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Author SHA1 Message Date
81492f2857 Merge pull request 'v11.0.6 - Report v10.7.18' (#652) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #652
2023-06-08 06:51:57 +02:00
959e751e48 Correction rendu changelog en ligne 2023-06-08 01:47:04 +02:00
b6a124b57d v11.0.6 2023-06-08 01:44:17 +02:00
db2ca945a8 Fix: la date des blessures ne marchait plus
la liste des types (pour aider à la saisie) est une idée mitigée

- ça évite les fautes d'orthographe dans les constantes de types
Mais:
- on peut oublier un type
- si le type n'est pas défini, il est undefined
  (donc risques de regressions)

Saisie de tous les types du template.
2023-06-08 01:35:06 +02:00
667d764db1 Cherry pick v10 gixes 2023-06-05 20:19:42 +02:00
4273f5f48f Fix: validation encaissement MJ 2023-06-05 20:18:05 +02:00
6c4a8eb70f Correction de liens
Quelques liens pointaient sur les icones du bazaar de forge-vtt
2023-06-05 20:17:40 +02:00
eb029e8d66 Fix affichage des "objets" dans les commerces
La confusion entre les Item "objets" et le champ formData.objets
rendait les Item "objets" indisponibles (par exemple, les vêtements)
2023-06-05 20:17:19 +02:00
16 changed files with 89 additions and 65 deletions

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@@ -1,9 +1,17 @@
--- # v11.0
# v11.0
# v10.7 - L'os de Semolosse # v10.7 - L'os de Semolosse
## v10.7.18 - le repos de Semolosse
- correction des dates de blessures qui ne marchaient plus
## v10.7.17 - le doigt du destin de Semolosse
- correction de la validation d'encaissement par le MJ
## v10.7.16 - la morsure de Semolosse
- correction de l'affichage des objets suite à confusion
- correction de liens dans la liste des équipements
## v10.7.14 - l'expérience de Semolosse ## v10.7.14 - l'expérience de Semolosse
- Affichage des personnages accordés sur les fiches des entités - Affichage des personnages accordés sur les fiches des entités
- Refonte du journal d'expérience - Refonte du journal d'expérience

View File

@@ -456,9 +456,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async selectTypeOeuvreToCreate() { async selectTypeOeuvreToCreate() {
let typeObjets = RdDItem.getTypesOeuvres(); let types = RdDItem.getTypesOeuvres();
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of typeObjets) { for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
} }
content += '</select>'; content += '</select>';

View File

@@ -3204,25 +3204,31 @@ export class RdDActor extends RdDBaseActor {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return; return;
} }
const attackerId = attacker?.id;
if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) { if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
RdDBaseActor.remoteActorCall({ RdDBaseActor.remoteActorCall({
actorId: this.id, actorId: this.id,
method: 'validerEncaissement', method: 'appliquerEncaissement',
args: [rollData, show] args: [rollData, show, attackerId]
}); });
return; return;
} }
await this.appliquerEncaissement(rollData, show, attackerId);
}
async appliquerEncaissement(rollData, show, attackerId) {
const armure = await this.computeArmure(rollData); const armure = await this.computeArmure(rollData);
if (ReglesOptionelles.isUsing('validation-encaissement-gr')) { if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show, attacker)); DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, attackerId, (encaissement, show, attackerId) => this._appliquerEncaissement(encaissement, show, attackerId));
} }
else { else {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this._appliquerEncaissement(encaissement, show, attacker) await this._appliquerEncaissement(encaissement, show, attackerId);
} }
} }
async _appliquerEncaissement(encaissement, show, attacker) { async _appliquerEncaissement(encaissement, show, attackedId) {
const attacker = attackedId ? game.actors.get(attackedId) : undefined
let santeOrig = duplicate(this.system.sante); let santeOrig = duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table

View File

@@ -50,16 +50,16 @@ export class RdDBaseActorSheet extends ActorSheet {
encTotal: await this.actor.computeEncTotal(), encTotal: await this.actor.computeEncTotal(),
} }
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
this._appliquerRechercheObjets(formData.objets, formData.conteneurs); this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
return formData; return formData;
} }
_appliquerRechercheObjets(objets, conteneurs) { _appliquerRechercheObjets(conteneurs, inventaires) {
if (this.options.recherche?.text) { if (this.options.recherche?.text) {
const recherche = this.options.recherche; const recherche = this.options.recherche;
const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id); const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id) let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
do { do {
allVisible.push(...addVisible) allVisible.push(...addVisible)
@@ -67,11 +67,11 @@ export class RdDBaseActorSheet extends ActorSheet {
addVisible = parentsIds.filter(id => !allVisible.includes(id)) addVisible = parentsIds.filter(id => !allVisible.includes(id))
} }
while (addVisible.length > 0) while (addVisible.length > 0)
objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
} }
else { else {
objets.forEach(it => it.system.isHidden = false) inventaires.forEach(it => it.system.isHidden = false)
conteneurs.forEach(it => it.system.isHidden = false) conteneurs.forEach(it => it.system.isHidden = false)
} }
} }
@@ -118,9 +118,10 @@ export class RdDBaseActorSheet extends ActorSheet {
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']); formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']); formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']); formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere()); formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
formData.objets = RdDItem.getItemTypesInventaire('all') formData.inventaires = RdDItem.getItemTypesInventaire('all')
.map(t => Misc.arrayOrEmpty(itemTypes[t])) .map(t => Misc.arrayOrEmpty(itemTypes[t]))
.reduce((a, b) => a.concat(b), []) .reduce((a, b) => a.concat(b), [])
.sort(Misc.ascending(it => it.name)); .sort(Misc.ascending(it => it.name));
@@ -230,9 +231,9 @@ export class RdDBaseActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async selectObjetTypeToCreate() { async selectObjetTypeToCreate() {
let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`; let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of typeObjets) { for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
} }
content += '</select>'; content += '</select>';

