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12 Commits

Author SHA1 Message Date
0d62b60e38 Merge pull request 'v13.0.16 - La paix d'Illysis' (#782) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 3m38s
Reviewed-on: #782
2025-11-02 09:55:25 +01:00
9b91850731 Export de personnage en pdf
Première version d'export de personnage pdf
2025-11-01 01:28:44 +01:00
05c7a91f93 Correction d'un problème à l'ouverture
Pour un personnage saisis dans d'anciennes versions avec un sort
de coût entier, la feuille de personnage ne pouvait pas s'ouvrir
2025-11-01 00:44:26 +01:00
f83fdb3b8f Fix: fenêtre jets V2 hors combat
la fenêtre ne marchait pas hors d'un combat
2025-10-29 02:03:43 +01:00
020ff4b014 Merge pull request 'v13.0.15 - Les pièces d'Illysis' (#781) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 1m45s
Reviewed-on: #781
2025-10-28 18:43:25 +01:00
b3c7453823 Fix achat dans les commerces 2025-10-28 17:57:27 +01:00
18d003aa5d Fix colors of tabs and lists in interface
These colors where misbehaving in dark/light themes
2025-10-28 17:57:27 +01:00
0b90badb5e Merge pull request 'v13.0.14 - Le familier d'Illysis' (#779) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 2m39s
Reviewed-on: #779
2025-10-25 23:21:59 +02:00
290b5029d1 Correction couleurs sommaires 2025-10-24 22:20:29 +02:00
a7e4aea52d Fix: meditation V2 2025-10-24 01:22:20 +02:00
755d15509e Ajout du StatusEffect surencombré 2025-10-23 20:21:56 +02:00
02cea84ebb Empoignade V2 2025-10-23 12:01:52 +02:00
62 changed files with 80236 additions and 291 deletions

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@@ -26,3 +26,6 @@ Merci à eux !!
Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT. Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT.
L'ensemble du code est sous licence Creative Commons. L'ensemble du code est sous licence Creative Commons.
# Licences
- L'export pdf utilise la librairie [pdf-lib](https://pdf-lib.js.org/) sous licence [MIT](pdf-lib-LICENSE.md)

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@@ -0,0 +1 @@
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65
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xmlns:svg="http://www.w3.org/2000/svg"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
viewBox="0 0 448 434"
version="1.1"
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sodipodi:docname="surenc.svg"
width="448"
height="434"
inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
<metadata
id="metadata12">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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pagecolor="#ffffff"
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@@ -1,15 +1,41 @@
# 13.0 # 13.0
## 13.0.16 - La paix d'Illysis
- Export de personnages sous forme de feuille de personnage pdf
- Correction d'un problème à l'ouverture de personnages saisis dans d'anciennes versions
- Fenêtre de jet v2
- on peut faire des jets en dehors des combats
## 13.0.15 - Les pièces d'Illysis
- On peut de nouveau acheter dans les commerces
- Corrections V13
- Les textes sur fond "parchemin" ne sont plus affichés en blanc
## 13.0.14 - Le familier d'Illysis ## 13.0.14 - Le familier d'Illysis
- Les réussites particulières en demi-surprise sont de simples réussites - Les réussites particulières en demi-surprise sont de simples réussites
- Les images des scènes par défaut sont corrigées - Les images des scènes par défaut sont corrigées
- Ajout d'une image de status "sur-encombré"
- Correction V13
- couleur lisible dans les sommaires des journaux et des compendiums
- Amélioration des entités: - Amélioration des entités:
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!) - l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
- l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance - l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance
- les blurettes suivent les règles des entités de cauchemar (p322) - les blurettes suivent les règles des entités de cauchemar (p322)
- Nouvelle fenêtre de jets de dés - Nouvelle fenêtre de jets de dés
- Attaque/défense des créatures - attaque/défense des créatures
- les attaques/parades avec une arme trop lourde se font en demi-surprise - les attaques/parades avec une arme trop lourde se font en demi-surprise
- les demandes de défense disparaîssent une fois prises en compte
- empoignade
- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136)
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134)
- la différence de taille donne un bonus/malus en cours d'empoignade (p135)
- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
- le statut d'empoignade est affiché sur les tokens
- les défenses contre une empoignade sont corrigées
## 13.0.13 - L'épanouissement d'Illysis ## 13.0.13 - L'épanouissement d'Illysis

View File

@@ -648,15 +648,19 @@ select,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] { .system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem; max-width: 4rem;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img { .system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section img {
/* image de d100 */ max-width: 1rem;
max-width: 2.5rem; max-height: 1rem;
max-height: 2.5rem;
gap: 0; gap: 0;
margin: 0; margin: 0;
padding: 0; padding: 0;
filter: invert(0.8); filter: invert(0.8);
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons { .system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
display: flex; display: flex;
flex-direction: row-reverse; flex-direction: row-reverse;
@@ -1374,6 +1378,9 @@ select,
margin: 0.1rem 0; margin: 0.1rem 0;
align-items: center; align-items: center;
} }
.system-foundryvtt-reve-de-dragon .prosemirror menu {
background-color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror { .system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror {
height: fit-content; height: fit-content;
min-height: 5rem; min-height: 5rem;
@@ -1565,22 +1572,70 @@ select,
.system-foundryvtt-reve-de-dragon .type-compendium { .system-foundryvtt-reve-de-dragon .type-compendium {
font-size: 0.6rem; font-size: 0.6rem;
} }
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header { .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top; .system-foundryvtt-reve-de-dragon .application .window-content,
color: #ffffff; .system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
} }
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header :is( .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body label,
input[type="text"], .system-foundryvtt-reve-de-dragon .application .window-content label,
input[type="number"], .system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar label,
input[type="password"], .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body .hint,
input[type="datetime-local"], .system-foundryvtt-reve-de-dragon .application .window-content .hint,
input[type="date"], .system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .hint,
input[type="time"]) { .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body .permissions-list,
color: rgba(255, 255, 255, 0.75); .system-foundryvtt-reve-de-dragon .application .window-content .permissions-list,
background: rgba(255, 255, 255, 0.1); .system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .permissions-list,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button,
.system-foundryvtt-reve-de-dragon .application .window-content button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button {
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a,
.system-foundryvtt-reve-de-dragon .application .window-content a,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a {
color: var(--color-dark-3);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a.filter.active,
.system-foundryvtt-reve-de-dragon .application .window-content a.filter.active,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a.filter.active {
color: var(--color-dark-1);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header label,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header .hint,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header .permissions-list,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs button,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header div,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header button {
color: rgba(255, 255, 255, 0.9);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header input {
color: rgba(255, 255, 255, 0.9);
border: 0 none; border: 0 none;
margin-bottom: 0.2rem; margin-bottom: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header input[type="checkbox"] {
color: rgba(255, 255, 255, 0.75);
}
.system-foundryvtt-reve-de-dragon input[type="number"] { .system-foundryvtt-reve-de-dragon input[type="number"] {
text-align: right; text-align: right;
padding-right: 0.5rem; padding-right: 0.5rem;
@@ -1621,7 +1676,7 @@ select,
width: calc(100% - 2px); width: calc(100% - 2px);
height: var(--form-field-height); height: var(--form-field-height);
margin: 0; margin: 0;
color: var(--color-text-dark-primary); color: var(--rdd-color-text-primary);
border-radius: 0.2rem; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 { .system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {

View File

@@ -67,6 +67,7 @@
"StatusComma": "Comma", "StatusComma": "Comma",
"StatusDead": "Mort", "StatusDead": "Mort",
"StatusDemiReve": "Demi-rêve", "StatusDemiReve": "Demi-rêve",
"StatusSurEnc": "Sur-encombrement",
"StatusForceWeak": "Force insuffisante" "StatusForceWeak": "Force insuffisante"
} }
} }

View File

@@ -656,9 +656,15 @@
margin: 0.1rem 0; margin: 0.1rem 0;
align-items: center; align-items: center;
} }
.prosemirror {
menu{
background-color: var(--color-background-chat-message);
}
}
.app.sheet .editor.prosemirror { .app.sheet .editor.prosemirror {
height: fit-content; height: fit-content;
min-height: 5rem; min-height: 5rem;
} }
.app.sheet .editor.prosemirror .editor-container { .app.sheet .editor.prosemirror .editor-container {
min-height: 5rem; min-height: 5rem;
@@ -865,26 +871,60 @@
.type-compendium { .type-compendium {
font-size: 0.6rem; font-size: 0.6rem;
} }
.window-app.sheet .window-content .sheet-body,
.application .window-content,
.journal-entry .journal-sidebar {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
label ,
.hint ,
.permissions-list ,
nav.tabs,
nav.tabs button,
nav.tabs button .count,
button {
color: var(--rdd-color-text-primary);
}
a {
color: var(--color-dark-3);
}
a.filter.active {
color: var(--color-dark-1);
}
}
/* ======================================== */ /* ======================================== */
/* Sheet */ /* Sheet */
.window-app.sheet .window-content .sheet-header{ .window-app .window-content{
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top; background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: rgba(255, 255, 255, 1); color: var(--rdd-color-text-primary);
.sheet-header {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
label ,
.hint ,
.permissions-list ,
nav.tabs,
nav.tabs button,
nav.tabs button .count,
div,
button {
color: rgba(255, 255, 255, 0.9);
}
input {
//color: rgba(255, 255, 255, 0);
color: rgba(255, 255, 255, 0.9);
border: 0 none;
margin-bottom: 0.2rem;
}
input[type="checkbox"] {
// background-color: hsla(268, 41%, 56%, 0.9);
color: rgba(255, 255, 255, 0.75);
}
}
} }
.window-app.sheet .window-content .sheet-header :is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border: 0 none;
margin-bottom: 0.2rem;
}
input[type="number"] { input[type="number"] {
text-align: right; text-align: right;
@@ -928,7 +968,7 @@
width: calc(100% - 2px); width: calc(100% - 2px);
height: var(--form-field-height); height: var(--form-field-height);
margin: 0; margin: 0;
color: var(--color-text-dark-primary); color: var(--rdd-color-text-primary);
border-radius: 0.2rem; border-radius: 0.2rem;
} }
form.app-personnage-aleatoire { form.app-personnage-aleatoire {

