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7 Commits

Author SHA1 Message Date
773b3756a6 Fix odorat-gout 2022-10-28 08:46:46 +02:00
d57cdc2af4 Merge pull request 'Fix: rollCarac pour odorat-goût' (#569) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #569
2022-10-28 08:45:31 +02:00
f2d1879135 Fix: rollCarac pour odorat-goût
Recherche d'abord par clé (name)
2022-10-27 22:37:55 +02:00
ea7132468d Merge conteneur 2022-09-25 21:23:50 +02:00
2391fbc4bc Merge pull request 'Drop sur un objet met dans le conteneur parent' (#558) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #558
2022-09-25 21:22:46 +02:00
0d2bb2d9a3 Drop sur un objet met dans le conteneur parent
Augmenter la zone pour lacher un objet:
* si c'est un objet similaire, on regroupe
* si c'est un conteneur: on met dans le conteneur
* si c'est un objet dans un conteneur, on met dans le conteneur
* si c'est un objet porté, on met dans les objets portés
2022-09-25 17:47:58 +02:00
7198eb621d Fix entite 2022-09-11 16:11:13 +02:00
366 changed files with 10435 additions and 12626 deletions

2
.gitignore vendored
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@ -1,5 +1,5 @@
.vscode/settings.json
.idea
todo.txt
todo.md
/.vscode
/ignored/

1
foundryvtt-reve-de-dragon Symbolic link
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foundryvtt-reve-de-dragon

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@ -15,12 +15,11 @@
"TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale",
"TypeRencontre": "Rencontre TMR",
"TypeRencontrestmr": "Rencontre TMR",
"TypeMunition": "Munition",
"TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe ou plante",
"TypeIngredient": "Ingrédient",
"TypeFaune": "Faune",
"TypeLivre": "Livre",
"TypePotion": "Potion",
"TypeArme": "Arme",
@ -42,9 +41,7 @@
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique"
"TypePossession": "Possession"
},
"EFFECT": {
"StatusStunned": "Sonné",

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@ -1,9 +1,15 @@
import { RdDActorSheet } from "./actor-sheet.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorCreatureSheet extends RdDActorSheet {
/** @override */
@ -14,28 +20,51 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
console.log("Creature : ", formData);
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.data.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
RdDUtility.filterItemsPerTypeForSheet(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
console.log("Creature : ", this.objetVersConteneur, formData);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// On competence change
this.html.find('.creature-carac').change(async event => {
html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
this.html.find('.creature-niveau').change(async event => {
html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
this.html.find('.creature-dommages').change(async event => {
html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});

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@ -1,6 +1,14 @@
import { RdDActorSheet } from "./actor-sheet.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorEntiteSheet extends RdDActorSheet {
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDActorEntiteSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
@ -10,31 +18,129 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
width: 640,
height: 720,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
dragDrop: [{dragSelector: ".item-list .item", dropSelector: undefined}]
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
});
}
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
// actor: this.object,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
// items: items,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
li.slideUp(200, () => this.render(false));
});
// Roll Carac
html.find('.carac-label a').click(async event => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac( caracName.toLowerCase() );
});
// On competence change
this.html.find('.creature-carac').change(async event => {
html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
} );
this.html.find('.creature-niveau').change(async event => {
html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
} );
this.html.find('.creature-dommages').change(async event => {
html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
} );
// Roll Skill
html.find('.competence-label a').click(async event => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName );
});
html.find('.endurance-plus').click(event => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('.endurance-moins').click(event => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.encaisser-direct').click(event => {
this.actor.encaisser();
});
html.find('.remise-a-neuf').click(event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

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@ -1,3 +1,8 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
@ -7,16 +12,11 @@ import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends ActorSheet {
/** @override */
@ -25,9 +25,10 @@ export class RdDActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
width: 640,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editCaracComp: false,
showCompNiveauBase: false,
vueDetaillee: false
});
@ -35,64 +36,64 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
this.timerRecherche = undefined;
this.actor.computeEtatGeneral();
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
options: this.options,
owner: this.actor.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
calc: {
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
RdDUtility.filterItemsPerTypeForSheet(formData);
formData.options.isGM = game.user.isGM;
if (formData.type == 'creature') return formData; // Shortcut
formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie);
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
},
}
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
if (formData.type == 'personnage') {
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
formData.calc.competenceXPTotal= RdDItemCompetence.computeTotalXP(formData.competences);
formData.calc.fatigue= RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
};
formData.competences.forEach(item => {
item.system.isVisible = this.options.recherche
item.visible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
});
Object.values(formData.system.carac).forEach(c => {
Object.values(formData.data.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
this.armesList = formData.combat;
@ -101,98 +102,145 @@ export class RdDActorSheet extends ActorSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
sortsReserve: formData.data.reve.reserve.list,
rencontres: duplicate(formData.data.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache()
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
}
return formData;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
console.log("_onDropActor", this.actor.id, dragData);
this.actor.addSubActeur(dragData.id || dragData.data._id);
super._onDropActor(event, dragData);
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
const callSuper = await this.actor.processDropItem(dropParams);
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async createEmptyTache() {
await this.createItem('Nouvelle tache', 'tache');
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-split').click(async event => {
html.find('.item-split').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
RdDSheetUtility.splitItem(item, this.actor);
});
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true))
this.html.find('.item-delete').click(async event => RdDUtility.confirmerSuppressionItem(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
this.html.find('.subacteur-delete').click(async event => {
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor)
console.log("ITEM :", item)
item.sheet.render(true)
})
html.find('.display-label a').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
});
html.find('.rencontre-delete').click(async event => {
this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event));
});
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
RdDUtility.confirmerSuppression(this, li);
});
this.html.find('.experiencelog-delete').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
});
this.html.find('.experiencelog-delete-previous').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
html.find('.item-montrer').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
});
this.html.find('.encaisser-direct').click(async event => {
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor)
this.actor.actionItem(item);
});
html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppressionSubacteur(this, li);
});
html.find('.encaisser-direct').click(async event => {
this.actor.encaisser();
})
this.html.find('.sheet-possession-attack').click(async event => {
html.find('.sheet-possession-attack').click(async event => {
const poss = RdDSheetUtility.getItem(event, this.actor)
this.actor.conjurerPossession(poss)
})
this.html.find('.remise-a-neuf').click(async event => {
html.find('.remise-a-neuf').click(async event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
this.html.find('.creer-tache').click(async event => {
html.find('.creer-tache').click(async event => {
this.createEmptyTache();
});
this.html.find('.creer-un-objet').click(async event => {
html.find('.creer-un-objet').click(async event => {
RdDUtility.selectObjetType(this);
});
this.html.find('.creer-une-oeuvre').click(async event => {
html.find('.creer-une-oeuvre').click(async event => {
RdDUtility.selectTypeOeuvre(this);
});
this.html.find('.nettoyer-conteneurs').click(async event => {
html.find('#nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
// Blessure control
this.html.find('.blessure-control').click(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
html.find('.blessure-control').click(async event => {
const tr = $(event.currentTarget).parents(".item");
let btype = tr.data("blessure-type");
let index = tr.data('blessure-index');
let active = this.html.find(event.currentTarget).data('blessure-active');
let active = $(event.currentTarget).data('blessure-active');
//console.log(btype, index, active);
await this.actor.manageBlessureFromSheet(btype, index, active);
});
// Blessure data
this.html.find('.blessure-soins').change(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
html.find('.blessures-soins').change(async event => {
const tr = $(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type');
let index = tr.data('blessure-index');
let psoins = tr.find('.blessure-premiers_soins').val();
@ -206,57 +254,57 @@ export class RdDActorSheet extends ActorSheet {
});
// Equip Inventory Item
this.html.find('.item-equip').click(async event => {
html.find('.item-equip').click(async event => {
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
});
// Roll Carac
this.html.find('.carac-label a').click(async event => {
html.find('.carac-label a').click(async event => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac(caracName.toLowerCase());
});
this.html.find('.chance-actuelle').click(async event => {
html.find('.chance-actuelle').click(async event => {
this.actor.rollCarac('chance-actuelle');
});
this.html.find('.chance-appel').click(async event => {
html.find('.chance-appel').click(async event => {
this.actor.rollAppelChance();
});
this.html.find('[name="jet-astrologie"]').click(async event => {
html.find('#jet-astrologie').click(async event => {
this.actor.astrologieNombresAstraux();
});
// Roll Skill
this.html.find('a.competence-label').click(async event => {
html.find('a.competence-label').click(async event => {
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
});
this.html.find('.tache-label a').click(async event => {
html.find('.tache-label a').click(async event => {
this.actor.rollTache(RdDSheetUtility.getItemId(event));
});
this.html.find('.meditation-label a').click(async event => {
html.find('.meditation-label a').click(async event => {
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
});
this.html.find('.chant-label a').click(async event => {
html.find('.chant-label a').click(async event => {
this.actor.rollChant(RdDSheetUtility.getItemId(event));
});
this.html.find('.danse-label a').click(async event => {
html.find('.danse-label a').click(async event => {
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
});
this.html.find('.musique-label a').click(async event => {
html.find('.musique-label a').click(async event => {
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
});
this.html.find('.oeuvre-label a').click(async event => {
html.find('.oeuvre-label a').click(async event => {
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
});
this.html.find('.jeu-label a').click(async event => {
html.find('.jeu-label a').click(async event => {
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
});
this.html.find('.recettecuisine-label a').click(async event => {
html.find('.recettecuisine-label a').click(async event => {
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
});
this.html.find('.subacteur-label a').click(async event => {
html.find('.subacteur-label a').click(async event => {
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
let actor = game.actors.get(actorId);
if (actor) {
@ -265,26 +313,26 @@ export class RdDActorSheet extends ActorSheet {
});
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => {
html.find('.forcer-tmr-aleatoire').click(async event => {
this.actor.reinsertionAleatoire("Action MJ");
});
this.html.find('.afficher-tmr').click(async event => {
this.actor.changeTMRVisible();
html.find('.afficher-tmr').click(async event => {
this.actor.afficheTMRetMessage();
});
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => {
html.find('.ptreve-actuel a').click(async event => {
this.actor.rollCarac('reve-actuel');
});
// Roll Weapon1
this.html.find('.arme-label a').click(async event => {
html.find('.arme-label a').click(async event => {
let arme = this._getEventArmeCombat(event);
this.actor.rollArme(duplicate(arme));
});
// Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
if (combatant) {
let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action);
@ -293,88 +341,90 @@ export class RdDActorSheet extends ActorSheet {
}
});
// Display TMR, visualisation
this.html.find('.visu-tmr').click(async event => {
html.find('.visu-tmr').click(async event => {
this.actor.displayTMR("visu");
});
// Display TMR, normal
this.html.find('.monte-tmr').click(async event => {
html.find('.monte-tmr').click(async event => {
this.actor.displayTMR("normal");
});
// Display TMR, fast
this.html.find('.monte-tmr-rapide').click(async event => {
html.find('.monte-tmr-rapide').click(async event => {
this.actor.displayTMR("rapide");
});
this.html.find('.repos').click(async event => {
html.find('.repos').click(async event => {
await DialogRepos.create(this.actor);
});
this.html.find('.delete-active-effect').click(async event => {
if (game.user.isGM) {
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
html.find('.delete-active-effect').click(async event => {
let id = $(event.currentTarget).parents(".active-effect").data('id');
this.actor.enleverActiveEffectById(id);
});
this.html.find('.enlever-tous-effets').click(async event => {
if (game.user.isGM) {
await this.actor.removeEffects();
}
html.find('.enlever-tous-effets').click(async event => {
this.actor.enleverTousLesEffets();
});
this.html.find('.conteneur-name a').click(async event => {
html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
this.html.find('.carac-xp-augmenter').click(async event => {
html.find('.carac-xp-augmenter').click(async event => {
let caracName = event.currentTarget.name.replace("augmenter.", "");
this.actor.updateCaracXPAuto(caracName);
});
this.html.find('.competence-xp-augmenter').click(async event => {
html.find('.competence-xp-augmenter').click(async event => {
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
});
this.html.find('.competence-stress-augmenter').click(async event => {
html.find('.competence-stress-augmenter').click(async event => {
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
});
if (this.options.vueDetaillee) {
if (this.options.editCaracComp) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
this.html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
html.find('.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
this.html.find('.competence-value').change(async event => {
html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
this.html.find('input.competence-xp').change(async event => {
html.find('.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
this.html.find('input.competence-xp-sort').change(async event => {
html.find('.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
// On competence archetype change
this.html.find('.competence-archetype').change(async event => {
html.find('.competence-archetype').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
}
this.html.find('.show-hide-competences').click(async event => {
html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
html.find('.lock-unlock-sheet').click(async event => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
this.html.find('.recherche')
html.find('.recherche')
.each((index, field) => {
if (this.options.recherche) {
field.focus();
@ -397,125 +447,92 @@ export class RdDActorSheet extends ActorSheet {
.change(async event =>
this.options.recherche = this._optionRecherche(event.currentTarget)
);
this.html.find('.vue-detaillee').click(async event => {
html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
// On pts de reve change
this.html.find('.pointsreve-value').change(async event => {
html.find('.pointsreve-value').change(async event => {
let reveValue = event.currentTarget.value;
this.actor.update({ "system.reve.reve.value": reveValue });
this.actor.update({ "data.reve.reve.value": reveValue });
});
// On seuil de reve change
this.html.find('.seuil-reve-value').change(async event => {
html.find('.seuil-reve-value').change(async event => {
console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
});
this.html.find('#attribut-protection-edit').change(async event => {
html.find('#attribut-protection-edit').change(async event => {
this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
});
// On stress change
this.html.find('.compteur-edit').change(async event => {
html.find('.compteur-edit').change(async event => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
});
this.html.find('#ethylisme').change(async event => {
html.find('#ethylisme').change(async event => {
this.actor.setEthylisme(parseInt(event.target.value));
});
this.html.find('.stress-test').click(async event => {
html.find('.stress-test').click(async event => {
this.actor.transformerStress();
});
this.html.find('.moral-malheureux').click(async event => {
html.find('.moral-malheureux').click(async event => {
this.actor.jetDeMoral('malheureuse');
});
this.html.find('.moral-neutre').click(async event => {
html.find('.moral-neutre').click(async event => {
this.actor.jetDeMoral('neutre');
});
this.html.find('.moral-heureux').click(async event => {
html.find('.moral-heureux').click(async event => {
this.actor.jetDeMoral('heureuse');
});
this.html.find('.ethylisme-test').click(async event => {
html.find('#ethylisme-test').click(async event => {
this.actor.jetEthylisme();
});
this.html.find('.jet-vie').click(async event => {
html.find('.jet-vie').click(async event => {
this.actor.jetVie();
});
this.html.find('.jet-endurance').click(async event => {
html.find('.jet-endurance').click(async event => {
this.actor.jetEndurance();
});
this.html.find('.monnaie-plus').click(async event => {
html.find('.monnaie-plus').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
});
this.html.find('.monnaie-moins').click(async event => {
html.find('.monnaie-moins').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
});
this.html.find('.vie-plus').click(async event => {
html.find('.vie-plus').click(async event => {
this.actor.santeIncDec("vie", 1);
});
this.html.find('.vie-moins').click(async event => {
html.find('.vie-moins').click(async event => {
this.actor.santeIncDec("vie", -1);
});
this.html.find('.endurance-plus').click(async event => {
html.find('.endurance-plus').click(async event => {
this.actor.santeIncDec("endurance", 1);
});
this.html.find('.endurance-moins').click(async event => {
html.find('.endurance-moins').click(async event => {
this.actor.santeIncDec("endurance", -1);
});
this.html.find('.ptreve-actuel-plus').click(async event => {
html.find('.ptreve-actuel-plus').click(async event => {
this.actor.reveActuelIncDec(1);
});
this.html.find('.ptreve-actuel-moins').click(async event => {
html.find('.ptreve-actuel-moins').click(async event => {
this.actor.reveActuelIncDec(-1);
});
this.html.find('.fatigue-plus').click(async event => {
html.find('.fatigue-plus').click(async event => {
this.actor.santeIncDec("fatigue", 1);
});
this.html.find('.fatigue-moins').click(async event => {
html.find('.fatigue-moins').click(async event => {
this.actor.santeIncDec("fatigue", -1);
});
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
const dropActor = fromUuidSync(dragData.uuid);
this.actor.addSubActeur(dropActor);
super._onDropActor(event, dragData);
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
if (dropParams) {
const callSuper = await this.actor.processDropItem(dropParams)
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async createEmptyTache() {
await this.createItem('Nouvelle tache', 'tache');
}
_optionRecherche(target) {
if (!target.value?.length){
return undefined;
@ -528,12 +545,12 @@ export class RdDActorSheet extends ActorSheet {
}
_getEventArmeCombat(event) {
const li = this.html.find(event.currentTarget)?.parents(".item");
const li = $(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name");
let compName = li.data('competence-name');
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
const arme = this.armesList.find(a => a.name == armeName && a.data.competence == compName);
if (!arme) {
return { name: armeName, system: { competence: compName } };
return { name: armeName, data: { competence: compName } };
}
return arme;
}
@ -545,10 +562,7 @@ export class RdDActorSheet extends ActorSheet {
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
let bodyHeight = position.height - sheetHeader[0].clientHeight;
if (sheetTabs.length>0) {
bodyHeight -= sheetTabs[0].clientHeight;
}
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
@ -558,7 +572,7 @@ export class RdDActorSheet extends ActorSheet {
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
return this.object.update(formData);
}
async splitItem(item) {
@ -567,11 +581,11 @@ export class RdDActorSheet extends ActorSheet {
}
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
if (split >= 1 && split < Misc.data(item).data.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
const itemData = duplicate(Misc.data(item));
itemData.data.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [itemData])
}
}

View File

@ -1,8 +1,15 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
/* -------------------------------------------- */
export class RdDActorVehiculeSheet extends RdDActorSheet {
export class RdDActorVehiculeSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
@ -14,26 +21,145 @@ export class RdDActorVehiculeSheet extends RdDActorSheet {
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
});
}
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
RdDUtility.filterItemsPerTypeForSheet(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.options.isGM = game.user.isGM;
formData.calc = {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
console.log("DATA", formData);
return formData;
}
async computeMalusArmure() {
// pas de malus armure
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
const callSuper = await this.actor.processDropItem(dropParams);
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async monnaieIncDec(id, value) {
let monnaie = this.getMonnaie(id);
if (monnaie) {
const quantite = Math.max(0, Misc.templateData(monnaie).quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
}
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.resistance-moins').click(async event => {
this.actor.vehicleIncDec("resistance", -1);
// Update Inventory Item
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
});
this.html.find('.resistance-plus').click(async event => {
this.actor.vehicleIncDec("resistance", 1);
// Delete Inventory Item
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li);
});
this.html.find('.structure-moins').click(async event => {
this.actor.vehicleIncDec("structure", -1);
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
});
this.html.find('.structure-plus').click(async event => {
this.actor.vehicleIncDec("structure", 1);
html.find('.item-montrer').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
});
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
this.actor.actionItem(item);
});
html.find('.creer-un-objet').click(async event => {
RdDUtility.selectObjetType(this);
});
html.find('#nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
html.find('.monnaie-plus').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
});
html.find('.monnaie-moins').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,7 @@
import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
export const MESSAGE_DATA = 'message-data';
/**
* Class providing helper methods to get the list of users, and
@ -18,50 +19,61 @@ export class ChatUtility {
/* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) {
const socketData = {
const data = {
userId: userId, level: level, message: message
};
if (game.user.id == userId) {
ChatUtility.onNotifyUser(socketData);
ChatUtility.onNotifyUser(data);
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: socketData
msg: "msg_user_ui_notifications", data: data
});
}
}
static onNotifyUser(socketData) {
if (game.user.id == socketData.userId) {
switch (socketData.level) {
case 'warn': ui.notifications.warn(socketData.message); break;
case 'error': ui.notifications.error(socketData.message); break;
default: ui.notifications.info(socketData.message); break;
static onNotifyUser(data) {
if (game.user.id == data.userId) {
switch (data.level) {
case 'warn': ui.notifications.warn(data.message); break;
case 'error': ui.notifications.error(data.message); break;
default: ui.notifications.info(data.message); break;
}
}
}
/* -------------------------------------------- */
static onRemoveMessages(socketData) {
static onRemoveMessages(data) {
if (Misc.isUniqueConnectedGM()) {
if (socketData.part) {
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
if (data.part) {
const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
toDelete.forEach(it => it.delete());
}
if (socketData.messageId) {
game.messages.get(socketData.messageId)?.delete();
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
}
}
}
static onRemoveMessages(data) {
if (Misc.isUniqueConnectedGM()) {
if (data.part) {
const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
toDelete.forEach(it => it.delete());
}
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
}
}
}
/* -------------------------------------------- */
static removeMessages(socketData) {
static removeMessages(data) {
if (Misc.isUniqueConnectedGM()) {
ChatUtility.onRemoveMessages(socketData);
ChatUtility.onRemoveMessages(data);
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
}
}
@ -129,7 +141,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.id);
return Misc.getUsers().filter(filter).map(user => user.data._id);
}
/* -------------------------------------------- */
@ -142,17 +154,17 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", socketData);
static handleGMChatMessage(data) {
console.log("blindMessageToGM", data);
if (game.user.isGM) { // message privé pour GM only
socketData.user = game.user.id;
ChatMessage.create(socketData);
data.user = game.user.id;
ChatMessage.create(data);
}
}
static async setMessageData(chatMessage, key, flag) {
if (flag) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
static async setMessageData(chatMessage, key, data) {
if (data) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(data));
}
}

View File

@ -1,6 +1,5 @@
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const LOG_HEAD = 'RdD | ';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';

View File

@ -1,127 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
export class DialogChronologie extends Dialog {
static init() {
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
scope: "client",
config: false,
default: "",
type: String
});
}
static async create() {
const dateRdD = game.system.rdd.calendrier.getCalendrier();
const dialogData = {
auteur: game.user.name,
isGM: game.user.isGM,
information: "",
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
dateRdD: dateRdD,
jourRdD: dateRdD.jour +1,
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
dateReel: DialogChronologie.getCurrentDateTime()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
const dialog = new DialogChronologie(html);
dialog.render(true);
}
constructor(html) {
const options = {
classes: ["DialogChronologie"],
width: 500,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "Chronologie",
content: html,
buttons: {
ajout: { label: "Ajouter", callback: it => this.ajouter() },
}
};
super(conf, options);
}
static getCurrentDateTime() {
return new Date().toLocaleString("sv-SE", {
year: "numeric",
month: "2-digit",
day: "2-digit",
hour: "2-digit",
minute: "2-digit"
}).replace(" ", "T");
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
}
async ajouter() {
await this.forceValidation();
const { journalId, journalEntry } = this.findJournal();
// ajouter à la page ou créer une page
this.addContentToJournal(journalEntry, await this.prepareChronologieEntry());
this.storeLatestUsedJournalEntry(journalId);
}
async forceValidation() {
await this.html.find("form.rdddialogchrono :input").change();
}
findJournal() {
const journalId = this.html.find("form.rdddialogchrono :input[name='journalId']").val();
const journalEntry = game.journal.get(journalId);
return { journalId, journalEntry };
}
async prepareChronologieEntry() {
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", this.extractJournalParameters());
}
extractJournalParameters() {
return {
auteur: this.html.find("form.rdddialogchrono :input[name='auteur']").val(),
information: this.html.find("form.rdddialogchrono :input[name='information']").val(),
dateRdD: {
jour: this.html.find("form.rdddialogchrono :input[name='jourRdD']").val(),
moisRdD: this.html.find("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
annee: this.html.find("form.rdddialogchrono :input[name='dateRdD.annee']").val()
},
heureRdD: this.html.find("form.rdddialogchrono :input[name='heureRdD']").val(),
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
}
}
addContentToJournal(journalEntry, content) {
let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, 'Chronologie'));
if (page) {
page.update({ 'text.content': content + '\n' + page.text.content });
}
else {
journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(content)]);
}
}
newPageChronologie(content) {
return new JournalEntryPage({
name: 'Chronologie',
type: 'text',
title: { show: true, level: 1 },
text: { content: content, format: 1 }
});
}
storeLatestUsedJournalEntry(journalId) {
game.settings.set(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, journalId);
}
}

View File

@ -1,6 +1,7 @@
import { ChatUtility } from "./chat-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js";
export class DialogCreateSigneDraconique extends Dialog {
@ -9,13 +10,12 @@ export class DialogCreateSigneDraconique extends Dialog {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
let dialogData = {
signe: signe,
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
actors: game.actors.filter(actor => actor.isPersonnage() && actor.isHautRevant())
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
}))
tmrs: TMRUtility.listSelectedTMR(signe.data.typesTMR ?? []),
actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
let actorData = duplicate(Misc.data(actor));
actorData.selected = actor.hasPlayerOwner;
return actorData;
})
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
@ -23,11 +23,12 @@ export class DialogCreateSigneDraconique extends Dialog {
.render(true);
}
constructor(dialogData, html) {
constructor(dialogData, html, callback) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
let conf = {
title: "Créer un signe",
content: html,
default: "Ajouter aux haut-rêvants",
buttons: {
"Ajouter aux haut-rêvants": { label: "Ajouter aux haut-rêvants", callback: it => { this._onCreerSigneActeurs(); } }
}
@ -37,92 +38,81 @@ export class DialogCreateSigneDraconique extends Dialog {
}
async _onCreerSigneActeurs() {
await this.html.find("[name='signe.system.ephemere']").change();
await this.html.find(".signe-xp-sort").change();
await $("[name='signe.data.ephemere']").change();
await $(".signe-xp-sort").change();
this.validerSigne();
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
}
async _createSigneForActor(actor, signe) {
actor.createEmbeddedDocuments("Item", [signe]);
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
whisper: ChatUtility.getWhisperRecipientsAndGMs(Misc.data(actor).name),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe,
alias: actor.name
alias: Misc.data(actor).name
})
});
}
validerSigne() {
this.dialogData.signe.name = this.html.find("[name='signe.name']").val();
this.dialogData.signe.system.valeur.norm = this.html.find("[name='signe.system.valeur.norm']").val();
this.dialogData.signe.system.valeur.sign = this.html.find("[name='signe.system.valeur.sign']").val();
this.dialogData.signe.system.valeur.part = this.html.find("[name='signe.system.valeur.part']").val();
this.dialogData.signe.system.difficulte = this.html.find("[name='signe.system.difficulte']").val();
this.dialogData.signe.system.ephemere = this.html.find("[name='signe.system.ephemere']").prop("checked");
this.dialogData.signe.system.duree = this.html.find("[name='signe.system.duree']").val();
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
this.dialogData.signe.name = $("[name='signe.name']").val();
this.dialogData.signe.data.valeur.norm = $("[name='signe.data.valeur.norm']").val();
this.dialogData.signe.data.valeur.sign = $("[name='signe.data.valeur.sign']").val();
this.dialogData.signe.data.valeur.part = $("[name='signe.data.valeur.part']").val();
this.dialogData.signe.data.difficulte = $("[name='signe.data.difficulte']").val();
this.dialogData.signe.data.ephemere = $("[name='signe.data.ephemere']").prop("checked");
this.dialogData.signe.data.duree = $("[name='signe.data.duree']").val();
this.dialogData.signe.data.typesTMR = $(".select-tmr").val();
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.setEphemere(this.dialogData.signe.system.ephemere);
this.setEphemere(this.dialogData.signe.data.ephemere);
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find("[name='signe.data.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
html.find("input.select-actor").change((event) => this.onSelectActor(event));
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
}
async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
this.html.find("[name='signe.name']").val(newSigne.name);
this.html.find("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
this.html.find("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
this.html.find("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
this.html.find("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
this.html.find("[name='signe.system.duree']").val(newSigne.system.duree);
this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
this.dialogData.tmrs.forEach(t => {
this.html.find(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
})
this.setEphemere(newSigne.system.ephemere);
$("[name='signe.name']").val(newSigne.name);
$("[name='signe.data.valeur.norm']").val(newSigne.data.valeur.norm);
$("[name='signe.data.valeur.sign']").val(newSigne.data.valeur.sign);
$("[name='signe.data.valeur.part']").val(newSigne.data.valeur.part);
$("[name='signe.data.difficulte']").val(newSigne.data.difficulte);
$("[name='signe.data.duree']").val(newSigne.data.duree);
$("[name='signe.data.ephemere']").prop("checked", newSigne.data.ephemere);
$(".select-tmr").val(newSigne.data.typesTMR);
this.setEphemere(newSigne.data.ephemere);
}
async setEphemere(ephemere) {
this.dialogData.signe.system.ephemere = ephemere;
HtmlUtility._showControlWhen(this.html.find(".signe-system-duree"), ephemere);
this.dialogData.signe.data.ephemere = ephemere;
HtmlUtility._showControlWhen($(".signe-data-duree"), ephemere);
}
async onSelectActor(event) {
const actorId = this.html.find(event.currentTarget)?.data("actor-id");
const actor = this.dialogData.actors.find(it => it.id == actorId);
event.preventDefault();
const options = event.currentTarget.options;
for (var i = 0; i < options.length; i++) { // looping over the options
const actorId = options[i].attributes["data-actor-id"].value;
const actor = this.dialogData.actors.find(it => it._id == actorId);
if (actor) {
actor.selected = event.currentTarget.checked;
actor.selected = options[i].selected;
}
};
}
onSelectTmr(event) {
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
const onTmr = this.tmrs.find(it => it.name == tmrName);
if (onTmr){
onTmr.selected = event.currentTarget.checked;
}
}
onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value);
const oldValeur = this.dialogData.signe.system.valeur;
this.dialogData.signe.system.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
const oldValeur = this.dialogData.signe.data.valeur;
this.dialogData.signe.data.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
}
}

View File

@ -6,43 +6,36 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static async create(actor, item, dialogConfig) {
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
if (item.system.quantite < min) {
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
return;
}
let potionData = DialogFabriquerPotion.prepareData(actor, item);
const html = await renderTemplate(dialogConfig.html, potionData);
let conf = {
title: `Fabriquer une potion de ${potionData.data.categorie}`,
content: await renderTemplate(dialogConfig.html, potionData),
default: potionData.buttonName,
};
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
new DialogFabriquerPotion(actor, potionData, html, options).render(true);
const dialog = new DialogFabriquerPotion(actor, potionData, conf, options);
dialog.render(true);
return dialog;
}
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
DialogFabriquerPotion.nombreBrinsMinimum(item),
DialogFabriquerPotion.nombreBrinsOptimal(item));
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
potionData.herbebonus = item.system.niveau;
let potionData = duplicate(Misc.data(item));
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite);
potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
potionData.buttonName = "Fabriquer";
return potionData;
}
/* -------------------------------------------- */
constructor(actor, potionData, html, options) {
const conf = {
title: `Fabriquer une potion de ${potionData.system.categorie}`,
content: html,
default: 'fabriquer',
buttons: {
'fabriquer': {
label: potionData.buttonName, callback: it => this.onFabriquer(html)
}
constructor(actor, potionData, conf, options) {
conf.buttons = {
[potionData.buttonName]: {
label: potionData.buttonName, callback: it => this.onFabriquer(it)
}
};
@ -52,37 +45,27 @@ export class DialogFabriquerPotion extends Dialog {
this.potionData = potionData;
}
static getNombreBrinOptimal(herbeData) {
switch (herbeData.data.categorie ?? '') {
case "Soin": return 12 - herbeData.data.niveau;
case "Repos": return 7 - herbeData.data.niveau;
}
return 1;
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("[name='nbBrins']").change(event => {
html.find("#nbBrins").change(event => {
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
});
}
/* -------------------------------------------- */
async onFabriquer(html) {
await this.html.find("[name='nbBrins']").change();
async onFabriquer(it) {
await $("#nbBrins").change();
this.actor.fabriquerPotion(this.potionData);
this.close();
}
static nombreBrinsMinimum(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau);
}
return 1;
}
static nombreBrinsOptimal(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 12 - herbeData.system.niveau;
case "Repos": return 7 - herbeData.system.niveau;
}
return 1;
}
}

