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			build-test
		
	
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							| @@ -0,0 +1,63 @@ | |||||||
|  | name: Release Creation | ||||||
|  |  | ||||||
|  | on:  | ||||||
|  |   release: | ||||||
|  |     types: [published] | ||||||
|  |  | ||||||
|  | jobs: | ||||||
|  |   build: | ||||||
|  |     runs-on: ubuntu-latest | ||||||
|  |     steps: | ||||||
|  |     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||||
|  |      | ||||||
|  |     #- uses: actions/checkout@v3 | ||||||
|  |     - uses: RouxAntoine/checkout@v3.5.4 | ||||||
|  |  | ||||||
|  |     # get part of the tag after the `v` | ||||||
|  |     - name: Extract tag version number | ||||||
|  |       id: get_version | ||||||
|  |       uses: battila7/get-version-action@v2 | ||||||
|  |  | ||||||
|  |     # Substitute the Manifest and Download URLs in the module.json | ||||||
|  |     - name: Substitute Manifest and Download Links For Versioned Ones | ||||||
|  |       id: sub_manifest_link_version | ||||||
|  |       uses: microsoft/variable-substitution@v1 | ||||||
|  |       with: | ||||||
|  |         files: 'system.json' | ||||||
|  |       env: | ||||||
|  |         version: ${{steps.get_version.outputs.version-without-v}} | ||||||
|  |         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||||
|  |         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json | ||||||
|  |         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip | ||||||
|  |      | ||||||
|  |     - name: Set up Node.js | ||||||
|  |       uses: actions/setup-node@v2 | ||||||
|  |       with: | ||||||
|  |         node-version: '18'  # Use the node version your project requires | ||||||
|  |  | ||||||
|  |     - name: Install dependencies | ||||||
|  |       run: npm install | ||||||
|  |        | ||||||
|  |     - name: Build the compendiums | ||||||
|  |       run: node ./tools/packCompendiumsToDist.mjs | ||||||
|  |  | ||||||
|  |     # Create a zip file with all files required by the module to add to the release | ||||||
|  |     - run: | | ||||||
|  |          apt update -y | ||||||
|  |          apt install -y zip | ||||||
|  |  | ||||||
|  |     - run: zip -r ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/  | ||||||
|  |      | ||||||
|  |     - name: setup go | ||||||
|  |       uses: actions/setup-go@v3 | ||||||
|  |       with: | ||||||
|  |         go-version: '>=1.20.1' | ||||||
|  |      | ||||||
|  |     - name: Use Go Action   | ||||||
|  |       id: use-go-action | ||||||
|  |       uses: https://gitea.com/actions/release-action@main | ||||||
|  |       with: | ||||||
|  |         files: |- | ||||||
|  |           ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip   | ||||||
|  |           system.json | ||||||
|  |         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||||
							
								
								
									
										
