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Author SHA1 Message Date
5a32cf26dc Merge pull request 'Corrections v10' (#550) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #550
2022-09-07 08:17:41 +02:00
Vincent Vandemeulebrouck
67b0555b11 Corrections v10
Il y en avait partout dans des dialogues, des options,
le drag&drop d'acteur sur acteur, l'empilage d'objet...
2022-09-07 00:36:52 +02:00
59613c3bf8 Sync 2022-09-06 23:52:21 +02:00
58 changed files with 322 additions and 312 deletions

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@@ -39,7 +39,6 @@ export class RdDActorSheet extends ActorSheet {
const objectData = this.object.system
this.timerRecherche = undefined;
console.log("New actor", objectData)
let formData = {
title: this.title,
id: this.object.id,
@@ -77,12 +76,11 @@ export class RdDActorSheet extends ActorSheet {
};
formData.competences.forEach(item => {
item.visible = this.options.recherche
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
});
Object.values(formData.data.carac).forEach(c => {
RdDCarac.levelUp(c);
});
@@ -92,7 +90,7 @@ export class RdDActorSheet extends ActorSheet {
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.system));
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
this.armesList = formData.combat;
@@ -130,8 +128,8 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
console.log("_onDropActor", this.actor.id, dragData);
this.actor.addSubActeur(dragData.id || dragData.data._id);
const dropActor = fromUuidSync(dragData.uuid);
this.actor.addSubActeur(dropActor);
super._onDropActor(event, dragData);
}
@@ -383,13 +381,11 @@ export class RdDActorSheet extends ActorSheet {
if (this.options.editCaracComp) {
// On carac change
html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
//console.log("Value changed :", event, caracName);
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
html.find('.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
//console.log("Value changed :", event, caracName);
html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
@@ -399,12 +395,12 @@ export class RdDActorSheet extends ActorSheet {
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp').change(async event => {
html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp-sort').change(async event => {
html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
@@ -581,9 +577,9 @@ export class RdDActorSheet extends ActorSheet {
}
async _onSplitItem(item, split) {
if (split >= 1 && split < Misc.data(item).data.quantite) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const itemData = duplicate(Misc.data(item));
const itemData = duplicate(item.system);
itemData.data.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [itemData])
}

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@@ -609,7 +609,6 @@ export class RdDActor extends Actor {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: "Remise à neuf de " + this.name
};
const actorData = Misc.data(this);
if (this.isEntite([ENTITE_NONINCARNE])) {
return;
}
@@ -1041,7 +1040,6 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async updateExperienceLog(modeXP, valeurXP, raisonXP = 'Inconnue') {
let d = new Date();
console.log(modeXP, valeurXP, raisonXP);
let expLog = duplicate(this.system.experiencelog);
expLog.push({
mode: Misc.upperFirst(modeXP), valeur: valeurXP, raison: Misc.upperFirst(raisonXP),
@@ -2170,7 +2168,7 @@ export class RdDActor extends Actor {
createCallbackExperience() {
return {
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this.appliquerAjoutExperience(r, (game.settings.get("core", "rollMode") != 'blindroll' && !game.user.isGM))
action: r => this.appliquerAjoutExperience(r)
};
}
@@ -2242,10 +2240,11 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async appliquerAjoutExperience(rollData, display) {
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
if (!this.isPersonnage()) return;
hideChatMessage = hideChatMessage == 'hide' || (game.settings.get("core", "rollMode") != 'blindroll' && !game.user.isGM)
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
if (xpData && display) {
if (xpData && !hideChatMessage) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData)
@@ -3036,7 +3035,7 @@ export class RdDActor extends Actor {
let update = { _id: xpData.competence._id, 'system.xp': newXp };
await this.updateEmbeddedDocuments('Item', [update]);
xpData.checkComp = await this.checkCompetenceXP(xpData.competence.name, undefined, false);
this.updateExperienceLog("XP", xpData.xp, "XP gagné en " + xpData.competence.name);
this.updateExperienceLog("XP", xpData.xpCompetence, "XP gagné en " + xpData.competence.name);
}
}
@@ -3068,7 +3067,7 @@ export class RdDActor extends Actor {
// Gestion expérience (si existante)
data.competence = this.getCompetence("astrologie")
data.selectedCarac = this.system.carac["vue"];
this.appliquerAjoutExperience(data, false);
this.appliquerAjoutExperience(data, 'hide');
// Ajout du nombre astral
const item = {
@@ -3891,19 +3890,21 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
addSubActeur(subActorId) {
let subActor = game.actors.get(subActorId);
//console.log("Ajout acteur : ", actor, this);
if (subActor && !subActor.owner) {
if (subActortype == 'vehicule') {
addSubActeur(subActor) {
if(subActor?.id == this.id){
ui.notifications.warn("Vous ne pouvez pas attacher un acteur à lui même")
}
else if (!subActor?.isOwner) {
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.")
}
else {
if (subActor.type == 'vehicule') {
this.pushSubacteur(subActor, this.system.subacteurs.vehicules, 'system.subacteurs.vehicules', 'Ce Véhicule');
} else if (subActor.type == 'creature') {
this.pushSubacteur(subActor, this.system.subacteurs.montures, 'system.subacteurs.montures', 'Cette Monture');
} else if (subActor.type == 'personnage') {
this.pushSubacteur(subActor, this.system.subacteurs.suivants, 'system.subacteurs.suivants', 'Ce Suivant');
}
} else {
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.")
}
}

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@@ -141,7 +141,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return Misc.getUsers().filter(filter).map(user => user.data._id);
return Misc.getUsers().filter(filter).map(user => user.id);
}
/* -------------------------------------------- */

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@@ -9,7 +9,7 @@ export class DialogFabriquerPotion extends Dialog {
let potionData = DialogFabriquerPotion.prepareData(actor, item);
let conf = {
title: `Fabriquer une potion de ${potionData.data.categorie}`,
title: `Fabriquer une potion de ${potionData.system.categorie}`,
content: await renderTemplate(dialogConfig.html, potionData),
default: potionData.buttonName,
};
@@ -25,8 +25,8 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite);
potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.system.quantite);
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
potionData.buttonName = "Fabriquer";
return potionData;
}
@@ -46,9 +46,9 @@ export class DialogFabriquerPotion extends Dialog {
}
static getNombreBrinOptimal(herbeData) {
switch (herbeData.data.categorie ?? '') {
case "Soin": return 12 - herbeData.data.niveau;
case "Repos": return 7 - herbeData.data.niveau;
switch (herbeData.system.categorie ?? '') {
case "Soin": return 12 - herbeData.system.niveau;
case "Repos": return 7 - herbeData.system.niveau;
}
return 1;
}

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@@ -6,7 +6,7 @@ export class DialogSplitItem extends Dialog {
const itemData = item
const splitData = {
item: itemData,
choix: { quantite: 1, max: itemData.data.quantite - 1 }
choix: { quantite: 1, max: itemData.system.quantite - 1 }
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
return new DialogSplitItem(item, splitData, html, callback)

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@@ -183,14 +183,14 @@ export class RdDItemCompetence extends Item {
}
/* -------------------------------------------- */
static levelUp(itemData, stressTransforme) {
itemData.system.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.system.niveau);
const xpManquant = itemData.system.xpNext - itemData.system.xp;
itemData.system.isLevelUp = xpManquant <= 0;
itemData.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.system.niveau < itemData.system.niveau_archetype);
itemData.system.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && itemData.system.niveau < itemData.system.niveau_archetype) {
itemData.system.stressXpMax = Math.min(xpManquant , stressTransforme);
static levelUp(item, stressTransforme) {
item.system.xpNext = RdDItemCompetence.getCompetenceNextXp(item.system.niveau);
const xpManquant = item.system.xpNext - item.system.xp;
item.system.isLevelUp = xpManquant <= 0;
item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype);
item.system.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) {
item.system.stressXpMax = Math.min(xpManquant , stressTransforme);
}
}

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@@ -4,22 +4,22 @@ const monnaiesData = [
{
name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
},
{
name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
},
{
name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
},
{
name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
}
]