View File

@ -1,33 +1,69 @@
import { Monnaie } from "./item-monnaie.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
export class DialogItemAchat extends Dialog {
static venteData(button) {
const vendeurId = button.attributes['data-vendeurId']?.value;
static async onButtonAcheter(event) {
const buttonAcheter = event.currentTarget;
if (!buttonAcheter.attributes['data-jsondata']?.value) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return;
}
const chatMessageIdVente = RdDUtility.findChatMessageId(buttonAcheter);
const vendeurId = buttonAcheter.attributes['data-vendeurId']?.value;
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
const acheteur = RdDUtility.getSelectedActor();
const json = button.attributes['data-jsondata']?.value;
if (!acheteur && !vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return undefined;
}
if (!json) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
return;
}
const prixLot = Number(button.attributes['data-prixLot']?.value ?? 0);
return {
item: json ? JSON.parse(json) : undefined,
actingUserId: game.user.id,
let venteData = DialogItemAchat.prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
const dialog = new DialogItemAchat(html, vendeur, acheteur, venteData, chatMessageIdVente);
dialog.render(true);
}
constructor(html, vendeur, acheteur, venteData, chatMessageIdVente) {
const isConsommable = venteData.item.type == 'nourritureboisson';
let options = { classes: ["dialogachat"], width: 400, height: isConsommable ? 450 : 350, 'z-index': 99999 };
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {};
if (isConsommable) {
buttons["consommer"] = { label: venteData.item.data.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
}
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } };
let conf = {
title: venteData.acheteur? venteData.acheteur.name + " - " + actionAchat : actionAchat,
content: html,
default: actionAchat,
buttons: buttons
};
super(conf, options);
this.vendeur = vendeur;
this.acheteur = acheteur;
this.chatMessageIdVente = chatMessageIdVente;
this.venteData = venteData;
}
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
let venteData = {
item: JSON.parse(jsondata),
vendeurId: vendeurId,
vendeur: vendeur,
acheteur: acheteur,
tailleLot: parseInt(button.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: button.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(button.attributes['data-quantiteNbLots']?.value),
vendeur: Misc.data(vendeur),
acheteur: Misc.data(acheteur),
tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),
choix: {
nombreLots: 1,
seForcer: false,
@ -35,48 +71,20 @@ export class DialogItemAchat extends Dialog {
},
prixLot: prixLot,
prixTotal: prixLot,
isVente: prixLot > 0,
chatMessageIdVente: RdDUtility.findChatMessageId(button)
isVente: prixLot > 0
};
}
static async onAcheter(venteData) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
new DialogItemAchat(html, venteData).render(true);
}
constructor(html, venteData) {
const isConsommable = venteData.item.type == 'nourritureboisson' && venteData.acheteur?.isPersonnage();
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {};
if (isConsommable) {
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
}
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } };
let conf = {
title: venteData.acheteur ? venteData.acheteur.name + " - " + actionAchat : actionAchat,
content: html,
default: actionAchat,
buttons: buttons
};
super(conf, options);
this.venteData = venteData;
return venteData;
}
async onAchat() {
await this.html.find(".nombreLots").change();
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
await $(".nombreLots").change();
(this.vendeur ?? this.acheteur).achatVente({
userId: game.user.id,
vendeurId: this.venteData.vendeur?.id,
acheteurId: this.venteData.acheteur?.id,
vendeurId: this.vendeur?.id,
acheteurId: this.acheteur?.id,
prixTotal: this.venteData.prixTotal,
chatMessageIdVente: this.venteData.chatMessageIdVente,
choix: this.venteData.choix,
vente: this.venteData
chatMessageIdVente: this.chatMessageIdVente,
choix: this.venteData.choix
});
}
@ -88,9 +96,9 @@ export class DialogItemAchat extends Dialog {
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
this.html.find(".se-forcer").change(event => this.setSeForcer(event));
html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
html.find(".se-forcer").change(event => this.setSeForcer(event));
}
setSeForcer(event) {
@ -98,13 +106,9 @@ export class DialogItemAchat extends Dialog {
}
setNombreLots(nombreLots) {
if (nombreLots > this.venteData.quantiteNbLots) {
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
}
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
this.venteData.choix.nombreLots = nombreLots;
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
this.html.find(".nombreLots").val(this.venteData.choix.nombreLots);
this.html.find(".prixTotal").text(this.venteData.prixTotal);
$(".prixTotal").text(this.venteData.prixTotal);
}
}

View File

@ -2,14 +2,14 @@ import { Misc } from "./misc.js";
export class DialogConsommer extends Dialog {
static async create(actor, item, onActionItem = async () => { }) {
static async create(actor, item, onActionItem = async ()=>{}) {
const consommerData = DialogConsommer.prepareData(actor, item);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.html', consommerData);
return new DialogConsommer(actor, item, consommerData, html, onActionItem)
}
constructor(actor, item, consommerData, html, onActionItem = async () => { }) {
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) {
const options = { classes: ["dialogconsommer"], width: 350, height: 450, 'z-index': 99999 };
let conf = {
title: consommerData.title,
content: html,
@ -17,9 +17,8 @@ export class DialogConsommer extends Dialog {
buttons: {
[consommerData.buttonName]: {
label: consommerData.buttonName, callback: async it => {
await this.onConsommer();
await onActionItem();
}
await this.onConsommer(it);
await onActionItem();}
}
}
};
@ -31,71 +30,51 @@ export class DialogConsommer extends Dialog {
this.consommerData = consommerData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find(".se-forcer").change(event => this.setSeForcer(event));
this.html.find(".consommer-doses").change(event => this.selectDoses(event));
}
async onConsommer() {
await this.html.find(".se-forcer").change();
await this.html.find(".consommer-doses").change();
async onConsommer(event) {
await $(".se-forcer").change();
await $(".consommer-doses").change();
await this.actor.consommer(this.item, this.consommerData.choix);
}
/* -------------------------------------------- */
static prepareData(actor, item) {
const itemData = duplicate(Misc.data(item));
let consommerData = {
item: duplicate(item),
cuisine: actor.getCompetence('cuisine'),
item: itemData,
cuisine: Misc.data(actor.getCompetence('cuisine')),
choix: {
doses: 1,
seForcer: false,
}
}
switch (item.type) {
case 'herbe': case 'faune':
consommerData.title = 'Manger une portion crue: ';
consommerData.buttonName = "Manger";
break;
switch (itemData.type) {
case 'nourritureboisson':
consommerData.title = item.system.boisson ? 'Boire une dose: ' : 'Manger une portion: ';
consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
consommerData.title = itemData.data.boisson ? `${itemData.name}: boire une dose` : `${itemData.name}: manger une portion`;
consommerData.buttonName = itemData.data.boisson ? "Boire" : "Manger";
break;
case 'potion':
consommerData.title = 'Boire la potion: ';
consommerData.title = `${itemData.name}: boire la potion`;
consommerData.buttonName = "Boire";
break;
}
consommerData.title += item.name;
DialogConsommer.calculDoses(consommerData, item)
DialogConsommer.calculDoses(consommerData, consommerData.choix.doses)
return consommerData;
}
static calculDoses(consommer, item) {
const doses = consommer.choix.doses;
switch (item.type) {
case 'herbe': case 'faune':
consommer.totalSust = doses;
consommer.totalDesaltere = 0;
consommer.choix.sust = 1;
consommer.choix.quantite = 0;
consommer.choix.encombrement = Misc.keepDecimals(consommer.item.system.encombrement / item.system.sust, 2);
return;
case 'nourritureboisson':
consommer.choix.sust = consommer.item.system.sust;
consommer.choix.quantite = doses;
consommer.choix.encombrement = 0
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
consommer.totalDesaltere = consommer.item.system.boisson
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
static calculDoses(consommerData) {
const doses = consommerData.choix.doses;
consommerData.totalSust = Misc.keepDecimals(doses * (consommerData.item.data.sust ?? 0), 2);
consommerData.totalDesaltere = consommerData.item.data.boisson
? Misc.keepDecimals(doses * (consommerData.item.data.desaltere ?? 0), 2)
: 0;
break;
case 'potion':
consommer.totalSust = 0
consommer.totalDesaltere = 0
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find(".se-forcer").change(event => this.setSeForcer(event));
html.find(".consommer-doses").change(event => this.selectDoses(event));
}
@ -105,8 +84,8 @@ export class DialogConsommer extends Dialog {
selectDoses(event) {
this.consommerData.choix.doses = Number(event.currentTarget.value);
DialogConsommer.calculDoses(this.consommerData, this.item);
this.html.find(".total-sust").text(this.consommerData.totalSust);
this.html.find(".total-desaltere").text(this.consommerData.totalDesaltere);
DialogConsommer.calculDoses(this.consommerData);
$(".total-sust").text(this.consommerData.totalSust);
$(".total-desaltere").text(this.consommerData.totalDesaltere);
}
}

View File

@ -1,16 +1,18 @@
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
export class DialogItemVente extends Dialog {
static async display(item, callback) {
const quantite = item.isConteneur() ? 1 : item.system.quantite;
static async create(item, callback) {
const itemData = Misc.data(item);
const quantite = item.isConteneur() ? 1 : itemData.data.quantite;
const venteData = {
item: item,
item: itemData,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor?.id,
prixOrigine: item.system.cout,
prixUnitaire: item.system.cout,
prixLot: item.system.cout,
prixOrigine: itemData.data.cout,
prixUnitaire: itemData.data.cout,
prixLot: itemData.data.cout,
tailleLot: 1,
quantiteNbLots: quantite,
quantiteMaxLots: quantite,
@ -19,11 +21,11 @@ export class DialogItemVente extends Dialog {
isOwned: item.isOwned,
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html, callback).render(true);
return new DialogItemVente(venteData, html, callback);
}
constructor(venteData, html, callback) {
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
let options = { classes: ["dialogvente"], width: 400, height: 300, 'z-index': 99999 };
let conf = {
title: "Proposer",
@ -37,26 +39,26 @@ export class DialogItemVente extends Dialog {
this.venteData = venteData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
}
async onProposer(it) {
await this.html.find(".tailleLot").change();
await this.html.find(".quantiteNbLots").change();
await this.html.find(".quantiteIllimite").change();
await this.html.find(".prixLot").change();
await $(".tailleLot").change();
await $(".quantiteNbLots").change();
await $(".quantiteIllimite").change();
await $(".prixLot").change();
this.callback(this.venteData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".quantiteNbLots"), !this.venteData.quantiteIllimite)
html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
}
setPrixLot(prixLot) {
this.venteData.prixLot = prixLot;
}
@ -65,15 +67,15 @@ export class DialogItemVente extends Dialog {
// recalculer le prix du lot
if (tailleLot != this.venteData.tailleLot) {
this.venteData.prixLot = (tailleLot * this.venteData.prixOrigine).toFixed(2);
this.html.find(".prixLot").val(this.venteData.prixLot);
$(".prixLot").val(this.venteData.prixLot);
}
this.venteData.tailleLot = tailleLot;
if (this.venteData.isOwned) {
// recalculer le nombre de lots max
this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
$(".quantiteNbLots").val(this.venteData.quantiteNbLots);
$(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
}
}
@ -82,12 +84,12 @@ export class DialogItemVente extends Dialog {
nbLots = Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots));
}
this.venteData.quantiteNbLots = nbLots;
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
$(".quantiteNbLots").val(this.venteData.quantiteNbLots);
}
setQuantiteIllimite(checked) {
this.venteData.quantiteIllimite = checked;
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
$(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
HtmlUtility._showControlWhen($(".quantiteNbLots"), !this.venteData.quantiteIllimite)
}
}

View File

@ -3,13 +3,13 @@ import { Misc } from "./misc.js";
export class DialogRepos extends Dialog {
static async create(actor) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
const dialog = new DialogRepos(html, actor);
dialog.render(true);
let actorData = Misc.data(actor)
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
new DialogRepos(html, actor).render(true);
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 400, 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,
@ -21,18 +21,13 @@ export class DialogRepos extends Dialog {
super(conf, options);
this.actor = actor;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
}
/* -------------------------------------------- */
async repos() {
await this.html.find("[name='nb-heures']").change();
await this.html.find("[name='nb-jours']").change();
const selection = await this.html.find("[name='repos']:checked").val();
const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
await $("[name='nb-heures']").change();
await $("[name='nb-jours']").change();
const selection = await $("[name='repos']:checked").val();
const nbHeures = Number.parseInt(await $("[name='nb-heures']").val());
const nbJours = Number.parseInt(await $("[name='nb-jours']").val());
switch (selection) {
case "sieste": {
await this.actor.dormir(nbHeures);
@ -40,7 +35,7 @@ export class DialogRepos extends Dialog {
}
case "nuit": {
let heuresDormies = await this.actor.dormir(nbHeures);
if (heuresDormies == nbHeures) {
if (heuresDormies == nbHeures){
await this.actor.dormirChateauDormant();
}
return;
@ -54,4 +49,8 @@ export class DialogRepos extends Dialog {
}
}
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
}
}

View File

@ -1,37 +0,0 @@
export class DialogSelectTarget extends Dialog {
constructor(html, onSelectTarget, targets) {
const options = {
classes: ["rdd-dialog-select-target"],
width: 'fit-content',
height: 'fit-content',
'max-height': 600,
'z-index': 99999
};
const conf = {
title: "Choisir une cible",
content: html,
buttons: {}
};
super(conf, options);
this.onSelectTarget = onSelectTarget;
this.targets = targets;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("li.select-target").click((event) => {
this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
});
}
targetSelected(tokenId) {
const target = this.targets.find(it => it.id == tokenId);
this.close();
if (target) {
this.onSelectTarget(target);
}
}
}

View File

@ -3,9 +3,10 @@ import { Misc } from "./misc.js";
export class DialogSplitItem extends Dialog {
static async create(item, callback) {
const itemData = Misc.data(item);
const splitData = {
item: item,
choix: { quantite: 1, max: item.system.quantite - 1 }
item: itemData,
choix: { quantite: 1, max: itemData.data.quantite - 1 }
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
return new DialogSplitItem(item, splitData, html, callback)
@ -13,14 +14,20 @@ export class DialogSplitItem extends Dialog {
constructor(item, splitData, html, callback) {
let options = { classes: ["dialogsplit"], width: 300, height: 160, 'z-index': 99999 };
let conf = {
title: "Séparer en deux",
content: html,
default: "separer",
buttons: {
"separer": { label: "Séparer", callback: it => this.onSplit() }
"separer": {
label: "Séparer", callback: it => {
this.onSplit();
}
}
}
};
super(conf, options);
this.callback = callback;
@ -28,18 +35,18 @@ export class DialogSplitItem extends Dialog {
this.splitData = splitData;
}
async onSplit(){
await $(".choix-quantite").change();
this.callback(this.item, this.splitData.choix.quantite);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find(".choix-quantite").change(event => {
html.find(".choix-quantite").change(event => {
this.splitData.choix.quantite = Number(event.currentTarget.value);
});
}
/* -------------------------------------------- */
async onSplit() {
await this.html.find(".choix-quantite").change();
this.callback(this.item, this.splitData.choix.quantite);
}
}

View File

@ -1,18 +1,18 @@
import { Misc } from "./misc.js";
export class DialogStress extends Dialog {
static async distribuerStress() {
const dialogData = {
let dialogData = {
motif: "Motif",
stress: 10,
immediat: false,
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
.map(actor => {
let actorData = duplicate(Misc.data(actor));
actorData.selected = actor.hasPlayerOwner;
return actorData;
})
)
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
@ -21,43 +21,52 @@ export class DialogStress extends Dialog {
}
constructor(dialogData, html) {
const options = { classes: ["DialogStress"],
width: 400,
height: 'fit-content',
'z-index': 99999
};
const conf = {
let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
let conf = {
title: "Donner du stress",
content: html,
buttons: {
stress: { label: "Stress !", callback: it => { this.onStress(); } }
"Stress": { label: "Stress !", callback: it => { this._onStress(); } }
}
};
super(conf, options);
this.dialogData = dialogData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("input.select-actor").change((event) => this.onSelectActor(event));
}
async onStress() {
const motif = this.html.find("form.rdddialogstress input[name='motif']").val();
const stress = Number(this.html.find("form.rdddialogstress input[name='stress']").val());
const compteur = (this.html.find("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
async _onStress() {
this.validerStress();
const compteur = this.dialogData.immediat ? 'experience' : 'stress';
const stress = this.dialogData.stress;
const motif = this.dialogData.motif;
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.map(it => game.actors.get(it._id))
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
}
validerStress() {
this.dialogData.motif = $("form.rdddialogstress input[name='motif']").val();
this.dialogData.stress = $("form.rdddialogstress input[name='stress']").val();
this.dialogData.immediat = $("form.rdddialogstress input[name='immediat']").prop("checked");;
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find(".select-actor").change((event) => this.onSelectActor(event));
}
async onSelectActor(event) {
const actorId = this.html.find(event.currentTarget)?.data("actor-id");
const actor = this.dialogData.actors.find(it => it.id == actorId);
event.preventDefault();
const options = event.currentTarget.options;
for (var i = 0; i < options.length; i++) { // looping over the options
const actorId = options[i].attributes["data-actor-id"].value;
const actor = this.dialogData.actors.find(it => it._id == actorId);
if (actor) {
actor.selected = event.currentTarget.checked;
actor.selected = options[i].selected;
}
};
}
}

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@ -1,71 +0,0 @@
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
rollData: rollData,
encaissement: encaissement,
show: show
});
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
dialog.render(true);
}
/* -------------------------------------------- */
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
"annuler": { label: "Annuler", callback: html => { } },
};
let dialogConf = {
title: "Validation d'encaissement",
content: html,
buttons: buttons,
default: "valider"
}
let dialogOptions = {
classes: ["rdd-roll-dialog"],
width: 350,
height: 290
}
// Select proper roll dialog template and stuff
super(dialogConf, dialogOptions);
this.actor = actor
this.rollData = rollData;
this.armure = armure;
this.encaissement = encaissement;
this.show = show;
this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result };
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('input.encaissement-roll-result').keyup(async event => {
this.forceDiceResult.total = event.currentTarget.value;
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
this.html.find('label.encaissement-total').text(this.encaissement.total);
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
});
}
async validerEncaissement() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement, this.show)
}
}

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@ -1,137 +0,0 @@
import { ChatUtility } from "./chat-utility.js";
import { Poetique } from "./poetique.js";
import { RdDDice } from "./rdd-dice.js";
import { TMRUtility } from "./tmr-utility.js";
export class EffetsRencontre {
static messager = async (dialog, context) => {
dialog.setRencontreState('messager', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
}
static passeur = async (dialog, context) => {
dialog.setRencontreState('passeur', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
}
static teleportation_typecase = async (dialog, context) => {
dialog.setRencontreState('changeur', TMRUtility.getCasesType(context.tmr.type));
}
static rencontre_persistante = async (dialog, context) => {
dialog.setRencontreState('persistant', []);
}
static reve_plus_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, context.rencontre.system.force) }
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $vie_plus = async (actor, valeur) => { await actor.santeIncDec("vie", valeur) }
static moral_plus_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, 1) }
static moral_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static $moral_plus = async (actor, valeur) => { await actor.moralIncDec(valeur) }
static end_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static end_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $end_plus = async (actor, valeur) => { await actor.santeIncDec("endurance", valeur) }
static fatigue_plus_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, 1) }
static fatigue_plus_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, context.rencontre.system.force) }
static fatigue_moins_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -1) }
static fatigue_moins_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -context.rencontre.system.force) }
static $fatigue_plus = async (actor, valeur) => { await actor.santeIncDec("fatigue", valeur) }
static perte_chance = async (dialog, context) => {
const perte = context.rolled.isETotal ? context.rencontre.system.force : 1;
await context.actor.chanceActuelleIncDec("fatigue", -perte);
}
static xp_sort_force = async (dialog, context) => {
let competence = context.competence;
if (competence) {
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
}
static stress_plus_1 = async (dialog, context) => {
await context.actor.addCompteurValue('stress', 1, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
static reinsertion = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true)
}
static teleportation_aleatoire_typecase = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => it.type == context.tmr.type && it.coord != context.tmr.coord)
}
static demireve_rompu = async (dialog, context) => {
dialog.close()
}
static sort_aleatoire = async (dialog, context) => {
context.sortReserve = await RdDDice.rollOneOf(context.actor.itemTypes['sortreserve']);
if (context.sortReserve) {
context.newTMR = TMRUtility.getTMR(context.sortReserve.system.coord);
await dialog.positionnerDemiReve(context.newTMR.coord);
await dialog.processSortReserve(context.sortReserve);
dialog.close();
}
else {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true);
}
}
static deplacement_aleatoire = async (dialog, context) => {
const oldCoord = context.actor.system.reve.tmrpos.coord;
const newTmr = await TMRUtility.deplaceTMRAleatoire(context.actor, oldCoord);
await dialog.positionnerDemiReve(newTmr.coord)
}
static rdd_part_tete = async (dialog, context) => {
mergeObject(context, {
tete: context.rolled.isPart,
poesie: await Poetique.getExtrait()
})
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static rdd_echec_queue = async (dialog, context) => {
mergeObject(context, {
queues: [await context.actor.ajouterQueue()],
poesie: await Poetique.getExtrait()
})
if (context.rolled.isETotal) {
context.queues.push(await context.actor.ajouterQueue());
}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static experience_particuliere = async (dialog, context) => {
await context.actor.appliquerAjoutExperience(context)
}
static regain_seuil = async (dialog, context) => {
await context.actor.regainPointDeSeuil()
}
static async $reinsertion(dialog, actor, filter) {
const newTMR = await TMRUtility.getTMRAleatoire(filter);
await actor.forcerPositionTMRInconnue(newTMR);
await dialog.positionnerDemiReve(newTMR.coord);
}
}

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@ -1,223 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { CompendiumTableHelpers, CompendiumTable } from "./settings/system-compendiums.js";
const RARETES = [
{ name: 'Commune', frequence: 54, min: 27, max: 108 },
{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
{ name: 'Rare', frequence: 6, min: 3, max: 12 },
{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
const DEFAULT_RARETE = 1;
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
const MILIEUX = [
"Collines",
"Cours d'eau",
"Déserts",
"Forêts",
"Marais",
"Maritimes",
"Montagnes",
"Plaines",
"Sous-sols"
]
const ITEM_ENVIRONNEMENT_TYPES = [
'herbe', 'ingredient', 'faune'
]
export class Environnement {
static init() {
game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
name: "Liste des milieux proposés",
hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
scope: "world",
config: true,
default: MILIEUX.reduce(Misc.joining(',')),
type: String
});
game.system.rdd.environnement = new Environnement();
}
constructor() {
this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
}
static getRarete(name = undefined) {
return RARETES.find(it => it.name == name) ?? RARETES[DEFAULT_RARETE];
}
static getFrequenceRarete(rarete, field = undefined) {
const selected = this.getRarete(rarete);
return selected[field];
}
async milieux() {
return Object.values(await this.mapMilieux());
}
async mapMilieux() {
const compendiumItems = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
return Misc.indexLowercase(this.getMilieuxSettings().concat(Environnement.listMilieux(compendiumItems)));
}
static listMilieux(items) {
return Misc.concat(items.map(it => Environnement.$itemToMilieux(it).filter(m => m)));
}
async autresMilieux(item) {
const mapMilieux = await this.mapMilieux();
const milieuxExistants = Environnement.$itemToMilieux(item).map(it => Grammar.toLowerCaseNoAccent(it));
return Object.keys(mapMilieux)
.filter(it => !milieuxExistants.includes(it))
.map(it => mapMilieux[it]);
}
static $itemToMilieux(item) {
return item.system.environnement.map(env => env.milieu);
}
getMilieuxSettings() {
return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',').map(it => it.trim()).filter(it => it != '');
}
async findEnvironnementsLike(search) {
const milieux = await this.mapMilieux();
const searchLower = Grammar.toLowerCaseNoAccent(search);
const keys = Object.keys(milieux).filter(it => it.includes(searchLower));
if (keys.length > 1) {
const milieuExact = milieux[searchLower];
if (milieuExact) {
return [milieuExact];
}
}
return keys.map(k => milieux[k]);
}
async searchToChatMessage(milieux, typeName) {
const table = await this.buildEnvironnementTable(milieux);
await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
return true
}
async getRandom(milieux, typeName) {
const table = await this.buildEnvironnementTable(milieux);
return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
}
async buildEnvironnementTable(milieux) {
const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
const itemRareteEnMilieu = item => {
const raretes = filterMilieux(item);
const frequenceMax = Math.max(raretes.map(env => env.frequence));
return raretes.find(env => env.frequence == frequenceMax);
}
const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
}
async getElements(itemFrequence, filter) {
return await this.table.getContent(itemFrequence, filter);
}
}
export class EnvironmentSheetHelper {
static defaultOptions(defaultOptions) {
return mergeObject(defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
});
}
static setPosition(sheet, superPosition) {
const position = superPosition;
const sheetHeader = sheet.element.find(".sheet-header");
const sheetBody = sheet.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
static async getData(sheet, formData) {
return mergeObject(formData, {
milieux: await game.system.rdd.environnement.autresMilieux(sheet.item)
});
}
static activateListeners(sheet) {
if (!sheet.options.editable) return;
sheet.html.find("input.input-selection-milieu").keypress(event => {
if (event.keyCode == '13') {
EnvironmentSheetHelper.onAddMilieu(sheet, event);
}
event.stopPropagation();
})
sheet.html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event));
sheet.html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
sheet.html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
updated => EnvironmentSheetHelper.$changeRarete(sheet, event, updated)));
sheet.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
updated => EnvironmentSheetHelper.$changeFrequence(sheet, event, updated)));
}
static $changeFrequence(sheet, event, updated) {
updated.frequence = Number(sheet.html.find(event.currentTarget).val());
}
static $changeRarete(sheet, event, updated) {
const name = sheet.html.find(event.currentTarget).val();
const rarete = Environnement.getRarete(name);
updated.rarete = rarete.name;
updated.frequence = rarete.frequence;
// updated.frequence = Math.min(
// Math.max(rarete.min, updated.frequence ?? rarete.frequence),
// rarete.max);
}
static async onAddMilieu(sheet, event) {
const milieu = sheet.html.find('input.input-selection-milieu').val();
if (!milieu) {
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
return
}
const list = sheet.item.system.environnement;
const exists = list.find(it => it.milieu == milieu);
if (exists) {
ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
return
}
const rarete = Environnement.getRarete();
const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
await sheet.item.update({ 'system.environnement': newList })
}
static async onDeleteMilieu(sheet, event) {
const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
if (milieu != undefined) {
const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static async onChange(sheet, event, doMutation) {
const list = sheet.item.system.environnement;
const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
const updated = list.find(it => it.milieu == milieu);
if (updated) {
doMutation(updated);
const newList = [...list.filter(it => it.milieu != milieu), updated]
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static $getEventMilieu(sheet, event) {
return sheet.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
}
}

View File

@ -19,14 +19,10 @@ export class Grammar {
return word.match(/^[aeiouy]/i)
}
static equalsInsensitive(a, b) {
return Grammar.toLowerCaseNoAccent(a) == Grammar.toLowerCaseNoAccent(b)
}
static includesLowerCaseNoAccent(value, content) {
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
}
/* -------------------------------------------- */
static toLowerCaseNoAccent(words) {
return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words;

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@ -0,0 +1,9 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
// Activate chat listeners defined
// Hooks.on('renderChatLog', (log, html, data) => {
// RdDUtility.chatListeners(html);
// });

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@ -1,10 +1,10 @@
export class HtmlUtility{
static _showControlWhen(jQuerySelector, condition) {
static _showControlWhen(control, condition) {
if (condition) {
jQuerySelector.show();
control.show();
}
else {
jQuerySelector.hide();
control.hide();
}
}
}

View File

@ -19,34 +19,36 @@ const nomCategorieParade = {
/* -------------------------------------------- */
export class RdDItemArme extends Item {
static isArme(item) {
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
static isArme(itemData) {
itemData = Misc.data(itemData);
return (itemData.type == 'competencecreature' && itemData.data.iscombat) || itemData.type == 'arme';
}
/* -------------------------------------------- */
static getArme(arme) {
switch (arme ? arme.type : '') {
case 'arme': return arme;
static getArmeData(armeData) {
armeData = Misc.data(armeData);
switch (armeData ? armeData.type : '') {
case 'arme': return armeData;
case 'competencecreature':
return RdDItemCompetenceCreature.armeNaturelle(arme);
return RdDItemCompetenceCreature.toActionArme(armeData);
}
return RdDItemArme.mainsNues();
}
static computeNiveauArmes(armes, competences) {
for (const arme of armes) {
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
arme.data.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
}
}
static niveauCompetenceArme(arme, competences) {
const compArme = competences.find(it => it.name == arme.system.competence);
return compArme?.system.niveau ?? -8;
const compArme = competences.find(it => it.name == arme.data.competence);
return compArme?.data.niveau ?? -8;
}
/* -------------------------------------------- */
static getNomCategorieParade(arme) {
const categorie = arme?.system ? RdDItemArme.getCategorieParade(arme) : arme;
const categorie = arme?.data ? RdDItemArme.getCategorieParade(arme) : arme;
return nomCategorieParade[categorie];
}
@ -64,20 +66,21 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */
static getCategorieParade(armeData) {
if (armeData.system.categorie_parade) {
return armeData.system.categorie_parade;
armeData = Misc.data(armeData);
if (armeData.data.categorie_parade) {
return armeData.data.categorie_parade;
}
// pour compatibilité avec des personnages existants
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
if (armeData.type == 'competencecreature' || armeData.data.categorie == 'creature') {
return armeData.data.categorie_parade || (armeData.data.isparade ? 'armes-naturelles' : '');
}
if (!armeData.type.match(/arme|competencecreature/)) {
return '';
}
if (armeData.system.competence == undefined) {
if (armeData.data.competence == undefined) {
return 'competencecreature';
}
let compname = armeData.system.competence.toLowerCase();
let compname = armeData.data.competence.toLowerCase();
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
if (compname.match('hache')) return 'haches';
@ -134,21 +137,22 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */
static armeUneOuDeuxMains(armeData, aUneMain) {
if (armeData && !armeData.system.cac) {
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
armeData = Misc.data(armeData);
if (armeData && !armeData.data.cac) {
armeData.data.unemain = armeData.data.unemain || !armeData.data.deuxmains;
const uneOuDeuxMains = armeData.data.unemain && armeData.data.deuxmains;
const containsSlash = !Number.isInteger(armeData.data.dommages) && armeData.data.dommages.includes("/");
if (containsSlash) { // Sanity check
armeData = duplicate(armeData);
const tableauDegats = armeData.system.dommages.split("/");
const tableauDegats = armeData.data.dommages.split("/");
if (aUneMain)
armeData.system.dommagesReels = Number(tableauDegats[0]);
armeData.data.dommagesReels = Number(tableauDegats[0]);
else // 2 mains
armeData.system.dommagesReels = Number(tableauDegats[1]);
armeData.data.dommagesReels = Number(tableauDegats[1]);
}
else {
armeData.system.dommagesReels = Number(armeData.system.dommages);
armeData.data.dommagesReels = Number(armeData.data.dommages);
}
if (uneOuDeuxMains != containsSlash) {
@ -158,50 +162,51 @@ export class RdDItemArme extends Item {
return armeData;
}
static isArmeUtilisable(arme) {
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
static isArmeUtilisable(itemData) {
itemData = Misc.data(itemData);
return itemData.type == 'arme' && itemData.data.equipe && (itemData.data.resistance > 0 || itemData.data.portee_courte > 0);
}
static ajoutCorpsACorps(armes, competences, carac) {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { data: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init }));
}
static corpsACorps(mainsNuesActor) {
static corpsACorps(actorData) {
const corpsACorps = {
name: 'Corps à corps',
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
system: {
data: {
equipe: true,
rapide: true,
force: 0,
dommages: "0",
dommages: 0,
dommagesReels: 0,
mortalite: 'non-mortel',
competence: 'Corps à corps',
categorie_parade: 'sans-armes'
}
};
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
mergeObject(corpsACorps.data, actorData ?? {}, { overwrite: false });
return corpsACorps;
}
static mainsNues(mainsNuesActor) {
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4
static mainsNues(actorData) {
const mainsNues = RdDItemArme.corpsACorps(actorData);
mainsNues.name = 'Mains nues';
mainsNues.data.cac = 'pugilat';
mainsNues.data.baseInit = 4;
return mainsNues;
}
static empoignade(mainsNuesActor) {
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3
empoignade.system.mortalite = 'empoignade'
return empoignade
static empoignade(actorData) {
const empoignade = RdDItemArme.corpsACorps(actorData);
empoignade.name = 'Empoignade';
empoignade.data.cac = 'empoignade';
empoignade.data.baseInit = 3;
empoignade.data.mortalite = 'empoignade';
return empoignade;
}
}