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							| @@ -1,4 +1,66 @@ | |||||||
| # 12.0 | # 12.0 | ||||||
|  | ## 12.0.19 - La témérité d'Astrobazzarh | ||||||
|  | - Fix | ||||||
|  |   - les défenses des créatures sont correctement filtrées | ||||||
|  |   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||||
|  |   - les lieux et commerces n'ont pas d'initiative | ||||||
|  |  | ||||||
|  | ## 12.0.18 - A la barbe d'Astrobazzarh | ||||||
|  | - Améliorations sur la feuille de PNJ simplifiée | ||||||
|  |   - Ajout du portrait | ||||||
|  |   - Ajout du corps à corps | ||||||
|  |   - Affichage du niveau d'esquive | ||||||
|  |   - Un clic sur l'initiative permet de lancer l'initiative | ||||||
|  |   - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale | ||||||
|  |   - un clic sur l'endurance effectue un jet d'endurance | ||||||
|  | - Fix | ||||||
|  |   - les achats des commerces sont de nouveau possibles | ||||||
|  |   - la commande /astro fonctionne de nouveau | ||||||
|  |   - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat | ||||||
|  |   - la difficulté de parade pour les armes à distances n'est plus indiquée | ||||||
|  |   - les propositions d'armes de parade sont corrigées | ||||||
|  | - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||||
|  |  | ||||||
|  | ## 12.0.16 - Le secret d'Astrobazzarh | ||||||
|  | - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||||
|  | - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||||
|  | - Ajout d'une option pour la localisation des blessures | ||||||
|  |  | ||||||
|  | ## 12.0.15 - Le messager d'Astrobazzarh | ||||||
|  | - Correction des faces de dés personalisés dice-so-nice | ||||||
|  | - Les messages de maladies ne sont plus publics | ||||||
|  | - Les messages privés dans les TMR sont aussi envoyés au GM | ||||||
|  | - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||||
|  | - Amélioration du rendu des tables de compendiums (commande /table) | ||||||
|  |  | ||||||
|  | ## 12.0.14 - Les légions d'Astrobazzarh | ||||||
|  | - Feuille de PNJ: | ||||||
|  |   - boutons standard (encaissement, ...) | ||||||
|  |   - boutons pour ajuster les compteurs | ||||||
|  |   - visualisation des blessures | ||||||
|  |   - click sur blessure pour ajouter/enlever | ||||||
|  |   - gestion des armes | ||||||
|  |  | ||||||
|  | ## 12.0.13 - La Chance d'Astrobazzarh | ||||||
|  | - Fix: jets de caractéristiques | ||||||
|  |  | ||||||
|  | ## 12.0.12 - L'étalage d'Astrobazzarh | ||||||
|  | - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||||
|  | - Début de Feuille PNJ au format des encarts Scriptarium | ||||||
|  |   - support des jets de caractéristiques | ||||||
|  |   - support des jets de compétences | ||||||
|  |  | ||||||
|  | ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||||
|  | - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||||
|  | - ajout du logo en background dans la liste des systèmes Foundry | ||||||
|  | - ajout d'un champ pour le métier | ||||||
|  | - export scriptarium | ||||||
|  |   - encodage de l'export en windows-1252 | ||||||
|  |   - export de l'esquive avec armure et sans armure | ||||||
|  |  | ||||||
|  | ## 12.0.10 - Le scriptorium d'Astrobazzarh | ||||||
|  | - corrections de l'export scriptarium | ||||||
|  |  | ||||||
| ## 12.0.9 - Le scriptorium d'Astrobazzarh | ## 12.0.9 - Le scriptorium d'Astrobazzarh | ||||||
| - ajout d'une fonction avancée pour exporter les personnages dans un format csv | - ajout d'une fonction avancée pour exporter les personnages dans un format csv | ||||||
|  |  | ||||||
|   | |||||||
| @@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog { | |||||||
|     const venteData = { |     const venteData = { | ||||||
|       item: item, |       item: item, | ||||||
|       alias: item.actor?.name ?? game.user.name, |       alias: item.actor?.name ?? game.user.name, | ||||||
|       vendeurId: item.actor.id, |       vendeurId: item.actor?.id, | ||||||
|       prixOrigine: item.calculerPrixCommercant(), |       prixOrigine: item.calculerPrixCommercant(), | ||||||
|       prixUnitaire: item.calculerPrixCommercant(), |       prixUnitaire: item.calculerPrixCommercant(), | ||||||
|       prixLot: item.calculerPrixCommercant(), |       prixLot: item.calculerPrixCommercant(), | ||||||
|   | |||||||
| @@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js"; | |||||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||||
|  | import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| /** | /** | ||||||
| @@ -127,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | |||||||
|       this.render(true); |       this.render(true); | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|     this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu")) |     this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |     // Everything below here is only needed if the sheet is editable | ||||||
|     if (!this.options.editable) return; |     if (!this.options.editable) return; | ||||||
| @@ -185,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | |||||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) |     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) |     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||||
|  |  | ||||||
|     this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance()) |     this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) | ||||||
|  |  | ||||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) |     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) |     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||||
| @@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | |||||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) |     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) |     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||||
|  |  | ||||||
|  |     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       // experience log |       // experience log | ||||||
|       this.html.find('.experiencelog-delete').click(async event => { |       this.html.find('.experiencelog-delete').click(async event => { | ||||||
| @@ -216,26 +218,26 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Points de reve actuel |     // Points de reve actuel | ||||||
|     this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true)) |     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) |     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||||
|     this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)))) |  | ||||||
|  |     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||||
|  |  | ||||||
|     // Initiative pour l'arme |     // Initiative pour l'arme | ||||||
|     this.html.find('.arme-initiative a').click(async event => { |     this.html.find('.roll-init-arme').click(async event => { | ||||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); |       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||||
|       if (combatant) { |       if (combatant) { | ||||||
|         let action = this._getEventArmeCombat(event); |         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); |  | ||||||
|       } else { |       } else { | ||||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); |         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|     // Display TMR |     // Display TMR | ||||||
|  |  | ||||||
|     this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal")) |     this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) | ||||||
|     this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) |     this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||||
|  |  | ||||||
|     this.html.find('.repos').click(async event => await this.actor.repos()) |     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||||
|  |  | ||||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) |     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) |     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||||
| @@ -277,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | |||||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) |     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) |     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) |     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||||
|     this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme()) |     this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) | ||||||
|  |  | ||||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) |     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) |     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||||
|   | |||||||
| @@ -36,6 +36,8 @@ import { ITEM_TYPES } from "./item.js"; | |||||||
| import { RdDBaseActorSang } from "./actor/base-actor-sang.js"; | import { RdDBaseActorSang } from "./actor/base-actor-sang.js"; | ||||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||||
| import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js"; | import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js"; | ||||||
|  | import { RdDItemArme } from "./item-arme.js"; | ||||||
|  | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
|  |  | ||||||
| export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] | export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] | ||||||
|  |  | ||||||
| @@ -130,6 +132,23 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       .reduce(Misc.sum(), 0); |       .reduce(Misc.sum(), 0); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   listActionsCombat() { | ||||||
|  |     // Recupération des armes | ||||||
|  |     const actions = RdDCombatManager.listActionsArmes( | ||||||
|  |       this.itemTypes[ITEM_TYPES.arme] | ||||||
|  |         .filter(it => RdDItemArme.isAttaque(it)) | ||||||
|  |         .concat(RdDItemArme.empoignade(this)) | ||||||
|  |         .concat(RdDItemArme.mainsNues(this)) | ||||||
|  |       , | ||||||
|  |       this.itemTypes[ITEM_TYPES.competence], | ||||||
|  |       this.system.carac) | ||||||
|  |  | ||||||
|  |     if (this.system.attributs.hautrevant.value) { | ||||||
|  |       actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); | ||||||
|  |     } | ||||||
|  |     return actions | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   getTache(id) { return this.findItemLike(id, 'tache') } |   getTache(id) { return this.findItemLike(id, 'tache') } | ||||||
|   getMeditation(id) { return this.findItemLike(id, 'meditation') } |   getMeditation(id) { return this.findItemLike(id, 'meditation') } | ||||||
| @@ -159,7 +178,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     const potionUpdates = await Promise.all(potions.map(async it => { |     const potionUpdates = await Promise.all(potions.map(async it => { | ||||||
|       const nouveauReve = Math.max(it.system.pr - 1, 0) |       const nouveauReve = Math.max(it.system.pr - 1, 0) | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |         whisper: ChatUtility.getOwners(this), | ||||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, { |         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, { | ||||||
|           pr: nouveauReve, |           pr: nouveauReve, | ||||||
|           alias: this.name, |           alias: this.name, | ||||||
| @@ -210,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async grisReve(nbJours) { |   async grisReve(nbJours) { | ||||||
|     let message = { |     let message = { | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: `${nbJours} jours de gris rêve sont passés. ` |       content: `${nbJours} jours de gris rêve sont passés. ` | ||||||
|     }; |     }; | ||||||
|     for (let i = 0; i < nbJours; i++) { |     for (let i = 0; i < nbJours; i++) { | ||||||
| @@ -264,7 +283,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   async dormirChateauDormant() { |   async dormirChateauDormant() { | ||||||
|     if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) { |     if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) { | ||||||
|       const message = { |       const message = { | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |         whisper: ChatUtility.getOwners(this), | ||||||
|         content: "" |         content: "" | ||||||
|       }; |       }; | ||||||
|  |  | ||||||
| @@ -400,7 +419,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async remiseANeuf() { |   async remiseANeuf() { | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: 'Remise à neuf de ' + this.name |       content: 'Remise à neuf de ' + this.name | ||||||
|     }); |     }); | ||||||
|     await this.supprimerBlessures(it => true); |     await this.supprimerBlessures(it => true); | ||||||
| @@ -417,7 +436,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async dormir(heures, options = { grisReve: false, chateauDormant: false }) { |   async dormir(heures, options = { grisReve: false, chateauDormant: false }) { | ||||||
|     const message = { |     const message = { | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: this.name + ': ' |       content: this.name + ': ' | ||||||
|     }; |     }; | ||||||
|     const insomnie = this.system.sommeil?.insomnie || heures == 0; |     const insomnie = this.system.sommeil?.insomnie || heures == 0; | ||||||
| @@ -488,7 +507,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       else { |       else { | ||||||
|         if (!ReglesOptionnelles.isUsing("recuperation-reve")) { |         if (!ReglesOptionnelles.isUsing("recuperation-reve")) { | ||||||
|           ChatMessage.create({ |           ChatMessage.create({ | ||||||
|             whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |             whisper: ChatUtility.getOwners(this), | ||||||
|             content: `Pas de récupération de rêve (${reve} points ignorés)` |             content: `Pas de récupération de rêve (${reve} points ignorés)` | ||||||
|           }); |           }); | ||||||
|           jetsReve.push(0); |           jetsReve.push(0); | ||||||
| @@ -919,7 +938,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     await this.createEmbeddedDocuments('Item', [souffle]); |     await this.createEmbeddedDocuments('Item', [souffle]); | ||||||
|     if (options.chat) { |     if (options.chat) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |         whisper: ChatUtility.getOwners(this), | ||||||
|         content: this.name + " subit un Souffle de Dragon  : " + souffle.name |         content: this.name + " subit un Souffle de Dragon  : " + souffle.name | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -939,7 +958,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     await this.createEmbeddedDocuments('Item', [queue]); |     await this.createEmbeddedDocuments('Item', [queue]); | ||||||
|     if (options.chat) { |     if (options.chat) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |         whisper: ChatUtility.getOwners(this), | ||||||
|         content: this.name + " subit une Queue de Dragon : " + queue.name |         content: this.name + " subit une Queue de Dragon : " + queue.name | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -977,7 +996,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord)); |     let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord)); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       content: `${raison} : ré-insertion aléatoire.`, |       content: `${raison} : ré-insertion aléatoire.`, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name) |       whisper: ChatUtility.getOwners(this) | ||||||
|     }); |     }); | ||||||
|     await this.forcerPositionTMRInconnue(tmr); |     await this.forcerPositionTMRInconnue(tmr); | ||||||
|     return tmr; |     return tmr; | ||||||
| @@ -1082,7 +1101,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     const jetMoral = await this._jetDeMoral(situation); |     const jetMoral = await this._jetDeMoral(situation); | ||||||
|     const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral"); |     const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral"); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).` |       content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).` | ||||||
|     }); |     }); | ||||||
|     return jetMoral.ajustement; |     return jetMoral.ajustement; | ||||||
| @@ -1419,7 +1438,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
| @@ -1505,7 +1524,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|         } |         } | ||||||
|         if (display) { |         if (display) { | ||||||
|           ChatMessage.create({ |           ChatMessage.create({ | ||||||
|             whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |             whisper: ChatUtility.getOwners(this), | ||||||
|             content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp) |             content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp) | ||||||
|           }); |           }); | ||||||
|         } |         } | ||||||
| @@ -1537,7 +1556,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|         } |         } | ||||||
|         if (display) { |         if (display) { | ||||||
|           ChatMessage.create({ |           ChatMessage.create({ | ||||||
|             whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |             whisper: ChatUtility.getOwners(this), | ||||||
|             content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp) |             content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp) | ||||||
|           }); |           }); | ||||||
|         } |         } | ||||||
| @@ -1548,7 +1567,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { |   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { | ||||||
|     if (!Misc.firstConnectedGM()){ |     if (!Misc.isFirstConnectedGM()) { | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM) |     hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM) | ||||||
| @@ -1563,7 +1582,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |           whisper: ChatUtility.getOwners(this), | ||||||
|           content: content |           content: content | ||||||
|         }); |         }); | ||||||
|       } |       } | ||||||
| @@ -1666,7 +1685,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       } |       } | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg, |         content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg, | ||||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) |         whisper: ChatUtility.getOwners(this) | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|     return rencSpecial; |     return rencSpecial; | ||||||
| @@ -1678,7 +1697,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     if (countInertieDraconique > 0) { |     if (countInertieDraconique > 0) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`, |         content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`, | ||||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) |         whisper: ChatUtility.getOwners(this) | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|     return countInertieDraconique + 1; |     return countInertieDraconique + 1; | ||||||
| @@ -1690,7 +1709,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       await this.reveActuelIncDec(-1); |       await this.reveActuelIncDec(-1); | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).", |         content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).", | ||||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) |         whisper: ChatUtility.getOwners(this) | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -2270,7 +2289,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       // Cas de désir lancinant, pas d'expérience sur particulière |       // Cas de désir lancinant, pas d'expérience sur particulière | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`, |         content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`, | ||||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) |         whisper: ChatUtility.getOwners(this) | ||||||
|       }); |       }); | ||||||
|       return [] |       return [] | ||||||
|     } |     } | ||||||
| @@ -2405,7 +2424,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     if (countMonteeLaborieuse > 0) { |     if (countMonteeLaborieuse > 0) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`, |         content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`, | ||||||
|         whisper: ChatMessage.getWhisperRecipients(this.name) |         whisper: ChatUtility.getOwners(this) | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|     return countMonteeLaborieuse; |     return countMonteeLaborieuse; | ||||||
| @@ -2453,7 +2472,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       if (this.getReveActuel() < minReveValue) { |       if (this.getReveActuel() < minReveValue) { | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`, |           content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`, | ||||||
|           whisper: ChatMessage.getWhisperRecipients(this.name) |           whisper: ChatUtility.getOwners(this) | ||||||
|         }); |         }); | ||||||
|         return; |         return; | ||||||
|       } |       } | ||||||
| @@ -2615,7 +2634,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async resetItemUse() { |   async resetItemUse() { | ||||||
|     await this.setFlag(SYSTEM_RDD, 'itemUse', {}); |     await this.unsetFlag(SYSTEM_RDD, 'itemUse'); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -2850,7 +2869,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       await this.setBonusPotionSoin(potionData.system.herbebonus); |       await this.setBonusPotionSoin(potionData.system.herbebonus); | ||||||
|     } |     } | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -2887,7 +2906,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       this.bonusRepos = potionData.system.herbebonus; |       this.bonusRepos = potionData.system.herbebonus; | ||||||
|     } |     } | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -2919,7 +2938,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins); |     this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins); | ||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -2944,7 +2963,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -3011,7 +3030,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onCreateOwnedDraconique(item, options, id) { |   async onCreateOwnedDraconique(item, options, id) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let draconique = Draconique.all().find(it => it.match(item)); |       let draconique = Draconique.all().find(it => it.match(item)); | ||||||
|       if (draconique) { |       if (draconique) { | ||||||
|         await draconique.onActorCreateOwned(this, item) |         await draconique.onActorCreateOwned(this, item) | ||||||
| @@ -3023,7 +3042,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onDeleteOwnedDraconique(item, options, id) { |   async onDeleteOwnedDraconique(item, options, id) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let draconique = Draconique.all().find(it => it.match(item)); |       let draconique = Draconique.all().find(it => it.match(item)); | ||||||
|       if (draconique) { |       if (draconique) { | ||||||
|         await draconique.onActorDeleteOwned(this, item) |         await draconique.onActorDeleteOwned(this, item) | ||||||
| @@ -3033,7 +3052,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onDeleteOwnedCaseTmr(item, options, id) { |   async onDeleteOwnedCaseTmr(item, options, id) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let draconique = Draconique.all().find(it => it.isCase(item)); |       let draconique = Draconique.all().find(it => it.isCase(item)); | ||||||
|       if (draconique) { |       if (draconique) { | ||||||
|         await draconique.onActorDeleteCaseTmr(this, item) |         await draconique.onActorDeleteCaseTmr(this, item) | ||||||
| @@ -3044,7 +3063,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   notifyGestionTeteSouffleQueue(item, manualMessage = true) { |   notifyGestionTeteSouffleQueue(item, manualMessage = true) { | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}` |       content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}` | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -3067,7 +3086,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     incarnation.name = 'Réincarnation de ' + incarnation.name |     incarnation.name = 'Réincarnation de ' + incarnation.name | ||||||
|     incarnation.system = { |     incarnation.system = { | ||||||
|       carac: foundry.utils.duplicate(this.system.carac), |       carac: foundry.utils.duplicate(this.system.carac), | ||||||
|       heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key, |       heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key, | ||||||
|       age: 18, |       age: 18, | ||||||
|       biographie: '', |       biographie: '', | ||||||
|       notes: '', |       notes: '', | ||||||
|   | |||||||
| @@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | |||||||
|     // Everything below here is only needed if the sheet is editable |     // Everything below here is only needed if the sheet is editable | ||||||
|     if (!this.options.editable) return; |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|     this.html.find('.encaisser-direct').click(async event => this.actor.encaisser()) |     this.html.find('.button-encaissement').click(async event => this.actor.encaisser()) | ||||||
|     this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); |     this.html.find('.roll-carac').click(async event => { | ||||||
|     this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); |       this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))}); | ||||||
|  |     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); |     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); |     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||||
|  |  | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf()) |       this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); |       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); |       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -15,7 +15,7 @@ import { StatusEffects } from "../settings/status-effects.js"; | |||||||
| import { ITEM_TYPES } from "../item.js"; | import { ITEM_TYPES } from "../item.js"; | ||||||
| import { Targets } from "../targets.js"; | import { Targets } from "../targets.js"; | ||||||
| import { RdDPossession } from "../rdd-possession.js"; | import { RdDPossession } from "../rdd-possession.js"; | ||||||
| import { RdDCombat } from "../rdd-combat.js"; | import { RdDCombat, RdDCombatManager } from "../rdd-combat.js"; | ||||||
| import { RdDConfirm } from "../rdd-confirm.js"; | import { RdDConfirm } from "../rdd-confirm.js"; | ||||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||||
| import { RdDItemArme } from "../item-arme.js"; | import { RdDItemArme } from "../item-arme.js"; | ||||||
| @@ -78,8 +78,27 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   } |   } | ||||||
|   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } |   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||||
|   isDead() { return false } |   isDead() { return false } | ||||||
|  |   isSonne() { return false } | ||||||
|   blessuresASoigner() { return [] } |   blessuresASoigner() { return [] } | ||||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } |   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||||
|  |   isActorCombat() { return true } | ||||||
|  |  | ||||||
|  |   getCaracInit(competence) { | ||||||
|  |     if (!competence){ | ||||||
|  |       return 0 | ||||||
|  |     } | ||||||
|  |     if (competence.type == ITEM_TYPES.competencecreature) { | ||||||
|  |       return competence.system.carac_value | ||||||
|  |     } | ||||||
|  |     return this.system.carac[competence.system.defaut_carac].value; | ||||||
|  |   } | ||||||
|  |   listActionsCombat() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||||
|  |       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||||
|  |       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||||
|  |       .filter(it => it != undefined); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } |   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||||
|   async remiseANeuf() { } |   async remiseANeuf() { } | ||||||
| @@ -153,9 +172,6 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   getPossession(possessionId) { |   getPossession(possessionId) { | ||||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); |     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||||
|   } |   } | ||||||
|   getPossessions() { |  | ||||||
|     return this.itemTypes[ITEM_TYPES.possession]; |  | ||||||
|   } |  | ||||||
|   getEmpoignades() { |   getEmpoignades() { | ||||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; |     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||||
|   } |   } | ||||||
| @@ -189,7 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   getEffect(effectId) { |   getEffect(effectId) { | ||||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); |     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||||
|   } |   } | ||||||
|    |  | ||||||
|   async setEffect(effectId, status) { |   async setEffect(effectId, status) { | ||||||
|     if (this.isEffectAllowed(effectId)) { |     if (this.isEffectAllowed(effectId)) { | ||||||
|       const effect = this.getEffect(effectId); |       const effect = this.getEffect(effectId); | ||||||
| @@ -201,7 +217,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|    |  | ||||||
|   async removeEffect(id) { |   async removeEffect(id) { | ||||||
|     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); |     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||||
|     if (effect) { |     if (effect) { | ||||||
| @@ -296,8 +312,12 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async rollCarac(caracName, jetResistance = undefined) { |   async rollCarac(caracName, jetResistance = undefined) { | ||||||
|  |     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|     let selectedCarac = this.getCaracByName(caracName) |     let selectedCarac = this.getCaracByName(caracName) | ||||||
|  |     console.log("selectedCarac", selectedCarac) | ||||||
|     await this.openRollDialog({ |     await this.openRollDialog({ | ||||||
|       name: 'jet-' + caracName, |       name: 'jet-' + caracName, | ||||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), |       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||||
| @@ -323,14 +343,15 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|     const competence = this.getCompetence(idOrName); |     const competence = this.getCompetence(idOrName); | ||||||
|     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } |     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||||
|     if (competence.type == ITEM_TYPES.competencecreature) { |     if (competence.type == ITEM_TYPES.competencecreature) { | ||||||
|  |       const token = RdDUtility.getSelectedToken(this) | ||||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) |       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { |       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||||
|         Targets.selectOneToken(target => { |         Targets.selectOneTargetToken(target => { | ||||||
|           if (arme.action == "possession") { |           if (arme.action == "possession") { | ||||||
|             RdDPossession.onAttaquePossession(target, this, competence) |             RdDPossession.onAttaquePossession(target, this, competence) | ||||||
|           } |           } | ||||||
|           else { |           else { | ||||||
|             RdDCombat.rddCombatTarget(target, this).attaque(competence, arme) |             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||||
|           } |           } | ||||||
|         }); |         }); | ||||||
|         return; |         return; | ||||||
| @@ -360,9 +381,10 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession |    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||||
|    * @returns  |    * @returns  | ||||||
|    */ |    */ | ||||||
|   rollArme(arme, categorieArme = "competence") { |   rollArme(arme, categorieArme, token) { | ||||||
|  |     token = token ?? RdDUtility.getSelectedToken(this) | ||||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) |     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { |     if (!RdDItemArme.isUtilisable(arme)) { | ||||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) |       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
| @@ -381,7 +403,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|       return |       return | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     Targets.selectOneToken(target => { |     Targets.selectOneTargetToken(target => { | ||||||
|       if (Targets.isTargetEntite(target)) { |       if (Targets.isTargetEntite(target)) { | ||||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); |         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||||
|         return |         return | ||||||
| @@ -391,7 +413,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|       if (competence.isCompetencePossession()) { |       if (competence.isCompetencePossession()) { | ||||||
|         return RdDPossession.onAttaquePossession(target, this, competence); |         return RdDPossession.onAttaquePossession(target, this, competence); | ||||||
|       } |       } | ||||||
|       RdDCombat.rddCombatTarget(target, this).attaque(competence, arme); |       RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); | ||||||
|     }) |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -399,69 +421,66 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|     return RdDItemArme.getCompetenceArme(arme, competenceName) |     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   verifierForceMin(item) { |   verifierForceMin(item) { } | ||||||
|   } |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async resetItemUse() { } |  | ||||||
|   async incDecItemUse(itemId, inc = 1) { } |  | ||||||
|   getItemUse(itemId) { return 0; } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } |   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||||
|  |  | ||||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined) { |   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { |     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     const armure = await this.computeArmure(rollData); |     const armure = await this.computeArmure(rollData); | ||||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){ |     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||||
|       await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show); |       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||||
|     }  |     } | ||||||
|     else { |     else { | ||||||
|       const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); |       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||||
|       await this.$onEncaissement(jet, show, attacker); |       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async encaisserDommagesValidationGR(rollData, armure, attackerId, show) { |   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||||
|     if (!game.user.isGM) { |     if (!game.user.isGM) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       RdDBaseActor.remoteActorCall({ | ||||||
|         tokenId: this.token?.id, |         tokenId: this.token?.id, | ||||||
|         actorId: this.id, |         actorId: this.id, | ||||||
|         method: 'encaisserDommagesValidationGR', |         method: 'encaisserDommagesValidationGR', | ||||||
|         args: [rollData, armure, attackerId, show] |         args: [rollData, armure, show, attackerToken, defenderToken] | ||||||
|       }); |       }) | ||||||
|     } else { |     } else { | ||||||
|       const attacker = game.actors.get(attackerId); |  | ||||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, |       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||||
|         jet => this.$onEncaissement(jet, show, attacker)); |         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async $onEncaissement(jet, show, attacker) { |   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||||
|     await this.onAppliquerJetEncaissement(jet, attacker); |     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||||
|     await this.$afficherEncaissement(jet, show); |     await this.$afficherEncaissement(jet, show, defenderToken); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { } |   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||||
|  |  | ||||||
|   async $afficherEncaissement(encaissement, show) { |   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||||
|     foundry.utils.mergeObject(encaissement, { |     foundry.utils.mergeObject(encaissement, { | ||||||
|       alias: this.name, |       alias: defenderToken?.name ?? this.name, | ||||||
|       hasPlayerOwner: this.hasPlayerOwner, |       hasPlayerOwner: this.hasPlayerOwner, | ||||||
|       show: show ?? {} |       show: show ?? {} | ||||||
|     }); |     }, { overwrite: false }); | ||||||
|  |  | ||||||
|     await ChatUtility.createChatWithRollMode(this.name, { |     await ChatUtility.createChatWithRollMode( | ||||||
|       roll: encaissement.roll, |       { | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) |         roll: encaissement.roll, | ||||||
|     }); |         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||||
|  |       }, | ||||||
|  |       this | ||||||
|  |     ) | ||||||
|  |  | ||||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { |     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||||
|       encaissement = foundry.utils.duplicate(encaissement); |       encaissement = foundry.utils.duplicate(encaissement) | ||||||
|       encaissement.isGM = true; |       encaissement.isGM = true | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatMessage.getWhisperRecipients("GM"), |         whisper: ChatUtility.getGMs(), | ||||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) |         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | |||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} |       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, |         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name) |       whisper: ChatUtility.getOwners(this.actor) | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -5,6 +5,7 @@ import { ITEM_TYPES } from "../item.js"; | |||||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||||
| import { RdDDice } from "../rdd-dice.js"; | import { RdDDice } from "../rdd-dice.js"; | ||||||
| import { RdDItemBlessure } from "../item/blessure.js"; | import { RdDItemBlessure } from "../item/blessure.js"; | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures |  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||||
| @@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|  |  | ||||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { |   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||||
|     const santeOrig = foundry.utils.duplicate(this.system.sante); |     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||||
|     const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table |     const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table | ||||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); |     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); |     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||||
|  |  | ||||||
| @@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async ajouterBlessure(encaissement, attacker = undefined) { |   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||||
|     if (encaissement.gravite < 0) return; |     if (encaissement.gravite < 0) return; | ||||||
|     if (encaissement.gravite > 0) { |     if (encaissement.gravite > 0) { | ||||||
|       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { |       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||||
| @@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     const endActuelle = this.getEnduranceActuelle(); |     const endActuelle = this.getEnduranceActuelle(); | ||||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker); |     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||||
|     if (blessure.isCritique()) { |     if (blessure.isCritique()) { | ||||||
|       encaissement.endurance = endActuelle; |       encaissement.endurance = endActuelle; | ||||||
|     } |     } | ||||||
| @@ -196,6 +197,13 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|     return blessure; |     return blessure; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   async supprimerBlessure({ gravite }) { | ||||||
|  |     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||||
|  |     if (toDelete) { | ||||||
|  |       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async supprimerBlessures(filterToDelete) { |   async supprimerBlessures(filterToDelete) { | ||||||
|     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) |     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||||
|       .map(it => it.id); |       .map(it => it.id); | ||||||
| @@ -203,13 +211,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   countBlessures(filter = it => !it.isContusion()) { |   countBlessures(filter = it => !it.isContusion()) { | ||||||
|     return this.filterItems(filter, 'blessure').length |     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async jetDeVie() { |   async jetDeVie() { | ||||||
|     if (this.isDead()) { |     if (this.isDead()) { | ||||||
|       ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) }); |       ChatMessage.create({ | ||||||
|  |         content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||||
|  |         whisper: ChatUtility.getOwners(this) | ||||||
|  |       }) | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     const jetDeVie = await RdDDice.roll("1d20"); |     const jetDeVie = await RdDDice.roll("1d20"); | ||||||
| @@ -236,7 +247,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|     else if (prochainJet > 0) { |     else if (prochainJet > 0) { | ||||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` |       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||||
|     } |     } | ||||||
|     ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) }); |     ChatMessage.create({ | ||||||
|  |       content: msgText, | ||||||
|  |       whisper: ChatUtility.getOwners(this) | ||||||
|  |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -262,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|       ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); |       ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     await this.setEffect(STATUSES.StatusStunned, sonne); |     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getSonne() { |   isSonne() { | ||||||
|     return this.getEffect(STATUSES.StatusStunned); |     return this.getEffect(STATUSES.StatusStunned) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isEffectAllowed(effectId) { return true } |   isEffectAllowed(effectId) { return true } | ||||||
|   | |||||||
| @@ -205,11 +205,8 @@ export class RdDBaseActor extends Actor { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onPreUpdateItem(item, change, options, id) { } |   async onPreUpdateItem(item, change, options, id) { } | ||||||
|  |  | ||||||
|   async onCreateItem(item, options, id) { } |   async onCreateItem(item, options, id) { } | ||||||
|  |  | ||||||
|   async onDeleteItem(item, options, id) { } |   async onDeleteItem(item, options, id) { } | ||||||
|  |  | ||||||
|   async onUpdateActor(update, options, actorId) { } |   async onUpdateActor(update, options, actorId) { } | ||||||
|  |  | ||||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { |   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||||
| @@ -218,7 +215,7 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async creerObjetParMJ(object) { |   async creerObjetParMJ(object) { | ||||||
|     if (!Misc.isUniqueConnectedGM()) { |     if (!Misc.isFirstConnectedGM()) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       RdDBaseActor.remoteActorCall({ | ||||||
|         tokenId: this.token?.id, |         tokenId: this.token?.id, | ||||||
|         actorId: this.id, |         actorId: this.id, | ||||||
| @@ -270,6 +267,7 @@ export class RdDBaseActor extends Actor { | |||||||
|     } |     } | ||||||
|     let fortune = this.getFortune(); |     let fortune = this.getFortune(); | ||||||
|     console.log("payer", game.user.character, depense, fortune); |     console.log("payer", game.user.character, depense, fortune); | ||||||
|  |     // TODO: passer en handlebars | ||||||
|     let msg = ""; |     let msg = ""; | ||||||
|     if (fortune >= depense) { |     if (fortune >= depense) { | ||||||
|       await Monnaie.optimiserFortune(this, fortune - depense); |       await Monnaie.optimiserFortune(this, fortune - depense); | ||||||
| @@ -279,11 +277,10 @@ export class RdDBaseActor extends Actor { | |||||||
|       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; |       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let message = { |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: msg |       content: msg | ||||||
|     }; |     }) | ||||||
|     ChatMessage.create(message); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async depenserSols(sols) { |   async depenserSols(sols) { | ||||||
| @@ -317,7 +314,7 @@ export class RdDBaseActor extends Actor { | |||||||
|  |  | ||||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son |       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |         whisper: ChatUtility.getOwners(this), | ||||||
|         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` |         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -335,7 +332,7 @@ export class RdDBaseActor extends Actor { | |||||||
|       ui.notifications.info("Inutile de se vendre à soi-même"); |       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     if (!Misc.isUniqueConnectedGM()) { |     if (!Misc.isFirstConnectedGM()) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       RdDBaseActor.remoteActorCall({ | ||||||
|         actorId: achat.vendeurId ?? achat.acheteurId, |         actorId: achat.vendeurId ?? achat.acheteurId, | ||||||
|         method: 'achatVente', |         method: 'achatVente', | ||||||
| @@ -371,7 +368,7 @@ export class RdDBaseActor extends Actor { | |||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       user: achat.userId, |       user: achat.userId, | ||||||
|       speaker: { alias: (acheteur ?? vendeur).name }, |       speaker: { alias: (acheteur ?? vendeur).name }, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
| @@ -708,5 +705,24 @@ export class RdDBaseActor extends Actor { | |||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
|   } |   } | ||||||
|  |   async resetItemUse() { } | ||||||
|  |   async incDecItemUse(itemId, inc = 1) { } | ||||||
|  |   getItemUse(itemId) { return 0; } | ||||||
|  |   async finDeRound(options = { terminer: false }) { } | ||||||
|  |   isActorCombat() { return false } | ||||||
|  |   getCaracInit(competence) { return 0 } | ||||||
|  |   listActionsCombat() { return [] } | ||||||
|  |   listActionsPossessions() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.possession] | ||||||
|  |       .map(p => { | ||||||
|  |         return { | ||||||
|  |           name: p.name, | ||||||
|  |           action: 'possession', | ||||||
|  |           system: { | ||||||
|  |             competence: p.name, | ||||||
