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| 5ab551da9e | 
							
								
								
									
										32
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						
									
										32
									
								
								changelog.md
									
									
									
									
									
								
							@@ -1,4 +1,36 @@
 | 
			
		||||
# 11.2
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		||||
## 11.2.21 - Le questionnement d'Akarlikarlikar
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		||||
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
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		||||
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
 | 
			
		||||
- Les effets s'appliquent correctement sur les créatures
 | 
			
		||||
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
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		||||
 | 
			
		||||
## 11.2.20 - Le soulagement d'Akarlikarlikar
 | 
			
		||||
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
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		||||
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
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		||||
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
 | 
			
		||||
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
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		||||
- Les tooltips de Foundry sont lisibles
 | 
			
		||||
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
 | 
			
		||||
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
 | 
			
		||||
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		||||
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
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		||||
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
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		||||
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		||||
## 11.2.18 - Le bourrichon d'Akarlikarlikar
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		||||
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
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		||||
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		||||
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
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		||||
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
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		||||
- Les tooltips des boutons edit/delete sont maintenant en Français
 | 
			
		||||
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
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		||||
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
 | 
			
		||||
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
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		||||
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
 | 
			
		||||
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		||||
## 11.2.16 - Le Tri d'Akarlikarlikar
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		||||
- Tri alphabétique des items dans la fenêtre de création
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		||||
- Mise à jour comptage de monde
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		||||
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		||||
## 11.2.15 - La Table d'Akarlikarlikar
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		||||
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
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		||||
 
 | 
			
		||||
							
								
								
									
										95
									
								
								lang/fr.json
									
									
									
									
									
								
							
							
						
						
									
										95
									
								
								lang/fr.json
									
									
									
									
									
								
							@@ -1,55 +1,56 @@
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		||||
{
 | 
			
		||||
  "TYPES": {
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		||||
    "Actor": { 
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		||||
      "Personnage": "Personnage",
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		||||
      "Creature": "Créature",
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		||||
      "Entite": "Entité de cauchemar",
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		||||
      "Commerce": "Commerce",
 | 
			
		||||
      "Vehicule": "Véhicule"
 | 
			
		||||
      "personnage": "Personnage",
 | 
			
		||||
      "creature": "Créature",
 | 
			
		||||
      "entite": "Entité de cauchemar",
 | 
			
		||||
      "commerce": "Commerce",
 | 
			
		||||
      "vehicule": "Véhicule"
 | 
			
		||||
    },
 | 
			
		||||
    "Item": {
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		||||
      "Arme": "Arme",
 | 
			
		||||
      "Armure": "Armure",
 | 
			
		||||
      "Blessure": "Blessure",
 | 
			
		||||
      "Casetmr": "TMR spéciale",
 | 
			
		||||
      "Chant": "Chant",
 | 
			
		||||
      "Competence": "Compétence",
 | 
			
		||||
      "Competencecreature": "Compétence de créature",
 | 
			
		||||
      "Conteneur": "Conteneur",
 | 
			
		||||
      "Danse": "Danse",
 | 
			
		||||
      "Extraitpoetique": "Extrait poetique",
 | 
			
		||||
      "Faune": "Faune",
 | 
			
		||||
      "Gemme": "Gemme",
 | 
			
		||||
      "Herbe": "Herbe",
 | 
			
		||||
      "Ingredient": "Ingrédient",
 | 
			
		||||
      "Jeu": "Jeu",
 | 
			
		||||
      "Livre": "Livre",
 | 
			
		||||
      "Maladie": "Maladie",
 | 
			
		||||
      "Meditation": "Méditation",
 | 
			
		||||
      "Monnaie": "Monnaie",
 | 
			
		||||
      "Munition": "Munition",
 | 
			
		||||
      "Musique": "Musique",
 | 
			
		||||
      "Nombreastral": "Nombre astral",
 | 
			
		||||
      "Nourritureboisson": "Nourriture & boisson",
 | 
			
		||||
      "Objet": "Objet",
 | 
			
		||||
      "Oeuvre": "Oeuvre",
 | 
			
		||||
      "Ombre": "Ombre de Thanatos",
 | 
			
		||||
      "Plante": "Plante",
 | 
			
		||||
      "Poison": "Poison",
 | 
			
		||||
      "Possession": "Possession",
 | 
			
		||||
      "Potion": "Potion",
 | 
			
		||||
      "Queue": "Queue de Dragon",
 | 
			
		||||
      "Recettealchimique": "Recette alchimique",
 | 
			
		||||
      "Recettecuisine": "Recette de cuisine",
 | 
			
		||||
      "Rencontre": "Rencontre TMR",
 | 
			
		||||
      "Service": "Service",
 | 
			
		||||
      "Signedraconique": "Signe draconique",
 | 
			
		||||
      "Sort": "Sort",
 | 
			
		||||
      "Sortreserve": "Sort en réserve",
 | 
			
		||||
      "Souffle": "Souffle de Dragon",
 | 
			
		||||
      "Tache": "Tâche",
 | 
			
		||||
      "Tarot": "Carte de tarot",
 | 
			
		||||
      "Tete": "Tête de Dragon"
 | 
			
		||||
      "arme": "Arme",
 | 
			
		||||
      "armure": "Armure",
 | 
			
		||||
      "blessure": "Blessure",
 | 
			
		||||
      "casetmr": "Case TMR spéciale",
 | 
			
		||||
      "chant": "Chant",
 | 
			
		||||
      "competence": "Compétence",
 | 
			
		||||
      "competencecreature": "Compétence de créature",
 | 
			
		||||
      "conteneur": "Conteneur",
 | 
			
		||||
      "danse": "Danse",
 | 
			
		||||
      "empoignade": "Empoignade",
 | 
			
		||||
      "extraitpoetique": "Extrait poetique",
 | 
			
		||||
      "faune": "Faune",
 | 
			
		||||
      "gemme": "Gemme",
 | 
			
		||||
      "herbe": "Herbe",
 | 
			
		||||
      "ingredient": "Ingrédient",
 | 
			
		||||
      "jeu": "Jeu",
 | 
			
		||||
      "livre": "Livre",
 | 
			
		||||
      "maladie": "Maladie",
 | 
			
		||||
      "meditation": "Méditation",
 | 
			
		||||
      "monnaie": "Monnaie",
 | 
			
		||||
      "munition": "Munition",
 | 
			
		||||
      "musique": "Musique",
 | 
			
		||||
      "nombreastral": "Nombre astral",
 | 
			
		||||
      "nourritureboisson": "Nourriture & boisson",
 | 
			
		||||
      "objet": "Objet",
 | 
			
		||||
      "oeuvre": "Oeuvre",
 | 
			
		||||
      "ombre": "Ombre de Thanatos",
 | 
			
		||||
      "plante": "Plante",
 | 
			
		||||
      "poison": "Poison",
 | 
			
		||||
      "possession": "Possession",
 | 
			
		||||
      "potion": "Potion",
 | 
			
		||||
      "queue": "Queue de Dragon",
 | 
			
		||||
      "recettealchimique": "Recette alchimique",
 | 
			
		||||
      "recettecuisine": "Recette de cuisine",
 | 
			
		||||
      "rencontre": "Rencontre TMR",
 | 
			
		||||
      "service": "Service",
 | 
			
		||||
      "signedraconique": "Signe draconique",
 | 
			
		||||
      "sort": "Sort",
 | 
			
		||||
      "sortreserve": "Sort en réserve",
 | 
			
		||||
      "souffle": "Souffle de Dragon",
 | 
			
		||||
      "tache": "Tâche",
 | 
			
		||||
      "tarot": "Carte de tarot",
 | 
			
		||||
      "tete": "Tête de Dragon"
 | 
			
		||||
    }
 | 
			
		||||
  },
 | 
			
		||||
  "EFFECT": {
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,6 @@ import { RdDItem } from "./item.js";
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		||||
import { RdDItemBlessure } from "./item/blessure.js";
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		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
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		||||
@@ -28,7 +27,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
@@ -39,17 +38,16 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
  /* -------------------------------------------- */
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		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    mergeObject(formData,
 | 
			
		||||
    foundry.utils.mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
        effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
 | 
			
		||||
        limited: this.actor.limited,
 | 
			
		||||
        owner: this.actor.isOwner,
 | 
			
		||||
        biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
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		||||
        notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
 | 
			
		||||
      });
 | 
			
		||||
    mergeObject(formData.calc, {
 | 
			
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    foundry.utils.mergeObject(formData.calc, {
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      surenc: this.actor.computeMalusSurEncombrement(),
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      surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
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		||||
      resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
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		||||
@@ -80,7 +78,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
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		||||
      // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
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		||||
      const actor = this.actor;
 | 
			
		||||
      formData.combat = duplicate(formData.armes);
 | 
			
		||||
      formData.combat = foundry.utils.duplicate(formData.armes);
 | 
			
		||||
      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
      formData.combat.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
@@ -221,7 +219,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    // Points de reve actuel
 | 
			
		||||
    this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
 | 
			
		||||
    this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
 | 
			
		||||
    this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
 | 
			
		||||
 | 
			
		||||
    // Initiative pour l'arme
 | 
			
		||||
    this.html.find('.arme-initiative a').click(async event => {
 | 
			
		||||
@@ -388,7 +386,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
  async _onSplitItem(item, split) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      const splitItem = foundry.utils.duplicate(item);
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										179
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										179
									
								
								module/actor.js
									
									
									
									
									
								
							@@ -95,30 +95,32 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isPersonnageJoueur() {
 | 
			
		||||
    return this.hasPlayerOwner && this.prototypeToken.actorLink
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isPersonnage() { return true }
 | 
			
		||||
  isHautRevant() { return this.system.attributs.hautrevant.value != "" }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) }
 | 
			
		||||
  getChance() { return Number(this.system.carac.chance?.value ?? 0) }
 | 
			
		||||
  getAgilite() { return this.system.carac.agilite?.value ?? 0 }
 | 
			
		||||
  getChance() { return this.system.carac.chance?.value ?? 0 }
 | 
			
		||||
 | 
			
		||||
  getReveActuel() { return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value) }
 | 
			
		||||
  getChanceActuel() { return Misc.toInt(this.system.compteurs.chance?.value ?? 10) }
 | 
			
		||||
  getMoralTotal() { return Number(this.system.compteurs.moral?.value ?? 0) }
 | 
			
		||||
  getReveActuel() { return this.system.reve?.reve?.value ?? this.carac.reve.value ?? 0 }
 | 
			
		||||
  getChanceActuel() { return this.system.compteurs.chance?.value ?? 10 }
 | 
			
		||||
  getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) {
 | 
			
		||||
    const etatGeneral = Misc.toInt(this.system.compteurs.etat?.value)
 | 
			
		||||
    if (options.ethylisme) {
 | 
			
		||||
      // Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
 | 
			
		||||
      return etatGeneral - this.malusEthylisme()
 | 
			
		||||
    }
 | 
			
		||||
    return etatGeneral
 | 
			
		||||
    const etatGeneral = this.system.compteurs.etat?.value ?? 0
 | 
			
		||||
    // Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
 | 
			
		||||
    const annuleMalusEthylisme = options.ethylisme ? this.malusEthylisme() : 0
 | 
			
		||||
    return etatGeneral - annuleMalusEthylisme
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getActivePoisons() {
 | 
			
		||||
    return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
 | 
			
		||||
    return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -141,7 +143,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getDemiReve() { return this.system.reve.tmrpos.coord }
 | 
			
		||||
  getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
 | 
			
		||||
  getBestDraconic() { return duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
 | 
			
		||||
  getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
 | 
			
		||||
    super.getDraconicOuPossession()]
 | 
			
		||||
@@ -345,7 +347,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const timestamp = game.system.rdd.calendrier.getTimestamp()
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
 | 
			
		||||
 | 
			
		||||
    await Promise.all(blessures.map(b => b.recuperationBlessure({
 | 
			
		||||
    await Promise.all(blessures.map(async b => b.recuperationBlessure({
 | 
			
		||||
      actor: this,
 | 
			
		||||
      timestamp,
 | 
			
		||||
      message,
 | 
			
		||||
@@ -427,7 +429,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      let jetsReve = [];
 | 
			
		||||
      let dormi = await this.dormirDesHeures(jetsReve, message, heures, options);
 | 
			
		||||
      if (jetsReve.length > 0) {
 | 
			
		||||
        message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '(dragon)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
 | 
			
		||||
        message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '0 (réveil)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
 | 
			
		||||
      }
 | 
			
		||||
      if (dormi.etat == 'eveil') {
 | 
			
		||||
        await this.reveilReveDeDragon(message, dormi.heures);
 | 
			
		||||
@@ -448,7 +450,6 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async reveilReveDeDragon(message, heures) {
 | 
			
		||||
    message.content += 'Vous êtes réveillé par un Rêve de Dragon.';
 | 
			
		||||
    const restant = Math.max(this.system.sommeil?.heures - heures, 0)
 | 
			
		||||
    if (restant > 0) {
 | 
			
		||||
      await this.update({ 'system.sommeil': { heures: restant } });
 | 
			
		||||
@@ -689,7 +690,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    }
 | 
			
		||||
    let carac = this.findCaracByName(caracName);
 | 
			
		||||
    if (carac) {
 | 
			
		||||
      carac = duplicate(carac);
 | 
			
		||||
      carac = foundry.utils.duplicate(carac);
 | 
			
		||||
      const fromXp = Number(carac.xp);
 | 
			
		||||
      const fromValue = Number(carac.value);
 | 
			
		||||
      let toXp = fromXp;
 | 
			
		||||
@@ -825,7 +826,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  async deleteExperienceLog(from, count) {
 | 
			
		||||
    if (from >= 0 && count > 0) {
 | 
			
		||||
      let expLog = duplicate(this.system.experiencelog);
 | 
			
		||||
      let expLog = foundry.utils.duplicate(this.system.experiencelog);
 | 
			
		||||
      expLog.splice(from, count);
 | 
			
		||||
      await this.update({ [`system.experiencelog`]: expLog });
 | 
			
		||||
    }
 | 
			
		||||
@@ -990,25 +991,33 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  buildTMRInnaccessible() {
 | 
			
		||||
    const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) &&
 | 
			
		||||
      EffetsDraconiques.isInnaccessible(it));
 | 
			
		||||
    return tmrInnaccessibles.map(it => it.system.coord);
 | 
			
		||||
    return this.items[TYPES.casetmr]
 | 
			
		||||
      .filter(it => EffetsDraconiques.isInnaccessible(it))
 | 
			
		||||
      .map(it => it.system.coord)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getTMRRencontres() {
 | 
			
		||||
    return this.itemTypes['rencontre'];
 | 
			
		||||
  getRencontresTMR() {
 | 
			
		||||
    return this.itemTypes[TYPES.rencontre];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async deleteTMRRencontreAtPosition() {
 | 
			
		||||
    const demiReve = this.getDemiReve()
 | 
			
		||||
    let rencontreIds = this.items.filter(it => it.type == 'rencontre' && it.system.coord == demiReve).map(it => it.id);
 | 
			
		||||
  async deleteRencontreTMRAtPosition() {
 | 
			
		||||
    const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
 | 
			
		||||
    if (rencontreIds.length > 0) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', rencontreIds);
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', rencontreIds)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getRencontreTMREnAttente() {
 | 
			
		||||
    return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  filterRencontreTMRDemiReve() {
 | 
			
		||||
    const position = this.getDemiReve()
 | 
			
		||||
    return it => it.system.coord == position
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async addTMRRencontre(currentRencontre) {
 | 
			
		||||
    const toCreate = currentRencontre.toObject();
 | 
			
		||||
@@ -1140,6 +1149,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      finalLevel: 0,
 | 
			
		||||
      diffConditions: 0,
 | 
			
		||||
      ajustementsForce: CONFIG.RDD.difficultesLibres,
 | 
			
		||||
      config: game.system.rdd.config
 | 
			
		||||
    }
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
 | 
			
		||||
    new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
 | 
			
		||||
@@ -1310,7 +1320,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async saouler(forceAlcool, alcool = undefined) {
 | 
			
		||||
    let ethylisme = duplicate(this.system.compteurs.ethylisme);
 | 
			
		||||
    let ethylisme = foundry.utils.duplicate(this.system.compteurs.ethylisme);
 | 
			
		||||
 | 
			
		||||
    const etat = this.getEtatGeneral({ ethylisme: true });
 | 
			
		||||
    const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
 | 
			
		||||
@@ -1331,7 +1341,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.rollData(ethylismeData.jetVie);
 | 
			
		||||
    this._appliquerExperienceRollData(ethylismeData.jetVie);
 | 
			
		||||
    this._gererExperience(ethylismeData.jetVie);
 | 
			
		||||
    RollDataAjustements.calcul(ethylismeData.jetVie, this);
 | 
			
		||||
    if (ethylismeData.jetVie.rolled.isSuccess) {
 | 
			
		||||
      ethylisme.nb_doses++;
 | 
			
		||||
@@ -1363,7 +1373,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
          finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
 | 
			