View File

@@ -105,7 +105,7 @@ export class RdDItemSheet extends ItemSheet {
}
RdDHerbes.updatePotionData(formData);
}
if (formData.isOwned && formData.type == 'herbe' && (formData.data.categorie == 'Soin' || formData.data.categorie == 'Repos')) {
if (formData.isOwned && formData.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);

View File

@@ -117,7 +117,7 @@ export class RdDItem extends Item {
if (this.isPotion()) {
this.prepareDataPotion()
}
this.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
}
}
@@ -192,22 +192,28 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
isEquipementSimilaire(other) {
const itemData = this
const otherData = other
const tplData = this
const otherTplData = other
if (!this.isEquipement()) return false;
if (itemData.type != otherData.type) return false;
if (itemData.name != otherData.name) return false;
if (tplData.quantite == undefined) return false;
const differences = Object.entries(tplData).filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key))
.filter(([key, value]) => value != otherTplData[key]);
if (differences.length > 0) {
let message = `Impossible de regrouper les ${itemData.type} ${itemData.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${otherTplData[key]}`;
let message = undefined;
if (this.type != other.type) {
message = `Impossible de regrouper ${this.type} avec ${other.type}`;
}
else if (this.name != other.name) {
message = `Impossible de regrouper ${this.name} avec ${other.name}`;
}
else if (this.system.quantite == undefined) {
message = `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`;
}
else {
const differences = Object.entries(this.system)
.filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key) && value != other.system[key]);
if (differences.length > 0) {
message = `Impossible de regrouper les ${this.type} ${this.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${other.system[key]}`;
}
}
}
if (message){
ui.notifications.info(message)
return false;
}

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@@ -99,7 +99,7 @@ export class RdDCombatManager extends Combat {
if (competence) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.system.ecaille_efficacite : 0;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
}
}
@@ -155,14 +155,14 @@ export class RdDCombatManager extends Combat {
// Gestion des armes 1/2 mains
let actionsArme = [];
for (const arme of armes) {
let action = duplicate(Misc.data(arme));
let action = duplicate(arme)
if (action.system.equipe) {
let compData = competences.find(c => c.name == action.system.competence)
actionsArme.push(action);
action.action = 'attaque';
action.system.dommagesReels = Number(action.system.dommages);
action.system.niveau = compData.data.niveau;
action.system.niveau = compData.system.niveau;
action.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (action.system.unemain && !action.system.deuxmains) {
@@ -204,7 +204,7 @@ export class RdDCombatManager extends Combat {
action: 'conjurer',
data: {
competence: p.name,
possessionid: p.data.data.possessionid,
possessionid: p.system.possessionid,
}
}
}));
@@ -228,9 +228,9 @@ export class RdDCombatManager extends Combat {
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence');
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac));
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actor.data.data.attributs.hautrevant.value) {
if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } });
}
}
@@ -256,7 +256,7 @@ export class RdDCombatManager extends Combat {
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (action && action.type == "arme") {
for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr>
<div>
@@ -329,10 +329,10 @@ export class RdDCombatManager extends Combat {
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.data.competence;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.data.carac_value;
caracForInit = compData.system.carac_value;
if (compData.system.categorie == "lancer") {
initOffset = 7;
}
@@ -361,7 +361,7 @@ export class RdDCombatManager extends Combat {
return 7;
}
// Offset de principe pour les armes de jet
switch (arme.data.cac) {
switch (arme.system.cac) {
case "empoignade": return 3;
case "pugilat": return 4;
}
@@ -384,7 +384,7 @@ export class RdDCombatManager extends Combat {
let menuItems = [];
for (let action of actions) {
menuItems.push({
name: action.data.competence,
name: action.system.competence,
icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
});

View File

@@ -11,11 +11,18 @@ export class RdDHotbar {
static initDropbar( ) {
Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
if (documentData.data.type != "arme" && documentData.data.type != "competence" )
let item = fromUuidSync(documentData.uuid)
if (item == undefined) {
item = this.actor.items.get( documentData.uuid )
}
console.log( "DROP", documentData, item)
if (!item || (item.type != "arme" && item.type != "competence" ) ) {
return
let item = documentData.data
}
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
@@ -28,6 +35,7 @@ export class RdDHotbar {
}
game.user.assignHotbarMacro(macro, slot);
}
// Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id);
@@ -35,7 +43,7 @@ export class RdDHotbar {
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
name: actor.name,
type: "script",
img: actor.data.img,
command: command
@@ -45,12 +53,12 @@ export class RdDHotbar {
}
// Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") {
let journal = game.journal.get(documentData.id);
let journal = fromUuidSync(documentData.uuid)
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
name: journal.name,
type: "script",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
command: command
@@ -69,8 +77,10 @@ export class RdDHotbar {
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
let item = Misc.data(actor?.items.find(it => it.name === itemName && it.type == itemType));
if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
if (!item){
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
}
// Trigger the item roll
switch (item.type) {

View File

@@ -165,7 +165,7 @@ export class RdDRoll extends Dialog {
function onLoad() {
let rollData = dialog.rollData;
console.log(rollData);
console.log('Ouverture RdDRoll', rollData);
// Update html, according to data
if (rollData.competence) {
const defaut_carac = rollData.competence.system.defaut_carac
@@ -294,7 +294,7 @@ export class RdDRoll extends Dialog {
async setSelectedSigneDraconique(signe){
this.rollData.signe = signe;
this.rollData.diffLibre = Misc.data(signe).data.difficulte,
this.rollData.diffLibre = signe.system.difficulte,
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
}

View File

@@ -29,7 +29,7 @@ export class RdDSheetUtility {
destId: destItemId,
targetActorId: actorId,
itemId: itemId,
sourceActorId: dragData.actorId,
sourceActorId: item.actor.id,
srcId: objetVersConteneur[itemId],
onEnleverConteneur: () => { delete objetVersConteneur[itemId]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }

View File

@@ -239,7 +239,7 @@ export class RdDUtility {
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.visible)
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1;
@@ -248,7 +248,7 @@ export class RdDUtility {
if (b.name.includes("Extérieur")) return 1;
return a.name.localeCompare(b.name);
}
if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) {
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
@@ -475,7 +475,7 @@ export class RdDUtility {
objet.niveau = profondeur;
const isConteneur = objet.type == 'conteneur';
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
const isVide = isConteneur && Misc.templateData(objet).contenu.length == 0;
const isVide = isConteneur && objet.system.contenu.length == 0;
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html']({
item: objet,
vide: isVide,
@@ -831,7 +831,7 @@ export class RdDUtility {
static confirmerSuppressionSubacteur(actorSheet, li) {
let actorId = li.data("actor-id");
let actor = game.actors.get(actorId);
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.name + " ?</p>";
let d = new Dialog({
title: "Confirmer la suppression du lien",
content: msgTxt,
@@ -881,8 +881,7 @@ export class RdDUtility {
label: "Annuler"
}
}
const docData = objet
if (docData.type == 'conteneur' && docData.data.contenu.length > 0) {
if (objet.type == 'conteneur' && objet.system.contenu.length > 0) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>',

View File

@@ -486,7 +486,7 @@ export class TMRRencontres {
/* -------------------------------------------- */
static async onPostSuccessReveDeDragon(tmrDialog, tmrData) {
if (tmrData.rolled.isPart) {
await tmrData.actor.appliquerAjoutExperience(tmrData, true);
await tmrData.actor.appliquerAjoutExperience(tmrData);
}
await tmrData.actor.resultCombatReveDeDragon(tmrData);
}

View File

@@ -34,11 +34,9 @@
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt",
"version": "10.0.8",
"version": "10.0.9",
"compatibility": {
"minimum": "10",
"verified": "10.283",
"maximum": "10"
"minimum": "10"
},
"esmodules": [
"module/rdd-main.js"

View File

@@ -68,7 +68,7 @@
</li>
{{/each}}
<li class="flexrow list-item" data-attribute="vie">
<span class="competence-label" name="data.sante.vie.label">Vie</span>
<span class="competence-label" name="system.sante.vie.label">Vie</span>
<span class="flexrow" >
<input type="text" name="system.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.vie.max" value="{{data.sante.vie.max}}" data-dtype="Number" />

