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7 Commits

Author SHA1 Message Date
773b3756a6 Fix odorat-gout 2022-10-28 08:46:46 +02:00
d57cdc2af4 Merge pull request 'Fix: rollCarac pour odorat-goût' (#569) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #569
2022-10-28 08:45:31 +02:00
f2d1879135 Fix: rollCarac pour odorat-goût
Recherche d'abord par clé (name)
2022-10-27 22:37:55 +02:00
ea7132468d Merge conteneur 2022-09-25 21:23:50 +02:00
2391fbc4bc Merge pull request 'Drop sur un objet met dans le conteneur parent' (#558) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #558
2022-09-25 21:22:46 +02:00
0d2bb2d9a3 Drop sur un objet met dans le conteneur parent
Augmenter la zone pour lacher un objet:
* si c'est un objet similaire, on regroupe
* si c'est un conteneur: on met dans le conteneur
* si c'est un objet dans un conteneur, on met dans le conteneur
* si c'est un objet porté, on met dans les objets portés
2022-09-25 17:47:58 +02:00
7198eb621d Fix entite 2022-09-11 16:11:13 +02:00
320 changed files with 9154 additions and 11091 deletions

2
.gitignore vendored
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@ -1,5 +1,5 @@
.vscode/settings.json .vscode/settings.json
.idea .idea
todo.txt
todo.md todo.md
/.vscode /.vscode
/ignored/

1
foundryvtt-reve-de-dragon Symbolic link
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@ -0,0 +1 @@
foundryvtt-reve-de-dragon

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@ -15,7 +15,7 @@
"TypeNombreastral": "Nombre astral", "TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot", "TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale", "TypeCasetmr": "TMR spéciale",
"TypeRencontre": "Rencontre TMR", "TypeRencontrestmr": "Rencontre TMR",
"TypeMunition": "Munition", "TypeMunition": "Munition",
"TypeMonnaie": "Monnaie", "TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe ou plante", "TypeHerbe": "Herbe ou plante",
@ -41,9 +41,7 @@
"TypeOmbre": "Ombre de Thanatos", "TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon", "TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon", "TypeTete": "Tête de Dragon",
"TypePossession": "Possession", "TypePossession": "Possession"
"TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique"
}, },
"EFFECT": { "EFFECT": {
"StatusStunned": "Sonné", "StatusStunned": "Sonné",

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@ -1,9 +1,15 @@
import { RdDActorSheet } from "./actor-sheet.js";
/** /**
* Extend the basic ActorSheet with some very simple modifications * Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorCreatureSheet extends RdDActorSheet { export class RdDActorCreatureSheet extends RdDActorSheet {
/** @override */ /** @override */
@ -14,15 +20,38 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
width: 640, width: 640,
height: 720, height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
}); });
} }
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
console.log("Creature : ", formData);
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.data.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
RdDUtility.filterItemsPerTypeForSheet(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
console.log("Creature : ", this.objetVersConteneur, formData);
return formData;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;

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@ -1,6 +1,14 @@
import { RdDActorSheet } from "./actor-sheet.js"; /**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorEntiteSheet extends RdDActorSheet { import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDActorEntiteSheet extends ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@ -10,18 +18,69 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
width: 640, width: 640,
height: 720, height: 720,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
dragDrop: [{dragSelector: ".item-list .item", dropSelector: undefined}] dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
}); });
} }
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
// actor: this.object,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
// items: items,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData);
return formData;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
li.slideUp(200, () => this.render(false));
});
// Roll Carac
html.find('.carac-label a').click(async event => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac( caracName.toLowerCase() );
});
// On competence change // On competence change
html.find('.creature-carac').change(async event => { html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
@ -35,6 +94,53 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
} ); } );
// Roll Skill
html.find('.competence-label a').click(async event => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName );
});
html.find('.endurance-plus').click(event => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('.endurance-moins').click(event => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.encaisser-direct').click(event => {
this.actor.encaisser();
});
html.find('.remise-a-neuf').click(event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
} }
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
} }

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@ -1,3 +1,8 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDItemArme } from "./item-arme.js";
@ -7,16 +12,11 @@ import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js"; import { RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js"; import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js"; import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends ActorSheet { export class RdDActorSheet extends ActorSheet {
/** @override */ /** @override */
@ -25,9 +25,10 @@ export class RdDActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, { return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"], classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550, width: 640,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editCaracComp: false,
showCompNiveauBase: false, showCompNiveauBase: false,
vueDetaillee: false vueDetaillee: false
}); });
@ -35,85 +36,90 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = Misc.data(this.object);
this.timerRecherche = undefined; this.timerRecherche = undefined;
this.actor.computeEtatGeneral();
let formData = { let formData = {
title: this.title, title: this.title,
id: this.actor.id, id: objectData.id,
type: this.actor.type, type: objectData.type,
img: this.actor.img, img: objectData.img,
name: this.actor.name, name: objectData.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.deepClone(this.actor.system), data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.actor.limited, limited: this.object.limited,
options: this.options, options: this.options,
owner: this.actor.isOwner, owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}), itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}), };
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}), RdDUtility.filterItemsPerTypeForSheet(formData);
calc: {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), formData.options.isGM = game.user.isGM;
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, if (formData.type == 'creature') return formData; // Shortcut
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie);
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
}, formData.calc = {
} comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
formData.options.isGM = game.user.isGM; competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
};
formData.competences.forEach(item => {
item.visible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
});
Object.values(formData.data.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
sortsReserve: formData.data.reve.reserve.list,
rencontres: duplicate(formData.data.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache()
}
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
if (formData.type == 'personnage') { formData.subacteurs = {
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie) vehicules: this.actor.listeVehicules(),
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences); montures: this.actor.listeMontures(),
formData.calc.competenceXPTotal= RdDItemCompetence.computeTotalXP(formData.competences); suivants: this.actor.listeSuivants()
formData.calc.fatigue= RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max); }
if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) {
formData.competences.forEach(item => { ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
item.system.isVisible = this.options.recherche <br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
cacheTMR: this.actor.isTMRCache()
}
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
} }
return formData; return formData;
} }
@ -124,16 +130,16 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDropActor(event, dragData) { async _onDropActor(event, dragData) {
const dropActor = fromUuidSync(dragData.uuid); console.log("_onDropActor", this.actor.id, dragData);
this.actor.addSubActeur(dropActor); this.actor.addSubActeur(dragData.id || dragData.data._id);
super._onDropActor(event, dragData); super._onDropActor(event, dragData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDropItem(event, dragData) { async _onDropItem(event, dragData) {
const destItemId = $(event.target)?.closest('.item').attr('data-item-id') const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur) const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
const callSuper = await this.actor.processDropItem(dropParams) const callSuper = await this.actor.processDropItem(dropParams);
if (callSuper) { if (callSuper) {
await super._onDropItem(event, dragData) await super._onDropItem(event, dragData)
} }
@ -153,6 +159,7 @@ export class RdDActorSheet extends ActorSheet {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue")); HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
@ -164,16 +171,19 @@ export class RdDActorSheet extends ActorSheet {
}); });
html.find('.item-edit').click(async event => { html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor) const item = RdDSheetUtility.getItem(event, this.actor)
console.log("ITEM :", item)
item.sheet.render(true) item.sheet.render(true)
}) })
html.find('.display-label a').click(async event => { html.find('.display-label a').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true); item.sheet.render(true);
}); });
html.find('.rencontre-delete').click(async event => {
this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event));
});
html.find('.item-delete').click(async event => { html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
const item = this.actor.getObjet(li.data("item-id")); RdDUtility.confirmerSuppression(this, li);
RdDUtility.confirmerSuppressionItem(this, item, li);
}); });
html.find('.item-vendre').click(async event => { html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
@ -183,28 +193,16 @@ export class RdDActorSheet extends ActorSheet {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem(); item?.postItem();
}); });
html.find('.item-action').click(async event => { html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor) const item = RdDSheetUtility.getItem(event, this.actor)
this.actor.actionItem(item); this.actor.actionItem(item);
}); });
html.find('.subacteur-delete').click(async event => { html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id"); RdDUtility.confirmerSuppressionSubacteur(this, li);
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
});
html.find('.experiencelog-delete').click(async event => {
const li = $(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
});
html.find('.experiencelog-delete-previous').click(async event => {
const li = $(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
}); });
html.find('.encaisser-direct').click(async event => { html.find('.encaisser-direct').click(async event => {
this.actor.encaisser(); this.actor.encaisser();
}) })
@ -226,7 +224,7 @@ export class RdDActorSheet extends ActorSheet {
html.find('.creer-une-oeuvre').click(async event => { html.find('.creer-une-oeuvre').click(async event => {
RdDUtility.selectTypeOeuvre(this); RdDUtility.selectTypeOeuvre(this);
}); });
html.find('.nettoyer-conteneurs').click(async event => { html.find('#nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs(); this.actor.nettoyerConteneurs();
}); });
@ -241,7 +239,7 @@ export class RdDActorSheet extends ActorSheet {
}); });
// Blessure data // Blessure data
html.find('.blessure-soins').change(async event => { html.find('.blessures-soins').change(async event => {
const tr = $(event.currentTarget).parents(".item"); const tr = $(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type'); let btype = tr.data('blessure-type');
let index = tr.data('blessure-index'); let index = tr.data('blessure-index');
@ -319,7 +317,7 @@ export class RdDActorSheet extends ActorSheet {
this.actor.reinsertionAleatoire("Action MJ"); this.actor.reinsertionAleatoire("Action MJ");
}); });
html.find('.afficher-tmr').click(async event => { html.find('.afficher-tmr').click(async event => {
this.actor.changeTMRVisible(); this.actor.afficheTMRetMessage();
}); });
// Points de reve actuel // Points de reve actuel
@ -334,7 +332,7 @@ export class RdDActorSheet extends ActorSheet {
}); });
// Initiative pour l'arme // Initiative pour l'arme
html.find('.arme-initiative a').click(async event => { html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
if (combatant) { if (combatant) {
let action = this._getEventArmeCombat(event); let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action); RdDCombatManager.rollInitiativeAction(combatant._id, action);
@ -361,15 +359,11 @@ export class RdDActorSheet extends ActorSheet {
await DialogRepos.create(this.actor); await DialogRepos.create(this.actor);
}); });
html.find('.delete-active-effect').click(async event => { html.find('.delete-active-effect').click(async event => {
if (game.user.isGM) { let id = $(event.currentTarget).parents(".active-effect").data('id');
let effect = $(event.currentTarget).parents(".active-effect").data('effect'); this.actor.enleverActiveEffectById(id);
this.actor.removeEffect(effect);
}
}); });
html.find('.enlever-tous-effets').click(async event => { html.find('.enlever-tous-effets').click(async event => {
if (game.user.isGM) { this.actor.enleverTousLesEffets();
await this.actor.removeEffects();
}
}); });
html.find('.conteneur-name a').click(async event => { html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event)); RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
@ -386,14 +380,16 @@ export class RdDActorSheet extends ActorSheet {
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)); this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
}); });
if (this.options.vueDetaillee) { if (this.options.editCaracComp) {
// On carac change // On carac change
html.find('.carac-value').change(async event => { html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac(caracName, parseInt(event.target.value)); this.actor.updateCarac(caracName, parseInt(event.target.value));
}); });
html.find('input.carac-xp').change(async event => { html.find('.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCaracXP(caracName, parseInt(event.target.value)); this.actor.updateCaracXP(caracName, parseInt(event.target.value));
}); });
// On competence change // On competence change
@ -403,12 +399,12 @@ export class RdDActorSheet extends ActorSheet {
this.actor.updateCompetence(compName, parseInt(event.target.value)); this.actor.updateCompetence(compName, parseInt(event.target.value));
}); });
// On competence xp change // On competence xp change
html.find('input.competence-xp').change(async event => { html.find('.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
}); });
// On competence xp change // On competence xp change
html.find('input.competence-xp-sort').change(async event => { html.find('.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
}); });
@ -423,6 +419,10 @@ export class RdDActorSheet extends ActorSheet {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase; this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true); this.render(true);
}); });
html.find('.lock-unlock-sheet').click(async event => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('.recherche') html.find('.recherche')
.each((index, field) => { .each((index, field) => {
@ -455,7 +455,7 @@ export class RdDActorSheet extends ActorSheet {
// On pts de reve change // On pts de reve change
html.find('.pointsreve-value').change(async event => { html.find('.pointsreve-value').change(async event => {
let reveValue = event.currentTarget.value; let reveValue = event.currentTarget.value;
this.actor.update({ "system.reve.reve.value": reveValue }); this.actor.update({ "data.reve.reve.value": reveValue });
}); });
// On seuil de reve change // On seuil de reve change
@ -489,7 +489,7 @@ export class RdDActorSheet extends ActorSheet {
html.find('.moral-heureux').click(async event => { html.find('.moral-heureux').click(async event => {
this.actor.jetDeMoral('heureuse'); this.actor.jetDeMoral('heureuse');
}); });
html.find('.ethylisme-test').click(async event => { html.find('#ethylisme-test').click(async event => {
this.actor.jetEthylisme(); this.actor.jetEthylisme();
}); });
@ -548,9 +548,9 @@ export class RdDActorSheet extends ActorSheet {
const li = $(event.currentTarget)?.parents(".item"); const li = $(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name"); let armeName = li.data("arme-name");
let compName = li.data('competence-name'); let compName = li.data('competence-name');
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName); const arme = this.armesList.find(a => a.name == armeName && a.data.competence == compName);
if (!arme) { if (!arme) {
return { name: armeName, system: { competence: compName } }; return { name: armeName, data: { competence: compName } };
} }
return arme; return arme;
} }
@ -562,10 +562,7 @@ export class RdDActorSheet extends ActorSheet {
const sheetHeader = this.element.find(".sheet-header"); const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs"); const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body"); const sheetBody = this.element.find(".sheet-body");
let bodyHeight = position.height - sheetHeader[0].clientHeight; const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
if (sheetTabs.length>0) {
bodyHeight -= sheetTabs[0].clientHeight;
}
sheetBody.css("height", bodyHeight); sheetBody.css("height", bodyHeight);
return position; return position;
} }
@ -575,7 +572,7 @@ export class RdDActorSheet extends ActorSheet {
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) {
// Update the Actor // Update the Actor
return this.actor.update(formData); return this.object.update(formData);
} }
async splitItem(item) { async splitItem(item) {
@ -584,11 +581,11 @@ export class RdDActorSheet extends ActorSheet {
} }
async _onSplitItem(item, split) { async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) { if (split >= 1 && split < Misc.data(item).data.quantite) {
await item.diminuerQuantite(split); await item.diminuerQuantite(split);
const splitItem = duplicate(item); const itemData = duplicate(Misc.data(item));
splitItem.system.quantite = split; itemData.data.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem]) await this.actor.createEmbeddedDocuments('Item', [itemData])
} }
} }

View File

@ -1,8 +1,15 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js"; import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDActorVehiculeSheet extends RdDActorSheet { export class RdDActorVehiculeSheet extends ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@ -14,26 +21,145 @@ export class RdDActorVehiculeSheet extends RdDActorSheet {
width: 640, width: 640,
height: 720, height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
}); });
} }
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
RdDUtility.filterItemsPerTypeForSheet(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.options.isGM = game.user.isGM;
formData.calc = {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
console.log("DATA", formData);
return formData;
}
async computeMalusArmure() {
// pas de malus armure
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
const callSuper = await this.actor.processDropItem(dropParams);
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async monnaieIncDec(id, value) {
let monnaie = this.getMonnaie(id);
if (monnaie) {
const quantite = Math.max(0, Misc.templateData(monnaie).quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
}
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
html.find('.resistance-moins').click(async event => { // Update Inventory Item
this.actor.vehicleIncDec("resistance", -1); html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
}); });
html.find('.resistance-plus').click(async event => { // Delete Inventory Item
this.actor.vehicleIncDec("resistance", 1); html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li);
}); });
html.find('.structure-moins').click(async event => { html.find('.item-vendre').click(async event => {
this.actor.vehicleIncDec("structure", -1); const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
}); });
html.find('.structure-plus').click(async event => { html.find('.item-montrer').click(async event => {
this.actor.vehicleIncDec("structure", 1); const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
}); });
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
this.actor.actionItem(item);
});
html.find('.creer-un-objet').click(async event => {
RdDUtility.selectObjetType(this);
});
html.find('#nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
html.find('.monnaie-plus').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
});
html.find('.monnaie-moins').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
} }
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
} }

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,7 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
export const MESSAGE_DATA = 'message-data';
/** /**
* Class providing helper methods to get the list of users, and * Class providing helper methods to get the list of users, and
@ -18,50 +19,61 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) { static notifyUser(userId, level = 'info', message) {
const socketData = { const data = {
userId: userId, level: level, message: message userId: userId, level: level, message: message
}; };
if (game.user.id == userId) { if (game.user.id == userId) {
ChatUtility.onNotifyUser(socketData); ChatUtility.onNotifyUser(data);
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: socketData msg: "msg_user_ui_notifications", data: data
}); });
} }
} }
static onNotifyUser(socketData) { static onNotifyUser(data) {
if (game.user.id == socketData.userId) { if (game.user.id == data.userId) {
switch (socketData.level) { switch (data.level) {
case 'warn': ui.notifications.warn(socketData.message); break; case 'warn': ui.notifications.warn(data.message); break;
case 'error': ui.notifications.error(socketData.message); break; case 'error': ui.notifications.error(data.message); break;
default: ui.notifications.info(socketData.message); break; default: ui.notifications.info(data.message); break;
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static onRemoveMessages(socketData) { static onRemoveMessages(data) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
if (socketData.part) { if (data.part) {
const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
toDelete.forEach(it => it.delete()); toDelete.forEach(it => it.delete());
} }
if (socketData.messageId) { if (data.messageId) {
game.messages.get(socketData.messageId)?.delete(); game.messages.get(data.messageId)?.delete();
} }
} }
} }
static onRemoveMessages(data) {
if (Misc.isUniqueConnectedGM()) {
if (data.part) {
const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
toDelete.forEach(it => it.delete());
}
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static removeMessages(socketData) { static removeMessages(data) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
ChatUtility.onRemoveMessages(socketData); ChatUtility.onRemoveMessages(data);
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData }); game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
} }
} }
@ -129,7 +141,7 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getUsers(filter) { static getUsers(filter) {
return game.users.filter(filter).map(user => user.id); return Misc.getUsers().filter(filter).map(user => user.data._id);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -142,17 +154,17 @@ export class ChatUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static handleGMChatMessage(socketData) { static handleGMChatMessage(data) {
console.log("blindMessageToGM", socketData); console.log("blindMessageToGM", data);
if (game.user.isGM) { // message privé pour GM only if (game.user.isGM) { // message privé pour GM only
socketData.user = game.user.id; data.user = game.user.id;
ChatMessage.create(socketData); ChatMessage.create(data);
} }
} }
static async setMessageData(chatMessage, key, flag) { static async setMessageData(chatMessage, key, data) {
if (flag) { if (data) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(data));
} }
} }

View File

@ -1,6 +1,5 @@
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon'; export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon'; export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const LOG_HEAD = 'RdD | ';
export const HIDE_DICE = 'hide'; export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show'; export const SHOW_DICE = 'show';

View File

@ -1,126 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
export class DialogChronologie extends Dialog {
static init() {
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
scope: "client",
config: false,
default: "",
type: String
});
}
static async create() {
const dateRdD = game.system.rdd.calendrier.getCalendrier();
const dialogData = {
auteur: game.user.name,
isGM: game.user.isGM,
information: "",
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
dateRdD: dateRdD,
jourRdD: dateRdD.jour +1,
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
dateReel: DialogChronologie.getCurrentDateTime()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
const dialog = new DialogChronologie(html);
dialog.render(true);
}
constructor(html) {
const options = {
classes: ["DialogChronologie"],
width: 500,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "Chronologie",
content: html,
buttons: {
ajout: { label: "Ajouter", callback: it => this.ajouter() },
}
};
super(conf, options);
}
static getCurrentDateTime() {
return new Date().toLocaleString("sv-SE", {
year: "numeric",
month: "2-digit",
day: "2-digit",
hour: "2-digit",
minute: "2-digit"
}).replace(" ", "T");
}
activateListeners(html) {
super.activateListeners(html);
}
async ajouter() {
await this.forceValidation();
const { journalId, journalEntry } = this.findJournal();
// ajouter à la page ou créer une page
this.addContentToJournal(journalEntry, await this.prepareChronologieEntry());
this.storeLatestUsedJournalEntry(journalId);
}
async forceValidation() {
await $("form.rdddialogchrono :input").change();
}
findJournal() {
const journalId = $("form.rdddialogchrono :input[name='journalId']").val();
const journalEntry = game.journal.get(journalId);
return { journalId, journalEntry };
}
async prepareChronologieEntry() {
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", this.extractJournalParameters());
}
extractJournalParameters() {
return {
auteur: $("form.rdddialogchrono :input[name='auteur']").val(),
information: $("form.rdddialogchrono :input[name='information']").val(),
dateRdD: {
jour: $("form.rdddialogchrono :input[name='jourRdD']").val(),
moisRdD: $("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
annee: $("form.rdddialogchrono :input[name='dateRdD.annee']").val()
},
heureRdD: $("form.rdddialogchrono :input[name='heureRdD']").val(),
dateReel: $("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
}
}
addContentToJournal(journalEntry, content) {
let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, 'Chronologie'));
if (page) {
page.update({ 'text.content': content + '\n' + page.text.content });
}
else {
journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(content)]);
}
}
newPageChronologie(content) {
return new JournalEntryPage({
name: 'Chronologie',
type: 'text',
title: { show: true, level: 1 },
text: { content: content, format: 1 }
});
}
storeLatestUsedJournalEntry(journalId) {
game.settings.set(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, journalId);
}
}

View File

@ -1,6 +1,7 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js"; import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
export class DialogCreateSigneDraconique extends Dialog { export class DialogCreateSigneDraconique extends Dialog {
@ -9,13 +10,12 @@ export class DialogCreateSigneDraconique extends Dialog {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true}); const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
let dialogData = { let dialogData = {
signe: signe, signe: signe,
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR), tmrs: TMRUtility.listSelectedTMR(signe.data.typesTMR ?? []),
actors: game.actors.filter(actor => actor.isPersonnage() && actor.isHautRevant()) actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
.map(actor => ({ let actorData = duplicate(Misc.data(actor));
id: actor.id, actorData.selected = actor.hasPlayerOwner;
name: actor.name, return actorData;
selected: true })
}))
}; };
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData); const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
@ -23,11 +23,12 @@ export class DialogCreateSigneDraconique extends Dialog {
.render(true); .render(true);
} }
constructor(dialogData, html) { constructor(dialogData, html, callback) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
let conf = { let conf = {
title: "Créer un signe", title: "Créer un signe",
content: html, content: html,
default: "Ajouter aux haut-rêvants",
buttons: { buttons: {
"Ajouter aux haut-rêvants": { label: "Ajouter aux haut-rêvants", callback: it => { this._onCreerSigneActeurs(); } } "Ajouter aux haut-rêvants": { label: "Ajouter aux haut-rêvants", callback: it => { this._onCreerSigneActeurs(); } }
} }
@ -37,91 +38,81 @@ export class DialogCreateSigneDraconique extends Dialog {
} }
async _onCreerSigneActeurs() { async _onCreerSigneActeurs() {
await $("[name='signe.system.ephemere']").change(); await $("[name='signe.data.ephemere']").change();
await $(".signe-xp-sort").change(); await $(".signe-xp-sort").change();
this.validerSigne(); this.validerSigne();
this.dialogData.actors.filter(it => it.selected) this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
.map(it => game.actors.get(it.id))
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe)); .forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
} }
async _createSigneForActor(actor, signe) { async _createSigneForActor(actor, signe) {
actor.createEmbeddedDocuments("Item", [signe]); actor.createEmbeddedDocuments("Item", [signe]);
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(Misc.data(actor).name),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe, signe: signe,
alias: actor.name alias: Misc.data(actor).name
}) })
}); });
} }
validerSigne() { validerSigne() {
this.dialogData.signe.name = $("[name='signe.name']").val(); this.dialogData.signe.name = $("[name='signe.name']").val();
this.dialogData.signe.system.valeur.norm = $("[name='signe.system.valeur.norm']").val(); this.dialogData.signe.data.valeur.norm = $("[name='signe.data.valeur.norm']").val();
this.dialogData.signe.system.valeur.sign = $("[name='signe.system.valeur.sign']").val(); this.dialogData.signe.data.valeur.sign = $("[name='signe.data.valeur.sign']").val();
this.dialogData.signe.system.valeur.part = $("[name='signe.system.valeur.part']").val(); this.dialogData.signe.data.valeur.part = $("[name='signe.data.valeur.part']").val();
this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val(); this.dialogData.signe.data.difficulte = $("[name='signe.data.difficulte']").val();
this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked"); this.dialogData.signe.data.ephemere = $("[name='signe.data.ephemere']").prop("checked");
this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val(); this.dialogData.signe.data.duree = $("[name='signe.data.duree']").val();
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs); this.dialogData.signe.data.typesTMR = $(".select-tmr").val();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.setEphemere(this.dialogData.signe.system.ephemere); this.setEphemere(this.dialogData.signe.data.ephemere);
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire()); html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked)); html.find("[name='signe.data.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event)); html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
html.find("input.select-actor").change((event) => this.onSelectActor(event));
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
} }
async setSigneAleatoire() { async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true}); const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
$("[name='signe.name']").val(newSigne.name); $("[name='signe.name']").val(newSigne.name);
$("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm); $("[name='signe.data.valeur.norm']").val(newSigne.data.valeur.norm);
$("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign); $("[name='signe.data.valeur.sign']").val(newSigne.data.valeur.sign);
$("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part); $("[name='signe.data.valeur.part']").val(newSigne.data.valeur.part);
$("[name='signe.system.difficulte']").val(newSigne.system.difficulte); $("[name='signe.data.difficulte']").val(newSigne.data.difficulte);
$("[name='signe.system.duree']").val(newSigne.system.duree); $("[name='signe.data.duree']").val(newSigne.data.duree);
$("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere); $("[name='signe.data.ephemere']").prop("checked", newSigne.data.ephemere);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR); $(".select-tmr").val(newSigne.data.typesTMR);
this.dialogData.tmrs.forEach(t => { this.setEphemere(newSigne.data.ephemere);
$(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
})
this.setEphemere(newSigne.system.ephemere);
} }
async setEphemere(ephemere) { async setEphemere(ephemere) {
this.dialogData.signe.system.ephemere = ephemere; this.dialogData.signe.data.ephemere = ephemere;
HtmlUtility._showControlWhen($(".signe-system-duree"), ephemere); HtmlUtility._showControlWhen($(".signe-data-duree"), ephemere);
} }
async onSelectActor(event) { async onSelectActor(event) {
const actorId = $(event.currentTarget)?.data("actor-id"); event.preventDefault();
const actor = this.dialogData.actors.find(it => it.id == actorId); const options = event.currentTarget.options;
if (actor) { for (var i = 0; i < options.length; i++) { // looping over the options
actor.selected = event.currentTarget.checked; const actorId = options[i].attributes["data-actor-id"].value;
} const actor = this.dialogData.actors.find(it => it._id == actorId);
if (actor) {
actor.selected = options[i].selected;
}
};
} }
onSelectTmr(event) {
const tmrName = $(event.currentTarget)?.data("tmr-name");
const onTmr = this.tmrs.find(it => it.name == tmrName);
if (onTmr){
onTmr.selected = event.currentTarget.checked;
}
}
onValeurXpSort(event) { onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0; const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value); const xp = Number(event.currentTarget.value);
const oldValeur = this.dialogData.signe.system.valeur; const oldValeur = this.dialogData.signe.data.valeur;
this.dialogData.signe.system.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur); this.dialogData.signe.data.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
} }
} }

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@ -6,15 +6,10 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, item, dialogConfig) { static async create(actor, item, dialogConfig) {
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
if (item.system.quantite < min) {
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
return;
}
let potionData = DialogFabriquerPotion.prepareData(actor, item); let potionData = DialogFabriquerPotion.prepareData(actor, item);
let conf = { let conf = {
title: `Fabriquer une potion de ${potionData.system.categorie}`, title: `Fabriquer une potion de ${potionData.data.categorie}`,
content: await renderTemplate(dialogConfig.html, potionData), content: await renderTemplate(dialogConfig.html, potionData),
default: potionData.buttonName, default: potionData.buttonName,
}; };
@ -29,12 +24,9 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static prepareData(actor, item) { static prepareData(actor, item) {
let potionData = duplicate(item) let potionData = duplicate(Misc.data(item));
potionData.nbBrinsSelect = RdDUtility.buildListOptions( potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite);
DialogFabriquerPotion.nombreBrinsMinimum(item), potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
DialogFabriquerPotion.nombreBrinsOptimal(item));
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
potionData.herbebonus = item.system.niveau;
potionData.buttonName = "Fabriquer"; potionData.buttonName = "Fabriquer";
return potionData; return potionData;
} }
@ -53,18 +45,10 @@ export class DialogFabriquerPotion extends Dialog {
this.potionData = potionData; this.potionData = potionData;
} }
static nombreBrinsMinimum(herbeData) { static getNombreBrinOptimal(herbeData) {
switch (herbeData.system.categorie ?? '') { switch (herbeData.data.categorie ?? '') {
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau); case "Soin": return 12 - herbeData.data.niveau;
case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau); case "Repos": return 7 - herbeData.data.niveau;
}
return 1;
}
static nombreBrinsOptimal(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 12 - herbeData.system.niveau;
case "Repos": return 7 - herbeData.system.niveau;
} }
return 1; return 1;
} }
@ -75,8 +59,6 @@ export class DialogFabriquerPotion extends Dialog {
html.find("#nbBrins").change(event => { html.find("#nbBrins").change(event => {
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value); this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
}); });
} }

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@ -1,64 +1,45 @@
import { Monnaie } from "./item-monnaie.js"; import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
export class DialogItemAchat extends Dialog { export class DialogItemAchat extends Dialog {
static venteData(button) { static async onButtonAcheter(event) {
const vendeurId = button.attributes['data-vendeurId']?.value; const buttonAcheter = event.currentTarget;
if (!buttonAcheter.attributes['data-jsondata']?.value) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return;
}
const chatMessageIdVente = RdDUtility.findChatMessageId(buttonAcheter);
const vendeurId = buttonAcheter.attributes['data-vendeurId']?.value;
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined; const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
const acheteur = RdDUtility.getSelectedActor(); const acheteur = RdDUtility.getSelectedActor();
const json = button.attributes['data-jsondata']?.value;
if (!acheteur && !vendeur) { if (!acheteur && !vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return undefined; return;
}
if (!json) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
} }
const prixLot = Number(button.attributes['data-prixLot']?.value ?? 0); let venteData = DialogItemAchat.prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur);
return {
item: json ? JSON.parse(json) : undefined,
actingUserId: game.user.id,
vendeurId: vendeurId,
vendeur: vendeur,
acheteur: acheteur,
tailleLot: parseInt(button.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: button.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(button.attributes['data-quantiteNbLots']?.value),
choix: {
nombreLots: 1,
seForcer: false,
supprimerSiZero: true
},
prixLot: prixLot,
prixTotal: prixLot,
isVente: prixLot > 0,
chatMessageIdVente: RdDUtility.findChatMessageId(button)
};
}
static async onAcheter(venteData) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData); const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
const dialog = new DialogItemAchat(html, venteData); const dialog = new DialogItemAchat(html, vendeur, acheteur, venteData, chatMessageIdVente);
dialog.render(true); dialog.render(true);
} }
constructor(html, venteData) { constructor(html, vendeur, acheteur, venteData, chatMessageIdVente) {
const isConsommable = venteData.item.type == 'nourritureboisson' && venteData.acheteur?.isPersonnage(); const isConsommable = venteData.item.type == 'nourritureboisson';
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 }; let options = { classes: ["dialogachat"], width: 400, height: isConsommable ? 450 : 350, 'z-index': 99999 };
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre"; const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {}; const buttons = {};
if (isConsommable) { if (isConsommable) {
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() } buttons["consommer"] = { label: venteData.item.data.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
} }
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } }; buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } }; buttons["decliner"] = { label: "Décliner", callback: it => { } };
let conf = { let conf = {
title: venteData.acheteur ? venteData.acheteur.name + " - " + actionAchat : actionAchat, title: venteData.acheteur? venteData.acheteur.name + " - " + actionAchat : actionAchat,
content: html, content: html,
default: actionAchat, default: actionAchat,
buttons: buttons buttons: buttons
@ -66,22 +47,47 @@ export class DialogItemAchat extends Dialog {
super(conf, options); super(conf, options);
this.vendeur = vendeur;
this.acheteur = acheteur;
this.chatMessageIdVente = chatMessageIdVente;
this.venteData = venteData; this.venteData = venteData;
} }
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
let venteData = {
item: JSON.parse(jsondata),
vendeurId: vendeurId,
vendeur: Misc.data(vendeur),
acheteur: Misc.data(acheteur),
tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),
choix: {
nombreLots: 1,
seForcer: false,
supprimerSiZero: true
},
prixLot: prixLot,
prixTotal: prixLot,
isVente: prixLot > 0
};
return venteData;
}
async onAchat() { async onAchat() {
await $(".nombreLots").change(); await $(".nombreLots").change();
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({ (this.vendeur ?? this.acheteur).achatVente({
userId: game.user.id, userId: game.user.id,
vendeurId: this.venteData.vendeur?.id, vendeurId: this.vendeur?.id,
acheteurId: this.venteData.acheteur?.id, acheteurId: this.acheteur?.id,
prixTotal: this.venteData.prixTotal, prixTotal: this.venteData.prixTotal,
chatMessageIdVente: this.venteData.chatMessageIdVente, chatMessageIdVente: this.chatMessageIdVente,
choix: this.venteData.choix, choix: this.venteData.choix
vente: this.venteData
}); });
} }
async onAchatConsommer() { async onAchatConsommer() {
this.venteData.choix.consommer = true; this.venteData.choix.consommer = true;
await this.onAchat(); await this.onAchat();
@ -100,12 +106,8 @@ export class DialogItemAchat extends Dialog {
} }
setNombreLots(nombreLots) { setNombreLots(nombreLots) {
if (nombreLots > this.venteData.quantiteNbLots) { this.venteData.choix.nombreLots = nombreLots;
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
}
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2); this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
$(".nombreLots").val(this.venteData.choix.nombreLots);
$(".prixTotal").text(this.venteData.prixTotal); $(".prixTotal").text(this.venteData.prixTotal);
} }

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@ -9,7 +9,7 @@ export class DialogConsommer extends Dialog {
} }
constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) { constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) {
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 }; const options = { classes: ["dialogconsommer"], width: 350, height: 450, 'z-index': 99999 };
let conf = { let conf = {
title: consommerData.title, title: consommerData.title,
content: html, content: html,
@ -38,22 +38,22 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static prepareData(actor, item) { static prepareData(actor, item) {
item = duplicate(item); const itemData = duplicate(Misc.data(item));
let consommerData = { let consommerData = {
item: item, item: itemData,
cuisine: actor.getCompetence('cuisine'), cuisine: Misc.data(actor.getCompetence('cuisine')),
choix: { choix: {
doses: 1, doses: 1,
seForcer: false, seForcer: false,
} }
} }
switch (item.type) { switch (itemData.type) {
case 'nourritureboisson': case 'nourritureboisson':
consommerData.title = item.system.boisson ? `${item.name}: boire une dose` : `${item.name}: manger une portion`; consommerData.title = itemData.data.boisson ? `${itemData.name}: boire une dose` : `${itemData.name}: manger une portion`;
consommerData.buttonName = item.system.boisson ? "Boire" : "Manger"; consommerData.buttonName = itemData.data.boisson ? "Boire" : "Manger";
break; break;
case 'potion': case 'potion':
consommerData.title = `${item.name}: boire la potion`; consommerData.title = `${itemData.name}: boire la potion`;
consommerData.buttonName = "Boire"; consommerData.buttonName = "Boire";
break; break;
} }
@ -61,11 +61,11 @@ export class DialogConsommer extends Dialog {
return consommerData; return consommerData;
} }
static calculDoses(consommer) { static calculDoses(consommerData) {
const doses = consommer.choix.doses; const doses = consommerData.choix.doses;
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2); consommerData.totalSust = Misc.keepDecimals(doses * (consommerData.item.data.sust ?? 0), 2);
consommer.totalDesaltere = consommer.item.system.boisson consommerData.totalDesaltere = consommerData.item.data.boisson
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2) ? Misc.keepDecimals(doses * (consommerData.item.data.desaltere ?? 0), 2)
: 0; : 0;
} }

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@ -1,16 +1,18 @@
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
export class DialogItemVente extends Dialog { export class DialogItemVente extends Dialog {
static async display(item, callback) { static async create(item, callback) {
const quantite = item.isConteneur() ? 1 : item.system.quantite; const itemData = Misc.data(item);
const quantite = item.isConteneur() ? 1 : itemData.data.quantite;
const venteData = { const venteData = {
item: item, item: itemData,
alias: item.actor?.name ?? game.user.name, alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor?.id, vendeurId: item.actor?.id,
prixOrigine: item.system.cout, prixOrigine: itemData.data.cout,
prixUnitaire: item.system.cout, prixUnitaire: itemData.data.cout,
prixLot: item.system.cout, prixLot: itemData.data.cout,
tailleLot: 1, tailleLot: 1,
quantiteNbLots: quantite, quantiteNbLots: quantite,
quantiteMaxLots: quantite, quantiteMaxLots: quantite,
@ -19,11 +21,11 @@ export class DialogItemVente extends Dialog {
isOwned: item.isOwned, isOwned: item.isOwned,
}; };
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html, callback).render(true); return new DialogItemVente(venteData, html, callback);
} }
constructor(venteData, html, callback) { constructor(venteData, html, callback) {
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; let options = { classes: ["dialogvente"], width: 400, height: 300, 'z-index': 99999 };
let conf = { let conf = {
title: "Proposer", title: "Proposer",

View File

@ -3,9 +3,9 @@ import { Misc } from "./misc.js";
export class DialogRepos extends Dialog { export class DialogRepos extends Dialog {
static async create(actor) { static async create(actor) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor); let actorData = Misc.data(actor)
const dialog = new DialogRepos(html, actor); const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
dialog.render(true); new DialogRepos(html, actor).render(true);
} }
constructor(html, actor) { constructor(html, actor) {

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@ -1,36 +0,0 @@
export class DialogSelectTarget extends Dialog {
constructor(html, onSelectTarget, targets) {
const options = {
classes: ["rdd-dialog-select-target"],
width: 'fit-content',
height: 'fit-content',
'max-height': 600,
'z-index': 99999
};
const conf = {
title: "Choisir une cible",
content: html,
buttons: {}
};
super(conf, options);
this.onSelectTarget = onSelectTarget;
this.targets = targets;
}
activateListeners(html) {
super.activateListeners(html);
html.find("li.select-target").click((event) => {
this.targetSelected($(event.currentTarget)?.data("token-id"));
});
}
targetSelected(tokenId) {
const target = this.targets.find(it => it.id == tokenId);
this.close();
if (target) {
this.onSelectTarget(target);
}
}
}

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@ -3,9 +3,10 @@ import { Misc } from "./misc.js";
export class DialogSplitItem extends Dialog { export class DialogSplitItem extends Dialog {
static async create(item, callback) { static async create(item, callback) {
const itemData = Misc.data(item);
const splitData = { const splitData = {
item: item, item: itemData,
choix: { quantite: 1, max: item.system.quantite - 1 } choix: { quantite: 1, max: itemData.data.quantite - 1 }
}; };
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData); const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
return new DialogSplitItem(item, splitData, html, callback) return new DialogSplitItem(item, splitData, html, callback)

View File

@ -1,18 +1,18 @@
import { Misc } from "./misc.js";
export class DialogStress extends Dialog { export class DialogStress extends Dialog {
static async distribuerStress() { static async distribuerStress() {
const dialogData = { let dialogData = {
motif: "Motif", motif: "Motif",
stress: 10, stress: 10,
immediat: false, immediat: false,
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage()) actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => ({ .map(actor => {
id: actor.id, let actorData = duplicate(Misc.data(actor));
name: actor.name, actorData.selected = actor.hasPlayerOwner;
selected: true return actorData;
}) })
)
}; };
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData); const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
@ -21,43 +21,52 @@ export class DialogStress extends Dialog {
} }
constructor(dialogData, html) { constructor(dialogData, html) {
const options = { classes: ["DialogStress"], let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
width: 400, let conf = {
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "Donner du stress", title: "Donner du stress",
content: html, content: html,
buttons: { buttons: {
stress: { label: "Stress !", callback: it => { this.onStress(); } } "Stress": { label: "Stress !", callback: it => { this._onStress(); } }
} }
}; };
super(conf, options); super(conf, options);
this.dialogData = dialogData; this.dialogData = dialogData;
} }
async onStress() { async _onStress() {
const motif = $("form.rdddialogstress input[name='motif']").val(); this.validerStress();
const stress = Number($("form.rdddialogstress input[name='stress']").val()); const compteur = this.dialogData.immediat ? 'experience' : 'stress';
const compteur = ($("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress'; const stress = this.dialogData.stress;
const motif = this.dialogData.motif;
this.dialogData.actors.filter(it => it.selected) this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id)) .map(it => game.actors.get(it._id))
.forEach(actor => actor.distribuerStress(compteur, stress, motif)); .forEach(actor => actor.distribuerStress(compteur, stress, motif));
} }
validerStress() {
this.dialogData.motif = $("form.rdddialogstress input[name='motif']").val();
this.dialogData.stress = $("form.rdddialogstress input[name='stress']").val();
this.dialogData.immediat = $("form.rdddialogstress input[name='immediat']").prop("checked");;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
html.find("input.select-actor").change((event) => this.onSelectActor(event)); html.find(".select-actor").change((event) => this.onSelectActor(event));
} }
async onSelectActor(event) { async onSelectActor(event) {
const actorId = $(event.currentTarget)?.data("actor-id"); event.preventDefault();
const actor = this.dialogData.actors.find(it => it.id == actorId); const options = event.currentTarget.options;
if (actor) { for (var i = 0; i < options.length; i++) { // looping over the options
actor.selected = event.currentTarget.checked; const actorId = options[i].attributes["data-actor-id"].value;
} const actor = this.dialogData.actors.find(it => it._id == actorId);
if (actor) {
actor.selected = options[i].selected;
}
};
} }
} }

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@ -1,70 +0,0 @@
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
rollData: rollData,
encaissement: encaissement,
show: show
});
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
dialog.render(true);
}
/* -------------------------------------------- */
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
"annuler": { label: "Annuler", callback: html => { } },
};
let dialogConf = {
title: "Validation d'encaissement",
content: html,
buttons: buttons,
default: "valider"
}
let dialogOptions = {
classes: ["rdddialog"],
width: 350,
height: 290
}
// Select proper roll dialog template and stuff
super(dialogConf, dialogOptions);
this.actor = actor
this.rollData = rollData;
this.armure = armure;
this.encaissement = encaissement;
this.show = show;
this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result };
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find('input.encaissement-roll-result').keyup(async event => {
this.forceDiceResult.total = event.currentTarget.value;
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
$('label.encaissement-total').text(this.encaissement.total);
$('label.encaissement-blessure').text(this.encaissement.blessures)
});
}
async validerEncaissement() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement, this.show)
}
}

