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			4 Commits
		
	
	
		
			foundryvtt
			...
			foundryvtt
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 667d764db1 | |||
| 4273f5f48f | |||
| 6c4a8eb70f | |||
| eb029e8d66 | 
@@ -456,9 +456,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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  /* -------------------------------------------- */
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  async selectTypeOeuvreToCreate() {
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    let typeObjets = RdDItem.getTypesOeuvres();
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    let types = RdDItem.getTypesOeuvres();
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    let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
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    for (let typeName of typeObjets) {
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    for (let typeName of types) {
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      content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
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    }
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    content += '</select>';
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@@ -3204,25 +3204,31 @@ export class RdDActor extends RdDBaseActor {
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    if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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      return;
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    }
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    const attackerId = attacker?.id;
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    if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
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      RdDBaseActor.remoteActorCall({
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        actorId: this.id,
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        method: 'validerEncaissement',
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        args: [rollData, show]
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        method: 'appliquerEncaissement',
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        args: [rollData, show, attackerId]
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      });
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      return;
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    }
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    await this.appliquerEncaissement(rollData, show, attackerId);
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  }
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  async appliquerEncaissement(rollData, show, attackerId) {
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    const armure = await this.computeArmure(rollData);
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    if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
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      DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show, attacker));
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      DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, attackerId, (encaissement, show, attackerId) => this._appliquerEncaissement(encaissement, show, attackerId));
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    }
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    else {
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      let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
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      await this._appliquerEncaissement(encaissement, show, attacker)
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      await this._appliquerEncaissement(encaissement, show, attackerId);
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    }
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  }
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  async _appliquerEncaissement(encaissement, show, attacker) {
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  async _appliquerEncaissement(encaissement, show, attackedId) {
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    const attacker = attackedId ? game.actors.get(attackedId) : undefined
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    let santeOrig = duplicate(this.system.sante);
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    const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
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@@ -50,16 +50,16 @@ export class RdDBaseActorSheet extends ActorSheet {
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      encTotal: await this.actor.computeEncTotal(),
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    }
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    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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    this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
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    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
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    this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
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    formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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    return formData;
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  }
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  _appliquerRechercheObjets(objets, conteneurs) {
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  _appliquerRechercheObjets(conteneurs, inventaires) {
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    if (this.options.recherche?.text) {
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      const recherche = this.options.recherche;
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      const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
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      const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
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      let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
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      do {
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        allVisible.push(...addVisible)
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@@ -67,11 +67,11 @@ export class RdDBaseActorSheet extends ActorSheet {
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        addVisible = parentsIds.filter(id => !allVisible.includes(id))
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      }
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      while (addVisible.length > 0)
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      objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
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      inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
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      conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
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    }
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    else {
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      objets.forEach(it => it.system.isHidden = false)
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      inventaires.forEach(it => it.system.isHidden = false)
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      conteneurs.forEach(it => it.system.isHidden = false)
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    }
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  }
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@@ -118,9 +118,10 @@ export class RdDBaseActorSheet extends ActorSheet {
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    formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
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    formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
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    formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
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    formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
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    formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
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    formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
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    formData.objets = RdDItem.getItemTypesInventaire('all')
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    formData.inventaires = RdDItem.getItemTypesInventaire('all')
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      .map(t => Misc.arrayOrEmpty(itemTypes[t]))
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      .reduce((a, b) => a.concat(b), [])
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      .sort(Misc.ascending(it => it.name));
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@@ -230,9 +231,9 @@ export class RdDBaseActorSheet extends ActorSheet {
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  /* -------------------------------------------- */
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  async selectObjetTypeToCreate() {
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    let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
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    let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
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    let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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		||||
    for (let typeName of typeObjets) {
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    for (let typeName of types) {
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      content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
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    }
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    content += '</select>';
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		||||
 
