Compare commits
	
		
			385 Commits
		
	
	
		
			foundryvtt
			...
			12.0.23
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 56c99c5044 | |||
| a7862a25e5 | |||
| f4b5a4a4d2 | |||
| 6a17586a6c | |||
| 40f7ef48c9 | |||
| 62dfa8a580 | |||
| e71088fe2f | |||
| b7cb0f0752 | |||
| 9b31f25640 | |||
| 2291eaf135 | |||
| a91264cd82 | |||
| 864194e3b4 | |||
| 2c836f17e7 | |||
| 444e52cb49 | |||
| 82b0537d43 | |||
| 1eea07c8a8 | |||
| de70ba8a3c | |||
| f0e02e2205 | |||
| 7d9ccfaf28 | |||
| 830cd1c200 | |||
| b9458c717e | |||
| 22f25b45ce | |||
| dca9505925 | |||
| 45e9e94646 | |||
| a0c7b87996 | |||
| a214256d69 | |||
| d2de8aa972 | |||
| 00ec86632f | |||
| 010234e001 | |||
| 39604afa32 | |||
| aad256bfee | |||
| 6ebd2ee576 | |||
| ac6e8b4689 | |||
| 387713e6f8 | |||
| c69cb3c13a | |||
| bda2e39e35 | |||
| cb2d462cfe | |||
| 5f8b5b104d | |||
| 9fe265165b | |||
| b92003ac1f | |||
| a1e4bfb529 | |||
| b4f0be5d64 | |||
| 5ff31d462f | |||
| be1d109def | |||
| d91bee0f42 | |||
| ed222c7b6d | |||
| 70198a5727 | |||
| bfe70c6634 | |||
| 09365eb744 | |||
| 894d4f3941 | |||
| 6e234411ca | |||
| 85acb5a255 | |||
| 6106e2a19e | |||
| f896f1da6e | |||
| 9bb45c2349 | |||
| 5cab219e0e | |||
| 2de9ea49c8 | |||
| 1760d26014 | |||
| 92185d4a5b | |||
| 210b129934 | |||
| b892068b38 | |||
| 3906cb0a7b | |||
| 5c58932a0d | |||
| 3b06bd382b | |||
| b4a725ff12 | |||
| 05df6a68cc | |||
| 025c3483a9 | |||
| 97138b25c7 | |||
| c0066f79c1 | |||
| 4db8bf95f9 | |||
| a7e1ca0b07 | |||
| e2c4d93413 | |||
| 3888efc6aa | |||
| 5004774a15 | |||
| 226afc1680 | |||
| 582df7e290 | |||
| 501f1f2e4f | |||
| 90d46c6a78 | |||
| 174ef4256a | |||
| be132a9ff1 | |||
| b2037a852c | |||
| 2137a6c403 | |||
| 99f5578c4f | |||
| a6ae7babbe | |||
| 814266e649 | |||
| 080d05d2cd | |||
| f8f889e9f9 | |||
| ad80802af6 | |||
| 0f7b9baf51 | |||
| b866c95ebd | |||
| 689e287ac7 | |||
| 40b0d7e6dc | |||
| d439d73636 | |||
| e91eea532d | |||
| f116003d6f | |||
| c3a44665c5 | |||
| 40b57517d8 | |||
| e04586ba44 | |||
| 611acd4d44 | |||
| 9b37533bdf | |||
| 50d923061b | |||
| e89a8ba232 | |||
| b8f236fa97 | |||
| 74b184aa32 | |||
| 9c17f85fa8 | |||
| 599fdc752d | |||
| fa890491e5 | |||
| 80435b6bca | |||
| 1a476bd5bc | |||
| 8d6c4565a9 | |||
| 6819f1c2f5 | |||
| 43607afc12 | |||
| 538cf5bdbf | |||
| 75507f3eca | |||
| a622814295 | |||
| 2aa8fcb980 | |||
| a65326d658 | |||
| b6a203b82a | |||
| 7e8f642d87 | |||
| 91be2761f5 | |||
| 2ac39e3428 | |||
| a162001ba4 | |||
| 52e1f9dfbf | |||
| c586a90690 | |||
| 16e40b0ed8 | |||
| 427a950954 | |||
| a7b20bdd35 | |||
| 3b18e0b919 | |||
| ff8a5d7ba3 | |||
| 3aa8c0f0af | |||
| 8d9f09c18c | |||
| 9d654246c2 | |||
| 111fac2b2d | |||
| 3e99265125 | |||
| 28878b74fc | |||
| ba8276ef37 | |||
| b9e8c24461 | |||
| 8754ea9f5f | |||
| f56ddb4a1b | |||
| e80dbc7332 | |||
| 4c82d85e6a | |||
| 538058ecc6 | |||
| 70e42ea631 | |||
| 15525ef8cc | |||
| 5a4ef6da7e | |||
| ab698b2124 | |||
| 4cc6e86d79 | |||
| 8f3d56a830 | |||
| 8561e3f8bc | |||
| f207cb7325 | |||
| b9e911a588 | |||
| 92e9be8b02 | |||
| 50a86e751d | |||
| 1725d4c17b | |||
| 3e33053ed4 | |||
| baa3729568 | |||
| 99f29cb95b | |||
| 7d19860f5f | |||
| 40987149cc | |||
| 49d7c4f71d | |||
| 23582984cf | |||
| 638459049d | |||
| 366ca981ca | |||
| c0e54c2369 | |||
| f95f5b2b81 | |||
| d30226cb33 | |||
| 5cf7dda76c | |||
| 9bc2593b8c | |||
| efd02b40a9 | |||
| feb3116c47 | |||
| 91a870ad91 | |||
| 2bbf606f30 | |||
| a385b98126 | |||
| 8775df5285 | |||
| a103239288 | |||
| 0b1c5d0a3d | |||
| e19577eab2 | |||
| c3b502ff6c | |||
| db2ca2453e | |||
| 915283a674 | |||
| 621bb4ebc3 | |||
| 26e805cf46 | |||
| 657566fb11 | |||
| 26e8853a94 | |||
| 4f69d3cf78 | |||
| dfe4b47452 | |||
| 80719d8c15 | |||
| 5c59f76c17 | |||
| 65525cfd79 | |||
| 042f5d0f69 | |||
| 19dd3b540c | |||
| 611b57c149 | |||
| fedf8f3b29 | |||
| d1ec67e485 | |||
| 7f7148e658 | |||
| bc35c8d80e | |||
| ad9e75c66d | |||
| e946299810 | |||
| fad894704d | |||
| 3365852210 | |||
| d71bf27311 | |||
| e6da18bebd | |||
| 972ae74e2c | |||
| 7969e74c8d | |||
| 84ea3a6ea9 | |||
| 7ada5577aa | |||
| b0e28ef937 | |||
| 6414f76d67 | |||
| dde3011f1d | |||
| 6dbf322efe | |||
| d34fde2ba4 | |||
| bc169d931b | |||
| 3b269b2baa | |||
| dffaa29fd1 | |||
| c49e2a850b | |||
| a5a9cc334e | |||
| 43e49a0eb8 | |||
| 5ab551da9e | |||
| 2a9e98f8c7 | |||
| 669982ec4a | |||
| 34183cd1a7 | |||
| f7eae3ac1e | |||
| 623044c936 | |||
| 94caf4040b | |||
| d577e2d2ec | |||
| 050cd80dae | |||
| 3f098cab31 | |||
| 4274bce7d5 | |||
| 25d68d265e | |||
| c1c192f710 | |||
| 7f64cd03f9 | |||
| 3ac9f487d0 | |||
| fa67c3d9c1 | |||
| 5b443f9ac0 | |||
| b0098574a0 | |||
| 5729f7e926 | |||
| 0b66c945b8 | |||
| f0fc44e00f | |||
| 6b7c2ad2f9 | |||
| 0ac5d317ce | |||
| f8a90fc3c3 | |||
| 6dd647b787 | |||
| 1c55491ac7 | |||
| 2b08678518 | |||
| 355f2e4088 | |||
| e0862105f9 | |||
| 3ab48511a0 | |||
| 05cd02b694 | |||
| 56a5d06f16 | |||
| f34db764cb | |||
| 7267cd4096 | |||
| e4bd2d2f27 | |||
| eb09714579 | |||
| 62cc3fc96b | |||
| 5e140546ea | |||
| ab9a21f402 | |||
| 8e41250f64 | |||
| 095eed9da3 | |||
| 55c98d1dce | |||
| b5dc14687e | |||
| 1208eb8ae1 | |||
| a46acb7952 | |||
| a68057900d | |||
| 57bc1b6c1f | |||
| 6101bc91a6 | |||
| 33ced5715d | |||
| 50db9ba709 | |||
| 957e31b188 | |||
| 74571c9966 | |||
| 5155fb4669 | |||
| 698ed75d46 | |||
| 37ba7166bf | |||
| 28af8c3c58 | |||
| 4a03c222d5 | |||
| 135546467d | |||
| b5db2a9ef3 | |||
| bfb7b9b6bf | |||
| f0b7306885 | |||
| af410c1823 | |||
| bf2b387fc4 | |||
| dfd915f8d1 | |||
| 4fe487a0ec | |||
| 0ec31d8ddc | |||
| 1bee911c35 | |||
| ed7471875f | |||
| f50e9cd305 | |||
| a2fcb9a453 | |||
| 3018e3522c | |||
| d16dec3278 | |||
| 339e128b98 | |||
| b1b56c13bf | |||
| b07a3e18df | |||
| f446d897a7 | |||
| 4e89720341 | |||
| c1a5bd6eb3 | |||
| bfd3b0d74a | |||
| da3091dc4b | |||
| c7e00749c9 | |||
| 30d41861fa | |||
| 60cebe60eb | |||
| ac09e1854b | |||
| 9ff68884ce | |||
| 09986115b8 | |||
| 511ee5f241 | |||
| 306d7c2150 | |||
| 5624bb1bf3 | |||
| b588c5f7f8 | |||
| 6de34178b3 | |||
| 0c90fba346 | |||
| f43b7ac651 | |||
| ac436bbb25 | |||
| 9093eadb23 | |||
| 5821fc611f | |||
| 381242c8d0 | |||
| 3ca33e85b7 | |||
| 01399e922a | |||
| c6afb8d445 | |||
| 4d68318d85 | |||
| 7811eae728 | |||
| 2e74ccd1fe | |||
| f98ece4ffd | |||
| ed068a8ddd | |||
| c938778267 | |||
| 9056514951 | |||
| 1047720c24 | |||
| 43bcf1c336 | |||
| 14d4638e56 | |||
| c761aeceb3 | |||
| 1759e6d1c3 | |||
| ecb47addba | |||
| b18f93fbfb | |||
| 19bfee7ea5 | |||
| 93e44bb982 | |||
| 12df910b3a | |||
| 2a3989ac2e | |||
| ab884713f6 | |||
| 940237852b | |||
| 78ee23da96 | |||
| 862a267683 | |||
| 2373acc295 | |||
| 249d171511 | |||
| 018b6a32dd | |||
| 44ec511aa6 | |||
| ff44de3b3c | |||
| 8101b905d8 | |||
| 27dd89024e | |||
| 69a653d1e5 | |||
| bea4124388 | |||
| e5bb2e9afc | |||
| 1d3ae9bb1a | |||
| d4be2957a3 | |||
| 6c9d03be92 | |||
| 5a50917730 | |||
| d285e866be | |||
| ece9ab6f64 | |||
| 038e922f0f | |||
| 728c5f2f8e | |||
| e6592f8333 | |||
| 42567e7ca0 | |||
| 9d1fe6d8fd | |||
| f5bd0f32f4 | |||
| fad29f9652 | |||
| 9d51631d5c | |||
| d1b73e7658 | |||
| 54158ee10d | |||
| e089bdf9c8 | |||
| 41ab593059 | |||
| 42ad4c5b26 | |||
| 85f8a716d4 | |||
| 47f305d865 | |||
| 407b4f82d9 | |||
| c950f568fd | |||
| 0ed90f6177 | |||
| b74fc27079 | |||
| a65d4511c5 | |||
| e61417c44e | |||
| 8ca725bd38 | |||
| 441a5965c7 | |||
| f08c8f93da | |||
| d28362bf14 | |||
| e506382d18 | |||
| c1cecc76b3 | |||
| f2a3e1db45 | |||
| b69359a47d | |||
| fe6c2e2ff2 | 
							
								
								
									
										63
									
								
								.gitea/workflows/release.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,63 @@ | |||||||
|  | name: Release Creation | ||||||
|  |  | ||||||
|  | on:  | ||||||
|  |   release: | ||||||
|  |     types: [published] | ||||||
|  |  | ||||||
|  | jobs: | ||||||
|  |   build: | ||||||
|  |     runs-on: ubuntu-latest | ||||||
|  |     steps: | ||||||
|  |     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||||
|  |      | ||||||
|  |     #- uses: actions/checkout@v3 | ||||||
|  |     - uses: RouxAntoine/checkout@v3.5.4 | ||||||
|  |  | ||||||
|  |     # get part of the tag after the `v` | ||||||
|  |     - name: Extract tag version number | ||||||
|  |       id: get_version | ||||||
|  |       uses: battila7/get-version-action@v2 | ||||||
|  |  | ||||||
|  |     # Substitute the Manifest and Download URLs in the module.json | ||||||
|  |     - name: Substitute Manifest and Download Links For Versioned Ones | ||||||
|  |       id: sub_manifest_link_version | ||||||
|  |       uses: microsoft/variable-substitution@v1 | ||||||
|  |       with: | ||||||
|  |         files: 'system.json' | ||||||
|  |       env: | ||||||
|  |         version: ${{steps.get_version.outputs.version-without-v}} | ||||||
|  |         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||||
|  |         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json | ||||||
|  |         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip | ||||||
|  |      | ||||||
|  |     - name: Set up Node.js | ||||||
|  |       uses: actions/setup-node@v2 | ||||||
|  |       with: | ||||||
|  |         node-version: '18'  # Use the node version your project requires | ||||||
|  |  | ||||||
|  |     - name: Install dependencies | ||||||
|  |       run: npm install | ||||||
|  |        | ||||||
|  |     - name: Build the compendiums | ||||||
|  |       run: node ./tools/packCompendiumsToDist.mjs | ||||||
|  |  | ||||||
|  |     # Create a zip file with all files required by the module to add to the release | ||||||
|  |     - run: | | ||||||
|  |          apt update -y | ||||||
|  |          apt install -y zip | ||||||
|  |  | ||||||
|  |     - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/  | ||||||
|  |      | ||||||
|  |     - name: setup go | ||||||
|  |       uses: actions/setup-go@v3 | ||||||
|  |       with: | ||||||
|  |         go-version: '>=1.20.1' | ||||||
|  |      | ||||||
|  |     - name: Use Go Action   | ||||||
|  |       id: use-go-action | ||||||
|  |       uses: https://gitea.com/actions/release-action@main | ||||||
|  |       with: | ||||||
|  |         files: |- | ||||||
|  |           ./rddsystem.zip   | ||||||
|  |           system.json | ||||||
|  |         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||||
							
								
								
									
										
											BIN
										
									
								
								assets/scenes/9fmf9lcb3L9XO3bJ-thumb.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 58 KiB | 
							
								
								
									
										
											BIN
										
									
								
								assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 7.3 KiB | 
							
								
								
									
										378
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						| @@ -1,5 +1,381 @@ | |||||||
|  | # 12.0 | ||||||
|  | ## 12.0.23 - La bibliothèque d'Astrobazzarh | ||||||
|  | - corrections mineures | ||||||
|  |   - meilleure gestion de la parade des armes naturelles | ||||||
|  |   - cas de "User lacks permission to update" pour les blessures et les StatusEffects | ||||||
|  |   - risque de message d'encaissement non affiché | ||||||
|  |   - support de sorts à voies multiples | ||||||
|  | - correction de compendiums | ||||||
|  |   - résistance des armes mise à jour | ||||||
|  |   - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie | ||||||
|  | - améliorations "Scriptarium" | ||||||
|  |   - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium) | ||||||
|  |   - affichage r1+ des sorts à coût variable dans la feuille simplifiée | ||||||
|  |   - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée | ||||||
|  |   - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué. | ||||||
|  |  | ||||||
|  | ## 12.0.21 - La nomination d'Astrobazzarh | ||||||
|  | - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||||
|  | - Fix: le choix des effets dans les options s'affiche correctement | ||||||
|  |  | ||||||
|  | ## 12.0.20 - Le tableau d'Astrobazzarh | ||||||
|  | - Ecran d'accueil officiel Scriptarium | ||||||
|  |  | ||||||
|  | ## 12.0.19 - La témérité d'Astrobazzarh | ||||||
|  | - Fix | ||||||
|  |   - les défenses des créatures sont correctement filtrées | ||||||
|  |   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||||
|  |   - les lieux et commerces n'ont pas d'initiative | ||||||
|  |  | ||||||
|  | ## 12.0.18 - A la barbe d'Astrobazzarh | ||||||
|  | - Améliorations sur la feuille de PNJ simplifiée | ||||||
|  |   - Ajout du portrait | ||||||
|  |   - Ajout du corps à corps | ||||||
|  |   - Affichage du niveau d'esquive | ||||||
|  |   - Un clic sur l'initiative permet de lancer l'initiative | ||||||
|  |   - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale | ||||||
|  |   - un clic sur l'endurance effectue un jet d'endurance | ||||||
|  | - Fix | ||||||
|  |   - les achats des commerces sont de nouveau possibles | ||||||
|  |   - la commande /astro fonctionne de nouveau | ||||||
|  |   - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat | ||||||
|  |   - la difficulté de parade pour les armes à distances n'est plus indiquée | ||||||
|  |   - les propositions d'armes de parade sont corrigées | ||||||
|  | - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||||
|  |  | ||||||
|  | ## 12.0.16 - Le secret d'Astrobazzarh | ||||||
|  | - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||||
|  | - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||||
|  | - Ajout d'une option pour la localisation des blessures | ||||||
|  |  | ||||||
|  | ## 12.0.15 - Le messager d'Astrobazzarh | ||||||
|  | - Correction des faces de dés personalisés dice-so-nice | ||||||
|  | - Les messages de maladies ne sont plus publics | ||||||
|  | - Les messages privés dans les TMR sont aussi envoyés au GM | ||||||
|  | - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||||
|  | - Amélioration du rendu des tables de compendiums (commande /table) | ||||||
|  |  | ||||||
|  | ## 12.0.14 - Les légions d'Astrobazzarh | ||||||
|  | - Feuille de PNJ: | ||||||
|  |   - boutons standard (encaissement, ...) | ||||||
|  |   - boutons pour ajuster les compteurs | ||||||
|  |   - visualisation des blessures | ||||||
|  |   - click sur blessure pour ajouter/enlever | ||||||
|  |   - gestion des armes | ||||||
|  |  | ||||||
|  | ## 12.0.13 - La Chance d'Astrobazzarh | ||||||
|  | - Fix: jets de caractéristiques | ||||||
|  |  | ||||||
|  | ## 12.0.12 - L'étalage d'Astrobazzarh | ||||||
|  | - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||||
|  | - Début de Feuille PNJ au format des encarts Scriptarium | ||||||
|  |   - support des jets de caractéristiques | ||||||
|  |   - support des jets de compétences | ||||||
|  |  | ||||||
|  | ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||||
|  | - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||||
|  | - ajout du logo en background dans la liste des systèmes Foundry | ||||||
|  | - ajout d'un champ pour le métier | ||||||
|  | - export scriptarium | ||||||
|  |   - encodage de l'export en windows-1252 | ||||||
|  |   - export de l'esquive avec armure et sans armure | ||||||
|  |  | ||||||
|  | ## 12.0.10 - Le scriptorium d'Astrobazzarh | ||||||
|  | - corrections de l'export scriptarium | ||||||
|  |  | ||||||
|  | ## 12.0.9 - Le scriptorium d'Astrobazzarh | ||||||
|  | - ajout d'une fonction avancée pour exporter les personnages dans un format csv | ||||||
|  |  | ||||||
|  | ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||||
|  | - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||||
|  | - Ecaille d'efficacité | ||||||
|  |   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||||
|  |   - l'écaille d'efficacité est prise en compte pour l'initiative | ||||||
|  | - Corrections | ||||||
|  |   - l'état général est pris en compte pour les initiatives | ||||||
|  |   - le tooltip de l'initiative affiche correctement l'initiative | ||||||
|  |  | ||||||
|  | ## 12.0.7 - La propriété d'Astrobazzarh | ||||||
|  | - correction des opérations faites à la création d'un Item: | ||||||
|  |   - la durée des queues/rencontres/souffles | ||||||
|  |   - les effets draconiques d'un souffle/queue | ||||||
|  |   - mise à jour des points de tâche des blessures lors des soins | ||||||
|  | - pas d'expérience sur les particulières quand aucun MJ n'est connecté | ||||||
|  | - Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche | ||||||
|  |   d'une entité incarnée permet d'accorder le personnage | ||||||
|  | - Les messages pour résister aux possessions/conjuration sont envoyées | ||||||
|  |   au défenseur | ||||||
|  | - Les messages pour résister aux empoignades sont envoyées au défenseur | ||||||
|  | - la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur | ||||||
|  | - la commande /voyage affiche maintenant les compétences liées au terrain | ||||||
|  |  | ||||||
|  | ## 12.0.6 - Le bazar d'Astrobazzarh | ||||||
|  | - Corrections de l'inventaire en bazar: | ||||||
|  |   - un problème pouvait survenir en déplaçant les objets  | ||||||
|  |     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||||
|  |     propre contenu, ce qui empêche d'ouvrir la feuille d'acteur. | ||||||
|  |   - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu | ||||||
|  |   - un objet pouvait être considéré comme contenu, sans être présent dans un | ||||||
|  |     conteneur (et donc non affiché) | ||||||
|  |   - vider les conteneurs supprime correctement toutes les informations liées | ||||||
|  |     aux conteneurs/contenus | ||||||
|  | - Les messages pour les tirages dans le compendium utilisent le "roll mode"  | ||||||
|  |   courant pour leur visibilité | ||||||
|  | - Fix: restaurer la compatibilité Foundry 11 | ||||||
|  |  | ||||||
|  | ## 12.0.5 - Les mauvais jours d'Astrobazzarh | ||||||
|  | - Fix: on peut de nouveau ouvrir l'édition de calendrier | ||||||
|  | - Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort | ||||||
|  | - Fix: Failed to execute 'getComputedStyle' on 'Window' | ||||||
|  |  | ||||||
|  | ## 12.0.4 - La plaie d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau | ||||||
|  |   - Fix warnings sur "Die" et AudioHelper | ||||||
|  |  | ||||||
|  | ## 12.0.3 - L'hémorragie d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde | ||||||
|  |   - On peut de nouveau ouvrir les Items avec une rareté par environnement | ||||||
|  |   - Le choix de ne plus afficher les demandes de suppression est bien pris en compte | ||||||
|  |  | ||||||
|  | ## 12.0.2 - Les pluies d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||||
|  |   - la fenêtre de calendrier s'ouvre correctement | ||||||
|  |   - les dés draconiques peuvent de nouveau faire plus que 0 | ||||||
|  |   - adaptation de la fenêtre de recherche | ||||||
|  |   - correction des comparaisons de version pour les migrations automatiques | ||||||
|  |   - correction des roll.eveluate: l'option async est maintenant standard | ||||||
|  |   - correction des templates liés aux selections | ||||||
|  |   - correction de l'ajustement de luminosité de la scène selon l'heure | ||||||
|  |   - correction des images d'effets sur les tokens | ||||||
|  |   - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||||
|  |   - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||||
|  |  | ||||||
|  | # 11.2 | ||||||
|  | ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||||
|  | - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||||
|  | - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||||
|  | - Les effets s'appliquent correctement sur les créatures | ||||||
|  | - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||||
|  |  | ||||||
|  | ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||||
|  | - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||||
|  | - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||||
|  | - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||||
|  | - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||||
|  | - Les tooltips de Foundry sont lisibles | ||||||
|  | - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||||
|  | - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||||
|  |  | ||||||
|  | ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||||
|  | - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||||
|  |  | ||||||
|  | ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||||
|  | - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||||
|  |  | ||||||
|  | ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||||
|  | - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||||
|  | - Les tooltips des boutons edit/delete sont maintenant en Français | ||||||
|  | - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||||
|  | - Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue | ||||||
|  | - L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre | ||||||
|  | - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||||
|  |  | ||||||
|  | ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||||
|  | - Tri alphabétique des items dans la fenêtre de création | ||||||
|  | - Mise à jour comptage de monde | ||||||
|  |  | ||||||
|  | ## 11.2.15 - La Table d'Akarlikarlikar | ||||||
|  | - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||||
|  | - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||||
|  |  | ||||||
|  | ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||||
|  | - Correction sur la gestion de la surprise | ||||||
|  | - Ordre des messages sur les cases humides | ||||||
|  |  | ||||||
|  | ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||||
|  | - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||||
|  |  | ||||||
|  | ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||||
|  | - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||||
|  |  | ||||||
|  | ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||||
|  | - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||||
|  | - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||||
|  | - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||||
|  |  | ||||||
|  | ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||||
|  | - En cas d'expérience des caractéristiques dérivées, | ||||||
|  |   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||||
|  |   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||||
|  | - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||||
|  |  | ||||||
|  | ## 11.2.9 - La barbe d'Akarlikarlikar | ||||||
|  | - Amélioration des textes de tooltips | ||||||
|  | - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||||
|  | - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||||
|  | - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||||
|  | - Suppression de message de log inutile sur chaque point de coeur | ||||||
|  | - On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR | ||||||
|  | - Fix: suppression du warning de depréciation effects flags.core.statusId | ||||||
|  | - Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve | ||||||
|  | - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||||
|  |  | ||||||
|  | ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||||
|  | - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||||
|  | - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||||
|  | - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||||
|  |  | ||||||
|  | ## 11.2.7 - Les explications d'Akarlikarlikar | ||||||
|  | - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||||
|  | - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||||
|  |  | ||||||
|  | ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||||
|  | - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||||
|  | - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||||
|  |  | ||||||
|  | ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||||
|  | - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||||
|  |   - diminuer les points de coeurs fait perdre du moral | ||||||
|  |   - on peut proposer un tendre moment | ||||||
|  |   - les jets de volonté peuvent être ajustés selon les points de Cœur | ||||||
|  | - Fixes | ||||||
|  |   - La résistance est de 1 par défaut pour les équipements | ||||||
|  |   - Les armes de créatures sont de nouveau utilisables depuis les tokens | ||||||
|  |   - Pas de notifications de signe draconique quand on regarde les TMR sans monter | ||||||
|  |   - Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs | ||||||
|  |   - On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur | ||||||
|  |   - On ne peut plus donner d'objets d'un acteur à un acteur-token | ||||||
|  |   - L'état général est correctement calculé, affiché, et utilisé pour les animaux | ||||||
|  |   - On peut ajouter des blessures manuellement aux animaux | ||||||
|  |   - Le texte de la carte de Tarot "Le Gibet" est corrigé | ||||||
|  |   - Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques | ||||||
|  |     ne bloquent plus les jets de dés | ||||||
|  |  | ||||||
|  | ## v11.2.1 - La technique d'Akarlikarlikar | ||||||
|  | - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". | ||||||
|  | - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées | ||||||
|  |  | ||||||
|  | Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||||
|  | ## v11.2.0 - Les Terres médianes d'Akarlikarlikar | ||||||
|  | - Les TMRs sont redimensionables | ||||||
|  | - Nouveaux graphismes plus lisibles dans les TMRs | ||||||
|  | - Nouveau code couleur des icônes dans les TMR: | ||||||
|  |   - noir: case innaccessible | ||||||
|  |   - rouge: empêche l'usage du haut-rêve | ||||||
|  |   - vert: bonus de tête de dragon permanent | ||||||
|  |   - bleu: la case doit être vaincue | ||||||
|  |   - blanc: effet temporaire (sort en réserve, présent des cités) | ||||||
|  | - Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires | ||||||
|  | - Fix: Le Tricollet prend deux "L" | ||||||
|  | - Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif | ||||||
|  |  | ||||||
|  | # v11.1 | ||||||
|  | ## v11.1.6 - Les dissections de Werther de Zloth | ||||||
|  | - Fix: on peut de nouveau donner des compétences aux créatures | ||||||
|  | - Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué | ||||||
|  | - Fix: l'encaissement à valider par le MJ fonctionne de nouveau | ||||||
|  |  | ||||||
|  | ## v11.1.5 - Werther de Zloth l'Onirique | ||||||
|  | - Fixes: | ||||||
|  |   - la demande de défense ne marchait plus | ||||||
|  |   - la tête réserve extensible crée bien une case de réserve extensible (à modifier) | ||||||
|  |   - le souffle trou noir ajoute bien une case de trou noir | ||||||
|  |   - la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve | ||||||
|  |   - l'ajout d'une nouvelle queue ne supprime plus l'insomnie | ||||||
|  | - Amélioration des jets de vie | ||||||
|  |   - un 1 sur le jet de vie est une réussite même si le personnage est dans le coma | ||||||
|  |   - le temps avant le prochain jet est calculé et affiché | ||||||
|  |   - un 20 sur le jet de vie signifie la mort immédiate | ||||||
|  |   - si on dépasse le S.Const, le personnage est bien indiqué comme mort | ||||||
|  |   - pas de jets de vie pour les morts | ||||||
|  |  | ||||||
|  | ## v11.1.4 - Werther de Zloth l'Onirique | ||||||
|  | - Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé | ||||||
|  | - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case | ||||||
|  | - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme | ||||||
|  | - Fix: Le MJ peut correctement masquer les points de tâche requis | ||||||
|  | - Fix: le jet d'appréciation n'utilise pas la compétence | ||||||
|  | - Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette | ||||||
|  | - Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement | ||||||
|  |  | ||||||
|  | ## v11.1.2 - Les vertèbres de Werther de Zloth | ||||||
|  | - Fix: les jets d'encaissement fonctionnent de nouveau normalement | ||||||
|  | - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros | ||||||
|  |  | ||||||
|  | ## v11.1.1 - Les fumebols de Werther de Zloth | ||||||
|  | - Fix: on peut de nouveau afficher les vues détaillées | ||||||
|  | - Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures | ||||||
|  | - Fix: cuisiner du gibier prend maintenant bien les proportaions en compte | ||||||
|  |  | ||||||
|  | ## v11.1.0 - Les choix de Werther de Zloth | ||||||
|  | - Les options suivantes peuvent être désactivées: | ||||||
|  |   - La transformation de stress à Château Dormant | ||||||
|  |   - La récuperation de chance à Château Dormant | ||||||
|  |   - La récupération d'éthylisme | ||||||
|  |   - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve) | ||||||
|  |   - Le jet de moral de Château Dormant | ||||||
|  | - Séparation des véhicules dans leur propre acteur | ||||||
|  | - Séparation des entités dans leur propre acteur | ||||||
|  | - Séparation des créatures dans leur propre acteur | ||||||
|  | - La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut | ||||||
|  | - Un nouveau personnage a automatiquement son token relié | ||||||
|  | - corrections de bugs | ||||||
|  |   - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours | ||||||
|  |   - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces | ||||||
|  |   - en cas de charge, les particulières sont toujours en force (p125) | ||||||
|  |  | ||||||
| # v11.0 | # v11.0 | ||||||
| ## v11.0.21 | ## v11.0.28 - les fractures de Khrachtchoum | ||||||
|  | - La gravité de la blessure est affichée dans le résumé de l'encaissement | ||||||
|  | - Lors du changement d'acteur pendant le round | ||||||
|  |   - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé | ||||||
|  |   - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur | ||||||
|  |   - le jet de vie est bien fait par le token si besoin | ||||||
|  |   - seul les propriétaires peuvent faire les jets de vie  | ||||||
|  | - Amélioration de la fenêtre de jets | ||||||
|  |   - le type de dégâts pour les attaques est toujours affiché | ||||||
|  |   - le moral est indiqué avant l'icone d'appel au moral | ||||||
|  |  | ||||||
|  | ## v11.0.27 - Khrachtchoum le méticuleux | ||||||
|  | - le tooltip dans les TMR reste visible si on ne bouge pas la souris | ||||||
|  | - le surencombrement n'affecte QUE les actions physiques | ||||||
|  | - on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe | ||||||
|  | - si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite | ||||||
|  |  | ||||||
|  | ## v11.0.26 - le crépuscule de Khrachtchoum | ||||||
|  | - gestion correcte des TMRs | ||||||
|  |   - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve | ||||||
|  |   - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet | ||||||
|  |   - les lancers de sorts et lectures de signes sont affichées en premier plan | ||||||
|  |   - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan | ||||||
|  |   - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent | ||||||
|  | - Le drag&drop vers la barre de macro est corrigé | ||||||
|  |   - pour les créatures, possibilités d'avoir les attaques ou autres compétences | ||||||
|  |   - pour les personnages, les macros sont créées: | ||||||
|  |     - pour les compétences | ||||||
|  |     - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade | ||||||
|  |     - pour les armes | ||||||
|  |       - deux macros sont créées pour les armes à 1/2 mains | ||||||
|  |       - deux macros sont créées pour les armes de mélée et lancer | ||||||
|  |       - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains... | ||||||
|  | - les jets de compétences d'attaque des créatures fonctionnent de nouveau | ||||||
|  |  | ||||||
|  | ## v11.0.25 - la vision du rêve de Khrachtchoum | ||||||
|  | - Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve | ||||||
|  |  | ||||||
|  | ## v11.0.24 - les couleurs de Khrachtchoum | ||||||
|  | - nouvelle carte des TMRs | ||||||
|  |  | ||||||
|  | ## v11.0.23 - la lumière de Khrachtchoum | ||||||
|  | - ajustement automatique de la luminosité selon l'heure pour les scènes: | ||||||
|  |    - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens) | ||||||
|  |    - avec illumination globale (correspondant à une illumination extérieure) | ||||||
|  |    - quand lampe "allumée" dans la fenêtre du calendrier | ||||||
|  |  | ||||||
|  | ## v11.0.22 - les automatismes de Khrachtchoum le Problémeux | ||||||
| - Macro pour attaquer avec les compétences de créatures | - Macro pour attaquer avec les compétences de créatures | ||||||
|  |  | ||||||
| ## v11.0.20 | ## v11.0.20 | ||||||
|   | |||||||
							
								
								
									
										61
									
								
								dev-notes.md
									
									
									
									
									
								
							
							
						
						| @@ -1,61 +0,0 @@ | |||||||
| # Actor notes |  | ||||||
|  |  | ||||||
| > The Actor#getData default implementation gives you the following for use in sheet rendering: |  | ||||||
|  |  | ||||||
| ``` |  | ||||||
|   actor -> the Actor instance |  | ||||||
|   data -> a cloned copy of Actor#data |  | ||||||
|   items -> a cloned copy of Actor#data#items |  | ||||||
|   effects -> a cloned copy of Actor#data#effects |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| > if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet |  | ||||||
| ```js |  | ||||||
| getData(options) { |  | ||||||
|   return { |  | ||||||
|     data: foundry.utils.deepClone(this.object.data) |  | ||||||
|   } |  | ||||||
| } |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster: |  | ||||||
| ```js |  | ||||||
| getData(options) { |  | ||||||
|   return { |  | ||||||
|     data: this.object.data |  | ||||||
|   } |  | ||||||
| } |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Atropos19/02/2021 |  | ||||||
| There are two recommended ways to create owned items in 0.8.0: |  | ||||||
| ```js |  | ||||||
| await Item.create(itemData, {parent: actor}); |  | ||||||
| await actor.createEmbeddedDocuments("Item", itemDataArray); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| You can update an embedded item in one of two ways: |  | ||||||
| ```js |  | ||||||
| //Method 1: |  | ||||||
|  |  | ||||||
| const item = actor.items.get(itemId); |  | ||||||
| item.update(data); |  | ||||||
|  |  | ||||||
| //Method 2: |  | ||||||
| actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| I noticed adding an ActiveEffect to an actor in code using |  | ||||||
|  |  | ||||||
| ```js |  | ||||||
| this.createEmbeddedDocuments('ActiveEffect', [effet], options); |  | ||||||
| this.applyActiveEffects(); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| Atropos — Aujourd’hui à 14:42 |  | ||||||
| Two notes on this: |  | ||||||
| 1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted |  | ||||||
| 2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object |  | ||||||
| Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 8.9 KiB | 
| Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 11 KiB | 
							
								
								
									
										
											BIN
										
									
								
								icons/empoignade.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 5.4 KiB | 
							
								
								
									
										4
									
								
								icons/heures/.directory
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | [Dolphin] | ||||||
|  | Timestamp=2024,5,29,20,57,41.954 | ||||||
|  | Version=4 | ||||||
|  | VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails | ||||||
							
								
								
									
										1
									
								
								icons/tmr/attache.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-3" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M90.53 23c-18.345 0-36.688 7.002-50.686 21-27.996 27.996-27.994 73.38 0 101.375 21.776 21.776 54.08 26.603 80.53 14.5l53.69 53.688c-21.425 19.696-44 38.257-67.44 55.937l30.126 30.125c18.734-22.545 37.953-44.474 57.844-65.53l169.594 169.593c-51.845 40.444-120.866 53.838-192.813 42.562L173 424.906 72.47 404.47l95.405 88.405 1.97-26c86.593 36.97 177.603 34.61 241.343-11.75l63.062 21.313-21.47-63.594c44.61-63.62 46.408-153.412 9.908-238.875l26.03-1.97-88.406-95.375 20.438 100.53 21.344-1.624c11.278 71.983-2.168 141.017-42.656 192.876l-169.782-169.75c21.075-20.34 42.93-39.665 65.78-57.72l-30.123-30.124c-17.015 24.154-35.673 46.66-55.688 67.813l-53.97-53.97C167.834 98.183 163.032 65.814 141.22 44c-14-13.998-32.343-21-50.69-21zm0 27.03c11.434.002 22.872 4.34 31.595 13.064 17.447 17.447 17.446 45.742 0 63.187-17.446 17.447-45.71 17.447-63.156 0-17.447-17.444-17.448-45.74 0-63.186C67.69 54.37 79.097 50.03 90.53 50.03z" fill="#8eff09" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg> | ||||||
| After Width: | Height: | Size: 3.0 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/conquete.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M27.084 18.248C-17.903 146.478 143.15 277.92 314.496 381.074c-4.645 13.767-5.585 27.628-3.394 40.635 4.44 26.355 20.974 48.997 42.86 62.425 21.884 13.428 49.776 17.57 75.645 5.765 25.87-11.804 48.69-38.923 62.737-84.654l-17.865-5.488c-13 42.318-32.806 64.094-52.63 73.14-19.825 9.047-40.69 5.998-58.116-4.693-17.425-10.69-30.75-29.095-34.205-49.6-3.455-20.507 2.232-43.318 24.677-65.218 20.743-20.24 32.068-41.615 30.434-61.24l-18.622 1.552c.74 8.89-4.35 22.76-16.684 37.486C222.057 230.8 73.838 128.622 27.084 18.248zm458.05 0C451.34 98.03 364.527 173.53 270.93 247.166c19.492 15.878 39.56 31.622 59.195 45.012 110.756-84.836 187.878-180.243 155.01-273.93zM127.58 292.146c-1.634 19.626 9.69 41 30.434 61.24 22.445 21.9 28.132 44.712 24.677 65.218-3.455 20.506-16.78 38.91-34.206 49.6-17.425 10.692-38.29 13.74-58.115 4.694-19.825-9.046-39.632-30.822-52.63-73.14l-17.865 5.488c14.046 45.73 36.867 72.85 62.736 84.654 25.87 11.805 53.763 7.663 75.648-5.765 21.885-13.428 38.42-36.07 42.86-62.426 2.19-13.005 1.25-26.863-3.393-40.628 13.986-8.42 27.905-17.022 41.648-25.803l-56.967-39.387c-6.55 5.103-13.063 10.2-19.52 15.293C150.55 316.46 145.46 302.59 146.2 293.7l-18.622-1.554zm18.1 73.614c-26.1 8.6-62.087 36.255-77.104 60.324 4.948 8.63 10.393 15.223 16.05 20.14 25.846-8.953 59.85-37.406 74.733-60.257-3.007-6.6-7.454-13.386-13.68-20.207zm220.863 0c-6.225 6.822-10.67 13.61-13.68 20.21 14.886 22.85 48.89 51.3 74.736 60.255 5.656-4.918 11.1-11.51 16.05-20.14-15.018-24.07-51.004-51.724-77.105-60.325z" fill="#b41e00" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg> | ||||||
| After Width: | Height: | Size: 3.1 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/debordement.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(255, 255, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="10" result="blur"></feGaussianBlur><feOffset dx="0" dy="10" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-3" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M400.9 104.8c-12 30-41 47.9-99.7 43.9-13.7-1.8-27.6-4.1-41.6-6.7-119.1-37.2-236.24-37.2-236.24 37.2 33.48-37.2 117.74-30.8 225.04-4 116.8 29.2 241.8 41.2 241.8-51.8-18.4 19.3-53.4 28.6-96.6 30.4 10-10.4 12.5-26.7 7.3-49zM147 187.5c-70.75-.3-123.64 16.1-123.64 66.1 33.48-37.2 117.74-34.8 225.04-8 116.8 29.2 241.8 45.2 241.8-47.8-35.4 37.2-130.2 39.6-230.6 8-37.7-11.9-78-18.2-112.6-18.3zm-23.9 69.6c-58.44-.2-99.74 15.6-99.74 70.9 33.48-37.2 122.34-44.3 225.04-18.6 121 30.2 241.8 37.2 241.8-37.2-35.4 37.2-132.1 22.6-230.6 4-48.4-7.5-96.5-19.1-136.5-19.1zm0 74.3c-58.44-.1-99.74 15.8-99.74 71 19.03-21.1 55.52-30.3 102.54-30.8-10.4 10.4-12.9 26.9-7.7 49.4 13.9-34.8 52-51.8 130.3-37.2 122.6 22.8 241.7 37.2 241.7-37.2-35.4 37.2-132.1 18.6-230.6 0-48.4-7.6-96.5-15.1-136.5-15.2z" fill="#48baff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg> | ||||||
| After Width: | Height: | Size: 2.8 KiB | 
							
								
								
									
										124
									
								
								icons/tmr/demi-reve.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,124 @@ | |||||||
|  | <?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||||||
|  | <svg | ||||||
|  |    xmlns:dc="http://purl.org/dc/elements/1.1/" | ||||||
|  |    xmlns:cc="http://creativecommons.org/ns#" | ||||||
|  |    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" | ||||||
|  |    xmlns:svg="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" | ||||||
|  |    xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" | ||||||
|  |    viewBox="0 0 512 512" | ||||||
|  |    style="height: 512px; width: 512px;" | ||||||
|  |    version="1.1" | ||||||
|  |    id="svg30" | ||||||
|  |    sodipodi:docname="demi-reve.svg" | ||||||
|  |    inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"> | ||||||
|  |   <metadata | ||||||
|  |      id="metadata34"> | ||||||
|  |     <rdf:RDF> | ||||||
|  |       <cc:Work | ||||||
|  |          rdf:about=""> | ||||||
|  |         <dc:format>image/svg+xml</dc:format> | ||||||
|  |         <dc:type | ||||||
|  |            rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> | ||||||
|  |       </cc:Work> | ||||||
|  |     </rdf:RDF> | ||||||
|  |   </metadata> | ||||||
|  |   <sodipodi:namedview | ||||||
|  |      pagecolor="#ffffff" | ||||||
|  |      bordercolor="#666666" | ||||||
|  |      borderopacity="1" | ||||||
|  |      objecttolerance="10" | ||||||
|  |      gridtolerance="10" | ||||||
|  |      guidetolerance="10" | ||||||
|  |      inkscape:pageopacity="0" | ||||||
|  |      inkscape:pageshadow="2" | ||||||
|  |      inkscape:window-width="2014" | ||||||
|  |      inkscape:window-height="1404" | ||||||
|  |      id="namedview32" | ||||||
|  |      showgrid="false" | ||||||
|  |      inkscape:zoom="2.2094112" | ||||||
|  |      inkscape:cx="256" | ||||||
|  |      inkscape:cy="256" | ||||||
|  |      inkscape:window-x="0" | ||||||
|  |      inkscape:window-y="0" | ||||||
|  |      inkscape:window-maximized="0" | ||||||
|  |      inkscape:current-layer="svg30" /> | ||||||
|  |   <defs | ||||||
|  |      id="defs24"> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-6" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(72, 186, 255, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood2" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite4" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="8" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur6" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="5" | ||||||
|  |          dy="15" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset8" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite10" /> | ||||||
|  |     </filter> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-7" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(72, 186, 255, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood13" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite15" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="8" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur17" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="5" | ||||||
|  |          dy="15" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset19" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite21" /> | ||||||
|  |     </filter> | ||||||
|  |   </defs> | ||||||
|  |   <g | ||||||
|  |      class="" | ||||||
|  |      transform="translate(-2.1627108,-0.3)" | ||||||
|  |      id="g28"> | ||||||
|  |     <path | ||||||
|  |        d="m 342.5,17.9 c -3.1,11.63 -2.2,21.56 -23.8,25.11 20.3,-2.7 22.3,9.58 24.8,21.49 -2.8,1.94 -5.5,4.11 -8.1,6.49 -21.9,20.84 -33,41.11 -49,61.61 -6.3,1.2 5.3,-53.52 31.1,-79.87 C 225.1,40.92 207.6,268.4 236.4,275 184.7,293.4 163.8,176.7 177,117.7 c -37.1,3.9 -62,39.8 -67.9,60 2.8,27.1 6.1,55.1 38.7,80.9 -32.1,3.6 -42,-27.8 -55.31,-54 -78.59,104.9 105.91,106.8 136.01,94.5 -93,70.5 -149.62,52.3 -196.77,39 -40.48,85.1 61.46,56 107.57,35.7 -18.4,30.7 -72.25,37.6 -88.92,41 61.62,51.3 174.42,-67 200.02,-106.5 2.5,65.7 -74.3,134.4 -122.8,171.7 43.6,2.2 83.2,-17.9 102.4,-55.5 0,10.1 -4.1,22.6 -9.6,35.8 15,-2.1 39.6,-6.2 48.8,-24.2 25,-54.1 37.8,-93.1 15.3,-138.2 29.9,33.5 63.6,65.3 58.4,114.5 26.9,-15.6 48.8,-33.6 24.7,-60.1 14.1,1.4 23.6,7.7 32.8,13.7 13.9,-2.8 34.4,-19.9 33.7,-33 -31.6,-29.8 -83.4,-43.7 -133.8,-55.9 72.1,-19.8 136.9,-10.1 175.6,5.6 5,-11.7 9.4,-29.6 5.9,-41.9 -16.4,-9.7 -62.7,-7.8 -83.3,-5.6 17.7,-15.7 56.8,-21.1 81.3,-21.2 -2,-67.7 -162.6,27.8 -182.2,42.8 32.7,-59.1 123.2,-112.7 178.7,-121.1 -13.2,-31.1 -37.2,-34 -64.3,-22.4 2.4,-9.5 6.7,-17.49 23.4,-15.29 -21.6,-3.51 -20.7,-13.44 -23.8,-25.07 -2.4,13.55 -4.1,17.11 -19.4,26.67 14.3,-2.17 16.4,6.69 17.4,14.69 -53.5,24.4 -117.8,102.8 -135.1,132.5 -22.1,-24 51,-121.5 107.7,-187.46 -3.1,-9.48 -21.8,-6.31 -38.2,4.81 1.1,-8.63 0.7,-22.16 17.9,-19.54 -15.3,-9.6 -17,-13.16 -19.4,-26.71 z m -166.3,0.3 c 5.4,10.73 12.7,17.53 -1,34.56 13.8,-16.07 23.7,-7.13 33.9,0.22 -4.6,-7.19 -16.3,-17.67 -0.7,-27.86 -17.8,3.09 -21.4,1.57 -32.2,-6.92 z M 47.71,26.61 C 44.63,38.24 45.58,48.17 23.95,51.66 44.97,48.92 46.34,62.21 49.01,74.47 50.44,66.04 48.73,50.5 67.15,53.31 51.88,43.72 50.17,40.16 47.71,26.61 Z m 419.39,5.5 c 1.6,10.83 1.3,13.93 -7.8,25.07 13.1,-6.8 15.9,5.39 19.1,11.38 C 477.2,58.59 475,48.2 491.5,44.92 474.3,47.79 472.4,40.07 467.1,32.11 Z M 125.3,84.28 c -0.6,18.02 -12,17.32 -22.7,17.92 7,2.4 20.3,3 15.3,18.2 10.2,-11.6 13.3,-12.5 25.2,-12.6 -9.4,-4.3 -17.8,-4.9 -17.8,-23.52 z M 71.21,153.9 c -8.61,8.5 -12.85,17.5 -33.24,9.6 19.47,8.3 13.98,20.4 10.08,32.4 5.46,-6.6 11.9,-20.9 26.35,-9.1 -8.38,-16 -8.02,-19.9 -3.19,-32.9 z M 453.9,282.7 c -2.4,8.9 -1.7,16.5 -18.2,19.2 16,-2.1 17.1,8.1 19.2,17.5 1.1,-6.5 -0.2,-18.4 13.8,-16.3 -11.7,-7.3 -13,-10 -14.8,-20.4 z M 69.25,293.8 c -12.82,12.7 -16.72,13.5 -30.41,12.7 10.55,5.7 20.39,7.1 18.72,29 2.3,-21.1 15.46,-19.4 28.05,-19.1 -7.83,-3.3 -23.4,-5.3 -16.36,-22.6 z m 394.55,50.7 c 3.1,11.6 8.9,19.7 -8,33.6 16.8,-12.9 24.6,-2.2 33.2,7.1 -3.1,-8 -12.4,-20.6 4.9,-27.4 -18,-0.5 -21.3,-2.8 -30.1,-13.3 z m -139.2,72.1 c -2.7,12.3 -4.1,25.5 -25.1,22.8 21.6,3.5 20.7,13.4 23.8,25 2.4,-13.5 4.1,-17.1 19.4,-26.6 C 324.3,440.6 326,425 324.6,416.6 Z M 83.9,438.2 c -2.83,16 -4.84,20.2 -22.86,31.5 21.68,-3.3 19.67,15.1 21.33,25 3.19,-14.5 4.84,-30.1 29.63,-26.9 -25.5,-4.2 -24.43,-15.9 -28.1,-29.6 z m 366.2,11.4 c -7.3,9.6 -10.2,19.1 -31.5,14.2 20.4,5.4 16.8,18.1 14.6,30.6 4.5,-7.3 8.8,-22.4 24.8,-12.8 -10.6,-14.6 -10.8,-18.6 -7.9,-32 z" | ||||||
|  |        fill="#ffffff" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path26" /> | ||||||
|  |   </g> | ||||||
|  | </svg> | ||||||
| After Width: | Height: | Size: 5.9 KiB | 
							
								
								
									
										55
									
								
								icons/tmr/desorientation.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,55 @@ | |||||||
|  | <?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||||||
|  | <svg | ||||||
|  |    xmlns:dc="http://purl.org/dc/elements/1.1/" | ||||||
|  |    xmlns:cc="http://creativecommons.org/ns#" | ||||||
|  |    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" | ||||||
|  |    xmlns:svg="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" | ||||||
|  |    xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" | ||||||
|  |    viewBox="0 0 512 512" | ||||||
|  |    style="height: 512px; width: 512px;" | ||||||
|  |    version="1.1" | ||||||
|  |    id="svg6" | ||||||
|  |    sodipodi:docname="desorientation.svg" | ||||||
|  |    inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"> | ||||||
|  |   <metadata | ||||||
|  |      id="metadata12"> | ||||||
|  |     <rdf:RDF> | ||||||
|  |       <cc:Work | ||||||
|  |          rdf:about=""> | ||||||
|  |         <dc:format>image/svg+xml</dc:format> | ||||||
|  |         <dc:type | ||||||
|  |            rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> | ||||||
|  |       </cc:Work> | ||||||
|  |     </rdf:RDF> | ||||||
|  |   </metadata> | ||||||
|  |   <defs | ||||||
|  |      id="defs10" /> | ||||||
|  |   <sodipodi:namedview | ||||||
|  |      pagecolor="#ffffff" | ||||||
|  |      bordercolor="#666666" | ||||||
|  |      borderopacity="1" | ||||||
|  |      objecttolerance="10" | ||||||
|  |      gridtolerance="10" | ||||||
|  |      guidetolerance="10" | ||||||
|  |      inkscape:pageopacity="0" | ||||||
|  |      inkscape:pageshadow="2" | ||||||
|  |      inkscape:window-width="1599" | ||||||
|  |      inkscape:window-height="932" | ||||||
|  |      id="namedview8" | ||||||
|  |      showgrid="false" | ||||||
|  |      inkscape:zoom="1.3119567" | ||||||
|  |      inkscape:cx="256" | ||||||
|  |      inkscape:cy="256" | ||||||
|  |      inkscape:window-x="0" | ||||||
|  |      inkscape:window-y="0" | ||||||
|  |      inkscape:window-maximized="0" | ||||||
|  |      inkscape:current-layer="svg6" /> | ||||||
|  |   <path | ||||||
|  |      d="m 203.97,23 -18.032,4.844 11.656,43.468 c -25.837,8.076 -50.32,21.653 -71.594,40.75 l -31.47,-31.468 -13.218,13.22 31.376,31.374 c -19.467,21.125 -33.414,45.53 -41.813,71.343 l -42.313,-11.343 -4.843,18.063 42.25,11.313 c -6.057,27.3 -6.157,55.656 -0.345,83 l -41.904,11.216 4.843,18.064 41.812,-11.22 c 6.693,21.225 17.114,41.525 31.25,59.876 l -29.97,52.688 -16.81,29.593 29.56,-16.842 52.657,-29.97 c 18.41,14.216 38.784,24.69 60.094,31.407 l -11.22,41.844 18.033,4.81 11.218,-41.905 c 27.345,5.808 55.698,5.686 83,-0.375 l 11.312,42.28 18.063,-4.81 -11.344,-42.376 c 25.812,-8.4 50.217,-22.315 71.342,-41.78 l 31.375,31.373 13.22,-13.218 -31.47,-31.47 c 19.09,-21.266 32.643,-45.738 40.72,-71.563 l 43.53,11.657 4.813,-18.063 -43.625,-11.686 c 5.68,-27.044 5.576,-55.06 -0.344,-82.063 l 43.97,-11.78 -4.813,-18.063 L 440.908,197 c -6.73,-20.866 -17.08,-40.79 -31.032,-58.844 l 29.97,-52.656 16.842,-29.563 -29.593,16.844 -52.656,29.97 C 356.441,88.876 336.565,78.553 315.782,71.845 l 11.783,-44 L 309.5,23 297.72,66.97 c -27,-5.925 -55.02,-6.05 -82.064,-0.376 z m 201.56,85 -108.28,190.313 -0.75,0.437 -40.844,-40.875 -148.72,148.72 -2.186,1.25 109.125,-191.75 41.78,41.78 L 405.532,108 Z m -149.686,10.594 c 21.858,0 43.717,5.166 63.594,15.47 l -116.625,66.342 -2.22,1.28 -1.28,2.22 -66.25,116.406 c -26.942,-52.04 -18.616,-117.603 25.03,-161.25 26.99,-26.988 62.38,-40.468 97.75,-40.468 z m 122.72,74.594 c 26.994,52.054 18.67,117.672 -25.002,161.343 -43.66,43.662 -109.263,52.005 -161.312,25.033 l 116.438,-66.282 2.25,-1.25 1.25,-2.25 66.375,-116.592 z" | ||||||
|  |      fill="#d0021b" | ||||||
|  |      fill-opacity="1" | ||||||
|  |      id="path2" | ||||||
|  |      style="fill:#401060;fill-opacity:1" /> | ||||||
|  | </svg> | ||||||
| After Width: | Height: | Size: 3.1 KiB | 
							