|  |             possessionid: p.system.possessionid, | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       }) | ||||||
|  |   } | ||||||
| } | } | ||||||
| @@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve { | |||||||
|     return [STATUSES.StatusComma].includes(effectId); |     return [STATUSES.StatusComma].includes(effectId); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { |   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); |     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||||
|     foundry.utils.mergeObject(encaissement, { |     foundry.utils.mergeObject(encaissement, { | ||||||
|       resteEndurance: perteEndurance.newValue, |       resteEndurance: perteEndurance.newValue, | ||||||
|   | |||||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,115 @@ | |||||||
|  | import { RdDActorSheet } from "../../actor-sheet.js" | ||||||
|  | import { SYSTEM_RDD } from "../../constants.js"; | ||||||
|  | import { Misc } from "../../misc.js"; | ||||||
|  | import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||||
|  | import { ExportScriptarium } from "./export-scriptarium.js"; | ||||||
|  | import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||||
|  |  | ||||||
|  | export class RdDActorExportSheet extends RdDActorSheet { | ||||||
|  |   static async init() { | ||||||
|  |     await loadTemplates([ | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||||
|  |     ]) | ||||||
|  |     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||||
|  |   } | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||||
|  |       width: 550, | ||||||
|  |       showCompNiveauBase: false, | ||||||
|  |       vueArchetype: false, | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(actor, options) { | ||||||
|  |     super(actor, options) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData() { | ||||||
|  |     const formData = await super.getData() | ||||||
|  |     // Add any structured, precomputed list of data | ||||||
|  |     formData.context = Mapping.prepareContext(this.actor) | ||||||
|  |     formData.export = this.getMappingValues(formData.context, this.actor) | ||||||
|  |     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||||
|  |     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||||
|  |     const legeres = this.actor.nbBlessuresLegeres() | ||||||
|  |     const graves = this.actor.nbBlessuresGraves() | ||||||
|  |     const critiques = this.actor.nbBlessuresCritiques() | ||||||
|  |     formData.etat = { | ||||||
|  |       surenc: this.actor.computeMalusSurEncombrement(), | ||||||
|  |       fatigue: { | ||||||
|  |         value: this.actor.getFatigueActuelle(), | ||||||
|  |         max: this.actor.getFatigueMax(), | ||||||
|  |         malus: this.actor.malusFatigue() | ||||||
|  |       }, | ||||||
|  |       blessures: legeres + graves + critiques, | ||||||
|  |       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||||
|  |     } | ||||||
|  |     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||||
|  |     return formData | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getMappingValues(context, actor) { | ||||||
|  |     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||||
|  |       colName: it.colName ?? it.column, | ||||||
|  |       column: it.column, | ||||||
|  |       rollClass: it.rollClass, | ||||||
|  |       value: String(it.getter(actor, context)) | ||||||
|  |     }])) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCompetences(categories) { | ||||||
|  |     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||||
|  |     if (competences.length == 0) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||||
|  |     const listByCategories = Object.values(byCategories) | ||||||
|  |       .map(it => it.competencesParNiveau) | ||||||
|  |       .map(byNiveau => { | ||||||
|  |         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||||
|  |         if (niveaux.length == 0) { | ||||||
|  |           return undefined | ||||||
|  |         } | ||||||
|  |         const listCategorieByNiveau = niveaux.map(niveau => { | ||||||
|  |           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||||
|  |           return { niveau, list } | ||||||
|  |         }) | ||||||
|  |         return Misc.concat(listCategorieByNiveau) | ||||||
|  |       }).filter(it => it != undefined) | ||||||
|  |  | ||||||
|  |     return Misc.concat(listByCategories) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     this.html.find('.click-blessure-remove').click(async event => | ||||||
|  |       await this.actor.supprimerBlessure({ | ||||||
|  |         gravite: this.html.find(event.currentTarget).data('gravite') | ||||||
|  |       }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.click-blessure-add').click(async event => | ||||||
|  |       await this.actor.ajouterBlessure({ | ||||||
|  |         gravite: this.html.find(event.currentTarget).data('gravite') | ||||||
|  |         // event.currentTarget.attributes['data-gravite'].value | ||||||
|  |       }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.button-export').click(async event => { | ||||||
|  |       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||||
|  |         `${this.actor.uuid}-${this.actor.name}` | ||||||
|  |       ) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  | } | ||||||
| @@ -12,14 +12,13 @@ export class ExportScriptarium { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor() { |   constructor() { | ||||||
|     this.mapping = Mapping.getMapping() |  | ||||||
|     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) |     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||||
|     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) |     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   onActorDirectoryMenu(actorDirectory, menus) { |   onActorDirectoryMenu(actorDirectory, menus) { | ||||||
|     menus.push({ |     menus.push({ | ||||||
|       name: 'Export Personnages', |       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||||
|       icon: IMG_SCRIPTARIUM, |       icon: IMG_SCRIPTARIUM, | ||||||
|       condition: (target) => game.user.isGM && |       condition: (target) => game.user.isGM && | ||||||
|         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && |         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||||
| @@ -50,22 +49,21 @@ export class ExportScriptarium { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   exportActors(actors, targetName) { |   exportActors(actors, targetName) { | ||||||
|     const eol = '\n' |     const eol = '\n\r' | ||||||
|     const header = Misc.join(this.getHeaderLine(), ';') |     const header = Misc.join(this.getHeaderLine(), ';') | ||||||
|     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) |     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||||
|     const data = Misc.join([header, ...actorLines], eol) |     const data = Misc.join([header, ...actorLines], eol) | ||||||
|     const filename = `scriptatium-${targetName?.slugify()}.csv`; |     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||||
|     saveDataToFile(data, "text/csv", `${filename}`); |     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getHeaderLine() { |   getHeaderLine() { | ||||||
|     return this.mapping.map(it => it.column) |     return Mapping.getColumns() | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getActorLine(actor) { |   getActorLine(actor) { | ||||||
|     const context = Mapping.prepareContext(actor) |     const values = Mapping.getValues(actor) | ||||||
|     return this.mapping.map(it => it.getter(actor, context)) |     return values | ||||||
|       //.map(it => JSON.stringify(it)) |  | ||||||
|       .map(it => this.$escapeQuotes(it)) |       .map(it => this.$escapeQuotes(it)) | ||||||
|       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) |       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -6,15 +6,16 @@ import { ITEM_TYPES } from "../../item.js" | |||||||
| import { Misc } from "../../misc.js" | import { Misc } from "../../misc.js" | ||||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js" | import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||||
| import { RdDBonus } from "../../rdd-bonus.js" | import { RdDBonus } from "../../rdd-bonus.js" | ||||||
|  | import { TMRType } from "../../tmr-utility.js" | ||||||
|  |  | ||||||
|  |  | ||||||
| const CATEGORIES_COMPETENCES = [ | export const CATEGORIES_COMPETENCES = [ | ||||||
|   "generale", |   "generale", | ||||||
|   "particuliere", |   "particuliere", | ||||||
|   "specialisee", |   "specialisee", | ||||||
|   "connaissance", |   "connaissance", | ||||||
| ] | ] | ||||||
| const CATEGORIES_DRACONIC = [ | export const CATEGORIES_DRACONIC = [ | ||||||
|   "draconic", |   "draconic", | ||||||
| ] | ] | ||||||
|  |  | ||||||
| @@ -37,11 +38,11 @@ const NIVEAU_BASE = { | |||||||
|  |  | ||||||
| class ColumnMappingFactory { | class ColumnMappingFactory { | ||||||
|   static createMappingArme(part, i) { |   static createMappingArme(part, i) { | ||||||
|     return { column: `arme-${part}-${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } |     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static createMappingSort(part, i) { |   static createMappingSort(part, i) { | ||||||
|     return { column: `sort-${part}-${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } |     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -51,36 +52,41 @@ const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | |||||||
| const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||||
|  |  | ||||||
| const MAPPING_BASE = [ | const MAPPING_BASE = [ | ||||||
|   { column: "ID", getter: (actor, context) => actor.id }, |   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||||
|   { column: "name", getter: (actor, context) => actor.name }, |   { column: "name", getter: (actor, context) => actor.name }, | ||||||
|   //    { column: "biographie", getter: (actor, context) => actor.system.biographie }, |   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||||
|  |   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||||
|   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, |   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||||
|   { column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value }, |   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||||
|   { column: "constitution", getter: (actor, context) => actor.system.carac.constitution.value }, |   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||||
|   { column: "force", getter: (actor, context) => actor.system.carac.force.value }, |   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||||
|   { column: "agilite", getter: (actor, context) => actor.system.carac.agilite.value }, |   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||||
|   { column: "dexterite", getter: (actor, context) => actor.system.carac.dexterite.value }, |   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||||
|   { column: "vue", getter: (actor, context) => actor.system.carac.vue.value }, |   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||||
|   { column: "ouie", getter: (actor, context) => actor.system.carac.ouie.value }, |   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||||
|   { column: "odoratgout", getter: (actor, context) => actor.system.carac.odoratgout.value }, |   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||||
|   { column: "volonte", getter: (actor, context) => actor.system.carac.volonte.value }, |   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||||
|   { column: "intellect", getter: (actor, context) => actor.system.carac.intellect.value }, |   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||||
|   { column: "empathie", getter: (actor, context) => actor.system.carac.empathie.value }, |   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||||
|   { column: "reve", getter: (actor, context) => actor.system.carac.reve.value }, |   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||||
|   { column: "chance", getter: (actor, context) => actor.system.carac.chance.value }, |   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||||
|   { column: "melee", getter: (actor, context) => actor.system.carac.melee.value }, |   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||||
|   { column: "tir", getter: (actor, context) => actor.system.carac.tir.value }, |   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||||
|   { column: "lancer", getter: (actor, context) => actor.system.carac.lancer.value }, |   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||||
|   { column: "derobee", getter: (actor, context) => actor.system.carac.derobee.value }, |   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||||
|   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, |   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||||
|   { column: "plusdom", getter: (actor, context) => actor.system.attributs.plusdom.value }, |  | ||||||
|   { column: "protectionnaturelle", getter: (actor, context) => actor.system.attributs.protection.value }, |  | ||||||
|   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, |   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||||
|  |   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value }, | ||||||
|  |   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||||
|   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, |   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||||
|   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, |   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||||
|   { column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, |   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||||
|   { column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, |   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||||
|   { column: "esquive", getter: (actor, context) => Mapping.getEsquiveNiveau(context) }, |   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||||
|  |   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||||
|  |   { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||||
|  |   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||||
|  |   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, |   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||||
|   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, |   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||||
| ] | ] | ||||||
| @@ -102,6 +108,27 @@ export class Mapping { | |||||||
|     return MAPPING |     return MAPPING | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static getColumns() { | ||||||
|  |     return MAPPING.map(it => it.column) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getValues(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return MAPPING.map(it => it.getter(actor, context)) | ||||||
|  |   } | ||||||
|  |   static getAsObject(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||||
|  |       colName: it.colName ?? it.column, | ||||||
|  |       value: it.getter(actor, context) | ||||||
|  |     }])) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getValues(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return MAPPING.map(it => it.getter(actor, context)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static prepareContext(actor) { |   static prepareContext(actor) { | ||||||
|     return { |     return { | ||||||
|       armes: Mapping.prepareArmes(actor), |       armes: Mapping.prepareArmes(actor), | ||||||
| @@ -113,33 +140,53 @@ export class Mapping { | |||||||
|  |  | ||||||
|   static prepareArmes(actor) { |   static prepareArmes(actor) { | ||||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) |     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||||
|     return armes.map(arme => |     RdDItemArme.ajoutCorpsACorps(armes, actor) | ||||||
|       [ |     return armes.map(arme => [ | ||||||
|         arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined, |       arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||||
|         arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, |       arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||||
|         arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, |       !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||||
|         arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, |       arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||||
|         !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined |       arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined] | ||||||
|       ] |       .filter(it => it != undefined)) | ||||||
|         .filter(it => it != undefined) |       .reduce((a, b) => a.concat(b), []) | ||||||
|     ).reduce((a, b) => a.concat(b), []) |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static prepareArme(actor, arme, maniement) { |   static prepareArme(actor, arme, maniement) { | ||||||
|     const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement) |     const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||||
|     const competence = actor.getCompetence(nameCompArme) |     const competence = actor.getCompetence(nameCompetenceArme) | ||||||
|     if (RdDItemCompetence.isNiveauBase(competence)) { |     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||||
|       return undefined |       return undefined | ||||||
|     } |     } | ||||||
|     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) |     const categorie = Mapping.complementCategorie(arme, maniement) | ||||||
|     const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme) |     const dommages = Mapping.dommagesArme(actor, arme, maniement) | ||||||
|     return { |     return { | ||||||
|       name: arme.name, |       name: arme.name + categorie, | ||||||
|       niveau: Misc.toSignedString(competence.system.niveau), |       niveau: Misc.toSignedString(competence.system.niveau), | ||||||
|       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, |       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||||
|       dommages: Misc.toSignedString(dommages) |       dommages: dommages, | ||||||
|  |       competence: competence, | ||||||
|  |       arme: arme | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |   static dommagesArme(actor, arme, maniement){ | ||||||
|  |     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||||
|  |     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||||
|  |     switch(arme.system.mortalite) { | ||||||
|  |       case 'non-mortel': return `(${dommages})` | ||||||
|  |       case 'empoignade': return '-' | ||||||
|  |     } | ||||||
|  |     return dommages | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static complementCategorie(arme, maniement) { | ||||||
|  |     switch (maniement) { | ||||||
|  |       case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||||
|  |       case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||||
|  |       case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : '' | ||||||
|  |       case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : '' | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static calculBaseInit(actor, categorie) { |   static calculBaseInit(actor, categorie) { | ||||||
|     const mapping = MAPPING_BASE.find(it => it.column == categorie) |     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||||
| @@ -181,19 +228,24 @@ export class Mapping { | |||||||
|       const esquive = esquives[0] |       const esquive = esquives[0] | ||||||
|       return { |       return { | ||||||
|         name: esquive.name, |         name: esquive.name, | ||||||
|         niveau: Misc.toSignedString(esquive.system.niveau) |         niveau: esquive.system.niveau, | ||||||
|  |         competence: esquive | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static prepareSorts(actor) { |   static prepareSorts(actor) { | ||||||
|     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it)) |     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||||
|  |       .map(it => RdDItemSort.getVoieCode(it)) | ||||||
|  |  | ||||||
|  |     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||||
|  |       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static prepareSort(sort) { |   static prepareSort(sort, voies) { | ||||||
|     return { |     return { | ||||||
|       voie: RdDItemSort.getCodeDraconic(sort), |       voie: RdDItemSort.getCodeDraconic(sort, voies), | ||||||
|       description: Mapping.descriptionSort(sort), |       description: Mapping.descriptionSort(sort), | ||||||
|       bonus: Mapping.bonusCase(sort) |       bonus: Mapping.bonusCase(sort) | ||||||
|     } |     } | ||||||
| @@ -201,8 +253,18 @@ export class Mapping { | |||||||
|  |  | ||||||
|   static descriptionSort(sort) { |   static descriptionSort(sort) { | ||||||
|     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') |     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||||
|     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? sort.system.caseTMRspeciale : sort.system.caseTMR |     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||||
|     return `${sort.name}${ptSeuil} (${caseTMR}) R${sort.system.difficulte} r${sort.system.ptreve}` |     const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve) | ||||||
|  |     const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte) | ||||||
|  |     return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}` | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static addSpaceToNonNumeric(value) { | ||||||
|  |     return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static toVar(value) { | ||||||
|  |     return value.replace('variable', 'var') | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static bonusCase(sort) { |   static bonusCase(sort) { | ||||||
| @@ -225,7 +287,7 @@ export class Mapping { | |||||||
|     const poids = actor.system.poids |     const poids = actor.system.poids | ||||||
|     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined |     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||||
|     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined |     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||||
|     const beaute = actor.system.beaute ? `Beauté ${actor.system.beaute}` : undefined |     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||||
|     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] |     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||||
|     return Misc.join(list.filter(it => it), ', ') |     return Misc.join(list.filter(it => it), ', ') | ||||||
|   } |   } | ||||||
| @@ -235,17 +297,30 @@ export class Mapping { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getProtectionArmure(actor, context) { |   static getProtectionArmure(actor, context) { | ||||||
|     return Number(context?.armure?.protection ?? 0) + Number(actor.system.attributs.protection.value) |     const naturelle = Number(actor.system.attributs.protection.value) | ||||||
|  |     if (context?.armure?.protection == undefined) { | ||||||
|  |       return naturelle | ||||||
|  |     } | ||||||
|  |     if (Number.isNumeric(context?.armure?.protection)) { | ||||||
|  |       return Number(context?.armure?.protection ?? 0) + naturelle | ||||||
|  |     } | ||||||
|  |     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getMalusArmure(actor, context) { |   static getMalusArmure(actor, context) { | ||||||
|     return context?.armure?.malus ?? 0 |     return context?.armure?.malus ?? 0 | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getEsquiveNiveau(context) { |   static getEsquive(context) { | ||||||
|  |     if (context.esquive) { | ||||||
|  |       return Misc.toSignedString(context.esquive.niveau) | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |   static getEsquiveArmure(context) { | ||||||
|     if (context.esquive) { |     if (context.esquive) { | ||||||
|       const niveau = context.esquive.niveau + context.armure.malus |       const niveau = context.esquive.niveau + context.armure.malus | ||||||
|       return niveau > 0 ? ('+' + niveau) : ('' + niveau) |       return Misc.toSignedString(niveau) | ||||||
|     } |     } | ||||||
|     return '' |     return '' | ||||||
|   } |   } | ||||||
| @@ -255,11 +330,12 @@ export class Mapping { | |||||||
|     if (competences.length == 0) { |     if (competences.length == 0) { | ||||||
|       return '' |       return '' | ||||||
|     } |     } | ||||||
|     const byCartegories = Mapping.competencesByCategoriesByNiveau(competences, categories) |     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||||
|     const txtByCategories = Object.values(byCartegories) |     const txtByCategories = Object.values(byCategories) | ||||||
|       .map(it => it.competencesParNiveau) |       .map(it => it.competencesParNiveau) | ||||||
|       .map(byNiveau => { |       .map(byNiveau => { | ||||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) |         const niveaux = Object.keys(byNiveau) | ||||||
|  |           .map(it => Number(it)).sort(Misc.ascending()) | ||||||
|         if (niveaux.length == 0) { |         if (niveaux.length == 0) { | ||||||
|           return '' |           return '' | ||||||
|         } |         } | ||||||
|   | |||||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,188 @@ | |||||||
|  | import { SHOW_DICE } from "../../constants.js"; | ||||||
|  | import { Misc } from "../../misc.js"; | ||||||
|  | import { RdDCarac } from "../../rdd-carac.js"; | ||||||
|  | import { RdDDice } from "../../rdd-dice.js"; | ||||||
|  | import { RdDNameGen } from "../../rdd-namegen.js"; | ||||||
|  | import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||||
|  |  | ||||||
|  | const PATHS = [ | ||||||
|  |   'name', | ||||||
|  |   'system.sexe', | ||||||
|  |   'system.age', | ||||||
|  |   'system.taille', | ||||||
|  |   'system.poids', | ||||||
|  |   'system.main', | ||||||
|  |   'system.heure', | ||||||
|  |   'system.cheveux', | ||||||
|  |   'system.yeux' | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const RANDOM_VALUES = { | ||||||
|  |   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||||
|  |   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 }, | ||||||
|  |   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||||
|  |   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||||
|  | } | ||||||
|  |  | ||||||
|  | export class AppPersonnageAleatoire extends FormApplication { | ||||||
|  |   static preloadHandlebars() { | ||||||
|  |     loadTemplates([ | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||||
|  |     ]) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||||
|  |       title: "Génération aléatoire", | ||||||
|  |       width: 'fit-content', | ||||||
|  |       height: 'fit-content', | ||||||
|  |       classes: ['app-personnage-aleatoire'], | ||||||
|  |       popOut: true, | ||||||
|  |       resizable: true | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(actor) { | ||||||
|  |     super({}) | ||||||
|  |     this.actor = actor | ||||||
|  |     this.current = foundry.utils.duplicate(actor) | ||||||
|  |     this.checked = { | ||||||
|  |       'name': false, | ||||||
|  |       'system.sexe': true, | ||||||
|  |       'system.age': true, | ||||||
|  |       'system.taille': true, | ||||||
|  |       'system.poids': true, | ||||||
|  |       'system.main': true, | ||||||
|  |       'system.heure': true, | ||||||
|  |       'system.cheveux': true, | ||||||
|  |       'system.yeux': true | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData(options) { | ||||||
|  |     return foundry.utils.mergeObject(await super.getData(options), { | ||||||
|  |       actor: this.actor, | ||||||
|  |       current: this.current, | ||||||
|  |       checked: this.checked, | ||||||
|  |       options: { isGM: game.user.isGM } | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html) | ||||||
|  |     this.html = html | ||||||
|  |     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||||
|  |     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||||
|  |     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||||
|  |     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||||
|  |     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||||
|  |     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||||
|  |     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||||
|  |     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||||
|  |   } | ||||||
|  |   async _updateObject(event, formData) { } | ||||||
|  |  | ||||||
|  |   async onApply() { | ||||||
|  |     const updates = Object.fromEntries( | ||||||
|  |       PATHS.filter(path => game.user.isGM || path != 'name') | ||||||
|  |         .map(path => [path, this.current[path]]) | ||||||
|  |     ) | ||||||
|  |     await this.actor.update(updates) | ||||||
|  |     await this.close() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getPath(selector) { | ||||||
|  |     const fields = this.html.find(selector).parents("div.random-field:first") | ||||||
|  |     return fields[0].attributes['data-path'].value | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onChange(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.current[path] = event.currentTarget.value | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onRandom(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     await this.setRandom(path); | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onReset(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.current[path] = this.actor[path] | ||||||
|  |     await this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onCheckForRandom(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.checked[path] = event.currentTarget.checked | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onRandomizeSelected() { | ||||||
|  |     const paths = this.html.find("input.check-for-random:checked") | ||||||
|  |       .parents("div.random-field") | ||||||
|  |       .toArray() | ||||||
|  |       .map(it => it.attributes['data-path'].value) | ||||||
|  |     await Promise.all(paths.map(path => this.setRandom(path))) | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setRandom(path) { | ||||||
|  |     this.current[path] = await this.random(path); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async random(path) { | ||||||
|  |     switch (path) { | ||||||
|  |       case 'name': | ||||||
|  |         return await RdDNameGen.generate() | ||||||
|  |       case 'system.sexe': | ||||||
|  |       case 'system.main': | ||||||
|  |       case 'system.cheveux': | ||||||
|  |       case 'system.yeux': | ||||||
|  |         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||||
|  |       case 'system.poids': | ||||||
|  |         return await this.randomPoids() | ||||||
|  |       case 'system.taille': | ||||||
|  |         return await this.randomTaille() | ||||||
|  |       case 'system.age': | ||||||
|  |         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||||
|  |       case 'system.heure': | ||||||
|  |         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||||
|  |     } | ||||||
|  |     return 'unknown' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomFromMap(valuesMap) { | ||||||
|  |     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||||
|  |     const total = await RdDDice.rollTotal(`1d${max}`) | ||||||
|  |     let sum = 0 | ||||||
|  |     for (let entry of Object.entries(valuesMap)) { | ||||||
|  |       sum = sum + entry[1] | ||||||
|  |       if (sum >= total) { | ||||||
|  |         return entry[0] | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return Object.keys(valuesMap)[0] | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomPoids() { | ||||||
|  |     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||||
|  |     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||||
|  |     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||||
|  |     return total + ' kg' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomTaille() { | ||||||
|  |     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||||
|  |     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||||
|  |     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||||
|  |     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||||
|  |     const cm = total % 100 | ||||||
|  |     const m = (total - cm) / 100 | ||||||
|  |     return `${m}m${cm}` | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,433 @@ | |||||||
|  | /************************************************************************************/ | ||||||
|  | import "./xregexp-all.js"; | ||||||
|  | import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||||
|  | import { RdDBaseActorReve } from "../actor/base-actor-reve.js"; | ||||||
|  |  | ||||||
|  | /************************************************************************************/ | ||||||
|  | // Some internal test strings | ||||||
|  | let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du | ||||||
|  | Roseau, 40 ans, 1m78, 65 kg, Beauté 13. | ||||||
|  | TAILLE | ||||||
|  |  10 | ||||||
|  |  Mêlée | ||||||
|  |  14 | ||||||
|  | APPARENCE | ||||||
|  |  13 | ||||||
|  |  Tir | ||||||
|  |  11 | ||||||
|  | CONSTITUTION | ||||||
|  |  12 | ||||||
|  |  Lancer | ||||||
|  |  11 | ||||||
|  | FORCE | ||||||
|  |  12 | ||||||
|  |  Dérobée | ||||||
|  |  13 | ||||||
|  | AGILITÉ | ||||||
|  |  16 | ||||||
|  |  Vie | ||||||
|  |  11 | ||||||
|  | DEXTÉRITÉ | ||||||
|  |  13 | ||||||
|  |  Endurance | ||||||
|  |  25 | ||||||
|  | VUE | ||||||
|  |  10 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | OUÏE | ||||||
|  |  11 | ||||||
|  |  Protection | ||||||
|  |  2 ou 4 | ||||||
|  | ODO-GOÛT | ||||||
|  |  9 | ||||||
|  |  cuir souple | ||||||
|  | VOLONTÉ | ||||||
|  |  14 | ||||||
|  |  ou cuir / métal | ||||||
|  | INTELLECT | ||||||
|  |  9 | ||||||
|  | EMPATHIE | ||||||
|  |  11 | ||||||
|  | RÊVE | ||||||
|  |  13 | ||||||
|  | CHANCE | ||||||
|  |  10 | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  | Épée dragonne | ||||||
|  |  +5 | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  | Hache de bataille | ||||||
|  |  +6 | ||||||
|  |  13 | ||||||
|  |  +3 | ||||||
|  | Bouclier moyen | ||||||
|  |  +5 | ||||||
|  | Dague mêlée | ||||||
|  |  +4 | ||||||
|  |  11 | ||||||
|  |  +1 | ||||||
|  | Corps à corps | ||||||
|  |  +4 | ||||||
|  |  11 | ||||||
|  |  (0) | ||||||
|  | Esquive | ||||||
|  |  +8 | ||||||
|  | Escalade +4 / Saut +5 / Commerce +3 / Équitation | ||||||
|  | +6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo- | ||||||
|  | rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 / | ||||||
|  | Légendes -1 / Écriture -4  | ||||||
|  | `; | ||||||
|  |  | ||||||
|  | let statBlock02 = `/HVJDUGHV | ||||||
|  | TAILLE | ||||||
|  |  11 | ||||||
|  |  Mêlée | ||||||
|  |  12 | ||||||
|  | CONSTITUTION | ||||||
|  |  11 | ||||||
|  |  Tir | ||||||
|  |  11 | ||||||
|  | FORCE | ||||||
|  |  12 | ||||||
|  |  Lancer | ||||||
|  |  11 | ||||||
|  | AGILITÉ | ||||||
|  |  12 | ||||||
|  |  Dérobée | ||||||
|  |  11 | ||||||
|  | DEXTERITÉ | ||||||
|  |  11 | ||||||
|  |  Vie | ||||||
|  |  11 | ||||||
|  | VUE | ||||||
|  |  11 | ||||||
|  |  Endurance | ||||||
|  |  22 | ||||||
|  | OUÏE | ||||||
|  |  11 | ||||||
|  |  Vitesse | ||||||
|  |  12 | ||||||
|  | VOLONTÉ | ||||||
|  |  10 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | Protection | ||||||
|  |  4 | ||||||
|  | cuir / métal | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  | Hache de bataille | ||||||
|  |  +4 | ||||||
|  |  10 | ||||||
|  |  +3 | ||||||
|  | Bouclier moyen | ||||||
|  |  +4 | ||||||
|  | Dague mêlée | ||||||
|  |  +3 | ||||||
|  |  9 | ||||||
|  |  +1 | ||||||
|  | Arc | ||||||
|  |  +5 | ||||||
|  |  10 | ||||||
|  |  +2 | ||||||
|  | Corps à corps | ||||||
|  |  +3 | ||||||
|  |  9 | ||||||
|  |  (0) | ||||||
|  | Esquive avec armure | ||||||
|  |  +2 | ||||||
|  | Course +1/ Vigilance +4 | ||||||
|  | `; | ||||||
|  |  | ||||||
|  | let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ | ||||||
|  |  chaque gardien des rêves. | ||||||
|  | TAILLE | ||||||
|  |  8 | ||||||
|  |  Vie | ||||||
|  |  10 | ||||||
|  | CONSTITUTION FORCE | ||||||
|  |  12 | ||||||
|  |  11 | ||||||
|  |  Endurance | ||||||
|  |  Vitesse | ||||||
|  |  12/38 | ||||||
|  |  21 | ||||||
|  |  /HVFKLHQV]RPELV | ||||||
|  | PERCEPTION 13 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | VOLONTÉ | ||||||
|  |  10 | ||||||
|  |  Protection | ||||||
|  |  0 | ||||||
|  |  Les « monstres » apparaîtront un soir, durant | ||||||
|  | RÊVE | ||||||
|  |  10 | ||||||
|  |  l’heure du Serpent, et attaqueront les voya- | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  |  geurs à leur campement. Si ces derniers ne | ||||||
|  | Morsure | ||||||
|  |  13 | ||||||
|  |  +4 | ||||||
|  |  10 | ||||||
|  |  +1 | ||||||
|  |  campent pas, ils apparaîtront tout de même à | ||||||
|  | Esquive | ||||||
|  |  11 | ||||||
|  |  +3 | ||||||
|  |  l’heure du Serpent. Le feu ne les effraie pas. Ils | ||||||
|  | Course, Saut | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  |  ne sont pas très rapides, mais en revanche, très | ||||||
|  | Discrétion | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  |  silencieux : ils n’aboient pas. Les voyageurs | ||||||
|  | Vigilance | ||||||
|  |  13 | ||||||
|  |  +3 | ||||||
|  |  ` | ||||||
|  | // Skill parser depending on the type of actor | ||||||
|  | const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" }; | ||||||
|  |  | ||||||
|  | // Main class for parsing a stat block | ||||||
|  | export class RdDStatBlockParser { | ||||||
|  |    | ||||||
|  |   static openInputDialog() { | ||||||
|  |     let dialog = new Dialog({ | ||||||
|  |       title: "Import de stats de PNJ/Créatures", | ||||||
|  |       content: ` | ||||||
|  |         <div> | ||||||
|  |           <p>Coller le texte de la stat ici</p> | ||||||
|  |           <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea> | ||||||
|  |         </div> | ||||||
|  |       `, | ||||||
|  |       buttons: { | ||||||
|  |         ok: { | ||||||
|  |           label: "OK", | ||||||
|  |           callback: async (html) => { | ||||||
|  |             let statBlock = html.find("#statBlock")[0].value; | ||||||
|  |             await RdDStatBlockParser.parseStatBlock(statBlock); | ||||||
|  |             dialog.close(); | ||||||
|  |           } | ||||||
|  |         }, | ||||||
|  |         cancel: { | ||||||
|  |           label: "Cancel" | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     }); | ||||||
|  |     dialog.render(true); | ||||||
|  |   } | ||||||
|  |    | ||||||
|  |   static fixWeirdPDF(statString) { | ||||||
|  |     // Split the statString into lines | ||||||
|  |     let lines = statString.split("\n"); | ||||||
|  |     let newLines = []; | ||||||
|  |     let index = 0; | ||||||
|  |     let nextType = "string"; | ||||||
|  |     // Loop through each line | ||||||
|  |     for (let i = 0; i < lines.length; i++) { | ||||||
|  |       // remove trailing spaces | ||||||
|  |       lines[i] = lines[i].trim(); | ||||||
|  |       // Is it text ?       | ||||||
|  |       if (lines[i].match(/^[a-zA-Zéêè\s]+/)) { | ||||||
|  |         if ( nextType == "string" ) {  | ||||||
|  |           newLines[index] = lines[i]; | ||||||
|  |           nextType = "number";   | ||||||
|  |         } else { | ||||||
|  |           console.log("Wrong sequence string detected...", lines[i], nextType); | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |       // Is it a number ? | ||||||
|  |       if (lines[i].match(/^[\d\s]+/)) { | ||||||
|  |         if ( nextType == "number" ) { | ||||||
|  |           newLines[index] = newLines[index] + lines[i]; | ||||||
|  |           nextType = "string"; | ||||||
|  |           index++; | ||||||
|  |         } else { | ||||||
|  |           console.log("Wrong sequence number detected...", lines[i], nextType); | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |   }   | ||||||
|  |    | ||||||
|  |   static async parseStatBlock(statString, type = "npc") { | ||||||
|  |  | ||||||
|  |     //statString = statBlock03; | ||||||
|  |     if (!statString) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Special function to fix strange/weird copy/paste from PDF readers | ||||||
|  |     // Unused up to now : this.fixWeirdPDF(statString); | ||||||
|  |  | ||||||
|  |     // Replace all endline by space in the statString | ||||||
|  |     statString = statString.replace(/\n/g, " "); | ||||||
|  |     // Remove all multiple spaces | ||||||
|  |     statString = statString.replace(/\s{2,}/g, " "); | ||||||
|  |     // Remove all leading and trailing spaces | ||||||
|  |     statString = statString.trim(); | ||||||
|  |  | ||||||
|  |     let actorType = "personnage"; | ||||||
|  |     let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |     if (perception?.value ) {  | ||||||
|  |       actorType = "creature"; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Now start carac  | ||||||
|  |     let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);  | ||||||
|  |     for (let key in game.model.Actor.personnage.carac) { | ||||||
|  |       let caracDef = game.model.Actor.personnage.carac[key]; | ||||||
|  |       // Parse the stat string for each caracteristic | ||||||
|  |       let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |       if (carac?.value) { | ||||||
|  |         actorData.carac[key].value = Number(carac.value); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // If creature we need to setup additionnal fields  | ||||||
|  |     if (actorType == "creature") { | ||||||
|  |       let plusDom  = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi')); | ||||||
|  |       if (plusDom?.values) { | ||||||
|  |         actorData.attributs.plusdom.value = Number(plusDom.value); | ||||||
|  |       } | ||||||
|  |       let protection  = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |       if (protection?.value) { | ||||||
|  |         actorData.attributs.protection.value = Number(protection.value); | ||||||
|  |       } | ||||||
|  |       let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |       if (endurance?.value) { | ||||||
|  |         actorData.sante.endurance.value = Number(endurance.value); | ||||||
|  |         actorData.sante.endurance.max = Number(endurance.value); | ||||||
|  |       } | ||||||
|  |       let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |       if (vie.value) { | ||||||
|  |         actorData.sante.vie.value = Number(vie.value); | ||||||
|  |         actorData.sante.vie.max = Number(vie.value); | ||||||
|  |       } | ||||||
|  |       let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi')); | ||||||
|  |       if (vitesse?.value) { | ||||||
|  |         actorData.attributs.vitesse.value = vitesse.value; | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     let items = []; | ||||||
|  |     // Get skills from compendium  | ||||||
|  |     const competences = await SystemCompendiums.getCompetences(actorType); | ||||||
|  |     //console.log("Competences : ", competences); | ||||||
|  |     let allComp = competences.map(i => i.toObject()) | ||||||
|  |     for (let comp of allComp) { | ||||||
|  |       let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi')); | ||||||
|  |       if (skill) { | ||||||
|  |         comp.system.niveau = Number(skill.value); | ||||||
|  |         if (actorType == "creature") { | ||||||
|  |           comp.system.carac_value = Number(skill.carac); | ||||||
|  |           if (skill.init) { | ||||||
|  |             comp.system.dommages = Number(skill.dommages); | ||||||
|  |             comp.system.iscombat = true; | ||||||
|  |           } | ||||||
|  |           items.push(comp); // Only selective push | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |       if (actorType == "personnage") { | ||||||
|  |         items.push(comp); // Always push | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Now process weapons | ||||||
|  |     const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement") | ||||||
|  |     //console.log("Equipement : ", equipment); | ||||||
|  |     for (let w of weapons) { | ||||||
|  |        | ||||||
|  |       let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi')); | ||||||
|  |       if (weapon) { | ||||||
|  |         w.system.equipe = true | ||||||
|  |         items.push(w.toObject()); | ||||||
|  |         // now process the skill | ||||||
|  |         if ( w.system?.competence != "") { | ||||||
|  |           let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());   | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapon.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         if ( w.system?.tir != "") { | ||||||
|  |           let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());   | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapon.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         if ( w.system?.lancer != "") { | ||||||
|  |           let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());   | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapon.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Now process armors | ||||||
|  |     const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement") | ||||||
|  |     for (let a of armors) {     | ||||||
|  |       let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi')); | ||||||
|  |       if (armor) { | ||||||
|  |         a.system.equipe = true | ||||||
|  |         items.push(a.toObject()); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Get hour name : heure du XXXXX | ||||||
|  |     let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi')); | ||||||
|  |     if (heure?.value) { | ||||||
|  |       actorData.heure = heure.value;   | ||||||
|  |     } | ||||||
|  |     // Get age | ||||||
|  |     let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi')); | ||||||
|  |     if (age?.value) { | ||||||
|  |       actorData.age = Number(age.value);   | ||||||
|  |     } | ||||||
|  |     // Get height | ||||||
|  |     let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi')); | ||||||
|  |     if (taille?.value) { | ||||||
|  |       actorData.taille = taille.value;   | ||||||
|  |     } | ||||||
|  |     // Get weight | ||||||
|  |     let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi')); | ||||||
|  |     if (poids?.value) { | ||||||
|  |       actorData.poids = poids.value;   | ||||||
|  |     } | ||||||
|  |     // Get beauty | ||||||
|  |     let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |     if (beaute?.value) { | ||||||
|  |       actorData.beaute = Number(beaute.value);   | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Name is all string before ', né' | ||||||
|  |     let name | ||||||
|  |     if (actorType == "personnage") { | ||||||
|  |       name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi')); | ||||||
|  |       if (!name?.value) { | ||||||
|  |         name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi')); | ||||||
|  |       } | ||||||
|  |       name = name?.value || "Importé"; | ||||||
|  |     } | ||||||
|  |     if (actorType == "creature") { | ||||||
|  |       name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi')); | ||||||
|  |       name = name?.value || "Importé"; | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items}); | ||||||
|  |  | ||||||
|  |     // DUmp.... | ||||||
|  |     console.log(actorData); | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
										