View File

@@ -224,15 +224,19 @@
max-width: 4rem; max-width: 4rem;
} }
roll-conditions roll-section[name="tricher"] img { roll-conditions roll-section img {
/* image de d100 */ max-width: 1rem;
max-width: 2.5rem; max-height: 1rem;
max-height: 2.5rem;
gap: 0; gap: 0;
margin: 0; margin: 0;
padding: 0; padding: 0;
filter: invert(0.8); filter: invert(0.8);
} }
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
roll-buttons { roll-buttons {
display: flex; display: flex;

View File

@@ -375,14 +375,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
return position; return position;
} }
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) { async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true); dialog.render(true);

View File

@@ -185,12 +185,12 @@ export class RdDActor extends RdDBaseActorSang {
const actions = [] const actions = []
const uniques = [] const uniques = []
const addAttaque = (arme, main = undefined, action = 'attaque') => { const addAttaque = (arme, main = undefined) => {
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main) const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main) const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0; const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main)) const comp = this.getCompetence(arme.getCompetenceAction(main))
const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|'); const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|');
if (uniques.includes(unique)) { if (uniques.includes(unique)) {
return return
@@ -218,18 +218,14 @@ export class RdDActor extends RdDBaseActorSang {
}) })
} }
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
this.itemTypes[ITEM_TYPES.arme] this.itemTypes[ITEM_TYPES.arme]
.filter(it => it.isAttaque()) .filter(it => it.isAttaque())
.sort(Misc.ascending(it => it.name)) .sort(Misc.ascending(it => it.name))
.forEach(arme => { .forEach(arme => arme.getTypeAttaques().forEach(t => addAttaque(arme, t)))
if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
})
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS) addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
return actions return actions
} }
@@ -245,16 +241,6 @@ export class RdDActor extends RdDBaseActorSang {
} }
} }
static $getCompetenceAction(arme, main) {
switch (main) {
case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
case ATTAQUE_TYPE.LANCER: return arme.system.lancer
case ATTAQUE_TYPE.TIR: return arme.system.tir
default: return arme.system.competence
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async $perteReveEnchantementsChateauDormants() { async $perteReveEnchantementsChateauDormants() {
const toUpdate = this.items.filter(it => [ITEM_TYPES.potion, ITEM_TYPES.gemme].includes(it.type)) const toUpdate = this.items.filter(it => [ITEM_TYPES.potion, ITEM_TYPES.gemme].includes(it.type))
@@ -756,20 +742,18 @@ export class RdDActor extends RdDBaseActorSang {
let updates = {}; let updates = {};
if (caracName == LIST_CARAC_PERSONNAGE.reve.code) { if (caracName == LIST_CARAC_PERSONNAGE.reve.code) {
if (to > Misc.toInt(this.system.reve.seuil.value)) { if (to > Misc.toInt(this.system.reve.seuil.value)) {
updates[`system.reve.seuil.value`] = to; // SFA : Direct and packed changes updates[`system.reve.seuil.value`] = to
//this.setPointsDeSeuil(to);
} }
} }
if (caracName == LIST_CARAC_PERSONNAGE.chance.code) { if (caracName == LIST_CARAC_PERSONNAGE.chance.code) {
if (to > Misc.toInt(this.system.compteurs.chance.value)) { if (to > Misc.toInt(this.system.compteurs.chance.value)) {
updates[`system.compteurs.chance.value`] = to; // SFA : Direct and packed changes updates[`system.compteurs.chance.value`] = to
//this.setPointsDeChance(to);
} }
} }
let selectedCarac = this.findCaracByName(caracName); let selectedCarac = this.findCaracByName(caracName);
const from = selectedCarac.value const from = selectedCarac.value
updates[`system.carac.${caracName}.value`] = to; updates[`system.carac.${caracName}.value`] = to;
await this.update(updates); await this.update(updates, { noHook: true });
await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName); await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
} }
@@ -1754,7 +1738,7 @@ export class RdDActor extends RdDBaseActorSang {
this.tmrApp?.close(); this.tmrApp?.close();
this.tmrApp = undefined; this.tmrApp = undefined;
} }
} ], }],
onRollDone: RollDialog.onRollDoneClose, onRollDone: RollDialog.onRollDoneClose,
onClose: () => { onClose: () => {
this.tmrApp?.restoreTMRAfterAction(); this.tmrApp?.restoreTMRAfterAction();
@@ -2608,7 +2592,7 @@ export class RdDActor extends RdDBaseActorSang {
if (item?.isEquipable()) { if (item?.isEquipable()) {
const isEquipe = !item.system.equipe; const isEquipe = !item.system.equipe;
await item.update({ "system.equipe": isEquipe }); await item.update({ "system.equipe": isEquipe });
this.computeEncTotal(); this.computeEncTotal()
if (isEquipe) if (isEquipe)
this.verifierForceMin(item); this.verifierForceMin(item);
} }
@@ -2999,6 +2983,7 @@ export class RdDActor extends RdDBaseActorSang {
if (updatedEndurance && options.diff) { if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0) await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
} }
await super.onUpdateActor(update, options, actorId)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -3041,9 +3026,12 @@ export class RdDActor extends RdDBaseActorSang {
break break
case ITEM_TYPES.empoignade: case ITEM_TYPES.empoignade:
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item) await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
// TODO: check remaining emp.
await this.setEffect(STATUSES.StatusGrappled, false)
await this.setEffect(STATUSES.StatusGrappling, false)
break break
} }
super.onDeleteItem(item, options, id) await super.onDeleteItem(item, options, id)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -56,13 +56,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
if (this.options.vueDetaillee) { if (this.options.vueDetaillee) {
// On carac change // On carac change
this.html.find('.carac-value').change(async event => { this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "") if (event.currentTarget.name.includes("carac.")) {
await this.actor.updateCarac(caracName, parseInt(event.target.value)) let caracName = event.currentTarget.name.replace("carac.", "")
}); await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value))
}
})
// On competence change // On competence change
this.html.find('.competence-value').change(async event => { this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetence(compName, parseInt(event.target.value)) await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value))
}); });
} }
} }

View File

@@ -89,7 +89,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
getSConst() { return 0 } getSConst() { return 0 }
/* -------------------------------------------- */ /* -------------------------------------------- */
isSurenc() { return false }
computeMalusSurEncombrement() { return 0 } computeMalusSurEncombrement() { return 0 }
ajustementAstrologique() { return 0 } ajustementAstrologique() { return 0 }
@@ -126,6 +125,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
async remiseANeuf() { } async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { }
countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, isCritique = false) { } async santeIncDec(name, inc, isCritique = false) { }
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
@@ -204,6 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
getPossession(possessionId) { getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
} }
getEmpoignades() { getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade]; return this.itemTypes[ITEM_TYPES.empoignade];
} }
@@ -227,49 +229,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
} }
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectByStatus(statusId) {
return this.getEffects().find(it => it.statuses.has(statusId));
}
async setEffect(statusId, status) {
if (this.isEffectAllowed(statusId)) {
const effect = this.getEffectByStatus(statusId);
if (!status && effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id], { render: true })
}
if (status && !effect) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)], { render: true })
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
isDemiReve() { isDemiReve() {
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0
} }
getSurprise(isCombat = undefined, forceRequise = undefined) { getSurprise(isCombat = undefined, forceRequise = undefined) {

View File

@@ -186,6 +186,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.changeBleedingState() await this.changeBleedingState()
break break
} }
await super.onCreateItem(item, options, id)
} }
async onUpdateItem(item, options, id) { async onUpdateItem(item, options, id) {
@@ -194,6 +195,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.changeBleedingState() await this.changeBleedingState()
break break
} }
await super.onUpdateItem(item, options, id)
} }
async changeBleedingState() { async changeBleedingState() {
@@ -313,7 +315,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
isSonne() { isSonne() {
return this.getEffectByStatus(STATUSES.StatusStunned) return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0
} }
isEffectAllowed(effectId) { return true } isEffectAllowed(effectId) { return true }

View File

@@ -49,7 +49,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
formData.calc = { formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()), fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(), prixTotalEquipement: this.actor.computePrixTotalEquipement(),
encTotal: await this.actor.computeEncTotal(), encTotal: this.actor.getEncTotal(),
} }
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
@@ -229,14 +229,6 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
return position; return position;
} }
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) { async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true); dialog.render(true);