								
								
									
										190
									
								
								icons/tmr/fermeture.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,190 @@ | |||||||
|  | <?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||||||
|  | <svg | ||||||
|  |    xmlns:dc="http://purl.org/dc/elements/1.1/" | ||||||
|  |    xmlns:cc="http://creativecommons.org/ns#" | ||||||
|  |    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" | ||||||
|  |    xmlns:svg="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" | ||||||
|  |    xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" | ||||||
|  |    viewBox="0 0 512 512" | ||||||
|  |    style="height: 512px; width: 512px;" | ||||||
|  |    version="1.1" | ||||||
|  |    id="svg52" | ||||||
|  |    sodipodi:docname="fermeture.svg" | ||||||
|  |    inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"> | ||||||
|  |   <metadata | ||||||
|  |      id="metadata56"> | ||||||
|  |     <rdf:RDF> | ||||||
|  |       <cc:Work | ||||||
|  |          rdf:about=""> | ||||||
|  |         <dc:format>image/svg+xml</dc:format> | ||||||
|  |         <dc:type | ||||||
|  |            rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> | ||||||
|  |       </cc:Work> | ||||||
|  |     </rdf:RDF> | ||||||
|  |   </metadata> | ||||||
|  |   <sodipodi:namedview | ||||||
|  |      pagecolor="#ffffff" | ||||||
|  |      bordercolor="#666666" | ||||||
|  |      borderopacity="1" | ||||||
|  |      objecttolerance="10" | ||||||
|  |      gridtolerance="10" | ||||||
|  |      guidetolerance="10" | ||||||
|  |      inkscape:pageopacity="0" | ||||||
|  |      inkscape:pageshadow="2" | ||||||
|  |      inkscape:window-width="1680" | ||||||
|  |      inkscape:window-height="1083" | ||||||
|  |      id="namedview54" | ||||||
|  |      showgrid="false" | ||||||
|  |      inkscape:zoom="1.5990661" | ||||||
|  |      inkscape:cx="256" | ||||||
|  |      inkscape:cy="256" | ||||||
|  |      inkscape:window-x="0" | ||||||
|  |      inkscape:window-y="0" | ||||||
|  |      inkscape:window-maximized="0" | ||||||
|  |      inkscape:current-layer="svg52" /> | ||||||
|  |   <defs | ||||||
|  |      id="defs46"> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-1" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(248, 231, 28, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood2" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite4" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="40" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur6" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="0" | ||||||
|  |          dy="0" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset8" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite10" /> | ||||||
|  |     </filter> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-3" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(248, 231, 28, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood13" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite15" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="40" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur17" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="0" | ||||||
|  |          dy="0" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset19" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite21" /> | ||||||
|  |     </filter> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-6" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(72, 186, 255, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood24" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite26" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="8" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur28" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="5" | ||||||
|  |          dy="15" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset30" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite32" /> | ||||||
|  |     </filter> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-7" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(72, 186, 255, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood35" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite37" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="8" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur39" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="5" | ||||||
|  |          dy="15" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset41" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite43" /> | ||||||
|  |     </filter> | ||||||
|  |   </defs> | ||||||
|  |   <g | ||||||
|  |      class="" | ||||||
|  |      id="g50" | ||||||
|  |      transform="matrix(1.1287777,0,0,1.1287777,-32.967091,-40.026839)"> | ||||||
|  |     <path | ||||||
|  |        d="M 72.877,31.904 C 71.887,31.89 70.919,31.91 69.889,32.002 43.67,35.408 22.545,61.005 18,93.775 v 26.15 c 2.296,16.266 8.804,30.665 17.848,41.565 -6.58,1.237 -12.504,3.53 -17.848,6.717 v 23.813 c 22.983,0.386 43.265,14.03 57.31,34.318 C 89.56,246.92 98,274.598 98,305 98,335.402 89.56,363.08 75.31,383.662 61.266,403.95 40.984,417.592 18,417.98 v 8.577 L 23.03,494 H 30.7 L 138.904,332.176 140,304 c 0.732,-41.132 16.536,-59.598 32,-48 4.26,3.195 8.3,6.024 12.135,8.533 l 23.574,-35.258 c -21.607,-17.4 -59.103,-43.23 -90.68,-68.658 10.89,-13.647 17.894,-32.612 17.894,-53.627 C 134.924,65.494 108.478,32 76,32 74.88,31.964 73.867,31.918 72.877,31.904 Z m 366.246,0 c -0.99,0.014 -2.002,0.06 -3.123,0.096 -32.478,0 -58.924,33.494 -58.924,74.99 0,21.015 7.005,39.98 17.895,53.627 -31.577,25.43 -69.073,51.26 -90.68,68.658 l 23.577,35.258 A 232.03,232.03 0 0 0 340,256 c 15.464,-11.598 31.268,6.868 32,48 l 1.096,28.174 L 481.3,494 h 7.67 L 494,426.557 v -8.578 C 471.017,417.591 450.735,403.949 436.69,383.661 422.44,363.08 414,335.402 414,305 c 0,-30.402 8.44,-58.08 22.69,-78.662 14.045,-20.288 34.327,-33.932 57.31,-34.318 v -23.813 c -5.344,-3.187 -11.27,-5.48 -17.848,-6.717 9.044,-10.9 15.552,-25.3 17.848,-41.566 V 93.774 C 489.454,61.004 468.33,35.408 442.11,32.002 a 28.52,28.52 0 0 0 -2.987,-0.098 z m -290.365,14.854 40.068,110.215 47.34,-31.653 z m 214.484,0 -87.408,78.562 47.34,31.653 z M 230.25,150.93 213.625,162.047 435.588,494 h 24.057 z m 51.5,0 -14.922,22.316 12.03,17.99 19.517,-29.19 z M 18,210.018 v 189.964 c 15.993,-0.38 30.943,-9.855 42.512,-26.566 C 72.322,356.356 80,332.036 80,305 80,277.965 72.322,253.643 60.512,236.584 48.942,219.874 33.992,210.398 18,210.018 Z m 476,0 c -15.993,0.38 -30.943,9.855 -42.512,26.566 C 439.678,253.644 432,277.964 432,305 c 0,27.035 7.678,51.357 19.488,68.416 11.57,16.71 26.52,26.186 42.512,26.566 z M 233.145,223.62 52.355,494 H 76.412 L 245.174,241.61 Z M 134.748,439.14 98.066,494 h 34.55 z m 242.504,0 2.13,54.86 h 34.552 z" | ||||||
|  |        fill="#003fb2" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        transform="matrix(0.9,0,0,0.9,25.6,25.6)" | ||||||
|  |        filter="url(#shadow-1)" | ||||||
|  |        id="path48" /> | ||||||
|  |   </g> | ||||||
|  | </svg> | ||||||
| After Width: | Height: | Size: 6.5 KiB | 
| Before Width: | Height: | Size: 44 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/maitrisee.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-3" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><g transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"><path d="M256 20C198.562 20 152 66.562 152 124C152 181.438 198.562 228 256 228C313.438 228 360 181.438 360 124C360 66.562 313.438 20 256 20Z" class="" fill="#087505" fill-opacity="0"></path><path d="M16 256L16 496L64 496C128 336 384 336 448 496L496 496L496 256L448 256L448 320L388 320L388 256L340 256L340 320L280 320L280 256L232 256L232 320L172 320L172 256L124 256L124 320L64 320L64 256L16 256Z" class="selected" fill="#087505" fill-opacity="1" filter="url(#shadow-3)"></path></g></g></svg> | ||||||
| After Width: | Height: | Size: 2.5 KiB | 
| Before Width: | Height: | Size: 25 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/pelerinage.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M259.844 73.406l1.625 214.47-18.69.155-1.655-214.342C206.358 75.24 172.012 82.588 141 95.78c36.116 61.6 59.493 126.474 75.813 196.5l-18.22 4.25C182.46 227.29 159.504 163.924 124 103.78c-37.016 19.19-67.986 47.49-87.156 84.97 57.884 24.66 105.126 67.86 140.937 118.688l-15.28 10.75c-34.284-48.66-79.092-89.328-133.28-112.344-8.57 22.082-13.345 46.943-13.345 74.594 95.028 17.855 145.516 75.937 151.406 92 3.752 10.228-27.905 21.074-27.905 38.156 0 12.34 25.52 20.537 59.668 24.67-3.846-4.94-7.694-10.374-11.59-16.31l15.625-10.255c9.802 14.937 18.996 25.865 27.354 32.73 8.358 6.864 15.493 9.632 22.423 9.68 13.862.094 31.592-12.316 53.723-42.776l15.12 10.984c-4.31 5.93-8.553 11.385-12.76 16.35 36.362-4.006 64.125-12.375 64.125-25.074 0-17.92-35.487-28.412-33.72-39.97 2.31-15.09 55.528-74.91 156.626-90.187 0-28.807-5.284-54.622-14.72-77.437-57.322 22.41-104.478 64.46-140.22 115.188l-15.28-10.75c37.145-52.72 86.607-97.216 147.47-121.344-20.457-37.87-53.207-66.233-92.064-85.03-36.426 60.947-59.84 125.186-76.22 195.467l-18.186-4.25c16.523-70.893 40.278-136.5 77.156-198.78-32.42-12.835-68.166-19.55-104.062-20.094z" fill="#b41e00" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg> | ||||||
| After Width: | Height: | Size: 2.7 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/periple.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-3" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M149.9 27.2L34.25 56.74v76.76L157.8 93.85l46.7-44.67-54.6-21.98zm132.8 57c-7.4.18-10.1 1.88.9 7.13C346.9 121.6 441.7 206.8 391.3 216.9 232.2 249 130.4 292.3 48.51 390.8 25.42 418.6 18 494.8 18 494.8h432.6s-139-21.1-147.8-75.7c-14.9-92.2 194.5-102.7 196.5-199.9.9-43.2-88.3-124.99-184.4-132.52-5.6-.44-22.7-2.71-32.2-2.48zm-163.5 40.9l-32.69 10.5v122.2l35.99-10-3.3-122.7z" fill="#b41e00" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg> | ||||||
| After Width: | Height: | Size: 2.4 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/present.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><path d="M0 0h512v512H0z" fill="#4a4a4a" fill-opacity="0.5"></path><g class="" transform="translate(1,-1)" style=""><path d="M149.518 78.38c-6.55.117-12.45 1.736-17.35 4.91-7.465 4.84-11.765 12.904-13.063 21.34-2.595 16.874 4.747 36.355 19.862 52.31C154.08 172.893 177.643 185 208 185h2.438l-9.118-18.234c-22.194-1.554-38.46-10.777-49.287-22.205-11.885-12.545-16.543-28.064-15.138-37.19.702-4.564 2.402-7.25 5.062-8.974 2.66-1.724 7.113-2.875 14.756-1.326 13.078 2.65 34.233 13.948 62.205 39.284L220.27 135h23.408c-35.31-34.8-62.215-51.278-83.39-55.57-2.715-.55-5.363-.887-7.925-1.006-.96-.045-1.91-.06-2.845-.043zm212.964 0c-.935-.016-1.885 0-2.845.044-2.562.12-5.21.455-7.924 1.006-21.176 4.292-48.082 20.77-83.39 55.57h23.406l1.352 1.354c27.972-25.336 49.127-36.633 62.205-39.284 7.643-1.55 12.096-.398 14.756 1.326 2.66 1.725 4.36 4.41 5.062 8.973 1.405 9.126-3.253 24.645-15.138 37.19-10.827 11.43-27.093 20.652-49.287 22.206L301.562 185H304c30.357 0 53.92-12.106 69.033-28.06 15.115-15.955 22.457-35.436 19.862-52.31-1.298-8.436-5.598-16.5-13.063-21.34-4.9-3.174-10.8-4.793-17.35-4.91zM227.73 153l-8.78 8.777L229.564 183h52.875l10.61-21.223-8.777-8.777h-56.54zM73 201v46h142v-46H73zm160 0v270h46V201h-46zm64 0v46h142v-46H297zm-192 64v206h110V265H105zm192 0v206h110V265H297z" fill="#ffffff" fill-opacity="1"></path></g></svg> | ||||||
| After Width: | Height: | Size: 2.3 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/rencontre.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M324.97 17.54c.03.034.057.07.087.106l-34.924 32.428 36.904-3.752-15.396 30.12 38.048-16.075c26.147 69.965.623 154.277-52.555 166.262-6.554-25.37-34.13-37.945-36.055-57.382.303.093.604.187.912.27 4.833 1.295 9.736 1.183 14.274-.07l25.138 22.89 20.653-16.377c-7.363 2.836-28.588-1.402-33.25-13.923 3.154-3.24 5.55-7.284 6.793-11.922.485-1.813.757-3.635.86-5.445l11.524 22.777 5.22-16.94c7.625 5.575 12.474 13.605 11.49 21.136l16.673-29.4-72.14-29.56-58.057-48.03 17.1 31.25-48.206-19.753 35.14 31.237c-40.602 28.158-22.085 85.04-1.796 119.29-57.5-9.685-103.128-77.435-95.763-145.03l49.21-21.366-31.08-5.14 29.207-33.417-32.015 11.54c.037-.067.07-.135.107-.202-168.36 66.33-116.413 367-63.728 417.99-.19-1.317-.364-2.58-.54-3.855-14.922-56.244-20.375-125.624-17.5-190.53 3.02-68.237 14.834-131.16 36.794-169.522l16.22 9.283c-18.894 33.008-31.4 94.563-34.345 161.064-1.942 43.86.106 90.022 6.275 132.082 6.124 1.892 15.046 9.615 27.295 23.24-4.818-13.35-6.78-26.5-6.482-38.28 20.286 41.665 67.34 69.234 104.633 62.308 22.444-4.17 41.803-12.73 57.81-24.475l7.31 15.418c-20.068 5.036-22.807 32.635-14.737 55.112 1.748-19.882 11.36-29.794 21.73-32.303-6.598 15.867-4.698 30.623-3.117 44.158 10.15-12.147 21.47-23.793 23.628-39.354 8.738 7.332 12.317 21.49 1.194 39.057 26.32-15.473 31.565-41.994 7.978-57.685l-32.07-34.297c5.918-5.55 11.24-11.6 15.947-18.066l39.28 15.776c-3.942 13.69 5.833 31.512 19.77 43.31-8.055-17.288-4.826-30.08 2.562-37.103 1.63 17.39 10.64 29.193 18.733 40.064 2.73-15.665 6.79-31.493-.213-45.987 11.016 1.56 21.2 11.568 20.338 31.877 14.362-25.313 6.11-49.702-20.742-51.52l-71.135-9.892c12.757-22.982 18.676-49.823 17.015-77.475 14.188-34.708 50.058-11.816 54.523 49.16C394.924 262.27 434.58 304 426.324 367.13c11.808-23.38 21.835-35.013 29.862-36.247-10.772-91.925-40.458-191.57-77.637-250.748l15.823-9.942c50.328 80.106 85.112 220.65 84.88 331.547 42.403-115.912-2.347-356.61-154.282-384.2zm-29.458 476.913l-.026.016-.015.05c.015-.02.027-.044.042-.067zm26.543-318.492h.01v-.007l-.01.008zm-53.348-41.716c.866-.027 1.757.073 2.652.313 4.774 1.28 7.467 5.945 6.187 10.72-1.28 4.776-5.943 7.47-10.72 6.19-4.775-1.28-7.468-5.943-6.188-10.72.96-3.584 3.823-5.993 7.21-6.435.282-.036.568-.06.857-.068zM204.904 297.13c11.878-.2 22.637 6.756 26.172 22.487-.008 35.88-9.557 68.823-42.137 77.412-27.624 7.283-69.725-11.398-84.12-53.663 12.28-21.078 37.362-21.986 62.838 22.592-12.583-41.596 14.386-68.444 37.246-68.83z" fill="#003fb2" fill-opacity="1" filter="url(#shadow-1)" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg> | ||||||
| After Width: | Height: | Size: 4.0 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/reserve.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M149.688 85.625c-1.234.005-2.465.033-3.72.063-33.913.806-75.48 10.704-127.25 33.718V362.78c60.77-28.82 106.718-37.067 144.22-33.092 33.502 3.55 59.685 16.66 83.562 31.187v-242.97c-23.217-17.744-50.195-30.04-85.97-32-3.52-.192-7.142-.296-10.843-.28zm211.968 0c-3.7-.016-7.322.088-10.844.28-35.773 1.96-62.75 14.256-85.968 32v242.97c23.876-14.527 50.06-27.637 83.562-31.188 37.502-3.974 83.45 4.272 144.22 33.094V119.407c-51.77-23.014-93.337-32.912-127.25-33.72-1.255-.028-2.486-.056-3.72-.06zm5.72 261.78c-1.038-.002-2.074.017-3.095.033-4.808.075-9.43.37-13.905.843-33.932 3.597-59.603 17.976-85.53 34.44v.28c-6.554-1.99-13.02-2.37-19.408-.97-25.566-16.177-51.003-30.202-84.468-33.75-5.595-.592-11.44-.883-17.564-.842-32.04.213-71.833 9.778-124.687 35.937v42.53c60.77-28.823 106.714-37.067 144.218-33.092 18.545 1.965 34.837 6.845 49.75 13.28-4.682 6.064-9.308 13.268-13.875 21.688h117.156c-5.93-8.22-11.798-15.414-17.626-21.56 14.996-6.503 31.39-11.43 50.062-13.408 37.503-3.974 83.448 4.27 144.22 33.094v-42.53c-53.16-26.31-93.115-35.863-125.25-35.97z" fill="#087505" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg> | ||||||
| After Width: | Height: | Size: 2.7 KiB | 
| Before Width: | Height: | Size: 45 KiB | 
							
								
								
									
										102
									
								
								icons/tmr/sort-reserve-humide.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,102 @@ | |||||||
|  | <?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||||||
|  | <svg | ||||||
|  |    xmlns:dc="http://purl.org/dc/elements/1.1/" | ||||||
|  |    xmlns:cc="http://creativecommons.org/ns#" | ||||||
|  |    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" | ||||||
|  |    xmlns:svg="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" | ||||||
|  |    xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" | ||||||
|  |    viewBox="0 0 512 512" | ||||||
|  |    style="height: 256px; width: 256px;" | ||||||
|  |    version="1.1" | ||||||
|  |    id="svg24" | ||||||
|  |    sodipodi:docname="sort-reserve-humide3.svg" | ||||||
|  |    inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"> | ||||||
|  |   <metadata | ||||||
|  |      id="metadata30"> | ||||||
|  |     <rdf:RDF> | ||||||
|  |       <cc:Work | ||||||
|  |          rdf:about=""> | ||||||
|  |         <dc:format>image/svg+xml</dc:format> | ||||||
|  |         <dc:type | ||||||
|  |            rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> | ||||||
|  |       </cc:Work> | ||||||
|  |     </rdf:RDF> | ||||||
|  |   </metadata> | ||||||
|  |   <defs | ||||||
|  |      id="defs28" /> | ||||||
|  |   <sodipodi:namedview | ||||||
|  |      pagecolor="#ffffff" | ||||||
|  |      bordercolor="#666666" | ||||||
|  |      borderopacity="1" | ||||||
|  |      objecttolerance="10" | ||||||
|  |      gridtolerance="10" | ||||||
|  |      guidetolerance="10" | ||||||
|  |      inkscape:pageopacity="0" | ||||||
|  |      inkscape:pageshadow="2" | ||||||
|  |      inkscape:window-width="2794" | ||||||
|  |      inkscape:window-height="1756" | ||||||
|  |      id="namedview26" | ||||||
|  |      showgrid="false" | ||||||
|  |      inkscape:zoom="2.8786993" | ||||||
|  |      inkscape:cx="323.66586" | ||||||
|  |      inkscape:cy="227.70764" | ||||||
|  |      inkscape:window-x="0" | ||||||
|  |      inkscape:window-y="0" | ||||||
|  |      inkscape:window-maximized="0" | ||||||
|  |      inkscape:current-layer="svg24" /> | ||||||
|  |   <g | ||||||
|  |      id="g881" | ||||||
|  |      transform="translate(2.1482304,2.80716)"> | ||||||
|  |     <path | ||||||
|  |        d="m 243.94189,104.37921 -82.23331,178.13543 82.23331,27.44784 z" | ||||||
|  |        class="" | ||||||
|  |        fill="#f4e3d7" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path2" | ||||||
|  |        style="stroke-width:1.10232" /> | ||||||
|  |     <path | ||||||
|  |        d="m 263.7837,104.37921 v 205.58327 l 82.23331,-27.44784 z" | ||||||
|  |        class="" | ||||||
|  |        fill="#f4e3d7" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path4" | ||||||
|  |        style="stroke-width:1.10232" /> | ||||||
|  |     <path | ||||||
|  |        d="M 168.21228,221.005 18.274279,239.7445 141.75653,278.32581 Z" | ||||||
|  |        class="" | ||||||
|  |        fill="#f4e3d7" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path6" | ||||||
|  |        style="stroke-width:1.10232" /> | ||||||
|  |     <path | ||||||
|  |        d="M 339.51331,221.005 365.96906,278.32581 489.5395,239.7445 Z" | ||||||
|  |        class="" | ||||||
|  |        fill="#f4e3d7" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path8" | ||||||
|  |        style="stroke-width:1.10232" /> | ||||||
|  |     <path | ||||||
|  |        d="M -0.24475089,254.73609 114.97007,398.80973 230.27308,326.7178 Z" | ||||||
|  |        class="" | ||||||
|  |        fill="#f4e3d7" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path10" | ||||||
|  |        style="stroke-width:1.10232" /> | ||||||
|  |     <path | ||||||
|  |        d="M 507.94829,254.73609 277.45251,326.7178 392.75552,398.80973 Z" | ||||||
|  |        class="" | ||||||
|  |        fill="#f4e3d7" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path12" | ||||||
|  |        style="stroke-width:1.10232" /> | ||||||
|  |     <path | ||||||
|  |        d="M 253.8628,335.42615 147.37837,402.00647 H 360.34722 Z" | ||||||
|  |        class="" | ||||||
|  |        fill="#f4e3d7" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path14" | ||||||
|  |        style="stroke-width:1.10232" /> | ||||||
|  |   </g> | ||||||
|  | </svg> | ||||||
| After Width: | Height: | Size: 2.9 KiB | 
							
								
								
									
										132
									
								
								icons/tmr/sort-reserve.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,132 @@ | |||||||
|  | <?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||||||
|  | <svg | ||||||
|  |    xmlns:dc="http://purl.org/dc/elements/1.1/" | ||||||
|  |    xmlns:cc="http://creativecommons.org/ns#" | ||||||
|  |    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" | ||||||
|  |    xmlns:svg="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" | ||||||
|  |    xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" | ||||||
|  |    viewBox="0 0 512 512" | ||||||
|  |    style="height: 512px; width: 512px;" | ||||||
|  |    version="1.1" | ||||||
|  |    id="svg32" | ||||||
|  |    sodipodi:docname="sort-reserve.svg" | ||||||
|  |    inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"> | ||||||
|  |   <metadata | ||||||
|  |      id="metadata36"> | ||||||
|  |     <rdf:RDF> | ||||||
|  |       <cc:Work | ||||||
|  |          rdf:about=""> | ||||||
|  |         <dc:format>image/svg+xml</dc:format> | ||||||
|  |         <dc:type | ||||||
|  |            rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> | ||||||
|  |       </cc:Work> | ||||||
|  |     </rdf:RDF> | ||||||
|  |   </metadata> | ||||||
|  |   <sodipodi:namedview | ||||||
|  |      pagecolor="#ffffff" | ||||||
|  |      bordercolor="#666666" | ||||||
|  |      borderopacity="1" | ||||||
|  |      objecttolerance="10" | ||||||
|  |      gridtolerance="10" | ||||||
|  |      guidetolerance="10" | ||||||
|  |      inkscape:pageopacity="0" | ||||||
|  |      inkscape:pageshadow="2" | ||||||
|  |      inkscape:window-width="2318" | ||||||
|  |      inkscape:window-height="1268" | ||||||
|  |      id="namedview34" | ||||||
|  |      showgrid="false" | ||||||
|  |      inkscape:zoom="1.9888504" | ||||||
|  |      inkscape:cx="256" | ||||||
|  |      inkscape:cy="256" | ||||||
|  |      inkscape:window-x="0" | ||||||
|  |      inkscape:window-y="0" | ||||||
|  |      inkscape:window-maximized="0" | ||||||
|  |      inkscape:current-layer="svg32" /> | ||||||
|  |   <defs | ||||||
|  |      id="defs24"> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-6" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(72, 186, 255, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood2" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite4" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="8" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur6" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="5" | ||||||
|  |          dy="15" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset8" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite10" /> | ||||||
|  |     </filter> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-7" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(72, 186, 255, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood13" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite15" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="8" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur17" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="5" | ||||||
|  |          dy="15" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset19" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite21" /> | ||||||
|  |     </filter> | ||||||
|  |   </defs> | ||||||
|  |   <path | ||||||
|  |      d="M 0,0 H 512 V 512 H 0 Z" | ||||||
|  |      fill="#4a4a4a" | ||||||
|  |      fill-opacity="0.5" | ||||||
|  |      id="path26" | ||||||
|  |      style="stroke-width:1;fill:#4a4a4a;fill-opacity:0.01" /> | ||||||
|  |   <g | ||||||
|  |      class="" | ||||||
|  |      transform="translate(1,-1)" | ||||||
|  |      id="g30" | ||||||
|  |      style="fill:#f4e3d7"> | ||||||
|  |     <path | ||||||
|  |        d="m 373.563,18.406 c -15.616,-0.167 -27.91,4.622 -32.563,14.75 -22.778,49.605 -48.743,87.14 -79.094,117.28 3.047,1.015 6.046,2.29 8.938,3.783 12.987,6.708 25.268,17.78 35.312,30.843 10.044,13.062 17.85,28.114 20.78,43.5 0.746,3.908 1.16,7.885 1.158,11.843 38.97,-24.36 85.058,-41.223 140.875,-51.312 14.91,-2.697 23.652,-28.632 21.405,-58.656 l -35.156,-1 30.56,-24.813 C 481.63,90.117 474.765,75.87 464.623,63.904 449.095,45.59 428.193,32.528 407.903,25.218 l -25.963,15.594 2.812,-21.5 c -3.875,-0.55 -7.61,-0.87 -11.188,-0.907 z M 246.938,166.562 c -1.063,0.052 -2.06,0.226 -3,0.47 -11.976,10.254 -24.61,19.597 -37.938,28.28 0.842,0.33 1.67,0.667 2.5,1.032 14.123,6.192 27.438,17.145 38.47,30.625 13.356,16.322 23.62,36.94 25.624,57.75 10.334,-10.367 21.24,-19.943 32.844,-28.72 4.096,-6.555 4.93,-14.468 3.125,-23.938 -2.184,-11.46 -8.642,-24.43 -17.25,-35.625 -8.61,-11.194 -19.38,-20.622 -29.063,-25.625 -6.052,-3.126 -11.154,-4.45 -15.313,-4.25 z m -61.907,43.282 c -1.385,0.053 -2.69,0.27 -3.968,0.562 -37,20.762 -79.088,37.985 -127.312,56 0.574,0.042 1.14,0.093 1.72,0.156 10.627,1.156 21.076,5.008 31.155,10.875 L 124.313,261 108.5,293.72 c 5.995,5.432 11.803,11.477 17.344,18 20.76,24.434 37.964,55.865 47.094,88.092 0.002,0.01 -0.003,0.022 0,0.032 2.98,10.508 5.11,20.916 6.312,31 20.99,-48.438 44.38,-89.26 72.344,-123 7.3,-21.48 -2.186,-48.408 -19.063,-69.03 -9.44,-11.538 -20.976,-20.718 -31.53,-25.345 -5.936,-2.604 -11.27,-3.808 -15.97,-3.626 z m 141.626,54.844 c -7.31,5.05 -14.462,10.51 -21.437,16.312 39.16,9.26 60.953,35.722 80.655,62.156 10.464,14.04 20.598,28.11 33.125,40.688 24.19,9.147 43.17,6.38 63.906,-14.938 -92.165,-27.78 -96.11,-92.61 -156.25,-104.22 z M 48.594,284.906 c -10.873,0.225 -18.26,5.755 -23.344,16.594 -5.81,12.387 -7.114,32.47 0.438,57.063 5.75,18.73 16.52,37.718 28.75,51.625 12.23,13.906 25.9,22.076 35.374,22.406 h 0.032 c 3.717,0.13 6.553,-0.682 8.812,-2.75 l -0.187,-0.188 2.093,-2.094 c 0.793,-1.168 1.52,-2.548 2.187,-4.187 2.81,-6.9 3.28,-18.552 -1.844,-33 -6.885,-19.417 -19.12,-31.932 -33.375,-34.78 l -22.968,-4.564 19.813,-12.5 38.47,-24.186 c -16.65,-16.822 -34.55,-27.607 -49.376,-29.22 -1.7,-0.184 -3.323,-0.25 -4.876,-0.218 z m 236.25,5.406 -24.53,25.375 c 100.442,17.878 55.45,141.005 159.31,176.188 l -24.78,-57.28 c 32.766,16.15 67.39,22.623 97.72,12.03 -135.77,-41.948 -96.32,-126.983 -207.72,-156.313 z m -169.47,38.22 -25.968,16.343 c 13.18,8.5 23.21,22.565 29.125,39.25 2.57,7.244 4.133,14.205 4.75,20.78 l 23.44,-23.374 c -8.08,-19.19 -19.035,-37.566 -31.345,-53 z m 38.376,72.374 -42.063,42 -0.156,-0.156 c -4.255,3.942 -9.456,6.765 -15.186,7.938 23.268,14.873 44.644,19.346 56.812,9.562 4.26,-3.426 7.043,-8.36 8.47,-14.406 -0.41,-12.684 -2.602,-26.615 -6.657,-40.906 -0.382,-1.346 -0.806,-2.686 -1.22,-4.032 z" | ||||||
|  |        fill="#ffffff" | ||||||
|  |        fill-opacity="1" | ||||||
|  |        id="path28" | ||||||
|  |        style="fill:#f4e3d7" /> | ||||||
|  |   </g> | ||||||
|  | </svg> | ||||||
| After Width: | Height: | Size: 6.0 KiB | 
| Before Width: | Height: | Size: 17 KiB | 
							
								
								
									
										126
									
								
								icons/tmr/trounoir.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,126 @@ | |||||||
|  | <?xml version="1.0" encoding="UTF-8" standalone="no"?> | ||||||
|  | <svg | ||||||
|  |    xmlns:dc="http://purl.org/dc/elements/1.1/" | ||||||
|  |    xmlns:cc="http://creativecommons.org/ns#" | ||||||
|  |    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" | ||||||
|  |    xmlns:svg="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns="http://www.w3.org/2000/svg" | ||||||
|  |    xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" | ||||||
|  |    xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" | ||||||
|  |    viewBox="0 0 512 512" | ||||||
|  |    style="height: 512px; width: 512px;" | ||||||
|  |    version="1.1" | ||||||
|  |    id="svg32" | ||||||
|  |    sodipodi:docname="trounoir.svg" | ||||||
|  |    inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"> | ||||||
|  |   <metadata | ||||||
|  |      id="metadata36"> | ||||||
|  |     <rdf:RDF> | ||||||
|  |       <cc:Work | ||||||
|  |          rdf:about=""> | ||||||
|  |         <dc:format>image/svg+xml</dc:format> | ||||||
|  |         <dc:type | ||||||
|  |            rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> | ||||||
|  |       </cc:Work> | ||||||
|  |     </rdf:RDF> | ||||||
|  |   </metadata> | ||||||
|  |   <sodipodi:namedview | ||||||
|  |      pagecolor="#ffffff" | ||||||
|  |      bordercolor="#666666" | ||||||
|  |      borderopacity="1" | ||||||
|  |      objecttolerance="10" | ||||||
|  |      gridtolerance="10" | ||||||
|  |      guidetolerance="10" | ||||||
|  |      inkscape:pageopacity="0" | ||||||
|  |      inkscape:pageshadow="2" | ||||||
|  |      inkscape:window-width="1553" | ||||||
|  |      inkscape:window-height="1145" | ||||||
|  |      id="namedview34" | ||||||
|  |      showgrid="false" | ||||||
|  |      inkscape:zoom="1.4374483" | ||||||
|  |      inkscape:cx="256" | ||||||
|  |      inkscape:cy="256" | ||||||
|  |      inkscape:window-x="0" | ||||||
|  |      inkscape:window-y="0" | ||||||
|  |      inkscape:window-maximized="0" | ||||||
|  |      inkscape:current-layer="svg32" /> | ||||||
|  |   <defs | ||||||
|  |      id="defs24"> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-6" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(72, 186, 255, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood2" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite4" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="8" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur6" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="5" | ||||||
|  |          dy="15" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset8" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite10" /> | ||||||
|  |     </filter> | ||||||
|  |     <filter | ||||||
|  |        id="shadow-7" | ||||||
|  |        height="300%" | ||||||
|  |        width="300%" | ||||||
|  |        x="-100%" | ||||||
|  |        y="-100%"> | ||||||
|  |       <feFlood | ||||||
|  |          flood-color="rgba(72, 186, 255, 1)" | ||||||
|  |          result="flood" | ||||||
|  |          id="feFlood13" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="flood" | ||||||
|  |          in2="SourceGraphic" | ||||||
|  |          operator="atop" | ||||||
|  |          result="composite" | ||||||
|  |          id="feComposite15" /> | ||||||
|  |       <feGaussianBlur | ||||||
|  |          in="composite" | ||||||
|  |          stdDeviation="8" | ||||||
|  |          result="blur" | ||||||
|  |          id="feGaussianBlur17" /> | ||||||
|  |       <feOffset | ||||||
|  |          dx="5" | ||||||
|  |          dy="15" | ||||||
|  |          result="offset" | ||||||
|  |          id="feOffset19" /> | ||||||
|  |       <feComposite | ||||||
|  |          in="SourceGraphic" | ||||||
|  |          in2="offset" | ||||||
|  |          operator="over" | ||||||
|  |          id="feComposite21" /> | ||||||
|  |     </filter> | ||||||
|  |   </defs> | ||||||
|  |   <path | ||||||
|  |      d="M0 0h512v512H0z" | ||||||
|  |      fill="#4a4a4a" | ||||||
|  |      fill-opacity="0.5" | ||||||
|  |      id="path26" | ||||||
|  |      style="fill:#333333;fill-opacity:0.69999999" /> | ||||||
|  |   <path | ||||||
|  |      d="m 329.547,18.115 c -30.61,99.22 -47.583,151.205 -86.88,156.778 -18.626,2.642 -42.988,-19.225 -70.16,-50.29 15.47,30.702 21.275,55.265 10.845,61.348 -15.787,9.21 -51.095,-6.94 -106.815,-30.837 31.653,20.827 83.667,50.18 77.358,58.63 -8.074,10.81 -77.23,-4.706 -130.866,-13.163 89.224,25.398 137.61,55.572 137.61,82.387 0,18.423 -48.845,62.18 -71.888,83.928 19.558,-11.397 64.736,-24.44 76.777,-2.99 13.335,23.758 -6.577,61.6 -28.5,128.027 31.39,-46.19 73.363,-108.122 90.734,-106.49 12.248,1.15 -4.805,60.692 -10.47,98.71 21.547,-80.082 46.534,-132.5 90.153,-131.015 29.665,1.01 58.022,30.762 88.99,52.047 -16.188,-19.81 -45.975,-47.99 -39.55,-53.243 8.9,-7.276 56.48,12.547 94.224,25.726 -24.982,-17.962 -68.644,-43.88 -61.653,-50.852 10.417,-10.387 72.436,1.332 117.49,7.178 C 419.2,303.266 370.1,289.807 359.616,255.461 c -5.283,-17.31 10.853,-40.3 40.89,-68.038 -31.377,17.197 -54.588,28.694 -63.737,12.392 -11.576,-20.622 11.374,-65.883 35.238,-126.06 -21.135,32.47 -48.532,83.487 -55.254,77.174 -8.972,-8.425 5.598,-77.597 12.795,-132.813 h -0.003 z M 21.45,18.27 V 41.63 C 69.97,69.067 116.703,104.02 162.783,144.416 129.015,102.731 95.443,60.626 68.758,18.27 Z m 175.79,0 c 18.465,37.356 34.503,76.96 48.475,117.97 -5.007,-39.79 -9.898,-79.367 -12.264,-117.97 h -36.21 z m 160.022,0 c -7.18,26.672 -15.416,53.437 -25.116,80.593 15.405,-27.34 30.698,-54.514 46.723,-80.593 H 357.26 Z m 105.123,0 c -27.895,50.718 -63.73,99.873 -105.707,147.755 46.514,-37.68 92.9,-75.343 140.164,-103.37 V 18.27 Z m 34.455,160.02 c -36.077,17.98 -74.843,34.036 -115.635,47.89 38.908,-6.17 77.882,-12.105 115.635,-15.77 z m -206.266,42.868 c 9.35,0 16.93,7.58 16.93,16.932 0,9.35 -7.58,16.93 -16.93,16.93 -9.35,0 -16.93,-7.58 -16.93,-16.93 0,-9.35 7.58,-16.932 16.93,-16.932 z m -52.06,1.598 c 15.508,0 28.082,12.57 28.082,28.08 0,9.718 -4.938,18.28 -12.44,23.322 3.614,3.843 5.842,9.002 5.842,14.694 0,11.86 -9.613,21.474 -21.473,21.474 -11.86,0 -21.474,-9.615 -21.474,-21.474 0,-5.687 2.228,-10.842 5.837,-14.684 -7.51,-5.04 -12.453,-13.608 -12.453,-23.332 0,-15.51 12.57,-28.08 28.08,-28.08 z M 21.45,234.078 v 38.547 c 31.87,-4.584 64.46,-5.693 97.532,-4.09 -33.727,-10.19 -67.407,-20.35 -97.53,-34.457 z m 265.82,28.377 c 9.35,0 16.93,7.58 16.93,16.932 0,9.35 -7.58,16.93 -16.93,16.93 -9.35,0 -16.932,-7.58 -16.932,-16.93 0,-9.35 7.58,-16.932 16.932,-16.932 z M 129.494,294.05 c -36.153,11.99 -72.24,20.293 -108.043,24.313 v 51.393 c 30.994,-28.64 69.426,-52.264 108.044,-75.703 v -0.002 z m 5.84,88.645 c -37.923,30.72 -75.607,61.482 -113.885,87.02 v 23.943 h 29.784 c 24.02,-37.76 52.365,-74.765 84.1,-110.963 z m 202.07,11.096 c 26.807,33.093 53.226,66.414 76.508,99.87 h 59.568 c -46.586,-27.078 -91.877,-61.12 -136.074,-99.87 z m -52.562,9.93 c -3.175,30.26 -6.39,60.5 -10.512,89.94 h 20.44 c -4.51,-29.083 -7.904,-59.17 -9.926,-89.94 z m 26.865,13.432 c 11.346,25.473 22.374,51.18 32.705,76.508 h 23.36 c -19.395,-23.9 -38.105,-49.64 -56.065,-76.508 z" | ||||||
|  |      fill="#602000" | ||||||
|  |      fill-opacity="1" | ||||||
|  |      id="path28" | ||||||
|  |      style="fill:#401060;fill-opacity:1" /> | ||||||
|  | </svg> | ||||||
| After Width: | Height: | Size: 6.0 KiB | 
							
								
								
									
										1
									
								
								icons/tmr/urgence.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | |||||||
|  | <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M103.432 17.844c-1.118.005-2.234.032-3.348.08-2.547.11-5.083.334-7.604.678-20.167 2.747-39.158 13.667-52.324 33.67-24.613 37.4 2.194 98.025 56.625 98.025.536 0 1.058-.012 1.583-.022v.704h60.565c-10.758 31.994-30.298 66.596-52.448 101.43-2.162 3.4-4.254 6.878-6.29 10.406l34.878 35.733-56.263 9.423c-32.728 85.966-27.42 182.074 48.277 182.074v-.002l9.31.066c23.83-.57 46.732-4.298 61.325-12.887 4.174-2.458 7.63-5.237 10.467-8.42h-32.446c-20.33 5.95-40.8-6.94-47.396-25.922-8.956-25.77 7.52-52.36 31.867-60.452 5.803-1.93 11.723-2.834 17.565-2.834v-.406h178.33c-.57-44.403 16.35-90.125 49.184-126 23.955-26.176 42.03-60.624 51.3-94.846l-41.225-24.932 38.272-6.906-43.37-25.807h-.005l.002-.002.002.002 52.127-8.85c-5.232-39.134-28.84-68.113-77.37-68.113C341.14 32.26 222.11 35.29 149.34 28.496c-14.888-6.763-30.547-10.723-45.908-10.652zm.464 18.703c13.137.043 27.407 3.804 41.247 10.63l.033-.07c4.667 4.735 8.542 9.737 11.68 14.985H82.92l10.574 14.78c10.608 14.83 19.803 31.99 21.09 42.024.643 5.017-.11 7.167-1.814 8.836-1.705 1.67-6.228 3.875-15.99 3.875-40.587 0-56.878-44.952-41.012-69.06C66.238 46.64 79.582 39.22 95.002 37.12c2.89-.395 5.863-.583 8.894-.573zM118.5 80.78h46.28c4.275 15.734 3.656 33.07-.544 51.51H131.52c1.9-5.027 2.268-10.574 1.6-15.77-1.527-11.913-7.405-24.065-14.62-35.74zm101.553 317.095c6.44 6.84 11.192 15.31 13.37 24.914 3.797 16.736 3.092 31.208-1.767 43.204-4.526 11.175-12.576 19.79-22.29 26h237.19c14.448 0 24.887-5.678 32.2-14.318 7.312-8.64 11.2-20.514 10.705-32.352-.186-4.473-.978-8.913-2.407-13.18l-69.91-8.205 42.017-20.528c-8.32-3.442-18.64-5.537-31.375-5.537H220.053zm-42.668.506c-1.152-.003-2.306.048-3.457.153-2.633.242-5.256.775-7.824 1.63-15.11 5.02-25.338 21.54-20.11 36.583 3.673 10.57 15.347 17.71 25.654 13.938l1.555-.57h43.354c.946-6.36.754-13.882-1.358-23.192-3.71-16.358-20.543-28.483-37.815-28.54z" fill="#b41e00" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg> | ||||||
| After Width: | Height: | Size: 3.4 KiB | 
| Before Width: | Height: | Size: 13 KiB | 
							
								
								
									
										
											BIN
										
									
								
								icons/voyageurs/personnage.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 9.1 KiB | 
							
								
								
									
										95
									
								
								lang/fr.json
									
									
									
									
									
								
							
							
						
