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			foundryvtt
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			12.0.48
		
	
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										74
									
								
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						| @@ -0,0 +1,74 @@ | ||||
| name: Release Creation | ||||
|  | ||||
| on:  | ||||
|   release: | ||||
|     types: [published] | ||||
|  | ||||
| jobs: | ||||
|   build: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||
|      | ||||
|     #- uses: actions/checkout@v3 | ||||
|     - uses: RouxAntoine/checkout@v3.5.4 | ||||
|  | ||||
|     # get part of the tag after the `v` | ||||
|     - name: Extract tag version number | ||||
|       id: get_version | ||||
|       uses: battila7/get-version-action@v2 | ||||
|  | ||||
|     # Substitute the Manifest and Download URLs in the module.json | ||||
|     - name: Substitute Manifest and Download Links For Versioned Ones | ||||
|       id: sub_manifest_link_version | ||||
|       uses: microsoft/variable-substitution@v1 | ||||
|       with: | ||||
|         files: 'system.json' | ||||
|       env: | ||||
|         version: ${{steps.get_version.outputs.version-without-v}} | ||||
|         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||
|         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json | ||||
|         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip | ||||
|      | ||||
|     - name: Set up Node.js | ||||
|       uses: actions/setup-node@v2 | ||||
|       with: | ||||
|         node-version: '18'  # Use the node version your project requires | ||||
|  | ||||
|     - name: Install dependencies | ||||
|       run: npm install | ||||
|        | ||||
|     - name: Build the compendiums | ||||
|       run: node ./tools/packCompendiumsToDist.mjs | ||||
|  | ||||
|     # Create a zip file with all files required by the module to add to the release | ||||
|     - run: | | ||||
|          apt update -y | ||||
|          apt install -y zip | ||||
|  | ||||
|     - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/  | ||||
|      | ||||
|     - name: setup go | ||||
|       uses: actions/setup-go@v3 | ||||
|       with: | ||||
|         go-version: '>=1.20.1' | ||||
|      | ||||
|     - name: Use Go Action   | ||||
|       id: use-go-action | ||||
|       uses: https://gitea.com/actions/release-action@main | ||||
|       with: | ||||
|         files: |- | ||||
|           ./rddsystem.zip   | ||||
|           system.json | ||||
|         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||
|  | ||||
|     - name: Publish to Foundry server   | ||||
|       uses: djlechuck/foundryvtt-publish-package-action@v1 | ||||
|       with: | ||||
|         token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }} | ||||
|         id: 'foundryvtt-reve-de-dragon' | ||||
|         version: ${{github.event.release.tag_name}} | ||||
|         manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json' | ||||
|         notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md' | ||||
|         compatibility-minimum: '12' | ||||
|         compatibility-verified: '12' | ||||
							
								
								
									
										4
									
								
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										vendored
									
									
								
							
							
						
						| @@ -8,3 +8,7 @@ todo.md | ||||
| /jsconfig.json | ||||
| /package.json | ||||
| /package-lock.json | ||||
| /packs/*/ | ||||
| /packs/*/CURRENT | ||||
| /packs/*/LOG | ||||
| /packs/*/LOCK | ||||
|   | ||||
							
								
								
									
										
											BIN
										
									
								
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										612
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						| @@ -1,10 +1,608 @@ | ||||
| ================================================================== | ||||
| v0.9.2 - 05/09/2020 | ||||
| # 12.0 | ||||
| ## 12.0.48 - La chèvre d'Astrobazzarh | ||||
| - le Bandersnatch a une protection de 10 | ||||
| - la consistance chèvre est maintenant possible dans les recettes | ||||
|   alchimiques (et toutes les consistances avec accents) | ||||
| - un échec au lancement d'un sort pour le mettre en réserve brise | ||||
|   la concentration du haut-rêvant | ||||
| - Correction: les réussites particulières fonctionnent avec les caractéristiques dérivées | ||||
|  | ||||
| Erreur de calcul sur points de vie | ||||
| Gestion différente des compétences "troncs" | ||||
| ## 12.0.47 | ||||
| - Correction sur les mise à jour en cascade - | ||||
| - Correction sur le force rendering après un changement de competence | ||||
|    | ||||
| ## 12.0.46 - Le double demi d'Astrobazzarh | ||||
| - correction des raffraîchissement lors du sommeil qui empêchait de dormir | ||||
|   plusieurs heures | ||||
| - Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner) | ||||
| - les TMRs se ferment correctement quand la fatigue maximale est dépassée | ||||
| - le message de lancement de sort en réserve donne la description du sort | ||||
| - suppression de double-messages lors de la fermeture des TMR | ||||
|  | ||||
| ================================================================== | ||||
| v0.9.1 - 03/09/2020 | ||||
| ## 12.0.45 - Les errements d'Astrobazzarh, encore | ||||
|  | ||||
| - La difficulté des méditations n'augmente plus en cas de réussite et d'échec normal | ||||
| - Renommage du Bouton pour révéler/masquer le demi-rêve | ||||
|  | ||||
| ## 12.0.44 - Les errements d'Astrobazzarh, suite | ||||
|  | ||||
| - on peut de nouveau dormir et se réveiller reposé | ||||
| - les possessions utilisent maintenant correctement le rêve actuel | ||||
| - les sorts variables ne causent plus de soucis de voie pour le lancement de sorts | ||||
| - les acteurs ayant un sort avec un coût de rêve entier ne sont plus considérés | ||||
|   comme pouvant avoir un rêve variable | ||||
|  | ||||
| ## 12.0.42 - Les errements d'Astrobazzarh | ||||
|  | ||||
| - Correction de différentes automatisations de combat incorrectes | ||||
| - Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains) | ||||
|  | ||||
| ## 12.0.41 - La loupe d'Astrobazzarh | ||||
|  | ||||
| - On peut de nouveau effectuer des tirages cachés | ||||
| - Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence | ||||
|  | ||||
| ## 12.0.40 - Les mains d'Astrobazzarh | ||||
|  | ||||
| - correction des attaques particulières en combat | ||||
| - correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille) | ||||
|  | ||||
| ## 12.0.39 - Les mains d'Astrobazzarh | ||||
|  | ||||
| - les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés | ||||
| - commande `/jet` pour poster une demande de jet de dés | ||||
|  | ||||
| ## 12.0.38 - Les prévisions d'Astrobazzarh | ||||
|  | ||||
| - Correction de modifications de personnages qui ne s'affichaient pas: | ||||
|   - changements d'endurance/vie/fatigue, transformé, ... | ||||
| - Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations | ||||
| - Correction des jets de compétences de créatures | ||||
| - Premières préparations techniques pour le passage à Founry v13 | ||||
|   - liste des impacts d'un jet de dés (expérience, points de tâche, ...) | ||||
|   - utilisation de l'extension hbs pour tous les fichiers handlebars | ||||
|  | ||||
| ## 12.0.37 - Les enchantements d'Astrobazzarh | ||||
|  | ||||
| - les potions ont un état, seules les potions liquides sont enchantables | ||||
| - les lancements de sorts du jour sont conservés jusqu'à chateau dormant | ||||
| - lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant | ||||
| - on peut enchanter des gemmes exactement comme des potions | ||||
|  | ||||
| ## 12.0.36 - L'alchimie d'Astrobazzarh | ||||
|  | ||||
| - Nouveautés | ||||
|   - ajout d'un bouton pour enchanter les potions | ||||
|   - standardisation des boutons d'actions sur les items | ||||
|   - utilisations d'icones pour les actions de l'inventaire | ||||
| - Corrections: | ||||
|   - la commande /tmra sans paramètres fonctionne | ||||
|   - les jets d'encaissement depuis le tchat fonctionnent | ||||
|   - affichage de la vie/endurance en cas de blessures et remise à neuf | ||||
|   - les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures | ||||
| - Compendiums | ||||
|   - Corrections des remedes enchantables | ||||
|   - Corrections de descriptions pour proposer les jet de dés | ||||
|  | ||||
| ## 12.0.35 - La Solution d'Astrobazzarh | ||||
|  | ||||
| - Fix problème d'initialisation des feuilles d'items | ||||
|  | ||||
| ## 12.0.34 - la tête d'Astrobazzarh | ||||
|  | ||||
| - support de liens "jets de dés" | ||||
|   - on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ... | ||||
|   - avec la syntaxe `@roll[...]` on peut ajouter le lien vers: | ||||
|     - un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]`  | ||||
|     - une formule foundry `@roll[2d6]` pour lancer 2d6  | ||||
|     - une manipulation alchimique `@roll[couleur vert-bleu]` | ||||
|   - les liens "jet avec caractéristiques" s'appliquent: | ||||
|     - à tous les tokens sélectionnés | ||||
|     - sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant | ||||
|     - sinon, au personnage du joueur | ||||
|   - on peut poster les liens dans le tchat pour proposer un jet aux joueurs | ||||
| - gestion des blocs secrets dans les descriptions | ||||
|  | ||||
| ## 12.0.33 - la vieillesse d'Astrobazzarh | ||||
|  | ||||
| - retour de l'expérience pour les joueurs | ||||
| - suppression du message "Pas de caractéristique" sur les jets d'odorat-goût | ||||
|  | ||||
| ## 12.0.32 - les rêveries d'Astrobazzarh | ||||
|  | ||||
| - Ajout des Items Race pour gérer les ajustements liés aux races | ||||
|  | ||||
| ## 12.0.31 - le mausolée d'Astrobazzarh | ||||
|  | ||||
| - Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau | ||||
|  | ||||
| ## 12.0.30 - le cauchemar d'Astrobazzarh | ||||
|  | ||||
| - calcul automatique du niveau des entités selon leur rêve | ||||
| - la description des créatures venimeuses contient un lien vers leur venin | ||||
| - Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon) | ||||
|  | ||||
| ## 12.0.29 - L'indexation d'Astrobazzarh | ||||
|  | ||||
| - les liens dans la descriptions des sorts pointent vers les sorts du compendium | ||||
| - la description du chrasme contient le lien vers son venin plutôt qu'un tableau | ||||
|  | ||||
| ## 12.0.28 - Les réserves d'Astrobazzarh | ||||
| - possibilité de mettre en réserve depuis un sort connu | ||||
|  | ||||
| ## 12.0.27 - Les vêtements d'Astrobazzarh | ||||
| - Ajout de la liste des armures dans l'onglet caractéristiques | ||||
| - Ajout d'une option pour choisir une carte des TMR alternatives | ||||
| - Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage | ||||
| - Bouton pour ajouter des compétences aux créatures/entités | ||||
| - Bouton pour ajouter un personnage accordé aux entités de cauchemar | ||||
| - Correction du choix d'une cible parmi toutes les cibles pour les combats | ||||
| - Correction des ajouts de blessures (prise en compte de l'endurance et des contusions) | ||||
| - Correction des rituels de Détection et Lecture d'Aura des personnages prétirés | ||||
| - Correction des invocations | ||||
|   - support de "personnages" n'ayant pas toutes les compétences | ||||
|   - ajout de lien entre le sort et la créature | ||||
|   - correction des liens vers les journaux | ||||
|   - limitation aux compétences listées | ||||
|   - acteur non lié par défaut | ||||
| - Correction des compendiums | ||||
|   - l'import de personnages depuis un compendium respecte les acteurs liés/non-liés | ||||
|   - les modèles de voyageurs sont liés par défaut | ||||
|   - les modèles de personnages non joueurs sont non-liés par défaut | ||||
|  | ||||
| ## 12.0.26 - Astrobazzarh le Haut-rêvant | ||||
| - bouton pour le don de haut-rêve en un clic | ||||
| - les compétences de draconic ne sont plus précédées de "Voie de" | ||||
|   - migration des compétences & compendiums | ||||
| - Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable | ||||
|  | ||||
| ## 12.0.24 - Les ajustements d'Astrobazzarh | ||||
| - amélioration | ||||
|   - meilleure gestion des noms des voies de draconic | ||||
|   - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût | ||||
| - corrections | ||||
|   - les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable | ||||
|   - les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare) | ||||
|   - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive | ||||
|    | ||||
| ## 12.0.23 - La bibliothèque d'Astrobazzarh | ||||
| - corrections mineures | ||||
|   - meilleure gestion de la parade des armes naturelles | ||||
|   - cas de "User lacks permission to update" pour les blessures et les StatusEffects | ||||
|   - risque de message d'encaissement non affiché | ||||
|   - support de sorts à voies multiples | ||||
| - correction de compendiums | ||||
|   - résistance des armes mise à jour | ||||
|   - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie | ||||
| - améliorations "Scriptarium" | ||||
|   - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium) | ||||
|   - affichage r1+ des sorts à coût variable dans la feuille simplifiée | ||||
|   - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée | ||||
|   - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué. | ||||
|  | ||||
| ## 12.0.21 - La nomination d'Astrobazzarh | ||||
| - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Fix: le choix des effets dans les options s'affiche correctement | ||||
|  | ||||
| ## 12.0.20 - Le tableau d'Astrobazzarh | ||||
| - Ecran d'accueil officiel Scriptarium | ||||
|  | ||||
| ## 12.0.19 - La témérité d'Astrobazzarh | ||||
| - Fix | ||||
|   - les défenses des créatures sont correctement filtrées | ||||
|   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||
|   - les lieux et commerces n'ont pas d'initiative | ||||
|  | ||||
| ## 12.0.18 - A la barbe d'Astrobazzarh | ||||
| - Améliorations sur la feuille de PNJ simplifiée | ||||
|   - Ajout du portrait | ||||
|   - Ajout du corps à corps | ||||
|   - Affichage du niveau d'esquive | ||||
|   - Un clic sur l'initiative permet de lancer l'initiative | ||||
|   - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale | ||||
|   - un clic sur l'endurance effectue un jet d'endurance | ||||
| - Fix | ||||
|   - les achats des commerces sont de nouveau possibles | ||||
|   - la commande /astro fonctionne de nouveau | ||||
|   - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat | ||||
|   - la difficulté de parade pour les armes à distances n'est plus indiquée | ||||
|   - les propositions d'armes de parade sont corrigées | ||||
| - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||
|  | ||||
| ## 12.0.16 - Le secret d'Astrobazzarh | ||||
| - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||
| - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Ajout d'une option pour la localisation des blessures | ||||
|  | ||||
| ## 12.0.15 - Le messager d'Astrobazzarh | ||||
| - Correction des faces de dés personalisés dice-so-nice | ||||
| - Les messages de maladies ne sont plus publics | ||||
| - Les messages privés dans les TMR sont aussi envoyés au GM | ||||
| - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||
| - Amélioration du rendu des tables de compendiums (commande /table) | ||||
|  | ||||
| ## 12.0.14 - Les légions d'Astrobazzarh | ||||
| - Feuille de PNJ: | ||||
|   - boutons standard (encaissement, ...) | ||||
|   - boutons pour ajuster les compteurs | ||||
|   - visualisation des blessures | ||||
|   - click sur blessure pour ajouter/enlever | ||||
|   - gestion des armes | ||||
|  | ||||
| ## 12.0.13 - La Chance d'Astrobazzarh | ||||
| - Fix: jets de caractéristiques | ||||
|  | ||||
| ## 12.0.12 - L'étalage d'Astrobazzarh | ||||
| - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||
| - Début de Feuille PNJ au format des encarts Scriptarium | ||||
|   - support des jets de caractéristiques | ||||
|   - support des jets de compétences | ||||
|  | ||||
| ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||
| - ajout du logo en background dans la liste des systèmes Foundry | ||||
| - ajout d'un champ pour le métier | ||||
| - export scriptarium | ||||
|   - encodage de l'export en windows-1252 | ||||
|   - export de l'esquive avec armure et sans armure | ||||
|  | ||||
| ## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
| - corrections de l'export scriptarium | ||||
| - ajout d'une fonction avancée pour un exporter "scriptarium" des personnages | ||||
|  | ||||
| ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||
| - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||
| - Ecaille d'efficacité | ||||
|   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||
|   - l'écaille d'efficacité est prise en compte pour l'initiative | ||||
| - Corrections | ||||
|   - l'état général est pris en compte pour les initiatives | ||||
|   - le tooltip de l'initiative affiche correctement l'initiative | ||||
|  | ||||
| ## 12.0.7 - La propriété d'Astrobazzarh | ||||
| - correction des opérations faites à la création d'un Item: | ||||
|   - la durée des queues/rencontres/souffles | ||||
|   - les effets draconiques d'un souffle/queue | ||||
|   - mise à jour des points de tâche des blessures lors des soins | ||||
| - pas d'expérience sur les particulières quand aucun MJ n'est connecté | ||||
| - Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche | ||||
|   d'une entité incarnée permet d'accorder le personnage | ||||
| - Les messages pour résister aux possessions/conjuration sont envoyées | ||||
|   au défenseur | ||||
| - Les messages pour résister aux empoignades sont envoyées au défenseur | ||||
| - la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur | ||||
| - la commande /voyage affiche maintenant les compétences liées au terrain | ||||
|  | ||||
| ## 12.0.6 - Le bazar d'Astrobazzarh | ||||
| - Corrections de l'inventaire en bazar: | ||||
|   - un problème pouvait survenir en déplaçant les objets  | ||||
|     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||
|     propre contenu, ce qui empêche d'ouvrir la feuille d'acteur. | ||||
|   - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu | ||||
|   - un objet pouvait être considéré comme contenu, sans être présent dans un | ||||
|     conteneur (et donc non affiché) | ||||
|   - vider les conteneurs supprime correctement toutes les informations liées | ||||
|     aux conteneurs/contenus | ||||
| - Les messages pour les tirages dans le compendium utilisent le "roll mode"  | ||||
|   courant pour leur visibilité | ||||
| - Fix: restaurer la compatibilité Foundry 11 | ||||
|  | ||||
| ## 12.0.5 - Les mauvais jours d'Astrobazzarh | ||||
| - Fix: on peut de nouveau ouvrir l'édition de calendrier | ||||
| - Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort | ||||
| - Fix: Failed to execute 'getComputedStyle' on 'Window' | ||||
|  | ||||
| ## 12.0.4 - La plaie d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau | ||||
|   - Fix warnings sur "Die" et AudioHelper | ||||
|  | ||||
| ## 12.0.3 - L'hémorragie d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde | ||||
|   - On peut de nouveau ouvrir les Items avec une rareté par environnement | ||||
|   - Le choix de ne plus afficher les demandes de suppression est bien pris en compte | ||||
|  | ||||
| ## 12.0.2 - Les pluies d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||
|   - la fenêtre de calendrier s'ouvre correctement | ||||
|   - les dés draconiques peuvent de nouveau faire plus que 0 | ||||
|   - adaptation de la fenêtre de recherche | ||||
|   - correction des comparaisons de version pour les migrations automatiques | ||||
|   - correction des roll.eveluate: l'option async est maintenant standard | ||||
|   - correction des templates liés aux selections | ||||
|   - correction de l'ajustement de luminosité de la scène selon l'heure | ||||
|   - correction des images d'effets sur les tokens | ||||
|   - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||
|   - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||
|  | ||||
| # 11.2 | ||||
| ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||
| - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||
| - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||
| - Les effets s'appliquent correctement sur les créatures | ||||
| - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||
|  | ||||
| ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||
| - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||
| - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||
| - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||
| - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||
| - Les tooltips de Foundry sont lisibles | ||||
| - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||
| - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||
|  | ||||
| ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||
| - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||
|  | ||||
| ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||
| - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||
|  | ||||
| ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||
| - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||
| - Les tooltips des boutons edit/delete sont maintenant en Français | ||||
| - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||
| - Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue | ||||
| - L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre | ||||
| - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||
|  | ||||
| ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||
| - Tri alphabétique des items dans la fenêtre de création | ||||
| - Mise à jour comptage de monde | ||||
|  | ||||
| ## 11.2.15 - La Table d'Akarlikarlikar | ||||
| - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||
| - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||
|  | ||||
| ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||
| - Correction sur la gestion de la surprise | ||||
| - Ordre des messages sur les cases humides | ||||
|  | ||||
| ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||
| - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||
|  | ||||
| ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||
| - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||
|  | ||||
| ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||
| - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||
| - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||
| - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||
|  | ||||
| ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||
| - En cas d'expérience des caractéristiques dérivées, | ||||
|   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||
|   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||
| - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||
|  | ||||
| ## 11.2.9 - La barbe d'Akarlikarlikar | ||||
| - Amélioration des textes de tooltips | ||||
| - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||
| - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||
| - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||
| - Suppression de message de log inutile sur chaque point de coeur | ||||
| - On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR | ||||
| - Fix: suppression du warning de depréciation effects flags.core.statusId | ||||
| - Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve | ||||
| - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||
|  | ||||
| ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||
| - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||
| - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||
| - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||
|  | ||||
| ## 11.2.7 - Les explications d'Akarlikarlikar | ||||
| - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||
| - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||
|  | ||||
| ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||
| - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||
| - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||
|  | ||||
| ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||
| - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||
|   - diminuer les points de coeurs fait perdre du moral | ||||
|   - on peut proposer un tendre moment | ||||
|   - les jets de volonté peuvent être ajustés selon les points de Cœur | ||||
| - Fixes | ||||
|   - La résistance est de 1 par défaut pour les équipements | ||||
|   - Les armes de créatures sont de nouveau utilisables depuis les tokens | ||||
|   - Pas de notifications de signe draconique quand on regarde les TMR sans monter | ||||
|   - Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs | ||||
|   - On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur | ||||
|   - On ne peut plus donner d'objets d'un acteur à un acteur-token | ||||
|   - L'état général est correctement calculé, affiché, et utilisé pour les animaux | ||||
|   - On peut ajouter des blessures manuellement aux animaux | ||||
|   - Le texte de la carte de Tarot "Le Gibet" est corrigé | ||||
|   - Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques | ||||
|     ne bloquent plus les jets de dés | ||||
|  | ||||
| ## v11.2.1 - La technique d'Akarlikarlikar | ||||
| - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". | ||||
| - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées | ||||
|  | ||||
| Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| ## v11.2.0 - Les Terres médianes d'Akarlikarlikar | ||||
| - Les TMRs sont redimensionables | ||||
| - Nouveaux graphismes plus lisibles dans les TMRs | ||||
| - Nouveau code couleur des icônes dans les TMR: | ||||
|   - noir: case innaccessible | ||||
|   - rouge: empêche l'usage du haut-rêve | ||||
|   - vert: bonus de tête de dragon permanent | ||||
|   - bleu: la case doit être vaincue | ||||
|   - blanc: effet temporaire (sort en réserve, présent des cités) | ||||
| - Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires | ||||
| - Fix: Le Tricollet prend deux "L" | ||||
| - Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif | ||||
|  | ||||
| # v11.1 | ||||
| ## v11.1.6 - Les dissections de Werther de Zloth | ||||
| - Fix: on peut de nouveau donner des compétences aux créatures | ||||
| - Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué | ||||
| - Fix: l'encaissement à valider par le MJ fonctionne de nouveau | ||||
|  | ||||
| ## v11.1.5 - Werther de Zloth l'Onirique | ||||
| - Fixes: | ||||
|   - la demande de défense ne marchait plus | ||||
|   - la tête réserve extensible crée bien une case de réserve extensible (à modifier) | ||||
|   - le souffle trou noir ajoute bien une case de trou noir | ||||
|   - la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve | ||||
|   - l'ajout d'une nouvelle queue ne supprime plus l'insomnie | ||||
| - Amélioration des jets de vie | ||||
|   - un 1 sur le jet de vie est une réussite même si le personnage est dans le coma | ||||
|   - le temps avant le prochain jet est calculé et affiché | ||||
|   - un 20 sur le jet de vie signifie la mort immédiate | ||||
|   - si on dépasse le S.Const, le personnage est bien indiqué comme mort | ||||
|   - pas de jets de vie pour les morts | ||||
|  | ||||
| ## v11.1.4 - Werther de Zloth l'Onirique | ||||
| - Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé | ||||
| - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case | ||||
| - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme | ||||
| - Fix: Le MJ peut correctement masquer les points de tâche requis | ||||
| - Fix: le jet d'appréciation n'utilise pas la compétence | ||||
| - Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette | ||||
| - Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement | ||||
|  | ||||
| ## v11.1.2 - Les vertèbres de Werther de Zloth | ||||
| - Fix: les jets d'encaissement fonctionnent de nouveau normalement | ||||
| - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros | ||||
|  | ||||
| ## v11.1.1 - Les fumebols de Werther de Zloth | ||||
| - Fix: on peut de nouveau afficher les vues détaillées | ||||
| - Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures | ||||
| - Fix: cuisiner du gibier prend maintenant bien les proportaions en compte | ||||
|  | ||||
| ## v11.1.0 - Les choix de Werther de Zloth | ||||
| - Les options suivantes peuvent être désactivées: | ||||
|   - La transformation de stress à Château Dormant | ||||
|   - La récuperation de chance à Château Dormant | ||||
|   - La récupération d'éthylisme | ||||
|   - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve) | ||||
|   - Le jet de moral de Château Dormant | ||||
| - Séparation des véhicules dans leur propre acteur | ||||
| - Séparation des entités dans leur propre acteur | ||||
| - Séparation des créatures dans leur propre acteur | ||||
| - La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut | ||||
| - Un nouveau personnage a automatiquement son token relié | ||||
| - corrections de bugs | ||||
|   - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours | ||||
|   - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces | ||||
|   - en cas de charge, les particulières sont toujours en force (p125) | ||||
|  | ||||
| # v11.0 | ||||
| ## v11.0.28 - les fractures de Khrachtchoum | ||||
| - La gravité de la blessure est affichée dans le résumé de l'encaissement | ||||
| - Lors du changement d'acteur pendant le round | ||||
|   - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé | ||||
|   - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur | ||||
|   - le jet de vie est bien fait par le token si besoin | ||||
|   - seul les propriétaires peuvent faire les jets de vie  | ||||
| - Amélioration de la fenêtre de jets | ||||
|   - le type de dégâts pour les attaques est toujours affiché | ||||
|   - le moral est indiqué avant l'icone d'appel au moral | ||||
|  | ||||
| ## v11.0.27 - Khrachtchoum le méticuleux | ||||
| - le tooltip dans les TMR reste visible si on ne bouge pas la souris | ||||
| - le surencombrement n'affecte QUE les actions physiques | ||||
| - on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe | ||||
| - si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite | ||||
|  | ||||
| ## v11.0.26 - le crépuscule de Khrachtchoum | ||||
| - gestion correcte des TMRs | ||||
|   - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve | ||||
|   - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet | ||||
|   - les lancers de sorts et lectures de signes sont affichées en premier plan | ||||
|   - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan | ||||
|   - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent | ||||
| - Le drag&drop vers la barre de macro est corrigé | ||||
|   - pour les créatures, possibilités d'avoir les attaques ou autres compétences | ||||
|   - pour les personnages, les macros sont créées: | ||||
|     - pour les compétences | ||||
|     - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade | ||||
|     - pour les armes | ||||
|       - deux macros sont créées pour les armes à 1/2 mains | ||||
|       - deux macros sont créées pour les armes de mélée et lancer | ||||
|       - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains... | ||||
| - les jets de compétences d'attaque des créatures fonctionnent de nouveau | ||||
|  | ||||
| ## v11.0.25 - la vision du rêve de Khrachtchoum | ||||
| - Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve | ||||
|  | ||||
| ## v11.0.24 - les couleurs de Khrachtchoum | ||||
| - nouvelle carte des TMRs | ||||
|  | ||||
| ## v11.0.23 - la lumière de Khrachtchoum | ||||
| - ajustement automatique de la luminosité selon l'heure pour les scènes: | ||||
|    - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens) | ||||
|    - avec illumination globale (correspondant à une illumination extérieure) | ||||
|    - quand lampe "allumée" dans la fenêtre du calendrier | ||||
|  | ||||
| ## v11.0.22 - les automatismes de Khrachtchoum le Problémeux | ||||
| - Macro pour attaquer avec les compétences de créatures | ||||
|  | ||||
| ## v11.0.20 | ||||
| - Macro pour attaquer avec les armes des personnages | ||||
|  | ||||
| ## v11.0.17 | ||||
| - Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés | ||||
|  | ||||
| ## v11.0.15 - L'apprentissage de Khrachtchoum | ||||
| - Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7) | ||||
|  | ||||
| ## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux | ||||
| - Correction du calcul de la place restante lors de l'ajout dans un conteneur | ||||
|  | ||||
| ## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux | ||||
| - Correction de la vente depuis un commerce ayant des quantités illimitées | ||||
|  | ||||
| ## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux | ||||
| - Correction des malus de surencombrement | ||||
| - Le malus armure est correctement affiché dans l'onglet des caractéristiques | ||||
| - Correction d'orthographe et amélioration des messages des oeuvres d'art | ||||
|  | ||||
| ## v11.0.11 - Les bleus de Khrachtchoum le Problémeux | ||||
| - si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer | ||||
| - possibilité de créer des armes et des compétences de créatures non-mortelles. | ||||
|  | ||||
| ## v11.0.10 - Les Songes de Khrachtchoum le Problémeux | ||||
| - on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre | ||||
| - Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche | ||||
|   créée au lieu de créer toujours une nouvelle tâche | ||||
| - La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs | ||||
| - la récupération d'endurance en cas d'insomnie est limitée à la moitié | ||||
| - le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement | ||||
| - lorsque le gardien gère la durée des nuits, en cas de rêve de dragon, | ||||
|   les heures dormies sont déduites des heures restant à dormir | ||||
|  | ||||
| ## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux | ||||
| - mode de saisie de l'archétype en vue détaillée | ||||
| - création  une nouvelle incarnation depuis l'archétype | ||||
| - réorganisation de la fenêtre de sélection des règles optionnelles | ||||
| - correction de l'affichage du type dans les fenêtres d'objets | ||||
|  | ||||
| ## v11.0.8 - la poigne de Sémolosse | ||||
| - lien vers le changelog | ||||
| - organisation des compendiums du système | ||||
| - correction de l'empoignade | ||||
|   - les items d'empoignade sont ajoutés par le MJ quand nécessaire | ||||
|   - seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade | ||||
|   - les caractéristiques du défenseur sont utilisées pour la défense | ||||
|   - la difficulté d'attaque est imposée au défenseur | ||||
|   - les attaques particulières sont en finesse (p133) | ||||
|   - on peut entraîner au sol dès 2 points d'empoignade | ||||
|   - les actions liée à l'immobilisation sont proposées en fin de round | ||||
|  | ||||
| # v11.0.7 | ||||
|  | ||||
| - les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade. | ||||
| - les créatures armées utilisent la bonne phase d'initiative | ||||
| - correction des possessions | ||||
|   - la difficulté de la défense est imposée par l'attaque | ||||
|   - une attaque particulière de possession est en finesse | ||||
|   - le rêve actuel des personnages est bien utilisé | ||||
| - correction des achats par le MJ sans acteur sélectionné | ||||
|  | ||||
| Cf branche v10 pour l'historique des versions 10 | ||||
|  | ||||
| Initial official release | ||||
|   | ||||
							
								
								
									
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								dev-notes.md
									
									
									
									
									
								
							
							
						
						| @@ -1,61 +0,0 @@ | ||||
| # Actor notes | ||||
|  | ||||
| > The Actor#getData default implementation gives you the following for use in sheet rendering: | ||||
|  | ||||
| ``` | ||||
|   actor -> the Actor instance | ||||
|   data -> a cloned copy of Actor#data | ||||
|   items -> a cloned copy of Actor#data#items | ||||
|   effects -> a cloned copy of Actor#data#effects | ||||
| ``` | ||||
|  | ||||
| > if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet | ||||
| ```js | ||||
| getData(options) { | ||||
|   return { | ||||
|     data: foundry.utils.deepClone(this.object.data) | ||||
|   } | ||||
| } | ||||
| ``` | ||||
|  | ||||
| who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster: | ||||
| ```js | ||||
| getData(options) { | ||||
|   return { | ||||
|     data: this.object.data | ||||
|   } | ||||
| } | ||||
| ``` | ||||
|  | ||||
|  | ||||
| Atropos19/02/2021 | ||||
| There are two recommended ways to create owned items in 0.8.0: | ||||
| ```js | ||||
| await Item.create(itemData, {parent: actor}); | ||||
| await actor.createEmbeddedDocuments("Item", itemDataArray); | ||||
| ``` | ||||
|  | ||||
|  | ||||
| You can update an embedded item in one of two ways: | ||||
| ```js | ||||
| //Method 1: | ||||
|  | ||||
| const item = actor.items.get(itemId); | ||||
| item.update(data); | ||||
|  | ||||
| //Method 2: | ||||
| actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]); | ||||
| ``` | ||||
|  | ||||
|  | ||||
| I noticed adding an ActiveEffect to an actor in code using | ||||
|  | ||||
| ```js | ||||
| this.createEmbeddedDocuments('ActiveEffect', [effet], options); | ||||
| this.applyActiveEffects(); | ||||
| ``` | ||||
|  | ||||
| Atropos — Aujourd’hui à 14:42 | ||||
| Two notes on this: | ||||
| 1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted | ||||
| 2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object | ||||
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| After Width: | Height: | Size: 6.1 KiB | 
| Before Width: | Height: | Size: 13 KiB | 
							
								
								
									
										
											BIN
										
									
								
								icons/voyageurs/personnage.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 9.1 KiB | 
							
								
								
									
										104
									
								
								lang/fr.json
									
									
									
									
									
								
							
							
						