View File

@@ -10,7 +10,7 @@ import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js"; import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js"; import { RdDItem } from "../item.js";
import { STATUSES } from "../settings/status-effects.js"; import { StatusEffects, STATUSES } from "../settings/status-effects.js";
export class RdDBaseActor extends Actor { export class RdDBaseActor extends Actor {
@@ -243,18 +243,68 @@ export class RdDBaseActor extends Actor {
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
getEncombrementMax() { return 0 } getEncombrementMax() { return 0 }
isSurenc() { return false }
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectsByStatus(effectId) {
return this.getEffects().filter(it => it.statuses.has(effectId))
}
async setEffect(effectId, status) {
if (this.isEffectAllowed(effectId)) {
const effects = this.getEffectsByStatus(effectId)
if (!status && effects.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
}
if (status && effects.length == 0) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async updateCarac(caracName, to) { async updateCarac(caracName, to) {
} }
async onUpdateActor(change, options, actorId) {
const updatedCarac = change?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
console.log(' onUpdateActor', change, options, actorId)
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { } async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { } async onCreateItem(item, options, id) {
}
async onUpdateItem(item, options, id) { } async onUpdateItem(item, options, id) {
}
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) { async onDeleteItem(item, options, id) {
if (item.isInventaire()) { if (item.isInventaire()) {
@@ -262,6 +312,7 @@ export class RdDBaseActor extends Actor {
} }
} }
async _removeItemFromConteneur(item) { async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => { .map(conteneur => {
@@ -510,16 +561,22 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async computeEncTotal() { async computeEncTotal() {
if (!this.pack) { if (this.pack) {
this.encTotal = 0
}
else {
const wasSurenc = this.isSurenc()
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type)) this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0) .map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
return this.encTotal; const isSurenc = this.isSurenc()
if (isSurenc != wasSurenc) {
await this.setEffect(STATUSES.StatusSurEnc, isSurenc)
}
} }
return 0;
} }
getEncTotal() { getEncTotal() {
return Math.floor(this.encTotal ?? 0); return Math.floor(this.encTotal ?? 0)
} }
async createItem(type, name = undefined) { async createItem(type, name = undefined) {
@@ -570,7 +627,7 @@ export class RdDBaseActor extends Actor {
} }
} }
} }
await this.computeEncTotal(); await this.computeEncTotal()
return result; return result;
} }

View File

@@ -29,7 +29,7 @@ export class ExperienceLog {
}; };
console.log('ExperienceLog.add', newXpLog) console.log('ExperienceLog.add', newXpLog)
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]); const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
await actor.update({ [`system.experiencelog`]: newExperienceLog }); await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true });
} }
static labelTopic(topic) { static labelTopic(topic) {

View File

@@ -0,0 +1,288 @@
import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js"
import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item/arme.js"
import { CATEGORIES_COMPETENCE_COMBAT } from "../../item/base-items.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { PDFDocument } from "./pdf-lib/pdf-lib.esm.js"
const copyProperty = (actor, path) => foundry.utils.getProperty(actor, path)
// const findItem = (actor, itemType, itemName) => actor.itemTypes[itemType].find(it => Grammar.equalsInsensitive(formCompName(it.name), formCompName(itemName)))
// const findItemPos = (actor, itemType, pos) => actor.itemTypes[itemType].length <= pos ? actor.itemTypes[itemType][pos] : length
// const findProperty = (it, path) => it ? foundry.utils.getProperty(it, path) : undefined
// const findItemProperty = (actor, itemType, itemName, path) => findProperty(findItem(actor, itemType, itemName), path)
// const findItemPosProperty = (actor, itemType, pos, path) => findProperty(findItemPos(actor, itemType, pos), path)
// const findArmeProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.arme, pos), path)
// const findSortProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.sort, pos), path)
// const itemFormPath = (type, pos, property) => `${type}s.${pos}.${property}`
const ACTOR_TO_FORM_MAPPING = [
{ path: 'name' },
{ path: 'system.carac.taille.value' },
{ path: 'system.carac.apparence.value' },
{ path: 'system.carac.apparence.xp' },
{ path: 'system.carac.constitution.value' },
{ path: 'system.carac.constitution.xp' },
{ path: 'system.carac.force.value' },
{ path: 'system.carac.force.value' },
{ path: 'system.carac.force.xp' },
{ path: 'system.carac.agilite.value' },
{ path: 'system.carac.agilite.xp' },
{ path: 'system.carac.dexterite.value' },
{ path: 'system.carac.dexterite.xp' },
{ path: 'system.carac.vue.value' },
{ path: 'system.carac.vue.xp' },
{ path: 'system.carac.ouie.value' },
{ path: 'system.carac.ouie.xp' },
{ path: 'system.carac.odoratgout.value' },
{ path: 'system.carac.odoratgout.xp' },
{ path: 'system.carac.volonte.value' },
{ path: 'system.carac.volonte.xp' },
{ path: 'system.carac.empathie.value' },
{ path: 'system.carac.empathie.xp' },
{ path: 'system.carac.intellect.value' },
{ path: 'system.carac.intellect.xp' },
{ path: 'system.carac.reve.value' },
{ path: 'system.carac.reve.xp' },
{ path: 'system.carac.chance.value' },
{ path: 'system.carac.chance.xp' },
{ path: 'system.age' },
{ path: 'system.sexe' },
{ path: 'system.taille' },
{ path: 'system.poids' },
{ path: 'system.cheveux' },
{ path: 'system.yeux' },
{ path: 'system.beaute' },
{ path: 'system.main' },
{ path: 'system.heure' },
{ path: 'computed.hn.heure', getter: actor => (RdDTimestamp.definition(actor.system.heure)?.heure ?? 0) + 1 },
{ path: 'computed.hn.label', getter: actor => RdDTimestamp.definition(actor.system.heure)?.avecArticle },
{ path: 'system.carac.melee.value' },
{ path: 'system.carac.tir.value' },
{ path: 'system.carac.lancer.value' },
{ path: 'system.carac.derobee.value' },
{ path: 'system.sante.vie.value' },
{ path: 'system.sante.endurance.value' },
{ path: 'system.attributs.sust.value' },
{ path: 'system.attributs.sconst.value' },
{ path: 'system.attributs.encombrement.value' },
{ path: 'system.attributs.plusdom.value', getter: actor => Misc.toSignedString(actor.system.attributs.plusdom.value) },
// , getter: actor => actor.get
]
export default class ExportPdf {
static init() {
Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportPdf.onActorDirectoryMenu(actorDirectory, menus) })
}
static onActorDirectoryMenu(actorDirectory, menus) {
menus.push({
name: 'Export PDF',
icon: '<i class="fa-regular fa-file-pdf"></i>',
condition: target => actorDirectory.id == 'actors' && ExportPdf.$isActorPersonnage(this.$getActor(target)),
callback: async target => await ExportPdf.exportActor(target)
})
}
static $getActor(target) {
const entryId = $(target).closest(".directory-item")?.data("entryId")
return game.actors.get(entryId)
}
static $isActorPersonnage(actor) {
return actor?.type == ACTOR_TYPES.personnage
}
static async exportActor(target) {
const actor = ExportPdf.$getActor(target)
if (!ExportPdf.$isActorPersonnage(actor)) {
ui.notifications.error("Pas de personnage sélectionné")
return
}
const templatePdf = '/systems/foundryvtt-reve-de-dragon/assets/feuille-personnage.pdf';
const pdfBytes = await fetch(templatePdf).then(res => res.arrayBuffer())
const pdfDoc = await PDFDocument.load(pdfBytes)
const exporter = new ExportPdf(actor, pdfDoc)
exporter.generateFeuillePersonnage()
}
constructor(actor, pdfDoc) {
this.pdfDoc = pdfDoc
this.form = this.pdfDoc.getForm()
this.actor = actor
this.allComps = this.actor.itemTypes[ITEM_TYPES.competence]
this.comps = this.allComps
.filter(it => !it.isNiveauBase())
.sort(Misc.ascending(it => it.name))
this.compsNonArmes = this.comps.filter(it => !ExportPdf.isCompCombat(it))
this.compsArmes = this.comps.filter(it => ExportPdf.isCompCombat(it))
this.addedComps = new Set([])
}
static isCompCombat(comp) {
return CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie) && !Grammar.includesLowerCaseNoAccent(comp.name, "corps à corps") && !Grammar.includesLowerCaseNoAccent(comp.name, "esquive")
}
async generateFeuillePersonnage() {
this.$exportActorFields()
this.$exportCompetences()
this.$exportArchetype()
this.$exportArmes()
this.$exportSorts()
const pdfBytes = await this.pdfDoc.save();
const filename = `rdd-${this.actor.name.slugify()}.pdf`;
foundry.utils.saveDataToFile(pdfBytes, "application/pdf", filename);
}
$exportActorFields() {
ACTOR_TO_FORM_MAPPING.forEach(async (mapping) => {
const path = mapping.path
const value = mapping.getter ? mapping.getter(this.actor) : copyProperty(this.actor, path)
this.$setFormValue(path, value)
})
}
$exportCompetences() {
this.compsNonArmes
.filter(it => !this.addedComps.has(it.id))
.forEach(comp => {
const formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
this.$setFormCompetence(formCompName, comp)
})
const musique = this.compsNonArmes.filter(it => Grammar.includesLowerCaseNoAccent(it.name, 'musique'))
.sort(Misc.descending(it => it.system.niveau))
.filter(it => !this.addedComps.has(it.id))
.find(it => true)
if (musique) {
this.$setFormCompetence('musique', musique)
}
}
$exportArchetype() {
this.allComps.sort(Misc.ascending(it => it.system.niveau_archetype))
.forEach(comp => {
let formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
if (formCompName.includes('musique')) {
formCompName = 'musique'
}
this.$setFormValue(`competences.${formCompName}.niveau_archetype`, comp.system.niveau_archetype)
})
}
$setFormCompetenceArchetype(formCompName, comp, baseFormName = 'competences') {
}
$exportArmes() {
const uniques = new Set([])
const armes = this.actor.itemTypes[ITEM_TYPES.arme].map(arme => arme.getTypeAttaques()
.map(main => {
const compName = arme.getCompetenceAction(main)
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const comp = this.compsArmes.find(it => Grammar.equalsInsensitive(it.name, compName)) ?? this.actor.findItemLike(compName, ITEM_TYPES.competence)
const unique = [comp.id, arme.name, dommages, forceRequise].join('|');
if (uniques.has(unique)) {
return undefined
}
uniques.add(unique)
return { arme: arme, comp: comp, main: main }
}))
.reduce((a, b) => a.concat(b))
.filter(it => it != undefined && !it.comp.isNiveauBase())
.sort(Misc.descending(it => it.comp.niveau))
for (let pos = 0; pos < armes.length; pos++) {
const it = armes[pos]
this.$setFormArmeCompetence(pos, it.comp, it.arme, it.main, it.main)
}
// TODO: list comps without weapons
// TODO: list other comps not in the standard list -- use an instance of ExportPdf to hold state/built list
const otherComps = this.comps.filter(it => !this.addedComps.has(it.id))
for (let pos = 0; pos < otherComps.length; pos++) {
const comp = otherComps[pos]
this.$setFormCompetence(pos, comp, 'competences')
this.$setFormValue(`competences.${pos}.name`, comp.name)
}
}
$setFormCompetence(formCompName, comp, baseFormName = 'competences') {
if (this.form.getFieldMaybe(`${baseFormName}.${formCompName}.niveau`)) {
this.addedComps.add(comp.id)
}
if (comp.system.niveau != comp.system.base) {
this.$setFormValue(`${baseFormName}.${formCompName}.niveau`, comp.system.niveau)
}
if (comp.system.xp > 0) {
this.$setFormValue(`${baseFormName}.${formCompName}.xp`, comp.system.xp)
}
if (comp.system.xp_sort > 0) {
this.$setFormValue(`${baseFormName}.${formCompName}.xp_sort`, comp.system.xp_sort)
}
if (CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie)) {
this.$setFormValue(`${baseFormName}.${formCompName}.init`, comp.getBaseInit())
}
}
$setFormArmeCompetence(pos, comp, arme, main) {
this.$setFormCompetence(pos, comp, 'armes')
this.$setFormValue(`armes.${pos}.name`, arme.name)
this.$setFormValue(`armes.${pos}.main`, main)
this.$setFormValue(`armes.${pos}.plusdom`, RdDItemArme.valeurMain(arme.system.dommages, main))
}
$exportSorts() {
const sorts = this.actor.itemTypes[ITEM_TYPES.sort].sort(Misc.ascending(s => ExportPdf.$orderDraconic(s) + s.name))
for (let pos = 0; pos < sorts.length; pos++) {
const sort = sorts[pos]
this.$setFormSort(pos, sort)
}
}
$setFormSort(pos, sort) {
this.$setFormValue(`sorts.${pos}.name`, sort.name)
this.$setFormValue(`sorts.${pos}.voie`, sort.system.draconic)
this.$setFormValue(`sorts.${pos}.tmr`, sort.system.caseTMRSpeciale ?? sort.system.caseTMR)
this.$setFormValue(`sorts.${pos}.diff`, sort.system.difficulte)
this.$setFormValue(`sorts.${pos}.reve`, sort.system.ptreve)
this.$setFormValue(`sorts.${pos}.bonuscase`, sort.system.bonuscase)
}
static $orderDraconic(s) {
switch (s.system.draconic.substring(0, 1)) {
case 'O': return 1
case 'H': return 2
case 'N': return 3
case 'T': return 4
}
return 5
}
$setFormValue(path, value) {
const hasField = this.form.getFieldMaybe(path)
if (hasField && value != undefined) {
const field = this.form.getTextField(path)
field.setText(value.toString())
}
}
}

