Compare commits
	
		
			55 Commits
		
	
	
		
			foundryvtt
			...
			foundryvtt
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| e6592f8333 | |||
| 42567e7ca0 | |||
| 9d1fe6d8fd | |||
| f5bd0f32f4 | |||
| fad29f9652 | |||
| 9d51631d5c | |||
| d1b73e7658 | |||
| 54158ee10d | |||
| e089bdf9c8 | |||
| 41ab593059 | |||
| 42ad4c5b26 | |||
| 85f8a716d4 | |||
| 47f305d865 | |||
| 407b4f82d9 | |||
| c950f568fd | |||
| 0ed90f6177 | |||
| b74fc27079 | |||
| a65d4511c5 | |||
| e61417c44e | |||
| 8ca725bd38 | |||
| 441a5965c7 | |||
| f08c8f93da | |||
| d28362bf14 | |||
| e506382d18 | |||
| c1cecc76b3 | |||
| f2a3e1db45 | |||
| b69359a47d | |||
| fe6c2e2ff2 | |||
| 9bd13a6021 | |||
| a29630f9a2 | |||
| c7fd9f7596 | |||
| 7b18fd25c3 | |||
| 5c256e2c49 | |||
| 1c475348d5 | |||
| de5d32f88f | |||
| 76a02d60ca | |||
| 724c556b9e | |||
| 7dfba94a11 | |||
| 928c7bbcfe | |||
| 222a06a978 | |||
| b4edaf8584 | |||
| 3c062afd56 | |||
| 6de4fff403 | |||
| 3543f081b2 | |||
| 56f14e12a2 | |||
| e226af5ac5 | |||
| d8be37a2ec | |||
| ba2d9de7b6 | |||
| 6b8fb3267a | |||
| 05d6f64a31 | |||
| c0570e58b4 | |||
| 8389d578bc | |||
| f05ef79b97 | |||
| d2a8bfae4f | |||
| d54834fa71 | 
							
								
								
									
										69
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						
									
										69
									
								
								changelog.md
									
									
									
									
									
								
							@@ -1,4 +1,73 @@
 | 
			
		||||
# v11.0
 | 
			
		||||
## v11.0.28 - les fractures de Khrachtchoum
 | 
			
		||||
- La gravité de la blessure est affichée dans le résumé de l'encaissement
 | 
			
		||||
- Lors du changement d'acteur pendant le round
 | 
			
		||||
  - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
 | 
			
		||||
  - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
 | 
			
		||||
  - le jet de vie est bien fait par le token si besoin
 | 
			
		||||
  - seul les propriétaires peuvent faire les jets de vie 
 | 
			
		||||
- Amélioration de la fenêtre de jets
 | 
			
		||||
  - le type de dégâts pour les attaques est toujours affiché
 | 
			
		||||
  - le moral est indiqué avant l'icone d'appel au moral
 | 
			
		||||
 | 
			
		||||
## v11.0.27 - Khrachtchoum le méticuleux
 | 
			
		||||
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
 | 
			
		||||
- le surencombrement n'affecte QUE les actions physiques
 | 
			
		||||
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
 | 
			
		||||
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
 | 
			
		||||
 | 
			
		||||
## v11.0.26 - le crépuscule de Khrachtchoum
 | 
			
		||||
- gestion correcte des TMRs
 | 
			
		||||
  - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
 | 
			
		||||
  - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
 | 
			
		||||
  - les lancers de sorts et lectures de signes sont affichées en premier plan
 | 
			
		||||
  - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
 | 
			
		||||
  - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
 | 
			
		||||
- Le drag&drop vers la barre de macro est corrigé
 | 
			
		||||
  - pour les créatures, possibilités d'avoir les attaques ou autres compétences
 | 
			
		||||
  - pour les personnages, les macros sont créées:
 | 
			
		||||
    - pour les compétences
 | 
			
		||||
    - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
 | 
			
		||||
    - pour les armes
 | 
			
		||||
      - deux macros sont créées pour les armes à 1/2 mains
 | 
			
		||||
      - deux macros sont créées pour les armes de mélée et lancer
 | 
			
		||||
      - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
 | 
			
		||||
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
 | 
			
		||||
 | 
			
		||||
## v11.0.25 - la vision du rêve de Khrachtchoum
 | 
			
		||||
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
 | 
			
		||||
 | 
			
		||||
## v11.0.24 - les couleurs de Khrachtchoum
 | 
			
		||||
- nouvelle carte des TMRs
 | 
			
		||||
 | 
			
		||||
## v11.0.23 - la lumière de Khrachtchoum
 | 
			
		||||
- ajustement automatique de la luminosité selon l'heure pour les scènes:
 | 
			
		||||
   - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
 | 
			
		||||
   - avec illumination globale (correspondant à une illumination extérieure)
 | 
			
		||||
   - quand lampe "allumée" dans la fenêtre du calendrier
 | 
			
		||||
 | 
			
		||||
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
 | 
			
		||||
- Macro pour attaquer avec les compétences de créatures
 | 
			
		||||
 | 
			
		||||
## v11.0.20
 | 
			
		||||
- Macro pour attaquer avec les armes des personnages
 | 
			
		||||
 | 
			
		||||
## v11.0.17
 | 
			
		||||
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
 | 
			
		||||
 | 
			
		||||
## v11.0.15 - L'apprentissage de Khrachtchoum
 | 
			
		||||
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
 | 
			
		||||
 | 
			
		||||
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
 | 
			
		||||
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
 | 
			
		||||
 | 
			
		||||
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
 | 
			
		||||
- Correction de la vente depuis un commerce ayant des quantités illimitées
 | 
			
		||||
 | 
			
		||||
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
 | 
			
		||||
- Correction des malus de surencombrement
 | 
			
		||||
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
 | 
			
		||||
- Correction d'orthographe et amélioration des messages des oeuvres d'art
 | 
			
		||||
 | 
			
		||||
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
 | 
			
		||||
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
 | 
			
		||||
 
 | 
			
		||||
@@ -81,9 +81,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
 | 
			
		||||
      });
 | 
			
		||||
 | 
			
		||||
      // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
 | 
			
		||||
      formData.combat = duplicate(formData.armes ?? []);
 | 
			
		||||
      const actor = this.actor;
 | 
			
		||||
      formData.combat = duplicate(formData.armes);
 | 
			
		||||
      RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
 | 
			
		||||
      RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.combat.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      formData.combat.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
  
 | 
			
		||||
      formData.esquives = this.actor.getCompetences("Esquive");
 | 
			
		||||
      formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
 | 
			
		||||
      formData.empoignades = this.actor.getEmpoignades();
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										120
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										120
									
								
								module/actor.js
									
									
									
									
									
								
							@@ -232,12 +232,21 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getCompetence(idOrName, options = {}) {
 | 
			
		||||
    if (idOrName instanceof Item) {
 | 
			
		||||
      return idOrName.isCompetence() ? idOrName : undefined
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemCompetence.findCompetence(this.items, idOrName, options)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetences(name) {
 | 
			
		||||
    return RdDItemCompetence.findCompetences(this.items, name)
 | 
			
		||||
  }
 | 
			
		||||
  getCompetenceCorpsACorps(options = {}) {
 | 
			
		||||
    return this.getCompetence("Corps à corps", options)
 | 
			
		||||
  }
 | 
			
		||||
  getCompetencesEsquive() {
 | 
			
		||||
    return this.getCompetences("esquive")
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getTache(id) {
 | 
			
		||||
    return this.findItemLike(id, 'tache');
 | 
			
		||||
@@ -265,7 +274,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getDraconicList() {
 | 
			
		||||
    return this.items.filter(it => it.isCompetencePersonnage() && it.system.categorie == 'draconic')
 | 
			
		||||
    return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic')
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getBestDraconic() {
 | 
			
		||||
@@ -275,26 +284,26 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getDraconicOuPossession() {
 | 
			
		||||
    const possession = this.items.filter(it => it.type == TYPES.competencecreature && it.system.categorie == 'possession')
 | 
			
		||||
    const possession = this.itemTypes[TYPES.competencecreature].filter(it => it.system.categorie == 'possession')
 | 
			
		||||
      .sort(Misc.descending(it => it.system.niveau))
 | 
			
		||||
      .find(it => true);
 | 
			
		||||
    if (possession) {
 | 
			
		||||
      return possession.clone();
 | 
			
		||||
      return possession;
 | 
			
		||||
    }
 | 
			
		||||
    const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it => it.clone()),
 | 
			
		||||
    const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
 | 
			
		||||
      POSSESSION_SANS_DRACONIC]
 | 
			
		||||
      .sort(Misc.descending(it => it.system.niveau));
 | 
			
		||||
    return draconics[0];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPossession(possessionId) {
 | 
			
		||||
    return this.items.find(it => it.type == TYPES.possession && it.system.possessionid == possessionId);
 | 
			
		||||
    return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
 | 
			
		||||
  }
 | 
			
		||||
  getPossessions() {
 | 
			
		||||
    return this.items.filter(it => it.type == TYPES.possession);
 | 
			
		||||
    return this.itemTypes[TYPES.possession];
 | 
			
		||||
  }
 | 
			
		||||
  getEmpoignades() {
 | 
			
		||||
    return this.items.filter(it => it.type == TYPES.empoignade);
 | 
			
		||||
    return this.itemTypes[TYPES.empoignade];
 | 
			
		||||
  }
 | 
			
		||||
  getDemiReve() {
 | 
			
		||||
    return this.system.reve.tmrpos.coord;
 | 
			
		||||
@@ -369,7 +378,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  async _openRollDialog({ name, label, template, rollData, callbackAction }) {
 | 
			
		||||
    const dialog = await RdDRoll.create(this, rollData,
 | 
			
		||||
      { html: template },
 | 
			
		||||
      { html: template, close: html => { this.tmrApp?.restoreTMRAfterAction() } },
 | 
			
		||||
      {
 | 
			
		||||
        name: name,
 | 
			
		||||
        label: label,
 | 
			
		||||
@@ -380,6 +389,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
        ]
 | 
			
		||||
      });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    return dialog
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -545,7 +555,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _recuperationBlessures(message, isMaladeEmpoisonne) {
 | 
			
		||||
    const timestamp = game.system.rdd.calendrier.getTimestamp()
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
 | 
			
		||||
    const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
 | 
			
		||||
 | 
			
		||||
    await Promise.all(blessures.map(b => b.recuperationBlessure({
 | 
			
		||||
      actor: this,
 | 
			
		||||
@@ -559,7 +569,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, 'blessure')
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
    await this.deleteEmbeddedDocuments('Item', toDelete);
 | 
			
		||||
  }
 | 
			
		||||
@@ -567,7 +577,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _recupererVie(message, isMaladeEmpoisonne) {
 | 
			
		||||
    const tData = this.system
 | 
			
		||||
    let blessures = this.filterItems(it => it.system.gravite > 0, 'blessure');
 | 
			
		||||
    let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
 | 
			
		||||
    if (blessures.length > 0) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -846,7 +856,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
      system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
 | 
			
		||||
    }],
 | 
			
		||||
      { renderSheet: false });
 | 
			
		||||
    this.currentTMR.updateTokens();
 | 
			
		||||
    this.tmrApp.updateTokens();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1741,6 +1751,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }, userId = undefined) {
 | 
			
		||||
    if (userId != undefined && userId != game.user.id) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'consommerNourritureboisson',
 | 
			
		||||
        args: [itemId, choix, userId]
 | 
			
		||||
@@ -2137,12 +2148,11 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
      ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.currentTMR) this.currentTMR.minimize(); // Hide
 | 
			
		||||
 | 
			
		||||
    const draconicList = this.computeDraconicAndSortIndex(sorts);
 | 
			
		||||
    const reve = duplicate(this.system.carac.reve);
 | 
			
		||||
 | 
			
		||||
    await this._openRollDialog({
 | 
			
		||||
    const dialog = await this._openRollDialog({
 | 
			
		||||
      name: 'lancer-un-sort',
 | 
			
		||||
      label: 'Lancer un sort',
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
 | 
			
		||||
@@ -2158,8 +2168,12 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
        diffLibre: RdDItemSort.getDifficulte(sorts[0], -7), // Per default at startup
 | 
			
		||||
        coutreve: Array(30).fill().map((item, index) => 1 + index),
 | 
			
		||||
      },
 | 
			
		||||
      callbackAction: r => this._rollUnSortResult(r)
 | 
			
		||||
      callbackAction: async r => {
 | 
			
		||||
        await this._rollUnSortResult(r);
 | 
			
		||||
        if (!r.isSortReserve) this.tmrApp?.close();
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    this.tmrApp?.setTMRPendingAction(dialog);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -2250,17 +2264,11 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
    reveActuel = Math.max(reveActuel - rollData.depenseReve, 0);
 | 
			
		||||
    await this.update({ "system.reve.reve.value": reveActuel });
 | 
			
		||||
 | 
			
		||||
    if (rollData.isSortReserve) {
 | 
			
		||||
      this.currentTMR.maximize(); // Re-display TMR
 | 
			
		||||
    } else {
 | 
			
		||||
      this.currentTMR.close(); // Close TMR !
 | 
			
		||||
    }
 | 
			
		||||
    // Final chat message
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
 | 
			
		||||
 | 
			
		||||
    if (reveActuel == 0) { // 0 points de reve
 | 
			
		||||
      ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
 | 
			
		||||
      closeTMR = true;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -2335,16 +2343,14 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCompetence(idOrName, options = { tryTarget: true }) {
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      carac: this.system.carac,
 | 
			
		||||
      competence: this.getCompetence(idOrName)
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.competence.type == TYPES.competencecreature) {
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
 | 
			
