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42 Commits
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assets/actions/cuisine.svg
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|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,-28)" style=""><path d="M227.227 21.777c-1.845 0-3.704.05-5.567.157-15.314.875-30.76 5.305-39.494 10.863l-.008 73.15c2.884-.094 5.777-.147 8.676-.142 23.382.036 47.104 3.286 68.47 9.513l.01-87.507c-7.034-3.518-19.178-6.03-32.087-6.033zm80.74 9.16c-11.925.15-23.077 2.364-29.967 5.596l-.008 77.602v7.658c38.486 15.67 64.814 42.48 58.735 78.764l-.96 5.73-5.562 1.674c-17.45 5.253-34.872 9.703-52.225 13.335v25.234c25.562-.704 51.327-2.687 77.145-6.098l.02-197.928c-8.284-5.563-23.508-10.243-38.842-11.328a100.065 100.065 0 0 0-8.336-.238zM143.223 46.294a99.206 99.206 0 0 0-16.491 1.172c-15.67 2.454-31.477 8.565-40.406 15.402l-.01 72.955c18.808-15.81 46.704-25.143 77.15-28.54l.007-57.966c-4.82-1.752-12.018-2.916-20.25-3.023zm258.394 3.46c-10.804.117-20.722 1.93-27.043 4.655l-.02 183.182c25.074-4.02 50.16-9.412 75.122-16.358l1.99-158.447c-8.352-5.9-23.648-11.025-39.05-12.553a100.98 100.98 0 0 0-11-.478zm-222.775 74.202c-53.72.702-101.407 20.365-97.887 66.6 15.836-3.918 30.84-5.893 44.94-6.1 34.84-.51 64.213 9.704 87.318 27.613 34.608-3.11 69.852-10 105.412-20.314.14-41.287-74.098-68.657-139.783-67.8zm-48.877 78.65c-1.296-.003-2.603.012-3.92.045-17.256.436-36.45 4.03-57.566 11.037 5.79 53.808 26.325 106.41 58.5 143.346 6.226 7.15 12.856 13.712 19.875 19.615 29.303 9.282 69.26 12.917 110.534 12.14 3.777-55.805-8.717-108.357-36.193-142.74-21.265-26.61-51.064-43.39-91.232-43.444zm129.326 22.282a545.177 545.177 0 0 1-27.995 4.15 138.77 138.77 0 0 1 4.502 5.346c3.146 3.937 6.094 8.062 8.873 12.334 9.916.144 19.868.125 29.857-.106H259.29v-21.723zm191.817 15.343c-65.406 17.826-131.462 25.41-195.85 25.315 16.998 35.144 23.828 78.093 21.013 122.6 42.482-2.08 85.03-8.23 118.187-15.983 26.693-32.78 47.37-77.118 56.65-131.932zM400.51 389.9c-38.334 9.145-87.95 16.056-136.873 17.454-47.67 1.36-94.336-2.228-129.448-15.262l-.01 78.93c27.187 12.568 76.414 20.205 127.318 20.298 51.224.094 104.214-7.173 139-20.773l.012-80.647z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>
|
||||
|
After Width: | Height: | Size: 2.1 KiB |
1
assets/ui/part-rapidite.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,-28)" style=""><path d="M275.03 20c35.223 49.563 53.59 113.64 55.69 173.47C315.154 143 289.092 88.423 250.81 48.75c40.294 79.527 51.15 172.312 37.938 256.094-12.287-75.777-40.564-159.524-92.375-227.156 29.6 70.937 36.64 149.785 24.813 221.843-8.745-51.804-25.41-107.4-52.594-158.81 13.023 54.315 12.854 107.64 3.437 159.28l21.657 6.813 15 4.718-11.28 10.908c-10.68 10.332-19.868 21.905-27.345 34.343 93.614 35.486 232.952 64.53 298.032 41.376-41.02 56.466-210.332 13.822-309.313-18.687-1.514 3.775-2.918 7.594-4.124 11.467a152.536 152.536 0 0 0-6.062 29.657l176.47 66.375c98.5 31.095 150.5-24.62 158.655-81.72C505.253 254.472 485.016 105.66 426.06 20h-22.187c40.092 65.52 66.67 154.216 60.47 255.344-8.154-79.833-42.8-157.214-98.44-219.5 38.676 85.094 56.566 185.746 34.376 288.625.057-118.816-33.1-225.865-105.092-324.47H275.03zm-110.186 1.594c41.255 29.176 74.328 74.093 97.5 120.656-7.702-46.15-21.3-86.79-44-120.656h-53.5zm176.375 0c28.882 15.143 52.096 36.614 71.28 66.78-7.14-27.79-17.217-49.85-31.438-66.78H341.22zM123.686 304.406a179.344 179.344 0 0 1-4.062 64L18.812 336.344V366l91.938 29.094a178.602 178.602 0 0 1-30.313 48.28l50.094 15.75c-3.038-24.898-1.136-49.885 6.282-73.718 7.446-23.92 20.223-46.108 37.032-65.22l-50.156-15.78z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
79
changelog.md
@@ -1,4 +1,83 @@
|
||||
# 13.0
|
||||
## 13.0.14 - Le familier d'Illysis
|
||||
|
||||
- Les réussites particulières en demi-surprise sont de simples réussites
|
||||
- Les images des scènes par défaut sont corrigées
|
||||
- Ajout d'une image de status "sur-encombré"
|
||||
- Correction V13
|
||||
- couleur lisible dans les sommaires des journaux et des compendiums
|
||||
- Amélioration des entités:
|
||||
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
|
||||
- l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance
|
||||
- les blurettes suivent les règles des entités de cauchemar (p322)
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- attaque/défense des créatures
|
||||
- les attaques/parades avec une arme trop lourde se font en demi-surprise
|
||||
- les demandes de défense disparaîssent une fois prises en compte
|
||||
- empoignade
|
||||
- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
|
||||
- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
|
||||
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136)
|
||||
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134)
|
||||
- la différence de taille donne un bonus/malus en cours d'empoignade (p135)
|
||||
- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
|
||||
- le statut d'empoignade est affiché sur les tokens
|
||||
- les défenses contre une empoignade sont corrigées
|
||||
|
||||
## 13.0.13 - L'épanouissement d'Illysis
|
||||
|
||||
- Fix d'erreur au chargement de templates RollDialog
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- Fix: affichage des points de tâche
|
||||
- Fix: affichage des ajustements cohérent
|
||||
- L'ouverture depuis les caractéristiques permet plusieurs types de jets
|
||||
- On peut créer ou modifier les tâches dans la fenêtre de jets de tâches
|
||||
- attaque/défense
|
||||
- les maladresses sont affichées dans le résultat du jet
|
||||
- le message au défenseur s'affiche correctement
|
||||
- la difficulté d'attaque s'applique à la défense
|
||||
- on peut choisir les particulières en rapidité
|
||||
|
||||
## 13.0.12 - La méditation d'Illysis
|
||||
|
||||
- les signes draconiques éphémères de 1 round sont supprimés à la descente des TMRs
|
||||
- Générateur de description
|
||||
- correction des termes pour les couleurs des yeux/cheveux
|
||||
- ajout de boutons pour forcer le sexe masculin/féminin
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- les méditations proposent un bouton pour monter dans les TMRs
|
||||
- fenêtre de lancer de sorts
|
||||
- Correction: les compétences de jeux ne remplacent plus les compétences en dehors des jets de jeu
|
||||
- gestion des maladresses d'attaque et défense
|
||||
|
||||
## 13.0.11 - Le gambit d'Illysis
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- jeux
|
||||
- cuisine et préparation de nourriture
|
||||
|
||||
## 13.0.10 - Les papilles d'Illysis
|
||||
|
||||
- Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins
|
||||
|
||||
- Nouvelle fenêtre de jets de dés
|
||||
- jets de méditation
|
||||
- jets de tâches
|
||||
- jets de caractéristiques
|
||||
- jets de compétences
|
||||
- Boutons d'initiative et d'attaque V2
|
||||
- fenêtre d'attaque
|
||||
- choix des armes
|
||||
- gestion des particulières
|
||||
- message au défenseur
|
||||
- gestion des demi-surprises (attaquant/défenseur)
|
||||
- gestion des tactiques (attaquant/défenseur)
|
||||
- en cours nouvelle fenêtre de jets
|
||||
- jets de compétence avec messages
|
||||
- jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats)
|
||||
- gestion des empoignades
|
||||
|
||||
- Technique: suppression de warnings foundry sur renderTemplate
|
||||
|
||||
## 13.0.9 - Le combat d'Illysis
|
||||
- Fix
|
||||
|
||||
@@ -96,6 +96,7 @@ select,
|
||||
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3));
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
|
||||
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
@@ -159,7 +160,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .monnaie-content .window-content {
|
||||
@@ -176,7 +177,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -206,7 +207,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .monnaie-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -250,7 +251,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .munition-content .window-content {
|
||||
@@ -267,7 +268,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -297,7 +298,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .munition-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -341,7 +342,7 @@ select,
|
||||
min-height: 100px;
|
||||
background: var(--rdd-bg-input-alt);
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tarot-content .window-content {
|
||||
@@ -358,7 +359,7 @@ select,
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -388,7 +389,7 @@ select,
|
||||
border: 1px solid var(--rdd-color-border-input);
|
||||
color: var(--rdd-color-text-input);
|
||||
padding: 2px 2px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tarot-content .form-group input[type="checkbox"] {
|
||||
flex: 0 0 20px;
|
||||
@@ -528,6 +529,10 @@ select,
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section subline .warning {
|
||||
border-radius: 0.5rem;
|
||||
background: var(--gradient-warning);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -555,6 +560,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise {
|
||||
display: flex;
|
||||
@@ -571,8 +577,12 @@ select,
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem 0 0.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
border: 1px solid ;
|
||||
border-radius: 0.2rem;
|
||||
height: 1.5rem;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action {
|
||||
flex-basis: content;
|
||||
@@ -627,24 +637,29 @@ select,
|
||||
margin: 0 0.1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] {
|
||||
max-width: 6rem;
|
||||
min-width: 6.5rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 11rem;
|
||||
margin-left: 1rem;
|
||||
max-width: 10rem;
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
|
||||
display: flex;
|
||||
@@ -655,7 +670,8 @@ select,
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
|
||||
@@ -663,51 +679,65 @@ select,
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details div,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details div {
|
||||
display: block;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
@@ -718,21 +748,27 @@ select,
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active {
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:active {
|
||||
position: relative;
|
||||
top: 1px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-header {
|
||||
background: rgba(0, 0, 0, 0.75);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content {
|
||||
margin: 0;
|
||||
padding: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content {
|
||||
margin: 0.2rem;
|
||||
padding: 0;
|
||||
@@ -823,7 +859,7 @@ select,
|
||||
max-width: 1.4rem;
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
|
||||
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||
width: calc(60% - 110px - 1rem);
|
||||
@@ -899,6 +935,12 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .tabs .item.active img,
|
||||
.system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover img,
|
||||
.system-foundryvtt-reve-de-dragon i.moral-radio-checkmark-off:hover img,
|
||||
.system-foundryvtt-reve-de-dragon a:hover img {
|
||||
filter: drop-shadow(1px 0px 0px #ff6600);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rollable:hover,
|
||||
.system-foundryvtt-reve-de-dragon .rollable:focus {
|
||||
color: #000;
|
||||
@@ -1423,12 +1465,27 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
|
||||
display: none !important;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular),
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls {
|
||||
vertical-align: super;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img {
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
margin: 0 0.1rem;
|
||||
border: none;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .fa, .fa-solid, .fa-regular),
|
||||
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
@@ -1444,38 +1501,38 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-part {
|
||||
align-items: center;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-gold);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-sign {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-silver);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-norm {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-green);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-notSign,
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-echec {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-epart {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-violet);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-etotal {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-purple-black);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-diviseur {
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
@@ -1502,12 +1559,8 @@ select,
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
color: rgba(82, 17, 131, 0.9);
|
||||
overflow: hidden;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .poesie-extrait:hover {
|
||||
max-height: unset;
|
||||
overflow: visible;
|
||||
opacity: 1;
|
||||
overflow-y: scroll;
|
||||
width: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .poesie-reference {
|
||||
font-size: 0.7rem;
|
||||
@@ -1516,6 +1569,12 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .type-compendium {
|
||||
font-size: 0.6rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet.journal-entry .journal-sidebar {
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet.journal-entry .journal-sidebar button {
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header {
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
color: #ffffff;
|
||||
@@ -1573,7 +1632,10 @@ select,
|
||||
height: var(--form-field-height);
|
||||
margin: 0;
|
||||
color: var(--color-text-dark-primary);
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
|
||||
min-width: 30rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
|
||||
width: 14rem;
|
||||
@@ -1595,8 +1657,9 @@ select,
|
||||
height: 2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body {
|
||||
background: #f5f5f0 url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon section.sheet-body {
|
||||
padding: 0.25rem 0.5rem;
|
||||
@@ -1624,7 +1687,7 @@ select,
|
||||
background: hsla(280, 50%, 50%, 0.1);
|
||||
padding: 1px 4px;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 2px;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
}
|
||||
@@ -1634,7 +1697,7 @@ select,
|
||||
font-weight: 560;
|
||||
padding: 0.1rem 0.3rem;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
display: ruby;
|
||||
@@ -1754,7 +1817,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .xp-level-up {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 5rem;
|
||||
background: var(--gradient-gold) !important;
|
||||
@@ -1785,7 +1848,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .list-item {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex;
|
||||
@@ -1954,13 +2017,13 @@ select,
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 4.6rem;
|
||||
left: -19rem;
|
||||
top: 10rem;
|
||||
left: -9rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .token-hud-ext.soins {
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 14.7rem;
|
||||
top: 15.5rem;
|
||||
left: -6rem;
|
||||
max-width: 8rem;
|
||||
line-height: 1rem;
|
||||
@@ -1975,14 +2038,18 @@ select,
|
||||
width: 9rem;
|
||||
height: fit-content;
|
||||
border-radius: 0.3rem;
|
||||
min-width: 6rem;
|
||||
min-width: 8rem;
|
||||
flex-basis: auto;
|
||||
padding: 0;
|
||||
line-height: 0.95rem;
|
||||
line-height: 1.6rem;
|
||||
margin: 0.2rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-hud-menu label {
|
||||
font-size: 0.8rem;
|
||||
.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon select,
|
||||
.system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon label {
|
||||
font-size: 1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-checkbox {
|
||||
height: 25px;
|
||||
@@ -2094,6 +2161,9 @@ select,
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message header.message-header .message-metadata {
|
||||
flex-grow: 3.5;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message hr {
|
||||
margin: 0.2rem 0;
|
||||
}
|
||||
@@ -2264,7 +2334,7 @@ select,
|
||||
pointer-events: all;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon div.horloge-roue div.horloge-cercle {
|
||||
background: hsl(60, 20%, 95%) url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
background: hsla(60, 20%, 90%, 0.8);
|
||||
top: 2%;
|
||||
left: 2%;
|
||||
width: 96%;
|
||||
@@ -2314,7 +2384,7 @@ select,
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
border-radius: 0.3rem;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon div.horloge-roue div img {
|
||||
border: none;
|
||||
@@ -2641,13 +2711,20 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements {
|
||||
width: 10rem;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div:nth-child(odd) {
|
||||
background: var(--background-tooltip-alt);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div img {
|
||||
display: inline;
|
||||
margin: 0;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon aside#tooltip {
|
||||
max-width: 15rem;
|
||||
background: var(--background-tooltip);
|
||||
@@ -2709,11 +2786,9 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
background-color: red;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
background-color: red;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button:active,
|
||||
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active {
|
||||
|
||||
1
icons/cuisine/gibier.svg
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
1
icons/cuisine/herbe.svg
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
1
icons/cuisine/mortadelle.svg
Normal file
|
After Width: | Height: | Size: 8.6 KiB |
1
icons/cuisine/plante.svg
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
1
icons/cuisine/ragout.svg
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
1
icons/cuisine/saucisson.svg
Normal file
|
After Width: | Height: | Size: 8.2 KiB |
1
icons/cuisine/volaille.svg
Normal file
|
After Width: | Height: | Size: 10 KiB |
@@ -67,6 +67,7 @@
|
||||
"StatusComma": "Comma",
|
||||
"StatusDead": "Mort",
|
||||
"StatusDemiReve": "Demi-rêve",
|
||||
"StatusSurEnc": "Sur-encombrement",
|
||||
"StatusForceWeak": "Force insuffisante"
|
||||
}
|
||||
}
|
||||
@@ -27,6 +27,11 @@
|
||||
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-warning: linear-gradient(150deg,
|
||||
hsla(32, 100%, 50%, 0.3),
|
||||
hsla(52, 60%, 50%, 0.1),
|
||||
hsla(32, 60%, 50%, 0.1),
|
||||
hsla(32, 100%, 50%, 0.3));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(
|
||||
from 0deg,
|
||||
|
||||
@@ -12,7 +12,10 @@
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
|
||||
.application .window-content,
|
||||
.application .window-content {
|
||||
margin: 0;
|
||||
padding: 0.2rem;
|
||||
}
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0.2rem;
|
||||
padding: 0;
|
||||
@@ -115,7 +118,7 @@
|
||||
max-width: 1.4rem;
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp');
|
||||
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
|
||||
}
|
||||
|
||||
.sheet-header .header-compteurs {
|
||||
@@ -200,6 +203,9 @@
|
||||
i.moral-radio-checkmark-off:hover,
|
||||
a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
img {
|
||||
filter: drop-shadow(1px 0px 0px #ff6600);
|
||||
}
|
||||
}
|
||||
|
||||
.rollable:hover, .rollable:focus {
|
||||
@@ -754,15 +760,30 @@
|
||||
.competence-list .item-controls.hidden-controls {
|
||||
display: none !important;
|
||||
}
|
||||
.item-actions-controls,
|
||||
.item-controls {
|
||||
vertical-align: super;
|
||||
// a {
|
||||
// }
|
||||
|
||||
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular),
|
||||
.item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover,
|
||||
.item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
img {
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
margin: 0 0.1rem;
|
||||
border: none;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
|
||||
i:is(.fas, .fa, .fa-solid, .fa-regular) {
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
|
||||
img:hover,
|
||||
i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
}
|
||||
|
||||
.rdd-roll-dialog .description-sort {
|
||||
@@ -777,31 +798,31 @@
|
||||
}
|
||||
.rdd-roll-part {
|
||||
align-items: center;
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-gold);
|
||||
}
|
||||
.rdd-roll-sign{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-silver);
|
||||
}
|
||||
.rdd-roll-norm{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-green);
|
||||
}
|
||||
.rdd-roll-notSign, .rdd-roll-echec{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
.rdd-roll-epart{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-violet);
|
||||
}
|
||||
.rdd-roll-etotal{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-purple-black);
|
||||
}
|
||||
.rdd-diviseur{
|
||||
border-radius: 6px; padding: 3px;
|
||||
border-radius: 0.5rem; padding: 3px;
|
||||
background: var(--gradient-red);