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@ -1,137 +0,0 @@
import { ChatUtility } from "./chat-utility.js";
import { Poetique } from "./poetique.js";
import { RdDDice } from "./rdd-dice.js";
import { TMRUtility } from "./tmr-utility.js";
export class EffetsRencontre {
static messager = async (dialog, context) => {
dialog.setRencontreState('messager', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
}
static passeur = async (dialog, context) => {
dialog.setRencontreState('passeur', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
}
static teleportation_typecase = async (dialog, context) => {
dialog.setRencontreState('changeur', TMRUtility.getCasesType(context.tmr.type));
}
static rencontre_persistante = async (dialog, context) => {
dialog.setRencontreState('persistant', []);
}
static reve_plus_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, context.rencontre.system.force) }
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $vie_plus = async (actor, valeur) => { await actor.santeIncDec("vie", valeur) }
static moral_plus_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, 1) }
static moral_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static $moral_plus = async (actor, valeur) => { await actor.moralIncDec(valeur) }
static end_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static end_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $end_plus = async (actor, valeur) => { await actor.santeIncDec("endurance", valeur) }
static fatigue_plus_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, 1) }
static fatigue_plus_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, context.rencontre.system.force) }
static fatigue_moins_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -1) }
static fatigue_moins_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -context.rencontre.system.force) }
static $fatigue_plus = async (actor, valeur) => { await actor.santeIncDec("fatigue", valeur) }
static perte_chance = async (dialog, context) => {
const perte = context.rolled.isETotal ? context.rencontre.system.force : 1;
await context.actor.chanceActuelleIncDec("fatigue", -perte);
}
static xp_sort_force = async (dialog, context) => {
let competence = context.competence;
if (competence) {
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
}
static stress_plus_1 = async (dialog, context) => {
await context.actor.addCompteurValue('stress', 1, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
static reinsertion = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true)
}
static teleportation_aleatoire_typecase = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => it.type == context.tmr.type && it.coord != context.tmr.coord)
}
static demireve_rompu = async (dialog, context) => {
dialog.close()
}
static sort_aleatoire = async (dialog, context) => {
context.sortReserve = await RdDDice.rollOneOf(context.actor.itemTypes['sortreserve']);
if (context.sortReserve) {
context.newTMR = TMRUtility.getTMR(context.sortReserve.system.coord);
await dialog.positionnerDemiReve(context.newTMR.coord);
await dialog.processSortReserve(context.sortReserve);
dialog.close();
}
else {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true);
}
}
static deplacement_aleatoire = async (dialog, context) => {
const oldCoord = context.actor.system.reve.tmrpos.coord;
const newTmr = await TMRUtility.deplaceTMRAleatoire(context.actor, oldCoord);
await dialog.positionnerDemiReve(newTmr.coord)
}
static rdd_part_tete = async (dialog, context) => {
mergeObject(context, {
tete: context.rolled.isPart,
poesie: await Poetique.getExtrait()
})
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static rdd_echec_queue = async (dialog, context) => {
mergeObject(context, {
queues: [await context.actor.ajouterQueue()],
poesie: await Poetique.getExtrait()
})
if (context.rolled.isETotal) {
context.queues.push(await context.actor.ajouterQueue());
}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static experience_particuliere = async (dialog, context) => {
await context.actor.appliquerAjoutExperience(context)
}
static regain_seuil = async (dialog, context) => {
await context.actor.regainPointDeSeuil()
}
static async $reinsertion(dialog, actor, filter) {
const newTMR = await TMRUtility.getTMRAleatoire(filter);
await actor.forcerPositionTMRInconnue(newTMR);
await dialog.positionnerDemiReve(newTMR.coord);
}
}

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@ -1,222 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { CompendiumTableHelpers, SystemCompendiums, CompendiumTable } from "./settings/system-compendiums.js";
const RARETES = [
{ name: 'Commune', frequence: 54, min: 27, max: 108 },
{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
{ name: 'Rare', frequence: 6, min: 3, max: 12 },
{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
const MILIEUX = [
"Collines",
"Déserts",
"Désolations",
"Forêts",
"Forêts Tropicales",
"Marais",
"Milieux Aquatiques",
"Milieux Maritimes",
"Montagnes",
"Plaines",
"Sous-Sols",
]
const ITEM_ENVIRONNEMENT_TYPES = [
'herbe', 'ingredient'
]
export class Environnement {
static init() {
game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
name: "Liste des milieux proposés",
hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
scope: "world",
config: true,
default: MILIEUX.reduce(Misc.joining(',')),
type: String
});
game.system.rdd.environnement = new Environnement();
}
constructor() {
this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
}
static getRarete(name = undefined) {
return RARETES.find(it => it.name == name) ?? RARETES[0];
}
static getFrequenceRarete(rarete, field = undefined) {
const selected = this.getRarete(rarete);
return selected[field];
}
async milieux() {
const milieux = new Set(this.getMilieuxSettings());
const elements = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
elements.forEach(it => it.system.environnement.forEach(env => milieux.add(env.milieu)))
return [...milieux].filter(env => env);
}
getMilieuxSettings() {
return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',');
}
async findEnvironnementsLike(search) {
const milieux = (await this.milieux()).filter(it => Grammar.includesLowerCaseNoAccent(it, search));
if (milieux.length > 1){
const milieuExact = milieux.find(it => Grammar.equalsInsensitive(it, search));
if (milieuExact) {
return [milieuExact];
}
}
return milieux;
}
async searchToChatMessage(milieux, typeName) {
const table = await this.buildEnvironnementTable(milieux);
await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
return true
}
async getRandom(milieux, typeName) {
const table = await this.buildEnvironnementTable(milieux);
return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
}
async buildEnvironnementTable(milieux) {
const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
const itemRareteEnMilieu = item => {
const raretes = filterMilieux(item);
const frequenceMax = Math.max(raretes.map(env => env.frequence));
return raretes.find(env => env.frequence == frequenceMax);
}
const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
}
async getElements(itemFrequence, filter) {
return await this.table.getContent(itemFrequence, filter);
}
}
export class EnvironmentSheetHelper {
static defaultOptions(defaultOptions, type) {
return mergeObject(defaultOptions, {
classes: ["rdd", "sheet", "item"],
template: `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`,
width: 500,
height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
});
}
/* -------------------------------------------- */
static getHeaderButtons(sheet, buttons) {
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => sheet.item.postItem() });
return buttons;
}
static setPosition(sheet, superPosition) {
const position = superPosition;
const sheetHeader = sheet.element.find(".sheet-header");
const sheetBody = sheet.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
static async getData(sheet) {
const formData = duplicate(sheet.item);
const milieux = await game.system.rdd.environnement.milieux();
const milieuxDisponibles = milieux.filter(it => !sheet.item.system.environnement.find(e => e.milieu == it));
mergeObject(formData, {
title: formData.name,
isGM: game.user.isGM,
owner: sheet.actor?.isOwner,
isOwned: sheet.actor ? true : false,
actorId: sheet.actor?.id,
editable: sheet.isEditable,
cssClass: sheet.isEditable ? "editable" : "locked",
milieux: milieuxDisponibles
});
return formData;
}
static activateListeners(sheet, html) {
if (!sheet.options.editable) return;
html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(html, sheet, event));
html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
(updated) => {
const name = $(event.currentTarget).val();
const rarete = Environnement.getRarete(name);
updated.rarete = rarete.name;
updated.frequence = Math.min(
Math.max(rarete.min, updated.frequence ?? rarete.frequence),
rarete.max);
}));
html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
(updated) => {
updated.frequence = Number($(event.currentTarget).val())
}));
}
static async onAddMilieu(html, sheet, event) {
const milieu = html.find('input.input-selection-milieu').val();
if (!milieu) {
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
return
}
const list = sheet.item.system.environnement;
const exists = list.find(it => it.milieu == milieu);
if (exists) {
ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
return
}
const rarete = Environnement.getRarete();
const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
await sheet.item.update({ 'system.environnement': newList })
}
static async onDeleteMilieu(sheet, event) {
const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
if (milieu) {
const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static async onChange(sheet, event, doMutation) {
const list = sheet.item.system.environnement;
const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
const updated = list.find(it => it.milieu == milieu);
if (updated) {
doMutation(updated);
const newList = [...list.filter(it => it.milieu != milieu), updated]
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static $getEventMilieu(event) {
return $(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
}
static template(itemType) {
/* -------------------------------------------- */
return `systems/foundryvtt-reve-de-dragon/templates/item-${itemType}-sheet.html`;
}
static title(item) {
return Misc.typeName('Item', item.type) + ': ' + item.name;
}
}

View File

@ -19,14 +19,10 @@ export class Grammar {
return word.match(/^[aeiouy]/i) return word.match(/^[aeiouy]/i)
} }
static equalsInsensitive(a, b) {
return Grammar.toLowerCaseNoAccent(a) == Grammar.toLowerCaseNoAccent(b)
}
static includesLowerCaseNoAccent(value, content) { static includesLowerCaseNoAccent(value, content) {
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content)); return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static toLowerCaseNoAccent(words) { static toLowerCaseNoAccent(words) {
return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words; return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words;

View File

@ -0,0 +1,9 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
// Activate chat listeners defined
// Hooks.on('renderChatLog', (log, html, data) => {
// RdDUtility.chatListeners(html);
// });

View File

@ -19,34 +19,36 @@ const nomCategorieParade = {
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemArme extends Item { export class RdDItemArme extends Item {
static isArme(item) { static isArme(itemData) {
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme'; itemData = Misc.data(itemData);
return (itemData.type == 'competencecreature' && itemData.data.iscombat) || itemData.type == 'arme';
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getArme(arme) { static getArmeData(armeData) {
switch (arme ? arme.type : '') { armeData = Misc.data(armeData);
case 'arme': return arme; switch (armeData ? armeData.type : '') {
case 'arme': return armeData;
case 'competencecreature': case 'competencecreature':
return RdDItemCompetenceCreature.armeNaturelle(arme); return RdDItemCompetenceCreature.toActionArme(armeData);
} }
return RdDItemArme.mainsNues(); return RdDItemArme.mainsNues();
} }
static computeNiveauArmes(armes, competences) { static computeNiveauArmes(armes, competences) {
for (const arme of armes) { for (const arme of armes) {
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences); arme.data.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
} }
} }
static niveauCompetenceArme(arme, competences) { static niveauCompetenceArme(arme, competences) {
const compArme = competences.find(it => it.name == arme.system.competence); const compArme = competences.find(it => it.name == arme.data.competence);
return compArme?.system.niveau ?? -8; return compArme?.data.niveau ?? -8;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getNomCategorieParade(arme) { static getNomCategorieParade(arme) {
const categorie = arme?.system ? RdDItemArme.getCategorieParade(arme) : arme; const categorie = arme?.data ? RdDItemArme.getCategorieParade(arme) : arme;
return nomCategorieParade[categorie]; return nomCategorieParade[categorie];
} }
@ -64,20 +66,21 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCategorieParade(armeData) { static getCategorieParade(armeData) {
if (armeData.system.categorie_parade) { armeData = Misc.data(armeData);
return armeData.system.categorie_parade; if (armeData.data.categorie_parade) {
return armeData.data.categorie_parade;
} }
// pour compatibilité avec des personnages existants // pour compatibilité avec des personnages existants
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') { if (armeData.type == 'competencecreature' || armeData.data.categorie == 'creature') {
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); return armeData.data.categorie_parade || (armeData.data.isparade ? 'armes-naturelles' : '');
} }
if (!armeData.type.match(/arme|competencecreature/)) { if (!armeData.type.match(/arme|competencecreature/)) {
return ''; return '';
} }
if (armeData.system.competence == undefined) { if (armeData.data.competence == undefined) {
return 'competencecreature'; return 'competencecreature';
} }
let compname = armeData.system.competence.toLowerCase(); let compname = armeData.data.competence.toLowerCase();
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
if (compname.match('hache')) return 'haches'; if (compname.match('hache')) return 'haches';
@ -134,21 +137,22 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static armeUneOuDeuxMains(armeData, aUneMain) { static armeUneOuDeuxMains(armeData, aUneMain) {
if (armeData && !armeData.system.cac) { armeData = Misc.data(armeData);
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains; if (armeData && !armeData.data.cac) {
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; armeData.data.unemain = armeData.data.unemain || !armeData.data.deuxmains;
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); const uneOuDeuxMains = armeData.data.unemain && armeData.data.deuxmains;
const containsSlash = !Number.isInteger(armeData.data.dommages) && armeData.data.dommages.includes("/");
if (containsSlash) { // Sanity check if (containsSlash) { // Sanity check
armeData = duplicate(armeData); armeData = duplicate(armeData);
const tableauDegats = armeData.system.dommages.split("/"); const tableauDegats = armeData.data.dommages.split("/");
if (aUneMain) if (aUneMain)
armeData.system.dommagesReels = Number(tableauDegats[0]); armeData.data.dommagesReels = Number(tableauDegats[0]);
else // 2 mains else // 2 mains
armeData.system.dommagesReels = Number(tableauDegats[1]); armeData.data.dommagesReels = Number(tableauDegats[1]);
} }
else { else {
armeData.system.dommagesReels = Number(armeData.system.dommages); armeData.data.dommagesReels = Number(armeData.data.dommages);
} }
if (uneOuDeuxMains != containsSlash) { if (uneOuDeuxMains != containsSlash) {
@ -158,50 +162,51 @@ export class RdDItemArme extends Item {
return armeData; return armeData;
} }
static isArmeUtilisable(arme) { static isArmeUtilisable(itemData) {
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0); itemData = Misc.data(itemData);
return itemData.type == 'arme' && itemData.data.equipe && (itemData.data.resistance > 0 || itemData.data.portee_courte > 0);
} }
static ajoutCorpsACorps(armes, competences, carac) { static ajoutCorpsACorps(armes, competences, carac) {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } }; let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { data: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value); let init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init })); armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init })); //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init }));
} }
static corpsACorps(mainsNuesActor) { static corpsACorps(actorData) {
const corpsACorps = { const corpsACorps = {
name: 'Corps à corps', name: 'Corps à corps',
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
system: { data: {
equipe: true, equipe: true,
rapide: true, rapide: true,
force: 0, force: 0,
dommages: "0", dommages: 0,
dommagesReels: 0, dommagesReels: 0,
mortalite: 'non-mortel', mortalite: 'non-mortel',
competence: 'Corps à corps', competence: 'Corps à corps',
categorie_parade: 'sans-armes' categorie_parade: 'sans-armes'
} }
}; };
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false }); mergeObject(corpsACorps.data, actorData ?? {}, { overwrite: false });
return corpsACorps; return corpsACorps;
} }
static mainsNues(mainsNuesActor) { static mainsNues(actorData) {
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor) const mainsNues = RdDItemArme.corpsACorps(actorData);
mainsNues.name = 'Mains nues' mainsNues.name = 'Mains nues';
mainsNues.system.cac = 'pugilat' mainsNues.data.cac = 'pugilat';
mainsNues.system.baseInit = 4 mainsNues.data.baseInit = 4;
return mainsNues; return mainsNues;
} }
static empoignade(mainsNuesActor) { static empoignade(actorData) {
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor) const empoignade = RdDItemArme.corpsACorps(actorData);
empoignade.name = 'Empoignade' empoignade.name = 'Empoignade';
empoignade.system.cac = 'empoignade' empoignade.data.cac = 'empoignade';
empoignade.system.baseInit = 3 empoignade.data.baseInit = 3;
empoignade.system.mortalite = 'empoignade' empoignade.data.mortalite = 'empoignade';
return empoignade return empoignade;
} }
} }

View File

@ -34,6 +34,13 @@ const categorieCompetences = {
"lancer": { base: -8, label: "Lancer" } "lancer": { base: -8, label: "Lancer" }
} }
const compendiumCompetences = {
"personnage": "foundryvtt-reve-de-dragon.competences",
"creature": "foundryvtt-reve-de-dragon.competences-creatures",
"entite": "foundryvtt-reve-de-dragon.competences-entites"
};
function _buildCumulXP() { function _buildCumulXP() {
let cumulXP = { "-11": 0 }; let cumulXP = { "-11": 0 };
let cumul = 0; let cumul = 0;
@ -48,6 +55,12 @@ function _buildCumulXP() {
const competence_xp_cumul = _buildCumulXP(); const competence_xp_cumul = _buildCumulXP();
export class RdDItemCompetence extends Item { export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static actorCompendium(actorType) {
return compendiumCompetences[actorType];
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCategorieCompetences() { static getCategorieCompetences() {
return categorieCompetences; return categorieCompetences;
@ -63,49 +76,40 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCategorie(competence) { static getCategorie(competence) {
return competence?.system.categorie; return Misc.data(competence)?.data.categorie;
} }
static isDraconic(competence) { static isDraconic(competence) {
return competence?.system.categorie == 'draconic'; return Misc.data(competence)?.data.categorie == 'draconic';
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getVoieDraconic(competences, voie) { static getVoieDraconic(competences, voie) {
return RdDItemCompetence.findFirstItem(competences, voie, { return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
preFilter: it => it.isCompetence() && RdDItemCompetence.isDraconic(it),
description: 'Draconic',
});
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceArme(competence) { static isCompetenceArme(competence) {
if (competence.isCompetence()) { switch (Misc.templateData(competence).categorie) {
switch (competence.system.categorie) { case 'melee':
case 'melee': return Misc.data(competence).name != 'Esquive';
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive'); case 'tir':
case 'tir': case 'lancer':
case 'lancer': return true;
return true;
}
} }
return false; return false;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isArmeUneMain(competence) { static isArmeUneMain(competence) {
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main"); return Misc.data(competence)?.name.toLowerCase().includes("1 main");
} }
static isArme2Main(competence) { static isArme2Main(competence) {
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main"); return Misc.data(competence)?.name.toLowerCase().includes("2 main");
}
static isThanatos(competence) {
return competence.isCompetencePersonnage() && Grammar.toLowerCaseNoAccent(competence.name).includes('thanatos');
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isMalusEncombrementTotal(competence) { static isMalusEncombrementTotal(competence) {
return competence?.name.toLowerCase().match(/(natation|acrobatie)/) || 0; return Misc.data(competence)?.name.toLowerCase().match(/(natation|acrobatie)/);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -129,10 +133,11 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeXP(competence) { static computeXP(competence) {
const factor = RdDItemCompetence.isThanatos(competence) ? 2 : 1; // Thanatos compte double ! const itemData = Misc.data(competence);
const xpNiveau = RdDItemCompetence.computeDeltaXP(competence.system.base, competence.system.niveau ?? competence.system.base); const factor = itemData.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
const xp = competence.system.xp ?? 0; const xpNiveau = RdDItemCompetence.computeDeltaXP(itemData.data.base, itemData.data.niveau ?? itemData.data.base);
const xpSort = competence.system.xp_sort ?? 0; const xp = itemData.data.xp ?? 0;
const xpSort = itemData.data.xp_sort ?? 0;
return factor * (xpNiveau + xp) + xpSort; return factor * (xpNiveau + xp) + xpSort;
} }
@ -141,7 +146,7 @@ export class RdDItemCompetence extends Item {
return competenceTroncs.map( return competenceTroncs.map(
list => list.map(name => RdDItemCompetence.findCompetence(competences, name)) list => list.map(name => RdDItemCompetence.findCompetence(competences, name))
// calcul du coût xp jusqu'au niveau 0 maximum // calcul du coût xp jusqu'au niveau 0 maximum
.map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0))) .map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0)))
.sort(Misc.ascending()) .sort(Misc.ascending())
.splice(0, list.length - 1) // prendre toutes les valeurs sauf l'une des plus élevées .splice(0, list.length - 1) // prendre toutes les valeurs sauf l'une des plus élevées
.reduce(Misc.sum(), 0) .reduce(Misc.sum(), 0)
@ -157,10 +162,11 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeCompetenceXPCost(competence) { static computeCompetenceXPCost(competence) {
let xp = RdDItemCompetence.getDeltaXp(competence.system.base, competence.system.niveau ?? competence.system.base); const compData = Misc.data(competence);
xp += competence.system.xp ?? 0; let xp = RdDItemCompetence.getDeltaXp(compData.data.base, compData.data.niveau ?? compData.data.base);
xp += compData.data.xp ?? 0;
if (compData.name.includes('Thanatos')) xp *= 2; /// Thanatos compte double ! if (compData.name.includes('Thanatos')) xp *= 2; /// Thanatos compte double !
xp += competence.system.xp_sort ?? 0; xp += compData.data.xp_sort ?? 0;
return xp; return xp;
} }
@ -169,75 +175,61 @@ export class RdDItemCompetence extends Item {
let economie = 0; let economie = 0;
for (let troncList of competenceTroncs) { for (let troncList of competenceTroncs) {
let list = troncList.map(name => RdDItemCompetence.findCompetence(competences, name)) let list = troncList.map(name => RdDItemCompetence.findCompetence(competences, name))
.sort(Misc.descending(c => this.system.niveau)); // tri du plus haut au plus bas .sort(Misc.descending(c => Misc.templateData(c).niveau)); // tri du plus haut au plus bas
list.splice(0, 1); // ignorer la plus élevée list.splice(0, 1); // ignorer la plus élevée
list.map(c => c).forEach(c => { list.map(c => Misc.templateData(c)).forEach(tplData => {
economie += RdDItemCompetence.getDeltaXp(c.system.base, Math.min(c.system.niveau, 0)) economie += RdDItemCompetence.getDeltaXp(tplData.base, Math.min(tplData.niveau, 0));
}); });
} }
return economie; return economie;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static levelUp(item, stressTransforme) { static levelUp(itemData, stressTransforme) {
item.system.xpNext = RdDItemCompetence.getCompetenceNextXp(item.system.niveau); itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau);
const xpManquant = item.system.xpNext - item.system.xp; const xpManquant = itemData.data.xpNext - itemData.data.xp;
item.system.isLevelUp = xpManquant <= 0; itemData.data.isLevelUp = xpManquant <= 0;
item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype); itemData.data.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.data.niveau < itemData.data.niveau_archetype);
item.system.stressXpMax = 0; itemData.data.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) { if (xpManquant > 0 && stressTransforme > 0 && itemData.data.niveau < itemData.data.niveau_archetype) {
item.system.stressXpMax = Math.min(xpManquant, stressTransforme); itemData.data.stressXpMax = Math.min(xpManquant , stressTransforme);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isVisible(item) { static isVisible(itemData) {
return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie); return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie);
} }
static nomContientTexte(item, texte) { static nomContientTexte(itemData, texte) {
return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte)) return Grammar.toLowerCaseNoAccent(itemData.name).includes(Grammar.toLowerCaseNoAccent(texte))
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isNiveauBase(item) { static isNiveauBase(itemData) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie); return Number(itemData.data.niveau) == RdDItemCompetence.getNiveauBase(itemData.data.categorie);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static findCompetence(list, idOrName, options = {}) { static findCompetence(list, idOrName, options = {}) {
if (idOrName == undefined || idOrName == "") { if (idOrName == undefined) {
return RdDItemCompetence.sansCompetence(); return undefined;
} }
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false }); options = mergeObject(options, {
return RdDItemCompetence.findFirstItem(list, idOrName, options); preFilter: it => RdDItemCompetence.isCompetence(it),
description: 'compétence',
});
return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
?? Misc.findFirstLike(idOrName, list, options);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static findCompetences(list, name) { static findCompetences(list, name) {
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' }); return Misc.findAllLike(name, list, { filter: it => RdDItemCompetence.isCompetence(it), description: 'compétence' });
} }
static sansCompetence() { static isCompetence(item) {
return { return item.type == 'competence' || item.type == 'competencecreature';
name: "Sans compétence",
type: "competence",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
}
};
}
static findFirstItem(list, idOrName, options) {
return list.find(it => it.id == idOrName && options.preFilter(it))
?? Misc.findFirstLike(idOrName, list, options);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -268,7 +260,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeResumeArchetype(competences) { static computeResumeArchetype(competences) {
const archetype = RdDItemCompetence.getLimitesArchetypes(); const archetype = RdDItemCompetence.getLimitesArchetypes();
competences.map(it => Math.max(0, it.system.niveau_archetype)) competences.map(it => Math.max(0, Misc.templateData(it).niveau_archetype))
.forEach(niveau => { .forEach(niveau => {
archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 }; archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1; archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;

View File

@ -1,53 +1,51 @@
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item { export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static setRollDataCreature(rollData) { static setRollDataCreature(rollData) {
rollData.competence = rollData.competence rollData.competence = Misc.data(rollData.competence);
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
rollData.competence.system.defaut_carac = "carac_creature" rollData.competence.data.defaut_carac = "carac_creature"
rollData.competence.system.categorie = "creature" rollData.competence.data.categorie = "creature"
rollData.selectedCarac = rollData.carac.carac_creature rollData.selectedCarac = rollData.carac.carac_creature
if (rollData.competence.system.iscombat) { if (rollData.competence.data.iscombat) {
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence); rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static armeNaturelle(competencecreature) { static toActionArme(item) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) { if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence // si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature; let arme = Misc.data( (item instanceof Item) ? item.clone(): item);
mergeObject(arme.system, mergeObject(arme.data,
{ {
competence: arme.name, competence: arme.name,
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
niveau: competencecreature.system.niveau,
equipe: true,
resistance: 100, resistance: 100,
dommagesReels: arme.system.dommages, equipe: true,
dommagesReels: arme.data.dommages,
penetration: 0, penetration: 0,
force: 0, force: 0,
rapide: true, rapide: true,
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
action: 'attaque' action: 'attaque'
}); });
return arme; return arme;
} }
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme"); console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
return undefined; return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceAttaque(item) { static isCompetenceAttaque(itemData) {
return item.type == 'competencecreature' && item.system.iscombat; itemData = Misc.data(itemData);
return itemData.type == 'competencecreature' && itemData.data.iscombat;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceParade(item) { static isCompetenceParade(itemData) {
return item.type == 'competencecreature' && item.system.categorie_parade !== ""; itemData = Misc.data(itemData);
return itemData.type == 'competencecreature' && itemData.data.isparade;
} }
} }

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@ -1,45 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
import { EnvironmentSheetHelper as EnvironmentItemSheet } from "./environnement.js";
import { Misc } from "./misc.js";
const ITEM_TYPE = 'herbe';
export class RdDHerbeItemSheet extends ItemSheet {
static register() {
Items.registerSheet(SYSTEM_RDD, RdDHerbeItemSheet, {
label: Misc.typeName('Item', ITEM_TYPE),
types: [ITEM_TYPE],
makeDefault: true
});
}
static get defaultOptions() {
return EnvironmentItemSheet.defaultOptions(super.defaultOptions, ITEM_TYPE);
}
_getHeaderButtons() {
return EnvironmentItemSheet.getHeaderButtons(this, super._getHeaderButtons());
}
setPosition(options = {}) {
return EnvironmentItemSheet.setPosition(this, super.setPosition(options));
}
async getData() {
return await EnvironmentItemSheet.getData(this);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentItemSheet.activateListeners(this, html);
}
get template() {
return EnvironmentItemSheet.template(this.item.type);
}
get title() {
return EnvironmentItemSheet.title(this.item);
}
}

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@ -1,44 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
import { EnvironmentSheetHelper } from "./environnement.js";
import { Misc } from "./misc.js";
const ITEM_TYPE = 'ingredient';
export class RdDIngredientItemSheet extends ItemSheet {
static register() {
Items.registerSheet(SYSTEM_RDD, RdDIngredientItemSheet, {
label: Misc.typeName('Item', ITEM_TYPE),
types: [ITEM_TYPE],
makeDefault: true
});
}
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions, ITEM_TYPE);
}
_getHeaderButtons() {
return EnvironmentSheetHelper.getHeaderButtons(this, super._getHeaderButtons());
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
return await EnvironmentSheetHelper.getData(this);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentSheetHelper.activateListeners(this, html);
}
get template() {
return EnvironmentSheetHelper.template(this.item.type);
}
get title() {
return EnvironmentSheetHelper.title(this.item);
}
}

View File

@ -3,7 +3,7 @@ export class RdDItemMeditation {
static calculDifficulte(rollData) { static calculDifficulte(rollData) {
if (rollData.meditation) { if (rollData.meditation) {
// Malus permanent éventuel // Malus permanent éventuel
let diff = rollData.meditation.system.malus ?? 0; let diff = rollData.meditation.data.malus ?? 0;
if (!rollData.conditionMeditation.isHeure) diff -= 2; if (!rollData.conditionMeditation.isHeure) diff -= 2;
if (!rollData.conditionMeditation.isVeture) diff -= 2; if (!rollData.conditionMeditation.isVeture) diff -= 2;
if (!rollData.conditionMeditation.isComportement) diff -= 2; if (!rollData.conditionMeditation.isComportement) diff -= 2;

View File

@ -1,93 +1,61 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { LOG_HEAD } from "./constants.js";
const MONNAIE_ETAIN = { const monnaiesData = [
name: "Etain (1 denier)", type: 'monnaie', {
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp", name: "Etain (1 denier)", type: 'monnaie',
system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" } img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
}; data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
const MONNAIE_BRONZE = { },
name: "Bronze (10 deniers)", type: 'monnaie', {
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp", name: "Bronze (10 deniers)", type: 'monnaie',
system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" } img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
}; data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
const MONNAIE_ARGENT = { },
name: "Argent (1 sol)", type: 'monnaie', {
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp", name: "Argent (1 sol)", type: 'monnaie',
system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" } img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
}; data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
const MONNAIE_OR = { },
name: "Or (10 sols)", type: 'monnaie', {
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp", name: "Or (10 sols)", type: 'monnaie',
system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" } img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
}; data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
}
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR]; ]
export class Monnaie { export class Monnaie {
static monnaiesStandard() { static isSystemMonnaie(item) {
return MONNAIES_STANDARD; let present = monnaiesData.find(monnaie => monnaie.data.valeur_deniers == Misc.data(item)?.data?.valeur_deniers);
return present;
} }
static monnaiesManquantes(actor) { static monnaiesData() {
const disponibles = actor.itemTypes['monnaie']; return monnaiesData;
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
if (manquantes.length > 0) {
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
}
return manquantes;
} }
static deValeur(monnaie, valeur) { static filtrerMonnaies(items) {
return Monnaie.valEntiere(valeur) == Monnaie.valEntiere(monnaie.system.cout) return items.filter(it => Misc.data(it).type == 'monnaie');
} }
static valEntiere(sols) { static monnaiesManquantes(items) {
return Math.max(Math.floor((sols??0)*100), 0); const valeurs = Monnaie.filtrerMonnaies(items)
.map(it => Misc.templateData(it).valeur_deniers);
const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers));
//const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers) );
//console.log("Valeurs : ", valeurs, manquantes);
return []; //manquantes;
} }
static triValeurEntiere() { static deValeur(monnaie, v) {
return Misc.ascending(item => Monnaie.valEntiere(item.system.cout)) return v != monnaie.data.valeur_deniers;
} }
static async creerMonnaiesStandard(actor) { static arrondiDeniers(sols) {
await actor.createEmbeddedDocuments('Item', MONNAIES_STANDARD, { renderSheet: false }); return sols.toFixed(2);
} }
static async creerMonnaiesDeniers(actor, fortune) { static triValeurDenier() {
await actor.createEmbeddedDocuments('Item', [Monnaie.creerDeniers(fortune)], { renderSheet: false }); return Misc.ascending(item => Misc.data(item).data.valeur_deniers);
} }
static creerDeniers(fortune) {
const deniers = duplicate(MONNAIE_ETAIN);
deniers.system.quantite = fortune;
return deniers;
}
static async optimiserFortune(actor, fortune) {
let resteEnDeniers = Math.round(fortune*100);
let monnaies = actor.itemTypes['monnaie'];
let updates = [];
let parValeur = Misc.classifyFirst(monnaies, it => Monnaie.valEntiere(it.system.cout));
for (let valeurDeniers of [1000, 100, 10, 1]) {
const itemPiece = parValeur[valeurDeniers];
if (itemPiece) {
const quantite = Math.floor(resteEnDeniers / valeurDeniers);
if (quantite != itemPiece.system.quantite) {
updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
}
resteEnDeniers -= quantite*valeurDeniers;
}
}
console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
if (updates.length > 0) {
await actor.updateEmbeddedDocuments('Item', updates);
}
if (resteEnDeniers > 0){
// créer le reste en deniers fortune en deniers
await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
}
}
} }

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@ -1,108 +0,0 @@
import { RdDRencontre } from "./item-rencontre.js";
/**
* Item sheet pour configurer les rencontres
* @extends {ItemSheet}
*/
export class RdDRencontreItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "item"],
template: "systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html",
width: 500,
height: 500,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
});
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
return buttons;
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
async getData() {
const formData = duplicate(this.item);
mergeObject(formData, {
title: formData.name,
isGM: game.user.isGM,
owner: this.actor?.isOwner,
isOwned: this.actor ? true : false,
actorId: this.actor?.id,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effets: {
succes: {
liste: RdDRencontre.getEffetsSucces(),
select: RdDRencontre.mapEffets(this.item.system.succes.effets)
},
echec: {
liste: RdDRencontre.getEffetsEchec(),
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
}
}
});
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
html.find("a.effet-add").click(event => this.onAddEffet(event));
html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
}
async onAddEffet(event) {
const resultat = $(event.currentTarget)?.data("effet-resultat");
const keyEffets = `system.${resultat}.effets`;
const code = $(event.currentTarget)?.data("effet-code");
const liste = RdDRencontre.getListeEffets(this.item, resultat);
liste.push(code);
await this._updateEffetsRencontre(keyEffets, liste);
}
async onDeleteEffet(event) {
const resultat = $(event.currentTarget)?.data("effet-resultat");
const keyEffets = `system.${resultat}.effets`;
const pos = $(event.currentTarget)?.data("effet-pos");
const liste = RdDRencontre.getListeEffets(this.item, resultat);
liste.splice(pos, 1);
await this._updateEffetsRencontre(keyEffets, liste);
}
async _updateEffetsRencontre(key, liste) {
const updates = {};
updates[key] = liste;
this.item.update(updates);
}
get template() {
/* -------------------------------------------- */
return `systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html`;
}
get title() {
return `Rencontre: ${this.object.name}`;
}
}

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@ -1,71 +0,0 @@
import { EffetsRencontre } from "./effets-rencontres.js";
const tableEffets = [
{ code: "messager", resultat: "succes", description: "Envoie un message à (force) cases", method: EffetsRencontre.messager },
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
{ code: "reve-f", resultat: "echec", description: "Perte de (force) points de rêve", method: EffetsRencontre.reve_moins_force },
{ code: "vie-1", resultat: "echec", description: "Perte de 1 point de vie", method: EffetsRencontre.vie_moins_1 },
{ code: "reinsere", resultat: "echec", description: "Réinsertion aléatoire", method: EffetsRencontre.reinsertion },
{ code: "persistant", resultat: "echec", description: "Bloque le demi-rêve", method: EffetsRencontre.rencontre_persistante },
{ code: "teleport-aleatoire", resultat: "echec", description: "Déplacement aléatoire (même type)", method: EffetsRencontre.teleportation_aleatoire_typecase },
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
{ code: "moral+1", resultat: "succes", description: "Gain de 1 point de moral", method: EffetsRencontre.moral_plus_1 },
{ code: "moral-1", resultat: "echec", description: "Perte de 1 point de moral", method: EffetsRencontre.moral_moins_1 },
{ code: "xpsort+f", resultat: "succes", description: "Gain de (force) xp sort", method: EffetsRencontre.xp_sort_force },
{ code: "endurance-1", resultat: "echec", description: "Perte de 1 point d'endurance", method: EffetsRencontre.end_moins_1 },
{ code: "endurance-f", resultat: "echec", description: "Perte de (force) points d'endurance", method: EffetsRencontre.end_moins_force },
{ code: "fatigue+1", resultat: "echec", description: "Coup de fatigue de 1 point", method: EffetsRencontre.fatigue_plus_1},
{ code: "fatigue+f", resultat: "echec", description: "Coup de fatigue de 1 (force) points", method: EffetsRencontre.fatigue_plus_force },
{ code: "fatigue-1", resultat: "succes", description: "Récupération de 1 point de fatigue", method: EffetsRencontre.fatigue_moins_1},
{ code: "fatigue-f", resultat: "succes", description: "Récupération de 1 (force) points de fatigue", method: EffetsRencontre.fatigue_moins_force },
{ code: "perte-chance", resultat: "echec", description: "Perte de chance actuelle", method: EffetsRencontre.perte_chance },
{ code: "stress+1", resultat: "succes", description: "Gain de 1 point de stress", method: EffetsRencontre.stress_plus_1 },
// { code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
];
export class RdDRencontre {
static getEffetsSucces() { return RdDRencontre.getEffets("succes"); }
static getEffetsEchec() { return RdDRencontre.getEffets("echec"); }
static getEffets(resultat) {
return tableEffets.filter(e => resultat == e.resultat);
}
static mapEffets(liste) {
return liste.map(it => RdDRencontre.getEffet(it));
}
static getListeEffets(item, reussite) {
if (reussite == 'echec') {
return [...item.system.echec.effets];
}
if (reussite == 'succes') {
return [...item.system.succes.effets];
}
return [];
}
static getEffet(code) {
return tableEffets.find(it => code == it.code)
}
static async appliquer(codes, tmrDialog, rencData) {
for(const effet of RdDRencontre.mapEffets(codes)){
await effet.method(tmrDialog, rencData);
}
}
}

View File

@ -4,11 +4,11 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDHerbes } from "./rdd-herbes.js"; import { RdDHerbes } from "./rdd-herbes.js";
import { RdDGemme } from "./rdd-gemme.js"; import { RdDGemme } from "./rdd-gemme.js";
import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { SYSTEM_RDD } from "./constants.js"; import { SYSTEM_RDD } from "./constants.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
/** /**
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
@ -32,7 +32,7 @@ export class RdDItemSheet extends ItemSheet {
let buttons = super._getHeaderButtons(); let buttons = super._getHeaderButtons();
// Add "Post to chat" button // Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry! // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
if ("cout" in this.item.system && this.item.isVideOuNonConteneur()) { if ("cout" in Misc.templateData(this.object) && this.object.isVideOuNonConteneur()) {
buttons.unshift({ buttons.unshift({
class: "vendre", class: "vendre",
icon: "fas fa-comments-dollar", icon: "fas fa-comments-dollar",
@ -60,75 +60,55 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = Misc.data(this.object)
let formData = { let formData = {
id: this.item.id, id: this.object.id,
title: this.item.name, title: objectData.name,
type: this.item.type, type: objectData.type,
img: this.item.img, img: objectData.img,
name: this.item.name, name: objectData.name,
system: this.item.system, data: objectData.data,
isGM: game.user.isGM, isGM: game.user.isGM,
actorId: this.actor?.id, actorId: this.actor?.id,
owner: this.item.isOwner, owner: this.document.isOwner,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
isSoins: false, isSoins: false
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
descriptionmj: await TextEditor.enrichHTML(this.object.system.descriptionmj, {async: true})
} }
if (this.actor) { if (this.actor) {
formData.isOwned = true; formData.isOwned = true;
if (this.item.type == 'conteneur') { if (objectData.type == 'conteneur') {
this.prepareConteneurData(formData); this.prepareConteneurData(formData);
} }
} }
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences() formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac) formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = competences; formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
} }
if (this.item.type == 'arme') { if (formData.type == 'arme') {
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it)); formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
console.log(formData.competences)
} }
if (['sort', 'sortreserve'].includes(this.item.type)) { if (formData.type == 'recettealchimique') {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it)); RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id);
} }
if (this.item.type == 'recettecuisine') { if (formData.type == 'gemme') {
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
}
if (this.item.type == 'extraitpoetique') {
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, {async: true})
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, {async: true})
}
if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
}
if (this.item.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList(); formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(this.item); RdDGemme.calculDataDerivees(formData.data);
} }
if (this.item.type == 'potion') { if (formData.type == 'potion') {
if (this.dateUpdated) { if (this.dateUpdated) {
formData.system.prdate = this.dateUpdated; formData.data.prdate = this.dateUpdated;
this.dateUpdated = undefined; this.dateUpdated = undefined;
} }
await RdDHerbes.updatePotionData(formData); RdDHerbes.updatePotionData(formData);
} }
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) { if (formData.isOwned && formData.type == 'herbe' && (formData.data.categorie == 'Soin' || formData.data.categorie == 'Repos')) {
formData.isIngredientPotionBase = true; formData.isIngredientPotionBase = true;
} }
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true); formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
return formData; return formData;
@ -136,10 +116,11 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareConteneurData(formData) { prepareConteneurData(formData) {
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes); formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i.data)));
RdDUtility.filterEquipementParType(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems; formData.subItems = formData.conteneurs.find(it => it._id == this.object.id)?.subItems;
} }
@ -148,15 +129,15 @@ export class RdDItemSheet extends ItemSheet {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
if (this.item.type == 'conteneur') { if (this.object.type == 'conteneur') {
this.form.ondragstart = (event) => this._onDragStart(event); this.form.ondragstart = (event) => this._onDragStart(event);
this.form.ondrop = (event) => this._onDrop(event); this.form.ondrop = (event) => this._onDrop(event);
} }
let itemSheetDialog = this; let itemSheetDialog = this;
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned); HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.object.isOwned);
HtmlUtility._showControlWhen($(".item-magique"), this.item.isMagique()); HtmlUtility._showControlWhen($(".item-magique"), this.object.isMagique());
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
@ -165,8 +146,8 @@ export class RdDItemSheet extends ItemSheet {
html.find(".categorie").change(event => this._onSelectCategorie(event)); html.find(".categorie").change(event => this._onSelectCategorie(event));
html.find('.sheet-competence-xp').change((event) => { html.find('.sheet-competence-xp').change((event) => {
if (this.item.isCompetencePersonnage()) { if (this.object.data.type == 'competence') {
RdDUtility.checkThanatosXP(this.item.name); RdDUtility.checkThanatosXP(this.object.data.name);
} }
}); });
@ -201,7 +182,7 @@ export class RdDItemSheet extends ItemSheet {
if (actor) { if (actor) {
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData); actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
} else { } else {
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique."); ui.notifications.info("Impossible trouver un actur pour réaliser cette tache Alchimique.");
} }
}); });
@ -215,8 +196,7 @@ export class RdDItemSheet extends ItemSheet {
}); });
html.find('.item-delete').click(async event => { html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
const item = this.actor.getObjet(li.data("item-id")); RdDUtility.confirmerSuppression(this, li);
RdDUtility.confirmerSuppressionItem(this, item, li);
}); });
html.find('.item-vendre').click(async event => { html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
@ -240,27 +220,27 @@ export class RdDItemSheet extends ItemSheet {
async _onSelectCategorie(event) { async _onSelectCategorie(event) {
event.preventDefault(); event.preventDefault();
if (this.item.isCompetence()) { if (this.object.isCompetence()) {
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value); let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
this.item.system.base = level; Misc.templateData(this.object).base = level;
$("#base").val(level); $("#base").val(level);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
get template() { get template() {
let type = this.item.type let type = this.object.data.type;
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`; return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) { // Deprecated en v0.8 à clarifier
// Données de bonus de cases ? // Données de bonus de cases ?
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue); formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
return this.item.update(formData); return this.object.update(formData);
} }
async _onDragStart(event) { async _onDragStart(event) {
@ -273,28 +253,28 @@ export class RdDItemSheet extends ItemSheet {
const dragData = { const dragData = {
actorId: this.actor.id, actorId: this.actor.id,
type: "Item", type: "Item",
data: item.system data: item.data
}; };
event.dataTransfer.setData("text/plain", JSON.stringify(dragData)); event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
} }
async _onDrop(event) { async _onDrop(event) {
// Try to extract the dragData // Try to extract the data
let dragData; let data;
try { try {
dragData = JSON.parse(event.dataTransfer.getData('text/plain')); data = JSON.parse(event.dataTransfer.getData('text/plain'));
} catch (err) { } catch (err) {
return false; return false;
} }
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData); const allowed = Hooks.call("dropActorSheetData", this.actor, this, data);
if (allowed === false) return; if (allowed === false) return;
// Handle different dragData types // Handle different data types
switch (dragData.type) { switch (data.type) {
case "Item": case "Item":
return this._onDropItem(event, dragData); return this._onDropItem(event, data);
} }
return super._onDrop(event); return super._onDrop(event);
} }
@ -302,7 +282,7 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDropItem(event, dragData) { async _onDropItem(event, dragData) {
if (this.actor) { if (this.actor) {
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor.id, dragData, this.objetVersConteneur); const dropParams = RdDSheetUtility.prepareItemDropParameters(this.object.id, this.actor.id, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams); await this.actor.processDropItem(dropParams);
await this.render(true); await this.render(true);
} }