		||||
    const competence = this.getCompetence(idOrName);
 | 
			
		||||
    let rollData = { carac: this.system.carac, competence: competence }
 | 
			
		||||
    if (competence.type == TYPES.competencecreature) {
 | 
			
		||||
      const arme = RdDItemCompetenceCreature.armeCreature(competence)
 | 
			
		||||
      if (arme && options.tryTarget && Targets.hasTargets()) {
 | 
			
		||||
        Targets.selectOneToken(target => {
 | 
			
		||||
          if (arme.action == "possession") {
 | 
			
		||||
            RdDPossession.onAttaquePossession(target, this, rollData.competence)
 | 
			
		||||
            RdDPossession.onAttaquePossession(target, this, competence)
 | 
			
		||||
          }
 | 
			
		||||
          else {
 | 
			
		||||
            RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
 | 
			
		||||
@@ -2358,7 +2364,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
    await this._openRollDialog({
 | 
			
		||||
      name: 'jet-competence',
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', competence.name),
 | 
			
		||||
      template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
 | 
			
		||||
      rollData: rollData,
 | 
			
		||||
      callbackAction: r => this.$onRollCompetence(r, options)
 | 
			
		||||
@@ -2722,8 +2728,6 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
      ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.currentTMR) this.currentTMR.minimize(); // Hide
 | 
			
		||||
 | 
			
		||||
    let draconicList = this.getDraconicList()
 | 
			
		||||
      .map(draconic => {
 | 
			
		||||
        let draconicLecture = duplicate(draconic);
 | 
			
		||||
@@ -2746,7 +2750,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
    const dialog = await RdDRoll.create(this, rollData,
 | 
			
		||||
      {
 | 
			
		||||
        html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-signedraconique.html',
 | 
			
		||||
        close: html => { this.currentTMR.maximize() } // Re-display TMR
 | 
			
		||||
        close: html => { this.tmrApp?.restoreTMRAfterAction() }
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        name: 'lire-signe-draconique',
 | 
			
		||||
@@ -2758,6 +2762,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
      }
 | 
			
		||||
    );
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    this.tmrApp?.setTMRPendingAction(dialog);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -2776,7 +2781,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
    }
 | 
			
		||||
    await this.deleteEmbeddedDocuments("Item", [rollData.signe._id]);
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-lecture-signedraconique.html');
 | 
			
		||||
    this.currentTMR.close();
 | 
			
		||||
    this.tmrApp.close();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -3011,8 +3016,8 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  refreshTMRView() {
 | 
			
		||||
    if (this.currentTMR) {
 | 
			
		||||
      this.currentTMR.externalRefresh();
 | 
			
		||||
    if (this.tmrApp) {
 | 
			
		||||
      this.tmrApp.externalRefresh();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -3020,6 +3025,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
  async displayTMR(mode = "normal") {
 | 
			
		||||
    if (this.tmrApp) {
 | 
			
		||||
      ui.notifications.warn("Vous êtes déja dans les TMR....");
 | 
			
		||||
      this.tmrApp.forceTMRDisplay();
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
 | 
			
		||||
@@ -3065,34 +3071,59 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
      hasPlayerOwner: this.hasPlayerOwner
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.currentTMR = await RdDTMRDialog.create(this, tmrFormData);
 | 
			
		||||
    this.currentTMR.render(true);
 | 
			
		||||
    this.tmrApp = await RdDTMRDialog.create(this, tmrFormData);
 | 
			
		||||
    this.tmrApp.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  rollArme(arme) {
 | 
			
		||||
  getCompetenceArme(arme, competenceName) {
 | 
			
		||||
    switch (arme.type) {
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return arme.name
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        switch (competenceName) {
 | 
			
		||||
          case 'competence': return arme.system.competence;
 | 
			
		||||
          case 'unemain': return RdDItemArme.competence1Mains(arme);
 | 
			
		||||
          case 'deuxmains': return RdDItemArme.competence2Mains(arme);
 | 
			
		||||
          case 'tir': return arme.system.tir;
 | 
			
		||||
          case 'lancer': return arme.system.lancer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /**
 | 
			
		||||
   * 
 | 
			
		||||
   * @param {*} arme item d'arme/compétence de créature
 | 
			
		||||
   * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
 | 
			
		||||
   * @returns 
 | 
			
		||||
   */
 | 
			
		||||
  rollArme(arme, categorieArme = "competence") {
 | 
			
		||||
    let compToUse = this.getCompetenceArme(arme, categorieArme)
 | 
			
		||||
    if (!Targets.hasTargets()) {
 | 
			
		||||
      RdDConfirm.confirmer({
 | 
			
		||||
        settingConfirmer: "confirmer-combat-sans-cible",
 | 
			
		||||
        content: `<p>Voulez vous faire un jet de compétence ${arme.system.competence} sans choisir de cible valide?
 | 
			
		||||
        content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
 | 
			
		||||
                  <br>Tous les jets de combats devront être gérés à la main
 | 
			
		||||
                  </p>`,
 | 
			
		||||
        title: 'Ne pas utiliser les automatisation de combat',
 | 
			
		||||
        buttonLabel: "Pas d'automatisation",
 | 
			
		||||
        onAction: async () => {
 | 
			
		||||
          this.rollCompetence(arme.system.competence, { tryTarget: false })
 | 
			
		||||
          this.rollCompetence(compToUse, { tryTarget: false })
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Targets.selectOneToken(target => {
 | 
			
		||||
      if (Targets.isTargetEntite(target)) {
 | 
			
		||||
        ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      const competence = this.getCompetence(arme.system.competence)
 | 
			
		||||
      const competence = this.getCompetence(compToUse)
 | 
			
		||||
      //console.log("RollArme", competence, arme)
 | 
			
		||||
      if (competence.isCompetencePossession()) {
 | 
			
		||||
        return RdDPossession.onAttaquePossession(target, this, competence);
 | 
			
		||||
      }
 | 
			
		||||
@@ -3121,7 +3152,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  async onRollTachePremiersSoins(blessureId, rollData) {
 | 
			
		||||
    if (!this.isOwner) {
 | 
			
		||||
      return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
 | 
			
		||||
      return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
 | 
			
		||||
    }
 | 
			
		||||
    const blessure = this.getItem(blessureId, 'blessure')
 | 
			
		||||
    console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
 | 
			
		||||
@@ -3151,7 +3182,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  async onRollSoinsComplets(blessureId, rollData) {
 | 
			
		||||
    if (!this.isOwner) {
 | 
			
		||||
      return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
 | 
			
		||||
      return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
 | 
			
		||||
    }
 | 
			
		||||
    const blessure = this.getItem(blessureId, 'blessure')
 | 
			
		||||
    if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
 | 
			
		||||
@@ -3245,6 +3276,7 @@ export class RdDActor extends RdDBaseActor {
 | 
			
		||||
    const attackerId = attacker?.id;
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'appliquerEncaissement',
 | 
			
		||||
        args: [rollData, show, attackerId]
 | 
			
		||||
 
 | 
			
		||||
@@ -50,7 +50,13 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
  static onRemoteActorCall(callData, userId) {
 | 
			
		||||
    if (userId == game.user.id) {
 | 
			
		||||
      const actor = game.actors.get(callData?.actorId);
 | 
			
		||||
      let actor = game.actors.get(callData?.actorId);
 | 
			
		||||
      if ( callData.tokenId) {
 | 
			
		||||
        let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId)
 | 
			
		||||
        if (token) {
 | 
			
		||||
          actor = token.actor
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
 | 
			
		||||
        const args = callData.args;
 | 
			
		||||
        console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
 | 
			
		||||
@@ -144,9 +150,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      .forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async creerObjetParMJ(object){
 | 
			
		||||
  async creerObjetParMJ(object) {
 | 
			
		||||
    if (!Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'creerObjetParMJ',
 | 
			
		||||
        args: [object]
 | 
			
		||||
@@ -220,6 +227,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    if (fromActorId && !game.user.isGM) {
 | 
			
		||||
      RdDBaseActor.remoteActorCall({
 | 
			
		||||
        userId: Misc.connectedGMOrUser(),
 | 
			
		||||
        tokenId: this.token?.id,
 | 
			
		||||
        actorId: this.id,
 | 
			
		||||
        method: 'ajouterSols', args: [sols, fromActorId]
 | 
			
		||||
      });
 | 
			
		||||
@@ -262,10 +270,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
 | 
			
		||||
    const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
 | 
			
		||||
    if (!itemVendu) {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
 | 
			
		||||
    if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
 | 
			
		||||
      ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
@@ -318,7 +326,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  verifierQuantite(item, quantiteDemande) {
 | 
			
		||||
    const disponible = item?.getQuantite();
 | 
			
		||||
    const disponible = this.getQuantiteDisponible(item);
 | 
			
		||||
    return disponible == undefined || disponible >= quantiteDemande;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -447,62 +455,33 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  conteneurPeutContenir(dest, item) {
 | 
			
		||||
  conteneurPeutContenir(dest, moved) {
 | 
			
		||||
    if (!dest) {
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (!dest.isConteneur()) {
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    const destData = dest
 | 
			
		||||
    if (this._isConteneurContenu(item, dest)) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
 | 
			
		||||
      return false; // Loop detected !
 | 
			
		||||
    if (moved.isConteneurContenu(dest)) {
 | 
			
		||||
      ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Calculer le total actuel des contenus
 | 
			
		||||
    let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
 | 
			
		||||
    let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const encContenu = dest.getEncContenu();
 | 
			
		||||
    const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
 | 
			
		||||
    const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
 | 
			
		||||
 | 
			
		||||
    // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
 | 
			
		||||
    if (Number(destData.system.capacite) < encContenu + newEnc) {
 | 
			
		||||
    if (placeDisponible < 0) {
 | 
			
		||||
      ui.notifications.warn(
 | 
			
		||||
        `Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
 | 
			
		||||
        Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
 | 
			
		||||
        `Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
 | 
			
		||||
        Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _isConteneurContenu(item, conteneur) {
 | 
			
		||||
    if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
 | 
			
		||||
      for (let id of item.system.contenu) {
 | 
			
		||||
        let subObjet = this.getItem(id);
 | 
			
		||||
        if (subObjet?.id == conteneur.id) {
 | 
			
		||||
          return true; // Loop detected !
 | 
			
		||||
        }
 | 
			
		||||
        if (subObjet?.isConteneur()) {
 | 
			
		||||
          return this._isConteneurContenu(subObjet, conteneur);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  getRecursiveEnc(objet) {
 | 
			
		||||
    if (!objet) {
 | 
			
		||||
      return 0;
 | 
			
		||||
    }
 | 
			
		||||
    const tplData = objet.system;
 | 
			
		||||
    if (objet.type != 'conteneur') {
 | 
			
		||||
      return Number(tplData.encombrement) * Number(tplData.quantite);
 | 
			
		||||
    }
 | 
			
		||||
    const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
 | 
			
		||||
    return encContenus.reduce(Misc.sum(), 0)
 | 
			
		||||
      + Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Ajoute un item dans un conteneur, sur la base
 | 
			
		||||
   * de leurs ID */
 | 
			
		||||
 
 | 
			
		||||
@@ -28,6 +28,7 @@ export class RdDCommerce extends RdDBaseActor {
 | 
			
		||||
  verifierFortune(cout) {
 | 
			
		||||
    return this.system.illimite || super.verifierFortune(cout);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(cout) {
 | 
			
		||||
    if (this.system.illimite) {
 | 
			
		||||
      return
 | 
			
		||||
 
 | 
			
		||||
@@ -114,7 +114,7 @@ export class DialogChronologie extends Dialog {
 | 
			
		||||
        heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
 | 
			
		||||
        minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
 | 
			
		||||
      },
 | 
			
		||||
      dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
 | 
			
		||||
      dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,14 +20,14 @@ const nomCategorieParade = {
 | 
			
		||||
export class RdDItemArme extends Item {
 | 
			
		||||
 | 
			
		||||
  static isArme(item) {
 | 
			
		||||
    return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
 | 
			
		||||
    return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == TYPES.arme;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getArme(arme) {
 | 
			
		||||
    switch (arme ? arme.type : '') {
 | 
			
		||||
      case 'arme': return arme;
 | 
			
		||||
      case 'competencecreature':
 | 
			
		||||
      case TYPES.arme: return arme;
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return RdDItemCompetenceCreature.armeCreature(arme);
 | 
			
		||||
    }
 | 
			
		||||
    return RdDItemArme.mainsNues();
 | 
			
		||||
@@ -68,14 +68,14 @@ export class RdDItemArme extends Item {
 | 
			
		||||
      return armeData.system.categorie_parade;
 | 
			
		||||
    }
 | 
			
		||||
    // pour compatibilité avec des personnages existants
 | 
			
		||||
    if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
 | 
			
		||||
    if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
 | 
			
		||||
      return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
 | 
			
		||||
    }
 | 
			
		||||
    if (!armeData.type.match(/arme|competencecreature/)) {
 | 
			
		||||
      return '';
 | 
			
		||||
    }
 | 
			
		||||
    if (armeData.system.competence == undefined) {
 | 
			
		||||
      return 'competencecreature';
 | 
			
		||||
      return TYPES.competencecreature;
 | 
			
		||||
    }
 | 
			
		||||
    let compname = armeData.system.competence.toLowerCase();
 | 
			
		||||
    if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
 | 
			
		||||
@@ -157,23 +157,33 @@ export class RdDItemArme extends Item {
 | 
			
		||||
    }
 | 
			
		||||
    return armeData;
 | 
			
		||||
  }
 | 
			
		||||
  static competence2Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 1 main", " 2 mains");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static competence1Mains(arme) {
 | 
			
		||||
    return arme.system.competence.replace(" 2 mains", " 1 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isArmeUtilisable(arme) {
 | 
			
		||||
    return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static ajoutCorpsACorps(armes, competences, carac) {
 | 
			
		||||
    let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
 | 
			
		||||
    let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
 | 
			
		||||
  static ajoutCorpsACorps(armes, actor) {
 | 
			
		||||
    armes.push(RdDItemArme.mainsNues(actor));
 | 
			
		||||
    armes.push(RdDItemArme.empoignade(actor));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static corpsACorps(mainsNuesActor) {
 | 
			