View File

@@ -35,12 +35,12 @@
{{#each data.carac as |carac key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label"><a
<span class="carac-label flexrow" name="system.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="data.carac.{{key}}.value"
<input class="competence-value flexrow" type="text" name="system.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
{{/each}}
@@ -52,7 +52,7 @@
<ol class="carac-list alterne-list">
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="catEntite">Catégorie : </span>
<select name="data.definition.categorieentite" value="{{data.definition.categorieentite}}" data-dtype="String">
<select name="system.definition.categorieentite" value="{{data.definition.categorieentite}}" data-dtype="String">
{{#select data.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option>
@@ -61,7 +61,7 @@
</li>
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="typeEntite">Type d'entité : </span>
<select name="data.definition.typeentite" value="{{data.definition.typeentite}}" data-dtype="String">
<select name="system.definition.typeentite" value="{{data.definition.typeentite}}" data-dtype="String">
{{#select data.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
@@ -71,16 +71,16 @@
</li>
{{#each data.attributs as |attr key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="data.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="data.attributs.{{key}}.value"
<span class="carac-label flexrow" name="system.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="system.attributs.{{key}}.value"
value="{{attr.value}}" data-dtype="{{attr.type}}" /></span>
</li>
{{/each}}
<li class="caracteristique flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="data.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.value"
<span class="competence-label flexrow" name="system.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.value"
value="{{data.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.max"
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.max"
value="{{data.sante.endurance.max}}" data-dtype="Number" /></span>
</li>
</ol>
@@ -98,11 +98,11 @@
<img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.data.carac_value}}" data-dtype="number" />
value="{{comp.system.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" />
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>

View File

@@ -1,4 +1,4 @@
{{#if visible}}
{{#if system.isVisible}}
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
<a class="competence-label" name="{{name}}">
<img class="sheet-competence-img" src="{{img}}"/>

View File

@@ -21,27 +21,27 @@
<span>{{item.name}}</span>
{{/if}}
</span>
<span class="equipement-detail">{{item.data.quantite}}
{{#if (gt item.data.quantite 1)}}
<span class="equipement-detail">{{item.system.quantite}}
{{#if (gt item.system.quantite 1)}}
<a class="item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
{{/if}}
</span>
<span class="equipement-detail">{{numberFormat item.data.encTotal decimals=2}}</span>
<span class="equipement-detail">{{numberFormat item.system.encTotal decimals=2}}</span>
<span class="equipement-actions item-controls">
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<a class="item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.data.quantite)}}
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.system.quantite)}}
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if item.data.actionPrincipale}}
<a class="item-action">{{item.data.actionPrincipale}}</a>
{{#if item.actionPrincipale}}
<a class="item-action">{{item.actionPrincipale}}</a>
{{/if}}
</span>
</li>

View File

@@ -16,7 +16,7 @@
<!-- <span class="equipement-detail">
<span class="flex-shrink"><a class="monnaie-moins"><i class="fas fa-minus-square"></i></a></span>
<span>{{piece.data.quantite}}</span>
<span>{{piece.system.quantite}}</span>
<span class="flex-shrink"><a class="monnaie-plus"><i class="fas fa-plus-square"></i></a></span>
</span> -->
<span class="equipement-actions item-controls">

View File

@@ -13,7 +13,7 @@
<label class="compteur">
<a class="jet-vie">Vie</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{data.sante.vie.max}}</span>
<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label>
@@ -22,7 +22,7 @@
<label class="compteur">
<a class="jet-endurance">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{data.sante.endurance.max}}</span>
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label>
@@ -32,7 +32,7 @@
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue
<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
<input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{data.sante.fatigue.max}}</span>
<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
</label>
@@ -41,7 +41,7 @@
<label class="compteur">
<span class="ptreve-actuel"><a>Rêve</a></span>
<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="pointsreve-value" type="text" name="data.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" />
<input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" />
<span>/ {{data.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
</label>
@@ -107,27 +107,27 @@
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{/if}}
{{#if (eq key 'taille')}}
<span class="carac-label" name="data.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<label class="carac-xp"/>
{{else}}
{{#if carac.derivee}}
<span class="carac-label" name="data.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
<span class="carac-label" name="system.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
<label class="competence-value">{{carac.value}}</label>
<label class="carac-xp"/>
{{else}}
{{#if carac.isLevelUp}}
<span class="carac-label tooltip" name="data.carac.{{key}}.label">
<span class="carac-label tooltip" name="system.carac.{{key}}.label">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
</span>
<a name={{key}}>{{carac.label}}</a></span>
{{else}}
<span class="carac-label tooltip" name="data.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="carac-xp tooltip">
<input class="carac-xp" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
</span>
{{#if carac.isLevelUp}}
@@ -149,17 +149,17 @@
<ul class="carac-list">
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="data.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
<input class="description-value" type="text" name="system.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
<label class="carac-xp"/>
</li>
{{#each data.attributs as |attr key|}}
{{#unless (eq key 'hautrevant')}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="data.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
{{#if (eq key 'protection')}}
<input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/>
{{else}}
<input class="description-value" type="text" disabled name="data.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
<input class="description-value" type="text" disabled name="system.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
{{/if}}
<label class="carac-xp"/>
</li>
@@ -179,7 +179,7 @@
<li class="caracteristique flexrow list-item">
<span class="attribut-label">{{compteur.label}}</span>
{{#if (eq compteur.label 'Ethylisme')}}
<select class="description-value" name="data.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
<select class="description-value" name="system.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
{{#select compteur.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}}
{{/select}}
@@ -300,7 +300,7 @@
</li>
{{/each}}
{{#each esquives as |esq key|}}
<li class="item flexrow list-item">
<li class="item flexrow list-item" data-item-id="{{esq._id}}">
<span class="competence-label">
<a class="competence-label" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}"/>
@@ -309,7 +309,7 @@
</span>
<span class="arme-initiative"></span>
<span class="competence-label"></span>
<span class="competence-value">{{numberFormat esq.data.niveau decimals=0 sign=true}}</span>
<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value"></span>
</li>
{{/each}}
@@ -332,7 +332,7 @@
{{#each maladiesPoisons as |maladie key|}}
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
<span class="competence-label">
{{#if (or @root.options.isGM maladie.data.identifie)}}
{{#if (or @root.options.isGM maladie.system.identifie)}}
{{maladie.name}}
{{else}}
Inconnue
@@ -340,8 +340,8 @@
</span>
<span class="competence-label">{{maladie.type}}</span>
<span class="competence-label">
{{#if (or @root.options.isGM maladie.data.remedesconnus)}}
{{maladie.data.remedes}}
{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
{{maladie.system.remedes}}
{{else}}
Remèdes Inconnus
{{/if}}
@@ -467,7 +467,7 @@
<span>{{caseTmr-label data.reve.tmrpos.coord}}</span>
</span>
<span>
<input class="competence-value" type="text" name="data.reve.tmrpos.coord" value="{{data.reve.tmrpos.coord}}" data-dtype="String"/>
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{data.reve.tmrpos.coord}}" data-dtype="String"/>
</span>
{{else}}
@@ -490,7 +490,7 @@
<span class="competence-label">Seuil de Rêve :</span>
<span>
{{#if options.isGM}}
<input class="seuil-reve-value" type="text" name="data.reve.seuil.value" value="{{data.reve.seuil.value}}" data-dtype="Number"/>
<input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{data.reve.seuil.value}}" data-dtype="Number"/>
{{else}}
{{data.reve.seuil.value}}
{{/if}}
@@ -500,7 +500,7 @@
<span class="competence-label">Refoulement : </span>
<span>
{{#if options.isGM}}
<input class="competence-value" type="text" name="data.reve.refoulement.value" value="{{data.reve.refoulement.value}}" data-dtype="Number"/>
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{data.reve.refoulement.value}}" data-dtype="Number"/>
{{else}}
{{data.reve.refoulement.value}}
{{/if}}
@@ -569,7 +569,7 @@
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.data.difficulte}}</span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
@@ -677,33 +677,33 @@
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
<label for="data.race">Race :</label>
<input class="flex-grow" type="text" name="data.race" value="{{data.race}}" data-dtype="String"/>
<input class="flex-grow" type="text" name="system.race" value="{{data.race}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.sexe">Sexe :</label>
<input class="flex-grow" type="text" name="data.sexe" value="{{data.sexe}}" data-dtype="String"/>
<input class="flex-grow" type="text" name="system.sexe" value="{{data.sexe}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.age">Age :</label>
<input class="flex-grow" type="text" name="data.age" value="{{data.age}}" data-dtype="String"/>
<input class="flex-grow" type="text" name="system.age" value="{{data.age}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.poids">Poids :</label>
<input class="flex-grow" type="text" name="data.poids" value="{{data.poids}}" data-dtype="String"/>
<input class="flex-grow" type="text" name="system.poids" value="{{data.poids}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.taille">Taille :</label>
<input class="flex-grow" type="text" name="data.taille" value="{{data.taille}}" data-dtype="String"/>
<input class="flex-grow" type="text" name="system.taille" value="{{data.taille}}" data-dtype="String"/>
</li>
</ul>
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
<label for="data.main">Main directrice :</label>
<input type="text" name="data.main" value="{{data.main}}" data-dtype="String"/>
<input type="text" name="system.main" value="{{data.main}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.heure">Heure de naissance :</label>
<select type="text" name="data.heure" value="{{data.heure}}" data-dtype="String">
<select type="text" name="system.heure" value="{{data.heure}}" data-dtype="String">
{{#select data.heure}}
{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}}
@@ -715,11 +715,11 @@
</li>
<li class="item flexrow list-item">
<label for="data.cheveux">Cheveux :</label>
<input class="flex-grow" type="text" name="data.cheveux" value="{{data.cheveux}}" data-dtype="String"/>
<input class="flex-grow" type="text" name="system.cheveux" value="{{data.cheveux}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.yeux">Yeux :</label>
<input class="flex-grow" type="text" name="data.yeux" value="{{data.yeux}}" data-dtype="String"/>
<input class="flex-grow" type="text" name="system.yeux" value="{{data.yeux}}" data-dtype="String"/>
</li>
</ul>
</article>