View File

@ -1,6 +1,7 @@
import { SYSTEM_RDD } from "./constants.js"; import { SYSTEM_RDD } from "./constants.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js"; import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { TMRUtility } from "./tmr-utility.js"; import { Misc } from "./misc.js";
import { TMRType, TMRUtility } from "./tmr-utility.js";
/** /**
* Item sheet pour signes draconiques * Item sheet pour signes draconiques
@ -31,25 +32,25 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
const position = super.setPosition(options); const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header"); const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body"); const sheetBody = this.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight) const bodyHeight = position.height - sheetHeader[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position; return position;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const formData = duplicate(this.item); const formData = duplicate(Misc.data(this.object));
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
mergeObject(formData, { mergeObject(formData, {
tmrs: this.tmrs,
title: formData.name, title: formData.name,
isGM: game.user.isGM, isGM: game.user.isGM,
owner: this.actor?.isOwner, owner: this.document.isOwner,
isOwned: this.actor ? true : false, isOwned: this.actor ? true : false,
actorId: this.actor?.id, actorId: this.actor?.id,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
}); });
formData.tmrs = TMRUtility.listSelectedTMR(formData.data.typesTMR ?? []);
return formData; return formData;
} }
@ -61,31 +62,27 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
if (!this.options.editable) return; if (!this.options.editable) return;
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire()); html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("input.select-tmr").change((event) => this.onSelectTmr(event)); html.find(".select-tmr").change((event) => this.onSelectTmr(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value))); html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
} }
async setSigneAleatoire() { async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique(); const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
this.item.update(newSigne); this.object.update(newSigne);
} }
async onSelectTmr(event) { async onSelectTmr(event) {
const tmrName = $(event.currentTarget)?.data("tmr-name"); event.preventDefault();
const onTmr = this.tmrs.find(it => it.name == tmrName); const selectedTMR = $(".select-tmr").val();
if (onTmr){ this.object.update({ 'data.typesTMR': selectedTMR });
onTmr.selected = event.currentTarget.checked;
}
this.item.update({ 'system.typesTMR': TMRUtility.buildListTypesTMRSelection(this.tmrs) });
} }
async onValeurXpSort(event) { async onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0; const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value); const xp = Number(event.currentTarget.value);
const oldValeur = this.item.system.valeur; const oldValeur = Misc.templateData(this.object).valeur;
const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur); const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
await this.item.update({ 'system.valeur': newValeur }); await this.object.update({ 'data.valeur': newValeur });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -18,12 +18,13 @@ const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
export class RdDItemSigneDraconique { export class RdDItemSigneDraconique {
static prepareSigneDraconiqueMeditation(meditation, rolled) { static prepareSigneDraconiqueMeditation(meditation, rolled) {
meditation = Misc.data(meditation);
return { return {
name: "de la " + meditation.name, name: "de la " + meditation.name,
type: "signedraconique", type: "signedraconique",
img: meditation.img, img: meditation.img,
system: { data: {
typesTMR: [TMRUtility.typeTmrName(meditation.system.tmr)], typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)],
difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE, difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
ephemere: true, ephemere: true,
duree: "1 round", duree: "1 round",
@ -42,7 +43,7 @@ export class RdDItemSigneDraconique {
} }
static getXpSortSigneDraconique(code, signe) { static getXpSortSigneDraconique(code, signe) {
return Misc.toInt(signe.system.valeur[code] ?? 0); return Misc.toInt(Misc.data(signe).data.valeur[code] ?? 0);
} }
static calculValeursXpSort(qualite, valeur, avant) { static calculValeursXpSort(qualite, valeur, avant) {
@ -74,7 +75,7 @@ export class RdDItemSigneDraconique {
name: await RdDItemSigneDraconique.randomSigneDescription(), name: await RdDItemSigneDraconique.randomSigneDescription(),
type: "signedraconique", type: "signedraconique",
img: defaultItemImg.signedraconique, img: defaultItemImg.signedraconique,
system: { data: {
typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases), typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases),
ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere, ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere,
duree: "1 round", duree: "1 round",

View File

@ -7,25 +7,25 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static isDifficulteVariable(sort) { static isDifficulteVariable(sort) {
return sort && (sort.system.difficulte.toLowerCase() == "variable"); return sort && (sort.data.difficulte.toLowerCase() == "variable");
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCoutVariable(sort) { static isCoutVariable(sort) {
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0); return sort && (sort.data.ptreve.toLowerCase() == "variable" || sort.data.ptreve.indexOf("+") >= 0);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static setCoutReveReel(sort){ static setCoutReveReel(sort){
if (sort) { if (sort) {
sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve; sort.data.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.data.ptreve;
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getDifficulte(sort, variable) { static getDifficulte(sort, variable) {
if (sort && !RdDItemSort.isDifficulteVariable(sort)) { if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
return Misc.toInt(sort.system.difficulte); return Misc.toInt(sort.data.difficulte);
} }
return variable; return variable;
} }
@ -54,35 +54,40 @@ export class RdDItemSort extends Item {
static getBonusCaseList( item, newCase = false ) { static getBonusCaseList( item, newCase = false ) {
// Gestion spéciale case bonus // Gestion spéciale case bonus
if ( item.type == 'sort') { if ( item.type == 'sort') {
return this.buildBonusCaseList(item.system.bonuscase, newCase ); return this.buildBonusCaseList(item.data.bonuscase, newCase );
} }
return undefined; return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** Met à jour les données de formulaire /** Met à jour les données de formulaire
* si static des bonus de cases sont présents * si static des bonus de cases sont présents
* */ * */
static buildBonusCaseStringFromFormData( bonuses, cases ) { static buildBonusCaseStringFromFormData( formData ) {
if ( bonuses ) { if ( formData.bonusValue ) {
let list = []; let list = [];
let caseCheck = {}; let caseCheck = {};
for (let i=0; i<bonuses.length; i++) { for(let i=0; i<formData.bonusValue.length; i++) {
let coord = cases[i]?.toUpperCase() || 'A1'; let coord = formData.caseValue[i] || 'A1';
let bonus = bonuses[i] || 0; coord = coord.toUpperCase();
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) { if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check
caseCheck[coord] = bonus; let bonus = formData.bonusValue[i] || 0;
list.push( coord+":"+bonus ); if ( bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
}
}
} }
formData.bonusValue = undefined;
formData.caseValue = undefined;
formData['data.bonuscase'] = list.toString(); // Reset
} }
return list.toString(); return formData;
}
return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static incrementBonusCase( actor, sort, coord ) { static incrementBonusCase( actor, sort, coord ) {
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false); let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
//console.log("ITEMSORT", sort, bonusCaseList); //console.log("ITEMSORT", sort, bonusCaseList);
let found = false; let found = false;
@ -101,12 +106,12 @@ export class RdDItemSort extends Item {
// Sauvegarde/update // Sauvegarde/update
let bonuscase = StringList.toString(); let bonuscase = StringList.toString();
//console.log("Bonus cae :", bonuscase); //console.log("Bonus cae :", bonuscase);
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] ); actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'data.bonuscase': bonuscase }] );
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCaseBonus( sort, coord) { static getCaseBonus( sort, coord) {
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false); let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
for( let bc of bonusCaseList) { for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante if (bc.case == coord) { // Case existante
return Number(bc.bonus); return Number(bc.bonus);

View File

@ -1,36 +1,15 @@
import { DialogItemVente } from "./dialog-item-vente.js"; import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { Monnaie } from "./item-monnaie.js"; import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
const typesObjetsEquipement = [ const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"]
"arme",
"armure",
"conteneur",
"gemme",
"herbe",
"ingredient",
"livre",
"monnaie",
"munition",
"nourritureboisson",
"objet",
"potion",
]
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"] const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"] const encBrin = 0.00005;// un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
*/
export const defaultItemImg = { export const defaultItemImg = {
competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp", compcreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp", arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp", armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp", conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
@ -39,7 +18,6 @@ export const defaultItemImg = {
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp", ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp", livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp", potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp", ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp", souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
@ -57,52 +35,20 @@ export const defaultItemImg = {
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp", nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp", signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp", gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp"
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItem extends Item { export class RdDItem extends Item {
static getDefaultImg(itemType) { constructor(data, context) {
return defaultItemImg[itemType]; if (!data.img) {
} data.img = defaultItemImg[data.type];
static isEquipementFieldEditable(type, field) {
switch (field) {
case 'quantite':
if (['conteneur'].includes(type)) {
return false;
}
break;
case 'cout':
if(['monnaie'].includes(type)){
return game.user.isGM;
}
break;
} }
return true; super(data, context);
} }
static getUniteQuantite(type) { static getTypeObjetsEquipement() {
switch (type) {
case "monnaie": return "(Pièces)"
case "herbe": return "(Brins)"
case "ingredient": return "(Pépins ou Brins)"
}
return '';
}
constructor(itemData, context) {
if (!itemData.img) {
itemData.img = RdDItem.getDefaultImg(itemData.type);
}
super(itemData, context);
}
static getTypesObjetsEquipement() {
return typesObjetsEquipement return typesObjetsEquipement
} }
@ -110,141 +56,120 @@ export class RdDItem extends Item {
return typesObjetsOeuvres return typesObjetsOeuvres
} }
isCompetencePersonnage() {
return this.type == 'competence'
}
isCompetence() { isCompetence() {
return typesObjetsCompetence.includes(this.type) return Misc.data(this).type == 'competence';
}
isEquipement() {
return typesObjetsEquipement.includes(this.type)
}
isOeuvre() {
return typesObjetsOeuvres.includes(this.type)
}
isDraconique() {
return typesObjetsDraconiques.includes(this.type)
}
isEffet() {
return typesObjetsEffet.includes(this.type)
}
isConnaissance() {
return typesObjetsConnaissance.includes(this.type)
}
isConteneur() {
return this.type == 'conteneur';
} }
getItemGroup() { isConteneur() {
if (this.isEquipement()) return "equipement"; return Misc.data(this).type == 'conteneur';
if (this.isOeuvre()) return "oeuvre";
if (this.isDraconique()) return "draconique";
if (this.isConnaissance()) return "connaissance";
if (this.isEffet()) return "effet";
if (this.isCompetence()) return "competence";
return "autres";
} }
isConteneurNonVide() { isConteneurNonVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0; return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) > 0;
} }
isConteneurVide() { isConteneurVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) == 0; return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) == 0;
} }
isVideOuNonConteneur() { isVideOuNonConteneur() {
return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0; return !this.isConteneur() || (Misc.templateData(this).contenu?.length ?? 0) == 0;
} }
isAlcool() { isAlcool() {
return this.type == 'nourritureboisson' && this.system.boisson && this.system.alcoolise; const itemData = Misc.data(this);
return itemData.type == 'nourritureboisson' && itemData.data.boisson && itemData.data.alcoolise;
} }
isHerbeAPotion() { isHerbeAPotion() {
return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); const itemData = Misc.data(this);
return itemData.type == 'herbe' && (itemData.data.categorie == 'Soin' || itemData.data.categorie == 'Repos');
} }
isPotion() { isPotion() {
return this.type == 'potion'; return Misc.data(this).type == 'potion';
} }
isEquipement() {
return RdDItem.getTypeObjetsEquipement().includes(Misc.data(this).type);
}
isCristalAlchimique() { isCristalAlchimique() {
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0; const itemData = Misc.data(this);
return itemData.type == 'objet' && Grammar.toLowerCaseNoAccent(itemData.name) == 'cristal alchimique' && itemData.data.quantite > 0;
} }
isMagique() { isMagique() {
return this.system.magique return Misc.templateData(this).magique;
}
getQuantite() {
return Math.round(this.isConteneur() ? 1 : (this.system.quantite ?? 0))
} }
getEncTotal() { getEncTotal() {
return this.getEnc() * this.getQuantite(); const itemData = Misc.data(this);
} return Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
}
getEnc() { getEnc() {
switch (this.type) { const itemData = Misc.data(this);
switch (itemData.type) {
case 'herbe': case 'herbe':
return encBrin; return encBrin;
case 'gemme':
return encPepin * this.system.taille;
} }
return Math.max(this.system.encombrement ?? 0, 0); return itemData.data.encombrement ?? 0;
}
valeurTotale() {
return this.getQuantite() * this.valeur()
}
valeur() {
return this.system.cout ?? 0
} }
prepareDerivedData() { prepareDerivedData() {
super.prepareDerivedData(); super.prepareDerivedData();
if (this.isEquipement()) { if (this.isEquipement()) {
this.system.encTotal = this.getEncTotal(); this._calculsEquipement();
if (this.isPotion()) { if (this.isPotion()) {
this.prepareDataPotion() this.prepareDataPotion()
} }
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false }); const itemData = Misc.data(this);
itemData.data.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
} }
} }
prepareDataPotion() { prepareDataPotion() {
const categorie = Grammar.toLowerCaseNoAccent(this.system.categorie); const tplData = Misc.templateData(this);
this.system.magique = categorie.includes('enchante'); const categorie = Grammar.toLowerCaseNoAccent(tplData.categorie);
if (this.system.magique) { tplData.magique = categorie.includes('enchante');
if (tplData.magique) {
if (categorie.includes('soin') || categorie.includes('repos')) { if (categorie.includes('soin') || categorie.includes('repos')) {
// TODO: utiliser calculPointsRepos / calculPointsGuerison tplData.puissance = tplData.herbebonus * tplData.pr;
this.system.puissance = RdDHerbes.calculPuissancePotion(this);
} }
} }
} }
_calculsEquipement() {
const tplData = Misc.templateData(this);
const quantite = this.isConteneur() ? 1 : (tplData.quantite ?? 0);
const enc = this.getEnc();
if (enc != undefined) {
tplData.encTotal = Math.max(enc, 0) * quantite;
}
if (tplData.cout != undefined) {
tplData.prixTotal = Math.max(tplData.cout, 0) * quantite;
}
}
getActionPrincipale(options = { warnIfNot: true }) { getActionPrincipale(options = { warnIfNot: true }) {
const warn = options.warnIfNot; const itemData = Misc.data(this);
switch (this.type) { if (!this.isConteneur() && (itemData.data.quantite ?? 0) <= 0) {
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); if (options.warnIfNot) {
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn); ui.notifications.warn(`Vous n'avez plus de ${itemData.name}.`);
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
case 'conteneur': return 'Ouvrir';
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
}
return undefined;
}
_actionOrWarnQuantiteZero(actionName, warn){
if ((this.system.quantite ?? 0) <= 0) {
if (warn) {
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
} }
return undefined; return undefined;
} }
else { switch (itemData.type) {
return actionName; case 'nourritureboisson': return itemData.data.boisson ? 'Boire' : 'Manger';
case 'potion': return 'Boire';
case 'livre': return 'Lire';
case 'conteneur': return 'Ouvrir';
} }
if (this.isHerbeAPotion()) { return 'Décoction'; }
if (options.warnIfNot) {
ui.notifications.warn(`Impossible d'utiliser un ${itemData.name}, aucune action associée définie.`);
}
return undefined;
} }
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) { async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
@ -253,88 +178,88 @@ export class RdDItem extends Item {
} }
async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) { async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
const quantite = Number(this.system.quantite ?? -1); const itemData = Misc.data(this);
const quantite = Number(itemData.data.quantite ?? -1);
if (quantite >= 0) { if (quantite >= 0) {
const reste = Math.max(quantite + Number(nombre), 0); const reste = Math.max(quantite + Number(nombre), 0);
if (reste == 0) { if (reste == 0) {
if (options.supprimerSiZero) { if (options.supprimerSiZero) {
ui.notifications.notify(`${this.name} supprimé de votre équipement`); ui.notifications.notify(`${itemData.name} supprimé de votre équipement`);
await this.delete(); await this.delete();
} }
else { else {
ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`); ui.notifications.notify(`Il ne vous reste plus de ${itemData.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
await this.update({ "system.quantite": 0 }); await this.update({ "data.quantite": 0 });
} }
} }
else { else {
await this.update({ "system.quantite": reste }); await this.update({ "data.quantite": reste });
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité // détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
isEquipementEmpilable(other) { isEquipementSimilaire(other) {
if (!other || !this.isEquipement()) { const itemData = Misc.data(this);
return [false, undefined]; const otherData = Misc.data(other);
} const tplData = Misc.templateData(this);
const otherTplData = Misc.templateData(other);
if (!this.isEquipement()) return false;
if (itemData.type != otherData.type) return false;
if (itemData.name != otherData.name) return false;
if (tplData.quantite == undefined) return false;
if (this.system.quantite == undefined) { const differences = Object.entries(tplData).filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key))
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`]; .filter(([key, value]) => value != otherTplData[key]);
} if (differences.length > 0) {
else if (this.type != other.type) { let message = `Impossible de regrouper les ${itemData.type} ${itemData.name}: `;
return [false, `Impossible de regrouper des ${this.type} avec des ${other.type}`]; for (const [key, value] of differences) {
} message += `<br>${key}: ${value} vs ${otherTplData[key]}`;
else if (this.name != other.name) {
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
}
else {
const differences = Object.entries(this.system)
.filter(([key, value]) => !['quantite', 'cout', 'encTotal'].includes(key) && value != other.system[key]);
if (differences.length > 0) {
let message = `Impossible de regrouper les ${this.type} ${this.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${other.system[key]}`;
}
return [false, message];
} }
ui.notifications.info(message)
return false;
} }
return [true, undefined]; return true;
} }
async proposerVente() { async proposerVente() {
console.log(this); console.log(this);
if (this.isConteneurNonVide()) { if (this.isConteneurNonVide()) {
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le donner ou le vendre`);
return; return;
} }
await DialogItemVente.display(this, async (vente) => { const dialog = await DialogItemVente.create(this, (vente) => this._onProposerVente(vente))
vente["properties"] = this.getProprietes(); dialog.render(true);
if (vente.isOwned) { }
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`) async _onProposerVente(venteData) {
return; venteData["properties"] = this.getProprietes();
} if (venteData.isOwned) {
if (venteData.quantiteNbLots * venteData.tailleLot > venteData.quantiteMax) {
ui.notifications.warn(`Vous avez ${venteData.quantiteMax} ${venteData.item.name}, ce n'est pas suffisant pour vendre ${venteData.quantiteNbLots} de ${venteData.tailleLot}`)
return;
} }
vente.jsondata = JSON.stringify(vente.item); }
venteData.jsondata = JSON.stringify(venteData.item);
console.log(vente);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); console.log(venteData);
ChatMessage.create(RdDUtility.chatDataSetup(html)); let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
}); ChatMessage.create(RdDUtility.chatDataSetup(html));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getProprietes() { getProprietes() {
return this[`_${this.type}ChatData`](); return this[`_${Misc.data(this).type}ChatData`]();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async postItem(modeOverride) { async postItem(modeOverride) {
console.log(this); console.log(this);
let chatData = duplicate(this); let chatData = duplicate(Misc.data(this));
chatData["properties"] = this.getProprietes(); const properties = this.getProprietes();
chatData["properties"] = properties
if (this.actor) { if (this.actor) {
chatData.actor = { id: this.actor.id }; chatData.actor = { id: this.actor.id };
} }
@ -357,218 +282,254 @@ export class RdDItem extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
_objetChatData() { _objetChatData() {
return [].concat( const tplData = Misc.templateData(this);
RdDItem.propertyIfDefined('Résistance', this.system.resistance, this.system.resistance), let properties = [].concat(
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite), RdDItem.propertyIfDefined('Résistance', tplData.resistance, tplData.resistance),
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement), RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
); );
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_nourritureboissonChatData() { _nourritureboissonChatData() {
return [].concat( const tplData = Misc.templateData(this);
RdDItem.propertyIfDefined('Sustentation', this.system.sust, this.system.sust > 0), let properties = [].concat(
RdDItem.propertyIfDefined('Désaltère', this.system.desaltere, this.system.boisson), RdDItem.propertyIfDefined('Sustentation', tplData.sust, tplData.sust > 0),
RdDItem.propertyIfDefined('Force alcool', this.system.force, this.system.boisson && this.system.alcoolise), RdDItem.propertyIfDefined('Désaltère', tplData.desaltere, tplData.boisson),
RdDItem.propertyIfDefined('Exotisme', this.system.exotisme, this.system.exotisme < 0), RdDItem.propertyIfDefined('Force alcool', tplData.force, tplData.boisson && tplData.alcoolise),
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite), RdDItem.propertyIfDefined('Exotisme', tplData.exotisme, tplData.exotisme < 0),
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement), RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
); );
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_armeChatData() { _armeChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Compétence</b>: ${this.system.competence}`, let properties = [
`<b>Dommages</b>: ${this.system.dommages}`, `<b>Compétence</b>: ${tplData.competence}`,
`<b>Force minimum</b>: ${this.system.force}`, `<b>Dommages</b>: ${tplData.dommages}`,
`<b>Resistance</b>: ${this.system.resistance}`, `<b>Force minimum</b>: ${tplData.force}`,
`<b>Encombrement</b>: ${this.system.encombrement}` `<b>Resistance</b>: ${tplData.resistance}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_conteneurChatData() { _conteneurChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Capacité</b>: ${this.system.capacite} Enc.`, let properties = [
`<b>Encombrement</b>: ${this.system.encombrement}` `<b>Capacité</b>: ${tplData.capacite} Enc.`,
`<b>Encombrement</b>: ${tplData.encombrement}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_munitionChatData() { _munitionChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Encombrement</b>: ${this.system.encombrement}` let properties = [
`<b>Encombrement</b>: ${tplData.encombrement}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_armureChatData() { _armureChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Protection</b>: ${this.system.protection}`, let properties = [
`<b>Détérioration</b>: ${this.system.deterioration}`, `<b>Protection</b>: ${tplData.protection}`,
`<b>Malus armure</b>: ${this.system.malus}`, `<b>Détérioration</b>: ${tplData.deterioration}`,
`<b>Encombrement</b>: ${this.system.encombrement}` `<b>Malus armure</b>: ${tplData.malus}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_competenceChatData() { _competenceChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Catégorie</b>: ${this.system.categorie}`, let properties = [
`<b>Niveau</b>: ${this.system.niveau}`, `<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Caractéristique par défaut</b>: ${this.system.carac_defaut}`, `<b>Niveau</b>: ${tplData.niveau}`,
`<b>XP</b>: ${this.system.xp}` `<b>Caractéristique par défaut</b>: ${tplData.carac_defaut}`,
`<b>XP</b>: ${tplData.xp}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_competencecreatureChatData() { _competencecreatureChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Catégorie</b>: ${this.system.categorie}`, let properties = [
`<b>Niveau</b>: ${this.system.niveau}`, `<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Caractéristique</b>: ${this.system.carac_value}`, `<b>Niveau</b>: ${tplData.niveau}`,
`<b>XP</b>: ${this.system.xp}` `<b>Caractéristique</b>: ${tplData.carac_value}`,
`<b>XP</b>: ${tplData.xp}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_sortChatData() { _sortChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Draconic</b>: ${this.system.draconic}`, let properties = [
`<b>Difficulté</b>: ${this.system.difficulte}`, `<b>Draconic</b>: ${tplData.draconic}`,
`<b>Case TMR</b>: ${this.system.caseTMR}`, `<b>Difficulté</b>: ${tplData.difficulte}`,
`<b>Points de Rêve</b>: ${this.system.ptreve}` `<b>Case TMR</b>: ${tplData.caseTMR}`,
`<b>Points de Rêve</b>: ${tplData.ptreve}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_herbeChatData() { _herbeChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Milieu</b>: ${this.system.milieu}`, let properties = [
`<b>Rareté</b>: ${this.system.rarete}`, `<b>Milieu</b>: ${tplData.milieu}`,
`<b>Catégorie</b>: ${this.system.categorie}`, `<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_ingredientChatData() { _ingredientChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Milieu</b>: ${this.system.milieu}`, let properties = [
`<b>Rareté</b>: ${this.system.rarete}`, `<b>Milieu</b>: ${tplData.milieu}`,
`<b>Catégorie</b>: ${this.system.categorie}`, `<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_tacheChatData() { _tacheChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Caractéristique</b>: ${this.system.carac}`, let properties = [
`<b>Compétence</b>: ${this.system.competence}`, `<b>Caractéristique</b>: ${tplData.carac}`,
`<b>Périodicité</b>: ${this.system.periodicite}`, `<b>Compétence</b>: ${tplData.competence}`,
`<b>Fatigue</b>: ${this.system.fatigue}`, `<b>Périodicité</b>: ${tplData.periodicite}`,
`<b>Difficulté</b>: ${this.system.difficulte}` `<b>Fatigue</b>: ${tplData.fatigue}`,
`<b>Difficulté</b>: ${tplData.difficulte}`
].concat([ ].concat([
this.system.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${this.system.points_de_tache}` tplData.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${tplData.points_de_tache}`
]).concat([ ]).concat([
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`] `<b>Points de Tâche atteints</b>: ${tplData.points_de_tache_courant}`]
); );
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_livreChatData() { _livreChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Compétence</b>: ${this.system.competence}`, let properties = [
`<b>Auteur</b>: ${this.system.auteur}`, `<b>Compétence</b>: ${tplData.competence}`,
`<b>Difficulté</b>: ${this.system.difficulte}`, `<b>Auteur</b>: ${tplData.auteur}`,
`<b>Points de Tâche</b>: ${this.system.points_de_tache}`, `<b>Difficulté</b>: ${tplData.difficulte}`,
`<b>Encombrement</b>: ${this.system.encombrement}` `<b>Points de Tâche</b>: ${tplData.points_de_tache}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_potionChatData() { _potionChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Rareté</b>: ${this.system.rarete}`, let properties = [
`<b>Catégorie</b>: ${this.system.categorie}`, `<b>Rareté</b>: ${tplData.rarete}`,
`<b>Encombrement</b>: ${this.system.encombrement}`, `<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Encombrement</b>: ${tplData.encombrement}`,
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_queueChatData() { _queueChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Refoulement</b>: ${this.system.refoulement}` let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_ombreChatData() { _ombreChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Refoulement</b>: ${this.system.refoulement}` let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_souffleChatData() { _souffleChatData() {
return []; const tplData = Misc.templateData(this);
let properties = [];
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_teteChatData() { _teteChatData() {
return []; const tplData = Misc.templateData(this);
let properties = [];
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_tarotChatData() { _tarotChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Concept</b>: ${this.system.concept}`, let properties = [
`<b>Aspect</b>: ${this.system.aspect}`, `<b>Concept</b>: ${tplData.concept}`,
`<b>Aspect</b>: ${tplData.aspect}`,
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_nombreastralChatData() { _nombreastralChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Valeur</b>: ${this.system.value}`, let properties = [
`<b>Jour</b>: ${this.system.jourlabel}`, `<b>Valeur</b>: ${tplData.value}`,
`<b>Jour</b>: ${tplData.jourlabel}`,
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_monnaieChatData() { _monnaieChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Valeur en Sols</b>: ${this.system.cout}`, let properties = [
`<b>Encombrement</b>: ${this.system.encombrement}` `<b>Valeur en Deniers</b>: ${tplData.valeur_deniers}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_meditationChatData() { _meditationChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Thème</b>: ${this.system.theme}`, let properties = [
`<b>Compétence</b>: ${this.system.competence}`, `<b>Thème</b>: ${tplData.theme}`,
`<b>Support</b>: ${this.system.support}`, `<b>Compétence</b>: ${tplData.competence}`,
`<b>Heure</b>: ${this.system.heure}`, `<b>Support</b>: ${tplData.support}`,
`<b>Purification</b>: ${this.system.purification}`, `<b>Heure</b>: ${tplData.heure}`,
`<b>Vêture</b>: ${this.system.veture}`, `<b>Purification</b>: ${tplData.purification}`,
`<b>Comportement</b>: ${this.system.comportement}`, `<b>Vêture</b>: ${tplData.veture}`,
`<b>Case TMR</b>: ${this.system.tmr}` `<b>Comportement</b>: ${tplData.comportement}`,
] `<b>Case TMR</b>: ${tplData.tmr}`
}
/* -------------------------------------------- */
_rencontreChatData() {
if (this.system.coord) {
return [
`<b>Force</b>: ${this.system.force}`,
`<b>Coordonnées</b>: ${this.system.coord}`,
]
}
return [
`<b>Force</b>: ${this.system.force}`,
`<b>Refoulement</b>: ${this.system.refoulement}`,
`<b>Présent de cités</b>: ${this.system.presentCite}`,
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_casetmrChatData() { _casetmrChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Coordonnée</b>: ${this.system.coord}`, let properties = [
`<b>Spécificité</b>: ${this.system.specific}` `<b>Coordonnée</b>: ${tplData.coord}`,
`<b>Spécificité</b>: ${tplData.specific}`
] ]
return properties;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_maladieChatData() { _maladieChatData() {
if (!this.system.identifie) { const tplData = Misc.templateData(this);
return [`<b>Inconnue</b>`] let properties
} if (tplData.identifie) {
let properties = [ properties = [
`<b>Malignité</b>: ${this.system.malignite}`, `<b>Malignité</b>: ${tplData.malignite}`,
`<b>Périodicité</b>: ${this.system.periodicite}`, `<b>Périodicité</b>: ${tplData.periodicite}`,
`<b>Dommages</b>: ${this.system.dommages}` `<b>Dommages</b>: ${tplData.dommages}`
] ]
if (this.system.remedesconnus) { if (tplData.remedesconnus) {
properties.push(`<b>Remedes</b>: ${this.system.remedes}`) properties.push(`<b>Remedes</b>: ${tplData.remedes}`)
}
} else {
properties = [
`<b>Inconnue</b>`]
} }
return properties; return properties;
} }
@ -580,13 +541,16 @@ export class RdDItem extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
_gemmeChatData() { _gemmeChatData() {
return [ const tplData = Misc.templateData(this);
`<b>Pureté</b>: ${this.system.purete}`, let properties = [
`<b>Taille</b>: ${this.system.taille}`, `<b>Pureté</b>: ${tplData.purete}`,
`<b>Inertie</b>: ${this.system.inertie}`, `<b>Taille</b>: ${tplData.taille}`,
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`, `<b>Inertie</b>: ${tplData.inertie}`,
`<b>Prix</b>: ${this.system.cout}`, `<b>Enchantabilité</b>: ${tplData.enchantabilite}`,
`<b>Prix</b>: ${tplData.cout}`,
] ]
return properties;
} }
} }

View File

@ -1,324 +0,0 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Environnement } from "./environnement.js";
import { Grammar } from "./grammar.js";
class Migration {
get code() { return "sample"; }
get version() { return "0.0.0"; }
async migrate() { }
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
const actorItemUpdates = computeUpdates(actor.items);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
`Applying updates on actor ${actor.name} items`,
actorItemUpdates
);
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
}
});
const itemUpdates = computeUpdates(game.items);
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
}
}
}
class _10_0_16_MigrationSortsReserve extends Migration {
get code() { return "creation-item-sort-reserve"; }
get version() { return "10.0.16"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined })
});
}
conversionSortReserve(it) {
return {
type: 'sortreserve',
name: it.sort.name,
img: it.sort.img,
system: {
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
sortid: it.sort._id,
draconic: it.sort.draconic,
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
coord: it.coord,
heurecible: 'Vaisseau',
},
};
}
}
class _10_0_17_MigrationCompetenceCreature extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.17"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.iscombat)
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
);
}
}
class _10_0_21_VehiculeStructureResistanceMax extends Migration {
get code() { return "vehicule-structure-resistance-max"; }
get version() { return "10.0.21"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "vehicule")
.forEach(async (actor) => {
await actor.update({
'system.etat.resistance.value': actor.system.resistance,
'system.etat.resistance.max': actor.system.resistance,
'system.etat.structure.value': actor.system.structure,
'system.etat.structure.max': actor.system.structure
})
});
}
}
class _10_0_33_MigrationNomsDraconic extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.33"; }
migrationNomDraconic(ancien) {
if (typeof ancien == 'string') {
switch (ancien) {
case 'oniros': case "Voie d'Oniros": return "Voie d'Oniros";
case 'hypnos': case "Voie d'Hypnos": return "Voie d'Hypnos";
case 'narcos': case "Voie de Narcos": return "Voie de Narcos";
case 'thanatos': case "Voie de Thanatos": return "Voie de Thanatos";
}
return ancien;
}
else if (typeof ancien.name == 'string') {
return this.migrationNomDraconic(ancien.name)
}
return ancien;
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ["sort", "sortreserve"].includes(it.type)
&& (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string'))
.map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic) } }));
}
}
class _10_2_5_ArmesTirLancer extends Migration {
constructor() {
super();
this.dagues = { "system.competence": 'Dague', "system.lancer": 'Dague de jet', "system.portee_courte": 3, "system.portee_moyenne": 8, "system.portee_extreme": 15 }
this.javelot = { "system.competence": 'Lance', "system.lancer": 'Javelot', "system.portee_courte": 6, "system.portee_moyenne": 12, "system.portee_extreme": 20 }
this.fouet = { "system.competence": '', "system.lancer": 'Fouet', "system.portee_courte": 2, "system.portee_moyenne": 2, "system.portee_extreme": 3, "system.penetration": -1 }
this.arc = { "system.competence": '', "system.tir": 'Arc' }
this.arbalete = { "system.competence": '', "system.tir": 'Arbalète' }
this.fronde = { "system.competence": '', "system.tir": 'Fronde' }
this.mappings = {
'dague': { filter: it => true, updates: this.dagues },
'dague de jet': { filter: it => true, updates: this.dagues },
'javelot': { filter: it => true, updates: this.javelot },
'lance': { filter: it => it.name == 'Javeline', updates: this.javelot },
'fouet': { filter: it => true, updates: this.fouet },
'arc': { filter: it => true, updates: this.arc },
'arbalete': { filter: it => true, updates: this.arbalete },
'fronde': { filter: it => true, updates: this.fronde },
}
}
get code() { return "separation-competences-tir-lancer"; }
get version() { return "10.2.5"; }
migrateArmeTirLancer(it) {
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
console.log(it.name, updates);
return updates;
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => "arme" == it.type)
.filter(it => this.isTirLancer(it))
.filter(it => this.getMapping(it).filter(it))
.map(it => this.migrateArmeTirLancer(it)));
}
isTirLancer(it) {
return Object.keys(this.mappings).includes(this.getCompKey(it));
}
getMapping(it) {
return this.mappings[this.getCompKey(it)];
}
getCompKey(it) {
return Grammar.toLowerCaseNoAccent(it.system.competence);
}
}
class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
get code() { return "desir-lancinat-idee-fixe"; }
get version() { return "10.2.10"; }
migrateQueue(it) {
let categorie = undefined
let name = it.name
if (Grammar.toLowerCaseNoAccent(name).includes('desir')) {
categorie = 'lancinant';
name = it.name.replace('Désir lancinant : ', '');
}
if (Grammar.toLowerCaseNoAccent(name).includes('idee fixe')) {
categorie = 'ideefixe';
name = it.name.replace('Idée fixe : ', '')
}
return {
_id: it.id, name: name,
'system.ideefixe': undefined,
'system.lancinant': undefined,
'system.categorie': categorie
}
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ['queue', 'ombre'].includes(it.type))
.map(it => this.migrateQueue(it))
);
}
}
class _10_3_0_Inventaire extends Migration {
get code() { return "migration-equipement-inventaire"; }
get version() { return "10.3.0"; }
async migrate() {
await this.applyItemsUpdates(items => {
return this._updatesMonnaies(items)
.concat(this._updatesNonEquipe(items))
.concat(this._updatesObjets(items))
});
}
_updatesNonEquipe(items) {
return items
.filter(it => ['munition'].includes(it.type))
.map(it => { return { _id: it.id, 'system.equipe': undefined } });
}
_updatesObjets(items) {
return items
.filter(it => ['objet'].includes(it.type))
.map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } });
}
_updatesMonnaies(items) {
return items
.filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined)
.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
}
}
class _10_3_0_FrequenceEnvironnement extends Migration {
get code() { return "migration-frequence-resources"; }
get version() { return "10.3.0"; }
async migrate() {
await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type))
.map(it => this._updatesFrequences(it)));
}
_updatesFrequences(it) {
return {
_id: it.id,
'system.rarete': undefined,
'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
}
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature(),
new _10_0_21_VehiculeStructureResistanceMax(),
new _10_0_33_MigrationNomsDraconic(),
new _10_2_5_ArmesTirLancer(),
new _10_2_10_DesirLancinant_IdeeFixe(),
new _10_3_0_Inventaire(),
new _10_3_0_FrequenceEnvironnement()
];
}
constructor() {
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: "0.0.0",
});
}
migrate() {
const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion");
//if (isNewerVersion(game.system.version, currentVersion)) {
if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
ui.notifications.info(
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
game.settings.set(
SYSTEM_RDD,
"systemMigrationVersion",
game.system.version
);
} else {
console.log(LOG_HEAD + `No system version changed`);
}
}
}

View File

@ -24,7 +24,7 @@ export class Misc {
} }
static sum() { static sum() {
return (a, b) => Number(a) + Number(b); return (a, b) => a + b;
} }
static ascending(orderFunction = x => x) { static ascending(orderFunction = x => x) {
@ -41,10 +41,6 @@ export class Misc {
return 0; return 0;
} }
static typeName(type, subType) {
return game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`);
}
/** /**
* Converts the value to an integer, or to 0 if undefined/null/not representing integer * Converts the value to an integer, or to 0 if undefined/null/not representing integer
* @param {*} value value to convert to an integer using parseInt * @param {*} value value to convert to an integer using parseInt
@ -73,9 +69,9 @@ export class Misc {
} }
static classify(items, classifier = it => it.type) { static classify(items, classifier = it => it.type) {
let itemsBy = {} let itemsBy = {};
Misc.classifyInto(itemsBy, items, classifier) Misc.classifyInto(itemsBy, items, classifier);
return itemsBy return itemsBy;
} }
static classifyFirst(items, classifier) { static classifyFirst(items, classifier) {
@ -91,13 +87,13 @@ export class Misc {
static classifyInto(itemsBy, items, classifier = it => it.type) { static classifyInto(itemsBy, items, classifier = it => it.type) {
for (const item of items) { for (const item of items) {
const classification = classifier(item) const classification = classifier(item);
let list = itemsBy[classification]; let list = itemsBy[classification];
if (!list) { if (!list) {
list = [] list = [];
itemsBy[classification] = list itemsBy[classification] = list;
} }
list.push(item) list.push(item);
} }
} }
@ -106,11 +102,29 @@ export class Misc {
} }
static join(params, separator = '') { static join(params, separator = '') {
return params?.reduce(Misc.joining(separator)) ?? ''; return params.reduce((a, b) => a + separator + b);
} }
static joining(separator = '') {
return (a, b) => a + separator + b; static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
static templateData(it) {
return Misc.data(it)?.data ?? {}
}
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName;
const type = entity?.data.type;
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
return game.i18n.has(label) ? game.i18n.localize(label) : t;
}
return type;
} }
static connectedGMOrUser(ownerId = undefined) { static connectedGMOrUser(ownerId = undefined) {
@ -120,12 +134,16 @@ export class Misc {
return Misc.firstConnectedGM()?.id ?? game.user.id; return Misc.firstConnectedGM()?.id ?? game.user.id;
} }
static getUsers() {
return game.version ? game.users : game.users.entities;
}
static getActiveUser(id) { static getActiveUser(id) {
return game.users.find(u => u.id == id && u.active); return Misc.getUsers().find(u => u.id == id && u.active);
} }
static firstConnectedGM() { static firstConnectedGM() {
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); return Misc.getUsers().filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
} }
@ -141,16 +159,12 @@ export class Misc {
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
*/ */
static isUniqueConnectedGM() { static isUniqueConnectedGM() {
return game.user.id == Misc.firstConnectedGMId(); return game.user.id == Misc.firstConnectedGM()?.id;
}
static firstConnectedGMId() {
return Misc.firstConnectedGM()?.id;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static findPlayer(name) { static findPlayer(name) {
return Misc.findFirstLike(name, game.users, { description: 'joueur' }); return Misc.findFirstLike(name, Misc.getUsers(), { description: 'joueur' });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -203,4 +217,4 @@ export class Misc {
} }
return subset; return subset;
} }
} }

View File

@ -1,13 +1,72 @@
import { Misc } from "./misc.js"
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
const poesieHautReve = [
{
reference: 'Le Ratier Bretonien',
extrait: `Le courant du Fleuve
<br>Te domine et te Porte
<br>Avant que tu te moeuves
<br>Combat le, ou il t'emporte`
},
{
reference: 'Incompatibilité, Charles Beaudelaire',
extrait: `Et lorsque par hasard une nuée errante
<br>Assombrit dans son vol le lac silencieux,
<br>On croirait voir la robe ou l'ombre transparente
<br>D'un esprit qui voyage et passe dans les cieux.`
},
{
reference: 'Au fleuve de Loire, Joachim du Bellay',
extrait: `Ô de qui la vive course
<br>Prend sa bienheureuse source,
<br>Dune argentine fontaine,
<br>Qui dune fuite lointaine,
<br>Te rends au sein fluctueux
<br>De lOcéan monstrueux`
},
{
reference: 'Denis Gerfaud',
extrait: `Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos` },
{
reference: 'Denis Gerfaud',
extrait: `Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli`
},
{
reference: 'Denis Gerfaud',
extrait: `Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli`
},
{
reference: 'Denis Gerfaud',
extrait: `Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos`
},
{
reference: 'Denis Gerfaud',
extrait: `Ainsi se succèdent les Jours et les Ages.
<br>Les jours des Dragons sont les Ages des Hommes.`
},
{
reference: 'Denis Gerfaud',
extrait: `Ainsi parlent les sages:
&laquo;Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêvezs, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros&raquo;`
},
]
export class Poetique { export class Poetique {
static async getExtrait() { static async getExtrait(){
const items = await SystemCompendiums.getItems('extrait-poetique', 'extraitpoetique') return await RdDDice.rollOneOf(poesieHautReve);
const selected = await RdDDice.rollOneOf(items);
return {
reference: selected?.name,
extrait: selected?.system.extrait
}
} }
}
}

44
module/poetique.txt Normal file
View File

@ -0,0 +1,44 @@
Le courant du Fleuve
Te domine et te Porte
Avant que tu te moeuves
Combat le, ou il t'emporte
A vous qui faites ripaille
sourds aux damnés de la faim
à vous qui livrez
une inégale bataille
à ceux qui vous tendent la main
Ils sont tout près ! - Tenons fermée
<br>Cette salle, où nous les narguons.
<br>Quel bruit dehors ! Hideuse armée
<br>De vampires et de dragons !
<br>La poutre du toit descellée
<br>Ploie ainsi qu'une herbe mouillée,
<br>Et la vieille porte rouillée
<br>Tremble, à déraciner ses gonds !`),
https://www.poetica.fr/poeme-1423/guy-de-maupassant-le-sommeil-du-mandarin/
Le monde est un rêve de Dragons. Nous
ne savons pas qui sont les Dragons ni à quoi
ils ressemblent, en dépit de lantique iconographie qui les dépeint comme de gigantesques créatures ailées capables de cracher
feu et flammes.
Car parmi les humains, autre nom lui est donné,
Nom sinistre parmi tous, nom funèbre, c'est la mort!
Un ami disparu... Thanatos est passé...
Messieurs, ne crachez pas de jurons ni d'ordure
Au visage fardé de cette pauvre impure
Que déesse Famine a par un soir d'hiver,
Contrainte à relever ses jupons en plein air.