						| @@ -1,54 +1,58 @@ | ||||
| { | ||||
|   "ACTOR": { | ||||
|     "TypePersonnage": "Personnage", | ||||
|     "TypeCreature": "Créature", | ||||
|     "TypeEntite": "Entité de cauchemar", | ||||
|     "TypeCommerce": "Commerce", | ||||
|     "TypeVehicule": "Véhicule" | ||||
|   }, | ||||
|   "ITEM": { | ||||
|     "TypeArme": "Arme", | ||||
|     "TypeArmure": "Armure", | ||||
|     "TypeBlessure": "Blessure", | ||||
|     "TypeCasetmr": "TMR spéciale", | ||||
|     "TypeChant": "Chant", | ||||
|     "TypeCompetence": "Compétence", | ||||
|     "TypeCompetencecreature": "Compétence de créature", | ||||
|     "TypeConteneur": "Conteneur", | ||||
|     "TypeDanse": "Danse", | ||||
|     "TypeExtraitpoetique": "Extrait poetique", | ||||
|     "TypeFaune": "Faune", | ||||
|     "TypeGemme": "Gemme", | ||||
|     "TypeHerbe": "Herbe", | ||||
|     "TypeIngredient": "Ingrédient", | ||||
|     "TypeJeu": "Jeu", | ||||
|     "TypeLivre": "Livre", | ||||
|     "TypeMaladie": "Maladie", | ||||
|     "TypeMeditation": "Méditation", | ||||
|     "TypeMonnaie": "Monnaie", | ||||
|     "TypeMunition": "Munition", | ||||
|     "TypeMusique": "Musique", | ||||
|     "TypeNombreastral": "Nombre astral", | ||||
|     "TypeNourritureboisson": "Nourriture & boisson", | ||||
|     "TypeObjet": "Objet", | ||||
|     "TypeOeuvre": "Oeuvre", | ||||
|     "TypeOmbre": "Ombre de Thanatos", | ||||
|     "TypePlante": "Plante", | ||||
|     "TypePoison": "Poison", | ||||
|     "TypePossession": "Possession", | ||||
|     "TypePotion": "Potion", | ||||
|     "TypeQueue": "Queue de Dragon", | ||||
|     "TypeRecettealchimique": "Recette alchimique", | ||||
|     "TypeRecettecuisine": "Recette de cuisine", | ||||
|     "TypeRencontre": "Rencontre TMR", | ||||
|     "TypeService": "Service", | ||||
|     "TypeSignedraconique": "Signe draconique", | ||||
|     "TypeSort": "Sort", | ||||
|     "TypeSortreserve": "Sort en réserve", | ||||
|     "TypeSouffle": "Souffle de Dragon", | ||||
|     "TypeTache": "Tâche", | ||||
|     "TypeTarot": "Carte de tarot", | ||||
|     "TypeTete": "Tête de Dragon" | ||||
|   "TYPES": { | ||||
|     "Actor": {  | ||||
|       "personnage": "Personnage", | ||||
|       "creature": "Créature", | ||||
|       "entite": "Entité de cauchemar", | ||||
|       "commerce": "Commerce", | ||||
|       "vehicule": "Véhicule" | ||||
|     }, | ||||
|     "Item": { | ||||
|       "arme": "Arme", | ||||
|       "armure": "Armure", | ||||
|       "blessure": "Blessure", | ||||
|       "casetmr": "Case TMR spéciale", | ||||
|       "chant": "Chant", | ||||
|       "competence": "Compétence", | ||||
|       "competencecreature": "Compétence de créature", | ||||
|       "conteneur": "Conteneur", | ||||
|       "danse": "Danse", | ||||
|       "empoignade": "Empoignade", | ||||
|       "extraitpoetique": "Extrait poetique", | ||||
|       "faune": "Faune", | ||||
|       "gemme": "Gemme", | ||||
|       "herbe": "Herbe", | ||||
|       "ingredient": "Ingrédient", | ||||
|       "jeu": "Jeu", | ||||
|       "livre": "Livre", | ||||
|       "maladie": "Maladie", | ||||
|       "meditation": "Méditation", | ||||
|       "monnaie": "Monnaie", | ||||
|       "munition": "Munition", | ||||
|       "musique": "Musique", | ||||
|       "nombreastral": "Nombre astral", | ||||
|       "nourritureboisson": "Nourriture & boisson", | ||||
|       "objet": "Objet", | ||||
|       "oeuvre": "Oeuvre", | ||||
|       "ombre": "Ombre de Thanatos", | ||||
|       "plante": "Plante", | ||||
|       "poison": "Poison", | ||||
|       "possession": "Possession", | ||||
|       "potion": "Potion", | ||||
|       "queue": "Queue de Dragon", | ||||
|       "race": "Race", | ||||
|       "recettealchimique": "Recette alchimique", | ||||
|       "recettecuisine": "Recette de cuisine", | ||||
|       "rencontre": "Rencontre TMR", | ||||
|       "service": "Service", | ||||
|       "signedraconique": "Signe draconique", | ||||
|       "sort": "Sort", | ||||
|       "sortreserve": "Sort en réserve", | ||||
|       "souffle": "Souffle de Dragon", | ||||
|       "tache": "Tâche", | ||||
|       "tarot": "Carte de tarot", | ||||
|       "tete": "Tête de Dragon" | ||||
|     } | ||||
|   }, | ||||
|   "EFFECT": { | ||||
|     "StatusStunned": "Sonné", | ||||
|   | ||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,65 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| const DETAIL_VENTE = 'detailVente'; | ||||
| const NB_LOTS = 'nbLotss'; | ||||
|  | ||||
| export class ChatVente { | ||||
|  | ||||
|   static getDetailVente(chatMessageId) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     if (!chatMessage) { | ||||
|       return undefined; | ||||
|     } | ||||
|     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||
|     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||
|     if (!detail.item) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
|  | ||||
|     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||
|     return foundry.utils.mergeObject(detail, | ||||
|       { | ||||
|         alias: vendeur?.name ?? game.user.name, | ||||
|         vendeur, | ||||
|         nbLots: nbLots, | ||||
|         chatMessageIdVente: chatMessageId | ||||
|       }) | ||||
|   } | ||||
|  | ||||
|   static getDetailAchatVente(chatMessageId) { | ||||
|     const acheteur = RdDUtility.getSelectedActor() | ||||
|     const detail = ChatVente.getDetailVente(chatMessageId) | ||||
|     if (!acheteur && !detail.vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     } | ||||
|     return foundry.utils.mergeObject(detail, { acheteur }) | ||||
|   } | ||||
|  | ||||
|   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     const vente = ChatVente.getDetailVente(chatMessageId) | ||||
|     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|  | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente); | ||||
|     chatMessage.update({ content: html }); | ||||
|     chatMessage.render(true); | ||||
|   } | ||||
|  | ||||
|   static async displayAchatVente(vente) { | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente); | ||||
|     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||
|       item: vente.item, | ||||
|       properties: vente.item.getProprietes(), | ||||
|       vendeurId: vente.vendeurId, | ||||
|       tailleLot: vente.tailleLot, | ||||
|       quantiteIllimite: vente.quantiteIllimite, | ||||
|       prixLot: vente.prixLot | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -1,55 +1,36 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemAchat extends Dialog { | ||||
| 
 | ||||
|   static preparerAchat(chatButton) { | ||||
|     const vendeurId = chatButton.attributes['data-vendeurId']?.value; | ||||
|     const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined; | ||||
|     const acheteur = RdDUtility.getSelectedActor(); | ||||
|     const json = chatButton.attributes['data-jsondata']?.value; | ||||
|     if (!acheteur && !vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     } | ||||
|     if (!json) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
| 
 | ||||
|     return { | ||||
|       item: (json ? JSON.parse(json) : undefined), | ||||
|       vendeur, | ||||
|       acheteur, | ||||
|       nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value), | ||||
|       tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1), | ||||
|       prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0), | ||||
|       quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true', | ||||
|       chatMessageIdVente: RdDUtility.findChatMessageId(chatButton), | ||||
|     }; | ||||
|     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||
|   } | ||||
| 
 | ||||
| 
 | ||||
|   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||
|     const venteData = { | ||||
|       item, | ||||
|       actingUserId: game.user.id, | ||||
|       vendeurId: vendeur?.id, | ||||
|       vendeur, | ||||
|       acheteur, | ||||
|       tailleLot, | ||||
|       quantiteIllimite, | ||||
|       quantiteNbLots: nbLots, | ||||
|       nbLots, | ||||
|       choix: { seForcer: false, supprimerSiZero: true }, | ||||
|       prixLot, | ||||
|       isVente: prixLot > 0, | ||||
|       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||
|       chatMessageIdVente | ||||
|     }; | ||||
|     } | ||||
|     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même") | ||||
|       return | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1); | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData); | ||||
|     new DialogItemAchat(html, venteData).render(true); | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1) | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData) | ||||
|     new DialogItemAchat(html, venteData).render(true) | ||||
|   } | ||||
| 
 | ||||
|   static changeNombreLots(venteData, nombreLots) { | ||||
| @@ -117,18 +98,18 @@ export class DialogItemAchat extends Dialog { | ||||
|     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||
|   } | ||||
| 
 | ||||
|   setNombreLots(nombreLots) { | ||||
|   setNombreLots(nbLots) { | ||||
| 
 | ||||
|     if (!this.venteData.quantiteIllimite) { | ||||
|       if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`) | ||||
|       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||
|       } | ||||
|       nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots); | ||||
|       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nombreLots); | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||
| 
 | ||||
|     this.html.find(".nombreLots").val(nombreLots); | ||||
|     this.html.find(".nombreLots").val(nbLots); | ||||
|     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||
|     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||
|     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||
| @@ -1,10 +1,11 @@ | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { HtmlUtility } from "../html-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   static async display({ item, callback, quantiteMax = undefined }) { | ||||
|   static async display({ item, quantiteMax = undefined }) { | ||||
|     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||
|     const isOwned = item.parent; | ||||
|     const venteData = { | ||||
|       item: item, | ||||
|       alias: item.actor?.name ?? game.user.name, | ||||
| @@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog { | ||||
|       prixUnitaire: item.calculerPrixCommercant(), | ||||
|       prixLot: item.calculerPrixCommercant(), | ||||
|       tailleLot: 1, | ||||
|       quantiteNbLots: quantite, | ||||
|       quantiteMaxLots: quantite, | ||||
|       nbLots: quantite, | ||||
|       maxLots: quantite, | ||||
|       quantiteMax: quantite, | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned, | ||||
|       isOwned: isOwned, | ||||
|     }; | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||
|     return new DialogItemVente(venteData, html, callback).render(true); | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||
|       isOwned:  item.parent, | ||||
|     } | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData); | ||||
|     return new DialogItemVente(venteData, html).render(true); | ||||
|   } | ||||
| 
 | ||||
|   constructor(venteData, html, callback) { | ||||
|   constructor(venteData, html) { | ||||
|     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
| 
 | ||||
|     let conf = { | ||||
| @@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog { | ||||
|     }; | ||||
| 
 | ||||
|     super(conf, options); | ||||
|     this.callback = callback; | ||||
|     this.venteData = venteData; | ||||
|   } | ||||
| 
 | ||||
| @@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|     this.html = html; | ||||
|     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||
|     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||
| 
 | ||||
| @@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   async onProposer(it) { | ||||
|     this.updateVente(this.getChoixVente()); | ||||
|     this.callback(this.venteData); | ||||
| 
 | ||||
|     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||
|     if (this.venteData.isOwned) { | ||||
|       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||
|         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|     await ChatVente.displayAchatVente(this.venteData) | ||||
|   } | ||||
| 
 | ||||
|   updateVente(update) { | ||||
|     mergeObject(this.venteData, update); | ||||
|     foundry.utils.mergeObject(this.venteData, update); | ||||
|   } | ||||
| 
 | ||||
|   getChoixVente() { | ||||
|     return { | ||||
|       quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()), | ||||
|       nbLots: Number(this.html.find(".nbLots").val()), | ||||
|       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||
|       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||
|       prixLot: Number(this.html.find(".prixLot").val()) | ||||
| @@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog { | ||||
|     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||
|     this.updateVente({ | ||||
|       tailleLot, | ||||
|       quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots), | ||||
|       quantiteMaxLots: maxLots, | ||||
|       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||
|       maxLots: maxLots, | ||||
|       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||
|     }); | ||||
| 
 | ||||
|     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots) | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||
|   } | ||||
| 
 | ||||
|   setNbLots(nbLots) { | ||||
|     this.updateVente({ | ||||
|       quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots | ||||
|       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||
|     }) | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|   } | ||||
| 
 | ||||
|   setQuantiteIllimite(checked) { | ||||
|     this.updateVente({ quantiteIllimite: checked }) | ||||
|     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite) | ||||
|     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||
|   } | ||||
| } | ||||
| @@ -1,40 +0,0 @@ | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
|  | ||||
| export class RdDActorEntiteSheet extends RdDActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // On competence change | ||||
|     this.html.find('.creature-carac').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-niveau').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -7,54 +7,54 @@ import { Misc } from "./misc.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
| import { RdDCarac } from "./rdd-carac.js"; | ||||
| import { DialogSplitItem } from "./dialog-split-item.js"; | ||||
| import { ReglesOptionelles } from "./settings/regles-optionelles.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { MAINS_DIRECTRICES } from "./actor.js"; | ||||
| import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js"; | ||||
| import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorSheet extends RdDBaseActorSheet { | ||||
| export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs", | ||||
|       width: 550, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       showCompNiveauBase: false, | ||||
|       vueDetaillee: false | ||||
|     }); | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     mergeObject(formData, | ||||
|       { | ||||
|         editable: this.isEditable, | ||||
|         cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|         limited: this.actor.limited, | ||||
|         owner: this.actor.isOwner, | ||||
|         biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||
|         notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||
|       }); | ||||
|     mergeObject(formData.calc, { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|       limited: this.actor.limited, | ||||
|       owner: this.actor.isOwner, | ||||
|       biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor), | ||||
|       notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor), | ||||
|     }); | ||||
|     foundry.utils.mergeObject(formData.calc, { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||
|       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||
|       caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), | ||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement(), | ||||
|       surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", | ||||
|       malusArmure: this.actor.getMalusArmure() | ||||
|     }) | ||||
|  | ||||
|     this.timerRecherche = undefined; | ||||
| @@ -78,11 +78,15 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|       }); | ||||
|  | ||||
|       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||
|       formData.combat = duplicate(formData.armes ?? []); | ||||
|       const actor = this.actor; | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.esquives = this.actor.getCompetences("Esquive"); | ||||
|       formData.combat.push(RdDItemArme.corpsACorps(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
|  | ||||
|       formData.esquives = this.actor.getCompetencesEsquive() | ||||
|       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.empoignades = this.actor.getEmpoignades(); | ||||
|  | ||||
|       this.armesList = formData.combat; | ||||
|  | ||||
| @@ -95,6 +99,7 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|         cacheTMR: this.actor.isTMRCache() | ||||
|       } | ||||
|  | ||||
|       formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true) | ||||
|       formData.subacteurs = { | ||||
|         vehicules: this.actor.listeVehicules(), | ||||
|         montures: this.actor.listeMontures(), | ||||
| @@ -108,318 +113,185 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */  /** @override */ | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue")); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||
|  | ||||
|     this.html.find('.subacteur-open').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); | ||||
|       this.openSubActeur(subActorId); | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase | ||||
|       this.render(true) | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu")) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor)); | ||||
|  | ||||
|     this.html.find('.subacteur-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const subActor = game.actors.get(actorId); | ||||
|         RdDUtility.confirmerSuppressionSubacteur(this, subActor, li); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.experiencelog-delete').click(async event => { | ||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|       const key = Number(li.data("key") ?? -1); | ||||
|       await this.actor.deleteExperienceLog(key, 1); | ||||
|     }); | ||||
|     this.html.find('.experiencelog-delete-previous').click(async event => { | ||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|       const key = Number(li.data("key") ?? -1); | ||||
|       await this.actor.deleteExperienceLog(0, key + 1); | ||||
|     }); | ||||
|     this.html.find('.encaisser-direct').click(async event => { | ||||
|       this.actor.encaisser(); | ||||
|     }) | ||||
|     this.html.find('.sheet-possession-attack').click(async event => { | ||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.conjurerPossession(poss) | ||||
|       await this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|     this.html.find('.remise-a-neuf').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         this.actor.remiseANeuf(); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.creer-tache').click(async event => { | ||||
|       this.createEmptyTache(); | ||||
|     }); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => { | ||||
|       this.selectTypeOeuvreToCreate(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||
|       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||
|       await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||
|     }) | ||||
|     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||
|     }) | ||||
|     this.html.find('.subacteur-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const subActorId = li.data("subactor-id"); | ||||
|       this.deleteSubActeur(subActorId, li); | ||||
|     }) | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => | ||||
|       await this.actor.updateCompteurValue("stress", parseInt(event.target.value)) | ||||
|     ); | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => | ||||
|       await this.actor.updateCompteurValue("experience", parseInt(event.target.value)) | ||||
|     ); | ||||
|  | ||||
|     this.html.find('.creer-tache').click(async event => await this.createEmptyTache()); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate()); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.blessure-premierssoins-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); | ||||
|     }); | ||||
|     this.html.find('.blessure-soinscomplets-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) | ||||
|     }); | ||||
|     this.html.find('.blessure-premierssoins-bonus').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } }) | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|     this.html.find('.blessure-soinscomplets-bonus').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     this.html.find('.item-equip').click(async event => { | ||||
|       this.actor.equiperObjet(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle')) | ||||
|     this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance()) | ||||
|  | ||||
|     // Roll Carac | ||||
|     this.html.find('.carac-label a').click(async event => { | ||||
|       let caracName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.rollCarac(caracName.toLowerCase()); | ||||
|     }); | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.chance-actuelle').click(async event => { | ||||
|       this.actor.rollCarac('chance-actuelle'); | ||||
|     }); | ||||
|     this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.chance-appel').click(async event => { | ||||
|       this.actor.rollAppelChance(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => { | ||||
|       this.actor.astrologieNombresAstraux(); | ||||
|     }); | ||||
|  | ||||
|     // Roll Skill | ||||
|     this.html.find('a.competence-label').click(async event => { | ||||
|       this.actor.rollCompetence(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.tache-label a').click(async event => { | ||||
|       this.actor.rollTache(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.meditation-label a').click(async event => { | ||||
|       this.actor.rollMeditation(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.chant-label a').click(async event => { | ||||
|       this.actor.rollChant(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.danse-label a').click(async event => { | ||||
|       this.actor.rollDanse(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.musique-label a').click(async event => { | ||||
|       this.actor.rollMusique(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.oeuvre-label a').click(async event => { | ||||
|       this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.jeu-label a').click(async event => { | ||||
|       this.actor.rollJeu(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.recettecuisine-label a').click(async event => { | ||||
|       this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.subacteur-label a').click(async event => { | ||||
|       let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id'); | ||||
|       let actor = game.actors.get(actorId); | ||||
|       if (actor) { | ||||
|         actor.sheet.render(true); | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|     // Boutons spéciaux MJs | ||||
|     this.html.find('.forcer-tmr-aleatoire').click(async event => { | ||||
|       this.actor.reinsertionAleatoire("Action MJ"); | ||||
|     }); | ||||
|     this.html.find('.afficher-tmr').click(async event => { | ||||
|       this.actor.changeTMRVisible(); | ||||
|     }); | ||||
|     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||
|     if (game.user.isGM) { | ||||
|       // experience log | ||||
|       this.html.find('.experiencelog-delete').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(key, 1); | ||||
|       }); | ||||
|       this.html.find('.experiencelog-delete-previous').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(0, key + 1); | ||||
|       }); | ||||
|       // Boutons spéciaux MJs | ||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ")) | ||||
|       this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve()) | ||||
|       this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible()) | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.ptreve-actuel a').click(async event => { | ||||
|       this.actor.rollCarac('reve-actuel', true); | ||||
|     }); | ||||
|     this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true })) | ||||
|     this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|  | ||||
|     this.html.find('.roll-arme').click(async event => await this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||
|  | ||||
|     // Roll Weapon1 | ||||
|     this.html.find('.arme-label a').click(async event => { | ||||
|       let arme = this._getEventArmeCombat(event); | ||||
|       this.actor.rollArme(duplicate(arme)); | ||||
|     }); | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.arme-initiative a').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); | ||||
|     this.html.find('.roll-init-arme').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||
|       if (combatant) { | ||||
|         let action = this._getEventArmeCombat(event); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||
|       } | ||||
|     }); | ||||
|     // Display TMR, visualisation | ||||
|     this.html.find('.visu-tmr').click(async event => { | ||||
|       this.actor.displayTMR("visu"); | ||||
|     }); | ||||
|     }) | ||||
|     // Display TMR | ||||
|  | ||||
|     // Display TMR, normal | ||||
|     this.html.find('.monte-tmr').click(async event => { | ||||
|       this.actor.displayTMR("normal"); | ||||
|     }); | ||||
|     this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal")) | ||||
|     this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide")) | ||||
|  | ||||
|     // Display TMR, fast  | ||||
|     this.html.find('.monte-tmr-rapide').click(async event => { | ||||
|       this.actor.displayTMR("rapide"); | ||||
|     }); | ||||
|     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||
|  | ||||
|     this.html.find('.repos').click(async event => { | ||||
|       await this.actor.repos(); | ||||
|     }); | ||||
|     this.html.find('.delete-active-effect').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect'); | ||||
|         this.actor.removeEffect(effect); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.enlever-tous-effets').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         await this.actor.removeEffects(); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => { | ||||
|       let caracName = event.currentTarget.name.replace("augmenter.", ""); | ||||
|       this.actor.updateCaracXPAuto(caracName); | ||||
|     }); | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.competence-stress-augmenter').click(async event =>{ | ||||
|       await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)) | ||||
|       this.render(true) | ||||
|     }  | ||||
|   ) | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('input.carac-xp').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "") | ||||
|         await this.actor.updateCaracXP(caracName, parseInt(event.target.value)) | ||||
|       }) | ||||
|       // On competence xp change | ||||
|       this.html.find('input.competence-xp').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence xp change | ||||
|         let compName = event.currentTarget.attributes.compname.value | ||||
|         await this.actor.updateCompetenceXP(compName, parseInt(event.target.value)) | ||||
|       }) | ||||
|       this.html.find('input.competence-xp-sort').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); | ||||
|         let compName = event.currentTarget.attributes.compname.value | ||||
|         await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)) | ||||
|       }) | ||||
|  | ||||
|       this.html.find('.toggle-archetype').click(async event => { | ||||
|         this.options.vueArchetype = !this.options.vueArchetype; | ||||
|         this.render(true); | ||||
|       }); | ||||
|       // On competence archetype change | ||||
|       this.html.find('.competence-archetype').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|         await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation()) | ||||
|     } | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     // On pts de reve change | ||||
|     this.html.find('.pointsreve-value').change(async event => { | ||||
|       let reveValue = event.currentTarget.value; | ||||
|       this.actor.update({ "system.reve.reve.value": reveValue }); | ||||
|     }); | ||||
|     this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||
|     this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||
|  | ||||
|     // On seuil de reve change | ||||
|     this.html.find('.seuil-reve-value').change(async event => { | ||||
|       console.log("seuil-reve-value", event.currentTarget) | ||||
|       this.actor.setPointsDeSeuil(event.currentTarget.value); | ||||
|     }); | ||||
|     this.html.find('.stress-test').click(async event => await this.actor.transformerStress()) | ||||
|     this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme()) | ||||
|  | ||||
|     // On stress change | ||||
|     this.html.find('.compteur-edit').change(async event => { | ||||
|       let fieldName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.stress-test').click(async event => { | ||||
|       this.actor.transformerStress(); | ||||
|     }); | ||||
|     this.html.find('.moral-malheureux').click(async event => { | ||||
|       this.actor.jetDeMoral('malheureuse'); | ||||
|     }); | ||||
|     this.html.find('.moral-neutre').click(async event => { | ||||
|       this.actor.jetDeMoral('neutre'); | ||||
|     }); | ||||
|     this.html.find('.moral-heureux').click(async event => { | ||||
|       this.actor.jetDeMoral('heureuse'); | ||||
|     }); | ||||
|     this.html.find('.ethylisme-test').click(async event => { | ||||
|       this.actor.jetEthylisme(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => { | ||||
|       this.actor.jetVie(); | ||||
|     }); | ||||
|     this.html.find('.jet-endurance').click(async event => { | ||||
|       this.actor.jetEndurance(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => { | ||||
|       this.actor.santeIncDec("vie", 1); | ||||
|     }); | ||||
|     this.html.find('.vie-moins').click(async event => { | ||||
|       this.actor.santeIncDec("vie", -1); | ||||
|     }); | ||||
|     this.html.find('.endurance-plus').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", 1); | ||||
|     }); | ||||
|     this.html.find('.endurance-moins').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", -1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => { | ||||
|       this.actor.reveActuelIncDec(1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => { | ||||
|       this.actor.reveActuelIncDec(-1); | ||||
|     }); | ||||
|     this.html.find('.fatigue-plus').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", 1); | ||||
|     }); | ||||
|     this.html.find('.fatigue-moins').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", -1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1)) | ||||
|     this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1)) | ||||
|     this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1)) | ||||
|     this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1)) | ||||
|     this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1)) | ||||
|   } | ||||
|  | ||||
|   getBlessure(event) { | ||||
|     const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||
|     const blessure = this.actor.getItem(itemId, 'blessure'); | ||||
|     return blessure; | ||||
|     const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||
|     return this.actor.getItem(blessureId, 'blessure'); | ||||
|   } | ||||
|  | ||||
|   isCompetenceAffichable(competence) { | ||||
| @@ -433,11 +305,26 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|     super._onDropActor(event, dragData); | ||||
|   } | ||||
|  | ||||
|   openSubActeur(actorId) { | ||||
|     game.actors.get(actorId)?.sheet.render(true) | ||||
|   } | ||||
|  | ||||
|   deleteSubActeur(actorId, li) { | ||||
|     if (actorId) { | ||||
|       const subActor = game.actors.get(actorId); | ||||
|       RdDUtility.confirmSubActeurDelete(this, subActor, li, () => { | ||||
|         console.log('Delete : ', subActor.id); | ||||
|         this.actor.deleteSubActeur(subActor.id); | ||||
|         RdDUtility.slideOnDelete(this, li); | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectTypeOeuvreToCreate() { | ||||
|     let typeObjets = RdDItem.getTypesOeuvres(); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||
|     for (let typeName of typeObjets) { | ||||
|     let types = RdDItem.getTypesOeuvres(); | ||||
|     let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|     content += '</select>'; | ||||
| @@ -502,7 +389,7 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   | ||||
| @@ -1,39 +0,0 @@ | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDActorVehiculeSheet extends RdDActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|  | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.resistance-moins').click(async event => { | ||||
|       this.actor.vehicleIncDec("resistance", -1); | ||||
|     }); | ||||
|     this.html.find('.resistance-plus').click(async event => { | ||||
|       this.actor.vehicleIncDec("resistance", 1); | ||||
|     }); | ||||
|     this.html.find('.structure-moins').click(async event => { | ||||
|       this.actor.vehicleIncDec("structure", -1); | ||||
|     }); | ||||
|     this.html.find('.structure-plus').click(async event => { | ||||
|       this.actor.vehicleIncDec("structure", 1); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										2734
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
							
								
								
									
										70
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,70 @@ | ||||
| import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       width: 550 | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.button-encaissement').click(async event => await this.actor.encaisser()) | ||||
|     this.html.find('.roll-carac').click(async event => { | ||||
|       await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value)) | ||||
|     }) | ||||
|     this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||
|     } | ||||
|     this.html.find('.competence-add').click(async event => | ||||
|       await this.actor.createEmbeddedDocuments("Item", [{ | ||||
|         type: ITEM_TYPES.competencecreature, | ||||
|         name: 'Nouvelle competence', | ||||
|         img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp', | ||||
|         system: { | ||||
|           carac_value: this.actor.getForce(), | ||||
|         } | ||||
|       }], { renderSheet: true }) | ||||
|     ) | ||||
|     this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor)) | ||||
|     this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event)) | ||||
|  | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "") | ||||
|         await this.actor.updateCarac(caracName, parseInt(event.target.value)) | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value | ||||
|         await this.actor.updateCompetence(compName, parseInt(event.target.value)) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										568
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,568 @@ | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { RdDRoll } from "../rdd-roll.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { RdDItemArme } from "../item-arme.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDCarac } from "../rdd-carac.js"; | ||||
| import { RdDRollResult } from "../rdd-roll-result.js"; | ||||
|  | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; | ||||
| import { RollDataAjustements } from "../rolldata-ajustements.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||
|  * - Entités de rêve | ||||
|  * - Créatures de "sang": créatures et humanoides | ||||
|  */ | ||||
| export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   prepareActorData() { | ||||
|     super.prepareActorData() | ||||
|     this.system.attributs.plusdom.value = this.getBonusDegat() | ||||
|     this.system.sante.endurance.max = this.getEnduranceMax() | ||||
|     this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max) | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   getCaracChanceActuelle() { | ||||
|     return { | ||||
|       label: 'Chance actuelle', | ||||
|       value: this.getChanceActuel(), | ||||
|       type: "number" | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getCaracReveActuel() { | ||||
|     return { | ||||
|       label: 'Rêve actuel', | ||||
|       value: this.getReveActuel(), | ||||
|       type: "number" | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getTaille() { return Misc.toInt(this.system.carac.taille?.value) } | ||||
|   getConstitution() { return this.getReve() } | ||||
|   getForce() { return this.getReve() } | ||||
|   getAgilite() { return this.getForce() } | ||||
|   getReve() { return Misc.toInt(this.system.carac.reve?.value) } | ||||
|   getChance() { return this.getReve() } | ||||
|  | ||||
|   getReveActuel() { return this.getReve() } | ||||
|   getChanceActuel() { return this.getChance() } | ||||
|  | ||||
|   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||
|   getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 } | ||||
|   getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom } | ||||
|  | ||||
|   getMoralTotal() { return 0 } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isSurenc() { return false } | ||||
|   computeMalusSurEncombrement() { return 0 } | ||||
|  | ||||
|   ajustementAstrologique() { return 0 } | ||||
|   getMalusArmure() { return 0 } | ||||
|  | ||||
|   getEnduranceActuelle() { | ||||
|     return Number(this.system.sante?.endurance?.value ?? 0); | ||||
|   } | ||||
|   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||
|   isDead() { return false } | ||||
|   isSonne() { return false } | ||||
|   blessuresASoigner() { return [] } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||
|   isActorCombat() { return true } | ||||
|  | ||||
|   getCaracInit(competence) { | ||||
|     if (!competence) { | ||||
|       return 0 | ||||
|     } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       return competence.system.carac_value | ||||
|     } | ||||
|     return this.system.carac[competence.system.defaut_carac].value; | ||||
|   } | ||||
|   listActionsCombat() { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { } | ||||
|  | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
|     await this.$finDeRoundSuppressionEffetsTermines(options); | ||||
|     await this.finDeRoundBlessures(); | ||||
|     await this.$finDeRoundSupprimerObsoletes(); | ||||
|     await this.$finDeRoundEmpoignade(); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundSuppressionEffetsTermines(options) { | ||||
|     for (let effect of this.getEffects()) { | ||||
|       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||
|         await effect.delete(); | ||||
|         ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundSupprimerObsoletes() { | ||||
|     const obsoletes = [] | ||||
|       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundEmpoignade() { | ||||
|     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||
|       game.actors.get(emp.system.empoigneid), | ||||
|       emp | ||||
|     )) | ||||
|   } | ||||
|  | ||||
|   async setSonne(sonne = true) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getCompetence(idOrName, options = {}) { | ||||
|     if (idOrName instanceof Item) { | ||||
|       return idOrName.isCompetence() ? idOrName : undefined | ||||
|     } | ||||
|     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||
|   } | ||||
|  | ||||
|   getCompetences(name, options = { onMessage: message => { } }) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name, options) | ||||
|   } | ||||
|  | ||||
|   getCompetenceCorpsACorps(options = { onMessage: message => { } }) { | ||||
|     return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS | ||||
|   } | ||||
|  | ||||
|   getCompetencesEsquive(options = { onMessage: message => { } }) { | ||||
|     return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE] | ||||
|   } | ||||
|  | ||||
|   getArmeParade(armeParadeId) { | ||||
|     return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined) | ||||
|   } | ||||
|  | ||||
|   getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateCreatureCompetence(idOrName, fieldName, value) { | ||||
|     let competence = this.getCompetence(idOrName); | ||||
|     if (competence) { | ||||
|       function getFieldPath(fieldName) { | ||||
|         switch (fieldName) { | ||||
|           case "niveau": return 'system.niveau'; | ||||
|           case "dommages": return 'system.dommages'; | ||||
|           case "carac_value": return 'system.carac_value'; | ||||
|         } | ||||
|         return undefined | ||||
|       } | ||||
|       const path = getFieldPath(fieldName); | ||||
|       if (path) { | ||||
|         await competence.update({ [path]: value }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(effectId) { return false } | ||||
|  | ||||
|   getEffects(filter = e => true) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||
|   } | ||||
|  | ||||
|   getEffect(effectId) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||
|   } | ||||
|  | ||||
|   async setEffect(effectId, status) { | ||||
|     if (this.isEffectAllowed(effectId)) { | ||||
|       const effect = this.getEffect(effectId); | ||||
|       if (!status && effect) { | ||||
|         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||
|       } | ||||
|       if (status && !effect) { | ||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffect(id) { | ||||
|     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||
|     if (effect) { | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffects(filter = e => true) { | ||||
|     if (game.user.isGM) { | ||||
|       const ids = this.getEffects(filter).map(it => it.id); | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getSurprise(isCombat = undefined) { | ||||
|     let niveauSurprise = this.getEffects() | ||||
|       .map(effect => StatusEffects.valeurSurprise(effect, isCombat)) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|     if (niveauSurprise > 1) { | ||||
|       return 'totale'; | ||||
|     } | ||||
|     if (niveauSurprise == 1) { | ||||
|       return 'demi'; | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { | ||||
|     // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés | ||||
|     this.system.compteurs.etat.value = 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async openRollDialog({ name, label, template, rollData, callbacks }) { | ||||
|     const dialog = await RdDRoll.create(this, rollData, | ||||
|       { html: template, close: async html => await this._onCloseRollDialog(html) }, | ||||
|       { name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) }) | ||||
|     dialog.render(true) | ||||
|     return dialog | ||||
|   } | ||||
|  | ||||
|   createCallbackExperience() { return { action: r => { } } } | ||||
|   createCallbackAppelAuMoral() { return { action: r => { } } } | ||||
|  | ||||
|   async _onCloseRollDialog(html) { } | ||||
|  | ||||
|   async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(compName); | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
|       label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', | ||||
|       rollData: { | ||||
|         alias: this.getAlias(), | ||||
|         carac: this.system.carac, | ||||
|         selectedCarac: this.getCaracByName(caracName), | ||||
|         selectedCaracName: caracName, | ||||
|         diffLibre: diff, | ||||
|         competence: competence, | ||||
|         show: { title: options?.title ?? '' } | ||||
|       }, | ||||
|       callbacks: [async r => this.$onRollCompetence(r, options)] | ||||
|     }); | ||||
|   } | ||||
|   /** | ||||
|    * Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue | ||||
|    * @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect. | ||||
|    * @param {*} compName nom de compétence ou nom abrégé. | ||||
|    * @param {*} diff difficulté (0 si undefined) | ||||
|    * @param {*} options | ||||
|    * @returns le jet effectué | ||||
|    */ | ||||
|   async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||
|     const carac = this.getCaracByName(caracName); | ||||
|     if (!carac) { | ||||
|       ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`) | ||||
|       return | ||||
|     } | ||||
|     const competence = this.getCompetence(compName); | ||||
|     let rollData = { | ||||
|       alias: this.getAlias(), | ||||
|       caracValue: Number(carac.value), | ||||
|       selectedCarac: carac, | ||||
|       competence: competence, | ||||
|       diffLibre: diff ?? 0, | ||||
|       show: { title: options?.title ?? '' } | ||||
|     } | ||||
|     RollDataAjustements.calcul(rollData, this); | ||||
|     await RdDResolutionTable.rollData(rollData); | ||||
|     this.gererExperience(rollData); | ||||
|     await RdDResolutionTable.displayRollData(rollData, this) | ||||
|     return rollData.rolled; | ||||
|   } | ||||
|  | ||||
|   gererExperience(rollData) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async roll() { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|  | ||||
|     const carac = this.getCarac() | ||||
|     const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined) | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       rollData: { | ||||
|         alias: this.getAlias(), | ||||
|         carac: carac, | ||||
|         selectedCarac: carac[selectedCaracName], | ||||
|         selectedCaracName: selectedCaracName, | ||||
|         competences: this.itemTypes['competence'] | ||||
|       }, | ||||
|       callbacks: [{ action: r => this.$onRollCaracResult(r) }] | ||||
|     }) | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, options = {}) { | ||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||
|       return | ||||
|     } | ||||
|     foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
|     const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label); | ||||
|     const jetResistance = options.resistance ? caracName : undefined; | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-' + caracName, | ||||
|       label: title, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs', | ||||
|       rollData: { | ||||
|         alias: this.getAlias(), | ||||
|         selectedCarac: selectedCarac, | ||||
|         competences: this.itemTypes['competence'], | ||||
|         diffLibre: options.diff ?? 0, | ||||
|         jetResistance: jetResistance | ||||
|       }, | ||||
|       callbacks: [{ action: r => this.$onRollCaracResult(r) }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async $onRollCaracResult(rollData) { | ||||
|     // Final chat message | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     let rollData = { | ||||
|       carac: this.system.carac, | ||||
|       competence: competence, | ||||
|       arme: options.arme | ||||
|     } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       const token = RdDUtility.getSelectedToken(this) | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||
|         Targets.selectOneTargetToken(target => { | ||||
|           if (arme.action == "possession") { | ||||
|             RdDPossession.onAttaquePossession(target, this, competence) | ||||
|           } | ||||
|           else { | ||||
|             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||
|           } | ||||
|         }); | ||||
|         return; | ||||
|       } | ||||
|       // Transformer la competence de créature | ||||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||
|     } | ||||
|     const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name); | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
|       label: dialogLabel, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', | ||||
|       rollData: rollData, | ||||
|       callbacks: [{ action: r => this.$onRollCompetence(r, options) }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async $onRollCompetence(rollData, options) { | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs') | ||||
|     if (options?.onRollAutomate) { | ||||
|       options.onRollAutomate(rollData); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /** -------------------------------------------- | ||||
|    * @param {*} arme item d'arme/compétence de créature | ||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||
|    * @returns  | ||||
|    */ | ||||
|   rollArme(arme, categorieArme, token) { | ||||
|     token = token ?? RdDUtility.getSelectedToken(this) | ||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
|     if (!Targets.hasTargets()) { | ||||
|       RdDConfirm.confirmer({ | ||||
|         settingConfirmer: "confirmer-combat-sans-cible", | ||||
|         content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide? | ||||
|                   <br>Tous les jets de combats devront être gérés à la main | ||||
|                   </p>`, | ||||
|         title: 'Ne pas utiliser les automatisation de combat', | ||||
|         buttonLabel: "Pas d'automatisation", | ||||
|         onAction: async () => { | ||||
|           this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) | ||||
|         } | ||||
|       }); | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     Targets.selectOneTargetToken(target => { | ||||
|       if (Targets.isTargetEntite(target)) { | ||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||
|         return | ||||
|       } | ||||
|  | ||||
|       const competence = this.getCompetence(compToUse) | ||||
|       if (competence.isCompetencePossession()) { | ||||
|         return RdDPossession.onAttaquePossession(target, this, competence); | ||||
|       } | ||||
|       RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getCompetenceArme(arme, competenceName) { | ||||
|     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||
|   } | ||||
|  | ||||
|   verifierForceMin(item) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||
|  | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|     } | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||
|     } | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken] | ||||
|       }) | ||||
|     } else { | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||
|     await this.$afficherEncaissement(jet, show, defenderToken); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: defenderToken?.name ?? this.getAlias(), | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
|     }, { overwrite: false }); | ||||
|  | ||||
|     await ChatUtility.createChatWithRollMode( | ||||
|       { | ||||
|         roll: encaissement.roll, | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement) | ||||
|       }, | ||||
|       this | ||||
|     ) | ||||
|  | ||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||
|       encaissement = foundry.utils.duplicate(encaissement) | ||||
|       encaissement.isGM = true | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async accorder(entite, when = 'avant-encaissement') { | ||||
|     if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") | ||||
|       || entite == undefined | ||||
|       || !entite.isEntite([ENTITE_INCARNE]) | ||||
|       || entite.isEntiteAccordee(this)) { | ||||
|       return true; | ||||
|     } | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau())); | ||||
|     const rollData = { | ||||
|       alias: this.getAlias(), | ||||
|       rolled: rolled, | ||||
|       entite: entite.name, | ||||
|       selectedCarac: this.system.carac.reve | ||||
|     }; | ||||
|  | ||||
|     if (rolled.isSuccess) { | ||||
|       await entite.setEntiteReveAccordee(this); | ||||
|     } | ||||
|  | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs'); | ||||
|     await this.appliquerAjoutExperience(rollData, true); | ||||
|     return rolled.isSuccess; | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { return true } | ||||
|  | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée"); | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										46
									