		||||
    const corpsACorps = {
 | 
			
		||||
  static corpsACorps(actor) {
 | 
			
		||||
    let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
 | 
			
		||||
    let melee = actor? actor.system.carac['melee'].value : 0
 | 
			
		||||
    return {
 | 
			
		||||
      _id: competence?.id,
 | 
			
		||||
      name: 'Corps à corps',
 | 
			
		||||
      type: TYPES.arme,
 | 
			
		||||
      img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
 | 
			
		||||
      system: {
 | 
			
		||||
        initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
 | 
			
		||||
        equipe: true,
 | 
			
		||||
        rapide: true,
 | 
			
		||||
        force: 0,
 | 
			
		||||
@@ -181,23 +191,22 @@ export class RdDItemArme extends Item {
 | 
			
		||||
        dommagesReels: 0,
 | 
			
		||||
        mortalite: 'non-mortel',
 | 
			
		||||
        competence: 'Corps à corps',
 | 
			
		||||
        deuxmains: true,
 | 
			
		||||
        categorie_parade: 'sans-armes'
 | 
			
		||||
      }
 | 
			
		||||
    };
 | 
			
		||||
    mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
 | 
			
		||||
    return corpsACorps;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static mainsNues(mainsNuesActor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
  static mainsNues(actor) {
 | 
			
		||||
    const mainsNues = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    mainsNues.name = 'Mains nues'
 | 
			
		||||
    mainsNues.system.cac = 'pugilat'
 | 
			
		||||
    mainsNues.system.baseInit = 4
 | 
			
		||||
    return mainsNues;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static empoignade(mainsNuesActor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
 | 
			
		||||
 | 
			
		||||
  static empoignade(actor) {
 | 
			
		||||
    const empoignade = RdDItemArme.corpsACorps(actor)
 | 
			
		||||
    empoignade.name = 'Empoignade'
 | 
			
		||||
    empoignade.system.cac = 'empoignade'
 | 
			
		||||
    empoignade.system.baseInit = 3
 | 
			
		||||
 
 | 
			
		||||
@@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isCompetenceArme(competence) {
 | 
			
		||||
    if (competence.isCompetence()) {
 | 
			
		||||
    if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
 | 
			
		||||
      switch (competence.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
@@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isArmeUneMain(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
 | 
			
		||||
  }
 | 
			
		||||
  static isArme2Main(competence) {
 | 
			
		||||
    return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
    return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isThanatos(competence) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
 | 
			
		||||
import { RdDItem, TYPES } from "./item.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const categories = {
 | 
			
		||||
 
 | 
			
		||||
@@ -113,7 +113,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
      formData.competences = competences;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.item.type == 'arme') {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
 | 
			
		||||
      formData.competences = competences.filter(it => it.isCompetenceArme())
 | 
			
		||||
    }
 | 
			
		||||
    if (['sort', 'sortreserve'].includes(this.item.type)) {
 | 
			
		||||
      formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
 | 
			
		||||
@@ -195,7 +195,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
    this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
 | 
			
		||||
    this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
 | 
			
		||||
    this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
 | 
			
		||||
    this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
 | 
			
		||||
 | 
			
		||||
    this.html.find('.alchimie-tache a').click((event) => {
 | 
			
		||||
      let actor = this._getEventActor(event);
 | 
			
		||||
 
 | 
			
		||||
@@ -220,6 +220,32 @@ export class RdDItem extends Item {
 | 
			
		||||
  isService() { return this.type == TYPES.service; }
 | 
			
		||||
 | 
			
		||||
  isCompetence() { return typesObjetsCompetence.includes(this.type) }
 | 
			
		||||
  isEsquive() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCorpsACorps() {
 | 
			
		||||
    return (this.isCompetence()
 | 
			
		||||
      && this.system.categorie == 'melee'
 | 
			
		||||
      && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isCompetenceArme() {
 | 
			
		||||
    if (this.isCompetence()) {
 | 
			
		||||
      switch (this.system.categorie) {
 | 
			
		||||
        case 'melee':
 | 
			
		||||
          return !this.isCorpsACorps() && !this.isEsquive()
 | 
			
		||||
        case 'tir':
 | 
			
		||||
        case 'lancer':
 | 
			
		||||
          return true;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
 | 
			
		||||
  isTemporel() { return typesObjetsTemporels.includes(this.type) }
 | 
			
		||||
  isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
 | 
			
		||||
@@ -395,6 +421,16 @@ export class RdDItem extends Item {
 | 
			
		||||
    return Math.max(this.system.encombrement ?? 0, 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncContenu() {
 | 
			
		||||
    return this.getContenu()
 | 
			
		||||
      .map(it => it.getRecursiveEnc())
 | 
			
		||||
      .reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getRecursiveEnc() {
 | 
			
		||||
    return this.getEncTotal() + this.getEncContenu()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEncHerbe() {
 | 
			
		||||
    switch (this.system.categorie) {
 | 
			
		||||
      case 'Repos': case 'Soin': case 'Alchimie':
 | 
			
		||||
@@ -404,6 +440,18 @@ export class RdDItem extends Item {
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getContenu() {
 | 
			
		||||
    if (this.isConteneur()) {
 | 
			
		||||
      return this.system.contenu.map(idContenu => this.actor.getItem(idContenu));
 | 
			
		||||
    }
 | 
			
		||||
    return []
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isConteneurContenu(conteneur) {
 | 
			
		||||
    return this.getContenu()
 | 
			
		||||
      .find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  valeurTotale() {
 | 
			
		||||
    return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
 | 
			
		||||
  }
 | 
			
		||||
@@ -675,7 +723,7 @@ export class RdDItem extends Item {
 | 
			
		||||
  _armeChatData() {
 | 
			
		||||
    return [
 | 
			
		||||
      `<b>Compétence</b>: ${this.system.competence}`,
 | 
			
		||||
      `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite=='non-mortel'? '(Non mortel)':''}`,
 | 
			
		||||
      `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
 | 
			
		||||
      `<b>Force minimum</b>: ${this.system.force}`,
 | 
			
		||||
      `<b>Resistance</b>: ${this.system.resistance}`,
 | 
			
		||||
      ...this._inventaireTemplateChatData()
 | 
			
		||||
 
 | 
			
		||||
@@ -171,8 +171,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
        if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
 | 
			
		||||
          ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
 | 
			
		||||
        }
 | 
			
		||||
        if ((arme.system.unemain && arme.system.competence) ||
 | 
			
		||||
          (arme.system.competence.toLowerCase().includes("corps à corps"))) {
 | 
			
		||||
        if (arme.system.unemain && arme.system.competence) {
 | 
			
		||||
          actions.push(RdDCombatManager.$prepareAttaqueArme({
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(1 main)",
 | 
			
		||||
@@ -187,7 +186,7 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
            arme: arme,
 | 
			
		||||
            infoMain: "(2 mains)",
 | 
			
		||||
            dommagesReel: Number(tableauDommages[1]),
 | 
			
		||||
            competence: arme.system.competence.replace(" 1 main", " 2 mains"),
 | 
			
		||||
            competence: RdDItemArme.competence2Mains(arme),
 | 
			
		||||
            carac: carac,
 | 
			
		||||
            competences: competences
 | 
			
		||||
          }));
 | 
			
		||||
@@ -258,11 +257,10 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
      actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
 | 
			
		||||
    } else if (actor.isPersonnage()) {
 | 
			
		||||
      // Recupération des items 'arme'
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade())
 | 
			
		||||
        .concat(RdDItemArme.mainsNues());
 | 
			
		||||
 | 
			
		||||
      const competences = actor.itemTypes['competence'];
 | 
			
		||||
      const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
 | 
			
		||||
        .concat(RdDItemArme.empoignade(actor))
 | 
			
		||||
        .concat(RdDItemArme.mainsNues(actor));
 | 
			
		||||
      actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
 | 
			
		||||
 | 
			
		||||
      if (actor.system.attributs.hautrevant.value) {
 | 
			
		||||
@@ -450,7 +448,7 @@ export class RdDCombat {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
 | 
			
		||||
      if (turn?.actor) {
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor);
 | 
			
		||||
        RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
 | 
			
		||||
        // TODO Playaudio for player??
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -514,8 +512,12 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _callJetDeVie(event) {
 | 
			
		||||
    let actorId = event.currentTarget.attributes['data-actorId'].value;
 | 
			
		||||
    let actor = game.actors.get(actorId);
 | 
			
		||||
    actor.jetVie();
 | 
			
		||||
    let tokenId = event.currentTarget.attributes['data-tokenId'].value;
 | 
			
		||||
    let token = canvas.tokens.placeables.find(t => t.id == tokenId)
 | 
			
		||||
    const actor = token?.actor ?? game.actors.get(actorId);
 | 
			
		||||
    if (actor?.isOwner) {
 | 
			
		||||
      actor.jetVie();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -541,7 +543,7 @@ export class RdDCombat {
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    html.on("click", '#chat-jet-vie', event => {
 | 
			
		||||
    html.on("click", 'a.chat-jet-vie', event => {
 | 
			
		||||
      event.preventDefault();
 | 
			
		||||
      RdDCombat._callJetDeVie(event);
 | 
			
		||||
    });
 | 
			
		||||
@@ -789,7 +791,7 @@ export class RdDCombat {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      passeArme: randomID(16),
 | 
			
		||||
      mortalite: arme?.system.mortalite,
 | 
			
		||||
      competence: competence.clone(),
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.attacker.getSurprise(true),
 | 
			
		||||
      surpriseDefenseur: this.defender.getSurprise(true),
 | 
			
		||||
      targetToken: Targets.extractTokenData(this.target),
 | 
			
		||||
@@ -885,8 +887,8 @@ export class RdDCombat {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // # utilisation esquive
 | 
			
		||||
    const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
 | 
			
		||||
    const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
 | 
			
		||||
    const esquives = duplicate(this.defender.getCompetencesEsquive())
 | 
			
		||||
    esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
 | 
			
		||||
 | 
			
		||||
    const paramChatDefense = {
 | 
			
		||||
@@ -1044,7 +1046,7 @@ export class RdDCombat {
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attackerRoll: attackerRoll,
 | 
			
		||||
      competence: this.defender.getCompetence(competenceParade).clone(),
 | 
			
		||||
      competence: this.defender.getCompetence(competenceParade),
 | 
			
		||||
      arme: armeParade,
 | 
			
		||||
      surprise: this.defender.getSurprise(true),
 | 
			
		||||
      needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
 | 
			
		||||
@@ -1125,7 +1127,7 @@ export class RdDCombat {
 | 
			
		||||
      passeArme: attackerRoll.passeArme,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attackerRoll: attackerRoll,
 | 
			
		||||
      competence: competence.clone(),
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      surprise: this.defender.getSurprise(true),
 | 
			
		||||
      surpriseDefenseur: this.defender.getSurprise(true),
 | 
			
		||||
      carac: this.defender.system.carac,
 | 
			
		||||
@@ -1294,7 +1296,7 @@ export class RdDCombat {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor) {
 | 
			
		||||
  static async displayActorCombatStatus(combat, actor, tokenId) {
 | 
			
		||||
    let formData = {
 | 
			
		||||
      combatId: combat._id,
 | 
			
		||||
      alias: actor.name,
 | 
			
		||||
@@ -1303,12 +1305,18 @@ export class RdDCombat {
 | 
			
		||||
      blessuresStatus: actor.computeResumeBlessure(),
 | 
			
		||||
      SConst: actor.getSConst(),
 | 
			
		||||
      actorId: actor.id,
 | 
			
		||||
      tokenId: tokenId,
 | 
			
		||||
      isGrave: actor.countBlessures(it => it.isGrave()) > 0,
 | 
			
		||||
      isCritique: actor.countBlessures(it => it.isCritique()) > 0
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatUtility.createChatWithRollMode(actor.name, {
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -181,7 +181,7 @@ export class RdDEmpoignade {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode, empoignade, attacker, defender,
 | 
			
		||||
      isEmpoignade: true,
 | 
			
		||||
      competence: attacker.getCompetence("Corps à corps").clone(),
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps(),
 | 
			
		||||
      selectedCarac: attacker.system.carac.melee,
 | 
			
		||||
      malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
@@ -210,7 +210,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      mode: "immobilise",
 | 
			
		||||
      empoignade, attacker, defender,
 | 
			
		||||
      isEmpoignade: true,
 | 
			
		||||
      competence: attacker.getCompetence("Corps à corps").clone()
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
@@ -272,7 +272,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      mode, attacker, defender, empoignade, attackerRoll,
 | 
			
		||||
      diffLibre: attackerRoll.diffLibre,
 | 
			
		||||
      attaqueParticuliere: attackerRoll.particuliere,
 | 
			
		||||
      competence: defender.getCompetence(competenceName).clone(),
 | 
			
		||||
      competence: defender.getCompetence(competenceName),
 | 
			
		||||
      surprise: defender.getSurprise(true),
 | 
			
		||||
      carac: defender.system.carac,
 | 
			
		||||
      selectedCarac: defender.system.carac[carac],
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,17 @@
 | 
			
		||||
import { RdDItemArme } from "./item-arme.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { TYPES } from "./item.js";
 | 
			
		||||
 | 
			
		||||
export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
 | 
			
		||||
    let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
 | 
			
		||||
  static async createItemMacro(item, slot, armeCompetence = undefined) {
 | 
			
		||||
    const itemName = item.name;
 | 
			
		||||
    let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
 | 
			
		||||
    let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
 | 
			
		||||
    let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
 | 
			
		||||
    if (!macro) {
 | 
			
		||||
      macro = await Macro.create({
 | 
			
		||||
        name: item.name,
 | 
			
		||||
        name: macroName,
 | 
			
		||||
        type: "script",
 | 
			
		||||
        img: item.img,
 | 
			
		||||
        command: command
 | 
			
		||||
@@ -15,6 +20,59 @@ export class RdDHotbar {
 | 
			
		||||
    await game.user.assignHotbarMacro(macro, slot);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static $macroNameSuffix(armeCompetence) {
 | 
			