View File

@ -7,9 +7,9 @@ const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
export class RdDAlchimie { export class RdDAlchimie {
/* -------------------------------------------- */ /* -------------------------------------------- */
static processManipulation(recette, actorId = undefined) { static processManipulation(recetteData, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId ); //console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recette.system.manipulation; let manip = recetteData.data.manipulation;
let matchArray = manip.match(matchOperations); let matchArray = manip.match(matchOperations);
if (matchArray) { if (matchArray) {
for (let matchStr of matchArray) { for (let matchStr of matchArray) {
@ -17,12 +17,12 @@ export class RdDAlchimie {
//console.log("RESULT ", result); //console.log("RESULT ", result);
if (result[1] && result[2]) { if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]); let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId); let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId);
manip = manip.replace(result[0], replacement); manip = manip.replace(result[0], replacement);
} }
} }
} }
recette.system.manipulation_update = manip; recetteData.data.manipulation_update = manip;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -12,23 +12,23 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, dialogConfig) { static async create(actor, dialogConfig) {
let dialogData = { let data = {
nombres: this.organizeNombres(actor), nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10), dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(), etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions, ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie') astrologie: RdDItemCompetence.findCompetence(actor.data.items, 'Astrologie')
} }
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData); const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 }; let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) { if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true }); mergeObject(options, dialogConfig.options, { overwrite: true });
} }
return new RdDAstrologieJoueur(html, actor, dialogData); return new RdDAstrologieJoueur(html, actor, data);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(html, actor, dialogData) { constructor(html, actor, data) {
let myButtons = { let myButtons = {
saveButton: { label: "Fermer", callback: html => this.quitDialog() } saveButton: { label: "Fermer", callback: html => this.quitDialog() }
@ -41,7 +41,7 @@ export class RdDAstrologieJoueur extends Dialog {
super(dialogConf, dialogOptions); super(dialogConf, dialogOptions);
this.actor = actor; this.actor = actor;
this.dataNombreAstral = duplicate(dialogData); this.dataNombreAstral = duplicate(data);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -49,12 +49,12 @@ export class RdDAstrologieJoueur extends Dialog {
let itemNombres = actor.listItemsData('nombreastral'); let itemNombres = actor.listItemsData('nombreastral');
let itemFiltered = {}; let itemFiltered = {};
for (let item of itemNombres) { for (let item of itemNombres) {
if (itemFiltered[item.system.jourindex]) { if (itemFiltered[item.data.jourindex]) {
itemFiltered[item.system.jourindex].listValues.push(item.system.value); itemFiltered[item.data.jourindex].listValues.push(item.data.value);
} else { } else {
itemFiltered[item.system.jourindex] = { itemFiltered[item.data.jourindex] = {
listValues: [item.system.value], listValues: [item.data.value],
jourlabel: item.system.jourlabel jourlabel: item.data.jourlabel
} }
} }
} }
@ -63,9 +63,9 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
requestJetAstrologie() { requestJetAstrologie() {
let socketData = { let data = {
id: this.actor.id, id: this.actor.data._id,
carac_vue: this.actor.system.carac['vue'].value, carac_vue: Misc.data(this.actor).data.carac['vue'].value,
etat: this.dataNombreAstral.etat, etat: this.dataNombreAstral.etat,
astrologie: this.dataNombreAstral.astrologie, astrologie: this.dataNombreAstral.astrologie,
conditions: $("#diffConditions").val(), conditions: $("#diffConditions").val(),
@ -73,11 +73,11 @@ export class RdDAstrologieJoueur extends Dialog {
userId: game.user.id userId: game.user.id
} }
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData); game.system.rdd.calendrier.requestNombreAstral(data);
} else { } else {
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral", msg: "msg_request_nombre_astral",
data: socketData data: data
}); });
} }
this.close(); this.close();

View File

@ -20,7 +20,7 @@ export class RdDBonus {
static isAjustementAstrologique(rollData) { static isAjustementAstrologique(rollData) {
return RdDCarac.isChance(rollData.selectedCarac) || return RdDCarac.isChance(rollData.selectedCarac) ||
rollData.selectedSort?.system.isrituel; rollData.selectedSort?.data.isrituel;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isDefenseAttaqueFinesse(rollData) { static isDefenseAttaqueFinesse(rollData) {
@ -68,23 +68,23 @@ export class RdDBonus {
} }
return isCauchemar ? "cauchemar" return isCauchemar ? "cauchemar"
: rollData.dmg?.mortalite : rollData.dmg?.mortalite
?? rollData.arme?.system.mortalite ?? rollData.arme?.data.mortalite
?? "mortel"; ?? "mortel";
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static _dmgArme(rollData) { static _dmgArme(rollData) {
if ( rollData.arme) { if ( rollData.arme) {
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0); let dmgBase = rollData.arme.data.dommagesReels ?? Number(rollData.arme.data.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0); return dmgBase + Math.min(dmgBase, rollData.arme.data.magique ? rollData.arme.data.ecaille_efficacite : 0);
} }
return 0; return 0;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static _peneration(rollData) { static _peneration(rollData) {
return parseInt(rollData.arme?.system.penetration ?? 0); return parseInt(rollData.arme?.data.penetration ?? 0);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -8,51 +8,48 @@ export class RdDCalendrierEditeur extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(html, calendrier, calendrierData) { constructor(html, calendrier, calendrierData) {
let dialogConf = {
content: html, let myButtons = {
title: "Editeur de date/heure", saveButton: { label: "Enregistrer", callback: html => this.fillData() }
buttons: { };
save: { label: "Enregistrer", callback: html => this.fillData() }
}, // Common conf
default: "save" let dialogConf = { content: html, title: "Editeur de date/heure", buttons: myButtons, default: "saveButton" };
}; let dialogOptions = { classes: ["rdddialog"], width: 400, height: 300, 'z-index': 99999 }
let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
super(dialogConf, dialogOptions) super(dialogConf, dialogOptions)
this.calendrier = calendrier; this.calendrier = calendrier;
this.calendrierData = calendrierData; this.calendrierData = calendrierData; //duplicate(calendrierData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
fillData() { fillData( ) {
this.calendrierData.annee = $("input[name='annee']").val(); this.calendrierData.moisKey = $("#nomMois").val();
this.calendrierData.moisKey = $("select[name='nomMois']").val(); this.calendrierData.heureKey = $("#nomHeure").val();
this.calendrierData.heureKey = $("select[name='nomHeure']").val(); this.calendrierData.jourMois = $("#jourMois").val();
this.calendrierData.jourMois = $("select[name='jourMois']").val(); this.calendrierData.minutesRelative = $("#minutesRelative").val();
this.calendrierData.minutesRelative = $("select[name='minutesRelative']").val();
console.log("UPDATE ", this.calendrierData); console.log("UPDATE ", this.calendrierData);
this.calendrier.saveEditeur(this.calendrierData) this.calendrier.saveEditeur( this.calendrierData )
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
updateData(calendrierData) { updateData( calendrierData ) {
this.calendrierData = duplicate(calendrierData); this.calendrierData = duplicate(calendrierData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
let calendrierData = this.calendrierData; let calendrierData = this.calendrierData;
$(function () { $(function () {
console.log(calendrierData); console.log(calendrierData);
$("input[name='nomMois']").val(calendrierData.moisKey); $("#nomMois").val(calendrierData.moisKey);
$("select[name='nomHeure']").val(calendrierData.heureKey); $("#nomHeure").val(calendrierData.heureKey);
$("select[name='jourMois']").val(calendrierData.jourMois); $("#jourMois").val(calendrierData.jourMois);
$("select[name='minutesRelative']").val(calendrierData.minutesRelative); $("#minutesRelative").val(calendrierData.minutesRelative);
$("select[name='annee']").val(calendrierData.annee);
}); });
} }

View File

@ -8,24 +8,23 @@ import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogChronologie } from "./dialog-chronologie.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/' const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"]; const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"];
const heuresDef = { const heuresDef = {
"vaisseau": {key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' }, "vaisseau": { label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
"sirene": { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' }, "sirene": { label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
"faucon": { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' }, "faucon": { label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
"couronne": { key: "couronne", label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' }, "couronne": { label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
"dragon": { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' }, "dragon": { label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
"epees": { key: "epees", label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' }, "epees": { label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
"lyre": { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' }, "lyre": { label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
"serpent": { key: "serpent", label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' }, "serpent": { label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
"poissonacrobate": { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' }, "poissonacrobate": { label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
"araignee": { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' }, "araignee": { label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
"roseau": { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' }, "roseau": { label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
"chateaudormant": { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' } "chateaudormant": { label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
}; };
const saisonsDef = { const saisonsDef = {
"printemps": { label: "Printemps" }, "printemps": { label: "Printemps" },
@ -52,50 +51,21 @@ export class RdDCalendrier extends Application {
return Object.values(heuresDef).find(h => h.heure == chiffre); return Object.values(heuresDef).find(h => h.heure == chiffre);
} }
static getSigneAs(key, value) {
const heure = (typeof value == 'string' || typeof value == 'number') && Number.isInteger(Number(value))
? Number(value)
: (typeof value == 'string') ? RdDCalendrier.getChiffreFromSigne(value)
: undefined
if (heure != undefined && ['key', 'label', 'lettreFont', 'saison', 'heure', 'icon'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)[key]
}
if (heure != undefined && ['webp'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)['icon'].replace('svg', 'webp');
}
console.error(`Appel à getSigneAs('${key}', ${value}) avec une clé/heure incorrects`);
return value;
}
static getChiffreFromSigne(signe) { static getChiffreFromSigne(signe) {
return heuresList.indexOf(signe); return heuresList.indexOf(signe);
} }
static createCalendrierInitial() { static getCalendrier(index) {
return { let calendrier = {
heureRdD: 0,
minutesRelative: 0,
indexJour: 0,
annee: 0,
moisRdD: 0,
moisLabel: heuresDef["vaisseau"].label,
jour: 0
}
}
getCalendrier(index) {
index = index ?? this.getCurrentDayIndex();
const mois = Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN;
return {
heureRdD: 0, // Index dans heuresList / heuresDef[x].heure heureRdD: 0, // Index dans heuresList / heuresDef[x].heure
minutesRelative: 0, minutesRelative: 0,
indexJour: index, indexJour: index,
annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)), annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)),
moisRdD: RdDCalendrier.getDefSigne(mois).heure, moisRdD: Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN,
moisLabel: RdDCalendrier.getDefSigne(mois).label,
jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage
} }
calendrier.moisLabel = RdDCalendrier.getDefSigne(calendrier.moisRdD).label;
return calendrier;
} }
constructor() { constructor() {
@ -108,7 +78,7 @@ export class RdDCalendrier extends Application {
} }
// Calendrier // Calendrier
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.createCalendrierInitial()); this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.getCalendrier(0));
this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN); this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN);
this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN; this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN;
@ -116,9 +86,9 @@ export class RdDCalendrier extends Application {
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier); game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
this.listeNombreAstral = this.getListeNombreAstral(); this.listeNombreAstral = this.getListeNombreAstral();
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date this.rebuildListeNombreAstral(false); // Ensure always up-to-date
} }
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral); console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -137,13 +107,13 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
getDateFromIndex(index) { getDateFromIndex(index) {
const dateRdD = this.getCalendrier(index); const date = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
return (dateRdD.jour + 1) + ' ' + dateRdD.moisLabel; return (date.jour + 1) + ' ' + RdDCalendrier.getDefSigne(date.moisRdD).label;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getDayMonthFromIndex(index = undefined) { getNumericDateFromIndex(index = undefined) {
const dateRdD = this.getCalendrier(index); const dateRdD = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
return { return {
day: dateRdD.jour + 1, day: dateRdD.jour + 1,
month: heuresList[dateRdD.moisRdD] month: heuresList[dateRdD.moisRdD]
@ -210,14 +180,14 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
getNombreAstral(indexDate) { getNombreAstral(indexDate) {
const listNombreAstral = this.getListeNombreAstral(); let astralData = this.getListeNombreAstral().find((nombreAstral, i) => nombreAstral.index == indexDate);
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral; return astralData?.nombreAstral;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rebuildListeNombreAstral(showDice = HIDE_DICE) { async rebuildListeNombreAstral(showDice = SHOW_DICE) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
console.log("rebuildListeNombreAstral", showDice);
let jourCourant = this.getCurrentDayIndex(); let jourCourant = this.getCurrentDayIndex();
let newList = []; let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
@ -229,8 +199,9 @@ export class RdDCalendrier extends Application {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice); newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
} }
} }
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList); //console.log("SAVE list", newList, jourCourant);
this.listeNombreAstral = newList; this.listeNombreAstral = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
} }
} }
@ -252,9 +223,9 @@ export class RdDCalendrier extends Application {
checkMaladie( periode) { checkMaladie( periode) {
for (let actor of game.actors) { for (let actor of game.actors) {
if (actor.type == 'personnage') { if (actor.type == 'personnage') {
let maladies = actor.items.filter( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) ); let maladies = actor.filterItems( item => (item.type == 'maladie' || (item.type == 'poison' && item.data.active) ) && item.data.periodicite.toLowerCase().includes(periode) );
for (let maladie of maladies) { for (let maladie of maladies) {
if ( maladie.system.identifie) { if ( maladie.data.identifie) {
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` }); ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
} else { } else {
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` }); ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
@ -293,7 +264,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
async incrementerJour() { async incrementerJour() {
const index = this.getCurrentDayIndex() + 1; const index = this.getCurrentDayIndex() + 1;
this.calendrier = this.getCalendrier(index); this.calendrier = RdDCalendrier.getCalendrier(index);
await this.rebuildListeNombreAstral(); await this.rebuildListeNombreAstral();
} }
@ -315,15 +286,18 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
fillCalendrierData(formData = {}) { fillCalendrierData(formData = {}) {
const mois = RdDCalendrier.getDefSigne(this.calendrier.moisRdD); console.log(this.calendrier);
const heure = RdDCalendrier.getDefSigne(this.calendrier.heureRdD); let moisKey = heuresList[this.calendrier.moisRdD];
console.log('fillCalendrierData', this.calendrier, mois, heure); let heureKey = heuresList[this.calendrier.heureRdD];
console.log(moisKey, heureKey);
formData.heureKey = heure.key; const mois = heuresDef[moisKey];
formData.moisKey = mois.key; const heure = heuresDef[heureKey];
formData.heureKey = heureKey;
formData.moisKey = moisKey;
formData.jourMois = this.calendrier.jour + 1; formData.jourMois = this.calendrier.jour + 1;
formData.nomMois = mois.label; // heures et mois nommés identiques formData.nomMois = mois.label; // heures et mois nommés identiques
formData.annee = this.calendrier.annee;
formData.iconMois = dossierIconesHeures + mois.icon; formData.iconMois = dossierIconesHeures + mois.icon;
formData.nomHeure = heure.label; formData.nomHeure = heure.label;
formData.iconHeure = dossierIconesHeures + heure.icon; formData.iconHeure = dossierIconesHeures + heure.icon;
@ -346,7 +320,7 @@ export class RdDCalendrier extends Application {
if (Misc.isUniqueConnectedGM()) { // Only once if (Misc.isUniqueConnectedGM()) { // Only once
console.log(request); console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date); let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); let niveau = Number(request.astrologie.data.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let rollData = { let rollData = {
caracValue: request.carac_vue, caracValue: request.carac_vue,
finalLevel: niveau, finalLevel: niveau,
@ -454,7 +428,7 @@ export class RdDCalendrier extends Application {
function check() { function check() {
let elmnt = document.getElementById("calendar-time-container"); let elmnt = document.getElementById("calendar-time-container");
if (elmnt) { if (elmnt) {
elmnt.style.bottom = undefined; elmnt.style.bottom = null;
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left; let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top; let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
elmnt.style.top = (yPos) + "px"; elmnt.style.top = (yPos) + "px";
@ -470,9 +444,9 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
updateDisplay() { updateDisplay() {
let calendrier = this.fillCalendrierData(); let data = this.fillCalendrierData();
// Rebuild text du calendrier // Rebuild data
let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})` let dateHTML = `Jour ${data.jourMois} de ${data.nomMois} (${data.nomSaison})`
if (game.user.isGM) { if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé"); dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
} }
@ -480,13 +454,13 @@ export class RdDCalendrier extends Application {
handle.innerHTML = dateHTML; handle.innerHTML = dateHTML;
} }
for (let heure of document.getElementsByClassName("calendar-heure-texte")) { for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = calendrier.nomHeure; heure.innerHTML = data.nomHeure;
} }
for (const minute of document.getElementsByClassName("calendar-time-disp")) { for (const minute of document.getElementsByClassName("calendar-time-disp")) {
minute.innerHTML = `${calendrier.minutesRelative} minutes`; minute.innerHTML = `${data.minutesRelative} minutes`;
} }
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) { for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
heureImg.src = calendrier.iconHeure; heureImg.src = data.iconHeure;
} }
} }
@ -495,7 +469,6 @@ export class RdDCalendrier extends Application {
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative); this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
this.calendrier.jour = Number(calendrierData.jourMois) - 1; this.calendrier.jour = Number(calendrierData.jourMois) - 1;
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey); this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
this.calendrier.annee = Number(calendrierData.annee);
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey); this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier)); game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
@ -561,9 +534,9 @@ export class RdDCalendrier extends Application {
async activateListeners(html) { async activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.updateDisplay(); HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
html.find('.ajout-chronologie').click(ev => DialogChronologie.create()); await this.updateDisplay();
html.find('.calendar-btn').click(ev => this.onCalendarButton(ev)); html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
@ -612,16 +585,16 @@ export class RdDCalendrier extends Application {
pos3 = e.clientX; pos3 = e.clientX;
pos4 = e.clientY; pos4 = e.clientY;
// set the element's new position: // set the element's new position:
elmnt.style.bottom = undefined elmnt.style.bottom = null
elmnt.style.top = (elmnt.offsetTop - pos2) + "px"; elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px"; elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
} }
function closeDragElement() { function closeDragElement() {
// stop moving when mouse button is released: // stop moving when mouse button is released:
elmnt.onmousedown = undefined; elmnt.onmousedown = null;
document.onmouseup = undefined; document.onmouseup = null;
document.onmousemove = undefined; document.onmousemove = null;
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1); let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2) let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
xPos = xPos < 0 ? 0 : xPos; xPos = xPos < 0 ? 0 : xPos;

View File

@ -52,11 +52,6 @@ export class RdDCarac {
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
} }
static isActionPhysique(selectedCarac) {
return !selectedCarac ||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
}
static isIgnoreEtatGeneral(rollData) { static isIgnoreEtatGeneral(rollData) {
const selectedCarac = rollData.selectedCarac; const selectedCarac = rollData.selectedCarac;
return !selectedCarac || return !selectedCarac ||
@ -67,7 +62,7 @@ export class RdDCarac {
static computeTotal(carac, beaute = undefined) { static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac ?? {}).filter(c => !c.derivee) const total = Object.values(carac).filter(c => !c.derivee)
.map(it => parseInt(it.value)) .map(it => parseInt(it.value))
.reduce(Misc.sum(), 0); .reduce(Misc.sum(), 0);
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0); const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
@ -106,35 +101,35 @@ export class RdDCarac {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeCarac(system) { static computeCarac(data) {
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4); data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2); data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2); let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey]; let tailleData = tableCaracDerivee[bonusDomKey];
system.attributs.plusdom.value = tailleData.plusdom; data.attributs.plusdom.value = tailleData.plusdom;
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value); data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value);
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust; data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2; data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2); data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2); data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2); data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2); data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max) data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value)); data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max); data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
system.sante.fatigue.max = system.sante.endurance.max * 2; data.sante.fatigue.max = data.sante.endurance.max * 2;
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max); data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
//Compteurs //Compteurs
system.reve.reve.max = system.carac.reve.value; data.reve.reve.max = data.carac.reve.value;
system.compteurs.chance.max = system.carac.chance.value; data.compteurs.chance.max = data.carac.chance.value;
} }

View File

@ -1,6 +1,5 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
@ -10,9 +9,7 @@ import { RdDBonus } from "./rdd-bonus.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { STATUSES } from "./settings/status-effects.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const premierRoundInit = [ const premierRoundInit = [
@ -69,7 +66,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
for (let combatant of this.combatants) { for (let combatant of this.data.combatants) {
if (combatant.actor) { if (combatant.actor) {
await combatant.actor.finDeRound(options); await combatant.actor.finDeRound(options);
} }
@ -81,8 +78,8 @@ export class RdDCombatManager extends Combat {
/************************************************************************************/ /************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) { async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids; ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id; const currentId = this.combatant._id;
// calculate initiative // calculate initiative
@ -90,19 +87,19 @@ export class RdDCombatManager extends Combat {
const combatant = this.combatants.get(ids[cId]); const combatant = this.combatants.get(ids[cId]);
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) { if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
const competence = combatant.actor.items.find(it => it.system.iscombat) const competence = combatant.actor.data.items.find(it => it.data.data.iscombat)
if (competence) { if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0); rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0);
} }
} else { } else {
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence; const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
if (competence) { if (competence) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value;
const niveau = competence.system.niveau; const niveau = competence.data.niveau;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0; const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
} }
} }
@ -123,7 +120,7 @@ export class RdDCombatManager extends Combat {
{ {
speaker: { speaker: {
scene: canvas.scene._id, scene: canvas.scene._id,
actor: combatant.actor?._id, actor: combatant.actor ? combatant.actor._id : null,
token: combatant.token._id, token: combatant.token._id,
alias: combatant.token.name, alias: combatant.token.name,
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
@ -153,78 +150,50 @@ export class RdDCombatManager extends Combat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */ /** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
static listActionsArmes(armes, competences, carac) { static listActionsArmes(armes, competences, carac) {
let actions = []; // Gestion des armes 1/2 mains
let actionsArme = [];
for (const arme of armes) { for (const arme of armes) {
if (arme.system.equipe) { let action = duplicate(Misc.data(arme));
const dommages = arme.system.dommages.toString(); if (action.data.equipe) {
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages]; let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); actionsArme.push(action);
} action.action = 'attaque';
console.log(">>>>", arme) action.data.dommagesReels = Number(action.data.dommages);
if ((arme.system.unemain && arme.system.competence) || action.data.niveau = compData.data.niveau;
(arme.system.competence.toLowerCase().includes("corps à corps"))) { action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
actions.push(RdDCombatManager.$prepareAttaqueArme({ // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
arme: arme, if (action.data.unemain && !action.data.deuxmains) {
infoMain: "(1 main)", action.data.mainInfo = "(1m)";
dommagesReel: Number(tableauDommages[0]), } else if (!action.data.unemain && action.data.deuxmains) {
competence: arme.system.competence, action.data.mainInfo = "(2m)";
carac: carac, } else if (action.data.unemain && action.data.deuxmains) {
competences: competences action.data.mainInfo = "(1m)";
}));
} const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace !
if (arme.system.deuxmains && arme.system.competence) { const comp = Misc.data(competences.find(c => c.name == comp2m));
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme, const arme2main = duplicate(action);
infoMain: "(2 mains)", arme2main.data.mainInfo = "(2m)";
dommagesReel: Number(tableauDommages[1]), arme2main.data.niveau = comp.data.niveau;
competence: arme.system.competence.replace(" 1 main", " 2 mains"), arme2main.data.competence = comp2m;
carac: carac, arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
competences: competences actionsArme.push(arme2main);
})); const containsSlash = action.data.dommages.includes("/");
} if (containsSlash) {
if (arme.system.lancer) { const tableauDegats = action.data.dommages.split("/");
actions.push(RdDCombatManager.$prepareAttaqueArme({ action.data.dommagesReels = Number(tableauDegats[0]);
arme: arme, arme2main.data.dommagesReels = Number(tableauDegats[1]);
infoMain: "(lancer)", }
dommagesReel: Number(tableauDommages[0]), else {
competence: arme.system.lancer, ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
carac: carac, }
competences: competences
}));
}
if (arme.system.tir) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(tir)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.tir,
carac: carac,
competences: competences
}));
} }
} }
} }
return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? ''))); return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
}
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const attaque = duplicate(infoAttaque.arme);
attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel;
attaque.system.infoMain = infoAttaque.infoMain;
attaque.system.niveau = comp.system.niveau;
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
return attaque;
}
static listActionsCreature(competences) {
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
} }
static listActionsPossessions(actor) { static listActionsPossessions(actor) {
@ -232,9 +201,9 @@ export class RdDCombatManager extends Combat {
return { return {
name: p.name, name: p.name,
action: 'conjurer', action: 'conjurer',
system: { data: {
competence: p.name, competence: p.name,
possessionid: p.system.possessionid, possessionid: p.data.data.possessionid,
} }
} }
})); }));
@ -247,19 +216,21 @@ export class RdDCombatManager extends Combat {
if (actions.length > 0) { if (actions.length > 0) {
return actions; return actions;
} }
let items = actor.data.items;
if (actor.isCreature()) { if (actor.isCreature()) {
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature'])); actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
} else { } else {
// Recupération des items 'arme' // Recupération des items 'arme'
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
//.concat(RdDItemArme.empoignade()) //.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues()); .concat(RdDItemArme.mainsNues());
const competences = actor.itemTypes['competence']; let competences = items.filter(it => it.type == 'competence');
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac)); actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac));
if (actor.system.attributs.hautrevant.value) { if (actor.data.data.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } });
} }
} }
@ -277,14 +248,14 @@ export class RdDCombatManager extends Combat {
static processPremierRoundInit() { static processPremierRoundInit() {
// Check if we have the whole init ! // Check if we have the whole init !
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
let initMissing = game.combat.combatants.find(it => !it.initiative); let initMissing = game.combat.data.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round ! if (!initMissing) { // Premier round !
for (let combatant of game.combat.combatants) { for (let combatant of game.combat.data.combatants) {
let action = combatant.initiativeData?.arme; let action = combatant.initiativeData?.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme); //console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (action && action.type == "arme") { if (action && action.type == "arme") {
for (let initData of premierRoundInit) { for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr> <hr>
<div> <div>
@ -355,16 +326,22 @@ export class RdDCombatManager extends Combat {
initOffset = 9; initOffset = 9;
initInfo = "Draconic" initInfo = "Draconic"
} else { } else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence); compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, action.data.competence));
compNiveau = compData.system.niveau; compNiveau = compData.data.niveau;
initInfo = action.name + " / " + action.system.competence; initInfo = action.name + " / " + action.data.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
caracForInit = compData.system.carac_value; caracForInit = compData.data.carac_value;
if (compData.data.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else { } else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value; caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, action);
} }
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
} }
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
@ -375,7 +352,6 @@ export class RdDCombatManager extends Combat {
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
} }
/* -------------------------------------------- */
static _baseInitOffset(categorie, arme) { static _baseInitOffset(categorie, arme) {
if (categorie == "tir") { // Offset de principe pour les armes de jet if (categorie == "tir") { // Offset de principe pour les armes de jet
return 8; return 8;
@ -383,12 +359,10 @@ export class RdDCombatManager extends Combat {
if (categorie == "lancer") { // Offset de principe pour les armes de jet if (categorie == "lancer") { // Offset de principe pour les armes de jet
return 7; return 7;
} }
switch (arme.system.cac) { // Offset de principe pour les armes de jet
case "empoignade": switch (arme.data.cac) {
return 3; case "empoignade": return 3;
case "pugilat": case "pugilat": return 4;
case "naturelle":
return 4;
} }
return 5; return 5;
} }
@ -409,7 +383,7 @@ export class RdDCombatManager extends Combat {
let menuItems = []; let menuItems = [];
for (let action of actions) { for (let action of actions) {
menuItems.push({ menuItems.push({
name: action.system.competence, name: action.data.competence,
icon: "<i class='fas fa-dice-d6'></i>", icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
}); });
@ -440,7 +414,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static onUpdateCombat(combat, change, options, userId) { static onUpdateCombat(combat, change, options, userId) {
if (combat.round != 0 && combat.turns && combat.active) { if (combat.data.round != 0 && combat.turns && combat.data.active) {
RdDCombat.combatNouveauTour(combat); RdDCombat.combatNouveauTour(combat);
} }
} }
@ -472,30 +446,49 @@ export class RdDCombat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static rddCombatTarget(target, attacker) { static createUsingTarget(attacker) {
const defender = target?.actor; const target = RdDCombat.getTarget();
const defenderTokenId = target?.id; if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
: "Vous devez choisir une cible à attaquer!");
}
else {
const defender = target?.actor;
const defenderTokenId = target?.data._id;
if (defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else {
return this.create(attacker, defender, defenderTokenId, target)
}
}
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
/* -------------------------------------------- */
static create(attacker, defender, defenderTokenId, target = undefined) {
return new RdDCombat(attacker, defender, defenderTokenId, target) return new RdDCombat(attacker, defender, defenderTokenId, target)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) { static createForAttackerAndDefender(attackerId, defenderTokenId) {
const attacker = game.actors.get(attackerId); const attacker = game.actors.get(attackerId);
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined; if (defenderTokenId) {
let target = undefined const defenderToken = canvas.tokens.get(defenderTokenId);
if (!defenderTokenId || !defender) { const defender = defenderToken.actor;
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
target = Targets.getTarget() return RdDCombat.create(attacker, defender, defenderTokenId);
if (!target) {
return;
}
defenderTokenId = target.id;
defender = target.actor;
if (!defenderTokenId || !defender) {
return;
}
} }
return new RdDCombat(attacker, defender, defenderTokenId, target) return RdDCombat.createUsingTarget(attacker)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -503,10 +496,10 @@ export class RdDCombat {
let defender = canvas.tokens.get(msg.defenderTokenId).actor; let defender = canvas.tokens.get(msg.defenderTokenId).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
let attackerRoll = msg.attackerRoll; let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : null;
defender.encaisserDommages(attackerRoll, attacker); defender.encaisserDommages(attackerRoll, attacker);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
} }
} }
@ -515,7 +508,7 @@ export class RdDCombat {
static onMsgDefense(msg) { static onMsgDefense(msg) {
let defenderToken = canvas.tokens.get(msg.defenderTokenId); let defenderToken = canvas.tokens.get(msg.defenderTokenId);
if (defenderToken && Misc.isUniqueConnectedGM()) { if (defenderToken && Misc.isUniqueConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme); rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll); rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
} }
@ -542,10 +535,11 @@ export class RdDCombat {
'#echec-total-attaque', '#echec-total-attaque',
]) { ]) {
html.on("click", button, event => { html.on("click", button, event => {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( const rddCombat = RdDCombat.createForAttackerAndDefender(
event.currentTarget.attributes['data-attackerId']?.value, event.currentTarget.attributes['data-attackerId']?.value,
event.currentTarget.attributes['data-defenderTokenId']?.value); event.currentTarget.attributes['data-defenderTokenId']?.value);
if (rddCombat) { if (rddCombat) {
rddCombat.onEvent(button, event); rddCombat.onEvent(button, event);
event.preventDefault(); event.preventDefault();
} }
@ -560,12 +554,12 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(attacker, defender, defenderTokenId, target) { constructor(attacker, defender, defenderTokenId, target) {
this.attacker = attacker this.attacker = attacker;
this.defender = defender this.defender = defender;
this.target = target this.target = target;
this.attackerId = this.attacker.id this.attackerId = this.attacker.data._id;
this.defenderId = this.defender.id this.defenderId = this.defender.data._id;
this.defenderTokenId = defenderTokenId this.defenderTokenId = defenderTokenId;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -691,87 +685,12 @@ export class RdDCombat {
return rollData.rolled.isSuccess; return rollData.rolled.isSuccess;
} }
/* -------------------------------------------- */
async proposerAjustementTirLancer(rollData) {
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
if (this.defender.isEntite([ENTITE_BLURETTE])) {
ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatMessage.getWhisperRecipients("GM")
})
}
else {
const defenderToken = canvas.tokens.get(this.defenderTokenId);
const dist = this.distance(_token, defenderToken)
const isVisible = this.isVisible(_token, defenderToken)
const portee = this._ajustementPortee(dist, rollData.arme)
const taille = this._ajustementTaille(this.defender)
const activite = this._ajustementMouvement(this.defender)
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
rollData: rollData,
attacker: _token,
isVisible: isVisible,
defender: defenderToken,
distance: dist,
portee: portee,
taille: taille,
activite: activite,
total: total
}),
whisper: ChatMessage.getWhisperRecipients("GM")
})
}
}
}
isVisible(token, defenderToken) {
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
}
distance(token, defenderToken) {
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
}
_ajustementPortee(dist, arme) {
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
return { msg: "inatteignable", diff: -10 };
}
_ajustementTaille(actor) {
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
if (taille <= 1) return { msg: "souris", diff: -8 };
if (taille <= 3) return { msg: "chat", diff: -4 };
if (taille <= 5) return { msg: "chien", diff: -2 };
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
if (taille <= 20) return { msg: "ogre", diff: 2 };
return { msg: "gigantesque", diff: 4 };
}
_ajustementMouvement(defender) {
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async attaque(competence, arme) { async attaque(competence, arme) {
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
// if (nonIncarnee || blurette) {
// ChatMessage.create( {
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
// Il est impossible de l'atteindre.`,
// whisper: ChatMessage.getWhisperRecipients("GM")})
// }
if (!await this.accorderEntite('avant-attaque')) { if (!await this.accorderEntite('avant-attaque')) {
return; return;
} }
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) { if (arme.data.cac == 'empoignade' && this.attacker.isCombatTouche()) {
ChatMessage.create({ ChatMessage.create({
alias: this.attacker.name, alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
@ -788,24 +707,25 @@ export class RdDCombat {
if (arme) { if (arme) {
this.attacker.verifierForceMin(arme); this.attacker.verifierForceMin(arme);
} }
await this.proposerAjustementTirLancer(rollData)
const dialog = await RdDRoll.create(this.attacker, rollData, const dialog = await RdDRoll.create(this.attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{ {
name: 'jet-attaque', html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
label: 'Attaque: ' + (arme?.name ?? competence.name), options: { height: 540 }
callbacks: [ }, {
this.attacker.createCallbackExperience(), name: 'jet-attaque',
this.attacker.createCallbackAppelAuMoral(), label: 'Attaque: ' + (arme?.name ?? competence.name),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, callbacks: [
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) }, this.attacker.createCallbackExperience(),
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) }, this.attacker.createCallbackAppelAuMoral(),
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) }, { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) }, { condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) }, { condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
] { condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
}); { condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
]
});
dialog.render(true); dialog.render(true);
} }
@ -813,12 +733,11 @@ export class RdDCombat {
_prepareAttaque(competence, arme) { _prepareAttaque(competence, arme) {
let rollData = { let rollData = {
passeArme: randomID(16), passeArme: randomID(16),
mortalite: arme?.system.mortalite, mortalite: arme?.data.mortalite,
coupsNonMortels: false, coupsNonMortels: false,
competence: competence, competence: competence,
surprise: this.attacker.getSurprise(true), surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true), surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target),
essais: {} essais: {}
}; };
@ -831,8 +750,8 @@ export class RdDCombat {
} }
else { else {
// sans armes: à mains nues // sans armes: à mains nues
const niveau = competence.system.niveau; const niveau = competence.data.niveau;
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value); const init = RdDCombatManager.calculInitiative(niveau, Misc.templateData(this.attacker).carac['melee'].value);
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init }); rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
} }
return rollData; return rollData;
@ -845,9 +764,9 @@ export class RdDCombat {
// force toujours, sauf empoignade // force toujours, sauf empoignade
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
const isForce = !rollData.arme.system.empoignade; const isForce = !rollData.arme.data.empoignade;
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative; const isFinesse = rollData.arme.data.empoignade || isMeleeDiffNegative;
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide; const isRapide = !rollData.arme.data.empoignade && isMeleeDiffNegative && rollData.arme.data.rapide;
// si un seul choix possible, le prendre // si un seul choix possible, le prendre
if (isForce && !isFinesse && !isRapide) { if (isForce && !isFinesse && !isRapide) {
return await this.choixParticuliere(rollData, "force"); return await this.choixParticuliere(rollData, "force");
@ -882,7 +801,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite()); attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = { attackerRoll.show = {
cible: this.target ? this.defender.name : 'la cible', cible: this.target ? this.defender.data.name : 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
} }
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -903,7 +822,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) { async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.system.categorie); console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
if (essaisPrecedents) { if (essaisPrecedents) {
@ -911,16 +830,16 @@ export class RdDCombat {
} }
// # utilisation esquive // # utilisation esquive
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }); const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }));
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) })) const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }).map(c => Misc.data(c)));
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
const paramChatDefense = { const paramChatDefense = {
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais, essais: attackerRoll.essais,
isPossession: this.isPossession(attackerRoll), isPossession: this.isPossession(attackerRoll),
defender: this.defender, defender: Misc.data(this.defender),
attacker: this.attacker, attacker: Misc.data(this.attacker),
attackerId: this.attackerId, attackerId: this.attackerId,
esquives: esquives, esquives: esquives,
defenderTokenId: this.defenderTokenId, defenderTokenId: this.defenderTokenId,
@ -928,7 +847,7 @@ export class RdDCombat {
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
attaqueParticuliere: attackerRoll.particuliere, attaqueParticuliere: attackerRoll.particuliere,
attaqueCategorie: attackerRoll.competence.system.categorie, attaqueCategorie: attackerRoll.competence.data.categorie,
attaqueArme: attackerRoll.arme, attaqueArme: attackerRoll.arme,
surprise: this.defender.getSurprise(true), surprise: this.defender.getSurprise(true),
dmg: attackerRoll.dmg, dmg: attackerRoll.dmg,
@ -960,8 +879,8 @@ export class RdDCombat {
// envoyer le message au destinataire // envoyer le message au destinataire
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_defense", data: { msg: "msg_defense", data: {
attackerId: this.attacker?.id, attackerId: this.attacker?.data._id,
defenderId: this.defender?.id, defenderId: this.defender?.data._id,
defenderTokenId: this.defenderTokenId, defenderTokenId: this.defenderTokenId,
defenderRoll: defenderRoll, defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense, paramChatDefense: paramChatDefense,
@ -972,11 +891,13 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_filterArmesParade(defender, competence) { _filterArmesParade(defender, competence) {
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) let items = defender.data.items;
items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
.map(Misc.data);
for (let item of items) { for (let item of items) {
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round item.data.nbUsage = defender.getItemUse(item._id); // Ajout du # d'utilisation ce round
} }
switch (competence.system.categorie) { switch (competence.data.categorie) {
case 'tir': case 'tir':
case 'lancer': case 'lancer':
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
@ -995,7 +916,7 @@ export class RdDCombat {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
attackerId: this.attackerId, attackerId: this.attackerId,
attacker: this.attacker, attacker: Misc.data(this.attacker),
defenderTokenId: this.defenderTokenId, defenderTokenId: this.defenderTokenId,
essais: attackerRoll.essais essais: attackerRoll.essais
}) })
@ -1008,7 +929,7 @@ export class RdDCombat {
console.log("RdDCombat._onEchecTotal >>>", rollData); console.log("RdDCombat._onEchecTotal >>>", rollData);
const arme = rollData.arme; const arme = rollData.arme;
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.data.categorie_parade ?? '');
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
ChatUtility.createChatWithRollMode(this.defender.name, { ChatUtility.createChatWithRollMode(this.defender.name, {
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
@ -1027,7 +948,7 @@ export class RdDCombat {
console.log("RdDCombat.choixParticuliere >>>", rollData, choix); console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
if (choix != "rapidite") { if (choix != "rapidite") {
this.attacker.incDecItemUse(rollData.arme.id); this.attacker.incDecItemUse(rollData.arme._id);
} }
this.removeChatMessageActionsPasseArme(rollData.passeArme); this.removeChatMessageActionsPasseArme(rollData.passeArme);
@ -1039,29 +960,31 @@ export class RdDCombat {
async parade(attackerRoll, armeParadeId) { async parade(attackerRoll, armeParadeId) {
const arme = this.defender.getArmeParade(armeParadeId); const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme); console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = arme?.system?.competence; const competence = Misc.templateData(arme)?.competence;
if (competence == undefined) { if (competence == undefined) {
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId); console.error("Pas de compétence de parade associée à ", arme);
return; return;
} }
let rollData = this._prepareParade(attackerRoll, arme, competence); let rollData = this._prepareParade(attackerRoll, arme, competence);
const dialog = await RdDRoll.create(this.defender, rollData, const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{ {
name: 'jet-parade', html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name), options: { height: 540 }
callbacks: [ }, {
this.defender.createCallbackExperience(), name: 'jet-parade',
this.defender.createCallbackAppelAuMoral(), label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, callbacks: [
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) }, this.defender.createCallbackExperience(),
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) }, this.defender.createCallbackAppelAuMoral(),
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) }, { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) }, { condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
] { condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
}); { condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
]
});
dialog.render(true); dialog.render(true);
} }
@ -1071,12 +994,12 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre, diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll, attackerRoll: attackerRoll,
competence: this.defender.getCompetence(competenceParade), competence: Misc.data(this.defender.getCompetence(competenceParade)),
arme: armeParade, arme: armeParade,
surprise: this.defender.getSurprise(true), surprise: this.defender.getSurprise(true),
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade), needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade), needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
carac: this.defender.system.carac, carac: Misc.templateData(this.defender).carac,
show: {} show: {}
}; };
@ -1120,7 +1043,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async esquive(attackerRoll, compId, compName) { async esquive(attackerRoll, compId, compName) {
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) const esquive = Misc.data(this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName));
if (esquive == undefined) { if (esquive == undefined) {
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
return; return;
@ -1129,20 +1052,19 @@ export class RdDCombat {
let rollData = this._prepareEsquive(attackerRoll, esquive); let rollData = this._prepareEsquive(attackerRoll, esquive);
const dialog = await RdDRoll.create(this.defender, rollData, const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
{ name: 'jet-esquive',
name: 'jet-esquive', label: 'Esquiver',
label: 'Esquiver', callbacks: [
callbacks: [ this.defender.createCallbackExperience(),
this.defender.createCallbackExperience(), this.defender.createCallbackAppelAuMoral(),
this.defender.createCallbackAppelAuMoral(), { condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) }, { action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) }, { condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) }, { condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) }, { condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) }, ]
] });
});
dialog.render(true); dialog.render(true);
} }
@ -1155,7 +1077,7 @@ export class RdDCombat {
competence: competence, competence: competence,
surprise: this.defender.getSurprise(true), surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true), surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.system.carac, carac: Misc.templateData(this.defender).carac,
show: {} show: {}
}; };
@ -1205,11 +1127,11 @@ export class RdDCombat {
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor; const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
let arme = defenderRoll.arme; let arme = defenderRoll.arme;
let resistance = Misc.toInt(arme.system.resistance); let resistance = Misc.toInt(arme.data.resistance);
if (arme.system.magique) { if (arme.data.magique) {
defenderRoll.show.deteriorationArme = 'resiste'; // Par défaut defenderRoll.show.deteriorationArme = 'resiste'; // Par défaut
if (arme.system.resistance_magique == undefined) arme.system.resistance_magique = 0; // Quick fix if (arme.data.resistance_magique == undefined) arme.data.resistance_magique = 0; // Quick fix
if (dmg > arme.system.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274) if (dmg > arme.data.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
// Jet de résistance de l'arme de parade (p.132) // Jet de résistance de l'arme de parade (p.132)
let resistRoll = await RdDResolutionTable.rollData({ let resistRoll = await RdDResolutionTable.rollData({
caracValue: resistance, caracValue: resistance,
@ -1217,11 +1139,11 @@ export class RdDCombat {
showDice: HIDE_DICE showDice: HIDE_DICE
}); });
if (!resistRoll.rolled.isSuccess) { if (!resistRoll.rolled.isSuccess) {
let perteResistance = (dmg - arme.system.resistance_magique) let perteResistance = (dmg - arme.data.resistance_magique)
resistance -= perteResistance; resistance -= perteResistance;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte'; defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = perteResistance; defenderRoll.show.perteResistance = perteResistance;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]); this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
} }
} }
} else { } else {
@ -1237,14 +1159,14 @@ export class RdDCombat {
resistance -= dmg; resistance -= dmg;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte'; defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = dmg; defenderRoll.show.perteResistance = dmg;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]); this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
} }
} }
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132) // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') { if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
let desarme = await RdDResolutionTable.rollData({ let desarme = await RdDResolutionTable.rollData({
caracValue: this.defender.getForce(), caracValue: this.defender.getForce(),
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg, finalLevel: Misc.toInt(defenderRoll.competence.data.niveau) - dmg,
showDice: HIDE_DICE showDice: HIDE_DICE
}); });
defenderRoll.show.desarme = desarme.rolled.isEchec; defenderRoll.show.desarme = desarme.rolled.isEchec;
@ -1263,7 +1185,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse'; defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) { } else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute'; defenderRoll.show.recul = 'chute';
await this.defender.setEffect(STATUSES.StatusProne, true); await this.defender.setStatusEffect("EFFECT.StatusProne", true);
} }
else { else {
defenderRoll.show.recul = 'recul'; defenderRoll.show.recul = 'recul';
@ -1287,7 +1209,7 @@ export class RdDCombat {
_computeImpactRecul(attaque) { _computeImpactRecul(attaque) {
const taille = this.defender.getTaille(); const taille = this.defender.getTaille();
const force = this.attacker.getForce(); const force = this.attacker.getForce();
const dommages = attaque.arme.system.dommagesReels ?? attaque.arme.system.dommages; const dommages = attaque.arme.data.dommagesReels ?? attaque.arme.data.dommages;
return taille - (force + dommages); return taille - (force + dommages);
} }
@ -1305,7 +1227,7 @@ export class RdDCombat {
attackerRoll.defenderTokenId = defenderTokenId; attackerRoll.defenderTokenId = defenderTokenId;
await this.computeRecul(defenderRoll); await this.computeRecul(defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
} }
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
@ -1323,6 +1245,8 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
/* retourne true si on peut continuer, false si on ne peut pas continuer */ /* retourne true si on peut continuer, false si on ne peut pas continuer */
async accorderEntite(when = 'avant-encaissement') { async accorderEntite(when = 'avant-encaissement') {
console.log("TETETET", game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar"), this.defender.isEntite([ENTITE_INCARNE]), this.defender.isEntiteAccordee(this.attacker))
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| this.defender == undefined || this.defender == undefined
|| !this.defender.isEntite([ENTITE_INCARNE]) || !this.defender.isEntite([ENTITE_INCARNE])
@ -1330,7 +1254,7 @@ export class RdDCombat {
return true; return true;
} }
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.system.carac.niveau.value)); let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(Misc.templateData(this.defender).carac.niveau.value));
let message = { let message = {
content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>", content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
@ -1351,25 +1275,25 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor) { static async displayActorCombatStatus(combat, actor) {
let formData = { let data = {
combatId: combat._id, combatId: combat._id,
alias: actor.name, alias: actor.name,
etatGeneral: actor.getEtatGeneral(), etatGeneral: actor.getEtatGeneral(),
isSonne: actor.getSonne(), isSonne: actor.getSonne(),
blessuresStatus: actor.computeResumeBlessure(), blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(), SConst: actor.getSConst(),
actorId: actor.id, actorId: actor.data._id,
isGrave: false, isGrave: false,
isCritique: false isCritique: false
} }
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
formData.isCritique = true; data.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) { } else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
formData.isGrave = true; data.isGrave = true;
} }
ChatUtility.createChatWithRollMode(actor.name, { ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
}); });
} }
} }