		||||
        }
 | 
			
		||||
        await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
 | 
			
		||||
        this._appliquerExperienceRollData(ethylismeData.jetVolonte);
 | 
			
		||||
        this._gererExperience(ethylismeData.jetVolonte);
 | 
			
		||||
        RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -1487,7 +1497,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      const niveauSuivant = Number(carac.value) + 1;
 | 
			
		||||
      let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
 | 
			
		||||
      if (carac.xp >= xpNeeded) {
 | 
			
		||||
        carac = duplicate(carac);
 | 
			
		||||
        carac = foundry.utils.duplicate(carac);
 | 
			
		||||
        carac.value = niveauSuivant;
 | 
			
		||||
 | 
			
		||||
        let checkXp = {
 | 
			
		||||
@@ -1517,7 +1527,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (compData && newXP > 0) {
 | 
			
		||||
      let xpNeeded = RdDItemCompetence.getCompetenceNextXp(compData.system.niveau + 1);
 | 
			
		||||
      if (newXP >= xpNeeded) {
 | 
			
		||||
        let newCompData = duplicate(compData);
 | 
			
		||||
        let newCompData = foundry.utils.duplicate(compData);
 | 
			
		||||
        newCompData.system.niveau += 1;
 | 
			
		||||
        newCompData.system.xp = newXP;
 | 
			
		||||
        let checkXp = {
 | 
			
		||||
@@ -1547,7 +1557,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, {
 | 
			
		||||
        actor: this,
 | 
			
		||||
        xpData
 | 
			
		||||
      });
 | 
			
		||||
      })
 | 
			
		||||
      if (hideChatMessage) {
 | 
			
		||||
        ChatUtility.blindMessageToGM({ content: content });
 | 
			
		||||
      }
 | 
			
		||||
@@ -1623,14 +1633,14 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    // Duplication car les pts de reve sont modifiés dans le sort
 | 
			
		||||
    let sorts = duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
 | 
			
		||||
    let sorts = foundry.utils.duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
 | 
			
		||||
    if (sorts.length == 0) {
 | 
			
		||||
      ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const draconicList = this.computeDraconicAndSortIndex(sorts);
 | 
			
		||||
    const reve = duplicate(this.system.carac.reve);
 | 
			
		||||
    const reve = foundry.utils.duplicate(this.system.carac.reve);
 | 
			
		||||
 | 
			
		||||
    const dialog = await this.openRollDialog({
 | 
			
		||||
      name: 'lancer-un-sort',
 | 
			
		||||
@@ -1729,7 +1739,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      else {
 | 
			
		||||
        rollData.depenseReve = 0;
 | 
			
		||||
        rollData.show.reveInsuffisant = true;
 | 
			
		||||
        mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
 | 
			
		||||
        foundry.utils.mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
 | 
			
		||||
      }
 | 
			
		||||
    } else {
 | 
			
		||||
      if (rolled.isETotal) { // Echec total !
 | 
			
		||||
@@ -1777,13 +1787,13 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    };
 | 
			
		||||
    RollDataAjustements.calcul(rollData, this);
 | 
			
		||||
    await RdDResolutionTable.rollData(rollData);
 | 
			
		||||
    this._appliquerExperienceRollData(rollData);
 | 
			
		||||
    this._gererExperience(rollData);
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this)
 | 
			
		||||
    return rollData.rolled;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _appliquerExperienceRollData(rollData) {
 | 
			
		||||
  _gererExperience(rollData) {
 | 
			
		||||
    const callback = this.createCallbackExperience();
 | 
			
		||||
    if (callback.condition(rollData)) {
 | 
			
		||||
      callback.action(rollData);
 | 
			
		||||
@@ -1871,7 +1881,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        diffConditions: 0,
 | 
			
		||||
        use: { libre: false, conditions: true },
 | 
			
		||||
        carac: {
 | 
			
		||||
          [tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
 | 
			
		||||
          [tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      callbackAction: r => this._tacheResult(r, options)
 | 
			
		||||
@@ -1882,7 +1892,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  async _tacheResult(rollData, options) {
 | 
			
		||||
    // Mise à jour de la tache
 | 
			
		||||
    rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
 | 
			
		||||
    rollData.tache = duplicate(rollData.tache);
 | 
			
		||||
    rollData.tache = foundry.utils.duplicate(rollData.tache);
 | 
			
		||||
    rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
 | 
			
		||||
    if (rollData.rolled.isETotal) {
 | 
			
		||||
      rollData.tache.system.difficulte--;
 | 
			
		||||
@@ -1906,21 +1916,21 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _rollArt(artData, selected, oeuvre, callbackAction = r => this._resultArt(r)) {
 | 
			
		||||
    oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
 | 
			
		||||
    mergeObject(artData,
 | 
			
		||||
    foundry.utils.mergeObject(artData,
 | 
			
		||||
      {
 | 
			
		||||
        oeuvre: oeuvre,
 | 
			
		||||
        art: oeuvre.type,
 | 
			
		||||
        competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
 | 
			
		||||
        competence: foundry.utils.duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
 | 
			
		||||
        diffLibre: - oeuvre.system.niveau,
 | 
			
		||||
        diffConditions: 0,
 | 
			
		||||
        use: { libre: false, conditions: true, surenc: false },
 | 
			
		||||
        selectedCarac: duplicate(this.system.carac[selected])
 | 
			
		||||
        selectedCarac: foundry.utils.duplicate(this.system.carac[selected])
 | 
			
		||||
      },
 | 
			
		||||
      { overwrite: false });
 | 
			
		||||
    artData.competence.system.defaut_carac = selected;
 | 
			
		||||
    if (!artData.forceCarac) {
 | 
			
		||||
      artData.forceCarac = {};
 | 
			
		||||
      artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
 | 
			
		||||
      artData.forceCarac[selected] = foundry.utils.duplicate(this.system.carac[selected]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
@@ -1944,19 +1954,19 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollChant(id) {
 | 
			
		||||
    const artData = { art: 'chant', verbe: 'Chanter' };
 | 
			
		||||
    const oeuvre = duplicate(this.getChant(id));
 | 
			
		||||
    const oeuvre = foundry.utils.duplicate(this.getChant(id));
 | 
			
		||||
    await this._rollArt(artData, "ouie", oeuvre);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollDanse(id) {
 | 
			
		||||
    const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
 | 
			
		||||
    const oeuvre = duplicate(this.findItemLike(id, artData.art));
 | 
			
		||||
    const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art));
 | 
			
		||||
    if (oeuvre.system.agilite) {
 | 
			
		||||
      artData.forceCarac['agilite'] = duplicate(this.system.carac.agilite);
 | 
			
		||||
      artData.forceCarac['agilite'] = foundry.utils.duplicate(this.system.carac.agilite);
 | 
			
		||||
    }
 | 
			
		||||
    if (oeuvre.system.apparence) {
 | 
			
		||||
      artData.forceCarac['apparence'] = duplicate(this.system.carac.apparence);
 | 
			
		||||
      artData.forceCarac['apparence'] = foundry.utils.duplicate(this.system.carac.apparence);
 | 
			
		||||
    }
 | 
			
		||||
    const selectedCarac = this._getCaracDanse(oeuvre);
 | 
			
		||||
    await this._rollArt(artData, selectedCarac, oeuvre);
 | 
			
		||||
@@ -2059,7 +2069,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const artData = {
 | 
			
		||||
      art: 'jeu', verbe: 'Jeu',
 | 
			
		||||
      use: { libre: true, conditions: true, },
 | 
			
		||||
      competence: duplicate(this.getCompetence('jeu')),
 | 
			
		||||
      competence: foundry.utils.duplicate(this.getCompetence('jeu')),
 | 
			
		||||
      forceCarac: {}
 | 
			
		||||
    };
 | 
			
		||||
    listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
 | 
			
		||||
@@ -2070,14 +2080,14 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  async rollOeuvre(id) {
 | 
			
		||||
    const artData = { art: 'oeuvre', verbe: 'Interpréter' }
 | 
			
		||||
    const oeuvre = duplicate(this.findItemLike(id, artData.art))
 | 
			
		||||
    const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
 | 
			
		||||
    await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollMeditation(id) {
 | 
			
		||||
    const meditation = duplicate(this.getMeditation(id));
 | 
			
		||||
    const competence = duplicate(this.getCompetence(meditation.system.competence));
 | 
			
		||||
    const meditation = foundry.utils.duplicate(this.getMeditation(id));
 | 
			
		||||
    const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
 | 
			
		||||
    competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
 | 
			
		||||
    let meditationData = {
 | 
			
		||||
      competence: competence,
 | 
			
		||||
@@ -2143,7 +2153,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    }
 | 
			
		||||
    let draconicList = this.getDraconicList()
 | 
			
		||||
      .map(draconic => {
 | 
			
		||||
        let draconicLecture = duplicate(draconic);
 | 
			
		||||
        let draconicLecture = foundry.utils.duplicate(draconic);
 | 
			
		||||
        draconicLecture.system.defaut_carac = "intellect";
 | 
			
		||||
        return draconicLecture;
 | 
			
		||||
      });
 | 
			
		||||
@@ -2267,7 +2277,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  async _appliquerExperience(rolled, caracName, competence, jetResistance) {
 | 
			
		||||
    // Pas d'XP
 | 
			
		||||
    if (!rolled.isPart || rolled.finalLevel >= 0) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
    if (this.checkDesirLancinant()) {
 | 
			
		||||
      // Cas de désir lancinant, pas d'expérience sur particulière
 | 
			
		||||
@@ -2275,7 +2285,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
      });
 | 
			
		||||
      return undefined;
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let xp = Math.abs(rolled.finalLevel);
 | 
			
		||||
@@ -2312,7 +2322,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _xpCarac(xpData) {
 | 
			
		||||
    if (xpData.xpCarac > 0) {
 | 
			
		||||
      const carac = duplicate(this.system.carac)
 | 
			
		||||
      const carac = foundry.utils.duplicate(this.system.carac)
 | 
			
		||||
      const code = RdDBaseActor._findCaracNode(carac, xpData.caracName)
 | 
			
		||||
      const selectedCarac = carac[code]
 | 
			
		||||
      if (this.isCaracMax(code)) {
 | 
			
		||||
@@ -2336,7 +2346,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  async _xpCaracDerivee(xpData) {
 | 
			
		||||
    const caracs = RdDActor._getComposantsCaracDerivee(xpData.caracName)
 | 
			
		||||
      .map(c => mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
 | 
			
		||||
      .map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
 | 
			
		||||
    switch (caracs.filter(it => !it.isMax).length) {
 | 
			
		||||
      case 0:
 | 
			
		||||
        xpData.caracRepartitionManuelle = true;
 | 
			
		||||
@@ -2352,6 +2362,8 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  static _getComposantsCaracDerivee(caracName) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(caracName)) {
 | 
			
		||||
      case 'reve-actuel': case 'reve actuel': return ['reve']
 | 
			
		||||
      case 'chance-actuelle': case 'chance actuelle': return ['chance']
 | 
			
		||||
      case 'vie': return ['constitution']
 | 
			
		||||
      case 'tir': return ['vue', 'dexterite']
 | 
			
		||||
      case 'lancer': return ['force', 'dexterite', 'vue']
 | 
			
		||||
@@ -2363,26 +2375,25 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async resetNombresAstraux() {
 | 
			
		||||
  async deleteNombresAstraux() {
 | 
			
		||||
    const deletions = this.itemTypes['nombreastral'].map(it => it._id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments("Item", deletions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouteNombreAstral(callData) {
 | 
			
		||||
    const indexDate = Number.parseInt(callData.date);
 | 
			
		||||
  async ajouteNombreAstral(date, nbAstral, isValid) {
 | 
			
		||||
    const indexDate = Number.parseInt(date);
 | 
			
		||||
    // Ajout du nombre astral
 | 
			
		||||
    const item = {
 | 
			
		||||
      name: "Nombre Astral", type: "nombreastral", system:
 | 
			
		||||
      {
 | 
			
		||||
        value: callData.nbAstral,
 | 
			
		||||
        istrue: callData.isvalid,
 | 
			
		||||
        value: nbAstral,
 | 
			
		||||
        istrue: isValid,
 | 
			
		||||
        jourindex: indexDate,
 | 
			
		||||
        jourlabel: RdDTimestamp.formatIndexDate(indexDate)
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    await this.createEmbeddedDocuments("Item", [item]);
 | 
			
		||||
    game.system.rdd.calendrier.notifyChangeNombresAstraux();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerAnciensNombresAstraux() {
 | 
			
		||||
@@ -2423,22 +2434,29 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async displayTMR(mode = "normal") {
 | 
			
		||||
    if (this.tmrApp) {
 | 
			
		||||
      ui.notifications.warn("Vous êtes déja dans les TMR....");
 | 
			
		||||
      this.tmrApp.forceTMRDisplay();
 | 
			
		||||
      ui.notifications.warn("Vous êtes déja dans les TMR....")
 | 
			
		||||
      this.tmrApp.forceTMRDisplay()
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
 | 
			
		||||
      ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
 | 
			
		||||
      ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
 | 
			
		||||
      mode = "visu"; // bascule le mode en visu automatiquement
 | 
			
		||||
    }
 | 
			
		||||
    RdDConfirm.confirmer({
 | 
			
		||||
      bypass: mode == 'visu',
 | 
			
		||||
      settingConfirmer: "confirmation-tmr",
 | 
			
		||||
      content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>`,
 | 
			
		||||
      title: 'Confirmer la montée dans les TMR',
 | 
			
		||||
      buttonLabel: 'Monter dans les TMR',
 | 
			
		||||
      onAction: async () => await this._doDisplayTMR(mode)
 | 
			
		||||
    });
 | 
			
		||||
    if (mode == 'visu') {
 | 
			
		||||
      await this._doDisplayTMR(mode)
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const rencontre = this.getRencontreTMREnAttente();
 | 
			
		||||
      const settingConfirmer = rencontre ? "confirmation-tmr-rencontre" : "confirmation-tmr";
 | 
			
		||||
      const messageRencontre = rencontre ? `<p>Vous devrez combattre ${rencontre.system.genre == 'f' ? 'la' : 'le'} ${rencontre.name} de ${rencontre.system.force} points de Rêve</p>` : '';
 | 
			
		||||
      RdDConfirm.confirmer({
 | 
			
		||||
        settingConfirmer: settingConfirmer,
 | 
			
		||||
        content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>` + messageRencontre,
 | 
			
		||||
        title: 'Confirmer la montée dans les TMR',
 | 
			
		||||
        buttonLabel: 'Monter dans les TMR',
 | 
			
		||||
        onAction: async () => await this._doDisplayTMR(mode)
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async _doDisplayTMR(mode) {
 | 
			
		||||
@@ -2616,7 +2634,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async incDecItemUse(itemId, inc = 1) {
 | 
			
		||||
    let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
 | 
			
		||||
    let itemUse = foundry.utils.duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
 | 
			
		||||
    itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
 | 
			
		||||
    await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
 | 
			
		||||
    console.log("ITEM USE INC", inc, itemUse);
 | 
			
		||||
@@ -2684,7 +2702,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static $transformSubActeurSuivant = (suivant, link) => {
 | 
			
		||||
    return mergeObject(RdDBaseActor.extractActorMin(suivant), {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActor.extractActorMin(suivant), {
 | 
			
		||||
      ephemere: !suivant.prototypeToken.actorLink,
 | 
			
		||||
      coeur: link.coeur ?? 0,
 | 
			
		||||
      prochainCoeur: link.prochainCoeur ?? link.coeur ?? 0
 | 
			
		||||
@@ -2710,7 +2728,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setPointsCoeur(subActorId, coeurs, options = { immediat: false }) {
 | 
			
		||||
    const newSuivants = duplicate(this.system.subacteurs.suivants)
 | 
			
		||||
    const newSuivants = foundry.utils.duplicate(this.system.subacteurs.suivants)
 | 
			
		||||
    const amoureux = newSuivants.find(it => it.id == subActorId);
 | 
			
		||||
    if (amoureux) {
 | 
			
		||||
      amoureux[options.immediat ? 'coeur' : 'prochainCoeur'] = coeurs
 | 
			
		||||
@@ -2720,7 +2738,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static $transformSubActeurVehicule = (vehicle, link) => {
 | 
			
		||||
    return mergeObject(RdDBaseActor.extractActorMin(vehicle), {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActor.extractActorMin(vehicle), {
 | 
			
		||||
      system: { categorie: vehicle.system.categorie, etat: vehicle.system.etat }
 | 
			
		||||
    })
 | 
			
		||||
  };
 | 
			
		||||
@@ -2967,9 +2985,6 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isEffectAllowed(effectId) { return true }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreUpdateItem(item, change, options, id) {
 | 
			
		||||
    if (item.isCompetencePersonnage() && item.system.defaut_carac && item.system.xp) {
 | 
			
		||||
@@ -3064,7 +3079,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
 | 
			
		||||
    incarnation.name = 'Réincarnation de ' + incarnation.name
 | 
			
		||||
    incarnation.system = {
 | 
			
		||||
      carac: duplicate(this.system.carac),
 | 
			
		||||
      carac: foundry.utils.duplicate(this.system.carac),
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      age: 18,
 | 
			