											
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												Load Diff
											
										
									
								
							| @@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | |||||||
|  */ |  */ | ||||||
| export class ChatUtility { | export class ChatUtility { | ||||||
|  |  | ||||||
|  |   static async init() { | ||||||
|  |     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) | ||||||
|  |     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onSocketMessage(sockmsg) { |   static onSocketMessage(sockmsg) { | ||||||
|     switch (sockmsg.msg) { |     switch (sockmsg.msg) { | ||||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); |       case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data) | ||||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); |       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data) | ||||||
|  |       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static notifyUser(userId, level = 'info', message) { |   static notifyUser(userId, level = 'info', message) { | ||||||
|     const socketData = { |     const socketData = { | ||||||
| @@ -44,7 +49,7 @@ export class ChatUtility { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onRemoveMessages(socketData) { |   static onRemoveMessages(socketData) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       if (socketData.part) { |       if (socketData.part) { | ||||||
|         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); |         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); | ||||||
|         toDelete.forEach(it => it.delete()); |         toDelete.forEach(it => it.delete()); | ||||||
| @@ -58,7 +63,7 @@ export class ChatUtility { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|  |  | ||||||
|   static removeMessages(socketData) { |   static removeMessages(socketData) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       ChatUtility.onRemoveMessages(socketData); |       ChatUtility.onRemoveMessages(socketData); | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
| @@ -78,73 +83,90 @@ export class ChatUtility { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async createChatWithRollMode(name, chatOptions) { |   static async createChatWithRollMode(messageData, actor = undefined) { | ||||||
|     let rollMode = game.settings.get("core", "rollMode") |     switch (game.settings.get("core", "rollMode")) { | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": // GM only |       case "blindroll": // GM only | ||||||
|         if (!game.user.isGM) { |         if (!game.user.isGM) { | ||||||
|           ChatUtility.blindMessageToGM(chatOptions); |           ChatUtility.blindMessageToGM(messageData) | ||||||
|  |           messageData.whisper = [game.user]; | ||||||
|           chatOptions.whisper = [game.user.id]; |           messageData.content = "Message envoyé en aveugle au Gardien" | ||||||
|           chatOptions.content = "Message envoyé en aveugle au Gardien"; |  | ||||||
|         } |         } | ||||||
|         else { |         else { | ||||||
|           chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); |           messageData.whisper = ChatUtility.getGMs() | ||||||
|         } |         } | ||||||
|         break; |         break | ||||||
|       default: |       case "gmroll": | ||||||
|         chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); |         messageData.whisper = ChatUtility.getOwners(actor) | ||||||
|         break; |         break | ||||||
|  |       case "selfroll": | ||||||
|  |         messageData.whisper = [game.user] | ||||||
|  |         break | ||||||
|     } |     } | ||||||
|     chatOptions.alias = chatOptions.alias || name; |     messageData.alias = messageData.alias ?? actor?.name ?? game.user.name | ||||||
|     return await ChatMessage.create(chatOptions); |     return await ChatMessage.create(messageData) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getOwners(document) { | ||||||
|  |     return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getUserAndGMs() { | ||||||
|  |     return [game.user, ...ChatUtility.getGMs()] | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static prepareChatMessage(rollMode, name) { |   static getMultipleActorsOwners(...actors) { | ||||||
|     return { |     return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it))) | ||||||
|       user: game.user.id, |  | ||||||
|       whisper: ChatUtility.getWhisperRecipients(rollMode, name) |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getWhisperRecipients(rollMode, name) { |  | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": return ChatUtility.getUsers(user => user.isGM); |  | ||||||
|       case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); |  | ||||||
|       case "selfroll": return [game.user.id]; |  | ||||||
|     } |  | ||||||
|     return undefined; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getWhisperRecipientsAndGMs(...names) { |  | ||||||
|     let recipients = [...ChatMessage.getWhisperRecipients('GM')] |  | ||||||
|     names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name))) |  | ||||||
|     return recipients |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getUsers(filter) { |   static getUsers(filter) { | ||||||
|     return game.users.filter(filter).map(user => user.id); |     return game.users.filter(filter) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getGMs() { | ||||||
|  |     return game.users.filter(user => user.isGM) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) { | ||||||
|  |     switch (rollMode) { | ||||||
|  |       case "blindroll": | ||||||
|  |         chatMessageData.blind = true | ||||||
|  |         chatMessageData.whisper = ChatUtility.getGMs() | ||||||
|  |         break | ||||||
|  |       case "gmroll": | ||||||
|  |         chatMessageData.whisper = ChatUtility.getGMs() | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |       case "roll": | ||||||
|  |         chatMessageData.whisper = ChatUtility.getUsers(user => user.active) | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |       case "selfroll": | ||||||
|  |         chatMessageData.whisper = [game.user] | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |     } | ||||||
|  |     return chatMessageData | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static blindMessageToGM(chatOptions) { |   static blindMessageToGM(chatOptions) { | ||||||
|     let chatGM = foundry.utils.duplicate(chatOptions); |     const chatGM = foundry.utils.duplicate(chatOptions) | ||||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); |     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content | ||||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; |     console.log("blindMessageToGM", chatGM) | ||||||
|     console.log("blindMessageToGM", chatGM); |     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }) | ||||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static handleGMChatMessage(socketData) { |   static handleGMChatMessage(socketData) { | ||||||
|     console.log("blindMessageToGM", socketData); |     console.log("blindMessageToGM", socketData); | ||||||
|     if (game.user.isGM) { // message privé pour GM only |     if (Misc.isFirstConnectedGM()) { | ||||||
|       socketData.user = game.user.id; |       ChatMessage.create({ | ||||||
|       ChatMessage.create(socketData); |         user: game.user.id, | ||||||
|  |         whisper: ChatUtility.getGMs(), | ||||||
|  |         content: socketData.content | ||||||
|  |       }) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -30,7 +30,8 @@ export class RdDCoeur { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static extractInfoCoeur(event) { |   static extractInfoCoeur(event) { | ||||||
|     return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR) |     const chatMesage = ChatUtility.getChatMessage(event); | ||||||
|  |     return ChatUtility.getMessageData(chatMesage, INFO_COEUR) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getInfoCoeur(sourceActorId, targetActorId) { |   static getInfoCoeur(sourceActorId, targetActorId) { | ||||||
| @@ -98,12 +99,11 @@ export class RdDCoeur { | |||||||
|  |  | ||||||
|   static async startSubActeurTendreMoment(actorId, subActeurId) { |   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||||
|     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) |     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||||
|     if (infoCoeur.target?.actor.id) { |     if (infoCoeur.target?.actor?.id) { | ||||||
|       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) |       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||||
|       const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) |  | ||||||
|       const chatMessage = await ChatMessage.create({ |       const chatMessage = await ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name), |         whisper: ChatUtility.getOwners(infoCoeur.target.actor), | ||||||
|         content: chatHtml |         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||||
|       }) |       }) | ||||||
|       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) |       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||||
|     } |     } | ||||||
| @@ -127,7 +127,7 @@ export class RdDCoeur { | |||||||
|     } |     } | ||||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) |     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||||
|     const chatMessage = await ChatMessage.create({ |     const chatMessage = await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), |       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||||
|       content: chatHtml |       content: chatHtml | ||||||
|     }) |     }) | ||||||
|     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) |     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||||
| @@ -142,7 +142,7 @@ export class RdDCoeur { | |||||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) |     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) |     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||||
|     await ChatMessage.create({ |     await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), |       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||||
|       content: chatHtml |       content: chatHtml | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal"; | |||||||
|  |  | ||||||
| export class DialogChronologie extends Dialog { | export class DialogChronologie extends Dialog { | ||||||
|  |  | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { |     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { | ||||||
|       name: "Dernier article de journal utilisé pour enregistrer la chronologie", |       name: "Dernier article de journal utilisé pour enregistrer la chronologie", | ||||||
|       scope: "client", |       scope: "client", | ||||||
|   | |||||||
| @@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor(dialogData, html) { |   constructor(dialogData, html) { | ||||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; |     let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||||
|     let conf = { |     let conf = { | ||||||
|       title: "Créer un signe", |       title: "Créer un signe", | ||||||
|       content: html, |       content: html, | ||||||
| @@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog { | |||||||
|   async _createSigneForActor(actor, signe) { |   async _createSigneForActor(actor, signe) { | ||||||
|     actor.createEmbeddedDocuments("Item", [signe]); |     actor.createEmbeddedDocuments("Item", [signe]); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), |       whisper: ChatUtility.getOwners(actor), | ||||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { |       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { | ||||||
|         signe: signe, |         signe: signe, | ||||||
|         alias: actor.name |         alias: actor.name | ||||||
|   | |||||||
| @@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js"; | |||||||
| export class DialogValidationEncaissement extends Dialog { | export class DialogValidationEncaissement extends Dialog { | ||||||
|  |  | ||||||
|   static async validerEncaissement(actor, rollData, armure, onEncaisser) { |   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||||
|     let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); |     const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE }); | ||||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { | ||||||
|       actor: actor, |       actor: actor, | ||||||
|       rollData: rollData, |       rollData: rollData, | ||||||
|       encaissement: encaissement |       encaissement: encaissement | ||||||
|     }); |     }); | ||||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser); |     new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true); | ||||||
|     dialog.render(true); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog { | |||||||
|     this.html = html; |     this.html = html; | ||||||
|     this.html.find('input.encaissement-roll-result').keyup(async event => { |     this.html.find('input.encaissement-roll-result').keyup(async event => { | ||||||
|       this.forceDiceResult.total = event.currentTarget.value; |       this.forceDiceResult.total = event.currentTarget.value; | ||||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); |       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||||
|       this.html.find('label.encaissement-total').text(this.encaissement.total); |       this.html.find('label.encaissement-total').text(this.encaissement.total); | ||||||
|       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) |       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onValider() { |   async onValider() { | ||||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); |     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||||
|     this.onEncaisser(this.encaissement) |     this.onEncaisser(this.encaissement) | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se | |||||||
| const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | ||||||
|  |  | ||||||
| export class Environnement { | export class Environnement { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { |     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { | ||||||
|       name: COMPENDIUMS_RECHERCHE, |       name: COMPENDIUMS_RECHERCHE, | ||||||
|       default: [ |       default: [ | ||||||
|   | |||||||
| @@ -81,37 +81,59 @@ export class RdDItemArme extends Item { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getCategorieParade(armeData) { |   static getCategorieParade(armeData) { | ||||||
|     if (armeData.system.categorie_parade) { |     if (armeData.system.categorie_parade) { | ||||||
|       return armeData.system.categorie_parade; |       return armeData.system.categorie_parade | ||||||
|     } |     } | ||||||
|     // pour compatibilité avec des personnages existants |     // pour compatibilité avec des personnages existants | ||||||
|     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { |     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); |       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '') | ||||||
|     } |     } | ||||||
|     if (!armeData.type.match(/arme|competencecreature/)) { |     if (!armeData.type.match(/arme|competencecreature/)) { | ||||||
|       return ''; |       return '' | ||||||
|     } |     } | ||||||
|     if (armeData.system.competence == undefined) { |     if (armeData.system.competence == undefined) { | ||||||
|       return ITEM_TYPES.competencecreature; |       return ITEM_TYPES.competencecreature; | ||||||
|     } |     } | ||||||
|     let compname = armeData.system.competence.toLowerCase(); |     let compname = armeData.system.competence.toLowerCase(); | ||||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; |     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |  | ||||||
|     if (compname.match('hache')) return 'haches'; |     if (compname.match('hache')) return 'haches' | ||||||
|     if (compname.match('hast')) return 'hast'; |     if (compname.match('hast')) return 'hast' | ||||||
|     if (compname.match('lance')) return 'lances'; |     if (compname.match('lance')) return 'lances' | ||||||
|     if (compname.match('bouclier')) return 'boucliers'; |     if (compname.match('bouclier')) return 'boucliers' | ||||||
|     if (compname.match('masse')) return 'masses'; |     if (compname.match('masse')) return 'masses' | ||||||
|     if (compname.match('epée') || compname.match('épée')) { |     if (compname.match('epée') || compname.match('épée')) { | ||||||
|       if (armeData.name.toLowerCase().match(/(gnome)/)) |       if (armeData.name.toLowerCase().match(/(gnome)/)) | ||||||
|         return 'epees-courtes'; |         return 'epees-courtes' | ||||||
|       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) |       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) | ||||||
|         return 'epees-longues'; |         return 'epees-longues' | ||||||
|       return 'epees-lourdes'; |       return 'epees-lourdes' | ||||||
|     } |     } | ||||||
|     if (compname.match('dague')) { |     if (compname.match('dague')) { | ||||||
|       return 'dagues'; |       return 'dagues' | ||||||
|  |     } | ||||||
|  |     return 'sans-armes' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static defenseArmeParade(armeAttaque, armeParade) { | ||||||
|  |     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||||
|  |     if (defCategory == 'bouclier') { | ||||||
|  |       return 'norm' | ||||||
|  |     } | ||||||
|  |     if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     if (armeParade.system.tir) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||||
|  |     switch (attCategory) { | ||||||
|  |       case 'armes-naturelles': case 'sans-armes': | ||||||
|  |         return defCategory == 'sans-armes' ? 'norm' : '' | ||||||
|  |       default: | ||||||
|  |         return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm' | ||||||
|     } |     } | ||||||
|     return 'sans-armes'; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -120,8 +142,8 @@ export class RdDItemArme extends Item { | |||||||
|       return false; |       return false; | ||||||
|     } |     } | ||||||
|     // categories d'armes à la parade (cf. page 115 ) |     // categories d'armes à la parade (cf. page 115 ) | ||||||
|     let attCategory = RdDItemArme.getCategorieParade(armeAttaque); |     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||||
|     let defCategory = RdDItemArme.getCategorieParade(armeParade); |     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||||
|     // bouclier et mêmes catégorie: peuvent se parer sans difficulté |     // bouclier et mêmes catégorie: peuvent se parer sans difficulté | ||||||
|     if (defCategory == 'boucliers') { |     if (defCategory == 'boucliers') { | ||||||
|       return false; |       return false; | ||||||
| @@ -184,7 +206,7 @@ export class RdDItemArme extends Item { | |||||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); |     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isArmeUtilisable(arme) { |   static isUtilisable(arme) { | ||||||
|     switch (arme.type) { |     switch (arme.type) { | ||||||
|       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) |       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||||
|       case ITEM_TYPES.competencecreature: return true |       case ITEM_TYPES.competencecreature: return true | ||||||
| @@ -192,6 +214,26 @@ export class RdDItemArme extends Item { | |||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static isAttaque(arme) { | ||||||
|  |     switch (arme.type) { | ||||||
|  |       case ITEM_TYPES.arme: | ||||||
|  |         return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item) | ||||||
|  |     } | ||||||
|  |     return false | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isParade(arme) { | ||||||
|  |     switch (arme.type) { | ||||||
|  |       case ITEM_TYPES.arme: | ||||||
|  |         return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/ | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme) | ||||||
|  |     } | ||||||
|  |     return false | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static ajoutCorpsACorps(armes, actor) { |   static ajoutCorpsACorps(armes, actor) { | ||||||
|     armes.push(RdDItemArme.mainsNues(actor)); |     armes.push(RdDItemArme.mainsNues(actor)); | ||||||
|     armes.push(RdDItemArme.empoignade(actor)); |     armes.push(RdDItemArme.empoignade(actor)); | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
|  | import { RdDItem } from "./item.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||||
| @@ -23,12 +24,12 @@ const limitesArchetypes = [ | |||||||
| ]; | ]; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| const categoriesCompetences = { | export const CATEGORIES_COMPETENCES = { | ||||||
|   "generale": { base: -4, label: "Générales" }, |   "generale": { base: -4, label: "Générales" }, | ||||||
|   "particuliere": { base: -8, label: "Particulières" }, |   "particuliere": { base: -8, label: "Particulières" }, | ||||||
|   "specialisee": { base: -11, label: "Spécialisées" }, |   "specialisee": { base: -11, label: "Spécialisées" }, | ||||||
|   "connaissance": { base: -11, label: "Connaissances" }, |   "connaissance": { base: -11, label: "Connaissances" }, | ||||||
|   "draconic": { base: -11, label: "Draconics" }, |   "draconic": { base: -11, label: "Draconic" }, | ||||||
|   "melee": { base: -6, label: "Mêlée" }, |   "melee": { base: -6, label: "Mêlée" }, | ||||||
|   "tir": { base: -8, label: "Tir" }, |   "tir": { base: -8, label: "Tir" }, | ||||||
|   "lancer": { base: -8, label: "Lancer" } |   "lancer": { base: -8, label: "Lancer" } | ||||||
| @@ -48,16 +49,14 @@ function _buildCumulXP() { | |||||||
| const competence_xp_cumul = _buildCumulXP(); | const competence_xp_cumul = _buildCumulXP(); | ||||||
|  |  | ||||||
| export class RdDItemCompetence extends Item { | export class RdDItemCompetence extends Item { | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getCategories() { |  | ||||||
|     return categoriesCompetences; |  | ||||||
|   } |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getLabelCategorie(category) { |   static getLabelCategorie(category) { | ||||||
|     return categoriesCompetences[category].label; |     return CATEGORIES_COMPETENCES[category].label; | ||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getNiveauBase(category, categories = categoriesCompetences) { |   /* -------------------------------------------- */ | ||||||
|  |   static getNiveauBase(category, itemType) { | ||||||
|  |     let categories = RdDItem.getCategories(itemType) | ||||||
|     return categories[category]?.base ?? 0; |     return categories[category]?.base ?? 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isNiveauBase(item) { |   static isNiveauBase(item) { | ||||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories()); |     return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -2,7 +2,7 @@ | |||||||
| import { ITEM_TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
| import { RdDCombatManager } from "./rdd-combat.js"; | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
|  |  | ||||||
| const categories = { | export const CATEGORIES_COMPETENCES_CREATURES = { | ||||||
|   "generale": { base: 0, label: "Générale" }, |   "generale": { base: 0, label: "Générale" }, | ||||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, |   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||||
|   "melee": { base: 0, label: "Mêlée" }, |   "melee": { base: 0, label: "Mêlée" }, | ||||||
| @@ -15,10 +15,6 @@ const categories = { | |||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDItemCompetenceCreature extends Item { | export class RdDItemCompetenceCreature extends Item { | ||||||
|  |  | ||||||
|   static getCategories() { |  | ||||||
|     return categories; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static setRollDataCreature(rollData) { |   static setRollDataCreature(rollData) { | ||||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } |     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||||
| @@ -31,29 +27,28 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|   static armeCreature(item) { |   static armeCreature(item) { | ||||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) |     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||||
|     if (categorieAttaque != undefined) { |     if (categorieAttaque != undefined) { | ||||||
|       // si c'est un Item compétence: cloner pour ne pas modifier la compétence |       // cloner pour ne pas modifier la compétence | ||||||
|       let arme = item.clone(); |       return foundry.utils.mergeObject(item, { | ||||||
|       return foundry.utils.mergeObject(arme, { |  | ||||||
|           action: item.isCompetencePossession() ? 'possession' : 'attaque', |           action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||||
|           system: { |           system: { | ||||||
|             competence: arme.name, |             competence: item.name, | ||||||
|             cac: categorieAttaque == "naturelle" ? "naturelle" : "", |             cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||||
|             niveau: item.system.niveau, |             niveau: item.system.niveau, | ||||||
|             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), |             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||||
|             equipe: true, |             equipe: true, | ||||||
|             resistance: 100, |             resistance: 100, | ||||||
|             dommagesReels: arme.system.dommages, |             dommagesReels: item.system.dommages, | ||||||
|             penetration: 0, |             penetration: 0, | ||||||
|             force: 0, |             force: 0, | ||||||
|             rapide: true, |             rapide: true, | ||||||
|           } |           } | ||||||
|         }, { inplace: false }); |         }, { inplace: false, }); | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isCompetenceAttaque(item) { |   static isAttaque(item) { | ||||||
|     if (item.type == ITEM_TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       switch (item.system.categorie) { | ||||||
|         case "melee": |         case "melee": | ||||||
| @@ -64,7 +59,7 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|           return true |           return true | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return undefined |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getCategorieAttaque(item) { |   static getCategorieAttaque(item) { | ||||||
| @@ -81,6 +76,7 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isDommages(item) { |   static isDommages(item) { | ||||||
|     if (item.type == ITEM_TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       switch (item.system.categorie) { | ||||||
| @@ -93,6 +89,7 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|     } |     } | ||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isParade(item) { |   static isParade(item) { | ||||||
|     if (item.type == ITEM_TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       switch (item.system.categorie) { | ||||||
| @@ -105,8 +102,4 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ | } | ||||||
|   static isCompetenceParade(item) { |  | ||||||
|     return item.type == 'competencecreature' && item.system.categorie_parade !== ""; |  | ||||||
|   } |  | ||||||
| }   |  | ||||||
|   | |||||||
| @@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js"; | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||||
| import { ITEM_TYPES } from "./item.js"; | import { ITEM_TYPES, RdDItem } from "./item.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Extend the basic ItemSheet for RdD specific items |  * Extend the basic ItemSheet for RdD specific items | ||||||
| @@ -107,7 +107,7 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); |     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||||
|     formData.categories = this.item.getCategories() |     formData.categories = RdDItem.getCategories(this.item.type) | ||||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { |     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||||
|       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) |       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) |       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||||
| @@ -258,7 +258,7 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|  |  | ||||||
|     if (this.item.isCompetence()) { |     if (this.item.isCompetence()) { | ||||||
|       const categorie = event.currentTarget.value; |       const categorie = event.currentTarget.value; | ||||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); |       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type); | ||||||
|       this.item.system.base = level; |       this.item.system.base = level; | ||||||
|       this.html.find('[name="system.base"]').val(level); |       this.html.find('[name="system.base"]').val(level); | ||||||
|     } |     } | ||||||
| @@ -267,10 +267,17 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   _updateObject(event, formData) { |   _updateObject(event, formData) { | ||||||
|     if (this.item.type == 'sort') { |     switch (this.item.type) { | ||||||
|       // Données de bonus de cases ? |       case ITEM_TYPES.sort: | ||||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue); |         // Données de bonus de cases ? | ||||||
|  |         formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue) | ||||||
|  |         break | ||||||
|  |       case ITEM_TYPES.competence: | ||||||
|  |         if (formData['system.niveau'] == undefined) { | ||||||
|  |           formData['system.niveau'] = formData['system.base'] | ||||||
|  |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     return this.item.update(formData); |     return this.item.update(formData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -5,12 +5,12 @@ import { Misc } from "./misc.js"; | |||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js"; | ||||||
|  |  | ||||||
| const VOIES_DRACONIC = [ | const VOIES_DRACONIC = [ | ||||||
|   { code: 'O', label: "Voie d'Oniros", short: 'Oniros' }, |   { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, | ||||||
|   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos' }, |   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, | ||||||
|   { code: 'N', label: "Voie de Narcos", short: 'Narcos' }, |   { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, | ||||||
|   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos' }, |   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, | ||||||
|   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos' }, |   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' }, | ||||||
|   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos" } |   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' } | ||||||
| ] | ] | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| @@ -27,17 +27,33 @@ export class RdDItemSort extends Item { | |||||||
|     return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)]; |     return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getCodeDraconic(sort) { |   static getOrdreCode(code) { | ||||||
|  |     return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getVoieCode(voie) { | ||||||
|  |     return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) { | ||||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { |     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||||
|       case "lecture d'aura": |       case "lecture d'aura": | ||||||
|       case "detection d'aura": |       case "detection d'aura": | ||||||
|         return 'O/H/N/T' |         return RdDItemSort.$voiesConnues('O/H/N/T', voies) | ||||||
|       case "annulation de magie": |       case "annulation de magie": | ||||||
|         return 'O/H/N' |         return RdDItemSort.$voiesConnues('O/H/N', voies) | ||||||
|     } |     } | ||||||
|     const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic)) |     const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic)) | ||||||
|     return voie?.code ?? sort.system.draconic |     return voie?.code ?? sort.system.draconic | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   static $voiesConnues(voiesSort, voies) { | ||||||
|  |     const codes = voies.filter(it => voiesSort.includes(it)) | ||||||
|  |       .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) | ||||||
|  |     return Misc.join(codes ?? [''], '/'); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isDifficulteVariable(sort) { |   static isDifficulteVariable(sort) { | ||||||
|     return sort && (sort.system.difficulte.toLowerCase() == "variable"); |     return sort && (sort.system.difficulte.toLowerCase() == "variable"); | ||||||
| @@ -67,7 +83,7 @@ export class RdDItemSort extends Item { | |||||||
|   static buildBonusCaseList(bonuscase, newCase) { |   static buildBonusCaseList(bonuscase, newCase) { | ||||||
|     const list = RdDItemSort.bonuscaseStringToList(bonuscase) |     const list = RdDItemSort.bonuscaseStringToList(bonuscase) | ||||||
|     if (newCase) { |     if (newCase) { | ||||||
|        list.push({ case: "Nouvelle", bonus: 0 }) |       list.push({ case: "Nouvelle", bonus: 0 }) | ||||||
|     } |     } | ||||||
|     return list; |     return list; | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -6,8 +6,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | |||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||||
| import { RdDRaretes } from "./item/raretes.js"; | import { RdDRaretes } from "./item/raretes.js"; | ||||||
| import { RdDItemCompetence } from "./item-competence.js"; | import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||||
|  |  | ||||||
| export const ACTOR_TYPES = { | export const ACTOR_TYPES = { | ||||||
|   personnage: 'personnage', |   personnage: 'personnage', | ||||||
| @@ -172,9 +172,11 @@ export class RdDItem extends Item { | |||||||
|   static getItemTypesInventaire(mode = 'materiel') { |   static getItemTypesInventaire(mode = 'materiel') { | ||||||
|     return typesInventaire[mode ?? 'materiel'] |     return typesInventaire[mode ?? 'materiel'] | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getItemTypesDraconiques() { |   static getItemTypesDraconiques() { | ||||||
|     return typesObjetsDraconiques; |     return typesObjetsDraconiques; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getItemTypesEnvironnement() { |   static getItemTypesEnvironnement() { | ||||||
|     return typesEnvironnement; |     return typesEnvironnement; | ||||||
|   } |   } | ||||||
| @@ -183,6 +185,16 @@ export class RdDItem extends Item { | |||||||
|     return typesObjetsOeuvres |     return typesObjetsOeuvres | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static getCategories(itemType) { | ||||||
|  |     switch (itemType) { | ||||||
|  |       case ITEM_TYPES.competence: | ||||||
|  |         return CATEGORIES_COMPETENCES | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return CATEGORIES_COMPETENCES_CREATURES | ||||||
|  |     } | ||||||
|  |     return {} | ||||||
|  |   } | ||||||
|  |  | ||||||
|   constructor(docData, context = {}) { |   constructor(docData, context = {}) { | ||||||
|     if (!context.rdd?.ready) { |     if (!context.rdd?.ready) { | ||||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); |       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||||
| @@ -262,13 +274,6 @@ export class RdDItem extends Item { | |||||||
|   isPresentDansMilieux(milieux) { |   isPresentDansMilieux(milieux) { | ||||||
|     return this.getEnvironnements(milieux).length > 0 |     return this.getEnvironnements(milieux).length > 0 | ||||||
|   } |   } | ||||||
|   getCategories() { |  | ||||||
|     switch (this.type) { |  | ||||||
|       case ITEM_TYPES.competence: return RdDItemCompetence.getCategories() |  | ||||||
|       case ITEM_TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories() |  | ||||||
|     } |  | ||||||
|     return {} |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   getEnvironnements(milieux = undefined) { |   getEnvironnements(milieux = undefined) { | ||||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; |     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||||
|   | |||||||
| @@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ |       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ | ||||||
|         `<br>Perte d'endurance : ${lostEndurance}`+ |         `<br>Perte d'endurance : ${lostEndurance}`+ | ||||||
|         `<br>Perte de Vie : ${lostVie}`, |         `<br>Perte de Vie : ${lostVie}`, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name) |       whisper: ChatUtility.getOwners(actor) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async createBlessure(actor, gravite, localisation = '', attacker) { |   static async createBlessure(actor, gravite, localisation = '', attackerToken) { | ||||||
|     const definition = RdDItemBlessure.getDefinition(gravite) |     const definition = RdDItemBlessure.getDefinition(gravite) | ||||||
|     const blessure = { |     const blessure = { | ||||||
|       name: definition.label, |       name: definition.label, | ||||||
| @@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|         gravite: gravite, |         gravite: gravite, | ||||||
|         difficulte: - gravite, |         difficulte: - gravite, | ||||||
|         localisation: localisation, |         localisation: localisation, | ||||||
|         origine: attacker?.name ?? "" |         origine: attackerToken?.name ?? "" | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) |     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||||
| @@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem { | |||||||
|       const souffrance = mal.system.identifie |       const souffrance = mal.system.identifie | ||||||
|         ? `de ${mal.name}` |         ? `de ${mal.name}` | ||||||
|         : `d'un mal inconnu` |         : `d'un mal inconnu` | ||||||
|       ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` }); |       ChatMessage.create({ | ||||||
|       mal.postItemToChat('gmroll'); |         whisper: ChatUtility.getOwners(mal.actor), | ||||||
|       await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp); |         content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` | ||||||
|  |       }) | ||||||
|  |       mal.postItemToChat('gmroll') | ||||||
|  |       await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -139,7 +139,7 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static join(params, separator = '') { |   static join(params, separator = '') { | ||||||
|     return params?.reduce(Misc.joining(separator)) ?? ''; |     return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static joining(separator = '') { |   static joining(separator = '') { | ||||||
| @@ -195,7 +195,7 @@ export class Misc { | |||||||
|         return document |         return document | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) { |     else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) { | ||||||
|       return document |       return document | ||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
| @@ -206,14 +206,14 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor) { |   static isOwnerPlayerOrUniqueConnectedGM(actor) { | ||||||
|     return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM(); |     return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /** |   /** | ||||||
|    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id |    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id | ||||||
|    */ |    */ | ||||||
|   static isUniqueConnectedGM() { |   static isFirstConnectedGM() { | ||||||
|     return game.user.id == Misc.firstConnectedGMId(); |     return game.user == Misc.firstConnectedGM(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static firstConnectedGMId() { |   static firstConnectedGMId() { | ||||||
|   | |||||||
| @@ -3,38 +3,38 @@ import { Misc } from "./misc.js"; | |||||||
|  |  | ||||||