View File

@ -8,18 +8,18 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
const niveau_max = xp_par_niveau.length - 10;
/* -------------------------------------------- */
const limitesArchetypes = [
{ "niveau": 0, "nombreMax": 100, "reste": 100 },
{ "niveau": 1, "nombreMax": 10, "reste": 10 },
{ "niveau": 2, "nombreMax": 9, "reste": 9 },
{ "niveau": 3, "nombreMax": 8, "reste": 8 },
{ "niveau": 4, "nombreMax": 7, "reste": 7 },
{ "niveau": 5, "nombreMax": 6, "reste": 6 },
{ "niveau": 6, "nombreMax": 5, "reste": 5 },
{ "niveau": 7, "nombreMax": 4, "reste": 4 },
{ "niveau": 8, "nombreMax": 3, "reste": 3 },
{ "niveau": 9, "nombreMax": 2, "reste": 2 },
{ "niveau": 10, "nombreMax": 1, "reste": 1 },
{ "niveau": 11, "nombreMax": 1, "reste": 1 }
{ "niveau": 0, "nombreMax": 100, "nombre": 0 },
{ "niveau": 1, "nombreMax": 10, "nombre": 0 },
{ "niveau": 2, "nombreMax": 9, "nombre": 0 },
{ "niveau": 3, "nombreMax": 8, "nombre": 0 },
{ "niveau": 4, "nombreMax": 7, "nombre": 0 },
{ "niveau": 5, "nombreMax": 6, "nombre": 0 },
{ "niveau": 6, "nombreMax": 5, "nombre": 0 },
{ "niveau": 7, "nombreMax": 4, "nombre": 0 },
{ "niveau": 8, "nombreMax": 3, "nombre": 0 },
{ "niveau": 9, "nombreMax": 2, "nombre": 0 },
{ "niveau": 10, "nombreMax": 1, "nombre": 0 },
{ "niveau": 11, "nombreMax": 1, "nombre": 0 }
];
/* -------------------------------------------- */
@ -34,6 +34,13 @@ const categorieCompetences = {
"lancer": { base: -8, label: "Lancer" }
}
const compendiumCompetences = {
"personnage": "foundryvtt-reve-de-dragon.competences",
"creature": "foundryvtt-reve-de-dragon.competences-creatures",
"entite": "foundryvtt-reve-de-dragon.competences-entites"
};
function _buildCumulXP() {
let cumulXP = { "-11": 0 };
let cumul = 0;
@ -48,6 +55,12 @@ function _buildCumulXP() {
const competence_xp_cumul = _buildCumulXP();
export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static actorCompendium(actorType) {
return compendiumCompetences[actorType];
}
/* -------------------------------------------- */
static getCategorieCompetences() {
return categorieCompetences;
@ -63,49 +76,40 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static getCategorie(competence) {
return competence?.system.categorie;
return Misc.data(competence)?.data.categorie;
}
static isDraconic(competence) {
return competence?.system.categorie == 'draconic';
return Misc.data(competence)?.data.categorie == 'draconic';
}
/* -------------------------------------------- */
static getVoieDraconic(competences, voie) {
return RdDItemCompetence.findFirstItem(competences, voie, {
preFilter: it => it.isCompetence() && RdDItemCompetence.isDraconic(it),
description: 'Draconic',
});
return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
}
/* -------------------------------------------- */
static isCompetenceArme(competence) {
if (competence.isCompetence()) {
switch (competence.system.categorie) {
switch (Misc.templateData(competence).categorie) {
case 'melee':
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
return Misc.data(competence).name != 'Esquive';
case 'tir':
case 'lancer':
return true;
}
}
return false;
}
/* -------------------------------------------- */
static isArmeUneMain(competence) {
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
return Misc.data(competence)?.name.toLowerCase().includes("1 main");
}
static isArme2Main(competence) {
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
}
static isThanatos(competence) {
return competence.isCompetencePersonnage() && Grammar.toLowerCaseNoAccent(competence.name).includes('thanatos');
return Misc.data(competence)?.name.toLowerCase().includes("2 main");
}
/* -------------------------------------------- */
static isMalusEncombrementTotal(competence) {
return competence?.name.toLowerCase().match(/(natation|acrobatie)/) || 0;
return Misc.data(competence)?.name.toLowerCase().match(/(natation|acrobatie)/);
}
/* -------------------------------------------- */
@ -129,10 +133,11 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeXP(competence) {
const factor = RdDItemCompetence.isThanatos(competence) ? 2 : 1; // Thanatos compte double !
const xpNiveau = RdDItemCompetence.computeDeltaXP(competence.system.base, competence.system.niveau ?? competence.system.base);
const xp = competence.system.xp ?? 0;
const xpSort = competence.system.xp_sort ?? 0;
const itemData = Misc.data(competence);
const factor = itemData.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
const xpNiveau = RdDItemCompetence.computeDeltaXP(itemData.data.base, itemData.data.niveau ?? itemData.data.base);
const xp = itemData.data.xp ?? 0;
const xpSort = itemData.data.xp_sort ?? 0;
return factor * (xpNiveau + xp) + xpSort;
}
@ -141,7 +146,7 @@ export class RdDItemCompetence extends Item {
return competenceTroncs.map(
list => list.map(name => RdDItemCompetence.findCompetence(competences, name))
// calcul du coût xp jusqu'au niveau 0 maximum
.map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0)))
.map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0)))
.sort(Misc.ascending())
.splice(0, list.length - 1) // prendre toutes les valeurs sauf l'une des plus élevées
.reduce(Misc.sum(), 0)
@ -157,10 +162,11 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeCompetenceXPCost(competence) {
let xp = RdDItemCompetence.getDeltaXp(competence.system.base, competence.system.niveau ?? competence.system.base);
xp += competence.system.xp ?? 0;
const compData = Misc.data(competence);
let xp = RdDItemCompetence.getDeltaXp(compData.data.base, compData.data.niveau ?? compData.data.base);
xp += compData.data.xp ?? 0;
if (compData.name.includes('Thanatos')) xp *= 2; /// Thanatos compte double !
xp += competence.system.xp_sort ?? 0;
xp += compData.data.xp_sort ?? 0;
return xp;
}
@ -169,75 +175,61 @@ export class RdDItemCompetence extends Item {
let economie = 0;
for (let troncList of competenceTroncs) {
let list = troncList.map(name => RdDItemCompetence.findCompetence(competences, name))
.sort(Misc.descending(c => this.system.niveau)); // tri du plus haut au plus bas
.sort(Misc.descending(c => Misc.templateData(c).niveau)); // tri du plus haut au plus bas
list.splice(0, 1); // ignorer la plus élevée
list.map(c => c).forEach(c => {
economie += RdDItemCompetence.getDeltaXp(c.system.base, Math.min(c.system.niveau, 0))
list.map(c => Misc.templateData(c)).forEach(tplData => {
economie += RdDItemCompetence.getDeltaXp(tplData.base, Math.min(tplData.niveau, 0));
});
}
return economie;
}
/* -------------------------------------------- */
static levelUp(item, stressTransforme) {
item.system.xpNext = RdDItemCompetence.getCompetenceNextXp(item.system.niveau);
const xpManquant = item.system.xpNext - item.system.xp;
item.system.isLevelUp = xpManquant <= 0;
item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype);
item.system.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) {
item.system.stressXpMax = Math.min(xpManquant, stressTransforme);
static levelUp(itemData, stressTransforme) {
itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau);
const xpManquant = itemData.data.xpNext - itemData.data.xp;
itemData.data.isLevelUp = xpManquant <= 0;
itemData.data.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.data.niveau < itemData.data.niveau_archetype);
itemData.data.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && itemData.data.niveau < itemData.data.niveau_archetype) {
itemData.data.stressXpMax = Math.min(xpManquant , stressTransforme);
}
}
/* -------------------------------------------- */
static isVisible(item) {
return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
static isVisible(itemData) {
return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie);
}
static nomContientTexte(item, texte) {
return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
static nomContientTexte(itemData, texte) {
return Grammar.toLowerCaseNoAccent(itemData.name).includes(Grammar.toLowerCaseNoAccent(texte))
}
/* -------------------------------------------- */
static isNiveauBase(item) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
static isNiveauBase(itemData) {
return Number(itemData.data.niveau) == RdDItemCompetence.getNiveauBase(itemData.data.categorie);
}
/* -------------------------------------------- */
static findCompetence(list, idOrName, options = {}) {
if (idOrName == undefined || idOrName == "") {
return RdDItemCompetence.sansCompetence();
if (idOrName == undefined) {
return undefined;
}
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
return RdDItemCompetence.findFirstItem(list, idOrName, options);
options = mergeObject(options, {
preFilter: it => RdDItemCompetence.isCompetence(it),
description: 'compétence',
});
return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
?? Misc.findFirstLike(idOrName, list, options);
}
/* -------------------------------------------- */
static findCompetences(list, name) {
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
return Misc.findAllLike(name, list, { filter: it => RdDItemCompetence.isCompetence(it), description: 'compétence' });
}
static sansCompetence() {
return {
name: "Sans compétence",
type: "competence",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
}
};
}
static findFirstItem(list, idOrName, options) {
return list.find(it => it.id == idOrName && options.preFilter(it))
?? Misc.findFirstLike(idOrName, list, options);
static isCompetence(item) {
return item.type == 'competence' || item.type == 'competencecreature';
}
/* -------------------------------------------- */
@ -267,47 +259,18 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeResumeArchetype(competences) {
const computed = duplicate(limitesArchetypes);
competences.map(it => Math.max(0, it.system.niveau_archetype))
.filter(n => n > 0)
.forEach(n => {
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
computed[n].reste = computed[n].reste - 1;
const archetype = RdDItemCompetence.getLimitesArchetypes();
competences.map(it => Math.max(0, Misc.templateData(it).niveau_archetype))
.forEach(niveau => {
archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;
});
return computed.filter(it => it.reste > 0 && it.niveau > 0);
return archetype;
}
/* -------------------------------------------- */
static triVisible(competences) {
return competences.filter(it => it.system.isVisible)
.sort((a, b) => RdDItemCompetence.compare(a, b))
}
static $positionTri(comp) {
if (comp.name.startsWith("Survie")) {
if (comp.name.includes("Cité")) return 0;
if (comp.name.includes("Extérieur")) return 1;
return 2;
}
if (comp.system.categorie.startsWith("melee")) {
if (comp.name.includes("Corps")) return 0;
if (comp.name.includes("Dague")) return 1;
if (comp.name.includes("Esquive")) return 2;
return 3;
}
if (comp.system.categorie.startsWith("draconic")) {
if (comp.name.includes("Oniros")) return 0;
if (comp.name.includes("Hypnos")) return 1;
if (comp.name.includes("Narcos")) return 2;
if (comp.name.includes("Thanatos")) return 3;
return 4;
}
return 0;
}
static compare(a, b) {
const diff = RdDItemCompetence.$positionTri(a) - RdDItemCompetence.$positionTri(b);
return diff ? diff : a.name.localeCompare(b.name);
static getLimitesArchetypes() {
return duplicate(limitesArchetypes);
}
}

View File

@ -1,53 +1,51 @@
import { RdDCombatManager } from "./rdd-combat.js";
import { Misc } from "./misc.js";
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */
static setRollDataCreature(rollData) {
rollData.competence = rollData.competence
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
rollData.competence.system.defaut_carac = "carac_creature"
rollData.competence.system.categorie = "creature"
rollData.competence = Misc.data(rollData.competence);
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
rollData.competence.data.defaut_carac = "carac_creature"
rollData.competence.data.categorie = "creature"
rollData.selectedCarac = rollData.carac.carac_creature
if (rollData.competence.system.iscombat) {
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
if (rollData.competence.data.iscombat) {
rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
}
}
/* -------------------------------------------- */
static armeNaturelle(competencecreature) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
mergeObject(arme.system,
static toActionArme(item) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = Misc.data( (item instanceof Item) ? item.clone(): item);
mergeObject(arme.data,
{
competence: arme.name,
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
niveau: competencecreature.system.niveau,
equipe: true,
resistance: 100,
dommagesReels: arme.system.dommages,
equipe: true,
dommagesReels: arme.data.dommages,
penetration: 0,
force: 0,
rapide: true,
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
action: 'attaque'
});
return arme;
}
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
return undefined;
}
/* -------------------------------------------- */
static isCompetenceAttaque(item) {
return item.type == 'competencecreature' && item.system.iscombat;
static isCompetenceAttaque(itemData) {
itemData = Misc.data(itemData);
return itemData.type == 'competencecreature' && itemData.data.iscombat;
}
/* -------------------------------------------- */
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
static isCompetenceParade(itemData) {
itemData = Misc.data(itemData);
return itemData.type == 'competencecreature' && itemData.data.isparade;
}
}

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@ -1,60 +0,0 @@
import { RdDItemSheet } from "./item-sheet.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { RdDUtility } from "./rdd-utility.js";
export class RdDConteneurItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "conteneur" };
async getData() {
const formData = await super.getData();
if (this.actor) {
this.prepareConteneurData(formData);
}
return formData;
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
}
/* -------------------------------------------- */
prepareConteneurData(formData) {
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
}
async _onDragStart(event) {
console.log("_onDragStart", event);
if (event.target.classList.contains("entity-link")) return;
const itemId = event.srcElement?.attributes["data-item-id"].value;
const item = this.actor.items.get(itemId);
// Create drag data
const dragData = {
actorId: this.actor.id,
type: "Item",
data: item.system
};
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
}
async _onDropItem(event, dragData) {
if (this.actor) {
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams);
await this.render(true);
}
}
}

View File

@ -1,67 +0,0 @@
import { EnvironmentSheetHelper } from "./environnement.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDUtility } from "./rdd-utility.js";
export class RdDFauneItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "faune" };
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
const formData = await super.getData();
return await EnvironmentSheetHelper.getData(this, formData);
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
EnvironmentSheetHelper.activateListeners(this);
html.find("a.linked-actor-delete").click(event => this.onDeleteLinkedActor());
html.find("a.preparer-nourriture").click(event => this.preparerNourriture(event));
html.find("a.manger-nourriture").click(event => this.mangerNourriture(event));
}
async _onDropActor(event, dragData) {
console.log('faune:dropActor', event, dragData)
const linkedActor = fromUuidSync(dragData.uuid);
if (linkedActor?.pack) {
this.item.update({
'system.actor.pack': linkedActor.pack,
'system.actor.id': linkedActor._id,
'system.actor.name': linkedActor.name
});
}
else {
ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
<br>Choisissez une créature du compendium pour représenter un élément de faune générique`)
}
}
async onDeleteLinkedActor() {
this.item.update({
'system.actor.pack': '',
'system.actor.id': '',
'system.actor.name': ''
});
}
async preparerNourriture(event) {
if (this.actor) {
await this.actor.preparerNourriture(this.item);
}
}
async mangerNourriture(event) {
if (this.actor) {
await this.actor.mangerNourriture(this.item);
}
}
}

View File

@ -1,25 +0,0 @@
import { EnvironmentSheetHelper } from "./environnement.js";
import { RdDItemSheet } from "./item-sheet.js";
export class RdDHerbeItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "herbe" };
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
const formData = await super.getData();
return await EnvironmentSheetHelper.getData(this, formData);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentSheetHelper.activateListeners(this);
}
}

View File

@ -1,25 +0,0 @@
import { EnvironmentSheetHelper } from "./environnement.js";
import { RdDItemSheet } from "./item-sheet.js";
export class RdDIngredientItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "ingredient" };
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
const formData = await super.getData();
return await EnvironmentSheetHelper.getData(this, formData);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentSheetHelper.activateListeners(this);
}
}

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@ -3,7 +3,7 @@ export class RdDItemMeditation {
static calculDifficulte(rollData) {
if (rollData.meditation) {
// Malus permanent éventuel
let diff = rollData.meditation.system.malus ?? 0;
let diff = rollData.meditation.data.malus ?? 0;
if (!rollData.conditionMeditation.isHeure) diff -= 2;
if (!rollData.conditionMeditation.isVeture) diff -= 2;
if (!rollData.conditionMeditation.isComportement) diff -= 2;

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@ -1,93 +1,61 @@
import { Misc } from "./misc.js";
import { LOG_HEAD } from "./constants.js";
const MONNAIE_ETAIN = {
const monnaiesData = [
{
name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
};
const MONNAIE_BRONZE = {
data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
},
{
name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
};
const MONNAIE_ARGENT = {
data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
},
{
name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
};
const MONNAIE_OR = {
data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
},
{
name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
};
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
}
]
export class Monnaie {
static monnaiesStandard() {
return MONNAIES_STANDARD;
static isSystemMonnaie(item) {
let present = monnaiesData.find(monnaie => monnaie.data.valeur_deniers == Misc.data(item)?.data?.valeur_deniers);
return present;
}
static monnaiesManquantes(actor) {
const disponibles = actor.itemTypes['monnaie'];
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
if (manquantes.length > 0) {
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
}
return manquantes;
static monnaiesData() {
return monnaiesData;
}
static deValeur(monnaie, valeur) {
return Monnaie.valEntiere(valeur) == Monnaie.valEntiere(monnaie.system.cout)
static filtrerMonnaies(items) {
return items.filter(it => Misc.data(it).type == 'monnaie');
}
static valEntiere(sols) {
return Math.max(Math.floor((sols??0)*100), 0);
static monnaiesManquantes(items) {
const valeurs = Monnaie.filtrerMonnaies(items)
.map(it => Misc.templateData(it).valeur_deniers);
const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers));
//const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers) );
//console.log("Valeurs : ", valeurs, manquantes);
return []; //manquantes;
}
static triValeurEntiere() {
return Misc.ascending(item => Monnaie.valEntiere(item.system.cout))
static deValeur(monnaie, v) {
return v != monnaie.data.valeur_deniers;
}
static async creerMonnaiesStandard(actor) {
await actor.createEmbeddedDocuments('Item', MONNAIES_STANDARD, { renderSheet: false });
static arrondiDeniers(sols) {
return sols.toFixed(2);
}
static async creerMonnaiesDeniers(actor, fortune) {
await actor.createEmbeddedDocuments('Item', [Monnaie.creerDeniers(fortune)], { renderSheet: false });
static triValeurDenier() {
return Misc.ascending(item => Misc.data(item).data.valeur_deniers);
}
static creerDeniers(fortune) {
const deniers = duplicate(MONNAIE_ETAIN);
deniers.system.quantite = fortune;
return deniers;
}
static async optimiserFortune(actor, fortune) {
let resteEnDeniers = Math.round(fortune*100);
let monnaies = actor.itemTypes['monnaie'];
let updates = [];
let parValeur = Misc.classifyFirst(monnaies, it => Monnaie.valEntiere(it.system.cout));
for (let valeurDeniers of [1000, 100, 10, 1]) {
const itemPiece = parValeur[valeurDeniers];
if (itemPiece) {
const quantite = Math.floor(resteEnDeniers / valeurDeniers);
if (quantite != itemPiece.system.quantite) {
updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
}
resteEnDeniers -= quantite*valeurDeniers;
}
}
console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
if (updates.length > 0) {
await actor.updateEmbeddedDocuments('Item', updates);
}
if (resteEnDeniers > 0){
// créer le reste en deniers fortune en deniers
await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
}
}
}

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@ -1,85 +0,0 @@
import { RdDRencontre } from "./item-rencontre.js";
import { RdDItemSheet } from "./item-sheet.js";
export class RdDRencontreItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "rencontre" };
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
async getData() {
const formData = duplicate(this.item);
mergeObject(formData, {
title: formData.name,
isGM: game.user.isGM,
owner: this.actor?.isOwner,
isOwned: this.actor ? true : false,
actorId: this.actor?.id,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effets: {
succes: {
liste: RdDRencontre.getEffetsSucces(),
select: RdDRencontre.mapEffets(this.item.system.succes.effets)
},
echec: {
liste: RdDRencontre.getEffetsEchec(),
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
}
}
});
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find("a.effet-add").click(event => this.onAddEffet(event));
this.html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
}
async onAddEffet(event) {
const resultat = this.html.find(event.currentTarget)?.data("effet-resultat");
const keyEffets = `system.${resultat}.effets`;
const code = this.html.find(event.currentTarget)?.data("effet-code");
const liste = RdDRencontre.getListeEffets(this.item, resultat);
liste.push(code);
await this._updateEffetsRencontre(keyEffets, liste);
}
async onDeleteEffet(event) {
const resultat = this.html.find(event.currentTarget)?.data("effet-resultat");
const keyEffets = `system.${resultat}.effets`;
const pos = this.html.find(event.currentTarget)?.data("effet-pos");
const liste = RdDRencontre.getListeEffets(this.item, resultat);
liste.splice(pos, 1);
await this._updateEffetsRencontre(keyEffets, liste);
}
async _updateEffetsRencontre(key, liste) {
const updates = {};
updates[key] = liste;
this.item.update(updates);
}
}

View File

@ -1,71 +0,0 @@
import { EffetsRencontre } from "./effets-rencontres.js";
const tableEffets = [
{ code: "messager", resultat: "succes", description: "Envoie un message à (force) cases", method: EffetsRencontre.messager },
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
{ code: "reve-f", resultat: "echec", description: "Perte de (force) points de rêve", method: EffetsRencontre.reve_moins_force },
{ code: "vie-1", resultat: "echec", description: "Perte de 1 point de vie", method: EffetsRencontre.vie_moins_1 },
{ code: "reinsere", resultat: "echec", description: "Réinsertion aléatoire", method: EffetsRencontre.reinsertion },
{ code: "persistant", resultat: "echec", description: "Bloque le demi-rêve", method: EffetsRencontre.rencontre_persistante },
{ code: "teleport-aleatoire", resultat: "echec", description: "Déplacement aléatoire (même type)", method: EffetsRencontre.teleportation_aleatoire_typecase },
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
{ code: "moral+1", resultat: "succes", description: "Gain de 1 point de moral", method: EffetsRencontre.moral_plus_1 },
{ code: "moral-1", resultat: "echec", description: "Perte de 1 point de moral", method: EffetsRencontre.moral_moins_1 },
{ code: "xpsort+f", resultat: "succes", description: "Gain de (force) xp sort", method: EffetsRencontre.xp_sort_force },
{ code: "endurance-1", resultat: "echec", description: "Perte de 1 point d'endurance", method: EffetsRencontre.end_moins_1 },
{ code: "endurance-f", resultat: "echec", description: "Perte de (force) points d'endurance", method: EffetsRencontre.end_moins_force },
{ code: "fatigue+1", resultat: "echec", description: "Coup de fatigue de 1 point", method: EffetsRencontre.fatigue_plus_1},
{ code: "fatigue+f", resultat: "echec", description: "Coup de fatigue de 1 (force) points", method: EffetsRencontre.fatigue_plus_force },
{ code: "fatigue-1", resultat: "succes", description: "Récupération de 1 point de fatigue", method: EffetsRencontre.fatigue_moins_1},
{ code: "fatigue-f", resultat: "succes", description: "Récupération de 1 (force) points de fatigue", method: EffetsRencontre.fatigue_moins_force },
{ code: "perte-chance", resultat: "echec", description: "Perte de chance actuelle", method: EffetsRencontre.perte_chance },
{ code: "stress+1", resultat: "succes", description: "Gain de 1 point de stress", method: EffetsRencontre.stress_plus_1 },
// { code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
];
export class RdDRencontre {
static getEffetsSucces() { return RdDRencontre.getEffets("succes"); }
static getEffetsEchec() { return RdDRencontre.getEffets("echec"); }
static getEffets(resultat) {
return tableEffets.filter(e => resultat == e.resultat);
}
static mapEffets(liste) {
return liste.map(it => RdDRencontre.getEffet(it));
}
static getListeEffets(item, reussite) {
if (reussite == 'echec') {
return [...item.system.echec.effets];
}
if (reussite == 'succes') {
return [...item.system.succes.effets];
}
return [];
}
static getEffet(code) {
return tableEffets.find(it => code == it.code)
}
static async appliquer(codes, tmrDialog, rencData) {
for(const effet of RdDRencontre.mapEffets(codes)){
await effet.method(tmrDialog, rencData);
}
}
}

View File

@ -4,59 +4,35 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDGemme } from "./rdd-gemme.js";
import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { SYSTEM_RDD } from "./constants.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { Misc } from "./misc.js";
/**
* Extend the basic ItemSheet for RdD specific items
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class RdDItemSheet extends ItemSheet {
static get ITEM_TYPE() {
return undefined
}
static defaultTemplate(type) {
return type ?
`systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html` :
"systems/foundryvtt-reve-de-dragon/templates/item-sheet.html";
}
static register(sheetClass) {
Items.registerSheet(SYSTEM_RDD, sheetClass, {
label: Misc.typeName('Item', sheetClass.ITEM_TYPE),
types: [sheetClass.ITEM_TYPE],
makeDefault: true
})
}
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: [SYSTEM_RDD, "sheet", "item"],
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html",
width: 550,
height: 550
});
}
/* -------------------------------------------- */
get template() {
return RdDItemSheet.defaultTemplate(this.item.type);
}
get title() {
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
if (this.item.isInventaire() && this.item.isVideOuNonConteneur()) {
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
if ("cout" in Misc.templateData(this.object) && this.object.isVideOuNonConteneur()) {
buttons.unshift({
class: "vendre",
icon: "fas fa-comments-dollar",
@ -84,194 +60,233 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object)
let formData = {
id: this.item.id,
title: this.item.name,
type: this.item.type,
img: this.item.img,
name: this.item.name,
system: this.item.system,
id: this.object.id,
title: objectData.name,
type: objectData.type,
img: objectData.img,
name: objectData.name,
data: objectData.data,
isGM: game.user.isGM,
actorId: this.actor?.id,
isOwned: this.actor ? true : false,
owner: this.item.isOwner,
owner: this.document.isOwner,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isSoins: false,
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
isComestible: this.item.isComestible()
isSoins: false
}
if (this.actor) {
formData.isOwned = true;
if (objectData.type == 'conteneur') {
this.prepareConteneurData(formData);
}
}
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = competences;
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
}
if (this.item.type == 'arme') {
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
if (formData.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
console.log(formData.competences)
}
if (['sort', 'sortreserve'].includes(this.item.type)) {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
if (formData.type == 'recettealchimique') {
RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id);
}
if (this.item.type == 'recettecuisine') {
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
}
if (this.item.type == 'extraitpoetique') {
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
}
if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
}
if (this.item.type == 'gemme') {
if (formData.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(this.item);
RdDGemme.calculDataDerivees(formData.data);
}
if (this.item.type == 'potion') {
if (formData.type == 'potion') {
if (this.dateUpdated) {
formData.system.prdate = this.dateUpdated;
formData.data.prdate = this.dateUpdated;
this.dateUpdated = undefined;
}
await RdDHerbes.updatePotionData(formData);
RdDHerbes.updatePotionData(formData);
}
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
if (formData.isOwned && formData.type == 'herbe' && (formData.data.categorie == 'Soin' || formData.data.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
return formData;
}
/* -------------------------------------------- */
prepareConteneurData(formData) {
formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i.data)));
RdDUtility.filterEquipementParType(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.object.id)?.subItems;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
if (this.object.type == 'conteneur') {
this.form.ondragstart = (event) => this._onDragStart(event);
this.form.ondrop = (event) => this._onDrop(event);
}
let itemSheetDialog = this;
HtmlUtility._showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
HtmlUtility._showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.object.isOwned);
HtmlUtility._showControlWhen($(".item-magique"), this.object.isMagique());
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.form.ondragstart = (event) => this._onDragStart(event);
this.form.ondrop = (event) => this._onDrop(event);
// Select competence categorie
this.html.find(".categorie").change(event => this._onSelectCategorie(event));
html.find(".categorie").change(event => this._onSelectCategorie(event));
this.html.find('.sheet-competence-xp').change((event) => {
if (this.item.isCompetencePersonnage()) {
RdDUtility.checkThanatosXP(this.item.name);
html.find('.sheet-competence-xp').change((event) => {
if (this.object.data.type == 'competence') {
RdDUtility.checkThanatosXP(this.object.data.name);
}
});
this.html.find('.enchanteDate').change((event) => {
let jour = Number(this.html.find('[name="splitDate.day"]').val());
let mois = this.html.find('[name="splitDate.month"]').val();
html.find('.enchanteDate').change((event) => {
let jour = Number($('#jourMois').val());
let mois = $('#nomMois').val();
this.dateUpdated = game.system.rdd.calendrier.getIndexFromDate(jour, mois);
});
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
html.find('.creer-tache-livre').click((event) => {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.creerTacheDepuisLivre(this.item);
});
html.find('.consommer-potion').click((event) => {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.consommerPotion(this.item);
});
html.find('.creer-potion-base').click((event) => {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.dialogFabriquerPotion(this.item);
});
this.html.find('.alchimie-tache a').click((event) => {
let actor = this._getEventActor(event);
if (actor) {
html.find('.alchimie-tache a').click((event) => {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let recetteId = event.currentTarget.attributes['data-recette-id'].value;
let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
let actor = game.actors.get(actorId);
if (actor) {
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
} else {
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
ui.notifications.info("Impossible trouver un actur pour réaliser cette tache Alchimique.");
}
});
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => itemSheetDialog.render(true)));
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
this.html.find('.item-delete').click(async event => RdDUtility.confirmerSuppressionItem(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => itemSheetDialog.render(true)));
}
_getEventActor(event) {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
return actor;
html.find('.item-split').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
await RdDSheetUtility.splitItem(item, this.actor, async () => itemSheetDialog.render(true));
});
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
});
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li);
});
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
});
html.find('.item-montrer').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
});
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
this.actor.actionItem(item, async () => itemSheetDialog.render(true));
});
html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
}
/* -------------------------------------------- */
async _onSelectCategorie(event) {
event.preventDefault();
if (this.item.isCompetence()) {
if (this.object.isCompetence()) {
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
this.item.system.base = level;
this.html.find('[name="system.base"]').val(level);
Misc.templateData(this.object).base = level;
$("#base").val(level);
}
}
/* -------------------------------------------- */
get template() {
let type = this.object.data.type;
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
if (this.item.type == 'sort') {
_updateObject(event, formData) { // Deprecated en v0.8 à clarifier
// Données de bonus de cases ?
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
return this.object.update(formData);
}
return this.item.update(formData);
}
/* -------------------------------------------- */
async _onDragStart(event) {
console.log("_onDragStart", event);
if (event.target.classList.contains("entity-link")) return;
const itemId = event.srcElement?.attributes["data-item-id"].value;
const item = this.actor.items.get(itemId);
// Create drag data
const dragData = {
actorId: this.actor.id,
type: "Item",
data: item.data
};
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
}
async _onDrop(event) {
// Try to extract the dragData
let dragData = RdDItemSheet.$extractDragData(event);
if (!dragData) return false;
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
if (allowed === false) return false;
// Try to extract the data
let data;
try {
data = JSON.parse(event.dataTransfer.getData('text/plain'));
} catch (err) {
return false;
}
// Handle different dragData types
switch (dragData.type) {
const allowed = Hooks.call("dropActorSheetData", this.actor, this, data);
if (allowed === false) return;
// Handle different data types
switch (data.type) {
case "Item":
return this._onDropItem(event, dragData);
case "Actor":
return this._onDropActor(event, dragData);
return this._onDropItem(event, data);
}
return super._onDrop(event);
}
static $extractDragData(event) {
try {
const eventData = event?.dataTransfer?.getData('text/plain');
if (eventData) {
return JSON.parse(eventData);
}
} catch (err) { }
return undefined;
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
if (this.actor) {
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.object.id, this.actor.id, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams);
await this.render(true);
}
}
async _onDropActor(event, dragData) {
}
}

View File

@ -1,14 +1,30 @@
import { RdDItemSheet } from "./item-sheet.js";
import { SYSTEM_RDD } from "./constants.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { TMRUtility } from "./tmr-utility.js";
import { Misc } from "./misc.js";
import { TMRType, TMRUtility } from "./tmr-utility.js";
/**
* Item sheet pour signes draconiques
* @extends {RdDItemSheet}
* @extends {ItemSheet}
*/
export class RdDSigneDraconiqueItemSheet extends RdDItemSheet {
export class RdDSigneDraconiqueItemSheet extends ItemSheet {
static get ITEM_TYPE() { return "signedraconique" }
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: [SYSTEM_RDD, "sheet", "item"],
template: "systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html",
width: 550,
height: 550
});
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
return buttons;
}
/* -------------------------------------------- */
/** @override */
@ -16,25 +32,25 @@ export class RdDSigneDraconiqueItemSheet extends RdDItemSheet {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
const bodyHeight = position.height - sheetHeader[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
async getData() {
const formData = duplicate(this.item);
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
const formData = duplicate(Misc.data(this.object));
mergeObject(formData, {
tmrs: this.tmrs,
title: formData.name,
isGM: game.user.isGM,
owner: this.actor?.isOwner,
owner: this.document.isOwner,
isOwned: this.actor ? true : false,
actorId: this.actor?.id,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
});
formData.tmrs = TMRUtility.listSelectedTMR(formData.data.typesTMR ?? []);
return formData;
}
@ -46,32 +62,35 @@ export class RdDSigneDraconiqueItemSheet extends RdDItemSheet {
if (!this.options.editable) return;
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("input.select-tmr").change(event => this.onSelectTmr(event));
html.find(".signe-xp-sort").change(event => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
html.find(".select-tmr").change((event) => this.onSelectTmr(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
}
async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
newSigne.name = this.item.name;
this.item.update(newSigne);
this.object.update(newSigne);
}
async onSelectTmr(event) {
const tmrName = $(event.currentTarget)?.data("tmr-name");
const onTmr = this.tmrs.find(it => it.name == tmrName);
if (onTmr){
onTmr.selected = event.currentTarget.checked;
}
this.item.update({ 'system.typesTMR': TMRUtility.buildListTypesTMRSelection(this.tmrs) });
event.preventDefault();
const selectedTMR = $(".select-tmr").val();
this.object.update({ 'data.typesTMR': selectedTMR });
}
async onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value);
const oldValeur = this.item.system.valeur;
const oldValeur = Misc.templateData(this.object).valeur;
const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
await this.item.update({ 'system.valeur': newValeur });
await this.object.update({ 'data.valeur': newValeur });
}
/* -------------------------------------------- */
get template() {
return `systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html`;
}
get title() {
return `Signe draconique: ${this.object.name}`;
}
}

