.index == dayIndex);
if (na) {
newNombresAstraux[i] = na;
newList[i] = na;
} else {
newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
newList[i] = await this.ajouterNombreAstral(dayIndex);
}
}
this.nombresAstraux = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
await this.setNombresAstraux(newNombresAstraux);
this.notifyChangeNombresAstraux();
}
}
notifyChangeNombresAstraux() {
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_refresh_nombre_astral",
data: {}
});
}
/* -------------------------------------------- */
async setNewTimestamp(newTimestamp) {
const oldTimestamp = this.timestamp;
@ -365,22 +373,25 @@ export class RdDCalendrier extends Application {
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
rollMode: "selfroll", showDice: HIDE_DICE
});
// Mise à jour des nombres astraux du joueur
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
}
if (Misc.getActiveUser(request.userId)?.isGM) {
RdDUtility.responseNombreAstral(request);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_response_nombre_astral",
data: request
});
}
// Mise à jour des nombres astraux du joueur
await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
}
}
async addNbAstralJoueur(actor, date, nbAstral, isValid) {
const nombresAstraux = this.getNombresAstraux()
const astralData = nombresAstraux.find(it => it.index == date)
if (astralData) {
astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
await this.setNombresAstraux(nombresAstraux);
await actor.ajouteNombreAstral(date, nbAstral, isValid);
}
addNbAstralIncorect(actorId, date, nbAstral) {
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
}
/* -------------------------------------------- */

View File

@ -202,7 +202,7 @@ export class RdDTimestamp {
}
static setWorldTime(timestamp) {
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
}
/** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
@ -231,7 +231,6 @@ export class RdDTimestamp {
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }

View File

@ -117,7 +117,7 @@ function $loadFilters(parameters) {
export class FenetreRechercheTirage extends Application {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs",
title: `Recherches et tirages`,
width: 600,
@ -125,7 +125,7 @@ export class FenetreRechercheTirage extends Application {
popOut: true,
dragDrop: [{ dragSelector: "a.content-link" }],
resizable: true
}, { inplace: false })
});
}
static async create() {
@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
const parameters = {
milieux: milieux,
filterMilieux: $filterMilieux(milieux),
filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
}
const options = {}
$loadFilters(parameters);
@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application {
}
async getData() {
return foundry.utils.mergeObject(await super.getData(), this.parameters)
return mergeObject(await super.getData(), this.parameters)
}
_canDragStart() { return true; }
@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog {
static async create() {
const configuration = {
compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata)
.map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
.map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
}
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration);
new FenetreRechercheConfiguration(html).render(true);

View File

@ -39,8 +39,6 @@ export class TMRRencontres {
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
if (row) {
console.log("DORM", row);
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
await CompendiumTableHelpers.tableRowToChatMessage(row);
}

View File

@ -107,7 +107,7 @@ export class EffetsRencontre {
}
static rdd_part_tete = async (dialog, context) => {
foundry.utils.mergeObject(context, {
mergeObject(context, {
tete: context.rolled.isPart,
poesie: await Poetique.getExtrait()
})
@ -118,7 +118,7 @@ export class EffetsRencontre {
}
static rdd_echec_queue = async (dialog, context) => {
foundry.utils.mergeObject(context, {
mergeObject(context, {
queues: [await context.actor.ajouterQueue()],
poesie: await Poetique.getExtrait()
})

View File

@ -1,3 +1,4 @@
import { SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
import { TMRConstants, tmrTokenZIndex } from "../tmr-constants.js";
import { TMRUtility } from "../tmr-utility.js";
@ -13,12 +14,12 @@ export class PixiTMR {
static register(name, img) {
PixiTMR.textures[name] = img;
}
static async init() {
await Promise.all(
Object.values(PixiTMR.textures)
.filter(img => img != undefined && !PIXI.utils.TextureCache[img])
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img))))
.filter(img => img != undefined)
.map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img)))
)
}
constructor(tmrDialog, displaySize) {
@ -105,9 +106,8 @@ export class PixiTMR {
sprite(code, options = {}) {
let img = PixiTMR.getImgFromCode(code)
let texture = PIXI.utils.TextureCache[img]
const texture = PIXI.utils.TextureCache[img]
if (!texture) {
// TODO: charger la texture
console.error("Texture manquante", code, PIXI.utils.TextureCache)
return;
}

View File

@ -16,7 +16,7 @@ export class Rencontre extends Draconique {
return pixiTMR.sprite(this.code(), {
zIndex: tmrTokenZIndex.rencontre,
decallage: pixiTMR.sizes.decallage(0, 0),
taille: () => pixiTMR.sizes.full,
taille: () => pixiTMR.sizes.twoThird,
})
}
}