| const TABLE_CARACTERISTIQUES_DERIVEES = { | const TABLE_CARACTERISTIQUES_DERIVEES = { | ||||||
|   // xp: coût pour passer du niveau inférieur à ce niveau |   // xp: coût pour passer du niveau inférieur à ce niveau | ||||||
|   1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 }, |   1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||||
|   2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 }, |   2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||||
|   3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, |   3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||||
|   4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, |   4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||||
|   5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, |   5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||||
|   6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, |   6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||||
|   7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, |   7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||||
|   8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, |   8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||||
|   9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, |   9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||||
|   10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, |   10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||||
|   11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, |   11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||||
|   12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, |   12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||||
|   13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, |   13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||||
|   14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, |   14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||||
|   15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, |   15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||||
|   16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, |   16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||||
|   17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 }, |   17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 }, | ||||||
|   18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 }, |   18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 }, | ||||||
|   19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 }, |   19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 }, | ||||||
|   20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 }, |   20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 }, | ||||||
|   21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 }, |   21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 }, | ||||||
|   22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 }, |   22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 }, | ||||||
|   23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 }, |   23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 }, | ||||||
|   24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 }, |   24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 }, | ||||||
|   25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 }, |   25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 }, | ||||||
|   26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 }, |   26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 }, | ||||||
|   27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 }, |   27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 }, | ||||||
|   28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 }, |   28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 }, | ||||||
|   29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 }, |   29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 }, | ||||||
|   30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 }, |   30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 }, | ||||||
|   31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 }, |   31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 }, | ||||||
|   32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 } |   32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| export class RdDCarac { | export class RdDCarac { | ||||||
|   | |||||||
| @@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat { | |||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); |     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); | ||||||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); |     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); | ||||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }); |     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }) | ||||||
|  |     Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -53,28 +54,48 @@ export class RdDCombatManager extends Combat { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onPreDeleteCombat() { |   async onPreDeleteCombat() { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       await this.finDeRound({ terminer: true }); |       await this.finDeRound({ terminer: true }) | ||||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) |       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) | ||||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) |       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) | ||||||
|         .forEach(it => it.delete()); |         .forEach(it => it.delete()) | ||||||
|       RdDEmpoignade.deleteAllEmpoignades() |       RdDEmpoignade.deleteAllEmpoignades() | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |   async onDeleteCombat() { | ||||||
|  |     if (Misc.isFirstConnectedGM()) { | ||||||
|  |       if (game.combats.size <= 1) { | ||||||
|  |         game.actors.forEach(actor => actor.resetItemUse()) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async finDeRound(options = { terminer: false }) { |   async finDeRound(options = { terminer: false }) { | ||||||
|     this.turns.forEach(turn => turn.actor.resetItemUse()); |     this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false })) | ||||||
|  |       .filter(it => it != undefined) | ||||||
|  |       .forEach(async actor => { | ||||||
|  |         await actor.finDeRound(options) | ||||||
|  |         await actor.resetItemUse() | ||||||
|  |       }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|     for (let combatant of this.combatants) { |   static getActorCombatant(combatant, options = { warning: true }) { | ||||||
|       if (combatant.actor) { |     if (!combatant.actor) { | ||||||
|         await combatant.actor.finDeRound(options); |       if (options.warning) { | ||||||
|       } |  | ||||||
|       else { |  | ||||||
|         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) |         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) | ||||||
|       } |       } | ||||||
|  |       return undefined | ||||||
|     } |     } | ||||||
|  |     else if (!combatant.actor.isActorCombat()) { | ||||||
|  |       if (options.warning) { | ||||||
|  |         ui.notifications.warn(`${combatant.name} ne peut pas combattre!`) | ||||||
|  |       } | ||||||
|  |       return undefined | ||||||
|  |     } | ||||||
|  |     return combatant.actor | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static calculAjustementInit(actor, arme) { |   static calculAjustementInit(actor, arme) { | ||||||
|     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 |     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||||
|     const etatGeneral = actor.getEtatGeneral() ?? 0 |     const etatGeneral = actor.getEtatGeneral() ?? 0 | ||||||
| @@ -83,57 +104,27 @@ export class RdDCombatManager extends Combat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /************************************************************************************/ |   /************************************************************************************/ | ||||||
|   async rollInitiative(ids, formula = undefined, messageOptions = {}) { |   async rollInitiative(ids, messageOptions = {}) { | ||||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); |     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) | ||||||
|  |     ids = typeof ids === "string" ? [ids] : ids | ||||||
|  |     ids.forEach(async id => | ||||||
|  |       await this.rollInitRdD(id, undefined, messageOptions) | ||||||
|  |     ) | ||||||
|  |     return this | ||||||
|  |   } | ||||||
|  |  | ||||||
|     ids = typeof ids === "string" ? [ids] : ids; |   async rollInitRdD(id, formula, messageOptions = {}) { | ||||||
|     // calculate initiative |     const combatant = this.combatants.get(id); | ||||||
|     for (let cId = 0; cId < ids.length; cId++) { |     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||||
|       const combatant = this.combatants.get(ids[cId]); |     if (actor) { | ||||||
|       const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined); |       const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) | ||||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); |  | ||||||
|  |  | ||||||
|       if (!formula) { |  | ||||||
|         if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { |  | ||||||
|           const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) |  | ||||||
|           if (competence) { |  | ||||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral); |  | ||||||
|           } |  | ||||||
|         } else { |  | ||||||
|           const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) |  | ||||||
|           let compName = "Corps à corps" |  | ||||||
|           if (armeCombat) { |  | ||||||
|             if (armeCombat.system.competence != "") { |  | ||||||
|               compName = armeCombat.system.competence |  | ||||||
|             } |  | ||||||
|             if (armeCombat.system.lancer != "") { |  | ||||||
|               compName = armeCombat.system.lancer |  | ||||||
|             } |  | ||||||
|             if (armeCombat.system.tir != "") { |  | ||||||
|               compName = armeCombat.system.tir |  | ||||||
|             } |  | ||||||
|           } |  | ||||||
|           const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); |  | ||||||
|           if (competence && competence.system.defaut_carac) { |  | ||||||
|             const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; |  | ||||||
|             const niveau = competence.system.niveau; |  | ||||||
|  |  | ||||||
|             const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat) |  | ||||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement); |  | ||||||
|           } else { |  | ||||||
|             ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`); |  | ||||||
|           } |  | ||||||
|         } |  | ||||||
|       } |  | ||||||
|       //console.log("Combatat", c); |  | ||||||
|       const roll = combatant.getInitiativeRoll(rollFormula); |       const roll = combatant.getInitiativeRoll(rollFormula); | ||||||
|       if (!roll.total) { |       if (!roll.total) { | ||||||
|         await roll.evaluate(); |         await roll.evaluate(); | ||||||
|       } |       } | ||||||
|       const total = Math.max(roll.total, 0.00); |       const total = Math.max(roll.total, 0.00); | ||||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); |       console.log("Compute init for", rollFormula, roll, total, combatant); | ||||||
|       let id = combatant._id || combatant.id; |       await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]); | ||||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]); |  | ||||||
|  |  | ||||||
|       // Send a chat message |       // Send a chat message | ||||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); |       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||||
| @@ -145,7 +136,7 @@ export class RdDCombatManager extends Combat { | |||||||
|           alias: combatant.token.name, |           alias: combatant.token.name, | ||||||
|           sound: CONFIG.sounds.dice, |           sound: CONFIG.sounds.dice, | ||||||
|         }, |         }, | ||||||
|         flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`, |         flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.info})<br>` | ||||||
|       }, |       }, | ||||||
|         messageOptions); |         messageOptions); | ||||||
|       roll.toMessage(messageData, { rollMode, create: true }); |       roll.toMessage(messageData, { rollMode, create: true }); | ||||||
| @@ -153,7 +144,20 @@ export class RdDCombatManager extends Combat { | |||||||
|       RdDCombatManager.processPremierRoundInit(); |       RdDCombatManager.processPremierRoundInit(); | ||||||
|     } |     } | ||||||
|     return this; |     return this; | ||||||
|   }; |   } | ||||||
|  |  | ||||||
|  |   static getFirstInitRollFormula(actor) { | ||||||
|  |     const actions = actor.listActionsCombat() | ||||||
|  |     if (actions.length > 0) { | ||||||
|  |       const action = actions[0] | ||||||
|  |       const init = RdDCombatManager.getInitData(actor, action) | ||||||
|  |       const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||||
|  |       return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); | ||||||
|  |     return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static formuleInitiative(rang, carac, niveau, bonusMalus) { |   static formuleInitiative(rang, carac, niveau, bonusMalus) { | ||||||
|     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; |     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; | ||||||
| @@ -236,62 +240,10 @@ export class RdDCombatManager extends Combat { | |||||||
|     return attaque; |     return attaque; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static listActionsCreature(competences) { |  | ||||||
|     return competences |  | ||||||
|       .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) |  | ||||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) |  | ||||||
|       .filter(it => it != undefined); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static listActionsPossessions(actor) { |  | ||||||
|     return RdDCombatManager._indexActions(actor.getPossessions().map(p => { |  | ||||||
|       return { |  | ||||||
|         name: p.name, |  | ||||||
|         action: 'possession', |  | ||||||
|         system: { |  | ||||||
|           competence: p.name, |  | ||||||
|           possessionid: p.system.possessionid, |  | ||||||
|         } |  | ||||||
|       } |  | ||||||
|     })); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static listActionsCombat(combatant) { |  | ||||||
|     const actor = combatant.actor; |  | ||||||
|     let actions = RdDCombatManager.listActionsPossessions(actor); |  | ||||||
|     if (actions.length > 0) { |  | ||||||
|       return actions; |  | ||||||
|     } |  | ||||||
|     if (actor.isCreatureEntite()) { |  | ||||||
|       actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']); |  | ||||||
|     } else if (actor.isPersonnage()) { |  | ||||||
|       // Recupération des items 'arme' |  | ||||||
|       const competences = actor.itemTypes['competence']; |  | ||||||
|       const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) |  | ||||||
|         .concat(RdDItemArme.empoignade(actor)) |  | ||||||
|         .concat(RdDItemArme.mainsNues(actor)); |  | ||||||
|       actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac); |  | ||||||
|  |  | ||||||
|       if (actor.system.attributs.hautrevant.value) { |  | ||||||
|         actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); |  | ||||||
|       } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     return RdDCombatManager._indexActions(actions); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static _indexActions(actions) { |  | ||||||
|     for (let index = 0; index < actions.length; index++) { |  | ||||||
|       actions[index].index = index; |  | ||||||
|     } |  | ||||||
|     return actions; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static processPremierRoundInit() { |   static processPremierRoundInit() { | ||||||
|     // Check if we have the whole init ! |     // Check if we have the whole init ! | ||||||
|     if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { |     if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) { | ||||||
|       let initMissing = game.combat.combatants.find(it => !it.initiative); |       let initMissing = game.combat.combatants.find(it => !it.initiative); | ||||||
|       if (!initMissing) { // Premier round ! |       if (!initMissing) { // Premier round ! | ||||||
|         for (let combatant of game.combat.combatants) { |         for (let combatant of game.combat.combatants) { | ||||||
| @@ -325,13 +277,13 @@ export class RdDCombatManager extends Combat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static pushInitiativeOptions(html, options) { |   static pushInitiativeOptions(html, options) { | ||||||
|     for (let i = 0; i < options.length; i++) { |     for (let i = 0; i < options.length; i++) { | ||||||
|       let option = options[i]; |       let option = options[i] | ||||||
|       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! |       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! | ||||||
|         option.name = "Sélectionner l'initiative..."; |         option.name = "Sélectionner l'initiative..." | ||||||
|         option.condition = true; |         option.condition = true | ||||||
|         option.icon = '<i class="far fa-question-circle"></i>'; |         option.icon = '<i class="far fa-question-circle"></i>' | ||||||
|         option.callback = target => { |         option.callback = target => { | ||||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')); |           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')) | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -342,96 +294,83 @@ export class RdDCombatManager extends Combat { | |||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rollInitiativeAction(combatantId, action) { |   static rollInitiativeAction(combatantId, action) { | ||||||
|     const combatant = game.combat.combatants.get(combatantId); |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|     if (combatant.actor == undefined) { |     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||||
|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) |     if (actor == undefined) { return [] } | ||||||
|       return []; |  | ||||||
|     } |  | ||||||
|     let initInfo = ""; |  | ||||||
|     let initOffset = 0; |  | ||||||
|     let caracForInit = 0; |  | ||||||
|     let compNiveau = 0; |  | ||||||
|     let compData = { name: "Aucune" }; |  | ||||||
|     if (combatant.actor.getSurprise() == "totale") { |  | ||||||
|       initOffset = -1; // To force 0 |  | ||||||
|       initInfo = "Surprise Totale" |  | ||||||
|     } else if (combatant.actor.getSurprise() == "demi") { |  | ||||||
|       initOffset = 0; |  | ||||||
|       initInfo = "Demi Surprise" |  | ||||||
|     } else if (action.action == 'possession') { |  | ||||||
|       initOffset = 10; |  | ||||||
|       caracForInit = combatant.actor.getReveActuel(); |  | ||||||
|       initInfo = "Possession" |  | ||||||
|     } else if (action.action == 'autre') { |  | ||||||
|       initOffset = 2; |  | ||||||
|       initInfo = "Autre Action" |  | ||||||
|     } else if (action.action == 'haut-reve') { |  | ||||||
|       initOffset = 9; |  | ||||||
|       initInfo = "Draconic" |  | ||||||
|     } else { |  | ||||||
|       compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence); |  | ||||||
|       compNiveau = compData.system.niveau; |  | ||||||
|       initInfo = action.name + " / " + action.system.competence; |  | ||||||
|  |  | ||||||
|       if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { |  | ||||||
|         caracForInit = compData.system.carac_value; |  | ||||||
|       } else { |  | ||||||
|         caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value; |  | ||||||
|       } |  | ||||||
|       initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     // Cas des créatures et entités vs personnages |  | ||||||
|     const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action) |  | ||||||
|     let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement); |  | ||||||
|     // Garder la trace de l'arme/compétence utilisée pour l'iniative |  | ||||||
|     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 |     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 | ||||||
|     game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); |  | ||||||
|  |     const init = RdDCombatManager.getInitData(actor, action) | ||||||
|  |     const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||||
|  |     const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||||
|  |  | ||||||
|  |     game.combat.rollInitRdD(combatantId, rollFormula, init); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   static getInitData(actor, action) { | ||||||
|   static _baseInitOffset(categorie, arme) { |     if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } | ||||||
|     if (categorie == "tir") { // Offset de principe pour les armes de jet |     if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } | ||||||
|       return 8; |     if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } | ||||||
|  |     if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } | ||||||
|  |     if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } | ||||||
|  |  | ||||||
|  |     const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence); | ||||||
|  |     return { | ||||||
|  |       offset: RdDCombatManager.initOffset(comp?.system.categorie, action), | ||||||
|  |       info: action.name + " / " + action.system.competence, | ||||||
|  |       carac: actor.getCaracInit(comp), | ||||||
|  |       niveau: comp?.system.niveau ?? -8 | ||||||
|     } |     } | ||||||
|     if (categorie == "lancer") { // Offset de principe pour les armes de jet |   } | ||||||
|       return 7; |  | ||||||
|  |   static initOffset(categorie, arme) { | ||||||
|  |     switch (categorie) { | ||||||
|  |       case "tir": return 8 | ||||||
|  |       case "lancer": return 7 | ||||||
|  |       default: | ||||||
|  |         switch (arme.system.cac) { | ||||||
|  |           case "empoignade": return 3 | ||||||
|  |           case "pugilat": return 4 | ||||||
|  |           case "naturelle": return 4 | ||||||
|  |           default: return 5 | ||||||
|  |         } | ||||||
|     } |     } | ||||||
|     switch (arme.system.cac) { |  | ||||||
|       case "empoignade": |  | ||||||
|         return 3; |  | ||||||
|       case "pugilat": |  | ||||||
|       case "naturelle": |  | ||||||
|         return 4; |  | ||||||
|     } |  | ||||||
|     return 5; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static displayInitiativeMenu(html, combatantId) { |   static displayInitiativeMenu(html, combatantId) { | ||||||
|     console.log("Combatant ; ", combatantId); |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|     const combatant = game.combat.combatants.get(combatantId); |     const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||||
|     if (!(combatant?.actor)) { |     if (actor) { | ||||||
|       ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) |       const actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||||
|       return; |       // Build the relevant submenu | ||||||
|     } |       const menuItems = actions.map(action => { | ||||||
|  |         return { | ||||||
|     let actions = RdDCombatManager.listActionsCombat(combatant); |  | ||||||
|  |  | ||||||
|     // Build the relevant submenu |  | ||||||
|     if (actions) { |  | ||||||
|       let menuItems = []; |  | ||||||
|       for (let action of actions) { |  | ||||||
|         menuItems.push({ |  | ||||||
|           name: action.system.competence, |           name: action.system.competence, | ||||||
|           icon: "<i class='fas fa-dice-d6'></i>", |           icon: "<i class='fas fa-dice-d6'></i>", | ||||||
|           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } |           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } | ||||||
|         }); |         } | ||||||
|  |       }) | ||||||
|  |       if (menuItems.length > 0) { | ||||||
|  |         new ContextMenu(html, ".directory-list", menuItems).render(); | ||||||
|       } |       } | ||||||
|       new ContextMenu(html, ".directory-list", menuItems).render(); |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   static listActionsActorCombatant( actor) { | ||||||
|  |     const possessions = actor.listActionsPossessions() | ||||||
|  |     const actions = possessions.length > 0 | ||||||
|  |       ? possessions | ||||||
|  |       : actor.listActionsCombat() | ||||||
|  |  | ||||||
|  |     for (let index = 0; index < actions.length; index++) { | ||||||
|  |       actions[index].index = index | ||||||
|  |     } | ||||||
|  |     return actions | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| @@ -454,11 +393,11 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static combatNouveauTour(combat) { |   static combatNouveauTour(combat) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); |       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); | ||||||
|       if (turn?.actor) { |       if (turn?.actor) { | ||||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id); |  | ||||||
|         // TODO Playaudio for player?? |         // TODO Playaudio for player?? | ||||||
|  |         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -469,52 +408,51 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rddCombatTarget(target, attacker) { |   static rddCombatTarget(target, attacker, attackerToken) { | ||||||
|     const defender = target?.actor; |     return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target) | ||||||
|     const defenderTokenId = target?.id; |  | ||||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) { |   static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) { | ||||||
|     const attacker = game.actors.get(attackerId); |     const attacker = game.actors.get(attackerId) | ||||||
|     let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined; |     const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined | ||||||
|  |     let defender = defenderToken?.actor; | ||||||
|     let target = undefined |     let target = undefined | ||||||
|     if (!defenderTokenId || !defender) { |     if (!defenderTokenId || !defender) { | ||||||
|       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); |       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); | ||||||
|       target = Targets.getTarget() |       target = Targets.getTarget() | ||||||
|       if (!target) { |       if (!target) { | ||||||
|         return; |         return | ||||||
|       } |       } | ||||||
|       defenderTokenId = target.id; |       defenderTokenId = target.id; | ||||||
|       defender = target.actor; |       defender = target.actor; | ||||||
|       if (!defenderTokenId || !defender) { |       if (!defenderTokenId || !defender) { | ||||||
|         return; |         return | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) |     return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onMsgEncaisser(msg) { |   static onMsgEncaisser(msg) { | ||||||
|     let defender = canvas.tokens.get(msg.defenderTokenId).actor; |  | ||||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { |     if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { | ||||||
|       let attackerRoll = msg.attackerRoll; |       let attackerRoll = msg.attackerRoll; | ||||||
|       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; |       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; | ||||||
|  |       let defender = canvas.tokens.get(msg.defenderToken.id).actor; | ||||||
|  |  | ||||||
|       defender.encaisserDommages(attackerRoll, attacker); |       defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken); | ||||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); |       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id); | ||||||
|       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); |       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onMsgDefense(msg) { |   static onMsgDefense(msg) { | ||||||
|     let defenderToken = canvas.tokens.get(msg.defenderTokenId); |     let defenderToken = canvas.tokens.get(msg.defenderToken.id) | ||||||
|     if (defenderToken && Misc.isUniqueConnectedGM()) { |     if (defenderToken && Misc.isFirstConnectedGM()) { | ||||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); |       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) | ||||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme); |       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) | ||||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll); |       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -545,6 +483,7 @@ export class RdDCombat { | |||||||
|       html.on("click", button, event => { |       html.on("click", button, event => { | ||||||
|         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( |         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( | ||||||
|           event.currentTarget.attributes['data-attackerId']?.value, |           event.currentTarget.attributes['data-attackerId']?.value, | ||||||
|  |           event.currentTarget.attributes['data-attackerTokenId']?.value, | ||||||
|           event.currentTarget.attributes['data-defenderTokenId']?.value); |           event.currentTarget.attributes['data-defenderTokenId']?.value); | ||||||
|         if (rddCombat) { |         if (rddCombat) { | ||||||
|           rddCombat.onEvent(button, event); |           rddCombat.onEvent(button, event); | ||||||
| @@ -560,22 +499,38 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   constructor(attacker, defender, defenderTokenId, target) { |   constructor(attacker, attackerTokenId, defender, defenderTokenId, target) { | ||||||
|     this.attacker = attacker |     this.attacker = attacker | ||||||
|     this.defender = defender |     this.defender = defender | ||||||
|     this.target = target |     this.target = target | ||||||
|     this.attackerId = this.attacker.id |     this.attackerId = this.attacker.id | ||||||
|     this.defenderId = this.defender.id |     this.defenderId = this.defender.id | ||||||
|  |     this.attackerTokenId = attackerTokenId | ||||||
|     this.defenderTokenId = defenderTokenId |     this.defenderTokenId = defenderTokenId | ||||||
|  |     this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId) | ||||||
|  |     this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static $extractAttackerTokenData(attacker, attackerTokenId) { | ||||||
|  |     const token = canvas.tokens.get(attackerTokenId); | ||||||
|  |     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static $extractDefenderTokenData(defender, defenderTokenId, target) { | ||||||
|  |     if (target) { | ||||||
|  |       return Targets.extractTokenData(target) | ||||||
|  |     } | ||||||
|  |     const token = canvas.tokens.get(defenderTokenId); | ||||||
|  |     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onEvent(button, event) { |   async onEvent(button, event) { | ||||||
|     const chatMessage = ChatUtility.getChatMessage(event); |     const chatMessage = ChatUtility.getChatMessage(event); | ||||||
|     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); |     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); | ||||||
|     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); |     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); | ||||||
|     console.log('RdDCombat', attackerRoll, defenderRoll); |     console.log('RdDCombat', attackerRoll, defenderRoll); | ||||||
|     const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value; |  | ||||||
|  |  | ||||||
|     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; |     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; | ||||||
|     const competence = event.currentTarget.attributes['data-competence']?.value; |     const competence = event.currentTarget.attributes['data-competence']?.value; | ||||||
| @@ -585,7 +540,7 @@ export class RdDCombat { | |||||||
|       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); |       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); | ||||||
|       case '#parer-button': return this.parade(attackerRoll, armeParadeId); |       case '#parer-button': return this.parade(attackerRoll, armeParadeId); | ||||||
|       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); |       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); | ||||||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId); |       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll); | ||||||
|       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); |       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); | ||||||
|  |  | ||||||
|       case '#appel-chance-attaque': return this.attacker.rollAppelChance( |       case '#appel-chance-attaque': return this.attacker.rollAppelChance( | ||||||
| @@ -698,11 +653,11 @@ export class RdDCombat { | |||||||
|       if (this.defender.isEntite([ENTITE_BLURETTE])) { |       if (this.defender.isEntite([ENTITE_BLURETTE])) { | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, |           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, | ||||||
|           whisper: ChatMessage.getWhisperRecipients("GM") |           whisper: ChatUtility.getGMs() | ||||||
|         }) |         }) | ||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId); |         const defenderToken = canvas.tokens.get(this.defenderTokenId) | ||||||
|         const dist = this.distance(_token, defenderToken) |         const dist = this.distance(_token, defenderToken) | ||||||
|         const isVisible = this.isVisible(_token, defenderToken) |         const isVisible = this.isVisible(_token, defenderToken) | ||||||
|         const portee = this._ajustementPortee(dist, rollData.arme) |         const portee = this._ajustementPortee(dist, rollData.arme) | ||||||
| @@ -721,7 +676,7 @@ export class RdDCombat { | |||||||
|             activite: activite, |             activite: activite, | ||||||
|             total: total |             total: total | ||||||
|           }), |           }), | ||||||
|           whisper: ChatMessage.getWhisperRecipients("GM") |           whisper: ChatUtility.getGMs() | ||||||
|         }) |         }) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -769,7 +724,7 @@ export class RdDCombat { | |||||||
|     } |     } | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) |     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) | ||||||
|  |  | ||||||
|     let rollData = this._prepareAttaque(competence, arme); |     let rollData = this._prepareAttaque(competence, arme) | ||||||
|     console.log("RdDCombat.attaque >>>", rollData); |     console.log("RdDCombat.attaque >>>", rollData); | ||||||
|     if (arme) { |     if (arme) { | ||||||
|       this.attacker.verifierForceMin(arme); |       this.attacker.verifierForceMin(arme); | ||||||
| @@ -795,15 +750,18 @@ export class RdDCombat { | |||||||
|     dialog.render(true); |     dialog.render(true); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareAttaque(competence, arme) { |   _prepareAttaque(competence, arme) { | ||||||
|     let rollData = { |     let rollData = { | ||||||
|  |       alias: this.attackerToken.name, | ||||||
|       passeArme: foundry.utils.randomID(16), |       passeArme: foundry.utils.randomID(16), | ||||||
|       mortalite: arme?.system.mortalite, |       mortalite: arme?.system.mortalite, | ||||||
|       competence: competence, |       competence: competence, | ||||||
|       surprise: this.attacker.getSurprise(true), |       surprise: this.attacker.getSurprise(true), | ||||||
|       surpriseDefenseur: this.defender.getSurprise(true), |       surpriseDefenseur: this.defender.getSurprise(true), | ||||||
|       targetToken: Targets.extractTokenData(this.target), |       sourceToken: this.attackerToken, | ||||||
|  |       targetToken: this.defenderToken, | ||||||
|       essais: {} |       essais: {} | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
| @@ -846,11 +804,12 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|     const choixParticuliere = await ChatMessage.create({ |     const choixParticuliere = await ChatMessage.create({ | ||||||
|       alias: this.attacker.name, |       alias: this.attacker.name, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), |       whisper: ChatUtility.getOwners(this.attacker), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { | ||||||
|         alias: this.attacker.name, |         alias: this.attackerToken.name, | ||||||
|         attackerId: this.attackerId, |         attackerId: this.attackerId, | ||||||
|         defenderTokenId: this.defenderTokenId, |         attackerToken: this.attackerToken, | ||||||
|  |         defenderToken: this.defenderToken, | ||||||
|         isForce: isForce, |         isForce: isForce, | ||||||
|         isFinesse: isFinesse, |         isFinesse: isFinesse, | ||||||
|         isRapide: isRapide, |         isRapide: isRapide, | ||||||
| @@ -867,7 +826,7 @@ export class RdDCombat { | |||||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); |     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); | ||||||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } |     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } | ||||||
|     attackerRoll.show = { |     attackerRoll.show = { | ||||||
|       cible: this.target ? this.defender.name : 'la cible', |       cible: this.defenderToken?.name ?? 'la cible', | ||||||
|       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') |       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') | ||||||
|     } |     } | ||||||
|     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); |     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); | ||||||
| @@ -898,7 +857,7 @@ export class RdDCombat { | |||||||
|     // # utilisation esquive |     // # utilisation esquive | ||||||
|     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); |     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); | ||||||
|     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) |     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) | ||||||
|     esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); |     esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||||
|  |  | ||||||
|     const paramChatDefense = { |     const paramChatDefense = { | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
| @@ -908,7 +867,8 @@ export class RdDCombat { | |||||||
|       attacker: this.attacker, |       attacker: this.attacker, | ||||||
|       attackerId: this.attackerId, |       attackerId: this.attackerId, | ||||||
|       esquives: esquives, |       esquives: esquives, | ||||||
|       defenderTokenId: this.defenderTokenId, |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, |       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, | ||||||
|       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), |       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), | ||||||
|       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, |       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, | ||||||
| @@ -919,7 +879,7 @@ export class RdDCombat { | |||||||
|       dmg: attackerRoll.dmg, |       dmg: attackerRoll.dmg, | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       await this._chatMessageDefense(paramChatDefense, defenderRoll); |       await this._chatMessageDefense(paramChatDefense, defenderRoll); | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
| @@ -932,8 +892,8 @@ export class RdDCombat { | |||||||
|     const choixDefense = await ChatMessage.create({ |     const choixDefense = await ChatMessage.create({ | ||||||
|       // message privé: du défenseur à lui même (et aux GMs) |       // message privé: du défenseur à lui même (et aux GMs) | ||||||