						| @@ -1,55 +1,56 @@ | |||||||
| { | { | ||||||
|   "TYPES": { |   "TYPES": { | ||||||
|     "Actor": {  |     "Actor": {  | ||||||
|       "Personnage": "Personnage", |       "personnage": "Personnage", | ||||||
|       "Creature": "Créature", |       "creature": "Créature", | ||||||
|       "Entite": "Entité de cauchemar", |       "entite": "Entité de cauchemar", | ||||||
|       "Commerce": "Commerce", |       "commerce": "Commerce", | ||||||
|       "Vehicule": "Véhicule" |       "vehicule": "Véhicule" | ||||||
|     }, |     }, | ||||||
|     "Item": { |     "Item": { | ||||||
|       "Arme": "Arme", |       "arme": "Arme", | ||||||
|       "Armure": "Armure", |       "armure": "Armure", | ||||||
|       "Blessure": "Blessure", |       "blessure": "Blessure", | ||||||
|       "Casetmr": "TMR spéciale", |       "casetmr": "Case TMR spéciale", | ||||||
|       "Chant": "Chant", |       "chant": "Chant", | ||||||
|       "Competence": "Compétence", |       "competence": "Compétence", | ||||||
|       "Competencecreature": "Compétence de créature", |       "competencecreature": "Compétence de créature", | ||||||
|       "Conteneur": "Conteneur", |       "conteneur": "Conteneur", | ||||||
|       "Danse": "Danse", |       "danse": "Danse", | ||||||
|       "Extraitpoetique": "Extrait poetique", |       "empoignade": "Empoignade", | ||||||
|       "Faune": "Faune", |       "extraitpoetique": "Extrait poetique", | ||||||
|       "Gemme": "Gemme", |       "faune": "Faune", | ||||||
|       "Herbe": "Herbe", |       "gemme": "Gemme", | ||||||
|       "Ingredient": "Ingrédient", |       "herbe": "Herbe", | ||||||
|       "Jeu": "Jeu", |       "ingredient": "Ingrédient", | ||||||
|       "Livre": "Livre", |       "jeu": "Jeu", | ||||||
|       "Maladie": "Maladie", |       "livre": "Livre", | ||||||
|       "Meditation": "Méditation", |       "maladie": "Maladie", | ||||||
|       "Monnaie": "Monnaie", |       "meditation": "Méditation", | ||||||
|       "Munition": "Munition", |       "monnaie": "Monnaie", | ||||||
|       "Musique": "Musique", |       "munition": "Munition", | ||||||
|       "Nombreastral": "Nombre astral", |       "musique": "Musique", | ||||||
|       "Nourritureboisson": "Nourriture & boisson", |       "nombreastral": "Nombre astral", | ||||||
|       "Objet": "Objet", |       "nourritureboisson": "Nourriture & boisson", | ||||||
|       "Oeuvre": "Oeuvre", |       "objet": "Objet", | ||||||
|       "Ombre": "Ombre de Thanatos", |       "oeuvre": "Oeuvre", | ||||||
|       "Plante": "Plante", |       "ombre": "Ombre de Thanatos", | ||||||
|       "Poison": "Poison", |       "plante": "Plante", | ||||||
|       "Possession": "Possession", |       "poison": "Poison", | ||||||
|       "Potion": "Potion", |       "possession": "Possession", | ||||||
|       "Queue": "Queue de Dragon", |       "potion": "Potion", | ||||||
|       "Recettealchimique": "Recette alchimique", |       "queue": "Queue de Dragon", | ||||||
|       "Recettecuisine": "Recette de cuisine", |       "recettealchimique": "Recette alchimique", | ||||||
|       "Rencontre": "Rencontre TMR", |       "recettecuisine": "Recette de cuisine", | ||||||
|       "Service": "Service", |       "rencontre": "Rencontre TMR", | ||||||
|       "Signedraconique": "Signe draconique", |       "service": "Service", | ||||||
|       "Sort": "Sort", |       "signedraconique": "Signe draconique", | ||||||
|       "Sortreserve": "Sort en réserve", |       "sort": "Sort", | ||||||
|       "Souffle": "Souffle de Dragon", |       "sortreserve": "Sort en réserve", | ||||||
|       "Tache": "Tâche", |       "souffle": "Souffle de Dragon", | ||||||
|       "Tarot": "Carte de tarot", |       "tache": "Tâche", | ||||||
|       "Tete": "Tête de Dragon" |       "tarot": "Carte de tarot", | ||||||
|  |       "tete": "Tête de Dragon" | ||||||
|     } |     } | ||||||
|   }, |   }, | ||||||
|   "EFFECT": { |   "EFFECT": { | ||||||
|   | |||||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,65 @@ | |||||||
|  | import { SYSTEM_RDD } from "../constants.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  |  | ||||||
|  | const DETAIL_VENTE = 'detailVente'; | ||||||
|  | const NB_LOTS = 'nbLotss'; | ||||||
|  |  | ||||||
|  | export class ChatVente { | ||||||
|  |  | ||||||
|  |   static getDetailVente(chatMessageId) { | ||||||
|  |     const chatMessage = game.messages.get(chatMessageId) | ||||||
|  |     if (!chatMessage) { | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||||
|  |     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||||
|  |     if (!detail.item) { | ||||||
|  |       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||||
|  |     return foundry.utils.mergeObject(detail, | ||||||
|  |       { | ||||||
|  |         alias: vendeur?.name ?? game.user.name, | ||||||
|  |         vendeur, | ||||||
|  |         nbLots: nbLots, | ||||||
|  |         chatMessageIdVente: chatMessageId | ||||||
|  |       }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getDetailAchatVente(chatMessageId) { | ||||||
|  |     const acheteur = RdDUtility.getSelectedActor() | ||||||
|  |     const detail = ChatVente.getDetailVente(chatMessageId) | ||||||
|  |     if (!acheteur && !detail.vendeur) { | ||||||
|  |       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |     return foundry.utils.mergeObject(detail, { acheteur }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||||
|  |     const chatMessage = game.messages.get(chatMessageId) | ||||||
|  |     const vente = ChatVente.getDetailVente(chatMessageId) | ||||||
|  |     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||||
|  |  | ||||||
|  |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||||
|  |     chatMessage.update({ content: html }); | ||||||
|  |     chatMessage.render(true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async displayAchatVente(vente) { | ||||||
|  |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||||
|  |     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||||
|  |       item: vente.item, | ||||||
|  |       properties: vente.item.getProprietes(), | ||||||
|  |       vendeurId: vente.vendeurId, | ||||||
|  |       tailleLot: vente.tailleLot, | ||||||
|  |       quantiteIllimite: vente.quantiteIllimite, | ||||||
|  |       prixLot: vente.prixLot | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  | } | ||||||
| @@ -1,35 +1,13 @@ | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ChatVente } from "./chat-vente.js"; | ||||||
| 
 | 
 | ||||||
| export class DialogItemAchat extends Dialog { | export class DialogItemAchat extends Dialog { | ||||||
| 
 | 
 | ||||||
|   static preparerAchat(chatButton) { |   static preparerAchat(chatButton) { | ||||||
|     const vendeurId = chatButton.attributes['data-vendeurId']?.value; |     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||||
|     const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined; |  | ||||||
|     const acheteur = RdDUtility.getSelectedActor(); |  | ||||||
|     const json = chatButton.attributes['data-jsondata']?.value; |  | ||||||
|     if (!acheteur && !vendeur) { |  | ||||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); |  | ||||||
|       return undefined; |  | ||||||
|     } |  | ||||||
|     if (!json) { |  | ||||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") |  | ||||||
|       return undefined; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return { |  | ||||||
|       item: JSON.parse(json), |  | ||||||
|       vendeur, |  | ||||||
|       acheteur, |  | ||||||
|       nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value), |  | ||||||
|       tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1), |  | ||||||
|       prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0), |  | ||||||
|       quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true', |  | ||||||
|       chatMessageIdVente: RdDUtility.findChatMessageId(chatButton), |  | ||||||
|     }; |  | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { |   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||||
|     const venteData = { |     const venteData = { | ||||||
|       item, |       item, | ||||||
| @@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog { | |||||||
|       acheteur, |       acheteur, | ||||||
|       tailleLot, |       tailleLot, | ||||||
|       quantiteIllimite, |       quantiteIllimite, | ||||||
|       quantiteNbLots: nbLots, |       nbLots, | ||||||
|       choix: { seForcer: false, supprimerSiZero: true }, |       choix: { seForcer: false, supprimerSiZero: true }, | ||||||
|       prixLot, |       prixLot, | ||||||
|       isVente: prixLot > 0, |       isVente: prixLot > 0, | ||||||
|       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), |       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||||
|       chatMessageIdVente |       chatMessageIdVente | ||||||
|     }; |     } | ||||||
|  |     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||||
|  |       ui.notifications.info("Inutile de se vendre à soi-même") | ||||||
|  |       return | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     DialogItemAchat.changeNombreLots(venteData, 1); |     DialogItemAchat.changeNombreLots(venteData, 1) | ||||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData); |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData) | ||||||
|     new DialogItemAchat(html, venteData).render(true); |     new DialogItemAchat(html, venteData).render(true) | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   static changeNombreLots(venteData, nombreLots) { |   static changeNombreLots(venteData, nombreLots) { | ||||||
| @@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog { | |||||||
|     this.venteData.choix.seForcer = event.currentTarget.checked; |     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   setNombreLots(nombreLots) { |   setNombreLots(nbLots) { | ||||||
| 
 | 
 | ||||||
|     if (!this.venteData.quantiteIllimite) { |     if (!this.venteData.quantiteIllimite) { | ||||||
|       if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) { |       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||||
|         ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`) |         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||||
|       } |       } | ||||||
|       nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots); |       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     DialogItemAchat.changeNombreLots(this.venteData, nombreLots); |     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||||
| 
 | 
 | ||||||
|     this.html.find(".nombreLots").val(nombreLots); |     this.html.find(".nombreLots").val(nbLots); | ||||||
|     this.html.find(".prixTotal").text(this.venteData.prixTotal); |     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||||
|     this.html.find("span.total-sust").text(this.venteData.totalSust); |     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||||
|     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); |     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||||
| @@ -1,10 +1,11 @@ | |||||||
| import { HtmlUtility } from "./html-utility.js"; | import { HtmlUtility } from "../html-utility.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ChatVente } from "./chat-vente.js"; | ||||||
| 
 | 
 | ||||||
| export class DialogItemVente extends Dialog { | export class DialogItemVente extends Dialog { | ||||||
| 
 | 
 | ||||||
|   static async display({ item, callback, quantiteMax = undefined }) { |   static async display({ item, quantiteMax = undefined }) { | ||||||
|     const quantite = quantiteMax ?? item.getQuantite() ?? 1; |     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||||
|     const isOwned = item.parent; |  | ||||||
|     const venteData = { |     const venteData = { | ||||||
|       item: item, |       item: item, | ||||||
|       alias: item.actor?.name ?? game.user.name, |       alias: item.actor?.name ?? game.user.name, | ||||||
| @@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog { | |||||||
|       prixUnitaire: item.calculerPrixCommercant(), |       prixUnitaire: item.calculerPrixCommercant(), | ||||||
|       prixLot: item.calculerPrixCommercant(), |       prixLot: item.calculerPrixCommercant(), | ||||||
|       tailleLot: 1, |       tailleLot: 1, | ||||||
|       quantiteNbLots: quantite, |       nbLots: quantite, | ||||||
|       quantiteMaxLots: quantite, |       maxLots: quantite, | ||||||
|       quantiteMax: quantite, |       quantiteMax: quantite, | ||||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned, |       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||||
|       isOwned: isOwned, |       isOwned:  item.parent, | ||||||
|     }; |     } | ||||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||||
|     return new DialogItemVente(venteData, html, callback).render(true); |     return new DialogItemVente(venteData, html).render(true); | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   constructor(venteData, html, callback) { |   constructor(venteData, html) { | ||||||
|     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; |     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||||
| 
 | 
 | ||||||
|     let conf = { |     let conf = { | ||||||
| @@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog { | |||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     super(conf, options); |     super(conf, options); | ||||||
|     this.callback = callback; |  | ||||||
|     this.venteData = venteData; |     this.venteData = venteData; | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
| @@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog { | |||||||
| 
 | 
 | ||||||
|     this.html = html; |     this.html = html; | ||||||
|     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); |     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||||
|     this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); |     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||||
|     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); |     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||||
|     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); |     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||||
| 
 | 
 | ||||||
| @@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog { | |||||||
| 
 | 
 | ||||||
|   async onProposer(it) { |   async onProposer(it) { | ||||||
|     this.updateVente(this.getChoixVente()); |     this.updateVente(this.getChoixVente()); | ||||||
|     this.callback(this.venteData); | 
 | ||||||
|  |     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||||
|  |     if (this.venteData.isOwned) { | ||||||
|  |       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||||
|  |         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||||
|  |         return; | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     await ChatVente.displayAchatVente(this.venteData) | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   updateVente(update) { |   updateVente(update) { | ||||||
|     mergeObject(this.venteData, update); |     foundry.utils.mergeObject(this.venteData, update); | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   getChoixVente() { |   getChoixVente() { | ||||||
|     return { |     return { | ||||||
|       quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()), |       nbLots: Number(this.html.find(".nbLots").val()), | ||||||
|       tailleLot: Number(this.html.find(".tailleLot").val()), |       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||||
|       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), |       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||||
|       prixLot: Number(this.html.find(".prixLot").val()) |       prixLot: Number(this.html.find(".prixLot").val()) | ||||||
| @@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog { | |||||||
|     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); |     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||||
|     this.updateVente({ |     this.updateVente({ | ||||||
|       tailleLot, |       tailleLot, | ||||||
|       quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots), |       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||||
|       quantiteMaxLots: maxLots, |       maxLots: maxLots, | ||||||
|       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) |       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||||
|     }); |     }); | ||||||
| 
 | 
 | ||||||
|     this.html.find(".prixLot").val(this.venteData.prixLot); |     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); |     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||||
|     this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots) |     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   setNbLots(nbLots) { |   setNbLots(nbLots) { | ||||||
|     this.updateVente({ |     this.updateVente({ | ||||||
|       quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots |       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||||
|     }) |     }) | ||||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); |     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   setQuantiteIllimite(checked) { |   setQuantiteIllimite(checked) { | ||||||
|     this.updateVente({ quantiteIllimite: checked }) |     this.updateVente({ quantiteIllimite: checked }) | ||||||
|     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); |     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite) |     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||||
|   } |   } | ||||||
| } | } | ||||||
| @@ -11,52 +11,48 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | |||||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||||
| import { STATUSES } from "./settings/status-effects.js"; | import { STATUSES } from "./settings/status-effects.js"; | ||||||
| import { MAINS_DIRECTRICES } from "./actor.js"; | import { MAINS_DIRECTRICES } from "./actor.js"; | ||||||
| import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js"; | import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||||
| import { RdDItem } from "./item.js"; | import { RdDItem } from "./item.js"; | ||||||
| import { RdDItemBlessure } from "./item/blessure.js"; | import { RdDItemBlessure } from "./item/blessure.js"; | ||||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||||
|  | import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||||
|  | import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||||
|  | import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| /** | /** | ||||||
|  * Extend the basic ActorSheet with some very simple modifications |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  * @extends {ActorSheet} |  * @extends {ActorSheet} | ||||||
|  */ |  */ | ||||||
| export class RdDActorSheet extends RdDBaseActorSheet { | export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     RdDUtility.initAfficheContenu(); |     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||||
|     return mergeObject(super.defaultOptions, { |  | ||||||
|       classes: ["rdd", "sheet", "actor"], |  | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||||
|       width: 550, |       width: 550, | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |  | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], |  | ||||||
|       showCompNiveauBase: false, |       showCompNiveauBase: false, | ||||||
|       vueDetaillee: false, |  | ||||||
|       vueArchetype: false, |       vueArchetype: false, | ||||||
|     }); |     }, { inplace: false }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async getData() { |   async getData() { | ||||||
|     let formData = await super.getData(); |     let formData = await super.getData(); | ||||||
|     mergeObject(formData, |     foundry.utils.mergeObject(formData, { | ||||||
|       { |       editable: this.isEditable, | ||||||
|         editable: this.isEditable, |       cssClass: this.isEditable ? "editable" : "locked", | ||||||
|         cssClass: this.isEditable ? "editable" : "locked", |       limited: this.actor.limited, | ||||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), |       owner: this.actor.isOwner, | ||||||
|         limited: this.actor.limited, |       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||||
|         owner: this.actor.isOwner, |       notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||||
|         biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), |     }); | ||||||
|         notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), |     foundry.utils.mergeObject(formData.calc, { | ||||||
|       }); |  | ||||||
|     mergeObject(formData.calc, { |  | ||||||
|       surenc: this.actor.computeMalusSurEncombrement(), |       surenc: this.actor.computeMalusSurEncombrement(), | ||||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, |       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||||
|       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), |       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||||
|       caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), |       caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), | ||||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement(), |       surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", | ||||||
|       malusArmure: this.actor.getMalusArmure() |       malusArmure: this.actor.getMalusArmure() | ||||||
|     }) |     }) | ||||||
|  |  | ||||||
| @@ -81,9 +77,12 @@ export class RdDActorSheet extends RdDBaseActorSheet { | |||||||
|       }); |       }); | ||||||
|  |  | ||||||
|       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) |       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||||
|       formData.combat = duplicate(formData.armes ?? []); |       const actor = this.actor; | ||||||
|  |       formData.combat = foundry.utils.duplicate(formData.armes); | ||||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); |       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||||
|       RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac); |       formData.combat.push(RdDItemArme.corpsACorps(actor)); | ||||||
|  |       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||||
|  |  | ||||||
|       formData.esquives = this.actor.getCompetences("Esquive"); |       formData.esquives = this.actor.getCompetences("Esquive"); | ||||||
|       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); |       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||||
|       formData.empoignades = this.actor.getEmpoignades(); |       formData.empoignades = this.actor.getEmpoignades(); | ||||||
| @@ -112,42 +111,47 @@ export class RdDActorSheet extends RdDBaseActorSheet { | |||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */  /** @override */ |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|   activateListeners(html) { |   activateListeners(html) { | ||||||
|     super.activateListeners(html); |     super.activateListeners(html); | ||||||
|  |  | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); |     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||||
|  |  | ||||||
|  |     this.html.find('.subacteur-open').click(async event => { | ||||||
|  |       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); | ||||||
|  |       this.openSubActeur(subActorId); | ||||||
|  |     }) | ||||||
|  |  | ||||||
|  |     this.html.find('.show-hide-competences').click(async event => { | ||||||
|  |       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||||
|  |       this.render(true); | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |     this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |     // Everything below here is only needed if the sheet is editable | ||||||
|     if (!this.options.editable) return; |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|     this.html.find('.item-action').click(async event => { |     this.html.find('.sheet-possession-attack').click(async event => { | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||||
|       item?.actionPrincipale(this.actor, async () => this.render()) |       this.actor.conjurerPossession(poss) | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|  |     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||||
|  |       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||||
|  |       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||||
|  |       RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||||
|  |     }) | ||||||
|  |     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||||
|  |       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||||
|  |       RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||||
|  |     }) | ||||||
|     this.html.find('.subacteur-delete').click(async event => { |     this.html.find('.subacteur-delete').click(async event => { | ||||||
|       const li = RdDSheetUtility.getEventElement(event); |       const li = RdDSheetUtility.getEventElement(event); | ||||||
|       const actorId = li.data("actor-id"); |       const subActorId = li.data("subactor-id"); | ||||||
|       if (actorId) { |       this.deleteSubActeur(subActorId, li); | ||||||
|         const subActor = game.actors.get(actorId); |     }) | ||||||
|         RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => { |  | ||||||
|           console.log('Delete : ', subActor.id); |  | ||||||
|           this.actor.removeSubacteur(subActor.id); |  | ||||||
|           RdDUtility.slideOnDelete(this, li); |  | ||||||
|         }); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|     this.html.find('.experiencelog-delete').click(async event => { |  | ||||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); |  | ||||||
|       const key = Number(li.data("key") ?? -1); |  | ||||||
|       await this.actor.deleteExperienceLog(key, 1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.experiencelog-delete-previous').click(async event => { |  | ||||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); |  | ||||||
|       const key = Number(li.data("key") ?? -1); |  | ||||||
|       await this.actor.deleteExperienceLog(0, key + 1); |  | ||||||
|     }); |  | ||||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { |     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { | ||||||
|       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); |       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); | ||||||
|     }); |     }); | ||||||
| @@ -155,30 +159,11 @@ export class RdDActorSheet extends RdDBaseActorSheet { | |||||||
|       this.actor.updateCompteurValue("experience", parseInt(event.target.value)); |       this.actor.updateCompteurValue("experience", parseInt(event.target.value)); | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|     this.html.find('.encaisser-direct').click(async event => { |     this.html.find('.creer-tache').click(async event => this.createEmptyTache()); | ||||||
|       this.actor.encaisser(); |     this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate()); | ||||||
|     }) |  | ||||||
|     this.html.find('.sheet-possession-attack').click(async event => { |  | ||||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) |  | ||||||
|       this.actor.conjurerPossession(poss) |  | ||||||
|     }) |  | ||||||
|     this.html.find('.remise-a-neuf').click(async event => { |  | ||||||
|       if (game.user.isGM) { |  | ||||||
|         this.actor.remiseANeuf(); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|     this.html.find('.creer-tache').click(async event => { |  | ||||||
|       this.createEmptyTache(); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); |     this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); |     this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); |     this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); |  | ||||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); |  | ||||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); |  | ||||||
|     this.html.find('.creer-une-oeuvre').click(async event => { |  | ||||||
|       this.selectTypeOeuvreToCreate(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.blessure-premierssoins-done').change(async event => { |     this.html.find('.blessure-premierssoins-done').change(async event => { | ||||||
|       const blessure = this.getBlessure(event); |       const blessure = this.getBlessure(event); | ||||||
| @@ -198,163 +183,82 @@ export class RdDActorSheet extends RdDBaseActorSheet { | |||||||
|     }); |     }); | ||||||
|  |  | ||||||
|     // Equip Inventory Item |     // Equip Inventory Item | ||||||
|     this.html.find('.item-equip').click(async event => { |     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||||
|       this.actor.equiperObjet(RdDSheetUtility.getItemId(event)); |     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Roll Carac |     this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) | ||||||
|     this.html.find('.carac-label a').click(async event => { |  | ||||||
|       let caracName = event.currentTarget.attributes.name.value; |  | ||||||
|       this.actor.rollCarac(caracName.toLowerCase()); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.chance-actuelle').click(async event => { |     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||||
|       this.actor.rollCarac('chance-actuelle'); |     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||||
|     }); |     this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||||
|  |  | ||||||
|     this.html.find('.chance-appel').click(async event => { |     this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||||
|       this.actor.rollAppelChance(); |     this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||||
|     }); |     this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||||
|  |     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||||
|  |  | ||||||
|     this.html.find('[name="jet-astrologie"]').click(async event => { |     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||||
|       this.actor.astrologieNombresAstraux(); |     if (game.user.isGM) { | ||||||
|     }); |       // experience log | ||||||
|  |       this.html.find('.experiencelog-delete').click(async event => { | ||||||
|     // Roll Skill |         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||||
|     this.html.find('a.competence-label').click(async event => { |         const key = Number(li.data("key") ?? -1); | ||||||
|       this.actor.rollCompetence(RdDSheetUtility.getItemId(event)); |         await this.actor.deleteExperienceLog(key, 1); | ||||||
|     }); |       }); | ||||||
|     this.html.find('.tache-label a').click(async event => { |       this.html.find('.experiencelog-delete-previous').click(async event => { | ||||||
|       this.actor.rollTache(RdDSheetUtility.getItemId(event)); |         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||||
|     }); |         const key = Number(li.data("key") ?? -1); | ||||||
|     this.html.find('.meditation-label a').click(async event => { |         await this.actor.deleteExperienceLog(0, key + 1); | ||||||
|       this.actor.rollMeditation(RdDSheetUtility.getItemId(event)); |       }); | ||||||
|     }); |       // Boutons spéciaux MJs | ||||||
|     this.html.find('.chant-label a').click(async event => { |       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) | ||||||
|       this.actor.rollChant(RdDSheetUtility.getItemId(event)); |       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) | ||||||
|     }); |     } | ||||||
|     this.html.find('.danse-label a').click(async event => { |  | ||||||
|       this.actor.rollDanse(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.musique-label a').click(async event => { |  | ||||||
|       this.actor.rollMusique(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.oeuvre-label a').click(async event => { |  | ||||||
|       this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.jeu-label a').click(async event => { |  | ||||||
|       this.actor.rollJeu(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.recettecuisine-label a').click(async event => { |  | ||||||
|       this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.subacteur-label a').click(async event => { |  | ||||||
|       let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id'); |  | ||||||
|       let actor = game.actors.get(actorId); |  | ||||||
|       if (actor) { |  | ||||||
|         actor.sheet.render(true); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Boutons spéciaux MJs |  | ||||||
|     this.html.find('.forcer-tmr-aleatoire').click(async event => { |  | ||||||
|       this.actor.reinsertionAleatoire("Action MJ"); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.afficher-tmr').click(async event => { |  | ||||||
|       this.actor.changeTMRVisible(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Points de reve actuel |     // Points de reve actuel | ||||||
|     this.html.find('.ptreve-actuel a').click(async event => { |     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||||
|       this.actor.rollCarac('reve-actuel', true); |     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||||
|     }); |  | ||||||
|  |     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||||
|  |  | ||||||
|     // Suite empoignade |  | ||||||
|     this.html.find('.empoignade-label a').click(async event => { |  | ||||||
|       let emp = RdDSheetUtility.getItem(event, this.actor) |  | ||||||
|       RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp) |  | ||||||
|     }); |  | ||||||
|     // Roll Weapon1 |  | ||||||
|     this.html.find('.arme-label a').click(async event => { |  | ||||||
|       let arme = this._getEventArmeCombat(event); |  | ||||||
|       this.actor.rollArme(duplicate(arme)); |  | ||||||
|     }); |  | ||||||
|     // Initiative pour l'arme |     // Initiative pour l'arme | ||||||
|     this.html.find('.arme-initiative a').click(async event => { |     this.html.find('.roll-init-arme').click(async event => { | ||||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); |       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||||
|       if (combatant) { |       if (combatant) { | ||||||
|         let action = this._getEventArmeCombat(event); |         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); |  | ||||||
|       } else { |       } else { | ||||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); |         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|     // Display TMR, visualisation |     // Display TMR | ||||||
|     this.html.find('.visu-tmr').click(async event => { |  | ||||||
|       this.actor.displayTMR("visu"); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Display TMR, normal |     this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) | ||||||
|     this.html.find('.monte-tmr').click(async event => { |     this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||||
|       this.actor.displayTMR("normal"); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // Display TMR, fast  |     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||||
|     this.html.find('.monte-tmr-rapide').click(async event => { |  | ||||||
|       this.actor.displayTMR("rapide"); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.repos').click(async event => { |     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||||
|       await this.actor.repos(); |     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||||
|     }); |     this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))) | ||||||
|     this.html.find('.delete-active-effect').click(async event => { |  | ||||||
|       if (game.user.isGM) { |  | ||||||
|         let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect'); |  | ||||||
|         this.actor.removeEffect(effect); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|     this.html.find('.enlever-tous-effets').click(async event => { |  | ||||||
|       if (game.user.isGM) { |  | ||||||
|         await this.actor.removeEffects(); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|     this.html.find('.carac-xp-augmenter').click(async event => { |  | ||||||
|       let caracName = event.currentTarget.name.replace("augmenter.", ""); |  | ||||||
|       this.actor.updateCaracXPAuto(caracName); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.competence-xp-augmenter').click(async event => { |  | ||||||
|       this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.competence-stress-augmenter').click(async event => { |  | ||||||
|       this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     if (this.options.vueDetaillee) { |     if (this.options.vueDetaillee) { | ||||||
|       // On carac change |       // On carac change | ||||||
|       this.html.find('.carac-value').change(async event => { |  | ||||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); |  | ||||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); |  | ||||||
|       }); |  | ||||||
|       this.html.find('input.carac-xp').change(async event => { |       this.html.find('input.carac-xp').change(async event => { | ||||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); |         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); | ||||||
|         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); |         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); | ||||||
|       }); |       }); | ||||||
|       // On competence change |  | ||||||
|       this.html.find('.competence-value').change(async event => { |  | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |  | ||||||
|         //console.log("Competence changed :", compName); |  | ||||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); |  | ||||||
|       }); |  | ||||||
|       // On competence xp change |       // On competence xp change | ||||||
|       this.html.find('input.competence-xp').change(async event => { |       this.html.find('input.competence-xp').change(async event => { | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |         let compName = event.currentTarget.attributes.compname.value; | ||||||
|         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); |         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); | ||||||
|       }); |       }); | ||||||
|       // On competence xp change |  | ||||||
|       this.html.find('input.competence-xp-sort').change(async event => { |       this.html.find('input.competence-xp-sort').change(async event => { | ||||||
|         let compName = event.currentTarget.attributes.compname.value; |         let compName = event.currentTarget.attributes.compname.value; | ||||||
|         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); |         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); | ||||||
|       }); |       }); | ||||||
|  |  | ||||||
|       this.html.find('.toggle-archetype').click(async event => { |       this.html.find('.toggle-archetype').click(async event => { | ||||||
|         this.options.vueArchetype = !this.options.vueArchetype; |         this.options.vueArchetype = !this.options.vueArchetype; | ||||||
|         this.render(true); |         this.render(true); | ||||||
| @@ -364,92 +268,28 @@ export class RdDActorSheet extends RdDBaseActorSheet { | |||||||
|         let compName = event.currentTarget.attributes.compname.value; |         let compName = event.currentTarget.attributes.compname.value; | ||||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); |         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||||
|       }); |       }); | ||||||
|  |       this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) | ||||||
|     } |     } | ||||||
|     this.html.find('.nouvelle-incarnation').click(async event => { |  | ||||||
|       this.actor.nouvelleIncarnation(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.show-hide-competences').click(async event => { |  | ||||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.vue-detaillee').click(async event => { |  | ||||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // On pts de reve change |     // On pts de reve change | ||||||
|     this.html.find('.pointsreve-value').change(async event => { |     this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||||
|       let reveValue = event.currentTarget.value; |     this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||||
|       this.actor.update({ "system.reve.reve.value": reveValue }); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // On seuil de reve change |     this.html.find('.stress-test').click(async event => this.actor.transformerStress()) | ||||||
|     this.html.find('.seuil-reve-value').change(async event => { |     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||||
|       console.log("seuil-reve-value", event.currentTarget) |     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||||
|       this.actor.setPointsDeSeuil(event.currentTarget.value); |     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||||
|     }); |     this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) | ||||||
|  |  | ||||||
|     // On stress change |     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||||
|     this.html.find('.compteur-edit').change(async event => { |     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||||
|       let fieldName = event.currentTarget.attributes.name.value; |     this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1)) | ||||||
|       this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); |     this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1)) | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.stress-test').click(async event => { |  | ||||||
|       this.actor.transformerStress(); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.moral-malheureux').click(async event => { |  | ||||||
|       this.actor.jetDeMoral('malheureuse'); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.moral-neutre').click(async event => { |  | ||||||
|       this.actor.jetDeMoral('neutre'); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.moral-heureux').click(async event => { |  | ||||||
|       this.actor.jetDeMoral('heureuse'); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.ethylisme-test').click(async event => { |  | ||||||
|       this.actor.jetEthylisme(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.jet-vie').click(async event => { |  | ||||||
|       this.actor.jetVie(); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.jet-endurance').click(async event => { |  | ||||||
|       this.actor.jetEndurance(); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.vie-plus').click(async event => { |  | ||||||
|       this.actor.santeIncDec("vie", 1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.vie-moins').click(async event => { |  | ||||||
|       this.actor.santeIncDec("vie", -1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.endurance-plus').click(async event => { |  | ||||||
|       this.actor.santeIncDec("endurance", 1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.endurance-moins').click(async event => { |  | ||||||
|       this.actor.santeIncDec("endurance", -1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.ptreve-actuel-plus').click(async event => { |  | ||||||
|       this.actor.reveActuelIncDec(1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.ptreve-actuel-moins').click(async event => { |  | ||||||
|       this.actor.reveActuelIncDec(-1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.fatigue-plus').click(async event => { |  | ||||||
|       this.actor.santeIncDec("fatigue", 1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.fatigue-moins').click(async event => { |  | ||||||
|       this.actor.santeIncDec("fatigue", -1); |  | ||||||
|     }); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getBlessure(event) { |   getBlessure(event) { | ||||||
|     const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); |     const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||||
|     const blessure = this.actor.getItem(itemId, 'blessure'); |     return this.actor.getItem(blessureId, 'blessure'); | ||||||
|     return blessure; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isCompetenceAffichable(competence) { |   isCompetenceAffichable(competence) { | ||||||
| @@ -463,6 +303,21 @@ export class RdDActorSheet extends RdDBaseActorSheet { | |||||||
|     super._onDropActor(event, dragData); |     super._onDropActor(event, dragData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   openSubActeur(actorId) { | ||||||
|  |     game.actors.get(actorId)?.sheet.render(true) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   deleteSubActeur(actorId, li) { | ||||||
|  |     if (actorId) { | ||||||
|  |       const subActor = game.actors.get(actorId); | ||||||
|  |       RdDUtility.confirmSubActeurDelete(this, subActor, li, () => { | ||||||
|  |         console.log('Delete : ', subActor.id); | ||||||
|  |         this.actor.deleteSubActeur(subActor.id); | ||||||
|  |         RdDUtility.slideOnDelete(this, li); | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async selectTypeOeuvreToCreate() { |   async selectTypeOeuvreToCreate() { | ||||||
|     let types = RdDItem.getTypesOeuvres(); |     let types = RdDItem.getTypesOeuvres(); | ||||||
| @@ -532,7 +387,7 @@ export class RdDActorSheet extends RdDBaseActorSheet { | |||||||
|   async _onSplitItem(item, split) { |   async _onSplitItem(item, split) { | ||||||
|     if (split >= 1 && split < item.system.quantite) { |     if (split >= 1 && split < item.system.quantite) { | ||||||
|       await item.diminuerQuantite(split); |       await item.diminuerQuantite(split); | ||||||
|       const splitItem = duplicate(item); |       const splitItem = foundry.utils.duplicate(item); | ||||||
|       splitItem.system.quantite = split; |       splitItem.system.quantite = split; | ||||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) |       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||||
|     } |     } | ||||||
|   | |||||||
							
								
								
									
										1930
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
							
								
								
									
										42
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,42 @@ | |||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
|  | import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||||
|  | import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||||
|  |  | ||||||
|  | /* -------------------------------------------- */ | ||||||
|  | /** | ||||||
|  |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  |  * @extends {ActorSheet} | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||||
|  |  | ||||||
|  |   /** @override */ | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||||
|  |       width: 550 | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     // Everything below here is only needed if the sheet is editable | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('.button-encaissement').click(async event => this.actor.encaisser()) | ||||||
|  |     this.html.find('.roll-carac').click(async event => { | ||||||
|  |       this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))}); | ||||||
|  |     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||||
|  |     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||||
|  |     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||||
|  |  | ||||||
|  |     if (game.user.isGM) { | ||||||
|  |       this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||||
|  |       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||||
|  |       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										522
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,522 @@ | |||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
|  | import { RdDItemCompetence } from "../item-competence.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||||
|  | import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||||
|  | import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||||
|  | import { RdDRoll } from "../rdd-roll.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
|  | import { RdDBaseActor } from "./base-actor.js"; | ||||||
|  | import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||||
|  | import { StatusEffects } from "../settings/status-effects.js"; | ||||||
|  | import { ITEM_TYPES } from "../item.js"; | ||||||
|  | import { Targets } from "../targets.js"; | ||||||
|  | import { RdDPossession } from "../rdd-possession.js"; | ||||||
|  | import { RdDCombat, RdDCombatManager } from "../rdd-combat.js"; | ||||||
|  | import { RdDConfirm } from "../rdd-confirm.js"; | ||||||
|  | import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||||
|  | import { RdDItemArme } from "../item-arme.js"; | ||||||
|  |  | ||||||
|  | const POSSESSION_SANS_DRACONIC = { | ||||||
|  |   img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', | ||||||
|  |   name: 'Sans draconic', | ||||||
|  |   system: { | ||||||
|  |     niveau: 0, | ||||||
|  |     defaut_carac: "reve-actuel", | ||||||
|  |   } | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||||
|  |  * - Entités de rêve | ||||||
|  |  * - Créatures de "sang": créatures et humanoides | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorReve extends RdDBaseActor { | ||||||
|  |  | ||||||
|  |   getCaracChanceActuelle() { | ||||||
|  |     return { | ||||||
|  |       label: 'Chance actuelle', | ||||||
|  |       value: this.getChanceActuel(), | ||||||
|  |       type: "number" | ||||||
|  |     }; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCaracReveActuel() { | ||||||
|  |     return { | ||||||
|  |       label: 'Rêve actuel', | ||||||
|  |       value: this.getReveActuel(), | ||||||
|  |       type: "number" | ||||||
|  |     }; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getReveActuel() { return this.getReve() } | ||||||
|  |   getChanceActuel() { return this.getChance() } | ||||||
|  |  | ||||||
|  |   getReve() { return Number(this.system.carac.reve?.value ?? 0) } | ||||||
|  |   getForce() { return this.getReve() } | ||||||
|  |   getTaille() { return Number(this.system.carac.taille?.value ?? 0) } | ||||||
|  |   getAgilite() { return this.getForce() } | ||||||
|  |   getChance() { return this.getReve() } | ||||||
|  |   getMoralTotal() { return 0 } | ||||||
|  |   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||||
|  |   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||||
|  |   getSConst() { return 0 } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   getEncombrementMax() { return 0 } | ||||||
|  |   isSurenc() { return false } | ||||||
|  |   computeMalusSurEncombrement() { return 0 } | ||||||
|  |  | ||||||
|  |   ajustementAstrologique() { return 0 } | ||||||
|  |   getMalusArmure() { return 0 } | ||||||
|  |  | ||||||
|  |   getEnduranceActuelle() { | ||||||
|  |     return Number(this.system.sante?.endurance?.value ?? 0); | ||||||
|  |   } | ||||||
|  |   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||||
|  |   isDead() { return false } | ||||||
|  |   isSonne() { return false } | ||||||
|  |   blessuresASoigner() { return [] } | ||||||
|  |   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||||
|  |   isActorCombat() { return true } | ||||||
|  |  | ||||||
|  |   getCaracInit(competence) { | ||||||
|  |     if (!competence){ | ||||||
|  |       return 0 | ||||||
|  |     } | ||||||
|  |     if (competence.type == ITEM_TYPES.competencecreature) { | ||||||
|  |       return competence.system.carac_value | ||||||
|  |     } | ||||||
|  |     return this.system.carac[competence.system.defaut_carac].value; | ||||||
|  |   } | ||||||
|  |   listActionsCombat() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||||
|  |       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||||
|  |       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||||
|  |       .filter(it => it != undefined); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||||
|  |   async remiseANeuf() { } | ||||||
|  |   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||||
|  |  | ||||||
|  |   async santeIncDec(name, inc, isCritique = false) { } | ||||||
|  |  | ||||||
|  |   async finDeRound(options = { terminer: false }) { | ||||||
|  |     await this.$finDeRoundSuppressionEffetsTermines(options); | ||||||
|  |     await this.finDeRoundBlessures(); | ||||||
|  |     await this.$finDeRoundSupprimerObsoletes(); | ||||||
|  |     await this.$finDeRoundEmpoignade(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $finDeRoundSuppressionEffetsTermines(options) { | ||||||
|  |     for (let effect of this.getEffects()) { | ||||||
|  |       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||||
|  |         await effect.delete(); | ||||||
|  |         ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async finDeRoundBlessures() { | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $finDeRoundSupprimerObsoletes() { | ||||||
|  |     const obsoletes = [] | ||||||
|  |       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||||
|  |       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||||
|  |       .map(it => it.id); | ||||||
|  |     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $finDeRoundEmpoignade() { | ||||||
|  |     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||||
|  |     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||||
|  |       game.actors.get(emp.system.empoigneid), | ||||||
|  |       emp | ||||||
|  |     )) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setSonne(sonne = true) { } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   getCompetence(idOrName, options = {}) { | ||||||
|  |     if (idOrName instanceof Item) { | ||||||
|  |       return idOrName.isCompetence() ? idOrName : undefined | ||||||
|  |     } | ||||||
|  |     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||||
|  |   } | ||||||
|  |   getCompetences(name) { | ||||||
|  |     return RdDItemCompetence.findCompetences(this.items, name) | ||||||
|  |   } | ||||||
|  |   getCompetenceCorpsACorps(options = {}) { | ||||||
|  |     return this.getCompetence("Corps à corps", options) | ||||||
|  |   } | ||||||
|  |   getCompetencesEsquive() { | ||||||
|  |     return this.getCompetences("esquive") | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getArmeParade(armeParadeId) { | ||||||
|  |     const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; | ||||||
|  |     return RdDItemArme.getArme(item); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getDraconicOuPossession() { | ||||||
|  |     return POSSESSION_SANS_DRACONIC | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getPossession(possessionId) { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||||
|  |   } | ||||||
|  |   getEmpoignades() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async updateCreatureCompetence(idOrName, fieldName, value) { | ||||||
|  |     let competence = this.getCompetence(idOrName); | ||||||
|  |     if (competence) { | ||||||
|  |       function getFieldPath(fieldName) { | ||||||
|  |         switch (fieldName) { | ||||||
|  |           case "niveau": return 'system.niveau'; | ||||||
|  |           case "dommages": return 'system.dommages'; | ||||||
|  |           case "carac_value": return 'system.carac_value'; | ||||||
|  |         } | ||||||
|  |         return undefined | ||||||
|  |       } | ||||||
|  |       const path = getFieldPath(fieldName); | ||||||
|  |       if (path) { | ||||||
|  |         await competence.update({ [path]: value }); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   isEffectAllowed(effectId) { return false } | ||||||
|  |  | ||||||
|  |   getEffects(filter = e => true) { | ||||||
|  |     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getEffect(effectId) { | ||||||
|  |     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setEffect(effectId, status) { | ||||||
|  |     if (this.isEffectAllowed(effectId)) { | ||||||
|  |       const effect = this.getEffect(effectId); | ||||||
|  |       if (!status && effect) { | ||||||
|  |         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||||
|  |       } | ||||||
|  |       if (status && !effect) { | ||||||
|  |         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async removeEffect(id) { | ||||||
|  |     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||||
|  |     if (effect) { | ||||||
|  |       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async removeEffects(filter = e => true) { | ||||||
|  |     if (game.user.isGM) { | ||||||
|  |       const ids = this.getEffects(filter).map(it => it.id); | ||||||
|  |       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   getSurprise(isCombat = undefined) { | ||||||
|  |     let niveauSurprise = this.getEffects() | ||||||
|  |       .map(effect => StatusEffects.valeurSurprise(effect, isCombat)) | ||||||
|  |       .reduce(Misc.sum(), 0); | ||||||
|  |     if (niveauSurprise > 1) { | ||||||
|  |       return 'totale'; | ||||||
|  |     } | ||||||
|  |     if (niveauSurprise == 1) { | ||||||
|  |       return 'demi'; | ||||||
|  |     } | ||||||
|  |     return ''; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async computeEtatGeneral() { | ||||||
|  |     // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés | ||||||
|  |     this.system.compteurs.etat.value = 0; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async openRollDialog({ name, label, template, rollData, callbackAction }) { | ||||||
|  |     const dialog = await RdDRoll.create(this, rollData, | ||||||
|  |       { html: template, close: async html => await this._onCloseRollDialog(html) }, | ||||||
|  |       { | ||||||
|  |         name: name, | ||||||
|  |         label: label, | ||||||
|  |         callbacks: [ | ||||||
|  |           this.createCallbackExperience(), | ||||||
|  |           this.createCallbackAppelAuMoral(), | ||||||
|  |           { action: callbackAction } | ||||||
|  |         ] | ||||||
|  |       }); | ||||||
|  |     dialog.render(true); | ||||||
|  |     return dialog | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   createEmptyCallback() { | ||||||
|  |     return { | ||||||
|  |       condition: r => false, | ||||||
|  |       action: r => { } | ||||||
|  |     }; | ||||||
|  |   } | ||||||
|  |   createCallbackExperience() { return this.createEmptyCallback(); } | ||||||
|  |   createCallbackAppelAuMoral() { return this.createEmptyCallback(); } | ||||||
|  |   async _onCloseRollDialog(html) { } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async roll() { | ||||||
|  |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|  |  | ||||||
|  |     const carac = this.getCarac() | ||||||
|  |     const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined) | ||||||
|  |  | ||||||
|  |     await this.openRollDialog({ | ||||||
|  |       name: `jet-${this.id}`, | ||||||
|  |       label: `Jet de ${this.getAlias()}`, | ||||||
|  |       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', | ||||||
|  |       rollData: { | ||||||
|  |         carac: carac, | ||||||
|  |         selectedCarac: carac[selectedCaracName], | ||||||
|  |         selectedCaracName: selectedCaracName, | ||||||
|  |         competences: this.itemTypes['competence'] | ||||||
|  |       }, | ||||||
|  |       callbackAction: r => this.$onRollCaracResult(r) | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCarac() { | ||||||
|  |     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||||
|  |     return foundry.utils.mergeObject(this.system.carac, | ||||||
|  |       { | ||||||
|  |         'reve-actuel': this.getCaracReveActuel(), | ||||||
|  |         'chance-actuelle': this.getCaracChanceActuelle() | ||||||
|  |       }, | ||||||
|  |       { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async rollCarac(caracName, jetResistance = undefined) { | ||||||
|  |     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|  |     let selectedCarac = this.getCaracByName(caracName) | ||||||
|  |     console.log("selectedCarac", selectedCarac) | ||||||
|  |     await this.openRollDialog({ | ||||||
|  |       name: 'jet-' + caracName, | ||||||
|  |       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||||
|  |       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', | ||||||
|  |       rollData: { | ||||||
|  |         selectedCarac: selectedCarac, | ||||||
|  |         competences: this.itemTypes['competence'], | ||||||
|  |         jetResistance: jetResistance ? caracName : undefined | ||||||
|  |       }, | ||||||
|  |       callbackAction: r => this.$onRollCaracResult(r) | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async $onRollCaracResult(rollData) { | ||||||
|  |     // Final chat message | ||||||
|  |     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html'); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||||
|  |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|  |     const competence = this.getCompetence(idOrName); | ||||||
|  |     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||||
|  |     if (competence.type == ITEM_TYPES.competencecreature) { | ||||||
|  |       const token = RdDUtility.getSelectedToken(this) | ||||||
|  |       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||||
|  |       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||||
|  |         Targets.selectOneTargetToken(target => { | ||||||
|  |           if (arme.action == "possession") { | ||||||
|  |             RdDPossession.onAttaquePossession(target, this, competence) | ||||||
|  |           } | ||||||
|  |           else { | ||||||
|  |             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||||
|  |           } | ||||||
|  |         }); | ||||||
|  |         return; | ||||||
|  |       } | ||||||
|  |       // Transformer la competence de créature | ||||||
|  |       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     await this.openRollDialog({ | ||||||
|  |       name: 'jet-competence', | ||||||
|  |       label: 'Jet ' + Grammar.apostrophe('de', competence.name), | ||||||
|  |       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', | ||||||
|  |       rollData: rollData, | ||||||
|  |       callbackAction: r => this.$onRollCompetence(r, options) | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $onRollCompetence(rollData, options) { | ||||||
|  |     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html') | ||||||
|  |     if (options?.onRollAutomate) { | ||||||
|  |       options.onRollAutomate(rollData); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /** -------------------------------------------- | ||||||
|  |    * @param {*} arme item d'arme/compétence de créature | ||||||
|  |    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||||
|  |    * @returns  | ||||||
|  |    */ | ||||||
|  |   rollArme(arme, categorieArme, token) { | ||||||
|  |     token = token ?? RdDUtility.getSelectedToken(this) | ||||||
|  |     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||||
|  |     if (!RdDItemArme.isUtilisable(arme)) { | ||||||
|  |       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     if (!Targets.hasTargets()) { | ||||||
|  |       RdDConfirm.confirmer({ | ||||||
|  |         settingConfirmer: "confirmer-combat-sans-cible", | ||||||
|  |         content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide? | ||||||
|  |                   <br>Tous les jets de combats devront être gérés à la main | ||||||
|  |                   </p>`, | ||||||
|  |         title: 'Ne pas utiliser les automatisation de combat', | ||||||
|  |         buttonLabel: "Pas d'automatisation", | ||||||
|  |         onAction: async () => { | ||||||
|  |           this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) | ||||||
|  |         } | ||||||
|  |       }); | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     Targets.selectOneTargetToken(target => { | ||||||
|  |       if (Targets.isTargetEntite(target)) { | ||||||
|  |         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||||
|  |         return | ||||||
|  |       } | ||||||
|  |  | ||||||
|  |       const competence = this.getCompetence(compToUse) | ||||||
|  |       if (competence.isCompetencePossession()) { | ||||||
|  |         return RdDPossession.onAttaquePossession(target, this, competence); | ||||||
|  |       } | ||||||
|  |       RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $getCompetenceArme(arme, competenceName) { | ||||||
|  |     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   verifierForceMin(item) { } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||||
|  |  | ||||||
|  |   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||||
|  |     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     const armure = await this.computeArmure(rollData); | ||||||
|  |     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||||
|  |       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||||
|  |       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||||
|  |     if (!game.user.isGM) { | ||||||
|  |       RdDBaseActor.remoteActorCall({ | ||||||
|  |         tokenId: this.token?.id, | ||||||
|  |         actorId: this.id, | ||||||
|  |         method: 'encaisserDommagesValidationGR', | ||||||
|  |         args: [rollData, armure, show, attackerToken, defenderToken] | ||||||
|  |       }) | ||||||
|  |     } else { | ||||||
|  |       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||||
|  |         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||||
|  |     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||||
|  |     await this.$afficherEncaissement(jet, show, defenderToken); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||||
|  |  | ||||||
|  |   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||||
|  |     foundry.utils.mergeObject(encaissement, { | ||||||
|  |       alias: defenderToken?.name ?? this.getAlias(), | ||||||
|  |       hasPlayerOwner: this.hasPlayerOwner, | ||||||
|  |       show: show ?? {} | ||||||
|  |     }, { overwrite: false }); | ||||||
|  |  | ||||||
|  |     await ChatUtility.createChatWithRollMode( | ||||||
|  |       { | ||||||
|  |         roll: encaissement.roll, | ||||||
|  |         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||||
|  |       }, | ||||||
|  |       this | ||||||
|  |     ) | ||||||
|  |  | ||||||
|  |     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||||
|  |       encaissement = foundry.utils.duplicate(encaissement) | ||||||
|  |       encaissement.isGM = true | ||||||
|  |       ChatMessage.create({ | ||||||
|  |         whisper: ChatUtility.getGMs(), | ||||||
|  |         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async accorder(entite, when = 'avant-encaissement') { | ||||||
|  |     if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") | ||||||
|  |       || entite == undefined | ||||||
|  |       || !entite.isEntite([ENTITE_INCARNE]) | ||||||
|  |       || entite.isEntiteAccordee(this)) { | ||||||
|  |       return true; | ||||||
|  |     } | ||||||
|  |     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); | ||||||
|  |     const rollData = { | ||||||
|  |       alias: this.getAlias(), | ||||||
|  |       rolled: rolled, | ||||||
|  |       entite: entite.name, | ||||||
|  |       selectedCarac: this.system.carac.reve | ||||||
|  |     }; | ||||||
|  |  | ||||||
|  |     if (rolled.isSuccess) { | ||||||
|  |       await entite.setEntiteReveAccordee(this); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html'); | ||||||
|  |     if (rolled.isPart) { | ||||||
|  |       await this.appliquerAjoutExperience(rollData, true); | ||||||
|  |     } | ||||||
|  |     return rolled.isSuccess; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEntiteAccordee(attacker) { return true } | ||||||
|  |  | ||||||
|  |   async setEntiteReveAccordee(actor) { | ||||||
|  |     ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée"); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										46
									