								
								module/actor/base-actor-sang-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0)); | ||||
|     this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||
|     this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie()) | ||||
|     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1)) | ||||
|     this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1)) | ||||
|   } | ||||
|  | ||||
|   async jetEndurance() { | ||||
|     const endurance = this.actor.getEnduranceActuelle() | ||||
|     const result = await this.actor.jetEndurance(endurance); | ||||
|     ChatMessage.create({ | ||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||
|       whisper: ChatUtility.getOwners(this.actor) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										308
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,308 @@ | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||
|  * - créatures | ||||
|  * - humanoides | ||||
|  */ | ||||
| export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   prepareActorData() { | ||||
|     this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2) | ||||
|     this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max) | ||||
|     super.prepareActorData() | ||||
|     this.system.attributs.encombrement.value = this.getEncombrementMax() | ||||
|   } | ||||
|  | ||||
|   getForce() { return Misc.toInt(this.system.carac.force?.value) } | ||||
|   getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) } | ||||
|   getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) } | ||||
|  | ||||
|   getVieMax() { return Misc.toInt(this.system.sante.vie?.max) } | ||||
|   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) } | ||||
|  | ||||
|   getFatigueActuelle() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(),  Misc.toInt(this.system.sante.fatigue?.value))) | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   isCumulFatigueCauseSommeil(cumulFatigue){ | ||||
|     return ReglesOptionnelles.isUsing("appliquer-fatigue") | ||||
|     ? (this.getFatigueRestante() <= cumulFatigue) | ||||
|     : (this.getEnduranceActuelle() <= cumulFatigue) | ||||
|   } | ||||
|   getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||
|  | ||||
|   malusFatigue() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax()) | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||
|  | ||||
|   computeMalusSurEncombrement() { | ||||
|     return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); | ||||
|   } | ||||
|  | ||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||
|  | ||||
|   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeResumeBlessure() { | ||||
|     const nbLegeres = this.nbBlessuresLegeres() | ||||
|     const nbGraves = this.nbBlessuresGraves() | ||||
|     const nbCritiques = this.nbBlessuresCritiques() | ||||
|  | ||||
|     if (nbLegeres + nbGraves + nbCritiques == 0) { | ||||
|       return "Aucune blessure"; | ||||
|     } | ||||
|     let resume = "Blessures:"; | ||||
|     if (nbLegeres > 0) { | ||||
|       resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : ""); | ||||
|     } | ||||
|     if (nbGraves > 0) { | ||||
|       if (nbLegeres > 0) | ||||
|         resume += ","; | ||||
|       resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : ""); | ||||
|     } | ||||
|     if (nbCritiques > 0) { | ||||
|       if (nbGraves > 0 || nbLegeres > 0) | ||||
|         resume += ","; | ||||
|       resume += " une CRITIQUE !"; | ||||
|     } | ||||
|     return resume; | ||||
|   } | ||||
|  | ||||
|   blessuresASoigner() { return [] } | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table | ||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||
|  | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       sonne: perteEndurance.sonne, | ||||
|       jetEndurance: perteEndurance.jetEndurance, | ||||
|       endurance: perteEndurance.perte, | ||||
|       vie: santeOrig.vie.value - perteVie.newValue, | ||||
|       blessure: blessure | ||||
|     }); | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return; | ||||
|     } | ||||
|     const sante = foundry.utils.duplicate(this.system.sante) | ||||
|     let compteur = sante[name]; | ||||
|     if (!compteur) { | ||||
|       return; | ||||
|     } | ||||
|     let result = { | ||||
|       sonne: false, | ||||
|     }; | ||||
|  | ||||
|     let minValue = name == "vie" ? -this.getSConst() - 1 : 0; | ||||
|  | ||||
|     result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max)); | ||||
|     //console.log("New value ", inc, minValue, result.newValue); | ||||
|     let fatigue = 0; | ||||
|     if (name == "endurance") { | ||||
|       if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie | ||||
|         sante.vie.value--; | ||||
|         result.perteVie = true; | ||||
|       } | ||||
|       result.newValue = Math.max(0, result.newValue); | ||||
|       if (inc > 0) { // le max d'endurance s'applique seulement à la récupération | ||||
|         result.newValue = Math.min(result.newValue, this._computeEnduranceMax()) | ||||
|       } | ||||
|       const perte = compteur.value - result.newValue; | ||||
|       result.perte = perte; | ||||
|       if (perte > 1) { | ||||
|         // Peut-être sonné si 2 points d'endurance perdus d'un coup | ||||
|         foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue)); | ||||
|       } else if (inc > 0) { | ||||
|         await this.setSonne(false); | ||||
|       } | ||||
|       if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost | ||||
|         fatigue = perte; | ||||
|       } | ||||
|     } | ||||
|     compteur.value = result.newValue; | ||||
|     // If endurance lost, then the same amount of fatigue cannot be recovered | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { | ||||
|       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); | ||||
|     } | ||||
|     await this.update({ "system.sante": sante }) | ||||
|     if (this.isDead()) { | ||||
|       await this.setEffect(STATUSES.StatusComma, true); | ||||
|     } | ||||
|     return result | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _computeEnduranceMax() { | ||||
|     const diffVie = this.system.sante.vie.max - this.system.sante.vie.value; | ||||
|     const maxEndVie = this.system.sante.endurance.max - (diffVie * 2); | ||||
|     const nbGraves = this.countBlessures(it => it.isGrave()) > 0 | ||||
|     const nbCritiques = this.countBlessures(it => it.isCritique()) > 0 | ||||
|     const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves)); | ||||
|     const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max; | ||||
|     return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||
|     if (encaissement.gravite < 0) return; | ||||
|     if (encaissement.gravite > 0) { | ||||
|       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||
|         // Aggravation | ||||
|         encaissement.gravite += 2 | ||||
|         if (encaissement.gravite > 2) { | ||||
|           encaissement.vie += 2; | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     const endActuelle = this.getEnduranceActuelle(); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||
|     if (blessure.isCritique()) { | ||||
|       encaissement.endurance = endActuelle; | ||||
|     } | ||||
|  | ||||
|     if (blessure.isMort()) { | ||||
|       this.setEffect(STATUSES.StatusComma, true); | ||||
|       encaissement.mort = true; | ||||
|       ChatMessage.create({ | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||
|         <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|       }); | ||||
|     } | ||||
|     return blessure; | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessure({ gravite }) { | ||||
|     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||
|     if (toDelete) { | ||||
|       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessures(filterToDelete) { | ||||
|     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||
|   } | ||||
|  | ||||
|   countBlessures(filter = it => !it.isContusion()) { | ||||
|     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetDeVie() { | ||||
|     if (this.isDead()) { | ||||
|       ChatMessage.create({ | ||||
|         content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }) | ||||
|       return | ||||
|     } | ||||
|     const jetDeVie = await RdDDice.roll("1d20"); | ||||
|  | ||||
|     const sConst = this.getSConst(); | ||||
|     const vie = this.system.sante.vie.value; | ||||
|     const isCritique = this.nbBlessuresCritiques() > 0; | ||||
|     const isGrave = this.nbBlessuresGraves(); | ||||
|     const isEchecTotal = jetDeVie.total == 20; | ||||
|     const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie; | ||||
|     const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0) | ||||
|     const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0) | ||||
|  | ||||
|     let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>` | ||||
|     if (isSuccess) { | ||||
|       msgText += "<br>Réussi, pas de perte de point de vie." | ||||
|     } else { | ||||
|       msgText += `<br>Echoué, perte ${perte} point de vie`; | ||||
|       await this.santeIncDec("vie", -perte); | ||||
|     } | ||||
|     if (this.isDead()) { | ||||
|       msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`; | ||||
|     } | ||||
|     else if (prochainJet > 0) { | ||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||
|     } | ||||
|     ChatMessage.create({ | ||||
|       content: msgText, | ||||
|       whisper: ChatUtility.getOwners(this) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetEndurance(resteEndurance = undefined) { | ||||
|     const jetEndurance = (await RdDDice.roll("1d20")).total; | ||||
|     const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value) | ||||
|     if (sonne) { | ||||
|       await this.setSonne(); | ||||
|     } | ||||
|     return { jetEndurance, sonne } | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
|       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||
|       await this.santeIncDec("endurance", -nbGraves); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async setSonne(sonne = true) { | ||||
|     if (!game.combat && sonne) { | ||||
|       ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); | ||||
|       return; | ||||
|     } | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||
|   } | ||||
|  | ||||
|   isSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned) | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||
|  | ||||
|   malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) } | ||||
|   malusEthylisme() { return 0 } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -3,7 +3,11 @@ import { Misc } from "../misc.js"; | ||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||
| import { ItemAction } from "../item/item-actions.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
| @@ -14,23 +18,19 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|       width: 550, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       showCompNiveauBase: false, | ||||
|       vueDetaillee: false | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); | ||||
|     Monnaie.validerMonnaies(this.actor) | ||||
|  | ||||
|     this.actor.recompute(); | ||||
|     this.actor.computeEtatGeneral(); | ||||
|     let formData = { | ||||
|       title: this.title, | ||||
|       id: this.actor.id, | ||||
| @@ -38,28 +38,32 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       img: this.actor.img, | ||||
|       name: this.actor.name, | ||||
|       system: this.actor.system, | ||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable) | ||||
|       description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor), | ||||
|       notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||
|       effects: this.actor.effects | ||||
|     } | ||||
|  | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     formData.calc = { | ||||
|       fortune: Monnaie.toSolsDeniers(this.actor.getFortune()), | ||||
|       prixTotalEquipement: this.actor.computePrixTotalEquipement(), | ||||
|       encTotal: await this.actor.computeEncTotal(), | ||||
|     } | ||||
|  | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); | ||||
|     this._appliquerRechercheObjets(formData.objets, formData.conteneurs); | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|  | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   _appliquerRechercheObjets(objets, conteneurs) { | ||||
|   _appliquerRechercheObjets(conteneurs, inventaires) { | ||||
|     if (this.options.recherche?.text) { | ||||
|       const recherche = this.options.recherche; | ||||
|       const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id); | ||||
|       const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id); | ||||
|       let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id) | ||||
|       do { | ||||
|         allVisible.push(...addVisible) | ||||
| @@ -67,108 +71,60 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|         addVisible = parentsIds.filter(id => !allVisible.includes(id)) | ||||
|       } | ||||
|       while (addVisible.length > 0) | ||||
|       objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||
|       inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||
|       conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||
|     } | ||||
|     else { | ||||
|       objets.forEach(it => it.system.isHidden = false) | ||||
|       inventaires.forEach(it => it.system.isHidden = false) | ||||
|       conteneurs.forEach(it => it.system.isHidden = false) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static filterItemsPerTypeForSheet(formData, itemTypes) { | ||||
|     formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']); | ||||
|     formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']); | ||||
|     formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']); | ||||
|     formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']); | ||||
|     formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']); | ||||
|     formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']); | ||||
|     formData.maladiesPoisons = formData.maladies.concat(formData.poisons); | ||||
|     formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []); | ||||
|     formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']); | ||||
|   /* -------------------------------------------- */  /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']); | ||||
|     formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']); | ||||
|     formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']); | ||||
|     formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']); | ||||
|     formData.queues = Misc.arrayOrEmpty(itemTypes['queue']); | ||||
|     formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']); | ||||
|     formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']); | ||||
|     formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']); | ||||
|     formData.taches = Misc.arrayOrEmpty(itemTypes['tache']); | ||||
|     formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']); | ||||
|     formData.chants = Misc.arrayOrEmpty(itemTypes['chant']); | ||||
|     formData.danses = Misc.arrayOrEmpty(itemTypes['danse']); | ||||
|     formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']); | ||||
|     formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']); | ||||
|     formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']); | ||||
|     this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options)) | ||||
|     this.html.find('.item-edit').click(async event => await this.itemActionEdit(event)) | ||||
|     this.html.find('.conteneur-name a').click(async event => { | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)) | ||||
|       this.render(true) | ||||
|     }) | ||||
|  | ||||
|     formData.services = Misc.arrayOrEmpty(itemTypes['service']); | ||||
|     formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']); | ||||
|     formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']); | ||||
|     formData.armes = Misc.arrayOrEmpty(itemTypes['arme']); | ||||
|     formData.armures = Misc.arrayOrEmpty(itemTypes['armure']); | ||||
|     formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']); | ||||
|     formData.livres = Misc.arrayOrEmpty(itemTypes['livre']); | ||||
|     formData.potions = Misc.arrayOrEmpty(itemTypes['potion']); | ||||
|     formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']); | ||||
|     formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']); | ||||
|     formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']); | ||||
|     formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']); | ||||
|     formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']); | ||||
|     formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']); | ||||
|     formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere()); | ||||
|     this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat()); | ||||
|  | ||||
|     this.html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         this._rechercheSelectArea(field); | ||||
|       }) | ||||
|       .keyup(async event => this._rechercherKeyup(event)) | ||||
|       .change(async event => this._rechercherKeyup(event)) | ||||
|  | ||||
|     this.html.find('.recherche').prop("disabled", false) | ||||
|  | ||||
|     formData.objets = RdDItem.getItemTypesInventaire('all') | ||||
|       .map(t => Misc.arrayOrEmpty(itemTypes[t])) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|       .sort(Misc.ascending(it => it.name)); | ||||
|     } | ||||
|      | ||||
|     /* -------------------------------------------- */  /** @override */ | ||||
|     activateListeners(html) { | ||||
|       super.activateListeners(html); | ||||
|       this.html = html; | ||||
|        | ||||
|       this.html.find('.conteneur-name a').click(async event => { | ||||
|         RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||
|         this.render(true); | ||||
|       }); | ||||
|       this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||
|       this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||
|       this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|       this.html.find('.recherche') | ||||
|         .each((index, field) => { | ||||
|           this._rechercheSelectArea(field); | ||||
|         }) | ||||
|         .keyup(async event => this._rechercherKeyup(event)) | ||||
|         .change(async event => this._rechercherKeyup(event)); | ||||
|     this.html.find('.recherche').prop( "disabled", false ); | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => { | ||||
|       const item = this.getItem(event); | ||||
|       RdDSheetUtility.splitItem(item, this.actor); | ||||
|     }); | ||||
|     this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event))); | ||||
|     this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event))); | ||||
|     this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event))) | ||||
|     this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor)); | ||||
|     this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1)); | ||||
|     this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1)); | ||||
|  | ||||
|     this.html.find('.creer-un-objet').click(async event => { | ||||
|       this.selectObjetTypeToCreate(); | ||||
|     }); | ||||
|     this.html.find('.nettoyer-conteneurs').click(async event => { | ||||
|       this.actor.nettoyerConteneurs(); | ||||
|     }); | ||||
|     this.html.find('.monnaie-plus').click(async event => { | ||||
|       this.actor.monnaieIncDec(this.getItemId(event), 1); | ||||
|     }); | ||||
|     this.html.find('.monnaie-moins').click(async event => { | ||||
|       this.actor.monnaieIncDec(this.getItemId(event), -1); | ||||
|     this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate()) | ||||
|     this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs()) | ||||
|  | ||||
|     this.html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee | ||||
|       this.render(true) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   itemActionEdit(event) { | ||||
|     const item = this.getItem(event); | ||||
|     return item?.sheet.render(true); | ||||
|   } | ||||
|  | ||||
|   _rechercherKeyup(event) { | ||||
|     const currentTarget = event.currentTarget; | ||||
|     const nouvelleRecherche = this._optionRecherche(currentTarget); | ||||
| @@ -234,9 +190,9 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectObjetTypeToCreate() { | ||||
|     let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||
|     for (let typeName of typeObjets) { | ||||
|     let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); | ||||
|     let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|     content += '</select>'; | ||||
| @@ -288,7 +244,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   | ||||
| @@ -1,74 +1,114 @@ | ||||
| import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js"; | ||||
|  | ||||
| export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   static _findCaracNode(carac, name) { | ||||
|     return Object.entries(carac) | ||||
|       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||
|       .map(it => it[0]) | ||||
|       .find(it => it) | ||||
|   } | ||||
|  | ||||
|   static $findCaracByName(carac, name) { | ||||
|     const caracList = Object.entries(carac); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } }); | ||||
|     if (!entry || entry.length == 0) { | ||||
|       entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); | ||||
|     } | ||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||
|   } | ||||
|   static getDefaultValue(actorType, path) { | ||||
|     if (path.includes('.')) { | ||||
|       path = path.split('.') | ||||
|     } | ||||
|     let obj = game.model.Actor[actorType] | ||||
|     for (let p of path) { | ||||
|       obj = obj ? obj[p] : undefined | ||||
|     } | ||||
|     return obj | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static init() { | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); | ||||
|     Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); | ||||
|     Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id)); | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||
|     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||
|     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||
|   } | ||||
|  | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_remote_actor_call": | ||||
|         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); | ||||
|       case "msg_reset_nombre_astral": | ||||
|         game.user.character.resetNombresAstraux(); | ||||
|         game.system.rdd.calendrier.notifyChangeNombresAstraux(); | ||||
|         return; | ||||
|       case "msg_refresh_nombre_astral": | ||||
|         Hooks.callAll(APP_ASTROLOGIE_REFRESH); | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static remoteActorCall(callData, userId = undefined) { | ||||
|     userId = userId ?? Misc.firstConnectedGMId(); | ||||
|     if (userId == game.user.id) { | ||||
|       RdDBaseActor.onRemoteActorCall(callData, userId); | ||||
|       return false; | ||||
|   static remoteActorCall(callData) { | ||||
|     if (game.user.isGM) { | ||||
|       RdDBaseActor.onRemoteActorCall(callData, game.user.id) | ||||
|       return false | ||||
|     } | ||||
|     else { | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId }); | ||||
|       return true; | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|         msg: "msg_remote_actor_call", | ||||
|         data: callData, | ||||
|         userId: Misc.firstConnectedGMId() | ||||
|       }) | ||||
|       return true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static onRemoteActorCall(callData, userId) { | ||||
|     const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|     if (userId == game.user.id) { | ||||
|       const actor = game.actors.get(callData?.actorId); | ||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|         const args = callData.args; | ||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
|         actor[callData.method](...args); | ||||
|       } | ||||
|       // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|       const args = callData.args; | ||||
|       console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
|       actor[callData.method](...args); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getParentActor(document) { | ||||
|     return document?.parent instanceof Actor ? document.parent : undefined | ||||
|   static getRealActor(actorId, tokenId) { | ||||
|     if (tokenId) { | ||||
|       let token = canvas.tokens.get(tokenId) | ||||
|       if (token) { | ||||
|         return token.actor | ||||
|       } | ||||
|     } | ||||
|     return game.actors.get(actorId) | ||||
|   } | ||||
|  | ||||
|   getAlias() { | ||||
|     if (this.token?.name != null && this.token != this.prototypeToken) { | ||||
|       return this.token.name | ||||
|     } | ||||
|     return this.name | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { return false } | ||||
|  | ||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||
|  | ||||
|   /** | ||||
|    * Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * compétences et monnaies. | ||||
|   * | ||||
|   * @param {Object} actorData template d'acteur auquel ajouter des informations. | ||||
|   * @param {Object} options   optionspour customiser la création | ||||
|   */ | ||||
|    * | ||||
|    * @param {Object} actorData template d'acteur auquel ajouter des informations. | ||||
|    * @param {Object} options   optionspour customiser la création | ||||
|    */ | ||||
|   static async create(actorData, options) { | ||||
|     // import depuis un compendium | ||||
|     if (actorData instanceof Array) { | ||||
| @@ -92,7 +132,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; | ||||
|       if (ActorConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -101,15 +141,80 @@ export class RdDBaseActor extends Actor { | ||||
|         return new ActorConstructor(docData, context); | ||||
|       } | ||||
|     } | ||||
|     context.rdd = undefined | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; } | ||||
|   isCreature() { return this.type == 'creature'; } | ||||
|   isEntite() { return this.type == 'entite'; } | ||||
|   isPersonnage() { return this.type == 'personnage'; } | ||||
|   isVehicule() { return this.type == 'vehicule'; } | ||||
|   findCaracByName(name) { | ||||
|     name = Grammar.toLowerCaseNoAccent(name) | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.system.carac.reve | ||||
|       case 'chance-actuelle': case 'chance actuelle': | ||||
|         return this.system.carac.chance | ||||
|       case 'vie': | ||||
|         return this.system.sante.vie | ||||
|     } | ||||
|  | ||||
|     const carac = this.system.carac; | ||||
|     return RdDBaseActor.$findCaracByName(carac, name); | ||||
|   } | ||||
|  | ||||
|   mapCarac(caracCode) { return caracCode } | ||||
|  | ||||
|   getCaracByName(name) { | ||||
|     name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.getCaracReveActuel(); | ||||
|       case 'chance-actuelle': case 'chance-actuelle': | ||||
|         return this.getCaracChanceActuelle(); | ||||
|     } | ||||
|     return this.findCaracByName(name); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _preCreate(data, options, user) { | ||||
|     await super._preCreate(data, options, user); | ||||
|  | ||||
|     // Configure prototype token settings | ||||
|     if (this.type === "personnage") { | ||||
|       this.updateSource({ | ||||
|         sight: { enabled: true }, | ||||
|         actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true, | ||||
|         disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||
|       }) | ||||
|     } else { | ||||
|       const prototypeToken = { | ||||
|         sight: { enabled: true }, | ||||
|         disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL | ||||
|       } | ||||
|       this.updateSource({ prototypeToken }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   prepareData() { | ||||
|     super.prepareData() | ||||
|     this.prepareActorData() | ||||
|     this.cleanupConteneurs() | ||||
|     this.computeEtatGeneral() | ||||
|     this.computeEncTotal() | ||||
|   } | ||||
|  | ||||
|   prepareActorData() { } | ||||
|  | ||||
|   async computeEtatGeneral() { } | ||||
|   /* -------------------------------------------- */ | ||||
|   findPlayer() { | ||||
|     return game.users.players.find(player => player.active && player.character?.id == this.id); | ||||
|   } | ||||
|  | ||||
|   isCreatureEntite() { return this.isCreature() || this.isEntite() } | ||||
|   isCreature() { return false } | ||||
|   isEntite(typeentite = []) { return false } | ||||
|   isVehicule() { return false } | ||||
|   isPersonnage() { return false } | ||||
|   getItem(id, type = undefined) { | ||||
|     const item = this.items.get(id); | ||||
|     if (type == undefined || (item?.type == type)) { | ||||
| @@ -118,43 +223,82 @@ export class RdDBaseActor extends Actor { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } | ||||
|   filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; } | ||||
|   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } | ||||
|   findItemLike(idOrName, type) { | ||||
|     return this.getItem(idOrName, type) | ||||
|       ?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) }); | ||||
|   } | ||||
|  | ||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||
|  | ||||
|   recompute() { } | ||||
|  | ||||
|   getEncombrementMax() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateCarac(caracName, to) { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { } | ||||
|  | ||||
|   async onCreateItem(item, options, id) { } | ||||
|  | ||||
|   async onDeleteItem(item, options, id) { } | ||||
|  | ||||
|   async onUpdateActor(update, options, actorId) { } | ||||
|   async onDeleteItem(item, options, id) { | ||||
|     if (item.isInventaire()) { | ||||
|       await this._removeItemFromConteneur(item) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async _removeItemFromConteneur(item) { | ||||
|     const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) | ||||
|       .map(conteneur => { | ||||
|         const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id) | ||||
|         return { _id: conteneur.id, 'system.contenu': nouveauContenu } | ||||
|       }) | ||||
|     if (updates.length > 0) { | ||||
|       await this.updateEmbeddedDocuments('Item', updates) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||
|     this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp)) | ||||
|       .forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp)) | ||||
|   } | ||||
|  | ||||
|   async creerObjetParMJ(object) { | ||||
|     if (this.isOwner) { | ||||
|       await this.createEmbeddedDocuments('Item', [object]) | ||||
|       return | ||||
|     } | ||||
|     RdDBaseActor.remoteActorCall({ | ||||
|       tokenId: this.token?.id, | ||||
|       actorId: this.id, | ||||
|       method: 'creerObjetParMJ', args: [object] | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async cleanupConteneurs() { | ||||
|     if (Misc.isOwnerPlayer(this)) { | ||||
|       let updates = this.itemTypes['conteneur'] | ||||
|         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||
|         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||
|       if (updates.length > 0) { | ||||
|         await this.updateEmbeddedDocuments("Item", updates) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getFortune() { | ||||
|     return Monnaie.getFortune(this.itemTypes['monnaie']); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async monnaieIncDec(id, value) { | ||||
|     let monnaie = this.getMonnaie(id); | ||||
|     if (monnaie) { | ||||
|       const quantite = Math.max(0, monnaie.system.quantite + value); | ||||
|       await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]); | ||||
|   async itemQuantiteIncDec(id, value) { | ||||
|     let item = this.getItem(id); | ||||
|     if (item && item.isInventaire()) { | ||||
|       const quantite = Math.max(0, item.system.quantite + value); | ||||
|       await item.update({ 'system.quantite': quantite }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -172,6 +316,7 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|     let fortune = this.getFortune(); | ||||
|     console.log("payer", game.user.character, depense, fortune); | ||||
|     // TODO: passer en handlebars | ||||
|     let msg = ""; | ||||
|     if (fortune >= depense) { | ||||
|       await Monnaie.optimiserFortune(this, fortune - depense); | ||||
| @@ -181,11 +326,10 @@ export class RdDBaseActor extends Actor { | ||||
|       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||
|     } | ||||
|  | ||||
|     let message = { | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: msg | ||||
|     }; | ||||
|     ChatMessage.create(message); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async depenserSols(sols) { | ||||
| @@ -205,9 +349,10 @@ export class RdDBaseActor extends Actor { | ||||
|       ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); | ||||
|       return; | ||||
|     } | ||||
|     if (fromActorId && !game.user.isGM) { | ||||
|     if (fromActorId && !this.isOwner) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         userId: Misc.connectedGMOrUser(), | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'ajouterSols', args: [sols, fromActorId] | ||||
|       }); | ||||
| @@ -218,7 +363,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|         whisper: ChatUtility.getOwners(this), | ||||
|         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||
|       }); | ||||
|     } | ||||
| @@ -236,22 +381,23 @@ export class RdDBaseActor extends Actor { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||
|       return; | ||||
|     } | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         actorId: achat.vendeurId ?? achat.acheteurId, | ||||
|         method: 'achatVente', | ||||
|         args: [achat] | ||||
|         method: 'achatVente', args: [achat] | ||||
|       }); | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     const cout = Number(achat.prixTotal ?? 0); | ||||
|     const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; | ||||
|     const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined; | ||||
|     const vente = achat.vente; | ||||
|     const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot); | ||||
|     const itemVendu = vendeur?.getItem(vente.item._id); | ||||
|     if (!this.verifierQuantite(vendeur, itemVendu, quantite)) { | ||||
|     const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot); | ||||
|     const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id); | ||||
|     if (!itemVendu) { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`); | ||||
|       return; | ||||
|     } | ||||
|     if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`); | ||||
|       return | ||||
|     } | ||||
| @@ -259,43 +405,42 @@ export class RdDBaseActor extends Actor { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||
|       return; | ||||
|     } | ||||
|     await this.decrementerVente(vendeur, itemVendu, quantite, cout); | ||||
|     if (acheteur) { | ||||
|       await acheteur.depenserSols(cout); | ||||
|       const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite); | ||||
|       await acheteur.consommerNourritureAchetee(achat, vente, createdItemId); | ||||
|     } | ||||
|     await vendeur?.vendre(itemVendu, quantite, cout); | ||||
|     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||
|  | ||||
|     if (cout > 0) { | ||||
|       RdDAudio.PlayContextAudio("argent"); | ||||
|     } | ||||
|     const chatAchatItem = duplicate(vente); | ||||
|     const chatAchatItem = foundry.utils.duplicate(achat.vente); | ||||
|     chatAchatItem.quantiteTotal = quantite; | ||||
|     ChatMessage.create({ | ||||
|       user: achat.userId, | ||||
|       speaker: { alias: (acheteur ?? vendeur).name }, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||
|       speaker: { alias: (acheteur ?? vendeur).getAlias() }, | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem) | ||||
|     }); | ||||
|  | ||||
|     if (!vente.quantiteIllimite) { | ||||
|       if (vente.quantiteNbLots <= achat.choix.nombreLots) { | ||||
|     if (!achat.vente.quantiteIllimite) { | ||||
|       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||
|         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||
|       } | ||||
|       else if (achat.chatMessageIdVente) { | ||||
|         vente["properties"] = itemVendu.getProprietes(); | ||||
|         vente.quantiteNbLots -= achat.choix.nombreLots; | ||||
|         vente.jsondata = JSON.stringify(vente.item); | ||||
|         const messageVente = game.messages.get(achat.chatMessageIdVente); | ||||
|         messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) }); | ||||
|         messageVente.render(true); | ||||
|         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async decrementerVente(vendeur, itemVendu, quantite, cout) { | ||||
|     if (vendeur) { | ||||
|       await vendeur.ajouterSols(cout); | ||||
|       await vendeur.decrementerQuantiteItem(itemVendu, quantite); | ||||
|   async vendre(item, quantite, cout) { | ||||
|     await this.ajouterSols(cout); | ||||
|     await this.decrementerQuantiteItem(item, quantite); | ||||
|   } | ||||
|  | ||||
|   async acheter(item, quantite, cout, achat) { | ||||
|     await this.depenserSols(cout) | ||||
|     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||
|     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -303,36 +448,33 @@ export class RdDBaseActor extends Actor { | ||||
|     return this.getFortune() >= cout; | ||||
|   } | ||||
|  | ||||
|   verifierQuantite(vendeur, item, quantiteTotal) { | ||||
|     const disponible = vendeur?.getQuantiteDisponible(item); | ||||
|     return disponible == undefined || disponible >= quantiteTotal; | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|     if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId); | ||||
|     } | ||||
|   verifierQuantite(item, quantiteDemande) { | ||||
|     const disponible = this.getQuantiteDisponible(item); | ||||
|     return disponible == undefined || disponible >= quantiteDemande; | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureboisson(itemId, choix, userId) { } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||
|     if (item.isService()) { | ||||
|       return; | ||||
|     } | ||||
|     const itemId = item.id; | ||||
|     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||
|     if (resteQuantite <= 0) { | ||||
|       if (options.supprimerSiZero) { | ||||
|         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||
|       } | ||||
|       else { | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]); | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||
|       } | ||||
|       if (resteQuantite < 0) { | ||||
|         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||
|       } | ||||
|     } | ||||
|     else if (resteQuantite > 0) { | ||||
|       const realItem = this.getItem(item.id) | ||||
|       realItem.update({ 'system.quantite': resteQuantite }); | ||||
|       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||
|     } | ||||
|   } | ||||
| @@ -344,7 +486,7 @@ export class RdDBaseActor extends Actor { | ||||
|         type: item.type, | ||||
|         img: item.img, | ||||
|         name: item.name, | ||||
|         system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }) | ||||
|         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||
|       }; | ||||
|       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||
|       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||
| @@ -353,14 +495,6 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeMalusSurEncombrement() { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getEncombrementMax() { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   async computeEncTotal() { | ||||
|     if (!this.pack) { | ||||
|       this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0); | ||||
| @@ -369,6 +503,10 @@ export class RdDBaseActor extends Actor { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getEncTotal() { | ||||
|     return Math.floor(this.encTotal ?? 0); | ||||
|   } | ||||
|  | ||||
|   async createItem(type, name = undefined) { | ||||
|     if (!name) { | ||||
|       name = 'Nouveau ' + Misc.typeName('Item', type); | ||||
| @@ -381,14 +519,15 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   async processDropItem(params) { | ||||
|     const targetActorId = this.id; | ||||
|     const sourceActorId = params.sourceActorId; | ||||
|     const itemId = params.itemId; | ||||
|     const destId = params.destId; | ||||
|     const srcId = params.srcId; | ||||
|     const targetActorId = this.id | ||||
|     const sourceActorId = params.sourceActorId | ||||
|     const sourceTokenId = params.sourceTokenId | ||||
|     const itemId = params.itemId | ||||
|     const destId = params.destId | ||||
|     const srcId = params.srcId | ||||
|     if (sourceActorId && sourceActorId != targetActorId) { | ||||
|       console.log("Moving objects", sourceActorId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId); | ||||
|       console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId); | ||||
|       return false; | ||||
|     } | ||||
|     let result = true; | ||||
| @@ -433,77 +572,45 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   conteneurPeutContenir(dest, item) { | ||||
|   conteneurPeutContenir(dest, moved) { | ||||
|     if (!dest) { | ||||
|       return true; | ||||
|     } | ||||
|     if (!dest.isConteneur()) { | ||||
|       return false; | ||||
|     } | ||||
|     const destData = dest | ||||
|     if (this._isConteneurContenu(item, dest)) { | ||||
|       ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`); | ||||
|       return false; // Loop detected ! | ||||
|     if (moved.isConteneurContenu(dest)) { | ||||
|       ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`); | ||||
|       return false; | ||||
|     } | ||||
|  | ||||
|     // Calculer le total actuel des contenus | ||||
|     let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement); | ||||
|     let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet | ||||
|     const encContenu = dest.getEncContenu(); | ||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||
|     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|  | ||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||
|     if (Number(destData.system.capacite) < encContenu + newEnc) { | ||||
|     if (placeDisponible < 0) { | ||||
|       ui.notifications.warn( | ||||
|         `Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}. | ||||
|         Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`); | ||||
|         `Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}. | ||||
|         Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`); | ||||
|       return false; | ||||
|     } | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _isConteneurContenu(item, conteneur) { | ||||
|     if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant | ||||
|       for (let id of item.system.contenu) { | ||||
|         let subObjet = this.getItem(id); | ||||
|         if (subObjet?.id == conteneur.id) { | ||||
|           return true; // Loop detected ! | ||||
|         } | ||||
|         if (subObjet?.isConteneur()) { | ||||
|           return this._isConteneurContenu(subObjet, conteneur); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   getRecursiveEnc(objet) { | ||||
|     if (!objet) { | ||||
|       return 0; | ||||
|     } | ||||
|     const tplData = objet.system; | ||||
|     if (objet.type != 'conteneur') { | ||||
|       return Number(tplData.encombrement) * Number(tplData.quantite); | ||||
|     } | ||||
|     const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu))); | ||||
|     return encContenus.reduce(Misc.sum(), 0) | ||||
|       + Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/ | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base | ||||
|    * de leurs ID */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||
|   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||
|     if (!conteneur) { | ||||
|       // TODO: afficher | ||||
|       item.estContenu = false; | ||||
|     } | ||||
|     else if (conteneur.isConteneur()) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = true; | ||||
|       await this.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: conteneur.id, | ||||
|         'system.contenu': [...conteneur.system.contenu, item.id] | ||||
|       }]); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id); | ||||
|       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||
|       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id) | ||||
|     } | ||||
|     else { | ||||
|       item.estContenu = false; | ||||
|       await conteneur?.update({ 'system.-=contenu': undefined }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -521,8 +628,13 @@ export class RdDBaseActor extends Actor { | ||||
|           if (item.estContenu) { | ||||
|             item.estContenu = undefined; | ||||
|           } | ||||
|           if (item.type == 'conteneur' && item.system.contenu.length > 0) { | ||||
|             corrections.push({ _id: item.id, 'system.contenu': [] }); | ||||
|           if (item.system.contenu != undefined) { | ||||
|             if (item.type == 'conteneur') { | ||||
|               corrections.push({ _id: item.id, 'system.contenu': [] }); | ||||
|             } | ||||
|             else { | ||||
|               corrections.push({ _id: item.id, 'system.-=contenu': undefined }); | ||||
|             } | ||||
|           } | ||||
|         } | ||||
|         if (corrections.length > 0) { | ||||
| @@ -557,28 +669,31 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Supprime un item d'un conteneur, sur la base | ||||
|    * de leurs ID */ | ||||
|   /** | ||||
|    * Supprime un item d'un conteneur, sur la base de leurs ID | ||||
|    */ | ||||
|   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = false; | ||||
|       await this.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: conteneur.id, | ||||
|         'system.contenu': conteneur.system.contenu.filter(id => id != item.id) | ||||
|       }]); | ||||
|       onEnleverDeConteneur(); | ||||
|     if (conteneur) { | ||||
|       if (conteneur.isConteneur()) { | ||||
|         const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||
|         await conteneur.update({ 'system.contenu': contenu }); | ||||
|         onEnleverDeConteneur(); | ||||
|       } | ||||
|       else { | ||||
|         await conteneur.update({ 'system.-=contenu': undefined }) | ||||
|       } | ||||
|     } | ||||
|     item.estContenu = false; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId) { | ||||
|     let itemsList = [] | ||||
|     let sourceActor = game.actors.get(sourceActorId); | ||||
|     itemsList.push({ id: itemId, conteneurId: undefined }); // Init list | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) { | ||||
|     let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId) | ||||
|     let itemsList = [{ id: itemId, conteneurId: undefined }] | ||||
|     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list | ||||
|  | ||||
|     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) | ||||
|       .map(it => duplicate(it)) | ||||
|       .map(it => foundry.utils.duplicate(it)) | ||||
|       .map(it => { it.system.contenu = []; return it; }); | ||||
|     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); | ||||
|  | ||||
| @@ -587,20 +702,17 @@ export class RdDBaseActor extends Actor { | ||||
|     for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs | ||||
|       // gestion conteneur/contenu | ||||
|       if (item.conteneurId) { // l'Objet était dans un conteneur | ||||
|         let newConteneurId = itemMap[item.conteneurId]; // Get conteneur | ||||
|         let newConteneur = this.getItem(newConteneurId); | ||||
|  | ||||
|         let newItemId = itemMap[item.id]; // Get newItem | ||||
|         const newConteneurId = itemMap[item.conteneurId]; | ||||
|         const newConteneur = this.getItem(newConteneurId); | ||||
|         const newItemId = itemMap[item.id]; // Get newItem | ||||
|  | ||||
|         console.log('New conteneur filling!', newConteneur, newItemId, item); | ||||
|         let contenu = duplicate(newConteneur.system.contenu); | ||||
|         contenu.push(newItemId); | ||||
|         await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]); | ||||
|         const nouveauContenu = [...newConteneur.system.contenu, newItemId] | ||||
|         await newConteneur.update({ 'system.contenu': nouveauContenu }) | ||||
|       } | ||||
|     } | ||||
|     for (let item of itemsList) { | ||||
|       await sourceActor.deleteEmbeddedDocuments('Item', [item.id]); | ||||
|     } | ||||
|     const deletedItemIds = itemsList.map(it => it.id) | ||||
|     await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds); | ||||
|   } | ||||
|  | ||||
|   _buildMapOldNewId(itemsList, newItems) { | ||||
| @@ -619,12 +731,41 @@ export class RdDBaseActor extends Actor { | ||||
|       type: this.type, | ||||
|       img: this.img, | ||||
|       pack: this.pack, | ||||
|       name: this.name, | ||||
|       name: this.getAlias(), | ||||
|       system: { description: this.system.description } | ||||
|     } | ||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) | ||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) | ||||
|       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||
|   } | ||||
|  | ||||
|   actionImpossible(action) { | ||||
|     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||
|   } | ||||
|  | ||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||
|  | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, shouldIncrease = true) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|  | ||||
|   async finDeRound(options = { terminer: false }) { } | ||||
|   isActorCombat() { return false } | ||||
|   getCaracInit(competence) { return 0 } | ||||
|  | ||||
|   listActionsCombat() { return [] } | ||||
|   listActionsPossessions() { | ||||
|     return this.itemTypes[ITEM_TYPES.possession] | ||||
|       .map(p => { | ||||
|         return { | ||||
|           name: p.name, | ||||
|           action: 'possession', | ||||
|           system: { | ||||
|             competence: p.name, | ||||
|             possessionid: p.system.possessionid, | ||||
|           } | ||||
|         } | ||||
|       }) | ||||
|   } | ||||
| } | ||||
| @@ -1,9 +1,7 @@ | ||||
| import { DialogItemAchat } from "../dialog-item-achat.js"; | ||||
| import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
| import { RdDCommerce } from "./commerce.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
| @@ -13,14 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||
|       width: 600, | ||||
|       height: 720, | ||||
|       tabs: [], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs", | ||||
|       width: 600, height: 720, | ||||
|       tabs: [] | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|   get title() { | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
| @@ -32,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
|       mergeObject(formData, | ||||
|       foundry.utils.mergeObject(formData, | ||||
|         { | ||||
|           title: this.actor.token.name, | ||||
|           token: { | ||||
| @@ -50,6 +45,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event))); | ||||
|     this.html.find('.service-acheter').click(async event => await this.vente(this.getItem(event))); | ||||
|  | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
| @@ -78,7 +74,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|     } | ||||
|     const disponible = this.actor.getQuantiteDisponible(item) | ||||
|     if (disponible == 0) { | ||||
|       ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); | ||||
|       ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -7,27 +7,18 @@ export class RdDCommerce extends RdDBaseActor { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp"; | ||||
|   } | ||||
|  | ||||
|   prepareData() { | ||||
|     super.prepareData(); | ||||
|   } | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData(); | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     if (item.isInventaire('all')) { | ||||
|       return true; | ||||
|     } | ||||
|     return super.canReceive(item); | ||||
|     return item.isInventaire('all'); | ||||
|   } | ||||
|  | ||||
|   getQuantiteDisponible(item) { | ||||
|     return this.system.illimite || item.isService() ? undefined : item.getQuantite(); | ||||
|     return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite(); | ||||
|   } | ||||
|  | ||||
|   verifierFortune(cout) { | ||||
|     return this.system.illimite || super.verifierFortune(cout); | ||||
|   } | ||||
|  | ||||
|   async depenserSols(cout) { | ||||
|     if (this.system.illimite) { | ||||
|       return | ||||
| @@ -35,10 +26,6 @@ export class RdDCommerce extends RdDBaseActor { | ||||
|     await super.depenserSols(cout) | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|     // ne pas consommer pour un commerce | ||||
|   } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite) { | ||||
|     if (this.system.illimite) { | ||||
|       return; | ||||
|   | ||||
| @@ -1,21 +1,18 @@ | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js"; | ||||
| 
 | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorCreatureSheet extends RdDActorSheet { | ||||
| export class RdDCreatureSheet extends RdDBaseActorSangSheet { | ||||
| 
 | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.hbs", | ||||
|       width: 640, height: 720 | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
| 
 | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -29,15 +26,15 @@ export class RdDActorCreatureSheet extends RdDActorSheet { | ||||
|     // On competence change
 | ||||
|     this.html.find('.creature-carac').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|       await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-niveau').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|       await this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|       await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										49
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,49 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { LIST_CARAC_AUTRES } from "../rdd-carac.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| export class RdDCreature extends RdDBaseActorSang { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; | ||||
|   } | ||||
|  | ||||
|   getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) } | ||||
|   isCreature() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     await this.supprimerBlessures(it => true); | ||||
|     await this.update({ | ||||
|       'system.sante.endurance.value': this.system.sante.endurance.max, | ||||
|       'system.sante.vie.value': this.system.sante.vie.max, | ||||
|       'system.sante.fatigue.value': 0 | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
|       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||
|       await this.santeIncDec("endurance", -nbGraves); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   mapCarac(caracCode) { | ||||
|     switch (caracCode) { | ||||
|       case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception': | ||||
|         return 'perception' | ||||
|       case 'agilite': | ||||
|         return 'force' | ||||
|       case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte': | ||||
|         return caracCode | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										80
									