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View File

@@ -60,8 +60,9 @@ export const RDD_CONFIG = {
icons: { icons: {
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg', armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg', demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
empoignade: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp', empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg', forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
}, },
encaissement: { encaissement: {
mortel: 'mortel', mortel: 'mortel',

View File

@@ -20,11 +20,11 @@ export class RdDInitiative {
return "1d6" + (base >= 0 ? "+" : "") + base return "1d6" + (base >= 0 ? "+" : "") + base
} }
static ajustementInitiative(caracValue, niveau, bonus) { static ajustementInitiative(caracValue, niveau, bonus = 0) {
return niveau + Math.floor(caracValue / 2) + bonus return niveau + Math.floor(caracValue / 2) + bonus
} }
static formule(phase, carac, niveau, bonusMalus) { static formule(phase, carac, niveau, bonusMalus = 0) {
const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus) const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
return { phase, ajustement } return { phase, ajustement }
} }
@@ -58,6 +58,7 @@ export class RdDInitiative {
return { return {
roll: roll, roll: roll,
value: value, value: value,
rang: formule.phase.rang,
init: formule.phase.rang + value / 100, init: formule.phase.rang + value / 100,
label: formule.phase.label label: formule.phase.label
} }

View File

@@ -1,7 +1,8 @@
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDInitiative } from "./initiative.mjs";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js"; import { CATEGORIES_COMPETENCE_COMBAT, CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@@ -46,6 +47,30 @@ export class RdDItemCompetence extends RdDItem {
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" } static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
isNiveauBase() {
return this.system.niveau == this.system.base && this.system.xp == 0
}
getBaseInit() {
const carac = this.getInitCarac()
if (carac == undefined) {
return undefined
}
return RdDInitiative.ajustementInitiative(carac.value, this.system.niveau)
}
getInitCarac() {
if (!this.actor) {
return undefined
}
switch (this.system.categorie) {
case CATEGORIES_COMPETENCES.melee.key: return this.actor.system.carac.melee
case CATEGORIES_COMPETENCES.tir.key: return this.actor.system.carac.tir
case CATEGORIES_COMPETENCES.lancer.key: return this.actor.system.carac.lancer
case CATEGORIES_COMPETENCES.draconic.key: return this.actor.system.carac.reve
}
return undefined
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getLabelCategorie(category) { static getLabelCategorie(category) {
return CATEGORIES_COMPETENCES[category].label; return CATEGORIES_COMPETENCES[category].label;

View File

@@ -260,7 +260,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
_updateObject(event, formData) { async _updateObject(event, formData) {
switch (this.item.type) { switch (this.item.type) {
case ITEM_TYPES.sort: case ITEM_TYPES.sort:
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr( formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr(
@@ -273,8 +273,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base'] formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
break break
} }
return await super._updateObject(event, formData)
return this.item.update(formData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -62,7 +62,7 @@ export class RdDItemSort extends Item {
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) } static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
static coutReve(sort) { return RdDItemSort.toVar((sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) } static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve || sort.system.ptreve.match(/(\d)+\+?/)) ? 'r' : 'r ') + sort.system.ptreve) }
static getDraconicsSort(competencesDraconic, sort) { static getDraconicsSort(competencesDraconic, sort) {
// se baser sur la voie du sort? // se baser sur la voie du sort?
switch (Grammar.toLowerCaseNoAccent(sort.name)) { switch (Grammar.toLowerCaseNoAccent(sort.name)) {

View File

@@ -27,6 +27,7 @@ export const ATTAQUE_TYPE = {
TIR: '(tir)', TIR: '(tir)',
LANCER: '(lancer)' LANCER: '(lancer)'
} }
export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
export const CORPS_A_CORPS = 'Corps à corps' export const CORPS_A_CORPS = 'Corps à corps'
export const PUGILAT = 'pugilat' export const PUGILAT = 'pugilat'
@@ -44,6 +45,16 @@ export class RdDItemArme extends RdDItem {
isParade() { return this.system.resistance > 0 && this.system.categorie_parade } isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') } isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
getCompetenceAction(main) {
switch (main) {
case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains()
case ATTAQUE_TYPE.DEUX_MAINS: return this.competence2Mains()
case ATTAQUE_TYPE.LANCER: return this.system.lancer
case ATTAQUE_TYPE.TIR: return this.system.tir
default: return this.system.competence
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static valeurMain(valeurs, main) { static valeurMain(valeurs, main) {
valeurs = valeurs?.toString() ?? "" valeurs = valeurs?.toString() ?? ""
@@ -77,17 +88,26 @@ export class RdDItemArme extends RdDItem {
return arme.name return arme.name
case ITEM_TYPES.arme: case ITEM_TYPES.arme:
switch (maniement) { switch (maniement) {
case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence; case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence
case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains() case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains() case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer; case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
} }
} }
return undefined return undefined
} }
getTypeAttaques() {
return [
...(this.system.unemain && this.system.competence && this.system.resistance > 0) ? [ATTAQUE_TYPE.UNE_MAIN] : [],
...(this.system.deuxmains && this.system.competence && this.system.resistance > 0) ? [ATTAQUE_TYPE.DEUX_MAINS] : [],
...(this.system.lancer && this.system.resistance > 0) ? [ATTAQUE_TYPE.LANCER] : [],
...(this.system.tir) ? [ATTAQUE_TYPE.TIR] : [],
]
}
static computeNiveauArmes(armes, competences) { static computeNiveauArmes(armes, competences) {
for (const arme of armes) { for (const arme of armes) {
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences); arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
@@ -254,6 +274,14 @@ export class RdDItemArme extends RdDItem {
return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0) return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
} }
isEmpoignade() {
return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
}
isUtilisableEmpoigne() {
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
}
static pugilat(actor) { static pugilat(actor) {
return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT) return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
} }