								
								module/actor/base-actor-sang-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | |||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { RdDItemBlessure } from "../item/blessure.js"; | ||||||
|  | import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||||
|  |  | ||||||
|  | /* -------------------------------------------- */ | ||||||
|  | /** | ||||||
|  |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  |  * @extends {ActorSheet} | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** @override */ | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     // Everything below here is only needed if the sheet is editable | ||||||
|  |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||||
|  |     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||||
|  |     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||||
|  |  | ||||||
|  |     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||||
|  |     this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||||
|  |     this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||||
|  |     this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||||
|  |  | ||||||
|  |     this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) | ||||||
|  |     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||||
|  |  | ||||||
|  |     this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1)) | ||||||
|  |     this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async jetEndurance() { | ||||||
|  |     const endurance = this.actor.getEnduranceActuelle() | ||||||
|  |     const result = await this.actor.jetEndurance(endurance); | ||||||
|  |     ChatMessage.create({ | ||||||
|  |       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||||
|  |         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||||
|  |       whisper: ChatUtility.getOwners(this.actor) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										296
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,296 @@ | |||||||
|  | import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
|  | import { STATUSES } from "../settings/status-effects.js"; | ||||||
|  | import { ITEM_TYPES } from "../item.js"; | ||||||
|  | import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||||
|  | import { RdDDice } from "../rdd-dice.js"; | ||||||
|  | import { RdDItemBlessure } from "../item/blessure.js"; | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||||
|  |  * - créatures | ||||||
|  |  * - humanoides | ||||||
|  |  */ | ||||||
|  | export class RdDBaseActorSang extends RdDBaseActorReve { | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   getForce() { return Number(this.system.carac.force?.value ?? 0) } | ||||||
|  |  | ||||||
|  |   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||||
|  |   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||||
|  |   getSConst() { return 0 } | ||||||
|  |  | ||||||
|  |   getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } | ||||||
|  |  | ||||||
|  |   getFatigueActuelle() { | ||||||
|  |     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|  |       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); | ||||||
|  |     } | ||||||
|  |     return 0; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||||
|  |   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||||
|  |   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||||
|  |  | ||||||
|  |   malusFatigue() { | ||||||
|  |     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|  |       return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax()) | ||||||
|  |     } | ||||||
|  |     return 0; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) } | ||||||
|  |   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||||
|  |  | ||||||
|  |   computeMalusSurEncombrement() { | ||||||
|  |     return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||||
|  |  | ||||||
|  |   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||||
|  |   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||||
|  |   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   computeResumeBlessure() { | ||||||
|  |     const nbLegeres = this.nbBlessuresLegeres() | ||||||
|  |     const nbGraves = this.nbBlessuresGraves() | ||||||
|  |     const nbCritiques = this.nbBlessuresCritiques() | ||||||
|  |  | ||||||
|  |     if (nbLegeres + nbGraves + nbCritiques == 0) { | ||||||
|  |       return "Aucune blessure"; | ||||||
|  |     } | ||||||
|  |     let resume = "Blessures:"; | ||||||
|  |     if (nbLegeres > 0) { | ||||||
|  |       resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : ""); | ||||||
|  |     } | ||||||
|  |     if (nbGraves > 0) { | ||||||
|  |       if (nbLegeres > 0) | ||||||
|  |         resume += ","; | ||||||
|  |       resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : ""); | ||||||
|  |     } | ||||||
|  |     if (nbCritiques > 0) { | ||||||
|  |       if (nbGraves > 0 || nbLegeres > 0) | ||||||
|  |         resume += ","; | ||||||
|  |       resume += " une CRITIQUE !"; | ||||||
|  |     } | ||||||
|  |     return resume; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   blessuresASoigner() { return [] } | ||||||
|  |  | ||||||
|  |   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||||
|  |   async remiseANeuf() { } | ||||||
|  |   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |  | ||||||
|  |   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||||
|  |     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||||
|  |     const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table | ||||||
|  |     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||||
|  |     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||||
|  |  | ||||||
|  |     foundry.utils.mergeObject(encaissement, { | ||||||
|  |       resteEndurance: perteEndurance.newValue, | ||||||
|  |       sonne: perteEndurance.sonne, | ||||||
|  |       jetEndurance: perteEndurance.jetEndurance, | ||||||
|  |       endurance: perteEndurance.perte, | ||||||
|  |       vie: santeOrig.vie.value - perteVie.newValue, | ||||||
|  |       blessure: blessure | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async santeIncDec(name, inc, isCritique = false) { | ||||||
|  |     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     const sante = foundry.utils.duplicate(this.system.sante) | ||||||
|  |     let compteur = sante[name]; | ||||||
|  |     if (!compteur) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     let result = { | ||||||
|  |       sonne: false, | ||||||
|  |     }; | ||||||
|  |  | ||||||
|  |     let minValue = name == "vie" ? -this.getSConst() - 1 : 0; | ||||||
|  |  | ||||||
|  |     result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max)); | ||||||
|  |     //console.log("New value ", inc, minValue, result.newValue); | ||||||
|  |     let fatigue = 0; | ||||||
|  |     if (name == "endurance") { | ||||||
|  |       if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie | ||||||
|  |         sante.vie.value--; | ||||||
|  |         result.perteVie = true; | ||||||
|  |       } | ||||||
|  |       result.newValue = Math.max(0, result.newValue); | ||||||
|  |       if (inc > 0) { // le max d'endurance s'applique seulement à la récupération | ||||||
|  |         result.newValue = Math.min(result.newValue, this._computeEnduranceMax()) | ||||||
|  |       } | ||||||
|  |       const perte = compteur.value - result.newValue; | ||||||
|  |       result.perte = perte; | ||||||
|  |       if (perte > 1) { | ||||||
|  |         // Peut-être sonné si 2 points d'endurance perdus d'un coup | ||||||
|  |         foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue)); | ||||||
|  |       } else if (inc > 0) { | ||||||
|  |         await this.setSonne(false); | ||||||
|  |       } | ||||||
|  |       if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost | ||||||
|  |         fatigue = perte; | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     compteur.value = result.newValue; | ||||||
|  |     // If endurance lost, then the same amount of fatigue cannot be recovered | ||||||
|  |     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { | ||||||
|  |       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); | ||||||
|  |     } | ||||||
|  |     await this.update({ "system.sante": sante }) | ||||||
|  |     if (this.isDead()) { | ||||||
|  |       await this.setEffect(STATUSES.StatusComma, true); | ||||||
|  |     } | ||||||
|  |     return result | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   _computeEnduranceMax() { | ||||||
|  |     const diffVie = this.system.sante.vie.max - this.system.sante.vie.value; | ||||||
|  |     const maxEndVie = this.system.sante.endurance.max - (diffVie * 2); | ||||||
|  |     const nbGraves = this.countBlessures(it => it.isGrave()) > 0 | ||||||
|  |     const nbCritiques = this.countBlessures(it => it.isCritique()) > 0 | ||||||
|  |     const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves)); | ||||||
|  |     const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max; | ||||||
|  |     return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||||
|  |     if (encaissement.gravite < 0) return; | ||||||
|  |     if (encaissement.gravite > 0) { | ||||||
|  |       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||||
|  |         // Aggravation | ||||||
|  |         encaissement.gravite += 2 | ||||||
|  |         if (encaissement.gravite > 2) { | ||||||
|  |           encaissement.vie += 2; | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     const endActuelle = this.getEnduranceActuelle(); | ||||||
|  |     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||||
|  |     if (blessure.isCritique()) { | ||||||
|  |       encaissement.endurance = endActuelle; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     if (blessure.isMort()) { | ||||||
|  |       this.setEffect(STATUSES.StatusComma, true); | ||||||
|  |       encaissement.mort = true; | ||||||
|  |       ChatMessage.create({ | ||||||
|  |         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||||
|  |         <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |     return blessure; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async supprimerBlessure({ gravite }) { | ||||||
|  |     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||||
|  |     if (toDelete) { | ||||||
|  |       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async supprimerBlessures(filterToDelete) { | ||||||
|  |     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||||
|  |       .map(it => it.id); | ||||||
|  |     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   countBlessures(filter = it => !it.isContusion()) { | ||||||
|  |     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async jetDeVie() { | ||||||
|  |     if (this.isDead()) { | ||||||
|  |       ChatMessage.create({ | ||||||
|  |         content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||||
|  |         whisper: ChatUtility.getOwners(this) | ||||||
|  |       }) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const jetDeVie = await RdDDice.roll("1d20"); | ||||||
|  |  | ||||||
|  |     const sConst = this.getSConst(); | ||||||
|  |     const vie = this.system.sante.vie.value; | ||||||
|  |     const isCritique = this.nbBlessuresCritiques() > 0; | ||||||
|  |     const isGrave = this.nbBlessuresGraves(); | ||||||
|  |     const isEchecTotal = jetDeVie.total == 20; | ||||||
|  |     const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie; | ||||||
|  |     const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0) | ||||||
|  |     const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0) | ||||||
|  |  | ||||||
|  |     let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>` | ||||||
|  |     if (isSuccess) { | ||||||
|  |       msgText += "<br>Réussi, pas de perte de point de vie." | ||||||
|  |     } else { | ||||||
|  |       msgText += `<br>Echoué, perte ${perte} point de vie`; | ||||||
|  |       await this.santeIncDec("vie", -perte); | ||||||
|  |     } | ||||||
|  |     if (this.isDead()) { | ||||||
|  |       msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`; | ||||||
|  |     } | ||||||
|  |     else if (prochainJet > 0) { | ||||||
|  |       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||||
|  |     } | ||||||
|  |     ChatMessage.create({ | ||||||
|  |       content: msgText, | ||||||
|  |       whisper: ChatUtility.getOwners(this) | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async jetEndurance(resteEndurance = undefined) { | ||||||
|  |     const jetEndurance = (await RdDDice.roll("1d20")).total; | ||||||
|  |     const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value) | ||||||
|  |     if (sonne) { | ||||||
|  |       await this.setSonne(); | ||||||
|  |     } | ||||||
|  |     return { jetEndurance, sonne } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async finDeRoundBlessures() { | ||||||
|  |     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||||
|  |     if (nbGraves > 0) { | ||||||
|  |       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||||
|  |       await this.santeIncDec("endurance", -nbGraves); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setSonne(sonne = true) { | ||||||
|  |     if (!game.combat && sonne) { | ||||||
|  |       ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isSonne() { | ||||||
|  |     return this.getEffect(STATUSES.StatusStunned) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEffectAllowed(effectId) { return true } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||||
|  |   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||||
|  |  | ||||||
|  |   malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) } | ||||||
|  |   malusEthylisme() { return 0 } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -3,7 +3,7 @@ import { Misc } from "../misc.js"; | |||||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | import { DialogSplitItem } from "../dialog-split-item.js"; | ||||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||||
| import { Monnaie } from "../item-monnaie.js"; | import { Monnaie } from "../item-monnaie.js"; | ||||||
| import { RdDItem, TYPES } from "../item.js"; | import { RdDItem, ITEM_TYPES } from "../item.js"; | ||||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| @@ -15,23 +15,19 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     RdDUtility.initAfficheContenu(); |     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||||
|     return mergeObject(super.defaultOptions, { |  | ||||||
|       classes: ["rdd", "sheet", "actor"], |       classes: ["rdd", "sheet", "actor"], | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", |  | ||||||
|       width: 550, |  | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], |       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||||
|       showCompNiveauBase: false, |  | ||||||
|       vueDetaillee: false |       vueDetaillee: false | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async getData() { |   async getData() { | ||||||
|     Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); |     Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); | ||||||
|  |  | ||||||
|     this.actor.recompute(); |     this.actor.computeEtatGeneral(); | ||||||
|     let formData = { |     let formData = { | ||||||
|       title: this.title, |       title: this.title, | ||||||
|       id: this.actor.id, |       id: this.actor.id, | ||||||
| @@ -41,7 +37,8 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|       system: this.actor.system, |       system: this.actor.system, | ||||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), |       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), |       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable) |       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||||
|  |       effects: this.actor.effects | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); |     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||||
| @@ -54,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); |     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); |     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); |     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||||
|     formData.competences.filter(it => it.type == TYPES.competencecreature) |     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) |       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
| @@ -139,9 +136,10 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)); |       RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||||
|       this.render(true); |       this.render(true); | ||||||
|     }); |     }); | ||||||
|  |     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||||
|     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) |     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||||
|     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); |     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); |  | ||||||
|     this.html.find('.recherche') |     this.html.find('.recherche') | ||||||
|       .each((index, field) => { |       .each((index, field) => { | ||||||
|         this._rechercheSelectArea(field); |         this._rechercheSelectArea(field); | ||||||
| @@ -149,9 +147,16 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|       .keyup(async event => this._rechercherKeyup(event)) |       .keyup(async event => this._rechercherKeyup(event)) | ||||||
|       .change(async event => this._rechercherKeyup(event)); |       .change(async event => this._rechercherKeyup(event)); | ||||||
|     this.html.find('.recherche').prop("disabled", false); |     this.html.find('.recherche').prop("disabled", false); | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |     // Everything below here is only needed if the sheet is editable | ||||||
|     if (!this.options.editable) return; |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('.item-action').click(async event => { | ||||||
|  |       const item = RdDSheetUtility.getItem(event, this.actor); | ||||||
|  |       item?.actionPrincipale(this.actor, async () => this.render()) | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |  | ||||||
|     this.html.find('.item-split').click(async event => { |     this.html.find('.item-split').click(async event => { | ||||||
|       const item = this.getItem(event); |       const item = this.getItem(event); | ||||||
|       RdDSheetUtility.splitItem(item, this.actor); |       RdDSheetUtility.splitItem(item, this.actor); | ||||||
| @@ -167,6 +172,26 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|     this.html.find('.nettoyer-conteneurs').click(async event => { |     this.html.find('.nettoyer-conteneurs').click(async event => { | ||||||
|       this.actor.nettoyerConteneurs(); |       this.actor.nettoyerConteneurs(); | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|  |     this.html.find('.vue-detaillee').click(async event => { | ||||||
|  |       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||||
|  |       this.render(true); | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |     if (this.options.vueDetaillee) { | ||||||
|  |       // On carac change | ||||||
|  |       this.html.find('.carac-value').change(async event => { | ||||||
|  |         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||||
|  |         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||||
|  |       }); | ||||||
|  |       // On competence change | ||||||
|  |       this.html.find('.competence-value').change(async event => { | ||||||
|  |         let compName = event.currentTarget.attributes.compname.value; | ||||||
|  |         //console.log("Competence changed :", compName); | ||||||
|  |         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _rechercherKeyup(event) { |   _rechercherKeyup(event) { | ||||||
| @@ -288,7 +313,7 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|   async _onSplitItem(item, split) { |   async _onSplitItem(item, split) { | ||||||
|     if (split >= 1 && split < item.system.quantite) { |     if (split >= 1 && split < item.system.quantite) { | ||||||
|       await item.diminuerQuantite(split); |       await item.diminuerQuantite(split); | ||||||
|       const splitItem = duplicate(item); |       const splitItem = foundry.utils.duplicate(item); | ||||||
|       splitItem.system.quantite = split; |       splitItem.system.quantite = split; | ||||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) |       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -1,38 +1,47 @@ | |||||||
|  | import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||||
| import { ChatUtility } from "../chat-utility.js"; | import { ChatUtility } from "../chat-utility.js"; | ||||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
| import { Monnaie } from "../item-monnaie.js"; | import { Monnaie } from "../item-monnaie.js"; | ||||||
|  | import { ITEM_TYPES } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDAudio } from "../rdd-audio.js"; | import { RdDAudio } from "../rdd-audio.js"; | ||||||
| import { RdDConfirm } from "../rdd-confirm.js"; | import { RdDConfirm } from "../rdd-confirm.js"; | ||||||
| import { RdDUtility } from "../rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||||
| import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js"; |  | ||||||
|  |  | ||||||
| export class RdDBaseActor extends Actor { | export class RdDBaseActor extends Actor { | ||||||
|  |  | ||||||
|  |   static _findCaracNode(carac, name) { | ||||||
|  |     return Object.entries(carac) | ||||||
|  |       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||||
|  |       .map(it => it[0]) | ||||||
|  |       .find(it => it) | ||||||
|  |   } | ||||||
|  |   static $findCaracByName(carac, name) { | ||||||
|  |     const caracList = Object.entries(carac); | ||||||
|  |     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); | ||||||
|  |     if (!entry || entry.length == 0) { | ||||||
|  |       entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); | ||||||
|  |     } | ||||||
|  |     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static getDefaultImg(itemType) { |   static getDefaultImg(itemType) { | ||||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; |     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static init() { |   static init() { | ||||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); |     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||||
|     Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); |     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||||
|     Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id)); |     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); |     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static onSocketMessage(sockmsg) { |   static onSocketMessage(sockmsg) { | ||||||
|     switch (sockmsg.msg) { |     switch (sockmsg.msg) { | ||||||
|       case "msg_remote_actor_call": |       case "msg_remote_actor_call": | ||||||
|         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); |         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); | ||||||
|       case "msg_reset_nombre_astral": |  | ||||||
|         game.user.character.resetNombresAstraux(); |  | ||||||
|         game.system.rdd.calendrier.notifyChangeNombresAstraux(); |  | ||||||
|         return; |  | ||||||
|       case "msg_refresh_nombre_astral": |  | ||||||
|         Hooks.callAll(APP_ASTROLOGIE_REFRESH); |  | ||||||
|         return; |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -50,13 +59,7 @@ export class RdDBaseActor extends Actor { | |||||||
|  |  | ||||||
|   static onRemoteActorCall(callData, userId) { |   static onRemoteActorCall(callData, userId) { | ||||||
|     if (userId == game.user.id) { |     if (userId == game.user.id) { | ||||||
|       let actor = game.actors.get(callData?.actorId); |       const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||||
|       if ( callData.tokenId) { |  | ||||||
|         let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId) |  | ||||||
|         if (token) { |  | ||||||
|           actor = token.actor |  | ||||||
|         } |  | ||||||
|       } |  | ||||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon |       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||||
|         const args = callData.args; |         const args = callData.args; | ||||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); |         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||||
| @@ -65,17 +68,34 @@ export class RdDBaseActor extends Actor { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getParentActor(document) { |   static getRealActor(actorId, tokenId) { | ||||||
|     return document?.parent instanceof Actor ? document.parent : undefined |     if (tokenId) { | ||||||
|  |       let token = canvas.tokens.get(tokenId) | ||||||
|  |       if (token) { | ||||||
|  |         return token.actor | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return game.actors.get(actorId) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   getAlias() { | ||||||
|  |     if (this.token?.name != null && this.token != this.prototypeToken) { | ||||||
|  |       return this.token.name | ||||||
|  |     } | ||||||
|  |     return this.name | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isPersonnageJoueur() { return false } | ||||||
|  |  | ||||||
|  |   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||||
|  |  | ||||||
|   /** |   /** | ||||||
|    * Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: |    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||||
|    * compétences et monnaies. |    * compétences et monnaies. | ||||||
|   * |    * | ||||||
|   * @param {Object} actorData template d'acteur auquel ajouter des informations. |    * @param {Object} actorData template d'acteur auquel ajouter des informations. | ||||||
|   * @param {Object} options   optionspour customiser la création |    * @param {Object} options   optionspour customiser la création | ||||||
|   */ |    */ | ||||||
|   static async create(actorData, options) { |   static async create(actorData, options) { | ||||||
|     // import depuis un compendium |     // import depuis un compendium | ||||||
|     if (actorData instanceof Array) { |     if (actorData instanceof Array) { | ||||||
| @@ -99,7 +119,7 @@ export class RdDBaseActor extends Actor { | |||||||
|  |  | ||||||
|   constructor(docData, context = {}) { |   constructor(docData, context = {}) { | ||||||
|     if (!context.rdd?.ready) { |     if (!context.rdd?.ready) { | ||||||
|       mergeObject(context, { rdd: { ready: true } }); |       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||||
|       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; |       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; | ||||||
|       if (ActorConstructor) { |       if (ActorConstructor) { | ||||||
|         if (!docData.img) { |         if (!docData.img) { | ||||||
| @@ -108,14 +128,68 @@ export class RdDBaseActor extends Actor { | |||||||
|         return new ActorConstructor(docData, context); |         return new ActorConstructor(docData, context); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|  |     context.rdd = undefined | ||||||
|     super(docData, context); |     super(docData, context); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; } |   findCaracByName(name) { | ||||||
|   isCreature() { return this.type == 'creature'; } |     name = Grammar.toLowerCaseNoAccent(name) | ||||||
|   isEntite() { return this.type == 'entite'; } |     switch (name) { | ||||||
|   isPersonnage() { return this.type == 'personnage'; } |       case 'reve-actuel': case 'reve actuel': | ||||||
|   isVehicule() { return this.type == 'vehicule'; } |         return this.system.carac.reve | ||||||
|  |       case 'chance-actuelle': case 'chance actuelle': | ||||||
|  |         return this.system.carac.chance | ||||||
|  |       case 'vie': | ||||||
|  |         return this.system.sante.vie | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const carac = this.system.carac; | ||||||
|  |     return RdDBaseActor.$findCaracByName(carac, name); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCaracByName(name) { | ||||||
|  |     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||||
|  |       case 'reve-actuel': case 'reve actuel': | ||||||
|  |         return this.getCaracReveActuel(); | ||||||
|  |       case 'chance-actuelle': case 'chance-actuelle': | ||||||
|  |         return this.getCaracChanceActuelle(); | ||||||
|  |     } | ||||||
|  |     return this.findCaracByName(name); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async _preCreate(data, options, user) { | ||||||
|  |     await super._preCreate(data, options, user); | ||||||
|  |  | ||||||
|  |     // Configure prototype token settings | ||||||
|  |     const prototypeToken = {}; | ||||||
|  |     if (this.type === "personnage") Object.assign(prototypeToken, { | ||||||
|  |       sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||||
|  |     }); | ||||||
|  |     this.updateSource({ prototypeToken }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   prepareData() { | ||||||
|  |     super.prepareData() | ||||||
|  |     this.prepareActorData() | ||||||
|  |     this.cleanupConteneurs() | ||||||
|  |     this.computeEtatGeneral() | ||||||
|  |     this.computeEncTotal() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async prepareActorData() { } | ||||||
|  |   async computeEtatGeneral() { } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   findPlayer() { | ||||||
|  |     return game.users.players.find(player => player.active && player.character?.id == this.id); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isCreatureEntite() { return this.isCreature() || this.isEntite() } | ||||||
|  |   isCreature() { return false } | ||||||
|  |   isEntite(typeentite = []) { return false } | ||||||
|  |   isVehicule() { return false } | ||||||
|  |   isPersonnage() { return false } | ||||||
|   getItem(id, type = undefined) { |   getItem(id, type = undefined) { | ||||||
|     const item = this.items.get(id); |     const item = this.items.get(id); | ||||||
|     if (type == undefined || (item?.type == type)) { |     if (type == undefined || (item?.type == type)) { | ||||||
| @@ -124,6 +198,8 @@ export class RdDBaseActor extends Actor { | |||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   listeSuivants(filter = suivant => true) { return [] } | ||||||
|  |   listeSuivants(filter = suivant => true) { return [] } | ||||||
|   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } |   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } | ||||||
|   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } |   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } | ||||||
|   findItemLike(idOrName, type) { |   findItemLike(idOrName, type) { | ||||||
| @@ -132,17 +208,12 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } |   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||||
|  |   getEncombrementMax() { return 0 } | ||||||
|   recompute() { } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onPreUpdateItem(item, change, options, id) { } |   async onPreUpdateItem(item, change, options, id) { } | ||||||
|  |  | ||||||
|   async onCreateItem(item, options, id) { } |   async onCreateItem(item, options, id) { } | ||||||
|  |  | ||||||
|   async onDeleteItem(item, options, id) { } |   async onDeleteItem(item, options, id) { } | ||||||
|  |  | ||||||
|   async onUpdateActor(update, options, actorId) { } |   async onUpdateActor(update, options, actorId) { } | ||||||
|  |  | ||||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { |   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||||
| @@ -151,7 +222,7 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async creerObjetParMJ(object) { |   async creerObjetParMJ(object) { | ||||||
|     if (!Misc.isUniqueConnectedGM()) { |     if (!Misc.isFirstConnectedGM()) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       RdDBaseActor.remoteActorCall({ | ||||||
|         tokenId: this.token?.id, |         tokenId: this.token?.id, | ||||||
|         actorId: this.id, |         actorId: this.id, | ||||||
| @@ -163,6 +234,18 @@ export class RdDBaseActor extends Actor { | |||||||
|     await this.createEmbeddedDocuments('Item', [object]) |     await this.createEmbeddedDocuments('Item', [object]) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async cleanupConteneurs() { | ||||||
|  |     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) { | ||||||
|  |       let updates = this.itemTypes['conteneur'] | ||||||
|  |         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||||
|  |         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||||
|  |       if (updates.length > 0) { | ||||||
|  |         await this.updateEmbeddedDocuments("Item", updates) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   getFortune() { |   getFortune() { | ||||||
|     return Monnaie.getFortune(this.itemTypes['monnaie']); |     return Monnaie.getFortune(this.itemTypes['monnaie']); | ||||||
| @@ -173,7 +256,7 @@ export class RdDBaseActor extends Actor { | |||||||
|     let item = this.getItem(id); |     let item = this.getItem(id); | ||||||
|     if (item && item.isInventaire()) { |     if (item && item.isInventaire()) { | ||||||
|       const quantite = Math.max(0, item.system.quantite + value); |       const quantite = Math.max(0, item.system.quantite + value); | ||||||
|       await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]); |       await item.update({ 'system.quantite': quantite }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -191,6 +274,7 @@ export class RdDBaseActor extends Actor { | |||||||
|     } |     } | ||||||
|     let fortune = this.getFortune(); |     let fortune = this.getFortune(); | ||||||
|     console.log("payer", game.user.character, depense, fortune); |     console.log("payer", game.user.character, depense, fortune); | ||||||
|  |     // TODO: passer en handlebars | ||||||
|     let msg = ""; |     let msg = ""; | ||||||
|     if (fortune >= depense) { |     if (fortune >= depense) { | ||||||
|       await Monnaie.optimiserFortune(this, fortune - depense); |       await Monnaie.optimiserFortune(this, fortune - depense); | ||||||
| @@ -200,11 +284,10 @@ export class RdDBaseActor extends Actor { | |||||||
|       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; |       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let message = { |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: msg |       content: msg | ||||||
|     }; |     }) | ||||||
|     ChatMessage.create(message); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async depenserSols(sols) { |   async depenserSols(sols) { | ||||||
| @@ -238,7 +321,7 @@ export class RdDBaseActor extends Actor { | |||||||
|  |  | ||||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son |       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |         whisper: ChatUtility.getOwners(this), | ||||||
|         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` |         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -256,7 +339,7 @@ export class RdDBaseActor extends Actor { | |||||||
|       ui.notifications.info("Inutile de se vendre à soi-même"); |       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     if (!Misc.isUniqueConnectedGM()) { |     if (!Misc.isFirstConnectedGM()) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       RdDBaseActor.remoteActorCall({ | ||||||
|         actorId: achat.vendeurId ?? achat.acheteurId, |         actorId: achat.vendeurId ?? achat.acheteurId, | ||||||
|         method: 'achatVente', |         method: 'achatVente', | ||||||
| @@ -281,43 +364,42 @@ export class RdDBaseActor extends Actor { | |||||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); |       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     await this.decrementerVente(vendeur, itemVendu, quantite, cout); |     await vendeur?.vendre(itemVendu, quantite, cout); | ||||||
|     if (acheteur) { |     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||||
|       await acheteur.depenserSols(cout); |  | ||||||
|       const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite); |  | ||||||
|       await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId); |  | ||||||
|     } |  | ||||||
|     if (cout > 0) { |     if (cout > 0) { | ||||||
|       RdDAudio.PlayContextAudio("argent"); |       RdDAudio.PlayContextAudio("argent"); | ||||||
|     } |     } | ||||||
|     const chatAchatItem = duplicate(achat.vente); |     const chatAchatItem = foundry.utils.duplicate(achat.vente); | ||||||
|     chatAchatItem.quantiteTotal = quantite; |     chatAchatItem.quantiteTotal = quantite; | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       user: achat.userId, |       user: achat.userId, | ||||||
|       speaker: { alias: (acheteur ?? vendeur).name }, |       speaker: { alias: (acheteur ?? vendeur).getAlias() }, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|     if (!achat.vente.quantiteIllimite) { |     if (!achat.vente.quantiteIllimite) { | ||||||
|       if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) { |       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||||
|         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); |         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||||
|       } |       } | ||||||
|       else if (achat.chatMessageIdVente) { |       else if (achat.chatMessageIdVente) { | ||||||
|         achat.vente.properties = itemVendu.getProprietes(); |         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||||
|         achat.vente.quantiteNbLots -= achat.choix.nombreLots; |  | ||||||
|         achat.vente.jsondata = JSON.stringify(achat.vente.item); |  | ||||||
|         const messageVente = game.messages.get(achat.chatMessageIdVente); |  | ||||||
|         messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) }); |  | ||||||
|         messageVente.render(true); |  | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async decrementerVente(vendeur, itemVendu, quantite, cout) { |   async vendre(item, quantite, cout) { | ||||||
|     if (vendeur) { |     await this.ajouterSols(cout); | ||||||
|       await vendeur.ajouterSols(cout); |     await this.decrementerQuantiteItem(item, quantite); | ||||||
|       await vendeur.decrementerQuantiteItem(itemVendu, quantite); |   } | ||||||
|  |  | ||||||
|  |   async acheter(item, quantite, cout, achat) { | ||||||
|  |     await this.depenserSols(cout) | ||||||
|  |     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||||
|  |     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||||
|  |       achat.choix.doses = achat.choix.nombreLots; | ||||||
|  |       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -330,31 +412,28 @@ export class RdDBaseActor extends Actor { | |||||||
|     return disponible == undefined || disponible >= quantiteDemande; |     return disponible == undefined || disponible >= quantiteDemande; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { |   async consommerNourritureboisson(itemId, choix, userId) { } | ||||||
|     if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) { |  | ||||||
|       achat.choix.doses = achat.choix.nombreLots; |  | ||||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { |   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||||
|     if (item.isService()) { |     if (item.isService()) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|  |     const itemId = item.id; | ||||||
|     let resteQuantite = (item.system.quantite ?? 1) - quantite; |     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||||
|     if (resteQuantite <= 0) { |     if (resteQuantite <= 0) { | ||||||
|       if (options.supprimerSiZero) { |       if (options.supprimerSiZero) { | ||||||
|         await this.deleteEmbeddedDocuments("Item", [item.id]); |         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]); |         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||||
|       } |       } | ||||||
|       if (resteQuantite < 0) { |       if (resteQuantite < 0) { | ||||||
|         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) |         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     else if (resteQuantite > 0) { |     else if (resteQuantite > 0) { | ||||||
|  |       const realItem = this.getItem(item.id) | ||||||
|  |       realItem.update({ 'system.quantite': resteQuantite }); | ||||||
|       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); |       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -366,7 +445,7 @@ export class RdDBaseActor extends Actor { | |||||||
|         type: item.type, |         type: item.type, | ||||||
|         img: item.img, |         img: item.img, | ||||||
|         name: item.name, |         name: item.name, | ||||||
|         system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }) |         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||||
|       }; |       }; | ||||||
|       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); |       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||||
|       const items = await this.createEmbeddedDocuments("Item", newItems); |       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||||
| @@ -375,14 +454,6 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   computeMalusSurEncombrement() { |  | ||||||
|     return 0; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   getEncombrementMax() { |  | ||||||
|     return 0; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   async computeEncTotal() { |   async computeEncTotal() { | ||||||
|     if (!this.pack) { |     if (!this.pack) { | ||||||
|       this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0); |       this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0); | ||||||
| @@ -391,6 +462,10 @@ export class RdDBaseActor extends Actor { | |||||||
|     return 0; |     return 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   getEncTotal() { | ||||||
|  |     return Math.floor(this.encTotal ?? 0); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async createItem(type, name = undefined) { |   async createItem(type, name = undefined) { | ||||||
|     if (!name) { |     if (!name) { | ||||||
|       name = 'Nouveau ' + Misc.typeName('Item', type); |       name = 'Nouveau ' + Misc.typeName('Item', type); | ||||||
| @@ -403,14 +478,15 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async processDropItem(params) { |   async processDropItem(params) { | ||||||
|     const targetActorId = this.id; |     const targetActorId = this.id | ||||||
|     const sourceActorId = params.sourceActorId; |     const sourceActorId = params.sourceActorId | ||||||
|     const itemId = params.itemId; |     const sourceTokenId = params.sourceTokenId | ||||||
|     const destId = params.destId; |     const itemId = params.itemId | ||||||
|     const srcId = params.srcId; |     const destId = params.destId | ||||||
|  |     const srcId = params.srcId | ||||||
|     if (sourceActorId && sourceActorId != targetActorId) { |     if (sourceActorId && sourceActorId != targetActorId) { | ||||||
|       console.log("Moving objects", sourceActorId, targetActorId, itemId); |       console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId); | ||||||
|       this.moveItemsBetweenActors(itemId, sourceActorId); |       this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId); | ||||||
|       return false; |       return false; | ||||||
|     } |     } | ||||||
|     let result = true; |     let result = true; | ||||||
| @@ -470,7 +546,7 @@ export class RdDBaseActor extends Actor { | |||||||
|     // Calculer le total actuel des contenus |     // Calculer le total actuel des contenus | ||||||
|     const encContenu = dest.getEncContenu(); |     const encContenu = dest.getEncContenu(); | ||||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet |     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||||
|     const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4) |     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||||
|  |  | ||||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet |     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||||
|     if (placeDisponible < 0) { |     if (placeDisponible < 0) { | ||||||
| @@ -483,20 +559,17 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   /** Ajoute un item dans un conteneur, sur la base |   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||||
|    * de leurs ID */ |  | ||||||
|   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { |   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||||
|     if (!conteneur) { |     if (conteneur?.isConteneur()) { | ||||||
|       // TODO: afficher |  | ||||||
|       item.estContenu = false; |  | ||||||
|     } |  | ||||||
|     else if (conteneur.isConteneur()) { |  | ||||||
|       item.estContenu = true; |       item.estContenu = true; | ||||||
|       await this.updateEmbeddedDocuments('Item', [{ |       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||||
|         _id: conteneur.id, |       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||||
|         'system.contenu': [...conteneur.system.contenu, item.id] |       onAjouterDansConteneur(item.id, conteneur.id) | ||||||
|       }]); |     } | ||||||
|       onAjouterDansConteneur(item.id, conteneur.id); |     else { | ||||||
|  |       item.estContenu = false; | ||||||
|  |       await conteneur?.update({ 'system.-=contenu': undefined }) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -514,8 +587,13 @@ export class RdDBaseActor extends Actor { | |||||||
|           if (item.estContenu) { |           if (item.estContenu) { | ||||||
|             item.estContenu = undefined; |             item.estContenu = undefined; | ||||||
|           } |           } | ||||||
|           if (item.type == 'conteneur' && item.system.contenu.length > 0) { |           if (item.system.contenu != undefined) { | ||||||
|             corrections.push({ _id: item.id, 'system.contenu': [] }); |             if (item.type == 'conteneur') { | ||||||
|  |               corrections.push({ _id: item.id, 'system.contenu': [] }); | ||||||
|  |             } | ||||||
|  |             else { | ||||||
|  |               corrections.push({ _id: item.id, 'system.-=contenu': undefined }); | ||||||
|  |             } | ||||||
|           } |           } | ||||||
|         } |         } | ||||||
|         if (corrections.length > 0) { |         if (corrections.length > 0) { | ||||||
| @@ -550,28 +628,31 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   /** Supprime un item d'un conteneur, sur la base |   /** | ||||||
|    * de leurs ID */ |    * Supprime un item d'un conteneur, sur la base de leurs ID | ||||||
|  |    */ | ||||||
|   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { |   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||||
|     if (conteneur?.isConteneur()) { |     if (conteneur) { | ||||||
|       item.estContenu = false; |       if (conteneur.isConteneur()) { | ||||||
|       await this.updateEmbeddedDocuments('Item', [{ |         const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||||
|         _id: conteneur.id, |         await conteneur.update({ 'system.contenu': contenu }); | ||||||
|         'system.contenu': conteneur.system.contenu.filter(id => id != item.id) |         onEnleverDeConteneur(); | ||||||
|       }]); |       } | ||||||
|       onEnleverDeConteneur(); |       else { | ||||||
|  |         await conteneur.update({ 'system.-=contenu': undefined }) | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|  |     item.estContenu = false; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async moveItemsBetweenActors(itemId, sourceActorId) { |   async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) { | ||||||
|     let itemsList = [] |     let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId) | ||||||
|     let sourceActor = game.actors.get(sourceActorId); |     let itemsList = [{ id: itemId, conteneurId: undefined }] | ||||||
|     itemsList.push({ id: itemId, conteneurId: undefined }); // Init list |  | ||||||
|     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list |     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list | ||||||
|  |  | ||||||
|     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) |     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) | ||||||
|       .map(it => duplicate(it)) |       .map(it => foundry.utils.duplicate(it)) | ||||||
|       .map(it => { it.system.contenu = []; return it; }); |       .map(it => { it.system.contenu = []; return it; }); | ||||||
|     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); |     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); | ||||||
|  |  | ||||||
| @@ -580,20 +661,17 @@ export class RdDBaseActor extends Actor { | |||||||
|     for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs |     for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs | ||||||
|       // gestion conteneur/contenu |       // gestion conteneur/contenu | ||||||
|       if (item.conteneurId) { // l'Objet était dans un conteneur |       if (item.conteneurId) { // l'Objet était dans un conteneur | ||||||
|         let newConteneurId = itemMap[item.conteneurId]; // Get conteneur |         const newConteneurId = itemMap[item.conteneurId]; | ||||||
|         let newConteneur = this.getItem(newConteneurId); |         const newConteneur = this.getItem(newConteneurId); | ||||||
|  |         const newItemId = itemMap[item.id]; // Get newItem | ||||||
|         let newItemId = itemMap[item.id]; // Get newItem |  | ||||||
|  |  | ||||||
|         console.log('New conteneur filling!', newConteneur, newItemId, item); |         console.log('New conteneur filling!', newConteneur, newItemId, item); | ||||||
|         let contenu = duplicate(newConteneur.system.contenu); |         const nouveauContenu = [...newConteneur.system.contenu, newItemId] | ||||||
|         contenu.push(newItemId); |         await newConteneur.update({ 'system.contenu': nouveauContenu }) | ||||||
|         await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]); |  | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     for (let item of itemsList) { |     const deletedItemIds = itemsList.map(it => it.id) | ||||||
|       await sourceActor.deleteEmbeddedDocuments('Item', [item.id]); |     await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds); | ||||||
|     } |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _buildMapOldNewId(itemsList, newItems) { |   _buildMapOldNewId(itemsList, newItems) { | ||||||
| @@ -612,12 +690,46 @@ export class RdDBaseActor extends Actor { | |||||||
|       type: this.type, |       type: this.type, | ||||||
|       img: this.img, |       img: this.img, | ||||||
|       pack: this.pack, |       pack: this.pack, | ||||||
|       name: this.name, |       name: this.getAlias(), | ||||||
|       system: { description: this.system.description } |       system: { description: this.system.description } | ||||||
|     } |     } | ||||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) |     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) | ||||||
|       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); |       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   actionImpossible(action) { | ||||||
|  |     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||||
|  |  | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||||
|  |   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||||
|  |   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||||
|  |  | ||||||
|  |   async actionPrincipale(item, onActionItem = async () => { }) { | ||||||
|  |     switch (item.type) { | ||||||
|  |       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |   async resetItemUse() { } | ||||||
|  |   async incDecItemUse(itemId, inc = 1) { } | ||||||
|  |   getItemUse(itemId) { return 0; } | ||||||
|  |   async finDeRound(options = { terminer: false }) { } | ||||||
|  |   isActorCombat() { return false } | ||||||
|  |   getCaracInit(competence) { return 0 } | ||||||
|  |   listActionsCombat() { return [] } | ||||||
|  |   listActionsPossessions() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.possession] | ||||||
|  |       .map(p => { | ||||||
|  |         return { | ||||||
|  |           name: p.name, | ||||||
|  |           action: 'possession', | ||||||
|  |           system: { | ||||||
|  |             competence: p.name, | ||||||
|  |             possessionid: p.system.possessionid, | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       }) | ||||||
|  |   } | ||||||
| } | } | ||||||
| @@ -1,9 +1,7 @@ | |||||||
| import { DialogItemAchat } from "../dialog-item-achat.js"; | import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; |  | ||||||
| import { RdDUtility } from "../rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||||
| import { RdDCommerce } from "./commerce.js"; |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Extend the basic ActorSheet with some very simple modifications |  * Extend the basic ActorSheet with some very simple modifications | ||||||
| @@ -13,14 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       classes: ["rdd", "sheet", "actor"], |  | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||||
|       width: 600, |       width: 600, height: 720, | ||||||
|       height: 720, |       tabs: [] | ||||||
|       tabs: [], |     }, { inplace: false }) | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] |  | ||||||
|     }); |  | ||||||
|   } |   } | ||||||
|   get title() { |   get title() { | ||||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { |     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||||
| @@ -32,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | |||||||
|   async getData() { |   async getData() { | ||||||
|     const formData = await super.getData(); |     const formData = await super.getData(); | ||||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { |     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||||
|       mergeObject(formData, |       foundry.utils.mergeObject(formData, | ||||||
|         { |         { | ||||||
|           title: this.actor.token.name, |           title: this.actor.token.name, | ||||||
|           token: { |           token: { | ||||||
| @@ -78,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | |||||||
|     } |     } | ||||||
|     const disponible = this.actor.getQuantiteDisponible(item) |     const disponible = this.actor.getQuantiteDisponible(item) | ||||||
|     if (disponible == 0) { |     if (disponible == 0) { | ||||||
|       ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); |       ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -7,18 +7,8 @@ export class RdDCommerce extends RdDBaseActor { | |||||||
|     return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp"; |     return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp"; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   prepareData() { |  | ||||||
|     super.prepareData(); |  | ||||||
|   } |  | ||||||
|   prepareDerivedData() { |  | ||||||
|     super.prepareDerivedData(); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   canReceive(item) { |   canReceive(item) { | ||||||
|     if (item.isInventaire('all')) { |     return item.isInventaire('all'); | ||||||
|       return true; |  | ||||||
|     } |  | ||||||
|     return super.canReceive(item); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getQuantiteDisponible(item) { |   getQuantiteDisponible(item) { | ||||||
| @@ -35,8 +25,7 @@ export class RdDCommerce extends RdDBaseActor { | |||||||
|     } |     } | ||||||
|     await super.depenserSols(cout) |     await super.depenserSols(cout) | ||||||
|   } |   } | ||||||
|  |   async consommerNourritureboisson(itemId, choix, userId) {  | ||||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { |  | ||||||
|     // ne pas consommer pour un commerce |     // ne pas consommer pour un commerce | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,21 +1,18 @@ | |||||||
| import { RdDActorSheet } from "./actor-sheet.js"; | import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||||
|  | import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js"; | ||||||
| 
 | 
 | ||||||
| /** | /** | ||||||
|  * Extend the basic ActorSheet with some very simple modifications |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  * @extends {ActorSheet} |  * @extends {ActorSheet} | ||||||
|  */ |  */ | ||||||
| export class RdDActorCreatureSheet extends RdDActorSheet { | export class RdDCreatureSheet extends RdDBaseActorSangSheet { | ||||||
| 
 | 
 | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||||
|       classes: ["rdd", "sheet", "actor"], |  | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||||
|       width: 640, |       width: 640, height: 720 | ||||||
|       height: 720, |     }, { inplace: false }) | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |  | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] |  | ||||||
|     }); |  | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
							
								
								
									
										36
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,36 @@ | |||||||
|  | import { ENTITE_INCARNE } from "../constants.js"; | ||||||
|  | import { ITEM_TYPES } from "../item.js"; | ||||||
|  | import { STATUSES } from "../settings/status-effects.js"; | ||||||
|  | import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||||
|  |  | ||||||
|  | export class RdDCreature extends RdDBaseActorSang { | ||||||
|  |  | ||||||
|  |   static get defaultIcon() { | ||||||
|  |     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isCreature() { return true } | ||||||
|  |  | ||||||
|  |   canReceive(item) { | ||||||
|  |     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async remiseANeuf() { | ||||||
|  |     await this.removeEffects(e => true); | ||||||
|  |     await this.supprimerBlessures(it => true); | ||||||
|  |     await this.update({ | ||||||
|  |       'system.sante.endurance.value': this.system.sante.endurance.max, | ||||||
|  |       'system.sante.vie.value': this.system.sante.vie.max, | ||||||
|  |       'system.sante.fatigue.value': 0 | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async finDeRoundBlessures() { | ||||||
|  |     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||||
|  |     if (nbGraves > 0) { | ||||||
|  |       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||||
|  |       await this.santeIncDec("endurance", -nbGraves); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -1,20 +1,17 @@ | |||||||
| import { RdDActorSheet } from "./actor-sheet.js"; | import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| 
 | 
 | ||||||
| export class RdDActorEntiteSheet extends RdDActorSheet { | export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||||
| 
 | 
 | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||||
|       classes: ["rdd", "sheet", "actor"], |  | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||||
|       width: 640, |       width: 640, height: 720, | ||||||
|       height: 720, |     }, { inplace: false }) | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |  | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] |  | ||||||
|     }); |  | ||||||
|   } |   } | ||||||
|  | 
 | ||||||
|   async getData() { |   async getData() { | ||||||
|     let formData = await super.getData(); |     let formData = await super.getData(); | ||||||
|     formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) |     formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) | ||||||
| @@ -48,18 +45,23 @@ export class RdDActorEntiteSheet extends RdDActorSheet { | |||||||
|       const actorId = li.data("actor-id"); |       const actorId = li.data("actor-id"); | ||||||
|       if (actorId) { |       if (actorId) { | ||||||
|         const actorResonance = game.actors.get(actorId); |         const actorResonance = game.actors.get(actorId); | ||||||
|         RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => { |         RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { | ||||||
|           console.log('Delete : ', actorId); |           console.log('Delete : ', actorId); | ||||||
|           this.removeSubacteur(actorId); |           this.deleteSubActeur(actorId); | ||||||
|           RdDUtility.slideOnDelete(this, li); |           RdDUtility.slideOnDelete(this, li); | ||||||
|         }); |         }); | ||||||
|       } |       } | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   async removeSubacteur(actorId) { |   async _onDropActor(event, dragData) { | ||||||
|  |     const dropActor = fromUuidSync(dragData.uuid) | ||||||
|  |     await this.actor.setEntiteReveAccordee(dropActor) | ||||||
|  |     super._onDropActor(event, dragData) | ||||||
|  |   } | ||||||
|  | 
 | ||||||
|  |   async deleteSubActeur(actorId) { | ||||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); |     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); |     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||||
|   } |   } | ||||||
| 
 |  | ||||||
| } | } | ||||||
							
								
								
									
										106
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,106 @@ | |||||||
|  | import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||||
|  | import { ITEM_TYPES } from "../item.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||||
|  | import { STATUSES } from "../settings/status-effects.js"; | ||||||
|  | import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||||
|  |  | ||||||
|  | export class RdDEntite extends RdDBaseActorReve { | ||||||
|  |  | ||||||
|  |   static get defaultIcon() { | ||||||
|  |     return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp"; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   canReceive(item) { | ||||||
|  |     return item.type == ITEM_TYPES.competencecreature | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEntite(typeentite = []) { | ||||||
|  |     return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); | ||||||
|  |   } | ||||||
|  |   isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) } | ||||||
|  |  | ||||||
|  |   getReveActuel() { | ||||||
|  |     return Misc.toInt(this.system.carac.reve?.value) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getForce() { return this.getReve() } | ||||||
|  |   getAgilite() { return this.getReve() } | ||||||
|  |   getChance() { return this.getReve() } | ||||||
|  |  | ||||||
|  |   getDraconicOuPossession() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||||
|  |       .filter(it => it.system.categorie == 'possession') | ||||||
|  |       .sort(Misc.descending(it => it.system.niveau)) | ||||||
|  |       .find(it => true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async remiseANeuf() { | ||||||
|  |     await this.removeEffects(e => true); | ||||||
|  |     if (!this.isNonIncarnee()) { | ||||||
|  |       await this.update({ | ||||||
|  |         'system.sante.endurance.value': this.system.sante.endurance.max | ||||||
|  |       }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isDead() { | ||||||
|  |     return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0 | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async santeIncDec(name, inc, isCritique = false) { | ||||||
|  |     if (name == 'endurance' && !this.isNonIncarnee()) { | ||||||
|  |       const oldValue = this.system.sante.endurance.value; | ||||||
|  |       const endurance = Math.max(0, | ||||||
|  |         Math.min(oldValue + inc, | ||||||
|  |           this.system.sante.endurance.max)); | ||||||
|  |       await this.update({ "system.sante.endurance.value": endurance }) | ||||||
|  |       await this.setEffect(STATUSES.StatusComma, endurance <= 0); | ||||||
|  |       return { | ||||||
|  |         perte: oldValue - endurance, | ||||||
|  |         newValue: endurance | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return {} | ||||||
|  |   } | ||||||
|  |   async encaisser() { | ||||||
|  |     if (this.isNonIncarnee()) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     await RdDEncaisser.encaisser(this) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEffectAllowed(effectId) { | ||||||
|  |     return [STATUSES.StatusComma].includes(effectId); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||||
|  |     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||||
|  |     foundry.utils.mergeObject(encaissement, { | ||||||
|  |       resteEndurance: perteEndurance.newValue, | ||||||
|  |       endurance: perteEndurance.perte | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isEntiteAccordee(attacker) { | ||||||
|  |     if (this.isEntite([ENTITE_INCARNE])) { | ||||||
|  |       let resonnance = this.system.sante.resonnance | ||||||
|  |       return (resonnance.actors.find(it => it == attacker.id)) | ||||||
|  |     } | ||||||
|  |     return true | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async setEntiteReveAccordee(actor) { | ||||||
|  |     if (this.isEntite([ENTITE_INCARNE])) { | ||||||
|  |       if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { | ||||||
|  |         // déjà accordé | ||||||
|  |         return | ||||||
|  |       } | ||||||
|  |       await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] }) | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       super.setEntiteReveAccordee(actor) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  | } | ||||||
| @@ -12,7 +12,7 @@ export const XP_TOPIC = { | |||||||
| export class ExperienceLog { | export class ExperienceLog { | ||||||
|  |  | ||||||
|   static async add(actor, topic, from, to, raison, manuel = false) { |   static async add(actor, topic, from, to, raison, manuel = false) { | ||||||
|     if (!actor.hasPlayerOwner || !actor.isPersonnage()) { |     if (!actor.isPersonnageJoueur()) { | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     if (from == to) { |     if (from == to) { | ||||||
|   | |||||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,115 @@ | |||||||
|  | import { RdDActorSheet } from "../../actor-sheet.js" | ||||||
|  | import { SYSTEM_RDD } from "../../constants.js"; | ||||||
|  | import { Misc } from "../../misc.js"; | ||||||
|  | import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||||
|  | import { ExportScriptarium } from "./export-scriptarium.js"; | ||||||
|  | import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||||
|  |  | ||||||
|  | export class RdDActorExportSheet extends RdDActorSheet { | ||||||
|  |   static async init() { | ||||||
|  |     await loadTemplates([ | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||||
|  |     ]) | ||||||
|  |     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||||
|  |   } | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||||
|  |       width: 550, | ||||||
|  |       showCompNiveauBase: false, | ||||||
|  |       vueArchetype: false, | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(actor, options) { | ||||||
|  |     super(actor, options) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData() { | ||||||
|  |     const formData = await super.getData() | ||||||
|  |     // Add any structured, precomputed list of data | ||||||
|  |     formData.context = Mapping.prepareContext(this.actor) | ||||||
|  |     formData.export = this.getMappingValues(formData.context, this.actor) | ||||||
|  |     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||||
|  |     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||||
|  |     const legeres = this.actor.nbBlessuresLegeres() | ||||||
|  |     const graves = this.actor.nbBlessuresGraves() | ||||||
|  |     const critiques = this.actor.nbBlessuresCritiques() | ||||||
|  |     formData.etat = { | ||||||
|  |       surenc: this.actor.computeMalusSurEncombrement(), | ||||||
|  |       fatigue: { | ||||||
|  |         value: this.actor.getFatigueActuelle(), | ||||||
|  |         max: this.actor.getFatigueMax(), | ||||||
|  |         malus: this.actor.malusFatigue() | ||||||
|  |       }, | ||||||
|  |       blessures: legeres + graves + critiques, | ||||||
|  |       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||||
|  |     } | ||||||
|  |     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||||
|  |     return formData | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getMappingValues(context, actor) { | ||||||
|  |     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||||
|  |       colName: it.colName ?? it.column, | ||||||
|  |       column: it.column, | ||||||
|  |       rollClass: it.rollClass, | ||||||
|  |       value: String(it.getter(actor, context)) | ||||||
|  |     }])) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCompetences(categories) { | ||||||
|  |     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||||
|  |     if (competences.length == 0) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||||
|  |     const listByCategories = Object.values(byCategories) | ||||||
|  |       .map(it => it.competencesParNiveau) | ||||||
|  |       .map(byNiveau => { | ||||||
|  |         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||||
|  |         if (niveaux.length == 0) { | ||||||
|  |           return undefined | ||||||
|  |         } | ||||||
|  |         const listCategorieByNiveau = niveaux.map(niveau => { | ||||||
|  |           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||||
|  |           return { niveau, list } | ||||||
|  |         }) | ||||||
|  |         return Misc.concat(listCategorieByNiveau) | ||||||
|  |       }).filter(it => it != undefined) | ||||||
|  |  | ||||||
|  |     return Misc.concat(listByCategories) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     this.html.find('.click-blessure-remove').click(async event => | ||||||
|  |       await this.actor.supprimerBlessure({ | ||||||
|  |         gravite: this.html.find(event.currentTarget).data('gravite') | ||||||
|  |       }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.click-blessure-add').click(async event => | ||||||
|  |       await this.actor.ajouterBlessure({ | ||||||
|  |         gravite: this.html.find(event.currentTarget).data('gravite') | ||||||
|  |         // event.currentTarget.attributes['data-gravite'].value | ||||||
|  |       }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.button-export').click(async event => { | ||||||
|  |       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||||
|  |         `${this.actor.uuid}-${this.actor.name}` | ||||||
|  |       ) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | |||||||
|  | import { ACTOR_TYPES } from "../../item.js" | ||||||
|  | import { Misc } from "../../misc.js" | ||||||
|  | import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||||
|  | import { Mapping } from "./mapping.js" | ||||||
|  |  | ||||||
|  | const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||||
|  |  | ||||||
|  | export class ExportScriptarium { | ||||||
|  |  | ||||||
|  |   static init() { | ||||||
|  |     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor() { | ||||||
|  |     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||||
|  |     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   onActorDirectoryMenu(actorDirectory, menus) { | ||||||
|  |     menus.push({ | ||||||
|  |       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||||
|  |       icon: IMG_SCRIPTARIUM, | ||||||
|  |       condition: (target) => game.user.isGM && | ||||||
|  |         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||||
|  |         this.$getActors(actorDirectory, target).length > 0, | ||||||
|  |       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $getTargetName(actorDirectory, target) { | ||||||
|  |     const li = target.closest(".directory-item") | ||||||
|  |     const folderId = li.data("folderId") | ||||||
|  |     const actorId = li.data("documentId") | ||||||
|  |     return actorId | ||||||
|  |       ? game.actors.get(actorId).name | ||||||
|  |       : actorDirectory.folders.find(it => it.id == folderId).name | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $getActors(actorDirectory, target) { | ||||||
|  |     const li = target.closest(".directory-item") | ||||||
|  |     const folderId = li.data("folderId") | ||||||
|  |     const actorId = li.data("documentId") | ||||||
|  |     const actors = actorId | ||||||
|  |       ? [game.actors.get(actorId)] | ||||||
|  |       : folderId | ||||||
|  |         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||||
|  |         : [] | ||||||
|  |     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   exportActors(actors, targetName) { | ||||||
|  |     const eol = '\n\r' | ||||||
|  |     const header = Misc.join(this.getHeaderLine(), ';') | ||||||
|  |     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||||
|  |     const data = Misc.join([header, ...actorLines], eol) | ||||||
|  |     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||||
|  |     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getHeaderLine() { | ||||||
|  |     return Mapping.getColumns() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getActorLine(actor) { | ||||||
|  |     const values = Mapping.getValues(actor) | ||||||
|  |     return values | ||||||
|  |       .map(it => this.$escapeQuotes(it)) | ||||||
|  |       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $escapeQuotes(it) { | ||||||
|  |     it = '' + it | ||||||
|  |     if (it.includes('"') || it.includes(';')) { | ||||||
|  |       return `"${it.replaceAll('"', '\\"')}"` | ||||||
|  |     } | ||||||
|  |     return it | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										385
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,385 @@ | |||||||
|  | import { Grammar } from "../../grammar.js" | ||||||
|  | import { RdDItemArme } from "../../item-arme.js" | ||||||
|  | import { RdDItemCompetence } from "../../item-competence.js" | ||||||
|  | import { RdDItemSort } from "../../item-sort.js" | ||||||
|  | import { ITEM_TYPES } from "../../item.js" | ||||||
|  | import { Misc } from "../../misc.js" | ||||||
|  | import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||||
|  | import { RdDBonus } from "../../rdd-bonus.js" | ||||||
|  | import { TMRType } from "../../tmr-utility.js" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | export const CATEGORIES_COMPETENCES = [ | ||||||
|  |   "generale", | ||||||
|  |   "particuliere", | ||||||
|  |   "specialisee", | ||||||
|  |   "connaissance", | ||||||
|  | ] | ||||||
|  | export const CATEGORIES_DRACONIC = [ | ||||||
|  |   "draconic", | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const CATEGORIES_COMBAT = [ | ||||||
|  |   "melee", | ||||||
|  |   "tir", | ||||||
|  |   "lancer" | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const NIVEAU_BASE = { | ||||||
|  |   "generale": -4, | ||||||
|  |   "particuliere": -8, | ||||||
|  |   "specialisee": -11, | ||||||
|  |   "connaissance": -11, | ||||||
|  |   "draconic": -11, | ||||||
|  |   "melee": -6, | ||||||
|  |   "tir": -8, | ||||||
|  |   "lancer": -8, | ||||||
|  | } | ||||||
|  |  | ||||||
|  | class ColumnMappingFactory { | ||||||
|  |   static createMappingArme(part, i) { | ||||||
|  |     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static createMappingSort(part, i) { | ||||||
|  |     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | const NB_ARMES = 10 | ||||||
|  | const NB_SORTS = 20 | ||||||
|  | const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | ||||||
|  | const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||||
|  |  | ||||||
|  | const MAPPING_BASE = [ | ||||||
|  |   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||||
|  |   { column: "name", getter: (actor, context) => actor.name }, | ||||||
|  |   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||||
|  |   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||||
|  |   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||||
|  |   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||||
|  |   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||||
|  |   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||||
|  |   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||||
|  |   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||||
|  |   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||||
|  |   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||||
|  |   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||||
|  |   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||||
|  |   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||||
|  |   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||||
|  |   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||||
|  |   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||||
|  |   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||||
|  |   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||||
|  |   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||||
|  |   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||||
|  |   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||||
|  |   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||||
|  |   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value }, | ||||||
|  |   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||||
|  |   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||||
|  |   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||||
|  |   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||||
|  |   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||||
|  |   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||||
|  |   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||||
|  |   { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||||
|  |   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||||
|  |   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||||
|  |   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||||
|  |   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) | ||||||
|  |   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i))) | ||||||
|  |   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i))) | ||||||
|  |   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i))) | ||||||
|  | const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i)) | ||||||
|  |   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i))) | ||||||
|  |   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i))) | ||||||
|  | const MAPPING = MAPPING_BASE | ||||||
|  |   .concat(MAPPING_ARMES) | ||||||
|  |   .concat(MAPPING_SORTS) | ||||||
|  |  | ||||||
|  | export class Mapping { | ||||||
|  |  | ||||||
|  |   static getMapping() { | ||||||
|  |     return MAPPING | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getColumns() { | ||||||
|  |     return MAPPING.map(it => it.column) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getValues(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return MAPPING.map(it => it.getter(actor, context)) | ||||||
|  |   } | ||||||
|  |   static getAsObject(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||||
|  |       colName: it.colName ?? it.column, | ||||||
|  |       value: it.getter(actor, context) | ||||||
|  |     }])) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getValues(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return MAPPING.map(it => it.getter(actor, context)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareContext(actor) { | ||||||
|  |     return { | ||||||
|  |       armes: Mapping.prepareArmes(actor), | ||||||
|  |       armure: Mapping.prepareArmure(actor), | ||||||
|  |       esquive: Mapping.prepareEsquive(actor), | ||||||
|  |       sorts: Mapping.prepareSorts(actor) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareArmes(actor) { | ||||||
|  |     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||||
|  |     armes.push(RdDItemArme.corpsACorps(actor)); | ||||||
|  |     armes.push(RdDItemArme.empoignade(actor)); | ||||||
|  |     return armes.map(arme => [ | ||||||
|  |       arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||||
|  |       arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||||
|  |       !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||||
|  |       arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||||
|  |       arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined] | ||||||
|  |       .filter(it => it != undefined)) | ||||||
|  |       .reduce((a, b) => a.concat(b), []) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareArme(actor, arme, maniement) { | ||||||
|  |     const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||||
|  |     const competence = actor.getCompetence(nameCompetenceArme) | ||||||
|  |     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||||
|  |       return undefined | ||||||
|  |     } | ||||||
|  |     const categorie = Mapping.complementCategorie(arme, maniement) | ||||||
|  |     const dommages = Mapping.dommagesArme(actor, arme, maniement) | ||||||
|  |     return { | ||||||
|  |       name: arme.name + categorie, | ||||||
|  |       niveau: Misc.toSignedString(competence.system.niveau), | ||||||
|  |       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||||
|  |       dommages: dommages, | ||||||
|  |       competence: competence, | ||||||
|  |       arme: arme | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |   static dommagesArme(actor, arme, maniement){ | ||||||
|  |     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||||
|  |     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||||
|  |     switch(arme.system.mortalite) { | ||||||
|  |       case 'non-mortel': return `(${dommages})` | ||||||
|  |       case 'empoignade': return '-' | ||||||
|  |     } | ||||||
|  |     return dommages | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static complementCategorie(arme, maniement) { | ||||||
|  |     switch (maniement) { | ||||||
|  |       case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||||
|  |       case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||||
|  |       case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : '' | ||||||
|  |       case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : '' | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static calculBaseInit(actor, categorie) { | ||||||
|  |     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||||
|  |     if (mapping) { | ||||||
|  |       switch (categorie) { | ||||||
|  |         case 'melee': | ||||||
|  |         case 'tir': | ||||||
|  |         case 'lancer': | ||||||
|  |           const caracteristique = Number(actor.system.carac[categorie].value) | ||||||
|  |           return Math.floor(caracteristique / 2) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return 0 | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareArmure(actor) { | ||||||
|  |     const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||||
|  |     if (armures.length > 1) { | ||||||
|  |       console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`) | ||||||
|  |     } | ||||||
|  |     if (armures.length > 0) { | ||||||
|  |       const armure = armures[0] | ||||||
|  |       return { | ||||||
|  |         name: armure.name, | ||||||
|  |         protection: armure.system.protection, | ||||||
|  |         malus: armure.system.malus ?? 0 | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return { | ||||||
|  |       name: '', | ||||||
|  |       protection: actor.system.attributs.protection.value, | ||||||
|  |       malus: 0 | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareEsquive(actor) { | ||||||
|  |     const esquives = actor.getCompetences("Esquive") | ||||||
|  |     if (esquives.length > 0) { | ||||||
|  |       const esquive = esquives[0] | ||||||
|  |       return { | ||||||
|  |         name: esquive.name, | ||||||
|  |         niveau: esquive.system.niveau, | ||||||
|  |         competence: esquive | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareSorts(actor) { | ||||||
|  |     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||||
|  |       .map(it => RdDItemSort.getVoieCode(it)) | ||||||
|  |  | ||||||
|  |     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||||
|  |       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareSort(sort, voies) { | ||||||
|  |     return { | ||||||
|  |       voie: RdDItemSort.getCodeDraconic(sort, voies), | ||||||
|  |       description: Mapping.descriptionSort(sort), | ||||||
|  |       bonus: Mapping.bonusCase(sort) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static descriptionSort(sort) { | ||||||
|  |     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||||
|  |     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||||
|  |     const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve) | ||||||
|  |     const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte) | ||||||
|  |     return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}` | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static addSpaceToNonNumeric(value) { | ||||||
|  |     return Number.isNumeric(value) || /[-\d].*/.match(String(value)) ? value : ' ' + Mapping.toVar(value) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static toVar(value) { | ||||||
|  |     return value.replace('variable', 'var') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static bonusCase(sort) { | ||||||
|  |     const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) | ||||||
|  |     if (list.length > 0) { | ||||||
|  |       const bonus = list[0] | ||||||
|  |       return `+${bonus.bonus}% en ${bonus.case}` | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getDescription(actor) { | ||||||
|  |     const sexe = actor.system.sexe | ||||||
|  |     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||||
|  |     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||||
|  |     const heure = actor.system.heure | ||||||
|  |     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||||
|  |     const age = actor.system.age ? `${actor.system.age} ans` : undefined | ||||||
|  |     const taille = actor.system.taille | ||||||
|  |     const poids = actor.system.poids | ||||||
|  |     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||||
|  |     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||||
|  |     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||||
|  |     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||||
|  |     return Misc.join(list.filter(it => it), ', ') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getArmure(actor, context) { | ||||||
|  |     return context.armure?.name ?? '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getProtectionArmure(actor, context) { | ||||||
|  |     const naturelle = Number(actor.system.attributs.protection.value) | ||||||
|  |     if (context?.armure?.protection == undefined) { | ||||||
|  |       return naturelle | ||||||
|  |     } | ||||||
|  |     if (Number.isNumeric(context?.armure?.protection)) { | ||||||
|  |       return Number(context?.armure?.protection ?? 0) + naturelle | ||||||
|  |     } | ||||||
|  |     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getMalusArmure(actor, context) { | ||||||
|  |     return context?.armure?.malus ?? 0 | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getEsquive(context) { | ||||||
|  |     if (context.esquive) { | ||||||
|  |       return Misc.toSignedString(context.esquive.niveau) | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |   static getEsquiveArmure(context) { | ||||||
|  |     if (context.esquive) { | ||||||
|  |       const niveau = context.esquive.niveau + context.armure.malus | ||||||
|  |       return Misc.toSignedString(niveau) | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCompetences(actor, categories) { | ||||||
|  |     const competences = Mapping.getCompetencesCategorie(actor, categories) | ||||||
|  |     if (competences.length == 0) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||||
|  |     const txtByCategories = Object.values(byCategories) | ||||||
|  |       .map(it => it.competencesParNiveau) | ||||||
|  |       .map(byNiveau => { | ||||||
|  |         const niveaux = Object.keys(byNiveau) | ||||||
|  |           .map(it => Number(it)).sort(Misc.ascending()) | ||||||
|  |         if (niveaux.length == 0) { | ||||||
|  |           return '' | ||||||
|  |         } | ||||||
|  |         const txtCategorieByNiveau = niveaux.map(niveau => { | ||||||
|  |           const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ') | ||||||
|  |           return names + ' ' + Misc.toSignedString(niveau) | ||||||
|  |         }) | ||||||
|  |         const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ') | ||||||
|  |         return txtCategorie | ||||||
|  |       }).filter(it => it != '') | ||||||
|  |  | ||||||
|  |     return Misc.join(txtByCategories, ' / ') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static competencesByCategoriesByNiveau(competences, categories) { | ||||||
|  |     return categories.map(c => { | ||||||
|  |       return { | ||||||
|  |         categorie: c, | ||||||
|  |         competencesParNiveau: Misc.classify( | ||||||
|  |           competences.filter(comp => comp.system.categorie == c), | ||||||
|  |           comp => comp.system.niveau) | ||||||
|  |       } | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getArme(actor, context, part, numero) { | ||||||
|  |     if (numero < context.armes.length) { | ||||||
|  |       return context.armes[numero][part] ?? '' | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCompetencesCategorie(actor, categories) { | ||||||
|  |     return actor.itemTypes[ITEM_TYPES.competence] | ||||||
|  |       .filter(it => categories.includes(it.system.categorie)) | ||||||
|  |       .filter(it => !RdDItemCompetence.isNiveauBase(it)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getSort(actor, context, part, numero) { | ||||||
|  |     if (numero < context.sorts.length) { | ||||||
|  |       return context.sorts[numero][part] | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,188 @@ | |||||||
|  | import { SHOW_DICE } from "../../constants.js"; | ||||||
|  | import { Misc } from "../../misc.js"; | ||||||
|  | import { RdDCarac } from "../../rdd-carac.js"; | ||||||
|  | import { RdDDice } from "../../rdd-dice.js"; | ||||||
|  | import { RdDNameGen } from "../../rdd-namegen.js"; | ||||||
|  | import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||||
|  |  | ||||||
|  | const PATHS = [ | ||||||
|  |   'name', | ||||||
|  |   'system.sexe', | ||||||
|  |   'system.age', | ||||||
|  |   'system.taille', | ||||||
|  |   'system.poids', | ||||||
|  |   'system.main', | ||||||
|  |   'system.heure', | ||||||
|  |   'system.cheveux', | ||||||
|  |   'system.yeux' | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const RANDOM_VALUES = { | ||||||
|  |   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||||
|  |   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, | ||||||
|  |   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||||
|  |   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||||
|  | } | ||||||
|  |  | ||||||
|  | export class AppPersonnageAleatoire extends FormApplication { | ||||||
|  |   static preloadHandlebars() { | ||||||
|  |     loadTemplates([ | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||||
|  |     ]) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||||
|  |       title: "Génération aléatoire", | ||||||
|  |       width: 'fit-content', | ||||||
|  |       height: 'fit-content', | ||||||
|  |       classes: ['app-personnage-aleatoire'], | ||||||
|  |       popOut: true, | ||||||
|  |       resizable: true | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(actor) { | ||||||
|  |     super({}) | ||||||
|  |     this.actor = actor | ||||||
|  |     this.current = foundry.utils.duplicate(actor) | ||||||
|  |     this.checked = { | ||||||
|  |       'name': false, | ||||||
|  |       'system.sexe': true, | ||||||
|  |       'system.age': true, | ||||||
|  |       'system.taille': true, | ||||||
|  |       'system.poids': true, | ||||||
|  |       'system.main': true, | ||||||
|  |       'system.heure': true, | ||||||
|  |       'system.cheveux': true, | ||||||
|  |       'system.yeux': true | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData(options) { | ||||||
|  |     return foundry.utils.mergeObject(await super.getData(options), { | ||||||
|  |       actor: this.actor, | ||||||
|  |       current: this.current, | ||||||
|  |       checked: this.checked, | ||||||
|  |       options: { isGM: game.user.isGM } | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html) | ||||||
|  |     this.html = html | ||||||
|  |     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||||
|  |     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||||
|  |     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||||
|  |     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||||
|  |     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||||
|  |     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||||
|  |     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||||
|  |     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||||
|  |   } | ||||||
|  |   async _updateObject(event, formData) { } | ||||||
|  |  | ||||||
|  |   async onApply() { | ||||||
|  |     const updates = Object.fromEntries( | ||||||
|  |       PATHS.filter(path => game.user.isGM || path != 'name') | ||||||
|  |         .map(path => [path, this.current[path]]) | ||||||
|  |     ) | ||||||
|  |     await this.actor.update(updates) | ||||||
|  |     await this.close() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getPath(selector) { | ||||||
|  |     const fields = this.html.find(selector).parents("div.random-field:first") | ||||||
|  |     return fields[0].attributes['data-path'].value | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onChange(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.current[path] = event.currentTarget.value | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onRandom(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     await this.setRandom(path); | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onReset(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.current[path] = this.actor[path] | ||||||
|  |     await this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onCheckForRandom(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.checked[path] = event.currentTarget.checked | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onRandomizeSelected() { | ||||||
|  |     const paths = this.html.find("input.check-for-random:checked") | ||||||
|  |       .parents("div.random-field") | ||||||
|  |       .toArray() | ||||||
|  |       .map(it => it.attributes['data-path'].value) | ||||||
|  |     await Promise.all(paths.map(path => this.setRandom(path))) | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setRandom(path) { | ||||||
|  |     this.current[path] = await this.random(path); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async random(path) { | ||||||
|  |     switch (path) { | ||||||
|  |       case 'name': | ||||||
|  |         return await RdDNameGen.generate() | ||||||
|  |       case 'system.sexe': | ||||||
|  |       case 'system.main': | ||||||
|  |       case 'system.cheveux': | ||||||
|  |       case 'system.yeux': | ||||||
|  |         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||||
|  |       case 'system.poids': | ||||||
|  |         return await this.randomPoids() | ||||||
|  |       case 'system.taille': | ||||||
|  |         return await this.randomTaille() | ||||||
|  |       case 'system.age': | ||||||
|  |         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||||
|  |       case 'system.heure': | ||||||
|  |         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||||
|  |     } | ||||||
|  |     return 'unknown' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomFromMap(valuesMap) { | ||||||
|  |     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||||
|  |     const total = await RdDDice.rollTotal(`1d${max}`) | ||||||
|  |     let sum = 0 | ||||||
|  |     for (let entry of Object.entries(valuesMap)) { | ||||||
|  |       sum = sum + entry[1] | ||||||
|  |       if (sum >= total) { | ||||||
|  |         return entry[0] | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return Object.keys(valuesMap)[0] | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomPoids() { | ||||||
|  |     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||||
|  |     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||||
|  |     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||||
|  |     return total + ' kg' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomTaille() { | ||||||
|  |     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||||
|  |     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||||
|  |     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||||
|  |     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||||
|  |     const cm = total % 100 | ||||||
|  |     const m = (total - cm) / 100 | ||||||
|  |     return `${m}m${cm}` | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -1,21 +1,31 @@ | |||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| import { RdDActorSheet } from "./actor-sheet.js"; | import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||||
| 
 | 
 | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDActorVehiculeSheet extends RdDActorSheet { | export class RdDActorVehiculeSheet extends RdDBaseActorSheet { | ||||||
| 
 | 
 | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     RdDUtility.initAfficheContenu(); |     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||||
| 
 |  | ||||||
|     return mergeObject(super.defaultOptions, { |  | ||||||
|       classes: ["rdd", "sheet", "actor"], |  | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||||
|       width: 640, |       width: 640, height: 720, | ||||||
|       height: 720, |     }, { inplace: false }) | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |   } | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | 
 | ||||||
|     }); |   /* -------------------------------------------- */ | ||||||
|  |   async getData() { | ||||||
|  |     let formData = await super.getData(); | ||||||
|  |     foundry.utils.mergeObject(formData, | ||||||
|  |       { | ||||||
|  |         editable: this.isEditable, | ||||||
|  |         cssClass: this.isEditable ? "editable" : "locked", | ||||||
|  |         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||||
|  |         limited: this.actor.limited, | ||||||
|  |         owner: this.actor.isOwner, | ||||||
|  |       }); | ||||||
|  | 
 | ||||||
|  |     this.timerRecherche = undefined; | ||||||
|  |     return formData; | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   activateListeners(html) { |   activateListeners(html) { | ||||||
							