		||||
    switch (armeCompetence) {
 | 
			
		||||
      case 'unemain': return ' (1 main)';
 | 
			
		||||
      case 'deuxmains': return ' (2 main)';
 | 
			
		||||
      case 'tir': return ' (tir)';
 | 
			
		||||
      case 'lancer': return ' (lancer)';
 | 
			
		||||
      case 'pugilat': return ' (pugilat)';
 | 
			
		||||
      case 'empoignade': return ' (empoignade)';
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async addToHotbar(item, slot) {
 | 
			
		||||
    switch (item?.type ?? '') {
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        {
 | 
			
		||||
          // Les armes peuvent avoir plusieurs usages
 | 
			
		||||
          if (item.system.competence != '') {
 | 
			
		||||
            if (item.system.unemain) {
 | 
			
		||||
              await this.createItemMacro(item, slot++, 'unemain')
 | 
			
		||||
            }
 | 
			
		||||
            if (item.system.deuxmains) {
 | 
			
		||||
              await this.createItemMacro(item, slot++, 'deuxmains')
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
          if (item.system.lancer != '') {
 | 
			
		||||
            await this.createItemMacro(item, slot++, 'lancer')
 | 
			
		||||
          }
 | 
			
		||||
          if (item.system.tir != '') {
 | 
			
		||||
            await this.createItemMacro(item, slot++, 'lancer')
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
 | 
			
		||||
        await this.createItemMacro(item, slot, categorie)
 | 
			
		||||
        return
 | 
			
		||||
      default:
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
        await this.createItemMacro(item, slot++, 'competence')
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'pugilat')
 | 
			
		||||
          await this.createItemMacro(item, slot++, 'empoignade')
 | 
			
		||||
        }
 | 
			
		||||
        if (item.isCompetenceArme()) {
 | 
			
		||||
          ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
 | 
			
		||||
          Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
 | 
			
		||||
        }
 | 
			
		||||
        return
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Create a macro when dropping an entity on the hotbar
 | 
			
		||||
   * Item      - open roll dialog for item
 | 
			
		||||
@@ -23,20 +81,19 @@ export class RdDHotbar {
 | 
			
		||||
   */
 | 
			
		||||
  static initDropbar() {
 | 
			
		||||
 | 
			
		||||
    Hooks.on("hotbarDrop", (bar, documentData, slot) => {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
      if (documentData.type == "Item") {
 | 
			
		||||
        let item = fromUuidSync(documentData.uuid)
 | 
			
		||||
        if (item == undefined) {
 | 
			
		||||
          item = this.actor.items.get(documentData.uuid)
 | 
			
		||||
      if (documentData.type == 'Item') {
 | 
			
		||||
        const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
 | 
			
		||||
        console.log('DROP', documentData, item)
 | 
			
		||||
        switch (item?.type) {
 | 
			
		||||
          case TYPES.arme:
 | 
			
		||||
          case TYPES.competence:
 | 
			
		||||
          case TYPES.competencecreature:
 | 
			
		||||
            this.addToHotbar(item, slot)
 | 
			
		||||
            return false
 | 
			
		||||
        }
 | 
			
		||||
        console.log("DROP", documentData, item)
 | 
			
		||||
        if (!item || (item.type != "arme" && item.type != "competence")) {
 | 
			
		||||
          return true
 | 
			
		||||
        }
 | 
			
		||||
        this.addToHotbar(item, slot)
 | 
			
		||||
        return false
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      return true
 | 
			
		||||
@@ -44,12 +101,14 @@ export class RdDHotbar {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /** Roll macro */
 | 
			
		||||
  static rollMacro(itemName, itemType, bypassData) {
 | 
			
		||||
  static rollMacro(itemName, itemType, categorieArme = 'competence') {
 | 
			
		||||
    const speaker = ChatMessage.getSpeaker();
 | 
			
		||||
    let actor;
 | 
			
		||||
    if (speaker.token) actor = game.actors.tokens[speaker.token];
 | 
			
		||||
    if (!actor) actor = game.actors.get(speaker.actor);
 | 
			
		||||
 | 
			
		||||
    if (!actor) {
 | 
			
		||||
      return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
 | 
			
		||||
    }
 | 
			
		||||
    let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
 | 
			
		||||
    if (!item) {
 | 
			
		||||
      return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
 | 
			
		||||
@@ -57,10 +116,23 @@ export class RdDHotbar {
 | 
			
		||||
 | 
			
		||||
    // Trigger the item roll
 | 
			
		||||
    switch (item.type) {
 | 
			
		||||
      case "arme":
 | 
			
		||||
        return actor.rollArme(item);
 | 
			
		||||
      case "competence":
 | 
			
		||||
        return actor.rollCompetence(itemName);
 | 
			
		||||
      case TYPES.arme:
 | 
			
		||||
        return actor.rollArme(item, categorieArme);
 | 
			
		||||
      case TYPES.competence:
 | 
			
		||||
        if (item.isCorpsACorps()) {
 | 
			
		||||
          switch (categorieArme) {
 | 
			
		||||
            case 'pugilat':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
 | 
			
		||||
            case 'empoignade':
 | 
			
		||||
              return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        return actor.rollCompetence(item);
 | 
			
		||||
      case TYPES.competencecreature:
 | 
			
		||||
        return item.system.iscombat && !item.system.isparade
 | 
			
		||||
          ? actor.rollArme(item, categorieArme)
 | 
			
		||||
          : actor.rollCompetence(item);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -59,6 +59,7 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js";
 | 
			
		||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RdD system
 | 
			
		||||
@@ -182,6 +183,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager;
 | 
			
		||||
 | 
			
		||||
    // préparation des différents modules
 | 
			
		||||
    AutoAdjustDarkness.init();
 | 
			
		||||
    RdDTimestamp.init();
 | 
			
		||||
    RdDCalendrier.init();
 | 
			
		||||
    SystemCompendiums.init();
 | 
			
		||||
 
 | 
			
		||||
@@ -39,7 +39,7 @@ export class RdDPossession {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      mode: "attaque",
 | 
			
		||||
      isECNIDefender: false,
 | 
			
		||||
      competence: competence.clone(),
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      possession: possession,
 | 
			
		||||
      attacker: attacker,
 | 
			
		||||
      defender: defender,
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
 | 
			
		||||
    const html = await renderTemplate(dialogConfig.html, rollData);
 | 
			
		||||
 | 
			
		||||
    let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
 | 
			
		||||
    let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => {} };
 | 
			
		||||
    if (dialogConfig.close) {
 | 
			
		||||
      options.close = dialogConfig.close;
 | 
			
		||||
    }
 | 
			
		||||
@@ -50,8 +50,6 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
        encTotal: true
 | 
			
		||||
      },
 | 
			
		||||
      isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
 | 
			
		||||
      malusArmureValue: actor.getMalusArmure(),
 | 
			
		||||
      surencMalusValue: actor.computeMalusSurEncombrement(),
 | 
			
		||||
      encTotal: actor.getEncTotal(),
 | 
			
		||||
      ajustementAstrologique: actor.ajustementAstrologique(),
 | 
			
		||||
      surprise: actor.getSurprise(false),
 | 
			
		||||
@@ -187,7 +185,7 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      console.log("RdDRollSelectDialog - Cout reve", ptreve);
 | 
			
		||||
      this.updateRollResult(html);
 | 
			
		||||
    });
 | 
			
		||||
    this.html.find("[name='mortalite']").change((event) => {
 | 
			
		||||
    this.html.find("input.check-mortalite").change((event) => {
 | 
			
		||||
      this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
 | 
			
		||||
      this.updateRollResult(html);
 | 
			
		||||
    });
 | 
			
		||||
@@ -291,34 +289,31 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async updateRollResult(html) {
 | 
			
		||||
    let rollData = this.rollData;
 | 
			
		||||
    const rollData = this.rollData;
 | 
			
		||||
 | 
			
		||||
    rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
 | 
			
		||||
    rollData.caracValue = parseInt(rollData.selectedCarac.value)
 | 
			
		||||
    rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? rollData.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
 | 
			
		||||
    rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
 | 
			
		||||
    let dmgText = Misc.toSignedString(rollData.dmg.total);
 | 
			
		||||
 | 
			
		||||
    switch (rollData.mortalite) {
 | 
			
		||||
      case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
 | 
			
		||||
      case 'empoignade': dmgText = `empoignade`; break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RollDataAjustements.calcul(rollData, this.actor);
 | 
			
		||||
 | 
			
		||||
    const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
 | 
			
		||||
    const adjustements = await this.buildAjustements(rollData);
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
 | 
			
		||||
    // HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used);
 | 
			
		||||
 | 
			
		||||
    // Mise à jour valeurs
 | 
			
		||||
    this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
 | 
			
		||||
    this.html.find("[name='mortalite']").prop('checked', rollData.mortalite == 'non-mortel');
 | 
			
		||||
    this.html.find(".dmg-arme-actor").text(dmgText);
 | 
			
		||||
    this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
 | 
			
		||||
    this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
 | 
			
		||||
    this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
 | 
			
		||||
    // this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
 | 
			
		||||
    // this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
 | 
			
		||||
    this.html.find("div.placeholder-ajustements").empty().append(adjustements);
 | 
			
		||||
    this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
 | 
			
		||||
  }
 | 
			
		||||
@@ -336,16 +331,19 @@ export class RdDRoll extends Dialog {
 | 
			
		||||
      return carac;
 | 
			
		||||
    }
 | 
			
		||||
    const compName = rollData.competence.name;
 | 
			
		||||
    if (rollData.draconicList && rollData.selectedSort) {
 | 
			
		||||
      return compName + " - " + rollData.selectedSort.name;
 | 
			
		||||
    }
 | 
			
		||||
    // If a weapon is there, add it in the title
 | 
			
		||||
    const niveau = Misc.toSignedString(rollData.competence.system.niveau)
 | 
			
		||||
    if (compName == carac) {
 | 
			
		||||
      // cas des créatures
 | 
			
		||||
      return carac + " Niveau " + niveau
 | 
			
		||||
      return `${carac} Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
 | 
			
		||||
    return carac + "/" + compName + armeTitle + " Niveau " + niveau
 | 
			
		||||
    if (rollData.draconicList && rollData.selectedSort) {
 | 
			
		||||
      // cas de lancer de sort
 | 
			
		||||
      return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.arme && rollData.arme.name != compName) {
 | 
			
		||||
      // ajouter l'arme au titre si son nom n'est pas la compétence
 | 
			
		||||
      return `${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}`
 | 
			
		||||
    }
 | 
			
		||||
    return `${carac} / ${compName} Niveau ${niveau}`
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,6 @@ import { SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { tmrConstants } from "./tmr-constants.js";
 | 
			
		||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
 | 
			
		||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
@@ -39,14 +38,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      title: "Terres Médianes de Rêve",
 | 
			
		||||
      content: html,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        closeButton: { label: "Fermer", callback: html => this.close(html) }
 | 
			
		||||
        closeButton: {
 | 
			
		||||
          label: "Fermer", callback: html => this.close()
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      default: "closeButton"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const dialogOptions = {
 | 
			
		||||
      classes: ["tmrdialog"],
 | 
			
		||||
      width: 920, height: 980,
 | 
			
		||||
      width: 920, maxheight: 1024, height: 'fit-content',
 | 
			
		||||
      'z-index': 40
 | 
			
		||||
    }
 | 
			
		||||
    super(dialogConf, dialogOptions);
 | 
			
		||||
@@ -62,8 +63,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.allTokens = [];
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
 | 
			
		||||
 | 
			
		||||
    this.pixiTMR = new PixiTMR(this, this.pixiApp);
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
@@ -74,6 +75,31 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.pixiTMR.load((loader, resources) => this.createPixiSprites());
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async forceTMRDisplay() {
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      this.subdialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  async restoreTMRAfterAction() {
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    await this.maximize();
 | 
			
		||||
    this.bringToTop();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  forceTMRContinueAction() {
 | 
			
		||||
    ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
 | 
			
		||||
    this.subdialog.bringToTop();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setTMRPendingAction(dialog) {
 | 
			
		||||
    this.subdialog = dialog
 | 
			
		||||
    if (dialog instanceof Application) {
 | 
			
		||||
      dialog.bringToTop();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  isDemiReveCache() {
 | 
			
		||||
    return !game.user.isGM && this.actor.isTMRCache();
 | 
			
		||||
  }
 | 
			
		||||
@@ -175,6 +201,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async moveFromKey(move) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction();
 | 
			
		||||
    }
 | 
			
		||||
    let oddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
 | 
			
		||||
 | 
			
		||||
    if (move == 'top') oddq.row -= 1;
 | 
			
		||||
@@ -199,7 +228,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
    this.html = html;
 | 
			
		||||
 | 
			
		||||
    document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
 | 
			
		||||
    document.getElementsByClassName("tmr-row")
 | 
			
		||||
      .item(0)
 | 
			
		||||
      .insertCell(0).append(this.pixiApp.view);
 | 
			
		||||
 | 
			
		||||
    if (this.viewOnly) {
 | 
			
		||||
      this.html.find('.lancer-sort').remove();
 | 
			
		||||
@@ -210,6 +241,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
 | 
			
		||||
    HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
 | 
			
		||||
 | 
			
		||||
    this.html.find('tr.tmr-row *').click((event) => {
 | 
			
		||||
      this.subdialog?.bringToTop();
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    // Roll Sort
 | 
			
		||||
    this.html.find('.lancer-sort').click((event) => {
 | 
			
		||||
      this.actor.rollUnSort(this._getActorCoord());
 | 
			
		||||
@@ -231,7 +266,6 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      this.cumulFatigue += this.fatigueParCase;
 | 
			