View File

@ -1,8 +1,8 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
import { DialogChronologie } from "./dialog-chronologie.js";
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js"; import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
import { DialogStress } from "./dialog-stress.js"; import { DialogStress } from "./dialog-stress.js";
import { Grammar } from "./grammar.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js"; import { RdDCarac } from "./rdd-carac.js";
@ -13,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { CompendiumTableHelpers } from "./settings/system-compendiums.js"; import { TMRRencontres } from "./tmr-rencontres.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -22,100 +22,55 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
export class RdDCommands { export class RdDCommands {
static init() { static init() {
const rddCommands = new RdDCommands(); if (!game.system.rdd.commands) {
const rddCommands = new RdDCommands();
rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(true), descr: "Tire une Queue de Dragon" });
rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe(true), descr: "Tire une Idée fixe" });
rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant(true), descr: "Tire un Désir Lancinant" });
rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(true), descr: "Tire une Ombre de Dragon" });
rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(true), descr: "Tire une Tête de Dragon pour Hauts Revants" });
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(true), descr: "Tire une Tête de Dragon" });
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
Hooks.on("chatMessage", (html, content, msg) => { rddCommands.registerCommand({
if (content[0] == '/') { path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
let regExp = /(\S+)/g; descr: `Tire une case aléatoire des Terres médianes
let commands = content.match(regExp);
if (rddCommands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});
game.system.rdd.commands = rddCommands;
}
constructor() {
this.commandsTable = undefined;
}
_registerCommands() {
this.commandsTable = {}
this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" });
this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" });
this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" });
this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" });
this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" });
this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" });
this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" });
this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" });
this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" });
this.registerCommand({
path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params),
descr: `Affiche la table des Rencontres
<br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
<br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
});
this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" });
this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" });
this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" });
this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" });
this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" });
this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
this.registerCommand({
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
descr: `Cherche où se trouve une case des Terres médianes
<br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
<br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)`
});
this.registerCommand({
path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params),
descr: `Tire une case aléatoire des Terres médianes
<br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire <br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` <br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` });
}); rddCommands.registerCommand({
this.registerCommand({ path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params),
path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Cherche où se trouve une case des Terres médianes
descr: `Détermine une rencontre dans les TMR <br><strong>/tmr? sordide</strong> indique que la cité Sordide est en D13
<br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt' <br><strong>/tmr? foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` });
<br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire rddCommands.registerCommand({
<br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47` path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
}); descr: `Détermine une rencontre dans un type de case
<br><strong>/tmrr foret</strong> lance un d100 et détermine la rencontre correspondante en 'forêt'
<br><strong>/tmrr forêt 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
});
this.registerCommand({ rddCommands.registerCommand({
path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params), path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples: descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
<br>/xp comp -6 1: pour passer de -6 à +1 <br>/xp comp -6 1: pour passer de -6 à +1
<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)` <br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
}); });
this.registerCommand({ rddCommands.registerCommand({
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params), path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples: descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)` <br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
}); });
this.registerCommand({ rddCommands.registerCommand({
path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params), path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
descr: `Effectue un jet de dés dans la table de résolution. Exemples: descr: `Effectue un jet de dés dans la table de résolution. Exemples:
<br><strong>/rdd</strong> ouvre la table de résolution <br><strong>/rdd</strong> ouvre la table de résolution
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3 <br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2 <br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
@ -123,46 +78,47 @@ export class RdDCommands {
<br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés <br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés <br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
` `
}); });
this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" }); rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
this.registerCommand({ rddCommands.registerCommand({
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]), path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
descr: `Demande aux joueurs de payer un montant. Exemples: descr: `Permet de payer un montant. Exemples:
<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers <br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers` <br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
}); });
this.registerCommand({ rddCommands.registerCommand({
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')), path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre: descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
<br><strong>/astro 7</strong> <br><strong>/astro 7</strong>
<br><strong>/astro Lyre</strong> <br><strong>/astro Lyre</strong>
<br><strong>/astro Lyr</strong>` <br><strong>/astro Lyr</strong>`
}); });
this.registerCommand({ rddCommands.registerCommand({
path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(), path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(),
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis." descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
}); });
this.registerCommand({ rddCommands.registerCommand({
path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(), path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(),
descr: "Supprime les signes draconiques éphémères" descr: "Supprime les signes draconiques éphémères"
}); });
this.registerCommand({ rddCommands.registerCommand({
path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params), path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
descr: `Distribue du stress aux personnages. Exemples: descr: `Distribue du stress aux personnages. Exemples:
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages <br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée <br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert) <br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou` <br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
}); });
this.registerCommand({ game.system.rdd.commands = rddCommands;
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(), }
descr: `Enregistre une entrée de chronologie dans un article de journal` }
}); constructor() {
this.commandsTable = {};
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -204,50 +160,37 @@ export class RdDCommands {
processChatCommand(commandLine, content = '', msg = {}) { processChatCommand(commandLine, content = '', msg = {}) {
// Setup new message's visibility // Setup new message's visibility
let rollMode = game.settings.get("core", "rollMode"); let rollMode = game.settings.get("core", "rollMode");
if (["gmroll", "blindroll"].includes(rollMode)) { if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); if (rollMode === "blindroll") msg["blind"] = true;
}
if (rollMode === "blindroll"){
msg["blind"] = true;
}
msg["type"] = 0; msg["type"] = 0;
if (!this.commandsTable) {
this._registerCommands();
}
let command = commandLine[0].toLowerCase(); let command = commandLine[0].toLowerCase();
if (this._isCommandHandled(command)) { let params = commandLine.slice(1);
let params = commandLine.slice(1);
this._processCommand(this.commandsTable, command, params, content, msg); return this.process(command, params, content, msg);
return true;
}
return false;
} }
_isCommandHandled(command){ process(command, params, content, msg) {
return this.commandsTable[command] != undefined; return this._processCommand(this.commandsTable, command, params, content, msg);
} }
async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") { _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
let command = commandsTable[name]; let command = commandsTable[name];
path = path + name + " "; path = path + name + " ";
if (command && command.subTable) { if (command && command.subTable) {
if (params[0]) { if (params[0]) {
this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path) return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
} }
else { else {
this.help(msg, command.subTable); this.help(msg, command.subTable);
return true;
} }
return true;
} }
if (command && command.func) { if (command && command.func) {
new Promise(async () => { const result = command.func(content, msg, params);
const result = await command.func(content, msg, params); if (result == false) {
if (result == false) { RdDCommands._chatAnswer(msg, command.descr);
RdDCommands._chatAnswer(msg, command.descr); }
}
});
return true; return true;
} }
return false; return false;
@ -258,10 +201,10 @@ export class RdDCommands {
this.help(msg, undefined); this.help(msg, undefined);
} }
async help(msg, table) { async help(msg, table) {
let commands = [] let list = []
this._buildSubTableHelp(commands, table ?? this.commandsTable); this._buildSubTableHelp(list, table || this.commandsTable);
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands }); let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: list });
let d = new Dialog( let d = new Dialog(
{ {
title: "Commandes disponibles dans le tchat", title: "Commandes disponibles dans le tchat",
@ -269,7 +212,7 @@ export class RdDCommands {
buttons: {}, buttons: {},
}, },
{ {
width: 600, height: 600, width: 600, height: 500,
}); });
d.render(true); d.render(true);
@ -299,9 +242,11 @@ export class RdDCommands {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getRencontreTMR(params) { async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) { if (params.length == 1 || params.length == 2) {
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1]) return TMRRencontres.rollRencontre(params[0], params[1])
}
else {
return false;
} }
return false;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -354,20 +299,20 @@ export class RdDCommands {
show: { title: "Table de résolution" } show: { title: "Table de résolution" }
}; };
await RdDResolutionTable.rollData(rollData); await RdDResolutionTable.rollData(rollData);
return RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData)); RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollDeDraconique(msg) { async rollDeDraconique(msg) {
let ddr = await RdDDice.rollTotal("1dr + 7"); let ddr = await RdDDice.rollTotal("1dr + 7");
return RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`); RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
} }
async getTMRAleatoire(msg, params) { async getTMRAleatoire(msg, params) {
if (params.length < 2) { if (params.length < 2) {
let type = params[0]; let type = params[0];
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true)); const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`); RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
} }
else { else {
return false; return false;
@ -375,58 +320,20 @@ export class RdDCommands {
} }
async findTMR(msg, params) { async findTMR(msg, params) {
if (params && params.length > 0) { const search = Misc.join(params, ' ');
const search = Misc.join(params, ' '); const found = TMRUtility.findTMR(search);
const found = TMRUtility.findTMR(search); if (found?.length > 0) {
if (found?.length > 0) { return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
}
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
} }
return false; return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
} }
async tableRencontres(msg, params) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const solvedTerrain = TMRUtility.findTMRLike(search);
if (solvedTerrain == undefined) {
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
}
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
}
return false;
}
async tableMilieu(msg, params, toChat) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
if (milieux.length == 0) {
return RdDCommands._chatAnswer(msg, 'Aucun milieu correspondant à ' + search);
}
if (milieux.length > 1) {
ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
<br><ul><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
}
const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
if (toChat == 'liste') {
return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
}
else {
const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
return true;
}
}
return false;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getCoutXpComp(msg, params) { getCoutXpComp(msg, params) {
if (params && (params.length == 1 || params.length == 2)) { if (params && (params.length == 1 || params.length == 2)) {
let to = params.length == 1 ? Number(params[0]) : Number(params[1]); let to = params.length == 1 ? Number(params[0]) : Number(params[1]);
let from = params.length == 1 ? to - 1 : Number(params[0]); let from = params.length == 1 ? to - 1 : Number(params[0]);
return RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`); RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
} }
else { else {
return false; return false;
@ -437,7 +344,7 @@ export class RdDCommands {
getCoutXpCarac(msg, params) { getCoutXpCarac(msg, params) {
if (params && params.length == 1) { if (params && params.length == 1) {
let to = Number(params[0]); let to = Number(params[0]);
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`); RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
} }
else { else {
return false; return false;
@ -451,9 +358,10 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() { async supprimerSignesDraconiquesEphemeres() {
game.actors.forEach(actor => { game.actors.forEach(actor => {
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere); const ephemeres = actor.filterItems(item => Misc.data(item).type = 'signedraconique' && Misc.data(item).data.ephemere)
.map(item => item.id);
if (ephemeres.length > 0) { if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id)); actor.deleteEmbeddedDocuments("Item", ephemeres);
} }
}); });
return true; return true;
@ -497,6 +405,5 @@ export class RdDCommands {
async getMeteo(msg, params) { async getMeteo(msg, params) {
return await RdDMeteo.getMeteo(); return await RdDMeteo.getMeteo();
} }
} }

View File

@ -1,12 +1,13 @@
import { SYSTEM_RDD } from "./constants.js"; import { SYSTEM_RDD } from "./constants.js";
import { Misc } from "./misc.js";
export class RddCompendiumOrganiser { export class RddCompendiumOrganiser {
static init() { static init() {
Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData)) Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data))
} }
static async onRenderCompendium(compendium, html, compendiumData) { static async onRenderCompendium(compendium, html, data) {
console.log('onRenderCompendium', compendium, html, compendiumData); console.log('onRenderCompendium', compendium, html, data);
const pack = compendium.collection const pack = compendium.collection
if (pack.metadata.system === SYSTEM_RDD) { if (pack.metadata.system === SYSTEM_RDD) {
html.find('.directory-item').each((i, element) => { html.find('.directory-item').each((i, element) => {
@ -16,7 +17,7 @@ export class RddCompendiumOrganiser {
} }
static async setEntityTypeName(pack, element) { static async setEntityTypeName(pack, element) {
const label = RddCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId)); const label = Misc.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
RddCompendiumOrganiser.insertEntityType(element, label); RddCompendiumOrganiser.insertEntityType(element, label);
} }
@ -26,17 +27,4 @@ export class RddCompendiumOrganiser {
} }
} }
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName
const type = entity?.type
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
if (game.i18n.has(label)) {
return game.i18n.localize(label);
}
}
return type;
}
} }

View File

@ -1,56 +0,0 @@
import { Grammar } from "./grammar.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
export class RdDConfirm {
/* -------------------------------------------- */
static confirmer(options, autresActions) {
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
if (options.bypass) {
options.onAction();
}
else {
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
}
static _createButtonCancel() {
return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
}
static _createButtonAction(options) {
return {
icon: '<i class="fas fa-check"></i>',
label: options.buttonLabel,
callback: () => options.onAction()
};
}
static _createButtonActionSave(options) {
return {
"actionSave": {
icon: '<i class="fas fa-user-check"></i>',
label: options.buttonLabel + "<br>et ne plus demander",
callback: () => {
ReglesOptionelles.set(options.settingConfirmer, false);
options.onAction();
}
}
};
}
}

View File

@ -132,21 +132,21 @@ export class RdDDice {
} }
} }
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
return (await RdDDice.roll(formula, options)).total;
}
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
const roll = new Roll(RdDDice._formulaOrFake(formula, options)); const roll = new Roll(formula);
await roll.evaluate({ async: true }); await roll.evaluate({ async: true });
await this.showDiceSoNice(roll, options); if (options.showDice != HIDE_DICE) {
await this.showDiceSoNice(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
}
return roll; return roll;
} }
static async rollTotal(formula, options = { showDice: HIDE_DICE}) {
const roll = await RdDDice.roll(formula, options);
return roll.total;
}
static async rollOneOf(array) { static async rollOneOf(array) {
if (array == undefined || array.length == 0) {
return undefined;
}
const roll = await RdDDice.rollTotal(`1d${array.length}`); const roll = await RdDDice.rollTotal(`1d${array.length}`);
return array[roll - 1]; return array[roll - 1];
} }
@ -160,106 +160,27 @@ export class RdDDice {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async showDiceSoNice(roll, options) { static async showDiceSoNice(roll, rollMode) {
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { if (game.modules.get("dice-so-nice")?.active) {
return; if (game.dice3d) {
} let whisper = null;
let blind = false;
let { whisper, blind } = RdDDice._getWhisperBlind(options); rollMode = rollMode ?? game.settings.get("core", "rollMode");
if (options.forceDiceResult?.total) { switch (rollMode) {
let terms = await RdDDice._getForcedTerms(options); case "blindroll": //GM only
if (terms) { blind = true;
await game.dice3d.show({ throws: [{ dice: terms }] }) case "gmroll": //GM + rolling player
return; whisper = ChatUtility.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = ChatUtility.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
} }
} }
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
static _formulaOrFake(formula, options) {
if (options?.forceDiceResult?.total) {
options.forceDiceResult.formula = formula;
return options.forceDiceResult.total.toString()
}
return formula;
}
static async _getForcedTerms(options) {
const total = options.forceDiceResult.total;
switch (options.forceDiceResult.formula) {
case '1d100':
return terms1d100(total);
case "2d10":
return await terms2d10(total);
}
return undefined;
function terms1d100(total) {
const unites = total % 10;
const dizaines = Math.floor(total / 10);
return [{
resultLabel: dizaines * 10,
d100Result: total,
result: dizaines,
type: "d100",
vectors: [],
options: {}
},
{
resultLabel: unites,
d100Result: total,
result: unites,
type: "d10",
vectors: [],
options: {}
}];
}
async function terms2d10(total) {
if (total>20 || total<2) { return undefined }
let first = await RdDDice.d10();
let second = Math.min(total-first, 10);
first = Math.max(first, total-second);
return [{
resultLabel:first,
result: first,
type: "d10",
vectors: [],
options: {}
},
{
resultLabel: second,
result: second,
type: "d10",
vectors: [],
options: {}
}];
}
}
static async d10() {
let roll = new Roll('1d10');
await roll.evaluate({ async: true });
return roll.total;
}
static _getWhisperBlind(options) {
let whisper = undefined;
let blind = false;
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = ChatUtility.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = ChatUtility.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
return { whisper, blind };
} }
} }

View File

@ -18,19 +18,18 @@ const tableGemmes = {
export class RdDGemme extends Item { export class RdDGemme extends Item {
static getGemmeTypeOptionList() { static getGemmeTypeOptionList() {
// TODO: look how to map object key-value pairs
let options = "" let options = ""
for (let gemmeKey in tableGemmes) { for (let gemmeKey in tableGemmes) {
options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>` let gemmeData = tableGemmes[gemmeKey];
options += `<option value="${gemmeKey}">${gemmeData.label}</option>`
} }
return options; return options;
} }
static calculDataDerivees(data) {
static calculDataDerivees(gemme) { data.cout = (data.taille * data.purete) + data.qualite;
gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite; data.inertie = 7 - data.purete;
gemme.system.inertie = 7 - gemme.system.purete; data.enchantabilite = data.taille - data.inertie;
gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie;
} }
} }

View File

@ -1,75 +1,76 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { Misc } from "./misc.js";
import { RdDCalendrier } from "./rdd-calendrier.js"; import { RdDCalendrier } from "./rdd-calendrier.js";
import { Grammar } from "./grammar.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDHerbes extends Item { export class RdDHerbes extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async initializeHerbes() { static isHerbeSoin( botaniqueItem ) {
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); return Misc.templateData(botaniqueItem).categorie == 'Soin';
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
} }
/* -------------------------------------------- */
static async listCategorieHerbes(categorie) { static isHerbeRepos( botaniqueItem ) {
const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux'); return Misc.templateData(botaniqueItem).categorie == 'Repos';
return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static buildHerbesList(listeHerbes, max) { static async initializeHerbes( ) {
this.herbesSoins = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeSoin(item));
this.herbesRepos = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeRepos(item));
}
/* -------------------------------------------- */
static buildHerbesList(listHerbes, max) {
let list = {} let list = {}
for (let herbe of listeHerbes) { for ( let herbe of listHerbes) {
let brins = max - herbe.system.niveau; let herbeData = Misc.templateData(herbe);
list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`; let brins = max - herbeData.niveau;
list[herbe.data.name] = `${herbe.data.name} (Bonus: ${herbeData.niveau}, Brins: ${brins})`;
} }
list['Autre'] = 'Autre (Bonus: variable, Brins: variable)' list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
return list; return list;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async updatePotionData(formData) { static updatePotionData( formData ) {
formData.isSoins = formData.system.categorie.includes('Soin'); formData.herbesSoins = this.buildHerbesList(this.herbesSoins, 12);
formData.isRepos = formData.system.categorie.includes('Repos'); formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
if (formData.isSoins) {
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
}
if (formData.isRepos) {
RdDHerbes.calculBonusHerbe(formData, this.herbesRepos, 7);
}
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
formData.jourMoisOptions = RdDCalendrier.buildJoursMois(); formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex(); formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
formData.splitDate = game.system.rdd.calendrier.getDayMonthFromIndex(formData.system.prdate); formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.data.prdate);
}
/* -------------------------------------------- */ if (formData.data.categorie.includes('Soin') ) {
static calculPuissancePotion(potion) { formData.isHerbe = true;
return potion.system.herbebonus * potion.system.pr; this.computeHerbeBonus(formData, this.herbesSoins, 12);
} } else if (formData.data.categorie.includes('Repos')) {
formData.isRepos = true;
/* -------------------------------------------- */ this.computeHerbeBonus(formData, this.herbesRepos, 7);
static calculPointsRepos(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculPointsGuerison(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculBonusHerbe(formData, herbesList, max) {
if (Number(formData.system.herbebrins)) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase());
if (herbe) {
const brinsRequis = max - herbe.system.niveau;
const brinsManquants = Math.max(brinsRequis - formData.system.herbebrins, 0);
formData.system.herbebonus = Math.max(herbe.system.niveau - brinsManquants, 0);
}
} }
} }
/* -------------------------------------------- */
static calculePointsRepos( data ) {
return data.herbebonus * data.pr;
}
/* -------------------------------------------- */
static calculePointsGuerison( data ){
return data.herbebonus * data.pr;
}
/* -------------------------------------------- */
static computeHerbeBonus( formData, herbesList, max) {
if ( Number(formData.data.herbebrins) ) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.data.herbe.toLowerCase() );
if( herbe ) {
let herbeData = Misc.templateData(herbe);
let brinsBase = max - herbeData.niveau;
//console.log(herbeData, brinsBase, formData.data.herbebrins);
formData.data.herbebonus = Math.max(herbeData.niveau - Math.max(brinsBase - formData.data.herbebrins, 0), 0);
}
}
}
} }

View File

@ -2,46 +2,64 @@ import { Misc } from "./misc.js";
export class RdDHotbar { export class RdDHotbar {
static async addToHotbar(item, slot) {
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
}
await game.user.assignHotbarMacro(macro, slot);
}
/** /**
* Create a macro when dropping an entity on the hotbar * Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item * Item - open roll dialog for item
* Actor - open actor sheet * Actor - open actor sheet
* Journal - open journal sheet * Journal - open journal sheet
*/ */
static initDropbar() { static initDropbar( ) {
Hooks.on("hotbarDrop", (bar, documentData, slot) => { Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill if (documentData.type == "Item") {
if (documentData.type == "Item") { if (documentData.data.type != "arme" && documentData.data.type != "competence" )
let item = fromUuidSync(documentData.uuid) return
if (item == undefined) { let item = documentData.data
item = this.actor.items.get(documentData.uuid) let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
} let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
console.log("DROP", documentData, item) if (!macro) {
if (!item || (item.type != "arme" && item.type != "competence")) { macro = await Macro.create({
return true name: item.name,
} type: "script",
this.addToHotbar(item, slot) img: item.img,
return false command: command
}, { displaySheet: false })
} }
game.user.assignHotbarMacro(macro, slot);
return true }
}) // Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
type: "script",
img: actor.data.img,
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
// Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") {
let journal = game.journal.get(documentData.id);
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
type: "script",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
return false;
});
} }
/** Roll macro */ /** Roll macro */
@ -51,17 +69,15 @@ export class RdDHotbar {
if (speaker.token) actor = game.actors.tokens[speaker.token]; if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor); if (!actor) actor = game.actors.get(speaker.actor);
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined; let item = Misc.data(actor?.items.find(it => it.name === itemName && it.type == itemType));
if (!item) { if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
}
// Trigger the item roll // Trigger the item roll
switch (item.type) { switch (item.type) {
case "arme": case "arme":
return actor.rollArme(item); return actor.rollArme(item);
case "competence": case "competence":
return actor.rollCompetence(itemName); return actor.rollCompetence( itemName );
} }
} }

View File

@ -23,9 +23,10 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
import { RdDCommands } from "./rdd-commands.js"; import { RdDCommands } from "./rdd-commands.js";
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"; import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { StatusEffects } from "./settings/status-effects.js"; import { StatusEffects } from "./status-effects.js";
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js"; import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHotbar } from "./rdd-hotbar-drop.js" import { RdDHotbar } from "./rdd-hotbar-drop.js"
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { RdDHerbes } from "./rdd-herbes.js"; import { RdDHerbes } from "./rdd-herbes.js";
@ -34,14 +35,6 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js"; import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
import { DialogChronologie } from "./dialog-chronologie.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
import { Environnement } from "./environnement.js";
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
@ -83,7 +76,7 @@ Hooks.once("init", async function () {
name: "calendrier", name: "calendrier",
scope: "world", scope: "world",
config: false, config: false,
default: RdDCalendrier.createCalendrierInitial(), default: RdDCalendrier.getCalendrier(0),
type: Object type: Object
}); });
@ -113,8 +106,6 @@ Hooks.once("init", async function () {
default: RdDCalendrier.createCalendrierPos(), default: RdDCalendrier.createCalendrierPos(),
type: Object type: Object
}); });
/* -------------------------------------------- */ /* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
name: "Supprimer les dialogues de combat", name: "Supprimer les dialogues de combat",
@ -156,16 +147,13 @@ Hooks.once("init", async function () {
}; };
/* -------------------------------------------- */ /* -------------------------------------------- */
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { game.socket.on(SYSTEM_SOCKET_ID, sockmsg => {
console.log(">>>>> MSG RECV", sockmsg); console.log(">>>>> MSG RECV", sockmsg);
try {
RdDUtility.onSocketMessage(sockmsg); RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg); RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg); ChatUtility.onSocketMessage(sockmsg);
RdDActor.onSocketMessage(sockmsg); RdDActor.onSocketMessage(sockmsg);
} catch(e) {
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg,' => ', e)
}
}); });
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -192,29 +180,14 @@ Hooks.once("init", async function () {
types: ["signedraconique"], types: ["signedraconique"],
makeDefault: true makeDefault: true
}); });
Items.registerSheet(SYSTEM_RDD, RdDRencontreItemSheet, {
label: "Rencontre",
types: ["rencontre"],
makeDefault: true
});
RdDHerbeItemSheet.register();
RdDIngredientItemSheet.register();
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: [ types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"competence", "competencecreature", "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre", "musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true
"objet", "arme", "armure", "conteneur", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"tarot", "extraitpoetique"
], makeDefault: true
}); });
CONFIG.Combat.documentClass = RdDCombatManager; CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules // préparation des différents modules
SystemCompendiums.init();
DialogChronologie.init();
ReglesOptionelles.init(); ReglesOptionelles.init();
RdDUtility.init(); RdDUtility.init();
RdDDice.init(); RdDDice.init();
@ -226,10 +199,9 @@ Hooks.once("init", async function () {
RddCompendiumOrganiser.init(); RddCompendiumOrganiser.init();
EffetsDraconiques.init() EffetsDraconiques.init()
TMRUtility.init(); TMRUtility.init();
TMRRencontres.init();
RdDHotbar.initDropbar(); RdDHotbar.initDropbar();
RdDPossession.init(); RdDPossession.init();
TMRRencontres.init();
Environnement.init();
}); });
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -249,20 +221,19 @@ function messageDeBienvenue() {
// Register world usage statistics // Register world usage statistics
function registerUsageCount( registerKey ) { function registerUsageCount( registerKey ) {
if ( game.user.isGM ) { if ( game.user.isGM ) {
game.settings.register("world", "world-key", { game.settings.register(registerKey, "world-key", {
name: "Unique world key", name: "Unique world key",
scope: "world", scope: "world",
config: false, config: false,
default: "NONE",
type: String type: String
}); });
let worldKey = game.settings.get("world", "world-key") let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) { if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32) worldKey = randomID(32)
game.settings.set("world", "world-key", worldKey ) game.settings.set(registerKey, "world-key", worldKey )
} }
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"` let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
$.ajax(regURL) $.ajax(regURL)
/* -------------------------------------------- */ /* -------------------------------------------- */
} }
@ -273,9 +244,6 @@ function registerUsageCount( registerKey ) {
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.once("ready", async function () { Hooks.once("ready", async function () {
await migrationPngWebp_1_5_34() await migrationPngWebp_1_5_34()
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
}
StatusEffects.onReady(); StatusEffects.onReady();
RdDHerbes.initializeHerbes(); RdDHerbes.initializeHerbes();
@ -323,8 +291,8 @@ async function migrationPngWebp_1_5_34() {
await Item.updateDocuments(itemsUpdates); await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates); await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => { game.actors.forEach(actor => {
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) { if (actor.data.token?.img && actor.data.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.token.img) }); actor.update({ "token.img": convertImgToWebp(actor.data.token.img) });
} }
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items); const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate); actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
@ -345,3 +313,17 @@ async function migrationPngWebp_1_5_34() {
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)); Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
/* -------------------------------------------- */
/* Foundry VTT chat message */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});

View File

@ -3,7 +3,6 @@ import { RdDCombat } from "./rdd-combat.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
/* On part du principe qu'une entité démarre tjs /* On part du principe qu'une entité démarre tjs
@ -20,155 +19,23 @@ export class RdDPossession {
/* -------------------------------------------- */ /* -------------------------------------------- */
static searchPossessionFromEntite(attacker, defender) { static searchPossessionFromEntite(attacker, defender) {
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id); let poss = attacker.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
if (!poss) { if (!poss) {
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id); poss = defender.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
} }
return poss && duplicate(poss) || undefined; return poss && duplicate(poss) || undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) { static updateEtatPossession(possession) {
const defender = target.actor;
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
const isNouvelle = !suitePossession && ! fromEntite;
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: false,
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,
targetToken: Targets.extractTokenData(target)
};
if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
}
/* -------------------------------------------- */
static async onConjurerPossession(attacker, competence, possession) {
possession = duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: true,
competence: competence,
possession: possession,
attacker: attacker,
defender: game.actors.get(possession.system.possesseurid)
};
await RdDPossession.$rollAttaquePossession(attacker, rollData);
}
/* -------------------------------------------- */
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let possession = attacker?.getPossession(possessionId)
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
let defender = game.actors.get(defenderId)
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: possession,
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.competence.system.defaut_carac = 'reve-actuel'
await RdDPossession.$rollDefensePossession(defender, rollData);
}
/* -------------------------------------------- */
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
const dialog = await RdDRoll.create(attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
]
});
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
rollData.possession.isSuccess = isSuccess;
RdDPossession.$updateEtatPossession(rollData.possession);
if (isNouvelle) {
// Creer la possession sur le defenseur
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
}
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async $rollDefensePossession(defender, rollData) {
const dialog = await RdDRoll.create(defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
{
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollConjuration(rollData) {
let actor = game.actors.get(rollData.possession.system.possedeid)
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
rollData.possession.system.compteur--
} else {
rollData.possession.system.compteur++
}
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
RdDPossession.$updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static $updateEtatPossession(possession) {
possession.ptsConjuration = 0 possession.ptsConjuration = 0
possession.ptsPossession = 0 possession.ptsPossession = 0
console.log("Possession", possession) console.log("Possession", possession)
if (possession.system.compteur > 0) { if (possession.data.compteur > 0) {
possession.ptsPossession = possession.system.compteur possession.ptsPossession = possession.data.compteur
} }
if (possession.system.compteur < 0) { if (possession.data.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.system.compteur) possession.ptsConjuration = Math.abs(possession.data.compteur)
} }
possession.isPosseder = false possession.isPosseder = false
possession.isConjurer = false possession.isConjurer = false
@ -181,15 +48,122 @@ export class RdDPossession {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async createPossession(attacker, defender) { static async resultConjuration(rollData) {
return await Item.create({ let actor = game.actors.get(rollData.possession.data.possedeid)
name: "Possession en cours de " + attacker.name, type: 'possession', if (!rollData.rolled.isSuccess) {
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", if (rollData.isECNIDefender) {
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 } rollData.possession.data.compteur--
} else {
rollData.possession.data.compteur++
}
let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
this.updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let defender = game.actors.get(defenderId)
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
// Update for draconic roll
let rollData = {
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: duplicate(possession),
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.data.data.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.competence.data.defaut_carac = 'reve-actuel'
const dialog = await RdDRoll.create(defender, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
options: { height: 450 }
}, },
{ {
temporary: true name: 'conjurer',
}) label: 'Conjurer une Possession',
callbacks: [
{ action: async r => await this.resultConjuration(r) }
]
}
);
dialog.render(true)
}
/* -------------------------------------------- */
static async onAttaquePossession(attacker, competence, possession = undefined) {
const target = RdDCombat.getTarget()
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
: "Vous devez choisir une cible à posséder!");
return;
}
const defender = target.actor;
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
this.updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: defender.type == "entite",
competence: competence,
possession: possession,
attacker: attacker,
defender: defender
};
if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialog = await RdDRoll.create(attacker, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
]
});
dialog.render(true)
}
/* -------------------------------------------- */
static async _onRollPossession(rollData, isSuccess) {
rollData.possession.isSuccess = isSuccess;
this.updateEtatPossession(rollData.possession);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.data._id, possedeid: defender.data._id, date: 0, compteur: 0 }
}
// Creates only the possession on the personnage side
let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
return duplicate(poss[0])
} }
} }

View File

@ -1,7 +1,7 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
/** /**
* difficultés au delà de -10 * difficultés au delà de -10
@ -54,7 +54,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */ /* -------------------------------------------- */
static explain(rolled) { static explain(rolled) {
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% "; let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
if (rolled.caracValue != undefined && rolled.finalLevel != undefined) { if (rolled.caracValue != null && rolled.finalLevel != null) {
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(") message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") "; + rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
} }
@ -116,7 +116,7 @@ export class RdDResolutionTable {
static _updateChancesFactor(chances, diviseur) { static _updateChancesFactor(chances, diviseur) {
if (chances.level > -11 && diviseur && diviseur > 1) { if (chances.level > -11 && diviseur && diviseur > 1) {
let newScore = Math.floor(chances.score / diviseur); let newScore = Math.floor(chances.score / diviseur);
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
} }
} }
@ -124,7 +124,7 @@ export class RdDResolutionTable {
static _updateChancesWithBonus(chances, bonus, finalLevel) { static _updateChancesWithBonus(chances, bonus, finalLevel) {
if (bonus && finalLevel>-11) { if (bonus && finalLevel>-11) {
let newScore = Number(chances.score) + bonus; let newScore = Number(chances.score) + bonus;
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
} }
} }
@ -142,8 +142,10 @@ export class RdDResolutionTable {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollChances(chances, diviseur, forceDiceResult = -1) { static async rollChances(chances, diviseur, forceDiceResult = -1) {
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : {total: forceDiceResult}; if (forceDiceResult <= 0 || forceDiceResult > 100) {
chances.roll = await RdDDice.rollTotal( "1d100", chances); forceDiceResult = -1;
}
chances.roll = await RdDDice.rollTotal((forceDiceResult == -1) ? "1d100" : `${forceDiceResult}`, chances);
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
return chances; return chances;
} }
@ -156,6 +158,7 @@ export class RdDResolutionTable {
if (difficulte < -10) { if (difficulte < -10) {
return duplicate(levelDown.find(levelData => levelData.level == difficulte)); return duplicate(levelDown.find(levelData => levelData.level == difficulte));
} }
console.log("DATA :", caracValue, difficulte)
return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]); return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
} }
@ -164,7 +167,7 @@ export class RdDResolutionTable {
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) { if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
return true; return true;
} }
if (rollData.selectedSort?.system.isrituel) { if (rollData.selectedSort?.data.isrituel) {
return true; return true;
} }
return false; return false;

View File

@ -1,4 +1,4 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js"; import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
/** /**
* Extend the base Dialog entity by defining a custom window to perform roll. * Extend the base Dialog entity by defining a custom window to perform roll.
@ -33,7 +33,7 @@ export class RdDEncaisser extends Dialog {
let dialogOptions = { let dialogOptions = {
classes: ["rdddialog"], classes: ["rdddialog"],
width: 320, width: 320,
height: 'fit-content' height: 240
} }
// Select proper roll dialog template and stuff // Select proper roll dialog template and stuff
@ -51,7 +51,6 @@ export class RdDEncaisser extends Dialog {
this.actor.encaisserDommages({ this.actor.encaisserDommages({
dmg: { dmg: {
total: Number(this.modifier), total: Number(this.modifier),
ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial, encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" }, loc: { result: 0, label: "" },
mortalite: mortalite mortalite: mortalite

View File

@ -15,7 +15,7 @@ export class RdDRollDialogEthylisme extends Dialog {
default: "rollButton", default: "rollButton",
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => this.onButton(html) } } buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => this.onButton(html) } }
}; };
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 'fit-content', 'z-index': 99999 } let dialogOptions = { classes: ["rdddialog"], width: 400, height: 270, 'z-index': 99999 }
super(dialogConf, dialogOptions) super(dialogConf, dialogOptions)
//console.log("ETH", rollData); //console.log("ETH", rollData);

View File

@ -53,7 +53,7 @@ export class RdDRollResolutionTable extends Dialog {
'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() } 'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
} }
}; };
super(conf, { classes: ["rdddialog"], width: 800, height: 'fit-content', 'z-index': 99999 }); super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 });
this.rollData = rollData; this.rollData = rollData;
} }