|
||||
}
|
||||
|
||||
@@ -832,13 +853,8 @@
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
color: rgba(82, 17, 131, 0.9);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.poesie-extrait:hover {
|
||||
max-height: unset;
|
||||
overflow: visible;
|
||||
opacity: 1;
|
||||
overflow-y: scroll;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.poesie-reference {
|
||||
@@ -849,6 +865,12 @@
|
||||
.type-compendium {
|
||||
font-size: 0.6rem;
|
||||
}
|
||||
.sheet.journal-entry .journal-sidebar {
|
||||
color: var(--color-text-dark-primary);
|
||||
button {
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
}
|
||||
|
||||
/* ======================================== */
|
||||
/* Sheet */
|
||||
@@ -913,7 +935,12 @@
|
||||
height: var(--form-field-height);
|
||||
margin: 0;
|
||||
color: var(--color-text-dark-primary);
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
form.app-personnage-aleatoire {
|
||||
h2 {
|
||||
min-width: 30rem,
|
||||
}
|
||||
}
|
||||
.app-calendar-astrologie{
|
||||
div.theme-astral{
|
||||
@@ -937,8 +964,10 @@
|
||||
}
|
||||
}
|
||||
|
||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||
background: rgb(245,245,240) url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
.window-app .window-content,
|
||||
.window-app.sheet .window-content .sheet-body,
|
||||
.application .window-content {
|
||||
background: url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
}
|
||||
|
||||
section.sheet-body {
|
||||
@@ -970,7 +999,7 @@
|
||||
background: hsla(280, 50%, 50%, 0.1);
|
||||
padding: 1px 4px;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 2px;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
}
|
||||
@@ -981,7 +1010,7 @@
|
||||
font-weight: 560;
|
||||
padding: 0.1rem 0.3rem;
|
||||
border: 1px solid var(--color-border-dark-tertiary);
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
white-space: nowrap;
|
||||
word-break: break-all;
|
||||
display: ruby;
|
||||
@@ -1111,7 +1140,7 @@
|
||||
.xp-level-up {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 5rem;
|
||||
background: var(--gradient-gold) !important;
|
||||
@@ -1142,7 +1171,7 @@
|
||||
.list-item {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
border-radius: 0.2rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex;
|
||||
@@ -1319,13 +1348,13 @@
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 4.6rem;
|
||||
left: -19rem;
|
||||
top: 10rem;
|
||||
left: -9rem;
|
||||
}
|
||||
.token-hud-ext.soins {
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 14.7rem;
|
||||
top: 15.5rem;
|
||||
left: -6rem;
|
||||
max-width: 8rem;
|
||||
line-height: 1rem;
|
||||
@@ -1341,14 +1370,18 @@
|
||||
width: 9rem;
|
||||
height: fit-content;
|
||||
border-radius: 0.3rem;
|
||||
min-width: 6rem;
|
||||
min-width: 8rem;
|
||||
flex-basis: auto;
|
||||
padding: 0;
|
||||
line-height: 0.95rem;
|
||||
line-height: 1.6rem;
|
||||
margin: 0.2rem;
|
||||
}
|
||||
.rdd-hud-menu label {
|
||||
font-size: 0.8rem;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
select, label {
|
||||
font-size: 1rem;
|
||||
}
|
||||
}
|
||||
/* ======================================== */
|
||||
.item-checkbox {
|
||||
@@ -1479,9 +1512,14 @@
|
||||
.message-content {
|
||||
text-align: justify;
|
||||
}
|
||||
header.message-header .heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
header.message-header{
|
||||
.heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
.message-metadata {
|
||||
flex-grow: 3.5;
|
||||
}
|
||||
}
|
||||
hr {
|
||||
margin: 0.2rem 0;
|
||||
@@ -1650,7 +1688,7 @@
|
||||
}
|
||||
|
||||
div.horloge-roue div.horloge-cercle {
|
||||
background: hsl(60, 20%, 95%) url(../assets/ui/bg_left.webp) no-repeat left top;
|
||||
background: hsla(60, 20%, 90%, 0.8);
|
||||
top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%;
|
||||
}
|
||||
|
||||
@@ -1681,7 +1719,7 @@
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
border-radius: 0.3rem;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
|
||||
div.horloge-roue div img {
|
||||
@@ -1917,12 +1955,19 @@
|
||||
.ttt-ajustements {
|
||||
width: 10rem;
|
||||
background: var(--background-tooltip);
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
font-size: 0.9rem;
|
||||
padding: 3px 0;
|
||||
div:nth-child(odd) {
|
||||
background: var(--background-tooltip-alt);
|
||||
}
|
||||
div img {
|
||||
display: inline;
|
||||
margin: 0;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1994,12 +2039,10 @@
|
||||
|
||||
.chat-card-button:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
background-color: red;
|
||||
}
|
||||
|
||||
.chat-card-button-pushed:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
background-color: red;
|
||||
}
|
||||
|
||||
.chat-card-button:active, .chat-card-button-pushed:active {
|
||||
|
||||
@@ -1,87 +1,89 @@
|
||||
.chat-message {
|
||||
div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"img header buttons"
|
||||
"img resume buttons"
|
||||
"details details details"
|
||||
"actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
|
||||
div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
|
||||
a:active{
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
.chat-message div.roll-chat,
|
||||
.dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"img header buttons"
|
||||
"img resume buttons"
|
||||
"details details details"
|
||||
"actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
|
||||
div.chat-img {
|
||||
grid-area: img;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
img {
|
||||
border: 0;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
div.chat-header {
|
||||
grid-area: header;
|
||||
font-weight: bold;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
div.chat-resume {
|
||||
grid-area: resume;
|
||||
text-align: justify;
|
||||
}
|
||||
div.chat-details {
|
||||
grid-area: details;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
div {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
div.chat-actions {
|
||||
grid-area: actions;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
a {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
a {
|
||||
border-radius: 0.2rem;
|
||||
cursor: pointer;
|
||||
padding: 0.2rem;
|
||||
position: relative;
|
||||
box-shadow: inset 1x 1px #a6827e;
|
||||
color: var(--color-controls);
|
||||
border: 1px ridge #846109;
|
||||
display: inline-block;
|
||||
align-items: center;
|
||||
|
||||
img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background: var(--background-custom-button-hover);
|
||||
}
|
||||
|
||||
a:active{
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -89,6 +89,10 @@
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin: 0.1rem 0;
|
||||
.warning {
|
||||
border-radius: 0.5rem;
|
||||
background: var(--gradient-warning);
|
||||
}
|
||||
}
|
||||
|
||||
roll-part-img {
|
||||
@@ -117,6 +121,7 @@
|
||||
div.poesie-extrait{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
}
|
||||
span.status-surprise{
|
||||
display: flex;
|
||||
@@ -137,8 +142,13 @@
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem 0 0.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
border: 1px solid ;
|
||||
border-radius: 0.2rem ;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
height: 1.5rem;
|
||||
background: hsla(0, 0%, 0%, 0.2);
|
||||
}
|
||||
|
||||
roll-action {
|
||||
@@ -201,28 +211,32 @@
|
||||
}
|
||||
|
||||
roll-carac select[name="select-carac"] {
|
||||
max-width: 6rem;
|
||||
|
||||
min-width: 6.5rem;
|
||||
max-width: 8rem;
|
||||
}
|
||||
roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 11rem;
|
||||
margin-left: 1rem;
|
||||
max-width: 10rem;
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
roll-conditions roll-section img {
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
}
|
||||
|
||||
roll-buttons {
|
||||
display: flex;
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
min-height: 100px; // Hauteur minimale pour la description
|
||||
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-radius: 0.5rem;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
@@ -64,7 +64,7 @@
|
||||
--rdd-color-text-input
|
||||
); // Assurez-vous que cette variable existe
|
||||
padding: 2px 2px; // Augmentation du padding vertical
|
||||
border-radius: 3px;
|
||||
border-radius: 0.2rem;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
const DETAIL_VENTE = 'detailVente';
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { HtmlUtility } from "../html-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
||||
@@ -3,7 +3,7 @@ import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { CARACS, RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
@@ -174,7 +174,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
|
||||
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
|
||||
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE))
|
||||
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
|
||||
@@ -208,7 +208,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
}
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
|
||||
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => {
|
||||
@@ -342,7 +342,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createEmptyTache() {
|
||||
await this.actor.createItem('tache', 'Nouvelle tache');
|
||||
await this.actor.createItem(ITEM_TYPES.tache, 'Nouvelle tache')
|
||||
}
|
||||
|
||||
_getActionCombat(event) {
|
||||
@@ -375,14 +375,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.actor.update(formData);
|
||||
}
|
||||
|
||||
async splitItem(item) {
|
||||
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
|
||||
dialog.render(true);
|
||||
|
||||
298
module/actor.js
@@ -17,9 +17,9 @@ import { Draconique } from "./tmr/draconique.js";
|
||||
import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogConsommer } from "./dialog-item-consommer.js";
|
||||
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { ACTOR_TYPES, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { DialogRepos } from "./sommeil/dialog-repos.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
@@ -47,6 +47,12 @@ import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
|
||||
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
|
||||
import { PART_TACHE } from "./roll/roll-part-tache.mjs";
|
||||
import { PART_COMP } from "./roll/roll-part-comp.mjs";
|
||||
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
|
||||
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
|
||||
import { PART_SORT } from "./roll/roll-part-sort.mjs";
|
||||
|
||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||
|
||||
@@ -98,6 +104,8 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
isPersonnage() { return true }
|
||||
isFeminin() { return this.system.sexe.length > 0 && this.system.sexe.charAt(0).toLowerCase() == 'f' }
|
||||
|
||||
isHautRevant() { return this.system.attributs.hautrevant.value != "" }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -136,12 +144,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
// Recupération des armes
|
||||
// Recupération des attaques
|
||||
const actions = this.listActionsAttaque()
|
||||
.filter(it => !isEquipe || it.arme.system.equipe)
|
||||
|
||||
if (!isAttaque && this.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true })
|
||||
actions.push({ label: "Draconic", action: 'haut-reve', initOnly: true })
|
||||
}
|
||||
return actions
|
||||
}
|
||||
@@ -158,10 +166,10 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDemiReve() { return this.system.reve.tmrpos.coord }
|
||||
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconicOuPossession() {
|
||||
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
|
||||
return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true)
|
||||
}
|
||||
@@ -177,13 +185,13 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const actions = []
|
||||
const uniques = []
|
||||
|
||||
const addAttaque = (arme, main) => {
|
||||
const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main)
|
||||
const addAttaque = (arme, main = undefined) => {
|
||||
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
|
||||
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
|
||||
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
|
||||
|
||||
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
|
||||
const unique = [comp.id, arme.name, dommagesArme, forceRequise, ecaillesEfficacite].join('|');
|
||||
const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|');
|
||||
if (uniques.includes(unique)) {
|
||||
return
|
||||
}
|
||||
@@ -196,7 +204,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite
|
||||
|
||||
actions.push({
|
||||
name: arme.name + (main ? ' ' + main : ''),
|
||||
label: arme.name + (main ? ' ' + main : ''),
|
||||
action: 'attaque',
|
||||
initOnly: false,
|
||||
arme: arme,
|
||||
@@ -204,24 +212,24 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
main: main,
|
||||
carac: { key: caracCode, value: caracValue },
|
||||
equipe: arme.system.equipe,
|
||||
dommagesArme: dommagesArme,
|
||||
dommages: dommages,
|
||||
forceRequise: forceRequise,
|
||||
initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement)
|
||||
initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
|
||||
})
|
||||
}
|
||||
|
||||
addAttaque(RdDItemArme.empoignade(this))
|
||||
addAttaque(RdDItemArme.corpsACorps(this))
|
||||
|
||||
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
|
||||
this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => it.isAttaque())
|
||||
.sort(Misc.ascending(it => it.name))
|
||||
.forEach(arme => {
|
||||
if (arme.system.unemain && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
|
||||
if (arme.system.deuxmains && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
|
||||
if (arme.system.lancer) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
|
||||
if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
|
||||
if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
|
||||
if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
|
||||
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
|
||||
})
|
||||
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
|
||||
|
||||
return actions
|
||||
}
|
||||
|
||||
@@ -697,11 +705,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async combattreReveDeDragon(force) {
|
||||
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
|
||||
let rollData = {
|
||||
actor: this,
|
||||
competence: this.getDraconicOuPossession(),
|
||||
canClose: false,
|
||||
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
|
||||
rencontre: rencontre,
|
||||
tmr: true,
|
||||
use: { libre: false, conditions: false },
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
|
||||
@@ -732,12 +741,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sortMisEnReserve(sort, draconic, coord, ptreve) {
|
||||
await this.createEmbeddedDocuments("Item", [{
|
||||
type: ITEM_TYPES.sortreserve,
|
||||
name: sort.name,
|
||||
img: sort.img,
|
||||
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
|
||||
}],
|
||||
await this.createEmbeddedDocuments("Item", [RdDItemSort.prepareSortEnReserve(sort, draconic, ptreve, coord)],
|
||||
{ renderSheet: false });
|
||||
this.tmrApp.updateTokens();
|
||||
}
|
||||
@@ -751,20 +755,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
let updates = {};
|
||||
if (caracName == LIST_CARAC_PERSONNAGE.reve.code) {
|
||||
if (to > Misc.toInt(this.system.reve.seuil.value)) {
|
||||
updates[`system.reve.seuil.value`] = to; // SFA : Direct and packed changes
|
||||
//this.setPointsDeSeuil(to);
|
||||
updates[`system.reve.seuil.value`] = to
|
||||
}
|
||||
}
|
||||
if (caracName == LIST_CARAC_PERSONNAGE.chance.code) {
|
||||
if (to > Misc.toInt(this.system.compteurs.chance.value)) {
|
||||
updates[`system.compteurs.chance.value`] = to; // SFA : Direct and packed changes
|
||||
//this.setPointsDeChance(to);
|
||||
updates[`system.compteurs.chance.value`] = to
|
||||
}
|
||||
}
|
||||
let selectedCarac = this.findCaracByName(caracName);
|
||||
const from = selectedCarac.value
|
||||
updates[`system.carac.${caracName}.value`] = to;
|
||||
await this.update(updates);
|
||||
await this.update(updates, { noHook: true });
|
||||
await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
|
||||
}
|
||||
|
||||
@@ -1342,7 +1344,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async _apprecierCuisine(item, seForcer) {
|
||||
const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
|
||||
if (surmonteExotisme) {
|
||||
await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
|
||||
await this.apprecier(CARACS.ODORATGOUT, 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
|
||||
}
|
||||
else if (seForcer) {
|
||||
await this.jetDeMoral('malheureux');
|
||||
@@ -1360,7 +1362,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (exotisme < 0 || qualite < 0) {
|
||||
const competence = qualite > 0 ? 'cuisine' : undefined
|
||||
const difficulte = Math.min(exotisme, qualite)
|
||||
const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
|
||||
const rolled = await this.doRollCaracCompetence(CARACS.VOLONTE, competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
|
||||
return rolled.isSuccess
|
||||
}
|
||||
return true;
|
||||
@@ -1682,7 +1684,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeDraconicAndSortIndex(sortList) {
|
||||
let draconicList = this.getDraconicList();
|
||||
let draconicList = this.getDraconics();
|
||||
for (let sort of sortList) {
|
||||
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
|
||||
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
|
||||
@@ -1703,15 +1705,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!")
|
||||
return
|
||||
}
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return await this.rollUnSortV2();
|
||||
}
|
||||
// Duplication car les pts de reve sont modifiés dans le sort!
|
||||
let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord)))
|
||||
if (sorts.length == 0) {
|
||||
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
|
||||
const draconicList = this.computeDraconicAndSortIndex(sorts);
|
||||
const reve = foundry.utils.duplicate(this.system.carac.reve);
|
||||
const draconicList = this.computeDraconicAndSortIndex(sorts)
|
||||
const reve = foundry.utils.duplicate(this.system.carac.reve)
|
||||
|
||||
const dialog = await this.openRollDialog({
|
||||
name: 'lancer-un-sort',
|
||||
@@ -1734,6 +1739,27 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.tmrApp?.setTMRPendingAction(dialog);
|
||||
}
|
||||
|
||||
async rollUnSortV2() {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [ROLL_TYPE_SORT], current: ROLL_TYPE_SORT }
|
||||
};
|
||||
const dialog = await RollDialog.create(rollData, {
|
||||
callbacks: [roll => {
|
||||
this.tmrApp?.restoreTMRAfterAction();
|
||||
if (roll.closeTMR) {
|
||||
this.tmrApp?.close();
|
||||
this.tmrApp = undefined;
|
||||
}
|
||||
}],
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
onClose: () => {
|
||||
this.tmrApp?.restoreTMRAfterAction();
|
||||
}
|
||||
});
|
||||
this.tmrApp?.setTMRPendingAction(dialog);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
|
||||
let addMsg = "";
|
||||
@@ -1805,11 +1831,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
else {
|
||||
console.log('lancement de sort', rollData.selectedSort)
|
||||
const precedents = rollData.selectedSort.system.lancements ?? []
|
||||
const lancements = [...precedents, {
|
||||
timestamp: game.system.rdd.calendrier.getTimestamp(),
|
||||
reve: rollData.selectedSort.system.ptreve_reel
|
||||
}]
|
||||
const lancements = RdDItemSort.prepareSortAddLancement(rollData.selectedSort, rollData.selectedSort.system.ptreve_reel)
|
||||
await this.updateEmbeddedDocuments('Item',
|
||||
[{ _id: rollData.selectedSort._id, 'system.lancements': lancements }]
|
||||
)
|
||||
@@ -1922,6 +1944,21 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_COMP], current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: { key: compName, forced: options.forced },
|
||||
diff: { value: diff ?? 0 }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, foundry.utils.mergeObject(options, { onRollDone: RollDialog.onRollDoneClose }))
|
||||
return
|
||||
}
|
||||
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const competence = this.getCompetence(compName);
|
||||
await this.openRollDialog({
|
||||
@@ -1944,23 +1981,34 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollTache(id, options = {}) {
|
||||
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const tacheData = this.getTache(id)
|
||||
const compData = this.getCompetence(tacheData.system.competence)
|
||||
compData.system.defaut_carac = tacheData.system.carac; // Patch !
|
||||
const tache = this.getTache(id)
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { tache: { key: tache.id, forced: options.forced } },
|
||||
type: { allowed: [PART_TACHE], current: PART_TACHE }
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
const compData = this.getCompetence(tache.system.competence)
|
||||
compData.system.defaut_carac = tache.system.carac; // Patch !