View File

@@ -27,7 +27,7 @@
<ol class="carac-list alterne-list">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Catégorie</span>
<select name="data.categorie" class="categorie" data-dtype="String">
<select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}}
{{/select}}
@@ -35,31 +35,31 @@
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Résistance</span>
<input class="competence-value flexrow" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number" />
<input class="competence-value flexrow" type="text" name="system.resistance" value="{{data.resistance}}" data-dtype="Number" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Structure</span>
<input class="competence-value flexrow" type="text" name="data.structure" value="{{data.structure}}" data-dtype="Number" />
<input class="competence-value flexrow" type="text" name="system.structure" value="{{data.structure}}" data-dtype="Number" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Vitesse</span>
<input class="competence-value flexrow" type="text" name="data.vitesse" value="{{data.vitesse}}" data-dtype="String" />
<input class="competence-value flexrow" type="text" name="system.vitesse" value="{{data.vitesse}}" data-dtype="String" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Bonus</span>
<input class="competence-value flexrow" type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="String" />
<input class="competence-value flexrow" type="text" name="system.bonus" value="{{data.bonus}}" data-dtype="String" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span>
<input class="competence-value flexrow" type="text" name="data.manoeuvrabilite" value="{{data.manoeuvrabilite}}" data-dtype="String" />
<input class="competence-value flexrow" type="text" name="system.manoeuvrabilite" value="{{data.manoeuvrabilite}}" data-dtype="String" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Equipage</span>
<input class="competence-value flexrow" type="text" name="data.equipage" value="{{data.equipage}}" data-dtype="Number" />
<input class="competence-value flexrow" type="text" name="system.equipage" value="{{data.equipage}}" data-dtype="Number" />
</li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span>
<input class="competence-value flexrow" type="text" name="data.capacite_encombrement" value="{{data.capacite_encombrement}}" data-dtype="Number" />
<input class="competence-value flexrow" type="text" name="system.capacite_encombrement" value="{{data.capacite_encombrement}}" data-dtype="Number" />
</li>
</ol>
</div>

View File

@@ -26,7 +26,7 @@
<br>
{{/if}}
{{#if (eq defender.type 'personnage')}}
{{#if (gt defender.data.compteurs.destinee.value 0)}}
{{#if (gt defender.system.compteurs.destinee.value 0)}}
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
</a>
@@ -38,14 +38,14 @@
{{#each armes as |arme key|}}
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
data-armeid='{{arme._id}}'>
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
</a>
<br>
{{/each}}
{{#if mainsNues}}
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
data-armeid='{{arme._id}}' data-competence='{{arme.data.competence}}'>
Parer à mains nues à {{diffLibre}}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
Parer à mains nues à {{diffLibre}}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
</a>
<br>
{{/if}}

View File

@@ -2,7 +2,7 @@
{{alias}} tente d'interpréter {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
</h4>
<br>{{upperFirst oeuvre.data.default_carac}} / {{oeuvre.data.competence}}
<br>{{upperFirst oeuvre.system.default_carac}} / {{oeuvre.system.competence}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
<div>

View File

@@ -6,7 +6,7 @@
<hr>
<span>
<img class="chat-icon" src="{{platCuisine.img}}" alt="{{platCuisine.name}}" />
<br>{{alias}} a préparé {{platCuisine.data.quantite}} portions de {{platCuisine.name}}
<br>{{alias}} a préparé {{platCuisine.system.quantite}} portions de {{platCuisine.name}}
{{~#if ajouterEquipement}}, qui ont été ajoutées à son équipement{{/if}}.
{{#if rolled.isSuccess}}
Il a réussi la recette, pour un plat de qualité {{qualiteFinale}}

View File

@@ -15,7 +15,7 @@
{{alias}} ne parvient pas à vaincre le Rêve de Dragon, et prend un violent coup de queue.
Il subit {{#if rolled.isETotal}}deux queues{{else}}une queue{{/if}} de dragon!
{{#each queues as | queue key|}}
<br>{{queue.name}}: {{{queue.data.description}}}
<br>{{queue.name}}: {{{queue.system.description}}}
{{/each}}
{{/if}}
</span>

View File

@@ -1,10 +1,10 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
<h4>
{{alias}} {{#if isSortReserve}}met en réserve{{else}}lance{{/if}}
le {{#if selectedSort.data.isrituel}}rituel{{else}}sort{{/if}}
le {{#if selectedSort.system.isrituel}}rituel{{else}}sort{{/if}}
{{selectedSort.name}}
</h4>
<div>Pour {{selectedSort.data.ptreve_reel}} point{{~#if (gt selectedSort.data.ptreve_reel 1)}}s{{/if}} de rêve en {{tmr.label}} ({{tmr.coord}}).
<div>Pour {{selectedSort.system.ptreve_reel}} point{{~#if (gt selectedSort.system.ptreve_reel 1)}}s{{/if}} de rêve en {{tmr.label}} ({{tmr.coord}}).
{{#if show.reveInsuffisant}}
<span>Pas assez de rêve!</span>
{{/if}}

View File

@@ -3,5 +3,5 @@
</h4>
<p>Pour le lire ce signe draconique, {{alias}} doit se rendre dans les
Terres Médianes du Rêve et trouvez une case de résonnance.
{{#if signe.data.ephemere}}C'est un signe éphémère, qui ne restera présent que pour {{signe.data.duree}}{{/if}}
{{#if signe.system.ephemere}}C'est un signe éphémère, qui ne restera présent que pour {{signe.system.duree}}{{/if}}
</p>

