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			foundryvtt
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			foundryvtt
		
	
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| c1cecc76b3 | 
							
								
								
									
										24
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						
									
										24
									
								
								changelog.md
									
									
									
									
									
								
							@@ -1,4 +1,28 @@
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		||||
# v11.0
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## v11.0.26 - le crépuscule de Khrachtchoum
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- gestion correcte des TMRs
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		||||
  - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
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		||||
  - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
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  - les lancers de sorts et lectures de signes sont affichées en premier plan
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		||||
  - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
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  - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
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- Le drag&drop vers la barre de macro est corrigé
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  - pour les créatures, possibilités d'avoir les attaques ou autres compétences
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  - pour les personnages, les macros sont créées:
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    - pour les compétences
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    - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
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    - pour les armes
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      - deux macros sont créées pour les armes à 1/2 mains
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      - deux macros sont créées pour les armes de mélée et lancer
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      - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
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- les jets de compétences d'attaque des créatures fonctionnent de nouveau
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		||||
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## v11.0.25 - la vision du rêve de Khrachtchoum
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- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
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## v11.0.24 - les couleurs de Khrachtchoum
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- nouvelle carte des TMRs
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## v11.0.23 - la lumière de Khrachtchoum
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- ajustement automatique de la luminosité selon l'heure pour les scènes:
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   - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
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@@ -81,9 +81,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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      });
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      // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
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      formData.combat = duplicate(formData.armes ?? []);
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      const actor = this.actor;
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      formData.combat = duplicate(formData.armes);
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      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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      RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
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      formData.combat.push(RdDItemArme.mainsNues(actor));
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      formData.combat.push(RdDItemArme.empoignade(actor));
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      formData.esquives = this.actor.getCompetences("Esquive");
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      formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
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      formData.empoignades = this.actor.getEmpoignades();
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		||||
							
								
								
									
										102
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										102
									
								
								module/actor.js
									
									
									
									
									
								
							@@ -232,12 +232,21 @@ export class RdDActor extends RdDBaseActor {
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  /* -------------------------------------------- */
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  getCompetence(idOrName, options = {}) {
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    if (idOrName instanceof Item) {
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      return idOrName.isCompetence() ? idOrName : undefined
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    }
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    return RdDItemCompetence.findCompetence(this.items, idOrName, options)
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  }
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  getCompetences(name) {
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    return RdDItemCompetence.findCompetences(this.items, name)
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  }
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  getCompetenceCorpsACorps(options = {}) {
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    return this.getCompetence("Corps à corps", options)
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  }
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  getCompetencesEsquive() {
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    return this.getCompetences("esquive")
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  }
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  /* -------------------------------------------- */
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  getTache(id) {
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    return this.findItemLike(id, 'tache');
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@@ -288,13 +297,13 @@ export class RdDActor extends RdDBaseActor {
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  }
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  getPossession(possessionId) {
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    return this.items.find(it => it.type == TYPES.possession && it.system.possessionid == possessionId);
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    return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
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  }
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  getPossessions() {
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    return this.items.filter(it => it.type == TYPES.possession);
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    return this.itemTypes[TYPES.possession];
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  }
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  getEmpoignades() {
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    return this.items.filter(it => it.type == TYPES.empoignade);
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    return this.itemTypes[TYPES.empoignade];
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  }
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  getDemiReve() {
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    return this.system.reve.tmrpos.coord;
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@@ -369,7 +378,7 @@ export class RdDActor extends RdDBaseActor {
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  async _openRollDialog({ name, label, template, rollData, callbackAction }) {
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    const dialog = await RdDRoll.create(this, rollData,
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      { html: template },
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      { html: template, close: html => { this.tmrApp?.restoreTMRAfterAction() } },
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      {
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        name: name,
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        label: label,
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@@ -380,6 +389,7 @@ export class RdDActor extends RdDBaseActor {
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        ]
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      });
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    dialog.render(true);
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    return dialog
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  }
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@@ -545,7 +555,7 @@ export class RdDActor extends RdDBaseActor {
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  /* -------------------------------------------- */
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  async _recuperationBlessures(message, isMaladeEmpoisonne) {
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    const timestamp = game.system.rdd.calendrier.getTimestamp()
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    const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
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    const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
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    await Promise.all(blessures.map(b => b.recuperationBlessure({
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      actor: this,
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@@ -559,7 +569,7 @@ export class RdDActor extends RdDBaseActor {
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  }
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  async supprimerBlessures(filterToDelete) {
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    const toDelete = this.filterItems(filterToDelete, 'blessure')
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    const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
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      .map(it => it.id);
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    await this.deleteEmbeddedDocuments('Item', toDelete);
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  }
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@@ -567,7 +577,7 @@ export class RdDActor extends RdDBaseActor {
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  /* -------------------------------------------- */
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  async _recupererVie(message, isMaladeEmpoisonne) {
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    const tData = this.system
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    let blessures = this.filterItems(it => it.system.gravite > 0, 'blessure');
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    let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
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    if (blessures.length > 0) {
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      return
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    }
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@@ -846,7 +856,7 @@ export class RdDActor extends RdDBaseActor {
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      system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
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    }],
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      { renderSheet: false });
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    this.currentTMR.updateTokens();
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    this.tmrApp.updateTokens();
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  }
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  /* -------------------------------------------- */
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@@ -2138,12 +2148,11 @@ export class RdDActor extends RdDBaseActor {
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      ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
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      return;
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    }
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    if (this.currentTMR) this.currentTMR.minimize(); // Hide
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    const draconicList = this.computeDraconicAndSortIndex(sorts);
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    const reve = duplicate(this.system.carac.reve);
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    await this._openRollDialog({
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    const dialog = await this._openRollDialog({
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      name: 'lancer-un-sort',
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      label: 'Lancer un sort',
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      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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@@ -2159,8 +2168,12 @@ export class RdDActor extends RdDBaseActor {
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        diffLibre: RdDItemSort.getDifficulte(sorts[0], -7), // Per default at startup
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        coutreve: Array(30).fill().map((item, index) => 1 + index),
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      },
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      callbackAction: r => this._rollUnSortResult(r)
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      callbackAction: async r => {
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        await this._rollUnSortResult(r);
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        if (!r.isSortReserve) this.tmrApp?.close();
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      }
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    });
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    this.tmrApp?.setTMRPendingAction(dialog);
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  }
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  /* -------------------------------------------- */
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@@ -2251,17 +2264,11 @@ export class RdDActor extends RdDBaseActor {
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    reveActuel = Math.max(reveActuel - rollData.depenseReve, 0);
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    await this.update({ "system.reve.reve.value": reveActuel });
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    if (rollData.isSortReserve) {
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      this.currentTMR.maximize(); // Re-display TMR
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    } else {
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      this.currentTMR.close(); // Close TMR !
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    }
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    // Final chat message
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    await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
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    if (reveActuel == 0) { // 0 points de reve
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      ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
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      closeTMR = true;
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    }
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  }
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@@ -2336,16 +2343,14 @@ export class RdDActor extends RdDBaseActor {
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  /* -------------------------------------------- */
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  async rollCompetence(idOrName, options = { tryTarget: true }) {
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    RdDEmpoignade.checkEmpoignadeEnCours(this)
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    let rollData = {
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      carac: this.system.carac,
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      competence: this.getCompetence(idOrName)
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    }
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    if (rollData.competence.type == TYPES.competencecreature) {
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      const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
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    const competence = this.getCompetence(idOrName);
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    let rollData = { carac: this.system.carac, competence: competence }
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    if (competence.type == TYPES.competencecreature) {
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      const arme = RdDItemCompetenceCreature.armeCreature(competence)
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      if (arme && options.tryTarget && Targets.hasTargets()) {
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        Targets.selectOneToken(target => {
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          if (arme.action == "possession") {
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            RdDPossession.onAttaquePossession(target, this, rollData.competence)
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            RdDPossession.onAttaquePossession(target, this, competence)
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          }
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          else {
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            RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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@@ -2359,7 +2364,7 @@ export class RdDActor extends RdDBaseActor {
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    await this._openRollDialog({
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      name: 'jet-competence',
 | 
			