								
								module/actor/entite-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,80 @@ | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { DialogSelect } from "../dialog-select.js"; | ||||
|  | ||||
| export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.hbs", | ||||
|       width: 640, height: 720, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     formData.niveau = this.actor.getNiveau() | ||||
|     delete formData.system.carac.niveau | ||||
|     formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) | ||||
|       .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } }) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // On competence change | ||||
|     this.html.find('.creature-carac').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.resonance-add').click(async event => | ||||
|       await DialogSelect.select({ | ||||
|         label: "Choisir un acteur à accorder", | ||||
|         list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink) | ||||
|       }, | ||||
|         it => this.resonanceAdd(it.id)) | ||||
|     ) | ||||
|  | ||||
|     this.html.find('.resonance-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const actorResonance = game.actors.get(actorId); | ||||
|         RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { | ||||
|           this.resonanceDelete(actorId); | ||||
|           RdDUtility.slideOnDelete(this, li); | ||||
|         }) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async _onDropActor(event, dragData) { | ||||
|     const dropActor = fromUuidSync(dragData.uuid) | ||||
|     await this.actor.setEntiteReveAccordee(dropActor) | ||||
|     super._onDropActor(event, dragData) | ||||
|   } | ||||
|  | ||||
|   async resonanceAdd(actorId) { | ||||
|     let newResonances = [...this.actor.system.sante.resonnance.actors, actorId] | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }); | ||||
|   } | ||||
|  | ||||
|   async resonanceDelete(actorId) { | ||||
|     console.log('Delete : ', actorId); | ||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										130
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,130 @@ | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDCarac } from "../rdd-carac.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
|  | ||||
| export class RdDEntite extends RdDBaseActorReve { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp"; | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == ITEM_TYPES.competencecreature | ||||
|   } | ||||
|  | ||||
|   isEntite(typeentite = []) { | ||||
|     return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); | ||||
|   } | ||||
|  | ||||
|   isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) } | ||||
|  | ||||
|   getReveActuel() { | ||||
|     return Misc.toInt(this.system.carac.reve?.value) | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     const carac = super.getCarac() | ||||
|     delete carac.niveau | ||||
|     return carac | ||||
|   } | ||||
|  | ||||
|   getNiveau() { | ||||
|     const reve = this.getReve() | ||||
|     return RdDCarac.getCaracDerivee(reve).niveau | ||||
|   } | ||||
|   getForce() { return this.getReve() } | ||||
|   getAgilite() { return this.getReve() } | ||||
|   getChance() { return this.getReve() } | ||||
|   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => it.system.categorie == 'possession') | ||||
|       .sort(Misc.descending(it => it.system.niveau)) | ||||
|       .find(it => true); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     if (!this.isNonIncarnee()) { | ||||
|       await this.update({ | ||||
|         'system.sante.endurance.value': this.system.sante.endurance.max | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   isDead() { | ||||
|     return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0 | ||||
|   } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'endurance' && !this.isNonIncarnee()) { | ||||
|       const oldValue = this.system.sante.endurance.value; | ||||
|       const endurance = Math.max(0, | ||||
|         Math.min(oldValue + inc, | ||||
|           this.system.sante.endurance.max)); | ||||
|       await this.update({ "system.sante.endurance.value": endurance }) | ||||
|       await this.setEffect(STATUSES.StatusComma, endurance <= 0); | ||||
|       return { | ||||
|         perte: oldValue - endurance, | ||||
|         newValue: endurance | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   async encaisser() { | ||||
|     if (this.isNonIncarnee()) { | ||||
|       return | ||||
|     } | ||||
|     await RdDEncaisser.encaisser(this) | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { | ||||
|     return [STATUSES.StatusComma].includes(effectId); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       endurance: perteEndurance.perte | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = this.system.sante.resonnance | ||||
|       return (resonnance.actors.find(it => it == attacker.id)) | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { | ||||
|         // déjà accordé | ||||
|         return | ||||
|       } | ||||
|       await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] }) | ||||
|     } | ||||
|     else { | ||||
|       super.setEntiteReveAccordee(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   mapCarac(caracCode) { | ||||
|     switch (caracCode) { | ||||
|       case 'taille': | ||||
|       case 'reve': | ||||
|         return caracCode | ||||
|     } | ||||
|     return 'reve' | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										39
									
								
								module/actor/experience-log.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,39 @@ | ||||
|  | ||||
| export const XP_TOPIC = { | ||||
|   XP: { code: 'xp', label: 'xp' }, | ||||
|   XPSORT: { code: 'xpsort', label: 'xp sort' }, | ||||
|   NIVEAU: { code: 'niveau', label: 'Niveau' }, | ||||
|   XPCARAC: { code: 'xpcarac', label: 'xp carac' }, | ||||
|   CARAC: { code: 'carac', label: 'Carac' }, | ||||
|   STRESS: { code: 'stress', label: 'Stress' }, | ||||
|   TRANSFORM: { code: 'xps', label: 'Transformé' }, | ||||
| } | ||||
|  | ||||
| export class ExperienceLog { | ||||
|  | ||||
|   static async add(actor, topic, from, to, raison, manuel = false) { | ||||
|     if (!actor.isPersonnageJoueur()) { | ||||
|       return | ||||
|     } | ||||
|     if (from == to) { | ||||
|       return | ||||
|     } | ||||
|     const newXpLog = { | ||||
|       mode: topic?.code ?? topic, | ||||
|       raison: (manuel ? '(manuel) ' : '') + raison, | ||||
|       from: from, | ||||
|       to: to, | ||||
|       valeur: to - from, | ||||
|       daterdd: game.system.rdd.calendrier.dateCourante(), | ||||
|       datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ') | ||||
|     }; | ||||
|     console.log('ExperienceLog.add', newXpLog) | ||||
|     const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]); | ||||
|     await actor.update({ [`system.experiencelog`]: newExperienceLog }); | ||||
|   } | ||||
|  | ||||
|   static labelTopic(topic) { | ||||
|     const xpt = Object.values(XP_TOPIC).find(it => it.code == topic); | ||||
|     return xpt?.label ?? xpt?.code ?? topic; | ||||
|   } | ||||
| } | ||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,115 @@ | ||||
| import { RdDActorSheet } from "../../actor-sheet.js" | ||||
| import { SYSTEM_RDD } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||
| import { ExportScriptarium } from "./export-scriptarium.js"; | ||||
| import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||
|  | ||||
| export class RdDActorExportSheet extends RdDActorSheet { | ||||
|   static init() { | ||||
|     loadTemplates([ | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||
|     ]) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, options) { | ||||
|     super(actor, options) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData() | ||||
|     // Add any structured, precomputed list of data | ||||
|     formData.context = Mapping.prepareContext(this.actor) | ||||
|     formData.export = this.getMappingValues(formData.context, this.actor) | ||||
|     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||
|     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||
|     const legeres = this.actor.nbBlessuresLegeres() | ||||
|     const graves = this.actor.nbBlessuresGraves() | ||||
|     const critiques = this.actor.nbBlessuresCritiques() | ||||
|     formData.etat = { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       fatigue: { | ||||
|         value: this.actor.getFatigueActuelle(), | ||||
|         max: this.actor.getFatigueMax(), | ||||
|         malus: this.actor.malusFatigue() | ||||
|       }, | ||||
|       blessures: legeres + graves + critiques, | ||||
|       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||
|     } | ||||
|     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   getMappingValues(context, actor) { | ||||
|     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       column: it.column, | ||||
|       rollClass: it.rollClass, | ||||
|       value: String(it.getter(actor, context)) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   getCompetences(categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const listByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return undefined | ||||
|         } | ||||
|         const listCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||
|           return { niveau, list } | ||||
|         }) | ||||
|         return Misc.concat(listCategorieByNiveau) | ||||
|       }).filter(it => it != undefined) | ||||
|  | ||||
|     return Misc.concat(listByCategories) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('.click-blessure-remove').click(async event => | ||||
|       await this.actor.supprimerBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.click-blessure-add').click(async event => | ||||
|       await this.actor.ajouterBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.button-export').click(async event => await | ||||
|       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||
|         `${this.actor.uuid}-${this.actor.name}` | ||||
|       ) | ||||
|     ) | ||||
|   } | ||||
| } | ||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | ||||
| import { ACTOR_TYPES } from "../../constants.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||
| import { Mapping } from "./mapping.js" | ||||
|  | ||||
| const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||
|  | ||||
| export class ExportScriptarium { | ||||
|  | ||||
|   static init() { | ||||
|     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|   } | ||||
|  | ||||
|   onActorDirectoryMenu(actorDirectory, menus) { | ||||
|     menus.push({ | ||||
|       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||
|       icon: IMG_SCRIPTARIUM, | ||||
|       condition: (target) => game.user.isGM && | ||||
|         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||
|         this.$getActors(actorDirectory, target).length > 0, | ||||
|       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getTargetName(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     return actorId | ||||
|       ? game.actors.get(actorId).name | ||||
|       : actorDirectory.folders.find(it => it.id == folderId).name | ||||
|   } | ||||
|  | ||||
|   $getActors(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     const actors = actorId | ||||
|       ? [game.actors.get(actorId)] | ||||
|       : folderId | ||||
|         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||
|         : [] | ||||
|     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||
|   } | ||||
|  | ||||
|   exportActors(actors, targetName) { | ||||
|     const eol = '\n\r' | ||||
|     const header = Misc.join(this.getHeaderLine(), ';') | ||||
|     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||
|     const data = Misc.join([header, ...actorLines], eol) | ||||
|     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||
|     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||
|   } | ||||
|  | ||||
|   getHeaderLine() { | ||||
|     return Mapping.getColumns() | ||||
|   } | ||||
|  | ||||
|   getActorLine(actor) { | ||||
|     const values = Mapping.getValues(actor) | ||||
|     return values | ||||
|       .map(it => this.$escapeQuotes(it)) | ||||
|       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||
|   } | ||||
|  | ||||
|   $escapeQuotes(it) { | ||||
|     it = '' + it | ||||
|     if (it.includes('"') || it.includes(';')) { | ||||
|       return `"${it.replaceAll('"', '\\"')}"` | ||||
|     } | ||||
|     return it | ||||
|   } | ||||
| } | ||||
							
								
								
									
										381
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,381 @@ | ||||
| import { Grammar } from "../../grammar.js" | ||||
| import { RdDItemArme } from "../../item-arme.js" | ||||
| import { RdDItemCompetence } from "../../item-competence.js" | ||||
| import { RdDItemSort } from "../../item-sort.js" | ||||
| import { ITEM_TYPES } from "../../constants.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||
| import { RdDBonus } from "../../rdd-bonus.js" | ||||
| import { TMRType } from "../../tmr-utility.js" | ||||
|  | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES = [ | ||||
|   "generale", | ||||
|   "particuliere", | ||||
|   "specialisee", | ||||
|   "connaissance", | ||||
| ] | ||||
| export const CATEGORIES_DRACONIC = [ | ||||
|   "draconic", | ||||
| ] | ||||
|  | ||||
| const CATEGORIES_COMBAT = [ | ||||
|   "melee", | ||||
|   "tir", | ||||
|   "lancer" | ||||
| ] | ||||
|  | ||||
| const NIVEAU_BASE = { | ||||
|   "generale": -4, | ||||
|   "particuliere": -8, | ||||
|   "specialisee": -11, | ||||
|   "connaissance": -11, | ||||
|   "draconic": -11, | ||||
|   "melee": -6, | ||||
|   "tir": -8, | ||||
|   "lancer": -8, | ||||
| } | ||||
|  | ||||
| class ColumnMappingFactory { | ||||
|   static createMappingArme(part, i) { | ||||
|     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||
|   } | ||||
|  | ||||
|   static createMappingSort(part, i) { | ||||
|     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||
|   } | ||||
| } | ||||
|  | ||||
| const NB_ARMES = 10 | ||||
| const NB_SORTS = 20 | ||||
| const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | ||||
| const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||
|  | ||||
| const MAPPING_BASE = [ | ||||
|   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||
|   { column: "name", getter: (actor, context) => actor.name }, | ||||
|   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||
|   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||
|   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||
|   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||
|   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||
|   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||
|   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||
|   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||
|   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||
|   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||
|   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||
|   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||
|   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||
|   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||
|   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||
|   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||
|   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||
|   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||
|   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||
|   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||
|   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||
|   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||
|   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() }, | ||||
|   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||
|   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||
|   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||
|   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||
|   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||
|   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||
|   { column: "chance_actuel", rollClass: 'roll-chance-actuelle', colName: 'Chance actuelle', getter: (actor, context) => actor.system.compteurs.chance.value }, | ||||
|   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||
|   { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||
|   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||
|   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||
|   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||
| ] | ||||
|  | ||||
| const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i))) | ||||
| const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i)) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i))) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i))) | ||||
| const MAPPING = MAPPING_BASE | ||||
|   .concat(MAPPING_ARMES) | ||||
|   .concat(MAPPING_SORTS) | ||||
|  | ||||
| export class Mapping { | ||||
|  | ||||
|   static getMapping() { | ||||
|     return MAPPING | ||||
|   } | ||||
|  | ||||
|   static getColumns() { | ||||
|     return MAPPING.map(it => it.column) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|   static getAsObject(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       value: it.getter(actor, context) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|  | ||||
|   static prepareContext(actor) { | ||||
|     return { | ||||
|       armes: Mapping.prepareArmes(actor), | ||||
|       armure: Mapping.prepareArmure(actor), | ||||
|       esquive: Mapping.prepareEsquive(actor), | ||||
|       sorts: Mapping.prepareSorts(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareArmes(actor) { | ||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||
|     armes.push(RdDItemArme.corpsACorps(actor)); | ||||
|     armes.push(RdDItemArme.empoignade(actor)); | ||||
|     return armes.map(arme => [ | ||||
|       arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||
|       arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||
|       !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||
|       arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||
|       arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined] | ||||
|       .filter(it => it != undefined)) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|   } | ||||
|  | ||||
|   static prepareArme(actor, arme, maniement) { | ||||
|     const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||
|     const competence = actor.getCompetence(nameCompetenceArme) | ||||
|     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||
|       return undefined | ||||
|     } | ||||
|     const categorie = Mapping.complementCategorie(arme, maniement) | ||||
|     const dommages = Mapping.dommagesArme(actor, arme, maniement) | ||||
|     return { | ||||
|       name: arme.name + categorie, | ||||
|       niveau: Misc.toSignedString(competence.system.niveau), | ||||
|       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||
|       dommages: dommages, | ||||
|       competence: competence, | ||||
|       arme: arme | ||||
|     } | ||||
|   } | ||||
|   static dommagesArme(actor, arme, maniement) { | ||||
|     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||
|     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||
|     switch (arme.system.mortalite) { | ||||
|       case 'non-mortel': return `(${dommages})` | ||||
|       case 'empoignade': return '-' | ||||
|     } | ||||
|     return dommages | ||||
|   } | ||||
|  | ||||
|   static complementCategorie(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||
|       case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||
|       case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : '' | ||||
|       case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static calculBaseInit(actor, categorie) { | ||||
|     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||
|     if (mapping) { | ||||
|       switch (categorie) { | ||||
|         case 'melee': | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           const caracteristique = Number(actor.system.carac[categorie].value) | ||||
|           return Math.floor(caracteristique / 2) | ||||
|       } | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static prepareArmure(actor) { | ||||
|     const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||
|     if (armures.length > 1) { | ||||
|       console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`) | ||||
|     } | ||||
|     if (armures.length > 0) { | ||||
|       const armure = armures[0] | ||||
|       return { | ||||
|         name: armure.name, | ||||
|         protection: armure.system.protection, | ||||
|         malus: armure.system.malus ?? 0 | ||||
|       } | ||||
|     } | ||||
|     return { | ||||
|       name: '', | ||||
|       protection: actor.system.attributs.protection.value, | ||||
|       malus: 0 | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareEsquive(actor) { | ||||
|     const esquives = actor.getCompetences("Esquive") | ||||
|     if (esquives.length > 0) { | ||||
|       const esquive = esquives[0] | ||||
|       return { | ||||
|         name: esquive.name, | ||||
|         niveau: esquive.system.niveau, | ||||
|         competence: esquive | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static prepareSorts(actor) { | ||||
|     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||
|       .map(it => RdDItemSort.getCodeVoie(it.name)) | ||||
|  | ||||
|     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||
|       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||
|   } | ||||
|  | ||||
|   static prepareSort(sort, voies) { | ||||
|     return { | ||||
|       voie: RdDItemSort.getCode(sort, voies), | ||||
|       description: Mapping.descriptionSort(sort), | ||||
|       bonus: Mapping.bonusCase(sort) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static descriptionSort(sort) { | ||||
|     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||
|     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||
|     const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve) | ||||
|     const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte) | ||||
|     return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}` | ||||
|   } | ||||
|   static toVar(caseSpeciale) { | ||||
|     return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale | ||||
|   } | ||||
|  | ||||
|   static bonusCase(sort) { | ||||
|     const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) | ||||
|     if (list.length > 0) { | ||||
|       const bonus = list[0] | ||||
|       return `+${bonus.bonus}% en ${bonus.case}` | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getDescription(actor) { | ||||
|     const sexe = actor.system.sexe | ||||
|     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||
|     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||
|     const heure = actor.system.heure | ||||
|     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||
|     const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined | ||||
|     const taille = actor.system.taille | ||||
|     const poids = actor.system.poids | ||||
|     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||
|     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||
|     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||
|     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||
|     return Misc.join(list.filter(it => it), ', ') | ||||
|   } | ||||
|  | ||||
|   static getArmure(actor, context) { | ||||
|     return context.armure?.name ?? '' | ||||
|   } | ||||
|  | ||||
|   static getProtectionArmure(actor, context) { | ||||
|     const naturelle = Number(actor.system.attributs.protection.value) | ||||
|     if (context?.armure?.protection == undefined) { | ||||
|       return naturelle | ||||
|     } | ||||
|     if (Number.isNumeric(context?.armure?.protection)) { | ||||
|       return Number(context?.armure?.protection ?? 0) + naturelle | ||||
|     } | ||||
|     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||
|   } | ||||
|  | ||||
|   static getMalusArmure(actor, context) { | ||||
|     return context?.armure?.malus ?? 0 | ||||
|   } | ||||
|  | ||||
|   static getEsquive(context) { | ||||
|     if (context.esquive) { | ||||
|       return Misc.toSignedString(context.esquive.niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|   static getEsquiveArmure(context) { | ||||
|     if (context.esquive) { | ||||
|       const niveau = context.esquive.niveau + context.armure.malus | ||||
|       return Misc.toSignedString(niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetences(actor, categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const txtByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau) | ||||
|           .map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return '' | ||||
|         } | ||||
|         const txtCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ') | ||||
|           return names + ' ' + Misc.toSignedString(niveau) | ||||
|         }) | ||||
|         const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ') | ||||
|         return txtCategorie | ||||
|       }).filter(it => it != '') | ||||
|  | ||||
|     return Misc.join(txtByCategories, ' / ') | ||||
|   } | ||||
|  | ||||
|   static competencesByCategoriesByNiveau(competences, categories) { | ||||
|     return categories.map(c => { | ||||
|       return { | ||||
|         categorie: c, | ||||
|         competencesParNiveau: Misc.classify( | ||||
|           competences.filter(comp => comp.system.categorie == c), | ||||
|           comp => comp.system.niveau) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static getArme(actor, context, part, numero) { | ||||
|     if (numero < context.armes.length) { | ||||
|       return context.armes[numero][part] ?? '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetencesCategorie(actor, categories) { | ||||
|     return actor.itemTypes[ITEM_TYPES.competence] | ||||
|       .filter(it => categories.includes(it.system.categorie)) | ||||
|       .filter(it => !RdDItemCompetence.isNiveauBase(it)) | ||||
|   } | ||||
|  | ||||
|   static getSort(actor, context, part, numero) { | ||||
|     if (numero < context.sorts.length) { | ||||
|       return context.sorts[numero][part] | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,188 @@ | ||||
| import { SHOW_DICE } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDDice } from "../../rdd-dice.js"; | ||||
| import { RdDNameGen } from "../../rdd-namegen.js"; | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||
|  | ||||
| const PATHS = [ | ||||
|   'name', | ||||
|   'system.sexe', | ||||
|   'system.age', | ||||
|   'system.taille', | ||||
|   'system.poids', | ||||
|   'system.main', | ||||
|   'system.heure', | ||||
|   'system.cheveux', | ||||
|   'system.yeux' | ||||
| ] | ||||
|  | ||||
| const RANDOM_VALUES = { | ||||
|   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||
|   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, | ||||
|   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||
|   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||
| } | ||||
|  | ||||
| export class AppPersonnageAleatoire extends FormApplication { | ||||
|   static preloadHandlebars() { | ||||
|     loadTemplates([ | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||
|     ]) | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||
|       title: "Génération aléatoire", | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       classes: ['app-personnage-aleatoire'], | ||||
|       popOut: true, | ||||
|       resizable: true | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor) { | ||||
|     super({}) | ||||
|     this.actor = actor | ||||
|     this.current = foundry.utils.duplicate(actor) | ||||
|     this.checked = { | ||||
|       'name': false, | ||||
|       'system.sexe': true, | ||||
|       'system.age': true, | ||||
|       'system.taille': true, | ||||
|       'system.poids': true, | ||||
|       'system.main': true, | ||||
|       'system.heure': true, | ||||
|       'system.cheveux': true, | ||||
|       'system.yeux': true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async getData(options) { | ||||
|     return foundry.utils.mergeObject(await super.getData(options), { | ||||
|       actor: this.actor, | ||||
|       current: this.current, | ||||
|       checked: this.checked, | ||||
|       options: { isGM: game.user.isGM } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||
|     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||
|     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||
|     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||
|     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||
|     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||
|   } | ||||
|   async _updateObject(event, formData) { } | ||||
|  | ||||
|   async onApply() { | ||||
|     const updates = Object.fromEntries( | ||||
|       PATHS.filter(path => game.user.isGM || path != 'name') | ||||
|         .map(path => [path, this.current[path]]) | ||||
|     ) | ||||
|     await this.actor.update(updates) | ||||
|     await this.close() | ||||
|   } | ||||
|  | ||||
|   getPath(selector) { | ||||
|     const fields = this.html.find(selector).parents("div.random-field:first") | ||||
|     return fields[0].attributes['data-path'].value | ||||
|   } | ||||
|  | ||||
|   async onChange(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = event.currentTarget.value | ||||
|   } | ||||
|  | ||||
|   async onRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     await this.setRandom(path); | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onReset(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = this.actor[path] | ||||
|     await this.render() | ||||
|   } | ||||
|  | ||||
|   async onCheckForRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.checked[path] = event.currentTarget.checked | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onRandomizeSelected() { | ||||
|     const paths = this.html.find("input.check-for-random:checked") | ||||
|       .parents("div.random-field") | ||||
|       .toArray() | ||||
|       .map(it => it.attributes['data-path'].value) | ||||
|     await Promise.all(paths.map(path => this.setRandom(path))) | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async setRandom(path) { | ||||
|     this.current[path] = await this.random(path); | ||||
|   } | ||||
|  | ||||
|   async random(path) { | ||||
|     switch (path) { | ||||
|       case 'name': | ||||
|         return await RdDNameGen.generate() | ||||
|       case 'system.sexe': | ||||
|       case 'system.main': | ||||
|       case 'system.cheveux': | ||||
|       case 'system.yeux': | ||||
|         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||
|       case 'system.poids': | ||||
|         return await this.randomPoids() | ||||
|       case 'system.taille': | ||||
|         return await this.randomTaille() | ||||
|       case 'system.age': | ||||
|         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||
|       case 'system.heure': | ||||
|         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||
|     } | ||||
|     return 'unknown' | ||||
|   } | ||||
|  | ||||
|   async randomFromMap(valuesMap) { | ||||
|     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||
|     const total = await RdDDice.rollTotal(`1d${max}`) | ||||
|     let sum = 0 | ||||
|     for (let entry of Object.entries(valuesMap)) { | ||||
|       sum = sum + entry[1] | ||||
|       if (sum >= total) { | ||||
|         return entry[0] | ||||
|       } | ||||
|     } | ||||
|     return Object.keys(valuesMap)[0] | ||||
|   } | ||||
|  | ||||
|   async randomPoids() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||
|     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||
|     return total + ' kg' | ||||
|   } | ||||
|  | ||||
|   async randomTaille() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||
|     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||
|     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||
|     const cm = total % 100 | ||||
|     const m = (total - cm) / 100 | ||||
|     return `${m}m${cm}` | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
							
								
								
									
										41
									
								
								module/actor/vehicule-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,41 @@ | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDActorVehiculeSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.hbs", | ||||
|       width: 640, height: 720, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     foundry.utils.mergeObject(formData, | ||||
|       { | ||||
|         editable: this.isEditable, | ||||
|         cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|         limited: this.actor.limited, | ||||
|         owner: this.actor.isOwner, | ||||
|       }); | ||||
|  | ||||
|     this.timerRecherche = undefined; | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.resistance-moins').click(async event => await this.actor.vehicleIncDec("resistance", -1)) | ||||
|     this.html.find('.resistance-plus').click(async event => await this.actor.vehicleIncDec("resistance", 1)) | ||||
|     this.html.find('.structure-moins').click(async event => await this.actor.vehicleIncDec("structure", -1)) | ||||
|     this.html.find('.structure-plus').click(async event => await this.actor.vehicleIncDec("structure", 1)) | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,28 @@ | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
|  | ||||
| export class RdDVehicule extends RdDBaseActor { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp"; | ||||
|   } | ||||
|   isVehicule() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   getEncombrementMax() { | ||||
|     return this.system.capacite_encombrement; | ||||
|   } | ||||
|  | ||||
|   async vehicleIncDec(name, inc) { | ||||
|     if (!['resistance', 'structure'].includes(name)) { | ||||
|       return | ||||
|     } | ||||
|     const newValue = this.system.etat[name].value + inc; | ||||
|     if (0 <= newValue && newValue <= this.system.etat[name].max) { | ||||
|       await this.update({ [`system.etat.${name}.value`]: newValue }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										706
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,706 @@ | ||||
| /************************************************************************************/ | ||||
| import "./xregexp-all.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { RdDBaseActorReve } from "../actor/base-actor-reve.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { RdDItemTete } from "../item/tete.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
|  | ||||
| const WHITESPACES = "\\s+" | ||||
| const NUMERIC = "[\\+\\-]?\\d+" | ||||
| const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")" | ||||
|  | ||||
| const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)" | ||||
|   + WHITESPACES + NUMERIC_VALUE | ||||
|   + "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?" | ||||
|  | ||||
| // Skill parser depending on the type of actor | ||||
| const compParser = { | ||||
|   personnage: "(\\s+\\((?<special>[^\\)]+)\\))?(,\\s*\\p{Letter}+)*(\\s+(?<malus>avec armure))?" + WHITESPACES + NUMERIC_VALUE, | ||||
|   creature: XREGEXP_COMP_CREATURE, | ||||
|   entite: XREGEXP_COMP_CREATURE | ||||
| } | ||||
|  | ||||
| const MANIEMENTS = { | ||||
|   'de lancer': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } }, | ||||
|   'de jet': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } }, | ||||
|   'à une main': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } }, | ||||
|   'à deux mains': (weapon) => { return { name: weapon.system.competence.replace("à 1 main", "à 2 mains"), categorie: 'melee' } }, | ||||
|   'mêlée': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } }, | ||||
| } | ||||
| const XREGEXP_WEAPON_MANIEMENT = "(?<maniement>(" + Misc.join(Object.keys(MANIEMENTS), '|') + "))" | ||||
|  | ||||
| const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)" | ||||
| const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)" | ||||
| const XREGEXP_SORT_CASE = "(?<coord>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2}))" | ||||
|  | ||||
| const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE | ||||
|   + WHITESPACES + XREGEXP_SORT_NAME | ||||
|   + WHITESPACES + "\\(" + XREGEXP_SORT_CASE + "\\)" | ||||
|   + WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))" | ||||
|   + WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))" | ||||
|   + "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?" | ||||
|   + ")" | ||||
|  | ||||
| const XREGEXP_SORTRESERVE_CASE = "(?<coord>[A-M]\\d{1,2})"; | ||||
|  | ||||
| const XREGEXP_SORT_RESERVE = XREGEXP_SORTRESERVE_CASE | ||||
|   + WHITESPACES + XREGEXP_SORT_NAME | ||||
|   + WHITESPACES + "(\\((?<description>[^\\)]+)\\))?" | ||||
|  | ||||
| // Main class for parsing a stat block | ||||
| export class RdDStatBlockParser { | ||||
|  | ||||
|   static openInputDialog() { | ||||
|     let dialog = new Dialog({ | ||||
|       title: "Import de stats de PNJ/Créatures", | ||||
|       content: ` | ||||
|         <div> | ||||
|           <p>Coller le texte de la stat ici</p> | ||||
|           <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea> | ||||
|         </div> | ||||
|       `, | ||||
|       buttons: { | ||||
|         ok: { | ||||
|           label: "OK", | ||||
|           callback: async (html) => { | ||||
|             let statBlock = html.find("#statBlock")[0].value; | ||||
|             await RdDStatBlockParser.parseStatBlock(statBlock); | ||||
|             dialog.close(); | ||||
|           } | ||||
|         }, | ||||
|         cancel: { | ||||
|           label: "Cancel" | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   static fixWeirdPDF(statString) { | ||||
|     // Split the statString into lines | ||||
|     let lines = statString.split("\n"); | ||||
|     let newLines = []; | ||||
|     let index = 0; | ||||
|     let nextType = "string"; | ||||
|     // Loop through each line | ||||
|     for (let i = 0; i < lines.length; i++) { | ||||
|       // remove trailing spaces | ||||
|       lines[i] = lines[i].trim(); | ||||
|       // Is it text ?       | ||||
|       if (lines[i].match(/^[a-zA-Zéêè\s]+/)) { | ||||
|         if (nextType == "string") { | ||||
|           newLines[index] = lines[i]; | ||||
|           nextType = "number"; | ||||
|         } else { | ||||
|           console.log("Wrong sequence string detected...", lines[i], nextType); | ||||
|         } | ||||
|       } | ||||
|       // Is it a number ? | ||||
|       if (lines[i].match(/^[\d\s]+/)) { | ||||
|         if (nextType == "number") { | ||||
|           newLines[index] = newLines[index] + lines[i]; | ||||
|           nextType = "string"; | ||||
|           index++; | ||||
|         } else { | ||||
|           console.log("Wrong sequence number detected...", lines[i], nextType); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getHeureKey(heure) { | ||||
|     for (let h of game.system.rdd.config.heuresRdD) { | ||||
|       if (h.label.toLowerCase() == heure.toLowerCase()) { | ||||
|         return h.value; | ||||
|       } | ||||
|     } | ||||
|     return "vaisseau"; | ||||
|   } | ||||
|  | ||||
|   static fixCompName(name) { | ||||
|     name = name.replace("Voie d'", ""); | ||||
|     name = name.replace("Voie de ", ""); | ||||
|     return name | ||||
|   } | ||||
|  | ||||
|   static async parseStatBlock(statString) { | ||||
|  | ||||
|     //statString = statBlock03; | ||||
|     if (!statString) { | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     // Special function to fix strange/weird copy/paste from PDF readers | ||||
|     // Unused up to now : this.fixWeirdPDF(statString); | ||||
|  | ||||
|     // Replace all endline by space in the statString | ||||
|     statString = statString.replace(/\n/g, " "); | ||||
|     // Remove all multiple spaces | ||||
|     statString = statString.replace(/\s{2,}/g, " "); | ||||
|     // Remove all leading and trailing spaces | ||||
|     statString = statString.trim(); | ||||
|  | ||||
|     // TODO: check for entite | ||||
|     let type = RdDStatBlockParser.parseActorType(statString); | ||||
|  | ||||
|     // Now start carac  | ||||
|     let actorData = foundry.utils.deepClone(game.model.Actor[type]); | ||||
|     let items = []; | ||||
|  | ||||
|     actorData.flags = { hautRevant: false, malusArmure: 0, type } | ||||
|     for (let key in actorData.carac) { | ||||
|       let caracDef = actorData.carac[key]; | ||||
|       // Parse the stat string for each caracteristic | ||||
|       let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu')); | ||||
|       if (carac?.value) { | ||||
|         actorData.carac[key].value = Number(carac.value); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // If creature we need to setup additionnal fields  | ||||
|     switch (type) { | ||||
|       case "creature": | ||||
|         RdDStatBlockParser.parseCreature(statString, actorData) | ||||
|         await RdDStatBlockParser.parseCompetences(statString, actorData, items) | ||||
|         break | ||||
|       case "entite": | ||||
|         RdDStatBlockParser.parseEntite(statString, actorData) | ||||
|         await RdDStatBlockParser.parseCompetences(statString, actorData, items) | ||||
|         break | ||||
|       case "personnage": | ||||
|         await RdDStatBlockParser.parseArmors(statString, actorData, items); | ||||
|         await RdDStatBlockParser.parseCompetences(statString, actorData, items); | ||||
|         await RdDStatBlockParser.parseWeapons(statString, items); | ||||
|         await RdDStatBlockParser.parseHautReve(statString, actorData, items); | ||||
|         RdDStatBlockParser.parsePersonnage(statString, actorData); | ||||
|     } | ||||
|  | ||||
|     const name = RdDStatBlockParser.extractName(type, statString); | ||||
|  | ||||
|     actorData.flags = undefined | ||||
|     console.log(actorData); | ||||
|  | ||||
|     let newActor = await RdDBaseActorReve.create({ name, type, system: actorData, items }); | ||||
|     await newActor.remiseANeuf() | ||||
|     await RdDStatBlockParser.adjustAttacks(newActor) | ||||
|     await RdDStatBlockParser.setValeursActuelles(newActor, statString) | ||||
|     await newActor?.sheet.render(true) | ||||
|   } | ||||
|  | ||||
|   static async parseCompetences(statString, actorData, items) { | ||||
|     const competences = await SystemCompendiums.getCompetences(actorData.flags.type); | ||||
|     //console.log("Competences : ", competences); | ||||
|     for (let competence of competences) { | ||||
|       let pushed = actorData.flags.type != "personnage" | ||||
|       let compNameToSearch = RdDStatBlockParser.fixCompName(competence.name) | ||||
|       XRegExp.forEach(statString, XRegExp("\\s" + compNameToSearch + compParser[actorData.flags.type], 'giu'), | ||||
|         function (compMatch, i) { | ||||
|           items.push(RdDStatBlockParser.prepareCompetence(actorData, competence, compMatch)) | ||||
|           if (!compMatch.special) { | ||||
|             pushed = true | ||||
|           } | ||||
|         }) | ||||
|       if (!pushed) { | ||||
|         // ajout niveau de base | ||||
|         items.push(competence.toObject()) | ||||
|       } | ||||
|  | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareCompetence(actorData, competence, compMatch) { | ||||
|     const comp = competence.toObject(); | ||||
|     if (compMatch.special) { | ||||
|       comp._id = undefined | ||||
|       comp.name = `${comp.name} (${compMatch.special})` | ||||
|     } | ||||
|     comp.system.niveau = Number(compMatch.value); | ||||
|     if (compMatch.malus) { | ||||
|       comp.system.niveau = Number(compMatch.value) - actorData.flags.malusArmure | ||||
|     } | ||||
|     if (comp.system.categorie == 'draconic' && comp.system.niveau > -11) { | ||||
|       actorData.flags.hautRevant = true | ||||
|     } | ||||
|     if (["creature", "entite"].includes(actorData.flags.type)) { | ||||
|       comp.system.carac_value = Number(compMatch.carac); | ||||
|       if (compMatch.dommages != undefined) { | ||||
|         comp.system.dommages = Number(compMatch.dommages) | ||||
|         comp.system.iscombat = true | ||||
|       } | ||||
|     } | ||||
|     return comp | ||||
|   } | ||||
|  | ||||
|   static async parseArmors(statString, actorData, items) { | ||||
|     const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement"); | ||||
|     for (let armor of armors) { | ||||
|       let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu')); | ||||
|       if (matchArmor) { | ||||
|         armor = armor.toObject() | ||||
|         armor.system.equipe = true | ||||
|         actorData.flags.malusArmure = armor.system.malus | ||||
|         items.push(armor) | ||||
|         break | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async parseWeapons(statString, items) { | ||||
|     const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement"); | ||||
|     //console.log("Equipement : ", equipment); | ||||
|     // TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante | ||||
|     // TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là? | ||||
|     for (let weapon of weapons) { | ||||
|       let nomArmeManiement = XRegExp.exec(weapon.name, XRegExp(".*" + XREGEXP_WEAPON_MANIEMENT)); | ||||
|       if (nomArmeManiement) { | ||||
|         continue // ignore les objets 'Dague de jet" ou "dague mêlée" | ||||
|       } | ||||
|       let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name | ||||
|         + "(\\s*" + XREGEXP_WEAPON_MANIEMENT + ")?" | ||||
|         + "\\s+(?<value>[\\+\\-]?\\d+)", 'giu')); | ||||
|       if (weapMatch) { | ||||
|         weapon = weapon.toObject(); | ||||
|         weapon.system.equipe = 'true'; | ||||
|         items.push(weapon); | ||||
|  | ||||
|         const niveau = Number(weapMatch.value); | ||||
|         // now process the skill | ||||
|         if (weapMatch?.maniement) { | ||||
|           RdDStatBlockParser.setNiveauCompetenceArme(items, MANIEMENTS[weapMatch.maniement](weapon), niveau) | ||||
|         } | ||||
|         else { | ||||
|           RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.competence, categorie: 'melee' }, niveau) | ||||
|           RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.tir, categorie: 'tir' }, niveau) | ||||
|           RdDStatBlockParser.setNiveauCompetenceArme(items, { name: weapon.system.lancer, categorie: 'lancer' }, niveau) | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static setNiveauCompetenceArme(items, competence, niveau) { | ||||
|     if (competence != "") { | ||||
|       const item = items.find(i => i.system.categorie == competence.categorie && Grammar.equalsInsensitive(i.name, competence.name)) | ||||
|       if (item) { | ||||
|         item.system.niveau = niveau | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async adjustAttacks(newActor) { | ||||
|     if (["creature", "entite"].includes(newActor.type)) { | ||||
|       const bonusDommages = newActor.getBonusDegat() | ||||
|       const ajustementAttaques = newActor.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.system.iscombat) | ||||
|         .map(it => { | ||||
|           return { | ||||
|             _id: it.id, | ||||
|             'system.categorie': 'melee', | ||||
|             'system.dommages': it.system.dommages - bonusDommages | ||||
|           } | ||||
|         }) | ||||
|       await newActor.updateEmbeddedDocuments('Item', ajustementAttaques) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async setValeursActuelles(newActor, statString) { | ||||
|     const updates = { | ||||
|     } | ||||
|     const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu')); | ||||
|     if (endurance?.value) { | ||||
|       if (newActor.getEnduranceMax() != endurance.value) { | ||||
|         ui.notifications.warn(`Vérifier le calcul de l'endurance, calcul: ${newActor.getEnduranceMax()} / import: ${endurance.value}`) | ||||
|       } | ||||
|     } | ||||
|     if (endurance?.actuelle) { | ||||
|       updates['system.sante.endurance.value'] = Number(endurance?.actuelle) | ||||
|     } | ||||
|  | ||||
|     const vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu')); | ||||
|     if (vie?.value) { | ||||
|       if (newActor.getVieMax() != vie.value) { | ||||
|         ui.notifications.warn(`Vérifier le calcul de la vie, calcul: ${newActor.getVieMax()} / import: ${vie.value}`) | ||||
|       } | ||||
|     } | ||||
|     if (vie?.actuelle) { | ||||
|       updates['system.sante.vie.value'] = Number(vie?.actuelle) | ||||
|     } | ||||
|     await newActor.update(updates) | ||||
|   } | ||||
|  | ||||
|   static async parseHautReve(statString, actorData, items) { | ||||
|     // Attemp to detect spell | ||||
|     let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros"); | ||||
|     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos")); | ||||
|     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos")); | ||||
|     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos")); | ||||
|  | ||||
|     XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */), | ||||
|       function (matchSort, i) { | ||||
|         actorData.flags.hautRevant = true | ||||
|         const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("’", "'"); | ||||
|         let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName) | ||||
|         if (sort) { | ||||
|           sort = sort.toObject(); | ||||
|           if (matchSort.bonus && matchSort.bonuscase) { | ||||
|             sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`; | ||||
|           } | ||||
|           items.push(sort); | ||||
|         } | ||||
|         else { | ||||
|           ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`) | ||||
|         } | ||||
|       }) | ||||
|     const sortsReserve = XRegExp.exec(statString, XRegExp('En réserve\\s+(?<reserve>.*)', 'gu' /* keep case sensitive to match the spell draconic skill */)) | ||||
|     if (sortsReserve?.reserve) { | ||||
|       actorData.flags.hautRevant = true | ||||
|       XRegExp.forEach(sortsReserve.reserve, XRegExp(XREGEXP_SORT_RESERVE, 'giu'), | ||||
|         function (matchSortReserve, i) { | ||||
|           const name = Grammar.toLowerCaseNoAccent(matchSortReserve.name).trim().replace("’", "'"); | ||||
|           const sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == name) | ||||
|           if (sort) { | ||||
|             if (!items.find(it => it._id == sort.id)) { | ||||
|               const nouveauSort = sort.toObject() | ||||
|               nouveauSort.system.bonuscase = `${matchSortReserve.coord}:1`; | ||||
|               items.push(sort.toObject()) | ||||
|             } | ||||
|             items.push({ | ||||
|               name: sort.name, | ||||
|               type: 'sortreserve', | ||||
|               img: sort.img, | ||||
|               system: { | ||||
|                 sortid: sort.id, | ||||
|                 draconic: sort.system.draconic, | ||||
|                 coord: matchSortReserve.coord, | ||||
|                 ptreve: Number(sort.system.ptreve.match(/\d+/)), | ||||
|               }, | ||||
|               description: matchSortReserve.description | ||||
|             }) | ||||
|           } | ||||
|           else { | ||||
|             ui.notifications.warn(`Impossible de mettre ${matchSortReserve.name} en réserve en ${matchSortReserve.coord}`) | ||||
|           } | ||||
|         }) | ||||
|     } | ||||
|  | ||||
|     if (actorData.flags.hautRevant) { | ||||
|       const donHR = await RdDItemTete.teteDonDeHautReve(); | ||||
|       if (donHR) { | ||||
|         items.push(donHR.toObject()); | ||||
|       } | ||||
|  | ||||
|       const demiReve = XRegExp.exec(statString, XRegExp("Demi-rêve\\s+(?<value>[A-M]\\d{1,2})", 'giu')) | ||||
|       actorData.reve.tmrpos.coord = demiReve?.value ?? 'A1' | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static parsePersonnage(statString, actorData) { | ||||
|     actorData.reve.seuil.value = actorData.carac.reve.value | ||||
|     actorData.compteurs.chance.value = actorData.carac.chance.value | ||||
|  | ||||
|     const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu')) | ||||
|     actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value | ||||
|  | ||||
|     const feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu')); | ||||
|     actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'; | ||||
|  | ||||
|     // Get hour name : heure du XXXXX | ||||
|     const heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu')); | ||||
|     actorData.heure = this.getHeureKey(heure?.value || "Vaisseau"); | ||||
|  | ||||
|     // Get age | ||||
|     const age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu')); | ||||
|     if (age?.value) { | ||||
|       actorData.age = Number(age.value); | ||||
|     } | ||||
|     // Get height | ||||
|     const taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu')); | ||||
|     if (taille?.value) { | ||||
|       actorData.taille = taille.value; | ||||
|     } | ||||
|     // Get weight | ||||
|     const poids = XRegExp.exec(statString, XRegExp(",\\s+(?<value>\\d+)\\s+kg", 'giu')); | ||||
|     if (poids?.value) { | ||||
|       actorData.poids = poids.value + ' kg'; | ||||
|     } | ||||
|     // Get cheveux | ||||
|     const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu')); | ||||
|     if (cheveux?.value) { | ||||
|       actorData.cheveux = cheveux.value; | ||||
|     } | ||||
|     // Get yeux | ||||
|     const yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu')); | ||||
|     if (yeux?.value) { | ||||
|       actorData.yeux = yeux.value; | ||||
|     } | ||||
|  | ||||
|     // Get beauty | ||||
|     const beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu')); | ||||
|     if (beaute?.value) { | ||||
|       actorData.beaute = Number(beaute.value); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static parseCreature(statString, actorData) { | ||||
|     let protection = XRegExp.exec(statString, XRegExp("protection(\\s+naturelle)?\\s+(?<value>[\\-]?\\d+)", 'giu')); | ||||
|     if (protection?.value) { | ||||
|       actorData.attributs.protection.value = Number(protection.value); | ||||
|     } | ||||
|     let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu')); | ||||
|     if (vitesse?.value) { | ||||
|       actorData.attributs.vitesse.value = vitesse.value; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static parseEntite(statString, actorData) { | ||||
|     actorData.definition.categorieentite = 'cauchemar' | ||||
|     actorData.definition.typeentite = ENTITE_NONINCARNE | ||||
|     let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu')); | ||||
|     if (endurance?.value) { | ||||
|       actorData.sante.endurance.value = Number(endurance.value); | ||||
|       actorData.sante.endurance.max = Number(endurance.value); | ||||
|       actorData.definition.typeentite = ENTITE_INCARNE | ||||
|     } | ||||
|     let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu')); | ||||
|     if (vitesse?.value) { | ||||
|       actorData.attributs.vitesse.value = vitesse.value; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static parseActorType(statString) { | ||||
|     let force = XRegExp.exec(statString, XRegExp("Force\\s+(?<value>[\\+\\-]?\\d+)", 'giu')) | ||||
|     let vue = XRegExp.exec(statString, XRegExp("Vue\\s+(?<value>[\\+\\-]?\\d+)", 'giu')) | ||||
|     let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu')) | ||||
|     if (!force) { | ||||
|       return "entite" | ||||
|     } | ||||
|     if (!vue || perception) { | ||||
|       return "creature" | ||||
|     } | ||||
|     return "personnage" | ||||
|   } | ||||
|  | ||||
|   static extractName(actorType, statString) { | ||||
|     if (actorType == "personnage") { | ||||
|       // Check if ',né le' is present  | ||||
|       let namePersonnage = "Importé" | ||||
|       if (statString.includes(", né")) { | ||||
|         // Name is all string before first comma ',' | ||||
|         namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\'\\-\\s\\d]+),", 'giu')); | ||||
|       } else { | ||||
|         namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\'\\-\\s\\d]+)\\s+TAILLE", 'giu')); | ||||
|       } | ||||
|       if (namePersonnage?.value) { | ||||
|         return Misc.upperFirst(namePersonnage?.value.toLowerCase()); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu')); | ||||
|     if (actorType == "entite") { | ||||
|       if (!(name?.value)) { | ||||
|         const nameEntiteReve = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+rêve", 'giu')); | ||||
|         return Misc.upperFirst(nameEntiteReve?.value || "Importé"); | ||||
|       } | ||||
|     } | ||||
|     return Misc.upperFirst(name?.value || "Importé"); | ||||
|   } | ||||
|  | ||||
|   static warning(message) { | ||||
|     ui.notifications.warn(message); | ||||
|   } | ||||
|  | ||||
| } | ||||
|  | ||||
| /************************************************************************************/ | ||||
| // Some internal test strings | ||||
| let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du | ||||
| Roseau, 40 ans, 1m78, 65 kg, Beauté 13. | ||||
| TAILLE | ||||
|  10 | ||||
|  Mêlée | ||||
|  14 | ||||
| APPARENCE | ||||
|  13 | ||||
|  Tir | ||||
|  11 | ||||
| CONSTITUTION | ||||
|  12 | ||||
|  Lancer | ||||
|  11 | ||||
| FORCE | ||||
|  12 | ||||
|  Dérobée | ||||
|  13 | ||||
| AGILITÉ | ||||
|  16 | ||||
|  Vie | ||||
|  11 | ||||
| DEXTÉRITÉ | ||||
|  13 | ||||
|  Endurance | ||||
|  25 | ||||
| VUE | ||||
|  10 | ||||
|  +dom | ||||
|  0 | ||||
| OUÏE | ||||
|  11 | ||||
|  Protection | ||||
|  2 ou 4 | ||||
| ODO-GOÛT | ||||
|  9 | ||||
|  cuir souple | ||||
| VOLONTÉ | ||||
|  14 | ||||
|  ou cuir / métal | ||||
| INTELLECT | ||||
|  9 | ||||
| EMPATHIE | ||||
|  11 | ||||
| RÊVE | ||||
|  13 | ||||
| CHANCE | ||||
|  10 | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
| Épée dragonne | ||||
|  +5 | ||||
|  12 | ||||
|  +3 | ||||
| Hache de bataille | ||||
|  +6 | ||||
|  13 | ||||
|  +3 | ||||
| Bouclier moyen | ||||
|  +5 | ||||
| Dague mêlée | ||||
|  +4 | ||||
|  11 | ||||
|  +1 | ||||
| Corps à corps | ||||
|  +4 | ||||
|  11 | ||||
|  (0) | ||||
| Esquive | ||||
|  +8 | ||||
| Escalade, Saut +4 / Commerce +3 / Équitation | ||||
| +6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo- | ||||
| rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 / | ||||
| Légendes -1 / Écriture -4  | ||||
| `; | ||||
|  | ||||
| let statBlock02 = `/HVJDUGHV | ||||
| TAILLE | ||||
|  11 | ||||
|  Mêlée | ||||
|  12 | ||||
| CONSTITUTION | ||||
|  11 | ||||
|  Tir | ||||
|  11 | ||||
| FORCE | ||||
|  12 | ||||
|  Lancer | ||||
|  11 | ||||
| AGILITÉ | ||||
|  12 | ||||
|  Dérobée | ||||
|  11 | ||||
| DEXTERITÉ | ||||
|  11 | ||||
|  Vie | ||||
|  11 | ||||
| VUE | ||||
|  11 | ||||
|  Endurance | ||||
|  22 | ||||
| OUÏE | ||||
|  11 | ||||
|  Vitesse | ||||
|  12 | ||||
| VOLONTÉ | ||||
|  10 | ||||
|  +dom | ||||
|  0 | ||||
| Protection | ||||
|  4 | ||||
| cuir / métal | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
| Hache de bataille | ||||
|  +4 | ||||
|  10 | ||||
|  +3 | ||||
| Bouclier moyen | ||||
|  +4 | ||||
| Dague mêlée | ||||
|  +3 | ||||
|  9 | ||||
|  +1 | ||||
| Arc | ||||
|  +5 | ||||
|  10 | ||||
|  +2 | ||||
| Corps à corps | ||||
|  +3 | ||||
|  9 | ||||
|  (0) | ||||
| Esquive avec armure | ||||
|  +2 | ||||
| Course +1/ Vigilance +4 | ||||
| `; | ||||
|  | ||||
| let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ | ||||
|  chaque gardien des rêves. | ||||
| TAILLE | ||||
|  8 | ||||
|  Vie | ||||
|  10 | ||||
| CONSTITUTION FORCE | ||||
|  12 | ||||
|  11 | ||||
|  Endurance | ||||
|  Vitesse | ||||
|  12/38 | ||||
|  21 | ||||
|  /HVFKLHQV]RPELV | ||||
| PERCEPTION 13 | ||||
|  +dom | ||||
|  0 | ||||
| VOLONTÉ | ||||
|  10 | ||||
|  Protection | ||||
|  0 | ||||
|  Les « monstres » apparaîtront un soir, durant | ||||
| RÊVE | ||||
|  10 | ||||
|  l’heure du Serpent, et attaqueront les voya- | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
|  geurs à leur campement. Si ces derniers ne | ||||
| Morsure | ||||
|  13 | ||||
|  +4 | ||||
|  10 | ||||
|  +1 | ||||
|  campent pas, ils apparaîtront tout de même à | ||||
| Esquive | ||||
|  11 | ||||
|  +3 | ||||
|  l’heure du Serpent. Le feu ne les effraie pas. Ils | ||||
| Course, Saut | ||||
|  12 | ||||
|  +3 | ||||
|  ne sont pas très rapides, mais en revanche, très | ||||
| Discrétion | ||||
|  12 | ||||
|  +3 | ||||
|  silencieux : ils n’aboient pas. Les voyageurs | ||||
| Vigilance | ||||
|  13 | ||||
|  +3 | ||||
| ` | ||||
							