View File

@@ -8,27 +8,27 @@
</h4>
</div>
<div class="form-group">
<label for="signe.data.difficulte">Difficulte</label>
<input type="number" name="signe.data.difficulte" value="{{signe.data.difficulte}}" data-dtype="Number" />
<label for="signe.system.difficulte">Difficulte</label>
<input type="number" name="signe.system.difficulte" value="{{signe.system.difficulte}}" data-dtype="Number" />
</div>
<div class="form-group">
<label for="signe.data.valeur.norm">Expérience en sorts</label>
<label for="signe.system.valeur.norm">Expérience en sorts</label>
<div class="flexrow">
<input class="signe-xp-sort" type="number" name="signe.data.valeur.norm" data-typereussite="norm"
value="{{signe.data.valeur.norm}}" min="1" max="100" data-dtype="Number" />
<input class="signe-xp-sort" type="number" name="signe.system.valeur.norm" data-typereussite="norm"
value="{{signe.system.valeur.norm}}" min="1" max="100" data-dtype="Number" />
<span>Sign.</span>
<input class="signe-xp-sort" type="number" name="signe.data.valeur.sign" data-typereussite="sign"
value="{{signe.data.valeur.sign}}" min="1" max="100" data-dtype="Number" />
<input class="signe-xp-sort" type="number" name="signe.system.valeur.sign" data-typereussite="sign"
value="{{signe.system.valeur.sign}}" min="1" max="100" data-dtype="Number" />
<span>Part.</span>
<input class="signe-xp-sort" type="number" name="signe.data.valeur.part" data-typereussite="part"
value="{{signe.data.valeur.part}}" min="1" max="100" data-dtype="Number" />
<input class="signe-xp-sort" type="number" name="signe.system.valeur.part" data-typereussite="part"
value="{{signe.system.valeur.part}}" min="1" max="100" data-dtype="Number" />
</div>
</div>
<div class="form-group flexrow">
<label for="signe.data.ephemere">Ephémère</label>
<input class="flex-shrink" type="checkbox" name="signe.data.ephemere" {{#if signe.data.ephemere}}checked{{/if}} />
<label for="signe.system.ephemere">Ephémère</label>
<input class="flex-shrink" type="checkbox" name="signe.system.ephemere" {{#if signe.system.ephemere}}checked{{/if}} />
<span>
<input type="text" name="signe.data.duree" value="{{signe.data.duree}}" data-dtype="String" />
<input type="text" name="signe.system.duree" value="{{signe.system.duree}}" data-dtype="String" />
</span>
</div>
<div class="form-group">

View File

@@ -47,30 +47,30 @@
{{#if (eq item.type 'nourritureboisson')}}
<p>
Si vous souhaitez {{#if item.data.boisson}}boire{{else}}manger{{/if}}:
Si vous souhaitez {{#if item.system.boisson}}boire{{else}}manger{{/if}}:
</p>
{{#if item.data.sust}}
<p>Cette {{#if item.data.boisson}}boisson{{else}}nourriture{{/if}} vous apportera <span
{{#if item.system.sust}}
<p>Cette {{#if item.system.boisson}}boisson{{else}}nourriture{{/if}} vous apportera <span
class="total-sust">{{totalSust}}</span> de sustantation.</p>
{{/if}}
{{#if item.data.boisson}}
<p>{{#if item.data.alcoolise}}
C'est une boisson alcoolisée de force {{item.data.force}}, vous effectuerez un jet d'éthylisme.
{{#if item.system.boisson}}
<p>{{#if item.system.alcoolise}}
C'est une boisson alcoolisée de force {{item.system.force}}, vous effectuerez un jet d'éthylisme.
{{/if}}
Cette boisson vous apportera <span class="total-desaltere">{{totalDesaltere}}</span> unités d'eau.
</p>
{{/if}}
{{#if (gt item.data.qualite 0)}}
{{#if (gt item.data.qualite cuisine.data.niveau)}}
<p>La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.data.qualite decimals=0 sign=true}}
{{#if (gt item.system.qualite 0)}}
{{#if (gt item.system.qualite cuisine.system.niveau)}}
<p>La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.system.qualite decimals=0 sign=true}}
vous permettra un jet de moral heureux.</p>
{{/if}}
{{/if}}
{{#if (or (lt item.data.qualite 0) (lt item.data.exotisme 0))}}
{{#if (or (lt item.system.qualite 0) (lt item.system.exotisme 0))}}
<p>
Pour surmonter {{#if (lt item.data.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.data.exotisme item.data.qualite) decimals=0 sign=true}}.
Pour surmonter {{#if (lt item.system.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.system.exotisme item.system.qualite) decimals=0 sign=true}}.
<br/>
<input class="attribute-value se-forcer" type="checkbox" name="se-forcer" {{#if choix.seForcer}}checked{{/if}}>
<label for="se-forcer">En cas d'échec, voulez-vous vous forcer à manger (et subir un jet de moral en situation malheureuse)?</label>

View File

@@ -2,31 +2,31 @@
<img class="chat-icon" src="{{item.img}}" title="{{item.name}}" alt="{{item.name}}" />
<h4>{{item.name}}</h4>
<div class="flexrow">
<label class="flex-grow">Quantité à {{#if item.data.boisson}}boire{{else}}manger{{/if}}</label>
<label class="flex-grow">Quantité à {{#if item.system.boisson}}boire{{else}}manger{{/if}}</label>
<input class="attribute-value consommer-doses flex-shrink" type="number" name="doses" value="{{choix.doses}}"
min="0" max="{{item.data.quantite}}" data-dtype="Number" />
min="0" max="{{item.system.quantite}}" data-dtype="Number" />
</div>
{{#if item.data.sust}}
<p>Cette {{#if item.data.boisson}}boisson{{else}}nourriture{{/if}} vous apportera <span
{{#if item.system.sust}}
<p>Cette {{#if item.system.boisson}}boisson{{else}}nourriture{{/if}} vous apportera <span
class="total-sust">{{totalSust}}</span> de sustantation.</p>
{{/if}}
{{#if item.data.boisson}}
<p>{{#if item.data.alcoolise}}
C'est une boisson alcoolisée de force {{item.data.force}}, vous effectuerez un jet d'éthylisme.
{{#if item.system.boisson}}
<p>{{#if item.system.alcoolise}}
C'est une boisson alcoolisée de force {{item.system.force}}, vous effectuerez un jet d'éthylisme.
{{/if}}
Cette boisson vous apportera <span class="total-desaltere">{{totalDesaltere}}</span> unités d'eau.
</p>
{{/if}}
{{#if (gt item.data.qualite 0)}}
{{#if (gt item.data.qualite cuisine.data.niveau)}}
<p>La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.data.qualite decimals=0 sign=true}}
{{#if (gt item.system.qualite 0)}}
{{#if (gt item.system.qualite cuisine.system.niveau)}}
<p>La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.system.qualite decimals=0 sign=true}}
vous permettra un jet de moral heureux.</p>
{{/if}}
{{/if}}
{{#if (or (lt item.data.qualite 0) (lt item.data.exotisme 0))}}
{{#if (or (lt item.system.qualite 0) (lt item.system.exotisme 0))}}
<p>
Pour surmonter {{#if (lt item.data.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.data.exotisme item.data.qualite) decimals=0 sign=true}}.
Pour surmonter {{#if (lt item.system.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.system.exotisme item.system.qualite) decimals=0 sign=true}}.
<br/>
<input class="attribute-value se-forcer" type="checkbox" name="se-forcer" {{#if choix.seForcer}}checked{{/if}}>
<label for="se-forcer">En cas d'échec, voulez-vous vous forcer à manger (et subir un jet de moral en situation malheureuse)?</label>

View File

@@ -1,7 +1,7 @@
<form class="rdddialog">
<img class="chat-icon" src="{{item.img}}" title="{{item.name}}" alt="{{item.name}}" />
<h4>{{item.name}}</h4>
<label>Quantité totale : {{item.data.quantite}}</label>
<label>Quantité totale : {{item.system.quantite}}</label>
<div class="flexrow">
<label class="flex-grow">Quantité à séparer</label>
<input class="attribute-value choix-quantite flex-shrink" type="number" name="choix.quantite" value="{{choix.quantite}}"

View File

@@ -6,7 +6,7 @@
<div class="grid grid-2col">
<label>{{alchimie.tache}}:</label><label class="flex-grow">{{alchimie.texte}}</label>
<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label>
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
</div>
</div>
<div class="flex-group-left">

View File

@@ -6,9 +6,9 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
<div class="grid grid-2col">
<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label>
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.data}}
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
</div>
<div class="flex-group-left">
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}}