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      label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
 | 
			
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      label: 'Jet ' + Grammar.apostrophe('de', competence.name),
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      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
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      rollData: rollData,
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      callbackAction: r => this.$onRollCompetence(r, options)
 | 
			
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@@ -2723,8 +2728,6 @@ export class RdDActor extends RdDBaseActor {
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      ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.currentTMR) this.currentTMR.minimize(); // Hide
 | 
			
		||||
 | 
			
		||||
    let draconicList = this.getDraconicList()
 | 
			
		||||
      .map(draconic => {
 | 
			
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        let draconicLecture = duplicate(draconic);
 | 
			
		||||
@@ -2747,7 +2750,7 @@ export class RdDActor extends RdDBaseActor {
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		||||
    const dialog = await RdDRoll.create(this, rollData,
 | 
			
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      {
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        html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-signedraconique.html',
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		||||
        close: html => { this.currentTMR.maximize() } // Re-display TMR
 | 
			
		||||
        close: html => { this.tmrApp?.restoreTMRAfterAction() }
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
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        name: 'lire-signe-draconique',
 | 
			
		||||
@@ -2759,6 +2762,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
      }
 | 
			
		||||
    );
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    this.tmrApp?.setTMRPendingAction(dialog);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -2777,7 +2781,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
    }
 | 
			
		||||
    await this.deleteEmbeddedDocuments("Item", [rollData.signe._id]);
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-lecture-signedraconique.html');
 | 
			
		||||
    this.currentTMR.close();
 | 
			
		||||
    this.tmrApp.close();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -3012,8 +3016,8 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  refreshTMRView() {
 | 
			
		||||
    if (this.currentTMR) {
 | 
			
		||||
      this.currentTMR.externalRefresh();
 | 
			
		||||
    if (this.tmrApp) {
 | 
			
		||||
      this.tmrApp.externalRefresh();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -3021,6 +3025,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  async displayTMR(mode = "normal") {
 | 
			
		||||
    if (this.tmrApp) {
 | 
			
		||||
      ui.notifications.warn("Vous êtes déja dans les TMR....");
 | 
			
		||||
      this.tmrApp.forceTMRDisplay();
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
 | 
			
		||||
@@ -3066,29 +3071,40 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.currentTMR = await RdDTMRDialog.create(this, tmrFormData);
 | 
			
		||||
    this.currentTMR.render(true);
 | 
			
		||||
    this.tmrApp = await RdDTMRDialog.create(this, tmrFormData);
 | 
			
		||||
    this.tmrApp.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getArmeCompetence(arme, competenceName) {
 | 
			
		||||
    let comp = arme.system[competenceName]
 | 
			
		||||
    if (!comp || comp.name == "") {
 | 
			
		||||
      comp = arme.system[competenceName]
 | 
			
		||||
  getCompetenceArme(arme, competenceName) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        switch (competenceName) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    if ( !comp || comp.name == "") {
 | 
			
		||||
      comp = arme.system[competenceName]
 | 
			
		||||
    }
 | 
			
		||||
    return comp
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  rollArme(arme, competenceName = "competence") {
 | 
			
		||||
    let compToUse = this.getArmeCompetence(arme, competenceName)
 | 
			
		||||
  /**
 | 
			
		||||
   * 
 | 
			
		||||
   * @param {*} arme item d'arme/compétence de créature
 | 
			
		||||
   * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
 | 
			
		||||
   * @returns 
 | 
			
		||||
   */
 | 
			
		||||
  rollArme(arme, categorieArme = "competence") {
 | 
			
		||||
    let compToUse = this.getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!Targets.hasTargets()) {
 | 
			
		||||
      RdDConfirm.confirmer({
 | 
			
		||||
        settingConfirmer: "confirmer-combat-sans-cible",
 | 
			
		||||
        content: `<p>Voulez vous faire un jet de compétence ${competenceName} sans choisir de cible valide?
 | 
			
		||||
        content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
 | 
			
		||||
                  <br>Tous les jets de combats devront être gérés à la main
 | 
			
		||||
                  </p>`,
 | 
			
		||||
        title: 'Ne pas utiliser les automatisation de combat',
 | 
			
		||||
 
 | 
			
		||||
@@ -20,14 +20,14 @@ const nomCategorieParade = {
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
 | 
			
		||||
    return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == TYPES.arme;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case 'arme': return arme;
 | 
			
		||||
      case 'competencecreature':
 | 
			
		||||
      case TYPES.arme: return arme;
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
@@ -68,14 +68,14 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
 | 
			
		||||
    if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return 'competencecreature';
 | 
			
		||||
      return TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
@@ -157,23 +157,33 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    }
 | 
			
		||||
    return armeData;
 | 
			
		||||
  }
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competence1Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 2 mains", " 1 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
    return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajoutCorpsACorps(armes, competences, carac) {
 | 
			
		||||
    let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
 | 
			
		||||
    let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
  static ajoutCorpsACorps(armes, actor) {
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(mainsNuesActor) {
 | 
			
		||||
    const corpsACorps = {
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
    let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
 | 
			
		||||
    let melee = actor? actor.system.carac['melee'].value : 0
 | 
			
		||||
    return {
 | 
			
		||||
      _id: competence?.id,
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      type: TYPES.arme,
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
      system: {
 | 
			