|       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), |       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), | ||||||
|       alias: this.attacker.name, |       alias: this.attackerToken.name, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name), |       whisper: ChatUtility.getOwners(this.defender), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), | ||||||
|     }); |     }); | ||||||
|     // flag pour garder les jets d'attaque/defense |     // flag pour garder les jets d'attaque/defense | ||||||
| @@ -946,8 +906,9 @@ export class RdDCombat { | |||||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { |     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|       msg: "msg_defense", data: { |       msg: "msg_defense", data: { | ||||||
|         attackerId: this.attacker?.id, |         attackerId: this.attacker?.id, | ||||||
|  |         attackerToken: this.attackerToken, | ||||||
|         defenderId: this.defender?.id, |         defenderId: this.defender?.id, | ||||||
|         defenderTokenId: this.defenderTokenId, |         defenderToken: this.defenderToken, | ||||||
|         defenderRoll: defenderRoll, |         defenderRoll: defenderRoll, | ||||||
|         paramChatDefense: paramChatDefense, |         paramChatDefense: paramChatDefense, | ||||||
|         rollMode: true |         rollMode: true | ||||||
| @@ -956,31 +917,33 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _filterArmesParade(defender, competence) { |   _filterArmesParade(defender, competence, armeAttaque) { | ||||||
|     let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) |     let defenses = defender.items.filter(it => RdDItemArme.isParade(it)) | ||||||
|     items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round   |     defenses = foundry.utils.duplicate(defenses) | ||||||
|  |     defenses.forEach(armeDefense => { | ||||||
|  |       // Ajout du # d'utilisation ce round   | ||||||
|  |       armeDefense.nbUsage = defender.getItemUse(armeDefense.id) | ||||||
|  |       armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) | ||||||
|  |     }) | ||||||
|  |  | ||||||
|     switch (competence.system.categorie) { |     switch (competence.system.categorie) { | ||||||
|       case 'tir': |       case 'tir': | ||||||
|       case 'lancer': |       case 'lancer': | ||||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') |         return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers') | ||||||
|       default: |       default: | ||||||
|         // Le fléau ne peut être paré qu’au bouclier p115 |         return defenses.filter(armeDefense => armeDefense.typeParade != '') | ||||||
|         if (competence.name == "Fléau") { |  | ||||||
|           return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') |  | ||||||
|         } |  | ||||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item)); |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async _onAttaqueEchecTotal(attackerRoll) { |   async _onAttaqueEchecTotal(attackerRoll) { | ||||||
|     const choixEchecTotal = await ChatMessage.create({ |     const choixEchecTotal = await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), |       whisper: ChatUtility.getOwners(this.attacker), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { | ||||||
|         attackerId: this.attackerId, |         attackerId: this.attackerId, | ||||||
|         attacker: this.attacker, |         attacker: this.attacker, | ||||||
|         defenderTokenId: this.defenderTokenId, |         attackerToken: this.attackerToken, | ||||||
|  |         defenderToken: this.defenderToken, | ||||||
|         essais: attackerRoll.essais |         essais: attackerRoll.essais | ||||||
|       }) |       }) | ||||||
|     }); |     }); | ||||||
| @@ -994,9 +957,9 @@ export class RdDCombat { | |||||||
|     const arme = rollData.arme; |     const arme = rollData.arme; | ||||||
|     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); |     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); | ||||||
|     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); |     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); | ||||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { |     ChatUtility.createChatWithRollMode( | ||||||
|       content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) |       { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) }, | ||||||
|     }); |       this.defender) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -1052,8 +1015,11 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareParade(attackerRoll, armeParade, competenceParade) { |   _prepareParade(attackerRoll, armeParade, competenceParade) { | ||||||
|     let defenderRoll = { |     let defenderRoll = { | ||||||
|  |       alias: this.defenderToken?.name, | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
|       diffLibre: attackerRoll.diffLibre, |       diffLibre: attackerRoll.diffLibre, | ||||||
|  |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       attackerRoll: attackerRoll, |       attackerRoll: attackerRoll, | ||||||
|       competence: this.defender.getCompetence(competenceParade), |       competence: this.defender.getCompetence(competenceParade), | ||||||
|       arme: armeParade, |       arme: armeParade, | ||||||
| @@ -1076,9 +1042,9 @@ export class RdDCombat { | |||||||
|     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); |     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); | ||||||
|     if (!defenderRoll.attackerRoll.isPart) { |     if (!defenderRoll.attackerRoll.isPart) { | ||||||
|       // TODO: attaquant doit jouer résistance et peut être désarmé p132 |       // TODO: attaquant doit jouer résistance et peut être désarmé p132 | ||||||
|       ChatUtility.createChatWithRollMode(this.defender.name, { |       ChatUtility.createChatWithRollMode( | ||||||
|         content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` |         { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, | ||||||
|       }); |         this.defender) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -1133,8 +1099,11 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareEsquive(attackerRoll, competence) { |   _prepareEsquive(attackerRoll, competence) { | ||||||
|     let rollData = { |     let rollData = { | ||||||
|  |       alias: this.defenderToken?.name, | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
|       diffLibre: attackerRoll.diffLibre, |       diffLibre: attackerRoll.diffLibre, | ||||||
|  |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       attackerRoll: attackerRoll, |       attackerRoll: attackerRoll, | ||||||
|       competence: competence, |       competence: competence, | ||||||
|       surprise: this.defender.getSurprise(true), |       surprise: this.defender.getSurprise(true), | ||||||
| @@ -1152,9 +1121,9 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _onEsquiveParticuliere(rollData) { |   _onEsquiveParticuliere(rollData) { | ||||||
|     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); |     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); | ||||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { |     ChatUtility.createChatWithRollMode( | ||||||
|       content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" |       { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" }, | ||||||
|     }); |       this.defender); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -1276,9 +1245,8 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async encaisser(attackerRoll, defenderRoll, defenderTokenId) { |   async encaisser(attackerRoll, defenderRoll) { | ||||||
|     defenderTokenId = defenderTokenId || this.defenderTokenId; |     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll); | ||||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId); |  | ||||||
|  |  | ||||||
|     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { |     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { | ||||||
|       this._onEchecTotal(defenderRoll); |       this._onEchecTotal(defenderRoll); | ||||||
| @@ -1286,18 +1254,19 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { |     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { | ||||||
|       attackerRoll.attackerId = this.attackerId; |       attackerRoll.attackerId = this.attackerId; | ||||||
|       attackerRoll.defenderTokenId = defenderTokenId; |       attackerRoll.defenderTokenId = this.defenderToken.id; | ||||||
|  |  | ||||||
|       await this.computeRecul(defenderRoll); |       await this.computeRecul(defenderRoll); | ||||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); |       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken); | ||||||
|     } |     } | ||||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas |     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { |       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|         msg: "msg_encaisser", |         msg: "msg_encaisser", | ||||||
|         data: { |         data: { | ||||||
|           attackerId: this.attackerId, |           attackerId: this.attackerId, | ||||||
|           defenderTokenId: defenderTokenId, |           attackerRoll: attackerRoll, | ||||||
|           attackerRoll: attackerRoll |           attackerToken: this.attackerToken, | ||||||
|  |           defenderToken: this.defenderToken | ||||||
|         } |         } | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -1305,28 +1274,31 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async displayActorCombatStatus(combat, actor, tokenId) { |   static async displayActorCombatStatus(combat, actor, token) { | ||||||
|     let formData = { |     if (!actor?.isActorCombat()) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const formData = { | ||||||
|       combatId: combat._id, |       combatId: combat._id, | ||||||
|       alias: actor.name, |       alias: token.name ?? actor.name, | ||||||
|       etatGeneral: actor.getEtatGeneral(), |       etatGeneral: actor.getEtatGeneral(), | ||||||
|       isSonne: actor.getSonne(), |       isSonne: actor.isSonne(), | ||||||
|       blessuresStatus: actor.computeResumeBlessure(), |       blessuresStatus: actor.computeResumeBlessure(), | ||||||
|       SConst: actor.getSConst(), |       SConst: actor.getSConst(), | ||||||
|       actorId: actor.id, |       actorId: actor.id, | ||||||
|       actor: actor, |       actor: actor, | ||||||
|       tokenId: tokenId, |       tokenId: token.id, | ||||||
|       isGrave: actor.countBlessures(it => it.isGrave()) > 0, |       isGrave: actor.countBlessures(it => it.isGrave()) > 0, | ||||||
|       isCritique: actor.countBlessures(it => it.isCritique()) > 0 |       isCritique: actor.countBlessures(it => it.isCritique()) > 0 | ||||||
|     } |     } | ||||||
|     await ChatMessage.create({ |     await ChatMessage.create({ | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), | ||||||
|       alias: actor.name |       alias: token.name ?? actor.name | ||||||
|     }); |     }) | ||||||
|     await ChatMessage.create({ |     await ChatMessage.create({ | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), |       whisper: ChatUtility.getOwners(actor), | ||||||
|       alias: actor.name |       alias: token.name ?? actor.name | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
| } | } | ||||||
| @@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js"; | |||||||
| import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js"; | ||||||
| import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||||
|  | import { ChatUtility } from "./chat-utility.js"; | ||||||
|  |  | ||||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||||
|  |  | ||||||
| @@ -81,7 +82,7 @@ export class RdDCommands { | |||||||
|  |  | ||||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); |     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); |     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); |     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" }); | ||||||
|  |  | ||||||
|     this.registerCommand({ |     this.registerCommand({ | ||||||
|       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), |       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), | ||||||
| @@ -206,26 +207,20 @@ export class RdDCommands { | |||||||
|   /* Manage chat commands */ |   /* Manage chat commands */ | ||||||
|   processChatCommand(commandLine, content = '', msg = {}) { |   processChatCommand(commandLine, content = '', msg = {}) { | ||||||
|     // Setup new message's visibility |     // Setup new message's visibility | ||||||
|     let rollMode = game.settings.get("core", "rollMode"); |     ChatUtility.applyRollMode(msg) | ||||||
|     if (["gmroll", "blindroll"].includes(rollMode)) { |     msg.type = 0; | ||||||
|       msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); |  | ||||||
|     } |  | ||||||
|     if (rollMode === "blindroll") { |  | ||||||
|       msg["blind"] = true; |  | ||||||
|     } |  | ||||||
|     msg["type"] = 0; |  | ||||||
|  |  | ||||||
|     if (!this.commandsTable) { |     if (!this.commandsTable) { | ||||||
|       this._registerCommands(); |       this._registerCommands() | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let command = commandLine[0].toLowerCase(); |     let command = commandLine[0].toLowerCase(); | ||||||
|     if (this._isCommandHandled(command)) { |     if (this._isCommandHandled(command)) { | ||||||
|       let params = commandLine.slice(1); |       let params = commandLine.slice(1); | ||||||
|       this._processCommand(this.commandsTable, command, params, content, msg); |       this._processCommand(this.commandsTable, command, params, content, msg) | ||||||
|       return true; |       return true | ||||||
|     } |     } | ||||||
|     return false; |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _isCommandHandled(command) { |   _isCommandHandled(command) { | ||||||
| @@ -300,7 +295,7 @@ export class RdDCommands { | |||||||
|   async getRencontreTMR(params) { |   async getRencontreTMR(params) { | ||||||
|     if (params.length == 1 || params.length == 2) { |     if (params.length == 1 || params.length == 2) { | ||||||
|       return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1]) |       return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1]) | ||||||
|     }     |     } | ||||||
|     return false; |     return false; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js"; | |||||||
| import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| function img(src) { | const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => { | ||||||
|   return `<img src="${src}" class="dice-img" />` |  | ||||||
| } |  | ||||||
|  |  | ||||||
| function iconHeure(heure) { |  | ||||||
|   if (heure < 10) { |   if (heure < 10) { | ||||||
|     heure = '0' + heure; |     heure = '0' + heure; | ||||||
|   } |   } | ||||||
|   return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` |   return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />` | ||||||
| } | }) | ||||||
| const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it)); |  | ||||||
|  |  | ||||||
| const imgSigneDragon = img(imagesHeures[4]); | const imgSigneDragon = imgHeures[4] | ||||||
|  |  | ||||||
| /** De pour les jets de rencontre */ | /** De pour les jets de rencontre */ | ||||||
| export class DeTMR extends Die { | export class DeTMR extends Die { | ||||||
| @@ -25,7 +20,7 @@ export class DeTMR extends Die { | |||||||
|     return { |     return { | ||||||
|       type: "dt", |       type: "dt", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|       fontScale: 0.7, |       fontScale: 0.8, | ||||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], |       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -37,13 +32,13 @@ export class DeTMR extends Die { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async evaluate(options) { |   async evaluate(options) { | ||||||
|     await super.evaluate(options); |     await super.evaluate(options) | ||||||
|     this.explode("x=8"); |     await this.reroll('r=8', { recursive: true }) | ||||||
|     return this; |     return this; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   get total() { |   get total() { | ||||||
|     return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); |     return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
| @@ -56,13 +51,14 @@ export class DeTMR extends Die { | |||||||
|  |  | ||||||
| /** DeDraconique pour le D8 sans limite avec 8=>0 */ | /** DeDraconique pour le D8 sans limite avec 8=>0 */ | ||||||
| export class DeDraconique extends Die { | export class DeDraconique extends Die { | ||||||
|  |   /** @override */ | ||||||
|   static DENOMINATION = "r"; |   static DENOMINATION = "r"; | ||||||
|  |  | ||||||
|   static diceSoNiceData(system) { |   static diceSoNiceData(system) { | ||||||
|     return { |     return { | ||||||
|       type: "dr", |       type: "dr", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|       fontScale: 0.7, |       fontScale: 0.8, | ||||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], |       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -75,7 +71,7 @@ export class DeDraconique extends Die { | |||||||
|  |  | ||||||
|   async evaluate(options) { |   async evaluate(options) { | ||||||
|     await super.evaluate(options); |     await super.evaluate(options); | ||||||
|     this.explode("x=7"); |     await this.explode("x=7"); | ||||||
|     return this; |     return this; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -85,7 +81,7 @@ export class DeDraconique extends Die { | |||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
|     switch (diceTerm.result) { |     switch (diceTerm.result) { | ||||||
|       case 7: return imgSigneDragon; |       case 7: return imgSigneDragon | ||||||
|       case 8: return '0'; |       case 8: return '0'; | ||||||
|     } |     } | ||||||
|     return diceTerm.result.toString(); |     return diceTerm.result.toString(); | ||||||
| @@ -102,6 +98,7 @@ export class DeHeure extends Die { | |||||||
|     return { |     return { | ||||||
|       type: "dh", |       type: "dh", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|  |       fontScale: 1.2, | ||||||
|       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], |       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -113,15 +110,15 @@ export class DeHeure extends Die { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
|     return img(imagesHeures[diceTerm.result - 1]); |     return imgHeures[diceTerm.result - 1] | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  |  | ||||||
| export class RdDDice { | export class RdDDice { | ||||||
|   static init() { |   static init() { | ||||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR; |     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR | ||||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; |     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique | ||||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; |     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static onReady() { |   static onReady() { | ||||||
| @@ -132,6 +129,18 @@ export class RdDDice { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static diceSoNiceReady(dice3d) { | ||||||
|  |     dice3d.DiceFactory.systems.keys().forEach(system => { | ||||||
|  |       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||||
|  |       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||||
|  |       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async rollHeure(options = { showDice: HIDE_DICE }) { | ||||||
|  |     return await RdDDice.rollTotal("1dh", options) - 1 | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { |   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { | ||||||
|     return (await RdDDice.roll(formula, options)).total; |     return (await RdDDice.roll(formula, options)).total; | ||||||
|   } |   } | ||||||
| @@ -151,21 +160,13 @@ export class RdDDice { | |||||||
|     return array[roll - 1]; |     return array[roll - 1]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static diceSoNiceReady(dice3d) { |  | ||||||
|     for (const system of Object.keys(dice3d.DiceFactory.systems)) { |  | ||||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); |  | ||||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); |  | ||||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async showDiceSoNice(roll, options) { |   static async showDiceSoNice(roll, options) { | ||||||
|     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { |     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let { whisper, blind } = RdDDice._getWhisperBlind(options); |     let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode); | ||||||
|     if (options.forceDiceResult?.total) { |     if (options.forceDiceResult?.total) { | ||||||
|       let terms = await RdDDice._getForcedTerms(options); |       let terms = await RdDDice._getForcedTerms(options); | ||||||
|       if (terms) { |       if (terms) { | ||||||
| @@ -219,24 +220,4 @@ export class RdDDice { | |||||||
|     await roll.evaluate(); |     await roll.evaluate(); | ||||||
|     return roll.total; |     return roll.total; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _getWhisperBlind(options) { |  | ||||||
|     let whisper = undefined; |  | ||||||
|     let blind = false; |  | ||||||
|     let rollMode = options.rollMode ?? game.settings.get("core", "rollMode"); |  | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": //GM only |  | ||||||
|         blind = true; |  | ||||||
|       case "gmroll": //GM + rolling player |  | ||||||
|         whisper = ChatUtility.getUsers(user => user.isGM); |  | ||||||
|         break; |  | ||||||
|       case "roll": //everybody |  | ||||||
|         whisper = ChatUtility.getUsers(user => user.active); |  | ||||||
|         break; |  | ||||||
|       case "selfroll": |  | ||||||
|         whisper = [game.user.id]; |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     return { whisper, blind }; |  | ||||||
|   } |  | ||||||
| } | } | ||||||
| @@ -158,9 +158,12 @@ export class RdDEmpoignade { | |||||||
|     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) |     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) | ||||||
|     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) |     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) | ||||||
|     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { |     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { | ||||||
|       ChatUtility.createChatWithRollMode(attacker.name, { |       ChatUtility.createChatWithRollMode( | ||||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) |         { | ||||||
|       }) |           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) | ||||||
|  |         }, | ||||||
|  |         attacker | ||||||
|  |       ) | ||||||
|     } else { |     } else { | ||||||
|       await this.onAttaqueEmpoignadeValidee(attacker, defender) |       await this.onAttaqueEmpoignadeValidee(attacker, defender) | ||||||
|     } |     } | ||||||
| @@ -213,7 +216,7 @@ export class RdDEmpoignade { | |||||||
|       competence: attacker.getCompetenceCorpsACorps() |       competence: attacker.getCompetenceCorpsACorps() | ||||||
|     } |     } | ||||||
|     const msg = await ChatMessage.create({ |     const msg = await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name), |       whisper: ChatUtility.getOwners(attacker), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) | ||||||
|     }) |     }) | ||||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); |     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||||
| @@ -300,7 +303,7 @@ export class RdDEmpoignade { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async $onRollContrerLiberer(rollData) { |   static async $onRollContrerLiberer(rollData) { | ||||||
|     let empoignade = rollData.empoignade |     let empoignade = rollData.empoignade | ||||||
|      |  | ||||||
|     if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) { |     if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) { | ||||||
|       empoignade.system.pointsemp++ |       empoignade.system.pointsemp++ | ||||||
|       RdDEmpoignade.$updateEtatEmpoignade(empoignade) |       RdDEmpoignade.$updateEtatEmpoignade(empoignade) | ||||||
| @@ -309,7 +312,7 @@ export class RdDEmpoignade { | |||||||
|       empoignade.system.pointsemp-- |       empoignade.system.pointsemp-- | ||||||
|       RdDEmpoignade.$updateEtatEmpoignade(empoignade) |       RdDEmpoignade.$updateEtatEmpoignade(empoignade) | ||||||
|     } |     } | ||||||
|      |  | ||||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html') |     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html') | ||||||
|     if (empoignade.system.pointsemp >= 2) { |     if (empoignade.system.pointsemp >= 2) { | ||||||
|       let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html'); |       let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html'); | ||||||
|   | |||||||
| @@ -79,8 +79,7 @@ export class RdDHotbar { | |||||||
|    * Actor     - open actor sheet |    * Actor     - open actor sheet | ||||||
|    * Journal   - open journal sheet |    * Journal   - open journal sheet | ||||||
|    */ |    */ | ||||||
|   static init() { |   static initHooks() { | ||||||
|  |  | ||||||
|     Hooks.on('hotbarDrop', (bar, documentData, slot) => { |     Hooks.on('hotbarDrop', (bar, documentData, slot) => { | ||||||
|  |  | ||||||
|       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill |       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill | ||||||
|   | |||||||
| @@ -61,12 +61,14 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js" | |||||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" | import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" | ||||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js" | import { AppAstrologie } from "./sommeil/app-astrologie.js" | ||||||
| import { RdDItemArmure } from "./item/armure.js" | import { RdDItemArmure } from "./item/armure.js" | ||||||
| import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" | import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" | ||||||
| import { RdDCreature } from "./actor/creature.js" | import { RdDCreature } from "./actor/creature.js" | ||||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js" | import { RdDTMRDialog } from "./rdd-tmr-dialog.js" | ||||||
| //import { RdDActorExportSheet } from "./actor/actor-export-sheet.js" |  | ||||||
| import { OptionsAvancees } from "./settings/options-avancees.js" | import { OptionsAvancees } from "./settings/options-avancees.js" | ||||||
| import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" | import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" | ||||||
|  | import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js" | ||||||
|  | import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js" | ||||||
|  | import { RdDStatBlockParser } from "./apps/rdd-import-stats.js" | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * RdD system |  * RdD system | ||||||
| @@ -79,13 +81,14 @@ export class SystemReveDeDragon { | |||||||
|     const system = new SystemReveDeDragon() |     const system = new SystemReveDeDragon() | ||||||
|     Hooks.once('init', async () => await system.onInit()) |     Hooks.once('init', async () => await system.onInit()) | ||||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) |     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) | ||||||
|     Hooks.once('ready', () => system.onReady()) |     Hooks.once('ready', async () => await system.onReady()) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor() { |   constructor() { | ||||||
|     this.config = RDD_CONFIG |     this.config = RDD_CONFIG | ||||||
|     this.RdDUtility = RdDUtility |     this.RdDUtility = RdDUtility | ||||||
|     this.RdDHotbar = RdDHotbar |     this.RdDHotbar = RdDHotbar | ||||||
|  |     this.RdDStatBlockParser = RdDStatBlockParser | ||||||
|     this.itemClasses = { |     this.itemClasses = { | ||||||
|       armure: RdDItemArmure, |       armure: RdDItemArmure, | ||||||
|       blessure: RdDItemBlessure, |       blessure: RdDItemBlessure, | ||||||
| @@ -114,23 +117,31 @@ export class SystemReveDeDragon { | |||||||
|     game.system.rdd = this |     game.system.rdd = this | ||||||
|     this.AppAstrologie = AppAstrologie |     this.AppAstrologie = AppAstrologie | ||||||
|  |  | ||||||
|  |     console.log(`Initializing Reve de Dragon System Settings`) | ||||||
|     console.log(`Initializing Reve de Dragon System`) |  | ||||||
|  |  | ||||||
|     // preload handlebars templates |     // preload handlebars templates | ||||||
|     RdDUtility.preloadHandlebarsTemplates() |     RdDUtility.preloadHandlebarsTemplates() | ||||||
|  |     AppPersonnageAleatoire.preloadHandlebars() | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     this.initSystemSettings() |     ReglesOptionnelles.initSettings() | ||||||
|  |     OptionsAvancees.initSettings() | ||||||
|  |     AutoAdjustDarkness.initSettings() | ||||||
|  |     RdDTimestamp.initSettings() | ||||||
|  |     RdDCalendrier.initSettings() | ||||||
|  |     SystemCompendiums.initSettings() | ||||||
|  |     DialogChronologie.initSettings() | ||||||
|  |     RdDTMRDialog.initSettings() | ||||||
|  |     Environnement.initSettings() | ||||||
|  |  | ||||||
|  |     this.initSettings() | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // Set an initiative formula for the system  |     // Set an initiative formula for the system  | ||||||
|     CONFIG.Combat.initiative = { |     CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 } | ||||||
|       formula: "1+(1d6/10)", |  | ||||||
|       decimals: 2 |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|  |     console.log(`Initializing Reve de Dragon Socket handlers`) | ||||||
|     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { |     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { | ||||||
|       console.log(">>>>> MSG RECV", sockmsg) |       console.log(">>>>> MSG RECV", sockmsg) | ||||||
|       try { |       try { | ||||||
| @@ -145,6 +156,7 @@ export class SystemReveDeDragon { | |||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // Define custom Entity classes |     // Define custom Entity classes | ||||||
|  |     console.log(`Initializing Reve de Dragon Documents`) | ||||||
|     CONFIG.Actor.documentClass = RdDBaseActor |     CONFIG.Actor.documentClass = RdDBaseActor | ||||||
|     CONFIG.Item.documentClass = RdDItem |     CONFIG.Item.documentClass = RdDItem | ||||||
|     CONFIG.RDD = { |     CONFIG.RDD = { | ||||||
| @@ -158,12 +170,12 @@ export class SystemReveDeDragon { | |||||||
|     // Register sheet application classes |     // Register sheet application classes | ||||||
|     Actors.unregisterSheet("core", ActorSheet) |     Actors.unregisterSheet("core", ActorSheet) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) |     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) | ||||||
|     //Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false }) |  | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) |     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) |     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) |     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) |     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) | ||||||
|     Items.unregisterSheet("core", ItemSheet) |     Items.unregisterSheet("core", ItemSheet) | ||||||
|  |     await RdDActorExportSheet.init() | ||||||
|  |  | ||||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet) |     RdDItemSheet.register(RdDSigneDraconiqueItemSheet) | ||||||
|     RdDItemSheet.register(RdDRencontreItemSheet) |     RdDItemSheet.register(RdDRencontreItemSheet) | ||||||
| @@ -190,17 +202,12 @@ export class SystemReveDeDragon { | |||||||
|         "tarot", "extraitpoetique", "empoignade" |         "tarot", "extraitpoetique", "empoignade" | ||||||
|       ], makeDefault: true |       ], makeDefault: true | ||||||
|     }) |     }) | ||||||
|     CONFIG.Combat.documentClass = RdDCombatManager |  | ||||||
|  |  | ||||||
|     // préparation des différents modules |     // préparation des différents modules | ||||||
|     AutoAdjustDarkness.init() |     console.log(`Initializing Reve de Dragon Hooks and handlers`) | ||||||
|     RdDTimestamp.init() |     CONFIG.Combat.documentClass = RdDCombatManager | ||||||
|     RdDCalendrier.init() |     ChatUtility.init() | ||||||
|     SystemCompendiums.init() |     RdDUtility.initHooks() | ||||||
|     DialogChronologie.init() |  | ||||||
|     ReglesOptionnelles.init() |  | ||||||
|     OptionsAvancees.init() |  | ||||||
|     RdDUtility.init() |  | ||||||
|     RdDDice.init() |     RdDDice.init() | ||||||
|     RdDCommands.init() |     RdDCommands.init() | ||||||
|     RdDCombatManager.init() |     RdDCombatManager.init() | ||||||
| @@ -209,15 +216,14 @@ export class SystemReveDeDragon { | |||||||
|     RdDCompendiumOrganiser.init() |     RdDCompendiumOrganiser.init() | ||||||
|     EffetsDraconiques.init() |     EffetsDraconiques.init() | ||||||
|     TMRUtility.init() |     TMRUtility.init() | ||||||
|     await RdDTMRDialog.init() |     RdDHotbar.initHooks() | ||||||
|     RdDHotbar.init() |  | ||||||
|     RdDPossession.init() |     RdDPossession.init() | ||||||
|     TMRRencontres.init() |     TMRRencontres.init() | ||||||
|     Environnement.init() |  | ||||||
|     ExportScriptarium.init() |     ExportScriptarium.init() | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   initSystemSettings() { |   initSettings() { | ||||||
|  |     // TODO: déplacer vers les modules correspondants | ||||||
|     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { |     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { | ||||||
|       name: "Accorder le rêve aux entités", |       name: "Accorder le rêve aux entités", | ||||||
|       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", |       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", | ||||||
| @@ -268,13 +274,23 @@ export class SystemReveDeDragon { | |||||||
|     }) |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static async setupAccueil() { | ||||||
|  |     let exists = game.scenes.find(j => j.name == "Accueil RdD"); | ||||||
|  |     if (!exists) { | ||||||
|  |       const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd") | ||||||
|  |       let newDocuments = scenes.filter(i => i.name == "Accueil RdD"); | ||||||
|  |       await game.scenes.documentClass.create(newDocuments); | ||||||
|  |       game.scenes.find(i => i.name == "Accueil RdD").activate(); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async onReady() { |   async onReady() { | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     /*  Foundry VTT Initialization                  */ |     /*  Foundry VTT Initialization                  */ | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     game.system.rdd.calendrier = new RdDCalendrier() |     game.system.rdd.calendrier = new RdDCalendrier() | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       new Migrations().migrate() |       new Migrations().migrate() | ||||||
|       this.messageDeBienvenue() |       this.messageDeBienvenue() | ||||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { |       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { | ||||||
| @@ -288,6 +304,8 @@ export class SystemReveDeDragon { | |||||||
|     StatusEffects.onReady() |     StatusEffects.onReady() | ||||||
|     RdDHerbes.onReady() |     RdDHerbes.onReady() | ||||||
|     RdDDice.onReady() |     RdDDice.onReady() | ||||||
|  |  | ||||||
|  |     RdDStatBlockParser.parseStatBlock() | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     /* Affiche/Init le calendrier */ |     /* Affiche/Init le calendrier */ | ||||||
|     game.system.rdd.calendrier.display() |     game.system.rdd.calendrier.display() | ||||||
| @@ -299,6 +317,8 @@ export class SystemReveDeDragon { | |||||||
|         user: game.user.id |         user: game.user.id | ||||||
|       }) |       }) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     SystemReveDeDragon.setupAccueil() | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -316,4 +336,3 @@ export class SystemReveDeDragon { | |||||||
| } | } | ||||||
|  |  | ||||||
| SystemReveDeDragon.start() | SystemReveDeDragon.start() | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { ChatUtility } from "./chat-utility.js" | ||||||
|  |  | ||||||
| const vents = [ | const vents = [ | ||||||
|   { min: 0, max: 0, valeur: 'Calme' }, |   { min: 0, max: 0, valeur: 'Calme' }, | ||||||
| @@ -117,7 +118,7 @@ export class RdDMeteo { | |||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), | ||||||
|       whisper: ChatMessage.getWhisperRecipients('GM') |       whisper: ChatUtility.getGMs() | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | import { RdDBaseActor } from "./actor/base-actor.js"; | ||||||
|  | import { ChatUtility } from "./chat-utility.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js"; | ||||||
|  |  | ||||||
| @@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', | |||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDNameGen { | export class RdDNameGen { | ||||||
|  |  | ||||||
|   static async getName(msg, params) { |   static async proposeName(msg, params) { | ||||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { | ||||||
|       nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)) |       nom: await RdDNameGen.generate() | ||||||
|     }); |     }); | ||||||
|     ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") }); |     ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async generate() { | ||||||
|  |     return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async onCreerActeur(event) { |   static async onCreerActeur(event) { | ||||||
|   | |||||||
| @@ -91,13 +91,14 @@ export class RdDResolutionTable { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { |   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { | ||||||
|     return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), { |     return await ChatUtility.createChatWithRollMode( | ||||||
|       content: await RdDResolutionTable.buildRollDataHtml(rollData, template) |       { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) }, | ||||||
|     }); |       actor | ||||||
|  |     ) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static actorChatName(actor) { |   static actorChatName(actor) { | ||||||
|     return actor?.name ?? game.user.name; |     return actor ?? game.user.name; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -138,14 +139,14 @@ export class RdDResolutionTable { | |||||||
|     if (carac == 0) { |     if (carac == 0) { | ||||||
|       return NaN; |       return NaN; | ||||||
|     } |     } | ||||||
|     if (rolled >= carac){ |     if (rolled >= carac) { | ||||||
|       const upper = Math.ceil(rolled/carac); |       const upper = Math.ceil(rolled / carac); | ||||||
|       return 2*upper -10 |       return 2 * upper - 10 | ||||||
|     } |     } | ||||||
|     if (rolled > Math.floor(carac/2)) { |     if (rolled > Math.floor(carac / 2)) { | ||||||
|       return -8 |       return -8 | ||||||
|     } |     } | ||||||
|     if (rolled > Math.floor(carac/4)) { |     if (rolled > Math.floor(carac / 4)) { | ||||||
|       return -9 |       return -9 | ||||||
|     } |     } | ||||||
|     if (rolled > 1) { |     if (rolled > 1) { | ||||||
| @@ -265,7 +266,7 @@ export class RdDResolutionTable { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static subTable(carac, level, delta = { carac: 2, level: 5}) { |   static subTable(carac, level, delta = { carac: 2, level: 5 }) { | ||||||
|     return { |     return { | ||||||
|       carac, |       carac, | ||||||
|       level, |       level, | ||||||
| @@ -287,8 +288,8 @@ export class RdDResolutionTable { | |||||||
|       carac: carac, |       carac: carac, | ||||||
|       difficulte: level, |       difficulte: level, | ||||||
|       min: minLevel, |       min: minLevel, | ||||||
|       rows: Misc.intArray(minCarac, maxCarac+1), |       rows: Misc.intArray(minCarac, maxCarac + 1), | ||||||