View File

@ -18,12 +18,13 @@ const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
export class RdDItemSigneDraconique {
static prepareSigneDraconiqueMeditation(meditation, rolled) {
meditation = Misc.data(meditation);
return {
name: "de la " + meditation.name,
type: "signedraconique",
img: meditation.img,
system: {
typesTMR: [TMRUtility.typeTmrName(meditation.system.tmr)],
data: {
typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)],
difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
ephemere: true,
duree: "1 round",
@ -42,7 +43,7 @@ export class RdDItemSigneDraconique {
}
static getXpSortSigneDraconique(code, signe) {
return Misc.toInt(signe.system.valeur[code] ?? 0);
return Misc.toInt(Misc.data(signe).data.valeur[code] ?? 0);
}
static calculValeursXpSort(qualite, valeur, avant) {
@ -74,7 +75,7 @@ export class RdDItemSigneDraconique {
name: await RdDItemSigneDraconique.randomSigneDescription(),
type: "signedraconique",
img: defaultItemImg.signedraconique,
system: {
data: {
typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases),
ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere,
duree: "1 round",

View File

@ -7,25 +7,25 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */
static isDifficulteVariable(sort) {
return sort && (sort.system.difficulte.toLowerCase() == "variable");
return sort && (sort.data.difficulte.toLowerCase() == "variable");
}
/* -------------------------------------------- */
static isCoutVariable(sort) {
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
return sort && (sort.data.ptreve.toLowerCase() == "variable" || sort.data.ptreve.indexOf("+") >= 0);
}
/* -------------------------------------------- */
static setCoutReveReel(sort){
if (sort) {
sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve;
sort.data.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.data.ptreve;
}
}
/* -------------------------------------------- */
static getDifficulte(sort, variable) {
if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
return Misc.toInt(sort.system.difficulte);
return Misc.toInt(sort.data.difficulte);
}
return variable;
}
@ -54,7 +54,7 @@ export class RdDItemSort extends Item {
static getBonusCaseList( item, newCase = false ) {
// Gestion spéciale case bonus
if ( item.type == 'sort') {
return this.buildBonusCaseList(item.system.bonuscase, newCase );
return this.buildBonusCaseList(item.data.bonuscase, newCase );
}
return undefined;
}
@ -63,26 +63,31 @@ export class RdDItemSort extends Item {
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonusCaseStringFromFormData( bonuses, cases ) {
if ( bonuses ) {
static buildBonusCaseStringFromFormData( formData ) {
if ( formData.bonusValue ) {
let list = [];
let caseCheck = {};
for (let i=0; i<bonuses.length; i++) {
let coord = cases[i]?.toUpperCase() || 'A1';
let bonus = bonuses[i] || 0;
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
for(let i=0; i<formData.bonusValue.length; i++) {
let coord = formData.caseValue[i] || 'A1';
coord = coord.toUpperCase();
if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check
let bonus = formData.bonusValue[i] || 0;
if ( bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
}
}
return list.toString();
}
return undefined;
formData.bonusValue = undefined;
formData.caseValue = undefined;
formData['data.bonuscase'] = list.toString(); // Reset
}
return formData;
}
/* -------------------------------------------- */
static incrementBonusCase( actor, sort, coord ) {
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
//console.log("ITEMSORT", sort, bonusCaseList);
let found = false;
@ -101,12 +106,12 @@ export class RdDItemSort extends Item {
// Sauvegarde/update
let bonuscase = StringList.toString();
//console.log("Bonus cae :", bonuscase);
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'data.bonuscase': bonuscase }] );
}
/* -------------------------------------------- */
static getCaseBonus( sort, coord) {
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante
return Number(bc.bonus);

View File

@ -1,47 +1,23 @@
import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDUtility } from "./rdd-utility.js";
const typesObjetsInventaire = [
"arme",
"armure",
"conteneur",
"gemme",
"herbe",
"ingredient",
"faune",
"livre",
"monnaie",
"munition",
"nourritureboisson",
"objet",
"potion",
]
const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"]
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
*/
const encBrin = 0.00005;// un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
export const defaultItemImg = {
competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
compcreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
@ -59,386 +35,231 @@ export const defaultItemImg = {
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp"
}
/* -------------------------------------------- */
export class RdDItem extends Item {
static getDefaultImg(itemType) {
return defaultItemImg[itemType];
constructor(data, context) {
if (!data.img) {
data.img = defaultItemImg[data.type];
}
super(data, context);
}
static isItemInventaire(newLocal) {
return typesObjetsInventaire.includes(newLocal.type);
}
static isFieldInventaireModifiable(type, field) {
switch (field) {
case 'quantite':
if (['conteneur'].includes(type)) {
return false;
}
break;
case 'cout':
if (['monnaie'].includes(type)) {
return game.user.isGM;
}
break;
}
return true;
}
getUniteQuantite() {
switch (this.type) {
case "monnaie": return "(Pièces)"
case "herbe":
switch (this.system.categorie) {
case 'Alchimie': case 'Repos': case 'Soin':
return "(Brins)"
case 'Cuisine': return '';
}
return '';
case "ingredient": return "(Pépins ou Brins)"
}
return '';
}
constructor(itemData, context) {
if (!itemData.img) {
itemData.img = RdDItem.getDefaultImg(itemData.type);
}
super(itemData, context);
}
static getItemTypesInventaire() {
return typesObjetsInventaire
static getTypeObjetsEquipement() {
return typesObjetsEquipement
}
static getTypesOeuvres() {
return typesObjetsOeuvres
}
isCompetencePersonnage() {
return this.type == 'competence'
}
isCompetenceCreature() {
return this.type == 'competencecreature'
}
isCompetence() {
return typesObjetsCompetence.includes(this.type)
}
isInventaire() {
return RdDItem.isItemInventaire(this)
}
isOeuvre() {
return typesObjetsOeuvres.includes(this.type)
}
isDraconique() {
return typesObjetsDraconiques.includes(this.type)
}
isEffet() {
return typesObjetsEffet.includes(this.type)
}
isConnaissance() {
return typesObjetsConnaissance.includes(this.type)
}
isConteneur() {
return this.type == 'conteneur';
return Misc.data(this).type == 'competence';
}
getItemGroup() {
if (this.isInventaire()) return "equipement";
if (this.isOeuvre()) return "oeuvre";
if (this.isDraconique()) return "draconique";
if (this.isConnaissance()) return "connaissance";
if (this.isEffet()) return "effet";
if (this.isCompetence()) return "competence";
return "autres";
isConteneur() {
return Misc.data(this).type == 'conteneur';
}
isConteneurNonVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0;
return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) > 0;
}
isConteneurVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) == 0;
return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) == 0;
}
isVideOuNonConteneur() {
return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0;
}
isNourritureBoisson() {
return this.type == 'nourritureboisson';
}
isComestible() {
switch (this.type) {
case 'nourritureboisson': return 'pret';
case 'herbe':
return this.system.categorie == 'Cuisine' && this.system.sust > 0 ? 'brut' : '';
case 'faune':
return this.system.sust > 0 ? 'brut' : '';
}
return '';
return !this.isConteneur() || (Misc.templateData(this).contenu?.length ?? 0) == 0;
}
isAlcool() {
return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise;
const itemData = Misc.data(this);
return itemData.type == 'nourritureboisson' && itemData.data.boisson && itemData.data.alcoolise;
}
isHerbeAPotion() {
return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos');
const itemData = Misc.data(this);
return itemData.type == 'herbe' && (itemData.data.categorie == 'Soin' || itemData.data.categorie == 'Repos');
}
isPotion() {
return this.type == 'potion';
return Misc.data(this).type == 'potion';
}
isEquipement() {
return RdDItem.getTypeObjetsEquipement().includes(Misc.data(this).type);
}
isCristalAlchimique() {
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
const itemData = Misc.data(this);
return itemData.type == 'objet' && Grammar.toLowerCaseNoAccent(itemData.name) == 'cristal alchimique' && itemData.data.quantite > 0;
}
isMagique() {
return this.system.magique
}
getQuantite() {
return Math.round(this.isConteneur() ? 1 : (this.system.quantite ?? 0))
return Misc.templateData(this).magique;
}
getEncTotal() {
return this.getEnc() * this.getQuantite();
const itemData = Misc.data(this);
return Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
}
getEnc() {
switch (this.type) {
const itemData = Misc.data(this);
switch (itemData.type) {
case 'herbe':
return this.getEncHerbe();
case 'gemme':
return encPepin * this.system.taille;
}
return Math.max(this.system.encombrement ?? 0, 0);
}
getEncHerbe() {
switch (this.system.categorie) {
case 'Repos': case 'Soin': case 'Alchimie':
return encBrin;
}
return this.system.encombrement;
}
valeurTotale() {
return this.getQuantite() * this.valeur()
}
valeur() {
return this.system.cout ?? 0
return itemData.data.encombrement ?? 0;
}
prepareDerivedData() {
super.prepareDerivedData();
if (this.isInventaire()) {
this.system.encTotal = this.getEncTotal();
if (this.isEquipement()) {
this._calculsEquipement();
if (this.isPotion()) {
this.prepareDataPotion()
}
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
const itemData = Misc.data(this);
itemData.data.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
}
}
prepareDataPotion() {
const categorie = Grammar.toLowerCaseNoAccent(this.system.categorie);
this.system.magique = categorie.includes('enchante');
if (this.system.magique) {
const tplData = Misc.templateData(this);
const categorie = Grammar.toLowerCaseNoAccent(tplData.categorie);
tplData.magique = categorie.includes('enchante');
if (tplData.magique) {
if (categorie.includes('soin') || categorie.includes('repos')) {
// TODO: utiliser calculPointsRepos / calculPointsGuerison
this.system.puissance = RdDHerbes.calculPuissancePotion(this);
tplData.puissance = tplData.herbebonus * tplData.pr;
}
}
}
_calculsEquipement() {
const tplData = Misc.templateData(this);
const quantite = this.isConteneur() ? 1 : (tplData.quantite ?? 0);
const enc = this.getEnc();
if (enc != undefined) {
tplData.encTotal = Math.max(enc, 0) * quantite;
}
if (tplData.cout != undefined) {
tplData.prixTotal = Math.max(tplData.cout, 0) * quantite;
}
}
getActionPrincipale(options = { warnIfNot: true }) {
switch (this.type) {
const itemData = Misc.data(this);
if (!this.isConteneur() && (itemData.data.quantite ?? 0) <= 0) {
if (options.warnIfNot) {
ui.notifications.warn(`Vous n'avez plus de ${itemData.name}.`);
}
return undefined;
}
switch (itemData.type) {
case 'nourritureboisson': return itemData.data.boisson ? 'Boire' : 'Manger';
case 'potion': return 'Boire';
case 'livre': return 'Lire';
case 'conteneur': return 'Ouvrir';
}
if (this.actor?.isPersonnage()) {
const warn = options.warnIfNot;
if (this.isComestible() == 'brut') {
return 'Utiliser';
}
switch (this.type) {
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
}
}
return undefined;
if (this.isHerbeAPotion()) { return 'Décoction'; }
if (options.warnIfNot) {
ui.notifications.warn(`Impossible d'utiliser un ${itemData.name}, aucune action associée définie.`);
}
/* -------------------------------------------- */
async actionPrincipale(actor, onActionItem = async () => { }) {
if (!this.getActionPrincipale()) {
return;
}
if (await actor.actionNourritureboisson(this, onActionItem)) {
return;
}
switch (this.type) {
case 'potion': return await actor.consommerPotion(this, onActionItem);
case 'livre': return await actor.actionLire(this);
case 'conteneur': return await this.sheet.render(true);
case 'herbe': return await actor.actionHerbe(this);
case 'queue': case 'ombre': return await actor.actionRefoulement(this);
}
}
_actionOrWarnQuantiteZero(actionName, warn) {
if ((this.system.quantite ?? 0) <= 0) {
if (warn) {
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
}
return undefined;
}
else {
return actionName;
}
}
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
if (options.diminuerQuantite == false) return;
await this.quantiteIncDec(-nombre, options);
}
async onCreateDecoupeComestible(actor) {
if (actor && this.isComestible() == 'brut' && this.system.sust != 1) {
if (this.system.sust < 1) {
await actor.updateEmbeddedDocuments('Item', [{
_id: this.id,
'system.sust': 0
}])
}
else {
const sust = Math.floor(this.system.sust);
await actor.updateEmbeddedDocuments('Item', [{
_id: this.id,
'system.quantite': this.system.quantite * sust,
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
'system.sust': 1
}])
}
}
}
async empiler(item) {
if (this.isComestible() == 'brut') {
const sust = this.system.sust + item.system.sust;
const encombrement = this.system.encombrement + item.system.encombrement;
await this.update({
"system.sust": sust,
"system.encombrement": encombrement
});
}
else {
await this.quantiteIncDec(item.system.quantite);
}
await item.delete();
}
async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
const quantite = Number(this.system.quantite ?? -1);
const itemData = Misc.data(this);
const quantite = Number(itemData.data.quantite ?? -1);
if (quantite >= 0) {
const reste = Math.max(quantite + Number(nombre), 0);
if (reste == 0) {
if (options.supprimerSiZero) {
ui.notifications.notify(`${this.name} supprimé de votre équipement`);
ui.notifications.notify(`${itemData.name} supprimé de votre équipement`);
await this.delete();
}
else {
ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
await this.update({ "system.quantite": 0 });
ui.notifications.notify(`Il ne vous reste plus de ${itemData.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
await this.update({ "data.quantite": 0 });
}
}
else {
await this.update({ "system.quantite": reste });
await this.update({ "data.quantite": reste });
}
}
}
/* -------------------------------------------- */
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
isInventaireEmpilable(other) {
if (!other || !this.isInventaire()) {
return [false, undefined];
}
if (this.system.quantite == undefined) {
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
}
else if (this.type != other.type) {
return [false, `Impossible de regrouper des ${this.type} avec des ${other.type}`];
}
else if (this.name != other.name) {
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
}
else {
const excludedProperties = ['quantite', 'cout', 'encTotal'];
if (this.isComestible()) {
excludedProperties.push('sust', 'encombrement');
}
let differences = Object.entries(this.system)
.filter(([key, value]) => !excludedProperties.includes(key))
.filter(([key, value]) => value != other.system[key])
isEquipementSimilaire(other) {
const itemData = Misc.data(this);
const otherData = Misc.data(other);
const tplData = Misc.templateData(this);
const otherTplData = Misc.templateData(other);
if (!this.isEquipement()) return false;
if (itemData.type != otherData.type) return false;
if (itemData.name != otherData.name) return false;
if (tplData.quantite == undefined) return false;
const differences = Object.entries(tplData).filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key))
.filter(([key, value]) => value != otherTplData[key]);
if (differences.length > 0) {
let message = `Impossible de regrouper les ${this.type} ${this.name}: `;
let message = `Impossible de regrouper les ${itemData.type} ${itemData.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${other.system[key]}`;
message += `<br>${key}: ${value} vs ${otherTplData[key]}`;
}
return [false, message];
ui.notifications.info(message)
return false;
}
}
return [true, undefined];
return true;
}
async proposerVente() {
console.log(this);
if (this.isConteneurNonVide()) {
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le donner ou le vendre`);
return;
}
await DialogItemVente.display(this, async (vente) => {
vente["properties"] = this.getProprietes();
if (vente.isOwned) {
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
return;
const dialog = await DialogItemVente.create(this, (vente) => this._onProposerVente(vente))
dialog.render(true);
}
}
vente.jsondata = JSON.stringify(vente.item);
console.log(vente);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
async _onProposerVente(venteData) {
venteData["properties"] = this.getProprietes();
if (venteData.isOwned) {
if (venteData.quantiteNbLots * venteData.tailleLot > venteData.quantiteMax) {
ui.notifications.warn(`Vous avez ${venteData.quantiteMax} ${venteData.item.name}, ce n'est pas suffisant pour vendre ${venteData.quantiteNbLots} de ${venteData.tailleLot}`)
return;
}
}
venteData.jsondata = JSON.stringify(venteData.item);
console.log(venteData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
ChatMessage.create(RdDUtility.chatDataSetup(html));
});
}
/* -------------------------------------------- */
getProprietes() {
return this[`_${this.type}ChatData`]().filter(it => it != undefined);
return this[`_${Misc.data(this).type}ChatData`]();
}
/* -------------------------------------------- */
async postItem(modeOverride) {
console.log(this);
let chatData = duplicate(this);
chatData["properties"] = this.getProprietes();
let chatData = duplicate(Misc.data(this));
const properties = this.getProprietes();
chatData["properties"] = properties
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@ -455,237 +276,262 @@ export class RdDItem extends Item {
});
}
static propertyIfDefined(name, val, condition = true) {
return condition ? `<b>${name}</b>: ${val}` : undefined;
static propertyIfDefined(name, val, condition = (it) => true) {
return condition ? [`<b>${name}</b>: ${val}`] : [];
}
_inventaireTemplateChatData() {
return [
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite != 0),
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement)
// cout et quantité masqués
]
}
/* -------------------------------------------- */
_objetChatData() {
return this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [].concat(
RdDItem.propertyIfDefined('Résistance', tplData.resistance, tplData.resistance),
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
);
return properties;
}
/* -------------------------------------------- */
_nourritureboissonChatData() {
return [
RdDItem.propertyIfDefined('Sustentation', this.system.sust, this.system.sust > 0),
RdDItem.propertyIfDefined('Désaltère', this.system.desaltere, this.system.boisson),
RdDItem.propertyIfDefined('Force alcool', this.system.force, this.system.boisson && this.system.alcoolise),
RdDItem.propertyIfDefined('Exotisme', this.system.exotisme, this.system.exotisme < 0),
...this._inventaireTemplateChatData()
]
const tplData = Misc.templateData(this);
let properties = [].concat(
RdDItem.propertyIfDefined('Sustentation', tplData.sust, tplData.sust > 0),
RdDItem.propertyIfDefined('Désaltère', tplData.desaltere, tplData.boisson),
RdDItem.propertyIfDefined('Force alcool', tplData.force, tplData.boisson && tplData.alcoolise),
RdDItem.propertyIfDefined('Exotisme', tplData.exotisme, tplData.exotisme < 0),
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
);
return properties;
}
/* -------------------------------------------- */
_armeChatData() {
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Dommages</b>: ${this.system.dommages}`,
`<b>Force minimum</b>: ${this.system.force}`,
`<b>Resistance</b>: ${this.system.resistance}`,
...this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Dommages</b>: ${tplData.dommages}`,
`<b>Force minimum</b>: ${tplData.force}`,
`<b>Resistance</b>: ${tplData.resistance}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_conteneurChatData() {
return [
`<b>Capacité</b>: ${this.system.capacite} Enc.`,
...this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Capacité</b>: ${tplData.capacite} Enc.`,
`<b>Encombrement</b>: ${tplData.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_munitionChatData() {
return this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Encombrement</b>: ${tplData.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_armureChatData() {
return [
`<b>Protection</b>: ${this.system.protection}`,
`<b>Détérioration</b>: ${this.system.deterioration}`,
`<b>Malus armure</b>: ${this.system.malus}`,
...this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Protection</b>: ${tplData.protection}`,
`<b>Détérioration</b>: ${tplData.deterioration}`,
`<b>Malus armure</b>: ${tplData.malus}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_competenceChatData() {
return [
`<b>Catégorie</b>: ${this.system.categorie}`,
`<b>Niveau</b>: ${this.system.niveau}`,
`<b>Caractéristique par défaut</b>: ${this.system.carac_defaut}`,
`<b>XP</b>: ${this.system.xp}`
const tplData = Misc.templateData(this);
let properties = [
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Niveau</b>: ${tplData.niveau}`,
`<b>Caractéristique par défaut</b>: ${tplData.carac_defaut}`,
`<b>XP</b>: ${tplData.xp}`
]
return properties;
}
/* -------------------------------------------- */
_competencecreatureChatData() {
return [
`<b>Catégorie</b>: ${this.system.categorie}`,
`<b>Niveau</b>: ${this.system.niveau}`,
`<b>Caractéristique</b>: ${this.system.carac_value}`,
`<b>XP</b>: ${this.system.xp}`
const tplData = Misc.templateData(this);
let properties = [
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Niveau</b>: ${tplData.niveau}`,
`<b>Caractéristique</b>: ${tplData.carac_value}`,
`<b>XP</b>: ${tplData.xp}`
]
return properties;
}
/* -------------------------------------------- */
_sortChatData() {
return [
`<b>Draconic</b>: ${this.system.draconic}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
`<b>Case TMR</b>: ${this.system.caseTMR}`,
`<b>Points de Rêve</b>: ${this.system.ptreve}`
const tplData = Misc.templateData(this);
let properties = [
`<b>Draconic</b>: ${tplData.draconic}`,
`<b>Difficulté</b>: ${tplData.difficulte}`,
`<b>Case TMR</b>: ${tplData.caseTMR}`,
`<b>Points de Rêve</b>: ${tplData.ptreve}`
]
return properties;
}
/* -------------------------------------------- */
_herbeChatData() {
return [
`<b>Milieu</b>: ${this.system.milieu}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
...this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Milieu</b>: ${tplData.milieu}`,
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_ingredientChatData() {
return [
`<b>Milieu</b>: ${this.system.milieu}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
...this._inventaireTemplateChatData()
]
}
/* -------------------------------------------- */
_fauneChatData() {
return [
`<b>Sustentation</b>: ${this.system.sust}`,
`<b>Milieu</b>: ${this.system.milieu}`,
...this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Milieu</b>: ${tplData.milieu}`,
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_tacheChatData() {
return [
`<b>Caractéristique</b>: ${this.system.carac}`,
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Périodicité</b>: ${this.system.periodicite}`,
`<b>Fatigue</b>: ${this.system.fatigue}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
const tplData = Misc.templateData(this);
let properties = [
`<b>Caractéristique</b>: ${tplData.carac}`,
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Périodicité</b>: ${tplData.periodicite}`,
`<b>Fatigue</b>: ${tplData.fatigue}`,
`<b>Difficulté</b>: ${tplData.difficulte}`
].concat([
tplData.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${tplData.points_de_tache}`
]).concat([
`<b>Points de Tâche atteints</b>: ${tplData.points_de_tache_courant}`]
);
return properties;
}
/* -------------------------------------------- */
_livreChatData() {
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Auteur</b>: ${this.system.auteur}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
...this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Auteur</b>: ${tplData.auteur}`,
`<b>Difficulté</b>: ${tplData.difficulte}`,
`<b>Points de Tâche</b>: ${tplData.points_de_tache}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_potionChatData() {
return [
`<b>Rareté</b>: ${this.system.rarete}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
...this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Encombrement</b>: ${tplData.encombrement}`,
]
return properties;
}
/* -------------------------------------------- */
_queueChatData() {
function label(categorie) {
switch (categorie) {
case 'ideefixe': return 'Idée fixe';
case 'lancinant': return 'Désir lancinant';
}
return ''
}
return [
`<b>Refoulement</b>: ${this.system.refoulement}`,
`<b>Catégorie</b>: ${label(this.system.categorie)}`,
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
const tplData = Misc.templateData(this);
let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_ombreChatData() {
return this._queueChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_souffleChatData() {
return [
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
];
const tplData = Misc.templateData(this);
let properties = [];
return properties;
}
/* -------------------------------------------- */
_teteChatData() {
return [
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
];
const tplData = Misc.templateData(this);
let properties = [];
return properties;
}
/* -------------------------------------------- */
_tarotChatData() {
return [
RdDItem.propertyIfDefined('Carte', RdDUtility.linkCompendium(this.pack, this.id, this.name), this.pack),
`<b>Concept</b>: ${this.system.concept}`,
`<b>Aspect</b>: ${this.system.aspect}`,
const tplData = Misc.templateData(this);
let properties = [
`<b>Concept</b>: ${tplData.concept}`,
`<b>Aspect</b>: ${tplData.aspect}`,
]
return properties;
}
/* -------------------------------------------- */
_nombreastralChatData() {
return [
`<b>Valeur</b>: ${this.system.value}`,
`<b>Jour</b>: ${this.system.jourlabel}`,
const tplData = Misc.templateData(this);
let properties = [
`<b>Valeur</b>: ${tplData.value}`,
`<b>Jour</b>: ${tplData.jourlabel}`,
]
return properties;
}
/* -------------------------------------------- */
_monnaieChatData() {
return this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Valeur en Deniers</b>: ${tplData.valeur_deniers}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_meditationChatData() {
return [
`<b>Thème</b>: ${this.system.theme}`,
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Support</b>: ${this.system.support}`,
`<b>Heure</b>: ${this.system.heure}`,
`<b>Purification</b>: ${this.system.purification}`,
`<b>Vêture</b>: ${this.system.veture}`,
`<b>Comportement</b>: ${this.system.comportement}`,
`<b>Case TMR</b>: ${this.system.tmr}`
]
}
/* -------------------------------------------- */
_rencontreChatData() {
if (this.system.coord) {
return [
`<b>Force</b>: ${this.system.force}`,
`<b>Coordonnées</b>: ${this.system.coord}`,
]
}
return [
`<b>Force</b>: ${this.system.formule}`,
`<b>Refoulement</b>: ${this.system.refoulement}`,
RdDItem.propertyIfDefined('<b>Présent de cités</b>', '', this.system.presentCite),
const tplData = Misc.templateData(this);
let properties = [
`<b>Thème</b>: ${tplData.theme}`,
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Support</b>: ${tplData.support}`,
`<b>Heure</b>: ${tplData.heure}`,
`<b>Purification</b>: ${tplData.purification}`,
`<b>Vêture</b>: ${tplData.veture}`,
`<b>Comportement</b>: ${tplData.comportement}`,
`<b>Case TMR</b>: ${tplData.tmr}`
]
return properties;
}
/* -------------------------------------------- */
_casetmrChatData() {
return [
`<b>Coordonnée</b>: ${this.system.coord}`,
`<b>Spécificité</b>: ${this.system.specific}`
const tplData = Misc.templateData(this);
let properties = [
`<b>Coordonnée</b>: ${tplData.coord}`,
`<b>Spécificité</b>: ${tplData.specific}`
]
return properties;
}
/* -------------------------------------------- */
_maladieChatData() {
if (!this.system.identifie) {
return [`<b>Inconnue</b>`]
}
return [
`<b>Malignité</b>: ${this.system.malignite}`,
`<b>Périodicité</b>: ${this.system.periodicite}`,
`<b>Dommages</b>: ${this.system.dommages}`,
RdDItem.propertyIfDefined('<b>Remedes</b>', this.system.remedes, this.system.remedesconnus),
const tplData = Misc.templateData(this);
let properties
if (tplData.identifie) {
properties = [
`<b>Malignité</b>: ${tplData.malignite}`,
`<b>Périodicité</b>: ${tplData.periodicite}`,
`<b>Dommages</b>: ${tplData.dommages}`
]
if (tplData.remedesconnus) {
properties.push(`<b>Remedes</b>: ${tplData.remedes}`)
}
} else {
properties = [
`<b>Inconnue</b>`]
}
return properties;
}
/* -------------------------------------------- */
@ -695,13 +541,16 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
_gemmeChatData() {
return [
`<b>Pureté</b>: ${this.system.purete}`,
`<b>Taille</b>: ${this.system.taille}`,
`<b>Inertie</b>: ${this.system.inertie}`,
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`,
...this._inventaireTemplateChatData()
const tplData = Misc.templateData(this);
let properties = [
`<b>Pureté</b>: ${tplData.purete}`,
`<b>Taille</b>: ${tplData.taille}`,
`<b>Inertie</b>: ${tplData.inertie}`,
`<b>Enchantabilité</b>: ${tplData.enchantabilite}`,
`<b>Prix</b>: ${tplData.cout}`,
]
return properties;
}
}

View File

@ -1,324 +0,0 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Environnement } from "./environnement.js";
import { Grammar } from "./grammar.js";
class Migration {
get code() { return "sample"; }
get version() { return "0.0.0"; }
async migrate() { }
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
const actorItemUpdates = computeUpdates(actor.items);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
`Applying updates on actor ${actor.name} items`,
actorItemUpdates
);
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
}
});
const itemUpdates = computeUpdates(game.items);
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
}
}
}
class _10_0_16_MigrationSortsReserve extends Migration {
get code() { return "creation-item-sort-reserve"; }
get version() { return "10.0.16"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined })
});
}
conversionSortReserve(it) {
return {
type: 'sortreserve',
name: it.sort.name,
img: it.sort.img,
system: {
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
sortid: it.sort._id,
draconic: it.sort.draconic,
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
coord: it.coord,
heurecible: 'Vaisseau',
},
};
}
}
class _10_0_17_MigrationCompetenceCreature extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.17"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.iscombat)
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
);
}
}
class _10_0_21_VehiculeStructureResistanceMax extends Migration {
get code() { return "vehicule-structure-resistance-max"; }
get version() { return "10.0.21"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "vehicule")
.forEach(async (actor) => {
await actor.update({
'system.etat.resistance.value': actor.system.resistance,
'system.etat.resistance.max': actor.system.resistance,
'system.etat.structure.value': actor.system.structure,
'system.etat.structure.max': actor.system.structure
})
});
}
}
class _10_0_33_MigrationNomsDraconic extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.33"; }
migrationNomDraconic(ancien) {
if (typeof ancien == 'string') {
switch (ancien) {
case 'oniros': case "Voie d'Oniros": return "Voie d'Oniros";
case 'hypnos': case "Voie d'Hypnos": return "Voie d'Hypnos";
case 'narcos': case "Voie de Narcos": return "Voie de Narcos";
case 'thanatos': case "Voie de Thanatos": return "Voie de Thanatos";
}
return ancien;
}
else if (typeof ancien.name == 'string') {
return this.migrationNomDraconic(ancien.name)
}
return ancien;
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ["sort", "sortreserve"].includes(it.type)
&& (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string'))
.map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic) } }));
}
}
class _10_2_5_ArmesTirLancer extends Migration {
constructor() {
super();
this.dagues = { "system.competence": 'Dague', "system.lancer": 'Dague de jet', "system.portee_courte": 3, "system.portee_moyenne": 8, "system.portee_extreme": 15 }
this.javelot = { "system.competence": 'Lance', "system.lancer": 'Javelot', "system.portee_courte": 6, "system.portee_moyenne": 12, "system.portee_extreme": 20 }
this.fouet = { "system.competence": '', "system.lancer": 'Fouet', "system.portee_courte": 2, "system.portee_moyenne": 2, "system.portee_extreme": 3, "system.penetration": -1 }
this.arc = { "system.competence": '', "system.tir": 'Arc' }
this.arbalete = { "system.competence": '', "system.tir": 'Arbalète' }
this.fronde = { "system.competence": '', "system.tir": 'Fronde' }
this.mappings = {
'dague': { filter: it => true, updates: this.dagues },
'dague de jet': { filter: it => true, updates: this.dagues },
'javelot': { filter: it => true, updates: this.javelot },
'lance': { filter: it => it.name == 'Javeline', updates: this.javelot },
'fouet': { filter: it => true, updates: this.fouet },
'arc': { filter: it => true, updates: this.arc },
'arbalete': { filter: it => true, updates: this.arbalete },
'fronde': { filter: it => true, updates: this.fronde },
}
}
get code() { return "separation-competences-tir-lancer"; }
get version() { return "10.2.5"; }
migrateArmeTirLancer(it) {
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
console.log(it.name, updates);
return updates;
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => "arme" == it.type)
.filter(it => this.isTirLancer(it))
.filter(it => this.getMapping(it).filter(it))
.map(it => this.migrateArmeTirLancer(it)));
}
isTirLancer(it) {
return Object.keys(this.mappings).includes(this.getCompKey(it));
}
getMapping(it) {
return this.mappings[this.getCompKey(it)];
}
getCompKey(it) {
return Grammar.toLowerCaseNoAccent(it.system.competence);
}
}
class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
get code() { return "desir-lancinat-idee-fixe"; }
get version() { return "10.2.10"; }
migrateQueue(it) {
let categorie = undefined
let name = it.name
if (Grammar.toLowerCaseNoAccent(name).includes('desir')) {
categorie = 'lancinant';
name = it.name.replace('Désir lancinant : ', '');
}
if (Grammar.toLowerCaseNoAccent(name).includes('idee fixe')) {
categorie = 'ideefixe';
name = it.name.replace('Idée fixe : ', '')
}
return {
_id: it.id, name: name,
'system.ideefixe': undefined,
'system.lancinant': undefined,
'system.categorie': categorie
}
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ['queue', 'ombre'].includes(it.type))
.map(it => this.migrateQueue(it))
);
}
}
class _10_3_0_Inventaire extends Migration {
get code() { return "migration-equipement-inventaire"; }
get version() { return "10.3.0"; }
async migrate() {
await this.applyItemsUpdates(items => {
return this._updatesMonnaies(items)
.concat(this._updatesNonEquipe(items))
.concat(this._updatesObjets(items))
});
}
_updatesNonEquipe(items) {
return items
.filter(it => ['munition'].includes(it.type))
.map(it => { return { _id: it.id, 'system.equipe': undefined } });
}
_updatesObjets(items) {
return items
.filter(it => ['objet'].includes(it.type))
.map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } });
}
_updatesMonnaies(items) {
return items
.filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined)
.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
}
}
class _10_3_0_FrequenceEnvironnement extends Migration {
get code() { return "migration-frequence-resources"; }
get version() { return "10.3.0"; }
async migrate() {
await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type))
.map(it => this._updatesFrequences(it)));
}
_updatesFrequences(it) {
return {
_id: it.id,
'system.rarete': undefined,
'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
}
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature(),
new _10_0_21_VehiculeStructureResistanceMax(),
new _10_0_33_MigrationNomsDraconic(),
new _10_2_5_ArmesTirLancer(),
new _10_2_10_DesirLancinant_IdeeFixe(),
new _10_3_0_Inventaire(),
new _10_3_0_FrequenceEnvironnement()
];
}
constructor() {
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: "0.0.0",
});
}
migrate() {
const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion");
//if (isNewerVersion(game.system.version, currentVersion)) {
if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
ui.notifications.info(
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
game.settings.set(
SYSTEM_RDD,
"systemMigrationVersion",
game.system.version
);
} else {
console.log(LOG_HEAD + `No system version changed`);
}
}
}