								
								
									
										78
									
								
								module/apps/rdd-text-roll-editor.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | ||||
| import "./xregexp-all.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { ACTOR_TYPES } from "../constants.js"; | ||||
| import { TextRollAlchimie } from "./textroll/text-roll-alchimie.js"; | ||||
| import { TextRollCaracCompetence } from "./textroll/text-roll-carac-competence.js"; | ||||
| import { TextRollFormula } from "./textroll/text-roll-formula.js"; | ||||
| import { TextRollManager } from "./textroll/text-roll-formatter.js"; | ||||
|  | ||||
| const TEXT_ROLL_MANAGERS = [ | ||||
|   new TextRollAlchimie(), | ||||
|   new TextRollCaracCompetence(), | ||||
|   new TextRollFormula()] | ||||
|  | ||||
| export class RdDTextEditor { | ||||
|   static registerChatCallbacks(html) { | ||||
|     html.on("click", '.roll-text', async event => await RdDTextEditor.rollText(event)) | ||||
|   } | ||||
|  | ||||
|   static async enrichHTML(text, object, options = {showlink:true}) { | ||||
|     const context = { | ||||
|       text, | ||||
|       object, | ||||
|       options, | ||||
|       competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage), | ||||
|     } | ||||
|  | ||||
|     for (let manager of TEXT_ROLL_MANAGERS) { | ||||
|       context.code = manager.code | ||||
|       context.template = manager.template | ||||
|       context.text = await manager.onReplaceRoll(context); | ||||
|     } | ||||
|  | ||||
|     return await TextEditor.enrichHTML(context.text, { | ||||
|       relativeTo: object, | ||||
|       secrets: object?.isOwner, | ||||
|       async: true | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static async _applyReplaceAll(manager, context) { | ||||
|     context.code = manager.code | ||||
|     context.template = manager.template | ||||
|     context.text = await manager.onReplaceRoll(context); | ||||
|     return context.text | ||||
|   } | ||||
|  | ||||
|   static getEventElement(event) { | ||||
|     return $(event.currentTarget)?.parents(".roll-text-link"); | ||||
|   } | ||||
|  | ||||
|   static async rollText(event, actor) { | ||||
|     const code = TextRollManager.getNode(event)?.data('code') | ||||
|     const manager = TEXT_ROLL_MANAGERS.find(it => it.code == code) | ||||
|     if (manager) { | ||||
|       await manager.onRollText(event, actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async chatRollText(event) { | ||||
|     const node = TextRollManager.getNode(event); | ||||
|     if (node) { | ||||
|       const code = node.data('code') | ||||
|       const param = node.data('json') | ||||
|       const manager = TEXT_ROLL_MANAGERS.find(it => it.code == code) | ||||
|  | ||||
|       const text = await TextRollManager.createRollText( | ||||
|         { | ||||
|           code, | ||||
|           template: manager.template, | ||||
|           options: { showLink: false } | ||||
|         }, | ||||
|         param) | ||||
|       ChatMessage.create({ | ||||
|         content: text | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										79
									
								
								module/apps/textroll/text-roll-alchimie.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,79 @@ | ||||
| import "../xregexp-all.js"; | ||||
| import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDUtility } from "../../rdd-utility.js"; | ||||
| import { RdDAlchimie } from "../../rdd-alchimie.js"; | ||||
| import { TextRollManager } from "./text-roll-formatter.js"; | ||||
|  | ||||
| const REGEX_ALCHIMIE_TERMES = "(?<termes>([-A-Za-zÀ-ÖØ-öø-ÿ ])+)" | ||||
| const REGEX_ALCHIMIE_MANIP = "(?<manip>(couleur|consistance))" | ||||
| const XREGEXP_ROLL_ALCHIMIE = XRegExp("@roll\\[" + REGEX_ALCHIMIE_MANIP + "\\s+" + REGEX_ALCHIMIE_TERMES + "\\]", 'giu') | ||||
| const XREGEXP_ROLL_ALCHIMIE_MANIP = XRegExp("@" + REGEX_ALCHIMIE_MANIP + "\\{" + REGEX_ALCHIMIE_TERMES + "\\}", 'giu') | ||||
|  | ||||
| /** | ||||
|  * classe pour gérer les jets d'alchimie | ||||
|  */ | ||||
| export class TextRollAlchimie { | ||||
|   get code() { return 'alchimie' } | ||||
|   get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-alchimie.hbs` } | ||||
|  | ||||
|   async onReplaceRoll(context) { | ||||
|     const handler = new AlchimieTextBuilder(context) | ||||
|     return await handler.replaceAll() | ||||
|   } | ||||
|  | ||||
|   async onRollText(event, actor) { | ||||
|     actor = this.getSelectedActor(actor) | ||||
|     if (actor) { | ||||
|       const node = TextRollManager.getNode(event) | ||||
|       const recetteId = node.data('recetteid') | ||||
|       const manip = node.data('manip') | ||||
|       const termes = node.data('termes') | ||||
|       if (recetteId) { | ||||
|         await actor.effectuerTacheAlchimie(recetteId, manip, termes) | ||||
|       } | ||||
|       else { | ||||
|         const carac = RdDCarac.caracDetails(RdDAlchimie.getCaracTache(manip)) | ||||
|         const diff = RdDAlchimie.getDifficulte(termes) | ||||
|         await actor.rollCaracCompetence(carac.code, 'Alchimie', diff) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getSelectedActor(actor) { | ||||
|     actor = actor ?? RdDUtility.getSelectedActor() | ||||
|     if (actor && actor.type == ACTOR_TYPES.personnage) { | ||||
|       return actor | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
| } | ||||
|  | ||||
| class AlchimieTextBuilder { | ||||
|   constructor(context) { | ||||
|     this.context = context | ||||
|   } | ||||
|  | ||||
|   async replaceAll() { | ||||
|     await XRegExp.forEach(this.context.text, XREGEXP_ROLL_ALCHIMIE, async (rollMatch, i) => await this.replaceMatch(rollMatch, i)) | ||||
|     await XRegExp.forEach(this.context.text, XREGEXP_ROLL_ALCHIMIE_MANIP, async (rollMatch, i) => await this.replaceMatch(rollMatch, i)) | ||||
|     return this.context.text | ||||
|   } | ||||
|  | ||||
|   async replaceMatch(rollMatch, i) { | ||||
|     if (rollMatch.termes && rollMatch.manip) { | ||||
|       const manip = rollMatch.manip | ||||
|       const termes = rollMatch.termes | ||||
|       const carac = RdDCarac.caracDetails(RdDAlchimie.getCaracTache(manip)) | ||||
|       const diff = RdDAlchimie.getDifficulte(termes) | ||||
|       const recette = (this.context.object instanceof Item && this.context.object.type == ITEM_TYPES.recettealchimique) ? this.context.object : undefined | ||||
|       const replacement = await TextRollManager.createRollText(this.context, | ||||
|         { | ||||
|           code: this.context.code, | ||||
|           manip, termes, carac, diff, recetteid: recette?.id, | ||||
|         }) | ||||
|       this.context.text = this.context.text.replace(rollMatch[0], replacement); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										98
									
								
								module/apps/textroll/text-roll-carac-competence.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,98 @@ | ||||
| import "../xregexp-all.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDItemCompetence } from "../../item-competence.js"; | ||||
| import { RdDUtility } from "../../rdd-utility.js"; | ||||
| import { TextRollManager } from "./text-roll-formatter.js"; | ||||
|  | ||||
| const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)" | ||||
| const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?" | ||||
| const REGEXP_DIFF = "(/(?<diff>[\\+\\-]?\\d+(d\\d+)?))?" | ||||
| const REGEXP_ROLL_CARAC_COMP = REGECP_CARAC + REGEXP_COMP + REGEXP_DIFF | ||||
| const XREGEXP_ROLL_CARAC_COMP = XRegExp("@roll\\[" + REGEXP_ROLL_CARAC_COMP + "\\]", 'giu') | ||||
|  | ||||
| /** | ||||
|  * classe pour gérer les jets de caractéristique/compétence depuis | ||||
|  * les journaux/descriptions | ||||
|  */ | ||||
| export class TextRollCaracCompetence { | ||||
|   get code() { return 'carac' } | ||||
|   get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-carac-competence.hbs` } | ||||
|  | ||||
|   async onReplaceRoll(context) { | ||||
|     const handler = new CaracCompetenceTextBuilder(context) | ||||
|     return await handler.replaceAll() | ||||
|   } | ||||
|  | ||||
|   async onRollText(event, actor) { | ||||
|     const node = TextRollManager.getNode(event) | ||||
|     const caracCode = node.data('carac-code') | ||||
|     if (caracCode) { | ||||
|       const competence = node.data('competence') | ||||
|       const diff = await this.calculDiff(node) | ||||
|       const actors = this.getSelectedActors(actor) | ||||
|       actors.forEach(async it => await this.doRoll(it, caracCode, competence, diff)) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async calculDiff(node) { | ||||
|     const diff = node.data('diff') ?? 0 | ||||
|     if (!Number.isInteger(diff)) { | ||||
|       const roll = new Roll(diff) | ||||
|       await roll.evaluate() | ||||
|       await roll.toMessage({ flavor: `La difficulté de ${diff} a donné ${roll.total}` }) | ||||
|       return roll.total | ||||
|     } | ||||
|     return diff | ||||
|   } | ||||
|  | ||||
|   async doRoll(actor, caracCode, competence, diff) { | ||||
|     caracCode = actor.mapCarac(caracCode) | ||||
|     if (caracCode) { | ||||
|       if (competence) { | ||||
|         await actor.rollCaracCompetence(caracCode, competence, diff) | ||||
|       } | ||||
|       else { | ||||
|         await actor.rollCarac(caracCode, { diff }) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getSelectedActors(actor) { | ||||
|     const selected = canvas.tokens.controlled.map(it => it.actor).filter(it => it) | ||||
|     if (selected.length > 0) { | ||||
|       return selected | ||||
|     } | ||||
|     actor = actor ?? RdDUtility.getSelectedActor() | ||||
|     if (actor) { | ||||
|       return [actor] | ||||
|     } | ||||
|     return [] | ||||
|   } | ||||
| } | ||||
|  | ||||
| class CaracCompetenceTextBuilder { | ||||
|   constructor(context) { | ||||
|     this.context = context | ||||
|   } | ||||
|  | ||||
|   async replaceAll() { | ||||
|     await XRegExp.forEach(this.context.text, XREGEXP_ROLL_CARAC_COMP, async (rollMatch, i) => await this.replaceMatch(rollMatch, i)) | ||||
|     return this.context.text | ||||
|   } | ||||
|  | ||||
|   async replaceMatch(rollMatch, i) { | ||||
|     const carac = RdDCarac.caracDetails(rollMatch.carac) | ||||
|     if (carac) { | ||||
|       const competence = rollMatch.competence ? RdDItemCompetence.findCompetence(this.context.competences, rollMatch.competence) : undefined | ||||
|       const replacement = await TextRollManager.createRollText(this.context, | ||||
|         { | ||||
|           code: this.context.code, | ||||
|           carac: carac, | ||||
|           competence: competence?.name, | ||||
|           diff: rollMatch.diff, | ||||
|         }) | ||||
|       this.context.text = this.context.text.replace(rollMatch[0], replacement) | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										13
									
								
								module/apps/textroll/text-roll-formatter.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,13 @@ | ||||
|  | ||||
| export class TextRollManager { | ||||
|  | ||||
|   static async createRollText(context, param) { | ||||
|     return await renderTemplate(context.template, { | ||||
|       param, options: context.options | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static getNode(event) { | ||||
|     return $(event.currentTarget)?.parents(".roll-text-link"); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										51
									
								
								module/apps/textroll/text-roll-formula.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,51 @@ | ||||
| import "../xregexp-all.js"; | ||||
| import { TextRollManager } from "./text-roll-formatter.js"; | ||||
|  | ||||
| const REGEXP_ROLL_FORMULA = "(?<formula>[^\\[\\]]+)" | ||||
| const XREGEXP_ROLL_FORMULA = XRegExp("@roll\\[" + REGEXP_ROLL_FORMULA + "\\]", 'giu') | ||||
|  | ||||
| /** | ||||
|  * classe pour gérer les jets de dés (formules Foundry) | ||||
|  */ | ||||
| export class TextRollFormula { | ||||
|   get code() { return 'formula' } | ||||
|   get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-formula.hbs` } | ||||
|  | ||||
|   async onReplaceRoll(context) { | ||||
|     const handler = new FormulaTextBuilder(context) | ||||
|     return await handler.replaceAll() | ||||
|   } | ||||
|  | ||||
|   async onRollText(event, actor) { | ||||
|     const node = TextRollManager.getNode(event) | ||||
|     const rollFormula = node.data('formula') | ||||
|     if (rollFormula) { | ||||
|       const roll = new Roll(rollFormula) | ||||
|       await roll.evaluate() | ||||
|       await roll.toMessage() | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class FormulaTextBuilder { | ||||
|   constructor(context) { | ||||
|     this.context = context | ||||
|   } | ||||
|  | ||||
|   async replaceAll() { | ||||
|     await XRegExp.forEach(this.context.text, XREGEXP_ROLL_FORMULA, | ||||
|       async (rollMatch, i) => await this.replaceMatch(rollMatch, i)) | ||||
|     return this.context.text | ||||
|   } | ||||
|  | ||||
|   async replaceMatch(rollMatch, i) { | ||||
|     if (rollMatch.formula) { | ||||
|       const replacement = await TextRollManager.createRollText(this.context, | ||||
|         { | ||||
|           code: this.context.code, | ||||
|           formula: rollMatch.formula, | ||||
|         }) | ||||
|       this.context.text = this.context.text.replace(rollMatch[0], replacement) | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -1,5 +1,7 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
|  | ||||
|  | ||||
| /** | ||||
| @@ -7,15 +9,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
|  */ | ||||
| export class ChatUtility { | ||||
|  | ||||
|   static async init() { | ||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) | ||||
|     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); | ||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); | ||||
|       case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data) | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data) | ||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data) | ||||
|     } | ||||
|   } | ||||
|    | ||||
|    | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static notifyUser(userId, level = 'info', message) { | ||||
|     const socketData = { | ||||
| @@ -43,7 +50,7 @@ export class ChatUtility { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onRemoveMessages(socketData) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       if (socketData.part) { | ||||
|         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); | ||||
|         toDelete.forEach(it => it.delete()); | ||||
| @@ -55,9 +62,8 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   static removeMessages(socketData) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       ChatUtility.onRemoveMessages(socketData); | ||||
|     } | ||||
|     else { | ||||
| @@ -71,94 +77,107 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   static removeChatMessageId(messageId) { | ||||
|     if (messageId){ | ||||
|     if (messageId) { | ||||
|       ChatUtility.removeMessages({ messageId: messageId }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createChatWithRollMode(name, chatOptions) { | ||||
|     return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createChatMessage(name, rollMode, chatOptions) { | ||||
|     switch (rollMode) { | ||||
|   static async createChatWithRollMode(messageData, actor = undefined) { | ||||
|     switch (game.settings.get("core", "rollMode")) { | ||||
|       case "blindroll": // GM only | ||||
|         if (!game.user.isGM) { | ||||
|           ChatUtility.blindMessageToGM(chatOptions); | ||||
|  | ||||
|           chatOptions.whisper = [game.user.id]; | ||||
|           chatOptions.content = "Message envoyé en aveugle au Gardien"; | ||||
|           ChatUtility.blindMessageToGM(messageData) | ||||
|           messageData.whisper = [game.user]; | ||||
|           messageData.content = "Message envoyé en aveugle au Gardien" | ||||
|         } | ||||
|         else { | ||||
|           chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|           messageData.whisper = ChatUtility.getGMs() | ||||
|         } | ||||
|         break; | ||||
|       default: | ||||
|         chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); | ||||
|         break; | ||||
|         break | ||||
|       case "gmroll": | ||||
|         messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs() | ||||
|         break | ||||
|       case "selfroll": | ||||
|         messageData.whisper = [game.user] | ||||
|         break | ||||
|     } | ||||
|     chatOptions.alias = chatOptions.alias || name; | ||||
|     return await ChatMessage.create(chatOptions); | ||||
|     messageData.alias = messageData.alias ?? actor?.name ?? game.user.name | ||||
|     return await ChatMessage.create(messageData) | ||||
|   } | ||||
|  | ||||
|   static getOwners(document) { | ||||
|     return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user] | ||||
|   } | ||||
|  | ||||
|   static getUserAndGMs() { | ||||
|     return [game.user, ...ChatUtility.getGMs()] | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareChatMessage(rollMode, name) { | ||||
|     return { | ||||
|       user: game.user.id, | ||||
|       whisper: ChatUtility.getWhisperRecipients(rollMode, name) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipients(rollMode, name) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": return ChatUtility.getUsers(user => user.isGM); | ||||
|       case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); | ||||
|       case "selfroll": return [game.user.id]; | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipientsAndGMs(name) { | ||||
|     let recep1 = ChatMessage.getWhisperRecipients(name) || []; | ||||
|     return recep1.concat(ChatMessage.getWhisperRecipients('GM')); | ||||
|   static getMultipleActorsOwners(...actors) { | ||||
|     return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it))) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getUsers(filter) { | ||||
|     return game.users.filter(filter).map(user => user.id); | ||||
|     return game.users.filter(filter) | ||||
|   } | ||||
|  | ||||
|   static getGMs() { | ||||
|     return game.users.filter(user => user.isGM) | ||||
|   } | ||||
|  | ||||
|   static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": | ||||
|         chatMessageData.blind = true | ||||
|         chatMessageData.whisper = ChatUtility.getGMs() | ||||
|         break | ||||
|       case "gmroll": | ||||
|         chatMessageData.whisper = ChatUtility.getGMs() | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|       case "roll": | ||||
|         chatMessageData.whisper = ChatUtility.getUsers(user => user.active) | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|       case "selfroll": | ||||
|         chatMessageData.whisper = [game.user] | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|     } | ||||
|     return chatMessageData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static blindMessageToGM(chatOptions) { | ||||
|     let chatGM = duplicate(chatOptions); | ||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; | ||||
|     console.log("blindMessageToGM", chatGM); | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }); | ||||
|     const chatGM = foundry.utils.duplicate(chatOptions) | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content | ||||
|     console.log("blindMessageToGM", chatGM) | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static handleGMChatMessage(socketData) { | ||||
|     console.log("blindMessageToGM", socketData); | ||||
|     if (game.user.isGM) { // message privé pour GM only | ||||
|       socketData.user = game.user.id; | ||||
|       ChatMessage.create(socketData); | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       ChatMessage.create({ | ||||
|         user: game.user.id, | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: socketData.content | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async setMessageData(chatMessage, key, flag) { | ||||
|     if (flag) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); | ||||
|     if (flag && chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, flag) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getMessageData(chatMessage, key) { | ||||
|     const json = chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|     return json ? JSON.parse(json) : undefined; | ||||
|     return chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|   } | ||||
|  | ||||
|   static getChatMessage(event) { | ||||
| @@ -166,4 +185,20 @@ export class ChatUtility { | ||||
|     return game.messages.get(chatMessageId); | ||||
|   } | ||||
|  | ||||
|   static async onRenderChatMessage(chatMessage, html, data) { | ||||
|     const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp') | ||||
|     if (rddTimestamp) { | ||||
|       const timestamp = new RdDTimestamp(rddTimestamp); | ||||
|       const timestampData = timestamp.toCalendrier(); | ||||
|       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||
|       html.find('header.message-header .message-sender').after(dateHeure) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async onCreateChatMessage(chatMessage, options, id) { | ||||
|     if (chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||
|       await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) }) | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
							
								
								
									
										168
									
								
								module/coeur/rdd-coeur.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,168 @@ | ||||
| import { RdDBaseActor } from "../actor/base-actor.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
|  | ||||
| const INFO_COEUR = 'info-coeur'; | ||||
|  | ||||
| export class RdDCoeur { | ||||
|   static registerChatCallbacks(html) { | ||||
|     html.on("click", 'a.accepter-tendre-moment', event => { | ||||
|       RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||
|     }) | ||||
|     html.on("click", 'a.refuser-tendre-moment', event => { | ||||
|       RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||
|     }) | ||||
|     html.on("click", 'a.perdre-point-coeur-douceur', event => { | ||||
|       RdDCoeur.perdreEnDouceur( | ||||
|         RdDCoeur.extractInfoCoeur(event), | ||||
|         event.currentTarget.attributes['data-actor-id'].value) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) { | ||||
|     if (chatMessage) { | ||||
|       infoCoeur.chatMessageId = chatMessage.id | ||||
|     } | ||||
|     else { | ||||
|       chatMessage = game.messages.get(infoCoeur.chatMessageId) | ||||
|     } | ||||
|     ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur); | ||||
|   } | ||||
|  | ||||
|   static extractInfoCoeur(event) { | ||||
|     const chatMesage = ChatUtility.getChatMessage(event); | ||||
|     return ChatUtility.getMessageData(chatMesage, INFO_COEUR) | ||||
|   } | ||||
|  | ||||
|   static getInfoCoeur(sourceActorId, targetActorId) { | ||||
|     const sourceActor = game.actors.get(sourceActorId) | ||||
|     const targetActor = game.actors.get(targetActorId) | ||||
|     if (sourceActor && targetActor) { | ||||
|       return { | ||||
|         source: { | ||||
|           actor: RdDBaseActor.extractActorMin(sourceActor), | ||||
|           coeur: sourceActor.getPointsCoeur(targetActorId), | ||||
|         }, | ||||
|         target: { | ||||
|           actor: RdDBaseActor.extractActorMin(targetActor), | ||||
|           coeur: targetActor.getPointsCoeur(sourceActorId), | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) { | ||||
|     const actor = game.actors.get(actorId) | ||||
|     const amoureux = actor.getSuivant(subActorId) | ||||
|     if (toggleCoeur <= amoureux.coeur) { | ||||
|       if (toggleCoeur > amoureux.prochainCoeur) { | ||||
|         toggleCoeur = amoureux.coeur | ||||
|       } | ||||
|       else { | ||||
|         toggleCoeur = amoureux.coeur - 1 | ||||
|       } | ||||
|     } | ||||
|     else if (toggleCoeur <= amoureux.prochainCoeur) { | ||||
|       toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1) | ||||
|     } | ||||
|     actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4))) | ||||
|   } | ||||
|  | ||||
|   static async applyCoeurChateauDormant(actor, message) { | ||||
|     const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants) | ||||
|     let count = 0 | ||||
|     newSuivants.forEach(async link => { | ||||
|       const suivant = game.actors.get(link.id) | ||||
|       const prochainCoeur = link.prochainCoeur ?? 0; | ||||
|       const coeurCourant = link.coeur ?? 0; | ||||
|       const diff = prochainCoeur - coeurCourant | ||||
|       if (diff < 0) { | ||||
|         await actor.moralIncDec(-4); | ||||
|         link.coeur = Math.max(0, coeurCourant - 1) | ||||
|         link.prochainCoeur = link.coeur | ||||
|         message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste  ${link.coeur} points de Cœur.` | ||||
|         count++ | ||||
|       } | ||||
|       else if (diff > 0) { | ||||
|         link.coeur = Math.min(prochainCoeur, 4) | ||||
|         message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.` | ||||
|         link.prochainCoeur = link.coeur | ||||
|         count++ | ||||
|       } | ||||
|     } | ||||
|     ) | ||||
|     if (count > 0) { | ||||
|       await actor.update({ 'system.subacteurs.suivants': newSuivants }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||
|     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||
|     if (infoCoeur.target?.actor?.id) { | ||||
|       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||
|       const chatMessage = await ChatMessage.create({ | ||||
|         whisper: ChatUtility.getOwners(infoCoeur.target.actor), | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||
|       }) | ||||
|       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async accepterTendreMoment(infoCoeur) { | ||||
|     const target = game.actors.get(infoCoeur.target.actor.id) | ||||
|     if (!target.isOwner) { | ||||
|       ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`) | ||||
|       return | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|  | ||||
|     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) | ||||
|     for (let amoureux of [infoCoeur.source, infoCoeur.target]) { | ||||
|       const actorAmoureux = game.actors.get(amoureux.actor.id); | ||||
|       amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre' | ||||
|       amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation) | ||||
|     } | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||
|     const chatMessage = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||
|       content: chatHtml | ||||
|     }) | ||||
|     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|   } | ||||
|  | ||||
|   static async refuserTendreMoment(infoCoeur) { | ||||
|     const target = game.actors.get(infoCoeur.target.actor.id) | ||||
|     if (!target.isOwner) { | ||||
|       ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`) | ||||
|       return | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||
|     await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||
|       content: chatHtml | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   static async perdreEnDouceur(infoCoeur, actorId) { | ||||
|     const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId | ||||
|       ? [infoCoeur.source, infoCoeur.target] | ||||
|       : (infoCoeur.target.actor.id == actorId | ||||
|         ? [infoCoeur.target, infoCoeur.source] | ||||
|         : [undefined, undefined])) | ||||
|  | ||||
|     if (amoureux.perteCoeur) { | ||||
|       ui.notifications.warn(`Le point de cœur a déjà été perdu`) | ||||
|     } | ||||
|     else if (amoureux.coeur > 0) { | ||||
|       const actor = game.actors.get(actorId) | ||||
|       if (actor.isOwner) { | ||||
|         await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true }) | ||||
|         amoureux.perteCoeur = true | ||||
|         RdDCoeur.addTagsInfoCoeur(infoCoeur) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -1,10 +1,108 @@ | ||||
| export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon'; | ||||
| export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon'; | ||||
| export const LOG_HEAD = 'RdD | '; | ||||
| export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon' | ||||
| export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon' | ||||
| export const LOG_HEAD = 'RdD | ' | ||||
|  | ||||
| export const HIDE_DICE = 'hide'; | ||||
| export const SHOW_DICE = 'show'; | ||||
| export const HIDE_DICE = 'hide' | ||||
| export const SHOW_DICE = 'show' | ||||
|  | ||||
| export const ENTITE_INCARNE = 'incarne'; | ||||
| export const ENTITE_NONINCARNE = 'nonincarne'; | ||||
| export const ENTITE_BLURETTE = 'blurette'; | ||||
| export const ENTITE_INCARNE = 'incarne' | ||||
| export const ENTITE_NONINCARNE = 'nonincarne' | ||||
| export const ENTITE_BLURETTE = 'blurette' | ||||
|  | ||||
| export const RDD_CONFIG = { | ||||
|   niveauEthylisme : [ | ||||
|     {value: "1", label: "Aucun"}, | ||||
|     {value: "0", label: "Eméché (0)"}, | ||||
|     {value: "-1", label: "Gris (-1)"}, | ||||
|     {value: "-2", label: "Pinté (-2)"}, | ||||
|     {value: "-3", label: "Pas Frais (-3)"}, | ||||
|     {value: "-4", label: "Ivre (-4)"}, | ||||
|     {value: "-5", label: "Bu (-5)"}, | ||||
|     {value: "-6", label: "Complètement fait (-6)"}, | ||||
|     {value: "-7", label: "Ivre mort (-7)"} | ||||
|   ], | ||||
|   categorieEntite: { | ||||
|     "cauchemar": "Cauchemar", | ||||
|     "reve": "Rêve" | ||||
|   }, | ||||
|   typeEntite: { | ||||
|     "incarne": "Incarnée", | ||||
|     "nonincarne": "Non Incarnée", | ||||
|     "blurette": "Blurette" | ||||
|   }, | ||||
|   heuresRdD : [ | ||||
|     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, | ||||
|     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, | ||||
|     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, | ||||
|     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, | ||||
|     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, | ||||
|     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, | ||||
|     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, | ||||
|     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, | ||||
|     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, | ||||
|     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, | ||||
|     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, | ||||
|     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     | ||||
|   ], | ||||
|   raretes: [ | ||||
|     {value: "Commune", label: "Commune"}, | ||||
|     {value: "Frequente", label: "Fréquente"}, | ||||
|     {value: "Rare", label: "Rare"}, | ||||
|     {value: "Rarissime", label: "Rarissime"} | ||||
|   ] | ||||
| } | ||||
|  | ||||
| export const ACTOR_TYPES = { | ||||
|   personnage: 'personnage', | ||||
|   creature: 'creature', | ||||
|   entite: 'entite', | ||||
|   commerce: 'commerce', | ||||
|   vehicule: 'vehicule' | ||||
| } | ||||
|  | ||||
| export const ITEM_TYPES = { | ||||
|   competence: 'competence', | ||||
|   competencecreature: 'competencecreature', | ||||
|   empoignade: 'empoignade', | ||||
|   possession: 'possession', | ||||
|   blessure: 'blessure', | ||||
|   maladie: 'maladie', | ||||
|   poison: 'poison', | ||||
|   arme: 'arme', | ||||
|   armure: 'armure', | ||||
|   conteneur: 'conteneur', | ||||
|   objet: 'objet', | ||||
|   monnaie: 'monnaie', | ||||
|   gemme: 'gemme', | ||||
|   munition: 'munition', | ||||
|   nourritureboisson: 'nourritureboisson', | ||||
|   herbe: 'herbe', | ||||
|   plante: 'plante', | ||||
|   ingredient: 'ingredient', | ||||
|   faune: 'faune', | ||||
|   livre: 'livre', | ||||
|   potion: 'potion', | ||||
|   service: 'service', | ||||
|   musique: 'musique', | ||||
|   danse: 'danse', | ||||
|   chant: 'chant', | ||||
|   jeu: 'jeu', | ||||
|   race: 'race', | ||||
|   recettecuisine: 'recettecuisine', | ||||
|   oeuvre: 'oeuvre', | ||||
|   recettealchimique: 'recettealchimique', | ||||
|   tache: 'tache', | ||||
|   sort: 'sort', | ||||
|   sortreserve: 'sortreserve', | ||||
|   rencontre: 'rencontre', | ||||
|   queue: 'queue', | ||||
|   ombre: 'ombre', | ||||
|   souffle: 'souffle', | ||||
|   tete: 'tete', | ||||
|   casetmr: 'casetmr', | ||||
|   meditation: 'meditation', | ||||
|   signedraconique: 'signedraconique', | ||||
|   tarot: 'tarot', | ||||
|   nombreastral: 'nombreastral', | ||||
|   extraitpoetique: 'extraitpoetique', | ||||
| } | ||||
|   | ||||
							