|       cols: Misc.intArray(minLevel, maxLevel+1) |       cols: Misc.intArray(minLevel, maxLevel + 1) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog { | |||||||
|         encaisserSpecial: this.encaisserSpecial, |         encaisserSpecial: this.encaisserSpecial, | ||||||
|         mortalite: mortalite |         mortalite: mortalite | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = { | |||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDTMRDialog extends Dialog { | export class RdDTMRDialog extends Dialog { | ||||||
|   static async init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, { |     game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, { | ||||||
|       name: 'Taille des cases des TMR', |       name: 'Taille des cases des TMR', | ||||||
|       hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)", |       hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)", | ||||||
| @@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     await PixiTMR.init() |     await PixiTMR.init() | ||||||
|     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData); |     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData); | ||||||
|     if (tmrData.mode != 'visu' && !game.user.isGM) { |     if (tmrData.mode != 'visu' && !game.user.isGM) { | ||||||
|       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") }); |       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() }); | ||||||
|     } |     } | ||||||
|     return new RdDTMRDialog(html, actor, tmrData) |     return new RdDTMRDialog(html, actor, tmrData) | ||||||
|   } |   } | ||||||
| @@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     this.rencontreState = 'aucune'; |     this.rencontreState = 'aucune'; | ||||||
|     this.subdialog = undefined |     this.subdialog = undefined | ||||||
|     this.displaySize = undefined |     this.displaySize = undefined | ||||||
|     if (!this.viewOnly) { |     if (!this.viewOnly && !game.user.isGM) { | ||||||
|       this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); |       this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); | ||||||
|     } |     } | ||||||
|     this.callbacksOnAnimate = []; |     this.callbacksOnAnimate = []; | ||||||
| @@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     rencData.message = this.formatMessageRencontre(rencData, result.message); |     rencData.message = this.formatMessageRencontre(rencData, result.message); | ||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |       whisper: ChatUtility.getOwners(this.actor), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
| @@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _tellToGM(message) { |   _tellToGM(message) { | ||||||
|     ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") }); |     ChatMessage.create({ | ||||||
|  |       user: game.user.id, | ||||||
|  |       content: message, | ||||||
|  |       whisper: ChatUtility.getGMs() | ||||||
|  |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _tellToUserAndGM(message) { |   _tellToUserAndGM(message) { | ||||||
|     ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) }); |     ChatMessage.create({ | ||||||
|  |       user: game.user.id, | ||||||
|  |       content: message, | ||||||
|  |       whisper: ChatUtility.getUserAndGMs() | ||||||
|  |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     } |     } | ||||||
|     rollData.poesie = await Poetique.getExtrait(); |     rollData.poesie = await Poetique.getExtrait(); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |       whisper: ChatUtility.getOwners(this.actor), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) | ||||||
|     }); |     }); | ||||||
|     if (rollData.rolled.isEchec) { |     if (rollData.rolled.isEchec) { | ||||||
| @@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     if (this.isCaseMaitrisee(tmr.coord)) { |     if (this.isCaseMaitrisee(tmr.coord)) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>", |         content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>", | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) |         whisper: ChatUtility.getOwners(this.actor) | ||||||
|       }); |       }); | ||||||
|       return false; |       return false; | ||||||
|     } |     } | ||||||
| @@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) { |     if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.", |         content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.", | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) |         whisper: ChatUtility.getOwners(this.actor) | ||||||
|       }); |       }); | ||||||
|       return true; |       return true; | ||||||
|     } |     } | ||||||
|     if (this.isCaseInondee(tmr.coord)) { |     if (this.isCaseInondee(tmr.coord)) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.", |         content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.", | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) |         whisper: ChatUtility.getOwners(this.actor) | ||||||
|       }); |       }); | ||||||
|       return true; |       return true; | ||||||
|     } |     } | ||||||
| @@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     } |     } | ||||||
|     rollData.poesie = await Poetique.getExtrait(); |     rollData.poesie = await Poetique.getExtrait(); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |       whisper: ChatUtility.getOwners(this.actor), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) | ||||||
|     }); |     }); | ||||||
|     if (rollData.rolled.isEchec) { |     if (rollData.rolled.isEchec) { | ||||||
| @@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog { | |||||||
|       const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor); |       const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor); | ||||||
|       const reserveExtensible = this.isReserveExtensible(coord); |       const reserveExtensible = this.isReserveExtensible(coord); | ||||||
|       if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) { |       if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) { | ||||||
|         const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, { |  | ||||||
|           actor: this.actor, |  | ||||||
|           sorts: sorts, |  | ||||||
|           coord: coord, |  | ||||||
|           tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible } |  | ||||||
|         }) |  | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           content: msg, |           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, { | ||||||
|           whisper: ChatMessage.getWhisperRecipients(game.user.name) |             actor: this.actor, | ||||||
|         }); |             sorts: sorts, | ||||||
|         return; |             coord: coord, | ||||||
|  |             tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible } | ||||||
|  |           }), | ||||||
|  |           whisper: ChatUtility.getOwners(this.actor) | ||||||
|  |         }) | ||||||
|  |         return | ||||||
|       } |       } | ||||||
|       await this.processSortReserve(sorts[0]); |       await this.processSortReserve(sorts[0]); | ||||||
|     } |     } | ||||||
| @@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog { | |||||||
|       this.processSortReserve(sort); |       this.processSortReserve(sort); | ||||||
|     } else { |     } else { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: |         content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", | ||||||
|           "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", |         whisper: ChatUtility.getOwners(this.actor) | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name), |  | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -1091,7 +1097,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   async notifierResonanceSigneDraconique(coord) { |   async notifierResonanceSigneDraconique(coord) { | ||||||
|     if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { |     if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |         whisper: ChatUtility.getOwners(this.actor), | ||||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) |         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -28,16 +28,15 @@ export class RdDTokenHud { | |||||||
|     await RdDTokenHud.addExtensionHudSoins(html, actor); |     await RdDTokenHud.addExtensionHudSoins(html, actor); | ||||||
|  |  | ||||||
|     if (isCombat) { |     if (isCombat) { | ||||||
|       let combatant = game.combat.combatants.find(c => c.tokenId == tokenId); |       const combatant = game.combat.combatants.find(c => c.tokenId == tokenId) | ||||||
|       if (!(combatant?.actor)) { |       const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||||
|         ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) |       if (actor) { | ||||||
|         return; |         let actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||||
|  |         // initiative | ||||||
|  |         await RdDTokenHud.addExtensionHudInit(html, combatant, actions) | ||||||
|  |         // combat | ||||||
|  |         await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions) | ||||||
|       } |       } | ||||||
|       let actions = RdDCombatManager.listActionsCombat(combatant); |  | ||||||
|       // initiative |  | ||||||
|       await RdDTokenHud.addExtensionHudInit(html, combatant, actions); |  | ||||||
|       // combat |  | ||||||
|       await RdDTokenHud.addExtensionHudCombat(html, combatant, actions); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -68,8 +67,8 @@ export class RdDTokenHud { | |||||||
|       }); |       }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async addExtensionHudCombat(html, combatant, actions) { |   static async addExtensionHudCombat(html, combatant, token, actions) { | ||||||
|     const hudData = { combatant, actions, commandes: [] }; |     const hudData = { combatant, token, actions, commandes: [] }; | ||||||
|     const controlIconTarget = html.find('.control-icon[data-action=target]'); |     const controlIconTarget = html.find('.control-icon[data-action=target]'); | ||||||
|     await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData, |     await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData, | ||||||
|       (event) => { |       (event) => { | ||||||
| @@ -80,7 +79,7 @@ export class RdDTokenHud { | |||||||
|           combatant.actor.conjurerPossession(possession); |           combatant.actor.conjurerPossession(possession); | ||||||
|         } |         } | ||||||
|         else { |         else { | ||||||
|           combatant.actor.rollArme(action); |           combatant.actor.rollArme(action, 'competence', token) | ||||||
|         } |         } | ||||||
|       }); |       }); | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -99,9 +99,7 @@ export class RdDUtility { | |||||||
|   // persistent handling of conteneur show/hide |   // persistent handling of conteneur show/hide | ||||||
|   static afficheContenu = {} |   static afficheContenu = {} | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async init() { |   static async initHooks() { | ||||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) |  | ||||||
|     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) |  | ||||||
|     Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)) |     Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -292,6 +290,7 @@ export class RdDUtility { | |||||||
|  |  | ||||||
|     Handlebars.registerHelper('array-includes', (array, value) => array.includes(value)); |     Handlebars.registerHelper('array-includes', (array, value) => array.includes(value)); | ||||||
|     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); |     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); | ||||||
|  |     Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length); | ||||||
|     Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option)); |     Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option)); | ||||||
|     Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); |     Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); | ||||||
|     Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences)); |     Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences)); | ||||||
| @@ -564,14 +563,14 @@ export class RdDUtility { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) { |   static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) { | ||||||
|     const diff = Math.abs(rollData.diffLibre); |     const diff = Math.abs(rollData.diffLibre); | ||||||
|     let formula = RdDUtility.formuleEncaissement(diff, options) |     let formula = RdDUtility.formuleEncaissement(diff, options) | ||||||
|     const roll = await RdDDice.roll(formula, options); |     const roll = await RdDDice.roll(formula, options); | ||||||
|  |  | ||||||
|     RdDUtility.remplaceDeMinParDifficulte(roll, diff, options); |     RdDUtility.remplaceDeMinParDifficulte(roll, diff, options); | ||||||
|  |  | ||||||
|     return await RdDUtility.prepareEncaissement(rollData, roll, armure); |     return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static remplaceDeMinParDifficulte(roll, diff, options) { |   static remplaceDeMinParDifficulte(roll, diff, options) { | ||||||
| @@ -603,15 +602,20 @@ export class RdDUtility { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async prepareEncaissement(rollData, roll, armure) { |   static async prepareEncaissement(actor, rollData, roll, armure) { | ||||||
|     // La difficulté d'ataque s'ajoute aux dégâts |     // La difficulté d'ataque s'ajoute aux dégâts | ||||||
|     const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0 |     const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0 | ||||||
|     const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre |     const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre | ||||||
|     const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite); |     const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite); | ||||||
|     const over20 = Math.max(jetTotal - 20, 0); |     const over20 = Math.max(jetTotal - 20, 0); | ||||||
|     encaissement.dmg = rollData.dmg; |     encaissement.dmg = rollData.dmg | ||||||
|     encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type); |     if (ReglesOptionnelles.isUsing('localisation-aleatoire')) { | ||||||
|     encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'; |       encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type) | ||||||
|  |       encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;' | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       encaissement.dmg.loc = { label: '' } | ||||||
|  |     } | ||||||
|     encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre |     encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre | ||||||
|     encaissement.roll = roll; |     encaissement.roll = roll; | ||||||
|     encaissement.armure = armure; |     encaissement.armure = armure; | ||||||
| @@ -644,18 +648,16 @@ export class RdDUtility { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onSocketMessage(sockmsg) { |   static onSocketMessage(sockmsg) { | ||||||
|     switch (sockmsg.msg) { |     switch (sockmsg.msg) { | ||||||
|       case "msg_gm_chat_message": |  | ||||||
|         return ChatUtility.handleGMChatMessage(sockmsg.data); |  | ||||||
|       case "msg_app_astrologie_refresh": |       case "msg_app_astrologie_refresh": | ||||||
|         return Hooks.callAll(APP_ASTROLOGIE_REFRESH); |         return Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||||
|       case "msg_request_nombre_astral": |       case "msg_request_nombre_astral": | ||||||
|         return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data); |         return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data) | ||||||
|       case "msg_tmr_move": |       case "msg_tmr_move": | ||||||
|         let actor = game.actors.get(sockmsg.data.actorId); |         let actor = game.actors.get(sockmsg.data.actorId); | ||||||
|         if (actor.isOwner || game.user.isGM) { |         if (actor.isOwner || game.user.isGM) { | ||||||
|           actor.refreshTMRView(); |           actor.refreshTMRView() | ||||||
|         } |         } | ||||||
|         break; |         break | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -744,6 +746,15 @@ export class RdDUtility { | |||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static getSelectedToken(actor) { | ||||||
|  |     if (canvas.tokens.controlled.length > 0) { | ||||||
|  |       const tokens = canvas.tokens.controlled | ||||||
|  |         .filter(it => it.actor.id == actor.id) | ||||||
|  |       return tokens[0] | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static getSelectedActor(msgPlayer = undefined) { |   static getSelectedActor(msgPlayer = undefined) { | ||||||
|     if (canvas.tokens.controlled.length == 1) { |     if (canvas.tokens.controlled.length == 1) { | ||||||
|       let token = canvas.tokens.controlled[0]; |       let token = canvas.tokens.controlled[0]; | ||||||
| @@ -807,17 +818,13 @@ export class RdDUtility { | |||||||
|       user: game.user.id, |       user: game.user.id, | ||||||
|       rollMode: modeOverride || game.settings.get("core", "rollMode"), |       rollMode: modeOverride || game.settings.get("core", "rollMode"), | ||||||
|       content: content |       content: content | ||||||
|     }; |     } | ||||||
|  |     ChatUtility.applyRollMode(chatData) | ||||||
|     if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); |  | ||||||
|     if (chatData.rollMode === "blindroll") chatData["blind"] = true; |  | ||||||
|     else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; |  | ||||||
|  |  | ||||||
|     if (forceWhisper) { // Final force ! |     if (forceWhisper) { // Final force ! | ||||||
|       chatData["speaker"] = ChatMessage.getSpeaker(); |       chatData.speaker = ChatMessage.getSpeaker(); | ||||||
|       chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); |       chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     return chatData; |     return chatData; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -874,13 +881,13 @@ export class RdDUtility { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static afficherHeuresChanceMalchance(heureNaissance) { |   static afficherHeuresChanceMalchance(heureNaissance) { | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       const heure = RdDTimestamp.findHeure(heureNaissance - 1); |       const heure = RdDTimestamp.findHeure(heureNaissance) | ||||||
|       if (heureNaissance && heure) { |       if (heureNaissance && heure) { | ||||||
|         let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance); |         const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance) | ||||||
|         const current = game.system.rdd.calendrier.heureCourante(); |         const current = game.system.rdd.calendrier.heureCourante() | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`, |           content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`, | ||||||
|           whisper: ChatMessage.getWhisperRecipients("GM") |           whisper: ChatUtility.getGMs() | ||||||
|         }); |         }); | ||||||
|       } |       } | ||||||
|       else if (heureNaissance) { |       else if (heureNaissance) { | ||||||
| @@ -899,7 +906,7 @@ export class RdDUtility { | |||||||
|     if (compName.includes('Thanatos')) { |     if (compName.includes('Thanatos')) { | ||||||
|       let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique."; |       let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique."; | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name), |         whisper: ChatUtility.getUserAndGMs(), | ||||||
|         content: message |         content: message | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -4,11 +4,11 @@ import { Misc } from "../misc.js" | |||||||
| export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium' | export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium' | ||||||
|  |  | ||||||
| const OPTIONS_AVANCEES = [ | const OPTIONS_AVANCEES = [ | ||||||
|   { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium (raffraichissement requis)" }, |   { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" }, | ||||||
| ] | ] | ||||||
|  |  | ||||||
| export class OptionsAvancees extends FormApplication { | export class OptionsAvancees extends FormApplication { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     for (const regle of OPTIONS_AVANCEES) { |     for (const regle of OPTIONS_AVANCEES) { | ||||||
|       const name = regle.name |       const name = regle.name | ||||||
|       const id = OptionsAvancees._getId(name) |       const id = OptionsAvancees._getId(name) | ||||||
|   | |||||||
| @@ -11,6 +11,7 @@ const listeReglesOptionnelles = [ | |||||||
|   { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"}, |   { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"}, | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   { group: 'Règles de combat', name: 'localisation-aleatoire',      descr: "Proposer une localisation aléatoire des blessures" }, | ||||||
|   { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" }, |   { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" }, | ||||||
|   { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" }, |   { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" }, | ||||||
|   { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" }, |   { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" }, | ||||||
| @@ -46,7 +47,7 @@ const listeReglesOptionnelles = [ | |||||||
| const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name); | const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name); | ||||||
|  |  | ||||||
| export class ReglesOptionnelles extends FormApplication { | export class ReglesOptionnelles extends FormApplication { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     for (const regle of listeReglesOptionnelles) { |     for (const regle of listeReglesOptionnelles) { | ||||||
|       const name = regle.name; |       const name = regle.name; | ||||||
|       const id = ReglesOptionnelles._getIdRegle(name); |       const id = ReglesOptionnelles._getIdRegle(name); | ||||||
|   | |||||||
| @@ -25,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = { | |||||||
|  * ======= Gestion des accès aux compendiums systèmes (ou surchargés) ======= |  * ======= Gestion des accès aux compendiums systèmes (ou surchargés) ======= | ||||||
|  */ |  */ | ||||||
| export class SystemCompendiums extends FormApplication { | export class SystemCompendiums extends FormApplication { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { |     Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { | ||||||
|       const definition = CONFIGURABLE_COMPENDIUMS[compendium]; |       const definition = CONFIGURABLE_COMPENDIUMS[compendium]; | ||||||
|       foundry.utils.mergeObject(definition, { |       foundry.utils.mergeObject(definition, { | ||||||
| @@ -112,6 +112,19 @@ export class SystemCompendiums extends FormApplication { | |||||||
|     return elements; |     return elements; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   static async loadCompendiumData(compendium) { | ||||||
|  |     const pack = game.packs.get(compendium); | ||||||
|  |     return await pack?.getDocuments() ?? []; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   static async loadCompendium(compendium, filter = item => true) { | ||||||
|  |     let compendiumData = await SystemCompendiums.loadCompendiumData(compendium); | ||||||
|  |     return compendiumData.filter(filter); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   static async getDefaultItems(compendium) { |   static async getDefaultItems(compendium) { | ||||||
|     const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium)); |     const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium)); | ||||||
|     if (pack.metadata.type == 'Item') { |     if (pack.metadata.type == 'Item') { | ||||||
| @@ -236,12 +249,12 @@ export class CompendiumTableHelpers { | |||||||
|     let max = 0; |     let max = 0; | ||||||
|     const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0); |     const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0); | ||||||
|     return rows.map(row => { |     return rows.map(row => { | ||||||
|       const frequence = row.frequence; |       const frequence = row.frequence | ||||||
|       row.min = max + 1; |       row.min = max + 1 | ||||||
|       row.max = max + frequence; |       row.max = max + frequence | ||||||
|       row.total = total |       row.total = total | ||||||
|       max += frequence; |       max += frequence | ||||||
|       return row; |       return row | ||||||
|     }) |     }) | ||||||
|   } |   } | ||||||
|   static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) { |   static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) { | ||||||
| @@ -260,8 +273,8 @@ export class CompendiumTableHelpers { | |||||||
|     } |     } | ||||||
|     const total = table[0].total; |     const total = table[0].total; | ||||||
|     const formula = `1d${total}`; |     const formula = `1d${total}`; | ||||||
|     if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) { |     if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) { | ||||||
|       ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`); |       ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`); | ||||||
|       forcedRoll = undefined; |       forcedRoll = undefined; | ||||||
|     } |     } | ||||||
|     const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE }); |     const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE }); | ||||||
| @@ -276,7 +289,7 @@ export class CompendiumTableHelpers { | |||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     const percentages = (row.total == 100) ? '%' : '' |     const percentages = (row.total == 100) ? '%' : '' | ||||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', { |     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', { | ||||||
|       roll: row.roll, |       roll: row.roll, | ||||||
|       document: row.document, |       document: row.document, | ||||||
|       percentages, |       percentages, | ||||||
| @@ -291,12 +304,12 @@ export class CompendiumTableHelpers { | |||||||
|       sound: CONFIG.sounds.dice, |       sound: CONFIG.sounds.dice, | ||||||
|       content: flavorContent |       content: flavorContent | ||||||
|     }; |     }; | ||||||
|     await ChatUtility.createChatWithRollMode(game.user.id, messageData) |     await ChatUtility.createChatWithRollMode(messageData) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async tableToChatMessage(table, type, subTypes, typeName = undefined) { |   static async tableToChatMessage(table, type, subTypes, typeName = undefined) { | ||||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', { |     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', { | ||||||
|       img: RdDItem.getDefaultImg(subTypes[0]), |       img: RdDItem.getDefaultImg(subTypes[0]), | ||||||
|       typeName: typeName ?? Misc.typeName(type, subTypes[0]), |       typeName: typeName ?? Misc.typeName(type, subTypes[0]), | ||||||
|       table, |       table, | ||||||
| @@ -304,10 +317,10 @@ export class CompendiumTableHelpers { | |||||||
|     }); |     }); | ||||||
|     const messageData = { |     const messageData = { | ||||||
|       user: game.user.id, |       user: game.user.id, | ||||||
|       whisper: game.user.id, |       whisper: [game.user], | ||||||
|       content: flavorContent |       content: flavorContent | ||||||
|     }; |     }; | ||||||
|     await ChatUtility.createChatWithRollMode(game.user.id, messageData) |     await ChatUtility.createChatWithRollMode(messageData) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
| @@ -186,7 +186,7 @@ export class AppAstrologie extends Application { | |||||||
|       date: this.html.find('[name="joursAstrologie"]').val(), |       date: this.html.find('[name="joursAstrologie"]').val(), | ||||||
|       userId: game.user.id |       userId: game.user.id | ||||||
|     } |     } | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       game.system.rdd.calendrier.requestNombreAstral(socketData); |       game.system.rdd.calendrier.requestNombreAstral(socketData); | ||||||
|     } else { |     } else { | ||||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { |       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|   | |||||||
| @@ -13,18 +13,21 @@ export class Targets { | |||||||
|   static extractTokenData(target) { |   static extractTokenData(target) { | ||||||
|     return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' }; |     return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' }; | ||||||
|   } |   } | ||||||
|  |   static buildActorTokenData(tokenId, actor) { | ||||||
|  |     return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' }; | ||||||
|  |   } | ||||||
|   static isTargetEntite(target) { |   static isTargetEntite(target) { | ||||||
|     return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE; |     return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async selectOneToken(onSelectTarget = target => { }) { |   static async selectOneTargetToken(onSelectTarget = target => { }) { | ||||||
|     const targets = Targets.listTargets(); |     const targets = Targets.listTargets() | ||||||
|     switch (targets.length) { |     switch (targets.length) { | ||||||
|       case 0: return; |       case 0: | ||||||
|  |         return | ||||||
|       case 1: |       case 1: | ||||||
|         onSelectTarget(targets[0]); |         onSelectTarget(targets[0]) | ||||||
|         return; |         return | ||||||
|       default: |       default: | ||||||
|         { |         { | ||||||
|           const selectData = { |           const selectData = { | ||||||
| @@ -32,7 +35,7 @@ export class Targets { | |||||||
|             label: "Choisir une seule des cibles", |             label: "Choisir une seule des cibles", | ||||||
|             list: targets.map(it => Targets.extractTokenData(it)) |             list: targets.map(it => Targets.extractTokenData(it)) | ||||||
|           }; |           }; | ||||||
|           DialogSelect.select(selectData, onSelectTarget); |           DialogSelect.select(selectData, onSelectTarget) | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness"; | |||||||
|  |  | ||||||
| export class AutoAdjustDarkness { | export class AutoAdjustDarkness { | ||||||
|  |  | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, { |     game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, { | ||||||
|       name: AUTO_ADJUST_DARKNESS, |       name: AUTO_ADJUST_DARKNESS, | ||||||
|       scope: "world", |       scope: "world", | ||||||
| @@ -15,7 +15,7 @@ export class AutoAdjustDarkness { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async adjust(darkness) { |   static async adjust(darkness) { | ||||||
|     if (AutoAdjustDarkness.isAuto()) { |     if (game.user.isGM && AutoAdjustDarkness.isAuto()) { | ||||||
|       const scene = game.scenes.viewed; |       const scene = game.scenes.viewed; | ||||||
|       if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) { |       if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) { | ||||||
|         await scene.update({ darkness }); |         await scene.update({ darkness }); | ||||||
|   | |||||||
| @@ -15,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca | |||||||
| const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true }; | const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true }; | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDCalendrier extends Application { | export class RdDCalendrier extends Application { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, "liste-nombre-astral", { |     game.settings.register(SYSTEM_RDD, "liste-nombre-astral", { | ||||||
|       name: "liste-nombre-astral", |       name: "liste-nombre-astral", | ||||||
|       scope: "world", |       scope: "world", | ||||||
| @@ -48,7 +48,7 @@ export class RdDCalendrier extends Application { | |||||||
|   constructor() { |   constructor() { | ||||||
|     super(); |     super(); | ||||||
|     this.timestamp = RdDTimestamp.getWorldTime(); |     this.timestamp = RdDTimestamp.getWorldTime(); | ||||||
|     if (Misc.isUniqueConnectedGM()) { // Uniquement si GM |     if (Misc.isFirstConnectedGM()) { // Uniquement si GM | ||||||
|       RdDTimestamp.setWorldTime(this.timestamp); |       RdDTimestamp.setWorldTime(this.timestamp); | ||||||
|       this.rebuildNombresAstraux(); // Ensure always up-to-date |       this.rebuildNombresAstraux(); // Ensure always up-to-date | ||||||
|     } |     } | ||||||
| @@ -227,7 +227,7 @@ export class RdDCalendrier extends Application { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async ajouterNombreAstral(indexDate) { |   async ajouterNombreAstral(indexDate) { | ||||||
|     const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" }); |     const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" }); | ||||||
|     return { |     return { | ||||||
|       nombreAstral: nombreAstral, |       nombreAstral: nombreAstral, | ||||||
|       lectures: [], |       lectures: [], | ||||||
| @@ -258,7 +258,7 @@ export class RdDCalendrier extends Application { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async rebuildNombresAstraux() { |   async rebuildNombresAstraux() { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       const nombresAstraux = this.getNombresAstraux() |       const nombresAstraux = this.getNombresAstraux() | ||||||
|       let newNombresAstraux = []; |       let newNombresAstraux = []; | ||||||
|       for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { |       for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { | ||||||
| @@ -337,7 +337,7 @@ export class RdDCalendrier extends Application { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async requestNombreAstral(request) { |   async requestNombreAstral(request) { | ||||||
|     const actor = game.actors.get(request.id); |     const actor = game.actors.get(request.id); | ||||||
|     if (Misc.isUniqueConnectedGM()) { // Only once |     if (Misc.isFirstConnectedGM()) { // Only once | ||||||
|       console.log(request); |       console.log(request); | ||||||
|       let jourDiff = this.getLectureAstrologieDifficulte(request.date); |       let jourDiff = this.getLectureAstrologieDifficulte(request.date); | ||||||
|       let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); |       let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); | ||||||
|   | |||||||
| @@ -49,7 +49,7 @@ const FORMULES_PERIODE = [ | |||||||
|  |  | ||||||
| export class RdDTimestamp { | export class RdDTimestamp { | ||||||
|  |  | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, { |     game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, { | ||||||
|       name: WORLD_TIMESTAMP_SETTING, |       name: WORLD_TIMESTAMP_SETTING, | ||||||
|       scope: "world", |       scope: "world", | ||||||
| @@ -160,15 +160,21 @@ export class RdDTimestamp { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static findHeure(heure) { |   static findHeure(heure) { | ||||||
|     heure = Grammar.toLowerCaseNoAccentNoSpace(heure); |     let filtered | ||||||
|     let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR)); |     if (Number.isInteger(Number(heure))) { | ||||||
|     if (parHeureOuLabel.length == 1) { |       filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR)) | ||||||
|       return parHeureOuLabel[0]; |  | ||||||
|     } |     } | ||||||
|     let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure)); |     else { | ||||||
|     if (parLabelPartiel.length > 0) { |       heure = Grammar.toLowerCaseNoAccentNoSpace(heure); | ||||||
|       parLabelPartiel.sort(Misc.ascending(h => h.label.length)); |       filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR)); | ||||||
|       return parLabelPartiel[0]; |     } | ||||||
|  |     if (filtered.length == 1) { | ||||||
|  |       return filtered[0] | ||||||
|  |     } | ||||||
|  |     filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure)); | ||||||
|  |     if (filtered.length > 0) { | ||||||
|  |       filtered.sort(Misc.ascending(h => h.label.length)); | ||||||
|  |       return filtered[0] | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -105,7 +105,7 @@ export class TMRRencontres { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async $chatRolledRencontre(row, rencontre, tmr) { |   async $chatRolledRencontre(row, rencontre, tmr) { | ||||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html', |     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs', | ||||||
|       { |       { | ||||||
|         roll: row.roll, |         roll: row.roll, | ||||||
|         rencontre, |         rencontre, | ||||||
|   | |||||||
| @@ -30,7 +30,7 @@ export class EffetsRencontre { | |||||||
|   static $reve_plus = async (actor, reve) => { |   static $reve_plus = async (actor, reve) => { | ||||||
|     if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {  |     if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {  | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), |         whisper: ChatUtility.getOwners(actor), | ||||||
|         content: `Pas de récupération de rêve (${reve} points ignorés)` |         content: `Pas de récupération de rêve (${reve} points ignorés)` | ||||||
|       }); |       }); | ||||||
|       return |       return | ||||||
| @@ -112,7 +112,7 @@ export class EffetsRencontre { | |||||||
|       poesie: await Poetique.getExtrait() |       poesie: await Poetique.getExtrait() | ||||||
|     }) |     }) | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name), |       whisper: ChatUtility.getOwners(context.actor), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -127,7 +127,7 @@ export class EffetsRencontre { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(context.actor), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -28,7 +28,7 @@ export class PresentCites extends Draconique { | |||||||
|     let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); |     let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); | ||||||
|     if (existants.length > 0) { |     if (existants.length > 0) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |         whisper: ChatUtility.getOwners(actor), | ||||||
|         content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!" |         content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!" | ||||||
|       }) |       }) | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -19,7 +19,7 @@ export class UrgenceDraconique extends Draconique { | |||||||
|       // La queue se transforme en idée fixe |       // La queue se transforme en idée fixe | ||||||
|       const ideeFixe = await RdDRollTables.getIdeeFixe(); |       const ideeFixe = await RdDRollTables.getIdeeFixe(); | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |         whisper: ChatUtility.getOwners(actor), | ||||||
|         content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}` |         content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}` | ||||||
|       }); |       }); | ||||||
|       await actor.createEmbeddedDocuments('Item', [ideeFixe]); |       await actor.createEmbeddedDocuments('Item', [ideeFixe]); | ||||||
|   | |||||||
| @@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog { | |||||||
|       .forEach(async it => { |       .forEach(async it => { | ||||||
|         const perteFatigue = fatigueBase + it.ajustement |         const perteFatigue = fatigueBase + it.ajustement | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name), |           whisper: ChatUtility.getOwners(it.actor), | ||||||
|           content: await renderTemplate( |           content: await renderTemplate( | ||||||
|             'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', |             'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', | ||||||
|             foundry.utils.mergeObject(it, |             foundry.utils.mergeObject(it, | ||||||
|   | |||||||
							