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@@ -3,6 +3,7 @@ import { SYSTEM_SOCKET_ID } from "../constants.js";
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import { Monnaie } from "../item-monnaie.js";
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import { Misc } from "../misc.js";
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import { RdDAudio } from "../rdd-audio.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
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import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
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@@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
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 */
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export class DialogValidationEncaissement extends Dialog {
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  static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
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  static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
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    let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
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    const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
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      actor: actor,
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@@ -15,12 +15,12 @@ export class DialogValidationEncaissement extends Dialog {
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      encaissement: encaissement,
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      show: show
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    });
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    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
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    const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
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    dialog.render(true);
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  }
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  /* -------------------------------------------- */
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  constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
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  constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
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    // Common conf
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    let buttons = {
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      "valider": { label: "Valider", callback: html => this.onValider() },
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@@ -48,6 +48,7 @@ export class DialogValidationEncaissement extends Dialog {
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    this.armure = armure;
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    this.encaissement = encaissement;
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    this.show = show;
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    this.attackerId = attackerId;
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    this.onEncaisser = onEncaisser;
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    this.forceDiceResult = {total: encaissement.roll.result };
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  }
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@@ -66,6 +67,6 @@ export class DialogValidationEncaissement extends Dialog {
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  async onValider() {
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    this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
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    this.onEncaisser(this.encaissement, this.show)
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    this.onEncaisser(this.encaissement, this.show, this.attackerId)
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  }
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}
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@@ -15,6 +15,7 @@ export const TYPES = {
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  conteneur: 'conteneur',
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  sort: 'sort',
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  herbe: 'herbe',
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  plante: 'plante',
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  faune: 'faune',
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  ingredient: 'ingredient',
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  livre: 'livre',
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@@ -34,6 +35,8 @@ export const TYPES = {
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  maladie: 'maladie',
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  poison: 'poison',
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  oeuvre: 'oeuvre',
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  monnaie: 'monnaie',
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  munition: 'munition',
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  nourritureboisson: 'nourritureboisson',
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  service: 'service',
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  signedraconique: 'signedraconique',
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@@ -42,7 +45,8 @@ export const TYPES = {
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  sortreserve: 'sortreserve',
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  extraitpoetique: 'extraitpoetique',
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  tarot: 'tarot',
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  empoignade: 'empoignade'
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  empoignade: 'empoignade',
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  objet: 'objet'
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}
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const typesInventaireMateriel = [
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  TYPES.arme,
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@@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
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  /* -------------------------------------------- */
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  prepareConteneurData(formData) {
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    RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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    this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
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    formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
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  }
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@@ -58,15 +58,6 @@ export class RdDCarac {
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      selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
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  }
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  static isIgnoreEtatGeneral(rollData) {
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    const selectedCarac = rollData.selectedCarac;
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    return !selectedCarac ||
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      rollData.ethylisme ||
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      RdDCarac.isChance(selectedCarac) ||
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      (RdDCarac.isReve(selectedCarac) && !rollData.competence);
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  }
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  static computeTotal(carac, beaute = undefined) {
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    const total = Object.values(carac ?? {}).filter(c => !c.derivee)
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      .map(it => parseInt(it.value))
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@@ -314,8 +314,8 @@ export class RdDRoll extends Dialog {
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    HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
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    HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
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    HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
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    HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
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    HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
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    HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
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		||||
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		||||
    // Mise à jour valeurs
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		||||
    this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
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		||||
 
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		||||
@@ -339,13 +339,13 @@ export class RdDUtility {
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		||||
  }
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		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static buildArbreDeConteneurs(conteneurs, objets) {
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		||||
  static buildArbreDeConteneurs(conteneurs, inventaires) {
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		||||
    let objetVersConteneur = {};
 | 
			
		||||
    // Attribution des objets aux conteneurs
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		||||
    for (let conteneur of conteneurs) {
 | 
			
		||||
      conteneur.subItems = [];
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		||||
      for (let id of conteneur.system.contenu ?? []) {
 | 
			
		||||
        let objet = objets.find(objet => (id == objet._id));
 | 
			
		||||
        let objet = inventaires.find(objet => (id == objet._id));
 | 
			
		||||
        if (objet) {
 | 
			
		||||
          objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
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		||||
          objetVersConteneur[id] = conteneur._id;
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		||||
@@ -354,20 +354,20 @@ export class RdDUtility {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    for (let conteneur of conteneurs) {
 | 
			