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@@ -3,6 +3,7 @@ import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Monnaie } from "../item-monnaie.js"; import { Monnaie } from "../item-monnaie.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js"; import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js"; import { SystemCompendiums } from "../settings/system-compendiums.js";
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js"; import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";

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@@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
*/ */
export class DialogValidationEncaissement extends Dialog { export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) { static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor, actor: actor,
@@ -15,12 +15,12 @@ export class DialogValidationEncaissement extends Dialog {
encaissement: encaissement, encaissement: encaissement,
show: show show: show
}); });
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser); const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
dialog.render(true); dialog.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) { constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
// Common conf // Common conf
let buttons = { let buttons = {
"valider": { label: "Valider", callback: html => this.onValider() }, "valider": { label: "Valider", callback: html => this.onValider() },
@@ -48,6 +48,7 @@ export class DialogValidationEncaissement extends Dialog {
this.armure = armure; this.armure = armure;
this.encaissement = encaissement; this.encaissement = encaissement;
this.show = show; this.show = show;
this.attackerId = attackerId;
this.onEncaisser = onEncaisser; this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result }; this.forceDiceResult = {total: encaissement.roll.result };
} }
@@ -66,6 +67,6 @@ export class DialogValidationEncaissement extends Dialog {
async onValider() { async onValider() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement, this.show) this.onEncaisser(this.encaissement, this.show, this.attackerId)
} }
} }

View File

@@ -10,40 +10,49 @@ import { RdDRaretes } from "./item/raretes.js";
export const TYPES = { export const TYPES = {
competence: 'competence', competence: 'competence',
competencecreature: 'competencecreature', competencecreature: 'competencecreature',
empoignade: 'empoignade',
possession: 'possession',
blessure: 'blessure',
maladie: 'maladie',
poison: 'poison',
arme: 'arme', arme: 'arme',
armure: 'armure', armure: 'armure',
conteneur: 'conteneur', conteneur: 'conteneur',
sort: 'sort', objet: 'objet',
monnaie: 'monnaie',
gemme: 'gemme',
munition: 'munition',
nourritureboisson: 'nourritureboisson',
herbe: 'herbe', herbe: 'herbe',
faune: 'faune', plante: 'plante',
ingredient: 'ingredient', ingredient: 'ingredient',
faune: 'faune',
livre: 'livre', livre: 'livre',
potion: 'potion', potion: 'potion',
service: 'service',
musique: 'musique',
danse: 'danse',
chant: 'chant',
jeu: 'jeu',
recettecuisine: 'recettecuisine',
oeuvre: 'oeuvre',
recettealchimique: 'recettealchimique',
tache: 'tache',
sort: 'sort',
sortreserve: 'sortreserve',
rencontre: 'rencontre', rencontre: 'rencontre',
queue: 'queue', queue: 'queue',
ombre: 'ombre', ombre: 'ombre',
souffle: 'souffle', souffle: 'souffle',
tete: 'tete', tete: 'tete',
casetmr: 'casetmr',
meditation: 'meditation', meditation: 'meditation',
recettealchimique: 'recettealchimique',
chant: 'chant',
danse: 'danse',
jeu: 'jeu',
recettecuisine: 'recettecuisine',
musique: 'musique',
maladie: 'maladie',
poison: 'poison',
oeuvre: 'oeuvre',
nourritureboisson: 'nourritureboisson',
service: 'service',
signedraconique: 'signedraconique', signedraconique: 'signedraconique',
gemme: 'gemme',
possession: 'possession',
sortreserve: 'sortreserve',
extraitpoetique: 'extraitpoetique',
tarot: 'tarot', tarot: 'tarot',
empoignade: 'empoignade' nombreastral: 'nombreastral',
extraitpoetique: 'extraitpoetique',
} }
const typesInventaireMateriel = [ const typesInventaireMateriel = [
TYPES.arme, TYPES.arme,
TYPES.armure, TYPES.armure,

View File

@@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareConteneurData(formData) { prepareConteneurData(formData) {
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems; formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
} }