		||||
        initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
 | 
			
		||||
        equipe: true,
 | 
			
		||||
        rapide: true,
 | 
			
		||||
        force: 0,
 | 
			
		||||
@@ -181,23 +191,22 @@ export class RdDItemArme extends Item {
 | 
			
		||||
        dommagesReels: 0,
 | 
			
		||||
        mortalite: 'non-mortel',
 | 
			
		||||
        competence: 'Corps à corps',
 | 
			
		||||
        deuxmains: true,
 | 
			
		||||
        categorie_parade: 'sans-armes'
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
 | 
			
		||||
    return corpsACorps;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static mainsNues(mainsNuesActor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
  static mainsNues(actor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    mainsNues.name = 'Mains nues'
 | 
			
		||||
    mainsNues.system.cac = 'pugilat'
 | 
			
		||||
    mainsNues.system.baseInit = 4
 | 
			
		||||
    return mainsNues;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static empoignade(mainsNuesActor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
  static empoignade(actor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    empoignade.name = 'Empoignade'
 | 
			
		||||
    empoignade.system.cac = 'empoignade'
 | 
			
		||||
    empoignade.system.baseInit = 3
 | 
			
		||||
 
 | 
			
		||||
@@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceArme(competence) {
 | 
			
		||||
    if (competence.isCompetence()) {
 | 
			
		||||
    if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
 | 
			
		||||
      switch (competence.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
@@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isArmeUneMain(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
  }
 | 
			
		||||
  static isArme2Main(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isThanatos(competence) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
 | 
			
		||||
import { RdDItem, TYPES } from "./item.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const categories = {
 | 
			
		||||
 
 | 
			
		||||
@@ -113,7 +113,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
 | 
			
		||||
      formData.competences = competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    }
 | 
			
		||||
    if (['sort', 'sortreserve'].includes(this.item.type)) {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
 
 | 
			
		||||
@@ -220,6 +220,32 @@ export class RdDItem extends Item {
 | 
			
		||||
  isService() { return this.type == TYPES.service; }
 | 
			
		||||
 | 
			
		||||
  isCompetence() { return typesObjetsCompetence.includes(this.type) }
 | 
			
		||||
  isEsquive() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCorpsACorps() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceArme() {
 | 
			
		||||
    if (this.isCompetence()) {
 | 
			
		||||
      switch (this.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !this.isCorpsACorps() && !this.isEsquive()
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isTemporel() { return typesObjetsTemporels.includes(this.type) }
 | 
			
		||||
  isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
 | 
			
		||||
 
 | 
			
		||||
@@ -171,8 +171,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
        if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
 | 
			
		||||
          ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        }
 | 
			
		||||
        if ((arme.system.unemain && arme.system.competence) ||
 | 
			
		||||
          (arme.system.competence.toLowerCase().includes("corps à corps"))) {
 | 
			
		||||
        if (arme.system.unemain && arme.system.competence) {
 | 
			
		||||
          actions.push(RdDCombatManager.$prepareAttaqueArme({
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(1 main)",
 | 
			
		||||
@@ -187,7 +186,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(2 mains)",
 | 
			
		||||
            dommagesReel: Number(tableauDommages[1]),
 | 
			
		||||
            competence: arme.system.competence.replace(" 1 main", " 2 mains"),
 | 
			
		||||
            competence: RdDItemArme.competence2Mains(arme),
 | 
			
		||||
            carac: carac,
 | 
			
		||||
            competences: competences
 | 
			
		||||
          }));
 | 
			
		||||
@@ -258,11 +257,10 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
 | 
			
		||||
    } else if (actor.isPersonnage()) {
 | 
			
		||||
      // Recupération des items 'arme'
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade())
 | 
			
		||||
        .concat(RdDItemArme.mainsNues());
 | 
			
		||||
 | 
			
		||||
      const competences = actor.itemTypes['competence'];
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(actor))
 | 
			
		||||
        .concat(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
 | 
			
		||||
 | 
			
		||||
      if (actor.system.attributs.hautrevant.value) {
 | 
			
		||||
@@ -885,8 +883,8 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
 | 
			
		||||
    const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
 
 | 
			
		||||
@@ -181,7 +181,7 @@ export class RdDEmpoignade {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode, empoignade, attacker, defender,
 | 
			
		||||
      isEmpoignade: true,
 | 
			
		||||
      competence: attacker.getCompetence("Corps à corps"),
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps(),
 | 
			
		||||
      selectedCarac: attacker.system.carac.melee,
 | 
			
		||||
      malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
@@ -210,7 +210,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      mode: "immobilise",
 | 
			
		||||
      empoignade, attacker, defender,
 | 
			
		||||
      isEmpoignade: true,
 | 
			
		||||
      competence: attacker.getCompetence("Corps à corps")
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,17 @@
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
  static async createItemMacro(item, slot, armeCompetence = undefined) {
 | 
			
		||||
    let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}"` + ((armeCompetence) ? `, "${armeCompetence}");` : `);`);
 | 
			
		||||
    let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
 | 
			
		||||
    const itemName = item.name;
 | 
			
		||||
    let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
 | 
			
		||||
    let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
 | 
			
		||||
    let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
 | 
			
		||||
    if (!macro) {
 | 
			
		||||
      macro = await Macro.create({
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        name: macroName,
 | 
			
		||||
        type: "script",
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        command: command
 | 
			
		||||
@@ -16,29 +20,55 @@ export class RdDHotbar {
 | 
			
		||||
    await game.user.assignHotbarMacro(macro, slot);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $macroNameSuffix(armeCompetence) {
 | 
			
		||||
    switch (armeCompetence) {
 | 
			
		||||
      case 'unemain': return ' (1 main)';
 | 
			
		||||
      case 'deuxmains': return ' (2 main)';
 | 
			
		||||
      case 'tir': return ' (tir)';
 | 
			
		||||
      case 'lancer': return ' (lancer)';
 | 
			
		||||
      case 'pugilat': return ' (pugilat)';
 | 
			
		||||
      case 'empoignade': return ' (empoignade)';
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    switch (item?.type ?? "") {
 | 
			
		||||
    switch (item?.type ?? '') {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        {
 | 
			
		||||
          // Les armes peuvent avoir plusieurs usages
 | 
			
		||||
          if (item.system.competence != "") {
 | 
			
		||||
            await this.createItemMacro(item, slot, "competence")
 | 
			
		||||
            slot++
 | 
			
		||||
          if (item.system.competence != '') {
 | 
			
		||||
            if (item.system.unemain) {
 | 
			
		||||
              await this.createItemMacro(item, slot++, 'unemain')
 | 
			
		||||
            }
 | 
			
		||||
          if (item.system.lancer != "") {
 | 
			
		||||
            await this.createItemMacro(item, slot, "lancer")
 | 
			
		||||
            slot++
 | 
			
		||||
            if (item.system.deuxmains) {
 | 
			
		||||
              await this.createItemMacro(item, slot++, 'deuxmains')
 | 
			
		||||
            }
 | 
			
		||||
          if (item.system.tir != "") {
 | 
			
		||||
            await this.createItemMacro(item, slot, "lancer")
 | 
			
		||||
            slot++
 | 
			
		||||
          }
 | 
			
		||||
          if (item.system.lancer != '') {
 | 
			
		||||
            await this.createItemMacro(item, slot++, 'lancer')
 | 
			
		||||
          }
 | 
			
		||||
          if (item.system.tir != '') {
 | 
			
		||||
            await this.createItemMacro(item, slot++, 'lancer')
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
 | 
			