View File

@@ -43,9 +43,9 @@
{{#if arme}}
{{#unless attackerRoll}}
<div class="flexrow">
{{#if (eq arme.data.mortalite 'non-mortel')}}
{{#if (eq arme.system.mortalite 'non-mortel')}}
<label>D&eacute;gats:</label><label class="dmg-arme-actor"></label>
{{else if (eq arme.data.mortalite 'empoignade')}}
{{else if (eq arme.system.mortalite 'empoignade')}}
<label>D&eacute;gats:</label><label>Empoignade</label>
{{else}}
<label>D&eacute;gats:</label>

View File

@@ -6,9 +6,9 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
<div class="grid grid-2col">
<label for="carac">Caractéristique:</label>{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label>
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.data}}
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
</div>
<div class="flex-group-left">
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}}

View File

@@ -10,7 +10,7 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
<div class="grid grid-2col">
<label for="carac">Rêve actuel:</label><label class="flex-grow" name="carac">{{selectedCarac.value}}</label>
<label for="draconic">{{competence.name}}:</label><label class="flex-grow" name="draconic">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label>
<label for="draconic">{{competence.name}}:</label><label class="flex-grow" name="draconic">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label>
</div>
</div>
<div class="flex-group-left">

View File

@@ -9,10 +9,10 @@
<label>Caractéristique: </label><label>{{selectedCarac.label}}</label>
</div>
<div class="flexrow">
<label>{{competence.name}}: </label><label>{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label>
<label>{{competence.name}}: </label><label>{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
</div>
<div class="flexrow">
<label>Exotisme: </label><label>{{oeuvre.data.exotisme}}</label>
<label>Exotisme: </label><label>{{oeuvre.system.exotisme}}</label>
</div>
<div class="flexrow">
<label for="proportions">Proportions: </label>

View File

@@ -5,7 +5,7 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
<div class="grid grid-2col">
<label for="carac">Rêve actuel:</label><label class="flex-grow" name="carac">{{selectedCarac.value}}</label>
<label for="competence">{{competence.name}}:</label><label class="flex-grow" name="competence">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label>
<label for="competence">{{competence.name}}:</label><label class="flex-grow" name="competence">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label>
</div>
</div>
<div class="flex-group-left">

View File

@@ -24,7 +24,7 @@
<select name="competence" class="roll-draconic" data-dtype="String">
{{#select draconic}}
{{#each draconicList as |draconic key|}}
<option value={{key}}>{{draconic.name}} : {{numberFormat draconic.data.niveau decimals=0 sign=true}}
<option value={{key}}>{{draconic.name}} : {{numberFormat draconic.system.niveau decimals=0 sign=true}}
</option>
{{/each}}
{{/select}}

View File

@@ -1,10 +1,10 @@
<form class="dialog-roll-sort">
<h2>Lancer le <span class="sort-ou-rituel">{{#if sort.data.isrituel}}rituel{{else}}sort{{/if}}</span>:
<h2>Lancer le <span class="sort-ou-rituel">{{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}</span>:
<select name="sort" class="roll-sort flex-grow" data-dtype="String">
{{#select sort}}
{{#each sortList as |sort key|}}
<option value={{key}}>{{this.name}} - {{#if this.data.caseTMRspeciale}} {{this.data.caseTMRspeciale}}
{{else}}{{this.data.caseTMR}}{{/if}} / R{{this.data.difficulte}} r {{sort.data.ptreve}} ({{sort.data.draconic}})
<option value={{key}}>{{this.name}} - {{#if this.system.caseTMRspeciale}} {{this.system.caseTMRspeciale}}
{{else}}{{this.system.caseTMR}}{{/if}} / R{{this.system.difficulte}} r {{sort.system.ptreve}} ({{sort.system.draconic}})
</option>
{{/each}}
{{/select}}
@@ -28,7 +28,7 @@
{{/each}}
{{/select}}
</select>
<label class="div-sort-ptreve-fixe">{{selectedSort.data.ptreve}}</select>
<label class="div-sort-ptreve-fixe">{{selectedSort.system.ptreve}}</select>
</div>
<div class="flexrow div-sort-non-rituel">
<label>Mettre en réserve</label>
@@ -41,7 +41,7 @@
<select name="competence" class="roll-draconic" data-dtype="String">
{{#select draconic}}
{{#each draconicList as |draconic key|}}
<option value={{key}}>{{draconic.name}} : {{numberFormat draconic.data.niveau decimals=0 sign=true}}
<option value={{key}}>{{draconic.name}} : {{numberFormat draconic.system.niveau decimals=0 sign=true}}
</option>
{{/each}}
{{/select}}
@@ -56,7 +56,7 @@
{{/each}}
{{/select}}
</select>
<label class="div-sort-difficulte-fixe">{{numberFormat selectedSort.data.difficulte decimals=0 sign=true}}</label>
<label class="div-sort-difficulte-fixe">{{numberFormat selectedSort.system.difficulte decimals=0 sign=true}}</label>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}}

View File

@@ -2,12 +2,12 @@
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
<div class="rdd-hud-list tokenhudext left">
{{#each actions as |action key|}}
{{#unless action.data.initOnly}}
{{#unless action.system.initOnly}}
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}"
title="{{action.name}}">
<label>{{action.name}} {{action.data.mainInfo}}</label>
<label>{{action.name}} {{action.system.mainInfo}}</label>
</div>
{{/unless}}
{{/each}}

View File

@@ -6,7 +6,7 @@
data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}"
title="{{action.name}}">
<label>init: {{action.name}} {{action.data.mainInfo}}</label>
<label>init: {{action.name}} {{action.system.mainInfo}}</label>
</div>
{{/each}}
{{#each commandes as |commande key|}}

View File

@@ -16,7 +16,7 @@
<section class="sheet-body">
<div class="form-group">
<label>Catégorie </label>
<select name="data.categorie" class="categorie" data-dtype="String">
<select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
{{/select}}
@@ -24,16 +24,16 @@
</div>
<div class="form-group">
<label for="niveau">Niveau </label>
<input class="attribute-value" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">XP </label>
<input class="attribute-value sheet-competence-xp" type="text" name="data.xp" value="{{data.xp}}" data-dtype="Number"/>
<input class="attribute-value sheet-competence-xp" type="text" name="system.xp" value="{{data.xp}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="base">Niveau de base </label>
{{#if isGM}}
<select name="data.base" id="base" data-dtype="Number">
<select name="system.base" id="base" data-dtype="Number">
{{#select data.base}}
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-base.html"}}
{{/select}}
@@ -44,7 +44,7 @@
</div>
<div class="form-group">
<label for="defaut_carac">Caractéristique par défaut </label>
<select name="data.defaut_carac" id="defaut_carac" data-dtype="String">
<select name="system.defaut_carac" id="defaut_carac" data-dtype="String">
{{#select data.defaut_carac}}
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html"}}
{{/select}}
@@ -52,17 +52,17 @@
</div>
<div class="form-group">
<label for="default_diffLibre">Difficulté libre par défaut</label>
<input class="attribute-value" type="text" name="data.default_diffLibre" value="{{data.default_diffLibre}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{data.default_diffLibre}}" data-dtype="Number"/>
</div>
{{#if (eq data.categorie 'draconic')}}
<div class="form-group">
<label for="xp">XP Sort </label>
<input class="attribute-value" type="text" name="data.xp_sort" value="{{data.xp_sort}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.xp_sort" value="{{data.xp_sort}}" data-dtype="Number"/>
</div>
{{/if}}
<div class="form-group">
<label for="niveau_archetype">Niveau d'Archetype</label>
<input class="attribute-value" type="text" name="data.niveau_archetype" value="{{data.niveau_archetype}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.niveau_archetype" value="{{data.niveau_archetype}}" data-dtype="Number"/>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