View File

@@ -19,22 +19,23 @@ export const SANS_COMPETENCE = {
} }
export const CATEGORIES_COMPETENCES = { export const CATEGORIES_COMPETENCES = {
"generale": { base: -4, label: "Générales" }, generale: { key: 'generale', base: -4, label: "Générales" },
"particuliere": { base: -8, label: "Particulières" }, particuliere: { key: 'particuliere', base: -8, label: "Particulières" },
"specialisee": { base: -11, label: "Spécialisées" }, specialisee: { key: 'specialisee', base: -11, label: "Spécialisées" },
"connaissance": { base: -11, label: "Connaissances" }, connaissance: { key: 'connaissance', base: -11, label: "Connaissances" },
"draconic": { base: -11, label: "Draconic" }, draconic: { key: 'draconic', base: -11, label: "Draconic" },
"melee": { base: -6, label: "Mêlée" }, melee: { key: 'melee', base: -6, label: "Mêlée" },
"tir": { base: -8, label: "Tir" }, tir: { key: 'tir', base: -8, label: "Tir" },
"lancer": { base: -8, label: "Lancer" } lancer: { key: 'lancer', base: -8, label: "Lancer" }
} }
export const CATEGORIES_COMPETENCE_COMBAT = [CATEGORIES_COMPETENCES.melee, CATEGORIES_COMPETENCES.tir, CATEGORIES_COMPETENCES.lancer].map(it => it.key)
export const CATEGORIES_COMPETENCES_CREATURES = { export const CATEGORIES_COMPETENCES_CREATURES = {
"generale": { base: 0, label: "Générale" }, generale: { key: 'generale', base: 0, label: "Générale" },
"naturelle": { base: 0, label: "Arme naturelle" }, naturelle: { key: 'naturelle', base: 0, label: "Arme naturelle" },
"melee": { base: 0, label: "Mêlée" }, melee: { key: 'melee', base: 0, label: "Mêlée" },
"parade": { base: 0, label: "Parade" }, parade: { key: 'parade', base: 0, label: "Parade" },
"tir": { base: 0, label: "Tir" }, tir: { key: 'tir', base: 0, label: "Tir" },
"lancer": { base: 0, label: "Lancer" }, lancer: { key: 'lancer', base: 0, label: "Lancer" },
"possession": { base: 0, label: "Possession" }, possession: { key: 'possession', base: 0, label: "Possession" },
} }

View File

@@ -12,12 +12,13 @@ const _SPACEHOLDER = { placeholder: true }
const _VENDRE = { const _VENDRE = {
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar', code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
filter: it => Misc.toInt(it.system.quantite) > 0, filter: it => Misc.toInt(it.system.quantite) > 0 || it.parent?.type == ACTOR_TYPES.commerce,
action: (item, actor) => item.proposerVente() action: (item, actor) => item.proposerVente()
} }
const _ACHETER = { const _ACHETER = {
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins', code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
filter: it => Misc.toInt(it.system.quantite) > 0 && it.parent?.type == ACTOR_TYPES.commerce, filter: it => it.parent?.type == ACTOR_TYPES.commerce,
allowLimited: true,
action: (item, actor) => actor.vente(item) action: (item, actor) => actor.vente(item)
} }
const _MONTRER = { const _MONTRER = {

View File

@@ -74,6 +74,7 @@ export class RdDBonus {
dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)), dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0 dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
} }
dmg.isEmpoignade = dmg.mortalite == RDD_CONFIG.encaissement.empoignade
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
return dmg return dmg
} }

View File

@@ -56,6 +56,12 @@ export class RdDCombatManager extends Combat {
} }
} }
static getCombatant(actorId, tokenId) {
return game.combat?.combatants.find(it => it.actor.id == actorId &&
it.token.id == tokenId
)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async nextRound() { async nextRound() {
await this.finDeRound(); await this.finDeRound();
@@ -402,7 +408,6 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static registerChatCallbacks(html) { static registerChatCallbacks(html) {
for (let button of [ for (let button of [
'.button-defense',
'.button-parade', '.button-parade',
'.button-esquive', '.button-esquive',
'.button-encaisser', '.button-encaisser',
@@ -474,8 +479,6 @@ export class RdDCombat {
switch (button) { switch (button) {
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '.button-defense': return this.defenseV2(attackerRoll);
case '.button-parade': return this.parade(attackerRoll, armeParadeId); case '.button-parade': return this.parade(attackerRoll, armeParadeId);
case '.button-esquive': return this.esquive(attackerRoll, compId, competence); case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll); case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
@@ -725,24 +728,24 @@ export class RdDCombat {
async _chatMessageDefenseV2(paramDemandeDefense) { async _chatMessageDefenseV2(paramDemandeDefense) {
const attackerRoll = paramDemandeDefense.attackerRoll; const attackerRoll = paramDemandeDefense.attackerRoll;
RollBasicParts.loadSurprises(attackerRoll) RollBasicParts.loadSurprises(attackerRoll)
attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque) attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
const attaque = RollDialog.saveParts(attackerRoll)
const defense = { const defenseData = RollBasicParts.prepareDefense(attackerRoll)
attackerRoll: attaque,
ids: RollBasicParts.reverseIds(attaque),
passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
}
const choixDefense = await ChatMessage.create({ const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs) // message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(), alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender), whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll) content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
}); });
// flag pour garder les jets d'attaque/defense // flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'rollData', defense) ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
ChatUtility.setMessageData(choixDefense, 'rollData', {
ids: defenseData.ids,
attackerRoll: RollDialog.saveParts(attackerRoll),
passeArme: defenseData.passeArme
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -1052,7 +1055,7 @@ export class RdDCombat {
dialog.render(true); dialog.render(true);
} }
async defenseV2(attackerRoll) { async defenseV2(attackerRoll, callbacks = []) {
// this._prepareParade(attackerRoll, arme, competence); // this._prepareParade(attackerRoll, arme, competence);
RollDialog.loadRollData(attackerRoll) RollDialog.loadRollData(attackerRoll)
await this.doRollDefense({ await this.doRollDefense({
@@ -1065,7 +1068,7 @@ export class RdDCombat {
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE }, type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
attackerRoll: attackerRoll, attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
}) }, callbacks)
} }
async doRollDefense(rollData, callbacks = []) { async doRollDefense(rollData, callbacks = []) {

View File

@@ -4,6 +4,8 @@ import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js"; import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { MAP_PHASE } from "./initiative.mjs";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDEmpoignade { export class RdDEmpoignade {
@@ -12,6 +14,49 @@ export class RdDEmpoignade {
static init() { static init() {
} }
/* -------------------------------------------- */
static isCombatantEmpoignade(actorId, tokenId) {
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
}
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
if (empoignade) {
if (empoignade.system.empoigneurid == defender.id) {
adjust = - adjust
}
empoignade.system.pointsemp += adjust
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
}
else {
await RdDEmpoignade.$createEtatEmpoignade({
name: `Empoignade de ${attacker.name} sur ${defender.name}`,
type: ITEM_TYPES.empoignade,
system: {
description: "",
empoignadeid: empId,
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: adjust,
empoigneurname: attacker.name,
empoignename: defender.name
}
}, attacker, defender)
}
const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
const grappling = Math.abs(result.system.pointsemp) > 0
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
return result
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static registerChatCallbacks(html) { static registerChatCallbacks(html) {
$(html).on("click", '.defense-empoignade-cac', event => { $(html).on("click", '.defense-empoignade-cac', event => {
@@ -237,10 +282,7 @@ export class RdDEmpoignade {
if (rollData.rolled.isSuccess && isNouvelle) { if (rollData.rolled.isSuccess && isNouvelle) {
const objectEmpoignade = rollData.empoignade.toObject(); RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
// Creer l'empoignade sur attaquant/defenseur
attacker.creerObjetParMJ(objectEmpoignade);
defender.creerObjetParMJ(objectEmpoignade);
} }
rollData.empoignade.isSuccess = rollData.rolled.isSuccess; rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
@@ -259,7 +301,7 @@ export class RdDEmpoignade {
return return
} }
let empoignade = this.getEmpoignade(attacker, defender) let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (!empoignade) { if (!empoignade) {
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!") ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
@@ -317,18 +359,33 @@ export class RdDEmpoignade {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade) { static async $createEtatEmpoignade(empoignade) {
console.log("UPDATE Empoignade", empoignade) console.log("CREATE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid) let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await defender.updateEmbeddedDocuments('Item', [update])
let attacker = game.actors.get(empoignade.system.empoigneurid) let attacker = game.actors.get(empoignade.system.empoigneurid)
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol } // Creer l'empoignade sur attaquant/defenseur
await attacker.updateEmbeddedDocuments('Item', [update]) await attacker.creerObjetParMJ(empoignade)
await defender.creerObjetParMJ(empoignade)
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
console.log("UPDATE Empoignade", empoignade)
const belligerants = [
attacker ?? game.actors.get(empoignade.system.empoigneurid),
defender ?? game.actors.get(empoignade.system.empoigneid)]
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp._id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -347,7 +404,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return return
} }
let empoignade = this.getEmpoignade(attacker, defender) let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
empoignade.system.ausol = true empoignade.system.ausol = true
await this.$updateEtatEmpoignade(empoignade) await this.$updateEtatEmpoignade(empoignade)
@@ -366,7 +423,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return return
} }
let empoignade = this.getEmpoignade(attacker, defender) let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
await defender.setEffect(STATUSES.StatusProne, true); await defender.setEffect(STATUSES.StatusProne, true);
await this.$deleteEmpoignade(empoignade) await this.$deleteEmpoignade(empoignade)
@@ -382,7 +439,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return return
} }
let empoignade = this.getEmpoignade(attacker, defender) let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
//console.log("Perte d'endurance :!!!", perteMode) //console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value let endValue = defender.system.sante.endurance.value
@@ -423,9 +480,17 @@ export class RdDEmpoignade {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async createEmpoignade(attacker, defender) { static async createEmpoignade(attacker, defender) {
return await Item.create({ return await Item.create({
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
type: 'empoignade', type: ITEM_TYPES.empoignade,
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } system: {
description: "",
empoignadeid: foundry.utils.randomID(16),
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: 0,
empoigneurname: attacker.name,
empoignename: defender.name
}
}, },
{ {
temporary: true temporary: true