		||||
        await this.createItemMacro(item, slot, categorie)
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
        await this.createItemMacro(item, slot)
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
        await this.createItemMacro(item, slot++, 'competence')
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'pugilat')
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'empoignade')
 | 
			
		||||
        }
 | 
			
		||||
        if (item.isCompetenceArme()) {
 | 
			
		||||
          ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
 | 
			
		||||
          Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -51,14 +81,13 @@ export class RdDHotbar {
 | 
			
		||||
   */
 | 
			
		||||
  static initDropbar() {
 | 
			
		||||
 | 
			
		||||
    Hooks.on("hotbarDrop", (bar, documentData, slot) => {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
      if (documentData.type == "Item") {
 | 
			
		||||
      if (documentData.type == 'Item') {
 | 
			
		||||
        const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
 | 
			
		||||
        console.log("DROP", documentData, item)
 | 
			
		||||
        switch (item?.type ?? "")
 | 
			
		||||
        {
 | 
			
		||||
        console.log('DROP', documentData, item)
 | 
			
		||||
        switch (item?.type) {
 | 
			
		||||
          case TYPES.arme:
 | 
			
		||||
          case TYPES.competence:
 | 
			
		||||
          case TYPES.competencecreature:
 | 
			
		||||
@@ -72,7 +101,7 @@ export class RdDHotbar {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** Roll macro */
 | 
			
		||||
  static rollMacro(itemName, itemType, competenceName) {
 | 
			
		||||
  static rollMacro(itemName, itemType, categorieArme = 'competence') {
 | 
			
		||||
    const speaker = ChatMessage.getSpeaker();
 | 
			
		||||
    let actor;
 | 
			
		||||
    if (speaker.token) actor = game.actors.tokens[speaker.token];
 | 
			
		||||
@@ -88,10 +117,22 @@ export class RdDHotbar {
 | 
			
		||||
    // Trigger the item roll
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        return actor.rollArme(item, competenceName);
 | 
			
		||||
        return actor.rollArme(item, categorieArme);
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          switch (categorieArme) {
 | 
			
		||||
            case 'pugilat':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
 | 
			
		||||
            case 'empoignade':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return actor.rollCompetence(item);
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return actor.rollCompetence(itemName);
 | 
			
		||||
        return item.system.iscombat && !item.system.isparade
 | 
			
		||||
          ? actor.rollArme(item, categorieArme)
 | 
			
		||||
          : actor.rollCompetence(item);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,6 @@ import { SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { tmrConstants } from "./tmr-constants.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
@@ -39,14 +38,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      title: "Terres Médianes de Rêve",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        closeButton: { label: "Fermer", callback: html => this.close(html) }
 | 
			
		||||
        closeButton: {
 | 
			
		||||
          label: "Fermer", callback: html => this.close()
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      default: "closeButton"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const dialogOptions = {
 | 
			
		||||
      classes: ["tmrdialog"],
 | 
			
		||||
      width: 920, height: 980,
 | 
			
		||||
      width: 920, maxheight: 1024, height: 'fit-content',
 | 
			
		||||
      'z-index': 40
 | 
			
		||||
    }
 | 
			
		||||
    super(dialogConf, dialogOptions);
 | 
			
		||||
@@ -62,8 +63,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.allTokens = [];
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
 | 
			
		||||
 | 
			
		||||
    this.pixiTMR = new PixiTMR(this, this.pixiApp);
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
@@ -74,6 +75,30 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.pixiTMR.load((loader, resources) => this.createPixiSprites());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async forceTMRDisplay() {
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      this.subdialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async restoreTMRAfterAction() {
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  forceTMRContinueAction() {
 | 
			
		||||
    ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
 | 
			
		||||
    this.subdialog.bringToTop();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setTMRPendingAction(dialog) {
 | 
			
		||||
    this.subdialog = dialog
 | 
			
		||||
    if (dialog instanceof Application) {
 | 
			
		||||
      dialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDemiReveCache() {
 | 
			
		||||
    return !game.user.isGM && this.actor.isTMRCache();
 | 
			
		||||
  }
 | 
			
		||||
@@ -175,6 +200,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async moveFromKey(move) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction();
 | 
			
		||||
    }
 | 
			
		||||
    let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
 | 
			
		||||
 | 
			
		||||
    if (move == 'top') oddq.row -= 1;
 | 
			
		||||
@@ -199,7 +227,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
 | 
			
		||||
    document.getElementsByClassName("tmr-row")
 | 
			
		||||
      .item(0)
 | 
			
		||||
      .insertCell(0).append(this.pixiApp.view);
 | 
			
		||||
 | 
			
		||||
    if (this.viewOnly) {
 | 
			
		||||
      this.html.find('.lancer-sort').remove();
 | 
			
		||||
@@ -210,6 +240,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
 | 
			
		||||
 | 
			
		||||
    this.html.find('tr.tmr-row *').click((event) => {
 | 
			
		||||
      this.subdialog?.bringToTop();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Sort
 | 
			
		||||
    this.html.find('.lancer-sort').click((event) => {
 | 
			
		||||
      this.actor.rollUnSort(this._getActorCoord());
 | 
			
		||||
@@ -231,7 +265,6 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      this.cumulFatigue += this.fatigueParCase;
 | 
			
		||||
    }
 | 
			
		||||
    await this.actor.reveActuelIncDec(reveCout);
 | 
			
		||||
 | 
			
		||||
    // Le reste...
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
    let tmr = TMRUtility.getTMR(this._getActorCoord());
 | 
			
		||||
@@ -271,6 +304,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async close() {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.descenteTMR = true;
 | 
			
		||||
    if (this.actor.tmrApp) {
 | 
			
		||||
      this.actor.tmrApp = undefined; // Cleanup reference
 | 
			
		||||
@@ -293,6 +330,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    switch (action) {
 | 
			
		||||
      case 'derober':
 | 
			
		||||
        await this.derober();
 | 
			
		||||
        this.restoreTMRAfterAction();
 | 
			
		||||
        return;
 | 
			
		||||
      case 'refouler':
 | 
			
		||||
        await this.refouler();
 | 
			
		||||
@@ -305,6 +343,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    await this.postRencontre(tmr);
 | 
			