|
||||
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: 'Jet de Tâche ' + tacheData.name,
|
||||
label: 'Jet de Tâche ' + tache.name,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
|
||||
rollData: {
|
||||
competence: compData,
|
||||
tache: tacheData,
|
||||
diffLibre: tacheData.system.difficulte,
|
||||
tache: tache,
|
||||
diffLibre: tache.system.difficulte,
|
||||
diffConditions: 0,
|
||||
use: { libre: false, conditions: true },
|
||||
carac: {
|
||||
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
|
||||
[tache.system.carac]: foundry.utils.duplicate(this.system.carac[tache.system.carac])
|
||||
}
|
||||
},
|
||||
callbacks: [{ action: r => this._tacheResult(r, options) }]
|
||||
@@ -1994,9 +2042,19 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollJeu(id) {
|
||||
const oeuvre = this.getJeu(id);
|
||||
const jeu = this.getJeu(id);
|
||||
|
||||
const listCarac = oeuvre.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { jeu: { key: jeu.id } },
|
||||
type: { allowed: [ROLL_TYPE_JEU], current: ROLL_TYPE_JEU }
|
||||
}
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const listCarac = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
|
||||
const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
|
||||
const artData = {
|
||||
art: 'jeu', verbe: 'Jeu',
|
||||
@@ -2006,14 +2064,25 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
};
|
||||
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
|
||||
artData.competence.system.niveauReel = artData.competence.system.niveau;
|
||||
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base);
|
||||
await this._rollArtV1(artData, carac, oeuvre);
|
||||
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, jeu.system.base);
|
||||
await this._rollArtV1(artData, carac, jeu);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollMeditation(id) {
|
||||
const meditation = foundry.utils.duplicate(this.getMeditation(id));
|
||||
|
||||
if (meditation && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
selected: { meditation: { key: id } },
|
||||
type: { allowed: [ROLL_TYPE_MEDITATION], current: ROLL_TYPE_MEDITATION }
|
||||
}
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
|
||||
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
|
||||
let meditationData = {
|
||||
@@ -2053,7 +2122,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
_getSignesDraconiques(coord) {
|
||||
const type = TMRUtility.getTMRType(coord);
|
||||
return this.itemTypes["signedraconique"].filter(it => it.system.typesTMR.includes(type));
|
||||
return this.itemTypes[ITEM_TYPES.signedraconique].filter(it => it.system.typesTMR.includes(type));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -2065,18 +2134,19 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async rollLireSigneDraconique(coord) {
|
||||
if (!this.isHautRevant()) {
|
||||
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
|
||||
return;
|
||||
return
|
||||
}
|
||||
let signes = this._getSignesDraconiques(coord);
|
||||
let signes = this._getSignesDraconiques(coord)
|
||||
if (signes.length == 0) {
|
||||
ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
|
||||
return;
|
||||
ui.notifications.info(`Aucun signe draconiques en ${coord} !`)
|
||||
return
|
||||
}
|
||||
let draconicList = this.getDraconicList()
|
||||
|
||||
let draconicList = this.getDraconics()
|
||||
.map(draconic => {
|
||||
let draconicLecture = foundry.utils.duplicate(draconic);
|
||||
draconicLecture.system.defaut_carac = "intellect";
|
||||
return draconicLecture;
|
||||
let draconicLecture = foundry.utils.duplicate(draconic)
|
||||
draconicLecture.system.defaut_carac = "intellect"
|
||||
return draconicLecture
|
||||
});
|
||||
|
||||
const intellect = this.system.carac.intellect;
|
||||
@@ -2350,14 +2420,15 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (this.tmrApp) {
|
||||
ui.notifications.warn("Vous êtes déja dans les TMR....")
|
||||
this.tmrApp.forceTMRDisplay()
|
||||
return
|
||||
return false
|
||||
}
|
||||
if (mode != 'visu' && this.isDemiReve()) {
|
||||
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
|
||||
ui.notifications.warn("Le personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
|
||||
mode = "visu"; // bascule le mode en visu automatiquement
|
||||
}
|
||||
if (mode == 'visu') {
|
||||
await this._doDisplayTMR(mode)
|
||||
return false
|
||||
}
|
||||
else {
|
||||
const rencontre = this.getRencontreTMREnAttente();
|
||||
@@ -2370,6 +2441,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
buttonLabel: 'Monter dans les TMR',
|
||||
onAction: async () => await this._doDisplayTMR(mode)
|
||||
})
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2392,7 +2464,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
let tmrFormData = {
|
||||
mode: mode,
|
||||
fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
|
||||
draconic: this.getDraconicList(),
|
||||
draconic: this.getDraconics(),
|
||||
sort: this.itemTypes['sort'],
|
||||
signes: this.itemTypes['signedraconique'],
|
||||
caracReve: parseInt(this.system.carac.reve.value),
|
||||
@@ -2407,6 +2479,29 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.tmrApp.onDeplacement()
|
||||
}
|
||||
|
||||
async quitterTMR(message, viewOnly, cumulFatigue) {
|
||||
if (this.tmrApp) {
|
||||
this.tmrApp = undefined
|
||||
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
|
||||
await this.santeIncDec(
|
||||
appliquerFatigue ? "fatigue" : "endurance",
|
||||
(appliquerFatigue ? 1 : -1) * cumulFatigue)
|
||||
if (!viewOnly) {
|
||||
await this.supprimerSignesDraconiques(it => it.system.ephemere && it.system.duree == '1 round', { render: false })
|
||||
await this.setEffect(STATUSES.StatusDemiReve, false)
|
||||
ChatUtility.tellToUserAndGM(message)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async supprimerSignesDraconiques(filter = it => true, options = { render: true }) {
|
||||
const signes = this.itemTypes[ITEM_TYPES.signedraconique].filter(filter)
|
||||
if (signes.length > 0) {
|
||||
this.deleteEmbeddedDocuments("Item", signes.map(item => item.id), options)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollSoins(blesse, blessureId) {
|
||||
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
|
||||
@@ -2414,14 +2509,17 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (!blessure.system.premierssoins.done) {
|
||||
const tache = await this.getTacheBlessure(blesse, blessure);
|
||||
return await this.rollTache(tache.id, {
|
||||
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r)
|
||||
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r),
|
||||
title: 'Premiers soins',
|
||||
forced: true
|
||||
});
|
||||
}
|
||||
if (!blessure.system.soinscomplets.done) {
|
||||
else if (!blessure.system.soinscomplets.done) {
|
||||
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
|
||||
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, {
|
||||
return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
|
||||
title: "Soins complets",
|
||||
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r)
|
||||
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r),
|
||||
forced: true
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -2436,6 +2534,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
})
|
||||
}
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
|
||||
if (blessure && !blessure.system.premierssoins.done) {
|
||||
const tache = rollData.tache;
|
||||
if (rollData.rolled.isETotal) {
|
||||
@@ -2506,7 +2605,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (item?.isEquipable()) {
|
||||
const isEquipe = !item.system.equipe;
|
||||
await item.update({ "system.equipe": isEquipe });
|
||||
this.computeEncTotal();
|
||||
this.computeEncTotal()
|
||||
if (isEquipe)
|
||||
this.verifierForceMin(item);
|
||||
}
|
||||
@@ -2897,6 +2996,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
await super.onUpdateActor(update, options, actorId)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -2916,7 +3016,9 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
break
|
||||
case ITEM_TYPES.race:
|
||||
await this.onCreateOwnedRace(item, options, id)
|
||||
break
|
||||
}
|
||||
await super.onCreateItem(item, options, id)
|
||||
await item.onCreateItemTemporel(this);
|
||||
await item.onCreateDecoupeComestible(this);
|
||||
}
|
||||
@@ -2937,9 +3039,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
break
|
||||
case ITEM_TYPES.empoignade:
|
||||
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
|
||||
// TODO: check remaining emp.
|
||||
await this.setEffect(STATUSES.StatusGrappled, false)
|
||||
await this.setEffect(STATUSES.StatusGrappling, false)
|
||||
break
|
||||
}
|
||||
super.onDeleteItem(item, options, id)
|
||||
await super.onDeleteItem(item, options, id)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -3050,24 +3155,11 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async _rollArtV2(oeuvreId) {
|
||||
const oeuvre = this.items.get(oeuvreId)
|
||||
const rollData = {
|
||||
title: `Interpretation de ${oeuvre.name} par ${this.name}`,
|
||||
type: {
|
||||
allowed: ["oeuvre"],
|
||||
current: "oeuvre",
|
||||
},
|
||||
selected: {
|
||||
oeuvre: { key: oeuvre.id },
|
||||
},
|
||||
ids: {
|
||||
actorId: this.id
|
||||
}
|
||||
ids: { actorId: this.id },
|
||||
selected: { oeuvre: { key: oeuvre.id } },
|
||||
type: { allowed: [PART_OEUVRE], current: PART_OEUVRE, },
|
||||
}
|
||||
await RollDialog.create(rollData, {
|
||||
onRollDone: (dialog) => {
|
||||
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
|
||||
dialog.close()
|
||||
}
|
||||
})
|
||||
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -3163,14 +3255,26 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollRecetteCuisine(id) {
|
||||
const oeuvre = this.getRecetteCuisine(id);
|
||||
const recette = this.getRecetteCuisine(id);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
|
||||
selected: {
|
||||
cuisine: { key: recette.id }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
const artData = {
|
||||
verbe: 'Cuisiner',
|
||||
compName: 'cuisine',
|
||||
proportions: 1,
|
||||
ajouterEquipement: false
|
||||
};
|
||||
await this._rollArtV1(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
|
||||
await this._rollArtV1(artData, 'odoratgout', recette, r => this._resultRecetteCuisine(r));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -3203,6 +3307,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async preparerNourriture(item) {
|
||||
if (item.getUtilisationCuisine() == 'brut' && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
|
||||
selected: {
|
||||
cuisine: { key: item.id }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
return
|
||||
}
|
||||
|
||||
if (item.getUtilisationCuisine() == 'brut') {
|
||||
const nourriture = {
|
||||
name: 'Plat de ' + item.name,
|
||||
@@ -3213,7 +3329,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
exotisme: item.system.exotisme,
|
||||
ingredients: item.name
|
||||
}
|
||||
};
|
||||
}
|
||||
const artData = {
|
||||
verbe: 'Préparer',
|
||||
compName: 'cuisine',
|
||||
|
||||
@@ -56,13 +56,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
|
||||
await this.actor.updateCarac(caracName, parseInt(event.target.value))
|
||||
});
|
||||
if (event.currentTarget.name.includes("carac.")) {
|
||||
let caracName = event.currentTarget.name.replace("carac.", "")
|
||||
await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value))
|
||||
}
|
||||
})
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value
|
||||
await this.actor.updateCompetence(compName, parseInt(event.target.value))
|
||||
await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value))
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
@@ -11,7 +11,7 @@ import { ITEM_TYPES } from "../constants.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { CARACS, RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDRollResult } from "../rdd-roll-result.js";
|
||||
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
@@ -23,8 +23,12 @@ import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
|
||||
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
||||
import RollDialog from "../roll/roll-dialog.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
@@ -85,7 +89,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getSConst() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isSurenc() { return false }
|
||||
computeMalusSurEncombrement() { return 0 }
|
||||
|
||||
ajustementAstrologique() { return 0 }
|
||||
@@ -122,6 +125,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
computeResumeBlessure() { }
|
||||
countBlessures(filter = it => !it.isContusion()) { return 0 }
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
@@ -172,10 +177,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getCompetences(name = undefined, options = { onMessage: message => { } }) {
|
||||
const all = [...this.itemTypes[ITEM_TYPES.competence], ...this.itemTypes[ITEM_TYPES.competencecreature]]
|
||||
if (name == undefined) {
|
||||
return this.itemTypes[ITEM_TYPES.competence]
|
||||
return all
|
||||
}
|
||||
return RdDItemCompetence.findCompetences(this.itemTypes[ITEM_TYPES.competence], name, options)
|
||||
return RdDItemCompetence.findCompetences(all, name, options)
|
||||
}
|
||||
|
||||
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
|
||||
@@ -199,6 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
@@ -222,53 +229,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true, forceRequise = undefined) {
|
||||
const effects = this.getEmbeddedCollection("ActiveEffect")
|
||||
const selected = effects.filter(filter)
|
||||
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
|
||||
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
getEffectByStatus(statusId) {
|
||||
return this.getEffects().find(it => it.statuses.has(statusId));
|
||||
}
|
||||
|
||||
async setEffect(statusId, status) {
|
||||
if (this.isEffectAllowed(statusId)) {
|
||||
const effect = this.getEffectByStatus(statusId);
|
||||
if (!status && effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
if (status && !effect) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const effectsToRemove = this.getEffects(filter);
|
||||
const ids = effectsToRemove.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isDemiReve() {
|
||||
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined
|
||||
return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0
|
||||
}
|
||||
|
||||
getSurprise(isCombat = undefined) {
|
||||
return StatusEffects.getSurprise(this.getEffects(), isCombat)
|
||||
getSurprise(isCombat = undefined, forceRequise = undefined) {
|
||||
return StatusEffects.getSurprise(this.getEffects(e => true, isCombat, forceRequise), isCombat)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -305,6 +272,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const competence = this.getCompetence(compName);
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: { key: competence.name },
|
||||
diff: { value: diff }
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compName);
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
@@ -377,9 +360,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, options = {}) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
|
||||
return
|
||||
}
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: options.resistance ? { key: undefined, forced: true } : undefined
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, options)
|
||||
return
|
||||
}
|
||||
|
||||
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
let selectedCarac = this.getCaracByName(caracName)
|
||||
@@ -406,10 +402,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const competence = this.getCompetence(idOrName);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
|
||||
selected: {
|
||||
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
|
||||
comp: { key: competence.name },
|
||||
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
carac: this.system.carac,
|
||||
competence: competence,
|
||||
@@ -427,7 +437,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
return
|
||||
}
|
||||
// Transformer la competence de créature
|
||||
MappingCreatureArme.setRollDataCreature(rollData)
|
||||
@@ -449,6 +459,40 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
rollAttaque(token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
|
||||
if (Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
|
||||
return
|
||||
}
|
||||
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
|
||||
})
|
||||
}
|
||||
else {
|
||||
return RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
content: `<p>Voulez vous faire une attaque sans choisir de cible valide?
|
||||
<br>Tous les jets de combats devront être gérés à la main
|
||||
</p>`,
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id, actorTokenId: token?.id, },
|
||||
type: {
|
||||
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
|
||||
}
|
||||
};
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
@@ -588,7 +632,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| entite == undefined
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| !entite.isEntiteIncarnee()
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -34,17 +34,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
isCumulFatigueCauseSommeil(cumulFatigue){
|
||||
isCumulFatigueCauseSommeil(cumulFatigue) {
|
||||
return ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||
? (this.getFatigueRestante() <= cumulFatigue)
|
||||
: (this.getEnduranceActuelle() <= cumulFatigue)
|
||||
? (this.getFatigueRestante() <= cumulFatigue)
|
||||
: (this.getEnduranceActuelle() <= cumulFatigue)
|
||||
}
|
||||
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
|
||||
malusFatigue() {
|
||||
@@ -116,6 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
blessure: blessure
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
@@ -161,7 +162,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
await this.update({ "system.sante": sante }, { render: true })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
@@ -179,6 +180,28 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
await super.onCreateItem(item, options, id)
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeBleedingState()
|
||||
break
|
||||
}
|
||||
await super.onUpdateItem(item, options, id)
|
||||
}
|
||||
|
||||
async changeBleedingState() {
|
||||
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
|
||||
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
@@ -195,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
encaissement.endurance = endActuelle
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
@@ -292,7 +315,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
isSonne() {
|
||||
return this.getEffectByStatus(STATUSES.StatusStunned)
|
||||
return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
||||
@@ -49,17 +49,14 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
formData.calc = {
|
||||
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
|
||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||
encTotal: await this.actor.computeEncTotal(),
|
||||
encTotal: this.actor.getEncTotal(),
|
||||
}
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||
.forEach(it => {
|
||||
const competenceCreature = new RdDItemCompetenceCreature(it.toObject(), { parent: it.parent });
|
||||
it.isdommages = competenceCreature.isDommages();
|
||||
})
|
||||
.forEach(it => it.isdommages = it.isDommages())
|
||||
|
||||
return formData;
|
||||
}
|
||||
@@ -232,14 +229,6 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.actor.update(formData);
|
||||
}
|
||||
|
||||
async splitItem(item) {
|
||||
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
|
||||
dialog.render(true);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { ChatVente } from "../achat-vente/chat-vente.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
@@ -10,6 +10,7 @@ import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@@ -45,8 +46,10 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static init() {
|
||||
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
@@ -212,12 +215,15 @@ export class RdDBaseActor extends Actor {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
}
|
||||
|
||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isEntite() { return false }
|
||||
isEntiteIncarnee() { return false }
|
||||
isEntiteNonIncarnee() { return false }
|
||||
isHautRevant() { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
isFeminin() { return false }
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@@ -237,20 +243,76 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||
getEncombrementMax() { return 0 }
|
||||
isSurenc() { return false }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true, forceRequise = undefined) {
|
||||
const effects = this.getEmbeddedCollection("ActiveEffect")
|
||||
const selected = effects.filter(filter)
|
||||
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
|
||||
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
|
||||
}
|
||||
return selected
|
||||
}
|
||||
|
||||
getEffectsByStatus(effectId) {
|
||||
return this.getEffects().filter(it => it.statuses.has(effectId))
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effects = this.getEffectsByStatus(effectId)
|
||||
if (!status && effects.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
|
||||
}
|
||||