View File

@@ -89,6 +89,7 @@ import { Migrations } from './migrations.js'
import RollDialog from "./roll/roll-dialog.mjs" import RollDialog from "./roll/roll-dialog.mjs"
import ChatRollResult from "./roll/chat-roll-result.mjs" import ChatRollResult from "./roll/chat-roll-result.mjs"
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
/** /**
* RdD system * RdD system
@@ -296,6 +297,7 @@ export class SystemReveDeDragon {
RdDPossession.init() RdDPossession.init()
TMRRencontres.init() TMRRencontres.init()
ExportScriptarium.init() ExportScriptarium.init()
ExportPdf.init()
RollDialog.init() RollDialog.init()
ChatRollResult.init() ChatRollResult.init()
} }

View File

@@ -334,7 +334,7 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs // Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == RDD_CONFIG.encaissement.nonmortel); this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == RDD_CONFIG.encaissement.nonmortel);
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total)); this.html.find("label.dmg-arme-actor").text(rollData.dmg.isEmpoignade ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
this.html.find("div.placeholder-ajustements").empty().append(adjustements); this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable) this.html.find("div.placeholder-resolution").empty().append(resolutionTable)

View File

@@ -5,13 +5,13 @@ import { RdDCombat } from "../rdd-combat.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RdDResolutionTable } from "../rdd-resolution-table.js" import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { RDD_CONFIG, renderTemplate } from "../constants.js" import { RDD_CONFIG, renderTemplate } from "../constants.js"
import { EMPOIGNADE } from "../item/arme.js"
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js" import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
import { RollTypeCuisine } from "./roll-type-cuisine.mjs" import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
import { RollTypeMeditation } from "./roll-type-meditation.mjs" import { RollTypeMeditation } from "./roll-type-meditation.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs" import { PART_DEFENSE } from "./roll-part-defense.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs" import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RdDRollTables } from "../rdd-rolltables.js" import { RdDRollTables } from "../rdd-rolltables.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
export default class ChatRollResult { export default class ChatRollResult {
static init() { static init() {
@@ -67,7 +67,7 @@ export default class ChatRollResult {
isShowEncaissement(roll) { isShowEncaissement(roll) {
switch (roll.type.current) { switch (roll.type.current) {
case ROLL_TYPE_DEFENSE: case ROLL_TYPE_DEFENSE:
return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE return roll.rolled.isEchec
} }
return false return false
} }
@@ -132,6 +132,7 @@ export default class ChatRollResult {
async chatListeners(html) { async chatListeners(html) {
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event)) $(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event)) $(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.button-defense', event => this.onClickDefense(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event)) $(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event)) $(html).on("click", '.resister-recul', event => this.onClickRecul(event))
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event)) $(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
@@ -219,18 +220,41 @@ export default class ChatRollResult {
}) })
} }
async onClickEncaissement(event) { async onClickDefense(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage) const savedRoll = this.loadChatMessageRoll(chatMessage)
const attackerRoll = savedRoll.attackerRoll
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
)
}
async onClickEncaissement(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll const attaque = savedRoll.attackerRoll
const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId)
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken) switch (attaque.dmg.mortalite) {
case RDD_CONFIG.encaissement.empoignade:
savedRoll.done.encaissement = true savedRoll.done = savedRoll.done ?? {}
await this.updateChatMessage(chatMessage, savedRoll) savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
break
case RDD_CONFIG.encaissement.entiteincarnee:
case RDD_CONFIG.encaissement.nonmortel:
case RDD_CONFIG.encaissement.mortel:
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
break
}
if (isMessageDemande) {
ChatUtility.removeChatMessageId(chatMessage.id)
} else {
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
}
} }
async onClickRecul(event) { async onClickRecul(event) {

View File

@@ -54,13 +54,27 @@ export class RollBasicParts {
} }
} }
static prepareDefense(attackerRoll) {
if (!attackerRoll.passeArme) {
attackerRoll.passeArme = foundry.utils.randomID(16);
}
return {
ids: RollBasicParts.reverseIds(attackerRoll),
active: attackerRoll.opponent,
opponent: attackerRoll.active,
attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme,
show: { encaissement: true }
}
}
static reverseIds(rollData) { static reverseIds(rollData) {
return { return {
sceneId: rollData.ids.sceneId, sceneId: rollData.ids.sceneId,
actorId: rollData.ids.opponentId, actorId: rollData.ids.opponentId,
actorTokenId: rollData.ids.opponentTokenId, actorTokenId: rollData.ids.opponentTokenId,
opponentId: rollData.ids.actorId, opponentId: rollData.ids.actorId,
opponentTokenId: rollData.actorTokenId opponentTokenId: rollData.ids.actorTokenId
} }
} }

View File

@@ -124,7 +124,7 @@ export class RollDialogAdapter {
const attaque = rollData.current.attaque; const attaque = rollData.current.attaque;
const choix = [] const choix = []
const isEmpoignade = attaque.dmg.mortalite == 'empoignade'; const isEmpoignade = attaque.dmg.isEmpoignade
const isCharge = attaque.tactique == 'charge' const isCharge = attaque.tactique == 'charge'
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */ /* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE) const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)

View File

@@ -44,6 +44,8 @@ import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
import { RollPartCuisine } from "./roll-part-cuisine.mjs"; import { RollPartCuisine } from "./roll-part-cuisine.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js"; import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
import { ActorImpacts } from "../technical/actor-impacts.mjs"; import { ActorImpacts } from "../technical/actor-impacts.mjs";
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
@@ -85,6 +87,8 @@ const ROLL_PARTS = [
new RollPartConditions(), new RollPartConditions(),
new RollPartEthylisme(), new RollPartEthylisme(),
new RollPartMalusArmure(), new RollPartMalusArmure(),
new RollPartEmpoignadeTaille(),
new RollPartEmpoignade(),
new RollPartEncTotal(), new RollPartEncTotal(),
new RollPartSurEnc(), new RollPartSurEnc(),
new RollPartAppelMoral(), new RollPartAppelMoral(),

View File

@@ -1,6 +1,10 @@
import { RDD_CONFIG } from "../constants.js" import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js" import { RdDBonus } from "../rdd-bonus.js"
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs" import { CARACS } from "../rdd-carac.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
import RollDialog from "./roll-dialog.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs" import { PART_DIFF } from "./roll-part-diff.mjs"
@@ -12,6 +16,10 @@ export const PART_ATTAQUE = 'attaque'
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique) const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
export class RollPartAttaque extends RollPartSelect { export class RollPartAttaque extends RollPartSelect {
get code() { return PART_ATTAQUE } get code() { return PART_ATTAQUE }
@@ -22,7 +30,8 @@ export class RollPartAttaque extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
const attaques = rollData.active.actor.listAttaques() const attaques = rollData.active.actor.listAttaques()
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor)) refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
this.filterAttaquesEmpoignade(rollData)
refs.tactiques = TACTIQUES refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) { if (refs.attaques.length > 0) {
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData)) const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
@@ -30,6 +39,10 @@ export class RollPartAttaque extends RollPartSelect {
} }
} }
isAttaqueEmpoignade(it) {
return it.arme.isEmpoignade()
}
store(rollData, targetData) { store(rollData, targetData) {
super.store(rollData, targetData) super.store(rollData, targetData)
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
@@ -59,10 +72,23 @@ export class RollPartAttaque extends RollPartSelect {
} }
prepareContext(rollData) { prepareContext(rollData) {
this.filterAttaquesEmpoignade(rollData)
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
current.dmg = RdDBonus.dmgRollV2(rollData, current) current.dmg = RdDBonus.dmgRollV2(rollData, current)
} }
filterAttaquesEmpoignade(rollData) {
const refs = this.getRefs(rollData)
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
const filterAttaques = isEmpoignade ?
FILTER_ATTAQUE_EMPOIGNADE
: refs.isEmpoignadeEnCours
? FILTER_ATTAQUE_EMPOIGNE
: FILTER_ATTAQUE_NON_EMPOIGNADE
refs.attaques = refs.all.filter(filterAttaques)
}
getAjustements(rollData) { getAjustements(rollData) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : [] const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
@@ -79,6 +105,7 @@ export class RollPartAttaque extends RollPartSelect {
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`) const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`) const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`) const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
const current = this.getCurrent(rollDialog.rollData) const current = this.getCurrent(rollDialog.rollData)
selectAttaque.addEventListener("change", e => { selectAttaque.addEventListener("change", e => {
@@ -99,6 +126,23 @@ export class RollPartAttaque extends RollPartSelect {
current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel) current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
rollDialog.render() rollDialog.render()
}) })
utiliserDagueEmpoignade?.addEventListener("click", e => {
e.preventDefault()
const rollData = rollDialog.rollData
this.utiliserDagueEmpoignade(rollData)
})
}
utiliserDagueEmpoignade(rollData) {
RollDialog.create({
ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
selected: {
carac: { key: CARACS.DEXTERITE, forced: true },
comp: { key: 'Dague', forced: true },
diff: { type: DIFF.IMPOSEE, value: -4 }
}
})
} }
impactOtherPart(part, rollData) { impactOtherPart(part, rollData) {