		||||
    this.restoreTMRAfterAction();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async derober() {
 | 
			
		||||
@@ -360,7 +399,6 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  checkQuitterTMR() {
 | 
			
		||||
 | 
			
		||||
    if (this.actor.isDead()) {
 | 
			
		||||
      this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
 | 
			
		||||
      this.close();
 | 
			
		||||
@@ -531,8 +569,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this.maitriserRencontre();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
 | 
			
		||||
        const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr);
 | 
			
		||||
        dialog.render(true);
 | 
			
		||||
        this.setTMRPendingAction(dialog);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -544,9 +583,12 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  _presentCite(tmr) {
 | 
			
		||||
    const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
 | 
			
		||||
    if (presentCite) {
 | 
			
		||||
      this.minimize();
 | 
			
		||||
      const caseData = presentCite;
 | 
			
		||||
      EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
 | 
			
		||||
      const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
 | 
			
		||||
        this._utiliserPresentCite(presentCite, present, tmr)
 | 
			
		||||
        this.restoreTMRAfterAction();
 | 
			
		||||
      });
 | 
			
		||||
      this.setTMRPendingAction(dialog);
 | 
			
		||||
    }
 | 
			
		||||
    return presentCite;
 | 
			
		||||
  }
 | 
			
		||||
@@ -572,8 +614,6 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      presentCite: presentCite
 | 
			
		||||
    };
 | 
			
		||||
    await this._tentativeMaitrise(rencontreData);
 | 
			
		||||
 | 
			
		||||
    this.maximize();
 | 
			
		||||
    this.postRencontre(tmr);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -587,7 +627,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      ? TMRUtility.getTMRType(tmr.coord) + " ??"
 | 
			
		||||
      : tmr.label + " (" + tmr.coord + ")");
 | 
			
		||||
 | 
			
		||||
    const fakeDialogRencontre = { bringToTop: () => { } };
 | 
			
		||||
    this.setTMRPendingAction(fakeDialogRencontre)
 | 
			
		||||
    let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
 | 
			
		||||
    this.restoreTMRAfterAction()
 | 
			
		||||
    if (myRoll == 7) {
 | 
			
		||||
      this._tellToUser(myRoll + ": Rencontre en " + locTMR);
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
 | 
			
		||||
@@ -777,22 +820,22 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _maitriserTMR(rollData, callbackMaitrise) {
 | 
			
		||||
    this.minimize(); // Hide
 | 
			
		||||
    rollData.isTMRCache = rollData.actor.isTMRCache();
 | 
			
		||||
    const dialog = await RdDRoll.create(this.actor, rollData,
 | 
			
		||||
      {
 | 
			
		||||
        html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
 | 
			
		||||
        close: html => { this.maximize(); } // Re-display TMR
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        name: rollData.maitrise.verbe, label: rollData.maitrise.action,
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.actor.createCallbackExperience(),
 | 
			
		||||
          { action: r => { this.restoreTMRAfterAction() } },
 | 
			
		||||
          { action: callbackMaitrise }
 | 
			
		||||
        ]
 | 
			
		||||
      }
 | 
			
		||||
    );
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    this.setTMRPendingAction(dialog);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -862,7 +905,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  nettoyerRencontre() {
 | 
			
		||||
    if (!this.currentRencontre) return; // Sanity check
 | 
			
		||||
    if (this.currentRencontre.graphics) {
 | 
			
		||||
      for (let drawRect of this.currentRencontre.graphics) { // Suppression des dessins des zones possibles
 | 
			
		||||
      for (let drawRect of this.currentRencontre.graphics) {
 | 
			
		||||
        // Suppression des dessins des zones possibles
 | 
			
		||||
        this.pixiApp.stage.removeChild(drawRect);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -895,8 +939,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isConnaissanceFleuve(currentTMR, nextTMR) {
 | 
			
		||||
    return TMRUtility.getTMR(currentTMR).type == 'fleuve' &&
 | 
			
		||||
  isConnaissanceFleuve(tmrApp, nextTMR) {
 | 
			
		||||
    return TMRUtility.getTMR(tmrApp).type == 'fleuve' &&
 | 
			
		||||
      TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
 | 
			
		||||
      EffetsDraconiques.isConnaissanceFleuve(this.actor);
 | 
			
		||||
  }
 | 
			
		||||
@@ -906,15 +950,15 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.viewOnly) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let clickOddq = RdDTMRDialog._computeEventOddq(event.nativeEvent);
 | 
			
		||||
    await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onClickTMRPos(clickOddq) {
 | 
			
		||||
    let clickOddq = TMRUtility.computeEventOddq(event);
 | 
			
		||||
    let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
 | 
			
		||||
 | 
			
		||||
    let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
 | 
			
		||||
    let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
 | 
			
		||||
 | 
			
		||||
    // Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
 | 
			
		||||
    let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
 | 
			
		||||
 | 
			
		||||
@@ -946,7 +990,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this._messagerDemiReve(targetCoord);
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
 | 
			
		||||
        ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
 | 
			
		||||
        console.log("STATUS :", this.rencontreState, this.currentRencontre);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -975,9 +1019,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _messagerDemiReve(targetCoord) {
 | 
			
		||||
    /*
 | 
			
		||||
     TODO: si la case a un sort en réserve, lancer ce sort.
 | 
			
		||||
     TODO:
 | 
			
		||||
     Si la case a un sort en réserve, lancer ce sort.
 | 
			
		||||
     Si la case est le demi-rêve, ne pas lancer de sort.
 | 
			
		||||
     Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort (ou bloquer le lancer de sort)
 | 
			
		||||
     Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre
 | 
			
		||||
       si on essaie de lancer un sort (ou bloquer le lancer de sort)
 | 
			
		||||
    */
 | 
			
		||||
    this.notifierResonanceSigneDraconique(targetCoord);
 | 
			
		||||
    await this.actor.rollUnSort(targetCoord);
 | 
			
		||||
@@ -994,6 +1040,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _deplacerDemiReve(targetCoord, deplacementType) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
    if (this.currentRencontre != 'normal') {
 | 
			
		||||
      this.nettoyerRencontre();
 | 
			
		||||
    }
 | 
			
		||||
@@ -1043,25 +1092,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async positionnerDemiReve(coord) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await this.actor.updateCoordTMR(coord);
 | 
			
		||||
    this.forceDemiRevePositionView();
 | 
			
		||||
    let tmr = TMRUtility.getTMR(coord);
 | 
			
		||||
    await this.postRencontre(tmr);
 | 
			
		||||
    return tmr;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _computeEventOddq(origEvent) {
 | 
			