		||||
      conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
 | 
			
		||||
      conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
 | 
			
		||||
    }
 | 
			
		||||
    return objetVersConteneur;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static calculEncContenu(conteneur, objets) {
 | 
			
		||||
  static calculEncContenu(conteneur, inventaires) {
 | 
			
		||||
    const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
 | 
			
		||||
      .map(id => objets.find(it => (id == it.id)))
 | 
			
		||||
      .map(id => inventaires.find(it => (id == it.id)))
 | 
			
		||||
      .filter(it => it);
 | 
			
		||||
    let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
 | 
			
		||||
    for (let contenu of contenus) {
 | 
			
		||||
      if (contenu.type == 'conteneur') {
 | 
			
		||||
        enc += RdDUtility.calculEncContenu(contenu, objets);
 | 
			
		||||
        enc += RdDUtility.calculEncContenu(contenu, inventaires);
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
 | 
			
		||||
 
 | 
			
		||||
@@ -51,7 +51,7 @@ export const referenceAjustements = {
 | 
			
		||||
    getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
 | 
			
		||||
  },
 | 
			
		||||
  etat: {
 | 
			
		||||
    isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
 | 
			
		||||
    isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
 | 
			
		||||
    getLabel: (rollData, actor) => 'Etat général',
 | 
			
		||||
    getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
 | 
			
		||||
  },
 | 
			
		||||
@@ -177,4 +177,11 @@ export class RollDataAjustements {
 | 
			
		||||
    return sum;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isIgnoreEtatGeneral(rollData) {
 | 
			
		||||
    const selectedCarac = rollData.selectedCarac;
 | 
			
		||||
    return !selectedCarac ||
 | 
			
		||||
      rollData.ethylisme ||
 | 
			
		||||
      RdDCarac.isChance(selectedCarac) ||
 | 
			
		||||
      (RdDCarac.isReve(selectedCarac) && !rollData.competence);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "foundryvtt-reve-de-dragon",
 | 
			
		||||
  "title": "Rêve de Dragon",
 | 
			
		||||
  "version": "11.0.4",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.4.zip",
 | 
			
		||||
  "version": "11.0.5",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.5.zip",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
    "minimum": "11",
 | 
			
		||||
 
 | 
			
		||||
@@ -25,7 +25,7 @@
 | 
			
		||||
    <span class="equipement-detail">Prix (sols)</span>
 | 
			
		||||
    <span class="equipement-actions">Actions</span>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{#each (trier objets) as |item id|}}
 | 
			
		||||
  {{#each (trier inventaires) as |item id|}}
 | 
			
		||||
    {{#unless item.estContenu}}
 | 
			
		||||
      {{#if (ne item.type 'conteneur')}}
 | 
			
		||||
        {{buildLigneInventaire item ../options}}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
{{#if @root.options.isObserver}}
 | 
			
		||||
<span class="item-name"><h4>Argent et Monnaies (fortune: {{calc.fortune.sols}} sols {{calc.fortune.deniers}} deniers)</h4></span>
 | 
			
		||||
<ul class="item-list alterne-list">
 | 
			
		||||
  {{#each monnaie as |piece id|}}
 | 
			
		||||
  {{#each monnaies as |piece id|}}
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{piece._id}}">
 | 
			
		||||
    <img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
 | 
			
		||||
    <span class="equipement-nom">{{piece.name}}</span>
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,7 @@
 | 
			
		||||
    <span class="equipement-detail">Enc.</span>
 | 
			
		||||
    <span class="equipement-actions">Actions</span>
 | 
			
		||||
  </li>
 | 
			
		||||
  {{#each objets as |item id|}}
 | 
			
		||||
  {{#each inventaires as |item id|}}
 | 
			
		||||
    {{#unless item.estContenu}}
 | 
			
		||||
    {{#if (ne item.type 'conteneur')}}
 | 
			
		||||
      {{buildLigneInventaire item @root.options}}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user