View File

@@ -1,3 +1,4 @@
import { Grammar } from "../grammar.js"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -12,8 +13,14 @@ export class RollPartCarac extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData)
const actor = rollData.active.actor const actor = rollData.active.actor
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)] refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
.filter(c => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
: c.key == '')
)
refs.caracs = refs.all refs.caracs = refs.all
this.$selectCarac(rollData) this.$selectCarac(rollData)
} }

View File

@@ -18,12 +18,16 @@ export class RollPartComp extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData) const selected = this.getSelected(rollData)
refs.all = this.$getActorComps(rollData) const all = this.$getActorComps(rollData)
.filter(comp => !selected.forced || if (selected.forced) {
(selected.key ? refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
Grammar.includesLowerCaseNoAccent(comp.name, selected.key) if (refs.all.length == 0) {
: comp.key == '') refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
) }
}
else {
refs.all = all
}
refs.comps = refs.all refs.comps = refs.all
this.$selectComp(rollData) this.$selectComp(rollData)
} }

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js" import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
import { CARACS } from "../rdd-carac.js" import { CARACS } from "../rdd-carac.js"
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
@@ -15,6 +15,8 @@ export class RollPartDefense extends RollPartSelect {
get code() { return PART_DEFENSE } get code() { return PART_DEFENSE }
get section() { return ROLLDIALOG_SECTION.CHOIX } get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.attackerRoll != undefined }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
static getDiffAttaque(attackerRoll) { static getDiffAttaque(attackerRoll) {
@@ -27,13 +29,22 @@ export class RollPartDefense extends RollPartSelect {
const attackerRoll = rollData.attackerRoll const attackerRoll = rollData.attackerRoll
const defenseur = rollData.active.actor const defenseur = rollData.active.actor
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main) refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
const esquives = refs.isDistance == ATTAQUE_TYPE.TIR ? [] : defenseur.getCompetencesEsquive() const isEmpoignade = attackerRoll.dmg.isEmpoignade
.map(it => RollPartDefense.$extractEsquive(it, defenseur)) const isEmpoignadeEnCours = isEmpoignade && defenseur.itemTypes[ITEM_TYPES.empoignade].find(it =>
[it.system.empoigneurid, it.system.empoigneid].includes(rollData.ids.opponentId) &&
it.system.pointsemp != 0)
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier())) const esquives = (refs.isDistance == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur)) ? []
: defenseur.getCompetencesEsquive()
const parades = isEmpoignade
? [RdDItemArme.empoignade(defenseur)]
: defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
refs.defenses = [...esquives, ...parades].filter(it => it != undefined) refs.defenses = [
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur)),
...parades.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
]
this.$selectDefense(rollData) this.$selectDefense(rollData)
} }

View File

@@ -0,0 +1,40 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { COMBAT_ROLL_TYPES } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE_TAILLE = "empoignade-taille"
export class RollPartEmpoignadeTaille extends RollPartCheckbox {
get code() { return EMPOIGNADE_TAILLE }
isValid(rollData) {
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
}
visible(rollData) {
return COMBAT_ROLL_TYPES.includes(rollData.type.current) &&
RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor) &&
this.getTailleDiff(rollData) != 0
}
getTailleDiff(rollData) {
const taille = rollData.active.actor.getTaille()
const tailleOpponent = rollData.opponent.actor.getTaille()
const diff = taille - tailleOpponent
const diffTailleAbs = Math.max(0, Math.abs(diff) - 1)
const signDiff = Math.sign(diff)
return signDiff * diffTailleAbs
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) {
return `Taille ${rollData.active.actor.getTaille()} vs ${rollData.opponent.actor.getTaille()} `
}
getCheckboxValue(rollData) {
return this.getTailleDiff(rollData)
}
}

View File

@@ -0,0 +1,30 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE = "empoignade"
export class RollPartEmpoignade extends RollPartCheckbox {
get code() { return EMPOIGNADE }
isValid(rollData) {
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
}
visible(rollData) {
return rollData.type.current == ROLL_TYPE_ATTAQUE &&
ATTAQUE_TYPE_MELEE.includes(rollData.current[PART_ATTAQUE].main) &&
RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) &&
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) { return "vs. empoigneur" }
getCheckboxValue(rollData) { return 4 }
}

View File

@@ -1,3 +1,4 @@
import { RDD_CONFIG } from "../constants.js"
import { RdDItemCompetence } from "../item-competence.js" import { RdDItemCompetence } from "../item-competence.js"
import { RdDCarac } from "../rdd-carac.js" import { RdDCarac } from "../rdd-carac.js"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs" import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
@@ -25,7 +26,7 @@ export class RollPartEncTotal extends RollPartCheckbox {
}) })
} }
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' } getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.surenc}">` }
getCheckboxLabel(rollData) { return "Enc. total" } getCheckboxLabel(rollData) { return "Enc. total" }
getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() } getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() }
} }

View File

@@ -74,7 +74,7 @@ export class RollPartMeditation extends RollPartSelect {
getAjustements(rollData) { getAjustements(rollData) {
const malus = this.getMalusEchecs(rollData) const malus = this.getMalusEchecs(rollData)
const malusEchecs = malusEchecs == 0 ? [] : [{ label: "Méditation", value: malus }] const malusEchecs = malus == 0 ? [] : [{ label: "Méditation", value: malus }]
const malusConditions = { label: "Conditions", value: this.getMalusConditions(rollData) } const malusConditions = { label: "Conditions", value: this.getMalusConditions(rollData) }
return [malusConditions, ...malusEchecs] return [malusConditions, ...malusEchecs]
} }

View File

@@ -1,3 +1,4 @@
import { RDD_CONFIG } from "../constants.js"
import { RdDCarac } from "../rdd-carac.js" import { RdDCarac } from "../rdd-carac.js"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs" import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
@@ -10,7 +11,7 @@ export class RollPartSurEnc extends RollPartCheckbox {
visible(rollData) { visible(rollData) {
return RdDCarac.isActionPhysique(rollData.current.carac.key) && rollData.active.actor.isSurenc() return RdDCarac.isActionPhysique(rollData.current.carac.key) && rollData.active.actor.isSurenc()
} }
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' } getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.surenc}">` }
getCheckboxLabel(rollData) { return "Sur-enc." } getCheckboxLabel(rollData) { return "Sur-enc." }
getCheckboxValue(rollData) { return rollData.active.actor.computeMalusSurEncombrement() } getCheckboxValue(rollData) { return rollData.active.actor.computeMalusSurEncombrement() }
} }

View File

@@ -47,6 +47,7 @@ export class RollType {
} }
setDiffType(rollData, type) { setDiffType(rollData, type) {
type = rollData.selected[PART_DIFF].type ?? type
rollData.current[PART_DIFF].type = type rollData.current[PART_DIFF].type = type
this.setRollDataType(rollData) this.setRollDataType(rollData)
} }

View File

@@ -14,16 +14,17 @@ export const STATUSES = {
StatusBleeding: 'bleeding', StatusBleeding: 'bleeding',
StatusDead: 'dead', StatusDead: 'dead',
StatusDemiReve: 'demi-reve', StatusDemiReve: 'demi-reve',
StatusSurEnc: 'sur-encombrement',
StatusForceWeak: 'force insuffisante', StatusForceWeak: 'force insuffisante',
} }
export const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: RDD_CONFIG.icons.forceWeak }; export const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: RDD_CONFIG.icons.forceWeak };
export const demiReveStatusEffect = { export const surEncEffect = { rdd: true, id: STATUSES.StatusSurEnc, name: 'EFFECT.StatusSurEnc', img: RDD_CONFIG.icons.surenc };
rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: RDD_CONFIG.icons.demiReve export const demiReveStatusEffect = { rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: RDD_CONFIG.icons.demiReve };
};
const rddStatusEffects = [ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade }, { rdd: true, id: STATUSES.StatusGrappling, name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade }, { rdd: true, id: STATUSES.StatusGrappled, tint: '#d5633d', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' }, { rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 }, { rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
@@ -36,7 +37,8 @@ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' }, { rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' }, { rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
demiReveStatusEffect, demiReveStatusEffect,
forceWeakStatusEffect forceWeakStatusEffect,
surEncEffect,
]; ];
const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained, STATUSES.StatusForceWeak]) const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained, STATUSES.StatusForceWeak])
@@ -45,8 +47,9 @@ const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.Statu
export class StatusEffects extends FormApplication { export class StatusEffects extends FormApplication {
static onReady() { static onReady() {
const rddEffectIds = rddStatusEffects.map(it => it.id); const rddEffectIds = rddStatusEffects.map(it => it.id)
rddStatusEffects.forEach(it => { rddStatusEffects.forEach(it => {
it.name = game.i18n.localize(it.name)
it.statuses = new Set([it.id]) it.statuses = new Set([it.id])
}) })
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id); const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
@@ -135,7 +138,7 @@ export class StatusEffects extends FormApplication {
} }
static prepareActiveEffect(effectId) { static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.id == effectId) let status = rddStatusEffects.find(it => it.statuses? it.statuses.has(effectId) : it.id == effectId)
if (status) { if (status) {
status = foundry.utils.duplicate(status) status = foundry.utils.duplicate(status)
status.statuses = new Set([effectId]) status.statuses = new Set([effectId])