		||||
    }
 | 
			
		||||
    await this.actor.reveActuelIncDec(reveCout);
 | 
			
		||||
 | 
			
		||||
    // Le reste...
 | 
			
		||||
    this.updateValuesDisplay();
 | 
			
		||||
    let tmr = TMRUtility.getTMR(this._getActorCoord());
 | 
			
		||||
@@ -271,6 +305,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async close() {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.descenteTMR = true;
 | 
			
		||||
    if (this.actor.tmrApp) {
 | 
			
		||||
      this.actor.tmrApp = undefined; // Cleanup reference
 | 
			
		||||
@@ -293,6 +331,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    switch (action) {
 | 
			
		||||
      case 'derober':
 | 
			
		||||
        await this.derober();
 | 
			
		||||
        this.restoreTMRAfterAction();
 | 
			
		||||
        return;
 | 
			
		||||
      case 'refouler':
 | 
			
		||||
        await this.refouler();
 | 
			
		||||
@@ -305,6 +344,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    await this.postRencontre(tmr);
 | 
			
		||||
    this.restoreTMRAfterAction();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async derober() {
 | 
			
		||||
@@ -360,7 +400,6 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  checkQuitterTMR() {
 | 
			
		||||
 | 
			
		||||
    if (this.actor.isDead()) {
 | 
			
		||||
      this._tellToGM("Vous êtes mort : vous quittez les Terres médianes !");
 | 
			
		||||
      this.close();
 | 
			
		||||
@@ -531,8 +570,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this.maitriserRencontre();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
 | 
			
		||||
        const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr);
 | 
			
		||||
        dialog.render(true);
 | 
			
		||||
        this.setTMRPendingAction(dialog);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
@@ -544,9 +584,12 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  _presentCite(tmr) {
 | 
			
		||||
    const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
 | 
			
		||||
    if (presentCite) {
 | 
			
		||||
      this.minimize();
 | 
			
		||||
      const caseData = presentCite;
 | 
			
		||||
      EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
 | 
			
		||||
      const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => {
 | 
			
		||||
        this._utiliserPresentCite(presentCite, present, tmr)
 | 
			
		||||
        this.restoreTMRAfterAction();
 | 
			
		||||
      });
 | 
			
		||||
      this.setTMRPendingAction(dialog);
 | 
			
		||||
    }
 | 
			
		||||
    return presentCite;
 | 
			
		||||
  }
 | 
			
		||||
@@ -572,8 +615,6 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      presentCite: presentCite
 | 
			
		||||
    };
 | 
			
		||||
    await this._tentativeMaitrise(rencontreData);
 | 
			
		||||
 | 
			
		||||
    this.maximize();
 | 
			
		||||
    this.postRencontre(tmr);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -587,7 +628,10 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      ? TMRUtility.getTMRType(tmr.coord) + " ??"
 | 
			
		||||
      : tmr.label + " (" + tmr.coord + ")");
 | 
			
		||||
 | 
			
		||||
    const fakeDialogRencontre = { bringToTop: () => { } };
 | 
			
		||||
    this.setTMRPendingAction(fakeDialogRencontre)
 | 
			
		||||
    let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
 | 
			
		||||
    this.restoreTMRAfterAction()
 | 
			
		||||
    if (myRoll == 7) {
 | 
			
		||||
      this._tellToUser(myRoll + ": Rencontre en " + locTMR);
 | 
			
		||||
      return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
 | 
			
		||||
@@ -777,22 +821,22 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _maitriserTMR(rollData, callbackMaitrise) {
 | 
			
		||||
    this.minimize(); // Hide
 | 
			
		||||
    rollData.isTMRCache = rollData.actor.isTMRCache();
 | 
			
		||||
    const dialog = await RdDRoll.create(this.actor, rollData,
 | 
			
		||||
      {
 | 
			
		||||
        html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
 | 
			
		||||
        close: html => { this.maximize(); } // Re-display TMR
 | 
			
		||||
      },
 | 
			
		||||
      {
 | 
			
		||||
        name: rollData.maitrise.verbe, label: rollData.maitrise.action,
 | 
			
		||||
        callbacks: [
 | 
			
		||||
          this.actor.createCallbackExperience(),
 | 
			
		||||
          { action: r => { this.restoreTMRAfterAction() } },
 | 
			
		||||
          { action: callbackMaitrise }
 | 
			
		||||
        ]
 | 
			
		||||
      }
 | 
			
		||||
    );
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    this.setTMRPendingAction(dialog);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -862,7 +906,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  nettoyerRencontre() {
 | 
			
		||||
    if (!this.currentRencontre) return; // Sanity check
 | 
			
		||||
    if (this.currentRencontre.graphics) {
 | 
			
		||||
      for (let drawRect of this.currentRencontre.graphics) { // Suppression des dessins des zones possibles
 | 
			
		||||
      for (let drawRect of this.currentRencontre.graphics) {
 | 
			
		||||
        // Suppression des dessins des zones possibles
 | 
			
		||||
        this.pixiApp.stage.removeChild(drawRect);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -895,8 +940,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  isConnaissanceFleuve(currentTMR, nextTMR) {
 | 
			
		||||
    return TMRUtility.getTMR(currentTMR).type == 'fleuve' &&
 | 
			
		||||
  isConnaissanceFleuve(tmrApp, nextTMR) {
 | 
			
		||||
    return TMRUtility.getTMR(tmrApp).type == 'fleuve' &&
 | 
			
		||||
      TMRUtility.getTMR(nextTMR).type == 'fleuve' &&
 | 
			
		||||
      EffetsDraconiques.isConnaissanceFleuve(this.actor);
 | 
			
		||||
  }
 | 
			
		||||
@@ -906,15 +951,15 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.viewOnly) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    let clickOddq = RdDTMRDialog._computeEventOddq(event.nativeEvent);
 | 
			
		||||
    await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onClickTMRPos(clickOddq) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
    let clickOddq = TMRUtility.computeEventOddq(event);
 | 
			
		||||
    let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
 | 
			
		||||
 | 
			
		||||
    let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
 | 
			
		||||
    let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
 | 
			
		||||
 | 
			
		||||
    // Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
 | 
			
		||||
    let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
 | 
			
		||||
 | 
			
		||||
@@ -946,7 +991,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
        await this._messagerDemiReve(targetCoord);
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
 | 
			
		||||
        ui.notifications.error("Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
 | 
			
		||||
        console.log("STATUS :", this.rencontreState, this.currentRencontre);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -975,9 +1020,11 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _messagerDemiReve(targetCoord) {
 | 
			
		||||
    /*
 | 
			
		||||
     TODO: si la case a un sort en réserve, lancer ce sort.
 | 
			
		||||
     TODO:
 | 
			
		||||
     Si la case a un sort en réserve, lancer ce sort.
 | 
			
		||||
     Si la case est le demi-rêve, ne pas lancer de sort.
 | 
			
		||||
     Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort (ou bloquer le lancer de sort)
 | 
			
		||||
     Si un lancement de sort est en cours, trouver un moyen de réafficher cette fenêtre
 | 
			
		||||
       si on essaie de lancer un sort (ou bloquer le lancer de sort)
 | 
			
		||||
    */
 | 
			
		||||
    this.notifierResonanceSigneDraconique(targetCoord);
 | 
			
		||||
    await this.actor.rollUnSort(targetCoord);
 | 
			
		||||
@@ -994,6 +1041,9 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _deplacerDemiReve(targetCoord, deplacementType) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
    if (this.currentRencontre != 'normal') {
 | 
			
		||||
      this.nettoyerRencontre();
 | 
			
		||||
    }
 | 
			
		||||
@@ -1043,25 +1093,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async positionnerDemiReve(coord) {
 | 
			
		||||
    if (this.subdialog) {
 | 
			
		||||
      return this.forceTMRContinueAction()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    await this.actor.updateCoordTMR(coord);
 | 
			
		||||
    this.forceDemiRevePositionView();
 | 
			
		||||
    let tmr = TMRUtility.getTMR(coord);
 | 
			
		||||
    await this.postRencontre(tmr);
 | 
			
		||||
    return tmr;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static _computeEventOddq(origEvent) {
 | 
			
		||||
    console.log("EVENT", origEvent)
 | 
			
		||||
    let canvasRect = origEvent.target.getBoundingClientRect();
 | 
			
		||||
    let x = origEvent.clientX - canvasRect.left;
 | 
			
		||||
    let y = origEvent.clientY - canvasRect.top;
 | 
			
		||||
    let col = Math.floor(x / tmrConstants.cellw); //  [From 0 -> 12]
 | 
			
		||||
    y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
			
		||||
    let row = Math.floor(y / tmrConstants.cellh); //  [From 0 -> 14]
 | 
			
		||||
    return { col: col, row: row };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  /** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
 | 
			
		||||
  _getCaseRectangleCoord(coord) {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
export class RdDTMRRencontreDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  constructor(tmrApp, rencontre, tmr) {
 | 
			
		||||
  constructor(actor, rencontre, tmr) {
 | 
			
		||||
    const dialogConf = {
 | 
			
		||||
      title: "Rencontre en TMR!",
 | 
			
		||||
      content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
 | 
			
		||||
@@ -28,23 +28,30 @@ export class RdDTMRRencontreDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
    this.toClose = false;
 | 
			
		||||
    this.tmr = tmr;
 | 
			
		||||
    this.tmrApp = tmrApp;
 | 
			
		||||
    this.actor = actor;
 | 
			
		||||
    this.rencontre = rencontre;
 | 
			
		||||
    this.tmrApp.minimize();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onButtonAction(action) {
 | 
			
		||||
    this.toClose = true;
 | 
			
		||||
    this.tmrApp.onActionRencontre(action, this.tmr, this.rencontre)
 | 
			
		||||
    await this.actor.tmrApp?.restoreTMRAfterAction();
 | 
			
		||||
    this.actor.tmrApp?.onActionRencontre(action, this.tmr, this.rencontre)
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  close() {
 | 
			
		||||
    if (this.toClose) {
 | 
			
		||||
      this.tmrApp.maximize();
 | 
			
		||||
      return super.close();
 | 
			
		||||
  async close() {
 | 
			
		||||
    if (this.actor.tmrApp){
 | 
			
		||||
      if (this.toClose) {
 | 
			
		||||
        return await super.close();
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        ui.notifications.info("Vous devez résoudre la rencontre.");
 | 
			
		||||
        return this.actor.tmrApp.forceTMRContinueAction();
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      return await super.close();
 | 
			
		||||
    }
 | 
			
		||||
    ui.notifications.info("Vous devez résoudre la rencontre.");
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -245,7 +245,8 @@ export class RdDUtility {
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html',
 | 
			
		||||
 
 | 
			
		||||
@@ -69,8 +69,8 @@ export const referenceAjustements = {
 | 
			
		||||
    getValue: (rollData, actor) => -actor.getEncTotal()
 | 
			
		||||
  },
 | 
			
		||||
  surenc: {
 | 
			
		||||
    isVisible: (rollData, actor) => actor.isSurenc(),
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.use?.surenc,
 | 
			
		||||
    isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(),
 | 
			
		||||
    isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac),
 | 
			
		||||
    getLabel: (rollData, actor) => 'Sur-encombrement',
 | 
			
		||||
    getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
 | 
			
		||||
  },
 | 
			
		||||
 
 | 
			
		||||
@@ -128,7 +128,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
      this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
 | 
			
		||||
    })
 | 
			
		||||
    this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
 | 
			
		||||
    this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
 | 
			
		||||
    this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.onRebuild());
 | 
			
		||||
 | 
			
		||||
    this.onCalculThemeAstral();
 | 
			
		||||
  }
 | 
			
		||||
@@ -144,7 +144,7 @@ export class AppAstrologie extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildNombresAstraux() {
 | 
			
		||||
  async onRebuild() {
 | 
			
		||||
    game.system.rdd.calendrier.resetNombresAstraux();
 | 
			
		||||
 | 
			
		||||
    await game.system.rdd.calendrier.rebuildNombresAstraux();
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										34
									
								
								module/time/auto-adjust-darkness.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								module/time/auto-adjust-darkness.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
import { SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
 | 
			
		||||
export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
 | 
			
		||||
 | 
			
		||||
export class AutoAdjustDarkness {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
 | 
			
		||||
      name: AUTO_ADJUST_DARKNESS,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
      config: false,
 | 
			
		||||
      default: true,
 | 
			
		||||
      type: Boolean
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async adjust(darkness) {
 | 
			
		||||
    if (AutoAdjustDarkness.isAuto()) {
 | 
			
		||||
      const scene = game.scenes.viewed;
 | 
			
		||||
      if (scene.globalLight && scene.tokenVision) {
 | 
			
		||||
        await scene.update({ darkness });
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static isAuto() {
 | 
			
		||||
    return game.settings.get(SYSTEM_RDD, AUTO_ADJUST_DARKNESS);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async toggle() {
 | 
			
		||||
    const previous = AutoAdjustDarkness.isAuto();
 | 
			
		||||
    await game.settings.set(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, !previous)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,10 +5,11 @@ import { RdDUtility } from "../rdd-utility.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { DialogChronologie } from "../dialog-chronologie.js";
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
 | 
			
		||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
 | 
			
		||||
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
 | 
			
		||||
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
 | 
			
		||||
import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
 | 
			
		||||
 | 
			
		||||
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
 | 
			
		||||
 | 
			
		||||
@@ -51,7 +52,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
 | 
			
		||||
      RdDTimestamp.setWorldTime(this.timestamp);
 | 
			
		||||
      this.nombresAstraux = this.getNombresAstraux();
 | 
			
		||||
      this.rebuildNombresAstraux(HIDE_DICE); // Ensure always up-to-date
 | 
			
		||||
      this.rebuildNombresAstraux(); // Ensure always up-to-date
 | 
			
		||||
    }
 | 
			
		||||
    Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
 | 
			
		||||
  }
 | 
			
		||||
@@ -84,33 +85,22 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  display() {
 | 
			