View File

@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js"; import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js"; import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
/** /**
* Extend the base Dialog entity to select roll parameters * Extend the base Dialog entity to select roll parameters
@ -29,7 +29,7 @@ export class RdDRoll extends Dialog {
const html = await renderTemplate(dialogConfig.html, rollData); const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdddialog"], width: 600, height: 'fit-content', 'z-index': 99999 }; let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) { if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true }) mergeObject(options, dialogConfig.options, { overwrite: true })
} }
@ -38,27 +38,26 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) { static _setDefaultOptions(actor, rollData) {
const actorData = Misc.data(actor);
let defaultRollData = { let defaultRollData = {
alias: actor.name, alias: actor.name,
ajustementsConditions: CONFIG.RDD.ajustementsConditions, ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres, difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(), etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */ moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
carac: actor.system.carac, carac: actorData.data.carac,
finalLevel: 0, finalLevel: 0,
diffConditions: 0, diffConditions: 0,
diffLibre: rollData.competence?.system.default_diffLibre ?? 0, diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: {
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
libre: true,
conditions: true,
surenc: actor.isSurenc(),
encTotal: true
},
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
malusArmureValue: actor.getMalusArmure(), malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actorData.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.computeMalusSurEncombrement(), surencMalusValue: actor.computeMalusSurEncombrement(),
useMalusSurenc: false,
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false },
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncTotal(), encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(), ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(false), surprise: actor.getSurprise(false),
@ -67,8 +66,8 @@ export class RdDRoll extends Dialog {
forceDiceResult: -1 forceDiceResult: -1
} }
// Mini patch :Ajout du rêve actuel // Mini patch :Ajout du rêve actuel
if ( actor.system.type == "personnage") { if ( actorData.type == "personnage") {
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve defaultRollData.carac["reve-actuel"] = actorData.data.reve.reve
} }
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
@ -145,7 +144,6 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async onAction(action, html) { async onAction(action, html) {
this.rollData.forceDiceResult = Number.parseInt($('#force-dice-result').val()) ?? -1;
await RdDResolutionTable.rollData(this.rollData); await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled); console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
this.actor.setRollWindowsOpened(false); this.actor.setRollWindowsOpened(false);
@ -167,17 +165,17 @@ export class RdDRoll extends Dialog {
function onLoad() { function onLoad() {
let rollData = dialog.rollData; let rollData = dialog.rollData;
console.log('Ouverture RdDRoll', rollData); console.log(rollData);
// Update html, according to rollData // Update html, according to data
if (rollData.competence) { if (rollData.competence) {
const defaut_carac = rollData.competence.system.defaut_carac const defaut_carac = Misc.templateData(rollData.competence).defaut_carac;
// Set the default carac from the competence item // Set the default carac from the competence item
rollData.selectedCarac = rollData.carac[defaut_carac]; rollData.selectedCarac = rollData.carac[defaut_carac];
$("#carac").val(defaut_carac); $("#carac").val(defaut_carac);
} }
if (rollData.selectedSort) { if (rollData.selectedSort) {
dialog.setSelectedSort(rollData.selectedSort); dialog.setSelectedSort(rollData.selectedSort);
$(".draconic").val(rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer $(".draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer
} }
RdDItemSort.setCoutReveReel(rollData.selectedSort); RdDItemSort.setCoutReveReel(rollData.selectedSort);
$("#diffLibre").val(Misc.toInt(rollData.diffLibre)); $("#diffLibre").val(Misc.toInt(rollData.diffLibre));
@ -216,11 +214,6 @@ export class RdDRoll extends Dialog {
this.updateRollResult(); this.updateRollResult();
$("#diffLibre").val(this.rollData.diffLibre); $("#diffLibre").val(this.rollData.diffLibre);
}); });
html.find('.roll-carac-competence').change((event) => {
const competence = event.currentTarget.value;
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
this.updateRollResult();
});
html.find('.roll-signedraconique').change((event) => { html.find('.roll-signedraconique').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value); let sortKey = Misc.toInt(event.currentTarget.value);
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]); this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
@ -228,7 +221,7 @@ export class RdDRoll extends Dialog {
}); });
html.find('#ptreve-variable').change((event) => { html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value); let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.system.ptreve_reel = ptreve; this.rollData.selectedSort.data.ptreve_reel = ptreve;
console.log("RdDRollSelectDialog - Cout reve", ptreve); console.log("RdDRollSelectDialog - Cout reve", ptreve);
this.updateRollResult(); this.updateRollResult();
}); });
@ -250,19 +243,11 @@ export class RdDRoll extends Dialog {
this.rollData[attribute] = event.currentTarget.checked; this.rollData[attribute] = event.currentTarget.checked;
this.updateRollResult(); this.updateRollResult();
}); });
html.find('input.use-encTotal').change((event) => {
this.rollData.use.encTotal = event.currentTarget.checked;
this.updateRollResult();
});
html.find('input.use-surenc').change((event) => {
this.rollData.use.surenc = event.currentTarget.checked;
this.updateRollResult();
});
html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */ html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.use.moral = !this.rollData.use.moral; this.rollData.useMoral = !this.rollData.useMoral;
const appelMoral = html.find('.icon-appel-moral')[0]; const appelMoral = html.find('.icon-appel-moral')[0];
const tooltip = html.find('.tooltipAppelAuMoralText')[0]; const tooltip = html.find('.tooltipAppelAuMoralText')[0];
if (this.rollData.use.moral) { if (this.rollData.useMoral) {
if (this.rollData.moral > 0) { if (this.rollData.moral > 0) {
tooltip.innerHTML = "Appel au moral"; tooltip.innerHTML = "Appel au moral";
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg"; appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
@ -286,22 +271,21 @@ export class RdDRoll extends Dialog {
async setSelectedSort(sort) { async setSelectedSort(sort) {
this.rollData.selectedSort = sort; // Update the selectedCarac this.rollData.selectedSort = sort; // Update the selectedCarac
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.system.draconic); this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.data.draconic);
this.rollData.bonus = RdDItemSort.getCaseBonus(sort, this.rollData.tmr.coord); this.rollData.bonus = RdDItemSort.getCaseBonus(sort, this.rollData.tmr.coord);
this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7); this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
RdDItemSort.setCoutReveReel(sort); RdDItemSort.setCoutReveReel(sort);
const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort }); const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
$(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort"); $(".sort-ou-rituel").text(sort.data.isrituel ? "rituel" : "sort");
$(".bonus-case").text(`${this.rollData.bonus}%`); $(".bonus-case").text(`${this.rollData.bonus}%`);
$(".details-sort").remove(); $(".details-sort").remove();
$(".description-sort").append(htmlSortDescription); $(".description-sort").append(htmlSortDescription);
$(".roll-draconic").val(sort.system.listIndex); $(".roll-draconic").val(sort.data.listIndex);
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte)); $(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.data.difficulte));
$(".div-sort-ptreve-fixe").text(sort.system.ptreve); $(".div-sort-ptreve-fixe").text(sort.data.ptreve);
const diffVariable = RdDItemSort.isDifficulteVariable(sort); const diffVariable = RdDItemSort.isDifficulteVariable(sort);
const coutVariable = RdDItemSort.isCoutVariable(sort); const coutVariable = RdDItemSort.isCoutVariable(sort);
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.data.isrituel);
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel);
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable); HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable); HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable); HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
@ -310,7 +294,7 @@ export class RdDRoll extends Dialog {
async setSelectedSigneDraconique(signe){ async setSelectedSigneDraconique(signe){
this.rollData.signe = signe; this.rollData.signe = signe;
this.rollData.diffLibre = signe.system.difficulte, this.rollData.diffLibre = Misc.data(signe).data.difficulte,
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre)); $(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
} }
@ -333,9 +317,6 @@ export class RdDRoll extends Dialog {
RollDataAjustements.calcul(rollData, this.actor); RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData); rollData.finalLevel = this._computeFinalLevel(rollData);
HtmlUtility._showControlWhen($(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
HtmlUtility._showControlWhen($(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility._showControlWhen($(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used); HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral); HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData)); HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));
@ -367,10 +348,10 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_computeDiffCompetence(rollData) { _computeDiffCompetence(rollData) {
if (rollData.competence) { if (rollData.competence) {
return Misc.toInt(rollData.competence.system.niveau); return Misc.toInt(rollData.competence.data.niveau);
} }
if (rollData.draconicList) { if (rollData.draconicList) {
return Misc.toInt(rollData.competence.system.niveau); return Misc.toInt(rollData.competence.data.niveau);
} }
return 0; return 0;
} }
@ -407,7 +388,7 @@ export class RdDRoll extends Dialog {
return compName + " - " + rollData.selectedSort.name; return compName + " - " + rollData.selectedSort.name;
} }
// If a weapon is there, add it in the title // If a weapon is there, add it in the title
const niveau = Misc.toSignedString(rollData.competence.system.niveau) const niveau = Misc.toSignedString(rollData.competence.data.niveau);
if (compName == carac) { if (compName == carac) {
// cas des créatures // cas des créatures
return carac + " Niveau " + niveau return carac + " Niveau " + niveau

View File

@ -1,109 +1,86 @@
import { Grammar } from "./grammar.js";
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDRollTables { export class RdDRollTables {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async genericGetTableResult(tableName, toChat) { static async genericGetTableResult(tableName, toChat) {
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName)); let table = game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase())
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll" }); if ( !table) {
const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses");
const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName);
table = await pack.getDocument(entry._id);
}
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
console.log("RdDRollTables", tableName, toChat, ":", draw);
return draw.results.length > 0 ? draw.results[0] : undefined; return draw.results.length > 0 ? draw.results[0] : undefined;
} }
static getWorldTable(tableName) {
return game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase());
}
static async getSystemTable(tableName) {
const pack = SystemCompendiums.getPack("tables-diverses");
const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName);
return await pack.getDocument(entry._id);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async drawItemFromRollTable(tableName, toChat = false) { static async drawItemFromRollTable(tableName, toChat = false) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat); const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
const pack = game.packs.get(drawResult.documentCollection) const pack = game.packs.get(drawResult.data.collection);
return await pack.getDocument(drawResult.documentId) return await pack.getDocument(drawResult.data.resultId);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) { static async drawTextFromRollTable(tableName, toChat) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat); const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
return drawResult.text; return drawResult.data.text;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getCompetence(toChat = false) { static async getCompetence(toChat = false) {
if (toChat == 'liste') { return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
}
else {
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getSouffle(toChat = false) { static async getSouffle(toChat = false) {
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat); return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getQueue(toChat = false) { static async getQueue(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat); let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
if (queue.name.toLowerCase().includes('lancinant') ) {
return await RdDRollTables.getDesirLancinant(toChat);
}
if (queue.name.toLowerCase().includes('fixe') ) {
return await RdDRollTables.getIdeeFixe(toChat);
}
return queue;
} }
static async getDesirLancinant(toChat = false) { static async getDesirLancinant(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, return await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
it => it.system.frequence,
it => it.system.categorie == 'lancinant');
} }
static async getIdeeFixe(toChat = false) { static async getIdeeFixe(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, return await RdDRollTables.drawItemFromRollTable("Idées fixes", toChat);
it => it.system.frequence,
it => it.system.categorie == 'ideefixe');
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getTeteHR(toChat = false) { static async getTeteHR(toChat = false) {
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat); return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getTete(toChat = false) { static async getTete(toChat = false) {
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat); return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getOmbre(toChat = false) { static async getOmbre(toChat = false) {
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat); return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getTarot(toChat = true) { static async getTarot(toChat = true) {
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat); return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) { static async getMaladresse(options = {toChat: false, arme: false}) {
const table = new CompendiumTable(compendium, type, subTypes);
if (toChat == 'liste') {
return await table.toChatMessage(itemFrequence, filter);
}
const row = await table.getRandom(itemFrequence, filter);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
}
return row;
}
/* -------------------------------------------- */
static async getMaladresse(options = { toChat: false, arme: false }) {
return await RdDRollTables.drawTextFromRollTable( return await RdDRollTables.drawTextFromRollTable(
options.arme ? "Maladresse armé" : "Maladresses non armé", options.arme ? "Maladresse armé" : "Maladresses non armé",
options.toChat); options.toChat);
} }
} }

View File

@ -1,4 +1,5 @@
import { DialogSplitItem } from "./dialog-split-item.js"; import { DialogSplitItem } from "./dialog-split-item.js";
import { Misc } from "./misc.js";
export class RdDSheetUtility { export class RdDSheetUtility {
@ -20,14 +21,14 @@ export class RdDSheetUtility {
} }
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) { static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
const item = fromUuidSync(dragData.uuid) const itemId = dragData.id || dragData.data._id;
return { return {
destId: destItemId, destId: destItemId,
targetActorId: actorId, targetActorId: actorId,
itemId: item.id, itemId: itemId,
sourceActorId: item.actor?.id, sourceActorId: dragData.actorId,
srcId: objetVersConteneur[item.id], srcId: objetVersConteneur[itemId],
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; }, onEnleverConteneur: () => { delete objetVersConteneur[itemId]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; } onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
} }
} }
@ -41,12 +42,12 @@ export class RdDSheetUtility {
} }
static async _onSplitItem(item, split, actor) { static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) { if (split >= 1 && split < Misc.data(item).data.quantite) {
await item.diminuerQuantite(split); await item.diminuerQuantite(split);
const splitItem = duplicate(item); const itemData = duplicate(Misc.data(item));
// todo: ajouter dans le même conteneur? // todo: ajouter dans le même conteneur?
splitItem.system.quantite = split; itemData.data.quantite = split;
await actor.createEmbeddedDocuments('Item', [splitItem]) await actor.createEmbeddedDocuments('Item', [itemData])
} }
} }
} }

View File

@ -1,4 +1,4 @@
import { SHOW_DICE } from "./constants.js"; import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
@ -12,19 +12,15 @@ import { Poetique } from "./poetique.js";
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { PixiTMR } from "./tmr/pixi-tmr.js"; import { PixiTMR } from "./tmr/pixi-tmr.js";
import { Draconique } from "./tmr/draconique.js"; import { Draconique } from "./tmr/draconique.js";
import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./settings/status-effects.js";
import { RdDRencontre } from "./item-rencontre.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDTMRDialog extends Dialog { export class RdDTMRDialog extends Dialog {
static async create(actor, tmrData) { static async create(html, actor, tmrData) {
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
if (tmrData.mode != 'visu') { if (tmrData.mode != 'visu') {
// Notification au MJ // Notification au MJ
@ -59,6 +55,7 @@ export class RdDTMRDialog extends Dialog {
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue(); this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
this.cumulFatigue = 0; this.cumulFatigue = 0;
this.loadRencontres(); this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales(); this.loadCasesSpeciales();
this.allTokens = []; this.allTokens = [];
this.rencontreState = 'aucune'; this.rencontreState = 'aucune';
@ -81,19 +78,12 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
loadCasesSpeciales() { loadCasesSpeciales() {
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item)); this.casesSpeciales = this.actor.data.items.filter(item => Draconique.isCaseTMR(item));
} }
get sortsReserve() { /* -------------------------------------------- */
return this.actor.itemTypes['sortreserve']; loadSortsReserve() {
} this.sortsReserves = Misc.data(this.actor).data.reve.reserve.list;
getSortsReserve(coord) {
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -107,10 +97,10 @@ export class RdDTMRDialog extends Dialog {
this.updateTokens(); this.updateTokens();
this.forceDemiRevePositionView(); this.forceDemiRevePositionView();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_createTokens() { _createTokens() {
if (!this.isDemiReveCache()) { if (!this.isDemiReveCache()){
this.demiReve = this._tokenDemiReve(); this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve); this._trackToken(this.demiReve);
} }
@ -127,6 +117,7 @@ export class RdDTMRDialog extends Dialog {
updateTokens() { updateTokens() {
this._removeTokens(t => true); this._removeTokens(t => true);
this.loadRencontres(); this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales(); this.loadCasesSpeciales();
this._createTokens(); this._createTokens();
} }
@ -145,24 +136,25 @@ export class RdDTMRDialog extends Dialog {
return this.rencontresExistantes.map(it => this._tokenRencontre(it)); return this.rencontresExistantes.map(it => this._tokenRencontre(it));
} }
_getTokensSortsReserve() { _getTokensSortsReserve() {
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it)); return this.sortsReserves.map(it => this._tokenSortEnReserve(it));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_tokenRencontre(rencontre) { _tokenRencontre(rencontre) {
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord); return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.coord);
} }
_tokenCaseSpeciale(casetmr) { _tokenCaseSpeciale(casetmr) {
const caseData = casetmr; const caseData = Misc.data(casetmr);
const draconique = Draconique.get(caseData.system.specific); const draconique = Draconique.get(caseData.data.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord); return draconique?.token(this.pixiTMR, caseData, () => caseData.data.coord);
} }
_tokenSortEnReserve(sortReserve) { _tokenSortEnReserve(sortEnReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord); return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord);
} }
_tokenDemiReve() { _tokenDemiReve() {
return EffetsDraconiques.demiReve.token(this.pixiTMR, this.actor, () => this.actor.system.reve.tmrpos.coord); const actorData = Misc.data(this.actor);
return EffetsDraconiques.demiReve.token(this.pixiTMR, actorData, () => actorData.data.reve.tmrpos.coord);
} }
forceDemiRevePositionView() { forceDemiRevePositionView() {
@ -171,7 +163,7 @@ export class RdDTMRDialog extends Dialog {
} }
_getActorCoord() { _getActorCoord() {
return this.actor.system.reve.tmrpos.coord; return Misc.data(this.actor).data.reve.tmrpos.coord;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -218,12 +210,24 @@ export class RdDTMRDialog extends Dialog {
this.actor.rollLireSigneDraconique(this._getActorCoord()); this.actor.rollLireSigneDraconique(this._getActorCoord());
}); });
html.find('#dir-top').click((event) => this.moveFromKey("top")); html.find('#dir-top').click((event) => {
html.find('#dir-top-left').click((event) => this.moveFromKey("top-left")); this.moveFromKey("top");
html.find('#dir-top-right').click((event) => this.moveFromKey("top-right")); });
html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left")); html.find('#dir-top-left').click((event) => {
html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right")); this.moveFromKey("top-left");
html.find('#dir-bottom').click((event) => this.moveFromKey("bottom")); });
html.find('#dir-top-right').click((event) => {
this.moveFromKey("top-right");
});
html.find('#dir-bottom-left').click((event) => {
this.moveFromKey("bottom-left");
});
html.find('#dir-bottom-right').click((event) => {
this.moveFromKey("bottom-right");
});
html.find('#dir-bottom').click((event) => {
this.moveFromKey("bottom");
});
// Gestion du cout de montée en points de rêve // Gestion du cout de montée en points de rêve
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse(); let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
@ -235,94 +239,75 @@ export class RdDTMRDialog extends Dialog {
// Le reste... // Le reste...
this.updateValuesDisplay(); this.updateValuesDisplay();
let tmr = TMRUtility.getTMR(this._getActorCoord()); let tmr = TMRUtility.getTMR(this._getActorCoord());
await this.manageRencontre(tmr); await this.manageRencontre(tmr, () => {
this.postRencontre(tmr);
});
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async updateValuesDisplay() { async updateValuesDisplay() {
if (!this.rendered) {
return;
}
const coord = this._getActorCoord(); const coord = this._getActorCoord();
const actorData = Misc.data(this.actor);
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord)); HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
let ptsreve = document.getElementById("tmr-pointsreve-value"); let ptsreve = document.getElementById("tmr-pointsreve-value");
ptsreve.innerHTML = this.actor.system.reve.reve.value; ptsreve.innerHTML = actorData.data.reve.reve.value;
let tmrpos = document.getElementById("tmr-pos"); let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) { if (this.isDemiReveCache()) {
tmrpos.innerHTML = `?? ( ${TMRUtility.getTMRType(coord)})`; tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')';
} else { } else {
tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`; tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")";
} }
let etat = document.getElementById("tmr-etatgeneral-value"); let etat = document.getElementById("tmr-etatgeneral-value");
etat.innerHTML = this.actor.getEtatGeneral(); etat.innerHTML = this.actor.getEtatGeneral();
let refoulement = document.getElementById("tmr-refoulement-value"); let refoulement = document.getElementById("tmr-refoulement-value");
refoulement.innerHTML = this.actor.system.reve.refoulement.value; refoulement.innerHTML = actorData.data.reve.refoulement.value;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) { if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
let fatigueItem = document.getElementById("tmr-fatigue-table"); let fatigueItem = document.getElementById("tmr-fatigue-table");
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>"; //console.log("Refresh : ", actorData.data.sante.fatigue.value);
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(actorData.data.sante.fatigue.value, actorData.data.sante.endurance.max).html() + "</table>";
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async close() { close() {
this.descenteTMR = true; if ( this.actor.tmrApp ) {
if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference this.actor.tmrApp = undefined; // Cleanup reference
if (!this.viewOnly) { if ( !this.viewOnly ) {
await this.actor.setEffect(STATUSES.StatusDemiReve, false) this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
this._tellToGM(this.actor.name + " a quitté les terres médianes"); this._tellToGM(this.actor.name + " a quitté les terres médianes");
} }
await this.actor.santeIncDec("fatigue", this.cumulFatigue) this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
} }
await super.close(); // moving 1 cell costs 1 fatigue
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async onActionRencontre(action, tmr) {
switch (action) {
case 'derober':
await this.derober();
return;
case 'refouler':
await this.refouler();
break;
case 'maitriser':
await this.maitriserRencontre();
break;
case 'ignorer':
await this.ignorerRencontre();
break;
}
await this.postRencontre(tmr);
}
async derober() { async derober() {
console.log("-> derober", this.currentRencontre);
await this.actor.addTMRRencontre(this.currentRencontre); await this.actor.addTMRRencontre(this.currentRencontre);
console.log("-> derober", this.currentRencontre);
this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR."); this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR.");
this.close(); this.close();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async refouler() { async refouler() {
console.log("-> refouler", this.currentRencontre); this._tellToGM(this.actor.name + " a refoulé : " + this.currentRencontre.name);
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
await this.actor.ajouterRefoulement(this.currentRencontre.refoulement ?? 1);
this.updateTokens(); this.updateTokens();
console.log("-> refouler", this.currentRencontre)
this.updateValuesDisplay(); this.updateValuesDisplay();
this.nettoyerRencontre(); this.nettoyerRencontre();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async ignorerRencontre() { async ignorerRencontre() {
console.log("-> ignorer", this.currentRencontre); this._tellToGM(this.actor.name + " a ignoré : " + this.currentRencontre.name);
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updateTokens(); this.updateTokens();
this.updateValuesDisplay(); this.updateValuesDisplay();
@ -330,22 +315,15 @@ export class RdDTMRDialog extends Dialog {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
// garder la trace de l'état en cours colorierZoneRencontre(listCoordTMR) {
setRencontreState(state, listCoordTMR) {
this.rencontreState = state;
this.$marquerCasesTMR(listCoordTMR ?? []);
}
/* -------------------------------------------- */
$marquerCasesTMR(listCoordTMR) {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) { for (let coordTMR of listCoordTMR) {
const rect = this._getCaseRectangleCoord(coordTMR); let rect = this._getCaseRectangleCoord(coordTMR);
const rectDraw = new PIXI.Graphics(); var rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xffff00, 0.3); rectDraw.beginFill(0xFFFF00, 0.3);
// set the line style to have a width of 5 and set the color to red // set the line style to have a width of 5 and set the color to red
rectDraw.lineStyle(5, 0xff0000); rectDraw.lineStyle(5, 0xFF0000);
// draw a rectangle // draw a rectangle
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h); rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
this.pixiApp.stage.addChild(rectDraw); this.pixiApp.stage.addChild(rectDraw);
@ -353,6 +331,29 @@ export class RdDTMRDialog extends Dialog {
} }
} }
/* -------------------------------------------- */
// garder la trace de l'état en cours
setStateRencontre(state) {
this.rencontreState = state;
}
/* -------------------------------------------- */
async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee);
this.colorierZoneRencontre(locList);
}
/* -------------------------------------------- */
async choisirCaseType(type) {
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
this.colorierZoneRencontre(locList);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
checkQuitterTMR() { checkQuitterTMR() {
@ -377,15 +378,15 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async quitterLesTMRInconscient() { async quitterLesTMRInconscient() {
await this.refouler(); if (this.currentRencontre?.isPersistant) {
await this.refouler();
}
this.close(); this.close();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async maitriserRencontre() { async maitriserRencontre() {
console.log("-> maitriser", this.currentRencontre); this.actor.deleteTMRRencontreAtPosition();
await this.actor.deleteTMRRencontreAtPosition();
this.updateTokens(); this.updateTokens();
let rencontreData = { let rencontreData = {
@ -396,7 +397,7 @@ export class RdDTMRDialog extends Dialog {
rencontre: this.currentRencontre, rencontre: this.currentRencontre,
nbRounds: 1, nbRounds: 1,
canClose: false, canClose: false,
selectedCarac: { label: "reve-actuel" }, selectedCarac: {label: "reve-actuel"},
tmr: TMRUtility.getTMR(this._getActorCoord()) tmr: TMRUtility.getTMR(this._getActorCoord())
} }
@ -405,6 +406,8 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _tentativeMaitrise(rencData) { async _tentativeMaitrise(rencData) {
console.log("-> matriser", rencData);
rencData.reve = this.actor.getReveActuel(); rencData.reve = this.actor.getReveActuel();
rencData.etat = this.actor.getEtatGeneral(); rencData.etat = this.actor.getEtatGeneral();
@ -414,67 +417,41 @@ export class RdDTMRDialog extends Dialog {
? this._rollPresentCite(rencData) ? this._rollPresentCite(rencData)
: await RdDResolutionTable.roll(rencData.reve, RollDataAjustements.sum(rencData.ajustements)); : await RdDResolutionTable.roll(rencData.reve, RollDataAjustements.sum(rencData.ajustements));
const result = rencData.rolled.isSuccess let postProcess = await TMRRencontres.gererRencontre(this, rencData);
? rencData.rencontre.system.succes
: rencData.rencontre.system.echec;
await RdDRencontre.appliquer(result.effets, this, rencData);
rencData.poesie = { extrait: result.poesie, reference: result.reference };
rencData.message = this.formatMessageRencontre(rencData, result.message);
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
}); });
if (postProcess) {
/** Gère les rencontres avec du post-processing (passeur, messagers, tourbillons, ...) */
await postProcess(this, rencData);
}
else {
this.currentRencontre = undefined;
}
this.updateValuesDisplay(); this.updateValuesDisplay();
if (this.checkQuitterTMR()) { if (this.checkQuitterTMR()) {
return; return;
} }
if (this.rencontreState == 'persistant') { else if (rencData.rolled.isEchec && rencData.rencontre.isPersistant) {
this._nouvelleTentativeMaitrise(rencData); setTimeout(() => {
} rencData.nbRounds++;
else if (!this.isRencontreDeplacement()) { if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.nettoyerRencontre(); this.cumulFatigue += this.fatigueParCase;
} }
} this._tentativeMaitrise(rencData);
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
_nouvelleTentativeMaitrise(rencData) { }, 2000);
setTimeout(() => {
// TODO: remplacer par une boucle while(this.currentRencontre) ?
rencData.nbRounds++;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
}
this._tentativeMaitrise(rencData);
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
}, 2000);
this.rencontreState == 'normal';
}
formatMessageRencontre(rencData, template) {
let messageDuree = ''
if (rencData.nbRounds > 1) {
if (rencData.rolled.isSuccess) {
messageDuree = ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
else {
messageDuree = ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
}
try {
const compiled = Handlebars.compile(template);
return compiled(rencData) + messageDuree ;
} catch (error) {
return template + messageDuree ;
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_rollPresentCite(rencData) { _rollPresentCite(rencontreData) {
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0); let rolled = RdDResolutionTable.computeChances(rencontreData.reve, 0);
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score }); mergeObject(rolled, { caracValue: rencontreData.reve, finalLevel: 0, roll: rolled.score });
RdDResolutionTable.succesRequis(rolled); RdDResolutionTable.succesRequis(rolled);
return rolled; return rolled;
} }
@ -509,49 +486,44 @@ export class RdDTMRDialog extends Dialog {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async manageRencontre(tmr) { async manageRencontre(tmr, postRencontre) {
if (this.viewOnly) { if (this.viewOnly) {
return; return;
} }
this.descenteTMR = false;
this.currentRencontre = undefined; this.currentRencontre = undefined;
if (this._presentCite(tmr)) { if (this._presentCite(tmr, postRencontre)) {
return; return;
} }
this.currentRencontre = await this._jetDeRencontre(tmr); let rencontre = await this._jetDeRencontre(tmr);
if (this.currentRencontre) {
if (this.rencontresExistantes.find(it => it.id == this.currentRencontre.id)){ if (rencontre) { // Manages it
// rencontre en attente suite à dérobade if (rencontre.rencontre) rencontre = rencontre.rencontre; // Manage stored rencontres
await this.maitriserRencontre(); console.log("manageRencontre", rencontre);
} this.currentRencontre = duplicate(rencontre);
else {
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr); let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre, postRencontre);
dialog.render(true); dialog.render(true);
}
} }
else { else {
this.postRencontre(tmr); postRencontre();
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_presentCite(tmr) { _presentCite(tmr, postRencontre) {
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord)); const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
if (presentCite) { if (presentCite) {
this.minimize(); this.minimize();
const caseData = presentCite; const caseData = Misc.data(presentCite);
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr))); EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre)));
} }
return presentCite; return presentCite;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _utiliserPresentCite(presentCite, present, tmr) { async _utiliserPresentCite(presentCite, typeRencontre, tmr, postRencontre) {
this.currentRencontre = present.clone({ this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
'system.force': await RdDDice.rollTotal(present.system.formule), await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
'system.coord': tmr.coord
}, {save: false});
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite); await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
this.removeToken(tmr, presentCite); this.removeToken(tmr, presentCite);
@ -568,38 +540,42 @@ export class RdDTMRDialog extends Dialog {
await this._tentativeMaitrise(rencontreData); await this._tentativeMaitrise(rencontreData);
this.maximize(); this.maximize();
this.postRencontre(tmr); postRencontre();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _jetDeRencontre(tmr) { async _jetDeRencontre(tmr) {
let rencontre = this.lookupRencontreExistente(tmr); let rencontre = this.rencontresExistantes.find(prev => prev.coord == tmr.coord);
if (rencontre) { if (rencontre) {
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr); return rencontre;
} }
let locTMR = (this.isDemiReveCache() let locTMR = (this.isDemiReveCache()
? TMRUtility.getTMRType(tmr.coord) + " ??" ? Misc.upperFirst(tmr.type) + " ??"
: tmr.label + " (" + tmr.coord + ")"); : tmr.label + " (" + tmr.coord + ")");
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE }); let myRoll = await RdDDice.rollTotal("1dt");
if (myRoll == 7) { if (TMRUtility.isForceRencontre() || myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + locTMR); this._tellToUser(myRoll + ": Rencontre en " + locTMR);
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre()) return await this.rencontreTMRRoll(tmr, this.actor.isRencontreSpeciale());
} else { } else {
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR); this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
} }
} }
lookupRencontreExistente(tmr) { /* -------------------------------------------- */
return this.rencontresExistantes.find(it => it.system.coord == tmr.coord) async rencontreTMRRoll(tmr, isMauvaise = false) {
?? this.rencontresExistantes.find(it => it.system.coord == ""); let rencontre = TMRUtility.utiliseForceRencontre() ??
(isMauvaise
? await TMRRencontres.getMauvaiseRencontre()
: await TMRRencontres.getRencontreAleatoire(tmr.type));
rencontre.coord = tmr.coord;
rencontre.date = game.system.rdd.calendrier.getDateFromIndex();
rencontre.heure = game.system.rdd.calendrier.getCurrentHeure();
return rencontre;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async manageTmrInnaccessible(tmr) { async manageTmrInnaccessible(tmr) {
if (!tmr) {
return await this.actor.reinsertionAleatoire('Sortie de carte');
}
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord)); const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
if (caseTmrInnaccessible) { if (caseTmrInnaccessible) {
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name); return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
@ -620,7 +596,7 @@ export class RdDTMRDialog extends Dialog {
maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' } maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' }
} }
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined, rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined,
rollData.competence.system.defaut_carac = 'reve-actuel'; rollData.competence.data.defaut_carac = 'reve-actuel';
await this._rollMaitriseCaseHumide(rollData); await this._rollMaitriseCaseHumide(rollData);
} }
} }
@ -632,6 +608,7 @@ export class RdDTMRDialog extends Dialog {
async _resultatMaitriseCaseHumide(rollData) { async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData); await this.souffleSiEchecTotal(rollData);
this.toclose = rollData.rolled.isEchec;
if (rollData.rolled.isSuccess && rollData.double) { if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements }; rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined; rollData.double = undefined;
@ -644,7 +621,7 @@ export class RdDTMRDialog extends Dialog {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
}); });
if (rollData.rolled.isEchec) { if (rollData.rolled.isEchec) {
await this.close(); this.close();
} }
} }
@ -658,16 +635,16 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
isCaseHumide(tmr) { isCaseHumide(tmr) {
if (!(TMRUtility.isCaseHumide(tmr) || this.isCaseHumideAdditionelle(tmr))) { if (!(TMRUtility.isCaseHumide(tmr) || this.isCaseHumideAdditionelle(tmr))) {
return false; return undefined;
} }
if (this.isCaseMaitrisee(tmr.coord)) { if (this.isCaseMaitrisee(tmr.coord)) {
ChatMessage.create({ ChatMessage.create({
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>", content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
whisper: ChatMessage.getWhisperRecipients(game.user.name) whisper: ChatMessage.getWhisperRecipients(game.user.name)
}); });
return false; return undefined;
} }
return true; return -7;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -744,7 +721,7 @@ export class RdDTMRDialog extends Dialog {
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } }, forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } },
maitrise: { verbe: 'conquérir', action: options.action } maitrise: { verbe: 'conquérir', action: options.action }
}; };
rollData.competence.system.defaut_carac = 'reve-actuel'; rollData.competence.data.defaut_carac = 'reve-actuel';
await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options)); await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options));
} }
@ -754,6 +731,8 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isETotal) { if (rollData.rolled.isETotal) {
rollData.souffle = await this.actor.ajouterSouffle({ chat: false }); rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
} }
this.toclose = rollData.rolled.isEchec;
rollData.poesie = await Poetique.getExtrait(); rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@ -775,6 +754,7 @@ export class RdDTMRDialog extends Dialog {
const dialog = await RdDRoll.create(this.actor, rollData, const dialog = await RdDRoll.create(this.actor, rollData,
{ {
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html', html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
options: { height: 420 },
close: html => { this.maximize(); } // Re-display TMR close: html => { this.maximize(); } // Re-display TMR
}, },
{ {
@ -797,8 +777,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async declencheSortEnReserve(coord) { async declencheSortEnReserve(coord) {
let sorts = this.getSortsReserve(coord);
if (sorts.length > 0) { let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
if (sortsEnCoord.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) { if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!"); ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return; return;
@ -806,8 +787,8 @@ export class RdDTMRDialog extends Dialog {
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) { (EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>"; let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sort of sorts) { for (let sortReserve of sortsEnCoord) {
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`; msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>";
} }
msg += "</ol>"; msg += "</ol>";
ChatMessage.create({ ChatMessage.create({
@ -816,36 +797,33 @@ export class RdDTMRDialog extends Dialog {
}); });
return; return;
} }
await this.processSortReserve(sorts[0]); await this.processSortReserve(sortsEnCoord[0]);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
lancerSortEnReserve(coord, sortId) { lancerSortEnReserve(coord, sortId) {
let sorts = this.getSortsReserve(coord); let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
let sort = sorts.find(it => it.id == sortId); let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId);
if (sort) { if (sortReserve) {
this.processSortReserve(sort); this.processSortReserve(sortReserve);
} else { } else {
ChatMessage.create({ ChatMessage.create({
content: content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", whisper: ChatMessage.getWhisperRecipients(game.user.name)
whisper: ChatMessage.getWhisperRecipients(game.user.name),
}); });
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async processSortReserve(sortReserve) { async processSortReserve(sortReserve) {
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]); await this.actor.deleteSortReserve(sortReserve);
console.log("declencheSortEnReserve", sortReserve); //this.updateSortReserve();
const heureCible = RdDCalendrier.getSigneAs('label', sortReserve.system.heurecible); console.log("declencheSortEnReserve", sortReserve)
this._tellToUserAndGM(`Vous avez déclenché this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong>
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"} avec ${sortReserve.sort.data.ptreve_reel} points de Rêve
en réserve <strong>${sortReserve.name}</strong> en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)})
avec ${sortReserve.system.ptreve} points de Rêve `);
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
L'heure ciblée est ${heureCible}`);
this.close(); this.close();
} }
@ -897,6 +875,7 @@ export class RdDTMRDialog extends Dialog {
if (this.viewOnly) { if (this.viewOnly) {
return; return;
} }
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent); let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
} }
@ -911,14 +890,14 @@ export class RdDTMRDialog extends Dialog {
if (this.isDemiReveCache()) { if (this.isDemiReveCache()) {
if (this.isTerreAttache(targetCoord) if (this.isTerreAttache(targetCoord)
|| this.isConnaissanceFleuve(currentCoord, targetCoord) || (this.isCaseHumide(currentCoord) && this.isCaseHumide(targetCoord))
|| deplacementType == 'changeur') { || deplacementType == 'changeur')
{
// déplacement possible // déplacement possible
await this.actor.setTMRVisible(true); await this.actor.montreTMR();
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
} }
else { else
{
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR. ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer. Vous devez utiliser les boutons de direction pour vous déplacer.
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles. Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
@ -927,18 +906,20 @@ export class RdDTMRDialog extends Dialog {
} }
} }
switch (deplacementType) { switch (deplacementType){
case 'normal': case 'normal':
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType); await this._deplacerDemiReve(targetCoord, deplacementType);
break; break;
case 'messager': case 'messager':
await this._messagerDemiReve(targetCoord); await this._messagerDemiReve(targetCoord);
break; break;
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
default: default:
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre"); ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre); console.log("STATUS :", this.rencontreState, this.currentRencontre);
} }
this.checkQuitterTMR(); this.checkQuitterTMR();
@ -946,23 +927,19 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) { _calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) {
if (this.isRencontreDeplacement()) {
if (this.currentRencontre?.locList?.find(coord => coord == targetCoord)) { const isInArea = this.rencontreState == 'aucune'
return this.rencontreState; ? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
} : this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
} if (isInArea) {
else { switch (this.rencontreState) {
if (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1) { case 'aucune': return 'normal';
return 'normal' case 'passeur': case 'changeur': case 'messager': return this.rencontreState;
} }
} }
return 'erreur'; return 'erreur';
} }
isRencontreDeplacement() {
return ['passeur', 'changeur', 'messager'].includes(this.rencontreState);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async _messagerDemiReve(targetCoord) { async _messagerDemiReve(targetCoord) {
/* /*
@ -1002,7 +979,7 @@ export class RdDTMRDialog extends Dialog {
this.actor.notifyRefreshTMR(); this.actor.notifyRefreshTMR();
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/... if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
await this.manageRencontre(tmr); await this.manageRencontre(tmr, () => this.postRencontre(tmr));
} }
else { else {
await this.postRencontre(tmr); await this.postRencontre(tmr);
@ -1021,14 +998,13 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async postRencontre(tmr) { async postRencontre(tmr) {
if (!(this.viewOnly || this.currentRencontre)) { if (!(this.viewOnly || this.currentRencontre)) {
// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise await this.manageCaseHumide(tmr);
if (!this.descenteTMR) await this.manageCaseHumide(tmr); await this.conquerirCiteFermee(tmr);
if (!this.descenteTMR) await this.conquerirCiteFermee(tmr); await this.purifierPeriple(tmr);
if (!this.descenteTMR) await this.purifierPeriple(tmr); await this.conquerirTMR(tmr);
if (!this.descenteTMR) await this.conquerirTMR(tmr); await this.validerVisite(tmr);
if (!this.descenteTMR) await this.validerVisite(tmr); await this.declencheSortEnReserve(tmr.coord);
if (!this.descenteTMR) await this.declencheSortEnReserve(tmr.coord); await this.actor.checkSoufflePeage(tmr);
if (!this.descenteTMR) await this.actor.checkSoufflePeage(tmr);
} }
} }
@ -1047,7 +1023,7 @@ export class RdDTMRDialog extends Dialog {
let x = origEvent.clientX - canvasRect.left; let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top; let y = origEvent.clientY - canvasRect.top;
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12] let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y; y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14] let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { col: col, row: row }; return { col: col, row: row };
} }
@ -1057,7 +1033,7 @@ export class RdDTMRDialog extends Dialog {
_getCaseRectangleCoord(coord) { _getCaseRectangleCoord(coord) {
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord)); return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_removeTokens(filter) { _removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter); const tokensToRemove = this.allTokens.filter(filter);
@ -1065,7 +1041,7 @@ export class RdDTMRDialog extends Dialog {
this.pixiApp.stage.removeChild(token.sprite); this.pixiApp.stage.removeChild(token.sprite);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_trackToken(token) { _trackToken(token) {
if (this.demiReve === token && this.isDemiReveCache()) { if (this.demiReve === token && this.isDemiReveCache()) {

View File

@ -2,41 +2,46 @@
export class RdDTMRRencontreDialog extends Dialog { export class RdDTMRRencontreDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(tmrApp, rencontre, tmr) { constructor(html, tmrApp, rencontre, postRencontre) {
const dialogConf = { const dialogConf = {
title: "Rencontre en TMR!", title: "Rencontre en TMR!",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>", content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
buttons: { buttons: {
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => this.onButtonAction('derober') }, derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => { this.onButtonFuir(() => tmrApp.derober()); } },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction('maitriser') } refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction(() => tmrApp.refouler()) },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction(() => tmrApp.maitriserRencontre()) }
}, },
default: "derober" default: "derober"
} };
if ((rencontre.system.refoulement ?? 0) == 0) { if (rencontre.ignorer) {
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction('ignorer') } dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction(() => tmrApp.ignorerRencontre()) }
} };
else {
dialogConf.buttons.refouler = { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction('refouler') }
}
const dialogOptions = { const dialogOptions = {
classes: ["tmrrencdialog"], classes: ["tmrrencdialog"],
width: 320, height: 'fit-content', width: 320, height: 240,
'z-index': 50 'z-index': 50
} }
super(dialogConf, dialogOptions); super(dialogConf, dialogOptions);
this.toClose = false; this.toClose = false;
this.tmr = tmr; this.rencontreData = duplicate(rencontre);
this.postRencontre = postRencontre;
this.tmrApp = tmrApp; this.tmrApp = tmrApp;
this.tmrApp.minimize(); this.tmrApp.minimize();
} }
async onButtonAction(action) { async onButtonAction(action) {
this.toClose = true; this.toClose = true;
this.tmrApp.onActionRencontre(action, this.tmr) await action();
this.postRencontre();
} }
async onButtonFuir(action) {
this.toClose = true;
await action();
}
/* -------------------------------------------- */ /* -------------------------------------------- */
close() { close() {
if (this.toClose) { if (this.toClose) {

View File

@ -8,7 +8,7 @@ export class RdDTokenHud {
static init() { static init() {
// Integration du TokenHUD // Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, token) => { RdDTokenHud.addTokenHudExtensions(app, html, token._id) }); Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -22,7 +22,7 @@ export class RdDTokenHud {
let token = canvas.tokens.get(tokenId); let token = canvas.tokens.get(tokenId);
let actor = token.actor; let actor = token.actor;
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId); let combatant = game.combat.combatants.find(c => Misc.data(c).tokenId == tokenId);
if (! (combatant?.actor) ) { if (! (combatant?.actor) ) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return; return;
@ -63,7 +63,7 @@ export class RdDTokenHud {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value; const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex]; const action = actionsCombat[actionIndex];
if (action.action == 'conjurer') { if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.system.possessionid)); actor.conjurerPossession(actor.getPossession(action.data.possessionid));
} }
else { else {
actor.rollArme(action); actor.rollArme(action);
@ -76,7 +76,7 @@ export class RdDTokenHud {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01); case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01); case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId, case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } }); { name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } });
} }
} }