View File

@@ -27,6 +27,7 @@
"dependencies": { "dependencies": {
"gulp": "^5.0.0", "gulp": "^5.0.0",
"gulp-less": "^5.0.0", "gulp-less": "^5.0.0",
"pdf-lib": "^1.17.1",
"rollup-plugin-visualizer": "^5.12.0" "rollup-plugin-visualizer": "^5.12.0"
}, },
"repository": { "repository": {

21
pdf-lib-LICENSE.md Normal file
View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 Andrew Dillon
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -4,7 +4,7 @@
<li class="caracteristique flexrow list-item {{#if carac.isLevelUp}}xp-level-up{{/if}}" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item {{#if carac.isLevelUp}}xp-level-up{{/if}}" data-attribute="{{key}}">
{{#if (eq key 'taille')}} {{#if (eq key 'taille')}}
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="number" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} /> <input class="carac-value" type="number" name="carac.{{key}}" value="{{carac.value}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<label class="carac-xp"/> <label class="carac-xp"/>
{{else}} {{else}}
{{#if (actor-default @root.type 'carac' key 'derivee')}} {{#if (actor-default @root.type 'carac' key 'derivee')}}
@@ -23,7 +23,7 @@
{{else}} {{else}}
<span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span> <span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
{{/if}} {{/if}}
<input class="carac-value" type="number" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} /> <input class="carac-value" type="number" name="carac.{{key}}" value="{{carac.value}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="carac-xp"> <span class="carac-xp">
<input class="carac-xp" type="number" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" <input class="carac-xp" type="number" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number"
data-tooltip="Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter votre {{carac.label}}" data-tooltip="Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter votre {{carac.label}}"

View File

@@ -40,6 +40,7 @@
</div> </div>
<hr> <hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.hbs"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.hbs"}}
{{log @root.options}}
{{#unless system.illimite}} {{#unless system.illimite}}
{{#if @root.options.isObserver}} {{#if @root.options.isObserver}}
<hr> <hr>

View File

@@ -1,25 +1,24 @@
{{log this}}
<div class="roll-chat" data-passearme="{{passeArme}}"> <div class="roll-chat" data-passearme="{{passeArme}}">
<div class="chat-img"> <div class="chat-img">
<img src="{{opponent.img}}" data-tooltip="{{opponent.name}}" /> <img src="{{active.img}}" data-tooltip="{{active.name}}" />
</div> </div>
<div class="chat-header"> <div class="chat-header">
<h4>Défense de {{opponent.name}}</h4> <h4>Défense de {{active.name}}</h4>
</div> </div>
<div class="chat-resume"> <div class="chat-resume">
{{#if (eq opponent.surprise.key 'totale')}} {{#if (eq active.surprise.key 'totale')}}
<span><strong>{{opponent.name}}</strong> est totalement surpris</span> <span><strong>{{active.name}}</strong> est totalement surpris</span>
{{else}} {{else}}
<span><strong>{{opponent.name}}</strong> doit se défendre <span><strong>{{active.name}}</strong> doit se défendre
{{~#if (eq opponent.surprise.key 'demi')}} avec une significative {{/if}} d'une attaque {{~#if (eq active.surprise.key 'demi')}} avec une significative {{/if}} d'une attaque
{{~#if particuliere}} <strong>particulière en {{~#if attackerRoll.particuliere}} <strong>particulière en
{{~#if (eq particuliere 'finesse')}} finesse {{~#if (eq attackerRoll.particuliere 'finesse')}} finesse
{{else if (eq particuliere 'force')}} force {{else if (eq particuliere 'force')}} force
{{else if (eq particuliere 'rapidite')}} rapidité {{else if (eq particuliere 'rapidite')}} rapidité
{{/if~}}</strong> {{/if~}}</strong>
{{/if}} de {{active.name}} ({{current.attaque.label}}): {{/if}} de {{opponent.name}} ({{attackerRoll.current.attaque.label}}):
</span> </span>
{{/if}} {{/if}}
</div> </div>
@@ -28,30 +27,23 @@
</div> </div>
<div class="chat-actions"> <div class="chat-actions">
{{#unless (eq opponent.surprise.key 'totale')}} {{#unless (eq active.surprise.key 'totale')}}
<a class='chat-card-button button-defense' <a class='chat-card-button button-defense'
data-attackerId='{{ids.actorId}}' data-attackerId='{{ids.opponentId}}'
data-attackerTokenId='{{ids.actorTokenId}}' data-attackerTokenId='{{ids.opponentTokenId}}'
data-defenderTokenId='{{ids.opponentTokenId}}' data-defenderId='{{ids.actorId}}'
data-defenderTokenId='{{ids.actorTokenId}}'
> >
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/defense.svg"/> <img src="systems/foundryvtt-reve-de-dragon/assets/actions/defense.svg"/>
Se défendre Se défendre
{{#if (or (eq attaqueCategorie 'tir') (eq attaqueCategorie 'lancer'))}} {{#if (or (eq attackerRoll.attaqueCategorie 'tir') (eq attackerRoll.attaqueCategorie 'lancer'))}}
(difficulté à déterminer) (difficulté à déterminer)
{{else}} {{else}}
à {{current.diff.value}} à {{attackerRoll.current.diff.value}}
{{/if}} {{/if}}
</a> </a>
{{/unless}} {{/unless}}
{{#unless (eq dmg.mortalite 'empoignade')}} {{> 'partial-encaissement'}}
<a class='chat-card-button encaissement'
data-tooltip="Encaisser à {{plusMoins dmg.total}} {{#if (eq dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
>
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/>
Encaisser à {{plusMoins dmg.total}}
{{#if (eq dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
</a>
{{/unless}}
</div> </div>
<div class="chat-buttons"> <div class="chat-buttons">

View File

@@ -1,15 +1,29 @@
{{log 'partial-encaissement' this}}
{{#if show.encaissement}} {{#if show.encaissement}}
{{#if done.encaissement}} {{#if done.encaissement}}
<span class='chat-card-info'> <span class='chat-card-info'>
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/> {{#if (eq attackerRoll.dmg.mortalite 'empoignade')}}
{{active.name}} a encaissé <img src="systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg"/>
</span> {{opponent.name}} a {{done.empoignade.system.pointsemp}} point d'empoignade contre {{active.name}}.
{{#if (gt done.empoignade.system.pointsemp 2)}} Si {{active.name}} ne se libère pas, il sera immobilisé à la fin du round{{/if}}
{{else}}
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/>
{{active.name}} a encaissé
{{/if}}
</span>
{{else}} {{else}}
<a class='chat-card-button encaissement' {{#if (eq attackerRoll.dmg.mortalite 'empoignade')}}
data-tooltip="Encaisser à {{plusMoins attackerRoll.dmg.total}} {{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}" <a class='chat-card-button encaissement' data-tooltip="Marquer un point d'empoignade">
> <img src="systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg"/>
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}} Marquer un point d'empoignade
{{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}} </a>
</a> {{else}}
<a class='chat-card-button encaissement'
data-tooltip="Encaisser à {{plusMoins attackerRoll.dmg.total}} {{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
>
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}}
{{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
</a>
{{/if}}
{{/if}} {{/if}}
{{/if}} {{/if}}

View File

@@ -15,19 +15,32 @@
{{selectOptions refs.tactiques selected=current.tactique.key valueAttr="key" labelAttr="label"}} {{selectOptions refs.tactiques selected=current.tactique.key valueAttr="key" labelAttr="label"}}
</select> </select>
</subline> </subline>
<subline> {{#if (and refs.isEmpoignadeEnCours (eq current.arme.system.competence 'Dague'))}}
{{#if (eq current.arme.system.mortalite 'empoignade')}} <subline>
Empoignade, pas de dommages directs <span>
{{else}} Pour pouvoir attaquer avec une dague en cours d'empoignade, il faut réussir:<br>
{{#if (and (ne current.arme.system.mortalite 'non-mortel') (eq current.dmg.penetration 0))}} <a class='chat-card-button utiliser-dague-empoignade'>DEXTÉRITÉ / Dague à -4</a>
<input name="check-mortalite" type="checkbox" {{#if (eq current.dmg.mortalite 'mortel')}}checked{{/if}} /> <br>En cas d'échec total, {{rollData.active.name}} sera désarmé.
{{/if}} </span>
</subline>
{{/if}}
{{#if (eq current.arme.system.mortalite 'empoignade')}}
<subline>
Empoignade, pas de dommages directs.<br>
Si {{either rollData.opponent.name}} est équipé d'une arme de mêlée, ou attaque
à mains nues (pugilat), il bénéficie d'un bonus de +4 à son attaque.
</subline>
{{else}}
<subline>
{{#if (and (ne current.arme.system.mortalite 'non-mortel') (eq current.dmg.penetration 0))}}
<input name="check-mortalite" type="checkbox" {{#if (eq current.dmg.mortalite 'mortel')}}checked{{/if}} />
{{/if}}
<label for="check-mortalite"> <label for="check-mortalite">
Dommages: {{plusMoins current.dmg.total}} ({{current.dmg.mortalite}}) Dommages: {{plusMoins current.dmg.total}} ({{current.dmg.mortalite}})
{{~#if current.dmg.penetration}}, pénétration {{current.dmg.penetration}}{{/if}} {{~#if current.dmg.penetration}}, pénétration {{current.dmg.penetration}}{{/if}}
</label> </label>
{{/if}} </subline>
</subline> {{/if}}
{{#if rollData.active.effets}} {{#if rollData.active.effets}}
<subline> <subline>
<span class="status-surprise"> <span class="status-surprise">