		||||
    console.log("EVENT", origEvent)
 | 
			
		||||
    let canvasRect = origEvent.target.getBoundingClientRect();
 | 
			
		||||
    let x = origEvent.clientX - canvasRect.left;
 | 
			
		||||
    let y = origEvent.clientY - canvasRect.top;
 | 
			
		||||
    let col = Math.floor(x / tmrConstants.cellw); //  [From 0 -> 12]
 | 
			
		||||
    y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
			
		||||
    let row = Math.floor(y / tmrConstants.cellh); //  [From 0 -> 14]
 | 
			
		||||
    return { col: col, row: row };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
 | 
			
		||||
  _getCaseRectangleCoord(coord) {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
export class RdDTMRRencontreDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(tmrApp, rencontre, tmr) {
 | 
			
		||||
  constructor(actor, rencontre, tmr) {
 | 
			
		||||
    const dialogConf = {
 | 
			
		||||
      title: "Rencontre en TMR!",
 | 
			
		||||
      content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
 | 
			
		||||
@@ -28,23 +28,30 @@ export class RdDTMRRencontreDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.toClose = false;
 | 
			
		||||
    this.tmr = tmr;
 | 
			
		||||
    this.tmrApp = tmrApp;
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.rencontre = rencontre;
 | 
			
		||||
    this.tmrApp.minimize();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onButtonAction(action) {
 | 
			
		||||
    this.toClose = true;
 | 
			
		||||
    this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
 | 
			
		||||
    await this.actor.tmrApp?.restoreTMRAfterAction();
 | 
			
		||||
    this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  close() {
 | 
			
		||||
  async close() {
 | 
			
		||||
    if (this.actor.tmrApp){
 | 
			
		||||
      if (this.toClose) {
 | 
			
		||||
      this.tmrApp.maximize();
 | 
			
		||||
      return super.close();
 | 
			
		||||
        return await super.close();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        ui.notifications.info("Vous devez résoudre la rencontre.");
 | 
			
		||||
        this.actor.tmrApp.forceTMRContinueAction();
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return await super.close();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -364,7 +364,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      if (request.rolled.isSuccess) {
 | 
			
		||||
        if (request.rolled.isPart) {
 | 
			
		||||
          // Gestion expérience (si existante)
 | 
			
		||||
          request.competence = actor.getCompetence("astrologie")
 | 
			
		||||
          request.competence = actor.getCompetence('Astrologie')
 | 
			
		||||
          request.selectedCarac = actor.system.carac["vue"];
 | 
			
		||||
          actor.appliquerAjoutExperience(request, 'hide');
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { tmrConstants } from "./tmr-constants.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const TMRMapping = {
 | 
			
		||||
@@ -163,7 +164,7 @@ const TMRMapping = {
 | 
			
		||||
  C12: { type: "lac", label: "Lac de Fricassa" },
 | 
			
		||||
  D12: { type: "collines", label: "Collines d’Huaï" },
 | 
			
		||||
  E12: { type: "monts", label: "Monts Ajourés" },
 | 
			
		||||
  F12: { type: "necropole", label: "Nécropole de Troat" },
 | 
			
		||||
  F12: { type: "necropole", label: "Nécropole de Throat" },
 | 
			
		||||
  G12: { type: "plaines", label: "Plaines de Lufmil" },
 | 
			
		||||
  H12: { type: "collines", label: "Collines de Tooth" },
 | 
			
		||||
  I12: { type: "gouffre", label: "Gouffre Abimeux" },
 | 
			
		||||
@@ -275,10 +276,10 @@ export class TMRUtility {
 | 
			
		||||
    return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static findTMRLike(type, options = {inclusMauvaise:true}) {
 | 
			
		||||
  static findTMRLike(type, options = { inclusMauvaise: true }) {
 | 
			
		||||
    const choix = [...Object.values(TMRType)]
 | 
			
		||||
    if (options.inclusMauvaise){
 | 
			
		||||
      choix.push({name: 'Mauvaise'});
 | 
			
		||||
    if (options.inclusMauvaise) {
 | 
			
		||||
      choix.push({ name: 'Mauvaise' });
 | 
			
		||||
    }
 | 
			
		||||
    const selection = Misc.findAllLike(type, choix).map(it => it.name);
 | 
			
		||||
    if (selection.length == 0) {
 | 
			
		||||
@@ -297,7 +298,7 @@ export class TMRUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static buildSelectionTypesTMR(typesTMR) {
 | 
			
		||||
    typesTMR = typesTMR?? [];
 | 
			
		||||
    typesTMR = typesTMR ?? [];
 | 
			
		||||
    return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
 | 
			
		||||
      .sort()
 | 
			
		||||
      .map(name => { return { name: name, selected: typesTMR.includes(name) } });
 | 
			
		||||
@@ -375,6 +376,36 @@ export class TMRUtility {
 | 
			
		||||
    return caseList;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // /* -------------------------------------------- */
 | 
			
		||||
  static computeEventPosition(event) {
 | 
			
		||||
    if (!event.nativeEvent.target.getBoundingClientRect) {
 | 
			
		||||
      return { x: 0, y: 0 }
 | 
			
		||||
    }
 | 
			
		||||
    const canvasRect = event.nativeEvent.target.getBoundingClientRect();
 | 
			
		||||
    return {
 | 
			
		||||
      x: event.nativeEvent.clientX - canvasRect.left,
 | 
			
		||||
      y: event.nativeEvent.clientY - canvasRect.top
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeEventOddq(event) {
 | 
			
		||||
    var { x, y } = TMRUtility.computeEventPosition(event);
 | 
			
		||||
    return TMRUtility.computeOddq(x, y);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeOddq(x, y) {
 | 
			
		||||
    const col = Math.floor(x / tmrConstants.cellw); //  [From 0 -> 12]
 | 
			
		||||
    const decallageColonne = col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
			
		||||
    const row = Math.floor((y - decallageColonne) / tmrConstants.cellh); //  [From 0 -> 14]
 | 
			
		||||
    return { col, row };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeEventCoord(event) {
 | 
			
		||||
    const oddq = TMRUtility.computeEventOddq(event);
 | 
			
		||||
    return TMRUtility.oddqToCoordTMR(oddq);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  // https://www.redblobgames.com/grids/hexagons/#distances
 | 
			
		||||
  // TMR Letter-row correspond to "odd-q" grid (letter => col, numeric => row )
 | 
			
		||||
@@ -444,7 +475,7 @@ export class TMRUtility {
 | 
			
		||||
 | 
			
		||||
  static axial_subtract(a, b) {
 | 
			
		||||
    return {
 | 
			
		||||
      q: a.q- b.q,
 | 
			
		||||
      q: a.q - b.q,
 | 
			
		||||
      r: a.r - b.r
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,6 @@ import { PixiTMR } from "./pixi-tmr.js";
 | 
			
		||||
export class CarteTmr extends Draconique {
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    console.log("Sprite create 1!!!!")
 | 
			