View File

@ -24,7 +24,7 @@ export class Misc {
}
static sum() {
return (a, b) => Number(a) + Number(b);
return (a, b) => a + b;
}
static ascending(orderFunction = x => x) {
@ -41,11 +41,6 @@ export class Misc {
return 0;
}
static typeName(type, subType) {
return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`)
: '';
}
/**
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
* @param {*} value value to convert to an integer using parseInt
@ -73,23 +68,10 @@ export class Misc {
}
}
static indexLowercase(list) {
const obj = {};
const addToObj = (map, val) => {
const key = Grammar.toLowerCaseNoAccent(val);
if (key && !map[key]) map[key] = val
}
list.forEach(it => addToObj(obj, it))
return obj;
}
static concat(lists) {
return lists.reduce((a, b) => a.concat(b), []);
}
static classify(items, classifier = it => it.type) {
let itemsBy = {}
Misc.classifyInto(itemsBy, items, classifier)
return itemsBy
let itemsBy = {};
Misc.classifyInto(itemsBy, items, classifier);
return itemsBy;
}
static classifyFirst(items, classifier) {
@ -105,13 +87,13 @@ export class Misc {
static classifyInto(itemsBy, items, classifier = it => it.type) {
for (const item of items) {
const classification = classifier(item)
const classification = classifier(item);
let list = itemsBy[classification];
if (!list) {
list = []
itemsBy[classification] = list
list = [];
itemsBy[classification] = list;
}
list.push(item)
list.push(item);
}
}
@ -120,11 +102,29 @@ export class Misc {
}
static join(params, separator = '') {
return params?.reduce(Misc.joining(separator)) ?? '';
return params.reduce((a, b) => a + separator + b);
}
static joining(separator = '') {
return (a, b) => a + separator + b;
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
static templateData(it) {
return Misc.data(it)?.data ?? {}
}
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName;
const type = entity?.data.type;
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
return game.i18n.has(label) ? game.i18n.localize(label) : t;
}
return type;
}
static connectedGMOrUser(ownerId = undefined) {
@ -134,20 +134,17 @@ export class Misc {
return Misc.firstConnectedGM()?.id ?? game.user.id;
}
static isRollModeHiddenToPlayer() {
switch (game.settings.get("core", "rollMode")) {
case CONST.DICE_ROLL_MODES.BLIND:
case CONST.DICE_ROLL_MODES.SELF: return true;
}
return false
static getUsers() {
return game.version ? game.users : game.users.entities;
}
static getActiveUser(id) {
return game.users.find(u => u.id == id && u.active);
return Misc.getUsers().find(u => u.id == id && u.active);
}
static firstConnectedGM() {
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
return Misc.getUsers().filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
}
static isOwnerPlayer(actor, user=undefined) {
@ -162,16 +159,12 @@ export class Misc {
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
*/
static isUniqueConnectedGM() {
return game.user.id == Misc.firstConnectedGMId();
}
static firstConnectedGMId() {
return Misc.firstConnectedGM()?.id;
return game.user.id == Misc.firstConnectedGM()?.id;
}
/* -------------------------------------------- */
static findPlayer(name) {
return Misc.findFirstLike(name, game.users, { description: 'joueur' });
return Misc.findFirstLike(name, Misc.getUsers(), { description: 'joueur' });
}
/* -------------------------------------------- */

View File

@ -1,13 +1,72 @@
import { Misc } from "./misc.js"
import { RdDDice } from "./rdd-dice.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
const poesieHautReve = [
{
reference: 'Le Ratier Bretonien',
extrait: `Le courant du Fleuve
<br>Te domine et te Porte
<br>Avant que tu te moeuves
<br>Combat le, ou il t'emporte`
},
{
reference: 'Incompatibilité, Charles Beaudelaire',
extrait: `Et lorsque par hasard une nuée errante
<br>Assombrit dans son vol le lac silencieux,
<br>On croirait voir la robe ou l'ombre transparente
<br>D'un esprit qui voyage et passe dans les cieux.`
},
{
reference: 'Au fleuve de Loire, Joachim du Bellay',
extrait: `Ô de qui la vive course
<br>Prend sa bienheureuse source,
<br>Dune argentine fontaine,
<br>Qui dune fuite lointaine,
<br>Te rends au sein fluctueux
<br>De lOcéan monstrueux`
},
{
reference: 'Denis Gerfaud',
extrait: `Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos` },
{
reference: 'Denis Gerfaud',
extrait: `Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli`
},
{
reference: 'Denis Gerfaud',
extrait: `Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli`
},
{
reference: 'Denis Gerfaud',
extrait: `Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos`
},
{
reference: 'Denis Gerfaud',
extrait: `Ainsi se succèdent les Jours et les Ages.
<br>Les jours des Dragons sont les Ages des Hommes.`
},
{
reference: 'Denis Gerfaud',
extrait: `Ainsi parlent les sages:
&laquo;Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêvezs, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros&raquo;`
},
]
export class Poetique {
static async getExtrait() {
const items = await SystemCompendiums.getItems('extrait-poetique', 'extraitpoetique')
const selected = await RdDDice.rollOneOf(items);
return {
reference: selected?.name,
extrait: selected?.system.extrait
}
static async getExtrait(){
return await RdDDice.rollOneOf(poesieHautReve);
}
}

44
module/poetique.txt Normal file
View File

@ -0,0 +1,44 @@
Le courant du Fleuve
Te domine et te Porte
Avant que tu te moeuves
Combat le, ou il t'emporte
A vous qui faites ripaille
sourds aux damnés de la faim
à vous qui livrez
une inégale bataille
à ceux qui vous tendent la main
Ils sont tout près ! - Tenons fermée
<br>Cette salle, où nous les narguons.
<br>Quel bruit dehors ! Hideuse armée
<br>De vampires et de dragons !
<br>La poutre du toit descellée
<br>Ploie ainsi qu'une herbe mouillée,
<br>Et la vieille porte rouillée
<br>Tremble, à déraciner ses gonds !`),
https://www.poetica.fr/poeme-1423/guy-de-maupassant-le-sommeil-du-mandarin/
Le monde est un rêve de Dragons. Nous
ne savons pas qui sont les Dragons ni à quoi
ils ressemblent, en dépit de lantique iconographie qui les dépeint comme de gigantesques créatures ailées capables de cracher
feu et flammes.
Car parmi les humains, autre nom lui est donné,
Nom sinistre parmi tous, nom funèbre, c'est la mort!
Un ami disparu... Thanatos est passé...
Messieurs, ne crachez pas de jurons ni d'ordure
Au visage fardé de cette pauvre impure
Que déesse Famine a par un soir d'hiver,
Contrainte à relever ses jupons en plein air.

View File

@ -7,9 +7,9 @@ const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
export class RdDAlchimie {
/* -------------------------------------------- */
static processManipulation(recette, actorId = undefined) {
static processManipulation(recetteData, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recette.system.manipulation;
let manip = recetteData.data.manipulation;
let matchArray = manip.match(matchOperations);
if (matchArray) {
for (let matchStr of matchArray) {
@ -17,12 +17,12 @@ export class RdDAlchimie {
//console.log("RESULT ", result);
if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId);
manip = manip.replace(result[0], replacement);
}
}
}
recette.system.manipulation_update = manip;
recetteData.data.manipulation_update = manip;
}
/* -------------------------------------------- */

View File

@ -15,19 +15,13 @@
// Common conf
let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
let dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 }
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 }
super(dialogConf, dialogOptions)
this.calendrier = calendrier;
this.updateData( calendrierData );
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
}
/* -------------------------------------------- */
async resetNombreAstraux() {
game.system.rdd.calendrier.resetNombreAstral();
@ -45,4 +39,15 @@
this.calendrierData = duplicate(calendrierData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
let astrologieData = this.astrologieData;
$(function () {
});
}
}

View File

@ -12,50 +12,36 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
static async create(actor, dialogConfig) {
let dialogData = {
let data = {
nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
astrologie: RdDItemCompetence.findCompetence(actor.data.items, 'Astrologie')
}
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 500, 'z-index': 99999 };
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true });
}
return new RdDAstrologieJoueur(html, actor, dialogData);
return new RdDAstrologieJoueur(html, actor, data);
}
/* -------------------------------------------- */
constructor(html, actor, dialogData) {
const dialogConf = {
title: "Nombres Astraux",
content: html,
default: "saveButton",
buttons: {
constructor(html, actor, data) {
let myButtons = {
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
},
};
const dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 };
// Get all n
// Common conf
let dialogConf = { content: html, title: "Nombres Astraux", buttons: myButtons, default: "saveButton" };
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 };
super(dialogConf, dialogOptions);
this.actor = actor;
this.dataNombreAstral = duplicate(dialogData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find(function () {
this.html.find("[name='diffConditions']").val(0);
});
this.html.find('[name="jet-astrologie"]').click((event) => {
this.requestJetAstrologie();
});
this.dataNombreAstral = duplicate(data);
}
/* -------------------------------------------- */
@ -63,12 +49,12 @@ export class RdDAstrologieJoueur extends Dialog {
let itemNombres = actor.listItemsData('nombreastral');
let itemFiltered = {};
for (let item of itemNombres) {
if (itemFiltered[item.system.jourindex]) {
itemFiltered[item.system.jourindex].listValues.push(item.system.value);
if (itemFiltered[item.data.jourindex]) {
itemFiltered[item.data.jourindex].listValues.push(item.data.value);
} else {
itemFiltered[item.system.jourindex] = {
listValues: [item.system.value],
jourlabel: item.system.jourlabel
itemFiltered[item.data.jourindex] = {
listValues: [item.data.value],
jourlabel: item.data.jourlabel
}
}
}
@ -77,21 +63,21 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
requestJetAstrologie() {
let socketData = {
id: this.actor.id,
carac_vue: this.actor.system.carac['vue'].value,
let data = {
id: this.actor.data._id,
carac_vue: Misc.data(this.actor).data.carac['vue'].value,
etat: this.dataNombreAstral.etat,
astrologie: this.dataNombreAstral.astrologie,
conditions: this.html.find('[name="diffConditions"]').val(),
date: this.html.find('[name="joursAstrologie"]').val(),
conditions: $("#diffConditions").val(),
date: $("#joursAstrologie").val(),
userId: game.user.id
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData);
game.system.rdd.calendrier.requestNombreAstral(data);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: socketData
data: data
});
}
this.close();
@ -101,4 +87,17 @@ export class RdDAstrologieJoueur extends Dialog {
quitDialog() {
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
$(function () {
$("#diffConditions").val(0);
});
html.find('#jet-astrologie').click((event) => {
this.requestJetAstrologie();
});
}
}

View File

@ -20,7 +20,7 @@ export class RdDBonus {
static isAjustementAstrologique(rollData) {
return RdDCarac.isChance(rollData.selectedCarac) ||
rollData.selectedSort?.system.isrituel;
rollData.selectedSort?.data.isrituel;
}
/* -------------------------------------------- */
static isDefenseAttaqueFinesse(rollData) {
@ -68,23 +68,23 @@ export class RdDBonus {
}
return isCauchemar ? "cauchemar"
: rollData.dmg?.mortalite
?? rollData.arme?.system.mortalite
?? rollData.arme?.data.mortalite
?? "mortel";
}
/* -------------------------------------------- */
static _dmgArme(rollData) {
if ( rollData.arme) {
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
let dmgBase = rollData.arme.data.dommagesReels ?? Number(rollData.arme.data.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
return dmgBase + Math.min(dmgBase, rollData.arme.data.magique ? rollData.arme.data.ecaille_efficacite : 0);
}
return 0;
}
/* -------------------------------------------- */
static _peneration(rollData) {
return parseInt(rollData.arme?.system.penetration ?? 0);
return parseInt(rollData.arme?.data.penetration ?? 0);
}
/* -------------------------------------------- */

View File

@ -8,45 +8,50 @@ export class RdDCalendrierEditeur extends Dialog {
/* -------------------------------------------- */
constructor(html, calendrier, calendrierData) {
let dialogConf = {
content: html,
title: "Editeur de date/heure",
buttons: {
save: { label: "Enregistrer", callback: html => this.fillData() }
},
default: "save"
let myButtons = {
saveButton: { label: "Enregistrer", callback: html => this.fillData() }
};
let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
// Common conf
let dialogConf = { content: html, title: "Editeur de date/heure", buttons: myButtons, default: "saveButton" };
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 300, 'z-index': 99999 }
super(dialogConf, dialogOptions)
this.calendrier = calendrier;
this.calendrierData = calendrierData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("input[name='nomMois']").val(this.calendrierData.moisKey);
this.html.find("select[name='nomHeure']").val(this.calendrierData.heureKey);
this.html.find("select[name='jourMois']").val(this.calendrierData.jourMois);
this.html.find("select[name='minutesRelative']").val(calendrierData.minutesRelative);
this.html.find("select[name='annee']").val(this.calendrierData.annee);
this.calendrierData = calendrierData; //duplicate(calendrierData);
}
/* -------------------------------------------- */
fillData() {
this.calendrierData.annee = this.html.find("input[name='annee']").val();
this.calendrierData.moisKey = this.html.find("select[name='nomMois']").val();
this.calendrierData.heureKey = this.html.find("select[name='nomHeure']").val();
this.calendrierData.jourMois = this.html.find("select[name='jourMois']").val();
this.calendrierData.minutesRelative = this.html.find("select[name='minutesRelative']").val();
fillData( ) {
this.calendrierData.moisKey = $("#nomMois").val();
this.calendrierData.heureKey = $("#nomHeure").val();
this.calendrierData.jourMois = $("#jourMois").val();
this.calendrierData.minutesRelative = $("#minutesRelative").val();
this.calendrier.saveEditeur(this.calendrierData)
console.log("UPDATE ", this.calendrierData);
this.calendrier.saveEditeur( this.calendrierData )
}
/* -------------------------------------------- */
updateData(calendrierData) {
updateData( calendrierData ) {
this.calendrierData = duplicate(calendrierData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
let calendrierData = this.calendrierData;
$(function () {
console.log(calendrierData);
$("#nomMois").val(calendrierData.moisKey);
$("#nomHeure").val(calendrierData.heureKey);
$("#jourMois").val(calendrierData.jourMois);
$("#minutesRelative").val(calendrierData.minutesRelative);
});
}
}

View File

@ -8,24 +8,23 @@ import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogChronologie } from "./dialog-chronologie.js";
/* -------------------------------------------- */
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"];
const heuresDef = {
"vaisseau": {key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
"sirene": { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
"faucon": { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
"couronne": { key: "couronne", label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
"dragon": { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
"epees": { key: "epees", label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
"lyre": { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
"serpent": { key: "serpent", label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
"poissonacrobate": { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
"araignee": { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
"roseau": { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
"chateaudormant": { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
"vaisseau": { label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
"sirene": { label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
"faucon": { label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
"couronne": { label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
"dragon": { label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
"epees": { label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
"lyre": { label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
"serpent": { label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
"poissonacrobate": { label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
"araignee": { label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
"roseau": { label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
"chateaudormant": { label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
};
const saisonsDef = {
"printemps": { label: "Printemps" },
@ -43,14 +42,6 @@ const MAX_NOMBRE_ASTRAL = 12;
/* -------------------------------------------- */
export class RdDCalendrier extends Application {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
popOut: false,
resizable: false
});
}
static createCalendrierPos() {
return { top: 200, left: 200 };
}
@ -60,50 +51,21 @@ export class RdDCalendrier extends Application {
return Object.values(heuresDef).find(h => h.heure == chiffre);
}
static getSigneAs(key, value) {
const heure = (typeof value == 'string' || typeof value == 'number') && Number.isInteger(Number(value))
? Number(value)
: (typeof value == 'string') ? RdDCalendrier.getChiffreFromSigne(value)
: undefined
if (heure != undefined && ['key', 'label', 'lettreFont', 'saison', 'heure', 'icon'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)[key]
}
if (heure != undefined && ['webp'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)['icon'].replace('svg', 'webp');
}
console.error(`Appel à getSigneAs('${key}', ${value}) avec une clé/heure incorrects`);
return value;
}
static getChiffreFromSigne(signe) {
return heuresList.indexOf(signe);
}
static createCalendrierInitial() {
return {
heureRdD: 0,
minutesRelative: 0,
indexJour: 0,
annee: 0,
moisRdD: 0,
moisLabel: heuresDef["vaisseau"].label,
jour: 0
}
}
getCalendrier(index) {
index = index ?? this.getCurrentDayIndex();
const mois = Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN;
return {
static getCalendrier(index) {
let calendrier = {
heureRdD: 0, // Index dans heuresList / heuresDef[x].heure
minutesRelative: 0,
indexJour: index,
annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)),
moisRdD: RdDCalendrier.getDefSigne(mois).heure,
moisLabel: RdDCalendrier.getDefSigne(mois).label,
moisRdD: Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN,
jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage
}
calendrier.moisLabel = RdDCalendrier.getDefSigne(calendrier.moisRdD).label;
return calendrier;
}
constructor() {
@ -116,7 +78,7 @@ export class RdDCalendrier extends Application {
}
// Calendrier
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.createCalendrierInitial());
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.getCalendrier(0));
this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN);
this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN;
@ -124,117 +86,34 @@ export class RdDCalendrier extends Application {
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
this.listeNombreAstral = this.getListeNombreAstral();
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
this.rebuildListeNombreAstral(false); // Ensure always up-to-date
}
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
}
/* -------------------------------------------- */
/** @override */
async activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.updateDisplay();
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
this.html.find('.calendar-btn-edit').click(ev => {
ev.preventDefault();
this.showCalendarEditor();
});
this.html.find('.astrologie-btn-edit').click(ev => {
ev.preventDefault();
this.showAstrologieEditor();
});
this.html.find('#calendar-move-handle').mousedown(ev => {
ev.preventDefault();
ev = ev || window.event;
let isRightMB = false;
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
isRightMB = ev.which == 3;
} else if ("button" in ev) { // IE, Opera
isRightMB = ev.button == 2;
}
if (!isRightMB) {
dragElement(document.getElementById("calendar-time-container"));
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
function dragElement(elmnt) {
elmnt.onmousedown = dragMouseDown;
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.bottom = undefined
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
// stop moving when mouse button is released:
elmnt.onmousedown = undefined;
document.onmouseup = undefined;
document.onmousemove = undefined;
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
xPos = xPos < 0 ? 0 : xPos;
yPos = yPos < 0 ? 0 : yPos;
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
elmnt.style.top = (yPos) + "px";
elmnt.style.left = (xPos) + "px";
}
game.system.rdd.calendrier.calendrierPos.top = yPos;
game.system.rdd.calendrier.calendrierPos.left = xPos;
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
}
}
}
} else if (isRightMB) {
game.system.rdd.calendrier.calendrierPos.top = 200;
game.system.rdd.calendrier.calendrierPos.left = 200;
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
}
this.setPos(game.system.rdd.calendrier.calendrierPos);
}
});
}
/* -------------------------------------------- */
getListeNombreAstral() {
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
}
/* -------------------------------------------- */
getDateFromIndex(index) {
const dateRdD = this.getCalendrier(index);
return (dateRdD.jour + 1) + ' ' + dateRdD.moisLabel;
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
popOut: false,
resizable: false
});
}
/* -------------------------------------------- */
getDayMonthFromIndex(index = undefined) {
const dateRdD = this.getCalendrier(index);
getDateFromIndex(index) {
const date = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
return (date.jour + 1) + ' ' + RdDCalendrier.getDefSigne(date.moisRdD).label;
}
/* -------------------------------------------- */
getNumericDateFromIndex(index = undefined) {
const dateRdD = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
return {
day: dateRdD.jour + 1,
month: heuresList[dateRdD.moisRdD]
@ -301,14 +180,14 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getNombreAstral(indexDate) {
const listNombreAstral = this.getListeNombreAstral();
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
let astralData = this.getListeNombreAstral().find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral;
}
/* -------------------------------------------- */
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
async rebuildListeNombreAstral(showDice = SHOW_DICE) {
if (Misc.isUniqueConnectedGM()) {
console.log("rebuildListeNombreAstral", showDice);
let jourCourant = this.getCurrentDayIndex();
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
@ -320,8 +199,9 @@ export class RdDCalendrier extends Application {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
}
}
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
//console.log("SAVE list", newList, jourCourant);
this.listeNombreAstral = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
}
}
@ -343,9 +223,9 @@ export class RdDCalendrier extends Application {
checkMaladie( periode) {
for (let actor of game.actors) {
if (actor.type == 'personnage') {
let maladies = actor.items.filter( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
let maladies = actor.filterItems( item => (item.type == 'maladie' || (item.type == 'poison' && item.data.active) ) && item.data.periodicite.toLowerCase().includes(periode) );
for (let maladie of maladies) {
if ( maladie.system.identifie) {
if ( maladie.data.identifie) {
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
} else {
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
@ -384,7 +264,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async incrementerJour() {
const index = this.getCurrentDayIndex() + 1;
this.calendrier = this.getCalendrier(index);
this.calendrier = RdDCalendrier.getCalendrier(index);
await this.rebuildListeNombreAstral();
}
@ -406,15 +286,18 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
const mois = RdDCalendrier.getDefSigne(this.calendrier.moisRdD);
const heure = RdDCalendrier.getDefSigne(this.calendrier.heureRdD);
console.log('fillCalendrierData', this.calendrier, mois, heure);
console.log(this.calendrier);
let moisKey = heuresList[this.calendrier.moisRdD];
let heureKey = heuresList[this.calendrier.heureRdD];
console.log(moisKey, heureKey);
formData.heureKey = heure.key;
formData.moisKey = mois.key;
const mois = heuresDef[moisKey];
const heure = heuresDef[heureKey];
formData.heureKey = heureKey;
formData.moisKey = moisKey;
formData.jourMois = this.calendrier.jour + 1;
formData.nomMois = mois.label; // heures et mois nommés identiques
formData.annee = this.calendrier.annee;
formData.iconMois = dossierIconesHeures + mois.icon;
formData.nomHeure = heure.label;
formData.iconHeure = dossierIconesHeures + heure.icon;
@ -437,7 +320,7 @@ export class RdDCalendrier extends Application {
if (Misc.isUniqueConnectedGM()) { // Only once
console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let niveau = Number(request.astrologie.data.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let rollData = {
caracValue: request.carac_vue,
finalLevel: niveau,
@ -545,7 +428,7 @@ export class RdDCalendrier extends Application {
function check() {
let elmnt = document.getElementById("calendar-time-container");
if (elmnt) {
elmnt.style.bottom = undefined;
elmnt.style.bottom = null;
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
elmnt.style.top = (yPos) + "px";
@ -561,9 +444,9 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
updateDisplay() {
let calendrier = this.fillCalendrierData();
// Rebuild text du calendrier
let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})`
let data = this.fillCalendrierData();
// Rebuild data
let dateHTML = `Jour ${data.jourMois} de ${data.nomMois} (${data.nomSaison})`
if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
}
@ -571,13 +454,13 @@ export class RdDCalendrier extends Application {
handle.innerHTML = dateHTML;
}
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = calendrier.nomHeure;
heure.innerHTML = data.nomHeure;
}
for (const minute of document.getElementsByClassName("calendar-time-disp")) {
minute.innerHTML = `${calendrier.minutesRelative} minutes`;
minute.innerHTML = `${data.minutesRelative} minutes`;
}
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
heureImg.src = calendrier.iconHeure;
heureImg.src = data.iconHeure;
}
}
@ -586,7 +469,6 @@ export class RdDCalendrier extends Application {
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
this.calendrier.annee = Number(calendrierData.annee);
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
@ -646,4 +528,97 @@ export class RdDCalendrier extends Application {
astrologieEditeur.updateData(calendrierData);
astrologieEditeur.render(true);
}
/* -------------------------------------------- */
/** @override */
async activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
await this.updateDisplay();
html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
html.find('.calendar-btn-edit').click(ev => {
ev.preventDefault();
this.showCalendarEditor();
});
html.find('.astrologie-btn-edit').click(ev => {
ev.preventDefault();
this.showAstrologieEditor();
});
html.find('#calendar-move-handle').mousedown(ev => {
ev.preventDefault();
ev = ev || window.event;
let isRightMB = false;
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
isRightMB = ev.which == 3;
} else if ("button" in ev) { // IE, Opera
isRightMB = ev.button == 2;
}
if (!isRightMB) {
dragElement(document.getElementById("calendar-time-container"));
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
function dragElement(elmnt) {
elmnt.onmousedown = dragMouseDown;
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.bottom = null
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
// stop moving when mouse button is released:
elmnt.onmousedown = null;
document.onmouseup = null;
document.onmousemove = null;
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
xPos = xPos < 0 ? 0 : xPos;
yPos = yPos < 0 ? 0 : yPos;
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
elmnt.style.top = (yPos) + "px";
elmnt.style.left = (xPos) + "px";
}
game.system.rdd.calendrier.calendrierPos.top = yPos;
game.system.rdd.calendrier.calendrierPos.left = xPos;
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
}
}
}
} else if (isRightMB) {
game.system.rdd.calendrier.calendrierPos.top = 200;
game.system.rdd.calendrier.calendrierPos.left = 200;
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
}
this.setPos(game.system.rdd.calendrier.calendrierPos);
}
});
}
}

View File

@ -52,11 +52,6 @@ export class RdDCarac {
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
}
static isActionPhysique(selectedCarac) {
return !selectedCarac ||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
}
static isIgnoreEtatGeneral(rollData) {
const selectedCarac = rollData.selectedCarac;
return !selectedCarac ||
@ -67,7 +62,7 @@ export class RdDCarac {
static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
const total = Object.values(carac).filter(c => !c.derivee)
.map(it => parseInt(it.value))
.reduce(Misc.sum(), 0);
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
@ -106,35 +101,35 @@ export class RdDCarac {
}
/* -------------------------------------------- */
static computeCarac(system) {
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
static computeCarac(data) {
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey];
system.attributs.plusdom.value = tailleData.plusdom;
data.attributs.plusdom.value = tailleData.plusdom;
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value);
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
system.sante.fatigue.max = system.sante.endurance.max * 2;
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
data.sante.fatigue.max = data.sante.endurance.max * 2;
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
//Compteurs
system.reve.reve.max = system.carac.reve.value;
system.compteurs.chance.max = system.carac.chance.value;
data.reve.reve.max = data.carac.reve.value;
data.compteurs.chance.max = data.carac.chance.value;
}