		||||
    AutoAdjustDarkness.adjust(RdDTimestamp.getWorldTime().darkness);
 | 
			
		||||
    const pos = this.getSavePosition()
 | 
			
		||||
    this.render(true, { left: pos.left, top: pos.top });
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _getHeaderButtons() {
 | 
			
		||||
    const buttons = [];
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      buttons.unshift({
 | 
			
		||||
        class: "calendar-astrologie",
 | 
			
		||||
        icon: "fa-solid fa-moon-over-sun",
 | 
			
		||||
        onclick: ev => this.showAstrologieEditor()
 | 
			
		||||
      },
 | 
			
		||||
        {
 | 
			
		||||
          class: "calendar-set-datetime",
 | 
			
		||||
          icon: "fa-solid fa-calendar-pen",
 | 
			
		||||
          onclick: ev => this.showCalendarEditor()
 | 
			
		||||
        });
 | 
			
		||||
      return [
 | 
			
		||||
        { class: "calendar-astrologie", icon: "fa-solid fa-moon-over-sun", onclick: ev => this.showAstrologieEditor() },
 | 
			
		||||
        { class: "calendar-set-datetime", icon: "fa-solid fa-calendar-pen", onclick: ev => this.showCalendarEditor() },
 | 
			
		||||
      ]
 | 
			
		||||
    }
 | 
			
		||||
    return buttons
 | 
			
		||||
    return []
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /*async maximize() {
 | 
			
		||||
    await super.maximize()
 | 
			
		||||
    this.render(true)
 | 
			
		||||
  }*/
 | 
			
		||||
 | 
			
		||||
  async close() { }
 | 
			
		||||
 | 
			
		||||
  async onUpdateSetting(setting, update, options, id) {
 | 
			
		||||
@@ -134,6 +124,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    formData.isGM = game.user.isGM;
 | 
			
		||||
    formData.heures = RdDTimestamp.definitions()
 | 
			
		||||
    formData.horlogeAnalogique = this.horlogeAnalogique;
 | 
			
		||||
    formData.autoDarkness = AutoAdjustDarkness.isAuto()
 | 
			
		||||
    return formData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -144,6 +135,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
    this.html = html;
 | 
			
		||||
    this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
 | 
			
		||||
    this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
 | 
			
		||||
    this.html.find('.toggle-auto-darkness').click(ev => this.onToggleAutoDarkness())
 | 
			
		||||
    this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
 | 
			
		||||
    this.html.find('.horloge-roue .horloge-heure').click(event => {
 | 
			
		||||
      const h = this.html.find(event.currentTarget)?.data('heure');
 | 
			
		||||
@@ -229,15 +221,8 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
 | 
			
		||||
    const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
 | 
			
		||||
    if (showDice != HIDE_DICE) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  async ajouterNombreAstral(indexDate) {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    return {
 | 
			
		||||
      nombreAstral: nombreAstral,
 | 
			
		||||
      valeursFausses: [],
 | 
			
		||||
@@ -272,9 +257,8 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rebuildNombresAstraux(showDice = HIDE_DICE) {
 | 
			
		||||
  async rebuildNombresAstraux() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      console.log("Astral rebuild")
 | 
			
		||||
      let newList = [];
 | 
			
		||||
      for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
 | 
			
		||||
        let dayIndex = this.timestamp.indexDate + i;
 | 
			
		||||
@@ -282,7 +266,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
        if (na) {
 | 
			
		||||
          newList[i] = na;
 | 
			
		||||
        } else {
 | 
			
		||||
          newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
 | 
			
		||||
          newList[i] = await this.ajouterNombreAstral(dayIndex);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      this.nombresAstraux = newList;
 | 
			
		||||
@@ -380,7 +364,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
      if (request.rolled.isSuccess) {
 | 
			
		||||
        if (request.rolled.isPart) {
 | 
			
		||||
          // Gestion expérience (si existante)
 | 
			
		||||
          request.competence = actor.getCompetence("astrologie")
 | 
			
		||||
          request.competence = actor.getCompetence('Astrologie')
 | 
			
		||||
          request.selectedCarac = actor.system.carac["vue"];
 | 
			
		||||
          actor.appliquerAjoutExperience(request, 'hide');
 | 
			
		||||
        }
 | 
			
		||||
@@ -452,4 +436,9 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
  async showAstrologieEditor() {
 | 
			
		||||
    await AppAstrologie.create();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onToggleAutoDarkness() {
 | 
			
		||||
    await AutoAdjustDarkness.toggle()
 | 
			
		||||
    this.display()
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,7 @@ import { SHOW_DICE, SYSTEM_RDD } from "../constants.js";
 | 
			
		||||
import { Grammar } from "../grammar.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { AutoAdjustDarkness } from "./auto-adjust-darkness.js";
 | 
			
		||||
 | 
			
		||||
export const WORLD_TIMESTAMP_SETTING = "calendrier";
 | 
			
		||||
 | 
			
		||||
@@ -15,18 +16,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
 | 
			
		||||
const ROUNDS_PAR_MINUTE = 10;
 | 
			
		||||
 | 
			
		||||
const DEFINITION_HEURES = [
 | 
			
		||||
  { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" },
 | 
			
		||||
  { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" },
 | 
			
		||||
  { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" },
 | 
			
		||||
  { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" },
 | 
			
		||||
  { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté" },
 | 
			
		||||
  { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté" },
 | 
			
		||||
  { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne" },
 | 
			
		||||
  { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne" },
 | 
			
		||||
  { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne" },
 | 
			
		||||
  { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver" },
 | 
			
		||||
  { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver" },
 | 
			
		||||
  { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver" },
 | 
			
		||||
  { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" , darkness: 0.7},
 | 
			
		||||
  { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" , darkness: 0.4},
 | 
			
		||||
  { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" , darkness: 0},
 | 
			
		||||
  { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" , darkness: 0},
 | 
			
		||||
  { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
 | 
			
		||||
  { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0},
 | 
			
		||||
  { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.4 },
 | 
			
		||||
  { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.7 },
 | 
			
		||||
  { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
 | 
			
		||||
  { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
 | 
			
		||||
  { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const FORMULES_DUREE = [
 | 
			
		||||
@@ -58,6 +59,7 @@ export class RdDTimestamp {
 | 
			
		||||
      type: Object
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    for (let i = 0; i < DEFINITION_HEURES.length; i++) {
 | 
			
		||||
      DEFINITION_HEURES[i].heure = i;
 | 
			
		||||
      DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
 | 
			
		||||
@@ -66,7 +68,6 @@ export class RdDTimestamp {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static hh(heure) {
 | 
			
		||||
    return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
 | 
			
		||||
  }
 | 
			
		||||
@@ -239,6 +240,13 @@ export class RdDTimestamp {
 | 
			
		||||
  get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
 | 
			
		||||
  get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
 | 
			
		||||
 | 
			
		||||
  get darkness() {
 | 
			
		||||
    const darknessDebut = RdDTimestamp.definition(this.heure).darkness *100
 | 
			
		||||
    const darknessFin = RdDTimestamp.definition(this.heure + 1).darkness *100
 | 
			
		||||
    const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
 | 
			
		||||
    return (darknessDebut + darknessMinute)/100
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Convertit le timestamp en une structure avec les informations utiles
 | 
			
		||||
   * pour afficher la date et l'heure
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { tmrConstants } from "./tmr-constants.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const TMRMapping = {
 | 
			
		||||
@@ -163,7 +164,7 @@ const TMRMapping = {
 | 
			
		||||
  C12: { type: "lac", label: "Lac de Fricassa" },
 | 
			
		||||
  D12: { type: "collines", label: "Collines d’Huaï" },
 | 
			
		||||
  E12: { type: "monts", label: "Monts Ajourés" },
 | 
			
		||||
  F12: { type: "necropole", label: "Nécropole de Troat" },
 | 
			
		||||
  F12: { type: "necropole", label: "Nécropole de Throat" },
 | 
			
		||||
  G12: { type: "plaines", label: "Plaines de Lufmil" },
 | 
			
		||||
  H12: { type: "collines", label: "Collines de Tooth" },
 | 
			
		||||
  I12: { type: "gouffre", label: "Gouffre Abimeux" },
 | 
			
		||||
@@ -199,7 +200,7 @@ const TMRMapping = {
 | 
			
		||||
  K14: { type: "necropole", label: "Nécropole d’Antinéar" },
 | 
			
		||||
  L14: { type: "plaines", label: "Plaines de Jislith" },
 | 
			
		||||
  M14: { type: "desolation", label: "Désolation d’Après" },
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  A15: { type: "cite", label: "Cité de Mielh" },
 | 
			
		||||
  C15: { type: "plaines", label: "Plaines de Toué" },
 | 
			
		||||
  E15: { type: "foret", label: "Forêt des Furies" },
 | 
			
		||||
@@ -274,11 +275,11 @@ export class TMRUtility {
 | 
			
		||||
    const tmr = TMRUtility.getTMR(coord);
 | 
			
		||||
    return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static findTMRLike(type, options = {inclusMauvaise:true}) {
 | 
			
		||||
 | 
			
		||||
  static findTMRLike(type, options = { inclusMauvaise: true }) {
 | 
			
		||||
    const choix = [...Object.values(TMRType)]
 | 
			
		||||
    if (options.inclusMauvaise){
 | 
			
		||||
      choix.push({name: 'Mauvaise'});
 | 
			
		||||
    if (options.inclusMauvaise) {
 | 
			
		||||
      choix.push({ name: 'Mauvaise' });
 | 
			
		||||
    }
 | 
			
		||||
    const selection = Misc.findAllLike(type, choix).map(it => it.name);
 | 
			
		||||
    if (selection.length == 0) {
 | 
			
		||||
@@ -297,7 +298,7 @@ export class TMRUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static buildSelectionTypesTMR(typesTMR) {
 | 
			
		||||
    typesTMR = typesTMR?? [];
 | 
			
		||||
    typesTMR = typesTMR ?? [];
 | 
			
		||||
    return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
 | 
			
		||||
      .sort()
 | 
			
		||||
      .map(name => { return { name: name, selected: typesTMR.includes(name) } });
 | 
			
		||||
@@ -375,6 +376,36 @@ export class TMRUtility {
 | 
			
		||||
    return caseList;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // /* -------------------------------------------- */
 | 
			
		||||
  static computeEventPosition(event) {
 | 
			
		||||
    if (!event.nativeEvent.target.getBoundingClientRect) {
 | 
			
		||||
      return { x: 0, y: 0 }
 | 
			
		||||
    }
 | 
			
		||||
    const canvasRect = event.nativeEvent.target.getBoundingClientRect();
 | 
			
		||||
    return {
 | 
			
		||||
      x: event.nativeEvent.clientX - canvasRect.left,
 | 
			
		||||
      y: event.nativeEvent.clientY - canvasRect.top
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static computeEventOddq(event) {
 | 
			
		||||
    var { x, y } = TMRUtility.computeEventPosition(event);
 | 
			
		||||
    return TMRUtility.computeOddq(x, y);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeOddq(x, y) {
 | 
			
		||||
    const col = Math.floor(x / tmrConstants.cellw); //  [From 0 -> 12]
 | 
			
		||||
    const decallageColonne = col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
			
		||||
    const row = Math.floor((y - decallageColonne) / tmrConstants.cellh); //  [From 0 -> 14]
 | 
			
		||||
    return { col, row };
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static computeEventCoord(event) {
 | 
			
		||||
    const oddq = TMRUtility.computeEventOddq(event);
 | 
			
		||||
    return TMRUtility.oddqToCoordTMR(oddq);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  // https://www.redblobgames.com/grids/hexagons/#distances
 | 
			
		||||
  // TMR Letter-row correspond to "odd-q" grid (letter => col, numeric => row )
 | 
			
		||||
@@ -400,7 +431,7 @@ export class TMRUtility {
 | 
			
		||||
      col >= 0 && col < 13 &&
 | 
			
		||||
      row >= 0 &&
 | 
			
		||||
      (row + col % 2 <= 14)
 | 
			
		||||
      );
 | 
			
		||||
    );
 | 
			
		||||
    // if (x >= 0 && x < 13 && y >= 0 && y < 14) return true;
 | 
			
		||||
    // if (x >= 0 && x < 13 && x % 2 == 0 && y == 14) return true;
 | 
			
		||||
    // return false;
 | 
			
		||||
@@ -444,7 +475,7 @@ export class TMRUtility {
 | 
			
		||||
 | 
			
		||||
  static axial_subtract(a, b) {
 | 
			
		||||
    return {
 | 
			
		||||
      q: a.q- b.q,
 | 
			
		||||
      q: a.q - b.q,
 | 
			
		||||
      r: a.r - b.r
 | 
			
		||||
    };
 | 
			
		||||
  }
 | 
			
		||||
@@ -456,7 +487,7 @@ export class TMRUtility {
 | 
			
		||||
  // return Cube(q, r, s)
 | 
			
		||||
  // }
 | 
			
		||||
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  // /* -------------------------------------------- */
 | 
			
		||||
  // static computeRealPictureCoordinates(coordOddq) {
 | 
			
		||||
  //   let decallagePairImpair = (coordOddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,6 @@ import { PixiTMR } from "./pixi-tmr.js";
 | 
			
		||||
export class CarteTmr extends Draconique {
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    console.log("Sprite create 1!!!!")
 | 
			
		||||
    super();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -14,9 +13,25 @@ export class CarteTmr extends Draconique {
 | 
			
		||||
  async onActorCreateOwned(actor, item) { }
 | 
			
		||||
 | 
			
		||||
  code() { return 'tmr' }
 | 
			
		||||
  img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp' }
 | 
			
		||||
  img() { return 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmr.webp' }
 | 
			