if (status && effects.length == 0) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const effectsToRemove = this.getEffects(filter);
|
||||
const ids = effectsToRemove.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCarac(caracName, to) {
|
||||
}
|
||||
|
||||
async onUpdateActor(change, options, actorId) {
|
||||
const updatedCarac = change?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
console.log(' onUpdateActor', change, options, actorId)
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
async onCreateItem(item, options, id) { }
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
}
|
||||
|
||||
async onDeleteItem(item, options, id) {
|
||||
if (item.isInventaire()) {
|
||||
await this._removeItemFromConteneur(item)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async _removeItemFromConteneur(item) {
|
||||
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||
.map(conteneur => {
|
||||
@@ -499,16 +561,22 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEncTotal() {
|
||||
if (!this.pack) {
|
||||
if (this.pack) {
|
||||
this.encTotal = 0
|
||||
}
|
||||
else {
|
||||
const wasSurenc = this.isSurenc()
|
||||
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
|
||||
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
|
||||
return this.encTotal;
|
||||
const isSurenc = this.isSurenc()
|
||||
if (isSurenc != wasSurenc) {
|
||||
await this.setEffect(STATUSES.StatusSurEnc, isSurenc)
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0);
|
||||
return Math.floor(this.encTotal ?? 0)
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
@@ -559,7 +627,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.computeEncTotal();
|
||||
await this.computeEncTotal()
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -738,7 +806,7 @@ export class RdDBaseActor extends Actor {
|
||||
name: this.getAlias(),
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
@@ -769,11 +837,15 @@ export class RdDBaseActor extends Actor {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
label: p.name,
|
||||
action: 'possession',
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
})
|
||||
}
|
||||
listActionsCombat() {
|
||||
const possessions = this.listActionsPossessions()
|
||||
return possessions.length > 0 ? possessions : this.listActions({})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
this.html.find('.resonance-add').click(async event =>
|
||||
await DialogSelect.select({
|
||||
label: "Choisir un acteur à accorder",
|
||||
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
|
||||
list: game.actors.filter(it => true)
|
||||
},
|
||||
it => this.resonanceAdd(it.id))
|
||||
)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
@@ -16,11 +17,10 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return item.type == ITEM_TYPES.competencecreature
|
||||
}
|
||||
|
||||
isEntite(typeentite = []) {
|
||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||
}
|
||||
|
||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||
isEntite() { return true }
|
||||
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
|
||||
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
|
||||
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
@@ -49,20 +49,20 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
if (!this.isNonIncarnee()) {
|
||||
if (!this.isEntiteNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
}
|
||||
await this.removeEffects(e => true)
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
return this.isEntiteNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
}
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||
if (name == 'endurance' && !this.isEntiteNonIncarnee()) {
|
||||
const oldValue = this.system.sante.endurance.value;
|
||||
const endurance = Math.max(0,
|
||||
Math.min(oldValue + inc,
|
||||
@@ -78,7 +78,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async encaisser() {
|
||||
if (this.isNonIncarnee()) {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
await RdDEncaisser.encaisser(this)
|
||||
@@ -89,15 +89,19 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte
|
||||
});
|
||||
endurance: perteEndurance.perte,
|
||||
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
|
||||
})
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
if (this.isEntiteIncarnee()) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
@@ -106,7 +110,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(actor) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
if (this.isEntiteIncarnee()) {
|
||||
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
||||
// déjà accordé
|
||||
return
|
||||
|
||||
@@ -29,7 +29,7 @@ export class ExperienceLog {
|
||||
};
|
||||
console.log('ExperienceLog.add', newXpLog)
|
||||
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
|
||||
await actor.update({ [`system.experiencelog`]: newExperienceLog });
|
||||
await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true });
|
||||
}
|
||||
|
||||
static labelTopic(topic) {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item/arme.js"
|
||||
import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js"
|
||||
import { RdDItemCompetence } from "../../item-competence.js"
|
||||
import { RdDItemSort } from "../../item-sort.js"
|
||||
import { ITEM_TYPES } from "../../constants.js"
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../../constants.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||
import { RdDBonus } from "../../rdd-bonus.js"
|
||||
@@ -141,7 +141,7 @@ export class Mapping {
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
armes.push(RdDItemArme.corpsACorps(actor));
|
||||
armes.push(RdDItemArme.pugilat(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
|
||||
@@ -160,7 +160,7 @@ export class Mapping {
|
||||
return undefined
|
||||
}
|
||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||
const dommages = Mapping.dommages(actor, arme, maniement)
|
||||
return {
|
||||
name: arme.name + categorie,
|
||||
niveau: Misc.toSignedString(competence.system.niveau),
|
||||
@@ -170,12 +170,13 @@ export class Mapping {
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement) {
|
||||
|
||||
static dommages(actor, arme, maniement) {
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch (arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
case RDD_CONFIG.encaissement.nonmortel: return `(${dommages})`
|
||||
case RDD_CONFIG.encaissement.empoignade: return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
@@ -274,11 +275,10 @@ export class Mapping {
|
||||
}
|
||||
|
||||
static getDescription(actor) {
|
||||
const sexe = actor.system.sexe
|
||||
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
||||
const naissance = actor.isFeminin() ? 'née' : 'né'
|
||||
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
||||
const heure = actor.system.heure
|
||||
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const hn = `${naissance} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
|
||||
const taille = actor.system.taille
|
||||
const poids = actor.system.poids
|
||||
|
||||
@@ -20,14 +20,15 @@ const PATHS = [
|
||||
const RANDOM_VALUES = {
|
||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
|
||||
'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
}
|
||||
|
||||
export class AppPersonnageAleatoire extends FormApplication {
|
||||
static preloadHandlebars() {
|
||||
foundry.applications.handlebars.loadTemplates([
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/sexe-aleatoire.hbs',
|
||||
])
|
||||
}
|
||||
|
||||
@@ -49,14 +50,14 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
this.current = foundry.utils.duplicate(actor)
|
||||
this.checked = {
|
||||
'name': false,
|
||||
'system.sexe': true,
|
||||
'system.age': true,
|
||||
'system.taille': true,
|
||||
'system.poids': true,
|
||||
'system.main': true,
|
||||
'system.heure': true,
|
||||
'system.cheveux': true,
|
||||
'system.yeux': true
|
||||
'system.sexe': (this.actor.system.sexe ?? '') == '',
|
||||
'system.age': this.actor.system.age == 0,
|
||||
'system.taille': (this.actor.system.taille ?? '') == '',
|
||||
'system.poids': (this.actor.system.poids ?? '') == '',
|
||||
'system.main': (this.actor.system.main ?? '') == '',
|
||||
'system.heure': (this.actor.system.heure ?? '') == '',
|
||||
'system.cheveux': (this.actor.system.cheveux ?? '') == '',
|
||||
'system.yeux': (this.actor.system.yeux ?? '') == '',
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,6 +77,8 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
|
||||
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
|
||||
this.html.find("a.random").click(async event => await this.onRandom(event))
|
||||
this.html.find("a.reset").click(async event => await this.onReset(event))
|
||||
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
||||
@@ -96,6 +99,10 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
const fields = this.html.find(selector).parents("div.random-field:first")
|
||||
return fields[0].attributes['data-path'].value
|
||||
}
|
||||
async onSexe(sexe) {
|
||||
this.current['system.sexe'] = sexe
|
||||
this.render()
|
||||
}
|
||||
|
||||
async onChange(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
@@ -180,8 +187,9 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
||||
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
||||
const cm = total % 100
|
||||
const dm = cm < 10 ? '0' : ''
|
||||
const m = (total - cm) / 100
|
||||
return `${m}m${cm}`
|
||||
return `${m}m${dm}${cm}`
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "../../constants.js";
|
||||
|
||||
export class TextRollManager {
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
@@ -106,6 +106,25 @@ export class ChatUtility {
|
||||
return await ChatMessage.create(messageData)
|
||||
}
|
||||
|
||||
static tellToUser(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
|
||||
}
|
||||
|
||||
static tellToGM(message) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
static tellToUserAndGM(message) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
static getOwners(document) {
|
||||
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
|
||||
}
|
||||
@@ -190,8 +209,8 @@ export class ChatUtility {
|
||||
if (rddTimestamp) {
|
||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||
const timestampData = timestamp.toCalendrier();
|
||||
const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-sender').after(dateHeure)
|
||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-timestamp').after(dateHeure)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { RdDBaseActor } from "../actor/base-actor.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
|
||||
const INFO_COEUR = 'info-coeur';
|
||||
|
||||
|
||||
@@ -9,47 +9,67 @@ export const ENTITE_INCARNE = 'incarne'
|
||||
export const ENTITE_NONINCARNE = 'nonincarne'
|
||||
export const ENTITE_BLURETTE = 'blurette'
|
||||
|
||||
export const renderTemplate = foundry.applications.handlebars.renderTemplate
|
||||
|
||||
export const RDD_CONFIG = {
|
||||
niveauEthylisme : [
|
||||
{value: "1", label: "Aucun"},
|
||||
{value: "0", label: "Eméché (0)"},
|
||||
{value: "-1", label: "Gris (-1)"},
|
||||
{value: "-2", label: "Pinté (-2)"},
|
||||
{value: "-3", label: "Pas Frais (-3)"},
|
||||
{value: "-4", label: "Ivre (-4)"},
|
||||
{value: "-5", label: "Bu (-5)"},
|
||||
{value: "-6", label: "Complètement fait (-6)"},
|
||||
{value: "-7", label: "Ivre mort (-7)"}
|
||||
niveauEthylisme: [
|
||||
{ value: '1', label: 'Aucun' },
|
||||
{ value: '0', label: 'Eméché (0)' },
|
||||
{ value: '-1', label: 'Gris (-1)' },
|
||||
{ value: '-2', label: 'Pinté (-2)' },
|
||||
{ value: '-3', label: 'Pas Frais (-3)' },
|
||||
{ value: '-4', label: 'Ivre (-4)' },
|
||||
{ value: '-5', label: 'Bu (-5)' },
|
||||
{ value: '-6', label: 'Complètement fait (-6)' },
|
||||
{ value: '-7', label: 'Ivre mort (-7)' }
|
||||
],
|
||||
categorieEntite: {
|
||||
"cauchemar": "Cauchemar",
|
||||
"reve": "Rêve"
|
||||
'cauchemar': 'Cauchemar',
|
||||
'reve': 'Rêve'
|
||||
},
|
||||
typeEntite: {
|
||||
"incarne": "Incarnée",
|
||||
"nonincarne": "Non Incarnée",
|
||||
"blurette": "Blurette"
|
||||
[ENTITE_INCARNE]: 'Incarnée',
|
||||
[ENTITE_NONINCARNE]: 'Non Incarnée',
|
||||
[ENTITE_BLURETTE]: 'Blurette'
|
||||
},
|
||||
heuresRdD : [
|
||||
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
|
||||
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
|
||||
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
|
||||
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
|
||||
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
|
||||
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
|
||||
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
|
||||
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
|
||||
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
|
||||
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
|
||||
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
|
||||
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
|
||||
heuresRdD: [
|
||||
{ value: 'vaisseau', label: 'Vaisseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp' },
|
||||
{ value: 'sirene', label: 'Sirène', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp' },
|
||||
{ value: 'faucon', label: 'Faucon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp' },
|
||||
{ value: 'couronne', label: 'Couronne', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp' },
|
||||
{ value: 'dragon', label: 'Dragon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp' },
|
||||
{ value: 'epees', label: 'Epées', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' },
|
||||
{ value: 'lyre', label: 'Lyre', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp' },
|
||||
{ value: 'serpent', label: 'Serpent', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp' },
|
||||
{ value: 'poissonacrobate', label: 'Poisson Acrobate', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp' },
|
||||
{ value: 'araignee', label: 'Araignée', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp' },
|
||||
{ value: 'roseau', label: 'Roseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp' },
|
||||
{ value: 'chateaudormant', label: 'Chateau Dormant', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp' }
|
||||
],
|
||||
raretes: [
|
||||
{value: "Commune", label: "Commune"},
|
||||
{value: "Frequente", label: "Fréquente"},
|
||||
{value: "Rare", label: "Rare"},
|
||||
{value: "Rarissime", label: "Rarissime"}
|
||||
]
|
||||
{ value: 'Commune', label: 'Commune' },
|
||||
{ value: 'Frequente', label: 'Fréquente' },
|
||||
{ value: 'Rare', label: 'Rare' },
|
||||
{ value: 'Rarissime', label: 'Rarissime' }
|
||||
],
|
||||
particuliere: {
|
||||
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg' },
|
||||
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg' },
|
||||
rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg' },
|
||||
},
|
||||
icons: {
|
||||
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
|
||||
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
|
||||
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
|
||||
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
|
||||
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
|
||||
},
|
||||
encaissement: {
|
||||
mortel: 'mortel',
|
||||
nonmortel: 'non-mortel',
|
||||
entiteincarnee: 'entiteincarnee',
|
||||
empoignade: 'empoignade'
|
||||
}
|
||||
}
|
||||
|
||||
export const ACTOR_TYPES = {
|
||||
@@ -107,13 +127,3 @@ export const ITEM_TYPES = {
|
||||
extraitpoetique: 'extraitpoetique',
|
||||
}
|
||||
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
"generale": { base: -4, label: "Générales" },
|
||||
"particuliere": { base: -8, label: "Particulières" },
|
||||
"specialisee": { base: -11, label: "Spécialisées" },
|
||||
"connaissance": { base: -11, label: "Connaissances" },
|
||||
"draconic": { base: -11, label: "Draconic" },
|
||||
"melee": { base: -6, label: "Mêlée" },
|
||||
"tir": { base: -8, label: "Tir" },
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
export class DialogChoixXpCarac extends Dialog {
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { renderTemplate, SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogConsommer extends Dialog {
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
export class DialogSelect extends Dialog {
|
||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
export class DialogSplitItem extends Dialog {
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||
import { HIDE_DICE, renderTemplate, SHOW_DICE } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { RdDItemSort } from "../item-sort.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
|
||||
@@ -1,7 +1,66 @@
|
||||
export const MAP_PHASE = {
|
||||
possession: { label: "possession", rang: 10 },
|
||||
draconic: { label: "draconic", rang: 9 },
|
||||
tir: { label: "tir", rang: 8 },
|
||||
lancer: { label: "lancer", rang: 7 },
|
||||
arme: { label: "mêlée", rang: 5 },
|
||||
pugilat: { label: "pugilat", rang: 4 },
|
||||
naturelle: { label: "créature", rang: 4 },
|
||||
empoignade: { label: "empoignade", rang: 3 },
|
||||
autre: { label: "autre action", rang: 2 },
|
||||
demi: { label: "demi-surprise", rang: 0 },
|
||||
totale: { label: "surprise totale", rang: -1 },
|
||||
}
|
||||
export const PHASE = Object.values(MAP_PHASE)
|
||||
|
||||
export class RdDInitiative {
|
||||
|
||||
static calculInitiative(niveau, caracValue, bonus = 0) {
|
||||
let base = niveau + Math.floor(caracValue / 2) + bonus;
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||
static getRollInitiative(caracValue, niveau, bonus = 0) {
|
||||
const base = RdDInitiative.ajustementInitiative(caracValue, niveau, bonus)
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base
|
||||
}
|
||||
|
||||
static ajustementInitiative(caracValue, niveau, bonus) {
|
||||
return niveau + Math.floor(caracValue / 2) + bonus
|
||||
}
|
||||
|
||||
static formule(phase, carac, niveau, bonusMalus) {
|
||||
const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
|
||||
return { phase, ajustement }
|
||||
}
|
||||
|
||||
static phaseArme(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir":
|
||||
case "lancer":
|
||||
return MAP_PHASE[categorie]
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade":
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return MAP_PHASE[arme.system.cac]
|
||||
default:
|
||||
return MAP_PHASE['arme']
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static phase(keyOrRang) {
|
||||
return MAP_PHASE[keyOrRang] ?? PHASE.find(it => it.rang == keyOrRang) ?? MAP_PHASE.autre
|
||||
}
|
||||
|
||||
static async roll(formule) {
|
||||
const sign = formule.ajustement >= 0 ? "+" : ""
|
||||
const roll = new Roll(`1d6 + ${sign} + ${formule.ajustement}`)
|
||||
await roll.evaluate()
|
||||
const value = Math.max(roll.total, 0)
|
||||
return {
|
||||
roll: roll,
|
||||
value: value,
|
||||
rang: formule.phase.rang,
|
||||
init: formule.phase.rang + value / 100,
|
||||
label: formule.phase.label
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,15 +10,15 @@ export class RdDItemCompetenceCreature extends RdDItem {
|
||||
|
||||
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
|
||||
|
||||
isAttaque() { return this.getCategorieAttaque() != undefined }
|
||||
isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' }
|
||||
isBouclier() { return this.system.categorie_parade.includes('bouclier') }
|
||||
|
||||
attaqueCreature() {
|
||||
const categorieAttaque = this.getCategorieAttaque()
|
||||
if (categorieAttaque != undefined) {
|
||||
const initative = RdDInitiative.calculInitiative(this.system.niveau, this.system.carac_value);
|
||||
const initative = RdDInitiative.getRollInitiative(this.system.carac_value, this.system.niveau);
|
||||
const attaque = {
|
||||
name: this.name,
|
||||
label: this.name,
|
||||
action: this.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
initOnly: false,
|
||||
arme: new RdDItemArme({
|
||||
@@ -32,6 +32,7 @@ export class RdDItemCompetenceCreature extends RdDItem {
|
||||
initiative: initative,
|
||||
mortalite: this.system.mortalite,
|
||||
dommages: this.system.dommages,
|
||||
forceRequise: 0,
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
penetration: 0,
|
||||
@@ -43,7 +44,8 @@ export class RdDItemCompetenceCreature extends RdDItem {
|
||||
carac: { key: this.name, value: this.system.carac_value },
|
||||
equipe: true,
|
||||
mortalite: this.system.mortalite,
|
||||
dmg: this.system.dommages,
|
||||
dommages: this.system.dommages,
|
||||
//dmg: this.system.dommages,
|
||||
initiative: initative
|
||||
};
|
||||
return attaque
|
||||
@@ -51,10 +53,6 @@ export class RdDItemCompetenceCreature extends RdDItem {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
isAttaque() {
|
||||
return this.getCategorieAttaque() != undefined
|
||||
}
|
||||
|
||||
getCategorieAttaque() {
|
||||
switch (this.system.categorie) {
|
||||
case "melee":
|
||||
|
||||
@@ -260,7 +260,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
async _updateObject(event, formData) {
|
||||
switch (this.item.type) {
|
||||
case ITEM_TYPES.sort:
|
||||
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr(
|
||||
@@ -273,8 +273,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
|
||||
break
|
||||
}
|
||||
|
||||
return this.item.update(formData)
|
||||