View File

@ -1,6 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
@ -10,9 +9,7 @@ import { RdDBonus } from "./rdd-bonus.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { STATUSES } from "./settings/status-effects.js";
import { Targets } from "./targets.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
/* -------------------------------------------- */
const premierRoundInit = [
@ -69,7 +66,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
for (let combatant of this.combatants) {
for (let combatant of this.data.combatants) {
if (combatant.actor) {
await combatant.actor.finDeRound(options);
}
@ -81,27 +78,28 @@ export class RdDCombatManager extends Combat {
/************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => it.system.iscombat)
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
const competence = combatant.actor.data.items.find(it => it.data.data.iscombat)
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0);
}
} else {
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
if (competence) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value;
const niveau = competence.data.niveau;
const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
}
}
@ -122,7 +120,7 @@ export class RdDCombatManager extends Combat {
{
speaker: {
scene: canvas.scene._id,
actor: combatant.actor?._id,
actor: combatant.actor ? combatant.actor._id : null,
token: combatant.token._id,
alias: combatant.token.name,
sound: CONFIG.sounds.dice,
@ -152,78 +150,50 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
static listActionsArmes(armes, competences, carac) {
let actions = [];
// Gestion des armes 1/2 mains
let actionsArme = [];
for (const arme of armes) {
if (arme.system.equipe) {
const dommages = arme.system.dommages.toString();
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
console.log(">>>>", arme)
if ((arme.system.unemain && arme.system.competence) ||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(1 main)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.competence,
carac: carac,
competences: competences
}));
}
if (arme.system.deuxmains && arme.system.competence) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(2 mains)",
dommagesReel: Number(tableauDommages[1]),
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
carac: carac,
competences: competences
}));
}
if (arme.system.lancer) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(lancer)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.lancer,
carac: carac,
competences: competences
}));
}
if (arme.system.tir) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(tir)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.tir,
carac: carac,
competences: competences
}));
}
}
}
return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? '')));
}
let action = duplicate(Misc.data(arme));
if (action.data.equipe) {
let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const attaque = duplicate(infoAttaque.arme);
attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel;
attaque.system.infoMain = infoAttaque.infoMain;
attaque.system.niveau = comp.system.niveau;
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
return attaque;
}
actionsArme.push(action);
action.action = 'attaque';
action.data.dommagesReels = Number(action.data.dommages);
action.data.niveau = compData.data.niveau;
action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (action.data.unemain && !action.data.deuxmains) {
action.data.mainInfo = "(1m)";
} else if (!action.data.unemain && action.data.deuxmains) {
action.data.mainInfo = "(2m)";
} else if (action.data.unemain && action.data.deuxmains) {
action.data.mainInfo = "(1m)";
static listActionsCreature(competences) {
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = Misc.data(competences.find(c => c.name == comp2m));
const arme2main = duplicate(action);
arme2main.data.mainInfo = "(2m)";
arme2main.data.niveau = comp.data.niveau;
arme2main.data.competence = comp2m;
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
actionsArme.push(arme2main);
const containsSlash = action.data.dommages.includes("/");
if (containsSlash) {
const tableauDegats = action.data.dommages.split("/");
action.data.dommagesReels = Number(tableauDegats[0]);
arme2main.data.dommagesReels = Number(tableauDegats[1]);
}
else {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
}
}
}
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
}
static listActionsPossessions(actor) {
@ -231,9 +201,9 @@ export class RdDCombatManager extends Combat {
return {
name: p.name,
action: 'conjurer',
system: {
data: {
competence: p.name,
possessionid: p.system.possessionid,
possessionid: p.data.data.possessionid,
}
}
}));
@ -246,19 +216,21 @@ export class RdDCombatManager extends Combat {
if (actions.length > 0) {
return actions;
}
if (actor.isCreatureEntite()) {
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
let items = actor.data.items;
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
} else {
// Recupération des items 'arme'
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
//.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues());
const competences = actor.itemTypes['competence'];
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
let competences = items.filter(it => it.type == 'competence');
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac));
if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
if (actor.data.data.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } });
}
}
@ -276,14 +248,14 @@ export class RdDCombatManager extends Combat {
static processPremierRoundInit() {
// Check if we have the whole init !
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
let initMissing = game.combat.combatants.find(it => !it.initiative);
let initMissing = game.combat.data.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round !
for (let combatant of game.combat.combatants) {
for (let combatant of game.combat.data.combatants) {
let action = combatant.initiativeData?.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (action && action.type == "arme") {
for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr>
<div>
@ -354,16 +326,22 @@ export class RdDCombatManager extends Combat {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, action.data.competence));
compNiveau = compData.data.niveau;
initInfo = action.name + " / " + action.data.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
caracForInit = compData.data.carac_value;
if (compData.data.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else {
caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, action);
}
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
@ -374,7 +352,6 @@ export class RdDCombatManager extends Combat {
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
}
/* -------------------------------------------- */
static _baseInitOffset(categorie, arme) {
if (categorie == "tir") { // Offset de principe pour les armes de jet
return 8;
@ -382,12 +359,10 @@ export class RdDCombatManager extends Combat {
if (categorie == "lancer") { // Offset de principe pour les armes de jet
return 7;
}
switch (arme.system.cac) {
case "empoignade":
return 3;
case "pugilat":
case "naturelle":
return 4;
// Offset de principe pour les armes de jet
switch (arme.data.cac) {
case "empoignade": return 3;
case "pugilat": return 4;
}
return 5;
}
@ -408,7 +383,7 @@ export class RdDCombatManager extends Combat {
let menuItems = [];
for (let action of actions) {
menuItems.push({
name: action.system.competence,
name: action.data.competence,
icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
});
@ -439,7 +414,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static onUpdateCombat(combat, change, options, userId) {
if (combat.round != 0 && combat.turns && combat.active) {
if (combat.data.round != 0 && combat.turns && combat.data.active) {
RdDCombat.combatNouveauTour(combat);
}
}
@ -471,30 +446,49 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static rddCombatTarget(target, attacker) {
static createUsingTarget(attacker) {
const target = RdDCombat.getTarget();
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
: "Vous devez choisir une cible à attaquer!");
}
else {
const defender = target?.actor;
const defenderTokenId = target?.id;
const defenderTokenId = target?.data._id;
if (defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else {
return this.create(attacker, defender, defenderTokenId, target)
}
}
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
/* -------------------------------------------- */
static create(attacker, defender, defenderTokenId, target = undefined) {
return new RdDCombat(attacker, defender, defenderTokenId, target)
}
/* -------------------------------------------- */
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
static createForAttackerAndDefender(attackerId, defenderTokenId) {
const attacker = game.actors.get(attackerId);
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
let target = undefined
if (!defenderTokenId || !defender) {
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
target = Targets.getTarget()
if (!target) {
return;
if (defenderTokenId) {
const defenderToken = canvas.tokens.get(defenderTokenId);
const defender = defenderToken.actor;
return RdDCombat.create(attacker, defender, defenderTokenId);
}
defenderTokenId = target.id;
defender = target.actor;
if (!defenderTokenId || !defender) {
return;
}
}
return new RdDCombat(attacker, defender, defenderTokenId, target)
return RdDCombat.createUsingTarget(attacker)
}
/* -------------------------------------------- */
@ -502,10 +496,10 @@ export class RdDCombat {
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : null;
defender.encaisserDommages(attackerRoll, attacker);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
}
}
@ -514,7 +508,7 @@ export class RdDCombat {
static onMsgDefense(msg) {
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
if (defenderToken && Misc.isUniqueConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
}
@ -541,10 +535,11 @@ export class RdDCombat {
'#echec-total-attaque',
]) {
html.on("click", button, event => {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
const rddCombat = RdDCombat.createForAttackerAndDefender(
event.currentTarget.attributes['data-attackerId']?.value,
event.currentTarget.attributes['data-defenderTokenId']?.value);
if (rddCombat) {
rddCombat.onEvent(button, event);
event.preventDefault();
}
@ -559,12 +554,12 @@ export class RdDCombat {
/* -------------------------------------------- */
constructor(attacker, defender, defenderTokenId, target) {
this.attacker = attacker
this.defender = defender
this.target = target
this.attackerId = this.attacker.id
this.defenderId = this.defender.id
this.defenderTokenId = defenderTokenId
this.attacker = attacker;
this.defender = defender;
this.target = target;
this.attackerId = this.attacker.data._id;
this.defenderId = this.defender.data._id;
this.defenderTokenId = defenderTokenId;
}
/* -------------------------------------------- */
@ -690,87 +685,12 @@ export class RdDCombat {
return rollData.rolled.isSuccess;
}
/* -------------------------------------------- */
async proposerAjustementTirLancer(rollData) {
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
if (this.defender.isEntite([ENTITE_BLURETTE])) {
ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatMessage.getWhisperRecipients("GM")
})
}
else {
const defenderToken = canvas.tokens.get(this.defenderTokenId);
const dist = this.distance(_token, defenderToken)
const isVisible = this.isVisible(_token, defenderToken)
const portee = this._ajustementPortee(dist, rollData.arme)
const taille = this._ajustementTaille(this.defender)
const activite = this._ajustementMouvement(this.defender)
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
rollData: rollData,
attacker: _token,
isVisible: isVisible,
defender: defenderToken,
distance: dist,
portee: portee,
taille: taille,
activite: activite,
total: total
}),
whisper: ChatMessage.getWhisperRecipients("GM")
})
}
}
}
isVisible(token, defenderToken) {
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
}
distance(token, defenderToken) {
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
}
_ajustementPortee(dist, arme) {
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
return { msg: "inatteignable", diff: -10 };
}
_ajustementTaille(actor) {
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
if (taille <= 1) return { msg: "souris", diff: -8 };
if (taille <= 3) return { msg: "chat", diff: -4 };
if (taille <= 5) return { msg: "chien", diff: -2 };
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
if (taille <= 20) return { msg: "ogre", diff: 2 };
return { msg: "gigantesque", diff: 4 };
}
_ajustementMouvement(defender) {
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
}
/* -------------------------------------------- */
async attaque(competence, arme) {
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
// if (nonIncarnee || blurette) {
// ChatMessage.create( {
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
// Il est impossible de l'atteindre.`,
// whisper: ChatMessage.getWhisperRecipients("GM")})
// }
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
if (!await this.accorderEntite('avant-attaque')) {
return;
}
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
if (arme.data.cac == 'empoignade' && this.attacker.isCombatTouche()) {
ChatMessage.create({
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
@ -787,11 +707,12 @@ export class RdDCombat {
if (arme) {
this.attacker.verifierForceMin(arme);
}
await this.proposerAjustementTirLancer(rollData)
const dialog = await RdDRoll.create(this.attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-attaque',
label: 'Attaque: ' + (arme?.name ?? competence.name),
callbacks: [
@ -812,16 +733,15 @@ export class RdDCombat {
_prepareAttaque(competence, arme) {
let rollData = {
passeArme: randomID(16),
mortalite: arme?.system.mortalite,
mortalite: arme?.data.mortalite,
coupsNonMortels: false,
competence: competence,
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target),
essais: {}
};
if (this.attacker.isCreatureEntite()) {
if (this.attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData);
}
else if (arme) {
@ -830,8 +750,8 @@ export class RdDCombat {
}
else {
// sans armes: à mains nues
const niveau = competence.system.niveau;
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
const niveau = competence.data.niveau;
const init = RdDCombatManager.calculInitiative(niveau, Misc.templateData(this.attacker).carac['melee'].value);
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
}
return rollData;
@ -844,9 +764,9 @@ export class RdDCombat {
// force toujours, sauf empoignade
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
const isForce = !rollData.arme.system.empoignade;
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
const isForce = !rollData.arme.data.empoignade;
const isFinesse = rollData.arme.data.empoignade || isMeleeDiffNegative;
const isRapide = !rollData.arme.data.empoignade && isMeleeDiffNegative && rollData.arme.data.rapide;
// si un seul choix possible, le prendre
if (isForce && !isFinesse && !isRapide) {
return await this.choixParticuliere(rollData, "force");
@ -881,12 +801,12 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.target ? this.defender.name : 'la cible',
cible: this.target ? this.defender.data.name : 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
}
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
if (!await this.accorderEntite('avant-defense')) {
return;
}
@ -902,7 +822,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.system.categorie);
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
if (essaisPrecedents) {
@ -910,16 +830,16 @@ export class RdDCombat {
}
// # utilisation esquive
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }));
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }).map(c => Misc.data(c)));
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais,
isPossession: this.isPossession(attackerRoll),
defender: this.defender,
attacker: this.attacker,
defender: Misc.data(this.defender),
attacker: Misc.data(this.attacker),
attackerId: this.attackerId,
esquives: esquives,
defenderTokenId: this.defenderTokenId,
@ -927,7 +847,7 @@ export class RdDCombat {
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
attaqueParticuliere: attackerRoll.particuliere,
attaqueCategorie: attackerRoll.competence.system.categorie,
attaqueCategorie: attackerRoll.competence.data.categorie,
attaqueArme: attackerRoll.arme,
surprise: this.defender.getSurprise(true),
dmg: attackerRoll.dmg,
@ -959,8 +879,8 @@ export class RdDCombat {
// envoyer le message au destinataire
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_defense", data: {
attackerId: this.attacker?.id,
defenderId: this.defender?.id,
attackerId: this.attacker?.data._id,
defenderId: this.defender?.data._id,
defenderTokenId: this.defenderTokenId,
defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense,
@ -971,11 +891,13 @@ export class RdDCombat {
/* -------------------------------------------- */
_filterArmesParade(defender, competence) {
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
let items = defender.data.items;
items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
.map(Misc.data);
for (let item of items) {
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
item.data.nbUsage = defender.getItemUse(item._id); // Ajout du # d'utilisation ce round
}
switch (competence.system.categorie) {
switch (competence.data.categorie) {
case 'tir':
case 'lancer':
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
@ -994,7 +916,7 @@ export class RdDCombat {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
attackerId: this.attackerId,
attacker: this.attacker,
attacker: Misc.data(this.attacker),
defenderTokenId: this.defenderTokenId,
essais: attackerRoll.essais
})
@ -1007,7 +929,7 @@ export class RdDCombat {
console.log("RdDCombat._onEchecTotal >>>", rollData);
const arme = rollData.arme;
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.data.categorie_parade ?? '');
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
ChatUtility.createChatWithRollMode(this.defender.name, {
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
@ -1026,7 +948,7 @@ export class RdDCombat {
console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
if (choix != "rapidite") {
this.attacker.incDecItemUse(rollData.arme.id);
this.attacker.incDecItemUse(rollData.arme._id);
}
this.removeChatMessageActionsPasseArme(rollData.passeArme);
@ -1038,17 +960,19 @@ export class RdDCombat {
async parade(attackerRoll, armeParadeId) {
const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = arme?.system?.competence;
const competence = Misc.templateData(arme)?.competence;
if (competence == undefined) {
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
console.error("Pas de compétence de parade associée à ", arme);
return;
}
let rollData = this._prepareParade(attackerRoll, arme, competence);
const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-parade',
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
callbacks: [
@ -1070,16 +994,16 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(competenceParade),
competence: Misc.data(this.defender.getCompetence(competenceParade)),
arme: armeParade,
surprise: this.defender.getSurprise(true),
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
carac: this.defender.system.carac,
carac: Misc.templateData(this.defender).carac,
show: {}
};
if (this.defender.isCreatureEntite()) {
if (this.defender.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
}
@ -1119,7 +1043,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async esquive(attackerRoll, compId, compName) {
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
const esquive = Misc.data(this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName));
if (esquive == undefined) {
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
return;
@ -1128,8 +1052,7 @@ export class RdDCombat {
let rollData = this._prepareEsquive(attackerRoll, esquive);
const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
name: 'jet-esquive',
label: 'Esquiver',
callbacks: [
@ -1154,11 +1077,11 @@ export class RdDCombat {
competence: competence,
surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.system.carac,
carac: Misc.templateData(this.defender).carac,
show: {}
};
if (this.defender.isCreatureEntite()) {
if (this.defender.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData);
}
return rollData;
@ -1204,11 +1127,11 @@ export class RdDCombat {
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
let arme = defenderRoll.arme;
let resistance = Misc.toInt(arme.system.resistance);
if (arme.system.magique) {
let resistance = Misc.toInt(arme.data.resistance);
if (arme.data.magique) {
defenderRoll.show.deteriorationArme = 'resiste'; // Par défaut
if (arme.system.resistance_magique == undefined) arme.system.resistance_magique = 0; // Quick fix
if (dmg > arme.system.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
if (arme.data.resistance_magique == undefined) arme.data.resistance_magique = 0; // Quick fix
if (dmg > arme.data.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
// Jet de résistance de l'arme de parade (p.132)
let resistRoll = await RdDResolutionTable.rollData({
caracValue: resistance,
@ -1216,11 +1139,11 @@ export class RdDCombat {
showDice: HIDE_DICE
});
if (!resistRoll.rolled.isSuccess) {
let perteResistance = (dmg - arme.system.resistance_magique)
let perteResistance = (dmg - arme.data.resistance_magique)
resistance -= perteResistance;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = perteResistance;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
}
}
} else {
@ -1236,14 +1159,14 @@ export class RdDCombat {
resistance -= dmg;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = dmg;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
}
}
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
let desarme = await RdDResolutionTable.rollData({
caracValue: this.defender.getForce(),
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
finalLevel: Misc.toInt(defenderRoll.competence.data.niveau) - dmg,
showDice: HIDE_DICE
});
defenderRoll.show.desarme = desarme.rolled.isEchec;
@ -1262,7 +1185,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute';
await this.defender.setEffect(STATUSES.StatusProne, true);
await this.defender.setStatusEffect("EFFECT.StatusProne", true);
}
else {
defenderRoll.show.recul = 'recul';
@ -1286,7 +1209,7 @@ export class RdDCombat {
_computeImpactRecul(attaque) {
const taille = this.defender.getTaille();
const force = this.attacker.getForce();
const dommages = attaque.arme.system.dommagesReels ?? attaque.arme.system.dommages;
const dommages = attaque.arme.data.dommagesReels ?? attaque.arme.data.dommages;
return taille - (force + dommages);
}
@ -1304,7 +1227,7 @@ export class RdDCombat {
attackerRoll.defenderTokenId = defenderTokenId;
await this.computeRecul(defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
}
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, {
@ -1319,27 +1242,58 @@ export class RdDCombat {
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
}
/* -------------------------------------------- */
/* retourne true si on peut continuer, false si on ne peut pas continuer */
async accorderEntite(when = 'avant-encaissement') {
console.log("TETETET", game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar"), this.defender.isEntite([ENTITE_INCARNE]), this.defender.isEntiteAccordee(this.attacker))
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| this.defender == undefined
|| !this.defender.isEntite([ENTITE_INCARNE])
|| this.defender.isEntiteAccordee(this.attacker)) {
return true;
}
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(Misc.templateData(this.defender).carac.niveau.value));
let message = {
content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
};
if (rolled.isSuccess) {
await this.defender.setEntiteReveAccordee(this.attacker);
message.content += this.attacker.name + " s'est accordé avec " + this.defender.name;
}
else {
message.content += this.attacker.name + " n'est pas accordé avec " + this.defender.name;
}
ChatMessage.create(message);
return rolled.isSuccess;
}
/* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor) {
let formData = {
let data = {
combatId: combat._id,
alias: actor.name,
etatGeneral: actor.getEtatGeneral(),
isSonne: actor.getSonne(),
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
actorId: actor.data._id,
isGrave: false,
isCritique: false
}
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
formData.isCritique = true;
data.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
formData.isGrave = true;
data.isGrave = true;
}
ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
});
}
}

View File

@ -1,8 +1,8 @@
/* -------------------------------------------- */
import { DialogChronologie } from "./dialog-chronologie.js";
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
import { DialogStress } from "./dialog-stress.js";
import { Grammar } from "./grammar.js";
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
@ -13,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { TMRUtility } from "./tmr-utility.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -22,99 +22,54 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
export class RdDCommands {
static init() {
if (!game.system.rdd.commands) {
const rddCommands = new RdDCommands();
rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(true), descr: "Tire une Queue de Dragon" });
rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe(true), descr: "Tire une Idée fixe" });
rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant(true), descr: "Tire un Désir Lancinant" });
rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(true), descr: "Tire une Ombre de Dragon" });
rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(true), descr: "Tire une Tête de Dragon pour Hauts Revants" });
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(true), descr: "Tire une Tête de Dragon" });
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (rddCommands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});
game.system.rdd.commands = rddCommands;
}
constructor() {
this.commandsTable = undefined;
}
_registerCommands() {
this.commandsTable = {}
this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" });
this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" });
this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" });
this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" });
this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" });
this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" });
this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" });
this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" });
this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" });
this.registerCommand({
path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params),
descr: `Affiche la table des Rencontres
<br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
<br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
});
this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" });
this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" });
this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" });
this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" });
this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" });
this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
this.registerCommand({
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
descr: `Cherche où se trouve une case des Terres médianes
<br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
<br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)`
});
this.registerCommand({
path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params),
rddCommands.registerCommand({
path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
descr: `Tire une case aléatoire des Terres médianes
<br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR`
});
this.registerCommand({
path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params),
descr: `Détermine une rencontre dans les TMR
<br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt'
<br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire
<br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` });
rddCommands.registerCommand({
path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params),
descr: `Cherche où se trouve une case des Terres médianes
<br><strong>/tmr? sordide</strong> indique que la cité Sordide est en D13
<br><strong>/tmr? foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` });
rddCommands.registerCommand({
path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
descr: `Détermine une rencontre dans un type de case
<br><strong>/tmrr foret</strong> lance un d100 et détermine la rencontre correspondante en 'forêt'
<br><strong>/tmrr forêt 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
});
this.registerCommand({
path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params),
rddCommands.registerCommand({
path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
<br>/xp comp -6 1: pour passer de -6 à +1
<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
});
this.registerCommand({
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
rddCommands.registerCommand({
path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
});
this.registerCommand({
path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params),
rddCommands.registerCommand({
path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
<br><strong>/rdd</strong> ouvre la table de résolution
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
@ -124,15 +79,15 @@ export class RdDCommands {
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
`
});
this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
this.registerCommand({
rddCommands.registerCommand({
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
descr: `Demande aux joueurs de payer un montant. Exemples:
descr: `Permet de payer un montant. Exemples:
<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
});
this.registerCommand({
rddCommands.registerCommand({
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
<br><strong>/astro 7</strong>
@ -140,18 +95,18 @@ export class RdDCommands {
<br><strong>/astro Lyr</strong>`
});
this.registerCommand({
path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(),
rddCommands.registerCommand({
path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(),
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
});
this.registerCommand({
path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(),
rddCommands.registerCommand({
path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(),
descr: "Supprime les signes draconiques éphémères"
});
this.registerCommand({
path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params),
rddCommands.registerCommand({
path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
descr: `Distribue du stress aux personnages. Exemples:
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
@ -159,10 +114,11 @@ export class RdDCommands {
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
});
this.registerCommand({
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
descr: `Enregistre une entrée de chronologie dans un article de journal`
});
game.system.rdd.commands = rddCommands;
}
}
constructor() {
this.commandsTable = {};
}
/* -------------------------------------------- */
@ -204,50 +160,37 @@ export class RdDCommands {
processChatCommand(commandLine, content = '', msg = {}) {
// Setup new message's visibility
let rollMode = game.settings.get("core", "rollMode");
if (["gmroll", "blindroll"].includes(rollMode)) {
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
}
if (rollMode === "blindroll"){
msg["blind"] = true;
}
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
if (rollMode === "blindroll") msg["blind"] = true;
msg["type"] = 0;
if (!this.commandsTable) {
this._registerCommands();
}
let command = commandLine[0].toLowerCase();
if (this._isCommandHandled(command)) {
let params = commandLine.slice(1);
this._processCommand(this.commandsTable, command, params, content, msg);
return true;
}
return false;
return this.process(command, params, content, msg);
}
_isCommandHandled(command){
return this.commandsTable[command] != undefined;
process(command, params, content, msg) {
return this._processCommand(this.commandsTable, command, params, content, msg);
}
async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
let command = commandsTable[name];
path = path + name + " ";
if (command && command.subTable) {
if (params[0]) {
this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
}
else {
this.help(msg, command.subTable);
}
return true;
}
}
if (command && command.func) {
new Promise(async () => {
const result = await command.func(content, msg, params);
const result = command.func(content, msg, params);
if (result == false) {
RdDCommands._chatAnswer(msg, command.descr);
}
});
return true;
}
return false;
@ -258,10 +201,10 @@ export class RdDCommands {
this.help(msg, undefined);
}
async help(msg, table) {
let commands = []
this._buildSubTableHelp(commands, table ?? this.commandsTable);
let list = []
this._buildSubTableHelp(list, table || this.commandsTable);
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands });
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: list });
let d = new Dialog(
{
title: "Commandes disponibles dans le tchat",
@ -269,7 +212,7 @@ export class RdDCommands {
buttons: {},
},
{
width: 600, height: 600,
width: 600, height: 500,
});
d.render(true);
@ -299,10 +242,12 @@ export class RdDCommands {
/* -------------------------------------------- */
async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) {
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
return TMRRencontres.rollRencontre(params[0], params[1])
}
else {
return false;
}
}
/* -------------------------------------------- */
async rollRdd(msg, params) {
@ -354,20 +299,20 @@ export class RdDCommands {
show: { title: "Table de résolution" }
};
await RdDResolutionTable.rollData(rollData);
return RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
}
/* -------------------------------------------- */
async rollDeDraconique(msg) {
let ddr = await RdDDice.rollTotal("1dr + 7");
return RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
}
async getTMRAleatoire(msg, params) {
if (params.length < 2) {
let type = params[0];
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
}
else {
return false;
@ -375,7 +320,6 @@ export class RdDCommands {
}
async findTMR(msg, params) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const found = TMRUtility.findTMR(search);
if (found?.length > 0) {
@ -383,53 +327,13 @@ export class RdDCommands {
}
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
}
return false;
}
async tableRencontres(msg, params) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const solvedTerrain = TMRUtility.findTMRLike(search);
if (solvedTerrain == undefined) {
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
}
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
}
return false;
}
async tableMilieu(msg, params, toChat) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
if (milieux.length == 0) {
const tous = Object.values(await game.system.rdd.environnement.milieux());
return RdDCommands._chatAnswer(msg, `<strong>Aucun milieu correspondant à '${search}'.</strong>
<br>Milieux disponibles:
<br><ul class="chat-list"><li>${tous.reduce(Misc.joining('</li><li>'))}</li></ul>`);
}
if (milieux.length > 1) {
ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
<br><ul class="chat-list"><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
}
const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
if (toChat == 'liste') {
return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
}
else {
const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
return true;
}
}
return false;
}
/* -------------------------------------------- */
getCoutXpComp(msg, params) {
if (params && (params.length == 1 || params.length == 2)) {
let to = params.length == 1 ? Number(params[0]) : Number(params[1]);
let from = params.length == 1 ? to - 1 : Number(params[0]);
return RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
}
else {
return false;
@ -440,7 +344,7 @@ export class RdDCommands {
getCoutXpCarac(msg, params) {
if (params && params.length == 1) {
let to = Number(params[0]);
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
}
else {
return false;
@ -454,9 +358,10 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() {
game.actors.forEach(actor => {
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
const ephemeres = actor.filterItems(item => Misc.data(item).type = 'signedraconique' && Misc.data(item).data.ephemere)
.map(item => item.id);
if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
actor.deleteEmbeddedDocuments("Item", ephemeres);
}
});
return true;
@ -500,6 +405,5 @@ export class RdDCommands {
async getMeteo(msg, params) {
return await RdDMeteo.getMeteo();
}
}

View File

@ -1,12 +1,13 @@
import { SYSTEM_RDD } from "./constants.js";
import { Misc } from "./misc.js";
export class RddCompendiumOrganiser {
static init() {
Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data))
}
static async onRenderCompendium(compendium, html, compendiumData) {
console.log('onRenderCompendium', compendium, html, compendiumData);
static async onRenderCompendium(compendium, html, data) {
console.log('onRenderCompendium', compendium, html, data);
const pack = compendium.collection
if (pack.metadata.system === SYSTEM_RDD) {
html.find('.directory-item').each((i, element) => {
@ -16,7 +17,7 @@ export class RddCompendiumOrganiser {
}
static async setEntityTypeName(pack, element) {
const label = RddCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
const label = Misc.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
RddCompendiumOrganiser.insertEntityType(element, label);
}
@ -26,17 +27,4 @@ export class RddCompendiumOrganiser {
}
}
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName
const type = entity?.type
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
if (game.i18n.has(label)) {
return game.i18n.localize(label);
}
}
return type;
}
}

View File

@ -1,56 +0,0 @@
import { Grammar } from "./grammar.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
export class RdDConfirm {
/* -------------------------------------------- */
static confirmer(options, autresActions) {
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
if (options.bypass) {
options.onAction();
}
else {
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
}
static _createButtonCancel() {
return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
}
static _createButtonAction(options) {
return {
icon: '<i class="fas fa-check"></i>',
label: options.buttonLabel,
callback: () => options.onAction()
};
}
static _createButtonActionSave(options) {
return {
"actionSave": {
icon: '<i class="fas fa-user-check"></i>',
label: options.buttonLabel + "<br>et ne plus demander",
callback: () => {
ReglesOptionelles.set(options.settingConfirmer, false);
options.onAction();
}
}
};
}
}

View File

@ -132,21 +132,21 @@ export class RdDDice {
}
}
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
return (await RdDDice.roll(formula, options)).total;
}
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
const roll = new Roll(formula);
await roll.evaluate({ async: true });
await this.showDiceSoNice(roll, options);
if (options.showDice != HIDE_DICE) {
await this.showDiceSoNice(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
}
return roll;
}
static async rollOneOf(array) {
if (array == undefined || array.length == 0) {
return undefined;
static async rollTotal(formula, options = { showDice: HIDE_DICE}) {
const roll = await RdDDice.roll(formula, options);
return roll.total;
}
static async rollOneOf(array) {
const roll = await RdDDice.rollTotal(`1d${array.length}`);
return array[roll - 1];
}
@ -160,93 +160,12 @@ export class RdDDice {
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, options) {
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
return;
}
let { whisper, blind } = RdDDice._getWhisperBlind(options);
if (options.forceDiceResult?.total) {
let terms = await RdDDice._getForcedTerms(options);
if (terms) {
await game.dice3d.show({ throws: [{ dice: terms }] })
return;
}
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
static _formulaOrFake(formula, options) {
if (options?.forceDiceResult?.total) {
options.forceDiceResult.formula = formula;
return options.forceDiceResult.total.toString()
}
return formula;
}
static async _getForcedTerms(options) {
const total = options.forceDiceResult.total;
switch (options.forceDiceResult.formula) {
case '1d100':
return terms1d100(total);
case "2d10":
return await terms2d10(total);
}
return undefined;
function terms1d100(total) {
const unites = total % 10;
const dizaines = Math.floor(total / 10);
return [{
resultLabel: dizaines * 10,
d100Result: total,
result: dizaines,
type: "d100",
vectors: [],
options: {}
},
{
resultLabel: unites,
d100Result: total,
result: unites,
type: "d10",
vectors: [],
options: {}
}];
}
async function terms2d10(total) {
if (total>20 || total<2) { return undefined }
let first = await RdDDice.d10();
let second = Math.min(total-first, 10);
first = Math.max(first, total-second);
return [{
resultLabel:first,
result: first,
type: "d10",
vectors: [],
options: {}
},
{
resultLabel: second,
result: second,
type: "d10",
vectors: [],
options: {}
}];
}
}
static async d10() {
let roll = new Roll('1d10');
await roll.evaluate({ async: true });
return roll.total;
}
static _getWhisperBlind(options) {
let whisper = undefined;
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
@ -260,6 +179,8 @@ export class RdDDice {
whisper = [game.user.id];
break;
}
return { whisper, blind };
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}
}

View File

@ -18,19 +18,18 @@ const tableGemmes = {
export class RdDGemme extends Item {
static getGemmeTypeOptionList() {
// TODO: look how to map object key-value pairs
let options = ""
for (let gemmeKey in tableGemmes) {
options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
let gemmeData = tableGemmes[gemmeKey];
options += `<option value="${gemmeKey}">${gemmeData.label}</option>`
}
return options;
}
static calculDataDerivees(gemme) {
gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite;
gemme.system.inertie = 7 - gemme.system.purete;
gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie;
static calculDataDerivees(data) {
data.cout = (data.taille * data.purete) + data.qualite;
data.inertie = 7 - data.purete;
data.enchantabilite = data.taille - data.inertie;
}
}

View File

@ -1,73 +1,74 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
import { Misc } from "./misc.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { Grammar } from "./grammar.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
/* -------------------------------------------- */
export class RdDHerbes extends Item {
/* -------------------------------------------- */
static async initializeHerbes() {
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
static isHerbeSoin( botaniqueItem ) {
return Misc.templateData(botaniqueItem).categorie == 'Soin';
}
static async listCategorieHerbes(categorie) {
const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux');
return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie));
/* -------------------------------------------- */
static isHerbeRepos( botaniqueItem ) {
return Misc.templateData(botaniqueItem).categorie == 'Repos';
}
/* -------------------------------------------- */
static buildHerbesList(listeHerbes, max) {
static async initializeHerbes( ) {
this.herbesSoins = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeSoin(item));
this.herbesRepos = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeRepos(item));
}
/* -------------------------------------------- */
static buildHerbesList(listHerbes, max) {
let list = {}
for (let herbe of listeHerbes) {
let brins = max - herbe.system.niveau;
list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
for ( let herbe of listHerbes) {
let herbeData = Misc.templateData(herbe);
let brins = max - herbeData.niveau;
list[herbe.data.name] = `${herbe.data.name} (Bonus: ${herbeData.niveau}, Brins: ${brins})`;
}
list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
return list;
}
/* -------------------------------------------- */
static async updatePotionData(formData) {
formData.isSoins = formData.system.categorie.includes('Soin');
formData.isRepos = formData.system.categorie.includes('Repos');
if (formData.isSoins) {
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
}
if (formData.isRepos) {
RdDHerbes.calculBonusHerbe(formData, this.herbesRepos, 7);
}
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
static updatePotionData( formData ) {
formData.herbesSoins = this.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
formData.splitDate = game.system.rdd.calendrier.getDayMonthFromIndex(formData.system.prdate);
formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.data.prdate);
if (formData.data.categorie.includes('Soin') ) {
formData.isHerbe = true;
this.computeHerbeBonus(formData, this.herbesSoins, 12);
} else if (formData.data.categorie.includes('Repos')) {
formData.isRepos = true;
this.computeHerbeBonus(formData, this.herbesRepos, 7);
}
}
/* -------------------------------------------- */
static calculPuissancePotion(potion) {
return potion.system.herbebonus * potion.system.pr;
static calculePointsRepos( data ) {
return data.herbebonus * data.pr;
}
/* -------------------------------------------- */
static calculPointsRepos(potion) {
return potion.system.herbebonus * potion.system.pr;
static calculePointsGuerison( data ){
return data.herbebonus * data.pr;
}
/* -------------------------------------------- */
static calculPointsGuerison(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculBonusHerbe(formData, herbesList, max) {
if (Number(formData.system.herbebrins)) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase());
if (herbe) {
const brinsRequis = max - herbe.system.niveau;
const brinsManquants = Math.max(brinsRequis - formData.system.herbebrins, 0);
formData.system.herbebonus = Math.max(herbe.system.niveau - brinsManquants, 0);
static computeHerbeBonus( formData, herbesList, max) {
if ( Number(formData.data.herbebrins) ) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.data.herbe.toLowerCase() );
if( herbe ) {
let herbeData = Misc.templateData(herbe);
let brinsBase = max - herbeData.niveau;
//console.log(herbeData, brinsBase, formData.data.herbebrins);
formData.data.herbebonus = Math.max(herbeData.niveau - Math.max(brinsBase - formData.data.herbebrins, 0), 0);
}
}
}