View File

@@ -10,31 +10,31 @@
<section class="sheet-body">
<div class="form-group">
<label for="niveau">Niveau </label>
<input class="attribute-value" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="niveau">Valeur de Caractéristique </label>
<input class="attribute-value" type="text" name="data.carac_value" value="{{data.carac_value}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.carac_value" value="{{data.carac_value}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="default_diffLibre">Difficulté libre par défaut</label>
<input class="attribute-value" type="text" name="data.default_diffLibre" value="{{data.default_diffLibre}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{data.default_diffLibre}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Arme ? </label>
<input class="attribute-value" type="checkbox" name="data.iscombat" {{#if data.iscombat}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if data.iscombat}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Parade ? </label>
<input class="attribute-value" type="checkbox" name="data.isparade" {{#if data.isparade}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.isparade" {{#if data.isparade}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Possession ? </label>
<input class="attribute-value" type="checkbox" name="data.ispossession" {{#if data.ispossession}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if data.ispossession}}checked{{/if}}/>
</div>
<div class="form-group">
<label>Catégorie parade </label>
<select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select data.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
{{/select}}
@@ -42,7 +42,7 @@
</div>
<div class="form-group">
<label for="niveau">Dommages (+dom), si applicable </label>
<input class="attribute-value" type="text" name="data.dommages" value="{{data.dommages}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.dommages" value="{{data.dommages}}" data-dtype="Number"/>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

View File

@@ -10,19 +10,19 @@
<section class="sheet-body">
<div class="form-group">
<label for="xp">Encombrement </label>
<input class="attribute-value" type="text" name="data.encombrement" value="{{data.encombrement}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Capacite (points d'Encombrement portable)</label>
<input class="attribute-value" type="text" name="data.capacite" value="{{data.capacite}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.capacite" value="{{data.capacite}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Qualité</label>
<input class="attribute-value" type="text" name="data.qualite" value="{{data.qualite}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.qualite" value="{{data.qualite}}" data-dtype="Number"/>
</div>
<div class="form-group item-cout">
<label for="xp">Prix (sols) </label>
<input class="attribute-value" type="text" name="data.cout" value="{{data.cout}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number"/>
</div>
{{#if isOwned}}
<div class="flexcol">

View File

@@ -10,7 +10,7 @@
<section class="sheet-body">
<div class="form-group">
<label class="alchimie-title" for="xp">Type</label>
<select name="data.type" data-dtype="String">
<select name="system.type" data-dtype="String">
{{#select data.type}}
<option value="recreative">Récréative</option>
<option value="soliste">Soliste</option>
@@ -19,19 +19,19 @@
</div>
<div class="form-group">
<label class="alchimie-title" for="xp">Agilité ?</label>
<input class="attribute-value" type="checkbox" name="data.agilite" {{#if data.agilite}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.agilite" {{#if data.agilite}}checked{{/if}}/>
</div>
<div class="form-group">
<label class="alchimie-title" for="xp">Apparence ?</label>
<input class="attribute-value" type="checkbox" name="data.apparence" {{#if data.apparence}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.apparence" {{#if data.apparence}}checked{{/if}}/>
</div>
<div class="form-group">
<label class="alchimie-title" for="xp">Niveau</label>
<input class="attribute-value" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label>Référence / Auteur</label>
<input class="attribute-value" type="text" name="data.reference" value="{{data.reference}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.reference" value="{{data.reference}}" data-dtype="String"/>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

View File

@@ -10,7 +10,7 @@
<section class="sheet-body">
<div class="form-group">
<label>Type</label>
<select name="data.type" id="type" data-dtype="String">
<select name="system.type" id="type" data-dtype="String">
{{#select data.type}}
{{{gemmeTypeList}}}
{{/select}}
@@ -18,35 +18,35 @@
</div>
<div class="form-group">
<label>Taille</label>
<input class="attribute-value" type="text" name="data.taille" value="{{data.taille}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.taille" value="{{data.taille}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Pureté</label>
<input class="attribute-value" type="text" name="data.purete" value="{{data.purete}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.purete" value="{{data.purete}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Qualité</label>
<input class="attribute-value" type="text" name="data.qualite" value="{{data.qualite}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.qualite" value="{{data.qualite}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Encombrement</label>
<input class="attribute-value" type="text" name="data.encombrement" value="{{data.encombrement}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Quantité</label>
<input class="attribute-value" type="text" name="data.quantite" value="{{data.quantite}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Inertie</label>
<input class="attribute-value" type="text" name="data.inertie" value="{{data.inertie}}" data-dtype="Number" disabled/>
<input class="attribute-value" type="text" name="system.inertie" value="{{data.inertie}}" data-dtype="Number" disabled/>
</div>
<div class="form-group">
<label>Enchantabilité</label>
<input class="attribute-value" type="text" name="data.enchantabilite" value="{{data.enchantabilite}}" data-dtype="Number" disabled/>
<input class="attribute-value" type="text" name="system.enchantabilite" value="{{data.enchantabilite}}" data-dtype="Number" disabled/>
</div>
<div class="form-group">
<label>Prix</label>
<input class="attribute-value" type="text" name="data.cout" value="{{data.cout}}" data-dtype="Number" disabled/>
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number" disabled/>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

View File

@@ -16,23 +16,23 @@
<div class="flexcol">
<div class="form-group">
<label>Niveau (si applicable)</label>
<input class="attribute-value" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Quantité (Pépins ou Brins)</label>
<input class="attribute-value" type="text" name="data.quantite" value="{{data.quantite}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" />
</div>
<div class="form-group item-cout">
<label>Prix (sols)</label>
<input class="attribute-value" type="text" name="data.cout" value="{{data.cout}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Milieu</label>
<input class="attribute-value" type="text" name="data.milieu" value="{{data.milieu}}" data-dtype="String" />
<input class="attribute-value" type="text" name="system.milieu" value="{{data.milieu}}" data-dtype="String" />
</div>
<div class="form-group">
<label>Fréquence</label>
<select name="data.rarete" class="rarete" data-dtype="String">
<select name="system.rarete" class="rarete" data-dtype="String">
{{#select data.rarete}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
{{/select}}
@@ -40,7 +40,7 @@
</div>
<div class="form-group">
<label>Catégorie</label>
<select name="data.categorie" class="categorie" data-dtype="String">
<select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
{{/select}}

View File

@@ -11,28 +11,28 @@
<div class="flexcol">
<div class="form-group">
<label>Niveau (si applicable) </label>
<input class="attribute-value" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Quantité (Pépins ou Brins)</label>
<input class="attribute-value" type="text" name="data.quantite" value="{{data.quantite}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" />
</div>
<div class="form-group">
<label>Encombrement</label>
<input class="attribute-value" type="text" name="data.encombrement" value="{{data.encombrement}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number" />
</div>
<div class="form-group item-cout">
<label>Prix (sols)</label>
<input class="attribute-value" type="text" name="data.cout" value="{{data.cout}}" data-dtype="Number" />
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number" />
</div>
</div>
<div class="form-group">
<label>Milieu</label>
<input class="attribute-value" type="text" name="data.milieu" value="{{data.milieu}}" data-dtype="String" />
<input class="attribute-value" type="text" name="system.milieu" value="{{data.milieu}}" data-dtype="String" />
</div>
<div class="form-group">
<label>Fréquence</label>
<select name="data.rarete" class="rarete" data-dtype="String">
<select name="system.rarete" class="rarete" data-dtype="String">
{{#select data.rarete}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
{{/select}}
@@ -40,7 +40,7 @@
</div>
<div class="form-group">
<label>Catégorie</label>
<select name="data.categorie" class="categorie" data-dtype="String">
<select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
{{/select}}

View File

@@ -10,7 +10,7 @@
<section class="sheet-body">
<div class="form-group">
<label class="alchimie-title" for="xp">Type</label>
<select name="data.type" data-dtype="String">
<select name="system.type" data-dtype="String">
{{#select data.type}}
<option value="adressehasard">Adresse/Hasard</option>
<option value="de">Dés</option>
@@ -21,15 +21,15 @@
</div>
<div class="form-group">
<label class="alchimie-title" for="xp">Base</label>
<input class="attribute-value" type="text" name="data.base" value="{{data.base}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.base" value="{{data.base}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label class="alchimie-title" for="xp">Caractéristique/Compétence</label>
<input class="attribute-value" type="text" name="data.caraccomp" value="{{data.caraccomp}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.caraccomp" value="{{data.caraccomp}}" data-dtype="String"/>
</div>
<div class="form-group">
<label>Référence / Auteur</label>
<input class="attribute-value" type="text" name="data.reference" value="{{data.reference}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.reference" value="{{data.reference}}" data-dtype="String"/>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