								
								
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,28 @@ | |||||||
|  | import { RdDBaseActor } from "./base-actor.js"; | ||||||
|  |  | ||||||
|  | export class RdDVehicule extends RdDBaseActor { | ||||||
|  |  | ||||||
|  |   static get defaultIcon() { | ||||||
|  |     return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp"; | ||||||
|  |   } | ||||||
|  |   isVehicule() { return true } | ||||||
|  |  | ||||||
|  |   canReceive(item) { | ||||||
|  |     return item.isInventaire(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getEncombrementMax() { | ||||||
|  |     return this.system.capacite_encombrement; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async vehicleIncDec(name, inc) { | ||||||
|  |     if (!['resistance', 'structure'].includes(name)) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const newValue = this.system.etat[name].value + inc; | ||||||
|  |     if (0 <= newValue && newValue <= this.system.etat[name].max) { | ||||||
|  |       await this.update({ [`system.etat.${name}.value`]: newValue }) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,433 @@ | |||||||
|  | /************************************************************************************/ | ||||||
|  | import "./xregexp-all.js"; | ||||||
|  | import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||||
|  | import { RdDBaseActorReve } from "../actor/base-actor-reve.js"; | ||||||
|  |  | ||||||
|  | /************************************************************************************/ | ||||||
|  | // Some internal test strings | ||||||
|  | let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du | ||||||
|  | Roseau, 40 ans, 1m78, 65 kg, Beauté 13. | ||||||
|  | TAILLE | ||||||
|  |  10 | ||||||
|  |  Mêlée | ||||||
|  |  14 | ||||||
|  | APPARENCE | ||||||
|  |  13 | ||||||
|  |  Tir | ||||||
|  |  11 | ||||||
|  | CONSTITUTION | ||||||
|  |  12 | ||||||
|  |  Lancer | ||||||
|  |  11 | ||||||
|  | FORCE | ||||||
|  |  12 | ||||||
|  |  Dérobée | ||||||
|  |  13 | ||||||
|  | AGILITÉ | ||||||
|  |  16 | ||||||
|  |  Vie | ||||||
|  |  11 | ||||||
|  | DEXTÉRITÉ | ||||||
|  |  13 | ||||||
|  |  Endurance | ||||||
|  |  25 | ||||||
|  | VUE | ||||||
|  |  10 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | OUÏE | ||||||
|  |  11 | ||||||
|  |  Protection | ||||||
|  |  2 ou 4 | ||||||
|  | ODO-GOÛT | ||||||
|  |  9 | ||||||
|  |  cuir souple | ||||||
|  | VOLONTÉ | ||||||
|  |  14 | ||||||
|  |  ou cuir / métal | ||||||
|  | INTELLECT | ||||||
|  |  9 | ||||||
|  | EMPATHIE | ||||||
|  |  11 | ||||||
|  | RÊVE | ||||||
|  |  13 | ||||||
|  | CHANCE | ||||||
|  |  10 | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  | Épée dragonne | ||||||
|  |  +5 | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  | Hache de bataille | ||||||
|  |  +6 | ||||||
|  |  13 | ||||||
|  |  +3 | ||||||
|  | Bouclier moyen | ||||||
|  |  +5 | ||||||
|  | Dague mêlée | ||||||
|  |  +4 | ||||||
|  |  11 | ||||||
|  |  +1 | ||||||
|  | Corps à corps | ||||||
|  |  +4 | ||||||
|  |  11 | ||||||
|  |  (0) | ||||||
|  | Esquive | ||||||
|  |  +8 | ||||||
|  | Escalade +4 / Saut +5 / Commerce +3 / Équitation | ||||||
|  | +6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo- | ||||||
|  | rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 / | ||||||
|  | Légendes -1 / Écriture -4  | ||||||
|  | `; | ||||||
|  |  | ||||||
|  | let statBlock02 = `/HVJDUGHV | ||||||
|  | TAILLE | ||||||
|  |  11 | ||||||
|  |  Mêlée | ||||||
|  |  12 | ||||||
|  | CONSTITUTION | ||||||
|  |  11 | ||||||
|  |  Tir | ||||||
|  |  11 | ||||||
|  | FORCE | ||||||
|  |  12 | ||||||
|  |  Lancer | ||||||
|  |  11 | ||||||
|  | AGILITÉ | ||||||
|  |  12 | ||||||
|  |  Dérobée | ||||||
|  |  11 | ||||||
|  | DEXTERITÉ | ||||||
|  |  11 | ||||||
|  |  Vie | ||||||
|  |  11 | ||||||
|  | VUE | ||||||
|  |  11 | ||||||
|  |  Endurance | ||||||
|  |  22 | ||||||
|  | OUÏE | ||||||
|  |  11 | ||||||
|  |  Vitesse | ||||||
|  |  12 | ||||||
|  | VOLONTÉ | ||||||
|  |  10 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | Protection | ||||||
|  |  4 | ||||||
|  | cuir / métal | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  | Hache de bataille | ||||||
|  |  +4 | ||||||
|  |  10 | ||||||
|  |  +3 | ||||||
|  | Bouclier moyen | ||||||
|  |  +4 | ||||||
|  | Dague mêlée | ||||||
|  |  +3 | ||||||
|  |  9 | ||||||
|  |  +1 | ||||||
|  | Arc | ||||||
|  |  +5 | ||||||
|  |  10 | ||||||
|  |  +2 | ||||||
|  | Corps à corps | ||||||
|  |  +3 | ||||||
|  |  9 | ||||||
|  |  (0) | ||||||
|  | Esquive avec armure | ||||||
|  |  +2 | ||||||
|  | Course +1/ Vigilance +4 | ||||||
|  | `; | ||||||
|  |  | ||||||
|  | let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ | ||||||
|  |  chaque gardien des rêves. | ||||||
|  | TAILLE | ||||||
|  |  8 | ||||||
|  |  Vie | ||||||
|  |  10 | ||||||
|  | CONSTITUTION FORCE | ||||||
|  |  12 | ||||||
|  |  11 | ||||||
|  |  Endurance | ||||||
|  |  Vitesse | ||||||
|  |  12/38 | ||||||
|  |  21 | ||||||
|  |  /HVFKLHQV]RPELV | ||||||
|  | PERCEPTION 13 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | VOLONTÉ | ||||||
|  |  10 | ||||||
|  |  Protection | ||||||
|  |  0 | ||||||
|  |  Les « monstres » apparaîtront un soir, durant | ||||||
|  | RÊVE | ||||||
|  |  10 | ||||||
|  |  l’heure du Serpent, et attaqueront les voya- | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  |  geurs à leur campement. Si ces derniers ne | ||||||
|  | Morsure | ||||||
|  |  13 | ||||||
|  |  +4 | ||||||
|  |  10 | ||||||
|  |  +1 | ||||||
|  |  campent pas, ils apparaîtront tout de même à | ||||||
|  | Esquive | ||||||
|  |  11 | ||||||
|  |  +3 | ||||||
|  |  l’heure du Serpent. Le feu ne les effraie pas. Ils | ||||||
|  | Course, Saut | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  |  ne sont pas très rapides, mais en revanche, très | ||||||
|  | Discrétion | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  |  silencieux : ils n’aboient pas. Les voyageurs | ||||||
|  | Vigilance | ||||||
|  |  13 | ||||||
|  |  +3 | ||||||
|  |  ` | ||||||
|  | // Skill parser depending on the type of actor | ||||||
|  | const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" }; | ||||||
|  |  | ||||||
|  | // Main class for parsing a stat block | ||||||
|  | export class RdDStatBlockParser { | ||||||
|  |    | ||||||
|  |   static openInputDialog() { | ||||||
|  |     let dialog = new Dialog({ | ||||||
|  |       title: "Import de stats de PNJ/Créatures", | ||||||
|  |       content: ` | ||||||
|  |         <div> | ||||||
|  |           <p>Coller le texte de la stat ici</p> | ||||||
|  |           <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea> | ||||||
|  |         </div> | ||||||
|  |       `, | ||||||
|  |       buttons: { | ||||||
|  |         ok: { | ||||||
|  |           label: "OK", | ||||||
|  |           callback: async (html) => { | ||||||
|  |             let statBlock = html.find("#statBlock")[0].value; | ||||||
|  |             await RdDStatBlockParser.parseStatBlock(statBlock); | ||||||
|  |             dialog.close(); | ||||||
|  |           } | ||||||
|  |         }, | ||||||
|  |         cancel: { | ||||||
|  |           label: "Cancel" | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     }); | ||||||
|  |     dialog.render(true); | ||||||
|  |   } | ||||||
|  |    | ||||||
|  |   static fixWeirdPDF(statString) { | ||||||
|  |     // Split the statString into lines | ||||||
|  |     let lines = statString.split("\n"); | ||||||
|  |     let newLines = []; | ||||||
|  |     let index = 0; | ||||||
|  |     let nextType = "string"; | ||||||
|  |     // Loop through each line | ||||||
|  |     for (let i = 0; i < lines.length; i++) { | ||||||
|  |       // remove trailing spaces | ||||||
|  |       lines[i] = lines[i].trim(); | ||||||
|  |       // Is it text ?       | ||||||
|  |       if (lines[i].match(/^[a-zA-Zéêè\s]+/)) { | ||||||
|  |         if ( nextType == "string" ) {  | ||||||
|  |           newLines[index] = lines[i]; | ||||||
|  |           nextType = "number";   | ||||||
|  |         } else { | ||||||
|  |           console.log("Wrong sequence string detected...", lines[i], nextType); | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |       // Is it a number ? | ||||||
|  |       if (lines[i].match(/^[\d\s]+/)) { | ||||||
|  |         if ( nextType == "number" ) { | ||||||
|  |           newLines[index] = newLines[index] + lines[i]; | ||||||
|  |           nextType = "string"; | ||||||
|  |           index++; | ||||||
|  |         } else { | ||||||
|  |           console.log("Wrong sequence number detected...", lines[i], nextType); | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |   }   | ||||||
|  |    | ||||||
|  |   static async parseStatBlock(statString, type = "npc") { | ||||||
|  |  | ||||||
|  |     //statString = statBlock03; | ||||||
|  |     if (!statString) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Special function to fix strange/weird copy/paste from PDF readers | ||||||
|  |     // Unused up to now : this.fixWeirdPDF(statString); | ||||||
|  |  | ||||||
|  |     // Replace all endline by space in the statString | ||||||
|  |     statString = statString.replace(/\n/g, " "); | ||||||
|  |     // Remove all multiple spaces | ||||||
|  |     statString = statString.replace(/\s{2,}/g, " "); | ||||||
|  |     // Remove all leading and trailing spaces | ||||||
|  |     statString = statString.trim(); | ||||||
|  |  | ||||||
|  |     let actorType = "personnage"; | ||||||
|  |     let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |     if (perception?.value ) {  | ||||||
|  |       actorType = "creature"; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Now start carac  | ||||||
|  |     let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);  | ||||||
|  |     for (let key in game.model.Actor.personnage.carac) { | ||||||
|  |       let caracDef = game.model.Actor.personnage.carac[key]; | ||||||
|  |       // Parse the stat string for each caracteristic | ||||||
|  |       let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |       if (carac?.value) { | ||||||
|  |         actorData.carac[key].value = Number(carac.value); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // If creature we need to setup additionnal fields  | ||||||
|  |     if (actorType == "creature") { | ||||||
|  |       let plusDom  = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi')); | ||||||
|  |       if (plusDom?.values) { | ||||||
|  |         actorData.attributs.plusdom.value = Number(plusDom.value); | ||||||
|  |       } | ||||||
|  |       let protection  = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |       if (protection?.value) { | ||||||
|  |         actorData.attributs.protection.value = Number(protection.value); | ||||||
|  |       } | ||||||
|  |       let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |       if (endurance?.value) { | ||||||
|  |         actorData.sante.endurance.value = Number(endurance.value); | ||||||
|  |         actorData.sante.endurance.max = Number(endurance.value); | ||||||
|  |       } | ||||||
|  |       let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |       if (vie.value) { | ||||||
|  |         actorData.sante.vie.value = Number(vie.value); | ||||||
|  |         actorData.sante.vie.max = Number(vie.value); | ||||||
|  |       } | ||||||
|  |       let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi')); | ||||||
|  |       if (vitesse?.value) { | ||||||
|  |         actorData.attributs.vitesse.value = vitesse.value; | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     let items = []; | ||||||
|  |     // Get skills from compendium  | ||||||
|  |     const competences = await SystemCompendiums.getCompetences(actorType); | ||||||
|  |     //console.log("Competences : ", competences); | ||||||
|  |     let allComp = competences.map(i => i.toObject()) | ||||||
|  |     for (let comp of allComp) { | ||||||
|  |       let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi')); | ||||||
|  |       if (skill) { | ||||||
|  |         comp.system.niveau = Number(skill.value); | ||||||
|  |         if (actorType == "creature") { | ||||||
|  |           comp.system.carac_value = Number(skill.carac); | ||||||
|  |           if (skill.init) { | ||||||
|  |             comp.system.dommages = Number(skill.dommages); | ||||||
|  |             comp.system.iscombat = true; | ||||||
|  |           } | ||||||
|  |           items.push(comp); // Only selective push | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |       if (actorType == "personnage") { | ||||||
|  |         items.push(comp); // Always push | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Now process weapons | ||||||
|  |     const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement") | ||||||
|  |     //console.log("Equipement : ", equipment); | ||||||
|  |     for (let w of weapons) { | ||||||
|  |        | ||||||
|  |       let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi')); | ||||||
|  |       if (weapon) { | ||||||
|  |         w.system.equipe = true | ||||||
|  |         items.push(w.toObject()); | ||||||
|  |         // now process the skill | ||||||
|  |         if ( w.system?.competence != "") { | ||||||
|  |           let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());   | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapon.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         if ( w.system?.tir != "") { | ||||||
|  |           let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());   | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapon.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         if ( w.system?.lancer != "") { | ||||||
|  |           let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());   | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapon.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Now process armors | ||||||
|  |     const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement") | ||||||
|  |     for (let a of armors) {     | ||||||
|  |       let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi')); | ||||||
|  |       if (armor) { | ||||||
|  |         a.system.equipe = true | ||||||
|  |         items.push(a.toObject()); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Get hour name : heure du XXXXX | ||||||
|  |     let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi')); | ||||||
|  |     if (heure?.value) { | ||||||
|  |       actorData.heure = heure.value;   | ||||||
|  |     } | ||||||
|  |     // Get age | ||||||
|  |     let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi')); | ||||||
|  |     if (age?.value) { | ||||||
|  |       actorData.age = Number(age.value);   | ||||||
|  |     } | ||||||
|  |     // Get height | ||||||
|  |     let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi')); | ||||||
|  |     if (taille?.value) { | ||||||
|  |       actorData.taille = taille.value;   | ||||||
|  |     } | ||||||
|  |     // Get weight | ||||||
|  |     let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi')); | ||||||
|  |     if (poids?.value) { | ||||||
|  |       actorData.poids = poids.value;   | ||||||
|  |     } | ||||||
|  |     // Get beauty | ||||||
|  |     let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi')); | ||||||
|  |     if (beaute?.value) { | ||||||
|  |       actorData.beaute = Number(beaute.value);   | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Name is all string before ', né' | ||||||
|  |     let name | ||||||
|  |     if (actorType == "personnage") { | ||||||
|  |       name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi')); | ||||||
|  |       if (!name?.value) { | ||||||
|  |         name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi')); | ||||||
|  |       } | ||||||
|  |       name = name?.value || "Importé"; | ||||||
|  |     } | ||||||
|  |     if (actorType == "creature") { | ||||||
|  |       name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi')); | ||||||
|  |       name = name?.value || "Importé"; | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items}); | ||||||
|  |  | ||||||
|  |     // DUmp.... | ||||||
|  |     console.log(actorData); | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -1,5 +1,6 @@ | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||||
|  | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -7,15 +8,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | |||||||
|  */ |  */ | ||||||
| export class ChatUtility { | export class ChatUtility { | ||||||
|  |  | ||||||
|  |   static async init() { | ||||||
|  |     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) | ||||||
|  |     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onSocketMessage(sockmsg) { |   static onSocketMessage(sockmsg) { | ||||||
|     switch (sockmsg.msg) { |     switch (sockmsg.msg) { | ||||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); |       case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data) | ||||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); |       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data) | ||||||
|  |       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|    |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static notifyUser(userId, level = 'info', message) { |   static notifyUser(userId, level = 'info', message) { | ||||||
|     const socketData = { |     const socketData = { | ||||||
| @@ -43,7 +49,7 @@ export class ChatUtility { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onRemoveMessages(socketData) { |   static onRemoveMessages(socketData) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       if (socketData.part) { |       if (socketData.part) { | ||||||
|         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); |         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); | ||||||
|         toDelete.forEach(it => it.delete()); |         toDelete.forEach(it => it.delete()); | ||||||
| @@ -57,7 +63,7 @@ export class ChatUtility { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|  |  | ||||||
|   static removeMessages(socketData) { |   static removeMessages(socketData) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       ChatUtility.onRemoveMessages(socketData); |       ChatUtility.onRemoveMessages(socketData); | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
| @@ -71,90 +77,107 @@ export class ChatUtility { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static removeChatMessageId(messageId) { |   static removeChatMessageId(messageId) { | ||||||
|     if (messageId){ |     if (messageId) { | ||||||
|       ChatUtility.removeMessages({ messageId: messageId }); |       ChatUtility.removeMessages({ messageId: messageId }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async createChatWithRollMode(name, chatOptions) { |   static async createChatWithRollMode(messageData, actor = undefined) { | ||||||
|     let rollMode = game.settings.get("core", "rollMode") |     switch (game.settings.get("core", "rollMode")) { | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": // GM only |       case "blindroll": // GM only | ||||||
|         if (!game.user.isGM) { |         if (!game.user.isGM) { | ||||||
|           ChatUtility.blindMessageToGM(chatOptions); |           ChatUtility.blindMessageToGM(messageData) | ||||||
|  |           messageData.whisper = [game.user]; | ||||||
|           chatOptions.whisper = [game.user.id]; |           messageData.content = "Message envoyé en aveugle au Gardien" | ||||||
|           chatOptions.content = "Message envoyé en aveugle au Gardien"; |  | ||||||
|         } |         } | ||||||
|         else { |         else { | ||||||
|           chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); |           messageData.whisper = ChatUtility.getGMs() | ||||||
|         } |         } | ||||||
|         break; |         break | ||||||
|       default: |       case "gmroll": | ||||||
|         chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); |         messageData.whisper = ChatUtility.getOwners(actor) | ||||||
|         break; |         break | ||||||
|  |       case "selfroll": | ||||||
|  |         messageData.whisper = [game.user] | ||||||
|  |         break | ||||||
|     } |     } | ||||||
|     chatOptions.alias = chatOptions.alias || name; |     messageData.alias = messageData.alias ?? actor?.name ?? game.user.name | ||||||
|     return await ChatMessage.create(chatOptions); |     return await ChatMessage.create(messageData) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getOwners(document) { | ||||||
|  |     return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getUserAndGMs() { | ||||||
|  |     return [game.user, ...ChatUtility.getGMs()] | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static prepareChatMessage(rollMode, name) { |   static getMultipleActorsOwners(...actors) { | ||||||
|     return { |     return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it))) | ||||||
|       user: game.user.id, |  | ||||||
|       whisper: ChatUtility.getWhisperRecipients(rollMode, name) |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getWhisperRecipients(rollMode, name) { |  | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": return ChatUtility.getUsers(user => user.isGM); |  | ||||||
|       case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); |  | ||||||
|       case "selfroll": return [game.user.id]; |  | ||||||
|     } |  | ||||||
|     return undefined; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getWhisperRecipientsAndGMs(name) { |  | ||||||
|     let recep1 = ChatMessage.getWhisperRecipients(name) || []; |  | ||||||
|     return recep1.concat(ChatMessage.getWhisperRecipients('GM')); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getUsers(filter) { |   static getUsers(filter) { | ||||||
|     return game.users.filter(filter).map(user => user.id); |     return game.users.filter(filter) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getGMs() { | ||||||
|  |     return game.users.filter(user => user.isGM) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) { | ||||||
|  |     switch (rollMode) { | ||||||
|  |       case "blindroll": | ||||||
|  |         chatMessageData.blind = true | ||||||
|  |         chatMessageData.whisper = ChatUtility.getGMs() | ||||||
|  |         break | ||||||
|  |       case "gmroll": | ||||||
|  |         chatMessageData.whisper = ChatUtility.getGMs() | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |       case "roll": | ||||||
|  |         chatMessageData.whisper = ChatUtility.getUsers(user => user.active) | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |       case "selfroll": | ||||||
|  |         chatMessageData.whisper = [game.user] | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |     } | ||||||
|  |     return chatMessageData | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static blindMessageToGM(chatOptions) { |   static blindMessageToGM(chatOptions) { | ||||||
|     let chatGM = duplicate(chatOptions); |     const chatGM = foundry.utils.duplicate(chatOptions) | ||||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); |     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content | ||||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; |     console.log("blindMessageToGM", chatGM) | ||||||
|     console.log("blindMessageToGM", chatGM); |     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }) | ||||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static handleGMChatMessage(socketData) { |   static handleGMChatMessage(socketData) { | ||||||
|     console.log("blindMessageToGM", socketData); |     console.log("blindMessageToGM", socketData); | ||||||
|     if (game.user.isGM) { // message privé pour GM only |     if (Misc.isFirstConnectedGM()) { | ||||||
|       socketData.user = game.user.id; |       ChatMessage.create({ | ||||||
|       ChatMessage.create(socketData); |         user: game.user.id, | ||||||
|  |         whisper: ChatUtility.getGMs(), | ||||||
|  |         content: socketData.content | ||||||
|  |       }) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async setMessageData(chatMessage, key, flag) { |   static async setMessageData(chatMessage, key, flag) { | ||||||
|     if (flag) { |     if (flag && chatMessage.isAuthor) { | ||||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); |       await chatMessage.setFlag(SYSTEM_RDD, key, flag) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getMessageData(chatMessage, key) { |   static getMessageData(chatMessage, key) { | ||||||
|     const json = chatMessage.getFlag(SYSTEM_RDD, key); |     return chatMessage.getFlag(SYSTEM_RDD, key); | ||||||
|     return json ? JSON.parse(json) : undefined; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getChatMessage(event) { |   static getChatMessage(event) { | ||||||
| @@ -162,4 +185,19 @@ export class ChatUtility { | |||||||
|     return game.messages.get(chatMessageId); |     return game.messages.get(chatMessageId); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static async onRenderChatMessage(chatMessage, html, data) { | ||||||
|  |     const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp') | ||||||
|  |     if (rddTimestamp) { | ||||||
|  |       const timestamp = new RdDTimestamp(rddTimestamp); | ||||||
|  |       const timestampData = timestamp.toCalendrier(); | ||||||
|  |       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||||
|  |       html.find('header.message-header .message-sender').after(dateHeure) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async onCreateChatMessage(chatMessage, options, id) { | ||||||
|  |     if (chatMessage.isAuthor) { | ||||||
|  |       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||||
|  |     } | ||||||
|  |   } | ||||||
| } | } | ||||||
|   | |||||||
							
								
								
									
										169
									
								
								module/coeur/rdd-coeur.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,169 @@ | |||||||
|  | import { RdDBaseActor } from "../actor/base-actor.js"; | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
|  |  | ||||||
|  | const INFO_COEUR = 'info-coeur'; | ||||||
|  |  | ||||||
|  | export class RdDCoeur { | ||||||
|  |   static registerChatCallbacks(html) { | ||||||
|  |     html.on("click", 'a.accepter-tendre-moment', event => { | ||||||
|  |       RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||||
|  |     }) | ||||||
|  |     html.on("click", 'a.refuser-tendre-moment', event => { | ||||||
|  |       RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||||
|  |     }) | ||||||
|  |     html.on("click", 'a.perdre-point-coeur-douceur', event => { | ||||||
|  |       RdDCoeur.perdreEnDouceur( | ||||||
|  |         RdDCoeur.extractInfoCoeur(event), | ||||||
|  |         event.currentTarget.attributes['data-actor-id'].value) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) { | ||||||
|  |     if (chatMessage) { | ||||||
|  |       infoCoeur.chatMessageId = chatMessage.id | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       chatMessage = game.messages.get(infoCoeur.chatMessageId) | ||||||
|  |     } | ||||||
|  |     ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static extractInfoCoeur(event) { | ||||||
|  |     const chatMesage = ChatUtility.getChatMessage(event); | ||||||
|  |     return ChatUtility.getMessageData(chatMesage, INFO_COEUR) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getInfoCoeur(sourceActorId, targetActorId) { | ||||||
|  |     const sourceActor = game.actors.get(sourceActorId) | ||||||
|  |     const targetActor = game.actors.get(targetActorId) | ||||||
|  |     if (sourceActor && targetActor) { | ||||||
|  |       return { | ||||||
|  |         source: { | ||||||
|  |           actor: RdDBaseActor.extractActorMin(sourceActor), | ||||||
|  |           coeur: sourceActor.getPointsCoeur(targetActorId), | ||||||
|  |         }, | ||||||
|  |         target: { | ||||||
|  |           actor: RdDBaseActor.extractActorMin(targetActor), | ||||||
|  |           coeur: targetActor.getPointsCoeur(sourceActorId), | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return {} | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) { | ||||||
|  |     const actor = game.actors.get(actorId) | ||||||
|  |     const amoureux = actor.getSuivant(subActorId) | ||||||
|  |     if (toggleCoeur <= amoureux.coeur) { | ||||||
|  |       if (toggleCoeur > amoureux.prochainCoeur) { | ||||||
|  |         toggleCoeur = amoureux.coeur | ||||||
|  |       } | ||||||
|  |       else { | ||||||
|  |         toggleCoeur = amoureux.coeur - 1 | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     else if (toggleCoeur <= amoureux.prochainCoeur) { | ||||||
|  |       toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1) | ||||||
|  |     } | ||||||
|  |     actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4))) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async applyCoeurChateauDormant(actor, message) { | ||||||
|  |     const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants) | ||||||
|  |     let count = 0 | ||||||
|  |     newSuivants.forEach(async link => { | ||||||
|  |       const suivant = game.actors.get(link.id) | ||||||
|  |       const prochainCoeur = link.prochainCoeur ?? 0; | ||||||
|  |       const coeurCourant = link.coeur ?? 0; | ||||||
|  |       const diff = prochainCoeur - coeurCourant | ||||||
|  |       if (diff < 0) { | ||||||
|  |         await actor.moralIncDec(-4); | ||||||
|  |         link.coeur = Math.max(0, coeurCourant - 1) | ||||||
|  |         link.prochainCoeur = link.coeur | ||||||
|  |         message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste  ${link.coeur} points de Cœur.` | ||||||
|  |         count++ | ||||||
|  |       } | ||||||
|  |       else if (diff > 0) { | ||||||
|  |         link.coeur = Math.min(prochainCoeur, 4) | ||||||
|  |         message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.` | ||||||
|  |         link.prochainCoeur = link.coeur | ||||||
|  |         count++ | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     ) | ||||||
|  |     if (count > 0) { | ||||||
|  |       await actor.update({ 'system.subacteurs.suivants': newSuivants }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||||
|  |     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||||
|  |     if (infoCoeur.target?.actor?.id) { | ||||||
|  |       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||||
|  |       const chatMessage = await ChatMessage.create({ | ||||||
|  |         whisper: ChatUtility.getOwners(infoCoeur.target.actor), | ||||||
|  |         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||||
|  |       }) | ||||||
|  |       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async accepterTendreMoment(infoCoeur) { | ||||||
|  |     const target = game.actors.get(infoCoeur.target.actor.id) | ||||||
|  |     if (!target.isOwner) { | ||||||
|  |       ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||||
|  |  | ||||||
|  |     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||||
|  |     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||||
|  |     const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) | ||||||
|  |     for (let amoureux of [infoCoeur.source, infoCoeur.target]) { | ||||||
|  |       const actorAmoureux = game.actors.get(amoureux.actor.id); | ||||||
|  |       amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre' | ||||||
|  |       amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation) | ||||||
|  |     } | ||||||
|  |     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||||
|  |     const chatMessage = await ChatMessage.create({ | ||||||
|  |       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||||
|  |       content: chatHtml | ||||||
|  |     }) | ||||||
|  |     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async refuserTendreMoment(infoCoeur) { | ||||||
|  |     const target = game.actors.get(infoCoeur.target.actor.id) | ||||||
|  |     if (!target.isOwner) { | ||||||
|  |       ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||||
|  |     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||||
|  |     await ChatMessage.create({ | ||||||
|  |       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||||
|  |       content: chatHtml | ||||||
|  |     }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async perdreEnDouceur(infoCoeur, actorId) { | ||||||
|  |     const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId | ||||||
|  |       ? [infoCoeur.source, infoCoeur.target] | ||||||
|  |       : (infoCoeur.target.actor.id == actorId | ||||||
|  |         ? [infoCoeur.target, infoCoeur.source] | ||||||
|  |         : [undefined, undefined])) | ||||||
|  |  | ||||||
|  |     if (amoureux.perteCoeur) { | ||||||
|  |       ui.notifications.warn(`Le point de cœur a déjà été perdu`) | ||||||
|  |     } | ||||||
|  |     else if (amoureux.coeur > 0) { | ||||||
|  |       const actor = game.actors.get(actorId) | ||||||
|  |       if (actor.isOwner) { | ||||||
|  |         await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true }) | ||||||
|  |         amoureux.perteCoeur = true | ||||||
|  |         RdDCoeur.addTagsInfoCoeur(infoCoeur) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  | } | ||||||
| @@ -8,3 +8,46 @@ export const SHOW_DICE = 'show'; | |||||||
| export const ENTITE_INCARNE = 'incarne'; | export const ENTITE_INCARNE = 'incarne'; | ||||||
| export const ENTITE_NONINCARNE = 'nonincarne'; | export const ENTITE_NONINCARNE = 'nonincarne'; | ||||||
| export const ENTITE_BLURETTE = 'blurette'; | export const ENTITE_BLURETTE = 'blurette'; | ||||||
|  |  | ||||||
|  | export const RDD_CONFIG = { | ||||||
|  |   niveauEthylisme : [ | ||||||
|  |     {value: "1", label: "Aucun"}, | ||||||
|  |     {value: "0", label: "Eméché (0)"}, | ||||||
|  |     {value: "-1", label: "Gris (-1)"}, | ||||||
|  |     {value: "-2", label: "Pinté (-2)"}, | ||||||
|  |     {value: "-3", label: "Pas Frais (-3)"}, | ||||||
|  |     {value: "-4", label: "Ivre (-4)"}, | ||||||
|  |     {value: "-5", label: "Bu (-5)"}, | ||||||
|  |     {value: "-6", label: "Complètement fait (-6)"}, | ||||||
|  |     {value: "-7", label: "Ivre mort (-7)"} | ||||||
|  |   ], | ||||||
|  |   categorieEntite: { | ||||||
|  |     "cauchemar": "Cauchemar", | ||||||
|  |     "reve": "Rêve" | ||||||
|  |   }, | ||||||
|  |   typeEntite: { | ||||||
|  |     "incarne": "Incarnée", | ||||||
|  |     "nonincarne": "Non Incarnée", | ||||||
|  |     "blurette": "Blurette" | ||||||
|  |   }, | ||||||
|  |   heuresRdD : [ | ||||||
|  |     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, | ||||||
|  |     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, | ||||||
|  |     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, | ||||||
|  |     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, | ||||||
|  |     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, | ||||||
|  |     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, | ||||||
|  |     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, | ||||||
|  |     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, | ||||||
|  |     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, | ||||||
|  |     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, | ||||||
|  |     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, | ||||||
|  |     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     | ||||||
|  |   ], | ||||||
|  |   raretes: [ | ||||||
|  |     {value: "Commune", label: "Commune"}, | ||||||
|  |     {value: "Frequente", label: "Fréquente"}, | ||||||
|  |     {value: "Rare", label: "Rare"}, | ||||||
|  |     {value: "Rarissime", label: "Rarissime"} | ||||||
|  |   ] | ||||||
|  | } | ||||||
							
								
								
									
										84
									
								
								module/dialog-choix-xp-carac.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,84 @@ | |||||||
|  |  | ||||||
|  | export class DialogChoixXpCarac extends Dialog { | ||||||
|  |  | ||||||
|  |   static async choix(actor, xpData, caracs) { | ||||||
|  |     caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it)) | ||||||
|  |     xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData) | ||||||
|  |     const dialogData = { | ||||||
|  |       title: `Choisissez la répartition d'expérience`, | ||||||
|  |       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", { | ||||||
|  |         actor, | ||||||
|  |         caracDerivee: actor.findCaracByName(xpData.caracName), | ||||||
|  |         xpData, | ||||||
|  |         caracs | ||||||
|  |       }), | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const dialogOptions = { | ||||||
|  |       classes: ["rdd-dialog-select"], | ||||||
|  |       width: 400, | ||||||
|  |       height: 'fit-content', | ||||||
|  |       'z-index': 99999 | ||||||
|  |     } | ||||||
|  |     new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(dialogData, dialogOptions, actor, xpData, caracs) { | ||||||
|  |     dialogData = foundry.utils.mergeObject(dialogData, { | ||||||
|  |       default: 'appliquer', | ||||||
|  |       buttons: { | ||||||
|  |         'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() } | ||||||
|  |       } | ||||||
|  |     }) | ||||||
|  |     super(dialogData, dialogOptions) | ||||||
|  |     this.actor = actor | ||||||
|  |     this.xpData = xpData | ||||||
|  |     this.caracs = caracs | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     //TODO | ||||||
|  |     super.activateListeners(html) | ||||||
|  |     this.html = html | ||||||
|  |     this.html.find("li.xpCarac-option .xpCarac-moins").click(event => | ||||||
|  |       this.ajouterXp(event, -1) | ||||||
|  |     ) | ||||||
|  |     this.html.find("li.xpCarac-option .xpCarac-plus").click(event => | ||||||
|  |       this.ajouterXp(event, 1) | ||||||
|  |     ) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async ajouterXp(event, delta) { | ||||||
|  |     const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option") | ||||||
|  |     const label = liCarac?.data("carac-label") | ||||||
|  |     const carac = this.caracs.find(c => c.label == label) | ||||||
|  |     if (carac.ajout + delta < 0) { | ||||||
|  |       ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     if (this.xpData.reste - delta < 0) { | ||||||
|  |       ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     carac.ajout += delta | ||||||
|  |     this.xpData.reste -= delta | ||||||
|  |     liCarac.find("input.xpCarac-view-ajout").val(carac.ajout) | ||||||
|  |     this.html.find("input.xpCarac-reste").val(this.xpData.reste) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async appliquerSelection() { | ||||||
|  |     if (this.xpData.reste > 0) { | ||||||
|  |       ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     this.caracs.filter(c => c.ajout > 0).forEach(c => { | ||||||
|  |       const xpData = { caracName: c.label, xpCarac: c.ajout } | ||||||
|  |       this.actor._xpCarac(xpData) | ||||||
|  |     }) | ||||||
|  |     await super.close() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async close() { } | ||||||
|  |  | ||||||
|  |   _getHeaderButtons() { return [] } | ||||||
|  | } | ||||||
| @@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal"; | |||||||
|  |  | ||||||
| export class DialogChronologie extends Dialog { | export class DialogChronologie extends Dialog { | ||||||
|  |  | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { |     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { | ||||||
|       name: "Dernier article de journal utilisé pour enregistrer la chronologie", |       name: "Dernier article de journal utilisé pour enregistrer la chronologie", | ||||||
|       scope: "client", |       scope: "client", | ||||||
|   | |||||||
| @@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog { | |||||||
|         .map(actor => ({ |         .map(actor => ({ | ||||||
|           id: actor.id, |           id: actor.id, | ||||||
|           name: actor.name, |           name: actor.name, | ||||||
|           selected: true |           selected: false | ||||||
|         })) |         })) | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
| @@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor(dialogData, html) { |   constructor(dialogData, html) { | ||||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; |     let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||||
|     let conf = { |     let conf = { | ||||||
|       title: "Créer un signe", |       title: "Créer un signe", | ||||||
|       content: html, |       content: html, | ||||||
| @@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog { | |||||||
|   async _createSigneForActor(actor, signe) { |   async _createSigneForActor(actor, signe) { | ||||||
|     actor.createEmbeddedDocuments("Item", [signe]); |     actor.createEmbeddedDocuments("Item", [signe]); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), |       whisper: ChatUtility.getOwners(actor), | ||||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { |       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { | ||||||
|         signe: signe, |         signe: signe, | ||||||
|         alias: actor.name |         alias: actor.getAlias() | ||||||
|       }) |       }) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static prepareData(actor, item) { |   static prepareData(actor, item) { | ||||||
|     let potionData = duplicate(item) |     let potionData = foundry.utils.duplicate(item) | ||||||
|     potionData.nbBrinsSelect = RdDUtility.buildListOptions( |     potionData.nbBrinsSelect = RdDUtility.buildListOptions( | ||||||
|       DialogFabriquerPotion.nombreBrinsMinimum(item), |       DialogFabriquerPotion.nombreBrinsMinimum(item), | ||||||
|       DialogFabriquerPotion.nombreBrinsOptimal(item)); |       DialogFabriquerPotion.nombreBrinsOptimal(item)); | ||||||
|   | |||||||
| @@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static prepareData(actor, item) { |   static prepareData(actor, item) { | ||||||
|     let consommerData = { |     let consommerData = { | ||||||
|       item: duplicate(item), |       item: foundry.utils.duplicate(item), | ||||||
|       cuisine: actor.getCompetence('cuisine'), |       cuisine: actor.getCompetence('cuisine'), | ||||||
|       choix: { |       choix: { | ||||||
|         doses: 1, |         doses: 1, | ||||||
|   | |||||||
| @@ -1,37 +0,0 @@ | |||||||
|  |  | ||||||
| export class DialogSelectTarget extends Dialog { |  | ||||||
|   constructor(html, onSelectTarget, targets) { |  | ||||||
|     const options = { |  | ||||||
|       classes: ["rdd-dialog-select-target"], |  | ||||||
|       width: 'fit-content', |  | ||||||
|       height: 'fit-content', |  | ||||||
|       'max-height': 600, |  | ||||||
|       'z-index': 99999 |  | ||||||
|     }; |  | ||||||
|     const conf = { |  | ||||||
|       title: "Choisir une cible", |  | ||||||
|       content: html, |  | ||||||
|       buttons: {} |  | ||||||
|     }; |  | ||||||
|     super(conf, options); |  | ||||||
|     this.onSelectTarget = onSelectTarget; |  | ||||||
|     this.targets = targets; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   activateListeners(html) { |  | ||||||
|     super.activateListeners(html); |  | ||||||
|     this.html = html; |  | ||||||
|     this.html.find("li.select-target").click((event) => { |  | ||||||
|       this.targetSelected(this.html.find(event.currentTarget)?.data("token-id")); |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   targetSelected(tokenId) { |  | ||||||
|     const target = this.targets.find(it => it.id == tokenId); |  | ||||||
|     this.close(); |  | ||||||
|     if (target) { |  | ||||||
|       this.onSelectTarget(target); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
| } |  | ||||||
							
								
								