								
								
									
										79
									
								
								module/dialog-choix-xp-carac.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,79 @@ | ||||
|  | ||||
| export class DialogChoixXpCarac extends Dialog { | ||||
|  | ||||
|   static async choix(actor, xpData, caracs) { | ||||
|     caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it)) | ||||
|     xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData) | ||||
|     const dialogData = { | ||||
|       title: `Choisissez la répartition d'expérience`, | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", { | ||||
|         actor, | ||||
|         caracDerivee: actor.findCaracByName(xpData.caracName), | ||||
|         xpData, | ||||
|         caracs | ||||
|       }), | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["rdd-dialog-select"], | ||||
|       width: 400, | ||||
|       height: 'fit-content', | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, actor, xpData, caracs) { | ||||
|     dialogData = foundry.utils.mergeObject(dialogData, { | ||||
|       default: 'appliquer', | ||||
|       buttons: { | ||||
|         'appliquer': { icon: '<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() } | ||||
|       } | ||||
|     }) | ||||
|     super(dialogData, dialogOptions) | ||||
|     this.actor = actor | ||||
|     this.xpData = xpData | ||||
|     this.caracs = caracs | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("li.xpCarac-option .xpCarac-moins").click(event => this.ajouterXp(event, -1)) | ||||
|     this.html.find("li.xpCarac-option .xpCarac-plus").click(event => this.ajouterXp(event, 1)) | ||||
|   } | ||||
|  | ||||
|   ajouterXp(event, delta) { | ||||
|     const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option") | ||||
|     const label = liCarac?.data("carac-label") | ||||
|     const carac = this.caracs.find(c => c.label == label) | ||||
|     if (carac.ajout + delta < 0) { | ||||
|       ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`) | ||||
|       return | ||||
|     } | ||||
|     if (this.xpData.reste - delta < 0) { | ||||
|       ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`) | ||||
|       return | ||||
|     } | ||||
|     carac.ajout += delta | ||||
|     this.xpData.reste -= delta | ||||
|     liCarac.find("input.xpCarac-view-ajout").val(carac.ajout) | ||||
|     this.html.find("input.xpCarac-reste").val(this.xpData.reste) | ||||
|   } | ||||
|  | ||||
|   async appliquerSelection() { | ||||
|     if (this.xpData.reste > 0) { | ||||
|       ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`) | ||||
|       return | ||||
|     } | ||||
|     this.caracs.filter(c => c.ajout > 0).forEach(c => { | ||||
|       const xpData = { caracName: c.label, xpCarac: c.ajout } | ||||
|       this.actor._xpCarac(xpData) | ||||
|     }) | ||||
|     await super.close() | ||||
|   } | ||||
|  | ||||
|   async close() { } | ||||
|  | ||||
|   _getHeaderButtons() { return [] } | ||||
| } | ||||
| @@ -1,14 +1,14 @@ | ||||
| import { SYSTEM_RDD } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { RdDTimestamp } from "./rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  | ||||
|  | ||||
| const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal"; | ||||
|  | ||||
| export class DialogChronologie extends Dialog { | ||||
|  | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { | ||||
|       name: "Dernier article de journal utilisé pour enregistrer la chronologie", | ||||
|       scope: "client", | ||||
| @@ -25,23 +25,13 @@ export class DialogChronologie extends Dialog { | ||||
|       journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID), | ||||
|       journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)), | ||||
|       timestamp: game.system.rdd.calendrier.timestamp, | ||||
|       dateReel: DialogChronologie.getCurrentDateTime() | ||||
|       dateReel: game.system.rdd.calendrier.dateReel() | ||||
|     }; | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData); | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.hbs", dialogData); | ||||
|     const dialog = new DialogChronologie(html, dialogData); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   static getCurrentDateTime() { | ||||
|     return new Date().toLocaleString("sv-SE", { | ||||
|       year: "numeric", | ||||
|       month: "2-digit", | ||||
|       day: "2-digit", | ||||
|       hour: "2-digit", | ||||
|       minute: "2-digit" | ||||
|     }).replace(" ", "T"); | ||||
|   } | ||||
|  | ||||
|   constructor(html, dialogData) { | ||||
|     const options = { | ||||
|       classes: ["DialogChronologie"], | ||||
| @@ -110,7 +100,7 @@ export class DialogChronologie extends Dialog { | ||||
|   } | ||||
|  | ||||
|   async prepareChronologieEntry(journalParameters) { | ||||
|     return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", journalParameters); | ||||
|     return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.hbs", journalParameters); | ||||
|   } | ||||
|  | ||||
|   extractJournalParameters() { | ||||
|   | ||||
| @@ -14,17 +14,17 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|         .map(actor => ({ | ||||
|           id: actor.id, | ||||
|           name: actor.name, | ||||
|           selected: true | ||||
|           selected: false | ||||
|         })) | ||||
|     }; | ||||
|  | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData); | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.hbs", dialogData); | ||||
|     new DialogCreateSigneDraconique(dialogData, html) | ||||
|       .render(true); | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, html) { | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let conf = { | ||||
|       title: "Créer un signe", | ||||
|       content: html, | ||||
| @@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|   async _createSigneForActor(actor, signe) { | ||||
|     actor.createEmbeddedDocuments("Item", [signe]); | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { | ||||
|       whisper: ChatUtility.getOwners(actor), | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.hbs", { | ||||
|         signe: signe, | ||||
|         alias: actor.name | ||||
|         alias: actor.getAlias() | ||||
|       }) | ||||
|     }); | ||||
|   } | ||||
| @@ -111,7 +111,7 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|  | ||||
|   onSelectTmr(event) { | ||||
|     const tmrName = this.html.find(event.currentTarget)?.data("tmr-name"); | ||||
|     const onTmr = this.tmrs.find(it => it.name == tmrName); | ||||
|     const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName); | ||||
|     if (onTmr){ | ||||
|       onTmr.selected = event.currentTarget.checked; | ||||
|     } | ||||
|   | ||||
| @@ -1,36 +1,30 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
|  | ||||
| export class DialogFabriquerPotion extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async create(actor, item, dialogConfig) { | ||||
|     const min = DialogFabriquerPotion.nombreBrinsMinimum(item); | ||||
|     if (item.system.quantite < min) { | ||||
|       ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`); | ||||
|       return; | ||||
|   static async create(actor, item) { | ||||
|     const brinsMinimum = DialogFabriquerPotion.nombreBrinsMinimum(item) | ||||
|     if (item.system.quantite < brinsMinimum) { | ||||
|       ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${brinsMinimum} pour faire une potion!`) | ||||
|       return | ||||
|     } | ||||
|     let potionData = DialogFabriquerPotion.prepareData(actor, item); | ||||
|     const potionData = DialogFabriquerPotion.prepareData(item, brinsMinimum) | ||||
|     const options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 } | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.hbs', potionData) | ||||
|  | ||||
|     const html = await renderTemplate(dialogConfig.html, potionData); | ||||
|  | ||||
|     let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 }; | ||||
|     mergeObject(options, dialogConfig.options ?? {}, { overwrite: true }) | ||||
|  | ||||
|     new DialogFabriquerPotion(actor, potionData, html, options).render(true); | ||||
|     new DialogFabriquerPotion(actor, potionData, html, options).render(true) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let potionData = duplicate(item) | ||||
|     potionData.nbBrinsSelect = RdDUtility.buildListOptions( | ||||
|       DialogFabriquerPotion.nombreBrinsMinimum(item), | ||||
|       DialogFabriquerPotion.nombreBrinsOptimal(item)); | ||||
|     potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData)); | ||||
|     potionData.herbebonus = item.system.niveau; | ||||
|     potionData.buttonName = "Fabriquer"; | ||||
|     return potionData; | ||||
|   static prepareData(item, brinsMinimum) { | ||||
|     const brinsOptimal = DialogFabriquerPotion.nombreBrinsOptimal(item) | ||||
|     return foundry.utils.mergeObject(foundry.utils.duplicate(item), { | ||||
|       nbBrinsSelect: RdDUtility.buildListOptions(brinsMinimum, brinsOptimal), | ||||
|       nbBrins: Math.min(item.system.quantite, brinsOptimal), | ||||
|       herbebonus: item.system.niveau | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -40,49 +34,46 @@ export class DialogFabriquerPotion extends Dialog { | ||||
|       content: html, | ||||
|       default: 'fabriquer', | ||||
|       buttons: { | ||||
|         'fabriquer': { | ||||
|           label: potionData.buttonName, callback: it => this.onFabriquer(html) | ||||
|         } | ||||
|         'fabriquer': { label: "Fabriquer", callback: it => this.onFabriquer() } | ||||
|       } | ||||
|     }; | ||||
|     } | ||||
|     super(conf, options) | ||||
|  | ||||
|     super(conf, options); | ||||
|  | ||||
|     this.actor = actor; | ||||
|     this.potionData = potionData; | ||||
|     this.actor = actor | ||||
|     this.potionData = potionData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("[name='nbBrins']").change(event => { | ||||
|       this.potionData.nbBrins = Misc.toInt(event.currentTarget.value); | ||||
|       const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins); | ||||
|       this.potionData.nbBrins = Misc.toInt(event.currentTarget.value) | ||||
|       const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins) | ||||
|       this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants) | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onFabriquer(html) { | ||||
|     await this.html.find("[name='nbBrins']").change(); | ||||
|     this.actor.fabriquerPotion(this.potionData); | ||||
|     this.close(); | ||||
|   async onFabriquer() { | ||||
|     await this.html.find("[name='nbBrins']").change() | ||||
|     await this.actor.fabriquerPotion(this.potionData) | ||||
|     this.close() | ||||
|   } | ||||
|  | ||||
|   static nombreBrinsMinimum(herbeData) { | ||||
|     switch (herbeData.system.categorie ?? '') { | ||||
|       case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau); | ||||
|       case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau); | ||||
|       case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau) | ||||
|       case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau) | ||||
|     } | ||||
|     return 1; | ||||
|     return 1 | ||||
|   } | ||||
|  | ||||
|   static nombreBrinsOptimal(herbeData) { | ||||
|     switch (herbeData.system.categorie ?? '') { | ||||
|       case "Soin": return 12 - herbeData.system.niveau; | ||||
|       case "Repos": return 7 - herbeData.system.niveau; | ||||
|       case "Soin": return 12 - herbeData.system.niveau | ||||
|       case "Repos": return 7 - herbeData.system.niveau | ||||
|     } | ||||
|     return 1; | ||||
|     return 1 | ||||
|   } | ||||
| } | ||||
| @@ -2,13 +2,13 @@ import { Misc } from "./misc.js"; | ||||
|  | ||||
| export class DialogConsommer extends Dialog { | ||||
|  | ||||
|   static async create(actor, item, onActionItem = async () => { }) { | ||||
|   static async create(actor, item) { | ||||
|     const consommerData = DialogConsommer.prepareData(actor, item); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.html', consommerData); | ||||
|     return new DialogConsommer(actor, item, consommerData, html, onActionItem) | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.hbs', consommerData); | ||||
|     return new DialogConsommer(actor, item, consommerData, html) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, item, consommerData, html, onActionItem = async () => { }) { | ||||
|   constructor(actor, item, consommerData, html) { | ||||
|     const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 }; | ||||
|     let conf = { | ||||
|       title: consommerData.title, | ||||
| @@ -16,10 +16,7 @@ export class DialogConsommer extends Dialog { | ||||
|       default: consommerData.buttonName, | ||||
|       buttons: { | ||||
|         [consommerData.buttonName]: { | ||||
|           label: consommerData.buttonName, callback: async it => { | ||||
|             await this.onConsommer(); | ||||
|             await onActionItem(); | ||||
|           } | ||||
|           label: consommerData.buttonName, callback: async it => await this.onConsommer() | ||||
|         } | ||||
|       } | ||||
|     }; | ||||
| @@ -47,7 +44,7 @@ export class DialogConsommer extends Dialog { | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let consommerData = { | ||||
|       item: duplicate(item), | ||||
|       item: foundry.utils.duplicate(item), | ||||
|       cuisine: actor.getCompetence('cuisine'), | ||||
|       choix: { | ||||
|         doses: 1, | ||||
|   | ||||
| @@ -1,37 +0,0 @@ | ||||
|  | ||||
| export class DialogSelectTarget extends Dialog { | ||||
|   constructor(html, onSelectTarget, targets) { | ||||
|     const options = { | ||||
|       classes: ["rdd-dialog-select-target"], | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     }; | ||||
|     const conf = { | ||||
|       title: "Choisir une cible", | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     }; | ||||
|     super(conf, options); | ||||
|     this.onSelectTarget = onSelectTarget; | ||||
|     this.targets = targets; | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|     this.html.find("li.select-target").click((event) => { | ||||
|       this.targetSelected(this.html.find(event.currentTarget)?.data("token-id")); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   targetSelected(tokenId) { | ||||
|     const target = this.targets.find(it => it.id == tokenId); | ||||
|     this.close(); | ||||
|     if (target) { | ||||
|       this.onSelectTarget(target); | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										45
									
								
								module/dialog-select.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,45 @@ | ||||
|  | ||||
| export class DialogSelect extends Dialog { | ||||
|   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } | ||||
|  | ||||
|   static async select(selectionData, onSelectChoice) { | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.hbs", selectionData) | ||||
|  | ||||
|     const dialogData = { | ||||
|       title: selectionData.title ?? selectionData.label, | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["rdd-dialog-select"], | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogSelect(dialogData, dialogOptions, selectionData, onSelectChoice).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, selectionData, onSelectChoice) { | ||||
|     super(dialogData, dialogOptions) | ||||
|     this.selectionData = selectionData | ||||
|     this.onSelectChoice = onSelectChoice | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("li.select-choice").click(event => | ||||
|       this.choiceSelected(this.html.find(event.currentTarget)?.data("id")) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   choiceSelected(selectedId) { | ||||
|     const selected = this.selectionData.list.find(it => it.id == selectedId) | ||||
|     this.close() | ||||
|     if (selected) { | ||||
|       this.onSelectChoice(selected) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -7,7 +7,7 @@ export class DialogSplitItem extends Dialog { | ||||
|       item: item, | ||||
|       choix: { quantite: 1, max: item.system.quantite - 1 } | ||||
|     }; | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData); | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.hbs`, splitData); | ||||
|     return new DialogSplitItem(item, splitData, html, callback) | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -7,23 +7,21 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
|  */ | ||||
| export class DialogValidationEncaissement extends Dialog { | ||||
|  | ||||
|   static async validerEncaissement(actor, rollData, armure, show, onEncaisser) { | ||||
|     let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { | ||||
|   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||
|     const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE }); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.hbs', { | ||||
|       actor: actor, | ||||
|       rollData: rollData, | ||||
|       encaissement: encaissement, | ||||
|       show: show | ||||
|       encaissement: encaissement | ||||
|     }); | ||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser); | ||||
|     dialog.render(true); | ||||
|     new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) { | ||||
|   constructor(html, actor, rollData, armure, encaissement, onEncaisser) { | ||||
|     // Common conf | ||||
|     let buttons = { | ||||
|       "valider": { label: "Valider", callback: html => this.validerEncaissement() }, | ||||
|       "valider": { label: "Valider", callback: html => this.onValider() }, | ||||
|       "annuler": { label: "Annuler", callback: html => { } }, | ||||
|     }; | ||||
|  | ||||
| @@ -47,7 +45,6 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     this.rollData = rollData; | ||||
|     this.armure = armure; | ||||
|     this.encaissement = encaissement; | ||||
|     this.show = show; | ||||
|     this.onEncaisser = onEncaisser; | ||||
|     this.forceDiceResult = {total: encaissement.roll.result }; | ||||
|   } | ||||
| @@ -58,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     this.html = html; | ||||
|     this.html.find('input.encaissement-roll-result').keyup(async event => { | ||||
|       this.forceDiceResult.total = event.currentTarget.value; | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.html.find('label.encaissement-total').text(this.encaissement.total); | ||||
|       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async validerEncaissement() { | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.onEncaisser(this.encaissement, this.show) | ||||
|   async onValider() { | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.onEncaisser(this.encaissement) | ||||
|   } | ||||
| } | ||||
|   | ||||
							
								
								