View File

@@ -15,11 +15,11 @@
<section class="sheet-body">
<div class="form-group">
<label for="xp">Auteur</label>
<input class="attribute-value" type="text" name="data.auteur" value="{{data.auteur}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.auteur" value="{{data.auteur}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Compétence</label>
<select name="data.competence" id="competenceselect" data-dtype="String">
<select name="system.competence" id="competenceselect" data-dtype="String">
{{#select data.competence}}
{{#each competences as |competence key|}}
<option value="{{competence.name}}">{{competence.name}}</option>
@@ -29,35 +29,35 @@
</div>
<div class="form-group">
<label for="xp">Difficulté</label>
<input class="attribute-value" type="number" name="data.difficulte" value="{{data.difficulte}}" data-dtype="Number"/>
<input class="attribute-value" type="number" name="system.difficulte" value="{{data.difficulte}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Points de tâches</label>
<input class="attribute-value" type="number" name="data.points_de_tache" value="{{data.points_de_tache}}" data-dtype="Number"/>
<input class="attribute-value" type="number" name="system.points_de_tache" value="{{data.points_de_tache}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Expérience</label>
<input class="attribute-value" type="number" name="data.xp" value="{{data.xp}}" data-dtype="Number"/>
<input class="attribute-value" type="number" name="system.xp" value="{{data.xp}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Niveau minimum</label>
<input class="attribute-value" type="text" name="data.niveau_minimum" value="{{data.niveau_minimum}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.niveau_minimum" value="{{data.niveau_minimum}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Niveau maximum</label>
<input class="attribute-value" type="text" name="data.niveau_maximum" value="{{data.niveau_maximum}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.niveau_maximum" value="{{data.niveau_maximum}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Encombrement </label>
<input class="attribute-value" type="number" name="data.encombrement" value="{{data.encombrement}}" data-dtype="Number"/>
<input class="attribute-value" type="number" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label>Quantité </label>
<input class="attribute-value" type="number" name="data.quantite" value="{{data.quantite}}" data-dtype="Number" />
<input class="attribute-value" type="number" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" />
</div>
<div class="form-group item-cout">
<label for="xp">Prix (sols) </label>
<input class="attribute-value" type="number" name="data.cout" value="{{data.cout}}" data-dtype="Number"/>
<input class="attribute-value" type="number" name="system.cout" value="{{data.cout}}" data-dtype="Number"/>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

View File

@@ -15,28 +15,28 @@
{{#if (or isGM data.identifie)}}
<div class="form-group">
<label for="xp">Identifiée ? </label>
<input class="attribute-value" type="checkbox" name="data.identifie" {{#if data.identifie}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.identifie" {{#if data.identifie}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Malignité </label>
<input class="attribute-value" type="text" name="data.malignite" value="{{data.malignite}}" data-dtype="Number"/>
<input class="attribute-value" type="text" name="system.malignite" value="{{data.malignite}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Périodicité</label>
<input class="attribute-value" type="text" name="data.periodicite" value="{{data.periodicite}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.periodicite" value="{{data.periodicite}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Dommages</label>
<input class="attribute-value" type="text" name="data.dommages" value="{{data.dommages}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.dommages" value="{{data.dommages}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Remedes Connus ? </label>
<input class="attribute-value" type="checkbox" name="data.remedesconnus" {{#if data.remedesconnus}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.remedesconnus" {{#if data.remedesconnus}}checked{{/if}}/>
</div>
{{#if (or isGM data.remedesconnus)}}
<div class="form-group">
<label for="xp">Remèdes </label>
<input class="attribute-value" type="text" name="data.remedes" value="{{data.remedes}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.remedes" value="{{data.remedes}}" data-dtype="String"/>
</div>
{{/if}}
{{/if}}

View File

@@ -10,7 +10,7 @@
<section class="sheet-body">
<div class="form-group">
<label for="xp">Compétence</label>
<select name="data.competence" id="competenceselect" data-dtype="String">
<select name="system.competence" id="competenceselect" data-dtype="String">
{{#select data.competence}}
{{#each competences as |competence key|}}
<option value="{{competence.name}}">{{competence.name}}</option>
@@ -20,15 +20,15 @@
</div>
<div class="form-group">
<label for="xp">Thème</label>
<input class="attribute-value" type="text" name="data.theme" value="{{data.theme}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.theme" value="{{data.theme}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Support</label>
<input class="attribute-value" type="text" name="data.support" value="{{data.support}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.support" value="{{data.support}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Heure</label>
<select name="data.heure" id="heure" data-dtype="String">
<select name="system.heure" id="heure" data-dtype="String">
{{#select data.heure}}
{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}}
@@ -36,19 +36,19 @@
</div>
<div class="form-group">
<label for="xp">Purification</label>
<input class="attribute-value" type="text" name="data.purification" value="{{data.purification}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.purification" value="{{data.purification}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Vêture</label>
<input class="attribute-value" type="text" name="data.veture" value="{{data.veture}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.veture" value="{{data.veture}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Comportement</label>
<input class="attribute-value" type="text" name="data.comportement" value="{{data.comportement}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="system.comportement" value="{{data.comportement}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Case TMR</label>
<select name="data.tmr" id="tmr" data-dtype="String">
<select name="system.tmr" id="tmr" data-dtype="String">
{{#select data.tmr}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html"}}
{{/select}}
@@ -57,7 +57,7 @@
<div class="form-group">
<label for="xp">Malus</label>
{{#if isGM}}
<select name="data.malus" id="malus" data-dtype="Number">
<select name="system.malus" id="malus" data-dtype="Number">
{{#select data.malus}}
<option value="0">0</option>
<option value="-1">-1</option>

View File

@@ -14,7 +14,7 @@
<section class="sheet-body">
<div class="form-group">
<label for="xp">Actif ? </label>
<input class="attribute-value" type="checkbox" name="datsystema.active" {{#if data.active}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.active" {{#if data.active}}checked{{/if}}/>
</div>
{{#if (or isGM data.identifie)}}
<div class="form-group">

View File

@@ -18,7 +18,7 @@
</div>
<div class="form-group">
<label for="xp">Case TMR </label>
<select name="data.caseTMR" id="caseTMR" data-dtype="String">
<select name="system.caseTMR" id="caseTMR" data-dtype="String">
{{#select data.caseTMR}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html"}}
<option value="special">Case spéciale TMR (saisie ci-dessous)</option>

View File

@@ -1,10 +1,10 @@
<div class="flex-group-left details-sort">
{{#if sort.data.cible}}<label><strong>Cible</strong>: {{sort.data.cible}}&nbsp;&nbsp;</label>{{/if}}
{{#if sort.data.JR}}<label><strong>JR</strong>: {{sort.data.JR}}&nbsp;&nbsp;</label>{{/if}}
{{#if sort.data.portee}}<label><strong>Portée</strong>: {{sort.data.portée}}&nbsp;&nbsp;</label>{{/if}}
{{#if sort.data.duree}}<label><strong>Durée</strong>: {{sort.data.duree}}&nbsp;&nbsp;</label>{{/if}}
{{#if sort.data.coutseuil}}<label><strong>Coût de seuil</strong>: {{sort.data.coutseuil}}</label>{{/if}}
{{#if sort.system.cible}}<label><strong>Cible</strong>: {{sort.system.cible}}&nbsp;&nbsp;</label>{{/if}}
{{#if sort.system.JR}}<label><strong>JR</strong>: {{sort.system.JR}}&nbsp;&nbsp;</label>{{/if}}
{{#if sort.system.portee}}<label><strong>Portée</strong>: {{sort.system.portee}}&nbsp;&nbsp;</label>{{/if}}
{{#if sort.system.duree}}<label><strong>Durée</strong>: {{sort.system.duree}}&nbsp;&nbsp;</label>{{/if}}
{{#if sort.system.coutseuil}}<label><strong>Coût de seuil</strong>: {{sort.system.coutseuil}}</label>{{/if}}
</div>
<div class="details-sort">
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" sort.data}}
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" sort.system}}
</div>