									
										45
									
								
								module/dialog-select.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,45 @@ | |||||||
|  |  | ||||||
|  | export class DialogSelect extends Dialog { | ||||||
|  |   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } | ||||||
|  |  | ||||||
|  |   static async select(selectData, onSelectChoice) { | ||||||
|  |     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData) | ||||||
|  |  | ||||||
|  |     const dialogData = { | ||||||
|  |       title: selectData.title ?? selectData.label, | ||||||
|  |       content: html, | ||||||
|  |       buttons: {} | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const dialogOptions = { | ||||||
|  |       classes: ["rdd-dialog-select"], | ||||||
|  |       width: 'fit-content', | ||||||
|  |       height: 'fit-content', | ||||||
|  |       'max-height': 600, | ||||||
|  |       'z-index': 99999 | ||||||
|  |     } | ||||||
|  |     new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(dialogData, dialogOptions, selectionData, onSelectChoice) { | ||||||
|  |     super(dialogData, dialogOptions) | ||||||
|  |     this.selectionData = selectionData | ||||||
|  |     this.onSelectChoice = onSelectChoice | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html) | ||||||
|  |     this.html = html | ||||||
|  |     this.html.find("li.select-choice").click(event => | ||||||
|  |       this.choiceSelected(this.html.find(event.currentTarget)?.data("id")) | ||||||
|  |     ) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   choiceSelected(selectedId) { | ||||||
|  |     const selected = this.selectionData.find(it => it.id == selectedId) | ||||||
|  |     this.close() | ||||||
|  |     if (selected) { | ||||||
|  |       this.onSelectChoice(selected) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  | } | ||||||
| @@ -7,20 +7,18 @@ import { RdDUtility } from "./rdd-utility.js"; | |||||||
|  */ |  */ | ||||||
| export class DialogValidationEncaissement extends Dialog { | export class DialogValidationEncaissement extends Dialog { | ||||||
|  |  | ||||||
|   static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) { |   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||||
|     let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); |     const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE }); | ||||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { | ||||||
|       actor: actor, |       actor: actor, | ||||||
|       rollData: rollData, |       rollData: rollData, | ||||||
|       encaissement: encaissement, |       encaissement: encaissement | ||||||
|       show: show |  | ||||||
|     }); |     }); | ||||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser); |     new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true); | ||||||
|     dialog.render(true); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) { |   constructor(html, actor, rollData, armure, encaissement, onEncaisser) { | ||||||
|     // Common conf |     // Common conf | ||||||
|     let buttons = { |     let buttons = { | ||||||
|       "valider": { label: "Valider", callback: html => this.onValider() }, |       "valider": { label: "Valider", callback: html => this.onValider() }, | ||||||
| @@ -47,8 +45,6 @@ export class DialogValidationEncaissement extends Dialog { | |||||||
|     this.rollData = rollData; |     this.rollData = rollData; | ||||||
|     this.armure = armure; |     this.armure = armure; | ||||||
|     this.encaissement = encaissement; |     this.encaissement = encaissement; | ||||||
|     this.show = show; |  | ||||||
|     this.attackerId = attackerId; |  | ||||||
|     this.onEncaisser = onEncaisser; |     this.onEncaisser = onEncaisser; | ||||||
|     this.forceDiceResult = {total: encaissement.roll.result }; |     this.forceDiceResult = {total: encaissement.roll.result }; | ||||||
|   } |   } | ||||||
| @@ -59,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog { | |||||||
|     this.html = html; |     this.html = html; | ||||||
|     this.html.find('input.encaissement-roll-result').keyup(async event => { |     this.html.find('input.encaissement-roll-result').keyup(async event => { | ||||||
|       this.forceDiceResult.total = event.currentTarget.value; |       this.forceDiceResult.total = event.currentTarget.value; | ||||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); |       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||||
|       this.html.find('label.encaissement-total').text(this.encaissement.total); |       this.html.find('label.encaissement-total').text(this.encaissement.total); | ||||||
|       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) |       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onValider() { |   async onValider() { | ||||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); |     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||||
|     this.onEncaisser(this.encaissement, this.show, this.attackerId) |     this.onEncaisser(this.encaissement) | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se | |||||||
| const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | ||||||
|  |  | ||||||
| export class Environnement { | export class Environnement { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { |     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { | ||||||
|       name: COMPENDIUMS_RECHERCHE, |       name: COMPENDIUMS_RECHERCHE, | ||||||
|       default: [ |       default: [ | ||||||
|   | |||||||
| @@ -24,7 +24,7 @@ export class Grammar { | |||||||
|   } |   } | ||||||
|    |    | ||||||
|   static includesLowerCaseNoAccent(value, content) { |   static includesLowerCaseNoAccent(value, content) { | ||||||
|     return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content)); |     return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content)); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -1,10 +1,11 @@ | |||||||
|  | import { Grammar } from "./grammar.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
| import { RdDCombatManager } from "./rdd-combat.js"; | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
|  |  | ||||||
| const nomCategorieParade = { | const nomCategorieParade = { | ||||||
|   "sans-armes": "Sans arme", |   "sans-armes": "Sans arme", | ||||||
|   "armes-naturelles": "Sans arme", |   "armes-naturelles": "Armes naturelles", | ||||||
|   "hast": "Armes d'hast", |   "hast": "Armes d'hast", | ||||||
|   "batons": "Bâtons", |   "batons": "Bâtons", | ||||||
|   "boucliers": "Boucliers", |   "boucliers": "Boucliers", | ||||||
| @@ -20,17 +21,33 @@ const nomCategorieParade = { | |||||||
| export class RdDItemArme extends Item { | export class RdDItemArme extends Item { | ||||||
|  |  | ||||||
|   static isArme(item) { |   static isArme(item) { | ||||||
|     return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme'; |     return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getArme(arme) { |   static getArme(arme) { | ||||||
|     switch (arme ? arme.type : '') { |     switch (arme ? arme.type : '') { | ||||||
|       case 'arme': return arme; |       case ITEM_TYPES.arme: return arme; | ||||||
|       case 'competencecreature': |       case ITEM_TYPES.competencecreature: | ||||||
|         return RdDItemCompetenceCreature.armeCreature(arme); |         return RdDItemCompetenceCreature.armeCreature(arme); | ||||||
|     } |     } | ||||||
|     return RdDItemArme.mainsNues(); |     return RdDItemArme.corpsACorps(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCompetenceArme(arme, maniement) { | ||||||
|  |     switch (arme.type) { | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return arme.name | ||||||
|  |       case ITEM_TYPES.arme: | ||||||
|  |         switch (maniement) { | ||||||
|  |           case 'competence': return arme.system.competence; | ||||||
|  |           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||||
|  |           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||||
|  |           case 'tir': return arme.system.tir; | ||||||
|  |           case 'lancer': return arme.system.lancer; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static computeNiveauArmes(armes, competences) { |   static computeNiveauArmes(armes, competences) { | ||||||
| @@ -40,8 +57,8 @@ export class RdDItemArme extends Item { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static niveauCompetenceArme(arme, competences) { |   static niveauCompetenceArme(arme, competences) { | ||||||
|     const compArme = competences.find(it => it.name == arme.system.competence); |     const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence)) | ||||||
|     return compArme?.system.niveau ?? -8; |     return compArme?.system.niveau ?? -8 | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -65,37 +82,59 @@ export class RdDItemArme extends Item { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getCategorieParade(armeData) { |   static getCategorieParade(armeData) { | ||||||
|     if (armeData.system.categorie_parade) { |     if (armeData.system.categorie_parade) { | ||||||
|       return armeData.system.categorie_parade; |       return armeData.system.categorie_parade | ||||||
|     } |     } | ||||||
|     // pour compatibilité avec des personnages existants |     // pour compatibilité avec des personnages existants | ||||||
|     if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') { |     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); |       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '') | ||||||
|     } |     } | ||||||
|     if (!armeData.type.match(/arme|competencecreature/)) { |     if (!armeData.type.match(/arme|competencecreature/)) { | ||||||
|       return ''; |       return '' | ||||||
|     } |     } | ||||||
|     if (armeData.system.competence == undefined) { |     if (armeData.system.competence == undefined) { | ||||||
|       return 'competencecreature'; |       return ITEM_TYPES.competencecreature; | ||||||
|     } |     } | ||||||
|     let compname = armeData.system.competence.toLowerCase(); |     let compname = armeData.system.competence.toLowerCase(); | ||||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; |     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |  | ||||||
|     if (compname.match('hache')) return 'haches'; |     if (compname.match('hache')) return 'haches' | ||||||
|     if (compname.match('hast')) return 'hast'; |     if (compname.match('hast')) return 'hast' | ||||||
|     if (compname.match('lance')) return 'lances'; |     if (compname.match('lance')) return 'lances' | ||||||
|     if (compname.match('bouclier')) return 'boucliers'; |     if (compname.match('bouclier')) return 'boucliers' | ||||||
|     if (compname.match('masse')) return 'masses'; |     if (compname.match('masse')) return 'masses' | ||||||
|     if (compname.match('epée') || compname.match('épée')) { |     if (compname.match('epée') || compname.match('épée')) { | ||||||
|       if (armeData.name.toLowerCase().match(/(gnome)/)) |       if (armeData.name.toLowerCase().match(/(gnome)/)) | ||||||
|         return 'epees-courtes'; |         return 'epees-courtes' | ||||||
|       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) |       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) | ||||||
|         return 'epees-longues'; |         return 'epees-longues' | ||||||
|       return 'epees-lourdes'; |       return 'epees-lourdes' | ||||||
|     } |     } | ||||||
|     if (compname.match('dague')) { |     if (compname.match('dague')) { | ||||||
|       return 'dagues'; |       return 'dagues' | ||||||
|  |     } | ||||||
|  |     return 'sans-armes' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static defenseArmeParade(armeAttaque, armeParade) { | ||||||
|  |     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||||
|  |     if (defCategory == 'bouclier') { | ||||||
|  |       return 'norm' | ||||||
|  |     } | ||||||
|  |     if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     if (armeParade.system.tir) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||||
|  |     switch (attCategory) { | ||||||
|  |       case 'armes-naturelles': case 'sans-armes': | ||||||
|  |         return defCategory == 'sans-armes' ? 'norm' : '' | ||||||
|  |       default: | ||||||
|  |         return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm' | ||||||
|     } |     } | ||||||
|     return 'sans-armes'; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -104,8 +143,8 @@ export class RdDItemArme extends Item { | |||||||
|       return false; |       return false; | ||||||
|     } |     } | ||||||
|     // categories d'armes à la parade (cf. page 115 ) |     // categories d'armes à la parade (cf. page 115 ) | ||||||
|     let attCategory = RdDItemArme.getCategorieParade(armeAttaque); |     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||||
|     let defCategory = RdDItemArme.getCategorieParade(armeParade); |     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||||
|     // bouclier et mêmes catégorie: peuvent se parer sans difficulté |     // bouclier et mêmes catégorie: peuvent se parer sans difficulté | ||||||
|     if (defCategory == 'boucliers') { |     if (defCategory == 'boucliers') { | ||||||
|       return false; |       return false; | ||||||
| @@ -132,48 +171,80 @@ export class RdDItemArme extends Item { | |||||||
|     return true; |     return true; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   static dommagesReels(arme, maniement) { | ||||||
|   static armeUneOuDeuxMains(armeData, aUneMain) { |     switch (maniement) { | ||||||
|     if (armeData && !armeData.system.cac) { |       case 'tir': | ||||||
|       armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains; |       case 'lancer': | ||||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; |       case 'competence': | ||||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); |         return Number(arme.system.dommages) | ||||||
|       if (containsSlash) { // Sanity check |  | ||||||
|         armeData = duplicate(armeData); |  | ||||||
|  |  | ||||||
|         const tableauDegats = armeData.system.dommages.split("/"); |  | ||||||
|         if (aUneMain) |  | ||||||
|           armeData.system.dommagesReels = Number(tableauDegats[0]); |  | ||||||
|         else // 2 mains |  | ||||||
|           armeData.system.dommagesReels = Number(tableauDegats[1]); |  | ||||||
|       } |  | ||||||
|       else { |  | ||||||
|         armeData.system.dommagesReels = Number(armeData.system.dommages); |  | ||||||
|       } |  | ||||||
|  |  | ||||||
|       if (uneOuDeuxMains != containsSlash) { |  | ||||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)"); |  | ||||||
|       } |  | ||||||
|     } |     } | ||||||
|     return armeData; |     if (arme.system.unemain && arme.system.deuxmains) { | ||||||
|  |       const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/") | ||||||
|  |       if (!containsSlash) { | ||||||
|  |         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||||
|  |         return Number(arme.system.dommages) | ||||||
|  |       } | ||||||
|  |       const tableauDegats = arme.system.dommages.split("/"); | ||||||
|  |       return Number(tableauDegats[maniement == 'unemain' ? 0 : 1]) | ||||||
|  |     } | ||||||
|  |     return Number(arme.system.dommages); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isArmeUtilisable(arme) { |   /* -------------------------------------------- */ | ||||||
|     return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0); |   static armeUneOuDeuxMains(arme, aUneMain) { | ||||||
|  |     if (arme && !arme.system.cac) { | ||||||
|  |       arme = foundry.utils.duplicate(arme); | ||||||
|  |       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains') | ||||||
|  |     } | ||||||
|  |     return arme; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static ajoutCorpsACorps(armes, competences, carac) { |   static competence1Mains(arme) { | ||||||
|     let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } }; |     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||||
|     let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value); |  | ||||||
|     armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init })); |  | ||||||
|     armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init })); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static corpsACorps(mainsNuesActor) { |   static competence2Mains(arme) { | ||||||
|     const corpsACorps = { |     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isUtilisable(arme) { | ||||||
|  |     switch (arme.type) { | ||||||
|  |       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||||
|  |       case ITEM_TYPES.competencecreature: return true | ||||||
|  |     } | ||||||
|  |     return false | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isAttaque(arme) { | ||||||
|  |     switch (arme.type) { | ||||||
|  |       case ITEM_TYPES.arme: | ||||||
|  |         return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item) | ||||||
|  |     } | ||||||
|  |     return false | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isParade(arme) { | ||||||
|  |     switch (arme.type) { | ||||||
|  |       case ITEM_TYPES.arme: | ||||||
|  |         return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/ | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme) | ||||||
|  |     } | ||||||
|  |     return false | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static corpsACorps(actor) { | ||||||
|  |     let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; | ||||||
|  |     let melee = actor ? actor.system.carac['melee'].value : 0 | ||||||
|  |     return { | ||||||
|  |       _id: competence?.id, | ||||||
|       name: 'Corps à corps', |       name: 'Corps à corps', | ||||||
|  |       type: ITEM_TYPES.arme, | ||||||
|       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', |       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', | ||||||
|       system: { |       system: { | ||||||
|  |         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||||
|         equipe: true, |         equipe: true, | ||||||
|         rapide: true, |         rapide: true, | ||||||
|         force: 0, |         force: 0, | ||||||
| @@ -181,23 +252,23 @@ export class RdDItemArme extends Item { | |||||||
|         dommagesReels: 0, |         dommagesReels: 0, | ||||||
|         mortalite: 'non-mortel', |         mortalite: 'non-mortel', | ||||||
|         competence: 'Corps à corps', |         competence: 'Corps à corps', | ||||||
|  |         resistance: 1, | ||||||
|  |         baseInit: 4, | ||||||
|  |         cac: 'pugilat', | ||||||
|  |         deuxmains: true, | ||||||
|         categorie_parade: 'sans-armes' |         categorie_parade: 'sans-armes' | ||||||
|       } |       } | ||||||
|     }; |     } | ||||||
|     mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false }); |  | ||||||
|     return corpsACorps; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static mainsNues(mainsNuesActor) { |   static mainsNues(actor) { | ||||||
|     const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor) |     const mainsNues = RdDItemArme.corpsACorps(actor) | ||||||
|     mainsNues.name = 'Mains nues' |     mainsNues.name = 'Mains nues' | ||||||
|     mainsNues.system.cac = 'pugilat' |  | ||||||
|     mainsNues.system.baseInit = 4 |  | ||||||
|     return mainsNues; |     return mainsNues; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static empoignade(mainsNuesActor) { |   static empoignade(actor) { | ||||||
|     const empoignade = RdDItemArme.corpsACorps(mainsNuesActor) |     const empoignade = RdDItemArme.corpsACorps(actor) | ||||||
|     empoignade.name = 'Empoignade' |     empoignade.name = 'Empoignade' | ||||||
|     empoignade.system.cac = 'empoignade' |     empoignade.system.cac = 'empoignade' | ||||||
|     empoignade.system.baseInit = 3 |     empoignade.system.baseInit = 3 | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
|  | import { RdDItem } from "./item.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||||
| @@ -23,12 +24,12 @@ const limitesArchetypes = [ | |||||||
| ]; | ]; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| const categoriesCompetences = { | export const CATEGORIES_COMPETENCES = { | ||||||
|   "generale": { base: -4, label: "Générales" }, |   "generale": { base: -4, label: "Générales" }, | ||||||
|   "particuliere": { base: -8, label: "Particulières" }, |   "particuliere": { base: -8, label: "Particulières" }, | ||||||
|   "specialisee": { base: -11, label: "Spécialisées" }, |   "specialisee": { base: -11, label: "Spécialisées" }, | ||||||
|   "connaissance": { base: -11, label: "Connaissances" }, |   "connaissance": { base: -11, label: "Connaissances" }, | ||||||
|   "draconic": { base: -11, label: "Draconics" }, |   "draconic": { base: -11, label: "Draconic" }, | ||||||
|   "melee": { base: -6, label: "Mêlée" }, |   "melee": { base: -6, label: "Mêlée" }, | ||||||
|   "tir": { base: -8, label: "Tir" }, |   "tir": { base: -8, label: "Tir" }, | ||||||
|   "lancer": { base: -8, label: "Lancer" } |   "lancer": { base: -8, label: "Lancer" } | ||||||
| @@ -48,16 +49,14 @@ function _buildCumulXP() { | |||||||
| const competence_xp_cumul = _buildCumulXP(); | const competence_xp_cumul = _buildCumulXP(); | ||||||
|  |  | ||||||
| export class RdDItemCompetence extends Item { | export class RdDItemCompetence extends Item { | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getCategories() { |  | ||||||
|     return categoriesCompetences; |  | ||||||
|   } |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getLabelCategorie(category) { |   static getLabelCategorie(category) { | ||||||
|     return categoriesCompetences[category].label; |     return CATEGORIES_COMPETENCES[category].label; | ||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getNiveauBase(category, categories = categoriesCompetences) { |   /* -------------------------------------------- */ | ||||||
|  |   static getNiveauBase(category, itemType) { | ||||||
|  |     let categories = RdDItem.getCategories(itemType) | ||||||
|     return categories[category]?.base ?? 0; |     return categories[category]?.base ?? 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -79,10 +78,9 @@ export class RdDItemCompetence extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isCompetenceArme(competence) { |   static isCompetenceArme(competence) { | ||||||
|     if (competence.isCompetence()) { |     if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) { | ||||||
|       switch (competence.system.categorie) { |       switch (competence.system.categorie) { | ||||||
|         case 'melee': |         case 'melee': | ||||||
|           return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive'); |  | ||||||
|         case 'tir': |         case 'tir': | ||||||
|         case 'lancer': |         case 'lancer': | ||||||
|           return true; |           return true; | ||||||
| @@ -93,10 +91,10 @@ export class RdDItemCompetence extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isArmeUneMain(competence) { |   static isArmeUneMain(competence) { | ||||||
|     return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main"); |     return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main"); | ||||||
|   } |   } | ||||||
|   static isArme2Main(competence) { |   static isArme2Main(competence) { | ||||||
|     return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main"); |     return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main"); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isThanatos(competence) { |   static isThanatos(competence) { | ||||||
| @@ -192,7 +190,7 @@ export class RdDItemCompetence extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isNiveauBase(item) { |   static isNiveauBase(item) { | ||||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories()); |     return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -200,7 +198,7 @@ export class RdDItemCompetence extends Item { | |||||||
|     if (idOrName == undefined || idOrName == "") { |     if (idOrName == undefined || idOrName == "") { | ||||||
|       return RdDItemCompetence.sansCompetence(); |       return RdDItemCompetence.sansCompetence(); | ||||||
|     } |     } | ||||||
|     options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false }); |     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||||
|     return RdDItemCompetence.findFirstItem(list, idOrName, options); |     return RdDItemCompetence.findFirstItem(list, idOrName, options); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -258,7 +256,7 @@ export class RdDItemCompetence extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static computeResumeArchetype(competences) { |   static computeResumeArchetype(competences) { | ||||||
|     const computed = duplicate(limitesArchetypes); |     const computed = foundry.utils.duplicate(limitesArchetypes); | ||||||
|     computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; }); |     computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; }); | ||||||
|  |  | ||||||
|     competences.map(it => Math.max(0, it.system.niveau_archetype)) |     competences.map(it => Math.max(0, it.system.niveau_archetype)) | ||||||
|   | |||||||
| @@ -1,8 +1,8 @@ | |||||||
|  |  | ||||||
| import { RdDItem, TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
| import { RdDCombatManager } from "./rdd-combat.js"; | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
|  |  | ||||||
| const categories = { | export const CATEGORIES_COMPETENCES_CREATURES = { | ||||||
|   "generale": { base: 0, label: "Générale" }, |   "generale": { base: 0, label: "Générale" }, | ||||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, |   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||||
|   "melee": { base: 0, label: "Mêlée" }, |   "melee": { base: 0, label: "Mêlée" }, | ||||||
| @@ -15,10 +15,6 @@ const categories = { | |||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDItemCompetenceCreature extends Item { | export class RdDItemCompetenceCreature extends Item { | ||||||
|  |  | ||||||
|   static getCategories() { |  | ||||||
|     return categories; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static setRollDataCreature(rollData) { |   static setRollDataCreature(rollData) { | ||||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } |     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||||
| @@ -31,32 +27,33 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|   static armeCreature(item) { |   static armeCreature(item) { | ||||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) |     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||||
|     if (categorieAttaque != undefined) { |     if (categorieAttaque != undefined) { | ||||||
|       // si c'est un Item compétence: cloner pour ne pas modifier la compétence |       // cloner pour ne pas modifier la compétence | ||||||
|       let arme = item.clone(); |       return foundry.utils.mergeObject(item, { | ||||||
|       mergeObject(arme, |  | ||||||
|         { |  | ||||||
|           action: item.isCompetencePossession() ? 'possession' : 'attaque', |           action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||||
|           system: { |           system: { | ||||||
|             competence: arme.name, |             competence: item.name, | ||||||
|             cac: categorieAttaque == "naturelle" ? "naturelle" : "", |             cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||||
|             niveau: item.system.niveau, |             niveau: item.system.niveau, | ||||||
|             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), |             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||||
|             equipe: true, |             equipe: true, | ||||||
|             resistance: 100, |             resistance: 100, | ||||||
|             dommagesReels: arme.system.dommages, |             dommagesReels: item.system.dommages, | ||||||
|             penetration: 0, |             penetration: 0, | ||||||
|             force: 0, |             force: 0, | ||||||
|             rapide: true, |             rapide: true, | ||||||
|           } |           } | ||||||
|         }); |         }, { inplace: false, }); | ||||||
|       return arme; |  | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|  |   static isAttaque(item) { | ||||||
|  |     return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static getCategorieAttaque(item) { |   static getCategorieAttaque(item) { | ||||||
|     if (item.type == TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       switch (item.system.categorie) { | ||||||
|         case "melee": |         case "melee": | ||||||
|         case "tir": |         case "tir": | ||||||
| @@ -68,8 +65,9 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isDommages(item) { |   static isDommages(item) { | ||||||
|     if (item.type == TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       switch (item.system.categorie) { | ||||||
|         case "melee": |         case "melee": | ||||||
|         case "tir": |         case "tir": | ||||||
| @@ -80,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|     } |     } | ||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isParade(item) { |   static isParade(item) { | ||||||
|     if (item.type == TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       return armeData.system.categorie_parade || armeData.system.isparade | ||||||
|         case "melee": |  | ||||||
|         case "naturelle": |  | ||||||
|         case "parade": |  | ||||||
|           return true |  | ||||||
|       } |  | ||||||
|     } |     } | ||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static isCompetenceParade(item) { |  | ||||||
|     return item.type == 'competencecreature' && item.system.categorie_parade !== ""; |  | ||||||
|   } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -57,7 +57,7 @@ export class Monnaie { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static creerDeniers(fortune) { |   static creerDeniers(fortune) { | ||||||
|     const deniers = duplicate(MONNAIE_ETAIN); |     const deniers = foundry.utils.duplicate(MONNAIE_ETAIN); | ||||||
|     deniers.system.quantite = fortune; |     deniers.system.quantite = fortune; | ||||||
|     return deniers; |     return deniers; | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js"; | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES, RdDItem } from "./item.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Extend the basic ItemSheet for RdD specific items |  * Extend the basic ItemSheet for RdD specific items | ||||||
| @@ -39,12 +39,12 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       classes: [SYSTEM_RDD, "sheet", "item"], |       classes: [SYSTEM_RDD, "sheet", "item"], | ||||||
|       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), |       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), | ||||||
|       width: 550, |       width: 550, | ||||||
|       height: 550 |       height: 550 | ||||||
|     }); |     }, { inplace: false }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -53,7 +53,8 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   get title() { |   get title() { | ||||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`; |     const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : ''; | ||||||
|  |     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -98,22 +99,22 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|       description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), |       description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), | ||||||
|       descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), |       descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), | ||||||
|       isComestible: this.item.getUtilisationCuisine(), |       isComestible: this.item.getUtilisationCuisine(), | ||||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable) |       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable), | ||||||
|     } |     } | ||||||
|     if (this.item.type == TYPES.competencecreature) { |     if (this.item.type == ITEM_TYPES.competencecreature) { | ||||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) |       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) |       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); |     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||||
|     formData.categories = this.item.getCategories() |     formData.categories = RdDItem.getCategories(this.item.type) | ||||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { |     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||||
|       formData.caracList = duplicate(game.system.model.Actor.personnage.carac) |       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||||
|       formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) |       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||||
|       formData.competences = competences; |       formData.competences = competences; | ||||||
|     } |     } | ||||||
|     if (this.item.type == 'arme') { |     if (this.item.type == 'arme') { | ||||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it)) |       formData.competences = competences.filter(it => it.isCompetenceArme()) | ||||||
|     } |     } | ||||||
|     if (['sort', 'sortreserve'].includes(this.item.type)) { |     if (['sort', 'sortreserve'].includes(this.item.type)) { | ||||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it)); |       formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||||
| @@ -195,7 +196,8 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|  |  | ||||||
|     this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item)); |     this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item)); | ||||||
|     this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem())); |     this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem())); | ||||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item)); |     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item)); | ||||||
|  |     this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked })); | ||||||
|  |  | ||||||
|     this.html.find('.alchimie-tache a').click((event) => { |     this.html.find('.alchimie-tache a').click((event) => { | ||||||
|       let actor = this._getEventActor(event); |       let actor = this._getEventActor(event); | ||||||
| @@ -227,7 +229,7 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) }) |     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) }) | ||||||
|  |  | ||||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp); |     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp); | ||||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); |     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); | ||||||
| @@ -256,7 +258,7 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|  |  | ||||||
|     if (this.item.isCompetence()) { |     if (this.item.isCompetence()) { | ||||||
|       const categorie = event.currentTarget.value; |       const categorie = event.currentTarget.value; | ||||||
|       const level =  RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); |       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type); | ||||||
|       this.item.system.base = level; |       this.item.system.base = level; | ||||||
|       this.html.find('[name="system.base"]').val(level); |       this.html.find('[name="system.base"]').val(level); | ||||||
|     } |     } | ||||||
| @@ -265,10 +267,17 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   _updateObject(event, formData) { |   _updateObject(event, formData) { | ||||||
|     if (this.item.type == 'sort') { |     switch (this.item.type) { | ||||||
|       // Données de bonus de cases ? |       case ITEM_TYPES.sort: | ||||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue); |         // Données de bonus de cases ? | ||||||
|  |         formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue) | ||||||
|  |         break | ||||||
|  |       case ITEM_TYPES.competence: | ||||||
|  |         if (formData['system.niveau'] == undefined) { | ||||||
|  |           formData['system.niveau'] = formData['system.base'] | ||||||
|  |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     return this.item.update(formData); |     return this.item.update(formData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,9 +1,60 @@ | |||||||
|  | import { Grammar } from "./grammar.js"; | ||||||
|  | import { RdDItemCompetence } from "./item-competence.js"; | ||||||
|  | import { ITEM_TYPES } from "./item.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js"; | ||||||
|  |  | ||||||
|  | const VOIES_DRACONIC = [ | ||||||
|  |   { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, | ||||||
|  |   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, | ||||||
|  |   { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, | ||||||
|  |   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, | ||||||
|  |   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' }, | ||||||
|  |   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' } | ||||||
|  | ] | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDItemSort extends Item { | export class RdDItemSort extends Item { | ||||||
|  |  | ||||||
|  |   static getDraconicsSort(competencesDraconic, sort) { | ||||||
|  |     // se baser sur la voie du sort? | ||||||
|  |     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||||
|  |       case "lecture d'aura": | ||||||
|  |       case "detection d'aura": | ||||||
|  |         return competencesDraconic; | ||||||
|  |       case "annulation de magie": | ||||||
|  |         return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||||
|  |     } | ||||||
|  |     const voies = sort.system.draconic.split('/') | ||||||
|  |     return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getOrdreCode(code) { | ||||||
|  |     return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getVoieCode(voie) { | ||||||
|  |     return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) { | ||||||
|  |     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||||
|  |       case "lecture d'aura": | ||||||
|  |       case "detection d'aura": | ||||||
|  |         return RdDItemSort.$voiesConnues('O/H/N/T', voies) | ||||||
|  |       case "annulation de magie": | ||||||
|  |         return RdDItemSort.$voiesConnues('O/H/N', voies) | ||||||
|  |     } | ||||||
|  |     const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic)) | ||||||
|  |     return voie?.code ?? sort.system.draconic | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static $voiesConnues(voiesSort, voies) { | ||||||
|  |     const codes = voies.filter(it => voiesSort.includes(it)) | ||||||
|  |       .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) | ||||||
|  |     return Misc.join(codes ?? [''], '/'); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isDifficulteVariable(sort) { |   static isDifficulteVariable(sort) { | ||||||
|     return sort && (sort.system.difficulte.toLowerCase() == "variable"); |     return sort && (sort.system.difficulte.toLowerCase() == "variable"); | ||||||
| @@ -31,9 +82,9 @@ export class RdDItemSort extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static buildBonusCaseList(bonuscase, newCase) { |   static buildBonusCaseList(bonuscase, newCase) { | ||||||
|     const list = RdDItemSort._bonuscaseStringToList(bonuscase) |     const list = RdDItemSort.bonuscaseStringToList(bonuscase) | ||||||
|     if (newCase) { |     if (newCase) { | ||||||
|       return list.concat({ case: "Nouvelle", bonus: 0 }); |       list.push({ case: "Nouvelle", bonus: 0 }) | ||||||
|     } |     } | ||||||
|     return list; |     return list; | ||||||
|   } |   } | ||||||
| @@ -44,7 +95,7 @@ export class RdDItemSort extends Item { | |||||||
|   */ |   */ | ||||||
|   static getBonusCaseList(item, newCase = false) { |   static getBonusCaseList(item, newCase = false) { | ||||||
|     // Gestion spéciale case bonus |     // Gestion spéciale case bonus | ||||||
|     if (item.type == 'sort') { |     if (item.type == ITEM_TYPES.sort) { | ||||||
|       return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); |       return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
| @@ -104,8 +155,11 @@ export class RdDItemSort extends Item { | |||||||
|       .sort(Misc.ascending()) |       .sort(Misc.ascending()) | ||||||
|       .join(','); |       .join(','); | ||||||
|   } |   } | ||||||
|   static _bonuscaseStringToList(bonuscase) { |   static bonuscaseStringToList(bonuscase) { | ||||||
|     return (bonuscase ?? '').split(',').map(it => { |     if (bonuscase == undefined || bonuscase == '') { | ||||||
|  |       return [] | ||||||
|  |     } | ||||||
|  |     return bonuscase.split(',').map(it => { | ||||||
|       const b = it.split(':'); |       const b = it.split(':'); | ||||||
|       return { case: b[0], bonus: b[1] }; |       return { case: b[0], bonus: b[1] }; | ||||||
|     }); |     }); | ||||||
|   | |||||||
							
								
								