View File

@ -1,182 +0,0 @@
import { TYPES } from "../item.js"
import { RdDItemCompetence } from "../item-competence.js"
import { ChatUtility } from "../chat-utility.js"
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
const TABLEAU_FATIGUE_MARCHE = [
{
code: "aise", label: "Aisé", description: "Route ou chemin",
survies: ['Extérieur', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
},
{
code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
survies: ['Extérieur', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
},
{
code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
},
{
code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
},
]
export class DialogFatigueVoyage extends Dialog {
static dialog = undefined
static async create() {
if (!game.user.isGM) {
return
}
if (!DialogFatigueVoyage.dialog) {
const parameters = {
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => DialogFatigueVoyage.prepareActor(actor)),
nombreHeures: 1,
}
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
}
DialogFatigueVoyage.dialog.render(true);
}
static setModeDeplacement(parameters, code, vitesse) {
const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
parameters.typeTerrain = ligneFatigueMarche
parameters.vitesseDeplacement = rythme.vitesse
parameters.fatigueHoraire = rythme.fatigue
}
static prepareActor(actor) {
const competencesVoyage = {}
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
)
return {
actor: actor,
selected: true,
ajustementFatigue: 0,
competencesVoyage: competencesVoyage
}
}
constructor(html, parameters) {
const options = {
classes: ["dialog-fatigue-voyage"],
width: 600,
height: 'fit-content',
'max-height': 900,
'z-index': 99999
}
const conf = {
title: "Fatigue de voyage",
content: html,
buttons: {}
}
super(conf, options);
this.parameters = parameters
this.controls = {}
}
activateListeners(html) {
if (this.html == undefined) {
html.find('select[name="code-terrain"]').trigger("focus")
}
this.html = html;
super.activateListeners(html);
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
}
changeParameters() {
this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
this.setFatigue()
}
async changeTerrain(codeTerrain) {
if (this.parameters.typeTerrain.code != codeTerrain) {
const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
const vitesse = selectVitesseDeplacement.val()
selectVitesseDeplacement.empty()
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
this.parameters.typeTerrain.vitesses.forEach(async rythme => {
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
})
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
}
}
async changeVitesse(vitesse) {
if (this.parameters.vitesseDeplacement != vitesse) {
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
}
}
async changeNombreHeures(nombreHeures) {
this.parameters.nombreHeures = parseInt(nombreHeures)
}
async setFatigue() {
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
}
async appliquerFatigue() {
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
const actors = jQuery.map(
this.html.find('div.fatigue-actors-list li.list-item'),
it => this.$extractActor(this.html.find(it))
)
actors.filter(it => it.selected)
.forEach(async it => {
const perteFatigue = fatigueBase + it.ajustement
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
content: await renderTemplate(
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
foundry.utils.mergeObject(it,
{
parameters: this.parameters,
fatigueBase: fatigueBase,
perteFatigue: perteFatigue,
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
}, { inplace: false })
),
})
await it.actor.santeIncDec("fatigue", perteFatigue)
})
}
$extractActor(actorRow) {
const actor = game.actors.get(actorRow.data('actor-id'))
if (!actor) {
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
}
return {
actor: actor,
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
}
}
async close() {
DialogFatigueVoyage.dialog = undefined
await super.close()
}
}