		||||
 | 
			
		||||
  createSprite(pixiTMR) {
 | 
			
		||||
    return pixiTMR.carteTmr(this.code());
 | 
			
		||||
 | 
			
		||||
    const img = PixiTMR.getImgFromCode(this.code())
 | 
			
		||||
    const sprite = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
 | 
			
		||||
    // Setup the position of the TMR
 | 
			
		||||
    sprite.x = 0;
 | 
			
		||||
    sprite.y = 0;
 | 
			
		||||
    sprite.width = 722;
 | 
			
		||||
    sprite.height = 860;
 | 
			
		||||
    // Rotate around the center
 | 
			
		||||
    sprite.anchor.set(0);
 | 
			
		||||
    sprite.buttonMode = true;
 | 
			
		||||
    sprite.tmrObject = pixiTMR;
 | 
			
		||||
 | 
			
		||||
    pixiTMR.addTooltip(sprite, (e,s) => this.computeTooltip(e,s));
 | 
			
		||||
    pixiTMR.pixiApp.stage.addChild(sprite);
 | 
			
		||||
    return sprite;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,7 @@ const registeredEffects = [
 | 
			
		||||
export class Draconique {
 | 
			
		||||
  static isCaseTMR(item) { return item.type == TYPES.casetmr; }
 | 
			
		||||
  static isQueueDragon(item) { return item.isQueueDragon(); }
 | 
			
		||||
  static isSouffleDragon(item) {return item.type == TYPES.souffle; }
 | 
			
		||||
  static isSouffleDragon(item) { return item.type == TYPES.souffle; }
 | 
			
		||||
  static isTeteDragon(item) { return item.type == TYPES.tete; }
 | 
			
		||||
  static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
 | 
			
		||||
 | 
			
		||||
@@ -78,25 +78,45 @@ export class Draconique {
 | 
			
		||||
  /**
 | 
			
		||||
   * @param {*} img l'url du fichier image à utiliser pour le token. Si indéfini (et si createSprite n'est pas surchargé),
 | 
			
		||||
   *  un disque est utilisé.
 | 
			
		||||
   */
 | 
			
		||||
  */
 | 
			
		||||
  img() { return undefined }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * factory d'élément graphique PIXI correpsondant à l'objet draconique
 | 
			
		||||
   * factory d'élément graphique PIXI correspondant à l'objet draconique
 | 
			
		||||
   * @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
 | 
			
		||||
   */
 | 
			
		||||
  */
 | 
			
		||||
  token(pixiTMR, linkData, coordTMR, type = undefined) {
 | 
			
		||||
    const token = {
 | 
			
		||||
      sprite: this.createSprite(pixiTMR),
 | 
			
		||||
      coordTMR: coordTMR
 | 
			
		||||
    };
 | 
			
		||||
    token[type ?? this.code()] = linkData;
 | 
			
		||||
    console.log("SPRITE: ", token.sprite)
 | 
			
		||||
    //PixiTMR.getImgFromCode()
 | 
			
		||||
    pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
 | 
			
		||||
    this.linkData = linkData;
 | 
			
		||||
    if (this.tooltip(linkData)) {
 | 
			
		||||
      pixiTMR.addTooltip(token.sprite, (e, s) => this.computeTooltip(e, s));
 | 
			
		||||
    }
 | 
			
		||||
    return token;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * methode en charge de recalculer le tooltip lorsque la souris bouge
 | 
			
		||||
   * @param {*} event evenement contenant les coordonnées
 | 
			
		||||
   * @param {*} sprite sprite pour laquelle calculer le tooltip
 | 
			
		||||
   */
 | 
			
		||||
  computeTooltip(event, sprite) {
 | 
			
		||||
    if (sprite.isOver) {
 | 
			
		||||
      const oddq = TMRUtility.computeEventOddq(event);
 | 
			
		||||
      const coord = TMRUtility.oddqToCoordTMR(oddq);
 | 
			
		||||
      const tmr = TMRUtility.getTMR(coord)
 | 
			
		||||
      if (tmr){
 | 
			
		||||
        const label = TMRUtility.getTMRLabel(coord);
 | 
			
		||||
        const text = this.tooltip(this.linkData);
 | 
			
		||||
        return text ? `${coord}: ${label}\n${text}` : `${coord}: ${label}`
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return '';
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * factory d'élément graphique PIXI correpsondant à l'objet draconique
 | 
			
		||||
   * @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
 | 
			
		||||
@@ -118,11 +138,11 @@ export class Draconique {
 | 
			
		||||
  isCase(item, coord = undefined) {
 | 
			
		||||
    return Draconique.isCaseTMR(item) && item.system.specific == this.code() && (coord ? item.system.coord == coord : true);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  find(list, coord = undefined) {
 | 
			
		||||
    return list.find(c => this.isCase(c, coord));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async createCaseTmr(actor, label, tmr, sourceId = undefined) {
 | 
			
		||||
    const casetmrData = {
 | 
			
		||||
      name: label, type: 'casetmr', img: this.img(),
 | 
			
		||||
@@ -130,12 +150,12 @@ export class Draconique {
 | 
			
		||||
    };
 | 
			
		||||
    await actor.createEmbeddedDocuments('Item', [casetmrData]);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async deleteCasesTmr(actor, draconique) {
 | 
			
		||||
    let caseTmrs = actor.items.filter(it => this.isCaseForSource(it, draconique));
 | 
			
		||||
    await actor.deleteEmbeddedDocuments('Item', caseTmrs.map(it => it.id));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  isCaseForSource(item, draconique) {
 | 
			
		||||
    return Draconique.isCaseTMR(item) && item.system.specific == this.code() && item.system.sourceid == draconique.id;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
import { RdDTMRDialog } from "../rdd-tmr-dialog.js";
 | 
			
		||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
 | 
			
		||||
import { TMRUtility } from "../tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const tooltipStyle = new PIXI.TextStyle({
 | 
			
		||||
export const tooltipStyle = new PIXI.TextStyle({
 | 
			
		||||
  fontFamily: 'CaslonAntique',
 | 
			
		||||
  fontSize: 18,
 | 
			
		||||
  fill: '#FFFFFF',
 | 
			
		||||
@@ -20,7 +22,7 @@ export class PixiTMR {
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async load( onLoad = (loader, resources) => {} )  {
 | 
			
		||||
  async load(onLoad = (loader, resources) => { }) {
 | 
			
		||||
    // WIP - Deprecated since v7 : let loader = new PIXI.Loader();
 | 
			
		||||
    for (const [name, img] of Object.entries(PixiTMR.textures)) {
 | 
			
		||||
      const texture = await PIXI.Assets.load(img);
 | 
			
		||||
@@ -40,40 +42,17 @@ export class PixiTMR {
 | 
			
		||||
    PixiTMR.textures[name] = img;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  animate(animation = pixiApp=>{})
 | 
			
		||||
  {
 | 
			
		||||
  animate(animation = pixiApp => { }) {
 | 
			
		||||
    this.callbacksOnAnimate.push(() => animation(this.pixiApp));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  carteTmr(code) {
 | 
			
		||||
    let img = PixiTMR.getImgFromCode(code)
 | 
			
		||||
    const carteTmr = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
 | 
			
		||||
    console.log(code, carteTmr)
 | 
			
		||||
    // Setup the position of the TMR
 | 
			
		||||
    carteTmr.x = 0;
 | 
			
		||||
    carteTmr.y = 0;
 | 
			
		||||
    carteTmr.width = 720;
 | 
			
		||||
    carteTmr.height = 860;
 | 
			
		||||
    // Rotate around the center
 | 
			
		||||
    carteTmr.anchor.set(0);
 | 
			
		||||
    carteTmr.eventMode = 'dynamic'; // PIXI 7 : Not sure ..
 | 
			
		||||
    // This one is deprecated ; carteTmr.interactive = true;
 | 
			
		||||
    carteTmr.buttonMode = true;
 | 
			
		||||
    carteTmr.tmrObject = this;
 | 
			
		||||
    if (!this.tmrObject.viewOnly) {
 | 
			
		||||
      carteTmr.on('pointerdown', event => this.onClickBackground(event));
 | 
			
		||||
    }
 | 
			
		||||
    this.pixiApp.stage.addChild(carteTmr);
 | 
			
		||||
    return carteTmr;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  sprite(code, options = {}) {
 | 
			
		||||
    let img = PixiTMR.getImgFromCode(code)
 | 
			
		||||
    const texture = PIXI.utils.TextureCache[img];
 | 
			
		||||
    if (!texture) {
 | 
			
		||||
      console.error("Texture manquante", code, PIXI.utils.TextureCache)
 | 
			
		||||
      return;
 | 
			
		||||
    }  
 | 
			
		||||
    }
 | 
			
		||||
    let sprite = new PIXI.Sprite(texture);
 | 
			
		||||
    sprite.width = options.taille ?? tmrConstants.half;
 | 
			
		||||
    sprite.height = options.taille ?? tmrConstants.half;
 | 
			
		||||
@@ -81,13 +60,13 @@ export class PixiTMR {
 | 
			
		||||
    if (options.color) {
 | 
			
		||||
      sprite.tint = options.color;
 | 
			
		||||
    }
 | 
			
		||||
    sprite.zIndex = options.zIndex ?? tmrTokenZIndex.casehumide+1;
 | 
			
		||||
    sprite.zIndex = options.zIndex ?? tmrTokenZIndex.casehumide + 1;
 | 
			
		||||
    sprite.alpha = options.alpha ?? 0.75;
 | 
			
		||||
    sprite.decallage = options.decallage ?? tmrConstants.center;
 | 
			
		||||
    this.pixiApp.stage.addChild(sprite);
 | 
			
		||||
    return sprite;
 | 
			
		||||
  }  
 | 
			
		||||
  
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  circle(name, options = {}) {
 | 
			
		||||
    let sprite = new PIXI.Graphics();
 | 
			
		||||
    sprite.beginFill(options.color, options.opacity);
 | 
			
		||||
@@ -98,27 +77,37 @@ export class PixiTMR {
 | 
			
		||||
    return sprite;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addTooltip(sprite, text) {
 | 
			
		||||
    if (text) {
 | 
			
		||||
      sprite.tooltip = new PIXI.Text(text, tooltipStyle);
 | 
			
		||||
      sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
 | 
			
		||||
      sprite.isOver = false;
 | 
			
		||||
      // Deprecated : sprite.interactive = true; 
 | 
			
		||||
      sprite.eventMode = 'dynamic'; // PIXI 7 To be checked
 | 
			
		||||
      sprite.on('pointerdown', event => this.onClickBackground(event))
 | 
			
		||||
        .on('pointerover', () => this.onShowTooltip(sprite))
 | 
			
		||||
        .on('pointerout', () => this.onHideTooltip(sprite));
 | 
			
		||||
    }
 | 
			
		||||
  addTooltip(sprite, computeTooltip) {
 | 
			
		||||
    sprite.tooltip = new PIXI.Text('', tooltipStyle);
 | 
			
		||||
    sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
 | 
			
		||||
    sprite.isOver = false;
 | 
			
		||||
    sprite.eventMode = 'static';
 | 
			
		||||
    sprite
 | 
			
		||||
      .on('pointermove', event => this.onPointerMove(event, sprite, computeTooltip))
 | 
			
		||||
      .on('pointerdown', event => this.onClickBackground(event))
 | 
			
		||||
      .on('pointerover', event => this.onShowTooltip(event, sprite))
 | 
			
		||||
      .on('pointerout', event => this.onHideTooltip(event, sprite));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  onClickBackground(event) {
 | 
			
		||||
    this.tmrObject.onClickTMR(event)
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
      this.tmrObject.onClickTMR(event)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onShowTooltip(sprite) {
 | 
			
		||||
    if (sprite.tooltip) {
 | 
			
		||||
  onPointerMove(event, sprite, computeTooltip) {
 | 
			
		||||
    if (sprite.isOver && sprite.tooltip) {
 | 
			
		||||
      var { x, y } = TMRUtility.computeEventPosition(event);
 | 
			
		||||
      const oddq = TMRUtility.computeOddq(x, y);
 | 
			
		||||
 | 
			
		||||
      sprite.tooltip.x = x + (oddq.col > 8 ? - 3 * tmrConstants.full : tmrConstants.half)
 | 
			
		||||
      sprite.tooltip.y = y + (oddq.row > 10 ? - tmrConstants.half : tmrConstants.half)
 | 
			
		||||
      sprite.tooltip.text = computeTooltip(event, sprite);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onShowTooltip(event, sprite) {
 | 
			
		||||
    if (sprite.tooltip) {
 | 
			
		||||
      if (!sprite.isOver) {
 | 
			
		||||
        sprite.tooltip.x = sprite.x;
 | 
			
		||||
        sprite.tooltip.y = sprite.y;
 | 
			
		||||
@@ -128,7 +117,7 @@ export class PixiTMR {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onHideTooltip(sprite) {
 | 
			
		||||
  onHideTooltip(event, sprite) {
 | 
			
		||||
    if (sprite.tooltip) {
 | 
			
		||||
      if (sprite.isOver) {
 | 
			
		||||
        this.pixiApp.stage.removeChild(sprite.tooltip);
 | 
			
		||||
@@ -137,7 +126,7 @@ export class PixiTMR {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setPosition( sprite, oddq) {
 | 
			
		||||
  setPosition(sprite, oddq) {
 | 
			
		||||
    let decallagePairImpair = (oddq.col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
 | 
			
		||||
    let dx = (sprite.decallage == undefined) ? 0 : sprite.decallage.x;
 | 
			
		||||
    let dy = (sprite.decallage == undefined) ? 0 : sprite.decallage.y;
 | 
			
		||||
 
 | 
			
		||||
@@ -49,12 +49,13 @@ export class PresentCites extends Draconique {
 | 
			
		||||
    const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
 | 
			
		||||
    const buttons = {};
 | 
			
		||||
    presents.forEach(r =>  buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
 | 
			
		||||
    let d = new Dialog({
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Présent des cités",
 | 
			