									
										203
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						| @@ -1,4 +1,4 @@ | |||||||
| import { DialogItemVente } from "./dialog-item-vente.js"; | import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDHerbes } from "./rdd-herbes.js"; | import { RdDHerbes } from "./rdd-herbes.js"; | ||||||
| @@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | |||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||||
| import { RdDRaretes } from "./item/raretes.js"; | import { RdDRaretes } from "./item/raretes.js"; | ||||||
| import { RdDItemCompetence } from "./item-competence.js"; | import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||||
|  |  | ||||||
| export const TYPES = { | export const ACTOR_TYPES = { | ||||||
|  |   personnage: 'personnage', | ||||||
|  |   creature: 'creature', | ||||||
|  |   entite: 'entite', | ||||||
|  |   commerce: 'commerce', | ||||||
|  |   vehicule: 'vehicule' | ||||||
|  | } | ||||||
|  |  | ||||||
|  | export const ITEM_TYPES = { | ||||||
|   competence: 'competence', |   competence: 'competence', | ||||||
|   competencecreature: 'competencecreature', |   competencecreature: 'competencecreature', | ||||||
|   empoignade: 'empoignade', |   empoignade: 'empoignade', | ||||||
| @@ -56,33 +64,33 @@ export const TYPES = { | |||||||
| } | } | ||||||
|  |  | ||||||
| const typesInventaireMateriel = [ | const typesInventaireMateriel = [ | ||||||
|   TYPES.arme, |   ITEM_TYPES.arme, | ||||||
|   TYPES.armure, |   ITEM_TYPES.armure, | ||||||
|   TYPES.conteneur, |   ITEM_TYPES.conteneur, | ||||||
|   TYPES.faune, |   ITEM_TYPES.faune, | ||||||
|   TYPES.gemme, |   ITEM_TYPES.gemme, | ||||||
|   TYPES.herbe, |   ITEM_TYPES.herbe, | ||||||
|   TYPES.plante, |   ITEM_TYPES.plante, | ||||||
|   TYPES.ingredient, |   ITEM_TYPES.ingredient, | ||||||
|   TYPES.livre, |   ITEM_TYPES.livre, | ||||||
|   TYPES.monnaie, |   ITEM_TYPES.monnaie, | ||||||
|   TYPES.munition, |   ITEM_TYPES.munition, | ||||||
|   TYPES.nourritureboisson, |   ITEM_TYPES.nourritureboisson, | ||||||
|   TYPES.objet, |   ITEM_TYPES.objet, | ||||||
|   TYPES.potion, |   ITEM_TYPES.potion, | ||||||
| ] | ] | ||||||
| const typesInventaire = { | const typesInventaire = { | ||||||
|   materiel: typesInventaireMateriel, |   materiel: typesInventaireMateriel, | ||||||
|   all: ['service'].concat(typesInventaireMateriel), |   all: ['service'].concat(typesInventaireMateriel), | ||||||
| } | } | ||||||
|  |  | ||||||
| const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu] | const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu] | ||||||
| const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre] | const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre] | ||||||
| const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort] | const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort] | ||||||
| const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure] | const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure] | ||||||
| const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature] | const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature] | ||||||
| const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre] | const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre] | ||||||
| const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet]; | const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet]; | ||||||
| const typesEnvironnement = typesInventaireMateriel; | const typesEnvironnement = typesInventaireMateriel; | ||||||
| const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | ||||||
| const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||||
| @@ -141,12 +149,12 @@ export class RdDItem extends Item { | |||||||
|   static isFieldInventaireModifiable(type, field) { |   static isFieldInventaireModifiable(type, field) { | ||||||
|     switch (field) { |     switch (field) { | ||||||
|       case 'quantite': |       case 'quantite': | ||||||
|         if ([TYPES.conteneur].includes(type)) { |         if ([ITEM_TYPES.conteneur].includes(type)) { | ||||||
|           return false; |           return false; | ||||||
|         } |         } | ||||||
|         break; |         break; | ||||||
|       case 'cout': |       case 'cout': | ||||||
|         if ([TYPES.monnaie].includes(type)) { |         if ([ITEM_TYPES.monnaie].includes(type)) { | ||||||
|           return game.user.isGM; |           return game.user.isGM; | ||||||
|         } |         } | ||||||
|         break; |         break; | ||||||
| @@ -164,9 +172,11 @@ export class RdDItem extends Item { | |||||||
|   static getItemTypesInventaire(mode = 'materiel') { |   static getItemTypesInventaire(mode = 'materiel') { | ||||||
|     return typesInventaire[mode ?? 'materiel'] |     return typesInventaire[mode ?? 'materiel'] | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getItemTypesDraconiques() { |   static getItemTypesDraconiques() { | ||||||
|     return typesObjetsDraconiques; |     return typesObjetsDraconiques; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getItemTypesEnvironnement() { |   static getItemTypesEnvironnement() { | ||||||
|     return typesEnvironnement; |     return typesEnvironnement; | ||||||
|   } |   } | ||||||
| @@ -175,9 +185,19 @@ export class RdDItem extends Item { | |||||||
|     return typesObjetsOeuvres |     return typesObjetsOeuvres | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static getCategories(itemType) { | ||||||
|  |     switch (itemType) { | ||||||
|  |       case ITEM_TYPES.competence: | ||||||
|  |         return CATEGORIES_COMPETENCES | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return CATEGORIES_COMPETENCES_CREATURES | ||||||
|  |     } | ||||||
|  |     return {} | ||||||
|  |   } | ||||||
|  |  | ||||||
|   constructor(docData, context = {}) { |   constructor(docData, context = {}) { | ||||||
|     if (!context.rdd?.ready) { |     if (!context.rdd?.ready) { | ||||||
|       mergeObject(context, { rdd: { ready: true } }); |       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||||
|       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; |       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; | ||||||
|       if (ItemConstructor) { |       if (ItemConstructor) { | ||||||
|         if (!docData.img) { |         if (!docData.img) { | ||||||
| @@ -189,20 +209,21 @@ export class RdDItem extends Item { | |||||||
|     if (!docData.img) { |     if (!docData.img) { | ||||||
|       docData.img = RdDItem.getDefaultImg(docData.type); |       docData.img = RdDItem.getDefaultImg(docData.type); | ||||||
|     } |     } | ||||||
|  |     context.rdd = undefined | ||||||
|     super(docData, context); |     super(docData, context); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getUniteQuantite() { |   getUniteQuantite() { | ||||||
|     switch (this.type) { |     switch (this.type) { | ||||||
|       case TYPES.monnaie: return "(Pièces)" |       case ITEM_TYPES.monnaie: return "(Pièces)" | ||||||
|       case TYPES.herbe: |       case ITEM_TYPES.herbe: | ||||||
|         switch (this.system.categorie) { |         switch (this.system.categorie) { | ||||||
|           case 'Alchimie': case 'Repos': case 'Soin': |           case 'Alchimie': case 'Repos': case 'Soin': | ||||||
|             return "(Brins)" |             return "(Brins)" | ||||||
|           case 'Cuisine': return ''; |           case 'Cuisine': return ''; | ||||||
|         } |         } | ||||||
|         return ''; |         return ''; | ||||||
|       case TYPES.ingredient: return "(Pépins ou Brins)" |       case ITEM_TYPES.ingredient: return "(Pépins ou Brins)" | ||||||
|     } |     } | ||||||
|     return ''; |     return ''; | ||||||
|   } |   } | ||||||
| @@ -211,39 +232,48 @@ export class RdDItem extends Item { | |||||||
|     return typesObjetsEquipable.includes(this.type) |     return typesObjetsEquipable.includes(this.type) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isCompetencePersonnage() { return this.type == TYPES.competence } |   isCompetencePersonnage() { return this.type == ITEM_TYPES.competence } | ||||||
|   isCompetenceCreature() { return this.type == TYPES.competencecreature } |   isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature } | ||||||
|   isConteneur() { return this.type == TYPES.conteneur; } |   isConteneur() { return this.type == ITEM_TYPES.conteneur; } | ||||||
|   isMonnaie() { return this.type == TYPES.monnaie; } |   isMonnaie() { return this.type == ITEM_TYPES.monnaie; } | ||||||
|   isPotion() { return this.type == TYPES.potion; } |   isPotion() { return this.type == ITEM_TYPES.potion; } | ||||||
|   isNourritureBoisson() { return this.type == TYPES.nourritureboisson; } |   isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } | ||||||
|   isService() { return this.type == TYPES.service; } |   isService() { return this.type == ITEM_TYPES.service; } | ||||||
|  |  | ||||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } |   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||||
|   isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" } |   isEsquive() { | ||||||
|  |     return (this.isCompetence() | ||||||
|  |       && this.system.categorie == 'melee' | ||||||
|  |       && Grammar.includesLowerCaseNoAccent(this.name, 'Esquive')); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isCorpsACorps() { | ||||||
|  |     return this.isCompetence() | ||||||
|  |       && this.system.categorie == 'melee' | ||||||
|  |       && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isCompetenceArme() { | ||||||
|  |     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } |   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||||
|   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } |   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } | ||||||
|   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } |   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } | ||||||
|   isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) } |   isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) } | ||||||
|   isEffet() { return typesObjetsEffet.includes(this.type) } |   isEffet() { return typesObjetsEffet.includes(this.type) } | ||||||
|   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } |   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } | ||||||
|  |  | ||||||
|   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } |   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } | ||||||
|   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } |   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } | ||||||
|   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } |   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } | ||||||
|   isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } |   isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||||
|   isBlessure() { return this.type == TYPES.blessure } |   isBlessure() { return this.type == ITEM_TYPES.blessure } | ||||||
|  |  | ||||||
|   isPresentDansMilieux(milieux) { |   isPresentDansMilieux(milieux) { | ||||||
|     return this.getEnvironnements(milieux).length > 0 |     return this.getEnvironnements(milieux).length > 0 | ||||||
|   } |   } | ||||||
|   getCategories() { |  | ||||||
|     switch (this.type) { |  | ||||||
|       case TYPES.competence: return RdDItemCompetence.getCategories() |  | ||||||
|       case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories() |  | ||||||
|     } |  | ||||||
|     return {} |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   getEnvironnements(milieux = undefined) { |   getEnvironnements(milieux = undefined) { | ||||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; |     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||||
| @@ -301,8 +331,8 @@ export class RdDItem extends Item { | |||||||
|       const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut); |       const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut); | ||||||
|       await actor.updateEmbeddedDocuments('Item', [{ |       await actor.updateEmbeddedDocuments('Item', [{ | ||||||
|         _id: this.id, |         _id: this.id, | ||||||
|         'system.temporel.debut': duplicate(timestampDebut), |         'system.temporel.debut': foundry.utils.duplicate(timestampDebut), | ||||||
|         'system.temporel.fin': duplicate(timestampFin), |         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||||
|       }]) |       }]) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -324,15 +354,15 @@ export class RdDItem extends Item { | |||||||
|  |  | ||||||
|   getUtilisation() { |   getUtilisation() { | ||||||
|     switch (this.type) { |     switch (this.type) { | ||||||
|       case TYPES.potion: |       case ITEM_TYPES.potion: | ||||||
|         switch (this.system.categorie) { |         switch (this.system.categorie) { | ||||||
|           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' |           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' | ||||||
|           case 'Cuisine': return 'cuisine' |           case 'Cuisine': return 'cuisine' | ||||||
|           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' |           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' | ||||||
|         } |         } | ||||||
|         return ''; |         return ''; | ||||||
|       case TYPES.nourritureboisson: return 'cuisine'; |       case ITEM_TYPES.nourritureboisson: return 'cuisine'; | ||||||
|       case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: |       case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||||
|         switch (this.system.categorie) { |         switch (this.system.categorie) { | ||||||
|           case 'Cuisine': return 'cuisine'; |           case 'Cuisine': return 'cuisine'; | ||||||
|           case 'Toxique': case 'Poison': return 'poison'; |           case 'Toxique': case 'Poison': return 'poison'; | ||||||
| @@ -347,9 +377,9 @@ export class RdDItem extends Item { | |||||||
|   getUtilisationCuisine() { |   getUtilisationCuisine() { | ||||||
|     if (this.getUtilisation() == 'cuisine') { |     if (this.getUtilisation() == 'cuisine') { | ||||||
|       switch (this.type) { |       switch (this.type) { | ||||||
|         case TYPES.nourritureboisson: |         case ITEM_TYPES.nourritureboisson: | ||||||
|           return 'pret'; |           return 'pret'; | ||||||
|         case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: |         case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||||
|           return 'brut'; |           return 'brut'; | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -357,7 +387,7 @@ export class RdDItem extends Item { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   isCristalAlchimique() { |   isCristalAlchimique() { | ||||||
|     return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; |     return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isMagique() { |   isMagique() { | ||||||
| @@ -385,11 +415,11 @@ export class RdDItem extends Item { | |||||||
|  |  | ||||||
|   getEnc() { |   getEnc() { | ||||||
|     switch (this.type) { |     switch (this.type) { | ||||||
|       case TYPES.service: |       case ITEM_TYPES.service: | ||||||
|         return 0; |         return 0; | ||||||
|       case TYPES.herbe: |       case ITEM_TYPES.herbe: | ||||||
|         return this.getEncHerbe(); |         return this.getEncHerbe(); | ||||||
|       case TYPES.gemme: |       case ITEM_TYPES.gemme: | ||||||
|         return encPepin * this.system.taille; |         return encPepin * this.system.taille; | ||||||
|     } |     } | ||||||
|     return Math.max(this.system.encombrement ?? 0, 0); |     return Math.max(this.system.encombrement ?? 0, 0); | ||||||
| @@ -467,19 +497,19 @@ export class RdDItem extends Item { | |||||||
|  |  | ||||||
|   getActionPrincipale(options = { warnIfNot: true }) { |   getActionPrincipale(options = { warnIfNot: true }) { | ||||||
|     switch (this.type) { |     switch (this.type) { | ||||||
|       case TYPES.conteneur: return 'Ouvrir'; |       case ITEM_TYPES.conteneur: return 'Ouvrir'; | ||||||
|     } |     } | ||||||
|     if (this.actor?.isPersonnage()) { |     if (this.actor?.isPersonnage()) { | ||||||
|       const warn = options.warnIfNot; |       const warn = options.warnIfNot; | ||||||
|       if (this.getUtilisationCuisine() == 'brut') { |       if (this.getUtilisationCuisine() == 'brut') { | ||||||
|         return 'Utiliser'; |         return 'Cuisiner'; | ||||||
|       } |       } | ||||||
|       switch (this.type) { |       switch (this.type) { | ||||||
|         case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); |         case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||||
|         case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn); |         case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||||
|         case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); |         case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||||
|         case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; |         case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||||
|         case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; |         case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
| @@ -487,19 +517,8 @@ export class RdDItem extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async actionPrincipale(actor, onActionItem = async () => { }) { |   async actionPrincipale(actor, onActionItem = async () => { }) { | ||||||
|     if (!this.getActionPrincipale()) { |     if (!this.getActionPrincipale()) { return } | ||||||
|       return; |     await actor?.actionPrincipale(this, onActionItem); | ||||||
|     } |  | ||||||
|     if (await actor.actionNourritureboisson(this, onActionItem)) { |  | ||||||
|       return; |  | ||||||
|     } |  | ||||||
|     switch (this.type) { |  | ||||||
|       case TYPES.potion: return await actor.consommerPotion(this, onActionItem); |  | ||||||
|       case TYPES.livre: return await actor.actionLire(this); |  | ||||||
|       case TYPES.conteneur: return await this.sheet.render(true); |  | ||||||
|       case TYPES.herbe: return await actor.actionHerbe(this, onActionItem); |  | ||||||
|       case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this); |  | ||||||
|     } |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _actionOrWarnQuantiteZero(actionName, warn) { |   _actionOrWarnQuantiteZero(actionName, warn) { | ||||||
| @@ -533,7 +552,7 @@ export class RdDItem extends Item { | |||||||
|           _id: this.id, |           _id: this.id, | ||||||
|           'system.quantite': this.system.quantite * sust, |           'system.quantite': this.system.quantite * sust, | ||||||
|           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), |           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), | ||||||
|           'system.cout': Misc.keepDecimals(this.system.cout / sust, 2), |           'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)), | ||||||
|           'system.sust': 1 |           'system.sust': 1 | ||||||
|         }]) |         }]) | ||||||
|       } |       } | ||||||
| @@ -616,23 +635,7 @@ export class RdDItem extends Item { | |||||||
|       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); |       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     await DialogItemVente.display({ |     await DialogItemVente.display({ item: this, quantiteMax }) | ||||||
|       item: this, |  | ||||||
|       quantiteMax, |  | ||||||
|       callback: async (vente) => { |  | ||||||
|         vente["properties"] = this.getProprietes(); |  | ||||||
|         if (vente.isOwned) { |  | ||||||
|           if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) { |  | ||||||
|             ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`) |  | ||||||
|             return; |  | ||||||
|           } |  | ||||||
|         } |  | ||||||
|         vente.jsondata = JSON.stringify(vente.item); |  | ||||||
|  |  | ||||||
|         let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); |  | ||||||
|         ChatMessage.create(RdDUtility.chatDataSetup(html)); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -782,7 +785,7 @@ export class RdDItem extends Item { | |||||||
|       `<b>Périodicité</b>: ${this.system.periodicite}`, |       `<b>Périodicité</b>: ${this.system.periodicite}`, | ||||||
|       `<b>Fatigue</b>: ${this.system.fatigue}`, |       `<b>Fatigue</b>: ${this.system.fatigue}`, | ||||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, |       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), |       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||||
|       `<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`] |       `<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`] | ||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -791,7 +794,7 @@ export class RdDItem extends Item { | |||||||
|       `<b>Compétence</b>: ${this.system.competence}`, |       `<b>Compétence</b>: ${this.system.competence}`, | ||||||
|       `<b>Auteur</b>: ${this.system.auteur}`, |       `<b>Auteur</b>: ${this.system.auteur}`, | ||||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, |       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), |       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||||
|       ...this._inventaireTemplateChatData() |       ...this._inventaireTemplateChatData() | ||||||
|     ] |     ] | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -1,6 +1,7 @@ | |||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  |  | ||||||
| const BASE_TACHE_SOIN_BLESSURE = { | const BASE_TACHE_SOIN_BLESSURE = { | ||||||
|   type: "tache", |   type: "tache", | ||||||
| @@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = { | |||||||
| } | } | ||||||
|  |  | ||||||
| const definitionsBlessures = [ | const definitionsBlessures = [ | ||||||
|   { type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, |   { type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||||
|   { type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, |   { type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||||
|   { type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, |   { type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||||
|   { type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, |   { type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||||
|   { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } |   { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } | ||||||
| ] | ] | ||||||
|  |  | ||||||
| @@ -38,9 +39,35 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) |       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) | ||||||
|       return undefined; |       return undefined; | ||||||
|     } |     } | ||||||
|     return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache) |     return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false }) | ||||||
|   } |   } | ||||||
|   static async createBlessure(actor, gravite, localisation = '', attacker) { |  | ||||||
|  |   static async applyFullBlessure(actor, gravite) { | ||||||
|  |     const definition = RdDItemBlessure.getDefinition(gravite) | ||||||
|  |      | ||||||
|  |     let lostEndurance = 0 | ||||||
|  |     let lostVie = 0 | ||||||
|  |     if (definition.endurance) { | ||||||
|  |       lostEndurance = await new Roll(definition.endurance).roll().total; | ||||||
|  |       actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||||
|  |     } | ||||||
|  |     if (definition.vie) { | ||||||
|  |       lostVie = definition.vie | ||||||
|  |       actor.santeIncDec("vie", definition.vie) | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     await this.createBlessure(actor, gravite) | ||||||
|  |  | ||||||
|  |     ChatMessage.create({ | ||||||
|  |       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ | ||||||
|  |         `<br>Perte d'endurance : ${lostEndurance}`+ | ||||||
|  |         `<br>Perte de Vie : ${lostVie}`, | ||||||
|  |       whisper: ChatUtility.getOwners(actor) | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async createBlessure(actor, gravite, localisation = '', attackerToken) { | ||||||
|     const definition = RdDItemBlessure.getDefinition(gravite) |     const definition = RdDItemBlessure.getDefinition(gravite) | ||||||
|     const blessure = { |     const blessure = { | ||||||
|       name: definition.label, |       name: definition.label, | ||||||
| @@ -50,7 +77,7 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|         gravite: gravite, |         gravite: gravite, | ||||||
|         difficulte: - gravite, |         difficulte: - gravite, | ||||||
|         localisation: localisation, |         localisation: localisation, | ||||||
|         origine: attacker?.name ?? "" |         origine: attackerToken?.name ?? "" | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) |     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||||
| @@ -79,12 +106,12 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async setSoinsBlessure(systemUpdate = {}) { |   async setSoinsBlessure(systemUpdate = {}) { | ||||||
|     systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }), |     systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }) | ||||||
|       systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done |     systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done | ||||||
|     await this.update({ |     await this.update({ | ||||||
|       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), |       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), | ||||||
|       system: systemUpdate |       system: systemUpdate | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { |   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { | ||||||
| @@ -107,15 +134,18 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|       if (rolled.isETotal) { |       if (rolled.isETotal) { | ||||||
|         message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; |         message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; | ||||||
|         await actor.santeIncDec("vie", -1); |         await actor.santeIncDec("vie", -1); | ||||||
|         mergeObject(update, { |         foundry.utils.mergeObject(update, { | ||||||
|           system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } } |           system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } } | ||||||
|         }); |         }); | ||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) { |         if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) { | ||||||
|           message.content += ` -- une blessure ${label} cicatrise`; |           message.content += ` -- une blessure ${label} cicatrise`; | ||||||
|           mergeObject(update, { |           foundry.utils.mergeObject(update, { | ||||||
|             system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } |             system: { | ||||||
|  |               gravite: graviteMoindre, | ||||||
|  |               temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||||
|  |             } | ||||||
|           }); |           }); | ||||||
|         } |         } | ||||||
|         else { |         else { | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||||
| @@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem { | |||||||
|       const souffrance = mal.system.identifie |       const souffrance = mal.system.identifie | ||||||
|         ? `de ${mal.name}` |         ? `de ${mal.name}` | ||||||
|         : `d'un mal inconnu` |         : `d'un mal inconnu` | ||||||
|       ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` }); |       ChatMessage.create({ | ||||||
|       mal.postItemToChat('gmroll'); |         whisper: ChatUtility.getOwners(mal.actor), | ||||||
|       await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp); |         content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` | ||||||
|  |       }) | ||||||
|  |       mal.postItemToChat('gmroll') | ||||||
|  |       await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -38,7 +42,7 @@ export class RdDItemMaladie extends RdDItem { | |||||||
|  |  | ||||||
|       await mal.actor.updateEmbeddedDocuments('Item', [{ |       await mal.actor.updateEmbeddedDocuments('Item', [{ | ||||||
|         _id: mal.id, |         _id: mal.id, | ||||||
|         'system.temporel.fin': duplicate(timestampFin), |         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||||
|       }]) |       }]) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"]; | |||||||
| export class RdDItemInventaireSheet extends RdDItemSheet { | export class RdDItemInventaireSheet extends RdDItemSheet { | ||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(RdDItemSheet.defaultOptions, { |     return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, { | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] |       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   setPosition(options = {}) { |   setPosition(options = {}) { | ||||||
| @@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet { | |||||||
|  |  | ||||||
|   async getData() { |   async getData() { | ||||||
|     const formData = await super.getData(); |     const formData = await super.getData(); | ||||||
|     return mergeObject(formData, { |     foundry.utils.mergeObject(formData, { | ||||||
|       milieux: await game.system.rdd.environnement.autresMilieux(this.item) |       milieux: await game.system.rdd.environnement.autresMilieux(this.item) | ||||||
|     }); |     }) | ||||||
|  |     return formData | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   activateListeners(html) { |   activateListeners(html) { | ||||||
|   | |||||||
| @@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | |||||||
|   static get ITEM_TYPE() { return "rencontre" }; |   static get ITEM_TYPE() { return "rencontre" }; | ||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }] |       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }] | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async getData() { |   async getData() { | ||||||
|     const formData = await super.getData(); |     const formData = await super.getData(); | ||||||
|     mergeObject(formData, { |     foundry.utils.mergeObject(formData, { | ||||||
|       effets: { |       effets: { | ||||||
|         succes: { |         succes: { | ||||||
|           liste: RdDRencontre.getEffetsSucces(), |           liste: RdDRencontre.getEffetsSucces(), | ||||||
| @@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | |||||||
|           select: RdDRencontre.mapEffets(this.item.system.echec.effets) |           select: RdDRencontre.mapEffets(this.item.system.echec.effets) | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -2,9 +2,10 @@ import { RdDBaseActor } from "./actor/base-actor.js"; | |||||||
| import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { Monnaie } from "./item-monnaie.js"; | import { Monnaie } from "./item-monnaie.js"; | ||||||
| import { RdDItem, TYPES } from "./item.js"; | import { RdDItem, ITEM_TYPES } from "./item.js"; | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
| import { RdDRaretes } from "./item/raretes.js"; | import { RdDRaretes } from "./item/raretes.js"; | ||||||
|  | import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||||
|  |  | ||||||
| class Migration { | class Migration { | ||||||
|   get code() { return "sample"; } |   get code() { return "sample"; } | ||||||
| @@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration { | |||||||
|   get version() { return "10.0.16"; } |   get version() { return "10.0.16"; } | ||||||
|  |  | ||||||
|   async migrate() { |   async migrate() { | ||||||
|     await game.actors |     const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0)) | ||||||
|       .filter((actor) => actor.type == "personnage") |     Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it))) | ||||||
|       .filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0) |   } | ||||||
|       .forEach(async (actor) => { |  | ||||||
|         const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve); |   async convertirSortsReserveActeur(actor) { | ||||||
|         console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve); |     const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve); | ||||||
|         await actor.createEmbeddedDocuments("Item", sortsReserve, { |     console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve); | ||||||
|           renderSheet: false, |     await actor.createEmbeddedDocuments("Item", sortsReserve, { | ||||||
|         }); |       renderSheet: false, | ||||||
|         await actor.update({ 'system.reve.reserve': undefined }) |     }); | ||||||
|       }); |     await actor.update({ 'system.reve.reserve': undefined }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   conversionSortReserve(it) { |   conversionSortReserve(it) { | ||||||
| @@ -189,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration { | |||||||
|   get version() { return "10.2.5"; } |   get version() { return "10.2.5"; } | ||||||
|  |  | ||||||
|   migrateArmeTirLancer(it) { |   migrateArmeTirLancer(it) { | ||||||
|     let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates); |     let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates); | ||||||
|     console.log(it.name, updates); |     console.log(it.name, updates); | ||||||
|     return updates; |     return updates; | ||||||
|   } |   } | ||||||
| @@ -364,7 +365,7 @@ class _10_4_6_ServicesEnCommerces extends Migration { | |||||||
|     const item = await RdDItem.getCorrespondingItem(serviceRefItem); |     const item = await RdDItem.getCorrespondingItem(serviceRefItem); | ||||||
|     const itemToCreate = { |     const itemToCreate = { | ||||||
|       name: item.name, img: item.img, type: item.type, |       name: item.name, img: item.img, type: item.type, | ||||||
|       system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) |       system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) | ||||||
|     }; |     }; | ||||||
|     return itemToCreate; |     return itemToCreate; | ||||||
|   } |   } | ||||||
| @@ -464,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration { | |||||||
|  |  | ||||||
|   async migrate() { |   async migrate() { | ||||||
|     await this.applyItemsUpdates(items => items |     await this.applyItemsUpdates(items => items | ||||||
|       .filter(it => TYPES.competencecreature == it.type) |       .filter(it => ITEM_TYPES.competencecreature == it.type) | ||||||
|       .map(it => this.migrateCompetenceCreature(it)) |       .map(it => this.migrateCompetenceCreature(it)) | ||||||
|     ); |     ); | ||||||
|   } |   } | ||||||
| @@ -501,19 +502,34 @@ class _10_7_19_PossessionsEntiteVictime extends Migration { | |||||||
|  |  | ||||||
|   async migrate() { |   async migrate() { | ||||||
|     await this.applyItemsUpdates(items => items |     await this.applyItemsUpdates(items => items | ||||||
|       .filter(it => TYPES.possession == it.type) |       .filter(it => ITEM_TYPES.possession == it.type) | ||||||
|       .map(it => this.migratePossession(it)) |       .map(it => this.migratePossession(it)) | ||||||
|     ); |     ); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   migratePossession(it) { |   migratePossession(it) { | ||||||
|     return { _id: it.id, |     return { | ||||||
|  |       _id: it.id, | ||||||
|       'system.entite.actorid': it.system.possesseurid, |       'system.entite.actorid': it.system.possesseurid, | ||||||
|       'system.victime.actorid': it.system.possedeid |       'system.victime.actorid': it.system.possedeid | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | class _11_2_20_MigrationAstrologie extends Migration { | ||||||
|  |   get code() { return "migration-astrologie" } | ||||||
|  |   get version() { return "11.2.20" } | ||||||
|  |  | ||||||
|  |   async migrate() { | ||||||
|  |     const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux() | ||||||
|  |     nombresAstraux.forEach(na => { | ||||||
|  |       na.lectures = na.valeursFausses | ||||||
|  |       na.valeursFausses = undefined | ||||||
|  |     }) | ||||||
|  |     await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux) | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
| export class Migrations { | export class Migrations { | ||||||
|   static getMigrations() { |   static getMigrations() { | ||||||
|     return [ |     return [ | ||||||
| @@ -532,6 +548,7 @@ export class Migrations { | |||||||
|       new _10_7_0_MigrationBlessures(), |       new _10_7_0_MigrationBlessures(), | ||||||
|       new _10_7_19_CategorieCompetenceCreature(), |       new _10_7_19_CategorieCompetenceCreature(), | ||||||
|       new _10_7_19_PossessionsEntiteVictime(), |       new _10_7_19_PossessionsEntiteVictime(), | ||||||
|  |       new _11_2_20_MigrationAstrologie(), | ||||||
|     ]; |     ]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -546,15 +563,18 @@ export class Migrations { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   migrate() { |   migrate() { | ||||||
|     const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion"); |     let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion") | ||||||
|     if (isNewerVersion(game.system.version, currentVersion)) { |     if (currentVersion.startsWith("v")) { | ||||||
|  |       currentVersion = currentVersion.substring(1) | ||||||
|  |     } | ||||||
|  |     if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) { | ||||||
|       // if (true) { /* comment previous and uncomment here to test before upgrade  */ |       // if (true) { /* comment previous and uncomment here to test before upgrade  */ | ||||||
|       const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion)); |       const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion)); | ||||||
|       if (migrations.length > 0) { |       if (migrations.length > 0) { | ||||||
|         migrations.sort((a, b) => this.compareVersions(a, b)); |         migrations.sort((a, b) => this.compareVersions(a, b)); | ||||||
|         migrations.forEach(async (m) => { |         migrations.forEach(async (m) => { | ||||||
|           ui.notifications.info( |           ui.notifications.info( | ||||||
|             `Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` |             `${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` | ||||||
|           ); |           ); | ||||||
|           await m.migrate(); |           await m.migrate(); | ||||||
|         }); |         }); | ||||||
| @@ -562,9 +582,7 @@ export class Migrations { | |||||||
|           `Migrations done, version will change to ${game.system.version}` |           `Migrations done, version will change to ${game.system.version}` | ||||||
|         ); |         ); | ||||||
|       } else { |       } else { | ||||||
|         console.log( |         console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}` | ||||||
|           LOG_HEAD + |  | ||||||
|           `No migration needeed, version will change to ${game.system.version}` |  | ||||||
|         ); |         ); | ||||||
|       } |       } | ||||||
|  |  | ||||||
| @@ -574,7 +592,7 @@ export class Migrations { | |||||||
|         game.system.version |         game.system.version | ||||||
|       ); |       ); | ||||||
|     } else { |     } else { | ||||||
|       console.log(LOG_HEAD + `No system version changed`); |       console.log(`${LOG_HEAD} No system version changed`); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -23,6 +23,10 @@ export class Misc { | |||||||
|     return isPositiveNumber ? "+" + number : number |     return isPositiveNumber ? "+" + number : number | ||||||
|   } |   } | ||||||
|    |    | ||||||
|  |   static modulo(n, m) { | ||||||
|  |     return ((n % m) + m) % m; | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static sum() { |   static sum() { | ||||||
|     return (a, b) => Number(a) + Number(b); |     return (a, b) => Number(a) + Number(b); | ||||||
|   } |   } | ||||||
| @@ -42,7 +46,7 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static typeName(type, subType) { |   static typeName(type, subType) { | ||||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`) |     return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) | ||||||
|       : ''; |       : ''; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -63,8 +67,8 @@ export class Misc { | |||||||
|  |  | ||||||
|   static keepDecimals(num, decimals) { |   static keepDecimals(num, decimals) { | ||||||
|     if (decimals <= 0 || decimals > 6) return num; |     if (decimals <= 0 || decimals > 6) return num; | ||||||
|     const decimal = Math.pow(10, parseInt(decimals)); |     const power10n = Math.pow(10, parseInt(decimals)); | ||||||
|     return Math.round(num * decimal) / decimal; |     return Math.round(num * power10n) / power10n; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getFractionHtml(diviseur) { |   static getFractionHtml(diviseur) { | ||||||
| @@ -135,7 +139,7 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static join(params, separator = '') { |   static join(params, separator = '') { | ||||||
|     return params?.reduce(Misc.joining(separator)) ?? ''; |     return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static joining(separator = '') { |   static joining(separator = '') { | ||||||
| @@ -162,22 +166,55 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static firstConnectedGM() { |   static firstConnectedGM() { | ||||||
|     return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); |     if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { | ||||||
|  |       return game.users.activeGM | ||||||
|  |     }  | ||||||
|  |     return game.users.find(u => u.isGM && u.active); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isOwnerPlayer(actor, user = undefined) { |   static connectedGMs() { | ||||||
|     return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) |     return game.users.filter(u => u.isGM && u.active); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) { |   /** | ||||||
|     return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM(); |    * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner | ||||||
|  |    * if there is no connected GMs), or else return undefined. | ||||||
|  |    *  | ||||||
|  |    * This allows for example update hooks that should apply modifications to actors to be called only for one | ||||||
|  |    * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates | ||||||
|  |    * were triggering other changes) | ||||||
|  |    *  | ||||||
|  |    * @param {*} document the Document with is potentially an Actor | ||||||
|  |    * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner | ||||||
|  |    *  and there is no connected GM | ||||||
|  |    */ | ||||||
|  |   static documentIfResponsible(document) { | ||||||
|  |     if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) { | ||||||
|  |       return document | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isOwnerPlayer(document) { | ||||||
|  |     return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isFirstOwnerPlayer(document) { | ||||||
|  |     if (!document.testUserPermission){ | ||||||
|  |       return false | ||||||
|  |     } | ||||||
|  |     return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isOwnerPlayerOrUniqueConnectedGM(actor) { | ||||||
|  |     return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /** |   /** | ||||||
|    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id |    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id | ||||||
|    */ |    */ | ||||||
|   static isUniqueConnectedGM() { |   static isFirstConnectedGM() { | ||||||
|     return game.user.id == Misc.firstConnectedGMId(); |     return game.user == Misc.firstConnectedGM(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static firstConnectedGMId() { |   static firstConnectedGMId() { | ||||||
| @@ -196,7 +233,7 @@ export class Misc { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static findFirstLike(value, elements, options = {}) { |   static findFirstLike(value, elements, options = {}) { | ||||||
|     options = mergeObject({ |     options = foundry.utils.mergeObject({ | ||||||
|       mapper: it => it.name, |       mapper: it => it.name, | ||||||
|       preFilter: it => true, |       preFilter: it => true, | ||||||
|       description: 'valeur', |       description: 'valeur', | ||||||
| @@ -205,6 +242,7 @@ export class Misc { | |||||||
|  |  | ||||||
|     const subset = this.findAllLike(value, elements, options); |     const subset = this.findAllLike(value, elements, options); | ||||||
|     if (subset.length == 0) { |     if (subset.length == 0) { | ||||||
|  |       console.log(`Aucune ${options.description} pour ${value}`); | ||||||
|       return undefined |       return undefined | ||||||
|     } |     } | ||||||
|     if (subset.length == 1) { |     if (subset.length == 1) { | ||||||
| @@ -220,7 +258,7 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static findAllLike(value, elements, options = {}) { |   static findAllLike(value, elements, options = {}) { | ||||||
|     options = mergeObject({ |     options = foundry.utils.mergeObject({ | ||||||
|       mapper: it => it.name, |       mapper: it => it.name, | ||||||
|       preFilter: it => true, |       preFilter: it => true, | ||||||
|       description: 'valeur', |       description: 'valeur', | ||||||
|   | |||||||
| @@ -15,7 +15,7 @@ export class RdDAudio { | |||||||
|       if ( audioData ) { |       if ( audioData ) { | ||||||
|         let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file; |         let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file; | ||||||
|         console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`) |         console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`) | ||||||
|         AudioHelper.play({ src: audioPath }, audioData.isGlobal); |         foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -19,10 +19,6 @@ export class RdDBonus { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   static isAjustementAstrologique(rollData) { |  | ||||||
|     return RdDCarac.isChance(rollData.selectedCarac) || |  | ||||||
|       rollData.selectedSort?.system.isrituel; |  | ||||||
|   } |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isDefenseAttaqueFinesse(rollData) { |   static isDefenseAttaqueFinesse(rollData) { | ||||||
|     if (rollData.isEmpoignade && rollData.rolled?.isPart) { |     if (rollData.isEmpoignade && rollData.rolled?.isPart) { | ||||||
| @@ -35,21 +31,19 @@ export class RdDBonus { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static dmg(rollData, dmgActor, isEntiteIncarnee = false) { |   static dmg(rollData, actor, isEntiteIncarnee = false) { | ||||||
|     let dmg = { total: 0 }; |     const dmgArme = RdDBonus.dmgArme(rollData.arme) | ||||||
|     if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") { |     let dmg = { | ||||||
|       // Specific case management |       total: 0, | ||||||
|       ui.notifications.warn("Calcul de bonus dégats sur esquive !"); |       dmgArme: dmgArme, | ||||||
|     } else { |       penetration: RdDBonus._peneration(rollData), | ||||||
|       dmg.dmgArme = RdDBonus._dmgArme(rollData); |       dmgTactique: RdDBonus.dmgBonus(rollData.tactique), | ||||||
|       dmg.penetration = RdDBonus._peneration(rollData); |       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||||
|       dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique); |       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), | ||||||
|       dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData); |       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), | ||||||
|       dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used); |       dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme) | ||||||
|       dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0; |  | ||||||
|       dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; |  | ||||||
|       dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee) |  | ||||||
|     } |     } | ||||||
|  |     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||||
|     return dmg; |     return dmg; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -77,11 +71,11 @@ export class RdDBonus { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static _dmgArme(rollData) { |   static dmgArme(arme) { | ||||||
|     if (rollData.arme) { |     if (arme) { | ||||||
|       let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0); |       let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0); | ||||||
|       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) |       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) | ||||||
|       return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0); |       return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0); | ||||||
|     } |     } | ||||||
|     return 0; |     return 0; | ||||||
|   } |   } | ||||||
| @@ -92,10 +86,14 @@ export class RdDBonus { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static _dmgPerso(dmgActor, categorie, dmgArme) { |   static bonusDmg(actor, categorie, dmgArme) { | ||||||
|  |     const dmgActor = actor.getBonusDegat() | ||||||
|  |     if (categorie == undefined) { | ||||||
|  |       return 0 | ||||||
|  |     } | ||||||
|     switch (categorie) { |     switch (categorie) { | ||||||
|       case "Tir": return 0; |       case "tir": return 0; | ||||||
|       case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); |       case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||||
|     } |     } | ||||||
|     return dmgActor; |     return dmgActor; | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -1,40 +1,40 @@ | |||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| const tableCaracDerivee = { | const TABLE_CARACTERISTIQUES_DERIVEES = { | ||||||
|   // xp: coût pour passer du niveau inférieur à ce niveau |   // xp: coût pour passer du niveau inférieur à ce niveau | ||||||
|   1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 }, |   1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||||
|   2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 }, |   2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||||
|   3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, |   3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||||
|   4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, |   4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||||
|   5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, |   5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||||
|   6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, |   6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||||
|   7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, |   7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||||
|   8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, |   8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||||
|   9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, |   9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||||
|   10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, |   10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||||
|   11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, |   11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||||
|   12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, |   12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||||
|   13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, |   13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||||
|   14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, |   14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||||
|   15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, |   15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||||
|   16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, |   16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||||
|   17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 }, |   17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 }, | ||||||
|   18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 }, |   18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 }, | ||||||
|   19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 }, |   19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 }, | ||||||
|   20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 }, |   20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 }, | ||||||
|   21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 }, |   21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 }, | ||||||
|   22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 }, |   22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 }, | ||||||
|   23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 }, |   23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 }, | ||||||
|   24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 }, |   24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 }, | ||||||
|   25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 }, |   25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 }, | ||||||
|   26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 }, |   26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 }, | ||||||
|   27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 }, |   27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 }, | ||||||
|   28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 }, |   28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 }, | ||||||
|   29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 }, |   29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 }, | ||||||
|   30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 }, |   30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 }, | ||||||
|   31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 }, |   31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 }, | ||||||
|   32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 } |   32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| export class RdDCarac { | export class RdDCarac { | ||||||
| @@ -53,9 +53,18 @@ export class RdDCarac { | |||||||
|     return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); |     return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /** | ||||||
|  |    * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : | ||||||
|  |    * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, | ||||||
|  |    * ainsi que de Perception active et volontaire. | ||||||
|  |    */ | ||||||
|   static isActionPhysique(selectedCarac) { |   static isActionPhysique(selectedCarac) { | ||||||
|     return !selectedCarac || |     return Grammar.toLowerCaseNoAccent(selectedCarac?.label) | ||||||
|       selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/); |       ?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCaracDerivee(value) { | ||||||
|  |     return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static computeTotal(carac, beaute = undefined) { |   static computeTotal(carac, beaute = undefined) { | ||||||
| @@ -73,7 +82,7 @@ export class RdDCarac { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static calculSConst(constitution) { |   static calculSConst(constitution) { | ||||||
|     return Number(tableCaracDerivee[Number(constitution)].sconst); |     return RdDCarac.getCaracDerivee(constitution).sconst; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -84,50 +93,6 @@ export class RdDCarac { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getCaracXp(targetValue) { |   static getCaracXp(targetValue) { | ||||||
|     return tableCaracDerivee[targetValue]?.xp ?? 200; |     return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /** |  | ||||||
|    * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : |  | ||||||
|    * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, |  | ||||||
|    * ainsi que de Perception active et volontaire. |  | ||||||
|    */ |  | ||||||
|   static isActionPhysique(selectedCarac) { |  | ||||||
|     return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static computeCarac(system) { |  | ||||||
|     system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4); |  | ||||||
|  |  | ||||||
|     system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2); |  | ||||||
|     let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2); |  | ||||||
|     bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite |  | ||||||
|  |  | ||||||
|     let tailleData = tableCaracDerivee[bonusDomKey]; |  | ||||||
|     system.attributs.plusdom.value = tailleData.plusdom; |  | ||||||
|  |  | ||||||
|     system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value); |  | ||||||
|     system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust; |  | ||||||
|  |  | ||||||
|     system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2; |  | ||||||
|     system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2); |  | ||||||
|     system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2); |  | ||||||
|     system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2); |  | ||||||
|  |  | ||||||
|     system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2); |  | ||||||
|  |  | ||||||
|     system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max) |  | ||||||
|     system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value)); |  | ||||||
|     system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max); |  | ||||||
|     system.sante.fatigue.max = system.sante.endurance.max * 2; |  | ||||||
|     system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max); |  | ||||||
|  |  | ||||||
|     //Compteurs |  | ||||||
|     system.reve.reve.max = system.carac.reve.value; |  | ||||||
|     system.compteurs.chance.max = system.carac.chance.value; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat { | |||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); |     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); | ||||||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); |     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); | ||||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }); |     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }) | ||||||
|  |     Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -53,102 +54,110 @@ export class RdDCombatManager extends Combat { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onPreDeleteCombat() { |   async onPreDeleteCombat() { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       await this.finDeRound({ terminer: true }); |       await this.finDeRound({ terminer: true }) | ||||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) |       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) | ||||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) |       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) | ||||||
|         .forEach(it => it.delete()); |         .forEach(it => it.delete()) | ||||||
|       RdDEmpoignade.deleteAllEmpoignades() |       RdDEmpoignade.deleteAllEmpoignades() | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |   async onDeleteCombat() { | ||||||
|  |     if (Misc.isFirstConnectedGM()) { | ||||||
|  |       if (game.combats.size <= 1) { | ||||||
|  |         game.actors.forEach(actor => actor.resetItemUse()) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async finDeRound(options = { terminer: false }) { |   async finDeRound(options = { terminer: false }) { | ||||||
|     this.turns.forEach(turn => turn.actor.resetItemUse()); |     this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false })) | ||||||
|  |       .filter(it => it != undefined) | ||||||
|  |       .forEach(async actor => { | ||||||
|  |         await actor.finDeRound(options) | ||||||
|  |         await actor.resetItemUse() | ||||||
|  |       }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|     for (let combatant of this.combatants) { |   static getActorCombatant(combatant, options = { warning: true }) { | ||||||
|       if (combatant.actor) { |     if (!combatant.actor) { | ||||||
|         await combatant.actor.finDeRound(options); |       if (options.warning) { | ||||||
|       } |  | ||||||
|       else { |  | ||||||
|         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) |         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) | ||||||
|       } |       } | ||||||
|  |       return undefined | ||||||
|     } |     } | ||||||
|  |     else if (!combatant.actor.isActorCombat()) { | ||||||
|  |       if (options.warning) { | ||||||
|  |         ui.notifications.warn(`${combatant.name} ne peut pas combattre!`) | ||||||
|  |       } | ||||||
|  |       return undefined | ||||||
|  |     } | ||||||
|  |     return combatant.actor | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static calculAjustementInit(actor, arme) { | ||||||
|  |     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||||
|  |     const etatGeneral = actor.getEtatGeneral() ?? 0 | ||||||
|  |     return efficacite + etatGeneral | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /************************************************************************************/ |   /************************************************************************************/ | ||||||
|   async rollInitiative(ids, formula = undefined, messageOptions = {}) { |   async rollInitiative(ids, messageOptions = {}) { | ||||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); |     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) | ||||||
|  |     ids = typeof ids === "string" ? [ids] : ids | ||||||
|  |     ids.forEach(async id => | ||||||
|  |       await this.rollInitRdD(id, undefined, messageOptions) | ||||||
|  |     ) | ||||||
|  |     return this | ||||||
|  |   } | ||||||
|  |  | ||||||
|     ids = typeof ids === "string" ? [ids] : ids; |   async rollInitRdD(id, formula, messageOptions = {}) { | ||||||
|     // calculate initiative |     const combatant = this.combatants.get(id); | ||||||
|     for (let cId = 0; cId < ids.length; cId++) { |     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||||
|       const combatant = this.combatants.get(ids[cId]); |     if (actor) { | ||||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); |       const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) | ||||||
|       if (!formula) { |  | ||||||
|         if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { |  | ||||||
|           const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it)) |  | ||||||
|           if (competence) { |  | ||||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0); |  | ||||||
|           } |  | ||||||
|         } else { |  | ||||||
|           const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) |  | ||||||
|           let compName = "Corps à corps" |  | ||||||
|           if (armeCombat) { |  | ||||||
|             if (armeCombat.system.competence != "") { |  | ||||||
|               compName = armeCombat.system.competence |  | ||||||
|             } |  | ||||||
|             if (armeCombat.system.lancer != "") { |  | ||||||
|               compName = armeCombat.system.lancer |  | ||||||
|             } |  | ||||||
|             if (armeCombat.system.tir != "") { |  | ||||||
|               compName = armeCombat.system.tir |  | ||||||
|             } |  | ||||||
|           } |  | ||||||
|           const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); |  | ||||||
|           if (competence && competence.system.defaut_carac) { |  | ||||||
|             const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; |  | ||||||
|             const niveau = competence.system.niveau; |  | ||||||
|             const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0; |  | ||||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); |  | ||||||
|           } else { |  | ||||||
|             ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`); |  | ||||||
|           } |  | ||||||
|         } |  | ||||||
|       } |  | ||||||
|       //console.log("Combatat", c); |  | ||||||
|       const roll = combatant.getInitiativeRoll(rollFormula); |       const roll = combatant.getInitiativeRoll(rollFormula); | ||||||
|       if (!roll.total) { |       if (!roll.total) { | ||||||
|         roll.evaluate({ async: false }); |         await roll.evaluate(); | ||||||
|       } |       } | ||||||
|       const total = Math.max(roll.total, 0.00); |       const total = Math.max(roll.total, 0.00); | ||||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); |       console.log("Compute init for", rollFormula, roll, total, combatant); | ||||||
|       let id = combatant._id || combatant.id; |       await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]); | ||||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]); |  | ||||||
|  |  | ||||||
|       // Send a chat message |       // Send a chat message | ||||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); |       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||||
|       let messageData = mergeObject( |       let messageData = foundry.utils.mergeObject({ | ||||||
|         { |         speaker: { | ||||||
|           speaker: { |           scene: canvas.scene._id, | ||||||
|             scene: canvas.scene._id, |           actor: combatant.actor?._id, | ||||||
|             actor: combatant.actor?._id, |           token: combatant.token._id, | ||||||
|             token: combatant.token._id, |           alias: combatant.token?.name, | ||||||
|             alias: combatant.token.name, |           sound: CONFIG.sounds.dice, | ||||||
|             sound: CONFIG.sounds.dice, |  | ||||||
|           }, |  | ||||||
|           flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo}) |  | ||||||
|           <br> |  | ||||||
|           `, |  | ||||||
|         }, |         }, | ||||||
|         messageOptions |         flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>` | ||||||
|       ); |       }, | ||||||
|  |         messageOptions); | ||||||
|       roll.toMessage(messageData, { rollMode, create: true }); |       roll.toMessage(messageData, { rollMode, create: true }); | ||||||
|  |  | ||||||
|       RdDCombatManager.processPremierRoundInit(); |       RdDCombatManager.processPremierRoundInit(); | ||||||
|     } |     } | ||||||
|     return this; |     return this; | ||||||
|   }; |   } | ||||||
|  |  | ||||||
|  |   static getFirstInitRollFormula(actor) { | ||||||
|  |     const actions = actor.listActionsCombat() | ||||||
|  |     if (actions.length > 0) { | ||||||
|  |       const action = actions[0] | ||||||
|  |       const init = RdDCombatManager.getInitData(actor, action) | ||||||
|  |       const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||||
|  |       return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); | ||||||
|  |     return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static formuleInitiative(rang, carac, niveau, bonusMalus) { |   static formuleInitiative(rang, carac, niveau, bonusMalus) { | ||||||
|     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; |     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; | ||||||
| @@ -171,8 +180,7 @@ export class RdDCombatManager extends Combat { | |||||||
|         if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) { |         if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) { | ||||||
|           ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); |           ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||||
|         } |         } | ||||||
|         if ((arme.system.unemain && arme.system.competence) || |         if (arme.system.unemain && arme.system.competence) { | ||||||
|           (arme.system.competence.toLowerCase().includes("corps à corps"))) { |  | ||||||
|           actions.push(RdDCombatManager.$prepareAttaqueArme({ |           actions.push(RdDCombatManager.$prepareAttaqueArme({ | ||||||
|             arme: arme, |             arme: arme, | ||||||
|             infoMain: "(1 main)", |             infoMain: "(1 main)", | ||||||
| @@ -187,7 +195,7 @@ export class RdDCombatManager extends Combat { | |||||||
|             arme: arme, |             arme: arme, | ||||||
|             infoMain: "(2 mains)", |             infoMain: "(2 mains)", | ||||||
|             dommagesReel: Number(tableauDommages[1]), |             dommagesReel: Number(tableauDommages[1]), | ||||||
|             competence: arme.system.competence.replace(" 1 main", " 2 mains"), |             competence: RdDItemArme.competence2Mains(arme), | ||||||
|             carac: carac, |             carac: carac, | ||||||
|             competences: competences |             competences: competences | ||||||
|           })); |           })); | ||||||
| @@ -218,72 +226,24 @@ export class RdDCombatManager extends Combat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static $prepareAttaqueArme(infoAttaque) { |   static $prepareAttaqueArme(infoAttaque) { | ||||||
|     const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); |     const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence)) | ||||||
|     const attaque = duplicate(infoAttaque.arme); |     const arme = infoAttaque.arme; | ||||||
|  |     const attaque = foundry.utils.duplicate(arme); | ||||||
|     attaque.action = 'attaque'; |     attaque.action = 'attaque'; | ||||||
|     attaque.system.competence = infoAttaque.competence; |     attaque.system.competence = infoAttaque.competence; | ||||||
|     attaque.system.dommagesReels = infoAttaque.dommagesReel; |     attaque.system.dommagesReels = infoAttaque.dommagesReel; | ||||||
|     attaque.system.infoMain = infoAttaque.infoMain; |     attaque.system.infoMain = infoAttaque.infoMain; | ||||||
|     attaque.system.niveau = comp.system.niveau; |     attaque.system.niveau = comp.system.niveau; | ||||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value); |  | ||||||
|  |     const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0; | ||||||
|  |     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement); | ||||||
|     return attaque; |     return attaque; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static listActionsCreature(competences) { |  | ||||||
|     return competences.map(it => RdDItemCompetenceCreature.armeCreature(it)) |  | ||||||
|       .filter(it => it != undefined); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static listActionsPossessions(actor) { |  | ||||||
|     return RdDCombatManager._indexActions(actor.getPossessions().map(p => { |  | ||||||
|       return { |  | ||||||
|         name: p.name, |  | ||||||
|         action: 'possession', |  | ||||||
|         system: { |  | ||||||
|           competence: p.name, |  | ||||||
|           possessionid: p.system.possessionid, |  | ||||||
|         } |  | ||||||
|       } |  | ||||||
|     })); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static listActionsCombat(combatant) { |  | ||||||
|     const actor = combatant.actor; |  | ||||||
|     let actions = RdDCombatManager.listActionsPossessions(actor); |  | ||||||
|     if (actions.length > 0) { |  | ||||||
|       return actions; |  | ||||||
|     } |  | ||||||
|     if (actor.isCreatureEntite()) { |  | ||||||
|       actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']); |  | ||||||
|     } else if (actor.isPersonnage()) { |  | ||||||
|       // Recupération des items 'arme' |  | ||||||
|       const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) |  | ||||||
|         .concat(RdDItemArme.empoignade()) |  | ||||||
|         .concat(RdDItemArme.mainsNues()); |  | ||||||
|  |  | ||||||
|       const competences = actor.itemTypes['competence']; |  | ||||||
|       actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac); |  | ||||||
|  |  | ||||||
|       if (actor.system.attributs.hautrevant.value) { |  | ||||||
|         actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); |  | ||||||
|       } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     return RdDCombatManager._indexActions(actions); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static _indexActions(actions) { |  | ||||||
|     for (let index = 0; index < actions.length; index++) { |  | ||||||
|       actions[index].index = index; |  | ||||||
|     } |  | ||||||
|     return actions; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static processPremierRoundInit() { |   static processPremierRoundInit() { | ||||||
|     // Check if we have the whole init ! |     // Check if we have the whole init ! | ||||||
|     if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { |     if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) { | ||||||
|       let initMissing = game.combat.combatants.find(it => !it.initiative); |       let initMissing = game.combat.combatants.find(it => !it.initiative); | ||||||
|       if (!initMissing) { // Premier round ! |       if (!initMissing) { // Premier round ! | ||||||
|         for (let combatant of game.combat.combatants) { |         for (let combatant of game.combat.combatants) { | ||||||
| @@ -292,7 +252,7 @@ export class RdDCombatManager extends Combat { | |||||||
|           if (action && action.type == "arme") { |           if (action && action.type == "arme") { | ||||||
|             for (let initData of premierRoundInit) { |             for (let initData of premierRoundInit) { | ||||||
|               if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { |               if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { | ||||||
|                 let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> |                 let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4> | ||||||
|                       <hr> |                       <hr> | ||||||
|                       <div> |                       <div> | ||||||
|                         Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. |                         Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. | ||||||
| @@ -317,114 +277,100 @@ export class RdDCombatManager extends Combat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static pushInitiativeOptions(html, options) { |   static pushInitiativeOptions(html, options) { | ||||||
|     for (let i = 0; i < options.length; i++) { |     for (let i = 0; i < options.length; i++) { | ||||||
|       let option = options[i]; |       let option = options[i] | ||||||
|       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! |       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! | ||||||
|         option.name = "Sélectionner l'initiative..."; |         option.name = "Sélectionner l'initiative..." | ||||||
|         option.condition = true; |         option.condition = true | ||||||
|         option.icon = '<i class="far fa-question-circle"></i>'; |         option.icon = '<i class="far fa-question-circle"></i>' | ||||||
|         option.callback = target => { |         option.callback = target => { | ||||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')); |           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')) | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     options = [ |     options = [ | ||||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, |       { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, | ||||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } |       { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } | ||||||
|     ].concat(options); |     ].concat(options); | ||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rollInitiativeAction(combatantId, action) { |   static rollInitiativeAction(combatantId, action) { | ||||||
|     const combatant = game.combat.combatants.get(combatantId); |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|     if (combatant.actor == undefined) { |     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||||
|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) |     if (actor == undefined) { return [] } | ||||||
|       return []; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     let initInfo = ""; |  | ||||||
|     let initOffset = 0; |  | ||||||
|     let caracForInit = 0; |  | ||||||
|     let compNiveau = 0; |  | ||||||
|     let compData = { name: "Aucune" }; |  | ||||||
|     if (combatant.actor.getSurprise() == "totale") { |  | ||||||
|       initOffset = -1; // To force 0 |  | ||||||
|       initInfo = "Surprise Totale" |  | ||||||
|     } else if (combatant.actor.getSurprise() == "demi") { |  | ||||||
|       initOffset = 0; |  | ||||||
|       initInfo = "Demi Surprise" |  | ||||||
|     } else if (action.action == 'possession') { |  | ||||||
|       initOffset = 10; |  | ||||||
|       caracForInit = combatant.actor.getReveActuel(); |  | ||||||
|       initInfo = "Possession" |  | ||||||
|     } else if (action.action == 'autre') { |  | ||||||
|       initOffset = 2; |  | ||||||
|       initInfo = "Autre Action" |  | ||||||
|     } else if (action.action == 'haut-reve') { |  | ||||||
|       initOffset = 9; |  | ||||||
|       initInfo = "Draconic" |  | ||||||
|     } else { |  | ||||||
|       compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence); |  | ||||||
|       compNiveau = compData.system.niveau; |  | ||||||
|       initInfo = action.name + " / " + action.system.competence; |  | ||||||
|  |  | ||||||
|       if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { |  | ||||||
|         caracForInit = compData.system.carac_value; |  | ||||||
|       } else { |  | ||||||
|         caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value; |  | ||||||
|       } |  | ||||||
|       initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général  |  | ||||||
|     // Cas des créatures et entités vs personnages |  | ||||||
|     let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus); |  | ||||||
|     // Garder la trace de l'arme/compétence utilisée pour l'iniative |  | ||||||
|     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 |     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 | ||||||
|     game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); |  | ||||||
|  |     const init = RdDCombatManager.getInitData(actor, action) | ||||||
|  |     const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||||
|  |     const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||||
|  |  | ||||||
|  |     game.combat.rollInitRdD(combatantId, rollFormula, init); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   static getInitData(actor, action) { | ||||||
|   static _baseInitOffset(categorie, arme) { |     if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } | ||||||
|     if (categorie == "tir") { // Offset de principe pour les armes de jet |     if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } | ||||||
|       return 8; |     if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } | ||||||
|  |     if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } | ||||||
|  |     if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } | ||||||
|  |  | ||||||
|  |     const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence); | ||||||
|  |     return { | ||||||
|  |       offset: RdDCombatManager.initOffset(comp?.system.categorie, action), | ||||||
|  |       info: action.name + " / " + action.system.competence, | ||||||
|  |       carac: actor.getCaracInit(comp), | ||||||
|  |       niveau: comp?.system.niveau ?? -8 | ||||||
|     } |     } | ||||||
|     if (categorie == "lancer") { // Offset de principe pour les armes de jet |   } | ||||||
|       return 7; |  | ||||||
|  |   static initOffset(categorie, arme) { | ||||||
|  |     switch (categorie) { | ||||||
|  |       case "tir": return 8 | ||||||
|  |       case "lancer": return 7 | ||||||
|  |       default: | ||||||
|  |         switch (arme.system.cac) { | ||||||
|  |           case "empoignade": return 3 | ||||||
|  |           case "pugilat": return 4 | ||||||
|  |           case "naturelle": return 4 | ||||||
|  |           default: return 5 | ||||||
|  |         } | ||||||
|     } |     } | ||||||
|     switch (arme.system.cac) { |  | ||||||
|       case "empoignade": |  | ||||||
|         return 3; |  | ||||||
|       case "pugilat": |  | ||||||
|       case "naturelle": |  | ||||||
|         return 4; |  | ||||||
|     } |  | ||||||
|     return 5; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static displayInitiativeMenu(html, combatantId) { |   static displayInitiativeMenu(html, combatantId) { | ||||||
|     console.log("Combatant ; ", combatantId); |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|     const combatant = game.combat.combatants.get(combatantId); |     const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||||
|     if (!(combatant?.actor)) { |     if (actor) { | ||||||
|       ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) |       const actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||||
|       return; |       // Build the relevant submenu | ||||||
|     } |       const menuItems = actions.map(action => { | ||||||
|  |         return { | ||||||
|     let actions = RdDCombatManager.listActionsCombat(combatant); |  | ||||||
|  |  | ||||||
|     // Build the relevant submenu |  | ||||||
|     if (actions) { |  | ||||||
|       let menuItems = []; |  | ||||||
|       for (let action of actions) { |  | ||||||
|         menuItems.push({ |  | ||||||
|           name: action.system.competence, |           name: action.system.competence, | ||||||
|           icon: "<i class='fas fa-dice-d6'></i>", |           icon: "<i class='fas fa-dice-d6'></i>", | ||||||
|           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } |           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } | ||||||
|         }); |         } | ||||||
|  |       }) | ||||||
|  |       if (menuItems.length > 0) { | ||||||
|  |         new ContextMenu(html, ".directory-list", menuItems).render(); | ||||||
|       } |       } | ||||||
|       new ContextMenu(html, ".directory-list", menuItems).render(); |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   static listActionsActorCombatant( actor) { | ||||||
|  |     const possessions = actor.listActionsPossessions() | ||||||
|  |     const actions = possessions.length > 0 | ||||||
|  |       ? possessions | ||||||
|  |       : actor.listActionsCombat() | ||||||
|  |  | ||||||
|  |     for (let index = 0; index < actions.length; index++) { | ||||||
|  |       actions[index].index = index | ||||||
|  |     } | ||||||
|  |     return actions | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| @@ -447,11 +393,11 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static combatNouveauTour(combat) { |   static combatNouveauTour(combat) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); |       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); | ||||||
|       if (turn?.actor) { |       if (turn?.actor) { | ||||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor); |  | ||||||
|         // TODO Playaudio for player?? |         // TODO Playaudio for player?? | ||||||
|  |         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -462,60 +408,62 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rddCombatTarget(target, attacker) { |   static rddCombatTarget(target, attacker, attackerToken) { | ||||||
|     const defender = target?.actor; |     return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target) | ||||||
|     const defenderTokenId = target?.id; |  | ||||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) { |   static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) { | ||||||
|     const attacker = game.actors.get(attackerId); |     const attacker = game.actors.get(attackerId) | ||||||
|     let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined; |     const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined | ||||||
|  |     let defender = defenderToken?.actor; | ||||||
|     let target = undefined |     let target = undefined | ||||||
|     if (!defenderTokenId || !defender) { |     if (!defenderTokenId || !defender) { | ||||||
|       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); |       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); | ||||||
|       target = Targets.getTarget() |       target = Targets.getTarget() | ||||||
|       if (!target) { |       if (!target) { | ||||||
|         return; |         return | ||||||
|       } |       } | ||||||
|       defenderTokenId = target.id; |       defenderTokenId = target.id; | ||||||
|       defender = target.actor; |       defender = target.actor; | ||||||
|       if (!defenderTokenId || !defender) { |       if (!defenderTokenId || !defender) { | ||||||
|         return; |         return | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) |     return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onMsgEncaisser(msg) { |   static onMsgEncaisser(msg) { | ||||||
|     let defender = canvas.tokens.get(msg.defenderTokenId).actor; |     let defender = canvas.tokens.get(msg.defenderToken.id).actor; | ||||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { |     if (Misc.isOwnerPlayerOrUniqueConnectedGM(defender)) { | ||||||
|       let attackerRoll = msg.attackerRoll; |       let attackerRoll = msg.attackerRoll; | ||||||
|       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; |       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; | ||||||
|  |       defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken); | ||||||
|       defender.encaisserDommages(attackerRoll, attacker); |       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id); | ||||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); |  | ||||||
|       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); |       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onMsgDefense(msg) { |   static onMsgDefense(msg) { | ||||||
|     let defenderToken = canvas.tokens.get(msg.defenderTokenId); |     let defenderToken = canvas.tokens.get(msg.defenderToken.id) | ||||||
|     if (defenderToken && Misc.isUniqueConnectedGM()) { |     if (defenderToken && Misc.isFirstConnectedGM()) { | ||||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); |       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) | ||||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme); |       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) | ||||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll); |       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static _callJetDeVie(event) { |   static _callJetDeVie(event) { | ||||||
|     let actorId = event.currentTarget.attributes['data-actorId'].value; |     let actorId = event.currentTarget.attributes['data-actorId'].value; | ||||||
|     let actor = game.actors.get(actorId); |     let tokenId = event.currentTarget.attributes['data-tokenId'].value; | ||||||
|     actor.jetVie(); |     let token = canvas.tokens.get(tokenId) | ||||||
|  |     const actor = token?.actor ?? game.actors.get(actorId); | ||||||
|  |     if (actor?.isOwner) { | ||||||
|  |       actor.jetDeVie(); | ||||||
|  |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -534,6 +482,7 @@ export class RdDCombat { | |||||||
|       html.on("click", button, event => { |       html.on("click", button, event => { | ||||||
|         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( |         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( | ||||||
|           event.currentTarget.attributes['data-attackerId']?.value, |           event.currentTarget.attributes['data-attackerId']?.value, | ||||||
|  |           event.currentTarget.attributes['data-attackerTokenId']?.value, | ||||||
|           event.currentTarget.attributes['data-defenderTokenId']?.value); |           event.currentTarget.attributes['data-defenderTokenId']?.value); | ||||||
|         if (rddCombat) { |         if (rddCombat) { | ||||||
|           rddCombat.onEvent(button, event); |           rddCombat.onEvent(button, event); | ||||||
| @@ -541,7 +490,7 @@ export class RdDCombat { | |||||||
|         } |         } | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|     html.on("click", '#chat-jet-vie', event => { |     html.on("click", 'a.chat-jet-vie', event => { | ||||||
|       event.preventDefault(); |       event.preventDefault(); | ||||||
|       RdDCombat._callJetDeVie(event); |       RdDCombat._callJetDeVie(event); | ||||||
|     }); |     }); | ||||||
| @@ -549,22 +498,38 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   constructor(attacker, defender, defenderTokenId, target) { |   constructor(attacker, attackerTokenId, defender, defenderTokenId, target) { | ||||||
|     this.attacker = attacker |     this.attacker = attacker | ||||||
|     this.defender = defender |     this.defender = defender | ||||||
|     this.target = target |     this.target = target | ||||||
|     this.attackerId = this.attacker.id |     this.attackerId = this.attacker.id | ||||||
|     this.defenderId = this.defender.id |     this.defenderId = this.defender.id | ||||||
|  |     this.attackerTokenId = attackerTokenId | ||||||
|     this.defenderTokenId = defenderTokenId |     this.defenderTokenId = defenderTokenId | ||||||
|  |     this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId) | ||||||
|  |     this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static $extractAttackerTokenData(attacker, attackerTokenId) { | ||||||
|  |     const token = canvas.tokens.get(attackerTokenId); | ||||||
|  |     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static $extractDefenderTokenData(defender, defenderTokenId, target) { | ||||||
|  |     if (target) { | ||||||
|  |       return Targets.extractTokenData(target) | ||||||
|  |     } | ||||||
|  |     const token = canvas.tokens.get(defenderTokenId); | ||||||
|  |     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onEvent(button, event) { |   async onEvent(button, event) { | ||||||
|     const chatMessage = ChatUtility.getChatMessage(event); |     const chatMessage = ChatUtility.getChatMessage(event); | ||||||
|     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); |     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); | ||||||
|     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); |     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); | ||||||
|     console.log('RdDCombat', attackerRoll, defenderRoll); |     console.log('RdDCombat', attackerRoll, defenderRoll); | ||||||
|     const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value; |  | ||||||
|  |  | ||||||
|     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; |     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; | ||||||
|     const competence = event.currentTarget.attributes['data-competence']?.value; |     const competence = event.currentTarget.attributes['data-competence']?.value; | ||||||
| @@ -574,7 +539,7 @@ export class RdDCombat { | |||||||
|       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); |       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); | ||||||
|       case '#parer-button': return this.parade(attackerRoll, armeParadeId); |       case '#parer-button': return this.parade(attackerRoll, armeParadeId); | ||||||
|       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); |       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); | ||||||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId); |       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll); | ||||||
|       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); |       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); | ||||||
|  |  | ||||||
|       case '#appel-chance-attaque': return this.attacker.rollAppelChance( |       case '#appel-chance-attaque': return this.attacker.rollAppelChance( | ||||||