return await super._updateObject(event, formData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -148,10 +148,17 @@ export class RdDItemSort extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incrementBonusCase(actor, sort, coord) {
|
||||
let bonuscase = RdDItemSort.calculBonuscase(sort, coord)
|
||||
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
|
||||
}
|
||||
|
||||
|
||||
static calculBonuscase(sort, coord) {
|
||||
if (TMRUtility.isFleuve(coord)) {
|
||||
coord = FLEUVE_COORD;
|
||||
coord = FLEUVE_COORD
|
||||
}
|
||||
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
|
||||
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
|
||||
const existing = list.find(it => it.case == coord)
|
||||
const bonus = Number(existing?.bonus ?? 0) + 1
|
||||
if (existing) {
|
||||
@@ -160,11 +167,9 @@ export class RdDItemSort extends Item {
|
||||
else {
|
||||
list.push({ case: coord, bonus: 1 })
|
||||
}
|
||||
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
|
||||
return RdDItemSort.bonuscasesToString(list)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaseBonus(sort, coord) {
|
||||
const search = TMRUtility.isFleuve(coord)
|
||||
@@ -189,4 +194,22 @@ export class RdDItemSort extends Item {
|
||||
.map(it => it.split(':'))
|
||||
.map(it => { return { case: it[0], bonus: it[1] } });
|
||||
}
|
||||
|
||||
static prepareSortEnReserve(sort, draconic, ptreve, coord) {
|
||||
return {
|
||||
type: ITEM_TYPES.sortreserve,
|
||||
name: sort.name,
|
||||
img: sort.img,
|
||||
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
|
||||
};
|
||||
}
|
||||
|
||||
static prepareSortAddLancement(sort, reveSort) {
|
||||
const precedents = sort.system.lancements ?? []
|
||||
const lancements = [...precedents, {
|
||||
timestamp: game.system.rdd.calendrier.getTimestamp(),
|
||||
reve: reveSort
|
||||
}]
|
||||
return lancements
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
|
||||
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
|
||||
|
||||
@@ -629,7 +629,7 @@ export class RdDItem extends Item {
|
||||
_armeChatData() {
|
||||
return [
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == RDD_CONFIG.encaissement.nonmortel ? '(Non mortel)' : ''}`,
|
||||
`<b>Force minimum</b>: ${this.system.force}`,
|
||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { BASE_CORPS_A_CORPS } from "./base-items.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
const nomCategorieParade = {
|
||||
"sans-armes": "Sans arme",
|
||||
@@ -21,10 +22,16 @@ const nomCategorieParade = {
|
||||
export const ATTAQUE_TYPE = {
|
||||
UNE_MAIN: '(1 main)',
|
||||
DEUX_MAINS: '(2 mains)',
|
||||
CORPS_A_CORPS: '(corps à corps)',
|
||||
COMPETENCE: 'competence',
|
||||
TIR: '(tir)',
|
||||
LANCER: '(lancer)'
|
||||
}
|
||||
export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
|
||||
|
||||
export const CORPS_A_CORPS = 'Corps à corps'
|
||||
export const PUGILAT = 'pugilat'
|
||||
export const EMPOIGNADE = RDD_CONFIG.encaissement.empoignade
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemArme extends RdDItem {
|
||||
@@ -62,7 +69,7 @@ export class RdDItemArme extends RdDItem {
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return MappingCreatureArme.armeCreature(arme);
|
||||
}
|
||||
return RdDItemArme.corpsACorps();
|
||||
return RdDItemArme.pugilat();
|
||||
}
|
||||
|
||||
static getCompetenceArme(arme, maniement) {
|
||||
@@ -76,6 +83,7 @@ export class RdDItemArme extends RdDItem {
|
||||
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
|
||||
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
|
||||
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer;
|
||||
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
@@ -244,47 +252,49 @@ export class RdDItemArme extends RdDItem {
|
||||
}
|
||||
|
||||
isAttaque() {
|
||||
return this.system.resistance > 0 || this.system.portee_courte > 0
|
||||
return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
|
||||
}
|
||||
|
||||
static corpsACorps(actor) {
|
||||
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
|
||||
let melee = actor ? actor.system.carac['melee'].value : 0
|
||||
isEmpoignade() {
|
||||
return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
|
||||
}
|
||||
|
||||
isUtilisableEmpoigne() {
|
||||
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
|
||||
}
|
||||
|
||||
static pugilat(actor) {
|
||||
return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
|
||||
}
|
||||
|
||||
static empoignade(actor) {
|
||||
return RdDItemArme.$corpsACorps(actor, 'Empoignade', RDD_CONFIG.encaissement.empoignade)
|
||||
}
|
||||
|
||||
static $corpsACorps(actor, name, cac) {
|
||||
const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
|
||||
const melee = actor ? actor.system.carac['melee'].value : 0
|
||||
return new RdDItemArme({
|
||||
_id: competence.id,
|
||||
name: 'Corps à corps',
|
||||
_id: Misc.fakeId(cac),
|
||||
name: name,
|
||||
type: ITEM_TYPES.arme,
|
||||
img: competence.img,
|
||||
system: {
|
||||
initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee),
|
||||
initiative: RdDInitiative.getRollInitiative(melee, competence.system.niveau),
|
||||
equipe: true,
|
||||
rapide: true,
|
||||
force: 0,
|
||||
dommages: "0",
|
||||
dommagesReels: 0,
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
mortalite: cac == RDD_CONFIG.encaissement.empoignade ? RDD_CONFIG.encaissement.empoignade : RDD_CONFIG.encaissement.nonmortel,
|
||||
competence: CORPS_A_CORPS,
|
||||
resistance: 1,
|
||||
baseInit: 4,
|
||||
cac: 'pugilat',
|
||||
baseInit: cac == RDD_CONFIG.encaissement.empoignade ? 3 : 4,
|
||||
cac: cac,
|
||||
deuxmains: true,
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static mainsNues(actor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(actor)
|
||||
mainsNues.name = 'Mains nues'
|
||||
return mainsNues;
|
||||
}
|
||||
|
||||
static empoignade(actor) {
|
||||
const empoignade = RdDItemArme.corpsACorps(actor)
|
||||
empoignade.name = 'Empoignade'
|
||||
empoignade.system.cac = 'empoignade'
|
||||
empoignade.system.baseInit = 3
|
||||
empoignade.system.mortalite = 'empoignade'
|
||||
return empoignade
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,21 +71,25 @@ export class RdDItemBlessure extends RdDItem {
|
||||
return 0
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken = undefined) {
|
||||
const blessure = RdDItemBlessure.prepareBlessure(gravite, localisation, attackerToken);
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
return blessures[0]
|
||||
}
|
||||
|
||||
static prepareBlessure(gravite, localisation, attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite);
|
||||
return {
|
||||
name: definition.label,
|
||||
type: 'blessure',
|
||||
img: definition.icon,
|
||||
system: {
|
||||
gravite: gravite,
|
||||
difficulte: - gravite,
|
||||
difficulte: -gravite,
|
||||
localisation: localisation,
|
||||
origine: attackerToken?.name ?? ""
|
||||
}
|
||||
}
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
return blessures[0]
|
||||
}
|
||||
|
||||
static async createTacheSoinBlessure(actor, gravite) {
|
||||
@@ -209,6 +213,9 @@ export class RdDItemBlessure extends RdDItem {
|
||||
isCritique() {
|
||||
return this.system.gravite > 4 && this.system.gravite <= 6
|
||||
}
|
||||
isBleeding() {
|
||||
return this.system.gravite > 2 && !this.system.premierssoins.done
|
||||
}
|
||||
isMort() {
|
||||
return this.system.gravite > 6
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@ import { RdDInitiative } from "../initiative.mjs";
|
||||
|
||||
export class MappingCreatureArme {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
|
||||
@@ -26,7 +25,7 @@ export class MappingCreatureArme {
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: item.system.dommages,
|
||||
|
||||
@@ -6,8 +6,8 @@ const tableEffets = [
|
||||
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
|
||||
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
|
||||
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
|
||||
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
|
||||
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
|
||||
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur particulière", method: EffetsRencontre.rdd_part_tete },
|
||||
{ code: "part+xp", resultat: "succes", description: "Expérience sur particulière", method: EffetsRencontre.experience_particuliere },
|
||||
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
|
||||
|
||||
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
|
||||
@@ -19,7 +19,7 @@ const tableEffets = [
|
||||
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
|
||||
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
|
||||
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
|
||||
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
|
||||
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon", method: EffetsRencontre.rdd_echec_queue },
|
||||
|
||||
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
|
||||
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
|
||||
|
||||
@@ -34,9 +34,13 @@ export class Misc {
|
||||
return ((n % m) + m) % m;
|
||||
}
|
||||
|
||||
static inRange(value, min,max){
|
||||
static inRange(value, min, max) {
|
||||
if (min > max) {
|
||||
return Misc.inRange(value, max, min)
|
||||
}
|
||||
return Math.max(min, Math.min(value, max))
|
||||
}
|
||||
|
||||
static sum() {
|
||||
return (a, b) => Number(a) + Number(b);
|
||||
}
|
||||
@@ -61,6 +65,10 @@ export class Misc {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static fakeId(base) {
|
||||
return (base + foundry.utils.randomID(16)).substring(0, 16)
|
||||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
|
||||
: '';
|
||||
@@ -111,6 +119,10 @@ export class Misc {
|
||||
list.forEach(it => addToObj(obj, it))
|
||||
return obj;
|
||||
}
|
||||
static indexed(list, index = 'index') {
|
||||
let i = 0;
|
||||
return list.map(it => { it[index] = i++; return it })
|
||||
}
|
||||
|
||||
static concat(lists) {
|
||||
return lists.reduce((a, b) => a.concat(b), []);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { RDD_CONFIG } from "./constants.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
@@ -35,7 +36,7 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmg(rollData, actor, isEntiteIncarnee = false) {
|
||||
static dmg(rollData, actor) {
|
||||
const diff = rollData.diffLibre;
|
||||
const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme?.system.dommagesReels)
|
||||
const forceRequise = rollData.arme ? RdDItemArme.valeurMain(rollData.arme.system.force ?? 0, RdDItemArme.getMainAttaque(rollData.competence)) : 0
|
||||
@@ -47,33 +48,33 @@ export class RdDBonus {
|
||||
penetration: RdDBonus._peneration(rollData),
|
||||
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris?.used),
|
||||
mortalite: RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - forceRequise)
|
||||
}
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
|
||||
return dmg;
|
||||
return dmg
|
||||
}
|
||||
|
||||
static dmgRollV2(rollData, current) {
|
||||
static dmgRollV2(rollData, attaque) {
|
||||
const actor = rollData.active.actor
|
||||
const attaque = current.attaque
|
||||
const arme = attaque.arme
|
||||
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme)
|
||||
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommages)
|
||||
const dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
penetration: arme.penetration(),
|
||||
penetration: arme?.penetration() ?? 0,
|
||||
diff: attaque.diff,
|
||||
dmgTactique: current.tactique?.dmg ?? 0,
|
||||
dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData),
|
||||
dmgTactique: attaque.tactique?.dmg ?? 0,
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
|
||||
mortalite: RdDBonus.mortalite(current.dmg?.mortalite, arme.system.mortalite, rollData.opponent?.actor?.isEntite()),
|
||||
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
|
||||
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
|
||||
}
|
||||
dmg.isEmpoignade = dmg.mortalite == RDD_CONFIG.encaissement.empoignade
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
|
||||
return dmg
|
||||
}
|
||||
@@ -94,21 +95,14 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _calculMortalite(rollData, isEntiteIncarnee) {
|
||||
return RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite, isEntiteIncarnee)
|
||||
}
|
||||
|
||||
static mortalite(mortaliteSelect, mortaliteArme, isEntiteIncarnee) {
|
||||
return isEntiteIncarnee ? "entiteincarnee"
|
||||
: mortaliteSelect
|
||||
?? mortaliteArme
|
||||
?? "mortel";
|
||||
static mortalite(mortaliteSelect, mortaliteArme) {
|
||||
return mortaliteSelect ?? mortaliteArme ?? RDD_CONFIG.encaissement.mortel
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmgArme(arme, dommagesMain) {
|
||||
static dmgArme(arme, dommages) {
|
||||
if (arme) {
|
||||
let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0);
|
||||
let dmgBase = dommages ?? Number(arme.system.dommages ?? 0);
|
||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
@@ -10,15 +10,15 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { EMPOIGNADE, RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
|
||||
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
|
||||
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@@ -56,6 +56,12 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static getCombatant(actorId, tokenId) {
|
||||
return game.combat.combatants.find(it => it.actor.id == actorId &&
|
||||
it.token.id == tokenId
|
||||
);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
await this.finDeRound();
|
||||
@@ -67,7 +73,7 @@ export class RdDCombatManager extends Combat {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true })
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined)
|
||||
.forEach(it => it.delete())
|
||||
RdDEmpoignade.deleteAllEmpoignades()
|
||||
}
|
||||
@@ -106,14 +112,18 @@ export class RdDCombatManager extends Combat {
|
||||
return combatant.actor
|
||||
}
|
||||
|
||||
static calculAjustementInit(actor, arme) {
|
||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||
return efficacite + etatGeneral
|
||||
|
||||
static bonusArme(arme) {
|
||||
return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
static etatGeneral(actor) {
|
||||
return actor.getEtatGeneral() ?? 0;
|
||||
}
|
||||
|
||||
|
||||
/** ***********************************************************************************
|
||||
* @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois
|
||||
*/
|
||||
async rollInitiative(ids, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||
ids = typeof ids === "string" ? [ids] : ids
|
||||
@@ -121,18 +131,17 @@ export class RdDCombatManager extends Combat {
|
||||
return this
|
||||
}
|
||||
|
||||
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||
async rollInitRdD(id, formule, messageOptions = {}) {
|
||||
const combatant = this.combatants.get(id);
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor) {
|
||||
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if (!roll.total) {
|
||||
await roll.evaluate();
|
||||
}
|
||||
const total = Math.max(roll.total, 0.00);
|
||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||
formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const init = await RdDInitiative.roll(formule)
|
||||
|
||||
await this.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatant._id || combatant.id,
|
||||
initiative: init.init, 'system.init': init
|
||||
}])
|
||||
|
||||
// Send a chat message
|
||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||
@@ -144,10 +153,10 @@ export class RdDCombatManager extends Combat {
|
||||
alias: combatant.token?.name,
|
||||
sound: CONFIG.sounds.dice,
|
||||
},
|
||||
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||
flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
|
||||
},
|
||||
messageOptions);
|
||||
roll.toMessage(messageData, { rollMode, create: true });
|
||||
init.roll.toMessage(messageData, { rollMode, create: true });
|
||||
|
||||
RdDCombatManager.processPremierRoundInit();
|
||||
}
|
||||
@@ -159,16 +168,11 @@ export class RdDCombatManager extends Combat {
|
||||
if (actions.length > 0) {
|
||||
const action = actions[0]
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor)
|
||||
return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
|
||||
}
|
||||
|
||||
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||
}
|
||||
|
||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||
return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -180,7 +184,6 @@ export class RdDCombatManager extends Combat {
|
||||
for (let combatant of game.combat.combatants) {
|
||||
if (combatant.initiativeData?.arme?.type == "arme") {
|
||||
// TODO: get init data premier round
|
||||
const initiativeData = combatant.initiativeData;
|
||||
const action = combatant.initiativeData.arme;
|
||||
const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
|
||||
const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
|
||||
@@ -200,10 +203,27 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incDecInit(combatantId, incDecValue) {
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
let initValue = combatant.initiative + incDecValue;
|
||||
game.combat.setInitiative(combatantId, initValue);
|
||||
|
||||
static applyInitiativeCommand(combatantId, command, commandValue) {
|
||||
switch (command) {
|
||||
case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
static async incDecInit(combatantId, incDecValue) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant?.initiative && incDecValue != 0) {
|
||||
const value = combatant.system.init.value + incDecValue
|
||||
const newInit = combatant.initiative + incDecValue / 100;
|
||||
await game.combat.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatantId,
|
||||
initiative: newInit,
|
||||
'system.init.value': value,
|
||||
'system.init.init': newInit,
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -220,56 +240,42 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
}
|
||||
options = [
|
||||
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } },
|
||||
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } }
|
||||
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } },
|
||||
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } }
|
||||
].concat(options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollInitiativeAction(combatantId, action) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor == undefined) { return [] }
|
||||
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
if (actor == undefined) { return }
|
||||
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme)
|
||||
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor)
|
||||
const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
|
||||
|
||||
await game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||
combatant.initiativeData
|
||||
await game.combat.rollInitRdD(combatantId, formule, init);
|
||||
combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0
|
||||
}
|
||||
|
||||
static getInitData(actor, action) {
|
||||
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
|
||||
const comp = action.comp
|
||||
return {
|
||||
offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme),
|
||||
info: action.name + " / " + comp.name,
|
||||
phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
|
||||
info: action.label,
|
||||
carac: actor.getCaracInit(comp),
|
||||
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
|
||||
}
|
||||
}
|
||||
|
||||
static initOffset(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir": return 8
|
||||
case "lancer": return 7
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade": return 3
|
||||
case "pugilat": return 4
|
||||
case "naturelle": return 4
|
||||
default: return 5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
@@ -297,13 +303,8 @@ export class RdDCombatManager extends Combat {
|
||||
? possessions
|
||||
: actor.listActions({ isEquipe: true })
|
||||
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index
|
||||
}
|
||||
return actions
|
||||
return Misc.indexed(actions)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -383,8 +384,13 @@ export class RdDCombat {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
|
||||
if (msg.defenderRoll.v2) {/* TODO: delete roll V1 */
|
||||
RollDialog.loadRollData(msg.paramChatDefense)
|
||||
rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
|
||||
} else {
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -402,7 +408,6 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks(html) {
|
||||
for (let button of [
|
||||
'.button-defense',
|
||||
'.button-parade',
|
||||
'.button-esquive',
|
||||
'.button-encaisser',
|
||||
@@ -464,8 +469,8 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
|
||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||
@@ -474,8 +479,6 @@ export class RdDCombat {
|
||||
|
||||
switch (button) {
|
||||
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||
case '.button-defense': return this.defenseV2(attackerRoll);
|
||||
|
||||
case '.button-parade': return this.parade(attackerRoll, armeParadeId);
|
||||
case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
|
||||
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
|
||||
@@ -560,7 +563,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchecTotal(rollData) {
|
||||
if (rollData.ids /* roll V2*/) {
|
||||
if (rollData.v2 /* roll V2*/) {
|
||||
// TODO: en cas de demi-surprise à l'attaque, tout échec est un echec total.