		||||
      biographie: '',
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      width: 550
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -180,7 +180,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isEffectAllowed(effectId) { return true }
 | 
			
		||||
  isEffectAllowed(effectId) { return false }
 | 
			
		||||
 | 
			
		||||
  getEffects(filter = e => true) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").filter(filter);
 | 
			
		||||
@@ -286,7 +286,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  getCarac() {
 | 
			
		||||
    // TODO: le niveau d'une entité de cauchemar devrait être exclu...
 | 
			
		||||
    const carac = mergeObject(duplicate(this.system.carac),
 | 
			
		||||
    const carac = foundry.utils.mergeObject(foundry.utils.duplicate(this.system.carac),
 | 
			
		||||
      {
 | 
			
		||||
        'reve-actuel': this.getCaracReveActuel(),
 | 
			
		||||
        'chance-actuelle': this.getCaracChanceActuelle()
 | 
			
		||||
@@ -425,28 +425,31 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const attackerId = attacker?.id;
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'encaisserDommages',
 | 
			
		||||
        args: [rollData, show, attackerId]
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attacker));
 | 
			
		||||
    }
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
 | 
			
		||||
    } 
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attacker);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
 | 
			
		||||
    if (!game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'encaisserDommagesValidationGR',
 | 
			
		||||
        args: [rollData, armure, attackerId, show]
 | 
			
		||||
      });
 | 
			
		||||
    } else {
 | 
			
		||||
      const attacker = game.actors.get(attackerId);
 | 
			
		||||
      DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
 | 
			
		||||
        jet => this.$onEncaissement(jet, show, attacker));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async $onEncaissement(jet, show, attacker) {
 | 
			
		||||
    await this.onAppliquerJetEncaissement(jet, attacker);
 | 
			
		||||
    await this.$afficherEncaissement(jet, show);
 | 
			
		||||
@@ -455,7 +458,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) { }
 | 
			
		||||
 | 
			
		||||
  async $afficherEncaissement(encaissement, show) {
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      alias: this.name,
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner,
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
@@ -467,7 +470,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = duplicate(encaissement);
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement);
 | 
			
		||||
      encaissement.isGM = true;
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
 
 | 
			
		||||
@@ -89,12 +89,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
    const santeOrig = duplicate(this.system.sante);
 | 
			
		||||
    const santeOrig = foundry.utils.duplicate(this.system.sante);
 | 
			
		||||
    const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
 | 
			
		||||
    const perteVie = await this.santeIncDec("vie", -encaissement.vie);
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
 | 
			
		||||
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      sonne: perteEndurance.sonne,
 | 
			
		||||
      jetEndurance: perteEndurance.jetEndurance,
 | 
			
		||||
@@ -108,7 +108,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const sante = duplicate(this.system.sante)
 | 
			
		||||
    const sante = foundry.utils.duplicate(this.system.sante)
 | 
			
		||||
    let compteur = sante[name];
 | 
			
		||||
    if (!compteur) {
 | 
			
		||||
      return;
 | 
			
		||||
@@ -135,7 +135,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      result.perte = perte;
 | 
			
		||||
      if (perte > 1) {
 | 
			
		||||
        // Peut-être sonné si 2 points d'endurance perdus d'un coup
 | 
			
		||||
        mergeObject(result, await this.jetEndurance(result.newValue));
 | 
			
		||||
        foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
 | 
			
		||||
      } else if (inc > 0) {
 | 
			
		||||
        await this.setSonne(false);
 | 
			
		||||
      }
 | 
			
		||||
@@ -269,6 +269,8 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    return this.getEffect(STATUSES.StatusStunned);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) { return true }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
 | 
			
		||||
  getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(ActorSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
 | 
			
		||||
      classes: ["rdd", "sheet", "actor"],
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
 | 
			
		||||
      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
 | 
			
		||||
@@ -37,7 +37,9 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
      system: this.actor.system,
 | 
			
		||||
      description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
 | 
			
		||||
      notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
 | 
			
		||||
      options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
 | 
			
		||||
      effects: this.actor.effects,
 | 
			
		||||
      config: game.system.rdd.config
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
 | 
			
		||||
@@ -312,7 +314,7 @@ export class RdDBaseActorSheet extends ActorSheet {
 | 
			
		||||
  async _onSplitItem(item, split) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      const splitItem = foundry.utils.duplicate(item);
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await this.actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,6 @@ import { RdDAudio } from "../rdd-audio.js";
 | 
			
		||||
import { RdDConfirm } from "../rdd-confirm.js";
 | 
			
		||||
import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
 | 
			
		||||
 | 
			
		||||
export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
@@ -16,7 +15,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return Object.entries(carac)
 | 
			
		||||
      .filter(it => Grammar.equalsInsensitive(it[1].label, name))
 | 
			
		||||
      .map(it => it[0])
 | 
			
		||||
      .find(it => it);
 | 
			
		||||
      .find(it => it)
 | 
			
		||||
  }
 | 
			
		||||
  static $findCaracByName(carac, name) {
 | 
			
		||||
    const caracList = Object.entries(carac);
 | 
			
		||||
@@ -42,13 +41,6 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_remote_actor_call":
 | 
			
		||||
        return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
 | 
			
		||||
      case "msg_reset_nombre_astral":
 | 
			
		||||
        game.user.character.resetNombresAstraux();
 | 
			
		||||
        game.system.rdd.calendrier.notifyChangeNombresAstraux();
 | 
			
		||||
        return;
 | 
			
		||||
      case "msg_refresh_nombre_astral":
 | 
			
		||||
        Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -85,6 +77,8 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    return game.actors.get(actorId)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isPersonnageJoueur() { return false }
 | 
			
		||||
 | 
			
		||||
  static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
 | 
			
		||||
 | 
			
		||||
  static getParentActor(document) {
 | 
			
		||||
@@ -121,7 +115,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      const ActorConstructor = game.system.rdd.actorClasses[docData.type];
 | 
			
		||||
      if (ActorConstructor) {
 | 
			
		||||
        if (!docData.img) {
 | 
			
		||||
@@ -375,7 +369,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    if (cout > 0) {
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent");
 | 
			
		||||
    }
 | 
			
		||||
    const chatAchatItem = duplicate(achat.vente);
 | 
			
		||||
    const chatAchatItem = foundry.utils.duplicate(achat.vente);
 | 
			
		||||
    chatAchatItem.quantiteTotal = quantite;
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
@@ -451,7 +445,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
        type: item.type,
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
 | 
			
		||||
        system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
 | 
			
		||||
      };
 | 
			
		||||
      const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
 | 
			
		||||
      const items = await this.createEmbeddedDocuments("Item", newItems);
 | 
			
		||||
@@ -647,7 +641,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
 | 
			
		||||
 | 
			
		||||
    const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
 | 
			
		||||
      .map(it => duplicate(it))
 | 
			
		||||
      .map(it => foundry.utils.duplicate(it))
 | 
			
		||||
      .map(it => { it.system.contenu = []; return it; });
 | 
			
		||||
    let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
 | 
			
		||||
      width: 600, height: 720,
 | 
			
		||||
      tabs: []
 | 
			
		||||
@@ -27,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
 | 
			
		||||
      mergeObject(formData,
 | 
			
		||||
      foundry.utils.mergeObject(formData,
 | 
			
		||||
        {
 | 
			
		||||
          title: this.actor.token.name,
 | 
			
		||||
          token: {
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
 | 
			
		||||
      width: 640, height: 720
 | 
			
		||||
    });
 | 
			
		||||
 
 | 
			
		||||
@@ -33,10 +33,6 @@ export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEffectAllowed(effectId) {
 | 
			
		||||
    return [STATUSES.StatusComma].includes(effectId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isEntiteAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = this.system.sante.resonnance
 | 
			
		||||
@@ -48,7 +44,7 @@ export class RdDCreature extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = duplicate(this.system.sante.resonnance);
 | 
			
		||||
      let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    });
 | 
			
		||||
 
 | 
			
		||||
@@ -76,7 +76,7 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
 | 
			
		||||
  async onAppliquerJetEncaissement(encaissement, attacker) {
 | 
			
		||||
    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
 | 
			
		||||
    mergeObject(encaissement, {
 | 
			
		||||
    foundry.utils.mergeObject(encaissement, {
 | 
			
		||||
      resteEndurance: perteEndurance.newValue,
 | 
			
		||||
      endurance: perteEndurance.perte
 | 
			
		||||
    });
 | 
			
		||||
@@ -93,7 +93,7 @@ export class RdDEntite extends RdDBaseActorReve {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setEntiteReveAccordee(attacker) {
 | 
			
		||||
    if (this.isEntite([ENTITE_INCARNE])) {
 | 
			
		||||
      let resonnance = duplicate(this.system.sante.resonnance);
 | 
			
		||||
      let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
 | 
			
		||||
      if (resonnance.actors.find(it => it == attacker.id)) {
 | 
			
		||||
        // déjà accordé
 | 
			
		||||
        return;
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ export const XP_TOPIC = {
 | 
			
		||||
export class ExperienceLog {
 | 
			
		||||
 | 
			
		||||
  static async add(actor, topic, from, to, raison, manuel = false) {
 | 
			
		||||
    if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
 | 
			
		||||
    if (!actor.isPersonnageJoueur()) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (from == to) {
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
 | 
			
		||||
      width: 640, height: 720,
 | 
			
		||||
    });
 | 
			
		||||
@@ -15,7 +15,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    let formData = await super.getData();
 | 
			
		||||
    mergeObject(formData,
 | 
			
		||||
    foundry.utils.mergeObject(formData,
 | 
			
		||||
      {
 | 
			
		||||
        editable: this.isEditable,
 | 
			
		||||
        cssClass: this.isEditable ? "editable" : "locked",
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -131,7 +132,7 @@ export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static blindMessageToGM(chatOptions) {
 | 
			
		||||
    let chatGM = duplicate(chatOptions);
 | 
			
		||||
    let chatGM = foundry.utils.duplicate(chatOptions);
 | 
			
		||||
    chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
 | 
			
		||||
    console.log("blindMessageToGM", chatGM);
 | 
			
		||||
@@ -163,4 +164,17 @@ export class ChatUtility {
 | 
			
		||||
    return game.messages.get(chatMessageId);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onRenderChatMessage(chatMessage, html, data) {
 | 
			
		||||
    const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
 | 
			
		||||
    if (rddTimestamp) {
 | 
			
		||||
      const timestamp = new RdDTimestamp(rddTimestamp);
 | 
			
		||||
      const timestampData = timestamp.toCalendrier();
 | 
			
		||||
      const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
 | 
			
		||||
      html.find('header.message-header .message-sender').after(dateHeure)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onCreateChatMessage(chatMessage, options, id) {
 | 
			
		||||
    await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -69,7 +69,7 @@ export class RdDCoeur {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async applyCoeurChateauDormant(actor, message) {
 | 
			
		||||
    const newSuivants = duplicate(actor.system.subacteurs.suivants)
 | 
			
		||||
    const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
 | 
			
		||||
    let count = 0
 | 
			
		||||
    newSuivants.forEach(async link => {
 | 
			
		||||
      const suivant = game.actors.get(link.id)
 | 
			
		||||
 
 | 
			
		||||
@@ -8,3 +8,26 @@ export const SHOW_DICE = 'show';
 | 
			
		||||
export const ENTITE_INCARNE = 'incarne';
 | 
			
		||||
export const ENTITE_NONINCARNE = 'nonincarne';
 | 
			
		||||
export const ENTITE_BLURETTE = 'blurette';
 | 
			
		||||
 | 
			
		||||
export const RDD_CONFIG = {
 | 
			
		||||
  niveauEthylisme : [
 | 
			
		||||
    {value: "1", label: "Aucun"},
 | 
			
		||||
    {value: "0", label: "Eméché (0)"},
 | 
			
		||||
    {value: "-1", label: "Gris (-1)"},
 | 
			
		||||
    {value: "-2", label: "Pinté (-2)"},
 | 
			
		||||
    {value: "-3", label: "Pas Frais (-3)"},
 | 
			
		||||
    {value: "-4", label: "Ivre (-4)"},
 | 
			
		||||
    {value: "-5", label: "Bu (-5)"},
 | 
			
		||||
    {value: "-6", label: "Complètement fait (-6)"},
 | 
			
		||||
    {value: "-7", label: "Ivre mort (-7)"}
 | 
			
		||||
  ],
 | 
			
		||||
  categorieEntite: {
 | 
			
		||||
    "cauchemar": "Cauchemar",
 | 
			
		||||
    "reve": "Rêve"
 | 
			
		||||
  },
 | 
			
		||||
  typeEntite: {
 | 
			
		||||
    "incarne": "Incarnée",
 | 
			
		||||
    "nonincarne": "Non Incarnée",
 | 
			
		||||
    "blurette": "Blurette"
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,8 +2,8 @@
 | 
			
		||||
export class DialogChoixXpCarac extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async choix(actor, xpData, caracs) {
 | 
			
		||||
    caracs = caracs.map(it => mergeObject({ ajout: 0 }, it))
 | 
			
		||||
    xpData = mergeObject({ reste: xpData.xpCarac }, xpData)
 | 
			
		||||
    caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
 | 
			
		||||
    xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      title: `Choisissez la répartition d'expérience`,
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
 | 
			
		||||
@@ -24,7 +24,7 @@ export class DialogChoixXpCarac extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, dialogOptions, actor, xpData, caracs) {
 | 
			
		||||
    dialogData = mergeObject(dialogData, {
 | 
			
		||||
    dialogData = foundry.utils.mergeObject(dialogData, {
 | 
			
		||||
      default: 'appliquer',
 | 
			
		||||
      buttons: {
 | 
			
		||||
        'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareData(actor, item) {
 | 
			
		||||
    let potionData = duplicate(item)
 | 
			
		||||
    let potionData = foundry.utils.duplicate(item)
 | 
			
		||||
    potionData.nbBrinsSelect = RdDUtility.buildListOptions(
 | 
			
		||||
      DialogFabriquerPotion.nombreBrinsMinimum(item),
 | 
			
		||||
      DialogFabriquerPotion.nombreBrinsOptimal(item));
 | 
			
		||||
 
 | 
			
		||||
@@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareData(actor, item) {
 | 
			
		||||
    let consommerData = {
 | 
			
		||||
      item: duplicate(item),
 | 
			
		||||
      item: foundry.utils.duplicate(item),
 | 
			
		||||
      cuisine: actor.getCompetence('cuisine'),
 | 
			
		||||
      choix: {
 | 
			
		||||
        doses: 1,
 | 
			
		||||
 
 | 
			
		||||
@@ -56,7 +56,7 @@ export class DialogItemVente extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  updateVente(update) {
 | 
			
		||||
    mergeObject(this.venteData, update);
 | 
			
		||||
    foundry.utils.mergeObject(this.venteData, update);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getChoixVente() {
 | 
			
		||||
 
 | 
			
		||||
@@ -139,7 +139,7 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
 | 
			
		||||
      const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
 | 
			
		||||
      if (containsSlash) { // Sanity check
 | 
			
		||||
        armeData = duplicate(armeData);
 | 
			
		||||
        armeData = foundry.utils.duplicate(armeData);
 | 
			
		||||
 | 
			
		||||
        const tableauDegats = armeData.system.dommages.split("/");
 | 
			
		||||
        if (aUneMain)
 | 
			
		||||
 
 | 
			
		||||
@@ -199,7 +199,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
    if (idOrName == undefined || idOrName == "") {
 | 
			
		||||
      return RdDItemCompetence.sansCompetence();
 | 
			
		||||
    }
 | 
			
		||||
    options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
 | 
			
		||||
    options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
 | 
			
		||||
    return RdDItemCompetence.findFirstItem(list, idOrName, options);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -257,7 +257,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeResumeArchetype(competences) {
 | 
			
		||||
    const computed = duplicate(limitesArchetypes);
 | 
			
		||||
    const computed = foundry.utils.duplicate(limitesArchetypes);
 | 
			
		||||
    computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
 | 
			
		||||
 | 
			
		||||
    competences.map(it => Math.max(0, it.system.niveau_archetype))
 | 
			
		||||
 
 | 
			
		||||
@@ -33,7 +33,7 @@ export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
    if (categorieAttaque != undefined) {
 | 
			
		||||
      // si c'est un Item compétence: cloner pour ne pas modifier la compétence
 | 
			
		||||
      let arme = item.clone();
 | 
			
		||||
      mergeObject(arme,
 | 
			
		||||
      foundry.utils.mergeObject(arme,
 | 
			
		||||
        {
 | 
			
		||||
          action: item.isCompetencePossession() ? 'possession' : 'attaque',
 | 
			
		||||
          system: {
 | 
			
		||||
 
 | 
			
		||||
@@ -57,7 +57,7 @@ export class Monnaie {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static creerDeniers(fortune) {
 | 
			
		||||
    const deniers = duplicate(MONNAIE_ETAIN);
 | 
			
		||||
    const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
 | 
			
		||||
    deniers.system.quantite = fortune;
 | 
			
		||||
    return deniers;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -39,7 +39,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      classes: [SYSTEM_RDD, "sheet", "item"],
 | 
			