View File

@ -6,16 +6,12 @@ import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
import { DialogItemAchat } from "./dialog-item-achat.js"; import { DialogItemAchat } from "./dialog-item-achat.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js"; import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js"; import { RdDNameGen } from "./rdd-namegen.js";
import { RdDConfirm } from "./rdd-confirm.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDCarac } from "./rdd-carac.js";
import { Environnement } from "./environnement.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
// This table starts at 0 -> niveau -10 // This table starts at 0 -> niveau -10
@ -108,7 +104,7 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)); Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -119,63 +115,21 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
// sous-parties de feuilles de personnages 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html', // Conteneur/item in Actor sheet
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html', "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
//Items //Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
@ -188,7 +142,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
@ -199,26 +153,32 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-extraitpoetique-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
// partial enums 'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html', 'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html', 'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html', 'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html', 'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
// Partials // Partials
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
@ -230,25 +190,12 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html', 'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html',
// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
// Calendrier // Calendrier
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html', 'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', 'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
// HUD // HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
@ -256,7 +203,6 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', 'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
@ -290,14 +236,11 @@ export class RdDUtility {
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); }); Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord)); Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord)); Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type)); Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.visible)
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible) .sort((a, b) => {
.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) { if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1; if (a.name.includes("Cité")) return -1;
if (b.name.includes("Cité")) return 1; if (b.name.includes("Cité")) return 1;
@ -305,7 +248,7 @@ export class RdDUtility {
if (b.name.includes("Extérieur")) return 1; if (b.name.includes("Extérieur")) return 1;
return a.name.localeCompare(b.name); return a.name.localeCompare(b.name);
} }
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) { if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1; if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1; if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1; if (a.name.includes("Dague")) return -1;
@ -327,12 +270,8 @@ export class RdDUtility {
} }
return a.name.localeCompare(b.name); return a.name.localeCompare(b.name);
}) })
); );
Handlebars.registerHelper('linkCompendium', (compendium, id, name) => `@Compendium[${compendium}.${id}]{${name}}`);
Handlebars.registerHelper('uniteQuantite', (type) => RdDItem.getUniteQuantite(type));
Handlebars.registerHelper('isEquipementFieldEditable', (type, field) => RdDItem.isEquipementFieldEditable(type, field));
Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field));
Handlebars.registerHelper('either', (a, b) => a ?? b);
return loadTemplates(templatePaths); return loadTemplates(templatePaths);
} }
@ -344,7 +283,7 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async selectObjetType(actorSheet) { static async selectObjetType(actorSheet) {
let typeObjets = RdDItem.getTypesObjetsEquipement(); let typeObjets = RdDItem.getTypeObjetsEquipement();
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`; let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of typeObjets) { for (let typeName of typeObjets) {
options += `<option value="${typeName}">${typeName}</option>` options += `<option value="${typeName}">${typeName}</option>`
@ -426,51 +365,48 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) { static filterItemsPerTypeForSheet(formData) {
RdDUtility.filterEquipementParType(formData, itemTypes); RdDUtility.filterEquipementParType(formData);
formData.sorts = this.arrayOrEmpty(itemTypes['sort']); formData.sorts = this.arrayOrEmpty(formData.itemsByType['sort']);
formData.rencontres = this.arrayOrEmpty(itemTypes['rencontre']); formData.signesdraconiques = this.arrayOrEmpty(formData.itemsByType['signedraconique']);
formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']); formData.queues = this.arrayOrEmpty(formData.itemsByType['queue']);
formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']); formData.souffles = this.arrayOrEmpty(formData.itemsByType['souffle']);
formData.queues = this.arrayOrEmpty(itemTypes['queue']); formData.ombres = this.arrayOrEmpty(formData.itemsByType['ombre']);
formData.souffles = this.arrayOrEmpty(itemTypes['souffle']); formData.tetes = this.arrayOrEmpty(formData.itemsByType['tete']);
formData.ombres = this.arrayOrEmpty(itemTypes['ombre']); formData.taches = this.arrayOrEmpty(formData.itemsByType['tache']);
formData.tetes = this.arrayOrEmpty(itemTypes['tete']); formData.meditations = this.arrayOrEmpty(formData.itemsByType['meditation']);
formData.taches = this.arrayOrEmpty(itemTypes['tache']); formData.chants = this.arrayOrEmpty(formData.itemsByType['chant']);
formData.meditations = this.arrayOrEmpty(itemTypes['meditation']); formData.danses = this.arrayOrEmpty(formData.itemsByType['danse']);
formData.chants = this.arrayOrEmpty(itemTypes['chant']); formData.musiques = this.arrayOrEmpty(formData.itemsByType['musique']);
formData.danses = this.arrayOrEmpty(itemTypes['danse']); formData.oeuvres = this.arrayOrEmpty(formData.itemsByType['oeuvre']);
formData.musiques = this.arrayOrEmpty(itemTypes['musique']); formData.jeux = this.arrayOrEmpty(formData.itemsByType['jeu']);
formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']); formData.recettescuisine = this.arrayOrEmpty(formData.itemsByType['recettecuisine']);
formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']); formData.recettesAlchimiques = this.arrayOrEmpty(formData.itemsByType['recettealchimique']);
formData.maladies = this.arrayOrEmpty(itemTypes['maladie']); formData.maladies = this.arrayOrEmpty(formData.itemsByType['maladie']);
formData.poisons = this.arrayOrEmpty(itemTypes['poison']); formData.poisons = this.arrayOrEmpty(formData.itemsByType['poison']);
formData.possessions = this.arrayOrEmpty(itemTypes['possession']); formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons); formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []); formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
formData.sortsReserve = this.arrayOrEmpty(itemTypes['sortreserve']);
} }
static filterEquipementParType(formData, itemTypes) { static filterEquipementParType(formData) {
formData.conteneurs = this.arrayOrEmpty(itemTypes['conteneur']); formData.conteneurs = this.arrayOrEmpty(formData.itemsByType['conteneur']);
formData.materiel = this.arrayOrEmpty(itemTypes['objet']); formData.materiel = this.arrayOrEmpty(formData.itemsByType['objet']);
formData.armes = this.arrayOrEmpty(itemTypes['arme']); formData.armes = this.arrayOrEmpty(formData.itemsByType['arme']);
formData.armures = this.arrayOrEmpty(itemTypes['armure']); formData.armures = this.arrayOrEmpty(formData.itemsByType['armure']);
formData.munitions = this.arrayOrEmpty(itemTypes['munition']); formData.munitions = this.arrayOrEmpty(formData.itemsByType['munition']);
formData.livres = this.arrayOrEmpty(itemTypes['livre']); formData.livres = this.arrayOrEmpty(formData.itemsByType['livre']);
formData.potions = this.arrayOrEmpty(itemTypes['potion']); formData.potions = this.arrayOrEmpty(formData.itemsByType['potion']);
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']); formData.ingredients = this.arrayOrEmpty(formData.itemsByType['ingredient']);
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']); formData.herbes = this.arrayOrEmpty(formData.itemsByType['herbe']);
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']); formData.monnaie = this.arrayOrEmpty(formData.itemsByType['monnaie']);
formData.monnaie.sort(Monnaie.triValeurEntiere()); formData.monnaie.sort(Monnaie.triValeurDenier());
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']); formData.nourritureboissons = this.arrayOrEmpty(formData.itemsByType['nourritureboisson']);
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']); formData.gemmes = this.arrayOrEmpty(formData.itemsByType['gemme']);
formData.objets = formData.conteneurs formData.objets = formData.conteneurs
.concat(formData.materiel) .concat(formData.materiel)
@ -492,7 +428,7 @@ export class RdDUtility {
// Attribution des objets aux conteneurs // Attribution des objets aux conteneurs
for (let conteneur of conteneurs) { for (let conteneur of conteneurs) {
conteneur.subItems = []; conteneur.subItems = [];
for (let id of conteneur.system.contenu ?? []) { for (let id of conteneur.data.contenu ?? []) {
let objet = objets.find(objet => (id == objet._id)); let objet = objets.find(objet => (id == objet._id));
if (objet) { if (objet) {
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
@ -502,26 +438,27 @@ export class RdDUtility {
} }
} }
for (let conteneur of conteneurs) { for (let conteneur of conteneurs) {
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets); conteneur.data.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
} }
return objetVersConteneur; return objetVersConteneur;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static calculEncContenu(conteneur, objets) { static calculEncContenu(conteneur, objets) {
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined) const itemData = Misc.data(conteneur);
.map(id => objets.find(it => (id == it.id))) const contenuDatas = (itemData.data.contenu ?? []).filter(id => id != undefined)
.map(id => Misc.data(objets.find(it => (id == it._id))))
.filter(it => it); .filter(it => it);
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1); let enc = Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
for (let contenu of contenus) { for (let itemData of contenuDatas) {
if (contenu.type == 'conteneur') { if (itemData.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(contenu, objets); enc += RdDUtility.calculEncContenu(itemData, objets);
} }
else { else {
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1) enc += Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
} }
} }
return enc return enc;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -539,8 +476,8 @@ export class RdDUtility {
objet.niveau = profondeur; objet.niveau = profondeur;
const isConteneur = objet.type == 'conteneur'; const isConteneur = objet.type == 'conteneur';
const isOuvert = isConteneur && this.getAfficheContenu(objet._id); const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
const isVide = isConteneur && objet.system.contenu.length == 0; const isVide = isConteneur && Misc.templateData(objet).contenu.length == 0;
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html']({ const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html']({
item: objet, item: objet,
vide: isVide, vide: isVide,
ouvert: isOuvert ouvert: isOuvert
@ -554,7 +491,8 @@ export class RdDUtility {
if (!profondeur) profondeur = 1; if (!profondeur) profondeur = 1;
objet.niveau = profondeur; objet.niveau = profondeur;
const display = afficherContenu ? 'item-display-show' : 'item-display-hide'; const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur,6)}'>`; //console.log("ITEM DISPLAYED", objet );
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${profondeur}'>`;
for (let subItem of objet.subItems) { for (let subItem of objet.subItems) {
strContenu += this.buildConteneur(subItem, profondeur + 1); strContenu += this.buildConteneur(subItem, profondeur + 1);
} }
@ -673,68 +611,7 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) { static selectEncaissement(degats, mortalite) {
let formula = "2d10";
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "min" + valeurMin;
}
}
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-ajout-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "+" + valeurMin;
}
}
let roll = await RdDDice.roll(formula, options);
// 1 dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre-simple')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
if (roll.terms[0].results[0].result < valeurMin) {
roll.terms[0].results[0].result = valeurMin;
} else if (roll.terms[0].results[1].result < valeurMin) {
roll.terms[0].results[1].result = valeurMin;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
}
/* -------------------------------------------- */
static async prepareEncaissement(rollData, roll, armure) {
const jetTotal = roll.total + rollData.dmg.total - armure;
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
let over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg;
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.total = jetTotal;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.blessures = (
encaissement.critiques> 0 ? "Critique":
encaissement.graves> 0 ? "Grave":
encaissement.legeres> 0 ? "Légère":
encaissement.eraflures>0 ? "Contusions/Eraflures":
'Aucune'
);
return encaissement;
}
/* -------------------------------------------- */
static _selectEncaissement(degats, mortalite) {
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite]; const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
for (let encaissement of table) { for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats) if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
@ -745,13 +622,6 @@ export class RdDUtility {
return duplicate(table[0]); return duplicate(table[0]);
} }
/* -------------------------------------------- */
static async _evaluatePerte(formula, over20) {
let perte = new Roll(formula, { over20: over20 });
await perte.evaluate({ async: true });
return perte.total;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static currentFatigueMalus(value, max) { static currentFatigueMalus(value, max) {
if (ReglesOptionelles.isUsing("appliquer-fatigue")) { if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
@ -772,9 +642,21 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async responseNombreAstral(callData) { static async loadCompendiumData(compendium) {
let actor = game.actors.get(callData.id); const pack = game.packs.get(compendium);
actor.ajouteNombreAstral(callData); return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await RdDUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static async responseNombreAstral(data) {
let actor = game.actors.get(data.id);
actor.ajouteNombreAstral(data);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -809,13 +691,12 @@ export class RdDUtility {
actor.tmrApp.positionnerDemiReve(coord); actor.tmrApp.positionnerDemiReve(coord);
}); });
// Gestion spécifique des sorts en réserve multiples (ie têtes) // Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '.declencher-sort-reserve', event => { html.on("click", '#sort-reserve', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value; let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let sortId = event.currentTarget.attributes['data-sort-id'].value; let sortId = event.currentTarget.attributes['data-sort-id'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value; let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId); let actor = game.actors.get(actorId);
actor.tmrApp.lancerSortEnReserve(coord, sortId); actor.tmrApp.lancerSortEnReserve(coord, sortId);
// TODO: supprimer le message?
}); });
// gestion bouton tchat Possession // gestion bouton tchat Possession
@ -827,20 +708,22 @@ export class RdDUtility {
}); });
// gestion bouton tchat Acheter // gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => { html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
const venteData = DialogItemAchat.venteData(event.currentTarget);
if (venteData) {
DialogItemAchat.onAcheter(venteData);
}
});
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event)); html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
// Gestion du bouton payer // Gestion du bouton payer
html.on("click", '.payer-button', event => { html.on("click", '.payer-button', event => {
let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0); let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
let jsondata = event.currentTarget.attributes['data-jsondata']
let objData
if (jsondata) {
objData = JSON.parse(jsondata.value)
}
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:"); let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
if (actor) { if (actor) {
actor.payerSols(sommeAPayer); actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget)); ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
} }
}); });
@ -871,7 +754,7 @@ export class RdDUtility {
static getSelectedActor(msgPlayer = undefined) { static getSelectedActor(msgPlayer = undefined) {
if (canvas.tokens.controlled.length == 1) { if (canvas.tokens.controlled.length == 1) {
let token = canvas.tokens.controlled[0]; let token = canvas.tokens.controlled[0];
if (token.actor) { if (token.actor && token.data.actorLink) {
return token.actor; return token.actor;
} }
if (msgPlayer != undefined) { if (msgPlayer != undefined) {
@ -891,12 +774,12 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static createMonnaie(name, cout, img = "", enc = 0.01) { static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
let piece = { let piece = {
name: name, type: 'monnaie', img: img, _id: randomID(16), name: name, type: 'monnaie', img: img, _id: randomID(16),
dasystemta: { data: {
quantite: 0, quantite: 0,
cout: cout, valeur_deniers: valeur_deniers,
encombrement: enc, encombrement: enc,
description: "" description: ""
} }
@ -908,20 +791,20 @@ export class RdDUtility {
static afficherDemandePayer(som1, som2) { static afficherDemandePayer(som1, som2) {
som1 = (som1) ? som1.toLowerCase() : "0d"; som1 = (som1) ? som1.toLowerCase() : "0d";
som2 = (som2) ? som2.toLowerCase() : "0d"; som2 = (som2) ? som2.toLowerCase() : "0d";
let regExp1 = /(\d+)(\w+)/g; let regExp = /(\d+)(\w+)/g;
let p1 = regExp1.exec(som1); let p1 = regExp.exec(som1);
let regExp2 = /(\d+)(\w+)/g; regExp = /(\d+)(\w+)/g;
let p2 = regExp2.exec(som2); let p2 = regExp.exec(som2);
let deniers = 0; let sumd = 0;
let sols = 0; let sums = 0;
if (p1[2] == 'd') deniers += Number(p1[1]); if (p1[2] == 'd') sumd += Number(p1[1]);
if (p1[2] == 's') sols += Number(p1[1]); if (p1[2] == 's') sums += Number(p1[1]);
if (p2[2] == 'd') deniers += Number(p2[1]); if (p2[2] == 'd') sumd += Number(p2[1]);
if (p2[2] == 's') sols += Number(p2[1]); if (p2[2] == 's') sums += Number(p2[1]);
let sommeAPayer = sols + deniers/100; let sumtotald = sumd + (sums * 100);
let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer<br> let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
<a class='payer-button chat-card-button' data-somme-a-payer='${sommeAPayer}'>Payer</a>` msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
ChatMessage.create({ content: msgPayer }); ChatMessage.create({ content: msgPayer });
} }
@ -946,57 +829,80 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) { static confirmerSuppressionSubacteur(actorSheet, li) {
RdDConfirm.confirmer({ let actorId = li.data("actor-id");
settingConfirmer: "confirmation-supprimer-lien-acteur", let actor = game.actors.get(actorId);
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`, let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
title: 'Confirmer la suppression', let d = new Dialog({
buttonLabel: 'Supprimer le lien', title: "Confirmer la suppression du lien",
onAction: () => { content: msgTxt,
console.log('Delete : ', subActor.id); buttons: {
sheet.actor.removeSubacteur(subActor.id); delete: {
RdDUtility.slideOnDelete(sheet, htmlToDelete); icon: '<i class="fas fa-check"></i>',
} label: "Supprimer le lien",
}) callback: () => {
console.log("Delete : ", actorId);
actorSheet.actor.removeSubacteur(actorId);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
}
},
default: "cancel"
});
d.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async confirmerSuppressionItem(sheet, item, htmlToDelete) { static async confirmerSuppression(actorSheet, li) {
const itemId = item.id; let itemId = li.data("item-id");
const confirmationSuppression = { let objet = actorSheet.actor.getObjet(itemId);
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
content: `<p>Etes vous certain de vouloir supprimer: ${item.name}?</p>`,
title: `Supprimer ${item.name}`,
buttonLabel: "Supprimer",
onAction: () => {
console.log('Delete : ', itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
};
if (item.isConteneurNonVide()) {
confirmationSuppression.content += `<p>Ce conteneur n'est pas vide. Que voulez vous supprimer?</p>`;
confirmationSuppression.settingConfirmer = undefined;
RdDConfirm.confirmer(confirmationSuppression,
{
'deleteall': {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer conteneur et contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
}
});
}
else {
RdDConfirm.confirmer(confirmationSuppression)
}
}
static slideOnDelete(sheet, htmlToDelete) { if (objet.type == 'monnaie' && Monnaie.isSystemMonnaie(objet)) {
return htmlToDelete.slideUp(200, () => sheet.render(false)); ui.notifications.warn("Suppression des monnaies de base impossible");
return;
}
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer l'objet",
callback: () => {
console.log("Delete : ", itemId);
actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
}
}
const docData = Misc.data(objet);
if (docData.type == 'conteneur' && docData.data.contenu.length > 0) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer le conteneur et tout son contenu",
callback: () => {
console.log("Delete : ", itemId);
actorSheet.actor.deleteAllConteneur(itemId);
li.slideUp(200, () => actorSheet.render(false));
}
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@ -0,0 +1,91 @@
import { SYSTEM_RDD } from "./constants.js";
import { Misc } from "./misc.js";
const listeReglesOptionelles = [
{ name: 'recul', group: 'Règles de combat', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ name: 'resistanceArmeParade', group: 'Règles de combat', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
{ name: 'deteriorationArmure', group: 'Règles de combat', descr: "Tenir compte de la détérioration des armures" },
{ name: 'defenseurDesarme', group: 'Règles de combat', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
{ name: 'categorieParade', group: 'Règles de combat', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
{ name: 'tripleSignificative', group: 'Règles de combat', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
{ name: 'degat-minimum-malus-libre-simple', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si 1 résultat est inférieur à 4, alors il devient 4.", default: false },
{ name: 'degat-minimum-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
{ name: 'degat-ajout-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
{ name: 'astrologie', group: 'Règles générales', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels", default: true },
{ name: 'afficher-prix-joueurs', group: 'Règles générales', descr: "Afficher le prix de l'équipement des joueurs", default: true },
{ name: 'appliquer-fatigue', group: 'Règles générales', descr: "Appliquer les règles de fatigue", default: true },
{ name: 'afficher-colonnes-reussite', group: 'Règles générales', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
];
export class ReglesOptionelles extends FormApplication {
static init() {
for (const regle of listeReglesOptionelles) {
const name = regle.name;
const id = ReglesOptionelles._getIdRegle(name);
game.settings.register(SYSTEM_RDD, id, { name: id, scope: "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
}
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
name: "Choisir les règles optionelles",
label: "Choix des règles optionelles",
hint: "Ouvre la fenêtre de sélection des règles optionelles",
icon: "fas fa-bars",
type: ReglesOptionelles,
restricted: true
});
}
constructor(...args) {
super(...args);
}
static _getIdRegle(name) {
return `rdd-option-${name}`;
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "optional-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/regles-optionelles.html",
height: 600,
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
});
return options;
}
getData() {
let formData = super.getData();
const regles = listeReglesOptionelles.map(it => {
it = duplicate(it);
it.id = ReglesOptionelles._getIdRegle(it.name);
it.active = ReglesOptionelles.isUsing(it.name);
return it;
});
formData.regles = regles;
formData.groups = Misc.classify(regles, it => it.group);
return formData;
}
static isUsing(name) {
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
}
activateListeners(html) {
html.find(".select-option").click((event) => {
if (event.currentTarget.attributes.name) {
let id = event.currentTarget.attributes.name.value;
let isChecked = event.currentTarget.checked;
game.settings.set(SYSTEM_RDD, id, isChecked);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js"; import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js"; import { RdDCarac } from "./rdd-carac.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
/** /**
* tous les ajustements pouvant s'appliquer. * tous les ajustements pouvant s'appliquer.
@ -19,9 +19,9 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
*/ */
export const referenceAjustements = { export const referenceAjustements = {
competence: { competence: {
isUsed: (rollData, actor) => rollData.competence, isUsed: (rollData, actor) => Misc.data(rollData.competence),
getLabel: (rollData, actor) => rollData.competence?.name, getLabel: (rollData, actor) => Misc.data(rollData.competence)?.name,
getValue: (rollData, actor) => rollData.competence?.system?.niveau, getValue: (rollData, actor) => Misc.data(rollData.competence)?.data?.niveau,
}, },
meditation: { meditation: {
isUsed: (rollData, actor) => rollData.meditation, isUsed: (rollData, actor) => rollData.meditation,
@ -33,7 +33,7 @@ export const referenceAjustements = {
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre', getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
getValue: (rollData, actor) => rollData.selectedSort getValue: (rollData, actor) => rollData.selectedSort
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre) ? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0 : rollData.diffLibre ?? Misc.data(rollData.competence)?.data.default_diffLibre ?? 0
}, },
diffConditions: { diffConditions: {
isUsed: (rollData, actor) => rollData.diffConditions != undefined, isUsed: (rollData, actor) => rollData.diffConditions != undefined,
@ -62,20 +62,20 @@ export const referenceAjustements = {
getValue: (rollData, actor) => actor.getMalusArmure() getValue: (rollData, actor) => actor.getMalusArmure()
}, },
encTotal: { encTotal: {
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal, isUsed: (rollData, actor) => rollData.useMalusEncTotal,
getLabel: (rollData, actor) => 'Encombrement total', getLabel: (rollData, actor) => 'Encombrement total',
getValue: (rollData, actor) => -actor.getEncTotal() getValue: (rollData, actor) => -actor.getEncTotal()
}, },
surenc: { surenc: {
isVisible: (rollData, actor) => actor.isSurenc(), isVisible: (rollData, actor) => rollData.useMalusSurenc,
isUsed: (rollData, actor) => rollData.use?.surenc, isUsed: (rollData, actor) => rollData.useMalusSurenc,
getLabel: (rollData, actor) => 'Sur-encombrement', getLabel: (rollData, actor) => 'Sur-encombrement',
getValue: (rollData, actor) => actor.computeMalusSurEncombrement() getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
}, },
moral: { moral: {
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral, isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
isUsed: (rollData, actor) => rollData.use?.moral, isUsed: (rollData, actor) => rollData.useMoral,
getLabel: (rollData, actor) => 'Appel au moral', getLabel: (rollData, actor) => 'Appel au moral',
getValue: (rollData, actor) => 1 getValue: (rollData, actor) => 1
}, },
@ -95,10 +95,10 @@ export const referenceAjustements = {
getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">&times;${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : '' getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">&times;${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
}, },
isEcaille: { isEcaille: {
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, isVisible: (rollData, actor) => Misc.data(rollData.arme)?.data.magique && Number(Misc.data(rollData.arme)?.data.ecaille_efficacite) > 0,
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, isUsed: (rollData, actor) => Misc.data(rollData.arme)?.data.magique && Number(Misc.data(rollData.arme)?.data.ecaille_efficacite) > 0,
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ", getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0), getValue: (rollData, actor) => Math.max(Number(Misc.data(rollData.arme)?.data.ecaille_efficacite), 0),
}, },
finesse: { finesse: {
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData), isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
@ -120,7 +120,7 @@ export const referenceAjustements = {
isVisible: (rollData, actor) => rollData.tmr && rollData.rencontre?.name, isVisible: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
isUsed: (rollData, actor) => rollData.tmr && rollData.rencontre?.name, isUsed: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
getLabel: (rollData, actor) => rollData.rencontre?.name, getLabel: (rollData, actor) => rollData.rencontre?.name,
getValue: (rollData, actor) => - (rollData.rencontre?.system.force ?? 0) getValue: (rollData, actor) => - (rollData.rencontre?.force ?? 0)
}, },
ethylismeAlcool: { ethylismeAlcool: {
isVisible: (rollData, actor) => rollData.nbDoses != undefined, isVisible: (rollData, actor) => rollData.nbDoses != undefined,

View File

@ -1,118 +0,0 @@
import { SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
const listeReglesOptionelles = [
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
{ group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
{ group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
{ group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
{ group: 'Règles de combat', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
{ group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-equipement', descr: "Confirmer la suppression des équipements", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-oeuvre', descr: "Confirmer la suppression des oeuvres", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-draconique', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-effet', descr: "Confirmer la suppression des effets", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-competence', descr: "Confirmer la suppression des compétences", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-autres', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
];
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
export class ReglesOptionelles extends FormApplication {
static init() {
for (const regle of listeReglesOptionelles) {
const name = regle.name;
const id = ReglesOptionelles._getIdRegle(name);
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
}
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
name: "Choisir les règles optionelles",
label: "Règles optionelles",
hint: "Ouvre la fenêtre de sélection des règles optionelles",
icon: "fas fa-bars",
type: ReglesOptionelles
});
}
constructor(...args) {
super(...args);
}
static _getIdRegle(name) {
return `rdd-option-${name}`;
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "regles-optionelles",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionelles.html",
height: 600,
width: 450,
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
});
return options;
}
getData() {
let formData = super.getData();
const regles = listeReglesOptionelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
it = duplicate(it);
it.id = ReglesOptionelles._getIdRegle(it.name);
it.active = ReglesOptionelles.isSet(it.name);
return it;
});
formData.regles = regles;
formData.groups = Misc.classify(regles, it => it.group);
return formData;
}
static isUsing(name) {
if (game.user.isGM && uniquementJoueur.includes(name)) {
return true;
}
return ReglesOptionelles.isSet(name);
}
static isSet(name) {
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
}
static set(name, value) {
return game.settings.set(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name), value ? true: false);
}
activateListeners(html) {
html.find(".select-option").click((event) => {
if (event.currentTarget.attributes.name) {
let id = event.currentTarget.attributes.name.value;
let isChecked = event.currentTarget.checked;
game.settings.set(SYSTEM_RDD, id, isChecked);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -1,141 +0,0 @@
import { SYSTEM_RDD } from "../constants.js";
export const STATUSES = {
StatusStunned : 'stun',
StatusBleeding: 'bleeding',
StatusProne: 'prone',
StatusGrappling: 'grappling',
StatusGrappled: 'grappled',
StatusRestrained: 'restrain',
StatusUnconscious: 'unconscious',
StatusBlind: 'blind',
StatusComma: 'comma',
StatusDead: 'dead',
StatusDemiReve: 'demi-reve',
}
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects extends FormApplication {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects",
scope: "world",
config: false,
default: defaultStatusEffectIds.join(),
type: String
});
game.settings.registerMenu(SYSTEM_RDD, "select-status-effect", {
name: "Choisir les effets disponibles",
label: "Choix des effets",
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
icon: "fas fa-bars",
type: StatusEffects,
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
return 2;
}
return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
}
static _getUseStatusEffects() {
return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? [];
}
static _setUseStatusEffects(statusIds) {
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", statusIds.join());
}
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static status(statusId) {
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
}
static demiReve() {
return demiReveStatusEffect;
}
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "status-effects",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
height: 800,
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Choix des status/effets"
});
return options;
}
getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}
activateListeners(html) {
html.find(".select-effect").click((event) => {
let id = event.currentTarget.attributes.name?.value;
if (id) {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
selected.push(id);
}
else {
selected = selected.filter(it => it != id)
}
StatusEffects._setUseStatusEffects(selected);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -1,287 +0,0 @@
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
const COMPENDIUM_SETTING_PREFIX = 'compendium-';
const CONFIGURABLE_COMPENDIUMS = {
'tables-diverses': { label: "Tables aléatoires", type: "RollTable" },
'competences': { label: "Compétences", type: "Item" },
'extrait-poetique': { label: "Extraits poetiques", type: "Item" },
'queues-de-dragon': { label: "Queues de dragon", type: "Item" },
'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" },
'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" },
'tarot-draconique': { label: "Tarots draconiques", type: "Item" },
'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
'faune-flore-mineraux': { label: "Herbes & plantes", type: "Item" },
'equipement': { label: "Equipements", type: "Item" },
}
/**
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
*/
export class SystemCompendiums extends FormApplication {
static init() {
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
mergeObject(definition, {
compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium)
});
game.settings.register(SYSTEM_RDD, definition.setting, {
name: definition.label,
default: definition.default,
scope: "world",
config: false,
type: String
});
});
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
name: "Choisir les compendiums système",
label: "Compendiums système",
hint: "Ouvre la fenêtre de sélection des compendiums système",
icon: "fas fa-bars",
type: SystemCompendiums
})
}
static getPack(compendium) {
return game.packs.get(SystemCompendiums.getCompendium(compendium));
}
static async getPackContent(compendium, docType) {
const pack = SystemCompendiums.getPack(compendium);
if (pack.metadata.type == docType) {
return await pack.getDocuments();
}
return [];
}
static async getCompetences(actorType) {
switch (actorType ?? 'personnage') {
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
case 'vehicule': return [];
}
}
/* -------------------------------------------- */
static async getWorldOrCompendiumItems(itemType, compendium) {
let items = game.items.filter(it => it.type == itemType);
if (compendium) {
const ids = items.map(it => it.id);
const names = items.map(it => it.name.toLowerCase());
const compendiumItems = await SystemCompendiums.getItems(compendium);
items = items.concat(compendiumItems
.filter(it => it.type == itemType)
.filter(it => !ids.includes(it.id))
.filter(it => !names.includes(it.name.toLowerCase())));
}
return items;
}
static async getItems(compendium, itemType = undefined) {
const items = await SystemCompendiums.getPackContent(compendium, 'Item');
return (itemType ? items.filter(it => it.type == itemType) : items);
}
static async getContent(compendium, type, filter, itemFrequence, sorting) {
let elements = await SystemCompendiums.getPackContent(compendium, type);
elements = elements.filter(filter).filter(it => itemFrequence(it) > 0);
if (sorting) {
elements = elements.sort(sorting);
}
return elements;
}
static async getDefaultItems(compendium) {
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
if (pack.metadata.type == 'Item') {
return await pack.getDocuments();
}
return [];
}
static getCompendium(compendium) {
const setting = CONFIGURABLE_COMPENDIUMS[compendium]?.setting;
return setting ? game.settings.get(SYSTEM_RDD, setting) : SystemCompendiums._getDefaultCompendium(compendium);
}
static _getSettingCompendium(compendium) {
return COMPENDIUM_SETTING_PREFIX + compendium;
}
static _getDefaultCompendium(compendium) {
return `${SYSTEM_RDD}.${compendium}`;
}
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "system-compendiums",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
height: 'fit-content',
width: 600,
minimizable: false,
closeOnSubmit: true,
title: "Compendiums système"
});
return options;
}
getData() {
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
const availableCompendiums = game.packs.map(pack => {
return {
name: pack.collection,
path: pack.collection.replace('.', " / "),
type: pack.metadata.type
}
});
return mergeObject(super.getData(), {
systemCompendiums: systemCompendiums,
availableCompendiums: availableCompendiums
});
}
activateListeners(html) {
html.find("select.system-compendium-setting").change((event) => {
const compendium = $(event.currentTarget).data('compendium')
const value = $(event.currentTarget).val();
const systemCompendium = CONFIGURABLE_COMPENDIUMS[compendium];
game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
});
}
}
/**
* ======= Gestion de jets dans une table correspondant à un compendium =======
*/
export class CompendiumTable {
constructor(compendium, type, subTypes, sorting = undefined) {
this.compendium = compendium;
this.type = type;
this.subTypes = subTypes;
this.sorting = sorting ?? Misc.ascending(it => it.name);
}
async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
return await SystemCompendiums.getContent(this.compendium,
this.type,
it => this.subTypes.includes(it.type) && filter(it),
itemFrequence,
this.sorting);
}
async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
const elements = await this.getContent(filter, itemFrequence);
return CompendiumTableHelpers.buildTable(elements, itemFrequence);
}
async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) {
const table = await this.buildTable(itemFrequence, filter);
return await CompendiumTableHelpers.getRandom(table, this.type, this.subTypes, forcedRoll, SystemCompendiums.getCompendium(compendium));
}
async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) {
const table = await this.buildTable(itemFrequence, filter);
await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subTypes, typeName);
return true;
}
}
/**
* ======= Gestion de tables correspondant à un compendium =======
*/
export class CompendiumTableHelpers {
static buildTable(elements, itemFrequence) {
let max = 0;
const total = elements.map(it => itemFrequence(it)).reduce(Misc.sum(), 0);
return elements.map(it => {
const frequence = itemFrequence(it);
let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence, total: total };
max += frequence;
return row;
});
}
static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) {
if (table.length == 0) {
ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`);
return undefined;
}
return await CompendiumTableHelpers.selectRow(table, forcedRoll);
}
/* -------------------------------------------- */
static async selectRow(table, forcedRoll = undefined) {
if (table.length == 0) {
return undefined
}
const total = table[0].total;
const formula = `1d${total}`;
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
forcedRoll = undefined;
}
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
const row = table.find(it => it.min <= roll.total && roll.total <= it.max);
row.roll = roll;
return row;
}
/* -------------------------------------------- */
static async tableRowToChatMessage(row, type = 'Item') {
if (!row) {
return;
}
const percentages = (row.total == 100) ? '%' : ''
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
roll: row.roll,
document: row.document,
percentages,
typeName: Misc.typeName(type, row.document.type),
isGM: game.user.isGM,
});
const messageData = {
// flavor: flavorContent,
user: game.user.id,
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
roll: row.roll,
sound: CONFIG.sounds.dice,
content: flavorContent
};
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
/* -------------------------------------------- */
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
img: RdDItem.getDefaultImg(subTypes[0]),
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
table,
isGM: game.user.isGM,
});
ChatMessage.create({
user: game.user.id,
whisper: game.user.id,
content: flavorContent
}, { rollMode: "gmroll" });
}
}

135
module/status-effects.js Normal file
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import { SYSTEM_RDD } from "./constants.js";
const rddStatusEffects = [
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
export class StatusEffects {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects",
scope: "world",
config: false,
default: defaultStatusEffectIds.join(),
type: String
});
game.settings.registerMenu(SYSTEM_RDD, "select-status-effect", {
name: "Choisir les effets disponibles",
label: "Choix des effets",
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
icon: "fas fa-bars",
type: StatusEffectsSettings,
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(effect.label)) {
return 2;
}
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
}
static setMandatoryRdd() {
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
.forEach(it => it.rdd = true);
}
static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set();
}
static _setUseStatusEffects(useStatusEffects) {
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
}
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static _toSetting(useStatusEffects) {
return Array.from(useStatusEffects).join();
}
static status(label) {
return rddStatusEffects.find(it => it.label == label) ?? { label: label };
}
static demiReve() {
return demiReveStatusEffect;
}
}
class StatusEffectsSettings extends FormApplication {
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "status-effects-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
height: "800",
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Choix des status/effets"
});
return options;
}
getData() {
let formData = super.getData();
formData.effects = CONFIG.RDD.allEffects;
return formData;
}
activateListeners(html) {
html.find(".select-effect").click((event) => {
let id = event.currentTarget.attributes.name?.value;
if (id) {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
selected.add(id);
}
else {
selected.delete(id);
}
StatusEffects._setUseStatusEffects(selected);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

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@ -1,56 +0,0 @@
import { ENTITE_NONINCARNE } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
export class Targets {
static listTargets() {
return Array.from(game.user.targets);
}
static hasTargets() {
return Targets.listTargets().length > 0;
}
static extractTokenData(target) {
if (!target) {
return undefined
}
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
}
static isTargetEntite(target) {
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
}
static async selectOneToken(onSelectTarget = target => { }) {
const targets = Targets.listTargets();
switch (targets.length) {
case 0: return;
case 1:
onSelectTarget(targets[0]);
return;
default:
{
const tokens = targets.map(it => Targets.extractTokenData(it))
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
tokens: tokens
});
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
}
}
}
static getTarget() {
const targets = Targets.listTargets();
switch (targets.length) {
case 1:
return targets[0];
case 0:
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
break;
default:
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
return;
}
}
}