									
										177
									
								
								module/enchantement/dialog-enchanter.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,177 @@ | ||||
| import { ITEM_TYPES } from "../constants.js" | ||||
| import { RdDItemSort } from "../item-sort.js" | ||||
| import { Misc } from "../misc.js" | ||||
|  | ||||
| export const ACTION_ITEM_ENCHANTER =  { | ||||
|   code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles', | ||||
|   filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it), | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => DialogEnchanter.enchanter(item) | ||||
| } | ||||
|  | ||||
| export class DialogEnchanter extends Dialog { | ||||
|  | ||||
|   static isEnchantable(item) { | ||||
|     if (!item.isEnchantementPossible) { | ||||
|       return false | ||||
|     } | ||||
|     if (game.user.isGM) { | ||||
|       return true | ||||
|     } | ||||
|     if (item.system.prpermanent) { | ||||
|       return false | ||||
|     } | ||||
|     if (!item.parent?.isHautRevant()) { | ||||
|       return false | ||||
|     } | ||||
|     return RdDItemSort.lancements(RdDItemSort.findEnchantement(item.parent)) > 0 | ||||
|       || RdDItemSort.lancements(RdDItemSort.findPurification(item.parent)) > 0 | ||||
|       || RdDItemSort.lancements(RdDItemSort.findPermanence(item.parent)) > 0 | ||||
|   } | ||||
|  | ||||
|   static dateEnchantement() { | ||||
|     return game.system.rdd.calendrier.getTimestamp().debutJournee().indexDate | ||||
|   } | ||||
|  | ||||
|   static async enchanter(item) { | ||||
|     const actor = item.parent | ||||
|     const sorts = { | ||||
|       enchantement: RdDItemSort.findEnchantement(actor), | ||||
|       purification: RdDItemSort.findPurification(actor), | ||||
|       permanence: RdDItemSort.findPermanence(actor) | ||||
|     } | ||||
|     const nouveauxpr = (sorts.enchantement?.system.lancements ?? []).map(it => it.reve) | ||||
|     const purification = (sorts.purification?.system.lancements ?? []).find(it => true) | ||||
|     const permanence = (sorts.permanence?.system.lancements ?? []).find(it => true) | ||||
|  | ||||
|     const enchanter = { | ||||
|       type: item.type == ITEM_TYPES.potion ? 'potion' : Misc.typeName('Item', item.type), | ||||
|       actor: actor, | ||||
|       item: item, | ||||
|       reve: item.system.pr, | ||||
|       sorts: sorts, | ||||
|       nouveauxpr: nouveauxpr, | ||||
|       purification: purification != undefined, | ||||
|       permanence: permanence != undefined, | ||||
|       options: { isGM: game.user.isGM } | ||||
|     } | ||||
|     if (!item.isEnchantementPossible) { | ||||
|       ui.notifications.info("Seuls les liquides et les gemmes sont enchantables") | ||||
|       return | ||||
|     } | ||||
|     if (item.system.prpermanent) { | ||||
|       ui.notifications.info(`La ${enchanter.type} est permanente`) | ||||
|       return | ||||
|     } | ||||
|     if (!game.user.isGM) { | ||||
|       if (!(actor?.isPersonnage() || actor?.isHautRevant())) { | ||||
|         ui.notifications.info(`Seul un haut rêvant peut enchanter une ${enchanter.type}`) | ||||
|         return | ||||
|       } | ||||
|       if (item.system.quantite != 1) { | ||||
|         ui.notifications.info(`Impossible d'enchanter ${item.system.quantite} ${enchanter.type}s ${item.system.quantite > 1 ? 'en une seule fois' : ''}`) | ||||
|         return | ||||
|       } | ||||
|       if (!(nouveauxpr.length > 0 || purification || permanence)) { | ||||
|         ui.notifications.info("Le haut-rêvant n'a lancé de rituel d'enchantement") | ||||
|         return | ||||
|       } | ||||
|       if (item.system.magique && item.system.purifie && !purification && !permanence) { | ||||
|         ui.notifications.info(`La ${enchanter.type} est déjà enchantée et doit être purifiée`) | ||||
|         return | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/enchantement/dialog-enchanter.hbs`, enchanter) | ||||
|     const dialog = new DialogEnchanter(enchanter, html) | ||||
|     dialog.render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(enchanter, html) { | ||||
|     let options = { classes: ["dialog-enchanter"], width: 400, height: 'fit-content', 'z-index': 99999 } | ||||
|     let conf = { | ||||
|       title: `Enchanter une ${enchanter.type}`, | ||||
|       content: html, | ||||
|       default: "enchanter", | ||||
|       buttons: { | ||||
|         "enchanter": { label: "Enchanter", callback: it => this.onEnchanter() } | ||||
|       } | ||||
|     }; | ||||
|     super(conf, options) | ||||
|     this.html = html | ||||
|     this.enchanter = enchanter | ||||
|     this.item = enchanter.item | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("input.enchantement").change(event => this.$onSelectEnchantement(event)) | ||||
|     this.html.find("input.reve").change(event => this.$onForceReve(event)) | ||||
|   } | ||||
|  | ||||
|   $onSelectEnchantement(event) { | ||||
|     const addReve = $(event.currentTarget).data('reve') | ||||
|     this.enchanter.idx = $(event.currentTarget).data('idx') | ||||
|     this.enchanter.reve = this.item.system.pr + Number(addReve) | ||||
|     this.html.find("input.reve").val(this.enchanter.reve) | ||||
|     for (let idx = 0; idx < this.enchanter.nouveauxpr.length; idx++) { | ||||
|       if (idx != this.enchanter.idx) { | ||||
|         this.html.find(`.enchantement[data-idx='${idx}']`).prop("checked", false) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   $onForceReve(event) { | ||||
|     const newReve = Number(event.currentTarget.value) | ||||
|     if (this.enchanter.reve != newReve) { | ||||
|       this.enchanter.idx = undefined | ||||
|     } | ||||
|     this.enchanter.reve = newReve | ||||
|   } | ||||
|  | ||||
|   async onEnchanter() { | ||||
|     foundry.utils.mergeObject(this.enchanter, | ||||
|       { | ||||
|         rendrepurifie: this.html.find("input.rendrepurifie").prop("checked"), | ||||
|         rendrepermanent: this.html.find("input.rendrepermanent").prop("checked"), | ||||
|         addreve: this.enchanter.reve != this.item.system.pr | ||||
|       }, | ||||
|       { inplace: true }) | ||||
|     const item = this.enchanter.item | ||||
|     const actor = this.enchanter.actor | ||||
|  | ||||
|     if (this.enchanter.reve == 0) { | ||||
|       await item.update({ | ||||
|         'system.pr': 0, | ||||
|         'system.magique': false, | ||||
|         'system.purifie': false, | ||||
|         'system.prpermanent': false, | ||||
|         'system.prdate': 0 | ||||
|       }) | ||||
|     } | ||||
|     else { | ||||
|       const isPurifiee = this.enchanter.addreve | ||||
|         ? (this.enchanter.rendrepurifie && (item.item.system.pr == 0 ? true : item.system.purifie)) | ||||
|         : (this.enchanter.rendrepurifie || item.system.purifie) | ||||
|       await item.update({ | ||||
|         'system.pr': this.enchanter.reve, | ||||
|         'system.magique': true, | ||||
|         'system.purifie': isPurifiee, | ||||
|         'system.prpermanent': item.system.prpermanent || this.enchanter.rendrepermanent, | ||||
|         'system.prdate': DialogEnchanter.dateEnchantement() | ||||
|       }) | ||||
|       if (actor) { | ||||
|         if (this.enchanter.rendrepurifie) { | ||||
|           await RdDItemSort.changeLancementsSort(this.enchanter.sorts.purification, it => it.slice(1)); | ||||
|         } | ||||
|         if (this.enchanter.rendrepermanent) { | ||||
|           await RdDItemSort.changeLancementsSort(this.enchanter.sorts.permanence, it => it.slice(1)); | ||||
|         } | ||||
|         if (this.enchanter.addreve && this.enchanter.idx != undefined) { | ||||
|           await RdDItemSort.changeLancementsSort(RdDItemSort.findEnchantement(actor), it => it.toSpliced(this.enchanter.idx, 1)) | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se | ||||
| const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | ||||
|  | ||||
| export class Environnement { | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { | ||||
|       name: COMPENDIUMS_RECHERCHE, | ||||
|       default: [ | ||||
|   | ||||
| @@ -24,7 +24,7 @@ export class Grammar { | ||||
|   } | ||||
|    | ||||
|   static includesLowerCaseNoAccent(value, content) { | ||||
|     return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content)); | ||||
|     return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -1,9 +1,12 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { BASE_CORPS_A_CORPS } from "./item/base-items.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const nomCategorieParade = { | ||||
|   "sans-armes": "Sans arme", | ||||
|   "armes-naturelles": "Sans arme", | ||||
|   "armes-naturelles": "Armes naturelles", | ||||
|   "hast": "Armes d'hast", | ||||
|   "batons": "Bâtons", | ||||
|   "boucliers": "Boucliers", | ||||
| @@ -19,17 +22,33 @@ const nomCategorieParade = { | ||||
| export class RdDItemArme extends Item { | ||||
|  | ||||
|   static isArme(item) { | ||||
|     return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme'; | ||||
|     return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getArme(arme) { | ||||
|     switch (arme ? arme.type : '') { | ||||
|       case 'arme': return arme; | ||||
|       case 'competencecreature': | ||||
|         return RdDItemCompetenceCreature.armeNaturelle(arme); | ||||
|       case ITEM_TYPES.arme: return arme; | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return RdDItemCompetenceCreature.armeCreature(arme); | ||||
|     } | ||||
|     return RdDItemArme.mainsNues(); | ||||
|     return RdDItemArme.corpsACorps(); | ||||
|   } | ||||
|  | ||||
|   static getCompetenceArme(arme, maniement) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case ITEM_TYPES.arme: | ||||
|         switch (maniement) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static computeNiveauArmes(armes, competences) { | ||||
| @@ -39,8 +58,8 @@ export class RdDItemArme extends Item { | ||||
|   } | ||||
|  | ||||
|   static niveauCompetenceArme(arme, competences) { | ||||
|     const compArme = competences.find(it => it.name == arme.system.competence); | ||||
|     return compArme?.system.niveau ?? -8; | ||||
|     const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence)) | ||||
|     return compArme?.system.niveau ?? -8 | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -64,37 +83,59 @@ export class RdDItemArme extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategorieParade(armeData) { | ||||
|     if (armeData.system.categorie_parade) { | ||||
|       return armeData.system.categorie_parade; | ||||
|       return armeData.system.categorie_parade | ||||
|     } | ||||
|     // pour compatibilité avec des personnages existants | ||||
|     if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); | ||||
|     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '') | ||||
|     } | ||||
|     if (!armeData.type.match(/arme|competencecreature/)) { | ||||
|       return ''; | ||||
|       return '' | ||||
|     } | ||||
|     if (armeData.system.competence == undefined) { | ||||
|       return 'competencecreature'; | ||||
|       return ITEM_TYPES.competencecreature; | ||||
|     } | ||||
|     let compname = armeData.system.competence.toLowerCase(); | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) { | ||||
|       return '' | ||||
|     } | ||||
|  | ||||
|     if (compname.match('hache')) return 'haches'; | ||||
|     if (compname.match('hast')) return 'hast'; | ||||
|     if (compname.match('lance')) return 'lances'; | ||||
|     if (compname.match('bouclier')) return 'boucliers'; | ||||
|     if (compname.match('masse')) return 'masses'; | ||||
|     if (compname.match('hache')) return 'haches' | ||||
|     if (compname.match('hast')) return 'hast' | ||||
|     if (compname.match('lance')) return 'lances' | ||||
|     if (compname.match('bouclier')) return 'boucliers' | ||||
|     if (compname.match('masse')) return 'masses' | ||||
|     if (compname.match('epée') || compname.match('épée')) { | ||||
|       if (armeData.name.toLowerCase().match(/(gnome)/)) | ||||
|         return 'epees-courtes'; | ||||
|         return 'epees-courtes' | ||||
|       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) | ||||
|         return 'epees-longues'; | ||||
|       return 'epees-lourdes'; | ||||
|         return 'epees-longues' | ||||
|       return 'epees-lourdes' | ||||
|     } | ||||
|     if (compname.match('dague')) { | ||||
|       return 'dagues'; | ||||
|       return 'dagues' | ||||
|     } | ||||
|     return 'sans-armes' | ||||
|   } | ||||
|  | ||||
|   static defenseArmeParade(armeAttaque, armeParade) { | ||||
|     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||
|     if (defCategory == 'bouclier') { | ||||
|       return 'norm' | ||||
|     } | ||||
|     if (armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/)) { | ||||
|       return '' | ||||
|     } | ||||
|     if (armeParade.system?.tir) { | ||||
|       return '' | ||||
|     } | ||||
|     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||
|     switch (attCategory) { | ||||
|       case 'armes-naturelles': case 'sans-armes': | ||||
|         return defCategory == 'sans-armes' ? 'norm' : '' | ||||
|       default: | ||||
|         return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm' | ||||
|     } | ||||
|     return 'sans-armes'; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -103,8 +144,8 @@ export class RdDItemArme extends Item { | ||||
|       return false; | ||||
|     } | ||||
|     // categories d'armes à la parade (cf. page 115 ) | ||||
|     let attCategory = RdDItemArme.getCategorieParade(armeAttaque); | ||||
|     let defCategory = RdDItemArme.getCategorieParade(armeParade); | ||||
|     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||
|     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||
|     // bouclier et mêmes catégorie: peuvent se parer sans difficulté | ||||
|     if (defCategory == 'boucliers') { | ||||
|       return false; | ||||
| @@ -131,48 +172,80 @@ export class RdDItemArme extends Item { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeUneOuDeuxMains(armeData, aUneMain) { | ||||
|     if (armeData && !armeData.system.cac) { | ||||
|       armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains; | ||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; | ||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); | ||||
|       if (containsSlash) { // Sanity check | ||||
|         armeData = duplicate(armeData); | ||||
|  | ||||
|         const tableauDegats = armeData.system.dommages.split("/"); | ||||
|         if (aUneMain) | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[0]); | ||||
|         else // 2 mains | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[1]); | ||||
|       } | ||||
|       else { | ||||
|         armeData.system.dommagesReels = Number(armeData.system.dommages); | ||||
|       } | ||||
|  | ||||
|       if (uneOuDeuxMains != containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|       } | ||||
|   static dommagesReels(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
|       case 'competence': | ||||
|         return Number(arme.system.dommages) | ||||
|     } | ||||
|     return armeData; | ||||
|     if (arme.system.unemain && arme.system.deuxmains) { | ||||
|       const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/") | ||||
|       if (!containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|         return Number(arme.system.dommages) | ||||
|       } | ||||
|       const tableauDegats = arme.system.dommages.split("/"); | ||||
|       return Number(tableauDegats[maniement == 'unemain' ? 0 : 1]) | ||||
|     } | ||||
|     return Number(arme.system.dommages); | ||||
|   } | ||||
|  | ||||
|   static isArmeUtilisable(arme) { | ||||
|     return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0); | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeUneOuDeuxMains(arme, aUneMain) { | ||||
|     if (arme && !arme.system.cac) { | ||||
|       arme = foundry.utils.duplicate(arme); | ||||
|       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains') | ||||
|     } | ||||
|     return arme; | ||||
|   } | ||||
|  | ||||
|   static ajoutCorpsACorps(armes, competences, carac) { | ||||
|     let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } }; | ||||
|     let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value); | ||||
|     armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init })); | ||||
|     //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init })); | ||||
|   static competence1Mains(arme) { | ||||
|     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||
|   } | ||||
|  | ||||
|   static corpsACorps(mainsNuesActor) { | ||||
|     const corpsACorps = { | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|   } | ||||
|  | ||||
|   static isUtilisable(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: return true | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isAttaque(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item) | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/ | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme) | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static corpsACorps(actor) { | ||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS | ||||
|     let melee = actor ? actor.system.carac['melee'].value : 0 | ||||
|     return { | ||||
|       _id: competence.id, | ||||
|       name: 'Corps à corps', | ||||
|       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', | ||||
|       type: ITEM_TYPES.arme, | ||||
|       img: competence.img, | ||||
|       system: { | ||||
|         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||
|         equipe: true, | ||||
|         rapide: true, | ||||
|         force: 0, | ||||
| @@ -180,23 +253,23 @@ export class RdDItemArme extends Item { | ||||
|         dommagesReels: 0, | ||||
|         mortalite: 'non-mortel', | ||||
|         competence: 'Corps à corps', | ||||
|         resistance: 1, | ||||
|         baseInit: 4, | ||||
|         cac: 'pugilat', | ||||
|         deuxmains: true, | ||||
|         categorie_parade: 'sans-armes' | ||||
|       } | ||||
|     }; | ||||
|     mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false }); | ||||
|     return corpsACorps; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static mainsNues(mainsNuesActor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor) | ||||
|   static mainsNues(actor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(actor) | ||||
|     mainsNues.name = 'Mains nues' | ||||
|     mainsNues.system.cac = 'pugilat' | ||||
|     mainsNues.system.baseInit = 4 | ||||
|     return mainsNues; | ||||
|   } | ||||
|    | ||||
|   static empoignade(mainsNuesActor) { | ||||
|     const empoignade = RdDItemArme.corpsACorps(mainsNuesActor) | ||||
|  | ||||
|   static empoignade(actor) { | ||||
|     const empoignade = RdDItemArme.corpsACorps(actor) | ||||
|     empoignade.name = 'Empoignade' | ||||
|     empoignade.system.cac = 'empoignade' | ||||
|     empoignade.system.baseInit = 3 | ||||
|   | ||||
| @@ -1,4 +1,6 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { SANS_COMPETENCE } from "./item/base-items.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||
| @@ -8,27 +10,27 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, | ||||
| const niveau_max = xp_par_niveau.length - 10; | ||||
| /* -------------------------------------------- */ | ||||
| const limitesArchetypes = [ | ||||
|   { "niveau": 0, "nombreMax": 100, "reste": 100 }, | ||||
|   { "niveau": 1, "nombreMax": 10, "reste": 10 }, | ||||
|   { "niveau": 2, "nombreMax": 9, "reste": 9 }, | ||||
|   { "niveau": 3, "nombreMax": 8, "reste": 8 }, | ||||
|   { "niveau": 4, "nombreMax": 7, "reste": 7 }, | ||||
|   { "niveau": 5, "nombreMax": 6, "reste": 6 }, | ||||
|   { "niveau": 6, "nombreMax": 5, "reste": 5 }, | ||||
|   { "niveau": 7, "nombreMax": 4, "reste": 4 }, | ||||
|   { "niveau": 8, "nombreMax": 3, "reste": 3 }, | ||||
|   { "niveau": 9, "nombreMax": 2, "reste": 2 }, | ||||
|   { "niveau": 10, "nombreMax": 1, "reste": 1 }, | ||||
|   { "niveau": 11, "nombreMax": 1, "reste": 1 } | ||||
|   { niveau: 0, nombreMax: 100 }, | ||||
|   { niveau: 1, nombreMax: 10 }, | ||||
|   { niveau: 2, nombreMax: 9 }, | ||||
|   { niveau: 3, nombreMax: 8 }, | ||||
|   { niveau: 4, nombreMax: 7 }, | ||||
|   { niveau: 5, nombreMax: 6 }, | ||||
|   { niveau: 6, nombreMax: 5 }, | ||||
|   { niveau: 7, nombreMax: 4 }, | ||||
|   { niveau: 8, nombreMax: 3 }, | ||||
|   { niveau: 9, nombreMax: 2 }, | ||||
|   { niveau: 10, nombreMax: 1 }, | ||||
|   { niveau: 11, nombreMax: 1 }, | ||||
| ]; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| const categorieCompetences = { | ||||
| export const CATEGORIES_COMPETENCES = { | ||||
|   "generale": { base: -4, label: "Générales" }, | ||||
|   "particuliere": { base: -8, label: "Particulières" }, | ||||
|   "specialisee": { base: -11, label: "Spécialisées" }, | ||||
|   "connaissance": { base: -11, label: "Connaissances" }, | ||||
|   "draconic": { base: -11, label: "Draconics" }, | ||||
|   "draconic": { base: -11, label: "Draconic" }, | ||||
|   "melee": { base: -6, label: "Mêlée" }, | ||||
|   "tir": { base: -8, label: "Tir" }, | ||||
|   "lancer": { base: -8, label: "Lancer" } | ||||
| @@ -48,17 +50,15 @@ function _buildCumulXP() { | ||||
| const competence_xp_cumul = _buildCumulXP(); | ||||
|  | ||||
| export class RdDItemCompetence extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategorieCompetences() { | ||||
|     return categorieCompetences; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category) { | ||||
|     return categorieCompetences[category].base; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getLabelCategorie(category) { | ||||
|     return categorieCompetences[category].label; | ||||
|     return CATEGORIES_COMPETENCES[category].label; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, itemType) { | ||||
|     let categories = RdDItem.getCategories(itemType) | ||||
|     return categories[category]?.base ?? 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceArme(competence) { | ||||
|     if (competence.isCompetence()) { | ||||
|     if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) { | ||||
|       switch (competence.system.categorie) { | ||||
|         case 'melee': | ||||
|           return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive'); | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           return true; | ||||
| @@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isArmeUneMain(competence) { | ||||
|     return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main"); | ||||
|     return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main"); | ||||
|   } | ||||
|   static isArme2Main(competence) { | ||||
|     return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main"); | ||||
|     return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main"); | ||||
|   } | ||||
|  | ||||
|   static isThanatos(competence) { | ||||
| @@ -139,7 +138,7 @@ export class RdDItemCompetence extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static computeEconomieXPTronc(competences) { | ||||
|     return competenceTroncs.map( | ||||
|       list => list.map(name => RdDItemCompetence.findCompetence(competences, name)) | ||||
|       list => list.map(name => RdDItemCompetence.findCompetence(competences, name, { onMessage: message => { } })) | ||||
|         // calcul du coût xp jusqu'au niveau 0 maximum | ||||
|         .map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0))) | ||||
|         .sort(Misc.ascending()) | ||||
| @@ -192,7 +191,7 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isNiveauBase(item) { | ||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie); | ||||
|     return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -200,31 +199,17 @@ export class RdDItemCompetence extends Item { | ||||
|     if (idOrName == undefined || idOrName == "") { | ||||
|       return RdDItemCompetence.sansCompetence(); | ||||
|     } | ||||
|     options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false }); | ||||
|     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||
|     return RdDItemCompetence.findFirstItem(list, idOrName, options); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static findCompetences(list, name) { | ||||
|     return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' }); | ||||
|   static findCompetences(list, name, options = {}) { | ||||
|     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||
|     return Misc.findAllLike(name, list, options); | ||||
|   } | ||||
|  | ||||
|   static sansCompetence() { | ||||
|     return { | ||||
|       name: "Sans compétence", | ||||
|       type: "competence", | ||||
|       img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp", | ||||
|       system: { | ||||
|         niveau: 0, | ||||
|         default_diffLibre: 0, | ||||
|         base: 0, | ||||
|         categorie: "Aucune", | ||||
|         description: "", | ||||
|         descriptionmj: "", | ||||
|         defaut_carac: "", | ||||
|       } | ||||
|     }; | ||||
|   } | ||||
|   static sansCompetence() { return SANS_COMPETENCE } | ||||
|  | ||||
|   static findFirstItem(list, idOrName, options) { | ||||
|     return list.find(it => it.id == idOrName && options.preFilter(it)) | ||||
| @@ -258,20 +243,25 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static computeResumeArchetype(competences) { | ||||
|     const computed = duplicate(limitesArchetypes); | ||||
|     const computed = foundry.utils.duplicate(limitesArchetypes); | ||||
|     computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; }); | ||||
|  | ||||
|     competences.map(it => Math.max(0, it.system.niveau_archetype)) | ||||
|       .filter(n => n > 0) | ||||
|       .forEach(n => { | ||||
|         computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 }; | ||||
|         computed[n].reste = computed[n].reste - 1; | ||||
|         computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0, nombre: 0 }; | ||||
|         computed[n].reste--; | ||||
|         computed[n].nombre++; | ||||
|  | ||||
|       }); | ||||
|       return computed.filter(it => it.reste > 0 && it.niveau > 0); | ||||
|     return computed.filter(it => it.niveau > 0); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static triVisible(competences) { | ||||
|     return competences.filter(it => !it.system.isHidden) | ||||
|       .sort((a, b) => RdDItemCompetence.compare(a, b)) | ||||
|     return competences | ||||
|       ? competences.filter(it => !it.system.isHidden).sort((a, b) => RdDItemCompetence.compare(a, b)) | ||||
|       : [] | ||||
|   } | ||||
|  | ||||
|   static $positionTri(comp) { | ||||
|   | ||||
| @@ -1,53 +1,92 @@ | ||||
|  | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES_CREATURES = { | ||||
|   "generale": { base: 0, label: "Générale" }, | ||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||
|   "melee": { base: 0, label: "Mêlée" }, | ||||
|   "parade": { base: 0, label: "Parade" }, | ||||
|   "tir": { base: 0, label: "Tir" }, | ||||
|   "lancer": { base: 0, label: "Lancer" }, | ||||
|   "possession": { base: 0, label: "Possession" }, | ||||
| } | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemCompetenceCreature extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setRollDataCreature(rollData) { | ||||
|     rollData.competence = rollData.competence | ||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||
|     rollData.competence.system.defaut_carac = "carac_creature" | ||||
|     rollData.competence.system.categorie = "creature" | ||||
|     rollData.selectedCarac =  rollData.carac.carac_creature | ||||
|     if (rollData.competence.system.iscombat) { | ||||
|       rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence); | ||||
|     } | ||||
|     const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name); | ||||
|     const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value }; | ||||
|     rollData.carac = { [code]: selectedCarac } | ||||
|     rollData.competence.system.defaut_carac = code | ||||
|     rollData.selectedCarac = selectedCarac | ||||
|     rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeNaturelle(competencecreature) { | ||||
|     if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) { | ||||
|       // si c'est un Item compétence: cloner pour ne pas modifier lma compétence | ||||
|       let arme = (competencecreature instanceof Item) ? competencecreature.clone():  competencecreature; | ||||
|       mergeObject(arme.system, | ||||
|         { | ||||
|           competence: arme.name, | ||||
|           initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value), | ||||
|           niveau: competencecreature.system.niveau, | ||||
|   static armeCreature(item) { | ||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||
|     if (categorieAttaque != undefined) { | ||||
|       // cloner pour ne pas modifier la compétence | ||||
|       return foundry.utils.mergeObject(item, { | ||||
|         action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|         system: { | ||||
|           competence: item.name, | ||||
|           cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||
|           niveau: item.system.niveau, | ||||
|           initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||
|           equipe: true, | ||||
|           resistance: 100, | ||||
|           dommagesReels: arme.system.dommages, | ||||
|           dommagesReels: item.system.dommages, | ||||
|           penetration: 0, | ||||
|           force: 0, | ||||
|           rapide: true, | ||||
|           cac: competencecreature.system.isnaturelle ? "naturelle" : "", | ||||
|           action: 'attaque' | ||||
|         }); | ||||
|       return arme; | ||||
|         } | ||||
|       }, { inplace: false, }); | ||||
|     } | ||||
|     console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme"); | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceAttaque(item) { | ||||
|     return item.type == 'competencecreature' && item.system.iscombat; | ||||
|   static isAttaque(item) { | ||||
|     return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined | ||||
|   } | ||||
|    | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceParade(item) { | ||||
|     return item.type == 'competencecreature' && item.system.categorie_parade !== ""; | ||||
|  | ||||
|   static getCategorieAttaque(item) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|           return item.system.categorie | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
| }   | ||||
|  | ||||
|   static isDommages(item) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|           return true | ||||
|       } | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(item) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       return item.system.categorie_parade || item.system.isparade | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { LOG_HEAD } from "./constants.js"; | ||||
| import { ITEM_TYPES, LOG_HEAD } from "./constants.js"; | ||||
|  | ||||
| const MONNAIE_ETAIN = { | ||||
|   name: "Denier (étain)", type: 'monnaie', | ||||
| @@ -57,7 +57,7 @@ export class Monnaie { | ||||
|   } | ||||
|  | ||||
|   static creerDeniers(fortune) { | ||||
|     const deniers = duplicate(MONNAIE_ETAIN); | ||||
|     const deniers = foundry.utils.duplicate(MONNAIE_ETAIN); | ||||
|     deniers.system.quantite = fortune; | ||||
|     return deniers; | ||||
|   } | ||||
| @@ -70,18 +70,17 @@ export class Monnaie { | ||||
|   } | ||||
|  | ||||
|   static getFortune(monnaies) { | ||||
|     return (monnaies??[]) | ||||
|     return (monnaies ?? []) | ||||
|       .map(m => Number(m.system.cout) * Number(m.system.quantite)) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   static async optimiserFortune(actor, fortune) { | ||||
|     Monnaie.validerMonnaies(actor) | ||||
|     let resteEnDeniers = Math.round(fortune * 100); | ||||
|     let monnaies = actor.itemTypes['monnaie']; | ||||
|     let updates = []; | ||||
|     Monnaie.validerMonnaies(monnaies, actor); | ||||
|     const updates = [] | ||||
|  | ||||
|     let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout)); | ||||
|     const  parValeur = Misc.classifyFirst(actor.itemTypes[ITEM_TYPES.monnaie], it => VALEUR_DENIERS(it.system.cout)); | ||||
|     for (let valeurDeniers of [1000, 100, 10, 1]) { | ||||
|       const itemPiece = parValeur[valeurDeniers]; | ||||
|       if (itemPiece) { | ||||
| @@ -102,8 +101,11 @@ export class Monnaie { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static validerMonnaies(monnaies, actor = undefined) { | ||||
|     monnaies.filter(it => VALEUR_DENIERS(it.system.cout) == 0) | ||||
|   static validerMonnaies(actor) { | ||||
|     if (!actor) { | ||||
|       return | ||||
|      } | ||||
|     actor.itemTypes[ITEM_TYPES.monnaie]?.filter(it => VALEUR_DENIERS(it.system.cout) == 0) | ||||
|       .map(it => `La  monnaie ${it.name} de l'acteur ${actor?.name ?? 'sélectionné'} a une valeur de 0!`) | ||||
|       .forEach(message => { | ||||
|         ui.notifications.warn(message); | ||||
|   | ||||
| @@ -1,16 +1,20 @@ | ||||
| import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js"; | ||||
| import { RdDItemSort } from "./item-sort.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDAlchimie } from "./rdd-alchimie.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDGemme } from "./rdd-gemme.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { ReglesOptionelles } from "./settings/regles-optionelles.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { SYSTEM_RDD } from "./constants.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDTimestamp } from "./rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
| import { ItemAction } from "./item/item-actions.js"; | ||||
| import { RdDItemGemme } from "./item/gemme.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ItemSheet for RdD specific items | ||||
| @@ -23,8 +27,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|   static defaultTemplate(type) { | ||||
|     return type ? | ||||
|       `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html` : | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html"; | ||||
|       `systems/foundryvtt-reve-de-dragon/templates/item/${type}-sheet.hbs` : | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/item/item-sheet.hbs"; | ||||
|   } | ||||
|  | ||||
|   static register(sheetClass) { | ||||
| @@ -37,12 +41,12 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       classes: [SYSTEM_RDD, "sheet", "item"], | ||||
|       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), | ||||
|       width: 550, | ||||
|       height: 550 | ||||
|     }); | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -51,7 +55,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|   } | ||||
|  | ||||
|   get title() { | ||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`; | ||||
|     const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : ''; | ||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -93,55 +98,56 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       name: this.item.name, | ||||
|       system: this.item.system, | ||||
|       actorId: this.actor?.id, | ||||
|       description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), | ||||
|       descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), | ||||
|       description: await RdDTextEditor.enrichHTML(this.item.system.description, this.item), | ||||
|       descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item), | ||||
|       isComestible: this.item.getUtilisationCuisine(), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable) | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable), | ||||
|       competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage), | ||||
|       categories: RdDItem.getCategories(this.item.type), | ||||
|     } | ||||
|  | ||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||
|     formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences() | ||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||
|       formData.caracList = duplicate(game.system.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) | ||||
|       formData.competences = competences; | ||||
|     if (this.item.type == ITEM_TYPES.competencecreature) { | ||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||
|     } | ||||
|     if (this.item.type == 'arme') { | ||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it)) | ||||
|     if (this.item.type == ITEM_TYPES.tache || | ||||
|       this.item.type == ITEM_TYPES.livre || | ||||
|       this.item.type == ITEM_TYPES.meditation || | ||||
|       this.item.type == ITEM_TYPES.oeuvre) { | ||||
|       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||
|     } | ||||
|     if (['sort', 'sortreserve'].includes(this.item.type)) { | ||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||
|     if (this.item.type == ITEM_TYPES.arme) { | ||||
|       formData.competences = formData.competences.filter(it => it.isCompetenceArme()) | ||||
|     } | ||||
|     if (this.item.type == 'recettecuisine') { | ||||
|       formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true }) | ||||
|     if (this.item.type == ITEM_TYPES.recettecuisine) { | ||||
|       formData.ingredients = await RdDTextEditor.enrichHTML(this.item.system.ingredients, this.item) | ||||
|     } | ||||
|     if (this.item.type == 'extraitpoetique') { | ||||
|       formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true }) | ||||
|       formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true }) | ||||
|     if (this.item.type == ITEM_TYPES.extraitpoetique) { | ||||
|       formData.extrait = await RdDTextEditor.enrichHTML(this.item.system.extrait, this.item) | ||||
|       formData.texte = await RdDTextEditor.enrichHTML(this.item.system.texte, this.item) | ||||
|     } | ||||
|     if (this.item.type == 'recettealchimique') { | ||||
|       RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id); | ||||
|       formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true }) | ||||
|       formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true }) | ||||
|       formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true }) | ||||
|       formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true }) | ||||
|     if (this.item.type == ITEM_TYPES.recettealchimique) { | ||||
|       formData.manipulation = await RdDTextEditor.enrichHTML(this.item.system.manipulation, this.item) | ||||
|       formData.utilisation = await RdDTextEditor.enrichHTML(this.item.system.utilisation, this.item) | ||||
|       formData.enchantement = await RdDTextEditor.enrichHTML(this.item.system.enchantement, this.item) | ||||
|       formData.sureffet = await RdDTextEditor.enrichHTML(this.item.system.sureffet, this.item) | ||||
|     } | ||||
|     if (this.item.type == 'gemme') { | ||||
|       formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList(); | ||||
|       RdDGemme.calculDataDerivees(this.item); | ||||
|  | ||||
|     if (this.item.type == ITEM_TYPES.herbe) { | ||||
|       if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) { | ||||
|         formData.isIngredientPotionBase = true; | ||||
|       } | ||||
|     } | ||||
|     if (this.item.type == 'potion') { | ||||
|       await RdDHerbes.addPotionFormData(formData); | ||||
|     } | ||||
|     if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) { | ||||
|       formData.isIngredientPotionBase = true; | ||||
|     } | ||||
|     if (this.item.type == 'sortreserve') { | ||||
|     if (this.item.type == ITEM_TYPES.sortreserve) { | ||||
|       const sortId = this.item.system.sortid; | ||||
|       formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||
|       formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId); | ||||
|     } | ||||
|     formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true); | ||||
|  | ||||
|     if (this.item.type == ITEM_TYPES.sort) { | ||||
|       formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||
|       formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item); | ||||
|     } | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
| @@ -151,25 +157,21 @@ export class RdDItemSheet extends ItemSheet { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs') | ||||
|       || game.user.isGM | ||||
|       || !this.item.isOwned); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique()); | ||||
|       || !this.item.isOwned) | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|     if (!this.options.editable) return | ||||
|  | ||||
|     this.form.ondragstart = (event) => this._onDragStart(event); | ||||
|     this.form.ondrop = (event) => this._onDrop(event); | ||||
|     this.form.ondragstart = async event => await this._onDragStart(event) | ||||
|     this.form.ondrop = async event => await this._onDrop(event) | ||||
|  | ||||
|     // Select competence categorie | ||||
|     this.html.find(".categorie").change(event => this._onSelectCategorie(event)); | ||||
|     this.html.find(".categorie").change(async event => await this._onSelectCategorie(event)) | ||||
|  | ||||
|     this.html.find('.sheet-competence-xp').change((event) => { | ||||
|       if (this.item.isCompetencePersonnage()) { | ||||
|         RdDUtility.checkThanatosXP(this.item.name); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.sheet-competence-xp').change(event => RdDUtility.checkThanatosXP(this.item)) | ||||
|     this.html.find(".item-cout input[name='system.cout']").change(event => { | ||||
|       if (this.item.isMonnaie()) { | ||||
|         const value = event.currentTarget.value; | ||||
| @@ -178,77 +180,138 @@ export class RdDItemSheet extends ItemSheet { | ||||
|         } | ||||
|       } | ||||
|     }) | ||||
|     this.html.find('.delete-bonus-case').click(async event => await this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value)) | ||||
|     this.html.find('.creer-tache-livre').click(async event => await this._getEventActor(event).creerTacheDepuisLivre(this.item)) | ||||
|     this.html.find('.creer-potion-base').click(async event => await this._getEventActor(event).fabriquerDecoctionHerbe(this.item)) | ||||
|     this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => | ||||
|       await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked }) | ||||
|     ) | ||||
|  | ||||
|     this.html.find('.date-enchantement').change((event) => { | ||||
|       const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val()); | ||||
|       const mois = RdDTimestamp.definition(this.html.find('select.date-enchantement[name="enchantement.mois"]').val()); | ||||
|       const indexDate = game.system.rdd.calendrier.getIndexFromDate(jour, mois.heure); | ||||
|       this.item.update({ 'system.prdate': indexDate }); | ||||
|       console.warn(`Date d'enchantement modifiée ${jour}/${mois.heure}: ${indexDate}`) | ||||
|     }); | ||||
|     this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor)) | ||||
|     this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event)) | ||||
|  | ||||
|     this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item)); | ||||
|     this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item)); | ||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item)); | ||||
|     if (this.actor) { | ||||
|       this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options)) | ||||
|  | ||||
|     this.html.find('.alchimie-tache a').click((event) => { | ||||
|       let actor = this._getEventActor(event); | ||||
|       if (actor) { | ||||
|         let recetteId = event.currentTarget.attributes['data-recette-id'].value; | ||||
|         let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value; | ||||
|         let tacheData = event.currentTarget.attributes['data-alchimie-data'].value; | ||||
|         actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique."); | ||||
|       } | ||||
|     }); | ||||
|       // TODO: utiliser un itemAction? | ||||
|       this.html.find('.item-potion-consommer').click(async event => await this.itemActionConsommer(event)) | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true))); | ||||
|     this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true)); | ||||
|     this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor))); | ||||
|     this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente()); | ||||
|     this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat()); | ||||
|     this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true))); | ||||
|       this.html.find('.item-quantite-plus').click(async event => { | ||||
|         await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1) | ||||
|         //this.render() | ||||
|       }) | ||||
|       this.html.find('.item-quantite-moins').click(async event => { | ||||
|         await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1) | ||||
|         //this.render() | ||||
|       }) | ||||
|     } | ||||
|  | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) }) | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) }) | ||||
|  | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp); | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp) | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp) | ||||
|   } | ||||
|  | ||||
|   _getEventActor(event) { | ||||
|     let actorId = event.currentTarget.attributes['data-actor-id'].value; | ||||
|     let actor = game.actors.get(actorId); | ||||
|     return actor; | ||||
|   async itemActionDelete(event) { | ||||
|     const item = RdDSheetUtility.getItem(event, this.actor) | ||||
|     return await RdDUtility.confirmActorItemDelete(item, this.actor) | ||||
|   } | ||||
|  | ||||
|   async itemActionConsommer(event) { | ||||
|     const item = RdDSheetUtility.getItem(event, this.actor) | ||||
|     if (item) { | ||||
|       await actor.consommerPotion(item) | ||||
|       await RdDSheetUtility.renderItemBranch(this.actor, item) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async itemActionSplit(event) { | ||||
|     const item = RdDSheetUtility.getItem(event, this.actor) | ||||
|     if (item) { | ||||
|       await RdDSheetUtility.splitItem(item, this.actor) | ||||
|       await RdDSheetUtility.renderItemBranch(this.actor, item) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   _getEventActor(event) { return game.actors.get(event.currentTarget.attributes['data-actor-id'].value) } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onSelectCategorie(event) { | ||||
|     event.preventDefault(); | ||||
|  | ||||
|     if (this.item.isCompetence()) { | ||||
|       let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value); | ||||
|       const categorie = event.currentTarget.value; | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type); | ||||
|       this.item.system.base = level; | ||||
|       this.html.find('[name="system.base"]').val(level); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async supprimerBonusCase(deleteCoord) { | ||||
|     if (this.item.type == ITEM_TYPES.sort) { | ||||
|       const oldList = RdDItemSort.getBonusCaseList(this.item) | ||||
|       const newList = oldList.filter(it => it.case != deleteCoord); | ||||
|       if (newList.length != oldList.length) { | ||||
|         await this.item.update({ | ||||
|           'system.bonuscase': RdDItemSort.bonuscasesToString(newList) | ||||
|         }) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     if (this.item.type == 'sort') { | ||||
|       // Données de bonus de cases ? | ||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue); | ||||
|     switch (this.item.type) { | ||||
|       case ITEM_TYPES.sort: | ||||
|         formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr( | ||||
|           formData.caseTmrCoord, | ||||
|           formData.caseTmrBonus, | ||||
|           formData.caseTmrAdd | ||||
|         )) | ||||
|         break | ||||
|       case ITEM_TYPES.competence: | ||||
|         formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base'] | ||||
|         break | ||||
|     } | ||||
|  | ||||
|     return this.item.update(formData); | ||||
|     return this.item.update(formData) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onDragStart(event) { | ||||
|   /** | ||||
|    * reconstruit les bonus de cases | ||||
|    * @param {*} caseTmrCoord tableau des coordonées | ||||
|    * @param {*} caseTmrBonus tableau des bonus | ||||
|    * @param {*} caseTmrAdd case à ajouter | ||||
|    * @returns list d'objets {coord, bonus} | ||||
|    */ | ||||
|   static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) { | ||||
|     const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord] | ||||
|     const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus] | ||||
|     if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) { | ||||
|       listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord) | ||||
|       listCaseTmrBonus.push(1) | ||||
|     } | ||||
|  | ||||
|     const list = []; | ||||
|     const caseChecked = {}; | ||||
|     for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) { | ||||
|       const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1') | ||||
|       const bonus = listCaseTmrBonus[i] ?? 0 | ||||
|       if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) { | ||||
|         caseChecked[coord] = coord | ||||
|         list.push({ case: coord, bonus: bonus }) | ||||
|       } | ||||
|     } | ||||
|     return list | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onDragStart(event) { } | ||||
|   async _onDropItem(event, dragData) { } | ||||
|   async _onDropActor(event, dragData) { } | ||||
|  | ||||
|   async _onDrop(event) { | ||||
|     // Try to extract the dragData | ||||
|     let dragData = RdDItemSheet.$extractDragData(event); | ||||
| @@ -273,13 +336,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|         return JSON.parse(eventData); | ||||
|       } | ||||
|     } catch (err) { } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   async _onDropItem(event, dragData) { | ||||
|   } | ||||
|  | ||||
|   async _onDropActor(event, dragData) { | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,9 +1,93 @@ | ||||
| /* -------------------------------------------- */ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; | ||||
|  | ||||
| export const VOIES_DRACONIC = [ | ||||
|   { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, | ||||
|   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, | ||||
|   { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, | ||||
|   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, | ||||
|   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' }, | ||||
|   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' } | ||||
| ] | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemSort extends Item { | ||||
|   static preloadHandlebars() { | ||||
|     Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val)) | ||||
|     Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie)) | ||||
|     Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie)) | ||||
|   } | ||||
|  | ||||
|   static addSpaceToNonNumeric(value) { | ||||
|     return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes(String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value) | ||||
|   } | ||||
|  | ||||
|   static lancements(sort) { return sort?.system.lancements.length ?? 0 } | ||||
|  | ||||
|   static findEnchantement(actor) { return RdDItemSort.findSort(actor, 'Enchantement', ['Narcos', 'N']) } | ||||
|   static findPermanence(actor) { return RdDItemSort.findSort(actor, 'Permanence', ['Narcos', 'N']) } | ||||
|   static findPurification(actor) { return RdDItemSort.findSort(actor, 'Purification', ['Narcos', 'N']) } | ||||
|  | ||||
|   static findSort(actor, name, draconics) { | ||||
|     return actor.itemTypes[ITEM_TYPES.sort].find(it => Grammar.includesLowerCaseNoAccent(it.name, name) | ||||
|       && (draconics == undefined || draconics.includes(it.system.draconic))) | ||||
|   } | ||||
|   static async changeLancementsSort(sort, changement) { | ||||
|     await sort?.update({ 'system.lancements': changement(sort.system.lancements) }); | ||||
|   } | ||||
|  | ||||
|   static toVar(value) { | ||||
|     return value ? value.replace('variable', 'var') : '' | ||||
|   } | ||||
|  | ||||
|   static getDraconicsSort(competencesDraconic, sort) { | ||||
|     // se baser sur la voie du sort? | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return competencesDraconic; | ||||
|       case "annulation de magie": | ||||
|         return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||
|     } | ||||
|     const voies = sort.system.draconic.split('/') | ||||
|     return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie)) | ||||
|   } | ||||
|  | ||||
|   static getBestDraconicSort(competencesDraconic, sort) { | ||||
|     return  RdDItemSort.getDraconicsSort(competencesDraconic, sort).sort(Misc.descending(it => it.system.niveau)).find(it=>true) | ||||
|   } | ||||
|  | ||||
|   static getOrdreCode(code) { | ||||
|     return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') | ||||
|   } | ||||
|  | ||||
|   static getCodeVoie(voie) { | ||||
|     return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?' | ||||
|   } | ||||
|  | ||||
|   static getShortVoie(voie) { | ||||
|     return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie | ||||
|   } | ||||
|  | ||||
|   static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies) | ||||
|       case "annulation de magie": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N', codeVoies) | ||||
|     } | ||||
|     return RdDItemSort.getCodeVoie(sort.system.draconic) | ||||
|   } | ||||
|  | ||||
|   static $voiesConnues(voiesSort, voies) { | ||||
|     const codes = voies.filter(it => voiesSort.includes(it)) | ||||
|       .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) | ||||
|     return Misc.join(codes ?? [''], '/'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isDifficulteVariable(sort) { | ||||
| @@ -12,11 +96,11 @@ export class RdDItemSort extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCoutVariable(sort) { | ||||
|     return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0); | ||||
|     return sort && !Number.isInteger(sort.system.ptreve) && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0); | ||||
|   } | ||||
|   | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setCoutReveReel(sort){ | ||||
|   static setCoutReveReel(sort) { | ||||
|     if (sort) { | ||||
|       sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve; | ||||
|     } | ||||
| @@ -25,94 +109,64 @@ export class RdDItemSort extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getDifficulte(sort, variable) { | ||||
|     if (sort && !RdDItemSort.isDifficulteVariable(sort)) { | ||||
|        return Misc.toInt(sort.system.difficulte); | ||||
|       return Misc.toInt(sort.system.difficulte); | ||||
|     } | ||||
|     return variable; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static buildBonusCaseList( caseBonusString, newCase ) { | ||||
|       if (caseBonusString == undefined) { | ||||
|         return []; | ||||
|       } | ||||
|       let bonusCaseList = []; | ||||
|       let bonusCaseArray = caseBonusString == undefined ? [] : caseBonusString.split(','); | ||||
|       for( let bonusCase of bonusCaseArray) { | ||||
|         let bonusSplit = bonusCase.split(':'); | ||||
|         bonusCaseList.push( { case: bonusSplit[0], bonus: bonusSplit[1] } ); | ||||
|       } | ||||
|       if ( newCase ) | ||||
|         bonusCaseList.push( {case: "Nouvelle", bonus: 0} ); | ||||
|       return bonusCaseList; | ||||
|     } | ||||
|      | ||||
|   /* -------------------------------------------- */ | ||||
|   /** | ||||
|    * Retourne une liste de bonus/case pour un item-sheet | ||||
|   * @param {} item  | ||||
|   */ | ||||
|   static getBonusCaseList( item, newCase = false ) { | ||||
|   static getBonusCaseList(item) { | ||||
|     // Gestion spéciale case bonus | ||||
|     if ( item.type == 'sort') { | ||||
|       return this.buildBonusCaseList(item.system.bonuscase, newCase ); | ||||
|     if (item.type == ITEM_TYPES.sort) { | ||||
|       return RdDItemSort.stringToBonuscases(item.system.bonuscase) | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|      | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Met à jour les données de formulaire  | ||||
|    * si static des bonus de cases sont présents  | ||||
|    * */ | ||||
|   static buildBonusCaseStringFromFormData( bonuses, cases ) { | ||||
|     if ( bonuses ) { | ||||
|       let list = []; | ||||
|       let caseCheck = {}; | ||||
|       for (let i=0; i<bonuses.length; i++) { | ||||
|         let coord = cases[i]?.toUpperCase() || 'A1'; | ||||
|         let bonus = bonuses[i] || 0; | ||||
|         if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) { | ||||
|           caseCheck[coord] = bonus; | ||||
|           list.push( coord+":"+bonus ); | ||||
|         } | ||||
|       } | ||||
|       return list.toString(); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|    | ||||
|   /* -------------------------------------------- */ | ||||
|   static incrementBonusCase( actor, sort, coord ) { | ||||
|       let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false); | ||||
|       //console.log("ITEMSORT", sort, bonusCaseList); | ||||
|        | ||||
|       let found = false; | ||||
|       let StringList = [];  | ||||
|       for( let bc of bonusCaseList) { | ||||
|         if (bc.case == coord) { // Case existante | ||||
|           found = true; | ||||
|           bc.bonus = Number(bc.bonus) + 1; | ||||
|         } | ||||
|         StringList.push( bc.case+':'+bc.bonus ); | ||||
|       } | ||||
|       if ( !found) { //Nouvelle case, bonus de 1 | ||||
|         StringList.push(coord+':1'); | ||||
|       } | ||||
|    | ||||
|       // Sauvegarde/update | ||||
|       let bonuscase = StringList.toString(); | ||||
|       //console.log("Bonus cae :", bonuscase); | ||||
|       actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] ); | ||||
|   } | ||||
|    | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCaseBonus( sort, coord) { | ||||
|     let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false); | ||||
|     for( let bc of bonusCaseList) { | ||||
|       if (bc.case == coord) { // Case existante | ||||
|         return Number(bc.bonus); | ||||
|       } | ||||
|     } | ||||
|     return 0; | ||||
|     return []; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static incrementBonusCase(actor, sort, coord) { | ||||
|     if (TMRUtility.isFleuve(coord)) { | ||||
|       coord = FLEUVE_COORD; | ||||
|     } | ||||
|     let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase); | ||||
|     const existing = list.find(it => it.case == coord) | ||||
|     const bonus = Number(existing?.bonus ?? 0) + 1 | ||||
|     if (existing) { | ||||
|       existing.bonus = bonus | ||||
|     } | ||||
|     else { | ||||
|       list.push({ case: coord, bonus: 1 }) | ||||
|     } | ||||
|  | ||||
|     actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCaseBonus(sort, coord) { | ||||
|     const search = TMRUtility.isFleuve(coord) | ||||
|       ? it => it.case == 'Fleuve' | ||||
|       : it => it.case == coord; | ||||
|     const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase) | ||||
|       .find(search) | ||||
|     return Number(bc?.bonus ?? 0); | ||||
|   } | ||||
|  | ||||
|   static bonuscasesToString(list) { | ||||
|     return list.map(it => `${it.case}:${it.bonus}`) | ||||
|       .sort(Misc.ascending()) | ||||
|       .join(','); | ||||
|   } | ||||
|  | ||||
|   static stringToBonuscases(bonuscase) { | ||||
|     if (bonuscase == undefined || bonuscase == '') { | ||||
|       return [] | ||||
|     } | ||||
|     return bonuscase.split(',') | ||||
|       .map(it => it.split(':')) | ||||
|       .map(it => { return { case: it[0], bonus: it[1] } }); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										361
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						| @@ -1,84 +1,90 @@ | ||||
| import { DialogItemVente } from "./dialog-item-vente.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDTimestamp } from "./rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||
| import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js"; | ||||
| import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js"; | ||||
|  | ||||
| const typesInventaireMateriel = [ | ||||
|   "arme", | ||||
|   "armure", | ||||
|   "conteneur", | ||||
|   "faune", | ||||
|   "gemme", | ||||
|   "herbe", | ||||
|   "plante", | ||||
|   "ingredient", | ||||
|   "livre", | ||||
|   "monnaie", | ||||
|   "munition", | ||||
|   "nourritureboisson", | ||||
|   "objet", | ||||
|   "potion", | ||||
|   ITEM_TYPES.arme, | ||||
|   ITEM_TYPES.armure, | ||||
|   ITEM_TYPES.conteneur, | ||||
|   ITEM_TYPES.faune, | ||||
|   ITEM_TYPES.gemme, | ||||
|   ITEM_TYPES.herbe, | ||||
|   ITEM_TYPES.plante, | ||||
|   ITEM_TYPES.ingredient, | ||||
|   ITEM_TYPES.livre, | ||||
|   ITEM_TYPES.monnaie, | ||||
|   ITEM_TYPES.munition, | ||||
|   ITEM_TYPES.nourritureboisson, | ||||
|   ITEM_TYPES.objet, | ||||
|   ITEM_TYPES.potion, | ||||
| ] | ||||
| const typesInventaire = { | ||||
|   materiel: typesInventaireMateriel, | ||||
|   all: ['service'].concat(typesInventaireMateriel), | ||||
| } | ||||
|  | ||||
| const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"] | ||||
| const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"] | ||||
| const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"] | ||||
| const typesObjetsEffet = ["possession", "poison", "maladie", "blessure"] | ||||
| const typesObjetsCompetence = ["competence", "competencecreature"] | ||||
| const typesObjetsTemporels = ["blessure", "poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"] | ||||
| const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu] | ||||
| const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort] | ||||
| const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure] | ||||
| const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre] | ||||
| const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet]; | ||||
| const typesEnvironnement = typesInventaireMateriel; | ||||
| const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | ||||
| const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||
| densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/  | ||||
|    */ | ||||
|  | ||||
| export const defaultItemImg = { | ||||
|   competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", | ||||
|   competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", | ||||
|   arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp", | ||||
|   armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp", | ||||
|   conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp", | ||||
|   sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp", | ||||
|   herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp", | ||||
|   faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp", | ||||
|   ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp", | ||||
|   livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp", | ||||
|   potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp", | ||||
|   rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", | ||||
|   queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", | ||||
|   ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", | ||||
|   souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp", | ||||
|   tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", | ||||
|   meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp", | ||||
|   recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp", | ||||
|   chant: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp", | ||||
|   competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", | ||||
|   competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", | ||||
|   conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp", | ||||
|   danse: "systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp", | ||||
|   empoignade: "systems/foundryvtt-reve-de-dragon/icons/empoignade.webp", | ||||
|   extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp", | ||||
|   faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp", | ||||
|   gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp", | ||||
|   herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp", | ||||
|   ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp", | ||||
|   jeu: "systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp", | ||||
|   recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp", | ||||
|   musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp", | ||||
|   livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp", | ||||
|   maladie: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp", | ||||
|   poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp", | ||||
|   oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp", | ||||
|   meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp", | ||||
|   musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp", | ||||
|   nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp", | ||||
|   oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp", | ||||
|   ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", | ||||
|   poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp", | ||||
|   possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||
|   potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp", | ||||
|   queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", | ||||
|   recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp", | ||||
|   recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp", | ||||
|   rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", | ||||
|   service: "systems/foundryvtt-reve-de-dragon/icons/services/lit.webp", | ||||
|   signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp", | ||||
|   gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp", | ||||
|   possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||
|   sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp", | ||||
|   sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp", | ||||
|   extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp", | ||||
|   souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp", | ||||
|   tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp", | ||||
|   tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp", | ||||
| } | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItem extends Item { | ||||
|   static get defaultIcon() { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
| @@ -87,12 +93,12 @@ export class RdDItem extends Item { | ||||
|   static isFieldInventaireModifiable(type, field) { | ||||
|     switch (field) { | ||||
|       case 'quantite': | ||||
|         if (['conteneur'].includes(type)) { | ||||
|         if ([ITEM_TYPES.conteneur].includes(type)) { | ||||
|           return false; | ||||
|         } | ||||
|         break; | ||||
|       case 'cout': | ||||
|         if (['monnaie'].includes(type)) { | ||||
|         if ([ITEM_TYPES.monnaie].includes(type)) { | ||||
|           return game.user.isGM; | ||||
|         } | ||||
|         break; | ||||
| @@ -110,9 +116,11 @@ export class RdDItem extends Item { | ||||
|   static getItemTypesInventaire(mode = 'materiel') { | ||||
|     return typesInventaire[mode ?? 'materiel'] | ||||
|   } | ||||
|  | ||||
|   static getItemTypesDraconiques() { | ||||
|     return typesObjetsDraconiques; | ||||
|   } | ||||
|  | ||||
|   static getItemTypesEnvironnement() { | ||||
|     return typesEnvironnement; | ||||
|   } | ||||
| @@ -121,9 +129,19 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsOeuvres | ||||
|   } | ||||
|  | ||||
|   static getCategories(itemType) { | ||||
|     switch (itemType) { | ||||
|       case ITEM_TYPES.competence: | ||||
|         return CATEGORIES_COMPETENCES | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return CATEGORIES_COMPETENCES_CREATURES | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; | ||||
|       if (ItemConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -135,53 +153,77 @@ export class RdDItem extends Item { | ||||
|     if (!docData.img) { | ||||
|       docData.img = RdDItem.getDefaultImg(docData.type); | ||||
|     } | ||||
|     context.rdd = undefined | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   getUniteQuantite() { | ||||
|     switch (this.type) { | ||||
|       case "monnaie": return "(Pièces)" | ||||
|       case "herbe": | ||||
|       case ITEM_TYPES.monnaie: return "(Pièces)" | ||||
|       case ITEM_TYPES.herbe: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'Repos': case 'Soin': | ||||
|             return "(Brins)" | ||||
|           case 'Cuisine': return ''; | ||||
|         } | ||||
|         return ''; | ||||
|       case "ingredient": return "(Pépins ou Brins)" | ||||
|       case ITEM_TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
|  | ||||
|   isCompetencePersonnage() { return this.type == 'competence' } | ||||
|   isCompetenceCreature() { return this.type == 'competencecreature' } | ||||
|   isConteneur() { return this.type == 'conteneur'; } | ||||
|   isMonnaie() { return this.type == 'monnaie'; } | ||||
|   isPotion() { return this.type == 'potion'; } | ||||
|   isNourritureBoisson() { return this.type == 'nourritureboisson'; } | ||||
|   isService() { return this.type == 'service'; } | ||||
|   isEquipable() { | ||||
|     return typesObjetsEquipable.includes(this.type) | ||||
|   } | ||||
|  | ||||
|   isCompetencePersonnage() { return this.type == ITEM_TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == ITEM_TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == ITEM_TYPES.monnaie; } | ||||
|   isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == ITEM_TYPES.service; } | ||||
|  | ||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||
|   isEsquive() { | ||||
|     return (this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, BASE_ESQUIVE.name)); | ||||
|   } | ||||
|  | ||||
|   isCorpsACorps() { | ||||
|     return this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, BASE_CORPS_A_CORPS.name) | ||||
|   } | ||||
|  | ||||
|   isCompetenceArme() { | ||||
|     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||
|   } | ||||
|  | ||||
|   isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||
|   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } | ||||
|   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } | ||||
|   isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) } | ||||
|   isEffet() { return typesObjetsEffet.includes(this.type) } | ||||
|   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } | ||||
|  | ||||
|   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } | ||||
|   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } | ||||
|   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } | ||||
|   isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == 'blessure' } | ||||
|   isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == ITEM_TYPES.blessure } | ||||
|  | ||||
|   isPresentDansMilieux(milieux) { | ||||
|     return this.getEnvironnements(milieux).length > 0 | ||||
|   } | ||||
|  | ||||
|   get nameDisplay() { | ||||
|     return this.isMagique ? (this.name + ' <i class="fa-solid fa-sparkles"></i>') : this.name | ||||
|   } | ||||
|  | ||||
|   get isEnchantementPossible() { return false } | ||||
|  | ||||
|   getEnvironnements(milieux = undefined) { | ||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||
|     if (milieux == undefined || !environnements) { | ||||
| @@ -238,8 +280,8 @@ export class RdDItem extends Item { | ||||
|       const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut); | ||||
|       await actor.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: this.id, | ||||
|         'system.temporel.debut': duplicate(timestampDebut), | ||||
|         'system.temporel.fin': duplicate(timestampFin), | ||||
|         'system.temporel.debut': foundry.utils.duplicate(timestampDebut), | ||||
|         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||
|       }]) | ||||
|     } | ||||
|   } | ||||
| @@ -261,15 +303,8 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.type) { | ||||
|       case 'potion': | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' | ||||
|           case 'Cuisine': return 'cuisine' | ||||
|           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' | ||||
|         } | ||||
|         return ''; | ||||
|       case 'nourritureboisson': return 'cuisine'; | ||||
|       case 'herbe': case 'faune': case 'ingredient': case 'plante': | ||||
|       case ITEM_TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Cuisine': return 'cuisine'; | ||||
|           case 'Toxique': case 'Poison': return 'poison'; | ||||
| @@ -284,9 +319,9 @@ export class RdDItem extends Item { | ||||
|   getUtilisationCuisine() { | ||||
|     if (this.getUtilisation() == 'cuisine') { | ||||
|       switch (this.type) { | ||||
|         case 'nourritureboisson': | ||||
|         case ITEM_TYPES.nourritureboisson: | ||||
|           return 'pret'; | ||||
|         case 'herbe': case 'faune': case 'ingredient': case 'plante': | ||||
|         case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|           return 'brut'; | ||||
|       } | ||||
|     } | ||||
| @@ -294,10 +329,10 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   isCristalAlchimique() { | ||||
|     return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0; | ||||
|     return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|   } | ||||
|  | ||||
|   isMagique() { | ||||
|   get isMagique() { | ||||
|     return this.system.magique | ||||
|   } | ||||
|  | ||||
| @@ -308,6 +343,7 @@ export class RdDItem extends Item { | ||||
|   isNomLike(texte) { | ||||
|     return Grammar.includesLowerCaseNoAccent(this.name, texte) | ||||
|   } | ||||
|  | ||||
|   isNomTypeLike(texte) { | ||||
|     return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte) | ||||
|   } | ||||
| @@ -317,21 +353,29 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   getEncTotal() { | ||||
|     return (this.isService() ? 0 : this.getQuantite()) * this.getEnc(); | ||||
|     return (this.getQuantite() ?? 0) * this.getEnc(); | ||||
|   } | ||||
|  | ||||
|   getEnc() { | ||||
|     switch (this.type) { | ||||
|       case 'service': | ||||
|       case ITEM_TYPES.service: | ||||
|         return 0; | ||||
|       case 'herbe': | ||||
|       case ITEM_TYPES.herbe: | ||||
|         return this.getEncHerbe(); | ||||
|       case 'gemme': | ||||
|         return encPepin * this.system.taille; | ||||
|     } | ||||
|     return Math.max(this.system.encombrement ?? 0, 0); | ||||
|   } | ||||
|  | ||||
|   getEncContenu() { | ||||
|     return this.getContenu() | ||||
|       .map(it => it.getRecursiveEnc()) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   getRecursiveEnc() { | ||||
|     return this.getEncTotal() + this.getEncContenu() | ||||
|   } | ||||
|  | ||||
|   getEncHerbe() { | ||||
|     switch (this.system.categorie) { | ||||
|       case 'Repos': case 'Soin': case 'Alchimie': | ||||
| @@ -341,6 +385,18 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   } | ||||
|  | ||||
|   getContenu() { | ||||
|     if (this.isConteneur()) { | ||||
|       return this.system.contenu.map(idContenu => this.actor.getItem(idContenu)); | ||||
|     } | ||||
|     return [] | ||||
|   } | ||||
|  | ||||
|   isConteneurContenu(conteneur) { | ||||
|     return this.getContenu() | ||||
|       .find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur)) | ||||
|   } | ||||
|  | ||||
|   valeurTotale() { | ||||
|     return (this.isService() ? 1 : this.getQuantite()) * this.valeur() | ||||
|   } | ||||
| @@ -354,78 +410,47 @@ export class RdDItem extends Item { | ||||
|       // appliquer le pourcentage | ||||
|       return this.parent.calculerPrix(this); | ||||
|     } | ||||
|     return this.system.cout; | ||||
|     return this.system.cout | ||||
|   } | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData(); | ||||
|     if (this.isInventaire()) { | ||||
|       this.system.encTotal = this.getEncTotal(); | ||||
|       if (this.isPotion()) { | ||||
|         this.prepareDataPotion() | ||||
|       } | ||||
|       this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false }); | ||||
|       this.system.encTotal = this.getEncTotal() | ||||
|     } | ||||
|     this.equipable = this.isEquipable() | ||||
|   } | ||||
|  | ||||
|   prepareDataPotion() { | ||||
|     const categorie = Grammar.toLowerCaseNoAccent(this.system.categorie); | ||||
|     this.system.magique = categorie.includes('enchante'); | ||||
|     if (this.system.magique) { | ||||
|       if (categorie.includes('soin') || categorie.includes('repos')) { | ||||
|         // TODO: utiliser calculPointsRepos / calculPointsGuerison | ||||
|         this.system.puissance = RdDHerbes.calculPuissancePotion(this); | ||||
|       } | ||||
|     } | ||||
|   itemActions() { | ||||
|     return COMMON_ACTIONS.concat(this.itemSpecificActions()).concat(DEFAULT_ACTIONS) | ||||
|   } | ||||
|  | ||||
|   getActionPrincipale(options = { warnIfNot: true }) { | ||||
|   itemSpecificActions() { | ||||
|     const actions = ITEM_ACTIONS[this.type] ?? [] | ||||
|     return actions | ||||
|   } | ||||
|  | ||||
|   isActionAllowed(code) { | ||||
|     switch (this.type) { | ||||
|       case 'conteneur': return 'Ouvrir'; | ||||
|     } | ||||
|     if (this.actor?.isPersonnage()) { | ||||
|       const warn = options.warnIfNot; | ||||
|       if (this.getUtilisationCuisine() == 'brut') { | ||||
|         return 'Utiliser'; | ||||
|       } | ||||
|       switch (this.type) { | ||||
|         case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn); | ||||
|         case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|       } | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async actionPrincipale(actor, onActionItem = async () => { }) { | ||||
|     if (!this.getActionPrincipale()) { | ||||
|       return; | ||||
|     } | ||||
|     if (await actor.actionNourritureboisson(this, onActionItem)) { | ||||
|       return; | ||||
|     } | ||||
|     switch (this.type) { | ||||
|       case 'potion': return await actor.consommerPotion(this, onActionItem); | ||||
|       case 'livre': return await actor.actionLire(this); | ||||
|       case 'conteneur': return await this.sheet.render(true); | ||||
|       case 'herbe': return await actor.actionHerbe(this); | ||||
|       case 'queue': case 'ombre': return await actor.actionRefoulement(this); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   _actionOrWarnQuantiteZero(actionName, warn) { | ||||
|     if ((this.system.quantite ?? 0) <= 0) { | ||||
|       if (warn) { | ||||
|         ui.notifications.warn(`Vous n'avez plus de ${this.name}.`); | ||||
|       } | ||||
|       return undefined; | ||||
|     } | ||||
|     else { | ||||
|       return actionName; | ||||
|       case ITEM_TYPES.possession: | ||||
|       case ITEM_TYPES.empoignade: | ||||
|       case ITEM_TYPES.rencontre: | ||||
|       case ITEM_TYPES.signedraconique: | ||||
|         switch (code) { | ||||
|           case 'item-edit': | ||||
|           case 'item-delete': | ||||
|             return game.user.isGM | ||||
|         } | ||||
|       case ITEM_TYPES.maladie: | ||||
|       case ITEM_TYPES.poison: | ||||
|         return game.user.isGM | ||||
|       case ITEM_TYPES.casetmr: | ||||
|         switch (code) { | ||||
|           case 'item-delete': | ||||
|             return game.user.isGM | ||||
|         } | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) { | ||||
| @@ -447,7 +472,7 @@ export class RdDItem extends Item { | ||||
|           _id: this.id, | ||||
|           'system.quantite': this.system.quantite * sust, | ||||
|           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), | ||||
|           'system.cout': Misc.keepDecimals(this.system.cout / sust, 2), | ||||
|           'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)), | ||||
|           'system.sust': 1 | ||||
|         }]) | ||||
|       } | ||||
| @@ -466,6 +491,7 @@ export class RdDItem extends Item { | ||||
|     else { | ||||
|       await this.quantiteIncDec(item.system.quantite); | ||||
|     } | ||||
|     // TODO: suppression dans les conteneurs! | ||||
|     await item.delete(); | ||||
|   } | ||||
|  | ||||
| @@ -496,6 +522,9 @@ export class RdDItem extends Item { | ||||
|     if (!other || !this.isInventaire()) { | ||||
|       return [false, undefined]; | ||||
|     } | ||||
|     if (this.isConteneur()) { | ||||
|       return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`]; | ||||
|     } | ||||
|     if (this.system.quantite == undefined) { | ||||
|       return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`]; | ||||
|     } | ||||
| @@ -530,23 +559,7 @@ export class RdDItem extends Item { | ||||
|       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); | ||||
|       return; | ||||
|     } | ||||
|     await DialogItemVente.display({ | ||||
|       item: this, | ||||
|       quantiteMax, | ||||
|       callback: async (vente) => { | ||||
|         vente["properties"] = this.getProprietes(); | ||||
|         if (vente.isOwned) { | ||||
|           if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) { | ||||
|             ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`) | ||||
|             return; | ||||
|           } | ||||
|         } | ||||
|         vente.jsondata = JSON.stringify(vente.item); | ||||
|  | ||||
|         let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|         ChatMessage.create(RdDUtility.chatDataSetup(html)); | ||||
|       } | ||||
|     }); | ||||
|     await DialogItemVente.display({ item: this, quantiteMax }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -578,7 +591,7 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   getChatItemTemplate() { | ||||
|     return 'systems/foundryvtt-reve-de-dragon/templates/post-item.html'; | ||||
|     return 'systems/foundryvtt-reve-de-dragon/templates/post-item.hbs'; | ||||
|   } | ||||
|  | ||||
|   static propertyIfDefined(name, val, condition = true) { | ||||
| @@ -611,7 +624,7 @@ export class RdDItem extends Item { | ||||
|   _armeChatData() { | ||||
|     return [ | ||||
|       `<b>Compétence</b>: ${this.system.competence}`, | ||||
|       `<b>Dommages</b>: ${this.system.dommages}`, | ||||
|       `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`, | ||||
|       `<b>Force minimum</b>: ${this.system.force}`, | ||||
|       `<b>Resistance</b>: ${this.system.resistance}`, | ||||
|       ...this._inventaireTemplateChatData() | ||||
| @@ -696,7 +709,7 @@ export class RdDItem extends Item { | ||||
|       `<b>Périodicité</b>: ${this.system.periodicite}`, | ||||
|       `<b>Fatigue</b>: ${this.system.fatigue}`, | ||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||
|       `<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`] | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -705,15 +718,7 @@ export class RdDItem extends Item { | ||||
|       `<b>Compétence</b>: ${this.system.competence}`, | ||||
|       `<b>Auteur</b>: ${this.system.auteur}`, | ||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), | ||||
|       ...this._inventaireTemplateChatData() | ||||
|     ] | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   _potionChatData() { | ||||
|     return [ | ||||
|       `<b>Rareté</b>: ${this.system.rarete}`, | ||||
|       `<b>Catégorie</b>: ${this.system.categorie}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||
|       ...this._inventaireTemplateChatData() | ||||
|     ] | ||||
|   } | ||||
|   | ||||
							