		||||
      template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
 | 
			
		||||
      width: 550,
 | 
			
		||||
@@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences('personnage');
 | 
			
		||||
    formData.categories = this.item.getCategories()
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
      formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
@@ -228,7 +228,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
 | 
			
		||||
    const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
 | 
			
		||||
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
 | 
			
		||||
    RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
 | 
			
		||||
 
 | 
			
		||||
@@ -177,7 +177,7 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
      const ItemConstructor = game.system.rdd.itemClasses[docData.type];
 | 
			
		||||
      if (ItemConstructor) {
 | 
			
		||||
        if (!docData.img) {
 | 
			
		||||
@@ -317,8 +317,8 @@ export class RdDItem extends Item {
 | 
			
		||||
      const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
 | 
			
		||||
      await actor.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: this.id,
 | 
			
		||||
        'system.temporel.debut': duplicate(timestampDebut),
 | 
			
		||||
        'system.temporel.fin': duplicate(timestampFin),
 | 
			
		||||
        'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
 | 
			
		||||
        'system.temporel.fin': foundry.utils.duplicate(timestampFin),
 | 
			
		||||
      }])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -39,7 +39,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
 | 
			
		||||
      return undefined;
 | 
			
		||||
    }
 | 
			
		||||
    return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
 | 
			
		||||
    return foundry.utils.mergeObject(foundry.utils.duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async applyFullBlessure(actor, gravite) {
 | 
			
		||||
@@ -106,7 +106,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setSoinsBlessure(systemUpdate = {}) {
 | 
			
		||||
    systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
 | 
			
		||||
    systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }),
 | 
			
		||||
      systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
 | 
			
		||||
    await this.update({
 | 
			
		||||
      img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
 | 
			
		||||
@@ -134,14 +134,14 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      if (rolled.isETotal) {
 | 
			
		||||
        message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
 | 
			
		||||
        await actor.santeIncDec("vie", -1);
 | 
			
		||||
        mergeObject(update, {
 | 
			
		||||
        foundry.utils.mergeObject(update, {
 | 
			
		||||
          system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
 | 
			
		||||
          message.content += ` -- une blessure ${label} cicatrise`;
 | 
			
		||||
          mergeObject(update, {
 | 
			
		||||
          foundry.utils.mergeObject(update, {
 | 
			
		||||
            system: {
 | 
			
		||||
              gravite: graviteMoindre,
 | 
			
		||||
              temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
 | 
			
		||||
 
 | 
			
		||||
@@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
 | 
			
		||||
      await mal.actor.updateEmbeddedDocuments('Item', [{
 | 
			
		||||
        _id: mal.id,
 | 
			
		||||
        'system.temporel.fin': duplicate(timestampFin),
 | 
			
		||||
        'system.temporel.fin': foundry.utils.duplicate(timestampFin),
 | 
			
		||||
      }])
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
 | 
			
		||||
export class RdDItemInventaireSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(RdDItemSheet.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -23,7 +23,7 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    return mergeObject(formData, {
 | 
			
		||||
    return foundry.utils.mergeObject(formData, {
 | 
			
		||||
      milieux: await game.system.rdd.environnement.autresMilieux(this.item)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
  static get ITEM_TYPE() { return "rencontre" };
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData();
 | 
			
		||||
    mergeObject(formData, {
 | 
			
		||||
    foundry.utils.mergeObject(formData, {
 | 
			
		||||
      effets: {
 | 
			
		||||
        succes: {
 | 
			
		||||
          liste: RdDRencontre.getEffetsSucces(),
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDItem, TYPES } from "./item.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
 | 
			
		||||
 | 
			
		||||
class Migration {
 | 
			
		||||
  get code() { return "sample"; }
 | 
			
		||||
@@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
 | 
			
		||||
  get version() { return "10.0.16"; }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    await game.actors
 | 
			
		||||
      .filter((actor) => actor.type == "personnage")
 | 
			
		||||
      .filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
 | 
			
		||||
      .forEach(async (actor) => {
 | 
			
		||||
        const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
 | 
			
		||||
        console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
 | 
			
		||||
        await actor.createEmbeddedDocuments("Item", sortsReserve, {
 | 
			
		||||
          renderSheet: false,
 | 
			
		||||
        });
 | 
			
		||||
        await actor.update({ 'system.reve.reserve': undefined })
 | 
			
		||||
      });
 | 
			
		||||
    const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
 | 
			
		||||
    Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async convertirSortsReserveActeur(actor) {
 | 
			
		||||
    const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
 | 
			
		||||
    console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
 | 
			
		||||
    await actor.createEmbeddedDocuments("Item", sortsReserve, {
 | 
			
		||||
      renderSheet: false,
 | 
			
		||||
    });
 | 
			
		||||
    await actor.update({ 'system.reve.reserve': undefined });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  conversionSortReserve(it) {
 | 
			
		||||
@@ -189,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
 | 
			
		||||
  get version() { return "10.2.5"; }
 | 
			
		||||
 | 
			
		||||
  migrateArmeTirLancer(it) {
 | 
			
		||||
    let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
 | 
			
		||||
    let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
 | 
			
		||||
    console.log(it.name, updates);
 | 
			
		||||
    return updates;
 | 
			
		||||
  }
 | 
			
		||||
@@ -364,7 +365,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
 | 
			
		||||
    const item = await RdDItem.getCorrespondingItem(serviceRefItem);
 | 
			
		||||
    const itemToCreate = {
 | 
			
		||||
      name: item.name, img: item.img, type: item.type,
 | 
			
		||||
      system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
 | 
			
		||||
      system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
 | 
			
		||||
    };
 | 
			
		||||
    return itemToCreate;
 | 
			
		||||
  }
 | 
			
		||||
@@ -507,13 +508,28 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  migratePossession(it) {
 | 
			
		||||
    return { _id: it.id,
 | 
			
		||||
    return {
 | 
			
		||||
      _id: it.id,
 | 
			
		||||
      'system.entite.actorid': it.system.possesseurid,
 | 
			
		||||
      'system.victime.actorid': it.system.possedeid
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class _11_2_20_MigrationAstrologie extends Migration {
 | 
			
		||||
  get code() { return "migration-astrologie" }
 | 
			
		||||
  get version() { return "11.2.20" }
 | 
			
		||||
 | 
			
		||||
  async migrate() {
 | 
			
		||||
    const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
 | 
			
		||||
    nombresAstraux.forEach(na => {
 | 
			
		||||
      na.lectures = na.valeursFausses
 | 
			
		||||
      na.valeursFausses = undefined
 | 
			
		||||
    })
 | 
			
		||||
    await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class Migrations {
 | 
			
		||||
  static getMigrations() {
 | 
			
		||||
    return [
 | 
			
		||||
@@ -532,6 +548,7 @@ export class Migrations {
 | 
			
		||||
      new _10_7_0_MigrationBlessures(),
 | 
			
		||||
      new _10_7_19_CategorieCompetenceCreature(),
 | 
			
		||||
      new _10_7_19_PossessionsEntiteVictime(),
 | 
			
		||||
      new _11_2_20_MigrationAstrologie(),
 | 
			
		||||
    ];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -546,7 +563,10 @@ export class Migrations {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  migrate() {
 | 
			
		||||
    const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
 | 
			
		||||
    let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
 | 
			
		||||
    if (currentVersion.startsWith("v")) {
 | 
			
		||||
      currentVersion = currentVersion.substring(1)
 | 
			
		||||
    }
 | 
			
		||||
    if (isNewerVersion(game.system.version, currentVersion)) {
 | 
			
		||||
      // if (true) { /* comment previous and uncomment here to test before upgrade  */
 | 
			
		||||
      const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
 | 
			
		||||
@@ -554,7 +574,7 @@ export class Migrations {
 | 
			
		||||
        migrations.sort((a, b) => this.compareVersions(a, b));
 | 
			
		||||
        migrations.forEach(async (m) => {
 | 
			
		||||
          ui.notifications.info(
 | 
			
		||||
            `Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
 | 
			
		||||
            `${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
 | 
			
		||||
          );
 | 
			
		||||
          await m.migrate();
 | 
			
		||||
        });
 | 
			
		||||
@@ -562,9 +582,7 @@ export class Migrations {
 | 
			
		||||
          `Migrations done, version will change to ${game.system.version}`
 | 
			
		||||
        );
 | 
			
		||||
      } else {
 | 
			
		||||
        console.log(
 | 
			
		||||
          LOG_HEAD +
 | 
			
		||||
          `No migration needeed, version will change to ${game.system.version}`
 | 
			
		||||
        console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
 | 
			
		||||
        );
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
@@ -574,7 +592,7 @@ export class Migrations {
 | 
			
		||||
        game.system.version
 | 
			
		||||
      );
 | 
			
		||||
    } else {
 | 
			
		||||
      console.log(LOG_HEAD + `No system version changed`);
 | 
			
		||||
      console.log(`${LOG_HEAD} No system version changed`);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -46,7 +46,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static typeName(type, subType) {
 | 
			
		||||
    return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
 | 
			
		||||
    return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
 | 
			
		||||
      : '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -200,7 +200,7 @@ export class Misc {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static findFirstLike(value, elements, options = {}) {
 | 
			
		||||
    options = mergeObject({
 | 
			
		||||
    options = foundry.utils.mergeObject({
 | 
			
		||||
      mapper: it => it.name,
 | 
			
		||||
      preFilter: it => true,
 | 
			
		||||
      description: 'valeur',
 | 
			
		||||
@@ -225,7 +225,7 @@ export class Misc {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static findAllLike(value, elements, options = {}) {
 | 
			
		||||
    options = mergeObject({
 | 
			
		||||
    options = foundry.utils.mergeObject({
 | 
			
		||||
      mapper: it => it.name,
 | 
			
		||||
      preFilter: it => true,
 | 
			
		||||
      description: 'valeur',
 | 
			
		||||
 
 | 
			
		||||
@@ -128,7 +128,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
      // Send a chat message
 | 
			
		||||
      let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
 | 
			
		||||
      let messageData = mergeObject(
 | 
			
		||||
      let messageData = foundry.utils.mergeObject(
 | 
			
		||||
        {
 | 
			
		||||
          speaker: {
 | 
			
		||||
            scene: canvas.scene._id,
 | 
			
		||||
@@ -218,7 +218,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
 | 
			
		||||
  static $prepareAttaqueArme(infoAttaque) {
 | 
			
		||||
    const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
 | 
			
		||||
    const attaque = duplicate(infoAttaque.arme);
 | 
			
		||||
    const attaque = foundry.utils.duplicate(infoAttaque.arme);
 | 
			
		||||
    attaque.action = 'attaque';
 | 
			
		||||
    attaque.system.competence = infoAttaque.competence;
 | 
			
		||||
    attaque.system.dommagesReels = infoAttaque.dommagesReel;
 | 
			
		||||
@@ -885,12 +885,12 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
    this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
 | 
			
		||||
    if (essaisPrecedents) {
 | 
			
		||||
      mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
 | 
			
		||||
      foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
@@ -1282,7 +1282,7 @@ export class RdDCombat {
 | 
			
		||||
      attackerRoll.defenderTokenId = defenderTokenId;
 | 
			
		||||
 | 
			
		||||
      await this.computeRecul(defenderRoll);
 | 
			
		||||
      this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
 | 
			
		||||
      await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
 | 
			
		||||
    }
 | 
			
		||||
    else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
 
 | 
			
		||||
@@ -463,14 +463,13 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
      let motif = params.slice(1, params.length - 2);
 | 
			
		||||
      let name = params[params.length - 1];
 | 
			
		||||
      const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
 | 
			
		||||
      if (name == undefined) {
 | 
			
		||||
        for (let actor of game.actors) {
 | 
			
		||||
          // TODO: ne plus stresser les entités de cauchemar!
 | 
			
		||||
        for (let actor of personnages) {
 | 
			
		||||
          await actor.distribuerStress('stress', stress, motif);
 | 
			
		||||
        }
 | 
			
		||||
      } else {
 | 
			
		||||
        //console.log(stressValue, nomJoueur);
 | 
			
		||||
        let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
 | 
			
		||||
        let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
 | 
			
		||||
        if (actor) {
 | 
			
		||||
          await actor.distribuerStress('stress', stress, motif);
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,29 +4,23 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
 | 
			
		||||
export class RdDConfirm {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static confirmer(options, autresActions) {
 | 
			
		||||
    options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
 | 
			
		||||
    if (options.bypass) {
 | 
			
		||||
      options.onAction();
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      "action": RdDConfirm._createButtonAction(options),
 | 
			
		||||
      "cancel": RdDConfirm._createButtonCancel()
 | 
			
		||||
    };
 | 
			
		||||
    if (options.settingConfirmer) {
 | 
			
		||||
      buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      let buttons = {
 | 
			
		||||
        "action": RdDConfirm._createButtonAction(options),
 | 
			
		||||
        "cancel": RdDConfirm._createButtonCancel()
 | 
			
		||||
      };
 | 
			
		||||
      if (options.settingConfirmer) {
 | 
			
		||||
        buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
 | 
			
		||||
      }
 | 
			
		||||
      if (autresActions) {
 | 
			
		||||
        buttons = mergeObject(autresActions, buttons);
 | 
			
		||||
      }
 | 
			
		||||
      const dialogDetails = {
 | 
			
		||||
        title: options.title,
 | 
			
		||||
        content: options.content,
 | 
			
		||||
        default: "cancel",
 | 
			
		||||
        buttons: buttons
 | 
			
		||||
      };
 | 
			
		||||
      new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
 | 
			
		||||
    if (autresActions) {
 | 
			
		||||
      buttons = foundry.utils.mergeObject(autresActions, buttons);
 | 
			
		||||
    }
 | 
			
		||||
    const dialogDetails = {
 | 
			
		||||
      title: options.title,
 | 
			
		||||
      content: options.content,
 | 
			
		||||
      default: "cancel",
 | 
			
		||||
      buttons: buttons
 | 
			
		||||
    };
 | 
			
		||||
    new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _createButtonCancel() {
 | 
			
		||||
 
 | 
			
		||||
@@ -98,7 +98,7 @@ export class RdDEmpoignade {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getEmpoignadeById(actor, id) {
 | 
			
		||||
    let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
 | 
			
		||||
    return emp && duplicate(emp) || undefined;
 | 
			
		||||
    return emp && foundry.utils.duplicate(emp) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -108,7 +108,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
 | 
			
		||||
    )
 | 
			
		||||
    if (emp) {
 | 
			
		||||
      return duplicate(emp);
 | 
			
		||||
      return foundry.utils.duplicate(emp);
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
@@ -267,7 +267,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    empoignade = duplicate(empoignade)
 | 
			
		||||
    empoignade = foundry.utils.duplicate(empoignade)
 | 
			
		||||
    let defenderRoll = {
 | 
			
		||||
      mode, attacker, defender, empoignade, attackerRoll,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
 | 
			
		||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js";
 | 
			
		||||
import { Migrations } from './migrations.js';
 | 
			
		||||
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
@@ -108,7 +108,8 @@ export class SystemReveDeDragon {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onInit() {
 | 
			
		||||
    game.system.rdd = this;
 | 
			
		||||
    this.AppAstrologie = AppAstrologie;
 | 
			
		||||
    game.system.rdd.config = RDD_CONFIG; 
 | 
			
		||||
    this.AppAstrologie = AppAstrologie;    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System`);
 | 
			
		||||
@@ -266,16 +267,16 @@ export class SystemReveDeDragon {
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /*  Foundry VTT Initialization                  */
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // CSS patch for v9
 | 
			
		||||
    if (game.version) {
 | 
			
		||||
      let sidebar = document.getElementById("sidebar");
 | 
			
		||||
      sidebar.style.width = "min-content";
 | 
			
		||||
    }
 | 
			
		||||
    game.system.rdd.calendrier = new RdDCalendrier();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      new Migrations().migrate();
 | 
			
		||||
      this.messageDeBienvenue();
 | 
			
		||||
      this.registerUsageCount(SYSTEM_RDD);
 | 
			
		||||
      import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
 | 
			
		||||
        console.log("ClassCounter loaded", moduleCounter)
 | 
			
		||||
        moduleCounter.ClassCounter.registerUsageCount()
 | 
			
		||||
      }).catch(err=>
 | 
			
		||||
        console.log("No stats available, giving up.")
 | 
			
		||||
      )    
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    StatusEffects.onReady();
 | 
			
		||||
@@ -306,30 +307,6 @@ export class SystemReveDeDragon {
 | 
			
		||||
      ` });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  // Register world usage statistics
 | 
			
		||||
  async registerUsageCount(registerKey) {
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      game.settings.register("world", "world-key", {
 | 
			
		||||
        name: "Unique world key",
 | 
			
		||||
        scope: "world",
 | 
			
		||||
        config: false,
 | 
			
		||||
        default: "NONE",
 | 
			
		||||
        type: String
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
      let worldKey = game.settings.get("world", "world-key")
 | 
			