View File

@ -92,8 +92,6 @@
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
--color-tooltip:hsla(282, 47%, 33%, 0.9);
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
--background-error:hsla(16, 100%, 50%, 0.8);
--color-profile-border: hsla(0, 0%, 80%, 0.05);
}
@ -435,7 +433,6 @@ table {border: 1px solid #7a7971;}
}
.flex-shrink {
flex: 'flex-shrink' ;
flex-shrink: 2;
}
:is(.flex-grow, .flex-grow-3) {
flex-grow: 3;
@ -443,19 +440,7 @@ table {border: 1px solid #7a7971;}
.flex-grow-2 {
flex-grow: 2;
}
.flex-grow-1 {
flex-grow: 1;
}
.flex-grow-0-5 {
flex-grow: 0.5;
}
.voyage-liste-survies {
max-width: 12rem;
}
/* Styles limited to foundryvtt-reve-de-dragon sheets */
.texte-dans-liste {
text-align: left;
}
.equipement-nom {
flex-grow : 4;
margin: 0;
@ -1183,7 +1168,7 @@ ul.chat-list li:nth-child(odd) {
border-radius: 0.25rem;
padding: 0.1rem;
flex: 1 1 1.5rem;
display: flex;
display: flex !important;
align-items: center !important;
}
@ -1324,7 +1309,10 @@ div.competence-column div.categorie-competence{
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.item-label {
.blessures-title {
font-weight: bold;
}
.alchimie-title {
font-weight: bold;
}
.pointsreve-value {
@ -1527,11 +1515,6 @@ div.control-icon.token-hud-icon {
font-size: 1rem;
}
.chat-message header.message-header .heure-rdd {
font-size: 0.7rem;
flex-grow: 3;
}
.chat-message.whisper {
background: rgba(220,220,210,0.75);
border: 2px solid #545469;
@ -1950,7 +1933,7 @@ div.calendar-timestamp-edit select.calendar-signe-heure {
padding: 3px;
}
aside#tooltip {
aside#tooltip{
background: var(--background-tooltip);
color: var(--color-text-dark-primary);
font-size: 1rem;
@ -1958,15 +1941,6 @@ aside#tooltip {
padding: 0.4rem;
}
aside#tooltip span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
}
.tooltip :is(.ttt-xp,.ttt-levelup) {
width: 250px;
background: var(--background-tooltip) !important;

View File

@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "11.2.21",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.21.zip",
"version": "11.2.12",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.12.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {
@ -528,10 +528,8 @@
}
],
"socket": true,
"grid": {
"distance": 1,
"units": "m"
},
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "sante.vie",
"secondaryTokenAttribute": "sante.endurance",
"media": [

View File

@ -525,11 +525,15 @@
},
"Item": {
"types": [
"arme", "armure", "blessure", "casetmr", "chant", "competence", "competencecreature", "conteneur", "danse",
"empoignade", "extraitpoetique", "faune", "gemme", "herbe", "ingredient", "jeu", "livre", "maladie", "meditation",
"monnaie", "munition", "musique", "nombreastral", "nourritureboisson", "objet", "oeuvre", "ombre", "plante", "possession",
"poison", "potion", "queue", "recettealchimique", "recettecuisine", "rencontre",
"service" ,"signedraconique", "sort", "sortreserve", "souffle", "tarot", "tache", "tete" ],
"competence", "competencecreature",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"objet", "arme", "armure", "conteneur", "herbe", "plante", "ingredient", "faune", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
"service",
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
"tarot", "extraitpoetique", "empoignade"
],
"templates": {
"description": {
"description": "",

View File

@ -3,12 +3,10 @@
<ul class="item-list alterne-list">
{{#each (trier recettesAlchimiques) as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -36,7 +36,6 @@
<span class="item-controls">
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</span>
</li>

View File

@ -1,14 +1,8 @@
<h4>Blessures</h4>
<h4>blessures</h4>
<div>
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une légère"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une critique"><i class="fas fa-plus-circle"></i> critique</a>
</div>
<div>
<a class="chat-card-button subir-blessure-contusion" data-tooltip="Subir une contusion (avec perte d'Endurance)"><i class="fas fa-swords"></i> contusion</a>
<a class="chat-card-button subir-blessure-legere" data-tooltip="Subir une légère (avec perte d'Endurance)"><i class="fas fa-swords"></i> légère</a>
<a class="chat-card-button subir-blessure-grave" data-tooltip="Subir une grave (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> grave</a>
<a class="chat-card-button subir-blessure-critique" data-tooltip="Subir une critique (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> critique</a>
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une blessure légère"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une blessure grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une blessure critque"><i class="fas fa-plus-circle"></i> critique</a>
</div>
<ul class="item-list alterne-list">

View File

@ -55,7 +55,9 @@
<li class="caracteristique flexrow list-item" data-tooltip="Niveau d'éthylisme">
<label class="derivee-label" for="system.compteurs.ethylisme.value">{{system.compteurs.ethylisme.label}}</label>
<select class="derivee-value" name="system.compteurs.ethylisme.value" data-dtype="Number">
{{selectOptions @root.config.niveauEthylisme selected=system.compteurs.ethylisme.value valueAttr="value" nameAttr="value" labelAttr="label"}}
{{#select system.compteurs.ethylisme.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html"}}
{{/select}}
</select>
</li>

View File

@ -2,13 +2,20 @@
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="catEntite">Catégorie : </span>
<select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
{{selectOptions @root.config.categorieEntite selected=system.definition.categorieentite}}
{{#select system.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option>
{{/select}}
</select>
</li>
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="typeEntite">Type d'entité : </span>
<select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
{{selectOptions @root.config.typeEntite selected=system.definition.typeentite}}
{{#select system.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurette</option>
{{/select}}
</select>
</li>
{{#each system.attributs as |attr key|}}