View File

@@ -58,15 +58,6 @@ export class RdDCarac {
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/); selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
} }
static isIgnoreEtatGeneral(rollData) {
const selectedCarac = rollData.selectedCarac;
return !selectedCarac ||
rollData.ethylisme ||
RdDCarac.isChance(selectedCarac) ||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
}
static computeTotal(carac, beaute = undefined) { static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac ?? {}).filter(c => !c.derivee) const total = Object.values(carac ?? {}).filter(c => !c.derivee)
.map(it => parseInt(it.value)) .map(it => parseInt(it.value))

View File

@@ -314,8 +314,8 @@ export class RdDRoll extends Dialog {
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac)); HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac)); HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral); HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral); HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
// Mise à jour valeurs // Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); this.html.find(".dialog-roll-title").text(this._getTitle(rollData));

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@@ -339,13 +339,13 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static buildArbreDeConteneurs(conteneurs, objets) { static buildArbreDeConteneurs(conteneurs, inventaires) {
let objetVersConteneur = {}; let objetVersConteneur = {};
// Attribution des objets aux conteneurs // Attribution des objets aux conteneurs
for (let conteneur of conteneurs) { for (let conteneur of conteneurs) {
conteneur.subItems = []; conteneur.subItems = [];
for (let id of conteneur.system.contenu ?? []) { for (let id of conteneur.system.contenu ?? []) {
let objet = objets.find(objet => (id == objet._id)); let objet = inventaires.find(objet => (id == objet._id));
if (objet) { if (objet) {
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
objetVersConteneur[id] = conteneur._id; objetVersConteneur[id] = conteneur._id;
@@ -354,20 +354,20 @@ export class RdDUtility {
} }
} }
for (let conteneur of conteneurs) { for (let conteneur of conteneurs) {
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets); conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
} }
return objetVersConteneur; return objetVersConteneur;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static calculEncContenu(conteneur, objets) { static calculEncContenu(conteneur, inventaires) {
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined) const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
.map(id => objets.find(it => (id == it.id))) .map(id => inventaires.find(it => (id == it.id)))
.filter(it => it); .filter(it => it);
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1); let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
for (let contenu of contenus) { for (let contenu of contenus) {
if (contenu.type == 'conteneur') { if (contenu.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(contenu, objets); enc += RdDUtility.calculEncContenu(contenu, inventaires);
} }
else { else {
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1) enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)

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@@ -51,7 +51,7 @@ export const referenceAjustements = {
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque, getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
}, },
etat: { etat: {
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData), isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
getLabel: (rollData, actor) => 'Etat général', getLabel: (rollData, actor) => 'Etat général',
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined }) getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
}, },
@@ -177,4 +177,11 @@ export class RollDataAjustements {
return sum; return sum;
} }
static isIgnoreEtatGeneral(rollData) {
const selectedCarac = rollData.selectedCarac;
return !selectedCarac ||
rollData.ethylisme ||
RdDCarac.isChance(selectedCarac) ||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
}
} }

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@@ -1,8 +1,8 @@
{ {
"id": "foundryvtt-reve-de-dragon", "id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon", "title": "Rêve de Dragon",
"version": "11.0.4", "version": "11.0.6",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.4.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.6.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",

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@@ -25,7 +25,7 @@
<span class="equipement-detail">Prix (sols)</span> <span class="equipement-detail">Prix (sols)</span>
<span class="equipement-actions">Actions</span> <span class="equipement-actions">Actions</span>
</li> </li>
{{#each (trier objets) as |item id|}} {{#each (trier inventaires) as |item id|}}
{{#unless item.estContenu}} {{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}} {{#if (ne item.type 'conteneur')}}
{{buildLigneInventaire item ../options}} {{buildLigneInventaire item ../options}}

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@@ -1,7 +1,7 @@
{{#if @root.options.isObserver}} {{#if @root.options.isObserver}}
<span class="item-name"><h4>Argent et Monnaies (fortune: {{calc.fortune.sols}} sols {{calc.fortune.deniers}} deniers)</h4></span> <span class="item-name"><h4>Argent et Monnaies (fortune: {{calc.fortune.sols}} sols {{calc.fortune.deniers}} deniers)</h4></span>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each monnaie as |piece id|}} {{#each monnaies as |piece id|}}
<li class="item flexrow list-item" data-item-id="{{piece._id}}"> <li class="item flexrow list-item" data-item-id="{{piece._id}}">
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/> <img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
<span class="equipement-nom">{{piece.name}}</span> <span class="equipement-nom">{{piece.name}}</span>

View File

@@ -22,7 +22,7 @@
<span class="equipement-detail">Enc.</span> <span class="equipement-detail">Enc.</span>
<span class="equipement-actions">Actions</span> <span class="equipement-actions">Actions</span>
</li> </li>
{{#each objets as |item id|}} {{#each inventaires as |item id|}}
{{#unless item.estContenu}} {{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}} {{#if (ne item.type 'conteneur')}}
{{buildLigneInventaire item @root.options}} {{buildLigneInventaire item @root.options}}