								
								
									
										
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|  | MANIFEST-000022 | ||||||
							
								
								
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | 2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21 | ||||||
|  | 2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21 | ||||||
|  | 2024/11/10-18:39:00.195482 7fed63e006c0 Delete type=3 #20 | ||||||
							
								
								
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | 2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19 | ||||||
|  | 2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19 | ||||||
|  | 2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18 | ||||||
							
								
								
									
										
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								pack_ref/animaux/MANIFEST-000022
									
									
									
									
									
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								pack_ref/archetypes/000005.ldb
									
									
									
									
									
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							| @@ -0,0 +1 @@ | |||||||
|  | MANIFEST-000010 | ||||||
							
								
								
									
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							| @@ -0,0 +1,3 @@ | |||||||
|  | 2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8 | ||||||
|  | 2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6 | ||||||
|  | 2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8 | ||||||
							
								
								
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | 2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4 | ||||||
|  | 2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2 | ||||||
|  | 2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4 | ||||||
|  | 2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started | ||||||
|  | 2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK | ||||||
|  | 2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7 | ||||||
|  | 2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end) | ||||||
|  | 2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end) | ||||||
							
								
								
									
										
											BIN
										
									
								
								pack_ref/archetypes/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/archetypes/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								pack_ref/arts-et-divertissements/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/arts-et-divertissements/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										0
									
								
								pack_ref/arts-et-divertissements/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/arts-et-divertissements/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										1
									
								
								pack_ref/arts-et-divertissements/CURRENT
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								pack_ref/arts-et-divertissements/CURRENT
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1 @@ | |||||||
|  | MANIFEST-000010 | ||||||
							
								
								
									
										0
									
								
								pack_ref/arts-et-divertissements/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/arts-et-divertissements/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										3
									
								
								pack_ref/arts-et-divertissements/LOG
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								pack_ref/arts-et-divertissements/LOG
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | |||||||
|  | 2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8 | ||||||
|  | 2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6 | ||||||
|  | 2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8 | ||||||
							
								
								
									
										8
									
								
								pack_ref/arts-et-divertissements/LOG.old
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								pack_ref/arts-et-divertissements/LOG.old
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | |||||||
|  | 2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4 | ||||||
|  | 2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2 | ||||||
|  | 2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4 | ||||||
|  | 2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started | ||||||
|  | 2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK | ||||||
|  | 2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7 | ||||||
|  | 2024/11/08-19:56:44.975424 7f9d7d6006c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end) | ||||||
|  | 2024/11/08-19:56:44.975473 7f9d7d6006c0 Manual compaction at level-1 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end) | ||||||
							
								
								
									
										
											BIN
										
									
								
								pack_ref/arts-et-divertissements/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/arts-et-divertissements/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								pack_ref/competences-creatures/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/competences-creatures/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										0
									
								
								pack_ref/competences-creatures/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/competences-creatures/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										1
									
								
								pack_ref/competences-creatures/CURRENT
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								pack_ref/competences-creatures/CURRENT
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1 @@ | |||||||
|  | MANIFEST-000010 | ||||||
							
								
								
									
										0
									
								
								pack_ref/competences-creatures/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/competences-creatures/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										3
									
								
								pack_ref/competences-creatures/LOG
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								pack_ref/competences-creatures/LOG
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | |||||||
|  | 2024/11/10-18:39:00.493027 7fed63e006c0 Recovering log #8 | ||||||
|  | 2024/11/10-18:39:00.503119 7fed63e006c0 Delete type=3 #6 | ||||||
|  | 2024/11/10-18:39:00.503242 7fed63e006c0 Delete type=0 #8 | ||||||
							
								
								
									
										8
									
								
								pack_ref/competences-creatures/LOG.old
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								pack_ref/competences-creatures/LOG.old
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | |||||||
|  | 2024/11/08-19:40:32.670029 7f9d7ea006c0 Recovering log #4 | ||||||
|  | 2024/11/08-19:40:32.734322 7f9d7ea006c0 Delete type=3 #2 | ||||||
|  | 2024/11/08-19:40:32.734474 7f9d7ea006c0 Delete type=0 #4 | ||||||
|  | 2024/11/08-19:56:44.968549 7f9d7d6006c0 Level-0 table #9: started | ||||||
|  | 2024/11/08-19:56:44.968601 7f9d7d6006c0 Level-0 table #9: 0 bytes OK | ||||||
|  | 2024/11/08-19:56:44.975299 7f9d7d6006c0 Delete type=0 #7 | ||||||
|  | 2024/11/08-19:56:44.975466 7f9d7d6006c0 Manual compaction at level-0 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end) | ||||||
|  | 2024/11/08-19:56:44.975488 7f9d7d6006c0 Manual compaction at level-1 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end) | ||||||
							
								
								
									
										
											BIN
										
									
								
								pack_ref/competences-creatures/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/competences-creatures/MANIFEST-000010
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								pack_ref/competences-entites/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								pack_ref/competences-entites/000005.ldb
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										0
									
								
								pack_ref/competences-entites/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/competences-entites/000011.log
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										1
									
								
								pack_ref/competences-entites/CURRENT
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								pack_ref/competences-entites/CURRENT
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1 @@ | |||||||
|  | MANIFEST-000010 | ||||||
							
								
								
									
										0
									
								
								pack_ref/competences-entites/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								pack_ref/competences-entites/LOCK
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										3
									
								
								pack_ref/competences-entites/LOG
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								pack_ref/competences-entites/LOG
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | |||||||
|  | 2024/11/10-18:39:00.509122 7fed634006c0 Recovering log #8 | ||||||
|  | 2024/11/10-18:39:00.519320 7fed634006c0 Delete type=3 #6 | ||||||
|  | 2024/11/10-18:39:00.519377 7fed634006c0 Delete type=0 #8 | ||||||
							
								
								
									
										8
									
								
								pack_ref/competences-entites/LOG.old
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								pack_ref/competences-entites/LOG.old
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | |||||||
|  | 2024/11/08-19:40:32.738419 7f9d7f4006c0 Recovering log #4 | ||||||
|  | 2024/11/08-19:40:32.795459 7f9d7f4006c0 Delete type=3 #2 | ||||||
|  | 2024/11/08-19:40:32.795589 7f9d7f4006c0 Delete type=0 #4 | ||||||
|  | 2024/11/08-19:56:44.996588 7f9d7d6006c0 Level-0 table #9: started | ||||||
|  | 2024/11/08-19:56:44.996618 7f9d7d6006c0 Level-0 table #9: 0 bytes OK | ||||||
|  | 2024/11/08-19:56:45.003008 7f9d7d6006c0 Delete type=0 #7 | ||||||
|  | 2024/11/08-19:56:45.003203 7f9d7d6006c0 Manual compaction at level-0 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end) | ||||||
|  | 2024/11/08-19:56:45.003226 7f9d7d6006c0 Manual compaction at level-1 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end) | ||||||
Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user