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@ -1,129 +1,500 @@
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { SystemCompendiums, CompendiumTable, CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
import { TMRType } from "./tmr-utility.js";
/* -------------------------------------------- */
const typeRencontres = {
messager: {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
poesieSucces: {
reference: "La chevelure, Charles Baudelaire",
extrait: `J'irai là-bas où l'arbre et l'homme, pleins de sève,
<br>Se pâment longuement sous l'ardeur des climats ;
<br>Fortes tresses, soyez la houle qui m'enlève !`
},
poesieEchec: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `En réalité, tous les éléments du rêve des Dragons expriment
le Draconic : chaque pierre, chaque fleur, chaque goutte d'eau,
chaque nuage est porteur d'un message dans la langue des Dragons`}
},
passeur: {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose de vous transporter, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
poesieSucces: {
reference: "Femmes damnées (2), Charles Baudelaire",
extrait: `Comme je descendais des Fleuves impassibles,
<br>Je ne me sentis plus guidé par les haleurs :
<br>Des Peaux-Rouges criards les avaient pris pour cibles,
<br>Les ayant cloués nus aux poteaux de couleurs.`},
poesieEchec: {
reference: "Le bateau ivre, Arthur Rimbaud",
extrait: `Loin des peuples vivants, errantes, condamnées,
<br>A travers les déserts courez comme les loups ;
<br>Faites votre destin, âmes désordonnées,
<br>Et fuyez l'infini que vous portez en vous !`}
},
fleur: {
msgSucces: async (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
msgEchec: async (rencData)=> `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
postSucces: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
poesieSucces: {
reference: "L'Ennemi, Charles Baudelaire",
extrait: `Et qui sait si les fleurs nouvelles que je rêve
<br>Trouveront dans ce sol lavé comme une grève
<br>Le mystique aliment qui ferait leur vigueur ?`},
poesieEchec: {
reference: "Une charogne, Charles Baudelaire",
extrait: `Et le ciel regardait la carcasse superbe
<br>Comme une fleur s'épanouir.
<br>La puanteur était si forte, que sur l'herbe
<br>Vous crûtes vous évanouir.`},
},
mangeur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
postEchec: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
poesieSucces: {
reference: "Conseil, Victor Hugo",
extrait: `Rois ! la bure est souvent jalouse du velours.
<br>Le peuple a froid l'hiver, le peuple a faim toujours.
<br>Rendez-lui son sort plus facile.
<br>Le peuple souvent porte un bien rude collier.
<br>Ouvrez l'école aux fils, aux pères l'atelier,
<br>À tous vos bras, auguste asile !`},
poesieEchec: {
reference: "El Desdichado, Gérard de Nerval",
extrait: `Suis-je Amour ou Phébus ?... Lusignan ou Biron ?
<br>Mon front est rouge encor du baiser de la Reine ;
<br>J'ai rêvé dans la Grotte où nage la sirène...`}
},
changeur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
msgEchec: async (rencData) => `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte sur une autre ${TMRType[rencData.tmr.type].name} sans attendre votre avis.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCaseType(rencData.tmr.type);
},
postEchec: async (tmrDialog, rencData) => {
const newTMR = await TMRUtility.getTMRAleatoire(it => it.type == rencData.tmr.type && it.coord != rencData.tmr.coord);
await tmrDialog.actor.forcerPositionTMRInconnue(newTMR);
tmrDialog.positionnerDemiReve(newTMR.coord);
},
poesieSucces: {
reference: "Caligula - IIIème chant, Gérard de Nerval",
extrait: `Allez, que le caprice emporte
<br>Chaque âme selon son désir,
<br>Et que, close après vous, la porte
<br>Ne se rouvre plus qu'au plaisir.`},
poesieEchec: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Les sages ont encore coutume de dire :
<br>&laquo; Mais comment les Dragons peuvent-ils
être influencés par une créature qui, tout
bien considéré, n'existe pas vraiment pour eux,
qui n'est que le fantasme de leur activité nocturne ? &raquo;`}
},
briseur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
postEchec: async (tmrDialog, rencData) => tmrDialog.close(),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `La légende affirme que ce sont les Gnomes qui furent
les premiers haut-rêvants. En observant les pierres précieuses,
les gemmes qui sont les larmes de joie des Dragons, ils parvinrent à
en comprendre la langue. Et l'ayant comprise, ils purent s'en servir
pour influencer le cours du rêve`},
poesieEchec: {
reference: "Quand le rêve se brise, Cypora Sebagh",
extrait: `Quand le rêve se brise,
<br>Dans la plainte du jour,
<br>Ma mémoire devient grise
<br>Et sombre, tour à tour,
<br>Dans le puits du silence
<br>Et de la solitude ;
<br>Elle reprend son errance
<br>Parmi la multitude.`}
},
reflet: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
msgEchec: async (rencData)=> `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
poesieSucces: {
reference: "Une charogne, Charles Baudelaire",
extrait: `Les formes s'effaçaient et n'étaient plus qu'un rêve,
<br>Une ébauche lente à venir
<br>Sur la toile oubliée, et que l'artiste achève
<br>Seulement par le souvenir.`},
poesieEchec: {
reference: "La chevelure, Charles Baudelaire",
extrait: `Longtemps ! toujours ! ma main dans ta crinière lourde
<br>Sèmera le rubis, la perle et le saphir,
<br>Afin qu'à mon désir tu ne sois jamais sourde !
<br>N'es-tu pas l'oasis où je rêve, et la gourde
<br>Où je hume à longs traits le vin du souvenir`}
},
passeurfou: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
msgEchec: async (rencData)=> TMRRencontres.msgEchecPasseurFou(rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
poesieSucces: {
reference: "Un Fou et un Sage, Jean de La Fontaine",
extrait: `Certain Fou poursuivait à coups de pierre un Sage.
<br>Le Sage se retourne et lui dit : Mon ami,
<br>C'est fort bien fait à toi ; reçois cet écu-ci :
<br>Tu fatigues assez pour gagner davantage.`},
poesieEchec: {
reference: "Guitare, Victor Hugo",
extrait: `Je la voyais passer de ma demeure,
<br>Et c'était tout.
<br>Mais à présent je m'ennuie à toute heure,
<br>Plein de dégoût,
<br>Rêveur oisif, l'âme dans la campagne,
<br>La dague au clou ...
<br>Le vent qui vient à travers la montagne
<br>M'a rendu fou !`}
},
tbblanc: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
msgEchec: async (rencData)=> `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
des temps, le commencement des rêves. Durant cette période plus mythique
que réellement historique, les Dragons aimaient à se rêver eux-mêmes.`},
poesieEchec: {
reference: "Les Djinns, Victor Hugo",
extrait: `C'est l'essaim des Djinns qui passe,
<br>Et tourbillonne en sifflant !
<br>Les ifs, que leur vol fracasse,
<br>Craquent comme un pin brûlant.`},
},
tbnoir: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les
Gnomes s'enfoncèrent profondément sous les montagnes et la magie passa aux
mains des Humains qui en usèrent et abusèrent, se croyant devenus les maîtres du monde`},
poesieEchec: {
reference: "Lily, Pierre Perret",
extrait: `Elle aurait pas cru sans le voir
<br>Que la couleur du désespoir
<br>Là-bas aussi ce fût le noir.`},
},
tbrouge: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
poesieSucces: {
reference: "Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet",
extrait: `Qu'est-ce de votre vie ? un tourbillon rouant
<br>De fumière à flot gris, parmi l'air se jouant,
<br>Qui passe plus soudain que foudre meurtrière.`},
poesieEchec: {
reference: "Les Djinns, poème Victor Hugo",
extrait: `Cris de l'enfer! voix qui hurle et qui pleure !
<br>L'horrible essaim, poussé par l'aquilon,
<br>Sans doute, ô ciel ! s'abat sur ma demeure.
<br>Le mur fléchit sous le noir bataillon.
<br>La maison crie et chancelle penchée,
<br>Et l'on dirait que, du sol arrachée,
<br>Ainsi qu'il chasse une feuille séchée,
<br>Le vent la roule avec leur tourbillon !`},
},
rdd: {
msgSucces: async (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
msgEchec: async (rencData)=> `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
postSucces: async (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le monde est Rêve de Dragons, mais nous ne savons
<br>ni leur apparence ni qui sont les dragons.
<br>En dépit de l'iconographie qui les clame
<br>immenses créatures ailées crachant des flammes`},
poesieEchec: {
reference: "El Desdichado, Gérard de Nerval",
extrait: `Je suis le Ténébreux, le Veuf, l'Inconsolé,
<br>Le Prince d'Aquitaine à la Tour abolie :
<br>Ma seule Etoile est morte, et mon luth constellé
<br>Porte le Soleil noir de la Mélancolie.`}
},
}
/* -------------------------------------------- */
const mauvaisesRencontres = [
{ code: "mangeur", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "1d6", refoulement: 2, isMauvaise: true },
{ code: "mangeur2d6", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "2d6", refoulement: 2, isMauvaise: true },
{ code: "reflet+4", name: "Reflet d'ancien Rêve", type: "reflet", genre: "m", force: "2d6+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "tbblanc+4", name: "Tourbillon blanc", type: "tbblanc", genre: "m", force: "2d6+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "tbnoir+4", name: "Tourbillon noir", type: "tbnoir", genre: "m", force: "2d8+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "passfou", name: "Passeur fou", type: "passeurfou", genre: "m", force: "2d8", refoulement: 2, isMauvaise: true },
{ code: "tbrouge", name: "Tourbillon rouge", type: "tbrouge", genre: "m", force: "2d8", refoulement: 3, isPersistant: true, isMauvaise: true }
]
/* -------------------------------------------- */
const rencontresStandard = [
{ code: "messager", name: "Messager des Rêves", type: "messager", genre: "m", force: "2d4", ignorer: true },
{ code: "passeur", name: "Passeur des Rêves", type: "passeur", genre: "m", force: "2d4", ignorer: true },
{ code: "fleur", name: "Fleur des Rêves", type: "fleur", genre: "f", force: "1d6", ignorer: true },
{ code: "mangeur", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "1d6" },
{ code: "changeur", name: "Changeur de Rêve", type: "changeur", genre: "m", force: "2d6" },
{ code: "briseur", name: "Briseur de Rêve", type: "briseur", genre: "m", force: "2d6", quitterTMR: true },
{ code: "reflet", name: "Reflet d'ancien Rêve", type: "reflet", genre: "m", force: "2d6", isPersistant: true },
{ code: "tbblanc", name: "Tourbillon blanc", type: "tbblanc", genre: "m", force: "2d6", isPersistant: true },
{ code: "tbnoir", name: "Tourbillon noir", type: "tbnoir", genre: "m", force: "2d8", isPersistant: true },
{ code: "rdd", name: "Rêve de Dragon", type: "rdd", genre: "m", force: "1dr + 7", refoulement: 2, quitterTMR: true }
];
const rencontresPresentCite = [
{ code: "messager2d6", name: "Messager des Rêves", type: "messager", genre: "m", force: "2d6", ignorer: true },
{ code: "passeur2d6", name: "Passeur des Rêves", type: "passeur", genre: "m", force: "2d6", ignorer: true },
{ code: "fleur2d6", name: "Fleur des Rêves", type: "fleur", genre: "f", force: "2d6", ignorer: true }
]
const rencontresAll = [].concat(rencontresStandard).concat(mauvaisesRencontres).concat(rencontresPresentCite);
const tableRencontres = {
cite: [{ code: 'messager', range: [1, 25] }, { code: 'passeur', range: [26, 50] }, { code: 'fleur', range: [51, 65] }, { code: 'mangeur', range: [66, 70] }, { code: 'changeur', range: [71, 80] }, { code: 'briseur', range: [81, 85] }, { code: 'reflet', range: [86, 90] }, { code: 'tbblanc', range: [91, 94] }, { code: 'tbnoir', range: [95, 97] }, { code: 'rdd', range: [98, 100] }],
sanctuaire: [{ code: 'messager', range: [1, 25] }, { code: 'passeur', range: [26, 50] }, { code: 'fleur', range: [51, 65] }, { code: 'mangeur', range: [66, 70] }, { code: 'changeur', range: [71, 80] }, { code: 'briseur', range: [81, 85] }, { code: 'reflet', range: [86, 90] }, { code: 'tbblanc', range: [91, 94] }, { code: 'tbnoir', range: [95, 97] }, { code: 'rdd', range: [98, 100] }],
plaines: [{ code: 'messager', range: [1, 20] }, { code: 'passeur', range: [21, 40] }, { code: 'fleur', range: [41, 55] }, { code: 'mangeur', range: [56, 60] }, { code: 'changeur', range: [61, 75] }, { code: 'briseur', range: [76, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
pont: [{ code: 'messager', range: [1, 20] }, { code: 'passeur', range: [21, 40] }, { code: 'fleur', range: [41, 55] }, { code: 'mangeur', range: [56, 60] }, { code: 'changeur', range: [61, 75] }, { code: 'briseur', range: [76, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
collines: [{ code: 'messager', range: [1, 15] }, { code: 'passeur', range: [16, 30] }, { code: 'fleur', range: [31, 42] }, { code: 'mangeur', range: [43, 54] }, { code: 'changeur', range: [55, 69] }, { code: 'briseur', range: [70, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
foret: [{ code: 'messager', range: [1, 15] }, { code: 'passeur', range: [16, 30] }, { code: 'fleur', range: [31, 42] }, { code: 'mangeur', range: [43, 54] }, { code: 'changeur', range: [55, 69] }, { code: 'briseur', range: [70, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
monts: [{ code: 'messager', range: [1, 10] }, { code: 'passeur', range: [11, 20] }, { code: 'fleur', range: [21, 26] }, { code: 'mangeur', range: [27, 44] }, { code: 'changeur', range: [45, 59] }, { code: 'briseur', range: [60, 75] }, { code: 'reflet', range: [76, 85] }, { code: 'tbblanc', range: [86, 92] }, { code: 'tbnoir', range: [93, 97] }, { code: 'rdd', range: [98, 100] }],
desert: [{ code: 'messager', range: [1, 10] }, { code: 'passeur', range: [11, 20] }, { code: 'fleur', range: [21, 26] }, { code: 'mangeur', range: [27, 44] }, { code: 'changeur', range: [45, 59] }, { code: 'briseur', range: [60, 75] }, { code: 'reflet', range: [76, 85] }, { code: 'tbblanc', range: [86, 92] }, { code: 'tbnoir', range: [93, 97] }, { code: 'rdd', range: [98, 100] }],
fleuve: [{ code: 'messager', range: [1, 5] }, { code: 'passeur', range: [6, 10] }, { code: 'fleur', range: [11, 13] }, { code: 'mangeur', range: [14, 37] }, { code: 'changeur', range: [38, 49] }, { code: 'briseur', range: [50, 65] }, { code: 'reflet', range: [66, 79] }, { code: 'tbblanc', range: [80, 89] }, { code: 'tbnoir', range: [90, 97] }, { code: 'rdd', range: [98, 100] }],
lac: [{ code: 'messager', range: [1, 5] }, { code: 'passeur', range: [6, 10] }, { code: 'fleur', range: [11, 13] }, { code: 'mangeur', range: [14, 37] }, { code: 'changeur', range: [38, 49] }, { code: 'briseur', range: [50, 65] }, { code: 'reflet', range: [66, 79] }, { code: 'tbblanc', range: [80, 89] }, { code: 'tbnoir', range: [90, 97] }, { code: 'rdd', range: [98, 100] }],
marais: [{ code: 'messager', range: [1, 2] }, { code: 'passeur', range: [3, 4] }, { code: 'fleur', range: [5, 5] }, { code: 'mangeur', range: [6, 29] }, { code: 'changeur', range: [30, 39] }, { code: 'briseur', range: [40, 60] }, { code: 'reflet', range: [61, 75] }, { code: 'tbblanc', range: [76, 86] }, { code: 'tbnoir', range: [87, 97] }, { code: 'rdd', range: [98, 100] }],
gouffre: [{ code: 'messager', range: [1, 2] }, { code: 'passeur', range: [3, 4] }, { code: 'fleur', range: [5, 5] }, { code: 'mangeur', range: [6, 29] }, { code: 'changeur', range: [30, 39] }, { code: 'briseur', range: [40, 60] }, { code: 'reflet', range: [61, 75] }, { code: 'tbblanc', range: [76, 86] }, { code: 'tbnoir', range: [87, 97] }, { code: 'rdd', range: [98, 100] }],
necropole: [{ code: 'mangeur', range: [1, 20] }, { code: 'changeur', range: [21, 30] }, { code: 'briseur', range: [31, 50] }, { code: 'reflet', range: [51, 65] }, { code: 'tbblanc', range: [66, 80] }, { code: 'tbnoir', range: [81, 97] }, { code: 'rdd', range: [98, 100] }],
desolation: [{ code: 'mangeur', range: [1, 20] }, { code: 'changeur', range: [21, 30] }, { code: 'briseur', range: [31, 50] }, { code: 'reflet', range: [51, 65] }, { code: 'tbblanc', range: [66, 80] }, { code: 'tbnoir', range: [81, 97] }, { code: 'rdd', range: [98, 100] }]
}
/* -------------------------------------------- */ /* -------------------------------------------- */
export class TMRRencontres { export class TMRRencontres {
static gestionRencontre = {}
/* -------------------------------------------- */
static init() { static init() {
const tmrRencontre = new TMRRencontres(); for (let type in typeRencontres) {
game.system.rdd.rencontresTMR = tmrRencontre; TMRRencontres.register(type, typeRencontres[type]);
}
} }
constructor(){ /* -------------------------------------------- */
this.table = new CompendiumTable('rencontres', 'Item', 'rencontre', Misc.ascending(it => it.system.ordreTri)); static register(type, rencontre) {
TMRRencontres.gestionRencontre[type] = rencontre;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Retourne une recontre en fonction de la case et du tirage * Retourne une recontre en fonction de la case et du tirage
* @param {*} terrain * @param {*} terrain
* @param {*} forcedRoll * @param {*} roll
*/ */
async rollRencontre(terrain, forcedRoll) { static async rollRencontre(terrain, roll = undefined) {
terrain = TMRUtility.findTMRLike(terrain); if (!terrain) {
if (terrain == undefined) { ChatMessage.create({ content: "Un type de case doit être indiqué (par exemple sanctuaire, desert ou cité)" });
return undefined; return false;
} }
if (!roll || roll <= 0 || roll > 100) {
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) { roll = await RdDDice.rollTotal("1d100");
forcedRoll = undefined;
} }
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain) let rencontre = await TMRRencontres.getRencontreAleatoire(terrain, roll);
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre; ChatMessage.create({
const frequence = it => it.system.frequence[codeTerrain]; user: game.user.id,
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll); whisper: [game.user.id],
if (row) { content: `Rencontre en ${terrain} (jet : ${roll}%)<br>Vous rencontrez un ${rencontre.name} de ${rencontre.force} Points de Rêve`
await CompendiumTableHelpers.tableRowToChatMessage(row); });
} return false;
return row?.document;
}
async chatTable(terrain) {
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
const isMauvaise = codeTerrain == 'mauvaise';
const filtreMauvaise = isMauvaise ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[codeTerrain];
const typeName = isMauvaise ? 'Mauvaises rencontres' : `Rencontres en ${Misc.upperFirst(terrain)}`;
return await this.table.toChatMessage(frequence, filtreMauvaise, typeName);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async createRencontre(rencontre, tmr = undefined) { static getRencontre(index) {
return rencontre.clone({ let rencontre;
'system.force': await RdDDice.rollTotal(rencontre.system.formule), if (isNaN(index)) {
'system.coord': tmr?.coord, rencontre = rencontresAll.find(r => r.type == index) ?? rencontresAll.find(r => r.code == index)
'system.date': game.system.rdd.calendrier.getDateFromIndex(), }
'system.heure': game.system.rdd.calendrier.getCurrentHeure() else if (0 <= index && index < rencontresAll.length) {
}, { save: false }); rencontre = rencontresAll[index];
}
if (rencontre) {
return duplicate(rencontre);
}
else {
ui.notifications.info(`Pas de rencontre pour ${index}, seulement ${rencontresAll.length} rencontres sont connues.<br>Vous pouvez aussi essayer par type (ie: mangeur, fleur, fleur2d6, ...)`)
}
return undefined;
} }
async calculRencontre(rencontre, tmr = undefined) { /* -------------------------------------------- */
if (rencontre.system.coord == "") { static async getRencontreAleatoire(terrain, roll = undefined) {
rencontre.system.coord = tmr?.coord; if (!roll || roll <= 0 || roll > 100) {
} roll = await RdDDice.rollTotal("1d100");
if (rencontre.system.force == 0) {
rencontre.system.force = await RdDDice.rollTotal(rencontre.system.formule);
}
if (rencontre.system.date == "") {
rencontre.system.date = game.system.rdd.calendrier.getDateFromIndex();
}
if (rencontre.system.heure == "") {
rencontre.system.heure = game.system.rdd.calendrier.getCurrentHeure();
} }
terrain = Grammar.toLowerCaseNoAccent(terrain);
const code = tableRencontres[terrain].find(it => it.range[0] <= roll && roll <= it.range[1]).code;
const rencontre = duplicate(rencontresStandard.find(it => it.code == code));
rencontre.roll = roll;
await TMRRencontres.evaluerForceRencontre(rencontre);
return rencontre; return rencontre;
} }
/* -------------------------------------------- */
async getPresentsCite() { static async getMauvaiseRencontre(index = undefined) {
const rencontres = await SystemCompendiums.getDefaultItems('rencontres'); const rencontre = duplicate(
return rencontres.filter(it => !it.system.mauvaiseRencontre && it.system.presentCite).map(it => (index && index >= 0 && index < mauvaisesRencontres.length)
it.clone({ 'system.formule': "2d6" }, { save: false })); ? mauvaisesRencontres[index]
} : await RdDDice.rollOneOf(mauvaisesRencontres));
await TMRRencontres.evaluerForceRencontre(rencontre);
async getReveDeDragon(force) { return rencontre;
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
const reveDeDragon = rencontres.find(it => Grammar.equalsInsensitive(it.name, 'Rêve de Dragon'));
return reveDeDragon?.clone({ 'system.force': force }, { save: false });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async getRencontreAleatoire(tmr, mauvaise) { static async evaluerForceRencontre(rencontre) {
const codeTerrain = mauvaise ? 'mauvaise' : tmr.type; const rollForce = new Roll(rencontre.force);
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre; await rollForce.evaluate();
const frequence = it => it.system.frequence[codeTerrain]; rencontre.force = rollForce.total;
return rencontre.force;
}
const row = await this.table.getRandom(frequence, filtreMauvaise); /* -------------------------------------------- */
if (row) { static isReveDeDragon(rencontre) {
row.document = this.createRencontre(row.document, tmr); return rencontre.type == "rdd";
await this.$chatRolledRencontre(row, tmr); }
/* -------------------------------------------- */
static getGestionRencontre(name) {
let gestion = TMRRencontres.gestionRencontre[name];
if (!gestion) {
ui.notifications.error(`La rencontre ${name} est inconnue, pas de méthode de gestion associée`)
gestion = TMRRencontres.gestionRencontre['messager'];
} }
return row?.document; return gestion;
} }
/* -------------------------------------------- */
static async gererRencontre(tmrDialog, rencData) {
let gestion = TMRRencontres.getGestionRencontre(rencData.rencontre.type);
if (rencData.rolled.isSuccess) {
rencData.message = await gestion.msgSucces(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
rencData.poesie = gestion.poesieSucces;
return gestion.postSucces;
}
rencData.message = await gestion.msgEchec(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
rencData.poesie = gestion.poesieEchec;
return gestion.postEchec;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async $chatRolledRencontre(row, tmr) { static async msgEchecPasseurFou(tmrData) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html', tmrData.sortReserve = Misc.templateData(tmrData.actor).reve.reserve.list[0];
{ if (tmrData.sortReserve) {
roll: row.roll, // Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard
rencontre: row?.document, tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
percentages: (row.total == 100) ? '%' : '', } else {
tmr, // Déplacement aléatoire de la force du Passeur Fou
isGM: game.user.isGM, const newCoord = await RdDDice.rollOneOf(TMRUtility.getTMRPortee(tmrData.tmr.coord, tmrData.rencontre.force));
}); tmrData.newTMR = TMRUtility.getTMR(newCoord);
const messageData = { }
user: game.user.id, if (tmrData.sortReserve) {
type: CONST.CHAT_MESSAGE_TYPES.ROLL, return `Le ${tmrData.rencontre.name} vous dérobe la clé de vos sorts. Vous vous saisissez de lui, mais dans un nuage violet, il vous emporte en ${tmrData.newTMR.label} déclencher votre sort en réserve de ${tmrData.sortReserve.name}.`;
roll: row.roll, }
sound: CONFIG.sounds.dice, else {
content: flavorContent return `Le ${tmrData.rencontre.name} tente de vous dérober la clé de vos sorts. Ne la trouvant pas, il déclenche un nuage violet et vous emporte en ${tmrData.newTMR.label}`;
}; }
ChatMessage.create(messageData, { rollMode: "gmroll" }); }
/* -------------------------------------------- */
static async postEchecPasseurFou(tmrDialog, tmrData) {
if (tmrData.sortReserve) {
await tmrDialog.processSortReserve(tmrData.sortReserve);
}
await tmrDialog.positionnerDemiReve(tmrData.newTMR.coord);
if (tmrData.sortReserve) {
tmrDialog.close();
}
}
/* -------------------------------------------- */
static async onPostEchecTourbillon(tmrDialog, tmrData, cases) {
await tmrData.actor.reveActuelIncDec(-cases);
await TMRRencontres._toubillonner(tmrDialog, tmrData.actor, cases);
}
/* -------------------------------------------- */
static async onPostEchecTourbillonRouge(tmrDialog, data) {
await data.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération
TMRRencontres._toubillonner(tmrDialog, data.actor, 4);
await data.actor.santeIncDec("vie", -1); // Et -1 PV
}
/* -------------------------------------------- */
static async _toubillonner(tmrDialog, actor, cases) {
let coord = Misc.templateData(actor).reve.tmrpos.coord;
for (let i = 0; i < cases; i++) {
coord = await TMRUtility.deplaceTMRAleatoire(actor, coord).coord;
}
await tmrDialog.positionnerDemiReve(coord)
}
/* -------------------------------------------- */
static async onPostSuccessReveDeDragon(tmrDialog, tmrData) {
if (tmrData.rolled.isPart) {
await tmrData.actor.appliquerAjoutExperience(tmrData, true);
}
await tmrData.actor.resultCombatReveDeDragon(tmrData);
}
/* -------------------------------------------- */
static async onPostEchecReveDeDragon(tmrDialog, tmrData) {
await tmrData.actor.resultCombatReveDeDragon(tmrData);
tmrDialog.close();
} }
} }

View File

@ -1,3 +1,4 @@
import { TMRRencontres } from "./tmr-rencontres.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
@ -286,43 +287,49 @@ export class TMRUtility {
const tmr = TMRMapping[coord]; const tmr = TMRMapping[coord];
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label; return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
} }
static findTMRLike(type, options = {inclusMauvaise:true}) {
const choix = [...Object.values(TMRType)]
if (options.inclusMauvaise){
choix.push({name: 'Mauvaise'});
}
const selection = Misc.findAllLike(type, choix).map(it => it.name);
if (selection.length == 0) {
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
return undefined;
}
if (selection.length > 1) {
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
return undefined;
}
return selection[0];
}
static typeTmrName(type) { static typeTmrName(type) {
return Misc.upperFirst(TMRType[Grammar.toLowerCaseNoAccent(type)].name); return Misc.upperFirst(TMRType[Grammar.toLowerCaseNoAccent(type)].name);
} }
static listSelectedTMR(typesTMR) {
static buildSelectionTypesTMR(typesTMR) {
typesTMR = typesTMR?? [];
return Object.values(TMRType).map(value => Misc.upperFirst(value.name)) return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
.sort() .sort()
.map(name => { return { name: name, selected: typesTMR.includes(name) } }); .map(name => { return { name: name, selected: typesTMR.includes(name) } });
} }
static buildListTypesTMRSelection(selectionTMRs) {
return selectionTMRs.filter(it => it.selected).map(it => it.name).join(" ");
}
static isCaseHumide(tmr) { static isCaseHumide(tmr) {
return tmr.type == 'fleuve' || tmr.type == 'lac' || tmr.type == 'marais'; return tmr.type == 'fleuve' || tmr.type == 'lac' || tmr.type == 'marais';
} }
/* -------------------------------------------- */
/** Some debug functions */
static async setForceRencontre(index, force = undefined) {
this.prochaineRencontre = TMRRencontres.getRencontre(index);
if (this.prochaineRencontre) {
if (force) {
this.prochaineRencontre.force = force;
}
else {
await TMRRencontres.evaluerForceRencontre(this.prochaineRencontre);
}
console.log("La prochaine rencontre sera:", this.prochaineRencontre.name, " force:", this.prochaineRencontre.force);
}
else {
ui.notifications.warn("Pas de prochaine rencontre valide pour " + index);
}
}
/* -------------------------------------------- */
static isForceRencontre() {
return this.prochaineRencontre;
}
/* -------------------------------------------- */
static utiliseForceRencontre() {
const rencontre = this.prochaineRencontre;
this.prochaineRencontre = undefined;
return rencontre;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async getDirectionPattern() { static async getDirectionPattern() {
return await RdDDice.rollOneOf(tmrRandomMovePatten); return await RdDDice.rollOneOf(tmrRandomMovePatten);
@ -330,15 +337,24 @@ export class TMRUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async deplaceTMRAleatoire(actor, coord) { static async deplaceTMRAleatoire(actor, coord) {
const currentOddq = TMRUtility.coordTMRToOddq(coord); return TMRUtility.deplaceTMRSelonPattern(actor, coord, await TMRUtility.getDirectionPattern(), 1);
const direction = await TMRUtility.getDirectionPattern(); }
currentOddq.col = currentOddq.col + direction.col;
currentOddq.row = currentOddq.row + direction.row; /* -------------------------------------------- */
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire static async deplaceTMRSelonPattern(actor, coordTMR, direction, nTime) {
return TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq)); let coord;
} else { for (let i = 0; i < nTime; i++) {
return await actor.reinsertionAleatoire('Sortie de carte'); let currentOddq = TMRUtility.coordTMRToOddq(coordTMR);
currentOddq.col = currentOddq.col + direction.col;
currentOddq.row = currentOddq.row + direction.row;
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
coord = TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq));
} else {
coord = await actor.reinsertionAleatoire('Sortie de carte');
}
console.log("Nouvelle case iteration !!!", i, coord);
} }
return coord;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -350,12 +366,9 @@ export class TMRUtility {
return Object.values(TMRMapping).filter(filter); return Object.values(TMRMapping).filter(filter);
} }
static getCasesType(type) {
return TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
}
static findTMR(search) { static findTMR(search) {
return TMRUtility.filterTMR(it => Grammar.includesLowerCaseNoAccent(it.label, search) || it.coord == search); const labelSearch = Grammar.toLowerCaseNoAccent(search)
return TMRUtility.filterTMR(it => Grammar.toLowerCaseNoAccent(it.label).match(labelSearch) || it.coord == search);
} }
static filterTMRCoord(filter) { static filterTMRCoord(filter) {
@ -366,6 +379,18 @@ export class TMRUtility {
return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter)) return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter))
} }
/* -------------------------------------------- */
static getSortsReserve(reserveList, coord) {
// TODO : Gérer les têtes spéciales réserve!
let tmrDescr = this.getTMR(coord);
//console.log("Sort réserve : ", tmrDescr);
if (tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve
return reserveList.filter(it => TMRUtility.getTMR(it.coord).type == 'fleuve');
}
// Reserve sur un case "normale"
return reserveList.filter(it => it.coord == coord);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** Returns a list of case inside a given distance /** Returns a list of case inside a given distance
* *

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@ -1,18 +0,0 @@
import { Grammar } from "../grammar.js";
import { Draconique } from "./draconique.js";
import { Misc } from "../misc.js";
export class AugmentationSeuil extends Draconique {
constructor() {
super();
}
type() { return 'tete' }
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('augmentation du seuil de reve'); }
manualMessage() { return false }
async onActorCreateOwned(actor, tete) {
const seuil = Misc.toInt(actor.system.reve.seuil.value) + 2;
await actor.update({ "system.reve.seuil.value": seuil })
}
}

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@ -1,4 +1,5 @@
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js"; import { RdDDice } from "../rdd-dice.js";
import { TMRUtility } from "../tmr-utility.js"; import { TMRUtility } from "../tmr-utility.js";
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js"; import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
@ -31,14 +32,14 @@ export class Conquete extends Draconique {
} }
async _creerConquete(actor, queue) { async _creerConquete(actor, queue) {
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); let existants = actor.data.items.filter(it => this.isCase(it)).map(it => Misc.data(it).data.coord);
let possibles = TMRUtility.filterTMR(tmr => !TMRUtility.isCaseHumide(tmr) && !existants.includes(tmr.coord)); let possibles = TMRUtility.filterTMR(tmr => !TMRUtility.isCaseHumide(tmr) && !existants.includes(tmr.coord));
let conquete = await RdDDice.rollOneOf(possibles); let conquete = await RdDDice.rollOneOf(possibles);
await this.createCaseTmr(actor, 'Conquête: ' + conquete.label, conquete, queue.id); await this.createCaseTmr(actor, 'Conquête: ' + conquete.label, conquete, queue.id);
} }
async onActorDeleteCaseTmr(actor, casetmr) { async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]); await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
} }
} }

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@ -13,7 +13,7 @@ export class Debordement extends Draconique {
match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('debordement'); } match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('debordement'); }
manualMessage() { return false } manualMessage() { return false }
async onActorCreateOwned(actor, souffle) { async onActorCreateOwned(actor, souffle) {
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.coord))); const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.coord)));
await this.createCaseTmr(actor, 'Debordement: ' + tmr.label, tmr, souffle.id); await this.createCaseTmr(actor, 'Debordement: ' + tmr.label, tmr, souffle.id);
} }

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@ -22,7 +22,7 @@ export class Desorientation extends Draconique {
} }
_typesPossibles(actor) { _typesPossibles(actor) {
const dejaDesorientes = Misc.distinct(actor.items.filter(it => this.isCase(it)).map(it => it.type)); const dejaDesorientes = Misc.distinct(actor.data.items.filter(it => this.isCase(it)).map(it => it.type));
return Object.keys(TMRType).filter(it => !dejaDesorientes.includes(it)); return Object.keys(TMRType).filter(it => !dejaDesorientes.includes(it));
} }
@ -42,7 +42,7 @@ export class Desorientation extends Draconique {
} }
async _creerCasesTmr(actor, type, souffle) { async _creerCasesTmr(actor, type, souffle) {
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
let tmrs = TMRUtility.filterTMR(it => it.type == type && !existants.includes(it.coord)); let tmrs = TMRUtility.filterTMR(it => it.type == type && !existants.includes(it.coord));
for (let tmr of tmrs) { for (let tmr of tmrs) {
await this.createCaseTmr(actor, 'Désorientation: ' + tmr.label, tmr, souffle.id); await this.createCaseTmr(actor, 'Désorientation: ' + tmr.label, tmr, souffle.id);

View File

@ -9,13 +9,13 @@ const registeredEffects = [
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR * Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
*/ */
export class Draconique { export class Draconique {
static isCaseTMR(item) { return item.type == 'casetmr'; } static isCaseTMR(itemData) { return itemData.type == 'casetmr'; }
static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; } static isQueueDragon(itemData) { return itemData.type == 'queue' || itemData.type == 'ombre'; }
static isSouffleDragon(item) { return item.type == 'souffle'; } static isSouffleDragon(itemData) { return itemData.type == 'souffle'; }
static isTeteDragon(item) { return item.type == 'tete'; } static isTeteDragon(itemData) { return itemData.type == 'tete'; }
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); } static isQueueSouffle(itemData) { return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData); }
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); } tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.data.coord); }
static register(draconique) { static register(draconique) {
registeredEffects[draconique.code()] = draconique; registeredEffects[draconique.code()] = draconique;
@ -38,7 +38,8 @@ export class Draconique {
* @returns true si l'item correspond * @returns true si l'item correspond
*/ */
match(item) { match(item) {
return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item) || Draconique.isTeteDragon(item); const itemData = Misc.data(item);
return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData) || Draconique.isTeteDragon(itemData);
} }
/** /**
@ -114,32 +115,34 @@ export class Draconique {
* @param {*} coord les coordonnées d'une case. Si undefined toute case du type correspondra, * @param {*} coord les coordonnées d'une case. Si undefined toute case du type correspondra,
*/ */
isCase(item, coord = undefined) { isCase(item, coord = undefined) {
return Draconique.isCaseTMR(item) && item.system.specific == this.code() && (coord ? item.system.coord == coord : true); const itemData = Misc.data(item);
return Draconique.isCaseTMR(itemData) && itemData.data.specific == this.code() && (coord ? itemData.data.coord == coord : true);
} }
find(list, coord = undefined) { find(list, coord = undefined) {
return list.find(c => this.isCase(c, coord)); return list.find(c => this.isCase(Misc.data(c), coord));
} }
async createCaseTmr(actor, label, tmr, sourceId = undefined) { async createCaseTmr(actor, label, tmr, sourceId = undefined) {
const casetmrData = { const casetmrData = {
name: label, type: 'casetmr', img: this.img(), name: label, type: 'casetmr', img: this.img(),
system: { coord: tmr.coord, specific: this.code(), sourceid: sourceId } data: { coord: tmr.coord, specific: this.code(), sourceid: sourceId }
}; };
await actor.createEmbeddedDocuments('Item', [casetmrData]); await actor.createEmbeddedDocuments('Item', [casetmrData]);
} }
async deleteCasesTmr(actor, draconique) { async deleteCasesTmr(actor, draconique) {
let caseTmrs = actor.items.filter(it => this.isCaseForSource(it, draconique)); let caseTmrs = actor.data.items.filter(it => this.isCaseForSource(it, draconique));
await actor.deleteEmbeddedDocuments('Item', caseTmrs.map(it => it.id)); await actor.deleteEmbeddedDocuments('Item', caseTmrs.map(it => it.id));
} }
isCaseForSource(item, draconique) { isCaseForSource(item, draconique) {
return Draconique.isCaseTMR(item) && item.system.specific == this.code() && item.system.sourceid == draconique.id; const itemData = Misc.data(item);
return Draconique.isCaseTMR(itemData) && itemData.data.specific == this.code() && itemData.data.sourceid == draconique.id;
} }
async onVisiteSupprimer(actor, tmr, onRemoveToken) { async onVisiteSupprimer(actor, tmr, onRemoveToken) {
let existants = actor.items.filter(it => this.isCase(it, tmr.coord)); let existants = actor.data.items.filter(it => this.isCase(it, tmr.coord));
await actor.deleteEmbeddedDocuments('Item', existants.map(it => it.id)); await actor.deleteEmbeddedDocuments('Item', existants.map(it => it.id));
for (let casetmr of existants) { for (let casetmr of existants) {
onRemoveToken(tmr, casetmr); onRemoveToken(tmr, casetmr);

View File

@ -17,7 +17,6 @@ import { Pelerinage } from "./pelerinage.js";
import { Periple } from "./periple.js"; import { Periple } from "./periple.js";
import { UrgenceDraconique } from "./urgence-draconique.js"; import { UrgenceDraconique } from "./urgence-draconique.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { AugmentationSeuil } from "./augmentation-seuil.js";
export class EffetsDraconiques { export class EffetsDraconiques {
@ -38,7 +37,6 @@ export class EffetsDraconiques {
static pelerinage = new Pelerinage(); static pelerinage = new Pelerinage();
static periple = new Periple(); static periple = new Periple();
static urgenceDraconique = new UrgenceDraconique(); static urgenceDraconique = new UrgenceDraconique();
static augmentationSeuil = new AugmentationSeuil();
static init() { static init() {
Draconique.register(EffetsDraconiques.carteTmr); Draconique.register(EffetsDraconiques.carteTmr);
@ -58,7 +56,6 @@ export class EffetsDraconiques {
Draconique.register(EffetsDraconiques.pelerinage); Draconique.register(EffetsDraconiques.pelerinage);
Draconique.register(EffetsDraconiques.periple); Draconique.register(EffetsDraconiques.periple);
Draconique.register(EffetsDraconiques.urgenceDraconique); Draconique.register(EffetsDraconiques.urgenceDraconique);
Draconique.register(EffetsDraconiques.augmentationSeuil)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -98,7 +95,7 @@ export class EffetsDraconiques {
/* -------------------------------------------- */ /* -------------------------------------------- */
static isSortImpossible(actor) { static isSortImpossible(actor) {
return actor.items.find(it => return actor.data.items.find(it =>
EffetsDraconiques.conquete.match(it) || EffetsDraconiques.conquete.match(it) ||
EffetsDraconiques.periple.match(it) || EffetsDraconiques.periple.match(it) ||
EffetsDraconiques.urgenceDraconique.match(it) || EffetsDraconiques.urgenceDraconique.match(it) ||
@ -107,7 +104,7 @@ export class EffetsDraconiques {
} }
static isSortReserveImpossible(actor) { static isSortReserveImpossible(actor) {
return actor.items.find(it => return actor.data.items.find(it =>
EffetsDraconiques.conquete.match(it) || EffetsDraconiques.conquete.match(it) ||
EffetsDraconiques.periple.match(it) || EffetsDraconiques.periple.match(it) ||
EffetsDraconiques.pelerinage.match(it) EffetsDraconiques.pelerinage.match(it)
@ -115,14 +112,10 @@ export class EffetsDraconiques {
} }
static filterItems(actor, filter, name) { static filterItems(actor, filter, name) {
return actor.filterItems(filter) return actor.data.items.filter(filter)
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); .filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
} }
static countAugmentationSeuil(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Augmentation du seuil de rêve').length;
}
static isDonDoubleReve(actor) { static isDonDoubleReve(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0; return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0;
} }
@ -157,11 +150,11 @@ export class EffetsDraconiques {
} }
static isPontImpraticable(actor) { static isPontImpraticable(actor) {
return actor.items.find(it => EffetsDraconiques.pontImpraticable.match(it)); return actor.data.items.find(it => EffetsDraconiques.pontImpraticable.match(it));
} }
static isUrgenceDraconique(actor) { static isUrgenceDraconique(actor) {
return actor.items.find(it => EffetsDraconiques.urgenceDraconique.match(it)); return actor.data.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
} }
static isPeage(actor) { static isPeage(actor) {

View File

@ -30,7 +30,7 @@ export class FermetureCites extends Draconique {
} }
async _fermerLesCites(actor, souffle) { async _fermerLesCites(actor, souffle) {
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); let existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
let ouvertes = TMRUtility.filterTMR(it => it.type == 'cite' && !existants.includes(it.coord)); let ouvertes = TMRUtility.filterTMR(it => it.type == 'cite' && !existants.includes(it.coord));
for (let tmr of ouvertes) { for (let tmr of ouvertes) {
await this.createCaseTmr(actor, 'Fermeture: ' + tmr.label, tmr, souffle.id); await this.createCaseTmr(actor, 'Fermeture: ' + tmr.label, tmr, souffle.id);

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@ -33,7 +33,7 @@ export class Pelerinage extends Draconique {
} }
async onActorDeleteCaseTmr(actor, casetmr) { async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]); await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
} }
} }

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@ -25,7 +25,7 @@ export class PixiTMR {
for (const [name, img] of Object.entries(PixiTMR.textures)) { for (const [name, img] of Object.entries(PixiTMR.textures)) {
loader = loader.add(name, img); loader = loader.add(name, img);
} }
loader.onError.add((error, reason) => { console.log("ERROR", error, reason) }); loader.onLoad.add((error, reason) => { console.log("ERROR", error, reason) });
loader.load( (loader, resources) => { loader.load( (loader, resources) => {
onLoad(loader, resources); onLoad(loader, resources);
for (let onAnimate of this.callbacksOnAnimate) { for (let onAnimate of this.callbacksOnAnimate) {

View File

@ -30,7 +30,7 @@ export class PresentCites extends Draconique {
} }
async _ajouterPresents(actor, tete) { async _ajouterPresents(actor, tete) {
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); let existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
if (existants.length > 0) { if (existants.length > 0) {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@ -46,13 +46,15 @@ export class PresentCites extends Draconique {
} }
async choisirUnPresent(casetmr, onChoixPresent) { async choisirUnPresent(casetmr, onChoixPresent) {
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
const buttons = {};
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
let d = new Dialog({ let d = new Dialog({
title: "Présent des cités", title: "Présent des cités",
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`, content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faite votre choix`,
buttons: buttons buttons: {
messager: { icon: '<i class="fas fa-check"></i>', label: "Un Messager des rêves", callback: () => onChoixPresent('messager2d6') },
passeur: { icon: '<i class="fas fa-check"></i>', label: "Un Passeur des rêves", callback: () => onChoixPresent('passeur2d6') },
fleur: { icon: '<i class="fas fa-check"></i>', label: "Une Fleur des rêves", callback: () => onChoixPresent('fleur2d6') },
},
default: "fleur"
}); });
d.render(true); d.render(true);
} }

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@ -13,7 +13,7 @@ export class Rencontre extends Draconique {
async onActorCreateOwned(actor, item) { } async onActorCreateOwned(actor, item) { }
code() { return 'rencontre' } code() { return 'rencontre' }
tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.system.force}` } tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.force}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' } img() { return 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' }
createSprite(pixiTMR) { createSprite(pixiTMR) {

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@ -12,8 +12,8 @@ export class ReserveExtensible extends Draconique {
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes("reserve extensible"); } match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes("reserve extensible"); }
manualMessage() { return "Vous pouvez re-configurer votre Réserve extensible" } manualMessage() { return "Vous pouvez re-configurer votre Réserve extensible" }
async onActorCreateOwned(actor, tete) { async onActorCreateOwned(actor, tete) {
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
const tmr = await TMRUtility.getTMRAleatoire(it => !(it.type == 'fleuve' || existants.includes(it.system.coord))); const tmr = await TMRUtility.getTMRAleatoire(it => !(it.type == 'fleuve' || existants.includes(it.coord)));
await this.createCaseTmr(actor, "Nouvelle Réserve extensible", tmr, tete.id); await this.createCaseTmr(actor, "Nouvelle Réserve extensible", tmr, tete.id);
} }

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@ -12,8 +12,8 @@ export class SortReserve extends Draconique {
manualMessage() { return false } manualMessage() { return false }
async onActorCreateOwned(actor, item) { } async onActorCreateOwned(actor, item) { }
code() { return 'sortreserve' } code() { return 'sort' }
tooltip(sort) { return `${sort.name}, r${sort.system.ptreve}` } tooltip(sort) { return `${sort.name}, r${sort.data.ptreve_reel}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' } img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' }
createSprite(pixiTMR) { createSprite(pixiTMR) {

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@ -13,8 +13,8 @@ export class TrouNoir extends Draconique {
manualMessage() { return false } manualMessage() { return false }
async onActorCreateOwned(actor, souffle) { async onActorCreateOwned(actor, souffle) {
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord); const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.system.coord))); const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.coord)));
await this.createCaseTmr(actor, 'Trou noir: ' + tmr.label, tmr, souffle.id); await this.createCaseTmr(actor, 'Trou noir: ' + tmr.label, tmr, souffle.id);
} }

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@ -16,7 +16,7 @@ export class UrgenceDraconique extends Draconique {
match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); } match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); }
manualMessage() { return false } manualMessage() { return false }
async onActorCreateOwned(actor, queue) { async onActorCreateOwned(actor, queue) {
const coordSortsReserve = (actor.system.reve.reserve?.list.map(it => it.coord)) ?? []; const coordSortsReserve = (Misc.templateData(actor).reve.reserve?.list.map(it => it.coord)) ?? [];
if (coordSortsReserve.length == 0) { if (coordSortsReserve.length == 0) {
// La queue se transforme en idée fixe // La queue se transforme en idée fixe
const ideeFixe = await RdDRollTables.getIdeeFixe(); const ideeFixe = await RdDRollTables.getIdeeFixe();
@ -37,7 +37,7 @@ export class UrgenceDraconique extends Draconique {
} }
async onActorDeleteCaseTmr(actor, casetmr) { async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]); await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
} }
code() { return 'urgence' } code() { return 'urgence' }

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61
packs/botanique.db Normal file

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{"name":"Possession","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp","effects":[],"system":{"categorie_parade":"","niveau":2,"default_diffLibre":-4,"categorie":"melee","carac_value":14,"iscombat":true,"isnaturelle":true,"ispossession":true,"dommages":0,"description":"<p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>","descriptionmj":"","isparade":false},"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.22","coreVersion":"10.286","createdTime":1663624976822,"modifiedTime":1664918524164,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"wDHR5UHWq568lfGa"}

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@ -1,40 +1,40 @@
{"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"0uc2pMIGL03Hq2Hn"} {"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"anorexie.webp","effects":[],"_id":"0uc2pMIGL03Hq2Hn"}
{"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"1l59lWbtvYp74OTb"} {"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"briser_verre.webp","effects":[],"_id":"1l59lWbtvYp74OTb"}
{"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"22EQLBJfHVYs96iC"} {"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"cracher_nourriture.webp","effects":[],"_id":"22EQLBJfHVYs96iC"}
{"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"} {"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"eteindre_feu.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"}
{"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"2i3PndTKG1n3hEUU"} {"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"danser_inconnu.webp","effects":[],"_id":"2i3PndTKG1n3hEUU"}
{"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"} {"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"trainer_laisse.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"}
{"name":"Désir lancinant : Gagner de largent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"} {"name":"Désir lancinant : Gagner de largent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"gagner_argent.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"}
{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"} {"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"megalomanie.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
{"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"6G0lF06jSryTduAt"} {"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"avoir_visage.webp","effects":[],"_id":"6G0lF06jSryTduAt"}
{"name":"Idée fixe : Ne marcher quà quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"} {"name":"Idée fixe : Ne marcher quà quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"marcher_quatre_pattes.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"}
{"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"} {"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"acqu%C3%A9rir_chevre.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"}
{"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"E902EEYZHg3zFKq6"} {"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_yeux.webp","effects":[],"_id":"E902EEYZHg3zFKq6"}
{"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"F6qL4d4g3qjh045R"} {"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"danser_pluie.webp","effects":[],"_id":"F6qL4d4g3qjh045R"}
{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"} {"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_cailloux.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"HSNOvBR890dsEDw2"} {"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"raser_tete.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"} {"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"aller_nu.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"} {"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"boulimie.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
{"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"LlELEB0FhymLx6VM"} {"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"nuit_echelle.webp","effects":[],"_id":"LlELEB0FhymLx6VM"}
{"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"} {"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_tmr.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"}
{"name":"Désir lancinant : Masochisme. Perdre 3 points dendurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"} {"name":"Désir lancinant : Masochisme. Perdre 3 points dendurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"masochisme.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"} {"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"casser_oeufs.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"} {"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"traire_vache.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"} {"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"pisser_violon.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"} {"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"manger_poisson.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"} {"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"pas-franchir.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"VChJbtGFtWoiFNky"} {"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_delester.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
{"name":"Idée fixe : Ne sexprimer que par des cris danimaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"} {"name":"Idée fixe : Ne sexprimer que par des cris danimaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"exprimer_cris.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"afGp9CewfyJKecEE"} {"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"verser_flacon.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"} {"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"bulles_savon.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"diCCimukdNM6bPub"} {"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"entendre_ane.webp","effects":[],"_id":"diCCimukdNM6bPub"}
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"el4lofhhSucMv5xv"} {"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"se_rouler_boue.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"} {"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"dire_non.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"gadh6aI5iCM82qpP"} {"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"manger_champignons.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"} {"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_deplacer.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"iPYPgxL2uUnphStc"} {"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_main.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"} {"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"appeler_hommes_femmes.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},""img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"} {"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"se_souler.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"} {"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"construire_cabane.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"} {"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"embrasser_cochon.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"} {"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"faire_mort.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}

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