		||||
      if (worldKey == undefined || worldKey == "") {
 | 
			
		||||
        worldKey = randomID(32)
 | 
			
		||||
        game.settings.set("world", "world-key", worldKey)
 | 
			
		||||
      }
 | 
			
		||||
      let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
 | 
			
		||||
      $.ajax(regURL)
 | 
			
		||||
      /* -------------------------------------------- */
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start();
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ export class RdDPossession {
 | 
			
		||||
    if (!poss) {
 | 
			
		||||
      poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
 | 
			
		||||
    }
 | 
			
		||||
    return poss && duplicate(poss) || undefined;
 | 
			
		||||
    return poss && foundry.utils.duplicate(poss) || undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -52,7 +52,7 @@ export class RdDPossession {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async onConjurerPossession(attacker, possession) {
 | 
			
		||||
    possession = duplicate(possession);
 | 
			
		||||
    possession = foundry.utils.duplicate(possession);
 | 
			
		||||
    RdDPossession.$updateEtatPossession(possession)
 | 
			
		||||
 | 
			
		||||
    const defender = game.actors.get(possession.system.entite.actorid);
 | 
			
		||||
@@ -80,7 +80,7 @@ export class RdDPossession {
 | 
			
		||||
      ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    possession = duplicate(possession)
 | 
			
		||||
    possession = foundry.utils.duplicate(possession)
 | 
			
		||||
    // Update for draconic roll
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode: "defense",
 | 
			
		||||
 
 | 
			
		||||
@@ -114,7 +114,7 @@ export class RdDResolutionTable {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async roll(caracValue, finalLevel, rollData = {}) {
 | 
			
		||||
    let chances = duplicate(this.computeChances(caracValue, finalLevel));
 | 
			
		||||
    let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
 | 
			
		||||
    this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
 | 
			
		||||
    this._updateChancesFactor(chances, rollData.diviseurSignificative);
 | 
			
		||||
    chances.showDice = rollData.showDice;
 | 
			
		||||
@@ -158,7 +158,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  static _updateChancesFactor(chances, diviseur) {
 | 
			
		||||
    if (chances.level > -11 && diviseur && diviseur > 1) {
 | 
			
		||||
      let newScore = Math.floor(chances.score / diviseur);
 | 
			
		||||
      mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
 | 
			
		||||
      foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -166,27 +166,27 @@ export class RdDResolutionTable {
 | 
			
		||||
  static _updateChancesWithBonus(chances, bonus, finalLevel) {
 | 
			
		||||
    if (bonus && finalLevel > -11) {
 | 
			
		||||
      let newScore = Number(chances.score) + bonus;
 | 
			
		||||
      mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
 | 
			
		||||
      foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static significativeRequise(chances) {
 | 
			
		||||
    chances.roll = Math.floor(chances.score / 2);
 | 
			
		||||
    mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
 | 
			
		||||
    foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static succesRequis(chances) {
 | 
			
		||||
    chances.roll = chances.score;
 | 
			
		||||
    mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
 | 
			
		||||
    foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async rollChances(chances, diviseur, forceDiceResult = -1) {
 | 
			
		||||
    chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
 | 
			
		||||
    chances.roll = await RdDDice.rollTotal("1d100", chances);
 | 
			
		||||
    mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
 | 
			
		||||
    foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
 | 
			
		||||
    return chances;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog {
 | 
			
		||||
      diffLibre: 0,
 | 
			
		||||
      use: { conditions:true, libre:true }
 | 
			
		||||
    }
 | 
			
		||||
    mergeObject(rollData, defRollData, { overwrite: false });
 | 
			
		||||
    foundry.utils.mergeObject(rollData, defRollData, { overwrite: false });
 | 
			
		||||
    for (let i = 1; i < 21; i++) {
 | 
			
		||||
      const key = `${i}`;
 | 
			
		||||
      rollData.carac[key] = { type: "number", value: i, label: key }
 | 
			
		||||
 
 | 
			
		||||
@@ -65,7 +65,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
 | 
			
		||||
    foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
 | 
			
		||||
    if (rollData.forceCarac) {
 | 
			
		||||
      rollData.carac = rollData.forceCarac;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,7 @@ export class RdDSheetUtility {
 | 
			
		||||
      isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
 | 
			
		||||
      isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
 | 
			
		||||
    }
 | 
			
		||||
    mergeObject(options, newOptions);
 | 
			
		||||
    foundry.utils.mergeObject(options, newOptions);
 | 
			
		||||
    return options;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -76,7 +76,7 @@ export class RdDSheetUtility {
 | 
			
		||||
  static async _onSplitItem(item, split, actor) {
 | 
			
		||||
    if (split >= 1 && split < item.system.quantite) {
 | 
			
		||||
      await item.diminuerQuantite(split);
 | 
			
		||||
      const splitItem = duplicate(item);
 | 
			
		||||
      const splitItem = foundry.utils.duplicate(item);
 | 
			
		||||
      // todo: ajouter dans le même conteneur?
 | 
			
		||||
      splitItem.system.quantite = split;
 | 
			
		||||
      await actor.createEmbeddedDocuments('Item', [splitItem])
 | 
			
		||||
 
 | 
			
		||||
@@ -44,16 +44,15 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      type: Number,
 | 
			
		||||
      range: TMR_DISPLAY_SIZE.range
 | 
			
		||||
    })
 | 
			
		||||
    await PixiTMR.init()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async create(actor, tmrData) {
 | 
			
		||||
    await PixiTMR.init()
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
 | 
			
		||||
 | 
			
		||||
    if (tmrData.mode != 'visu' && !game.user.isGM) {
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDTMRDialog(html, actor, tmrData);
 | 
			
		||||
    return new RdDTMRDialog(html, actor, tmrData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -71,7 +70,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      'z-index': 40
 | 
			
		||||
    }
 | 
			
		||||
    super(dialogConf, dialogOptions);
 | 
			
		||||
    this.tmrdata = duplicate(tmrData);
 | 
			
		||||
    this.tmrdata = foundry.utils.duplicate(tmrData);
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.actor.tmrApp = this; // reference this app in the actor structure
 | 
			
		||||
    this.viewOnly = tmrData.mode == "visu"
 | 
			
		||||
@@ -213,7 +212,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  loadRencontres() {
 | 
			
		||||
    this.rencontresExistantes = this.actor.getTMRRencontres();
 | 
			
		||||
    this.rencontresExistantes = this.actor.getRencontresTMR();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -298,13 +297,12 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateValuesDisplay() {
 | 
			
		||||
    if (!this.rendered) {
 | 
			
		||||
    if (this.viewOnly || !this.rendered) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const coord = this._getCoordActor();
 | 
			
		||||
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    let ptsreve = document.getElementById("tmr-pointsreve-value");
 | 
			
		||||
    ptsreve.innerHTML = this.actor.system.reve.reve.value;
 | 
			
		||||
 | 
			
		||||
@@ -384,7 +382,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async refouler() {
 | 
			
		||||
    console.log("-> refouler", this.currentRencontre);
 | 
			
		||||
    await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
 | 
			
		||||
    await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
 | 
			
		||||
    await this.actor.deleteRencontreTMRAtPosition()
 | 
			
		||||
    this.updateTokens();
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
    this.nettoyerRencontre();
 | 
			
		||||
@@ -394,7 +392,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async ignorerRencontre() {
 | 
			
		||||
    console.log("-> ignorer", this.currentRencontre);
 | 
			
		||||
    this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
 | 
			
		||||
    await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
 | 
			
		||||
    await this.actor.deleteRencontreTMRAtPosition()
 | 
			
		||||
    this.updateTokens();
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
    this.nettoyerRencontre();
 | 
			
		||||
@@ -409,7 +407,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  $marquerCasesTMR(listCoordTMR) {
 | 
			
		||||
    this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
 | 
			
		||||
    this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
 | 
			
		||||
    this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -448,7 +446,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async maitriserRencontre() {
 | 
			
		||||
    console.log("-> maitriser", this.currentRencontre);
 | 
			
		||||
 | 
			
		||||
    await this.actor.deleteTMRRencontreAtPosition();
 | 
			
		||||
    await this.actor.deleteRencontreTMRAtPosition()
 | 
			
		||||
    this.updateTokens();
 | 
			
		||||
 | 
			
		||||
    let rencontreData = {
 | 
			
		||||
@@ -538,7 +536,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _rollPresentCite(rencData) {
 | 
			
		||||
    let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
 | 
			
		||||
    mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
 | 
			
		||||
    foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
 | 
			
		||||
    RdDResolutionTable.succesRequis(rolled);
 | 
			
		||||
    return rolled;
 | 
			
		||||
  }
 | 
			
		||||
@@ -681,7 +679,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.isCaseHumide(tmr)) {
 | 
			
		||||
      let rollData = {
 | 
			
		||||
        actor: this.actor,
 | 
			
		||||
        competence: duplicate(this.actor.getBestDraconic()),
 | 
			
		||||
        competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
 | 
			
		||||
        tmr: tmr,
 | 
			
		||||
        canClose: false,
 | 
			
		||||
        diffLibre: -7,
 | 
			
		||||
@@ -806,7 +804,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async _conquerir(tmr, options) {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      competence: duplicate(this.actor.getBestDraconic()),
 | 
			
		||||
      competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
 | 
			
		||||
      tmr: tmr,
 | 
			
		||||
      canClose: options.canClose ?? false,
 | 
			
		||||
      diffLibre: options.difficulte ?? -7,
 | 
			
		||||
 
 | 
			
		||||
@@ -18,6 +18,7 @@ import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
 | 
			
		||||
import { ExperienceLog } from "./actor/experience-log.js";
 | 
			
		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
// This table starts at 0 -> niveau -10
 | 
			
		||||
@@ -31,7 +32,7 @@ function _buildAllSegmentsFatigue(max) {
 | 
			
		||||
  const cycle = [5, 2, 4, 1, 3, 0];
 | 
			
		||||
  const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
 | 
			
		||||
  for (let i = 0; i <= max; i++) {
 | 
			
		||||
    const ligneFatigue = duplicate(fatigue[i]);
 | 
			
		||||
    const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
 | 
			
		||||
    const caseIncrementee = cycle[i % 6];
 | 
			
		||||
    ligneFatigue[caseIncrementee]++;
 | 
			
		||||
    ligneFatigue[caseIncrementee + 6]++;
 | 
			
		||||
@@ -45,7 +46,7 @@ function _buildAllSegmentsFatigue(max) {
 | 
			
		||||
function _cumulSegmentsFatigue(matrix) {
 | 
			
		||||
  let cumulMatrix = [];
 | 
			
		||||
  for (let line of matrix) {
 | 
			
		||||
    let cumul = duplicate(line);
 | 
			
		||||
    let cumul = foundry.utils.duplicate(line);
 | 
			
		||||
 | 
			
		||||
    for (let i = 1; i < 12; i++) {
 | 
			
		||||
      cumul[i] += cumul[i - 1];
 | 
			
		||||
@@ -98,8 +99,9 @@ export class RdDUtility {
 | 
			
		||||
  static afficheContenu = {}
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
 | 
			
		||||
    Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
    Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -205,6 +207,7 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
 | 
			
		||||
@@ -549,49 +552,54 @@ export class RdDUtility {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    let formula = "2d10";
 | 
			
		||||
    const diff = Math.abs(rollData.diffLibre);
 | 
			
		||||
    let formula = RdDUtility.formuleEncaissement(diff, options)
 | 
			
		||||
    const roll = await RdDDice.roll(formula, options);
 | 
			
		||||
 | 
			
		||||
    // Chaque dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        formula += "min" + valeurMin;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    // Chaque dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        formula += "+" + valeurMin;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let roll = await RdDDice.roll(formula, options);
 | 
			
		||||
 | 
			
		||||
    // 1 dé fait au minmum la difficulté libre
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
 | 
			
		||||
      if (rollData.diffLibre < 0) {
 | 
			
		||||
        let valeurMin = Math.abs(rollData.diffLibre);
 | 
			
		||||
        if (roll.terms[0].results[0].result < valeurMin) {
 | 
			
		||||
          roll.terms[0].results[0].result = valeurMin;
 | 
			
		||||
        } else if (roll.terms[0].results[1].result < valeurMin) {
 | 
			
		||||
          roll.terms[0].results[1].result = valeurMin;
 | 
			
		||||
        }
 | 
			
		||||
        roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
 | 
			
		||||
 | 
			
		||||
    return await RdDUtility.prepareEncaissement(rollData, roll, armure);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static remplaceDeMinParDifficulte(roll, diff, options) {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    // 1 dé fait au minmum la difficulté libre
 | 
			
		||||
    const total = options.forceDiceResult?.total;
 | 
			
		||||
    if (total) {
 | 
			
		||||
      const reste = Math.max(total - diff, 1)
 | 
			
		||||
      roll.terms[0].number = reste + diff
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      if (roll.terms[0].results[0].result < diff) {
 | 
			
		||||
        roll.terms[0].results[0].result = diff;
 | 
			
		||||
      } else if (roll.terms[0].results[1].result < diff) {
 | 
			
		||||
        roll.terms[0].results[1].result = diff;
 | 
			
		||||
      }
 | 
			
		||||
      roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static formuleEncaissement(diff, options) {
 | 
			
		||||
    // Chaque dé fait au minimum la difficulté libre
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
 | 
			
		||||
      return `2d10min${diff}`
 | 
			
		||||
    }
 | 
			
		||||
    return '2d10'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async prepareEncaissement(rollData, roll, armure) {
 | 
			
		||||
    const jetTotal = roll.total + rollData.dmg.total - armure;
 | 
			
		||||
    let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
 | 
			
		||||
    let over20 = Math.max(jetTotal - 20, 0);
 | 
			
		||||
    // La difficulté d'ataque s'ajoute aux dégâts
 | 
			
		||||
    const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
 | 
			
		||||
    const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
 | 
			
		||||
    const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
 | 
			
		||||
    const over20 = Math.max(jetTotal - 20, 0);
 | 
			
		||||
    encaissement.dmg = rollData.dmg;
 | 
			
		||||
    encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
 | 
			
		||||
    encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
 | 
			
		||||
    encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
 | 
			
		||||
    encaissement.roll = roll;
 | 
			
		||||
    encaissement.armure = armure;
 | 
			
		||||
    encaissement.penetration = rollData.arme?.system.penetration ?? 0;
 | 
			
		||||
@@ -607,10 +615,10 @@ export class RdDUtility {
 | 
			
		||||
    for (let encaissement of table) {
 | 
			
		||||
      if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
 | 
			
		||||
        && (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
 | 
			
		||||
        return duplicate(encaissement);
 | 
			
		||||
        return foundry.utils.duplicate(encaissement);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return duplicate(table[0]);
 | 
			
		||||
    return foundry.utils.duplicate(table[0]);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -620,21 +628,15 @@ export class RdDUtility {
 | 
			
		||||
    return perte.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async responseNombreAstral(callData) {
 | 
			
		||||
    let actor = game.actors.get(callData.id);
 | 
			
		||||
    actor.ajouteNombreAstral(callData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_gm_chat_message":
 | 
			
		||||
        return ChatUtility.handleGMChatMessage(sockmsg.data);
 | 
			
		||||
      case "msg_app_astrologie_refresh":
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
      case "msg_request_nombre_astral":
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
 | 
			
		||||
      case "msg_response_nombre_astral":
 | 
			
		||||
        return RdDUtility.responseNombreAstral(sockmsg.data);
 | 
			
		||||
      case "msg_tmr_move":
 | 
			
		||||
        let actor = game.actors.get(sockmsg.data.actorId);
 | 
			
		||||
        if (actor.isOwner || game.user.isGM) {
 | 
			
		||||
@@ -890,10 +892,4 @@ export class RdDUtility {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /*-------------------------------------------- */
 | 
			
		||||
  static async onRenderChatMessage(app, html, msg) {
 | 
			
		||||
    // TODO 
 | 
			
		||||
    //console.log(app, html, msg);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -166,7 +166,7 @@ export class RollDataAjustements {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calcul(rollData, actor) {
 | 
			
		||||
    // s'assurer de la correction des infos rollData
 | 
			
		||||
    mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
 | 
			
		||||
    foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
 | 
			
		||||
 | 
			
		||||
    for (var key in referenceAjustements) {
 | 
			
		||||
      const reference = referenceAjustements[key];
 | 
			
		||||
 
 | 
			
		||||
@@ -26,6 +26,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
  
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmer-combat-sans-cible',         descr: "Confirmer avant une attaque sans cible", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-tmr',                    descr: "Confirmer pour monter dans les TMR", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-tmr-rencontre',          descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-refouler',               descr: "Confirmer avant de refouler", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-vider',                  descr: "Confirmer pour vider l'équipement", scope: "client"},
 | 
			
		||||
  { group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur',  descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
 | 
			
		||||
@@ -71,7 +72,7 @@ export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
    foundry.utils.mergeObject(options, {
 | 
			
		||||
      id: "regles-optionnelles",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
 | 
			
		||||
      height: 650,
 | 
			
		||||
@@ -86,7 +87,7 @@ export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  getData() {
 | 
			