|
||||
// TODO: en cas de demi-surprise en défense, pas de changement à la règle de base
|
||||
return rollData.rolled.isETotal
|
||||
@@ -574,7 +577,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isParticuliere(rollData) {
|
||||
if (rollData.ids /* roll V2*/) {
|
||||
if (rollData.v2 /* roll V2*/) {
|
||||
return rollData.rolled.isPart
|
||||
}
|
||||
if (rollData.attackerRoll || !rollData.ajustements.surprise.used) {
|
||||
@@ -585,7 +588,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isReussite(rollData) {
|
||||
if (rollData.ids /* roll V2*/) {
|
||||
if (rollData.v2 /* roll V2*/) {
|
||||
return rollData.rolled.isSuccess
|
||||
}
|
||||
if (!rollData.ajustements.surprise.used) {
|
||||
@@ -601,7 +604,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async proposerAjustementTirLancer(rollData) {
|
||||
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||
if (this.defender.isEntiteBlurette()) {
|
||||
ChatMessage.create({
|
||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||
whisper: ChatUtility.getGMs()
|
||||
@@ -665,12 +668,95 @@ export class RdDCombat {
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
}
|
||||
|
||||
|
||||
async attaqueV2() {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
await this.doRollAttaque({
|
||||
ids: {
|
||||
actorId: this.attackerId,
|
||||
actorTokenId: this.attackerTokenId,
|
||||
opponentId: this.defender.id,
|
||||
opponentTokenId: this.defenderTokenId,
|
||||
},
|
||||
type: { allowed: ['attaque'], current: 'attaque' },
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
})
|
||||
}
|
||||
|
||||
async doRollAttaque(rollData, callbacks = []) {
|
||||
// TODO V2 await this.proposerAjustementTirLancer(rollData)
|
||||
await RollDialog.create(rollData, {
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
callbacks: [
|
||||
async (roll) => await this.onAttaqueV2(roll),
|
||||
...callbacks
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
async onAttaqueV2(attackerRoll) {
|
||||
if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
|
||||
return
|
||||
}
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
|
||||
return;
|
||||
}
|
||||
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
|
||||
const surpriseDefender = this.defender.getSurprise(true);
|
||||
const paramChatDefense = {
|
||||
attackerRoll: attackerRoll,
|
||||
isPossession: this.isPossession(attackerRoll),
|
||||
defender: this.defender,
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
surprise: surpriseDefender,
|
||||
}
|
||||
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this._chatMessageDefenseV2(paramChatDefense);
|
||||
}
|
||||
else {
|
||||
this._socketSendMessageDefense(paramChatDefense, {});
|
||||
}
|
||||
}
|
||||
async _chatMessageDefenseV2(paramDemandeDefense) {
|
||||
const attackerRoll = paramDemandeDefense.attackerRoll;
|
||||
RollBasicParts.loadSurprises(attackerRoll)
|
||||
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
|
||||
|
||||
const defenseData = RollBasicParts.prepareDefense(attackerRoll)
|
||||
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
|
||||
ChatUtility.setMessageData(choixDefense, 'rollData', {
|
||||
ids: defenseData.ids,
|
||||
attackerRoll: RollDialog.saveParts(attackerRoll),
|
||||
passeArme: defenseData.passeArme
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
if (arme.system.cac == 'empoignade') {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return this.attacker.rollCompetence(competence.name, { arme: arme })
|
||||
}
|
||||
if (arme.system.cac == EMPOIGNADE) {
|
||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||
return
|
||||
}
|
||||
@@ -714,7 +800,7 @@ export class RdDCombat {
|
||||
essais: {}
|
||||
};
|
||||
|
||||
if (this.attacker.isCreatureEntite()) {
|
||||
if (this.attacker.isCreatureOuEntite()) {
|
||||
MappingCreatureArme.setRollDataCreature(rollData);
|
||||
}
|
||||
else if (arme) {
|
||||
@@ -723,9 +809,9 @@ export class RdDCombat {
|
||||
}
|
||||
else {
|
||||
// sans armes: à mains nues
|
||||
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
|
||||
rollData.arme = RdDItemArme.pugilat(this.attacker)
|
||||
rollData.arme.system.niveau = competence.system.niveau
|
||||
rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
|
||||
rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
|
||||
}
|
||||
return rollData;
|
||||
}
|
||||
@@ -776,14 +862,14 @@ export class RdDCombat {
|
||||
passeArme: rollData.passeArme
|
||||
})
|
||||
});
|
||||
ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData);
|
||||
ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueNormale(attackerRoll) {
|
||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker);
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.defender?.getAlias() ?? 'la cible',
|
||||
@@ -802,7 +888,10 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isPossession(attackerRoll) {
|
||||
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
|
||||
const carac = attackerRoll.v2
|
||||
? attackerRoll.current.carac?.label
|
||||
: attackerRoll.selectedCarac.label
|
||||
return carac?.toLowerCase() == 'possession';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -852,10 +941,10 @@ export class RdDCombat {
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll);
|
||||
ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -869,7 +958,7 @@ export class RdDCombat {
|
||||
defenderToken: this.defenderToken,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
rollMode: true,
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -906,7 +995,7 @@ export class RdDCombat {
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll);
|
||||
ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -966,8 +1055,9 @@ export class RdDCombat {
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
async defenseV2(attackerRoll) {
|
||||
async defenseV2(attackerRoll, callbacks = []) {
|
||||
// this._prepareParade(attackerRoll, arme, competence);
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
await this.doRollDefense({
|
||||
ids: {
|
||||
actorId: this.defender.id,
|
||||
@@ -975,19 +1065,15 @@ export class RdDCombat {
|
||||
opponentTokenId: this.attackerTokenId,
|
||||
opponentId: this.attackerId,
|
||||
},
|
||||
type: { allowed: ['defense'], current: 'defense' },
|
||||
attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll),
|
||||
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
|
||||
attackerRoll: attackerRoll,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
})
|
||||
}, callbacks)
|
||||
}
|
||||
|
||||
async doRollDefense(rollData, callbacks = []) {
|
||||
await RollDialog.create(rollData, {
|
||||
onRollDone: (dialog) => {
|
||||
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
|
||||
dialog.close()
|
||||
},
|
||||
customChatMessage: true,
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
callbacks: [
|
||||
async (roll) => {
|
||||
this.removeChatMessageActionsPasseArme(roll.passeArme);
|
||||
@@ -1021,7 +1107,7 @@ export class RdDCombat {
|
||||
show: {}
|
||||
};
|
||||
|
||||
if (this.defender.isCreatureEntite()) {
|
||||
if (this.defender.isCreatureOuEntite()) {
|
||||
MappingCreatureArme.setRollDataCreature(defenderRoll);
|
||||
}
|
||||
|
||||
@@ -1034,22 +1120,17 @@ export class RdDCombat {
|
||||
if (RdDCombat.isReussite(rollData)) {
|
||||
if (isParade) {
|
||||
await this.computeDeteriorationArme(rollData)
|
||||
if (RdDCombat.isParticuliere(rollData)) {
|
||||
await this.infoAttaquantDesarme(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
if (RdDCombat.isParticuliere(rollData)) {
|
||||
await this._onDefenseParticuliere(rollData, isEsquive)
|
||||
}
|
||||
}
|
||||
this.removeChatMessageActionsPasseArme(rollData.passeArme)
|
||||
}
|
||||
|
||||
async _onDefenseParticuliere(rollData, isEsquive) {
|
||||
if (isEsquive) {
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender)
|
||||
}
|
||||
else if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
||||
async infoAttaquantDesarme(rollData) {
|
||||
if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
@@ -1153,7 +1234,7 @@ export class RdDCombat {
|
||||
show: {}
|
||||
};
|
||||
|
||||
if (this.defender.isCreatureEntite()) {
|
||||
if (this.defender.isCreatureOuEntite()) {
|
||||
MappingCreatureArme.setRollDataCreature(rollData);
|
||||
}
|
||||
return rollData;
|
||||
|
||||
@@ -19,6 +19,7 @@ import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
@@ -460,12 +461,7 @@ export class RdDCommands {
|
||||
|
||||
async supprimerSignesDraconiquesEphemeres() {
|
||||
if (game.user.isGM) {
|
||||
game.actors.forEach(actor => {
|
||||
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
|
||||
if (ephemeres.length > 0) {
|
||||
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
|
||||
}
|
||||
});
|
||||
game.actors.forEach(actor => actor.supprimerSignesDraconiques(it => it.system.ephemere))
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe");
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { ITEM_TYPES, renderTemplate } from "./constants.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
|
||||
import { MAP_PHASE } from "./initiative.mjs";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDEmpoignade {
|
||||
@@ -12,6 +14,49 @@ export class RdDEmpoignade {
|
||||
static init() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCombatantEmpoignade(actorId, tokenId) {
|
||||
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
|
||||
return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
|
||||
}
|
||||
|
||||
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
|
||||
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
|
||||
if (empoignade) {
|
||||
if (empoignade.system.empoigneurid == defender.id) {
|
||||
adjust = - adjust
|
||||
}
|
||||
empoignade.system.pointsemp += adjust
|
||||
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
|
||||
}
|
||||
else {
|
||||
await RdDEmpoignade.$createEtatEmpoignade({
|
||||
name: `Empoignade de ${attacker.name} sur ${defender.name}`,
|
||||
type: ITEM_TYPES.empoignade,
|
||||
system: {
|
||||
description: "",
|
||||
empoignadeid: empId,
|
||||
empoigneurid: attacker.id,
|
||||
empoigneid: defender.id,
|
||||
pointsemp: adjust,
|
||||
empoigneurname: attacker.name,
|
||||
empoignename: defender.name
|
||||
}
|
||||
}, attacker, defender)
|
||||
}
|
||||
const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
|
||||
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
|
||||
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
|
||||
const grappling = Math.abs(result.system.pointsemp) > 0
|
||||
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
|
||||
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
|
||||
await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
|
||||
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
|
||||
return result
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks(html) {
|
||||
$(html).on("click", '.defense-empoignade-cac', event => {
|
||||
@@ -184,7 +229,7 @@ export class RdDEmpoignade {
|
||||
selectedCarac: attacker.system.carac.melee,
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||
}
|
||||
if (attacker.isCreatureEntite()) {
|
||||
if (attacker.isCreatureOuEntite()) {
|
||||
MappingCreatureArme.setRollDataCreature(rollData)
|
||||
}
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
@@ -237,10 +282,7 @@ export class RdDEmpoignade {
|
||||
|
||||
|
||||
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||
const objectEmpoignade = rollData.empoignade.toObject();
|
||||
// Creer l'empoignade sur attaquant/defenseur
|
||||
attacker.creerObjetParMJ(objectEmpoignade);
|
||||
defender.creerObjetParMJ(objectEmpoignade);
|
||||
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
|
||||
}
|
||||
|
||||
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||
@@ -259,7 +301,7 @@ export class RdDEmpoignade {
|
||||
return
|
||||
}
|
||||
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
if (!empoignade) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
|
||||
@@ -317,18 +359,33 @@ export class RdDEmpoignade {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $updateEtatEmpoignade(empoignade) {
|
||||
console.log("UPDATE Empoignade", empoignade)
|
||||
static async $createEtatEmpoignade(empoignade) {
|
||||
console.log("CREATE Empoignade", empoignade)
|
||||
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||
await defender.updateEmbeddedDocuments('Item', [update])
|
||||
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||
await attacker.updateEmbeddedDocuments('Item', [update])
|
||||
|
||||
// Creer l'empoignade sur attaquant/defenseur
|
||||
await attacker.creerObjetParMJ(empoignade)
|
||||
await defender.creerObjetParMJ(empoignade)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
|
||||
console.log("UPDATE Empoignade", empoignade)
|
||||
const belligerants = [
|
||||
attacker ?? game.actors.get(empoignade.system.empoigneurid),
|
||||
defender ?? game.actors.get(empoignade.system.empoigneid)]
|
||||
|
||||
await Promise.all(
|
||||
belligerants.map(async belligerant => {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
|
||||
return await belligerant.updateEmbeddedDocuments('Item', [{
|
||||
_id: emp._id,
|
||||
"system.pointsemp": empoignade.system.pointsemp,
|
||||
"system.ausol": empoignade.system.ausol
|
||||
}])
|
||||
}))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -347,7 +404,7 @@ export class RdDEmpoignade {
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
empoignade.system.ausol = true
|
||||
await this.$updateEtatEmpoignade(empoignade)
|
||||
@@ -366,7 +423,7 @@ export class RdDEmpoignade {
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
await defender.setEffect(STATUSES.StatusProne, true);
|
||||
await this.$deleteEmpoignade(empoignade)
|
||||
@@ -382,7 +439,7 @@ export class RdDEmpoignade {
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
//console.log("Perte d'endurance :!!!", perteMode)
|
||||
let endValue = defender.system.sante.endurance.value
|
||||
@@ -423,9 +480,17 @@ export class RdDEmpoignade {
|
||||
/* -------------------------------------------- */
|
||||
static async createEmpoignade(attacker, defender) {
|
||||
return await Item.create({
|
||||
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||
type: 'empoignade',
|
||||
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||
name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
|
||||
type: ITEM_TYPES.empoignade,
|
||||
system: {
|
||||
description: "",
|
||||
empoignadeid: foundry.utils.randomID(16),
|
||||
empoigneurid: attacker.id,
|
||||
empoigneid: defender.id,
|
||||
pointsemp: 0,
|
||||
empoigneurname: attacker.name,
|
||||
empoignename: defender.name
|
||||
}
|
||||
},
|
||||
{
|
||||
temporary: true
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ATTAQUE_TYPE, RdDItemArme } from "./item/arme.js";
|
||||
import { ATTAQUE_TYPE, EMPOIGNADE, PUGILAT, RdDItemArme } from "./item/arme.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
@@ -28,8 +28,8 @@ export class RdDHotbar {
|
||||
return ' ' + maniement
|
||||
case 'tir': return ' (tir)';
|
||||
case 'lancer': return ' (lancer)';
|
||||
case 'pugilat': return ' (pugilat)';
|
||||
case 'empoignade': return ' (empoignade)';
|
||||
case PUGILAT: return ' (pugilat)';
|
||||
case EMPOIGNADE: return ' (empoignade)';
|
||||
}
|
||||
return ''
|
||||
}
|
||||
@@ -63,8 +63,8 @@ export class RdDHotbar {
|
||||
case ITEM_TYPES.competence:
|
||||
await this.createItemMacro(item, slot++, 'competence')
|
||||
if (item.isCorpsACorps()) {
|
||||
await this.createItemMacro(item, slot++, 'pugilat')
|
||||
await this.createItemMacro(item, slot++, 'empoignade')
|
||||
await this.createItemMacro(item, slot++, PUGILAT)
|
||||
await this.createItemMacro(item, slot++, EMPOIGNADE)
|
||||
}
|
||||
else if (item.isCompetenceArme()) {
|
||||
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
||||
@@ -121,9 +121,9 @@ export class RdDHotbar {
|
||||
case ITEM_TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
return actor.rollArme(RdDItemArme.corpsACorps(actor));
|
||||
case 'empoignade':
|
||||
case PUGILAT:
|
||||
return actor.rollArme(RdDItemArme.pugilat(actor));
|
||||
case EMPOIGNADE:
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
import { renderTemplate } from "./constants.js"
|
||||
|
||||
const vents = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@ export class RdDPossession {
|
||||
|
||||
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||
if (rollingActor.isCreatureEntite()) {
|
||||
if (rollingActor.isCreatureOuEntite()) {
|
||||
const carac = rollingActor.system.carac
|
||||
rollData.carac = carac
|
||||
rollData.competence.system.defaut_carac = 'reve'
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
@@ -15,17 +16,20 @@ const levelDown = [
|
||||
];
|
||||
const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
|
||||
|
||||
const reussiteNormale = { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) };
|
||||
const reussiteSignificative = { code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) };
|
||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||
|
||||
const reussites = [
|
||||
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
|
||||
{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
|
||||
{ code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.norm && roll < target.etotal) },
|
||||
{ code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) },
|
||||
{ code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) },
|
||||
reussiteNormale,
|
||||
reussiteSignificative,
|
||||
{ code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
|
||||
{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
|
||||
];
|
||||
|
||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||
/* -------------------------------------------- */
|
||||
const CARAC_MAXIMUM_RESOLUTION = 40;
|
||||
/* -------------------------------------------- */
|
||||
@@ -66,9 +70,9 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeCell(niveau, percentage) {
|
||||
static _computeCell(level, percentage) {
|
||||
return {
|
||||
niveau: niveau,
|
||||
level: level,
|
||||
score: percentage,
|
||||
norm: Math.min(99, percentage),
|
||||
sign: this._reussiteSignificative(percentage),
|
||||
@@ -155,6 +159,11 @@ export class RdDResolutionTable {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static replaceParticuliereDemiSurprise(chances) {
|
||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'part'), { overwrite: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static significativeRequise(chances) {
|
||||
chances.roll = Math.min(chances.part + 1, chances.sign)
|
||||
@@ -188,9 +197,10 @@ export class RdDResolutionTable {
|
||||
static computeReussite(chances, roll, diviseur) {
|
||||
const reussite = reussites.find(x => x.condition(chances, roll))
|
||||
if (diviseur > 1 && reussite.isSuccess) {
|
||||
if (chances > roll * diviseur) {
|
||||
if (chances.norm < roll * diviseur) {
|
||||
return reussiteInsuffisante
|
||||
}
|
||||
return reussiteSignificative
|
||||
}
|
||||
return reussite
|
||||
}
|
||||
@@ -236,7 +246,7 @@ export class RdDResolutionTable {
|
||||
maxCarac = Math.min(maxCarac, minCarac + 20);
|
||||
minLevel = Math.max(minLevel, -10);
|
||||
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
|
||||
return await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
|
||||
return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
|
||||
carac: carac,
|
||||
difficulte: level,
|
||||
min: minLevel,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js";
|
||||
import { ENTITE_NONINCARNE, RDD_CONFIG, renderTemplate } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
@@ -16,34 +16,29 @@ export class RdDEncaisser extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor) {
|
||||
let dialogConf = {
|
||||
if (actor.isEntiteNonIncarnee([ENTITE_NONINCARNE])) {
|
||||
throw `${actor.name} est une entité non incarnée et ne peut pas subnir de dommages`
|
||||
}
|
||||
|
||||
const dialogConf = {
|
||||
title: "Jet d'Encaissement",
|
||||
content: html,
|
||||
}
|
||||
|
||||
if (!actor.isEntite()) {
|
||||
dialogConf.default = "mortel";
|
||||
dialogConf.buttons = {
|
||||
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
||||
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
||||
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
||||
};
|
||||
}
|
||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
||||
dialogConf.default = "entiteincarnee"
|
||||
dialogConf.buttons = {
|
||||
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
|
||||
default: RDD_CONFIG.encaissement.mortel,
|
||||
buttons: {
|
||||
[RDD_CONFIG.encaissement.mortel]: { label: "Mortel", callback: html => this.performEncaisser(RDD_CONFIG.encaissement.mortel) },
|
||||
}
|
||||
}
|
||||
|
||||
let dialogOptions = {
|
||||
classes: ["rdd-roll-dialog"],
|
||||
width: 320,
|
||||
height: 'fit-content'
|
||||
if (!actor.isEntite()) {
|
||||
dialogConf.buttons[RDD_CONFIG.encaissement.nonmortel] = { label: "Non-mortel", callback: html => this.performEncaisser(RDD_CONFIG.encaissement.nonmortel) }
|
||||
dialogConf.buttons["sonne"] = { label: "Sonné", callback: html => this.actor.setSonne() }
|
||||
}
|
||||
|
||||
// Select proper roll dialog template and stuff
|
||||
super(dialogConf, dialogOptions);
|
||||
super(dialogConf, {
|
||||
classes: ["rdd-roll-dialog"],
|
||||
width: 320,
|
||||
height: 'fit-content'
|
||||
});
|
||||
|
||||
this.actor = actor;
|
||||
this.modifier = 0;
|
||||
|
||||
@@ -25,7 +25,7 @@ export class RdDRollDialogEthylisme extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
this.bringToFront();
|
||||
|
||||
this.html.find(".force-alcool").change((event) => {
|
||||
this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
|
||||
const titleTableDeResolution = 'Table de résolution';
|
||||
/**
|
||||
@@ -20,7 +22,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
RdDRollResolutionTable.resolutionTable.render(true);
|
||||
}
|
||||
else{
|
||||
RdDRollResolutionTable.resolutionTable.bringToTop();
|
||||
RdDRollResolutionTable.resolutionTable.bringToFront();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +70,7 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
this.bringToFront();
|
||||
|
||||
|
||||
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
|
||||
@@ -98,14 +100,14 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
async onLancer() {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
|
||||
await RdDResolutionTable.displayRollData(this.rollData);
|
||||
await RdDRollResult.displayRollData(this.rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onLancerFermer() {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
|
||||
await RdDResolutionTable.displayRollData(this.rollData);
|
||||
await RdDRollResult.displayRollData(this.rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { renderTemplate } from "./constants.js";
|
||||
|
||||
export class RdDRollResult {
|
||||
|
||||
@@ -13,6 +14,6 @@ export class RdDRollResult {
|
||||
|
||||
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {
|
||||
rollData.show = rollData.show || {};
|
||||
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
@@ -8,8 +8,8 @@ import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { ACTOR_TYPES } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { ACTOR_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js";
|
||||
import { EMPOIGNADE } from "./item/arme.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
@@ -23,7 +23,7 @@ export class RdDRoll extends Dialog {
|
||||
RdDRoll._ensureCorrectAction(action);
|
||||
RdDRoll._setDefaultOptions(actor, rollData);
|
||||
|
||||
const html = await foundry.applications.handlebars.renderTemplate(dialogConfig.html, rollData);
|
||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||
|
||||
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
|
||||
if (dialogConfig.close) {
|
||||
@@ -128,7 +128,7 @@ export class RdDRoll extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
this.bringToFront();
|
||||
|
||||
console.log('RdDRoll.activateListeners', this.rollData);
|
||||
|
||||
@@ -206,7 +206,7 @@ export class RdDRoll extends Dialog {
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find("input.check-mortalite").change((event) => {
|
||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? RDD_CONFIG.encaissement.nonmortel : RDD_CONFIG.encaissement.mortel;
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find('.cuisine-proportions').change((event) => {
|
||||
@@ -333,11 +333,9 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
// Mise à jour valeurs
|
||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel');
|
||||
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total));
|
||||
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == RDD_CONFIG.encaissement.nonmortel);
|
||||
this.html.find("label.dmg-arme-actor").text(rollData.dmg.isEmpoignade ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
|
||||
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
|
||||
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
|
||||
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
|
||||
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||
}
|
||||
@@ -345,7 +343,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async buildAjustements(rollData) {
|
||||
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
@@ -47,7 +47,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
static async create(actor, tmrData) {
|
||||
await PixiTMR.init()
|
||||
let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.subdialog = undefined
|
||||
this.displaySize = undefined
|
||||
if (!this.viewOnly && !game.user.isGM) {
|
||||
this.$tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||
ChatUtility.tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||
}
|
||||
this.callbacksOnAnimate = [];
|
||||
const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
|
||||
@@ -125,7 +125,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
|
||||
|
||||
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
|
||||
this.html.find('form.tmr-dialog *').click(event => {
|
||||
if (this.subdialog?.rendered){
|
||||
this.subdialog?.bringToFront()
|
||||
}
|
||||
})
|
||||
|
||||
// Roll Sort
|
||||
this.html.find('.lancer-sort').click(event => this.lancerUnSort());
|
||||
@@ -169,26 +173,26 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
async forceTMRDisplay() {
|
||||
if (this.rendered) {
|
||||
this.bringToTop()
|
||||
this.bringSubDialogToTop();
|
||||
this.bringToFront()
|
||||
this.bringSubDialogToFront();
|
||||
}
|
||||
}
|
||||
|
||||
bringSubDialogToTop() {
|
||||
if (this.subdialog?.bringToTop && this.subdialog?.element && this.subdialog?.element[0]) {
|
||||
this.subdialog.bringToTop();
|
||||
bringSubDialogToFront() {
|
||||
if (this.subdialog?.bringToFront && this.subdialog?.element && this.subdialog?.element[0]) {
|
||||
this.subdialog.bringToFront();
|
||||
}
|
||||
}
|
||||
|
||||
async restoreTMRAfterAction() {
|
||||
this.subdialog = undefined
|
||||
await this.maximize()
|
||||
this.bringToTop()
|
||||
this.bringToFront()
|
||||
}
|
||||
|
||||
forceTMRContinueAction() {
|
||||
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
|
||||
this.bringSubDialogToTop();
|
||||
this.bringSubDialogToFront();
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -343,19 +347,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.forceTMRContinueAction()
|
||||
return false
|
||||
}
|
||||
this.descenteTMR = true;
|
||||
if (this.actor.tmrApp) {
|
||||
this.actor.tmrApp = undefined // Cleanup reference
|
||||
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||
await this.actor.santeIncDec(
|
||||
appliquerFatigue ? "fatigue" : "endurance",
|
||||
(appliquerFatigue ? 1 : -1) * this.cumulFatigue)
|
||||
if (!this.viewOnly) {
|
||||
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
||||
this.$tellToUserAndGM(message)
|
||||
}
|
||||
|
||||
}
|
||||
this.descenteTMR = true
|
||||
await await this.actor.quitterTMR(message, this.viewOnly, this.cumulFatigue)
|
||||
this.pixiTMR.close();
|
||||
this.pixiTMR = undefined
|
||||
await super.close();
|
||||
@@ -412,7 +405,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async $ignorerRencontre() {
|
||||
if (this.currentRencontre) {
|
||||
console.log("-> ignorer", this.currentRencontre);
|
||||
this.$tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
||||
ChatUtility.tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
||||
await this.$deleteRencontreTMRAtPosition()
|
||||
this.updateTokens();
|
||||
this.$updateValuesDisplay();
|
||||
@@ -508,7 +501,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
|
||||
});
|
||||
|
||||
this.$updateValuesDisplay();
|
||||
@@ -578,29 +571,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
}, 500);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tellToUser(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$tellToGM(message) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
$tellToUserAndGM(message) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async manageRencontre(tmr) {
|
||||
if (this.viewOnly) {
|
||||
@@ -676,14 +646,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
||||
: tmr.label + " (" + tmr.coord + ")");
|
||||
|
||||
this.setTMRPendingAction({ bringToTop: () => { } })
|
||||
this.setTMRPendingAction({ bringToFront: () => { } })
|
||||
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||
this.restoreTMRAfterAction()
|
||||
if (myRoll == 7) {
|
||||
this._tellToUser(myRoll + ": Rencontre en " + coordTMR);
|
||||
ChatUtility.tellToUser(myRoll + ": Rencontre en " + coordTMR);
|
||||
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||
} else {
|
||||
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
|
||||
ChatUtility.tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
/* -------------------------------------------- */
|
||||
import { renderTemplate } from "./constants.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
import { Targets } from "./targets.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -30,47 +33,92 @@ export class RdDTokenHud {
|
||||
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions.filter(it => !it.initOnly))
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actor, token)
|
||||
}
|
||||
else {
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudAttaques(html, combatant, token, actions.filter(it => !it.initOnly))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, actor, token) {
|
||||
const actionsActor = actor.listActionsCombat();
|
||||
const ajustements = combatant?.initiative ?