		||||
    super();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -14,9 +13,25 @@ export class CarteTmr extends Draconique {
 | 
			
		||||
  async onActorCreateOwned(actor, item) { }
 | 
			
		||||
 | 
			
		||||
  code() { return 'tmr' }
 | 
			
		||||
  img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp' }
 | 
			
		||||
  img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr.webp' }
 | 
			
		||||
 | 
			
		||||
  createSprite(pixiTMR) {
 | 
			
		||||
    return pixiTMR.carteTmr(this.code());
 | 
			
		||||
 | 
			
		||||
    const img = PixiTMR.getImgFromCode(this.code())
 | 
			
		||||
    const sprite = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
 | 
			
		||||
    // Setup the position of the TMR
 | 
			
		||||
    sprite.x = 0;
 | 
			
		||||
    sprite.y = 0;
 | 
			
		||||
    sprite.width = 722;
 | 
			
		||||
    sprite.height = 860;
 | 
			
		||||
    // Rotate around the center
 | 
			
		||||
    sprite.anchor.set(0);
 | 
			
		||||
    sprite.buttonMode = true;
 | 
			
		||||
    sprite.tmrObject = pixiTMR;
 | 
			
		||||
 | 
			
		||||
    pixiTMR.addTooltip(sprite, (e,s) => this.computeTooltip(e,s));
 | 
			
		||||
    pixiTMR.pixiApp.stage.addChild(sprite);
 | 
			
		||||
    return sprite;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,7 @@ const registeredEffects = [
 | 
			
		||||
export class Draconique {
 | 
			
		||||
  static isCaseTMR(item) { return item.type == TYPES.casetmr; }
 | 
			
		||||
  static isQueueDragon(item) { return item.isQueueDragon(); }
 | 
			
		||||
  static isSouffleDragon(item) {return item.type == TYPES.souffle; }
 | 
			
		||||
  static isSouffleDragon(item) { return item.type == TYPES.souffle; }
 | 
			
		||||
  static isTeteDragon(item) { return item.type == TYPES.tete; }
 | 
			
		||||
  static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
 | 
			
		||||
 | 
			
		||||
@@ -82,7 +82,7 @@ export class Draconique {
 | 
			
		||||
  img() { return undefined }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * factory d'élément graphique PIXI correpsondant à l'objet draconique
 | 
			
		||||
   * factory d'élément graphique PIXI correspondant à l'objet draconique
 | 
			
		||||
   * @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
 | 
			
		||||
  */
 | 
			
		||||
  token(pixiTMR, linkData, coordTMR, type = undefined) {
 | 
			
		||||
@@ -91,12 +91,32 @@ export class Draconique {
 | 
			
		||||
      coordTMR: coordTMR
 | 
			
		||||
    };
 | 
			
		||||
    token[type ?? this.code()] = linkData;
 | 
			
		||||
    console.log("SPRITE: ", token.sprite)
 | 
			
		||||
    //PixiTMR.getImgFromCode()
 | 
			
		||||
    pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
 | 
			
		||||
    this.linkData = linkData;
 | 
			
		||||
    if (this.tooltip(linkData)) {
 | 
			
		||||
      pixiTMR.addTooltip(token.sprite, (e, s) => this.computeTooltip(e, s));
 | 
			
		||||
    }
 | 
			
		||||
    return token;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * methode en charge de recalculer le tooltip lorsque la souris bouge
 | 
			
		||||
   * @param {*} event evenement contenant les coordonnées
 | 
			
		||||
   * @param {*} sprite sprite pour laquelle calculer le tooltip
 | 
			
		||||
   */
 | 
			
		||||
  computeTooltip(event, sprite) {
 | 
			
		||||
    if (sprite.isOver) {
 | 
			
		||||
      const oddq = TMRUtility.computeEventOddq(event);
 | 
			
		||||
      const coord = TMRUtility.oddqToCoordTMR(oddq);
 | 
			
		||||
      const tmr = TMRUtility.getTMR(coord)
 | 
			
		||||
      if (tmr){
 | 
			
		||||
        const label = TMRUtility.getTMRLabel(coord);
 | 
			
		||||
        const text = this.tooltip(this.linkData);
 | 
			
		||||
        return text ? `${coord}: ${label}\n${text}` : `${coord}: ${label}`
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * factory d'élément graphique PIXI correpsondant à l'objet draconique
 | 
			
		||||
   * @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
import { RdDTMRDialog } from "../rdd-tmr-dialog.js";
 | 
			
		||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const tooltipStyle = new PIXI.TextStyle({
 | 
			
		||||
export const tooltipStyle = new PIXI.TextStyle({
 | 
			
		||||
  fontFamily: 'CaslonAntique',
 | 
			
		||||
  fontSize: 18,
 | 
			
		||||
  fill: '#FFFFFF',
 | 
			
		||||
@@ -20,7 +22,7 @@ export class PixiTMR {
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async load( onLoad = (loader, resources) => {} )  {
 | 
			
		||||
  async load(onLoad = (loader, resources) => { }) {
 | 
			
		||||
    // WIP - Deprecated since v7 : let loader = new PIXI.Loader();
 | 
			
		||||
    for (const [name, img] of Object.entries(PixiTMR.textures)) {
 | 
			
		||||
      const texture = await PIXI.Assets.load(img);
 | 
			
		||||
@@ -40,33 +42,10 @@ export class PixiTMR {
 | 
			
		||||
    PixiTMR.textures[name] = img;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  animate(animation = pixiApp=>{})
 | 
			
		||||
  {
 | 
			
		||||
  animate(animation = pixiApp => { }) {
 | 
			
		||||
    this.callbacksOnAnimate.push(() => animation(this.pixiApp));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  carteTmr(code) {
 | 
			
		||||
    let img = PixiTMR.getImgFromCode(code)
 | 
			
		||||
    const carteTmr = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
 | 
			
		||||
    console.log(code, carteTmr)
 | 
			
		||||
    // Setup the position of the TMR
 | 
			
		||||
    carteTmr.x = 0;
 | 
			
		||||
    carteTmr.y = 0;
 | 
			
		||||
    carteTmr.width = 720;
 | 
			
		||||
    carteTmr.height = 860;
 | 
			
		||||
    // Rotate around the center
 | 
			
		||||
    carteTmr.anchor.set(0);
 | 
			
		||||
    carteTmr.eventMode = 'dynamic'; // PIXI 7 : Not sure ..
 | 
			
		||||
    // This one is deprecated ; carteTmr.interactive = true;
 | 
			
		||||
    carteTmr.buttonMode = true;
 | 
			
		||||
    carteTmr.tmrObject = this;
 | 
			
		||||
    if (!this.tmrObject.viewOnly) {
 | 
			
		||||
      carteTmr.on('pointerdown', event => this.onClickBackground(event));
 | 
			