View File

@ -2,7 +2,20 @@ import { Misc } from "./misc.js";
export class RdDHotbar {
static async addToHotbar(item, slot) {
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item
* Actor - open actor sheet
* Journal - open journal sheet
*/
static initDropbar( ) {
Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
if (documentData.data.type != "arme" && documentData.data.type != "competence" )
return
let item = documentData.data
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
@ -13,35 +26,40 @@ export class RdDHotbar {
command: command
}, { displaySheet: false })
}
await game.user.assignHotbarMacro(macro, slot);
game.user.assignHotbarMacro(macro, slot);
}
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item
* Actor - open actor sheet
* Journal - open journal sheet
*/
static initDropbar() {
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
let item = fromUuidSync(documentData.uuid)
if (item == undefined) {
item = this.actor.items.get(documentData.uuid)
// Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
type: "script",
img: actor.data.img,
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
console.log("DROP", documentData, item)
if (!item || (item.type != "arme" && item.type != "competence")) {
return true
}
this.addToHotbar(item, slot)
return false
// Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") {
let journal = game.journal.get(documentData.id);
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
type: "script",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
return true
})
}
return false;
});
}
/** Roll macro */
@ -51,17 +69,15 @@ export class RdDHotbar {
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
if (!item) {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
}
let item = Misc.data(actor?.items.find(it => it.name === itemName && it.type == itemType));
if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence(itemName);
return actor.rollCompetence( itemName );
}
}

View File

@ -23,9 +23,10 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
import { RdDCommands } from "./rdd-commands.js";
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { StatusEffects } from "./settings/status-effects.js";
import { StatusEffects } from "./status-effects.js";
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHotbar } from "./rdd-hotbar-drop.js"
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { RdDHerbes } from "./rdd-herbes.js";
@ -34,16 +35,6 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
import { DialogChronologie } from "./dialog-chronologie.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
import { Environnement } from "./environnement.js";
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
import { RdDFauneItemSheet } from "./item-faune-sheet.js";
import { RdDConteneurItemSheet } from "./item-conteneur-sheet.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -85,7 +76,7 @@ Hooks.once("init", async function () {
name: "calendrier",
scope: "world",
config: false,
default: RdDCalendrier.createCalendrierInitial(),
default: RdDCalendrier.getCalendrier(0),
type: Object
});
@ -115,8 +106,6 @@ Hooks.once("init", async function () {
default: RdDCalendrier.createCalendrierPos(),
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
name: "Supprimer les dialogues de combat",
@ -158,16 +147,13 @@ Hooks.once("init", async function () {
};
/* -------------------------------------------- */
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
game.socket.on(SYSTEM_SOCKET_ID, sockmsg => {
console.log(">>>>> MSG RECV", sockmsg);
try {
RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg);
RdDActor.onSocketMessage(sockmsg);
} catch (e) {
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
}
});
/* -------------------------------------------- */
@ -189,30 +175,19 @@ Hooks.once("init", async function () {
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
RdDItemSheet.register(RdDRencontreItemSheet);
RdDItemSheet.register(RdDConteneurItemSheet);
RdDItemSheet.register(RdDHerbeItemSheet);
RdDItemSheet.register(RdDFauneItemSheet);
RdDItemSheet.register(RdDIngredientItemSheet);
Items.registerSheet(SYSTEM_RDD, RdDSigneDraconiqueItemSheet, {
label: "Signe draconique",
types: ["signedraconique"],
makeDefault: true
});
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: [
"competence", "competencecreature",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"objet", "arme", "armure", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"tarot", "extraitpoetique"
], makeDefault: true
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true
});
CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules
SystemCompendiums.init();
DialogChronologie.init();
ReglesOptionelles.init();
RdDUtility.init();
RdDDice.init();
@ -224,10 +199,9 @@ Hooks.once("init", async function () {
RddCompendiumOrganiser.init();
EffetsDraconiques.init()
TMRUtility.init();
TMRRencontres.init();
RdDHotbar.initDropbar();
RdDPossession.init();
TMRRencontres.init();
Environnement.init();
});
/* -------------------------------------------- */
@ -245,22 +219,21 @@ function messageDeBienvenue() {
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register("world", "world-key", {
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "NONE",
type: String
});
let worldKey = game.settings.get("world", "world-key")
if (worldKey == undefined || worldKey == "") {
let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set("world", "world-key", worldKey)
game.settings.set(registerKey, "world-key", worldKey )
}
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}
@ -271,9 +244,6 @@ function registerUsageCount(registerKey) {
/* -------------------------------------------- */
Hooks.once("ready", async function () {
await migrationPngWebp_1_5_34()
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
}
StatusEffects.onReady();
RdDHerbes.initializeHerbes();
@ -298,7 +268,7 @@ Hooks.once("ready", async function () {
}
if (Misc.isUniqueConnectedGM()) {
messageDeBienvenue();
registerUsageCount(SYSTEM_RDD);
registerUsageCount( SYSTEM_RDD );
}
});
@ -321,8 +291,8 @@ async function migrationPngWebp_1_5_34() {
await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => {
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
if (actor.data.token?.img && actor.data.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.data.token.img) });
}
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
@ -343,3 +313,17 @@ async function migrationPngWebp_1_5_34() {
/* -------------------------------------------- */
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
/* -------------------------------------------- */
/* Foundry VTT chat message */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});

View File

@ -3,7 +3,6 @@ import { RdDCombat } from "./rdd-combat.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
/* On part du principe qu'une entité démarre tjs
@ -20,155 +19,23 @@ export class RdDPossession {
/* -------------------------------------------- */
static searchPossessionFromEntite(attacker, defender) {
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
let poss = attacker.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
if (!poss) {
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
poss = defender.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
}
return poss && duplicate(poss) || undefined;
}
/* -------------------------------------------- */
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
const defender = target.actor;
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
const isNouvelle = !suitePossession && ! fromEntite;
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: false,
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,
targetToken: Targets.extractTokenData(target)
};
if (attacker.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
}
/* -------------------------------------------- */
static async onConjurerPossession(attacker, competence, possession) {
possession = duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: true,
competence: competence,
possession: possession,
attacker: attacker,
defender: game.actors.get(possession.system.possesseurid)
};
await RdDPossession.$rollAttaquePossession(attacker, rollData);
}
/* -------------------------------------------- */
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let possession = attacker?.getPossession(possessionId)
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
let defender = game.actors.get(defenderId)
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: possession,
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.competence.system.defaut_carac = 'reve-actuel'
await RdDPossession.$rollDefensePossession(defender, rollData);
}
/* -------------------------------------------- */
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
const dialog = await RdDRoll.create(attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
]
});
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
rollData.possession.isSuccess = isSuccess;
RdDPossession.$updateEtatPossession(rollData.possession);
if (isNouvelle) {
// Creer la possession sur le defenseur
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
}
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async $rollDefensePossession(defender, rollData) {
const dialog = await RdDRoll.create(defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
{
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollConjuration(rollData) {
let actor = game.actors.get(rollData.possession.system.possedeid)
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
rollData.possession.system.compteur--
} else {
rollData.possession.system.compteur++
}
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
RdDPossession.$updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static $updateEtatPossession(possession) {
static updateEtatPossession(possession) {
possession.ptsConjuration = 0
possession.ptsPossession = 0
console.log("Possession", possession)
if (possession.system.compteur > 0) {
possession.ptsPossession = possession.system.compteur
if (possession.data.compteur > 0) {
possession.ptsPossession = possession.data.compteur
}
if (possession.system.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.system.compteur)
if (possession.data.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.data.compteur)
}
possession.isPosseder = false
possession.isConjurer = false
@ -181,15 +48,122 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
return await Item.create({
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
static async resultConjuration(rollData) {
let actor = game.actors.get(rollData.possession.data.possedeid)
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
rollData.possession.data.compteur--
} else {
rollData.possession.data.compteur++
}
let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
this.updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let defender = game.actors.get(defenderId)
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
// Update for draconic roll
let rollData = {
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: duplicate(possession),
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.data.data.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.competence.data.defaut_carac = 'reve-actuel'
const dialog = await RdDRoll.create(defender, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
options: { height: 450 }
},
{
temporary: true
})
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async r => await this.resultConjuration(r) }
]
}
);
dialog.render(true)
}
/* -------------------------------------------- */
static async onAttaquePossession(attacker, competence, possession = undefined) {
const target = RdDCombat.getTarget()
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
: "Vous devez choisir une cible à posséder!");
return;
}
const defender = target.actor;
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
this.updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: defender.type == "entite",
competence: competence,
possession: possession,
attacker: attacker,
defender: defender
};
if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialog = await RdDRoll.create(attacker, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
]
});
dialog.render(true)
}
/* -------------------------------------------- */
static async _onRollPossession(rollData, isSuccess) {
rollData.possession.isSuccess = isSuccess;
this.updateEtatPossession(rollData.possession);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.data._id, possedeid: defender.data._id, date: 0, compteur: 0 }
}
// Creates only the possession on the personnage side
let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
return duplicate(poss[0])
}
}

View File

@ -1,7 +1,7 @@
import { ChatUtility } from "./chat-utility.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
/**
* difficultés au delà de -10
@ -14,7 +14,7 @@ const levelDown = [
{ level: -15, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 10 },
{ level: -16, score: 1, norm: 1, sign: 0, part: 0, epart: 0, etotal: 2 }
];
const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
const levelImpossible = { score: 0, norm:0, sign: 0, part: 0, epart: 0, etotal: 1 };
const reussites = [
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
@ -42,44 +42,6 @@ export class RdDResolutionTable {
return table;
}
/* -------------------------------------------- */
static computeChances(carac, level) {
if (level < -16) {
return levelImpossible;
}
if (level < -10) {
return levelDown.find(it => it.level == level);
}
const percentage = RdDResolutionTable.computePercentage(carac, level);
return this._computeCell(level, percentage);
}
/* -------------------------------------------- */
static _computeRow(caracValue) {
let dataRow = [
this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)),
this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1))
]
for (var diff = -8; diff <= 22; diff++) {
dataRow[diff + 10] = this._computeCell(diff, RdDResolutionTable.computePercentage(caracValue, diff));
}
return dataRow;
}
/* -------------------------------------------- */
static _computeCell(niveau, percentage) {
return {
niveau: niveau,
score: percentage,
norm: Math.min(99, percentage),
sign: this._reussiteSignificative(percentage),
part: this._reussitePart(percentage),
epart: this._echecParticulier(percentage),
etotal: this._echecTotal(percentage)
};
}
/* -------------------------------------------- */
static getResultat(code) {
let resultat = reussites.find(r => code == r.code);
@ -89,6 +51,17 @@ export class RdDResolutionTable {
return resultat;
}
/* -------------------------------------------- */
static explain(rolled) {
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
if (rolled.caracValue != null && rolled.finalLevel != null) {
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
message += '<strong>' + rolled.quality + '</strong>'
return message;
}
/* -------------------------------------------- */
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
@ -109,8 +82,8 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
static async roll(caracValue, finalLevel, rollData = {}) {
let chances = duplicate(this.computeChances(caracValue, finalLevel));
static async roll(caracValue, finalLevel, rollData = {}){
let chances = this.computeChances(caracValue, finalLevel);
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
this._updateChancesFactor(chances, rollData.diviseurSignificative);
chances.showDice = rollData.showDice;
@ -122,7 +95,7 @@ export class RdDResolutionTable {
rolled.bonus = rollData.bonus;
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")) {
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")){
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
}
@ -130,39 +103,28 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
static findNiveauNecessaire(carac, rolled) {
if (carac == 0) {
return NaN;
static findNiveauNecessaire(caracValue, rollValue) {
for (let cell of this.resolutionTable[caracValue]) {
if ( rollValue <= cell.norm) {
return cell.niveau;
}
if (rolled >= carac){
const upper = Math.ceil(rolled/carac);
return 2*upper -10
}
if (rolled > Math.floor(carac/2)) {
return -8
}
if (rolled > Math.floor(carac/4)) {
return -9
}
if (rolled > 1) {
return -10
}
return -11;
return 16; // Dummy default
}
/* -------------------------------------------- */
static _updateChancesFactor(chances, diviseur) {
if (chances.level > -11 && diviseur && diviseur > 1) {
let newScore = Math.floor(chances.score / diviseur);
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
}
}
/* -------------------------------------------- */
static _updateChancesWithBonus(chances, bonus, finalLevel) {
if (bonus && finalLevel > -11) {
if (bonus && finalLevel>-11) {
let newScore = Number(chances.score) + bonus;
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
}
}
@ -180,19 +142,24 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async rollChances(chances, diviseur, forceDiceResult = -1) {
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
chances.roll = await RdDDice.rollTotal("1d100", chances);
if (forceDiceResult <= 0 || forceDiceResult > 100) {
forceDiceResult = -1;
}
chances.roll = await RdDDice.rollTotal((forceDiceResult == -1) ? "1d100" : `${forceDiceResult}`, chances);
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
return chances;
}
/* -------------------------------------------- */
static computePercentage(carac, diff) {
if (diff < -16) return 0
if (diff < -10) return 1
if (diff == -10) return Math.max(Math.floor(carac / 4), 1)
if (diff == -9) return Math.max(Math.floor(carac / 2), 1)
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
static computeChances(caracValue, difficulte) {
if (difficulte < -16) {
return duplicate(levelImpossible);
}
if (difficulte < -10) {
return duplicate(levelDown.find(levelData => levelData.level == difficulte));
}
console.log("DATA :", caracValue, difficulte)
return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
}
/* -------------------------------------------- */
@ -200,7 +167,7 @@ export class RdDResolutionTable {
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
return true;
}
if (rollData.selectedSort?.system.isrituel) {
if (rollData.selectedSort?.data.isrituel) {
return true;
}
return false;
@ -249,6 +216,31 @@ export class RdDResolutionTable {
return reussite;
}
/* -------------------------------------------- */
static _computeRow(caracValue) {
let dataRow = [
this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)),
this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1))
]
for (var diff = -8; diff <= 22; diff++) {
dataRow[diff + 10] = this._computeCell(diff, Math.max(Math.floor(caracValue * (diff + 10) / 2), 1));
}
return dataRow;
}
/* -------------------------------------------- */
static _computeCell(niveau, percentage) {
return {
niveau: niveau,
score: percentage,
norm: Math.min(99, percentage),
sign: this._reussiteSignificative(percentage),
part: this._reussitePart(percentage),
epart: this._echecParticulier(percentage),
etotal: this._echecTotal(percentage)
};
}
/* -------------------------------------------- */
static _reussiteSignificative(percentage) {
return Math.floor(percentage / 2);
@ -272,34 +264,92 @@ export class RdDResolutionTable {
}
/* -------------------------------------------- */
static subTable(carac, level, delta = { carac: 2, level: 5}) {
return {
carac,
level,
minCarac: carac - (delta?.carac ?? 2),
maxCarac: carac + (delta?.carac ?? 2),
minLevel: level - (delta?.level ?? 5),
maxLevel: level + (delta?.level ?? 5)
};
static buildHTMLResults(caracValue, levelValue) {
if (caracValue == undefined || isNaN(caracValue)) caracValue = 10;
if (levelValue == undefined || isNaN(levelValue)) levelValue = 0;
let cell = this.computeChances(caracValue, levelValue);
cell.epart = cell.epart > 99 ? 'N/A' : cell.epart;
cell.etotal = cell.etotal > 100 ? 'N/A' : cell.etotal;
cell.score = Math.min(cell.score, 99);
return `
<span class="table-proba-reussite competence-label">
Particulière: <span class="rdd-roll-part">${cell.part}</span>
- Significative: <span class="rdd-roll-sign">${cell.sign}</span>
- Réussite: <span class="rdd-roll-norm">${cell.score}</span>
- Echec Particulier: <span class="rdd-roll-epart">${cell.epart}</span>
- Echec Total: <span class="rdd-roll-etotal">${cell.etotal}</span>
</span>
`
}
/* -------------------------------------------- */
static async buildHTMLTable({ carac: carac, level: level, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11 }) {
let colonnes = maxLevel - minLevel;
minCarac = Math.max(minCarac, 1);
maxCarac = Math.min(maxCarac, minCarac + 20);
minLevel = Math.max(minLevel, -10);
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.html', {
carac: carac,
difficulte: level,
min: minLevel,
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
});
static buildHTMLTableExtract(caracValue, levelValue) {
return this.buildHTMLTable(caracValue, levelValue, caracValue - 2, caracValue + 2, levelValue - 5, levelValue + 5)
}
static incrementalArray(min, max) {
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
static buildHTMLTable(caracValue, levelValue, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11) {
return this._buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel)
}
/* -------------------------------------------- */
static _buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel) {
let countColonnes = maxLevel - minLevel;
minCarac = Math.max(minCarac, 1);
maxCarac = Math.min(maxCarac, caracMaximumResolution);
minLevel = Math.max(minLevel, -10);
maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes);
let table = $("<table class='table-resolution'/>")
.append(this._buildHTMLHeader(RdDResolutionTable.resolutionTable[0], minLevel, maxLevel));
for (var rowIndex = minCarac; rowIndex <= maxCarac; rowIndex++) {
table.append(this._buildHTMLRow(RdDResolutionTable.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel));
}
table.append("</table>");
return table;
}
/* -------------------------------------------- */
static _buildHTMLHeader(dataRow, minLevel, maxLevel) {
let tr = $("<tr/>");
if (minLevel > -8) {
tr.append($("<th class='table-resolution-level'/>").text("-8"))
}
if (minLevel > -7) {
tr.append($("<th class='table-resolution-level'/>").text("..."));
}
for (let difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
tr.append($("<th class='table-resolution-level'/>").text(Misc.toSignedString(difficulte)));
}
return tr;
}
/* -------------------------------------------- */
static _buildHTMLRow(dataRow, rowIndex, caracValue, levelValue, minLevel, maxLevel) {
let tr = $("<tr/>");
let max = maxLevel;
if (minLevel > -8) {
let score = dataRow[-8 + 10].score;
tr.append($("<td class='table-resolution-carac'/>").text(score))
}
if (minLevel > -7) {
tr.append($("<td/>"))
}
for (let difficulte = minLevel; difficulte <= max; difficulte++) {
let td = $("<td/>");
let score = dataRow[difficulte + 10].score;
if (rowIndex == caracValue && levelValue == difficulte) {
td.addClass('table-resolution-target');
} else if (difficulte == -8) {
td.addClass('table-resolution-carac');
}
tr.append(td.text(score));
}
return tr;
}
}

View File

@ -1,5 +1,4 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
@ -7,39 +6,34 @@ import { RdDUtility } from "./rdd-utility.js";
*/
export class RdDEncaisser extends Dialog {
static async encaisser(actor) {
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
{ ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() }
);
new RdDEncaisser(html, actor).render(true);
}
/* -------------------------------------------- */
constructor(html, actor) {
let dialogConf = {
title: "Jet d'Encaissement",
content: html,
}
if (!actor.isEntite()) {
dialogConf.default = "mortel";
dialogConf.buttons = {
// Common conf
let buttons = {};
if (!actor.isEntite()){
buttons = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
dialogConf.default = "cauchemar"
dialogConf.buttons = {
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
buttons = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
}
}
let dialogConf = {
title: "Jet d'Encaissement",
content: html,
buttons: buttons,
default: "mortel"
}
let dialogOptions = {
classes: ["rdd-roll-dialog"],
classes: ["rdddialog"],
width: 320,
height: 'fit-content'
height: 240
}
// Select proper roll dialog template and stuff
@ -50,29 +44,35 @@ export class RdDEncaisser extends Dialog {
this.encaisserSpecial = "aucun";
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('[name="modificateurDegats"]').val("0");
this.html.find('[name="modificateurDegats"]').change((event) => {
this.modifier = event.currentTarget.value; // Update the selected bonus/malus
});
this.html.find('[name="encaisserSpecial"]').change((event) => {
this.encaisserSpecial = event.currentTarget.value; // Update the selected bonus/malus
});
}
/* -------------------------------------------- */
performEncaisser(mortalite) {
this.actor.encaisserDommages({
dmg: {
total: Number(this.modifier),
ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" },
mortalite: mortalite
}
});
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
// Setup everything onload
$(function () {
$("#modificateurDegats").val("0");
});
html.find('#modificateurDegats').change((event) => {
this.modifier = event.currentTarget.value; // Update the selected bonus/malus
});
html.find('#encaisserSpecial').change((event) => {
this.encaisserSpecial = event.currentTarget.value; // Update the selected bonus/malus
});
}
}

View File

@ -13,33 +13,47 @@ export class RdDRollDialogEthylisme extends Dialog {
title: "Test d'éthylisme",
content: html,
default: "rollButton",
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => onRoll(this.rollData) } }
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => this.onButton(html) } }
};
let dialogOptions = { classes: ["rdd-roll-dialog"], width: 400, height: 'fit-content', 'z-index': 99999 }
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 270, 'z-index': 99999 }
super(dialogConf, dialogOptions)
//console.log("ETH", rollData);
this.onRoll = onRoll;
this.rollData = rollData;
this.actor = actor;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.bringToTop();
this.html.find(".force-alcool").change((event) => {
this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value);
this.updateRollResult();
});
this.html.find(".force-alcool").val(Misc.toInt(this.rollData.forceAlcool));
this.updateRollResult();
async onButton(html) {
this.onRoll(this.rollData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.bringToTop(); // Ensure top level
// Get the rollData stuff
var rollData = this.rollData;
var dialog = this;
// Setup everything onload
$(function () {
$("#forceAlcool").val(Misc.toInt(rollData.forceAlcool));
dialog.updateRollResult();
});
// Update !
html.find('#forceAlcool').change((event) => {
rollData.forceAlcool = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
dialog.updateRollResult();
});
}
async updateRollResult() {
this.html.find(".roll-ethylisme").text(this.rollData.vie + " / " + Misc.toSignedString(Number(this.rollData.etat) + Number(this.rollData.forceAlcool) + this.rollData.diffNbDoses));
this.html.find(".table-resolution").remove();
// Mise à jour valeurs
$("#roll-param").text(this.rollData.vie + " / " + Misc.toSignedString(Number(this.rollData.etat) + Number(this.rollData.forceAlcool) + this.rollData.diffNbDoses));
$(".table-resolution").remove();
}
}

View File

@ -9,19 +9,12 @@ const titleTableDeResolution = 'Table de résolution';
/* -------------------------------------------- */
export class RdDRollResolutionTable extends Dialog {
static resolutionTable = undefined;
/* -------------------------------------------- */
static async open() {
if (RdDRollResolutionTable.resolutionTable == undefined) {
const rollData = {}
static async open(rollData = {}) {
RdDRollResolutionTable._setDefaultOptions(rollData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
RdDRollResolutionTable.resolutionTable = new RdDRollResolutionTable(rollData, html);
RdDRollResolutionTable.resolutionTable.render(true);
}
else{
RdDRollResolutionTable.resolutionTable.bringToTop();
}
const dialog = new RdDRollResolutionTable(rollData, html);
dialog.render(true);
}
/* -------------------------------------------- */
@ -60,40 +53,11 @@ export class RdDRollResolutionTable extends Dialog {
'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
}
};
super(conf, { classes: ["rdd-roll-dialog"], top: 50, width: 'fit-content', height: 'fit-content', 'z-index': 99999 });
super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 });
this.rollData = rollData;
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.bringToTop();
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
this.html.find("[name='diffConditions']").val(Misc.toInt(this.rollData.diffConditions));
this.updateRollResult();
this.html.find('.lancer-table-resolution').click((event) => {
this.onLancer();
});
// Update !
this.html.find("[name='diffLibre']").change((event) => {
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
this.updateRollResult();
});
this.html.find("[name='diffConditions']").change((event) => {
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value);
this.updateRollResult();
});
this.html.find("[name='carac']").change((event) => {
let caracKey = event.currentTarget.value;
this.rollData.selectedCarac = this.rollData.carac[caracKey];
this.updateRollResult();
});
}
/* -------------------------------------------- */
async onLancer() {
await RdDResolutionTable.rollData(this.rollData);
@ -108,36 +72,65 @@ export class RdDRollResolutionTable extends Dialog {
await RdDResolutionTable.displayRollData(this.rollData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.bringToTop();
var dialog = this;
// Setup everything onload
function onLoad(){
$("#diffLibre").val(Misc.toInt(dialog.rollData.diffLibre));
$("#diffConditions").val(Misc.toInt(dialog.rollData.diffConditions));
dialog.updateRollResult();
}
$(function () { onLoad();});
html.find('#lancer').click((event) => {
this.onLancer();
});
// Update !
html.find('#diffLibre').change((event) => {
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
this.updateRollResult();
});
html.find('#diffConditions').change((event) => {
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value);
this.updateRollResult();
});
html.find('#carac').change((event) => {
let caracKey = event.currentTarget.value;
this.rollData.selectedCarac = this.rollData.carac[caracKey];
this.updateRollResult();
});
}
/* -------------------------------------------- */
async updateRollResult() {
let rollData = this.rollData;
rollData.caracValue = parseInt(rollData.selectedCarac.value)
rollData.finalLevel = this._computeFinalLevel(rollData);
const htmlTable = await RdDResolutionTable.buildHTMLTable({
carac: rollData.caracValue,
level: rollData.finalLevel,
maxCarac: 20,
maxLevel: 10
});
// Mise à jour valeurs
this.html.find("[name='carac']").val(rollData.caracValue);
this.html.find(".roll-param-resolution").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
this.html.find("div.placeholder-resolution").empty().append(htmlTable)
$("#carac").val(rollData.caracValue);
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
$(".table-resolution").remove();
$(".table-proba-reussite").remove();
$("#tableResolution").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel));
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
}
/* -------------------------------------------- */
_computeFinalLevel(rollData) {
const diffConditions = Misc.toInt(rollData.diffConditions);
const diffLibre = Misc.toInt(rollData.diffLibre);
const diffLibre = this._computeDiffLibre(rollData);
return diffLibre + diffConditions;
}
async close() {
await super.close();
RdDRollResolutionTable.resolutionTable = undefined;
/* -------------------------------------------- */
_computeDiffLibre(rollData) {
return Misc.toInt(rollData.diffLibre);
}
}

View File

@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
/**
* Extend the base Dialog entity to select roll parameters
@ -16,42 +16,48 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
export class RdDRoll extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData, dialogConfig, action) {
RdDRoll._ensureCorrectAction(action);
static async create(actor, rollData, dialogConfig, ...actions) {
if (actor.isRollWindowsOpened()) {
ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.")
return;
}
actor.setRollWindowsOpened(true);
RdDRoll._ensureCorrectActions(actions);
RdDRoll._setDefaultOptions(actor, rollData);
const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
if (dialogConfig.close) {
options.close = dialogConfig.close;
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true })
}
return new RdDRoll(actor, rollData, html, options, action);
return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close);
}
/* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) {
const actorData = Misc.data(actor);
let defaultRollData = {
alias: actor.name,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
carac: actor.system.carac,
carac: actorData.data.carac,
finalLevel: 0,
diffConditions: 0,
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: {
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
libre: true,
conditions: true,
surenc: actor.isSurenc(),
encTotal: true
},
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actorData.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.computeMalusSurEncombrement(),
useMalusSurenc: false,
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false },
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(false),
@ -60,8 +66,8 @@ export class RdDRoll extends Dialog {
forceDiceResult: -1
}
// Mini patch :Ajout du rêve actuel
if (actor.system.type == "personnage") {
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
if ( actorData.type == "personnage") {
defaultRollData.carac["reve-actuel"] = actorData.data.reve.reve
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
@ -72,7 +78,6 @@ export class RdDRoll extends Dialog {
RollDataAjustements.calcul(rollData, actor);
}
/* -------------------------------------------- */
static getDiviseurSignificative(rollData) {
let facteurSign = 1;
@ -91,133 +96,158 @@ export class RdDRoll extends Dialog {
return facteurSign;
}
/* -------------------------------------------- */
static _ensureCorrectAction(action) {
if (action.callbacks == undefined) {
console.warn('No callback defined for ', action.name);
action.callbacks = [{ action: r => console.warn(action.name, r) }];
static _ensureCorrectActions(actions) {
if (actions.length == 0) {
throw 'No action defined';
}
actions.forEach(action => {
if (action.callbacks == undefined) {
action.callbacks = [{ action: r => console.log(action.name, r) }];
}
});
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, action) {
constructor(actor, rollData, html, options, actions, close = undefined) {
let conf = {
title: action.label,
title: actions[0].label,
content: html,
buttons: {
"onAction": {
buttons: {},
default: actions[0].name,
close: close
};
for (let action of actions) {
conf.buttons[action.name] = {
label: action.label, callback: html => {
this.rollData.canClose = true;
this.onAction(action)
this.onAction(action, html)
}
}
},
default: "onAction",
close: options.close
};
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
}
close() {
if (this.rollData.canClose) {
this.actor.setRollWindowsOpened(false);
return super.close();
}
ui.notifications.info("Vous devez faire ce jet de dés!");
}
/* -------------------------------------------- */
async onAction(action, html) {
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
this.actor.setRollWindowsOpened(false);
if (action.callbacks)
for (let callback of action.callbacks) {
if (callback.condition == undefined || callback.condition(this.rollData)) {
await callback.action(this.rollData);
}
}
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.bringToTop();
console.log('RdDRoll.activateListeners', this.rollData);
var dialog = this;
// Update html, according to rollData
if (this.rollData.competence) {
const defaut_carac = this.rollData.competence.system.defaut_carac
function onLoad() {
let rollData = dialog.rollData;
console.log(rollData);
// Update html, according to data
if (rollData.competence) {
const defaut_carac = Misc.templateData(rollData.competence).defaut_carac;
// Set the default carac from the competence item
this.rollData.selectedCarac = this.rollData.carac[defaut_carac];
this.html.find("[name='carac']").val(defaut_carac);
rollData.selectedCarac = rollData.carac[defaut_carac];
$("#carac").val(defaut_carac);
}
if (this.rollData.selectedSort) {
this.setSelectedSort(this.rollData.selectedSort);
this.html.find(".draconic").val(this.rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
if (rollData.selectedSort) {
dialog.setSelectedSort(rollData.selectedSort);
$(".draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer
}
RdDItemSort.setCoutReveReel(rollData.selectedSort);
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
dialog.updateRollResult();
}
RdDItemSort.setCoutReveReel(this.rollData.selectedSort);
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
this.html.find("[name='diffConditions']").val(Misc.toInt(this.rollData.diffConditions));
this.updateRollResult(html);
this.html.find("[name='diffLibre']").change((event) => {
// Setup everything onload
$(function () { onLoad(); });
// Update !
html.find('#diffLibre').change((event) => {
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find("[name='diffConditions']").change((event) => {
html.find('#diffConditions').change((event) => {
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find("[name='force-dice-result']").change((event) => {
html.find('#force-dice-result').change((event) => {
this.rollData.forceDiceResult = Misc.toInt(event.currentTarget.value);
});
this.html.find("[name='carac']").change((event) => {
html.find('#carac').change((event) => {
let caracKey = event.currentTarget.value;
this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find('.roll-draconic').change((event) => {
html.find('.roll-draconic').change((event) => {
let draconicKey = Misc.toInt(event.currentTarget.value);
this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find('.roll-sort').change((event) => {
html.find('.roll-sort').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.setSelectedSort(this.rollData.sortList[sortKey]);
this.updateRollResult(html);
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
this.updateRollResult();
$("#diffLibre").val(this.rollData.diffLibre);
});
this.html.find('.roll-carac-competence').change((event) => {
const competence = event.currentTarget.value;
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
this.updateRollResult(html);
});
this.html.find('.roll-signedraconique').change((event) => {
html.find('.roll-signedraconique').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find("[name='ptreve-variable']").change((event) => {
html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.system.ptreve_reel = ptreve;
this.rollData.selectedSort.data.ptreve_reel = ptreve;
console.log("RdDRollSelectDialog - Cout reve", ptreve);
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find("[name='coupsNonMortels']").change((event) => {
html.find("[name='coupsNonMortels']").change((event) => {
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find('.cuisine-proportions').change((event) => {
html.find('.cuisine-proportions').change((event) => {
this.rollData.proportions = Number(event.currentTarget.value);
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find('.select-by-name').change((event) => {
html.find('.select-by-name').change((event) => {
const attribute = event.currentTarget.attributes['name'].value;
this.rollData[attribute] = event.currentTarget.value;
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find('.checkbox-by-name').change((event) => {
html.find('.checkbox-by-name').change((event) => {
const attribute = event.currentTarget.attributes['name'].value;
this.rollData[attribute] = event.currentTarget.checked;
this.updateRollResult(html);
this.updateRollResult();
});
this.html.find('input.use-encTotal').change((event) => {
this.rollData.use.encTotal = event.currentTarget.checked;
this.updateRollResult(html);
});
this.html.find('input.use-surenc').change((event) => {
this.rollData.use.surenc = event.currentTarget.checked;
this.updateRollResult(html);
});
this.html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.use.moral = !this.rollData.use.moral;
const appelMoral = this.html.find('.icon-appel-moral')[0];
const tooltip = this.html.find('.tooltipAppelAuMoralText')[0];
if (this.rollData.use.moral) {
html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.useMoral = !this.rollData.useMoral;
const appelMoral = html.find('.icon-appel-moral')[0];
const tooltip = html.find('.tooltipAppelAuMoralText')[0];
if (this.rollData.useMoral) {
if (this.rollData.moral > 0) {
tooltip.innerHTML = "Appel au moral";
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
@ -229,68 +259,47 @@ export class RdDRoll extends Dialog {
tooltip.innerHTML = "Sans appel au moral";
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
}
this.updateRollResult(html);
this.updateRollResult();
});
// Section Méditation
this.html.find('.conditionMeditation').change((event) => {
let condition = event.currentTarget.attributes['name'].value;
html.find('.conditionMeditation').change((event) => {
let condition = event.currentTarget.attributes['id'].value;
this.rollData.conditionMeditation[condition] = event.currentTarget.checked;
this.updateRollResult(html);
this.updateRollResult();
});
}
/* -------------------------------------------- */
close() {
if (this.rollData.canClose) {
return super.close();
}
ui.notifications.info("Vous devez faire ce jet de dés!");
}
async onAction(action) {
this.rollData.forceDiceResult = Number.parseInt(this.html.find("[name='force-dice-result']").val()) ?? -1;
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
if (action.callbacks)
for (let callback of action.callbacks) {
if (callback.condition == undefined || callback.condition(this.rollData)) {
await callback.action(this.rollData);
}
}
}
async setSelectedSort(sort) {
this.rollData.selectedSort = sort; // Update the selectedCarac
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.system.draconic);
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.data.draconic);
this.rollData.bonus = RdDItemSort.getCaseBonus(sort, this.rollData.tmr.coord);
this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
RdDItemSort.setCoutReveReel(sort);
const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
this.html.find(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
this.html.find(".bonus-case").text(`${this.rollData.bonus}%`);
this.html.find(".placeholder-description-sort").children().remove();
this.html.find(".placeholder-description-sort").append(htmlSortDescription);
this.html.find(".roll-draconic").val(sort.system.listIndex);
this.html.find(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
this.html.find(".div-sort-ptreve-fixe").text(sort.system.ptreve);
$(".sort-ou-rituel").text(sort.data.isrituel ? "rituel" : "sort");
$(".bonus-case").text(`${this.rollData.bonus}%`);
$(".details-sort").remove();
$(".description-sort").append(htmlSortDescription);
$(".roll-draconic").val(sort.data.listIndex);
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.data.difficulte));
$(".div-sort-ptreve-fixe").text(sort.data.ptreve);
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
const coutVariable = RdDItemSort.isCoutVariable(sort);
HtmlUtility._showControlWhen(this.html.find(".div-sort-non-rituel"), !sort.system.isrituel);
HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-var"), diffVariable);
HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-fixe"), !diffVariable);
HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-var"), coutVariable);
HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-fixe"), !coutVariable);
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.data.isrituel);
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
HtmlUtility._showControlWhen($(".div-sort-ptreve-fixe"), !coutVariable);
}
async setSelectedSigneDraconique(signe) {
async setSelectedSigneDraconique(signe){
this.rollData.signe = signe;
this.rollData.diffLibre = signe.system.difficulte,
this.rollData.diffLibre = Misc.data(signe).data.difficulte,
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
}
/* -------------------------------------------- */
async updateRollResult(html) {
async updateRollResult() {
let rollData = this.rollData;
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
@ -300,7 +309,7 @@ export class RdDRoll extends Dialog {
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
let dmgText = Misc.toSignedString(rollData.dmg.total);
switch (rollData.mortalite) {
switch (rollData.mortalite){
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
case 'empoignade': dmgText = `empoignade`; break;
}
@ -308,27 +317,28 @@ export class RdDRoll extends Dialog {
RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData);
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
const adjustements = await this.buildAjustements(rollData);
HtmlUtility._showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
HtmlUtility._showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility._showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
// Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
this.html.find(".dmg-arme-actor").text(dmgText);
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
$(".dialog-roll-title").text(this._getTitle(rollData));
$("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
$(".dmg-arme-actor").text(dmgText);
$('.table-ajustement').remove();
$(".table-resolution").remove();
$(".table-proba-reussite").remove();
$("#tableAjustements").append(await this.buildAjustements(rollData));
$("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
}
/* -------------------------------------------- */
async buildAjustements(rollData) {
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
return html;
}
/* -------------------------------------------- */
@ -338,19 +348,31 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
_computeDiffCompetence(rollData) {
if (rollData.competence) {
return Misc.toInt(rollData.competence.system.niveau);
return Misc.toInt(rollData.competence.data.niveau);
}
if (rollData.draconicList) {
return Misc.toInt(rollData.competence.system.niveau);
return Misc.toInt(rollData.competence.data.niveau);
}
return 0;
}
/* -------------------------------------------- */
_computeDiffLibre(rollData) {
let diffLibre = Misc.toInt(rollData.diffLibre);
if (rollData.draconicList && rollData.selectedSort) {
return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
}
return diffLibre;
}
/* -------------------------------------------- */
_computeMalusArmure(rollData) {
let malusArmureValue = 0;
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
malusArmureValue = rollData.malusArmureValue;
} else {
$("#addon-message").text("");
}
return malusArmureValue;
}
@ -366,7 +388,7 @@ export class RdDRoll extends Dialog {
return compName + " - " + rollData.selectedSort.name;
}
// If a weapon is there, add it in the title
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
const niveau = Misc.toSignedString(rollData.competence.data.niveau);
if (compName == carac) {
// cas des créatures
return carac + " Niveau " + niveau