|
||||
[
|
||||
{ label: 'Initiative +1', action: 'delta', value: 1 },
|
||||
{ label: 'Initiative -1', action: 'delta', value: -1 }
|
||||
] : []
|
||||
const autres = [{ label: "Autre action", action: 'autre' }]
|
||||
const actions = Misc.indexed(actionsActor.concat(ajustements).concat(autres))
|
||||
|
||||
const hudData = { combatant, token, actions };
|
||||
const hud = $(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/hud-actor-combat.hbs', hudData))
|
||||
$(html).find('div.col.left').append(hud)
|
||||
|
||||
const list = hud.find('div.rdd-hud-list')
|
||||
RdDTokenHud.setupHudToggle(hud, list)
|
||||
|
||||
const selectInitiative = list.find('select[name="initiative"]');
|
||||
selectInitiative.change(event => {
|
||||
const action = actions.find(it => it.index == event.currentTarget.value)
|
||||
console.log('select initiative', combatant.id, action)
|
||||
if (action) {
|
||||
switch (action.action) {
|
||||
case 'delta':
|
||||
RdDCombatManager.incDecInit(combatant.id, action.value);
|
||||
break
|
||||
case 'autre':
|
||||
RdDCombatManager.rollInitiativeAction(combatant.id,
|
||||
{ label: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
break
|
||||
default:
|
||||
RdDCombatManager.rollInitiativeAction(combatant.id, action)
|
||||
}
|
||||
selectInitiative.select("")
|
||||
}
|
||||
})
|
||||
list.find('.rdd-attaque-v2').click(event => combatant.actor.rollAttaque(token))
|
||||
}
|
||||
|
||||
static async addExtensionHudInit(html, combatant, actions) {
|
||||
const hudData = {
|
||||
combatant, actions,
|
||||
commandes: [
|
||||
{ name: "Autre action", command: 'autre' },
|
||||
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
||||
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||
{ label: "Autre action", command: 'autre' },
|
||||
{ label: 'Initiative +1', command: 'delta', value: 1 },
|
||||
{ label: 'Initiative -1', command: 'deltac', value: -1 }]
|
||||
};
|
||||
const controlIconCombat = $(html).find('.control-icon[data-action=combat]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
||||
await RdDTokenHud._configureSubMenu(it => controlIconCombat.after(it),
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs',
|
||||
hudData,
|
||||
(event) => {
|
||||
let initCommand = event.currentTarget.attributes['data-command']?.value;
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
|
||||
let initCommand = event.currentTarget.attributes['data-command']?.value
|
||||
let initCommandValue = Number(event.currentTarget.attributes['data-command-value']?.value ?? 0)
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value
|
||||
if (initCommand) {
|
||||
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
||||
RdDCombatManager.applyInitiativeCommand(combatantId, initCommand, initCommandValue)
|
||||
} else {
|
||||
let index = event.currentTarget.attributes['data-action-index'].value;
|
||||
let action = hudData.actions[index];
|
||||
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
||||
let index = event.currentTarget.attributes['data-action-index'].value
|
||||
let action = hudData.actions[index]
|
||||
RdDCombatManager.rollInitiativeAction(combatantId, action)
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||
static async addExtensionHudAttaques(html, combatant, token, actions) {
|
||||
|
||||
const hudData = { combatant, token, actions, commandes: [] };
|
||||
const controlIconTarget = $(html).find('.control-icon[data-action=target]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs', hudData,
|
||||
const divColLeft = $(html).find('div.col.left');
|
||||
await RdDTokenHud._configureSubMenu(it => divColLeft.append(it),
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs',
|
||||
hudData,
|
||||
(event) => {
|
||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||
const action = hudData.actions[actionIndex];
|
||||
@@ -90,7 +138,7 @@ export class RdDTokenHud {
|
||||
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
|
||||
if (hudSoins.blessures.length > 0) {
|
||||
const controlIconTarget = $(html).find('.control-icon[data-action=combat]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget,
|
||||
await RdDTokenHud._configureSubMenu(it => controlIconTarget.after(it),
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
|
||||
hudSoins,
|
||||
(event) => {
|
||||
@@ -101,15 +149,6 @@ export class RdDTokenHud {
|
||||
}
|
||||
}
|
||||
|
||||
static _initiativeCommand(initCommand, combatantId) {
|
||||
switch (initCommand) {
|
||||
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
console.log(`Adding token HUD extensions for token ${tokenId}`);
|
||||
@@ -129,20 +168,24 @@ export class RdDTokenHud {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData));
|
||||
static async _configureSubMenu(callInsertion, template, hudData, onMenuItem) {
|
||||
const hud = $(await renderTemplate(template, hudData));
|
||||
const list = hud.find('div.rdd-hud-list');
|
||||
|
||||
RdDTokenHud._toggleHudListActive(hud, list);
|
||||
RdDTokenHud.setupHudToggle(hud, list)
|
||||
|
||||
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
|
||||
list.find('.rdd-hud-menu').click(onMenuItem);
|
||||
|
||||
insertionPoint.after(hud);
|
||||
callInsertion(hud);
|
||||
}
|
||||
|
||||
static _toggleHudListActive(hud, list) {
|
||||
hud.toggleClass('active');
|
||||
HtmlUtility.showControlWhen(list, hud.hasClass('active'));
|
||||
static setupHudToggle(hud, list) {
|
||||
function toggleHudList(hud, list) {
|
||||
hud.toggleClass('active')
|
||||
HtmlUtility.showControlWhen(list, hud.hasClass('active'))
|
||||
}
|
||||
toggleHudList(hud, list)
|
||||
$(hud).find('img.rdd-hud-togglebutton').click(event => toggleHudList(hud, list))
|
||||
}
|
||||
|
||||
}
|
||||
@@ -75,30 +75,27 @@ const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||
/* -------------------------------------------- */
|
||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const definitionsEncaissement = {
|
||||
"mortel": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
|
||||
],
|
||||
"non-mortel": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
|
||||
],
|
||||
"entiteincarnee": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
|
||||
]
|
||||
};
|
||||
const TABLE_ENCAISSEMENT_MORTEL = [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
|
||||
]
|
||||
const TABLE_ENCAISSEMENT_NONMORTEL = [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
|
||||
]
|
||||
const TABLE_ENCAISSEMENT_ENTITE = [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 4 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 6 },
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDUtility {
|
||||
@@ -301,6 +298,8 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('json-stringify', object => JSON.stringify(object))
|
||||
|
||||
// math
|
||||
Handlebars.registerHelper('math-sum', (...values) => values.slice(0, -1).reduce(Misc.sum(), 0))
|
||||
Handlebars.registerHelper('math-abs', diff => Math.abs(parseInt(diff)))
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('repeat', function (n, block) {
|
||||
let accum = '';
|
||||
@@ -611,20 +610,20 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getLocalisation(type = 'personnage') {
|
||||
const loc = { result: await RdDDice.rollTotal("1d20")};
|
||||
const loc = { result: await RdDDice.rollTotal("1d20") };
|
||||
if (type == 'personnage') {
|
||||
if (loc.result <= 3) loc.txt = "Jambe, genou, pied, jarret";
|
||||
else if (loc.result <= 7) loc.txt = "Hanche, cuisse, fesse";
|
||||
else if (loc.result <= 9) loc.txt = "Ventre, reins";
|
||||
else if (loc.result <= 12) loc.txt = "Poitrine, dos";
|
||||
else if (loc.result <= 14) loc.txt = "Avant-bras, main, coude";
|
||||
else if (loc.result <= 18) loc.txt = "Epaule, bras, omoplate";
|
||||
else if (loc.result == 19) loc.txt = "Tête";
|
||||
else if (loc.result == 20) loc.txt = "Tête (visage)";
|
||||
if (loc.result <= 3) loc.txt = "Jambe, genou, pied, jarret";
|
||||
else if (loc.result <= 7) loc.txt = "Hanche, cuisse, fesse";
|
||||
else if (loc.result <= 9) loc.txt = "Ventre, reins";
|
||||
else if (loc.result <= 12) loc.txt = "Poitrine, dos";
|
||||
else if (loc.result <= 14) loc.txt = "Avant-bras, main, coude";
|
||||
else if (loc.result <= 18) loc.txt = "Epaule, bras, omoplate";
|
||||
else if (loc.result == 19) loc.txt = "Tête";
|
||||
else if (loc.result == 20) loc.txt = "Tête (visage)";
|
||||
} else {
|
||||
if (loc.result <= 7) loc.txt = "Jambes/Pattes";
|
||||
else if (loc.result <= 18) loc.txt = "Corps";
|
||||
else if (loc.result <= 20) loc.txt = "Tête";
|
||||
if (loc.result <= 7) loc.txt = "Jambes/Pattes";
|
||||
else if (loc.result <= 18) loc.txt = "Corps";
|
||||
else if (loc.result <= 20) loc.txt = "Tête";
|
||||
}
|
||||
return loc
|
||||
}
|
||||
@@ -669,13 +668,13 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(actor, dmg, roll, armure) {
|
||||
static async prepareEncaissement(targetActor, dmg, roll, armure) {
|
||||
const jetTotal = roll.total + dmg.total - armure
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
const encaissement = RdDUtility.$selectEncaissement(targetActor, jetTotal, dmg.mortalite)
|
||||
const over20 = Math.max(jetTotal - 20, 0)
|
||||
encaissement.dmg = dmg
|
||||
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||
encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||
encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(targetActor.type)
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||
}
|
||||
else {
|
||||
@@ -691,15 +690,21 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _selectEncaissement(degats, mortalite) {
|
||||
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
|
||||
for (let encaissement of table) {
|
||||
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
||||
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
||||
return foundry.utils.duplicate(encaissement);
|
||||
}
|
||||
static $selectEncaissement(targetActor, degats, mortalite) {
|
||||
const table = RdDUtility.$getTableEncaissement(targetActor, mortalite)
|
||||
const encaissement = table.find(it => ((it.minimum ?? degats) <= degats && degats <= (it.maximum ?? degats)))
|
||||
return foundry.utils.duplicate(encaissement ?? table[0])
|
||||
}
|
||||
|
||||
static $getTableEncaissement(targetActor, mortalite) {
|
||||
if (targetActor.isEntite()) {
|
||||
return TABLE_ENCAISSEMENT_ENTITE
|
||||
}
|
||||
return foundry.utils.duplicate(table[0]);
|
||||
switch (mortalite) {
|
||||
case RDD_CONFIG.encaissement.nonmortel: return TABLE_ENCAISSEMENT_NONMORTEL
|
||||
case RDD_CONFIG.encaissement.entiteincarnee: return TABLE_ENCAISSEMENT_ENTITE
|
||||
}
|
||||
return TABLE_ENCAISSEMENT_MORTEL
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -1,9 +1,17 @@
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
import RollDialog from "./roll-dialog.mjs"
|
||||
import RollDialog, { ALL_ROLL_TYPES } from "./roll-dialog.mjs"
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RdDCombat } from "../rdd-combat.js"
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js"
|
||||
import { RDD_CONFIG, renderTemplate } from "../constants.js"
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
|
||||
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
|
||||
import { RollTypeMeditation } from "./roll-type-meditation.mjs"
|
||||
import { PART_DEFENSE } from "./roll-part-defense.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RdDRollTables } from "../rdd-rolltables.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
|
||||
export default class ChatRollResult {
|
||||
static init() {
|
||||
@@ -14,14 +22,18 @@ export default class ChatRollResult {
|
||||
|
||||
static onReady() {
|
||||
foundry.applications.handlebars.loadTemplates({
|
||||
'partial-infojet': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-infojet.hbs',
|
||||
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
|
||||
'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs',
|
||||
'partial-choix-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-choix-maladresse.hbs',
|
||||
'partial-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-maladresse.hbs',
|
||||
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
|
||||
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
|
||||
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
|
||||
})
|
||||
}
|
||||
|
||||
async display(roll) {
|
||||
async display(roll, impacts) {
|
||||
this.prepareDisplay(roll)
|
||||
|
||||
const chatMessage = await ChatUtility.createChatWithRollMode(
|
||||
@@ -31,18 +43,19 @@ export default class ChatRollResult {
|
||||
roll.active.actor,
|
||||
roll.current?.rollmode?.key
|
||||
)
|
||||
const save = RollDialog.saveParts(roll)
|
||||
ChatUtility.setMessageData(chatMessage, 'rollData', save)
|
||||
const save = RollDialog.saveParts(roll, impacts)
|
||||
|
||||
await this.saveChatMessageRoll(chatMessage, save)
|
||||
return chatMessage
|
||||
}
|
||||
|
||||
prepareDisplay(roll) {
|
||||
roll.done = roll.done || {}
|
||||
roll.show = roll.show || {}
|
||||
roll.done = roll.done ?? {}
|
||||
roll.show = roll.show ?? {}
|
||||
roll.show.chance = this.isAppelChancePossible(roll)
|
||||
roll.show.encaissement = this.isShowEncaissement(roll)
|
||||
roll.show.recul = this.getReculChoc(roll)
|
||||
|
||||
roll.show.recul = this.getRecul(roll)
|
||||
roll.show.maladresse = this.getMaladresse(roll)
|
||||
}
|
||||
|
||||
isAppelChancePossible(roll) {
|
||||
@@ -52,39 +65,81 @@ export default class ChatRollResult {
|
||||
}
|
||||
|
||||
isShowEncaissement(roll) {
|
||||
return roll.rolled.isEchec &&
|
||||
roll.attackerRoll?.dmg.mortalite != 'empoignade'
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
return roll.rolled.isEchec
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
getReculChoc(roll, defender = roll.active.actor, attacker = roll.opponent.actor) {
|
||||
const attaque = roll.attackerRoll
|
||||
if (attaque &&
|
||||
(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
|
||||
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
|
||||
const taille = defender.system.carac.taille.value
|
||||
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
|
||||
return {
|
||||
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
|
||||
taille: taille,
|
||||
impact: impact,
|
||||
chances: RdDResolutionTable.computeChances(10, taille-impact).norm,
|
||||
diff: taille - impact
|
||||
}
|
||||
getMaladresse(roll) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
if (roll.rolled.isETotal) {
|
||||
const arme = roll.current[PART_DEFENSE].arme
|
||||
return arme ? 'avec-arme' : 'sans-arme'
|
||||
}
|
||||
break
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
if (roll.rolled.isETotal || (roll.rolled.isEchec && roll.active.surprise == 'demi')) {
|
||||
const arme = roll.current[PART_ATTAQUE].arme
|
||||
return arme.system.baseInit > 4 ? 'avec-arme' : 'sans-arme'
|
||||
}
|
||||
break
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
{
|
||||
const attaque = roll.attackerRoll
|
||||
if (attaque &&
|
||||
(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
|
||||
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
|
||||
const taille = defender.system.carac.taille.value
|
||||
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
|
||||
return {
|
||||
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
|
||||
taille: taille,
|
||||
impact: impact,
|
||||
chances: RdDResolutionTable.computeChances(10, taille - impact).norm,
|
||||
diff: taille - impact
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
{
|
||||
const attaque = roll
|
||||
if (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key) {
|
||||
return {
|
||||
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async buildRollHtml(roll) {
|
||||
const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs`
|
||||
return await foundry.applications.handlebars.renderTemplate(template, roll)
|
||||
const template = ALL_ROLL_TYPES.find(it => it.code == roll.type.current).chatResultTemplate
|
||||
const html = await renderTemplate(template, roll)
|
||||
return await RdDTextEditor.enrichHTML(html, undefined, { showLink: false })
|
||||
}
|
||||
|
||||
async chatListeners(html) {
|
||||
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
|
||||
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
|
||||
$(html).on("click", '.button-defense', event => this.onClickDefense(event))
|
||||
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
|
||||
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
|
||||
|
||||
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
|
||||
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
|
||||
$(html).on("click", '.monter-tmr-normale', event => this.onClickMonteeTMR(event, 'normal'))
|
||||
$(html).on("click", '.monter-tmr-rapide', event => this.onClickMonteeTMR(event, 'rapide'))
|
||||
$(html).on("click", '.tirer-maladresse', event => this.onClickTirerMaladresse(event))
|
||||
}
|
||||
|
||||
getCombat(roll) {
|
||||
@@ -92,15 +147,24 @@ export default class ChatRollResult {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.opponentId, roll.ids.opponentTokenId, roll.ids.actorTokenId)
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.actorId, roll.ids.actorTokenId, roll.ids.opponentId)
|
||||
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.actorId, roll.ids.actorTokenId, roll.ids.opponentTokenId)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async saveChatMessageRoll(chatMessage, savedRoll) {
|
||||
await ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
|
||||
}
|
||||
|
||||
loadChatMessageRoll(chatMessage) {
|
||||
return ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
}
|
||||
|
||||
async updateChatMessage(chatMessage, savedRoll) {
|
||||
ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
|
||||
await this.saveChatMessageRoll(chatMessage, savedRoll)
|
||||
const copy = foundry.utils.duplicate(savedRoll)
|
||||
RollDialog.loadRollData(copy)
|
||||
savedRoll.dmg = copy.current.attaque?.dmg
|
||||
this.prepareDisplay(copy)
|
||||
chatMessage.update({ content: await this.buildRollHtml(copy) })
|
||||
chatMessage.render(true)
|
||||
@@ -108,7 +172,7 @@ export default class ChatRollResult {
|
||||
|
||||
onClickAppelChance(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const actor = game.actors.get(savedRoll.ids.actorId)
|
||||
actor.rollAppelChance(
|
||||
() => this.onAppelChanceSuccess(savedRoll, chatMessage),
|
||||
@@ -116,10 +180,13 @@ export default class ChatRollResult {
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
onAppelChanceSuccess(savedRoll, chatMessage) {
|
||||
async onAppelChanceSuccess(savedRoll, chatMessage) {
|
||||
const reRoll = foundry.utils.duplicate(savedRoll)
|
||||
console.log('onAppelChanceSuccess savedRoll', savedRoll)
|
||||
reRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, reRoll)
|
||||
const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)]
|
||||
|
||||
// TODO: annuler les effets
|
||||