								
								
									
										52
									
								
								module/item/armure.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,52 @@ | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
|  | ||||
| export class RdDItemArmure extends RdDItem { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.armure } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp"; | ||||
|   } | ||||
|  | ||||
|   async deteriorerArmure(dmg) { | ||||
|     if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') { | ||||
|       return; | ||||
|     } | ||||
|     let deterioration = (this.system.deterioration ?? 0) + dmg; | ||||
|     let protection = this.system.protection; | ||||
|  | ||||
|     if (deterioration >= 10) { | ||||
|       deterioration -= 10; | ||||
|       protection = this.calculProtectionDeterioree(); | ||||
|       ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` }); | ||||
|     } | ||||
|     await this.update({ | ||||
|       'system.deterioration': deterioration, | ||||
|       'system.protection': protection | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   calculProtectionDeterioree() { | ||||
|     const protectionCourante = this.system.protection; | ||||
|     let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante); | ||||
|     if (res) { | ||||
|       let protection = Misc.toInt(res[2]); | ||||
|       let malus = Misc.toInt(res[3]) - 1; | ||||
|       if (protection + malus <= 0) { | ||||
|         return 0; | ||||
|       } else { | ||||
|         return `1d${protection}${malus}`; | ||||
|       } | ||||
|     } | ||||
|     else if (/\d+/.exec(protectionCourante)) { | ||||
|       return `1d${protectionCourante}`; | ||||
|     } | ||||
|     else { | ||||
|       ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`); | ||||
|       return undefined; | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										20
									
								
								module/item/base-items.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,20 @@ | ||||
| export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' } | ||||
| export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' } | ||||
| export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' } | ||||
| export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' } | ||||
|  | ||||
| export const SANS_COMPETENCE = { | ||||
|   name: "Sans compétence", | ||||
|   type: 'competence', | ||||
|   system: { | ||||
|     niveau: 0, | ||||
|     default_diffLibre: 0, | ||||
|     base: 0, | ||||
|     categorie: "Aucune", | ||||
|     description: "", | ||||
|     descriptionmj: "", | ||||
|     defaut_carac: "", | ||||
|   },   | ||||
|   img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp" | ||||
| }   | ||||
|  | ||||
| @@ -1,6 +1,7 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
|  | ||||
| const BASE_TACHE_SOIN_BLESSURE = { | ||||
|   type: "tache", | ||||
| @@ -14,11 +15,11 @@ const TACHES_SOIN_BLESSURE = { | ||||
| } | ||||
|  | ||||
| const definitionsBlessures = [ | ||||
|   { type: "contusion", gravite: 0, labelGravite: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||
|   { type: "legere", gravite: 2, labelGravite: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "grave", gravite: 4, labelGravite: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "critique", gravite: 6, labelGravite: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "mort", gravite: 8, labelGravite: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } | ||||
|   { type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||
|   { type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } | ||||
| ] | ||||
|  | ||||
| export class RdDItemBlessure extends RdDItem { | ||||
| @@ -29,7 +30,7 @@ export class RdDItemBlessure extends RdDItem { | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData(); | ||||
|     this.system.labelGravite = this.getLabelGravite() | ||||
|     this.system.label = RdDItemBlessure.getLabelGravite(this.system.gravite) | ||||
|   } | ||||
|  | ||||
|   static prepareTacheSoin(gravite) { | ||||
| @@ -38,21 +39,51 @@ export class RdDItemBlessure extends RdDItem { | ||||
|       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) | ||||
|       return undefined; | ||||
|     } | ||||
|     return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache) | ||||
|     return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false }) | ||||
|   } | ||||
|   static async createBlessure(actor, gravite, localisation = '') { | ||||
|  | ||||
|   static async applyFullBlessure(actor, gravite) { | ||||
|     const definition = foundry.utils.duplicate(RdDItemBlessure.getDefinition(gravite)) | ||||
|  | ||||
|     if (definition.vie) { | ||||
|       await actor.santeIncDec("vie", definition.vie) | ||||
|     } | ||||
|     const lostEndurance = await RdDItemBlessure.rollLostEndurance(definition.endurance) | ||||
|     if (lostEndurance) { | ||||
|       await actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||
|     } | ||||
|     await this.createBlessure(actor, gravite) | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       //TODO: hbs | ||||
|       content: `Blessure ${definition.label} appliquée à ${actor.name}<br>Perte d'endurance : ${lostEndurance} (${definition.endurance})<br>Perte de Vie : ${definition.vie}`, | ||||
|       whisper: ChatUtility.getOwners(actor) | ||||
|     }); | ||||
|     actor.sheet?.render() | ||||
|   } | ||||
|  | ||||
|   static async rollLostEndurance(formula) { | ||||
|     if (formula) { | ||||
|       const roll = new Roll(formula) | ||||
|       await roll.evaluate() | ||||
|       return roll.total | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static async createBlessure(actor, gravite, localisation = '', attackerToken) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|     const blessure = { | ||||
|       name: definition.labelGravite, | ||||
|       name: definition.label, | ||||
|       type: 'blessure', | ||||
|       img: definition.icon, | ||||
|       system: { | ||||
|         gravite: gravite, | ||||
|         difficulte: - gravite, | ||||
|         localisation: localisation | ||||
|         localisation: localisation, | ||||
|         origine: attackerToken?.name ?? "" | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||
|     return blessures[0] | ||||
|   } | ||||
| @@ -79,12 +110,12 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async setSoinsBlessure(systemUpdate = {}) { | ||||
|     systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }), | ||||
|       systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done | ||||
|     systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }) | ||||
|     systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done | ||||
|     await this.update({ | ||||
|       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), | ||||
|       system: systemUpdate | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { | ||||
| @@ -97,29 +128,32 @@ export class RdDItemBlessure extends RdDItem { | ||||
|     } | ||||
|     if (this.system.gravite > 0) { | ||||
|       const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } } | ||||
|       const gravite = this.system.gravite; | ||||
|       const graviteMoindre = gravite - 2; | ||||
|       const gravite = this.system.gravite | ||||
|       const graviteMoindre = gravite - 2 | ||||
|       const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length | ||||
|       const labelGravite = this.getLabelGravite(); | ||||
|       const label = RdDItemBlessure.getLabelGravite(this.system.gravite) | ||||
|  | ||||
|       let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message); | ||||
|  | ||||
|       if (rolled.isETotal) { | ||||
|         message.content += ` -- une blessure ${labelGravite} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; | ||||
|         message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; | ||||
|         await actor.santeIncDec("vie", -1); | ||||
|         mergeObject(update, { | ||||
|         foundry.utils.mergeObject(update, { | ||||
|           system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } } | ||||
|         }); | ||||
|       } | ||||
|       else { | ||||
|         if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) { | ||||
|           message.content += ` -- une blessure ${labelGravite} cicatrise`; | ||||
|           mergeObject(update, { | ||||
|             system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||
|           message.content += ` -- une blessure ${label} cicatrise`; | ||||
|           foundry.utils.mergeObject(update, { | ||||
|             system: { | ||||
|               gravite: graviteMoindre, | ||||
|               temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||
|             } | ||||
|           }); | ||||
|         } | ||||
|         else { | ||||
|           message.content += ` -- une blessure ${labelGravite} reste stable`; | ||||
|           message.content += ` -- une blessure ${label} reste stable`; | ||||
|         } | ||||
|       } | ||||
|       await this.update(update); | ||||
| @@ -127,11 +161,11 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   peutRetrograder(graviteMoindre, moindres) { | ||||
|     return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max | ||||
|     return moindres < RdDItemBlessure.maxBlessures(graviteMoindre) | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.nouveauJour().addJours(this.system.gravite); | ||||
|     return debut.nouveauJour().addJours(this.system.gravite); | ||||
|   } | ||||
|  | ||||
|   async onFinPeriode(oldTimestamp, newTimestamp) { | ||||
| @@ -151,16 +185,16 @@ export class RdDItemBlessure extends RdDItem { | ||||
|     return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp` | ||||
|   } | ||||
|  | ||||
|   getLabelGravite() { | ||||
|     return RdDItemBlessure.getDefinition(this.system.gravite).labelGravite | ||||
|   static getLabelGravite(gravite) { | ||||
|     return definitionsBlessures.find(it => it.gravite >= gravite).label | ||||
|   } | ||||
|  | ||||
|   static getDefinition(gravite) { | ||||
|     return definitionsBlessures.sort(Misc.ascending(it => it.gravite)) | ||||
|       .find(it => it.gravite >= gravite); | ||||
|     return definitionsBlessures.find(it => it.gravite >= gravite) | ||||
|   } | ||||
|  | ||||
|   static maxBlessures(gravite) { | ||||
|     return RdDItemBlessure.getDefinition(gravite).max | ||||
|     return definitionsBlessures.find(it => it.gravite >= gravite).max | ||||
|   } | ||||
|  | ||||
|   isContusion() { | ||||
| @@ -178,4 +212,22 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   isMort() { | ||||
|     return this.system.gravite > 6 | ||||
|   } | ||||
|  | ||||
|   getProprietes() { | ||||
|     return [ | ||||
|       RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine), | ||||
|       `<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`, | ||||
|       RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent), | ||||
|       `<b>Localisation</b>: ${this.system.localisation}`, | ||||
|       `<b>Gravité</b>: ${this.system.label}`, | ||||
|       `<b>Difficulté des soins</b>: ${this.system.difficulte}`, | ||||
|       (this.system.soinscomplets.done ? | ||||
|         `<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` : | ||||
|         (this.system.premierssoins.done ? | ||||
|           `<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` : | ||||
|           `<b>Points de tâche</b>: ${this.system.premierssoins.tache}` | ||||
|         ) | ||||
|       ), | ||||
|     ]; | ||||
|   } | ||||
| } | ||||
|   | ||||
							
								
								
									
										112
									
								
								module/item/gemme.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,112 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { ACTION_ITEM_ENCHANTER } from "../enchantement/dialog-enchanter.js"; | ||||
|  | ||||
| const tableGemmes = { | ||||
|   "almaze": { label: "Almaze", couleur: "Blanc" }, | ||||
|   "aquafane": { label: "Aquafane", couleur: "Vert Profond" }, | ||||
|   "asterite": { label: "Astérite", couleur: "Bleu, Violet ou Blanc" }, | ||||
|   "cyanolithe": { label: "Cyanolithe", couleur: "Bleu Intense" }, | ||||
|   "larmededragon": { label: "Larme de Dragon", couleur: "Rouge Intense" }, | ||||
|   "muska": { label: "Muska", couleur: "Violet Profond" }, | ||||
|   "nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense" }, | ||||
|   "nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense, Rose, Vert ou Bleu Pâle" }, | ||||
|   "oeildetigre": { label: "Oeil de Tigre", couleur: "Jaune" }, | ||||
|   "scarlatine": { label: "Scarlatine", couleur: "Rouge Clair ou Orangé" }, | ||||
|   "seliphane": { label: "Séliphane", couleur: "Vert Lumineux" }, | ||||
|   "tournelune": { label: "Tournelune", couleur: "Violet ou Bleu" }, | ||||
|   "zebraide": { label: "Zebraïde", couleur: "Bandes Bicolores, toutes couleurs" } | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||
|  * densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/  | ||||
|  */ | ||||
| const encPepin = 0.0007; | ||||
|  | ||||
| /** | ||||
|  * Item pour gérer les gemmes | ||||
|  */ | ||||
| export class RdDItemGemme extends RdDItem { | ||||
|  | ||||
|   static getGemmeTypeOptionList() { | ||||
|     // TODO: look how to map object key-value pairs | ||||
|     let options = "" | ||||
|     for (let gemmeKey in tableGemmes) { | ||||
|       options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>` | ||||
|     } | ||||
|     return options; | ||||
|   } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp" | ||||
|   } | ||||
|  | ||||
|   get isEnchantementPossible() { | ||||
|     return this.enchantabilite > 0 | ||||
|   } | ||||
|  | ||||
|   get inertie() { return 7 - Number(this.system.purete) } | ||||
|   get enchantabilite() { return this.system.taille - this.inertie } | ||||
|  | ||||
|   getEnc() { | ||||
|     return encPepin * this.system.taille; | ||||
|   } | ||||
|  | ||||
|   itemSpecificActions() { | ||||
|     return [ACTION_ITEM_ENCHANTER] | ||||
|   } | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData() | ||||
|     this.system.cout = (this.system.taille * this.system.purete) + this.system.qualite | ||||
|     this.system.inertie = this.inertie | ||||
|     this.system.enchantabilite = this.enchantabilite | ||||
|   } | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.system.categorie) { | ||||
|       case 'Alchimie': case 'Autre': case 'AlchimieAutre': | ||||
|         // TODO: distinguer les remèdes alchimiques enchantables/non | ||||
|         return 'alchimie' | ||||
|       case 'Cuisine': | ||||
|         return 'cuisine' | ||||
|       case 'Remede': case 'Repos': case 'Soin': | ||||
|         return 'soins' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   getProprietes() { | ||||
|     const proprietes = [ | ||||
|       `<b>Taille</b>: ${this.system.taille}`, | ||||
|       `<b>Pureté</b>: ${this.system.purete}`, | ||||
|       `<b>Inertie</b>: ${this.system.inertie}`, | ||||
|       `<b>Enchantabilité</b>: ${this.system.enchantabilite}` | ||||
|     ] | ||||
|     const proprietesMagiques = this.system.magique ? [ | ||||
|       `<b>Enchantée</b> <i class="fa-solid fa-sparkles"></i> ${this.system.purifie ? ', purifiée' : ''} ${this.system.prpermanent ? 'permanente' : ''} `, | ||||
|       `<b>Points de rêve</b>: ${this.system.pr}`, | ||||
|       `<b>Puissance</b>: ${this.system.puissance}`, | ||||
|     ] : [] | ||||
|     return proprietes | ||||
|       .concat(proprietesMagiques) | ||||
|       .concat(this._inventaireTemplateChatData()) | ||||
|       .filter(it => it != undefined) | ||||
|   } | ||||
|  | ||||
|   perteReveChateauDormant() { | ||||
|     if (this.system.magique && !this.system.prpermanent && this.system.pr > 0) { | ||||
|       const nouveauReve = Math.max(this.system.pr - 1, 0) | ||||
|       return { | ||||
|         alias: this.parent.getAlias(), | ||||
|         item: this, | ||||
|         update: { | ||||
|           _id: this.id, | ||||
|           'system.pr': nouveauReve, | ||||
|           'system.magique': nouveauReve > 0 | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
| } | ||||
							
								
								
									
										146
									
								
								module/item/item-actions.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,146 @@ | ||||
| import { Misc } from "../misc.js" | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js" | ||||
| import { RdDUtility } from "../rdd-utility.js" | ||||
|  | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * TODO: | ||||
|  * options.editable ? | ||||
|  *  | ||||
|  */ | ||||
| const _SPACEHOLDER = { placeholder: true } | ||||
|  | ||||
| const _VENDRE = { | ||||
|   code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar', | ||||
|   filter: it => Misc.toInt(it.system.quantite) > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => item.proposerVente() | ||||
| } | ||||
| const _ACHAT_SERVICE = { | ||||
|   code: 'item-service-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins', | ||||
|   //filter: it => Misc.toInt(it.system.quantite) > 0, | ||||
|   //optionsFilter: options => options.editable, | ||||
|   //action: (item, actor) => item.proposerVente() | ||||
| } | ||||
| const _MONTRER = { | ||||
|   code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment', | ||||
|   action: (item, actor) => item.postItemToChat() | ||||
| } | ||||
| const _SPLIT = { | ||||
|   code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink', | ||||
|   filter: it => Misc.toInt(it.system.quantite) > 1, | ||||
|   action: (item, actor) => RdDSheetUtility.splitItem(item, actor) | ||||
| } | ||||
|  | ||||
| const _EDIT = { | ||||
|   code: 'item-edit', label: 'Editer', icon: it => 'fa-solid fa-edit', | ||||
|   action: (item, actor) => item.sheet.render(true) | ||||
| } | ||||
| const _DELETE = { | ||||
|   code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash', | ||||
|   optionsFilter: options => options.editable && options.isOwner, | ||||
|   action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor) | ||||
| } | ||||
| const _EQUIPER = { | ||||
|   code: 'item-equip', label: 'Equiper', icon: it => it.system.equipe ? 'fa-solid fa-hand-rock' : 'fa-regular fa-hand-paper', | ||||
|   filter: it => !it.estContenu && it.isEquipable(), | ||||
|   action: (item, actor) => actor.equiperObjet(item) | ||||
| } | ||||
|  | ||||
| const _CUISINER = { | ||||
|   code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils', | ||||
|   filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.preparerNourriture(item) | ||||
| } | ||||
| const _MANGER_CRU = { | ||||
|   code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite', | ||||
|   filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _MANGER = { | ||||
|   code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils', | ||||
|   filter: it => !(it.system.boisson), | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _BOIRE = { | ||||
|   code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water', | ||||
|   filter: it => it.system.boisson, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.mangerNourriture(item) | ||||
| } | ||||
| const _DECOCTION = { | ||||
|   code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial', | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.fabriquerDecoctionHerbe(item) | ||||
| } | ||||
| const _OUVRIR = { | ||||
|   code: 'item-edit', label: 'Ouvrir', icon: it => 'fa-solid fa-eye', | ||||
|   action: (item, actor) => item.sheet.render(true) | ||||
| } | ||||
|  | ||||
| const _LIRE = { | ||||
|   code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open', | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.actionLire(item) | ||||
| } | ||||
|  | ||||
| const _REFOULER = { | ||||
|   code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst', | ||||
|   filter: it => it.system.refoulement > 0, | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.actionRefoulement(item) | ||||
| } | ||||
|  | ||||
| const _SORT_RESERVE = { | ||||
|   code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: it => 'fa-solid fa-sparkles', | ||||
|   filter: it => game.user.isGM && !it.system.isrituel, | ||||
|   action: (item, actor) => actor.addSortReserve(item) | ||||
| } | ||||
|  | ||||
| export const COMMON_ACTIONS = [_EQUIPER] | ||||
| export const DEFAULT_ACTIONS = [_SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE] | ||||
|  | ||||
| export const ITEM_ACTIONS = { | ||||
|   faune: [_CUISINER, _MANGER_CRU], | ||||
|   ingredient: [_CUISINER, _MANGER_CRU], | ||||
|   conteneur: [_OUVRIR], | ||||
|   herbe: [_DECOCTION, _CUISINER, _MANGER_CRU], | ||||
|   livre: [_LIRE], | ||||
|   nourritureboisson: [_MANGER, _BOIRE], | ||||
|   ombre: [_REFOULER], | ||||
|   plante: [_CUISINER, _MANGER_CRU], | ||||
|   queue: [_REFOULER], | ||||
|   sort: [_SORT_RESERVE], | ||||
|   service: [_ACHAT_SERVICE] | ||||
| } | ||||
|  | ||||
|  | ||||
| export class ItemAction { | ||||
|  | ||||
|   static applies(action, item, options) { | ||||
|     return action && item | ||||
|       && item.isActionAllowed(action.code) | ||||
|       && (!action.filter || action.filter(item)) | ||||
|       && (!action.optionsFilter || action.optionsFilter(options)) | ||||
|   } | ||||
|  | ||||
|   static icon(action, item) { | ||||
|     if (action && action.icon) { | ||||
|       return action.icon(item) | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static async onActionItem(event, actor, options) { | ||||
|     const item = RdDSheetUtility.getItem(event, actor) | ||||
|     const code = $(event.currentTarget).data('code') | ||||
|     const action = item?.itemActions().find(it => it.code == code) | ||||
|     if (action && (!action.optionsFilter || action.optionsFilter(options))) { | ||||
|       await action.action(item, actor) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -1,6 +1,7 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
|  | ||||
| export class RdDItemMaladie extends RdDItem { | ||||
|  | ||||
| @@ -9,7 +10,7 @@ export class RdDItemMaladie extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.addPeriode(this.system.periode.nombre, this.system.periode.unite); | ||||
|     return debut.addPeriode(this.system.periode.nombre, this.system.periode.unite); | ||||
|   } | ||||
|  | ||||
|   async onFinPeriode(oldTimestamp, newTimestamp) { | ||||
| @@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem { | ||||
|       const souffrance = mal.system.identifie | ||||
|         ? `de ${mal.name}` | ||||
|         : `d'un mal inconnu` | ||||
|       ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` }); | ||||
|       mal.postItemToChat('gmroll'); | ||||
|       await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp); | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getOwners(mal.actor), | ||||
|         content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` | ||||
|       }) | ||||
|       mal.postItemToChat('gmroll') | ||||
|       await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -38,7 +42,7 @@ export class RdDItemMaladie extends RdDItem { | ||||
|  | ||||
|       await mal.actor.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: mal.id, | ||||
|         'system.temporel.fin': duplicate(timestampFin), | ||||
|         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||
|       }]) | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -1,11 +1,8 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDItemQueue } from "./queue.js"; | ||||
|  | ||||
| export class RdDItemOmbre extends RdDItemQueue { | ||||
|  | ||||
| export class RdDItemOmbre extends RdDItem { | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"; | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.appliquerDuree(this.system.duree, this.parent); | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -8,7 +8,7 @@ export class RdDItemPoison extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.addPeriode(this.system.periode.nombre, this.system.periode.unite) ; | ||||
|     return debut.addPeriode(this.system.periode.nombre, this.system.periode.unite) ; | ||||
|   } | ||||
|  | ||||
|   async onFinPeriode(oldTimestamp, newTimestamp) { | ||||
|   | ||||
							
								
								
									
										105
									
								
								module/item/potion.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,105 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { ACTION_ITEM_ENCHANTER } from "../enchantement/dialog-enchanter.js"; | ||||
|  | ||||
| // --- Actions sur les "potions" | ||||
| const _CONSOMMER_POTION = { | ||||
|   code: 'item-potion-consommer', label: 'Consommer', icon: it => 'fa-solid fa-vial', | ||||
|   optionsFilter: options => options.editable, | ||||
|   action: (item, actor) => actor.consommerPotion(item) | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Item pour gérer les potions | ||||
|  */ | ||||
| export class RdDItemPotion extends RdDItem { | ||||
|  | ||||
|   static async herbesSoins() { | ||||
|     return await RdDItemPotion.$listHerbes(it => Grammar.equalsInsensitive(it.system.categorie, 'Soin') && it.system.niveau > 0) | ||||
|   } | ||||
|   static async herbesRepos() { | ||||
|     return await RdDItemPotion.$listHerbes(it => Grammar.equalsInsensitive(it.system.categorie, 'Repos') && it.system.niveau > 0) | ||||
|   } | ||||
|  | ||||
|   static async $listHerbes(filter) { | ||||
|     const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux'); | ||||
|     return herbes.filter(filter) | ||||
|   } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp" | ||||
|   } | ||||
|  | ||||
|   get isEnchantementPossible() { | ||||
|     return this.system.etat == 'Liquide' | ||||
|   } | ||||
|  | ||||
|   itemSpecificActions() { | ||||
|     return [_CONSOMMER_POTION, ACTION_ITEM_ENCHANTER] | ||||
|   } | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData() | ||||
|     this.system.puissance = this.system.magique ? this.calculPuissance() : 0 | ||||
|   } | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.system.categorie) { | ||||
|       case 'Alchimie': case 'Autre': case 'AlchimieAutre': | ||||
|         // TODO: distinguer les remèdes alchimiques enchantables/non | ||||
|         return 'alchimie' | ||||
|       case 'Cuisine': | ||||
|         return 'cuisine' | ||||
|       case 'Remede': case 'Repos': case 'Soin': | ||||
|         return 'soins' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   getProprietes() { | ||||
|     const proprietes = [ | ||||
|       `<b>Rareté</b>: ${this.system.rarete} `, | ||||
|       `<b>Catégorie</b>: ${this.system.categorie}`, | ||||
|       `<b>Etat</b>: ${this.system.etat}` | ||||
|     ] | ||||
|     const proprietesMagiques = this.system.magique ? [ | ||||
|       `<b>Enchantée</b> <i class="fa-solid fa-sparkles"></i> ${this.system.purifie ? ', purifiée' : ''} ${this.system.prpermanent ? 'permanente' : ''} `, | ||||
|       `<b>Points de rêve</b>: ${this.system.pr}`, | ||||
|     ] : [] | ||||
|     return proprietes | ||||
|       .concat(proprietesMagiques) | ||||
|       .concat(this._inventaireTemplateChatData()) | ||||
|       .filter(it => it != undefined) | ||||
|   } | ||||
|  | ||||
|   perteReveChateauDormant() { | ||||
|     if (this.system.magique && !this.system.prpermanent && this.system.pr > 0) { | ||||
|       const nouveaupr = Math.max(this.system.pr - 1, 0) | ||||
|       return { | ||||
|         alias: this.parent.getAlias(), | ||||
|         item: this, | ||||
|         nouveaupr: nouveaupr, | ||||
|         update: { | ||||
|           _id: this.id, | ||||
|           'system.pr': nouveaupr, | ||||
|           'system.magique': nouveaupr > 0 | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   calculPuissance() { return this.system.herbebonus * this.system.pr } | ||||
|  | ||||
|   static buildHerbesList(listeHerbes, max) { | ||||
|     let list = {} | ||||
|     for (let herbe of listeHerbes) { | ||||
|       let brins = max - herbe.system.niveau; | ||||
|       list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`; | ||||
|     } | ||||
|     list['Autre'] = 'Autre (Bonus: variable, Brins: variable)' | ||||
|     return list; | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -6,8 +6,9 @@ export class RdDItemQueue extends RdDItem { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp"; | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|   async calculerFinPeriodeTemporel(timestamp) { | ||||
|     // décaller le début pour calcul correct si la queue dure 12h | ||||
|     const debut = timestamp.addMinutes(timestamp.indexMinute == 0 ? -1 : 0); | ||||
|     return await debut.appliquerDuree(this.system.duree, this.parent); | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										108
									
								
								module/item/race.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,108 @@ | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { LIST_CARAC_PERSONNAGE, RdDCarac } from "../rdd-carac.js"; | ||||
|  | ||||
| export class RdDItemRace extends RdDItem { | ||||
|  | ||||
|   static get ITEM_TYPE() { return ITEM_TYPES.race } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/humanoides/humain.webp"; | ||||
|   } | ||||
|  | ||||
|   static checkRacialMax(actor, code, value) { | ||||
|     const race = RdDItemRace.getRace(actor) | ||||
|     if (code == LIST_CARAC_PERSONNAGE.force.code) { | ||||
|       if (!race.isForceValid(actor, value)) { | ||||
|         ui.notifications.warn(race.system.carac.force.limitmessage) | ||||
|         return false | ||||
|       } | ||||
|     } | ||||
|     if (code == LIST_CARAC_PERSONNAGE.taille.code) { | ||||
|       const carac = RdDCarac.carac(code) | ||||
|       if (race.isMax(actor, code, value - 1)) { | ||||
|         ui.notifications.warn(`${value} est supérieure au maximum de ${carac.label}`) | ||||
|         return false | ||||
|       } | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   static applyRacialLimits(actor) { | ||||
|     const race = RdDItemRace.getRace(actor) | ||||
|     actor.system.carac.taille.value = race.getValidTaille(actor.getTaille()) | ||||
|     actor.system.carac.force.value = Math.min( | ||||
|       actor.getForce(), | ||||
|       race.getForceMax(actor)) | ||||
|   } | ||||
|  | ||||
|   static isRacialMax(actor, code, value = undefined) { | ||||
|     return RdDItemRace.getRace(actor).isMax(actor, code, value) | ||||
|   } | ||||
|  | ||||
|   static getRace(actor) { | ||||
|     return actor.itemTypes[ITEM_TYPES.race].find(it => true) ?? RdDItemRace.getFallbackRace() | ||||
|   } | ||||
|  | ||||
|   static getFallbackRace() { | ||||
|     if (RdDItemRace.fallback == undefined) { | ||||
|       RdDItemRace.fallback = new RdDItemRace({ name: 'Humain', type: RdDItemRace.ITEM_TYPE }) | ||||
|     } | ||||
|     return RdDItemRace.fallback | ||||
|   } | ||||
|  | ||||
|  | ||||
|   isMax(actor, code, value = undefined) { | ||||
|     const path = RdDCarac.carac(code)?.path | ||||
|     if (path == undefined) { | ||||
|       // cas des caractéristiques dérivées, pas de max | ||||
|       return false | ||||
|     } | ||||
|     if (value == undefined) { | ||||
|       value = path ? foundry.utils.getProperty(actor, path) : 0 | ||||
|     } | ||||
|     if (code == LIST_CARAC_PERSONNAGE.force.code) { | ||||
|       return value >= this.getForceMax(actor) | ||||
|     } | ||||
|     const pathMax = path.replace(".value", ".max"); | ||||
|     const max = foundry.utils.getProperty(this, pathMax) ?? -1 | ||||
|     return (max > 0 && value >= max) | ||||
|   } | ||||
|  | ||||
|   getValidTaille(taille) { | ||||
|     const min = Math.max(this.system.carac.taille.min, 0) | ||||
|     if (min > taille) { | ||||
|       ui.notifications.warn("La Taille est inférieur au minimum racial") | ||||
|       return min | ||||
|     } | ||||
|     const raceMax = this.system.carac.taille.max; | ||||
|     const max = raceMax < 0 ? taille + 1 : raceMax | ||||
|     if (max < taille) { | ||||
|       ui.notifications.warn("La Taille est supérieure au maximum racial") | ||||
|       return max | ||||
|     } | ||||
|     return taille | ||||
|   } | ||||
|  | ||||
|   isForceValid(actor, value) { | ||||
|     return value <= this.getForceMax(actor) | ||||
|   } | ||||
|  | ||||
|   getForceMax(actor) { | ||||
|     const terms = this.system.carac.force.limit.replaceAll(' ', '').split('+') | ||||
|     return terms.map( | ||||
|       it => { | ||||
|         const term = Number.parseInt(it) | ||||
|         if (Number.isInteger(term)) { | ||||
|           return term | ||||
|         } | ||||
|         const path = RdDCarac.carac(it)?.path | ||||
|         if (path) { | ||||
|           return foundry.utils.getProperty(actor, path) | ||||
|         } | ||||
|         return 0 | ||||
|       } | ||||
|     ).reduce(Misc.sum()); | ||||
|   } | ||||
| } | ||||