| @@ -687,11 +652,11 @@ export class RdDCombat { | |||||||
|       if (this.defender.isEntite([ENTITE_BLURETTE])) { |       if (this.defender.isEntite([ENTITE_BLURETTE])) { | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, |           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, | ||||||
|           whisper: ChatMessage.getWhisperRecipients("GM") |           whisper: ChatUtility.getGMs() | ||||||
|         }) |         }) | ||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId); |         const defenderToken = canvas.tokens.get(this.defenderTokenId) | ||||||
|         const dist = this.distance(_token, defenderToken) |         const dist = this.distance(_token, defenderToken) | ||||||
|         const isVisible = this.isVisible(_token, defenderToken) |         const isVisible = this.isVisible(_token, defenderToken) | ||||||
|         const portee = this._ajustementPortee(dist, rollData.arme) |         const portee = this._ajustementPortee(dist, rollData.arme) | ||||||
| @@ -710,7 +675,7 @@ export class RdDCombat { | |||||||
|             activite: activite, |             activite: activite, | ||||||
|             total: total |             total: total | ||||||
|           }), |           }), | ||||||
|           whisper: ChatMessage.getWhisperRecipients("GM") |           whisper: ChatUtility.getGMs() | ||||||
|         }) |         }) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -750,15 +715,15 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async attaque(competence, arme) { |   async attaque(competence, arme) { | ||||||
|     if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { |     if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { | ||||||
|       return; |       return | ||||||
|     } |     } | ||||||
|     if (arme.system.cac == 'empoignade') { |     if (arme.system.cac == 'empoignade') { | ||||||
|       RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) |       RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) | ||||||
|       return; |       return | ||||||
|     } |     } | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) |     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) | ||||||
|  |  | ||||||
|     let rollData = this._prepareAttaque(competence, arme); |     let rollData = this._prepareAttaque(competence, arme) | ||||||
|     console.log("RdDCombat.attaque >>>", rollData); |     console.log("RdDCombat.attaque >>>", rollData); | ||||||
|     if (arme) { |     if (arme) { | ||||||
|       this.attacker.verifierForceMin(arme); |       this.attacker.verifierForceMin(arme); | ||||||
| @@ -784,15 +749,18 @@ export class RdDCombat { | |||||||
|     dialog.render(true); |     dialog.render(true); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareAttaque(competence, arme) { |   _prepareAttaque(competence, arme) { | ||||||
|     let rollData = { |     let rollData = { | ||||||
|       passeArme: randomID(16), |       alias: this.attacker?.getAlias(), | ||||||
|  |       passeArme: foundry.utils.randomID(16), | ||||||
|       mortalite: arme?.system.mortalite, |       mortalite: arme?.system.mortalite, | ||||||
|       competence: competence, |       competence: competence, | ||||||
|       surprise: this.attacker.getSurprise(true), |       surprise: this.attacker.getSurprise(true), | ||||||
|       surpriseDefenseur: this.defender.getSurprise(true), |       surpriseDefenseur: this.defender.getSurprise(true), | ||||||
|       targetToken: Targets.extractTokenData(this.target), |       sourceToken: this.attackerToken, | ||||||
|  |       targetToken: this.defenderToken, | ||||||
|       essais: {} |       essais: {} | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
| @@ -805,9 +773,9 @@ export class RdDCombat { | |||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
|       // sans armes: à mains nues |       // sans armes: à mains nues | ||||||
|       const niveau = competence.system.niveau; |       rollData.arme = RdDItemArme.corpsACorps(this.attacker) | ||||||
|       const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value); |       rollData.arme.system.niveau = competence.system.niveau | ||||||
|       rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init }); |       rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value); | ||||||
|     } |     } | ||||||
|     return rollData; |     return rollData; | ||||||
|   } |   } | ||||||
| @@ -820,8 +788,8 @@ export class RdDCombat { | |||||||
|     // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum |     // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum | ||||||
|     // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum |     // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum | ||||||
|     const isForce = !rollData.arme.system.empoignade; |     const isForce = !rollData.arme.system.empoignade; | ||||||
|     const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative; |     const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative); | ||||||
|     const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide; |     const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide; | ||||||
|     // si un seul choix possible, le prendre |     // si un seul choix possible, le prendre | ||||||
|     if (isForce && !isFinesse && !isRapide) { |     if (isForce && !isFinesse && !isRapide) { | ||||||
|       return await this.choixParticuliere(rollData, "force"); |       return await this.choixParticuliere(rollData, "force"); | ||||||
| @@ -834,12 +802,13 @@ export class RdDCombat { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     const choixParticuliere = await ChatMessage.create({ |     const choixParticuliere = await ChatMessage.create({ | ||||||
|       alias: this.attacker.name, |       alias: this.attacker.getAlias(), | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), |       whisper: ChatUtility.getOwners(this.attacker), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { | ||||||
|         alias: this.attacker.name, |         alias: this.attacker.getAlias(), | ||||||
|         attackerId: this.attackerId, |         attackerId: this.attackerId, | ||||||
|         defenderTokenId: this.defenderTokenId, |         attackerToken: this.attackerToken, | ||||||
|  |         defenderToken: this.defenderToken, | ||||||
|         isForce: isForce, |         isForce: isForce, | ||||||
|         isFinesse: isFinesse, |         isFinesse: isFinesse, | ||||||
|         isRapide: isRapide, |         isRapide: isRapide, | ||||||
| @@ -853,10 +822,10 @@ export class RdDCombat { | |||||||
|   async _onAttaqueNormale(attackerRoll) { |   async _onAttaqueNormale(attackerRoll) { | ||||||
|     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); |     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); | ||||||
|  |  | ||||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite()); |     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); | ||||||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } |     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } | ||||||
|     attackerRoll.show = { |     attackerRoll.show = { | ||||||
|       cible: this.target ? this.defender.name : 'la cible', |       cible: this.defender?.getAlias() ?? 'la cible', | ||||||
|       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') |       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') | ||||||
|     } |     } | ||||||
|     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); |     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); | ||||||
| @@ -881,13 +850,13 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); |     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||||
|     if (essaisPrecedents) { |     if (essaisPrecedents) { | ||||||
|       mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); |       foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // # utilisation esquive |     // # utilisation esquive | ||||||
|     const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }); |     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); | ||||||
|     const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) })) |     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) | ||||||
|     esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); |     esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||||
|  |  | ||||||
|     const paramChatDefense = { |     const paramChatDefense = { | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
| @@ -897,7 +866,8 @@ export class RdDCombat { | |||||||
|       attacker: this.attacker, |       attacker: this.attacker, | ||||||
|       attackerId: this.attackerId, |       attackerId: this.attackerId, | ||||||
|       esquives: esquives, |       esquives: esquives, | ||||||
|       defenderTokenId: this.defenderTokenId, |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, |       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, | ||||||
|       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), |       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), | ||||||
|       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, |       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, | ||||||
| @@ -908,7 +878,7 @@ export class RdDCombat { | |||||||
|       dmg: attackerRoll.dmg, |       dmg: attackerRoll.dmg, | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       await this._chatMessageDefense(paramChatDefense, defenderRoll); |       await this._chatMessageDefense(paramChatDefense, defenderRoll); | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
| @@ -921,8 +891,8 @@ export class RdDCombat { | |||||||
|     const choixDefense = await ChatMessage.create({ |     const choixDefense = await ChatMessage.create({ | ||||||
|       // message privé: du défenseur à lui même (et aux GMs) |       // message privé: du défenseur à lui même (et aux GMs) | ||||||
|       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), |       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), | ||||||
|       alias: this.attacker.name, |       alias: this.attacker?.getAlias(), | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name), |       whisper: ChatUtility.getOwners(this.defender), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), | ||||||
|     }); |     }); | ||||||
|     // flag pour garder les jets d'attaque/defense |     // flag pour garder les jets d'attaque/defense | ||||||
| @@ -935,8 +905,9 @@ export class RdDCombat { | |||||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { |     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|       msg: "msg_defense", data: { |       msg: "msg_defense", data: { | ||||||
|         attackerId: this.attacker?.id, |         attackerId: this.attacker?.id, | ||||||
|  |         attackerToken: this.attackerToken, | ||||||
|         defenderId: this.defender?.id, |         defenderId: this.defender?.id, | ||||||
|         defenderTokenId: this.defenderTokenId, |         defenderToken: this.defenderToken, | ||||||
|         defenderRoll: defenderRoll, |         defenderRoll: defenderRoll, | ||||||
|         paramChatDefense: paramChatDefense, |         paramChatDefense: paramChatDefense, | ||||||
|         rollMode: true |         rollMode: true | ||||||
| @@ -945,31 +916,33 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _filterArmesParade(defender, competence) { |   _filterArmesParade(defender, competence, armeAttaque) { | ||||||
|     let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) |     let defenses = defender.items.filter(it => RdDItemArme.isParade(it)) | ||||||
|     items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round   |     defenses = foundry.utils.duplicate(defenses) | ||||||
|  |     defenses.forEach(armeDefense => { | ||||||
|  |       // Ajout du # d'utilisation ce round   | ||||||
|  |       armeDefense.nbUsage = defender.getItemUse(armeDefense.id) | ||||||
|  |       armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) | ||||||
|  |     }) | ||||||
|  |  | ||||||
|     switch (competence.system.categorie) { |     switch (competence.system.categorie) { | ||||||
|       case 'tir': |       case 'tir': | ||||||
|       case 'lancer': |       case 'lancer': | ||||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') |         return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers') | ||||||
|       default: |       default: | ||||||
|         // Le fléau ne peut être paré qu’au bouclier p115 |         return defenses.filter(armeDefense => armeDefense.typeParade != '') | ||||||
|         if (competence.name == "Fléau") { |  | ||||||
|           return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') |  | ||||||
|         } |  | ||||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item)); |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async _onAttaqueEchecTotal(attackerRoll) { |   async _onAttaqueEchecTotal(attackerRoll) { | ||||||
|     const choixEchecTotal = await ChatMessage.create({ |     const choixEchecTotal = await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), |       whisper: ChatUtility.getOwners(this.attacker), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { | ||||||
|         attackerId: this.attackerId, |         attackerId: this.attackerId, | ||||||
|         attacker: this.attacker, |         attacker: this.attacker, | ||||||
|         defenderTokenId: this.defenderTokenId, |         attackerToken: this.attackerToken, | ||||||
|  |         defenderToken: this.defenderToken, | ||||||
|         essais: attackerRoll.essais |         essais: attackerRoll.essais | ||||||
|       }) |       }) | ||||||
|     }); |     }); | ||||||
| @@ -983,9 +956,9 @@ export class RdDCombat { | |||||||
|     const arme = rollData.arme; |     const arme = rollData.arme; | ||||||
|     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); |     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); | ||||||
|     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); |     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); | ||||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { |     ChatUtility.createChatWithRollMode( | ||||||
|       content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) |       { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) }, | ||||||
|     }); |       this.defender) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -1041,8 +1014,11 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareParade(attackerRoll, armeParade, competenceParade) { |   _prepareParade(attackerRoll, armeParade, competenceParade) { | ||||||
|     let defenderRoll = { |     let defenderRoll = { | ||||||
|  |       alias: this.defender?.getAlias(), | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
|       diffLibre: attackerRoll.diffLibre, |       diffLibre: attackerRoll.diffLibre, | ||||||
|  |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       attackerRoll: attackerRoll, |       attackerRoll: attackerRoll, | ||||||
|       competence: this.defender.getCompetence(competenceParade), |       competence: this.defender.getCompetence(competenceParade), | ||||||
|       arme: armeParade, |       arme: armeParade, | ||||||
| @@ -1065,9 +1041,9 @@ export class RdDCombat { | |||||||
|     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); |     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); | ||||||
|     if (!defenderRoll.attackerRoll.isPart) { |     if (!defenderRoll.attackerRoll.isPart) { | ||||||
|       // TODO: attaquant doit jouer résistance et peut être désarmé p132 |       // TODO: attaquant doit jouer résistance et peut être désarmé p132 | ||||||
|       ChatUtility.createChatWithRollMode(this.defender.name, { |       ChatUtility.createChatWithRollMode( | ||||||
|         content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` |         { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, | ||||||
|       }); |         this.defender) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -1095,7 +1071,7 @@ export class RdDCombat { | |||||||
|   async esquive(attackerRoll, compId, compName) { |   async esquive(attackerRoll, compId, compName) { | ||||||
|     const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) |     const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) | ||||||
|     if (esquive == undefined) { |     if (esquive == undefined) { | ||||||
|       ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); |       ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     console.log("RdDCombat.esquive >>>", attackerRoll, esquive); |     console.log("RdDCombat.esquive >>>", attackerRoll, esquive); | ||||||
| @@ -1122,8 +1098,11 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareEsquive(attackerRoll, competence) { |   _prepareEsquive(attackerRoll, competence) { | ||||||
|     let rollData = { |     let rollData = { | ||||||
|  |       alias: this.defender.getAlias(), | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
|       diffLibre: attackerRoll.diffLibre, |       diffLibre: attackerRoll.diffLibre, | ||||||
|  |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       attackerRoll: attackerRoll, |       attackerRoll: attackerRoll, | ||||||
|       competence: competence, |       competence: competence, | ||||||
|       surprise: this.defender.getSurprise(true), |       surprise: this.defender.getSurprise(true), | ||||||
| @@ -1141,9 +1120,9 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _onEsquiveParticuliere(rollData) { |   _onEsquiveParticuliere(rollData) { | ||||||
|     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); |     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); | ||||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { |     ChatUtility.createChatWithRollMode( | ||||||
|       content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" |       { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" }, | ||||||
|     }); |       this.defender); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -1265,9 +1244,8 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async encaisser(attackerRoll, defenderRoll, defenderTokenId) { |   async encaisser(attackerRoll, defenderRoll) { | ||||||
|     defenderTokenId = defenderTokenId || this.defenderTokenId; |     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll); | ||||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId); |  | ||||||
|  |  | ||||||
|     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { |     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { | ||||||
|       this._onEchecTotal(defenderRoll); |       this._onEchecTotal(defenderRoll); | ||||||
| @@ -1275,18 +1253,19 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { |     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { | ||||||
|       attackerRoll.attackerId = this.attackerId; |       attackerRoll.attackerId = this.attackerId; | ||||||
|       attackerRoll.defenderTokenId = defenderTokenId; |       attackerRoll.defenderTokenId = this.defenderToken.id; | ||||||
|  |  | ||||||
|       await this.computeRecul(defenderRoll); |       await this.computeRecul(defenderRoll); | ||||||
|       this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); |       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken); | ||||||
|     } |     } | ||||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas |     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { |       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|         msg: "msg_encaisser", |         msg: "msg_encaisser", | ||||||
|         data: { |         data: { | ||||||
|           attackerId: this.attackerId, |           attackerId: this.attackerId, | ||||||
|           defenderTokenId: defenderTokenId, |           attackerRoll: attackerRoll, | ||||||
|           attackerRoll: attackerRoll |           attackerToken: this.attackerToken, | ||||||
|  |           defenderToken: this.defenderToken | ||||||
|         } |         } | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -1294,21 +1273,32 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async displayActorCombatStatus(combat, actor) { |   static async displayActorCombatStatus(combat, actor, token) { | ||||||
|     let formData = { |     if (!actor?.isActorCombat()) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const alias = token?.name ?? actor.getAlias(); | ||||||
|  |     const formData = { | ||||||
|       combatId: combat._id, |       combatId: combat._id, | ||||||
|       alias: actor.name, |       alias: alias, | ||||||
|       etatGeneral: actor.getEtatGeneral(), |       etatGeneral: actor.getEtatGeneral(), | ||||||
|       isSonne: actor.getSonne(), |       isSonne: actor.isSonne(), | ||||||
|       blessuresStatus: actor.computeResumeBlessure(), |       blessuresStatus: actor.computeResumeBlessure(), | ||||||
|       SConst: actor.getSConst(), |       SConst: actor.getSConst(), | ||||||
|       actorId: actor.id, |       actorId: actor.id, | ||||||
|  |       actor: actor, | ||||||
|  |       tokenId: token.id, | ||||||
|       isGrave: actor.countBlessures(it => it.isGrave()) > 0, |       isGrave: actor.countBlessures(it => it.isGrave()) > 0, | ||||||
|       isCritique: actor.countBlessures(it => it.isCritique()) > 0 |       isCritique: actor.countBlessures(it => it.isCritique()) > 0 | ||||||
|     } |     } | ||||||
|  |     await ChatMessage.create({ | ||||||
|     ChatUtility.createChatWithRollMode(actor.name, { |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData) |       alias: alias | ||||||
|     }); |     }) | ||||||
|  |     await ChatMessage.create({ | ||||||
|  |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), | ||||||
|  |       whisper: ChatUtility.getOwners(actor), | ||||||
|  |       alias: alias | ||||||
|  |     }) | ||||||
|   } |   } | ||||||
| } | } | ||||||
| @@ -16,6 +16,8 @@ import { RdDRollTables } from "./rdd-rolltables.js"; | |||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
| import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js"; | ||||||
|  | import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||||
|  | import { ChatUtility } from "./chat-utility.js"; | ||||||
|  |  | ||||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||||
|  |  | ||||||
| @@ -76,10 +78,11 @@ export class RdDCommands { | |||||||
|     this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); |     this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); | ||||||
|     this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); |     this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); | ||||||
|     this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" }); |     this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" }); | ||||||
|  |     this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" }); | ||||||
|  |  | ||||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); |     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); |     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); |     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" }); | ||||||
|  |  | ||||||
|     this.registerCommand({ |     this.registerCommand({ | ||||||
|       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), |       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), | ||||||
| @@ -204,26 +207,20 @@ export class RdDCommands { | |||||||
|   /* Manage chat commands */ |   /* Manage chat commands */ | ||||||
|   processChatCommand(commandLine, content = '', msg = {}) { |   processChatCommand(commandLine, content = '', msg = {}) { | ||||||
|     // Setup new message's visibility |     // Setup new message's visibility | ||||||
|     let rollMode = game.settings.get("core", "rollMode"); |     ChatUtility.applyRollMode(msg) | ||||||
|     if (["gmroll", "blindroll"].includes(rollMode)) { |     msg.type = 0; | ||||||
|       msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); |  | ||||||
|     } |  | ||||||
|     if (rollMode === "blindroll") { |  | ||||||
|       msg["blind"] = true; |  | ||||||
|     } |  | ||||||
|     msg["type"] = 0; |  | ||||||
|  |  | ||||||
|     if (!this.commandsTable) { |     if (!this.commandsTable) { | ||||||
|       this._registerCommands(); |       this._registerCommands() | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let command = commandLine[0].toLowerCase(); |     let command = commandLine[0].toLowerCase(); | ||||||
|     if (this._isCommandHandled(command)) { |     if (this._isCommandHandled(command)) { | ||||||
|       let params = commandLine.slice(1); |       let params = commandLine.slice(1); | ||||||
|       this._processCommand(this.commandsTable, command, params, content, msg); |       this._processCommand(this.commandsTable, command, params, content, msg) | ||||||
|       return true; |       return true | ||||||
|     } |     } | ||||||
|     return false; |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _isCommandHandled(command) { |   _isCommandHandled(command) { | ||||||
| @@ -461,14 +458,13 @@ export class RdDCommands { | |||||||
|  |  | ||||||
|       let motif = params.slice(1, params.length - 2); |       let motif = params.slice(1, params.length - 2); | ||||||
|       let name = params[params.length - 1]; |       let name = params[params.length - 1]; | ||||||
|  |       const personnages = game.actors.filter(actor => actor.isPersonnageJoueur()); | ||||||
|       if (name == undefined) { |       if (name == undefined) { | ||||||
|         for (let actor of game.actors) { |         for (let actor of personnages) { | ||||||
|           // TODO: ne plus stresser les entités de cauchemar! |  | ||||||
|           await actor.distribuerStress('stress', stress, motif); |           await actor.distribuerStress('stress', stress, motif); | ||||||
|         } |         } | ||||||
|       } else { |       } else { | ||||||
|         //console.log(stressValue, nomJoueur); |         let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character | ||||||
|         let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character |  | ||||||
|         if (actor) { |         if (actor) { | ||||||
|           await actor.distribuerStress('stress', stress, motif); |           await actor.distribuerStress('stress', stress, motif); | ||||||
|         } |         } | ||||||
| @@ -485,10 +481,13 @@ export class RdDCommands { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async tirage() { |   async tirage() { | ||||||
|     FenetreRechercheTirage.create(); |     FenetreRechercheTirage.create() | ||||||
|  |   } | ||||||
|  |   async voyage() { | ||||||
|  |     DialogFatigueVoyage.create() | ||||||
|   } |   } | ||||||
|   async sommeil() { |   async sommeil() { | ||||||
|     DialogChateauDormant.create(); |     DialogChateauDormant.create() | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,32 +1,28 @@ | |||||||
| import { Grammar } from "./grammar.js"; |  | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
|  |  | ||||||
| export class RdDConfirm { | export class RdDConfirm { | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static confirmer(options, autresActions) { |   static confirmer(options, autresActions) { | ||||||
|     options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer)); |     if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) { | ||||||
|     if (options.bypass) { |       return options.onAction() | ||||||
|       options.onAction(); |  | ||||||
|     } |     } | ||||||
|     else { |     let buttons = { | ||||||
|       let buttons = { |       "action": RdDConfirm._createButtonAction(options), | ||||||
|         "action": RdDConfirm._createButtonAction(options), |       "cancel": RdDConfirm._createButtonCancel() | ||||||
|         "cancel": RdDConfirm._createButtonCancel() |     }; | ||||||
|       }; |     if (options.settingConfirmer) { | ||||||
|       if (options.settingConfirmer) { |       buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||||
|         buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons); |  | ||||||
|       } |  | ||||||
|       if (autresActions) { |  | ||||||
|         buttons = mergeObject(autresActions, buttons); |  | ||||||
|       } |  | ||||||
|       const dialogDetails = { |  | ||||||
|         title: options.title, |  | ||||||
|         content: options.content, |  | ||||||
|         default: "cancel", |  | ||||||
|         buttons: buttons |  | ||||||
|       }; |  | ||||||
|       new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true); |  | ||||||
|     } |     } | ||||||
|  |     if (autresActions) { | ||||||
|  |       buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false }); | ||||||
|  |     } | ||||||
|  |     const dialogDetails = { | ||||||
|  |       title: options.title, | ||||||
|  |       content: options.content, | ||||||
|  |       default: "cancel", | ||||||
|  |       buttons: buttons | ||||||
|  |     }; | ||||||
|  |     new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _createButtonCancel() { |   static _createButtonCancel() { | ||||||
|   | |||||||
| @@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js"; | |||||||
| import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| function img(src) { | const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => { | ||||||
|   return `<img src="${src}" class="dice-img" />` |  | ||||||
| } |  | ||||||
|  |  | ||||||
| function iconHeure(heure) { |  | ||||||
|   if (heure < 10) { |   if (heure < 10) { | ||||||
|     heure = '0' + heure; |     heure = '0' + heure; | ||||||
|   } |   } | ||||||
|   return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` |   return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />` | ||||||
| } | }) | ||||||
| const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it)); |  | ||||||
|  |  | ||||||
| const imgSigneDragon = img(imagesHeures[4]); | const imgSigneDragon = imgHeures[4] | ||||||
|  |  | ||||||
| /** De pour les jets de rencontre */ | /** De pour les jets de rencontre */ | ||||||
| export class DeTMR extends Die { | export class DeTMR extends Die { | ||||||
| @@ -25,7 +20,7 @@ export class DeTMR extends Die { | |||||||
|     return { |     return { | ||||||
|       type: "dt", |       type: "dt", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|       fontScale: 0.7, |       fontScale: 0.8, | ||||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], |       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -36,14 +31,14 @@ export class DeTMR extends Die { | |||||||
|     super(termData); |     super(termData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async evaluate() { |   async evaluate(options) { | ||||||
|     super.evaluate(); |     await super.evaluate(options) | ||||||
|     this.explode("x=8"); |     await this.reroll('r=8', { recursive: true }) | ||||||
|     return this; |     return this; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   get total() { |   get total() { | ||||||
|     return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); |     return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
| @@ -56,13 +51,14 @@ export class DeTMR extends Die { | |||||||
|  |  | ||||||
| /** DeDraconique pour le D8 sans limite avec 8=>0 */ | /** DeDraconique pour le D8 sans limite avec 8=>0 */ | ||||||
| export class DeDraconique extends Die { | export class DeDraconique extends Die { | ||||||
|  |   /** @override */ | ||||||
|   static DENOMINATION = "r"; |   static DENOMINATION = "r"; | ||||||
|  |  | ||||||
|   static diceSoNiceData(system) { |   static diceSoNiceData(system) { | ||||||
|     return { |     return { | ||||||
|       type: "dr", |       type: "dr", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|       fontScale: 0.7, |       fontScale: 0.8, | ||||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], |       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -73,9 +69,9 @@ export class DeDraconique extends Die { | |||||||
|     super(termData); |     super(termData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async evaluate() { |   async evaluate(options) { | ||||||
|     super.evaluate(); |     await super.evaluate(options); | ||||||
|     this.explode("x=7"); |     await this.explode("x=7"); | ||||||
|     return this; |     return this; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -85,7 +81,7 @@ export class DeDraconique extends Die { | |||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
|     switch (diceTerm.result) { |     switch (diceTerm.result) { | ||||||
|       case 7: return imgSigneDragon; |       case 7: return imgSigneDragon | ||||||
|       case 8: return '0'; |       case 8: return '0'; | ||||||
|     } |     } | ||||||
|     return diceTerm.result.toString(); |     return diceTerm.result.toString(); | ||||||
| @@ -102,6 +98,7 @@ export class DeHeure extends Die { | |||||||
|     return { |     return { | ||||||
|       type: "dh", |       type: "dh", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|  |       fontScale: 1.2, | ||||||
|       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], |       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -113,15 +110,15 @@ export class DeHeure extends Die { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
|     return img(imagesHeures[diceTerm.result - 1]); |     return imgHeures[diceTerm.result - 1] | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  |  | ||||||
| export class RdDDice { | export class RdDDice { | ||||||
|   static init() { |   static init() { | ||||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR; |     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR | ||||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; |     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique | ||||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; |     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static onReady() { |   static onReady() { | ||||||
| @@ -132,13 +129,25 @@ export class RdDDice { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static diceSoNiceReady(dice3d) { | ||||||
|  |     dice3d.DiceFactory.systems.keys().forEach(system => { | ||||||
|  |       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||||
|  |       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||||
|  |       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async rollHeure(options = { showDice: HIDE_DICE }) { | ||||||
|  |     return await RdDDice.rollTotal("1dh", options) - 1 | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { |   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { | ||||||
|     return (await RdDDice.roll(formula, options)).total; |     return (await RdDDice.roll(formula, options)).total; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { |   static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { | ||||||
|     const roll = new Roll(RdDDice._formulaOrFake(formula, options)); |     const roll = new Roll(RdDDice._formulaOrFake(formula, options)); | ||||||
|     await roll.evaluate({ async: true }); |     await roll.evaluate(); | ||||||
|     await this.showDiceSoNice(roll, options); |     await this.showDiceSoNice(roll, options); | ||||||
|     return roll; |     return roll; | ||||||
|   } |   } | ||||||
| @@ -151,21 +160,13 @@ export class RdDDice { | |||||||
|     return array[roll - 1]; |     return array[roll - 1]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static diceSoNiceReady(dice3d) { |  | ||||||
|     for (const system of Object.keys(dice3d.DiceFactory.systems)) { |  | ||||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); |  | ||||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); |  | ||||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async showDiceSoNice(roll, options) { |   static async showDiceSoNice(roll, options) { | ||||||
|     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { |     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let { whisper, blind } = RdDDice._getWhisperBlind(options); |     let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode); | ||||||
|     if (options.forceDiceResult?.total) { |     if (options.forceDiceResult?.total) { | ||||||
|       let terms = await RdDDice._getForcedTerms(options); |       let terms = await RdDDice._getForcedTerms(options); | ||||||
|       if (terms) { |       if (terms) { | ||||||
| @@ -197,69 +198,26 @@ export class RdDDice { | |||||||
|     function terms1d100(total) { |     function terms1d100(total) { | ||||||
|       const unites = total % 10; |       const unites = total % 10; | ||||||
|       const dizaines = Math.floor(total / 10); |       const dizaines = Math.floor(total / 10); | ||||||
|       return [{ |       return [ | ||||||
|         resultLabel: dizaines * 10, |         { type: "d100", result: dizaines, resultLabel: dizaines * 10, vectors: [], options: {}, d100Result: total }, | ||||||
|         d100Result: total, |         { type: "d10", result: unites, resultLabel: unites, vectors: [], options: {}, d100Result: total } | ||||||
|         result: dizaines, |       ]; | ||||||
|         type: "d100", |  | ||||||
|         vectors: [], |  | ||||||
|         options: {} |  | ||||||
|       }, |  | ||||||
|       { |  | ||||||
|         resultLabel: unites, |  | ||||||
|         d100Result: total, |  | ||||||
|         result: unites, |  | ||||||
|         type: "d10", |  | ||||||
|         vectors: [], |  | ||||||
|         options: {} |  | ||||||
|       }]; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     async function terms2d10(total) { |     async function terms2d10(total) { | ||||||
|       if (total>20 || total<2) { return undefined } |       if (total > 20 || total < 2) { return undefined } | ||||||
|       let first = await RdDDice.d10(); |       const first = await RdDDice.fakeD10(Math.min(10, total - 1)); | ||||||
|       let second = Math.min(total-first, 10); |       const second = total - first; | ||||||
|       first = Math.max(first, total-second); |       return [ | ||||||
|       return [{ |         { type: "d10", result: first, resultLabel: first, vectors: [], options: {} }, | ||||||
|         resultLabel:first, |         { type: "d10", result: second, resultLabel: second, vectors: [], options: {} } | ||||||
|         result: first, |       ]; | ||||||
|         type: "d10", |  | ||||||
|         vectors: [], |  | ||||||
|         options: {} |  | ||||||
|       }, |  | ||||||
|       { |  | ||||||
|         resultLabel: second, |  | ||||||
|         result: second, |  | ||||||
|         type: "d10", |  | ||||||
|         vectors: [], |  | ||||||
|         options: {} |  | ||||||
|       }]; |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async d10() { |   static async fakeD10(faces) { | ||||||
|     let roll = new Roll('1d10'); |     let roll = new Roll(`1d${faces}`); | ||||||
|     await roll.evaluate({ async: true }); |     await roll.evaluate(); | ||||||
|     return roll.total; |     return roll.total; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _getWhisperBlind(options) { |  | ||||||
|     let whisper = undefined; |  | ||||||
|     let blind = false; |  | ||||||
|     let rollMode = options.rollMode ?? game.settings.get("core", "rollMode"); |  | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": //GM only |  | ||||||
|         blind = true; |  | ||||||
|       case "gmroll": //GM + rolling player |  | ||||||
|         whisper = ChatUtility.getUsers(user => user.isGM); |  | ||||||
|         break; |  | ||||||
|       case "roll": //everybody |  | ||||||
|         whisper = ChatUtility.getUsers(user => user.active); |  | ||||||
|         break; |  | ||||||
|       case "selfroll": |  | ||||||
|         whisper = [game.user.id]; |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     return { whisper, blind }; |  | ||||||
|   } |  | ||||||
| } | } | ||||||
| @@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | |||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js"; | ||||||
| import { STATUSES } from "./settings/status-effects.js"; | import { STATUSES } from "./settings/status-effects.js"; | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
|  |  | ||||||
| @@ -92,23 +92,23 @@ export class RdDEmpoignade { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isEmpoignadeEnCours(actor) { |   static isEmpoignadeEnCours(actor) { | ||||||
|     return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0) |     return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getEmpoignadeById(actor, id) { |   static getEmpoignadeById(actor, id) { | ||||||
|     let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id) |     let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||||
|     return emp && duplicate(emp) || undefined; |     return emp && foundry.utils.duplicate(emp) || undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getEmpoignade(attacker, defender) { |   static getEmpoignade(attacker, defender) { | ||||||
|     let emp = attacker.itemTypes[TYPES.empoignade].find(it => |     let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it => | ||||||
|       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || |       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || | ||||||
|       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) |       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) | ||||||
|     ) |     ) | ||||||
|     if (emp) { |     if (emp) { | ||||||
|       return duplicate(emp); |       return foundry.utils.duplicate(emp); | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
| @@ -158,9 +158,12 @@ export class RdDEmpoignade { | |||||||
|     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) |     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) | ||||||
|     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) |     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) | ||||||
|     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { |     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { | ||||||
|       ChatUtility.createChatWithRollMode(attacker.name, { |       ChatUtility.createChatWithRollMode( | ||||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) |         { | ||||||
|       }) |           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) | ||||||
|  |         }, | ||||||
|  |         attacker | ||||||
|  |       ) | ||||||
|     } else { |     } else { | ||||||
|       await this.onAttaqueEmpoignadeValidee(attacker, defender) |       await this.onAttaqueEmpoignadeValidee(attacker, defender) | ||||||
|     } |     } | ||||||
| @@ -181,7 +184,7 @@ export class RdDEmpoignade { | |||||||
|     let rollData = { |     let rollData = { | ||||||
|       mode, empoignade, attacker, defender, |       mode, empoignade, attacker, defender, | ||||||
|       isEmpoignade: true, |       isEmpoignade: true, | ||||||
|       competence: attacker.getCompetence("Corps à corps"), |       competence: attacker.getCompetenceCorpsACorps(), | ||||||
|       selectedCarac: attacker.system.carac.melee, |       selectedCarac: attacker.system.carac.melee, | ||||||
|       malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender) |       malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender) | ||||||
|     } |     } | ||||||
| @@ -210,10 +213,10 @@ export class RdDEmpoignade { | |||||||
|       mode: "immobilise", |       mode: "immobilise", | ||||||
|       empoignade, attacker, defender, |       empoignade, attacker, defender, | ||||||
|       isEmpoignade: true, |       isEmpoignade: true, | ||||||
|       competence: attacker.getCompetence("Corps à corps") |       competence: attacker.getCompetenceCorpsACorps() | ||||||
|     } |     } | ||||||
|     const msg = await ChatMessage.create({ |     const msg = await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name), |       whisper: ChatUtility.getOwners(attacker), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) | ||||||
|     }) |     }) | ||||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); |     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||||
| @@ -248,7 +251,7 @@ export class RdDEmpoignade { | |||||||
|     if (rollData.rolled.isPart) { |     if (rollData.rolled.isPart) { | ||||||
|       rollData.particuliere = "finesse"; |       rollData.particuliere = "finesse"; | ||||||
|     } |     } | ||||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html'); |     let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html'); | ||||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); |     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -267,7 +270,7 @@ export class RdDEmpoignade { | |||||||
|       return |       return | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     empoignade = duplicate(empoignade) |     empoignade = foundry.utils.duplicate(empoignade) | ||||||
|     let defenderRoll = { |     let defenderRoll = { | ||||||
|       mode, attacker, defender, empoignade, attackerRoll, |       mode, attacker, defender, empoignade, attackerRoll, | ||||||
|       diffLibre: attackerRoll.diffLibre, |       diffLibre: attackerRoll.diffLibre, | ||||||
| @@ -427,7 +430,7 @@ export class RdDEmpoignade { | |||||||
|       name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, |       name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, | ||||||
|       type: 'empoignade', |       type: 'empoignade', | ||||||
|       img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", |       img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||||
|       system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } |       system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } | ||||||
|     }, |     }, | ||||||
|       { |       { | ||||||
|         temporary: true |         temporary: true | ||||||
|   | |||||||
| @@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | |||||||
| export class RdDHerbes extends Item { | export class RdDHerbes extends Item { | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async initializeHerbes() { |   static async onReady() { | ||||||
|     this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); |     this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); | ||||||
|     this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos'); |     this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos'); | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -1,13 +1,17 @@ | |||||||
| import { TYPES } from "./item.js"; | import { RdDItemArme } from "./item-arme.js"; | ||||||
|  | import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||||
|  | import { ITEM_TYPES } from "./item.js"; | ||||||
|  |  | ||||||
| export class RdDHotbar { | export class RdDHotbar { | ||||||
|  |  | ||||||
|   static async createItemMacro(item, slot, armeCompetence = undefined) { |   static async createItemMacro(item, slot, armeCompetence = undefined) { | ||||||
|     let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}"` + ((armeCompetence) ? `, "${armeCompetence}");` : `);`); |     const itemName = item.name; | ||||||
|     let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command)); |     let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence); | ||||||
|  |     let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");` | ||||||
|  |     let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command)); | ||||||
|     if (!macro) { |     if (!macro) { | ||||||
|       macro = await Macro.create({ |       macro = await Macro.create({ | ||||||
|         name: item.name, |         name: macroName, | ||||||
|         type: "script", |         type: "script", | ||||||
|         img: item.img, |         img: item.img, | ||||||
|         command: command |         command: command | ||||||
| @@ -16,29 +20,55 @@ export class RdDHotbar { | |||||||
|     await game.user.assignHotbarMacro(macro, slot); |     await game.user.assignHotbarMacro(macro, slot); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static $macroNameSuffix(armeCompetence) { | ||||||
|  |     switch (armeCompetence) { | ||||||
|  |       case 'unemain': return ' (1 main)'; | ||||||
|  |       case 'deuxmains': return ' (2 main)'; | ||||||
|  |       case 'tir': return ' (tir)'; | ||||||
|  |       case 'lancer': return ' (lancer)'; | ||||||
|  |       case 'pugilat': return ' (pugilat)'; | ||||||
|  |       case 'empoignade': return ' (empoignade)'; | ||||||
|  |  | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static async addToHotbar(item, slot) { |   static async addToHotbar(item, slot) { | ||||||
|     switch (item?.type ?? "") { |     switch (item?.type ?? '') { | ||||||
|       case TYPES.arme: |       case ITEM_TYPES.arme: | ||||||
|         { |         { | ||||||
|           // Les armes peuvent avoir plusieurs usages |           // Les armes peuvent avoir plusieurs usages | ||||||
|           if (item.system.competence != "") { |           if (item.system.competence != '') { | ||||||
|             await this.createItemMacro(item, slot, "competence") |             if (item.system.unemain) { | ||||||
|             slot++ |               await this.createItemMacro(item, slot++, 'unemain') | ||||||
|  |             } | ||||||
|  |             if (item.system.deuxmains) { | ||||||
|  |               await this.createItemMacro(item, slot++, 'deuxmains') | ||||||
|  |             } | ||||||
|           } |           } | ||||||
|           if (item.system.lancer != "") { |           if (item.system.lancer != '') { | ||||||
|             await this.createItemMacro(item, slot, "lancer") |             await this.createItemMacro(item, slot++, 'lancer') | ||||||
|             slot++ |  | ||||||
|           } |           } | ||||||
|           if (item.system.tir != "") { |           if (item.system.tir != '') { | ||||||
|             await this.createItemMacro(item, slot, "lancer") |             await this.createItemMacro(item, slot++, 'lancer') | ||||||
|             slot++ |  | ||||||
|           } |           } | ||||||
|         } |         } | ||||||
|         return |         return | ||||||
|       case TYPES.competence: |       case ITEM_TYPES.competencecreature: | ||||||
|       case TYPES.competencecreature: |         const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence'; | ||||||
|  |         await this.createItemMacro(item, slot, categorie) | ||||||
|  |         return | ||||||
|       default: |       default: | ||||||
|         await this.createItemMacro(item, slot) |       case ITEM_TYPES.competence: | ||||||
|  |         await this.createItemMacro(item, slot++, 'competence') | ||||||
|  |         if (item.isCorpsACorps()) { | ||||||
|  |           await this.createItemMacro(item, slot++, 'pugilat') | ||||||
|  |           await this.createItemMacro(item, slot++, 'empoignade') | ||||||
|  |         } | ||||||
|  |         else if (item.isCompetenceArme()) { | ||||||
|  |           ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> | ||||||
|  |           Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`); | ||||||
|  |         } | ||||||
|         return |         return | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -49,19 +79,17 @@ export class RdDHotbar { | |||||||
|    * Actor     - open actor sheet |    * Actor     - open actor sheet | ||||||
|    * Journal   - open journal sheet |    * Journal   - open journal sheet | ||||||
|    */ |    */ | ||||||
|   static initDropbar() { |   static initHooks() { | ||||||
|  |     Hooks.on('hotbarDrop', (bar, documentData, slot) => { | ||||||
|     Hooks.on("hotbarDrop", (bar, documentData, slot) => { |  | ||||||
|  |  | ||||||
|       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill |       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill | ||||||
|       if (documentData.type == "Item") { |       if (documentData.type == 'Item') { | ||||||
|         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) |         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) | ||||||
|         console.log("DROP", documentData, item) |         console.log('DROP', documentData, item) | ||||||
|         switch (item?.type ?? "") |         switch (item?.type) { | ||||||
|         { |           case ITEM_TYPES.arme: | ||||||
|           case TYPES.arme: |           case ITEM_TYPES.competence: | ||||||
|           case TYPES.competence: |           case ITEM_TYPES.competencecreature: | ||||||
|           case TYPES.competencecreature: |  | ||||||
|             this.addToHotbar(item, slot) |             this.addToHotbar(item, slot) | ||||||
|             return false |             return false | ||||||
|         } |         } | ||||||
| @@ -72,7 +100,7 @@ export class RdDHotbar { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /** Roll macro */ |   /** Roll macro */ | ||||||
|   static rollMacro(itemName, itemType, competenceName) { |   static rollMacro(itemName, itemType, categorieArme = 'competence') { | ||||||
|     const speaker = ChatMessage.getSpeaker(); |     const speaker = ChatMessage.getSpeaker(); | ||||||
|     let actor; |     let actor; | ||||||
|     if (speaker.token) actor = game.actors.tokens[speaker.token]; |     if (speaker.token) actor = game.actors.tokens[speaker.token]; | ||||||
| @@ -87,11 +115,23 @@ export class RdDHotbar { | |||||||
|  |  | ||||||
|     // Trigger the item roll |     // Trigger the item roll | ||||||
|     switch (item.type) { |     switch (item.type) { | ||||||
|       case TYPES.arme: |       case ITEM_TYPES.arme: | ||||||
|         return actor.rollArme(item, competenceName); |         return actor.rollArme(item, categorieArme); | ||||||
|       case TYPES.competence: |       case ITEM_TYPES.competence: | ||||||
|       case TYPES.competencecreature: |         if (item.isCorpsACorps()) { | ||||||
|         return actor.rollCompetence(itemName); |           switch (categorieArme) { | ||||||
|  |             case 'pugilat': | ||||||
|  |               return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence'); | ||||||
|  |             case 'empoignade': | ||||||
|  |               return actor.rollArme(RdDItemArme.empoignade(actor), 'competence'); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         return actor.rollCompetence(item); | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return item.system.iscombat && !item.system.isparade | ||||||
|  |           ? actor.rollArme(item, categorieArme) | ||||||
|  |           : actor.rollCompetence(item); | ||||||
|  |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,64 +1,74 @@ | |||||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js" | ||||||
| import { Migrations } from './migrations.js'; | import { Migrations } from './migrations.js' | ||||||
|  |  | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js" | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js" | ||||||
| import { TMRRencontres } from "./tmr-rencontres.js"; | import { TMRRencontres } from "./tmr-rencontres.js" | ||||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | import { RdDCalendrier } from "./time/rdd-calendrier.js" | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js" | ||||||
| import { DialogChronologie } from "./dialog-chronologie.js"; | import { DialogChronologie } from "./dialog-chronologie.js" | ||||||
|  |  | ||||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | import { RdDResolutionTable } from "./rdd-resolution-table.js" | ||||||
| import { RdDTokenHud } from "./rdd-token-hud.js"; | import { RdDTokenHud } from "./rdd-token-hud.js" | ||||||
| import { RdDCommands } from "./rdd-commands.js"; | import { RdDCommands } from "./rdd-commands.js" | ||||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"; | import { RdDCombatManager, RdDCombat } from "./rdd-combat.js" | ||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js" | ||||||
| import { StatusEffects } from "./settings/status-effects.js"; | import { StatusEffects } from "./settings/status-effects.js" | ||||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"; | import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js" | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js" | ||||||
| import { RdDHotbar } from "./rdd-hotbar-drop.js" | import { RdDHotbar } from "./rdd-hotbar-drop.js" | ||||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; | import { EffetsDraconiques } from "./tmr/effets-draconiques.js" | ||||||
| import { RdDHerbes } from "./rdd-herbes.js"; | import { RdDHerbes } from "./rdd-herbes.js" | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js" | ||||||
| import { RdDPossession } from "./rdd-possession.js"; | import { RdDPossession } from "./rdd-possession.js" | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js" | ||||||
|  |  | ||||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | import { SystemCompendiums } from "./settings/system-compendiums.js" | ||||||
| import { Environnement } from "./environnement.js"; | import { Environnement } from "./environnement.js" | ||||||
|  |  | ||||||
| import { RdDActor } from "./actor.js"; | import { RdDActor } from "./actor.js" | ||||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | import { RdDBaseActor } from "./actor/base-actor.js" | ||||||
| import { RdDCommerce } from "./actor/commerce.js"; | import { RdDCommerce } from "./actor/commerce.js" | ||||||
| import { RdDActorSheet } from "./actor-sheet.js"; | import { RdDEntite } from "./actor/entite.js" | ||||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js"; | import { RdDVehicule } from "./actor/vehicule.js" | ||||||
| import { RdDActorCreatureSheet } from "./actor-creature-sheet.js"; | import { RdDActorSheet } from "./actor-sheet.js" | ||||||
| import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js"; | import { RdDCommerceSheet } from "./actor/commerce-sheet.js" | ||||||
| import { RdDActorEntiteSheet } from "./actor-entite-sheet.js"; | import { RdDCreatureSheet } from "./actor/creature-sheet.js" | ||||||
|  | import { RdDActorEntiteSheet } from "./actor/entite-sheet.js" | ||||||
|  | import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js" | ||||||
|  |  | ||||||
| import { RdDItem } from "./item.js"; | import { RdDItem } from "./item.js" | ||||||
| import { RdDItemBlessure } from "./item/blessure.js"; | import { RdDItemBlessure } from "./item/blessure.js" | ||||||
| import { RdDItemService } from "./item/service.js"; | import { RdDItemService } from "./item/service.js" | ||||||
| import { RdDItemMaladie } from "./item/maladie.js"; | import { RdDItemMaladie } from "./item/maladie.js" | ||||||
| import { RdDItemPoison } from "./item/poison.js"; | import { RdDItemPoison } from "./item/poison.js" | ||||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | import { RdDItemSigneDraconique } from "./item/signedraconique.js" | ||||||
| import { RdDItemQueue } from "./item/queue.js"; | import { RdDItemQueue } from "./item/queue.js" | ||||||
| import { RdDItemOmbre } from "./item/ombre.js"; | import { RdDItemOmbre } from "./item/ombre.js" | ||||||
| import { RdDItemSouffle } from "./item/souffle.js"; | import { RdDItemSouffle } from "./item/souffle.js" | ||||||
| import { RdDRencontre } from "./item/rencontre.js"; | import { RdDRencontre } from "./item/rencontre.js" | ||||||
|  |  | ||||||
| import { RdDItemSheet } from "./item-sheet.js"; | import { RdDItemSheet } from "./item-sheet.js" | ||||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"; | import { RdDBlessureItemSheet } from "./item/sheet-blessure.js" | ||||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js"; | import { RdDServiceItemSheet } from "./item/sheet-service.js" | ||||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"; | import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js" | ||||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"; | import { RdDHerbeItemSheet } from "./item/sheet-herbe.js" | ||||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js"; | import { RdDPlanteItemSheet } from "./item/sheet-plante.js" | ||||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"; | import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js" | ||||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js"; | import { RdDFauneItemSheet } from "./item/sheet-faune.js" | ||||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"; | import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js" | ||||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"; | import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js" | ||||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"; | import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" | ||||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js"; | import { AppAstrologie } from "./sommeil/app-astrologie.js" | ||||||
| import { RdDItemArmure } from "./item/armure.js"; | import { RdDItemArmure } from "./item/armure.js" | ||||||
|  | import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" | ||||||
|  | import { RdDCreature } from "./actor/creature.js" | ||||||
|  | import { RdDTMRDialog } from "./rdd-tmr-dialog.js" | ||||||
|  | import { OptionsAvancees } from "./settings/options-avancees.js" | ||||||
|  | import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" | ||||||
|  | import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js" | ||||||
|  | import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js" | ||||||
|  | import { RdDStatBlockParser } from "./apps/rdd-import-stats.js" | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * RdD system |  * RdD system | ||||||
| @@ -68,14 +78,17 @@ import { RdDItemArmure } from "./item/armure.js"; | |||||||
| export class SystemReveDeDragon { | export class SystemReveDeDragon { | ||||||
|  |  | ||||||
|   static start() { |   static start() { | ||||||
|     const system = new SystemReveDeDragon(); |     const system = new SystemReveDeDragon() | ||||||
|     Hooks.once('init', async () => await system.onInit()); |     Hooks.once('init', async () => await system.onInit()) | ||||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)); |     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) | ||||||
|  |     Hooks.once('ready', async () => await system.onReady()) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor() { |   constructor() { | ||||||
|     this.RdDUtility = RdDUtility; |     this.config = RDD_CONFIG | ||||||
|     this.RdDHotbar = RdDHotbar; |     this.RdDUtility = RdDUtility | ||||||
|  |     this.RdDHotbar = RdDHotbar | ||||||
|  |     this.RdDStatBlockParser = RdDStatBlockParser | ||||||
|     this.itemClasses = { |     this.itemClasses = { | ||||||
|       armure: RdDItemArmure, |       armure: RdDItemArmure, | ||||||
|       blessure: RdDItemBlessure, |       blessure: RdDItemBlessure, | ||||||
| @@ -90,10 +103,10 @@ export class SystemReveDeDragon { | |||||||
|     } |     } | ||||||
|     this.actorClasses = { |     this.actorClasses = { | ||||||
|       commerce: RdDCommerce, |       commerce: RdDCommerce, | ||||||
|       creature: RdDActor, |       creature: RdDCreature, | ||||||
|       entite: RdDActor, |       entite: RdDEntite, | ||||||
|       personnage: RdDActor, |       personnage: RdDActor, | ||||||
|       vehicule: RdDActor, |       vehicule: RdDVehicule, | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -101,42 +114,51 @@ export class SystemReveDeDragon { | |||||||
|   /*  Foundry VTT Initialization                  */ |   /*  Foundry VTT Initialization                  */ | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onInit() { |   async onInit() { | ||||||
|     game.system.rdd = this; |     game.system.rdd = this | ||||||
|     this.AppAstrologie = AppAstrologie; |     this.AppAstrologie = AppAstrologie | ||||||
|  |  | ||||||
|  |     console.log(`Initializing Reve de Dragon System Settings`) | ||||||
|     console.log(`Initializing Reve de Dragon System`); |  | ||||||
|  |  | ||||||
|     // preload handlebars templates |     // preload handlebars templates | ||||||
|     RdDUtility.preloadHandlebarsTemplates(); |     RdDUtility.preloadHandlebarsTemplates() | ||||||
|  |     AppPersonnageAleatoire.preloadHandlebars() | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     this.initSystemSettings(); |     ReglesOptionnelles.initSettings() | ||||||
|  |     OptionsAvancees.initSettings() | ||||||
|  |     AutoAdjustDarkness.initSettings() | ||||||
|  |     RdDTimestamp.initSettings() | ||||||
|  |     RdDCalendrier.initSettings() | ||||||
|  |     SystemCompendiums.initSettings() | ||||||
|  |     DialogChronologie.initSettings() | ||||||
|  |     RdDTMRDialog.initSettings() | ||||||
|  |     Environnement.initSettings() | ||||||
|  |  | ||||||
|  |     this.initSettings() | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // Set an initiative formula for the system  |     // Set an initiative formula for the system  | ||||||
|     CONFIG.Combat.initiative = { |     CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 } | ||||||
|       formula: "1+(1d6/10)", |  | ||||||
|       decimals: 2 |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|  |     console.log(`Initializing Reve de Dragon Socket handlers`) | ||||||
|     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { |     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { | ||||||
|       console.log(">>>>> MSG RECV", sockmsg); |       console.log(">>>>> MSG RECV", sockmsg) | ||||||
|       try { |       try { | ||||||
|         RdDUtility.onSocketMessage(sockmsg); |         RdDUtility.onSocketMessage(sockmsg) | ||||||
|         RdDCombat.onSocketMessage(sockmsg); |         RdDCombat.onSocketMessage(sockmsg) | ||||||
|         ChatUtility.onSocketMessage(sockmsg); |         ChatUtility.onSocketMessage(sockmsg) | ||||||
|         RdDBaseActor.onSocketMessage(sockmsg); |         RdDBaseActor.onSocketMessage(sockmsg) | ||||||
|       } catch (e) { |       } catch (e) { | ||||||
|         console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) |         console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // Define custom Entity classes |     // Define custom Entity classes | ||||||
|     CONFIG.Actor.documentClass = RdDBaseActor; |     console.log(`Initializing Reve de Dragon Documents`) | ||||||
|     CONFIG.Item.documentClass = RdDItem; |     CONFIG.Actor.documentClass = RdDBaseActor | ||||||
|  |     CONFIG.Item.documentClass = RdDItem | ||||||
|     CONFIG.RDD = { |     CONFIG.RDD = { | ||||||
|       resolutionTable: RdDResolutionTable.resolutionTable, |       resolutionTable: RdDResolutionTable.resolutionTable, | ||||||
|       carac_array: RdDUtility.getCaracArray(), |       carac_array: RdDUtility.getCaracArray(), | ||||||
| @@ -146,30 +168,31 @@ export class SystemReveDeDragon { | |||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // Register sheet application classes |     // Register sheet application classes | ||||||
|     Actors.unregisterSheet("core", ActorSheet); |     Actors.unregisterSheet("core", ActorSheet) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) | ||||||
|     Items.unregisterSheet("core", ItemSheet); |     Items.unregisterSheet("core", ItemSheet) | ||||||
|  |     await RdDActorExportSheet.init() | ||||||
|  |  | ||||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet); |     RdDItemSheet.register(RdDSigneDraconiqueItemSheet) | ||||||
|     RdDItemSheet.register(RdDRencontreItemSheet); |     RdDItemSheet.register(RdDRencontreItemSheet) | ||||||
|     RdDItemSheet.register(RdDConteneurItemSheet); |     RdDItemSheet.register(RdDConteneurItemSheet) | ||||||
|     RdDItemSheet.register(RdDHerbeItemSheet); |     RdDItemSheet.register(RdDHerbeItemSheet) | ||||||
|     RdDItemSheet.register(RdDFauneItemSheet); |     RdDItemSheet.register(RdDFauneItemSheet) | ||||||
|     RdDItemSheet.register(RdDPlanteItemSheet); |     RdDItemSheet.register(RdDPlanteItemSheet) | ||||||
|     RdDItemSheet.register(RdDIngredientItemSheet); |     RdDItemSheet.register(RdDIngredientItemSheet) | ||||||
|     RdDItemSheet.register(RdDServiceItemSheet); |     RdDItemSheet.register(RdDServiceItemSheet) | ||||||
|     RdDItemSheet.register(RdDBlessureItemSheet); |     RdDItemSheet.register(RdDBlessureItemSheet) | ||||||
|  |  | ||||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { |     Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { | ||||||
|       types: [ |       types: [ | ||||||
|         "objet", "arme", "armure", "livre", "potion", "munition", |         "objet", "arme", "armure", "livre", "potion", "munition", | ||||||
|         "monnaie", "nourritureboisson", "gemme", |         "monnaie", "nourritureboisson", "gemme", | ||||||
|       ], makeDefault: true |       ], makeDefault: true | ||||||
|     }); |     }) | ||||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { |     Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { | ||||||
|       types: [ |       types: [ | ||||||
|         "competence", "competencecreature", |         "competence", "competencecreature", | ||||||
| @@ -178,33 +201,29 @@ export class SystemReveDeDragon { | |||||||
|         "nombreastral", "tache", "maladie", "poison", "possession", |         "nombreastral", "tache", "maladie", "poison", "possession", | ||||||
|         "tarot", "extraitpoetique", "empoignade" |         "tarot", "extraitpoetique", "empoignade" | ||||||
|       ], makeDefault: true |       ], makeDefault: true | ||||||
|     }); |     }) | ||||||
|     CONFIG.Combat.documentClass = RdDCombatManager; |  | ||||||
|  |  | ||||||
|     // préparation des différents modules |     // préparation des différents modules | ||||||
|     RdDTimestamp.init(); |     console.log(`Initializing Reve de Dragon Hooks and handlers`) | ||||||
|     RdDCalendrier.init(); |     CONFIG.Combat.documentClass = RdDCombatManager | ||||||
|     SystemCompendiums.init(); |     ChatUtility.init() | ||||||
|     DialogChronologie.init(); |     RdDUtility.initHooks() | ||||||
|     ReglesOptionnelles.init(); |     RdDDice.init() | ||||||
|     RdDUtility.init(); |     RdDCommands.init() | ||||||
|     RdDDice.init(); |     RdDCombatManager.init() | ||||||
|     RdDCommands.init(); |     RdDTokenHud.init() | ||||||
|     RdDCombatManager.init(); |     RdDBaseActor.init() | ||||||
|     RdDTokenHud.init(); |     RdDCompendiumOrganiser.init() | ||||||
|     RdDBaseActor.init(); |  | ||||||
|     RdDCompendiumOrganiser.init(); |  | ||||||
|     EffetsDraconiques.init() |     EffetsDraconiques.init() | ||||||
|     TMRUtility.init(); |     TMRUtility.init() | ||||||
|     RdDHotbar.initDropbar(); |     RdDHotbar.initHooks() | ||||||
|     RdDPossession.init(); |     RdDPossession.init() | ||||||
|     TMRRencontres.init(); |     TMRRencontres.init() | ||||||
|     Environnement.init(); |     ExportScriptarium.init() | ||||||
|  |  | ||||||
|     Hooks.once('ready', () => this.onReady()); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   initSystemSettings() { |   initSettings() { | ||||||
|  |     // TODO: déplacer vers les modules correspondants | ||||||
|     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { |     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { | ||||||
|       name: "Accorder le rêve aux entités", |       name: "Accorder le rêve aux entités", | ||||||
|       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", |       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", | ||||||
| @@ -217,7 +236,7 @@ export class SystemReveDeDragon { | |||||||
|         "avant-encaissement": "Avant l'encaissement", |         "avant-encaissement": "Avant l'encaissement", | ||||||
|       }, |       }, | ||||||
|       default: "avant-encaissement" |       default: "avant-encaissement" | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { |     game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { | ||||||
| @@ -227,7 +246,7 @@ export class SystemReveDeDragon { | |||||||
|       config: true, |       config: true, | ||||||
|       default: true, |       default: true, | ||||||
|       type: Boolean |       type: Boolean | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     game.settings.register(SYSTEM_RDD, "activer-sons-audio", { |     game.settings.register(SYSTEM_RDD, "activer-sons-audio", { | ||||||
| @@ -237,7 +256,8 @@ export class SystemReveDeDragon { | |||||||
|       config: true, |       config: true, | ||||||
|       default: true, |       default: true, | ||||||
|       type: Boolean |       type: Boolean | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { |     game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { | ||||||
|       name: "Notifier de la famine et la soif pour", |       name: "Notifier de la famine et la soif pour", | ||||||
| @@ -251,7 +271,17 @@ export class SystemReveDeDragon { | |||||||
|         "famine-soif": "la famine et la soif", |         "famine-soif": "la famine et la soif", | ||||||
|       }, |       }, | ||||||
|       default: "aucun" |       default: "aucun" | ||||||
|     }); |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async setupAccueil() { | ||||||
|  |     let exists = game.scenes.find(j => j.name == "Accueil RdD"); | ||||||
|  |     if (!exists) { | ||||||
|  |       const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd") | ||||||
|  |       let newDocuments = scenes.filter(i => i.name == "Accueil RdD"); | ||||||
|  |       await game.scenes.documentClass.create(newDocuments); | ||||||
|  |       game.scenes.find(i => i.name == "Accueil RdD").activate(); | ||||||
|  |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onReady() { |   async onReady() { | ||||||
| @@ -259,71 +289,50 @@ export class SystemReveDeDragon { | |||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     /*  Foundry VTT Initialization                  */ |     /*  Foundry VTT Initialization                  */ | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // CSS patch for v9 |     game.system.rdd.calendrier = new RdDCalendrier() | ||||||
|     if (game.version) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let sidebar = document.getElementById("sidebar"); |       new Migrations().migrate() | ||||||
|       sidebar.style.width = "min-content"; |       this.messageDeBienvenue() | ||||||
|     } |       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { | ||||||
|     game.system.rdd.calendrier = new RdDCalendrier(); |         console.log("ClassCounter loaded", moduleCounter) | ||||||
|     if (Misc.isUniqueConnectedGM()) { |         moduleCounter.ClassCounter.registerUsageCount() | ||||||
|       new Migrations().migrate(); |       }).catch(err => | ||||||
|       this.messageDeBienvenue(); |         console.log("No stats available, giving up.") | ||||||
|       this.registerUsageCount(SYSTEM_RDD); |       ) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     StatusEffects.onReady(); |     StatusEffects.onReady() | ||||||
|     RdDHerbes.initializeHerbes(); |     RdDHerbes.onReady() | ||||||
|     RdDDice.onReady(); |     RdDDice.onReady() | ||||||
|  |  | ||||||
|  |     RdDStatBlockParser.parseStatBlock() | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     /* Affiche/Init le calendrier */ |     /* Affiche/Init le calendrier */ | ||||||
|     game.system.rdd.calendrier.display(); |     game.system.rdd.calendrier.display() | ||||||
|     // Avertissement si joueur sans personnage |     // Avertissement si joueur sans personnage | ||||||
|     if (!game.user.isGM && game.user.character == undefined) { |     if (!game.user.isGM && game.user.character == undefined) { | ||||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !"); |       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !") | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", |         content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", | ||||||
|         user: game.user.id |         user: game.user.id | ||||||
|       }); |       }) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     SystemReveDeDragon.setupAccueil() | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   messageDeBienvenue() { |   messageDeBienvenue() { | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">'); |       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">') | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         user: game.user.id, |         user: game.user.id, | ||||||
|         content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> |         content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> | ||||||
|       <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} |       <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} | ||||||
|       <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> |       <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> | ||||||
|       ` }); |       ` }) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   // Register world usage statistics |  | ||||||
|   async registerUsageCount(registerKey) { |  | ||||||
|     if (game.user.isGM) { |  | ||||||
|       game.settings.register("world", "world-key", { |  | ||||||
|         name: "Unique world key", |  | ||||||
|         scope: "world", |  | ||||||
|         config: false, |  | ||||||
|         default: "NONE", |  | ||||||
|         type: String |  | ||||||
|       }); |  | ||||||
|  |  | ||||||
|       let worldKey = game.settings.get("world", "world-key") |  | ||||||
|       if (worldKey == undefined || worldKey == "") { |  | ||||||
|         worldKey = randomID(32) |  | ||||||
|         game.settings.set("world", "world-key", worldKey) |  | ||||||
|       } |  | ||||||
|       let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"` |  | ||||||
|       $.ajax(regURL) |  | ||||||
|       /* -------------------------------------------- */ |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| SystemReveDeDragon.start(); | SystemReveDeDragon.start() | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { ChatUtility } from "./chat-utility.js" | ||||||
|  |  | ||||||
| const vents = [ | const vents = [ | ||||||
|   { min: 0, max: 0, valeur: 'Calme' }, |   { min: 0, max: 0, valeur: 'Calme' }, | ||||||
| @@ -56,7 +57,7 @@ const temperatures = [ | |||||||
| export class RdDMeteo { | export class RdDMeteo { | ||||||
|   static async getForce() { |   static async getForce() { | ||||||
|     const roll = new Roll(`1dr`); |     const roll = new Roll(`1dr`); | ||||||
|     await roll.evaluate({ async: true }); |     await roll.evaluate(); | ||||||
|     return roll.total; |     return roll.total; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -67,14 +68,14 @@ export class RdDMeteo { | |||||||
|   static async getTemperature() { |   static async getTemperature() { | ||||||
|     const degre = await RdDMeteo.getForce(); |     const degre = await RdDMeteo.getForce(); | ||||||
|     const rollChaudFroid = new Roll('1d2'); |     const rollChaudFroid = new Roll('1d2'); | ||||||
|     await rollChaudFroid.evaluate({ async: true }); |     await rollChaudFroid.evaluate(); | ||||||
|     const chaudFroid = rollChaudFroid.total == 1; |     const chaudFroid = rollChaudFroid.total == 1; | ||||||
|     return chaudFroid.total ? degre : -degre; |     return chaudFroid.total ? degre : -degre; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async getDirection(direction) { |   static async getDirection(direction) { | ||||||
|     const roll = new Roll(`1d16`); |     const roll = new Roll(`1d16`); | ||||||
|     await roll.evaluate({ async: true }); |     await roll.evaluate(); | ||||||
|     switch (roll.total % 16) { |     switch (roll.total % 16) { | ||||||
|       case 0: return 'Nord'; |       case 0: return 'Nord'; | ||||||
|       case 1: return 'Nord Nord Est'; |       case 1: return 'Nord Nord Est'; | ||||||
| @@ -117,7 +118,7 @@ export class RdDMeteo { | |||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), | ||||||
|       whisper: ChatMessage.getWhisperRecipients('GM') |       whisper: ChatUtility.getGMs() | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | import { RdDBaseActor } from "./actor/base-actor.js"; | ||||||
|  | import { ChatUtility } from "./chat-utility.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js"; | ||||||
|  |  | ||||||
| @@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', | |||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDNameGen { | export class RdDNameGen { | ||||||
|  |  | ||||||
|   static async getName(msg, params) { |   static async proposeName(msg, params) { | ||||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { | ||||||
|       nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)) |       nom: await RdDNameGen.generate() | ||||||
|     }); |     }); | ||||||
|     ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") }); |     ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async generate() { | ||||||
|  |     return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async onCreerActeur(event) { |   static async onCreerActeur(event) { | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; | |||||||
| import { RdDRoll } from "./rdd-roll.js"; | import { RdDRoll } from "./rdd-roll.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||||
| import { Targets } from "./targets.js"; | import { Targets } from "./targets.js"; | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| /* On part du principe qu'une entité démarre tjs  | /* On part du principe qu'une entité démarre tjs  | ||||||
| @@ -20,11 +20,11 @@ export class RdDPossession { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static searchPossessionFromEntite(attacker, defender) { |   static searchPossessionFromEntite(attacker, defender) { | ||||||
|     let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); |     let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||||
|     if (!poss) { |     if (!poss) { | ||||||
|       poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); |       poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||||
|     } |     } | ||||||
|     return poss && duplicate(poss) || undefined; |     return poss && foundry.utils.duplicate(poss) || undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -52,7 +52,7 @@ export class RdDPossession { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async onConjurerPossession(attacker, possession) { |   static async onConjurerPossession(attacker, possession) { | ||||||
|     possession = duplicate(possession); |     possession = foundry.utils.duplicate(possession); | ||||||
|     RdDPossession.$updateEtatPossession(possession) |     RdDPossession.$updateEtatPossession(possession) | ||||||
|  |  | ||||||
|     const defender = game.actors.get(possession.system.entite.actorid); |     const defender = game.actors.get(possession.system.entite.actorid); | ||||||
| @@ -80,7 +80,7 @@ export class RdDPossession { | |||||||
|       ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!") |       ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!") | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     possession = duplicate(possession) |     possession = foundry.utils.duplicate(possession) | ||||||
|     // Update for draconic roll |     // Update for draconic roll | ||||||
|     let rollData = { |     let rollData = { | ||||||
|       mode: "defense", |       mode: "defense", | ||||||
| @@ -131,7 +131,7 @@ export class RdDPossession { | |||||||
|     } |     } | ||||||
|     const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid) |     const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid) | ||||||
|     RdDPossession.storePossessionAttaque(possession, rollData) |     RdDPossession.storePossessionAttaque(possession, rollData) | ||||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html'); |     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html'); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -171,7 +171,7 @@ export class RdDPossession { | |||||||
|     rollData.possession = possession |     rollData.possession = possession | ||||||
|     RdDPossession.$updateEtatPossession(rollData.possession) |     RdDPossession.$updateEtatPossession(rollData.possession) | ||||||
|  |  | ||||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html') |     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html') | ||||||
|     if (rollData.possession.isPosseder || rollData.possession.isConjurer) { |     if (rollData.possession.isPosseder || rollData.possession.isConjurer) { | ||||||
|       // conjuration |       // conjuration | ||||||
|       victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) |       victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) | ||||||
| @@ -230,7 +230,7 @@ export class RdDPossession { | |||||||
|       system: { |       system: { | ||||||
|         description: "", typepossession: attacker.name, |         description: "", typepossession: attacker.name, | ||||||
|         possede: false, |         possede: false, | ||||||
|         possessionid: randomID(16), |         possessionid: foundry.utils.randomID(16), | ||||||
|         entite: { actorid: attacker.id }, |         entite: { actorid: attacker.id }, | ||||||
|         victime: { actorid: defender.id }, |         victime: { actorid: defender.id }, | ||||||
|         compteur: 0 |         compteur: 0 | ||||||
|   | |||||||
| @@ -28,7 +28,7 @@ const reussites = [ | |||||||
|  |  | ||||||
| const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false } | const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false } | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| const caracMaximumResolution = 60; | const CARAC_MAXIMUM_RESOLUTION = 40; | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDResolutionTable { | export class RdDResolutionTable { | ||||||
|   static resolutionTable = this.build() |   static resolutionTable = this.build() | ||||||
| @@ -36,7 +36,7 @@ export class RdDResolutionTable { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static build() { |   static build() { | ||||||
|     let table = [] |     let table = [] | ||||||
|     for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) { |     for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) { | ||||||
|       table[caracValue] = this._computeRow(caracValue); |       table[caracValue] = this._computeRow(caracValue); | ||||||
|     } |     } | ||||||
|     return table; |     return table; | ||||||
| @@ -91,13 +91,14 @@ export class RdDResolutionTable { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { |   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { | ||||||
|     return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), { |     return await ChatUtility.createChatWithRollMode( | ||||||
|       content: await RdDResolutionTable.buildRollDataHtml(rollData, template) |       { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) }, | ||||||
|     }); |       actor | ||||||
|  |     ) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static actorChatName(actor) { |   static actorChatName(actor) { | ||||||
|     return actor?.userName ?? game.user.name; |     return actor ?? game.user.name; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -114,7 +115,7 @@ export class RdDResolutionTable { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async roll(caracValue, finalLevel, rollData = {}) { |   static async roll(caracValue, finalLevel, rollData = {}) { | ||||||
|     let chances = duplicate(this.computeChances(caracValue, finalLevel)); |     let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel)); | ||||||
|     this._updateChancesWithBonus(chances, rollData.bonus, finalLevel); |     this._updateChancesWithBonus(chances, rollData.bonus, finalLevel); | ||||||
|     this._updateChancesFactor(chances, rollData.diviseurSignificative); |     this._updateChancesFactor(chances, rollData.diviseurSignificative); | ||||||
|     chances.showDice = rollData.showDice; |     chances.showDice = rollData.showDice; | ||||||
| @@ -138,14 +139,14 @@ export class RdDResolutionTable { | |||||||
|     if (carac == 0) { |     if (carac == 0) { | ||||||
|       return NaN; |       return NaN; | ||||||
|     } |     } | ||||||
|     if (rolled >= carac){ |     if (rolled >= carac) { | ||||||
|       const upper = Math.ceil(rolled/carac); |       const upper = Math.ceil(rolled / carac); | ||||||
|       return 2*upper -10 |       return 2 * upper - 10 | ||||||
|     } |     } | ||||||
|     if (rolled > Math.floor(carac/2)) { |     if (rolled > Math.floor(carac / 2)) { | ||||||
|       return -8 |       return -8 | ||||||
|     } |     } | ||||||
|     if (rolled > Math.floor(carac/4)) { |     if (rolled > Math.floor(carac / 4)) { | ||||||
|       return -9 |       return -9 | ||||||
|     } |     } | ||||||
|     if (rolled > 1) { |     if (rolled > 1) { | ||||||
| @@ -158,7 +159,7 @@ export class RdDResolutionTable { | |||||||
|   static _updateChancesFactor(chances, diviseur) { |   static _updateChancesFactor(chances, diviseur) { | ||||||
|     if (chances.level > -11 && diviseur && diviseur > 1) { |     if (chances.level > -11 && diviseur && diviseur > 1) { | ||||||
|       let newScore = Math.floor(chances.score / diviseur); |       let newScore = Math.floor(chances.score / diviseur); | ||||||
|       mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); |       foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -166,27 +167,27 @@ export class RdDResolutionTable { | |||||||
|   static _updateChancesWithBonus(chances, bonus, finalLevel) { |   static _updateChancesWithBonus(chances, bonus, finalLevel) { | ||||||
|     if (bonus && finalLevel > -11) { |     if (bonus && finalLevel > -11) { | ||||||
|       let newScore = Number(chances.score) + bonus; |       let newScore = Number(chances.score) + bonus; | ||||||
|       mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); |       foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static significativeRequise(chances) { |   static significativeRequise(chances) { | ||||||
|     chances.roll = Math.floor(chances.score / 2); |     chances.roll = Math.floor(chances.score / 2); | ||||||
|     mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); |     foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static succesRequis(chances) { |   static succesRequis(chances) { | ||||||
|     chances.roll = chances.score; |     chances.roll = chances.score; | ||||||
|     mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true }); |     foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async rollChances(chances, diviseur, forceDiceResult = -1) { |   static async rollChances(chances, diviseur, forceDiceResult = -1) { | ||||||
|     chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult }; |     chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult }; | ||||||
|     chances.roll = await RdDDice.rollTotal("1d100", chances); |     chances.roll = await RdDDice.rollTotal("1d100", chances); | ||||||
|     mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); |     foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); | ||||||
|     return chances; |     return chances; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -265,7 +266,7 @@ export class RdDResolutionTable { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static subTable(carac, level, delta = { carac: 2, level: 5}) { |   static subTable(carac, level, delta = { carac: 2, level: 5 }) { | ||||||
|     return { |     return { | ||||||
|       carac, |       carac, | ||||||
|       level, |       level, | ||||||
| @@ -287,8 +288,8 @@ export class RdDResolutionTable { | |||||||
|       carac: carac, |       carac: carac, | ||||||
|       difficulte: level, |       difficulte: level, | ||||||
|       min: minLevel, |       min: minLevel, | ||||||
|       rows: Misc.intArray(minCarac, maxCarac+1), |       rows: Misc.intArray(minCarac, maxCarac + 1), | ||||||
|       cols: Misc.intArray(minLevel, maxLevel+1) |       cols: Misc.intArray(minLevel, maxLevel + 1) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog { | |||||||
|         encaisserSpecial: this.encaisserSpecial, |         encaisserSpecial: this.encaisserSpecial, | ||||||
|         mortalite: mortalite |         mortalite: mortalite | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||