		||||
    let formData = super.getData();
 | 
			
		||||
    const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
 | 
			
		||||
      it = duplicate(it);
 | 
			
		||||
      it = foundry.utils.duplicate(it);
 | 
			
		||||
      it.id = ReglesOptionnelles._getIdRegle(it.name);
 | 
			
		||||
      it.active = ReglesOptionnelles.isSet(it.name);
 | 
			
		||||
      return it;
 | 
			
		||||
 
 | 
			
		||||
@@ -18,8 +18,8 @@ const rddStatusEffects = [
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
 | 
			
		||||
  { rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
 | 
			
		||||
@@ -65,7 +65,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static valeurSurprise(effect, isCombat) {
 | 
			
		||||
    if (statusSurpriseTotale.intersects(effect.statuses)) {
 | 
			
		||||
      return 2;
 | 
			
		||||
      return 2
 | 
			
		||||
    }
 | 
			
		||||
    if (statusDemiSurprise.intersects(effect.statuses)) {
 | 
			
		||||
      return 1
 | 
			
		||||
@@ -94,7 +94,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
  static prepareActiveEffect(effectId) {
 | 
			
		||||
    let status = rddStatusEffects.find(it => it.id == effectId)
 | 
			
		||||
    if (status) {
 | 
			
		||||
      status = duplicate(status)
 | 
			
		||||
      status = foundry.utils.duplicate(status)
 | 
			
		||||
      status.statuses = [effectId]
 | 
			
		||||
    }
 | 
			
		||||
    return status;
 | 
			
		||||
@@ -110,7 +110,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
    foundry.utils.mergeObject(options, {
 | 
			
		||||
      id: "status-effects",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
 | 
			
		||||
      height: 800,
 | 
			
		||||
@@ -125,7 +125,7 @@ export class StatusEffects extends FormApplication {
 | 
			
		||||
  getData() {
 | 
			
		||||
    const used = StatusEffects._getUseStatusEffects();
 | 
			
		||||
    let formData = super.getData();
 | 
			
		||||
    formData.effects = duplicate(CONFIG.RDD.allEffects);
 | 
			
		||||
    formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
 | 
			
		||||
    formData.effects.forEach(it => it.active = used.includes(it.id))
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -27,7 +27,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
    Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
 | 
			
		||||
      const definition = CONFIGURABLE_COMPENDIUMS[compendium];
 | 
			
		||||
      mergeObject(definition, {
 | 
			
		||||
      foundry.utils.mergeObject(definition, {
 | 
			
		||||
        compendium: compendium,
 | 
			
		||||
        default: SystemCompendiums._getDefaultCompendium(compendium),
 | 
			
		||||
        setting: SystemCompendiums._getSettingCompendium(compendium)
 | 
			
		||||
@@ -138,7 +138,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    const options = super.defaultOptions;
 | 
			
		||||
    mergeObject(options, {
 | 
			
		||||
    foundry.utils.mergeObject(options, {
 | 
			
		||||
      id: "system-compendiums",
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
@@ -152,7 +152,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
 | 
			
		||||
  getData() {
 | 
			
		||||
    const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
 | 
			
		||||
      .map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
 | 
			
		||||
      .map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
 | 
			
		||||
    const availableCompendiums = game.packs.map(pack => {
 | 
			
		||||
      return {
 | 
			
		||||
        name: pack.collection,
 | 
			
		||||
@@ -160,7 +160,7 @@ export class SystemCompendiums extends FormApplication {
 | 
			
		||||
        type: pack.metadata.type
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    return mergeObject(super.getData(), {
 | 
			
		||||
    return foundry.utils.mergeObject(super.getData(), {
 | 
			
		||||
      systemCompendiums: systemCompendiums,
 | 
			
		||||
      availableCompendiums: availableCompendiums
 | 
			
		||||
    });
 | 
			
		||||
 
 | 
			
		||||
@@ -17,7 +17,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
 | 
			
		||||
      title: "Astrologie",
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
@@ -31,13 +31,12 @@ export class AppAstrologie extends Application {
 | 
			
		||||
  constructor(actor, options = {}) {
 | 
			
		||||
    super(options);
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getData(options) {
 | 
			
		||||
    this.appData = super.getData(options)
 | 
			
		||||
    const calendrier = game.system.rdd.calendrier;
 | 
			
		||||
    mergeObject(this.appData, {
 | 
			
		||||
    foundry.utils.mergeObject(this.appData, {
 | 
			
		||||
      isGM: game.user.isGM,
 | 
			
		||||
      isActor: this.actor != undefined,
 | 
			
		||||
      calendrier: calendrier.getTimestamp().toCalendrier(),
 | 
			
		||||
@@ -85,9 +84,10 @@ export class AppAstrologie extends Application {
 | 
			
		||||
      const nbAstral = calendrier.getNombreAstral()
 | 
			
		||||
      const heures = RdDTimestamp.heures();
 | 
			
		||||
      return {
 | 
			
		||||
        ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
 | 
			
		||||
        ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
 | 
			
		||||
          .map(actor => this.getAjustementActor(actor, nbAstral, heures)),
 | 
			
		||||
        nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
 | 
			
		||||
        nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
 | 
			
		||||
          .map(na => this.getDetailNombreAstral(na))
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
@@ -104,15 +104,18 @@ export class AppAstrologie extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getDetailNombreAstral(nombreAstral) {
 | 
			
		||||
    const detail = duplicate(nombreAstral);
 | 
			
		||||
    const detail = foundry.utils.duplicate(nombreAstral);
 | 
			
		||||
    const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
 | 
			
		||||
    detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
 | 
			
		||||
    detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
 | 
			
		||||
    detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
 | 
			
		||||
    return detail;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    if (!this.hookReference){
 | 
			
		||||
      this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
 | 
			
		||||
    }
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('select[name="signe-astral"]').change(event => {
 | 
			
		||||
@@ -145,8 +148,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onRebuild() {
 | 
			
		||||
    game.system.rdd.calendrier.resetNombresAstraux();
 | 
			
		||||
 | 
			
		||||
    await game.system.rdd.calendrier.resetNombresAstraux();
 | 
			
		||||
    await game.system.rdd.calendrier.rebuildNombresAstraux();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -195,6 +197,8 @@ export class AppAstrologie extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  refreshAstrologie() {
 | 
			
		||||
    this.count = (this.count ?? 0)+1
 | 
			
		||||
    console.log(`Refreshing ${this.count}`);
 | 
			
		||||
    this.render(true)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static async create() {
 | 
			
		||||
    const date = game.system.rdd.calendrier.dateCourante();
 | 
			
		||||
    const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
 | 
			
		||||
 | 
			
		||||
    const dialogData = {
 | 
			
		||||
      actors: actors,
 | 
			
		||||
      actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
 | 
			
		||||
      date: date,
 | 
			
		||||
      motifStress: `Nuit du ${date}`,
 | 
			
		||||
      finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
 | 
			
		||||
      motif: "Motif",
 | 
			
		||||
      stress: 10,
 | 
			
		||||
      immediat: false,
 | 
			
		||||
      actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
 | 
			
		||||
      actors: game.actors.filter(actor => actor.isPersonnageJoueur())
 | 
			
		||||
        .map(actor => ({
 | 
			
		||||
            id: actor.id,
 | 
			
		||||
            name: actor.name,
 | 
			
		||||
 
 | 
			
		||||
@@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  updateData(calendrierData) {
 | 
			
		||||
    this.calendrierData = duplicate(calendrierData);
 | 
			
		||||
    this.calendrierData = foundry.utils.duplicate(calendrierData);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -35,7 +35,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      title: "Calendrier",
 | 
			
		||||
      template: TEMPLATE_CALENDRIER,
 | 
			
		||||
      classes: ["calendar"],
 | 
			
		||||
@@ -51,7 +51,6 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
 | 
			
		||||
      RdDTimestamp.setWorldTime(this.timestamp);
 | 
			
		||||
      this.nombresAstraux = this.getNombresAstraux();
 | 
			
		||||
      this.rebuildNombresAstraux(); // Ensure always up-to-date
 | 
			
		||||
    }
 | 
			
		||||
    Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
 | 
			
		||||
@@ -108,7 +107,10 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      this.timestamp = RdDTimestamp.getWorldTime();
 | 
			
		||||
      this.positionAiguilles()
 | 
			
		||||
      this.render(false);
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
    }
 | 
			
		||||
    if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -120,7 +122,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  fillCalendrierData(formData = {}) {
 | 
			
		||||
    mergeObject(formData, this.timestamp.toCalendrier());
 | 
			
		||||
    foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
 | 
			
		||||
    formData.isGM = game.user.isGM;
 | 
			
		||||
    formData.heures = RdDTimestamp.definitions()
 | 
			
		||||
    formData.horlogeAnalogique = this.horlogeAnalogique;
 | 
			
		||||
@@ -167,7 +169,11 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getNombresAstraux() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setNombresAstraux(nombresAstraux) {
 | 
			
		||||
    await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -225,20 +231,15 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    return {
 | 
			
		||||
      nombreAstral: nombreAstral,
 | 
			
		||||
      valeursFausses: [],
 | 
			
		||||
      lectures: [],
 | 
			
		||||
      index: indexDate
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  resetNombresAstraux() {
 | 
			
		||||
    this.nombresAstraux = [];
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
 | 
			
		||||
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_reset_nombre_astral",
 | 
			
		||||
      data: {}
 | 
			
		||||
    });
 | 
			
		||||
  async resetNombresAstraux() {
 | 
			
		||||
    await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
 | 
			
		||||
    await this.setNombresAstraux([])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
@@ -251,39 +252,30 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    if (indexDate == undefined) {
 | 
			
		||||
      indexDate = this.timestamp.indexDate;
 | 
			
		||||
    }
 | 
			
		||||
    this.nombresAstraux = this.getNombresAstraux();
 | 
			
		||||
    let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
 | 
			
		||||
    const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
    let astralData = nombresAstraux.find(it => it.index == indexDate);
 | 
			
		||||
    return astralData?.nombreAstral ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildNombresAstraux() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      let newList = [];
 | 
			
		||||
      const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
      let newNombresAstraux = [];
 | 
			
		||||
      for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
 | 
			
		||||
        let dayIndex = this.timestamp.indexDate + i;
 | 
			
		||||
        let na = this.nombresAstraux.find(n => n.index == dayIndex);
 | 
			
		||||
        let na = nombresAstraux.find(it => it.index == dayIndex);
 | 
			
		||||
        if (na) {
 | 
			
		||||
          newList[i] = na;
 | 
			
		||||
          newNombresAstraux[i] = na;
 | 
			
		||||
        } else {
 | 
			
		||||
          newList[i] = await this.ajouterNombreAstral(dayIndex);
 | 
			
		||||
          newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      this.nombresAstraux = newList;
 | 
			
		||||
      game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
 | 
			
		||||
      game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
 | 
			
		||||
      this.notifyChangeNombresAstraux();
 | 
			
		||||
      await this.setNombresAstraux(newNombresAstraux);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  notifyChangeNombresAstraux() {
 | 
			
		||||
    Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
      msg: "msg_refresh_nombre_astral",
 | 
			
		||||
      data: {}
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async setNewTimestamp(newTimestamp) {
 | 
			
		||||
    const oldTimestamp = this.timestamp;
 | 
			
		||||
@@ -373,25 +365,22 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
        request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
 | 
			
		||||
          rollMode: "selfroll", showDice: HIDE_DICE
 | 
			
		||||
        });
 | 
			
		||||
        // Mise à jour des nombres astraux du joueur
 | 
			
		||||
        this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (Misc.getActiveUser(request.userId)?.isGM) {
 | 
			
		||||
        RdDUtility.responseNombreAstral(request);
 | 
			
		||||
      } else {
 | 
			
		||||
        game.socket.emit(SYSTEM_SOCKET_ID, {
 | 
			
		||||
          msg: "msg_response_nombre_astral",
 | 
			
		||||
          data: request
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      // Mise à jour des nombres astraux du joueur
 | 
			
		||||
      await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
 | 
			
		||||
      Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
      game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addNbAstralIncorect(actorId, date, nbAstral) {
 | 
			
		||||
    const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
 | 
			
		||||
    astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
 | 
			
		||||
  
 | 
			
		||||
  async addNbAstralJoueur(actor, date, nbAstral, isValid) {
 | 
			
		||||
    const nombresAstraux = this.getNombresAstraux()
 | 
			
		||||
    const astralData = nombresAstraux.find(it => it.index == date)
 | 
			
		||||
    if (astralData) {
 | 
			
		||||
      astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
 | 
			
		||||
      await this.setNombresAstraux(nombresAstraux);
 | 
			
		||||
      await actor.ajouteNombreAstral(date, nbAstral, isValid);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -202,7 +202,7 @@ export class RdDTimestamp {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static setWorldTime(timestamp) {
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
 | 
			
		||||
    game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
 | 
			
		||||
@@ -231,6 +231,7 @@ export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
 | 
			
		||||
  get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
 | 
			
		||||
  get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
 | 
			
		||||
  get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
 | 
			
		||||
  get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
 | 
			
		||||
  get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }
 | 
			
		||||
 
 | 
			
		||||
@@ -117,7 +117,7 @@ function $loadFilters(parameters) {
 | 
			
		||||
 | 
			
		||||
export class FenetreRechercheTirage extends Application {
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return mergeObject(super.defaultOptions, {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs",
 | 
			
		||||
      title: `Recherches et tirages`,
 | 
			
		||||
      width: 600,
 | 
			
		||||
@@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
 | 
			
		||||
    const parameters = {
 | 
			
		||||
      milieux: milieux,
 | 
			
		||||
      filterMilieux: $filterMilieux(milieux),
 | 
			
		||||
      filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
 | 
			
		||||
      filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
 | 
			
		||||
    }
 | 
			
		||||
    const options = {}
 | 
			
		||||
    $loadFilters(parameters);
 | 
			
		||||
@@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    return mergeObject(await super.getData(), this.parameters)
 | 
			
		||||
    return foundry.utils.mergeObject(await super.getData(), this.parameters)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _canDragStart() { return true; }
 | 
			
		||||
@@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog {
 | 
			
		||||
  static async create() {
 | 
			
		||||
    const configuration = {
 | 
			
		||||
      compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata)
 | 
			
		||||
        .map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
 | 
			
		||||
        .map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
 | 
			
		||||
    }
 | 
			
		||||
    const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration);
 | 
			
		||||
    new FenetreRechercheConfiguration(html).render(true);
 | 
			
		||||
 
 | 
			
		||||
@@ -107,7 +107,7 @@ export class EffetsRencontre {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static rdd_part_tete = async (dialog, context) => {
 | 
			
		||||
    mergeObject(context, {
 | 
			
		||||
    foundry.utils.mergeObject(context, {
 | 
			
		||||
      tete: context.rolled.isPart,
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
@@ -118,7 +118,7 @@ export class EffetsRencontre {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static rdd_echec_queue = async (dialog, context) => {
 | 
			
		||||
    mergeObject(context, {
 | 
			
		||||
    foundry.utils.mergeObject(context, {
 | 
			
		||||
      queues: [await context.actor.ajouterQueue()],
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,3 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { TMRConstants, tmrTokenZIndex } from "../tmr-constants.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
@@ -14,12 +13,12 @@ export class PixiTMR {
 | 
			
		||||
  static register(name, img) {
 | 
			
		||||
    PixiTMR.textures[name] = img;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async init() {
 | 
			
		||||
    await Promise.all(
 | 
			
		||||
      Object.values(PixiTMR.textures)
 | 
			
		||||
        .filter(img => img != undefined)
 | 
			
		||||
        .map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img)))
 | 
			
		||||
    )
 | 
			
		||||
        .filter(img => img != undefined && !PIXI.utils.TextureCache[img])
 | 
			
		||||
        .map(async img => PIXI.Sprite.from(await PIXI.Assets.load(img))))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(tmrDialog, displaySize) {
 | 
			
		||||
@@ -106,8 +105,9 @@ export class PixiTMR {
 | 
			
		||||
 | 
			
		||||
  sprite(code, options = {}) {
 | 
			
		||||
    let img = PixiTMR.getImgFromCode(code)
 | 
			
		||||
    const texture = PIXI.utils.TextureCache[img]
 | 
			
		||||
    let texture = PIXI.utils.TextureCache[img]
 | 
			
		||||
    if (!texture) {
 | 
			
		||||
      // TODO: charger la texture
 | 
			
		||||
      console.error("Texture manquante", code, PIXI.utils.TextureCache)
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,7 @@ export class Rencontre extends Draconique {
 | 
			
		||||
    return pixiTMR.sprite(this.code(), {
 | 
			
		||||
      zIndex: tmrTokenZIndex.rencontre,
 | 
			
		||||
      decallage: pixiTMR.sizes.decallage(0, 0),
 | 
			
		||||
      taille: () => pixiTMR.sizes.twoThird,
 | 
			
		||||
      taille: () => pixiTMR.sizes.full,
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -33,11 +33,10 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (!DialogFatigueVoyage.dialog) {
 | 
			
		||||
      const playerActors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
 | 
			