View File

@ -12,11 +12,9 @@
<img class="sheet-competence-img" src="{{tache.img}}"/>
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}/{{tache.system.points_de_tache}})</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}

View File

@ -64,8 +64,8 @@
</span>
<span class="competence-value">{{emp.system.pointsemp}}</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -23,8 +23,8 @@
/>
{{#if @root.options.vueDetaillee}}
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>

View File

@ -6,8 +6,8 @@
<img class="sheet-competence-img" src="{{possession.img}}" data-tooltip="{{possession.name}}"/>
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -48,9 +48,7 @@
{{#if @root.options.isGM}}
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</div>
{{/if}}
</li>
{{/unless}}

View File

@ -8,8 +8,7 @@
<a>{{queue.name}}</a>
</span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
{{#if queue.system.refoulement}}
<a class="item-action">Refouler</a>
{{/if}}

View File

@ -5,9 +5,8 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}" data-tooltip="Souffle: {{souffle.name}}">
<img class="sheet-competence-img" src="{{souffle.img}}"/>
<span class="item-edit flex-grow"><a>{{souffle.name}}</a></span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -5,9 +5,8 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}" data-tooltip="Tête: {{tete.name}}">
<img class="sheet-competence-img" src="{{tete.img}}"/>
<span class="item-edit flex-grow"><a>{{tete.name}}</a></span>
<div class="item-controls">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -6,10 +6,8 @@
<img class="sheet-competence-img" src="{{casetmr.img}}"/>
<span class="item-edit"><a>{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls">
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -5,11 +5,9 @@
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}" data-tooltip="Méditation: {{meditation.name}}">
<img class="sheet-competence-img" src="{{meditation.img}}"/>
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls">
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -10,7 +10,7 @@
{{#if rencontre.system.date}}
<span class="flex-shrink">{{upperFirst rencontre.system.heure}}, le {{rencontre.system.date}}</span>
{{/if}}
<div class="item-controls">
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -6,7 +6,7 @@
<img class="sheet-competence-img" src="{{signe.img}}"/>
<span class="item-edit flex-grow"><a>{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls">
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -7,7 +7,7 @@
<img class="sheet-competence-img" src="{{sort.img}}"/>
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls">
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -4,16 +4,15 @@
{{#each (trier sorts) as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}" data-tooltip="{{#if sort.system.isrituel}}Rituel{{else}}Sort{{/if}}: {{sort.name}}">
<img class="sheet-competence-img" src="{{sort.img}}"/>
<span class="item-edit flex-grow-3">
<span class="item-edit flex-grow-2">
<a data-item-id="{{sort._id}}">{{sort.name}}
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
</a>
</span>
<span class="flex-grow-0-5">{{#if sort.system.isrituel}}Rituel{{/if}}</span>
<span class="flex-grow-2">{{sort.system.draconic}}/{{sort.system.difficulte}}</span>
<span>{{#if sort.system.isrituel}}Rituel{{/if}}</span>
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</li>
{{/each}}

View File

@ -4,11 +4,9 @@
{{#each jeux as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}">
<span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@ -22,7 +22,7 @@
{{/if}}
</span>
{{/if}}
<div class="item-controls">
<div class="item-controls flex-shrink">
<a class="subacteur-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -1,5 +1,5 @@
{{#if maladiesPoisons.length}}
<h3 class="item-label">Maladies & Poisons:</h3>
<h3 class="blessures-title">Maladies & Poisons:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>

View File

@ -12,21 +12,13 @@
<li class="item flexrow" >
<span class="competence-label">Refoulement : </span>
<span>
{{#if options.isGM}}
{{#if options.isGM}}
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
{{else}}
{{else}}
{{system.reve.refoulement.value}}
{{/if}}
{{/if}}
</span>
</li>
{{#if system.reve.reve.thanatosused}}
<li class="item flexrow" >
<span class="competence-label">La prochaine queue est une Ombre</span>
<span>
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
</span>
</li>
{{/if}}
</ul>
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}

View File

@ -5,10 +5,8 @@
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
</span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -1,6 +1,6 @@
{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="item-label">Possession:</h3>
<h3 class="blessures-title">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
@ -15,9 +15,7 @@
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
</div>
</div>
</li>
{{/each}}
</ul>

View File

@ -8,11 +8,9 @@
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls">
<a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
<a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
<div class="item-controls flex-shrink">
<a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/unless}}

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