View File

@ -1,109 +1,86 @@
import { Grammar } from "./grammar.js";
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDRollTables {
/* -------------------------------------------- */
static async genericGetTableResult(tableName, toChat) {
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName));
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll" });
return draw.results.length > 0 ? draw.results[0] : undefined;
}
static getWorldTable(tableName) {
return game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase());
}
static async getSystemTable(tableName) {
const pack = SystemCompendiums.getPack("tables-diverses");
let table = game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase())
if ( !table) {
const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses");
const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName);
return await pack.getDocument(entry._id);
table = await pack.getDocument(entry._id);
}
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
console.log("RdDRollTables", tableName, toChat, ":", draw);
return draw.results.length > 0 ? draw.results[0] : undefined;
}
/* -------------------------------------------- */
static async drawItemFromRollTable(tableName, toChat = false) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
const pack = game.packs.get(drawResult.documentCollection)
return await pack.getDocument(drawResult.documentId)
const pack = game.packs.get(drawResult.data.collection);
return await pack.getDocument(drawResult.data.resultId);
}
/* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
return drawResult.text;
return drawResult.data.text;
}
/* -------------------------------------------- */
static async getCompetence(toChat = false) {
if (toChat == 'liste') {
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
}
else {
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
}
}
/* -------------------------------------------- */
static async getSouffle(toChat = false) {
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
}
/* -------------------------------------------- */
static async getQueue(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
if (queue.name.toLowerCase().includes('lancinant') ) {
return await RdDRollTables.getDesirLancinant(toChat);
}
if (queue.name.toLowerCase().includes('fixe') ) {
return await RdDRollTables.getIdeeFixe(toChat);
}
return queue;
}
static async getDesirLancinant(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
it => it.system.frequence,
it => it.system.categorie == 'lancinant');
return await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
}
static async getIdeeFixe(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
it => it.system.frequence,
it => it.system.categorie == 'ideefixe');
return await RdDRollTables.drawItemFromRollTable("Idées fixes", toChat);
}
/* -------------------------------------------- */
static async getTeteHR(toChat = false) {
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
}
/* -------------------------------------------- */
static async getTete(toChat = false) {
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
}
/* -------------------------------------------- */
static async getOmbre(toChat = false) {
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
}
/* -------------------------------------------- */
static async getTarot(toChat = true) {
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
}
/* -------------------------------------------- */
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
const table = new CompendiumTable(compendium, type, subTypes);
if (toChat == 'liste') {
return await table.toChatMessage(itemFrequence, filter);
}
const row = await table.getRandom(itemFrequence, filter);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
}
return row;
}
/* -------------------------------------------- */
static async getMaladresse(options = { toChat: false, arme: false }) {
static async getMaladresse(options = {toChat: false, arme: false}) {
return await RdDRollTables.drawTextFromRollTable(
options.arme ? "Maladresse armé" : "Maladresses non armé",
options.toChat);
}
}

View File

@ -1,4 +1,5 @@
import { DialogSplitItem } from "./dialog-split-item.js";
import { Misc } from "./misc.js";
export class RdDSheetUtility {
@ -19,24 +20,18 @@ export class RdDSheetUtility {
return $(event.currentTarget)?.parents(".item");
}
static prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
const item = fromUuidSync(dragData.uuid)
if (actor.canReceive(item)) {
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
const itemId = dragData.id || dragData.data._id;
return {
destId: destItemId,
targetActorId: actor.id,
itemId: item.id,
sourceActorId: item.actor?.id,
srcId: objetVersConteneur[item.id],
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
targetActorId: actorId,
itemId: itemId,
sourceActorId: dragData.actorId,
srcId: objetVersConteneur[itemId],
onEnleverConteneur: () => { delete objetVersConteneur[itemId]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
}
}
else {
ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}: ${item.type} / ${actor.type}`);
}
return undefined;
}
static async splitItem(item, actor, onSplit = () => { }) {
const dialog = await DialogSplitItem.create(item, async (item, split) => {
@ -47,12 +42,12 @@ export class RdDSheetUtility {
}
static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) {
if (split >= 1 && split < Misc.data(item).data.quantite) {
await item.diminuerQuantite(split);
const splitItem = duplicate(item);
const itemData = duplicate(Misc.data(item));
// todo: ajouter dans le même conteneur?
splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [splitItem])
itemData.data.quantite = split;
await actor.createEmbeddedDocuments('Item', [itemData])
}
}
}

View File

@ -1,29 +1,26 @@
import { SHOW_DICE } from "./constants.js";
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { tmrConstants } from "./tmr-constants.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDRoll } from "./rdd-roll.js";
import { Poetique } from "./poetique.js";
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { PixiTMR } from "./tmr/pixi-tmr.js";
import { Draconique } from "./tmr/draconique.js";
import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./settings/status-effects.js";
import { RdDRencontre } from "./item-rencontre.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */
export class RdDTMRDialog extends Dialog {
static async create(actor, tmrData) {
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
static async create(html, actor, tmrData) {
if (tmrData.mode != 'visu') {
// Notification au MJ
@ -58,6 +55,7 @@ export class RdDTMRDialog extends Dialog {
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
this.cumulFatigue = 0;
this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales();
this.allTokens = [];
this.rencontreState = 'aucune';
@ -80,19 +78,12 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
loadCasesSpeciales() {
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
this.casesSpeciales = this.actor.data.items.filter(item => Draconique.isCaseTMR(item));
}
get sortsReserve() {
return this.actor.itemTypes['sortreserve'];
}
getSortsReserve(coord) {
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
);
/* -------------------------------------------- */
loadSortsReserve() {
this.sortsReserves = Misc.data(this.actor).data.reve.reserve.list;
}
/* -------------------------------------------- */
@ -109,7 +100,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_createTokens() {
if (!this.isDemiReveCache()) {
if (!this.isDemiReveCache()){
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
@ -126,6 +117,7 @@ export class RdDTMRDialog extends Dialog {
updateTokens() {
this._removeTokens(t => true);
this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales();
this._createTokens();
}
@ -144,24 +136,25 @@ export class RdDTMRDialog extends Dialog {
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
}
_getTokensSortsReserve() {
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
return this.sortsReserves.map(it => this._tokenSortEnReserve(it));
}
/* -------------------------------------------- */
_tokenRencontre(rencontre) {
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord);
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.coord);
}
_tokenCaseSpeciale(casetmr) {
const caseData = casetmr;
const draconique = Draconique.get(caseData.system.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
const caseData = Misc.data(casetmr);
const draconique = Draconique.get(caseData.data.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.data.coord);
}
_tokenSortEnReserve(sortReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
_tokenSortEnReserve(sortEnReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord);
}
_tokenDemiReve() {
return EffetsDraconiques.demiReve.token(this.pixiTMR, this.actor, () => this.actor.system.reve.tmrpos.coord);
const actorData = Misc.data(this.actor);
return EffetsDraconiques.demiReve.token(this.pixiTMR, actorData, () => actorData.data.reve.tmrpos.coord);
}
forceDemiRevePositionView() {
@ -170,7 +163,7 @@ export class RdDTMRDialog extends Dialog {
}
_getActorCoord() {
return this.actor.system.reve.tmrpos.coord;
return Misc.data(this.actor).data.reve.tmrpos.coord;
}
/* -------------------------------------------- */
@ -197,33 +190,44 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async activateListeners(html) {
super.activateListeners(html);
this.html = html;
document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
if (this.viewOnly) {
this.html.find('.lancer-sort').remove();
this.html.find('.lire-signe-draconique').remove();
html.find('.lancer-sort').remove();
html.find('.lire-signe-draconique').remove();
return;
}
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
// Roll Sort
this.html.find('.lancer-sort').click((event) => {
html.find('.lancer-sort').click((event) => {
this.actor.rollUnSort(this._getActorCoord());
});
this.html.find('.lire-signe-draconique').click((event) => {
html.find('.lire-signe-draconique').click((event) => {
this.actor.rollLireSigneDraconique(this._getActorCoord());
});
this.html.find('#dir-top').click((event) => this.moveFromKey("top"));
this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
html.find('#dir-top').click((event) => {
this.moveFromKey("top");
});
html.find('#dir-top-left').click((event) => {
this.moveFromKey("top-left");
});
html.find('#dir-top-right').click((event) => {
this.moveFromKey("top-right");
});
html.find('#dir-bottom-left').click((event) => {
this.moveFromKey("bottom-left");
});
html.find('#dir-bottom-right').click((event) => {
this.moveFromKey("bottom-right");
});
html.find('#dir-bottom').click((event) => {
this.moveFromKey("bottom");
});
// Gestion du cout de montée en points de rêve
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
@ -235,94 +239,75 @@ export class RdDTMRDialog extends Dialog {
// Le reste...
this.updateValuesDisplay();
let tmr = TMRUtility.getTMR(this._getActorCoord());
await this.manageRencontre(tmr);
await this.manageRencontre(tmr, () => {
this.postRencontre(tmr);
});
}
/* -------------------------------------------- */
async updateValuesDisplay() {
if (!this.rendered) {
return;
}
const coord = this._getActorCoord();
const actorData = Misc.data(this.actor);
HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
let ptsreve = document.getElementById("tmr-pointsreve-value");
ptsreve.innerHTML = this.actor.system.reve.reve.value;
ptsreve.innerHTML = actorData.data.reve.reve.value;
let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) {
tmrpos.innerHTML = `?? ( ${TMRUtility.getTMRType(coord)})`;
tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')';
} else {
tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")";
}
let etat = document.getElementById("tmr-etatgeneral-value");
etat.innerHTML = this.actor.getEtatGeneral();
let refoulement = document.getElementById("tmr-refoulement-value");
refoulement.innerHTML = this.actor.system.reve.refoulement.value;
refoulement.innerHTML = actorData.data.reve.refoulement.value;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
let fatigueItem = document.getElementById("tmr-fatigue-table");
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
//console.log("Refresh : ", actorData.data.sante.fatigue.value);
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(actorData.data.sante.fatigue.value, actorData.data.sante.endurance.max).html() + "</table>";
}
}
/* -------------------------------------------- */
async close() {
this.descenteTMR = true;
if (this.actor.tmrApp) {
close() {
if ( this.actor.tmrApp ) {
this.actor.tmrApp = undefined; // Cleanup reference
if (!this.viewOnly) {
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
if ( !this.viewOnly ) {
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
this._tellToGM(this.actor.name + " a quitté les terres médianes");
}
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
}
await super.close();
}
/* -------------------------------------------- */
async onActionRencontre(action, tmr) {
switch (action) {
case 'derober':
await this.derober();
return;
case 'refouler':
await this.refouler();
break;
case 'maitriser':
await this.maitriserRencontre();
break;
case 'ignorer':
await this.ignorerRencontre();
break;
}
await this.postRencontre(tmr);
}
async derober() {
console.log("-> derober", this.currentRencontre);
await this.actor.addTMRRencontre(this.currentRencontre);
console.log("-> derober", this.currentRencontre);
this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR.");
this.close();
}
/* -------------------------------------------- */
async refouler() {
console.log("-> refouler", this.currentRencontre);
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
this._tellToGM(this.actor.name + " a refoulé : " + this.currentRencontre.name);
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
await this.actor.ajouterRefoulement(this.currentRencontre.refoulement ?? 1);
this.updateTokens();
console.log("-> refouler", this.currentRencontre)
this.updateValuesDisplay();
this.nettoyerRencontre();
}
/* -------------------------------------------- */
async ignorerRencontre() {
console.log("-> ignorer", this.currentRencontre);
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
this._tellToGM(this.actor.name + " a ignoré : " + this.currentRencontre.name);
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updateTokens();
this.updateValuesDisplay();
@ -330,22 +315,15 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
// garder la trace de l'état en cours
setRencontreState(state, listCoordTMR) {
this.rencontreState = state;
this.$marquerCasesTMR(listCoordTMR ?? []);
}
/* -------------------------------------------- */
$marquerCasesTMR(listCoordTMR) {
colorierZoneRencontre(listCoordTMR) {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) {
const rect = this._getCaseRectangleCoord(coordTMR);
const rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xffff00, 0.3);
let rect = this._getCaseRectangleCoord(coordTMR);
var rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xFFFF00, 0.3);
// set the line style to have a width of 5 and set the color to red
rectDraw.lineStyle(5, 0xff0000);
rectDraw.lineStyle(5, 0xFF0000);
// draw a rectangle
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
this.pixiApp.stage.addChild(rectDraw);
@ -353,6 +331,29 @@ export class RdDTMRDialog extends Dialog {
}
}
/* -------------------------------------------- */
// garder la trace de l'état en cours
setStateRencontre(state) {
this.rencontreState = state;
}
/* -------------------------------------------- */
async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee);
this.colorierZoneRencontre(locList);
}
/* -------------------------------------------- */
async choisirCaseType(type) {
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
this.colorierZoneRencontre(locList);
}
/* -------------------------------------------- */
checkQuitterTMR() {
@ -377,15 +378,15 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async quitterLesTMRInconscient() {
if (this.currentRencontre?.isPersistant) {
await this.refouler();
}
this.close();
}
/* -------------------------------------------- */
async maitriserRencontre() {
console.log("-> maitriser", this.currentRencontre);
await this.actor.deleteTMRRencontreAtPosition();
this.actor.deleteTMRRencontreAtPosition();
this.updateTokens();
let rencontreData = {
@ -396,7 +397,7 @@ export class RdDTMRDialog extends Dialog {
rencontre: this.currentRencontre,
nbRounds: 1,
canClose: false,
selectedCarac: { label: "reve-actuel" },
selectedCarac: {label: "reve-actuel"},
tmr: TMRUtility.getTMR(this._getActorCoord())
}
@ -405,6 +406,8 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _tentativeMaitrise(rencData) {
console.log("-> matriser", rencData);
rencData.reve = this.actor.getReveActuel();
rencData.etat = this.actor.getEtatGeneral();
@ -414,35 +417,27 @@ export class RdDTMRDialog extends Dialog {
? this._rollPresentCite(rencData)
: await RdDResolutionTable.roll(rencData.reve, RollDataAjustements.sum(rencData.ajustements));
const result = rencData.rolled.isSuccess
? rencData.rencontre.system.succes
: rencData.rencontre.system.echec;
await RdDRencontre.appliquer(result.effets, this, rencData);
rencData.poesie = { extrait: result.poesie, reference: result.reference };
rencData.message = this.formatMessageRencontre(rencData, result.message);
let postProcess = await TMRRencontres.gererRencontre(this, rencData);
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
});
if (postProcess) {
/** Gère les rencontres avec du post-processing (passeur, messagers, tourbillons, ...) */
await postProcess(this, rencData);
}
else {
this.currentRencontre = undefined;
}
this.updateValuesDisplay();
if (this.checkQuitterTMR()) {
return;
}
if (this.rencontreState == 'persistant') {
this._nouvelleTentativeMaitrise(rencData);
}
else if (!this.isRencontreDeplacement()) {
this.nettoyerRencontre();
}
}
_nouvelleTentativeMaitrise(rencData) {
else if (rencData.rolled.isEchec && rencData.rencontre.isPersistant) {
setTimeout(() => {
// TODO: remplacer par une boucle while(this.currentRencontre) ?
rencData.nbRounds++;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
@ -450,31 +445,13 @@ export class RdDTMRDialog extends Dialog {
this._tentativeMaitrise(rencData);
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
}, 2000);
this.rencontreState == 'normal';
}
formatMessageRencontre(rencData, template) {
let messageDuree = ''
if (rencData.nbRounds > 1) {
if (rencData.rolled.isSuccess) {
messageDuree = ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
else {
messageDuree = ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
}
try {
const compiled = Handlebars.compile(template);
return compiled(rencData) + messageDuree ;
} catch (error) {
return template + messageDuree ;
}
}
/* -------------------------------------------- */
_rollPresentCite(rencData) {
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
_rollPresentCite(rencontreData) {
let rolled = RdDResolutionTable.computeChances(rencontreData.reve, 0);
mergeObject(rolled, { caracValue: rencontreData.reve, finalLevel: 0, roll: rolled.score });
RdDResolutionTable.succesRequis(rolled);
return rolled;
}
@ -509,49 +486,44 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async manageRencontre(tmr) {
async manageRencontre(tmr, postRencontre) {
if (this.viewOnly) {
return;
}
this.descenteTMR = false;
this.currentRencontre = undefined;
if (this._presentCite(tmr)) {
if (this._presentCite(tmr, postRencontre)) {
return;
}
this.currentRencontre = await this._jetDeRencontre(tmr);
if (this.currentRencontre) {
if (this.rencontresExistantes.find(it => it.id == this.currentRencontre.id)){
// rencontre en attente suite à dérobade
await this.maitriserRencontre();
}
else {
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
let rencontre = await this._jetDeRencontre(tmr);
if (rencontre) { // Manages it
if (rencontre.rencontre) rencontre = rencontre.rencontre; // Manage stored rencontres
console.log("manageRencontre", rencontre);
this.currentRencontre = duplicate(rencontre);
let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre, postRencontre);
dialog.render(true);
}
}
else {
this.postRencontre(tmr);
postRencontre();
}
}
/* -------------------------------------------- */
_presentCite(tmr) {
_presentCite(tmr, postRencontre) {
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
if (presentCite) {
this.minimize();
const caseData = presentCite;
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
const caseData = Misc.data(presentCite);
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre)));
}
return presentCite;
}
/* -------------------------------------------- */
async _utiliserPresentCite(presentCite, present, tmr) {
this.currentRencontre = present.clone({
'system.force': await RdDDice.rollTotal(present.system.formule),
'system.coord': tmr.coord
}, {save: false});
async _utiliserPresentCite(presentCite, typeRencontre, tmr, postRencontre) {
this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
this.removeToken(tmr, presentCite);
@ -568,38 +540,42 @@ export class RdDTMRDialog extends Dialog {
await this._tentativeMaitrise(rencontreData);
this.maximize();
this.postRencontre(tmr);
postRencontre();
}
/* -------------------------------------------- */
async _jetDeRencontre(tmr) {
let rencontre = this.lookupRencontreExistente(tmr);
let rencontre = this.rencontresExistantes.find(prev => prev.coord == tmr.coord);
if (rencontre) {
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
return rencontre;
}
let locTMR = (this.isDemiReveCache()
? TMRUtility.getTMRType(tmr.coord) + " ??"
? Misc.upperFirst(tmr.type) + " ??"
: tmr.label + " (" + tmr.coord + ")");
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
if (myRoll == 7) {
let myRoll = await RdDDice.rollTotal("1dt");
if (TMRUtility.isForceRencontre() || myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
return await this.rencontreTMRRoll(tmr, this.actor.isRencontreSpeciale());
} else {
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
}
}
lookupRencontreExistente(tmr) {
return this.rencontresExistantes.find(it => it.system.coord == tmr.coord)
?? this.rencontresExistantes.find(it => it.system.coord == "");
/* -------------------------------------------- */
async rencontreTMRRoll(tmr, isMauvaise = false) {
let rencontre = TMRUtility.utiliseForceRencontre() ??
(isMauvaise
? await TMRRencontres.getMauvaiseRencontre()
: await TMRRencontres.getRencontreAleatoire(tmr.type));
rencontre.coord = tmr.coord;
rencontre.date = game.system.rdd.calendrier.getDateFromIndex();
rencontre.heure = game.system.rdd.calendrier.getCurrentHeure();
return rencontre;
}
/* -------------------------------------------- */
async manageTmrInnaccessible(tmr) {
if (!tmr) {
return await this.actor.reinsertionAleatoire('Sortie de carte');
}
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
if (caseTmrInnaccessible) {
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
@ -620,7 +596,7 @@ export class RdDTMRDialog extends Dialog {
maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' }
}
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined,
rollData.competence.system.defaut_carac = 'reve-actuel';
rollData.competence.data.defaut_carac = 'reve-actuel';
await this._rollMaitriseCaseHumide(rollData);
}
}
@ -632,6 +608,7 @@ export class RdDTMRDialog extends Dialog {
async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData);
this.toclose = rollData.rolled.isEchec;
if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined;
@ -644,7 +621,7 @@ export class RdDTMRDialog extends Dialog {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
});
if (rollData.rolled.isEchec) {
await this.close();
this.close();
}
}
@ -658,16 +635,16 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
isCaseHumide(tmr) {
if (!(TMRUtility.isCaseHumide(tmr) || this.isCaseHumideAdditionelle(tmr))) {
return false;
return undefined;
}
if (this.isCaseMaitrisee(tmr.coord)) {
ChatMessage.create({
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return false;
return undefined;
}
return true;
return -7;
}
/* -------------------------------------------- */
@ -744,7 +721,7 @@ export class RdDTMRDialog extends Dialog {
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } },
maitrise: { verbe: 'conquérir', action: options.action }
};
rollData.competence.system.defaut_carac = 'reve-actuel';
rollData.competence.data.defaut_carac = 'reve-actuel';
await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options));
}
@ -754,6 +731,8 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isETotal) {
rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
}
this.toclose = rollData.rolled.isEchec;
rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@ -775,6 +754,7 @@ export class RdDTMRDialog extends Dialog {
const dialog = await RdDRoll.create(this.actor, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
options: { height: 420 },
close: html => { this.maximize(); } // Re-display TMR
},
{
@ -797,8 +777,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async declencheSortEnReserve(coord) {
let sorts = this.getSortsReserve(coord);
if (sorts.length > 0) {
let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
if (sortsEnCoord.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return;
@ -806,8 +787,8 @@ export class RdDTMRDialog extends Dialog {
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sort of sorts) {
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
for (let sortReserve of sortsEnCoord) {
msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>";
}
msg += "</ol>";
ChatMessage.create({
@ -816,36 +797,33 @@ export class RdDTMRDialog extends Dialog {
});
return;
}
await this.processSortReserve(sorts[0]);
await this.processSortReserve(sortsEnCoord[0]);
}
}
/* -------------------------------------------- */
lancerSortEnReserve(coord, sortId) {
let sorts = this.getSortsReserve(coord);
let sort = sorts.find(it => it.id == sortId);
if (sort) {
this.processSortReserve(sort);
let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId);
if (sortReserve) {
this.processSortReserve(sortReserve);
} else {
ChatMessage.create({
content:
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name),
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
}
}
/* -------------------------------------------- */
async processSortReserve(sortReserve) {
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
console.log("declencheSortEnReserve", sortReserve);
const heureCible = RdDCalendrier.getSigneAs('label', sortReserve.system.heurecible);
this._tellToUserAndGM(`Vous avez déclenché
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
en réserve <strong>${sortReserve.name}</strong>
avec ${sortReserve.system.ptreve} points de Rêve
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
L'heure ciblée est ${heureCible}`);
await this.actor.deleteSortReserve(sortReserve);
//this.updateSortReserve();
console.log("declencheSortEnReserve", sortReserve)
this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong>
avec ${sortReserve.sort.data.ptreve_reel} points de Rêve
en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)})
`);
this.close();
}
@ -897,6 +875,7 @@ export class RdDTMRDialog extends Dialog {
if (this.viewOnly) {
return;
}
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
}
@ -911,14 +890,14 @@ export class RdDTMRDialog extends Dialog {
if (this.isDemiReveCache()) {
if (this.isTerreAttache(targetCoord)
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|| deplacementType == 'changeur') {
|| (this.isCaseHumide(currentCoord) && this.isCaseHumide(targetCoord))
|| deplacementType == 'changeur')
{
// déplacement possible
await this.actor.setTMRVisible(true);
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
await this.actor.montreTMR();
}
else {
else
{
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer.
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
@ -927,15 +906,17 @@ export class RdDTMRDialog extends Dialog {
}
}
switch (deplacementType) {
switch (deplacementType){
case 'normal':
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
case 'messager':
await this._messagerDemiReve(targetCoord);
break;
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
default:
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
@ -946,23 +927,19 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) {
if (this.isRencontreDeplacement()) {
if (this.currentRencontre?.locList?.find(coord => coord == targetCoord)) {
return this.rencontreState;
}
}
else {
if (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1) {
return 'normal'
const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
if (isInArea) {
switch (this.rencontreState) {
case 'aucune': return 'normal';
case 'passeur': case 'changeur': case 'messager': return this.rencontreState;
}
}
return 'erreur';
}
isRencontreDeplacement() {
return ['passeur', 'changeur', 'messager'].includes(this.rencontreState);
}
/* -------------------------------------------- */
async _messagerDemiReve(targetCoord) {
/*
@ -1002,7 +979,7 @@ export class RdDTMRDialog extends Dialog {
this.actor.notifyRefreshTMR();
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
await this.manageRencontre(tmr);
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
}
else {
await this.postRencontre(tmr);
@ -1021,14 +998,13 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async postRencontre(tmr) {
if (!(this.viewOnly || this.currentRencontre)) {
// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
if (!this.descenteTMR) await this.manageCaseHumide(tmr);
if (!this.descenteTMR) await this.conquerirCiteFermee(tmr);
if (!this.descenteTMR) await this.purifierPeriple(tmr);
if (!this.descenteTMR) await this.conquerirTMR(tmr);
if (!this.descenteTMR) await this.validerVisite(tmr);
if (!this.descenteTMR) await this.declencheSortEnReserve(tmr.coord);
if (!this.descenteTMR) await this.actor.checkSoufflePeage(tmr);
await this.manageCaseHumide(tmr);
await this.conquerirCiteFermee(tmr);
await this.purifierPeriple(tmr);
await this.conquerirTMR(tmr);
await this.validerVisite(tmr);
await this.declencheSortEnReserve(tmr.coord);
await this.actor.checkSoufflePeage(tmr);
}
}
@ -1047,7 +1023,7 @@ export class RdDTMRDialog extends Dialog {
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { col: col, row: row };
}

View File

@ -2,39 +2,44 @@
export class RdDTMRRencontreDialog extends Dialog {
/* -------------------------------------------- */
constructor(tmrApp, rencontre, tmr) {
constructor(html, tmrApp, rencontre, postRencontre) {
const dialogConf = {
title: "Rencontre en TMR!",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
buttons: {
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => this.onButtonAction('derober') },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction('maitriser') }
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => { this.onButtonFuir(() => tmrApp.derober()); } },
refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction(() => tmrApp.refouler()) },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction(() => tmrApp.maitriserRencontre()) }
},
default: "derober"
}
if ((rencontre.system.refoulement ?? 0) == 0) {
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction('ignorer') }
}
else {
dialogConf.buttons.refouler = { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction('refouler') }
}
};
if (rencontre.ignorer) {
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction(() => tmrApp.ignorerRencontre()) }
};
const dialogOptions = {
classes: ["tmrrencdialog"],
width: 320, height: 'fit-content',
width: 320, height: 240,
'z-index': 50
}
super(dialogConf, dialogOptions);
this.toClose = false;
this.tmr = tmr;
this.rencontreData = duplicate(rencontre);
this.postRencontre = postRencontre;
this.tmrApp = tmrApp;
this.tmrApp.minimize();
}
async onButtonAction(action) {
this.toClose = true;
this.tmrApp.onActionRencontre(action, this.tmr)
await action();
this.postRencontre();
}
async onButtonFuir(action) {
this.toClose = true;
await action();
}
/* -------------------------------------------- */

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