		||||
        .map(actor => DialogFatigueVoyage.prepareActor(actor))
 | 
			
		||||
      const parameters = {
 | 
			
		||||
        tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
 | 
			
		||||
        playerActors: playerActors,
 | 
			
		||||
        playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
 | 
			
		||||
          .map(actor => DialogFatigueVoyage.prepareActor(actor)),
 | 
			
		||||
        nombreHeures: 1,
 | 
			
		||||
      }
 | 
			
		||||
      DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
 | 
			
		||||
@@ -148,7 +147,7 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
 | 
			
		||||
          content: await renderTemplate(
 | 
			
		||||
            'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', mergeObject(it,
 | 
			
		||||
            'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', foundry.utils.mergeObject(it,
 | 
			
		||||
              {
 | 
			
		||||
                parameters: this.parameters,
 | 
			
		||||
                fatigueBase: fatigueBase,
 | 
			
		||||
 
 | 
			
		||||
@@ -92,6 +92,8 @@
 | 
			
		||||
  --background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
 | 
			
		||||
  --background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
 | 
			
		||||
  --background-tooltip: hsla(60, 12%, 85%, 0.95);
 | 
			
		||||
  --color-tooltip:hsla(282, 47%, 33%, 0.9);
 | 
			
		||||
  --color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
 | 
			
		||||
  --background-error:hsla(16, 100%, 50%, 0.8);
 | 
			
		||||
  --color-profile-border: hsla(0, 0%, 80%, 0.05);
 | 
			
		||||
}
 | 
			
		||||
@@ -433,6 +435,7 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
}
 | 
			
		||||
.flex-shrink {
 | 
			
		||||
  flex: 'flex-shrink' ;
 | 
			
		||||
  flex-shrink: 2;
 | 
			
		||||
}
 | 
			
		||||
:is(.flex-grow, .flex-grow-3) {
 | 
			
		||||
  flex-grow: 3;
 | 
			
		||||
@@ -440,6 +443,12 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
.flex-grow-2 {
 | 
			
		||||
  flex-grow: 2;
 | 
			
		||||
}
 | 
			
		||||
.flex-grow-1 {
 | 
			
		||||
  flex-grow: 1;
 | 
			
		||||
}
 | 
			
		||||
.flex-grow-0-5 {
 | 
			
		||||
  flex-grow: 0.5;
 | 
			
		||||
}
 | 
			
		||||
.voyage-liste-survies {
 | 
			
		||||
  max-width: 12rem;
 | 
			
		||||
}
 | 
			
		||||
@@ -1315,10 +1324,7 @@ div.competence-column div.categorie-competence{
 | 
			
		||||
  margin-right: 0.2rem;
 | 
			
		||||
  margin-left: 0.2rem;
 | 
			
		||||
}
 | 
			
		||||
.blessures-title { 
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
}
 | 
			
		||||
.alchimie-title { 
 | 
			
		||||
.item-label { 
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
}
 | 
			
		||||
.pointsreve-value {
 | 
			
		||||
@@ -1521,6 +1527,11 @@ div.control-icon.token-hud-icon {
 | 
			
		||||
  font-size: 1rem;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.chat-message header.message-header .heure-rdd {
 | 
			
		||||
  font-size: 0.7rem;
 | 
			
		||||
  flex-grow: 3;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.chat-message.whisper {
 | 
			
		||||
  background: rgba(220,220,210,0.75);
 | 
			
		||||
  border: 2px solid #545469;
 | 
			
		||||
@@ -1939,7 +1950,7 @@ div.calendar-timestamp-edit select.calendar-signe-heure {
 | 
			
		||||
  padding: 3px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
aside#tooltip{
 | 
			
		||||
aside#tooltip {
 | 
			
		||||
  background: var(--background-tooltip);
 | 
			
		||||
  color: var(--color-text-dark-primary);
 | 
			
		||||
  font-size: 1rem;
 | 
			
		||||
@@ -1947,6 +1958,15 @@ aside#tooltip{
 | 
			
		||||
  padding: 0.4rem;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
aside#tooltip span.reference {
 | 
			
		||||
  color: var(--color-tooltip);
 | 
			
		||||
  border: 1px solid var(--color-tooltip-faint);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
aside#tooltip .toolclip p.faint {
 | 
			
		||||
  color: var(--color-tooltip-faint);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.tooltip :is(.ttt-xp,.ttt-levelup) {
 | 
			
		||||
  width: 250px;
 | 
			
		||||
  background: var(--background-tooltip) !important;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								system.json
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								system.json
									
									
									
									
									
								
							@@ -1,8 +1,8 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "foundryvtt-reve-de-dragon",
 | 
			
		||||
  "title": "Rêve de Dragon",
 | 
			
		||||
  "version": "11.2.15",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.15.zip",
 | 
			
		||||
  "version": "11.2.21",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.21.zip",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
 | 
			
		||||
  "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
@@ -528,8 +528,10 @@
 | 
			
		||||
    }
 | 
			
		||||
  ],
 | 
			
		||||
  "socket": true,
 | 
			
		||||
  "gridDistance": 1,
 | 
			
		||||
  "gridUnits": "m",
 | 
			
		||||
  "grid": {
 | 
			
		||||
    "distance": 1,
 | 
			
		||||
    "units": "m"
 | 
			
		||||
  },
 | 
			
		||||
  "primaryTokenAttribute": "sante.vie",
 | 
			
		||||
  "secondaryTokenAttribute": "sante.endurance",
 | 
			
		||||
  "media": [
 | 
			
		||||
 
 | 
			
		||||
@@ -525,15 +525,11 @@
 | 
			
		||||
  },
 | 
			
		||||
  "Item": {
 | 
			
		||||
    "types": [
 | 
			
		||||
        "competence", "competencecreature",
 | 
			
		||||
        "recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
 | 
			
		||||
        "objet", "arme", "armure", "conteneur", "herbe", "plante", "ingredient", "faune", "livre", "potion", "munition",
 | 
			
		||||
        "monnaie", "nourritureboisson", "gemme",
 | 
			
		||||
        "service",
 | 
			
		||||
        "meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
 | 
			
		||||
        "nombreastral", "tache", "blessure", "maladie", "poison", "possession",
 | 
			
		||||
        "tarot", "extraitpoetique", "empoignade"
 | 
			
		||||
    ],
 | 
			
		||||
        "arme", "armure", "blessure", "casetmr", "chant", "competence", "competencecreature", "conteneur", "danse", 
 | 
			
		||||
        "empoignade", "extraitpoetique", "faune", "gemme", "herbe", "ingredient", "jeu", "livre", "maladie", "meditation",
 | 
			
		||||
        "monnaie", "munition", "musique", "nombreastral", "nourritureboisson", "objet", "oeuvre", "ombre", "plante", "possession", 
 | 
			
		||||
        "poison", "potion", "queue", "recettealchimique", "recettecuisine", "rencontre", 
 | 
			
		||||
        "service" ,"signedraconique", "sort", "sortreserve", "souffle", "tarot", "tache", "tete" ],
 | 
			
		||||
    "templates": {
 | 
			
		||||
      "description": {
 | 
			
		||||
        "description": "",
 | 
			
		||||
 
 | 
			
		||||
@@ -3,10 +3,12 @@
 | 
			
		||||
<ul class="item-list alterne-list">
 | 
			
		||||
  {{#each (trier recettesAlchimiques) as |recette id|}}
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
      <a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
       
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
</ul>
 | 
			
		||||
 
 | 
			
		||||
@@ -36,6 +36,7 @@
 | 
			
		||||
  <span class="item-controls">
 | 
			
		||||
    <a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
 | 
			
		||||
    <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
     
 | 
			
		||||
    <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
  </span>
 | 
			
		||||
</li>
 | 
			
		||||
 
 | 
			
		||||
@@ -55,9 +55,7 @@
 | 
			
		||||
  <li class="caracteristique flexrow list-item"  data-tooltip="Niveau d'éthylisme">
 | 
			
		||||
    <label class="derivee-label" for="system.compteurs.ethylisme.value">{{system.compteurs.ethylisme.label}}</label>
 | 
			
		||||
    <select class="derivee-value" name="system.compteurs.ethylisme.value" data-dtype="Number">
 | 
			
		||||
      {{#select system.compteurs.ethylisme.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html"}}
 | 
			
		||||
      {{/select}}
 | 
			
		||||
      {{selectOptions @root.config.niveauEthylisme selected=system.compteurs.ethylisme.value valueAttr="value" nameAttr="value" labelAttr="label"}} 
 | 
			
		||||
    </select>  
 | 
			
		||||
  </li>  
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,20 +2,13 @@
 | 
			
		||||
  <li class="caracteristique flexrow list-item">
 | 
			
		||||
    <span class="carac-label" name="catEntite">Catégorie : </span>
 | 
			
		||||
    <select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
 | 
			
		||||
      {{#select system.definition.categorieentite}}
 | 
			
		||||
      <option value="cauchemar">Cauchemar</option>
 | 
			
		||||
      <option value="reve">Rêve</option>
 | 
			
		||||
      {{/select}}
 | 
			
		||||
      {{selectOptions @root.config.categorieEntite selected=system.definition.categorieentite}}
 | 
			
		||||
    </select>
 | 
			
		||||
  </li>
 | 
			
		||||
  <li class="caracteristique flexrow list-item">
 | 
			
		||||
    <span class="carac-label" name="typeEntite">Type d'entité : </span>
 | 
			
		||||
    <select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
 | 
			
		||||
      {{#select system.definition.typeentite}}
 | 
			
		||||
      <option value="incarne">Incarnée</option>
 | 
			
		||||
      <option value="nonincarne">Non Incarnée</option>
 | 
			
		||||
      <option value="blurette">Blurette</option>
 | 
			
		||||
      {{/select}}
 | 
			
		||||
      {{selectOptions @root.config.typeEntite selected=system.definition.typeentite}}
 | 
			
		||||
    </select>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{#each system.attributs as |attr key|}}
 | 
			
		||||
 
 | 
			
		||||
@@ -12,9 +12,11 @@
 | 
			
		||||
      <img class="sheet-competence-img" src="{{tache.img}}"/>
 | 
			
		||||
      <span class="competence-title tache-label"><a>{{tache.name}}
 | 
			
		||||
        ({{tache.system.points_de_tache_courant}}/{{tache.system.points_de_tache}})</a></span>
 | 
			
		||||
      <div class="item-controls flex-shrink">
 | 
			
		||||
        <a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
        <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      <div class="item-controls">
 | 
			
		||||
        <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
        <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
         
 | 
			
		||||
        <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
      </div>
 | 
			
		||||
    </li>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 
 | 
			
		||||
@@ -64,8 +64,8 @@
 | 
			
		||||
    </span>
 | 
			
		||||
    <span class="competence-value">{{emp.system.pointsemp}}</span>
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -23,8 +23,8 @@
 | 
			
		||||
      />
 | 
			
		||||
    {{#if @root.options.vueDetaillee}}
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </li>
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,8 @@
 | 
			
		||||
      <img class="sheet-competence-img" src="{{possession.img}}" data-tooltip="{{possession.name}}"/>
 | 
			
		||||
      <span class="competence-label">{{possession.name}}</span>
 | 
			
		||||
      <div class="item-controls">
 | 
			
		||||
        <a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
        <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
        <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
        <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      </div>
 | 
			
		||||
    </li>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -48,7 +48,9 @@
 | 
			
		||||
      {{#if @root.options.isGM}}
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </div>
 | 
			
		||||
       
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </li>
 | 
			
		||||
{{/unless}}
 | 
			
		||||
@@ -8,7 +8,8 @@
 | 
			
		||||
    <a>{{queue.name}}</a>
 | 
			
		||||
  </span>
 | 
			
		||||
  <div class="item-controls">
 | 
			
		||||
    <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
    {{#if queue.system.refoulement}}
 | 
			
		||||
    <a class="item-action">Refouler</a>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,8 +5,9 @@
 | 
			
		||||
  <li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}" data-tooltip="Souffle: {{souffle.name}}">
 | 
			
		||||
    <img class="sheet-competence-img" src="{{souffle.img}}"/>
 | 
			
		||||
    <span class="item-edit flex-grow"><a>{{souffle.name}}</a></span>
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
      <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,8 +5,9 @@
 | 
			
		||||
  <li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}" data-tooltip="Tête: {{tete.name}}">
 | 
			
		||||
    <img class="sheet-competence-img" src="{{tete.img}}"/>
 | 
			
		||||
    <span class="item-edit flex-grow"><a>{{tete.name}}</a></span>
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
      <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,10 @@
 | 
			
		||||
      <img class="sheet-competence-img" src="{{casetmr.img}}"/>
 | 
			
		||||
      <span class="item-edit"><a>{{casetmr.name}}</a></span>
 | 
			
		||||
      <span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span> 
 | 
			
		||||
      <div class="item-controls flex-shrink">
 | 
			
		||||
      <div class="item-controls">
 | 
			
		||||
        <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
         
 | 
			
		||||
        <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
      </div>
 | 
			
		||||
    </li>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,9 +5,11 @@
 | 
			
		||||
  <li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}" data-tooltip="Méditation: {{meditation.name}}">
 | 
			
		||||
    <img class="sheet-competence-img" src="{{meditation.img}}"/>
 | 
			
		||||
    <span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span> 
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-edit" data-tooltip="Editer"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
       
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,7 @@
 | 
			
		||||
    {{#if rencontre.system.date}}
 | 
			
		||||
    <span class="flex-shrink">{{upperFirst rencontre.system.heure}}, le {{rencontre.system.date}}</span> 
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@
 | 
			
		||||
      <img class="sheet-competence-img" src="{{signe.img}}"/>
 | 
			
		||||
      <span class="item-edit flex-grow"><a>{{signe.name}}</a></span> 
 | 
			
		||||
      <span class="flex-shrink">{{signe.system.difficulte}}</span>
 | 
			
		||||
      <div class="item-controls flex-shrink">
 | 
			
		||||
      <div class="item-controls">
 | 
			
		||||
        <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      </div>
 | 
			
		||||
    </li>
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@
 | 
			
		||||
    <img class="sheet-competence-img" src="{{sort.img}}"/>
 | 
			
		||||
    <span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span> 
 | 
			
		||||
    <span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span> 
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-delete flex-shrink" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
 
 | 
			
		||||
@@ -4,15 +4,16 @@
 | 
			
		||||
  {{#each (trier sorts) as |sort key|}}
 | 
			
		||||
  <li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}"  data-tooltip="{{#if sort.system.isrituel}}Rituel{{else}}Sort{{/if}}: {{sort.name}}">
 | 
			
		||||
    <img class="sheet-competence-img" src="{{sort.img}}"/>
 | 
			
		||||
    <span class="item-edit flex-grow-2">
 | 
			
		||||
    <span class="item-edit flex-grow-3">
 | 
			
		||||
      <a data-item-id="{{sort._id}}">{{sort.name}}
 | 
			
		||||
        - {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
 | 
			
		||||
      </a>
 | 
			
		||||
    </span>
 | 
			
		||||
    <span>{{#if sort.system.isrituel}}Rituel{{/if}}</span>
 | 
			
		||||
    <span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
 | 
			
		||||
    <span class="flex-grow-0-5">{{#if sort.system.isrituel}}Rituel{{/if}}</span>
 | 
			
		||||
    <span class="flex-grow-2">{{sort.system.draconic}}/{{sort.system.difficulte}}</span>
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,9 +4,11 @@
 | 
			
		||||
  {{#each jeux as |jeu id|}}
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{jeu._id}}">
 | 
			
		||||
    <span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
      <a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
      <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
       