		||||
      content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
 | 
			
		||||
      buttons: buttons
 | 
			
		||||
    });
 | 
			
		||||
    d.render(true);
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
    return dialog
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async ouvrirLePresent(actor, casetmr) {
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 313 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								styles/img/ui/tmr.webp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								styles/img/ui/tmr.webp
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 637 KiB  | 
@@ -171,6 +171,9 @@ i:is(.fas, .far) {
 | 
			
		||||
  width: fit-content;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.tmr-dialog table {
 | 
			
		||||
  border: none;
 | 
			
		||||
}
 | 
			
		||||
.system-foundryvtt-reve-de-dragon .sheet-header div.tmr-buttons {
 | 
			
		||||
  padding: 0;
 | 
			
		||||
  margin: 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,14 +1,13 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "foundryvtt-reve-de-dragon",
 | 
			
		||||
  "title": "Rêve de Dragon",
 | 
			
		||||
  "version": "11.0.11",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.11.zip",
 | 
			
		||||
  "version": "11.0.28",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.28.zip",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
 | 
			
		||||
  "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
    "minimum": "11",
 | 
			
		||||
    "verified": "11",
 | 
			
		||||
    "maximum": "11"
 | 
			
		||||
    "verified": "11"
 | 
			
		||||
  },
 | 
			
		||||
  "description": "Rêve de Dragon RPG for FoundryVTT",
 | 
			
		||||
  "authors": [
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								templates/chat-actor-turn-acteur.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								templates/chat-actor-turn-acteur.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
<h4>C'est au tour de {{alias}} !</h4>
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
<h4>C'est au tour de {{alias}} !</h4>
 | 
			
		||||
<h4>Résumé de santé pour {{alias}}</h4>
 | 
			
		||||
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
 | 
			
		||||
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
 | 
			
		||||
{{#if isGrave}}
 | 
			
		||||
@@ -6,5 +6,7 @@
 | 
			
		||||
{{/if}}
 | 
			
		||||
{{#if isCritique}}
 | 
			
		||||
<div>{{alias}} souffre d'une <strong>Blessure Critique</strong> : faites un 
 | 
			
		||||
  <a id="chat-jet-vie" class="chat-card-button" data-actorId="{{actorId}}">Jet de Vie.<a></div>
 | 
			
		||||
  <a class="chat-card-button chat-jet-vie"
 | 
			
		||||
   data-tokenId="{{tokenId}}"
 | 
			
		||||
   data-actorId="{{actorId}}">Jet de Vie.<a></div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
{{#if use.moral}}
 | 
			
		||||
<span>
 | 
			
		||||
  Vous avez fait appel {{#if (gt moral 0)}}au moral{{else}}à l'énergie du déspoir{{/if}}
 | 
			
		||||
  Vous avez fait appel {{#if (gt moral 0)}}au moral{{else}}à l'énergie du désespoir{{/if}}
 | 
			
		||||
  {{#if (eq perteMoralEchec 'dissolution')}}et échoué, cous marquez un point de dissolution!.
 | 
			
		||||
  {{else if (eq perteMoralEchec 'perte')}}et échoué, votre moral baisse à {{moral}}.
 | 
			
		||||
  {{else}}et réussi, votre moral reste de {{moral}}.
 | 
			
		||||
 
 | 
			
		||||
@@ -1,14 +1,14 @@
 | 
			
		||||
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.system.competence}}" />
 | 
			
		||||
<h4>
 | 
			
		||||
  {{alias}} tente de chanter : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
 | 
			
		||||
  {{alias}} {{#if rolled.isSuccess}}chante{{else}}tente de chanter{{/if}} {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
 | 
			
		||||
</h4>
 | 
			
		||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
 | 
			
		||||
<hr>
 | 
			
		||||
<div>
 | 
			
		||||
  {{#if rolled.isSuccess}}
 | 
			
		||||
  {{alias}} réussi son interprétation avec une qualité de {{qualiteFinale}} . 
 | 
			
		||||
  {{alias}} réussit son interprétation avec une qualité de {{qualiteFinale}} . 
 | 
			
		||||
  {{else}}
 | 
			
		||||
  {{alias}} est peu inspiré(e) et son interprétation a une qualité de {{qualiteFinale}}.
 | 
			
		||||
  {{alias}} manque d'inspiration, son interprétation a une qualité de {{qualiteFinale}}.
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  {{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,14 +1,14 @@
 | 
			
		||||
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.system.competence}}" />
 | 
			
		||||
<h4>
 | 
			
		||||
  {{alias}} tente de danser : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
 | 
			
		||||
  {{alias}} {{#if rolled.isSuccess}}danse{{else}}tente de danser{{/if}} {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
 | 
			
		||||
</h4>
 | 
			
		||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
 | 
			
		||||
<hr>
 | 
			
		||||
<div>
 | 
			
		||||
  {{#if rolled.isSuccess}}
 | 
			
		||||
  {{alias}} réussi son interprétation avec une qualité de {{qualiteFinale}} . 
 | 
			
		||||
  {{alias}} réussit son interprétation avec une qualité de {{qualiteFinale}} . 
 | 
			
		||||
  {{else}}
 | 
			
		||||
  {{alias}} est peu inspiré(e) et son interprétation a une qualité de {{qualiteFinale}}.
 | 
			
		||||
  {{alias}} manque d'inspiration, son interprétation a une qualité de {{qualiteFinale}}.
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  {{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -26,7 +26,7 @@
 | 
			
		||||
  {{#if (eq dmg.mortalite 'entiteincarnee')}}subit le coup
 | 
			
		||||
  {{else if mort}}vient de mourir
 | 
			
		||||
  {{else if blessure}}
 | 
			
		||||
    {{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.labelGravite}}
 | 
			
		||||
    {{#if (gt blessure.system.gravite 0)}}subit une blessure {{blessure.system.label}}
 | 
			
		||||
    {{else}}subit une contusion
 | 
			
		||||
    {{~/if~}}
 | 
			
		||||
  {{else}}s'en sort sans une égratignure
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.system.competence}}" />
 | 
			
		||||
<h4>
 | 
			
		||||
  {{alias}} tente de jouer le morceau : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
 | 
			
		||||
  {{alias}} {{#if rolled.isSuccess}}interprete{{else}}tente de jouer{{/if}} le morceau : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
 | 
			
		||||
</h4>
 | 
			
		||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
 | 
			
		||||
<hr>
 | 
			
		||||
@@ -8,7 +8,7 @@
 | 
			
		||||
  {{#if rolled.isSuccess}}
 | 
			
		||||
  {{alias}} réussit son interprétation avec une qualité de {{qualiteFinale}} . 
 | 
			
		||||
  {{else}}
 | 
			
		||||
  {{alias}} est peu inspiré(e) et son interprétation a une qualité de {{qualiteFinale}}.
 | 
			
		||||
  {{alias}} manque d'inspiration, son interprétation a une qualité de {{qualiteFinale}}.
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  {{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -7,9 +7,9 @@
 | 
			
		||||
<hr>
 | 
			
		||||
<div>
 | 
			
		||||
  {{#if rolled.isSuccess}}
 | 
			
		||||
  {{alias}} réussi son interprétation avec une qualité de {{qualiteFinale}} . 
 | 
			
		||||
  {{alias}} réussit son interprétation avec une qualité de {{qualiteFinale}} . 
 | 
			
		||||
  {{else}}
 | 
			
		||||
  {{alias}} est peu inspiré(e) et son interprétation a une qualité de {{qualiteFinale}}.
 | 
			
		||||
  {{alias}} manque d'inspiration, son interprétation a une qualité de {{qualiteFinale}}.
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  {{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.system.competence}}" />
 | 
			
		||||
<h4>
 | 
			
		||||
  {{alias}} tente de cuisiner la recette : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
 | 
			
		||||
  {{alias}} {{#if rolled.isSuccess}}réalise{{else}}tente de cuisiner{{/if}} la recette : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
 | 
			
		||||
</h4>
 | 
			
		||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
 | 
			
		||||
<hr>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,29 @@
 | 
			
		||||
<form class="skill-roll-dialog">
 | 
			
		||||
  <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
 | 
			
		||||
  <h2 class="dialog-roll-title"></h2>
 | 
			
		||||
 | 
			
		||||
  <div class="grid grid-2col">
 | 
			
		||||
    <div class="flex-group-left">
 | 
			
		||||
      <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <label>Caractéristique</label>
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
 | 
			
		||||
        <span>
 | 
			
		||||
          {{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
 | 
			
		||||
        </span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{#if targetToken}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <label>Cible:</label>
 | 
			
		||||
        <label>
 | 
			
		||||
          <img class="sheet-competence-img" src="{{targetToken.img}}" title="{{targetToken.name}}" />
 | 
			
		||||
          {{targetToken.name}}
 | 
			
		||||
        </label>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      {{#if ajustements.attaqueDefenseurSurpris.used}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <label>{{ajustements.attaqueDefenseurSurpris.label}}</label>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      {{#if arme}}
 | 
			
		||||
        {{#if attackerRoll}}
 | 
			
		||||
          {{#if attackerRoll.tactique}}
 | 
			
		||||
@@ -27,41 +43,28 @@
 | 
			
		||||
            <div class="tooltiptext ttt-ajustements">
 | 
			
		||||
              <div>
 | 
			
		||||
                <strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
 | 
			
		||||
                <br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
 | 
			
		||||
                <br>
 | 
			
		||||
                <strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
 | 
			
		||||
              </div>
 | 
			
		||||
            </div>
 | 
			
		||||
          </span>
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if targetToken}}
 | 
			
		||||
        <div class="flexrow">
 | 
			
		||||
          Cible: {{targetToken.name}}
 | 
			
		||||
          <img class="sheet-competence-img" src="{{targetToken.img}}" title="{{targetToken.name}}" />
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if ajustements.attaqueDefenseurSurpris.used}}
 | 
			
		||||
        <div class="flexrow">
 | 
			
		||||
          <label>{{ajustements.attaqueDefenseurSurpris.label}}</label>
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        {{#unless attackerRoll}}
 | 
			
		||||
        <div class="flexrow">
 | 
			
		||||
          <label>Dégats:</label>
 | 
			
		||||
          {{#if (eq arme.system.mortalite 'non-mortel')}}
 | 
			
		||||
          <label class="dmg-arme-actor"></label>
 | 
			
		||||
          {{else if (eq arme.system.mortalite 'empoignade')}}
 | 
			
		||||
          {{#if (eq arme.system.mortalite 'empoignade')}}
 | 
			
		||||
          <label>Empoignade</label>
 | 
			
		||||
          {{else}}
 | 
			
		||||
          <span>
 | 
			
		||||
            <input class="attribute-value" type="checkbox" name="motalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
 | 
			
		||||
            <label class="dmg-arme-actor"></label>
 | 
			
		||||
            {{#unless (eq arme.system.mortalite 'non-mortel')}}
 | 
			
		||||
            <input class="attribute-value check-mortalite" type="checkbox" name="mortalite" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
 | 
			
		||||
            {{/unless}}
 | 
			
		||||
            <label class="dmg-arme-actor" name="dmg-arme-actor"></label> (<label class="arme-mortalite" name="arme-mortalite"></label>)
 | 
			
		||||
          </span>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
        </div>
 | 
			
		||||
        {{/unless}}
 | 
			
		||||
        {{/if}}
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
      <div class="flexrow"></div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
 | 
			
		||||
    </div>
 | 
			
		||||
@@ -75,6 +78,7 @@
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
 | 
			
		||||
      <div class="flexrow"></div>
 | 
			
		||||
      <div class="placeholder-ajustements" class="flexrow"></div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,7 @@
 | 
			
		||||
<form class="tmr-dialog">
 | 
			
		||||
<h2 class="comptmrdialog" id="tmrDialogTitle"></h2>
 | 
			
		||||
 | 
			
		||||
<table id="tmrsheet">
 | 
			
		||||
  <tr id="tmrrow1">
 | 
			
		||||
<h2 class="comptmrdialog" id="tmrDialogTitle" style="visibility: hidden;"></h2>
 | 
			
		||||
<table>
 | 
			
		||||
  <tr class="tmr-row">
 | 
			
		||||
    <td>
 | 
			
		||||
      {{#if (eq mode "visu")}}
 | 
			
		||||
      <div class="flex-group-center">
 | 
			
		||||
@@ -54,6 +53,5 @@
 | 
			
		||||
    </td>
 | 
			
		||||
  </tr>
 | 
			
		||||
</table>
 | 
			
		||||
 | 
			
		||||
</form>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,7 @@
 | 
			
		||||
		</div>
 | 
			
		||||
	{{/if}}
 | 
			
		||||
	<div class="horloge-digitale">
 | 
			
		||||
 | 
			
		||||
		<span>
 | 
			
		||||
			<a class="toggle-horloge-analogique">
 | 
			
		||||
			{{#if horlogeAnalogique}}
 | 
			
		||||
@@ -33,6 +34,15 @@
 | 
			
		||||
		{{#if isGM}}
 | 
			
		||||
		<span class="calendar-minute-texte">{{minute}} minutes</span>
 | 
			
		||||
		{{/if}}
 | 
			
		||||
		{{#if isGM}}
 | 
			
		||||
			<span class="toggle-auto-darkness">
 | 
			
		||||
				{{#if autoDarkness}}
 | 
			
		||||
					<i class="fa-solid fa-lightbulb"></i>
 | 
			
		||||
				{{else}}
 | 
			
		||||
					<i class="fa-regular fa-lightbulb"></i>
 | 
			
		||||
				{{/if}}
 | 
			
		||||
			</span>
 | 
			
		||||
		{{/if}}
 | 
			
		||||
	</div>
 | 
			
		||||
	<div class="horloge-analogique {{#unless horlogeAnalogique}}horloge-analogique-hidden{{/unless}}">
 | 
			
		||||
		{{> 'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs' }}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user