		||||
    }
 | 
			
		||||
    this.pixiApp.stage.addChild(carteTmr);
 | 
			
		||||
    return carteTmr;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  sprite(code, options = {}) {
 | 
			
		||||
    let img = PixiTMR.getImgFromCode(code)
 | 
			
		||||
    const texture = PIXI.utils.TextureCache[img];
 | 
			
		||||
@@ -81,7 +60,7 @@ export class PixiTMR {
 | 
			
		||||
    if (options.color) {
 | 
			
		||||
      sprite.tint = options.color;
 | 
			
		||||
    }
 | 
			
		||||
    sprite.zIndex = options.zIndex ?? tmrTokenZIndex.casehumide+1;
 | 
			
		||||
    sprite.zIndex = options.zIndex ?? tmrTokenZIndex.casehumide + 1;
 | 
			
		||||
    sprite.alpha = options.alpha ?? 0.75;
 | 
			
		||||
    sprite.decallage = options.decallage ?? tmrConstants.center;
 | 
			
		||||
    this.pixiApp.stage.addChild(sprite);
 | 
			
		||||
@@ -98,27 +77,37 @@ export class PixiTMR {
 | 
			
		||||
    return sprite;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addTooltip(sprite, text) {
 | 
			
		||||
    if (text) {
 | 
			
		||||
      sprite.tooltip = new PIXI.Text(text, tooltipStyle);
 | 
			
		||||
  addTooltip(sprite, computeTooltip) {
 | 
			
		||||
    sprite.tooltip = new PIXI.Text('', tooltipStyle);
 | 
			
		||||
    sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
 | 
			
		||||
    sprite.isOver = false;
 | 
			
		||||
      // Deprecated : sprite.interactive = true; 
 | 
			
		||||
    sprite.eventMode = 'dynamic'; // PIXI 7 To be checked
 | 
			
		||||
      sprite.on('pointerdown', event => this.onClickBackground(event))
 | 
			
		||||
        .on('pointerover', () => this.onShowTooltip(sprite))
 | 
			
		||||
        .on('pointerout', () => this.onHideTooltip(sprite));
 | 
			
		||||
    sprite
 | 
			
		||||
      .on('pointermove', event => this.onPointerMove(event, sprite, computeTooltip))
 | 
			
		||||
      .on('pointerdown', event => this.onClickBackground(event))
 | 
			
		||||
      .on('pointerover', event => this.onShowTooltip(event, sprite))
 | 
			
		||||
      .on('pointerout', event => this.onHideTooltip(event, sprite));
 | 
			
		||||
  }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  onClickBackground(event) {
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
      this.tmrObject.onClickTMR(event)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onShowTooltip(sprite) {
 | 
			
		||||
  onPointerMove(event, sprite, computeTooltip) {
 | 
			
		||||
    if (sprite.isOver && sprite.tooltip) {
 | 
			
		||||
      var { x, y } = TMRUtility.computeEventPosition(event);
 | 
			
		||||
      const oddq = TMRUtility.computeOddq(x, y);
 | 
			
		||||
 | 
			
		||||
      sprite.tooltip.x = x + (oddq.col > 8 ? - 3 * tmrConstants.full : tmrConstants.half)
 | 
			
		||||
      sprite.tooltip.y = y + (oddq.row > 10 ? - tmrConstants.half : tmrConstants.half)
 | 
			
		||||
      sprite.tooltip.text = computeTooltip(event, sprite);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onShowTooltip(event, sprite) {
 | 
			
		||||
    if (sprite.tooltip) {
 | 
			
		||||
 | 
			
		||||
      if (!sprite.isOver) {
 | 
			
		||||
        sprite.tooltip.x = sprite.x;
 | 
			
		||||
        sprite.tooltip.y = sprite.y;
 | 
			
		||||
@@ -128,7 +117,7 @@ export class PixiTMR {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onHideTooltip(sprite) {
 | 
			
		||||
  onHideTooltip(event, sprite) {
 | 
			
		||||
    if (sprite.tooltip) {
 | 
			
		||||
      if (sprite.isOver) {
 | 
			
		||||
        this.pixiApp.stage.removeChild(sprite.tooltip);
 | 
			
		||||
@@ -137,7 +126,7 @@ export class PixiTMR {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition( sprite, oddq) {
 | 
			
		||||
  setPosition(sprite, oddq) {
 | 
			
		||||
    let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
			
		||||
    let dx = (sprite.decallage == undefined) ? 0 : sprite.decallage.x;
 | 
			
		||||
    let dy = (sprite.decallage == undefined) ? 0 : sprite.decallage.y;
 | 
			
		||||
 
 | 
			
		||||
@@ -49,12 +49,13 @@ export class PresentCites extends Draconique {
 | 
			
		||||
    const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
 | 
			
		||||
    const buttons = {};
 | 
			
		||||
    presents.forEach(r =>  buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
 | 
			
		||||
    let d = new Dialog({
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Présent des cités",
 | 
			
		||||
      content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
 | 
			
		||||
      buttons: buttons
 | 
			
		||||
    });
 | 
			
		||||
    d.render(true);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    return dialog
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async ouvrirLePresent(actor, casetmr) {
 | 
			
		||||
 
 | 
			
		||||
										
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							| 
		 Before Width: | Height: | Size: 313 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								styles/img/ui/tmr.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								styles/img/ui/tmr.webp
									
									
									
									
									
										Normal file
									
								
							
										
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							| 
		 After Width: | Height: | Size: 637 KiB  | 
@@ -171,6 +171,9 @@ i:is(.fas, .far) {
 | 
			
		||||
  width: fit-content;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.tmr-dialog table {
 | 
			
		||||
  border: none;
 | 
			
		||||
}
 | 
			
		||||
.system-foundryvtt-reve-de-dragon .sheet-header div.tmr-buttons {
 | 
			
		||||
  padding: 0;
 | 
			
		||||
  margin: 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "foundryvtt-reve-de-dragon",
 | 
			
		||||
  "title": "Rêve de Dragon",
 | 
			
		||||
  "version": "11.0.23",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.23.zip",
 | 
			
		||||
  "version": "11.0.26",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.26.zip",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
 | 
			
		||||
  "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,6 @@
 | 
			
		||||
<form class="tmr-dialog">
 | 
			
		||||
<h2 class="comptmrdialog" id="tmrDialogTitle"></h2>
 | 
			
		||||
 | 
			
		||||
<table id="tmrsheet">
 | 
			
		||||
  <tr id="tmrrow1">
 | 
			
		||||
<table>
 | 
			
		||||
  <tr class="tmr-row">
 | 
			
		||||
    <td>
 | 
			
		||||
      {{#if (eq mode "visu")}}
 | 
			
		||||
      <div class="flex-group-center">
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user