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,7 @@
 | 
			
		||||
        {{/if}}
 | 
			
		||||
      </span>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    <div class="item-controls flex-shrink">
 | 
			
		||||
    <div class="item-controls">
 | 
			
		||||
      <a class="subacteur-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    </div>
 | 
			
		||||
  </li>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
{{#if maladiesPoisons.length}}
 | 
			
		||||
<h3 class="blessures-title">Maladies & Poisons:</h3>
 | 
			
		||||
<h3 class="item-label">Maladies & Poisons:</h3>
 | 
			
		||||
<ul class="item-list alterne-list">
 | 
			
		||||
  <li class="competence-header flexrow">
 | 
			
		||||
    <span class="competence-title flex-grow competence-label">Nom</span>
 | 
			
		||||
 
 | 
			
		||||
@@ -12,13 +12,21 @@
 | 
			
		||||
  <li class="item flexrow" >
 | 
			
		||||
    <span class="competence-label">Refoulement : </span>
 | 
			
		||||
    <span>
 | 
			
		||||
    {{#if options.isGM}}
 | 
			
		||||
      {{#if options.isGM}}
 | 
			
		||||
      <input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
 | 
			
		||||
    {{else}}
 | 
			
		||||
      {{else}}
 | 
			
		||||
      {{system.reve.refoulement.value}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </span>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{#if system.reve.reve.thanatosused}}
 | 
			
		||||
  <li class="item flexrow" >
 | 
			
		||||
    <span class="competence-label">La prochaine queue est une Ombre</span>
 | 
			
		||||
    <span>
 | 
			
		||||
      <img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
 | 
			
		||||
    </span>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
</ul>
 | 
			
		||||
<hr>
 | 
			
		||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,8 +5,10 @@
 | 
			
		||||
    <a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
 | 
			
		||||
  </span>
 | 
			
		||||
  <div class="item-controls">
 | 
			
		||||
    <a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
    <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
    <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
    <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
     
 | 
			
		||||
    <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
</li>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
{{#if possessions.length}}
 | 
			
		||||
{{!-- Possession --}}
 | 
			
		||||
<h3 class="blessures-title">Possession:</h3>
 | 
			
		||||
<h3 class="item-label">Possession:</h3>
 | 
			
		||||
<ul class="item-list alterne-list">
 | 
			
		||||
  <li class="competence-header flexrow">
 | 
			
		||||
    <span class="competence-title flex-grow competence-label">Nom</span>
 | 
			
		||||
@@ -15,7 +15,9 @@
 | 
			
		||||
      <div class="item-controls">
 | 
			
		||||
        <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
        <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      </div>          
 | 
			
		||||
         
 | 
			
		||||
        <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
      </div>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{/each}}
 | 
			
		||||
  </ul>
 | 
			
		||||
 
 | 
			
		||||
@@ -8,9 +8,11 @@
 | 
			
		||||
        ({{tache.system.points_de_tache_courant}}{{#if
 | 
			
		||||
          (or @root.options.isGM (not tache.system.cacher_points_de_tache))
 | 
			
		||||
        }}/{{tache.system.points_de_tache}}{{/if}})</a></span>
 | 
			
		||||
      <div class="item-controls flex-shrink">
 | 
			
		||||
        <a class="item-edit" data-tooltip="Edit Item"><i class="fas fa-edit"></i></a>
 | 
			
		||||
        <a class="item-delete" data-tooltip="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
      <div class="item-controls">
 | 
			
		||||
        <a class="item-edit" data-tooltip="Modifier"><i class="fas fa-edit"></i></a>
 | 
			
		||||
        <a class="item-delete" data-tooltip="Supprimer"><i class="fas fa-trash"></i></a>
 | 
			
		||||
         
 | 
			
		||||
        <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
      </div>
 | 
			
		||||
    </li>
 | 
			
		||||
    {{/unless}}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								templates/common/date-heure.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								templates/common/date-heure.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
<span class="message-metadata heure-rdd">
 | 
			
		||||
  {{this.jourDuMois}} {{this.mois.label}} - {{timestamp-imgSigne this.heure}}
 | 
			
		||||
</span>
 | 
			
		||||
@@ -21,49 +21,48 @@
 | 
			
		||||
      </div>
 | 
			
		||||
      {{else}}
 | 
			
		||||
        {{#if (and isGM hasPlayerOwner)}}
 | 
			
		||||
      <div class="flex-group-center flex-shrink">
 | 
			
		||||
          <h4>Le gardien gére les TMR du joueur, le joueur ne peut pas monter dans les TMR!</h4>
 | 
			
		||||
        </div>
 | 
			
		||||
          <div class="flex-group-center flex-shrink">
 | 
			
		||||
            <h4>Le gardien gére les TMR du joueur, le joueur ne peut pas monter dans les TMR!</h4>
 | 
			
		||||
          </div>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
      <div class="flex-group-center flex-shrink">
 | 
			
		||||
        <img class="small-button-direction tmr-move" data-move="topleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topleft.svg">
 | 
			
		||||
        <img class="small-button-direction tmr-move" data-move="top" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-top.svg">
 | 
			
		||||
        <img class="small-button-direction tmr-move" data-move="topright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topright.svg">
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-shrink">
 | 
			
		||||
        <label>Coordonnées : </label><span id="tmr-pos">0</span>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-shrink">
 | 
			
		||||
        <img class="small-button-direction tmr-move" data-move="bottomleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomleft.svg">        
 | 
			
		||||
        <img class="small-button-direction tmr-move" data-move="bottom" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottom.svg">
 | 
			
		||||
        <img class="small-button-direction tmr-move" data-move="bottomright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomright.svg">
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-shrink lire-signe-draconique">
 | 
			
		||||
        <a>Lire un signe draconique</a>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-shrink lancer-sort">
 | 
			
		||||
        <a>Lancer un Sort</a>
 | 
			
		||||
      </div>
 | 
			
		||||
      <hr>
 | 
			
		||||
      <div class="flex-group-center flex-shrink">
 | 
			
		||||
        <label>Carac. Rêve : </label><label>{{caracReve}}</label>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-shrink">
 | 
			
		||||
        <label>Rêve actuel : </label><span id="tmr-pointsreve-value">0</span>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-shrink">
 | 
			
		||||
        <label>Etat général : </label><span id="tmr-etatgeneral-value">0</span>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-shrink">
 | 
			
		||||
        <label>Refoulement : </label><span id="tmr-refoulement-value">0</span>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-actions-bar appliquerFatigue">
 | 
			
		||||
        Fatigue 
 | 
			
		||||
        <span id="tmr-fatigue-table">{{{fatigue.html}}}</span>
 | 
			
		||||
      </div>
 | 
			
		||||
        <div class="flex-group-center flex-shrink">
 | 
			
		||||
          <img class="small-button-direction tmr-move" data-move="topleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topleft.svg">
 | 
			
		||||
          <img class="small-button-direction tmr-move" data-move="top" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-top.svg">
 | 
			
		||||
          <img class="small-button-direction tmr-move" data-move="topright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-topright.svg">
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="flex-group-center flex-shrink">
 | 
			
		||||
          <label>Coordonnées : </label><span id="tmr-pos">0</span>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="flex-group-center flex-shrink">
 | 
			
		||||
          <img class="small-button-direction tmr-move" data-move="bottomleft" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomleft.svg">        
 | 
			
		||||
          <img class="small-button-direction tmr-move" data-move="bottom" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottom.svg">
 | 
			
		||||
          <img class="small-button-direction tmr-move" data-move="bottomright" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/dir-bottomright.svg">
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="flex-group-center flex-shrink lire-signe-draconique">
 | 
			
		||||
          <a>Lire un signe draconique</a>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="flex-group-center flex-shrink lancer-sort">
 | 
			
		||||
          <a>Lancer un Sort</a>
 | 
			
		||||
        </div>
 | 
			
		||||
        <hr>
 | 
			
		||||
        <div class="flex-group-center flex-shrink">
 | 
			
		||||
          <label>Carac. Rêve : </label><label>{{caracReve}}</label>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="flex-group-center flex-shrink">
 | 
			
		||||
          <label>Rêve actuel : </label><span id="tmr-pointsreve-value">0</span>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="flex-group-center flex-shrink">
 | 
			
		||||
          <label>Etat général : </label><span id="tmr-etatgeneral-value">0</span>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="flex-group-center flex-shrink">
 | 
			
		||||
          <label>Refoulement : </label><span id="tmr-refoulement-value">0</span>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="flex-group-center flex-actions-bar appliquerFatigue">
 | 
			
		||||
          Fatigue 
 | 
			
		||||
          <span id="tmr-fatigue-table">{{{fatigue.html}}}</span>
 | 
			
		||||
        </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      <div class="flex-group-center flex-grow">
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-center flex-grow"></div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
</form>
 | 
			
		||||
 
 | 
			
		||||
@@ -15,33 +15,36 @@
 | 
			
		||||
        <label class="encaissement-total">{{encaissement.total}}</label>
 | 
			
		||||
        <div class="tooltiptext ttt-ajustements">
 | 
			
		||||
          <div>Armure: {{encaissement.armure}}</div>
 | 
			
		||||
          {{#if rollData.dmg.penetration}}
 | 
			
		||||
          <div>Pénétration: -{{rollData.dmg.penetration}}</div>
 | 
			
		||||
          {{#if encaissement.dmg.penetration}}
 | 
			
		||||
          <div>Pénétration: -{{encaissement.dmg.penetration}}</div>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          <hr>
 | 
			
		||||
          {{#if encaissement.dmg.total}}
 | 
			
		||||
          <div>+dom encaissement: {{plusMoins rollData.dmg.total}}</div>
 | 
			
		||||
          <div>+dom encaissement: {{plusMoins encaissement.dmg.total}}</div>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          {{#if rollData.dmg.dmgArme}}
 | 
			
		||||
          <div>+dom arme: {{plusMoins rollData.dmg.dmgArme}}</div>
 | 
			
		||||
          {{#if encaissement.dmg.dmgArme}}
 | 
			
		||||
          <div>+dom arme: {{plusMoins encaissement.dmg.dmgArme}}</div>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          {{#if rollData.dmg.dmgActor}}
 | 
			
		||||
          <div>+dom attaquant: {{plusMoins rollData.dmg.dmgActor}}</div>
 | 
			
		||||
          {{#if encaissement.dmg.dmgActor}}
 | 
			
		||||
          <div>+dom attaquant: {{plusMoins encaissement.dmg.dmgActor}}</div>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          {{#if rollData.dmg.dmgParticuliere}}
 | 
			
		||||
          <div>+dom particulière: {{plusMoins rollData.dmg.dmgParticuliere}}</div>
 | 
			
		||||
          {{#if encaissement.dmg.dmgParticuliere}}
 | 
			
		||||
          <div>+dom particulière: {{plusMoins encaissement.dmg.dmgParticuliere}}</div>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          {{#if rollData.dmg.dmgTactique}}
 | 
			
		||||
          <div>+dom tactique: {{plusMoins rollData.dmg.dmgTactique}}</div>
 | 
			
		||||
          {{#if encaissement.dmg.dmgTactique}}
 | 
			
		||||
          <div>+dom tactique: {{plusMoins encaissement.dmg.dmgTactique}}</div>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          {{#if rollData.dmg.dmgSurprise}}
 | 
			
		||||
          <div>+dom surprise: {{plusMoins rollData.dmg.dmgSurprise}}</div>
 | 
			
		||||
          {{#if encaissement.dmg.dmgSurprise}}
 | 
			
		||||
          <div>+dom surprise: {{plusMoins encaissement.dmg.dmgSurprise}}</div>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          {{#if encaissement.dmg.bonusDegatsDiffLibre}}
 | 
			
		||||
          <div>+dom attaque: {{plusMoins encaissement.dmg.bonusDegatsDiffLibre}}</div>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
        </div>
 | 
			
		||||
      </span>
 | 
			
		||||
    </li>
 | 
			
		||||
    <li class="flexrow flex-group-left">
 | 
			
		||||
      <label>Blessure ({{rollData.dmg.mortalite}})</label>
 | 
			
		||||
      <label>Blessure ({{encaissement.dmg.mortalite}})</label>
 | 
			
		||||
      <label class="encaissement-blessure">{{encaissement.blessures}}</label>
 | 
			
		||||
    </li>
 | 
			
		||||
  </ul>
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@
 | 
			
		||||
    <div class="tab items flexcol" data-group="primary" data-tab="informations">
 | 
			
		||||
      <div class="form-group">
 | 
			
		||||
        <label for="system.competence">Compétence de mêlée</label>
 | 
			
		||||
        <select name="system.competence" id="competence" data-dtype="String">
 | 
			
		||||
        <select name="system.competence" data-dtype="String">
 | 
			
		||||
          {{#select system.competence}}
 | 
			
		||||
          <option value="">- impossible -</option>
 | 
			
		||||
          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html" categorie='melee'}}
 | 
			
		||||
@@ -26,7 +26,7 @@
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="form-group">
 | 
			
		||||
        <label for="system.tir">Compétence de tir</label>
 | 
			
		||||
        <select name="system.tir" id="tir" data-dtype="String">
 | 
			
		||||
        <select name="system.tir" data-dtype="String">
 | 
			
		||||
          {{#select system.tir}}
 | 
			
		||||
          <option value="">- impossible -</option>
 | 
			
		||||
          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html" categorie='tir'}}
 | 
			
		||||
@@ -52,7 +52,7 @@
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="form-group">
 | 
			
		||||
        <label for="system.categorie_parade">Catégorie parade </label>
 | 
			
		||||
        <select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
 | 
			
		||||
        <select name="system.categorie_parade" data-dtype="String">
 | 
			
		||||
          {{#select system.categorie_parade}}
 | 
			
		||||
          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
 | 
			
		||||
          {{/select}}
 | 
			
		||||
@@ -104,7 +104,7 @@
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="form-group">
 | 
			
		||||
        <label for="system.initpremierround">Classe d'initiative au premier round (mêlée seulement) </label>
 | 
			
		||||
        <select name="system.initpremierround" id="initpremierround" data-dtype="String">
 | 
			
		||||
        <select name="system.initpremierround" data-dtype="String">
 | 
			
		||||
          {{#select system.initpremierround}}
 | 
			
		||||
          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html"}}
 | 
			
		||||
          {{/select}}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,8 +7,8 @@
 | 
			
		||||
      <input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String"/>
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="form-group">
 | 
			
		||||
      <label for="niveau">Mode spécifique</label>
 | 
			
		||||
      <select name="system.specific" id="specific" data-dtype="String">
 | 
			
		||||
      <label for="system.specific">Mode spécifique</label>
 | 
			
		||||
      <select name="system.specific" data-dtype="String">
 | 
			
		||||
        {{#select system.specific}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html"}}
 | 
			
		||||
        {{/select}}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,11 +3,11 @@
 | 
			
		||||
  {{!-- Sheet Body --}}
 | 
			
		||||
  <section class="sheet-body">
 | 
			
		||||
    <div class="form-group">
 | 
			
		||||
      <label class="alchimie-title" for="xp">Niveau</label>
 | 
			
		||||
      <label class="item-label" for="system.niveau">Niveau</label>
 | 
			
		||||
      <input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="form-group">
 | 
			
		||||
      <label>Référence / Auteur</label>
 | 
			
		||||
      <label for="system.reference">Référence / Auteur</label>
 | 
			
		||||
      <input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -38,8 +38,8 @@
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    {{#if isparade}}
 | 
			
		||||
      <div class="form-group">
 | 
			
		||||
        <label>Catégorie parade</label>
 | 
			
		||||
        <select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
 | 
			
		||||
        <label for="system.categorie_parade">Catégorie parade</label>
 | 
			
		||||
        <select name="system.categorie_parade" data-dtype="String">
 | 
			
		||||
          {{#select system.categorie_parade}}
 | 
			
		||||
          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
 | 
			
		||||
          {{/select}}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@
 | 
			
		||||
  <section class="sheet-body">
 | 
			
		||||
    <div class="tab items flexcol" data-group="primary" data-tab="informations">
 | 
			
		||||
      <div class="form-group">
 | 
			
		||||
        <label for="xp">Capacite (points d'Enc.)</label>
 | 
			
		||||
        <label for="system.capacite">Capacite (points d'Enc.)</label>
 | 
			
		||||
        <input class="attribute-value" type="text" name="system.capacite" value="{{system.capacite}}" data-dtype="Number"/>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}}
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@
 | 
			
		||||
  {{!-- Sheet Body --}}
 | 
			
		||||
  <section class="sheet-body">
 | 
			
		||||
    <div class="form-group">
 | 
			
		||||
      <label class="alchimie-title" for="xp">Type</label>
 | 
			
		||||
      <label class="item-label" for="system.type">Type</label>
 | 
			
		||||
      <select name="system.type" data-dtype="String">
 | 
			
		||||
        {{#select system.type}}
 | 
			
		||||
        <option value="recreative">Récréative</option>
 | 
			
		||||
@@ -12,19 +12,19 @@
 | 
			
		||||
      </select>
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="form-group">
 | 
			
		||||
      <label class="alchimie-title" for="xp">Agilité ?</label>
 | 
			
		||||
      <label class="item-label" for="system.agilite">Agilité ?</label>
 | 
			
		||||
      <input class="attribute-value" type="checkbox" name="system.agilite" {{#if system.agilite}}checked{{/if}}/>    
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="form-group">
 | 
			
		||||
        <label class="alchimie-title" for="xp">Apparence ?</label>
 | 
			
		||||
        <label class="item-label" for="system.apparence">Apparence ?</label>
 | 
			
		||||
      <input class="attribute-value" type="checkbox" name="system.apparence"  {{#if system.apparence}}checked{{/if}}/>    
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="form-group">
 | 
			
		||||
      <label class="alchimie-title" for="xp">Niveau</label>
 | 
			
		||||
      <label class="item-label" for="system.niveau">Niveau</label>
 | 
			
		||||
      <input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
 | 
			
		||||
    </div>
 | 
			
		||||
    <div class="form-group">
 | 
			
		||||
      <label>Référence / Auteur</label>
 | 
			
		||||
      <label for="system.reference">Référence / Auteur</label>
 | 
			
		||||
      <input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@
 | 
			
		||||
  {{!-- Sheet Body --}}
 | 
			
		||||
  <section class="sheet-body">
 | 
			
		||||
      <div class="form-group">
 | 
			
		||||
        <label for="xp">Points d'Empoignade </label>
 | 
			
		||||
        <label for="system.pointsemp">Points d'Empoignade </label>
 | 
			
		||||
        <input class="attribute-value" type="text" name="system.pointsemp" value="{{system.pointsemp}}" data-dtype="Number"/>
 | 
			
		||||
      </div>
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
 | 
			
		||||
 
 | 
			
		||||
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		Reference in New Issue
	
	Block a user