switch (reRoll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
@@ -142,7 +209,7 @@ export default class ChatRollResult {
|
||||
|
||||
onClickAppelDestinee(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const actor = game.actors.get(savedRoll.ids.actorId)
|
||||
|
||||
actor.appelDestinee(async () => {
|
||||
@@ -153,23 +220,46 @@ export default class ChatRollResult {
|
||||
})
|
||||
}
|
||||
|
||||
async onClickDefense(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const attackerRoll = savedRoll.attackerRoll
|
||||
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
|
||||
[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
|
||||
)
|
||||
}
|
||||
|
||||
async onClickEncaissement(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const attaque = savedRoll.attackerRoll
|
||||
const defender = game.actors.get(savedRoll.ids.actorId)
|
||||
const attacker = game.actors.get(savedRoll.ids.opponentId)
|
||||
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
|
||||
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
|
||||
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
|
||||
|
||||
savedRoll.done.encaissement = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
switch (attaque.dmg.mortalite) {
|
||||
case RDD_CONFIG.encaissement.empoignade:
|
||||
savedRoll.done = savedRoll.done ?? {}
|
||||
savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
|
||||
break
|
||||
case RDD_CONFIG.encaissement.entiteincarnee:
|
||||
case RDD_CONFIG.encaissement.nonmortel:
|
||||
case RDD_CONFIG.encaissement.mortel:
|
||||
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
|
||||
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
|
||||
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
|
||||
break
|
||||
}
|
||||
if (isMessageDemande) {
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
} else {
|
||||
savedRoll.done.encaissement = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
}
|
||||
|
||||
async onClickRecul(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const defender = game.actors.get(savedRoll.ids.actorId)
|
||||
const attacker = game.actors.get(savedRoll.ids.opponentId)
|
||||
savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme)
|
||||
@@ -177,4 +267,40 @@ export default class ChatRollResult {
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
|
||||
async onClickChoixParticuliere(event) {
|
||||
const choix = event.currentTarget.attributes['data-particuliere'].value
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
savedRoll.particuliere = choix
|
||||
savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll)
|
||||
}
|
||||
|
||||
async onClickFaireGouter(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
if (!savedRoll.type.retry) {
|
||||
savedRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
await new RollTypeCuisine().onFaireGouter(savedRoll)
|
||||
}
|
||||
|
||||
async onClickMonteeTMR(event, mode) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
if (await new RollTypeMeditation().onMonteeTMR(savedRoll, mode)) {
|
||||
savedRoll.done.meditation = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
}
|
||||
async onClickTirerMaladresse(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const typeMaladresse = event.currentTarget.attributes['data-maladresse'].value
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
savedRoll.maladresse = await RdDRollTables.getMaladresse({ arme: typeMaladresse == 'avec-arme', toChat: false })
|
||||
savedRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
}
|
||||
@@ -1,44 +1,46 @@
|
||||
import { ActorToken } from "../actor-token.mjs"
|
||||
import { TokenActor } from "../technical/actor-token.mjs"
|
||||
import { StatusEffects } from "../settings/status-effects.js"
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { PART_DEFENSE } from "./roll-part-defense.mjs"
|
||||
|
||||
|
||||
export class RollBasicParts {
|
||||
|
||||
restore(rollData) {
|
||||
static restore(rollData) {
|
||||
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
|
||||
rollData.active = RollBasicParts.$getActor(rollData)
|
||||
rollData.opponent = RollBasicParts.$getOpponent(rollData)
|
||||
rollData.active = RollBasicParts.getTokenActor(rollData)
|
||||
rollData.opponent = RollBasicParts.getTokenActorOpponent(rollData)
|
||||
if (rollData.type.opposed == undefined) {
|
||||
rollData.type.opposed = rollData.opponent != null
|
||||
}
|
||||
}
|
||||
|
||||
loadSurprises(rollData, type) {
|
||||
static loadSurprises(rollData, type = rollData.type.current) {
|
||||
if (!rollData.type.passif) {
|
||||
this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type))
|
||||
this.loadSurprise(rollData.opponent, 0)
|
||||
RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type))
|
||||
RollBasicParts.loadSurprise(rollData.opponent, 0)
|
||||
}
|
||||
}
|
||||
|
||||
loadSurprise(who, forceRequise) {
|
||||
static loadSurprise(who, forceRequise) {
|
||||
if (who?.actor) {
|
||||
foundry.utils.mergeObject(who,
|
||||
StatusEffects.getActorEffetSurprise(who.actor, forceRequise),
|
||||
StatusEffects.getActorEffetSurprise(who.actor),
|
||||
{ overwrite: true, inPlace: true })
|
||||
}
|
||||
}
|
||||
|
||||
getForceRequiseActiveActor(rollData, type) {
|
||||
static getForceRequiseActiveActor(rollData, type) {
|
||||
switch (type) {
|
||||
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise
|
||||
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise
|
||||
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
|
||||
default: return 0
|
||||
}
|
||||
}
|
||||
|
||||
initFrom(rollData) {
|
||||
static initFrom(rollData) {
|
||||
const isOpposed = rollData.type.opposed && rollData.opponent
|
||||
return {
|
||||
selected: {},
|
||||
type: rollData.type,
|
||||
@@ -46,36 +48,60 @@ export class RollBasicParts {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.active.id,
|
||||
actorTokenId: rollData.active.tokenId,
|
||||
opponentId: rollData.type.opposed ? rollData.opponent.id : undefined,
|
||||
opponentTokenId: rollData.type.opposed ? rollData.opponent.tokenId : undefined,
|
||||
opponentId: isOpposed ? rollData.opponent.id : undefined,
|
||||
opponentTokenId: isOpposed ? rollData.opponent.tokenId : undefined,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static $getActor(rollData) {
|
||||
static prepareDefense(attackerRoll) {
|
||||
if (!attackerRoll.passeArme) {
|
||||
attackerRoll.passeArme = foundry.utils.randomID(16);
|
||||
}
|
||||
return {
|
||||
ids: RollBasicParts.reverseIds(attackerRoll),
|
||||
active: attackerRoll.opponent,
|
||||
opponent: attackerRoll.active,
|
||||
attackerRoll: attackerRoll,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
show: { encaissement: true }
|
||||
}
|
||||
}
|
||||
|
||||
static reverseIds(rollData) {
|
||||
return {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.ids.opponentId,
|
||||
actorTokenId: rollData.ids.opponentTokenId,
|
||||
opponentId: rollData.ids.actorId,
|
||||
opponentTokenId: rollData.ids.actorTokenId
|
||||
}
|
||||
}
|
||||
|
||||
static getTokenActor(rollData) {
|
||||
if (rollData.ids.actorTokenId) {
|
||||
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
|
||||
return TokenActor.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
|
||||
}
|
||||
else {
|
||||
const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1
|
||||
/** TODO: jets de plusieurs personnages??? */
|
||||
? canvas.tokens.controlled[0]
|
||||
: undefined)
|
||||
return ActorToken.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
|
||||
return TokenActor.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
|
||||
}
|
||||
}
|
||||
|
||||
static $getOpponent(rollData) {
|
||||
static getTokenActorOpponent(rollData) {
|
||||
if (rollData.ids.opponentTokenId) {
|
||||
return ActorToken.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
|
||||
return TokenActor.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
|
||||
}
|
||||
else if (rollData.ids.opponentId) {
|
||||
return ActorToken.fromActorId(rollData.ids.opponentId)
|
||||
return TokenActor.fromActorId(rollData.ids.opponentId)
|
||||
}
|
||||
else {
|
||||
const targets = Array.from(game.user.targets)
|
||||
if (targets.length == 1) {
|
||||
return ActorToken.fromToken(targets[0])
|
||||
return TokenActor.fromToken(targets[0])
|
||||
}
|
||||
else {
|
||||
return undefined
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
|
||||
export const ROLL_TYPE_ATTAQUE = 'attaque'
|
||||
export const ROLL_TYPE_COMP = 'comp'
|
||||
export const ROLL_TYPE_CUISINE = 'cuisine'
|
||||
export const ROLL_TYPE_DEFENSE = 'defense'
|
||||
export const ROLL_TYPE_JEU = 'jeu'
|
||||
export const ROLL_TYPE_MEDITATION = 'meditation'
|
||||
@@ -8,6 +9,12 @@ export const ROLL_TYPE_OEUVRE = 'oeuvre'
|
||||
export const ROLL_TYPE_SORT = 'sort'
|
||||
export const ROLL_TYPE_TACHE = 'tache'
|
||||
|
||||
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
|
||||
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
|
||||
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
|
||||
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
|
||||
|
||||
|
||||
export const DIFF = {
|
||||
LIBRE: 'libre',
|
||||
ATTAQUE: 'attaque',
|
||||
|
||||
@@ -6,6 +6,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
import { RdDBonus } from "../rdd-bonus.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
|
||||
import { CARACS } from "../rdd-carac.js";
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE, ROLL_TYPE_OEUVRE } from "./roll-constants.mjs";
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RollDialogAdapter {
|
||||
@@ -15,21 +19,22 @@ export class RollDialogAdapter {
|
||||
carac: rollData.current.carac.value,
|
||||
diff: rollData.current.totaldiff,
|
||||
bonus: rollData.current.bonus,
|
||||
sign: rollData.current.sign,
|
||||
showDice: rollData.options.showDice,
|
||||
rollMode: rollData.current.rollmode.key
|
||||
})
|
||||
|
||||
const rolled = await RollDialogAdapter.rollChances(rollData, chances)
|
||||
RollDialogAdapter.adjustRollDataForV1(rollData, rolled, rollTitle)
|
||||
|
||||
RollDialogAdapter.setRollDataRolled(rollData, rolled, rollTitle)
|
||||
RollDialogAdapter.adjustRollDataForV1(rollData)
|
||||
RollDialogAdapter.adjustAttaqueParticuliere(rollData)
|
||||
RollDialogAdapter.adjustAttaqueDmg(rollData)
|
||||
RollDialogAdapter.adjustDemiSurprise(rollData)
|
||||
return rolled
|
||||
}
|
||||
|
||||
static computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
|
||||
static computeChances({ carac, diff, bonus, showDice, rollMode }) {
|
||||
const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
|
||||
RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
|
||||
RdDResolutionTable._updateChancesFactor(chances, sign)
|
||||
chances.showDice = showDice
|
||||
chances.rollMode = rollMode
|
||||
return chances
|
||||
@@ -37,58 +42,112 @@ export class RollDialogAdapter {
|
||||
|
||||
static async rollChances(rollData, chances) {
|
||||
const rolled = await RdDResolutionTable.rollChances(chances,
|
||||
rollData.current.sign,
|
||||
rollData.current.sign.diviseur,
|
||||
rollData.current.resultat)
|
||||
rolled.caracValue = rollData.current.carac.value
|
||||
rolled.finalLevel = rollData.current.totaldiff
|
||||
rolled.bonus = rollData.current.bonus ?? 0
|
||||
rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur)
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rolled.caracValue, rolled.roll)
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
|
||||
}
|
||||
return rolled
|
||||
}
|
||||
|
||||
static adjustRollDataForV1(rollData, rolled, rollTitle) {
|
||||
static setRollDataRolled(rollData, rolled, rollTitle) {
|
||||
rollData.rolled = rolled
|
||||
rollData.choix = rollData.choix ?? {}
|
||||
rollData.show = rollData.show ?? {}
|
||||
rollData.show.title = rollTitle
|
||||
}
|
||||
|
||||
static adjustRollDataForV1(rollData) {
|
||||
const rolled = rollData.rolled
|
||||
// temporaire pour être homogène roll v1
|
||||
rollData.alias = rollData.active.actor.getAlias()
|
||||
// pour experience
|
||||
rollData.finalLevel = rollData.current.totaldiff
|
||||
if (rollData.use == undefined) { rollData.use = {} }
|
||||
if (rollData.show == undefined) { rollData.show = {} }
|
||||
if (rollData.ajustements == undefined) {
|
||||
rollData.ajustements = {}
|
||||
}
|
||||
rollData.selectedCarac = rollData.active.actor.system.carac[rollData.current.carac.key]
|
||||
rollData.selectedCarac = rollData.active.actor.getCaracByName(rollData.current.carac.key)
|
||||
|
||||
const compKey = rollData.current.comp?.key
|
||||
if (compKey) {
|
||||
rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
|
||||
rollData.jetResistance = rollData.type.jetResistance
|
||||
}
|
||||
const oeuvreKey = rollData.current.oeuvre?.key
|
||||
if (oeuvreKey) {
|
||||
const oeuvreCurrent = rollData.current[PART_OEUVRE];
|
||||
rollData.oeuvre = oeuvreCurrent.oeuvre
|
||||
// rollData.oeuvre = rollData.refs[PART_OEUVRE].oeuvres.find(it => it.key == oeuvreKey)?.oeuvre
|
||||
rollData.art = oeuvreCurrent.art.type
|
||||
if (rollData.type.current == ROLL_TYPE_OEUVRE) {
|
||||
const oeuvreKey = rollData.current.oeuvre?.key
|
||||
if (rollData.type.current == ROLL_TYPE_OEUVRE && oeuvreKey) {
|
||||
const oeuvreCurrent = rollData.current[PART_OEUVRE];
|
||||
rollData.oeuvre = oeuvreCurrent.oeuvre
|
||||
rollData.art = oeuvreCurrent.art.type
|
||||
}
|
||||
}
|
||||
// pour appel moral
|
||||
rollData.diviseurSignificative = rollData.current.sign
|
||||
if (rollData.current[PART_APPELMORAL]?.checked) {
|
||||
rollData.use.moral = true
|
||||
}
|
||||
rollData.rolled = rolled
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll)
|
||||
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
|
||||
}
|
||||
rollData.ajustements = rollData.ajustements.map(aj => {
|
||||
return {
|
||||
used: true,
|
||||
label: aj.label,
|
||||
value: aj.diff,
|
||||
descr: aj.diff == undefined ? aj.label : undefined
|
||||
}
|
||||
})
|
||||
rollData.show.title = rollTitle
|
||||
rollData.ajustements = rollData.ajustements.map(a => { return { label: a.label, value: a.value } })
|
||||
}
|
||||
|
||||
static adjustDemiSurprise(rollData) {
|
||||
if (rollData.active.surprise == 'demi' && rollData.rolled.isPart) {
|
||||
RdDResolutionTable.replaceParticuliereDemiSurprise(rollData.rolled)
|
||||
}
|
||||
}
|
||||
|
||||
static adjustAttaqueDmg(rollData) {
|
||||
switch (rollData.type.current) {
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
rollData.dmg = RdDBonus.dmgRollV2(rollData, rollData.current.attaque)
|
||||
break
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
rollData.dmg = RdDBonus.dmgRollV2(rollData.attackerRoll, rollData.attackerRoll.current.attaque)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static adjustAttaqueParticuliere(rollData) {
|
||||
if (rollData.type.current != ROLL_TYPE_ATTAQUE || !rollData.rolled.isPart) {
|
||||
return
|
||||
}
|
||||
|
||||
const attaque = rollData.current.attaque;
|
||||
const choix = []
|
||||
const isEmpoignade = attaque.dmg.isEmpoignade
|
||||
const isCharge = attaque.tactique == 'charge'
|
||||
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
|
||||
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
|
||||
&& rollData.current.diff.value < 0
|
||||
|
||||
// force toujours, sauf empoignade
|
||||
if (!isEmpoignade) {
|
||||
choix.push(RDD_CONFIG.particuliere.force)
|
||||
}
|
||||
|
||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||
if (!isCharge && (isEmpoignade || isMeleeDiffNegative)) {
|
||||
choix.push(RDD_CONFIG.particuliere.finesse)
|
||||
}
|
||||
|
||||
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
||||
if (!isCharge && !isEmpoignade && isMeleeDiffNegative && attaque.arme.system.rapide) {
|
||||
choix.push(RDD_CONFIG.particuliere.rapidite)
|
||||
}
|
||||
if (choix.length == 1) {
|
||||
rollData.particuliere = choix[0].key
|
||||
}
|
||||
rollData.particulieres = choix
|
||||
}
|
||||
|
||||
static mapActionAttaque(attackerRoll) {
|
||||
@@ -99,17 +158,13 @@ export class RollDialogAdapter {
|
||||
return {
|
||||
// correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque)
|
||||
label: label,
|
||||
attaque: {
|
||||
// correspond aux actions d'attaques dans RdDActor.listActionsAttaque
|
||||
name: label,
|
||||
// action: 'attaque',
|
||||
arme: attackerRoll.arme,
|
||||
comp: attackerRoll.competence,
|
||||
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
|
||||
equipe: attackerRoll.arme.system.equipe,
|
||||
// carac: { key: caracCode, value: caracValue },
|
||||
// dommagesArme: dommagesArme,
|
||||
},
|
||||
// correspond aux actions d'attaques dans RdDActor.listActionsAttaque
|
||||
name: label,
|
||||
// action: 'attaque',
|
||||
arme: attackerRoll.arme,
|
||||
comp: attackerRoll.competence,
|
||||
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
|
||||
equipe: attackerRoll.arme.system.equipe,
|
||||
diff: attackerRoll.diffLibre,
|
||||
particuliere: attackerRoll.particuliere,
|
||||
tactique: RdDBonus.find(attackerRoll.tactique),
|
||||
|
||||
@@ -39,26 +39,31 @@ import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
|
||||
import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
|
||||
import ChatRollResult from "./chat-roll-result.mjs";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
|
||||
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
|
||||
import { ActorImpacts } from "../technical/actor-impacts.mjs";
|
||||
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
|
||||
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
|
||||
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
|
||||
const doNothing = (dialog) => { }
|
||||
|
||||
const ALL_ROLL_TYPES = [
|
||||
export const ALL_ROLL_TYPES = [
|
||||
new RollTypeComp(),
|
||||
new RollTypeTache(),
|
||||
new RollTypeAttaque(),
|
||||
new RollTypeDefense(),
|
||||
new RollTypeSort(),
|
||||
new RollTypeMeditation(),
|
||||
new RollTypeCuisine(),
|
||||
new RollTypeOeuvre(),
|
||||
new RollTypeJeu(),
|
||||
// new RollTypeResistance ??
|
||||
// new RollTypeFixedCarac ??
|
||||
]
|
||||
|
||||
const BASIC_PARTS = new RollBasicParts()
|
||||
|
||||
const ROLL_PARTS = [
|
||||
new RollPartActor(),
|
||||
new RollPartAction(),
|
||||
@@ -72,6 +77,7 @@ const ROLL_PARTS = [
|
||||
new RollPartMeditation(),
|
||||
new RollPartSort(),
|
||||
new RollPartTache(),
|
||||
new RollPartCuisine(),
|
||||
new RollPartOeuvre(),
|
||||
new RollPartJeu(),
|
||||
|
||||
@@ -81,6 +87,8 @@ const ROLL_PARTS = [
|
||||
new RollPartConditions(),
|
||||
new RollPartEthylisme(),
|
||||
new RollPartMalusArmure(),
|
||||
new RollPartEmpoignadeTaille(),
|
||||
new RollPartEmpoignade(),
|
||||
new RollPartEncTotal(),
|
||||
new RollPartSurEnc(),
|
||||
new RollPartAppelMoral(),
|
||||
@@ -169,6 +177,15 @@ const ROLL_PARTS = [
|
||||
/* -------------------------------------------- */
|
||||
export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
|
||||
{
|
||||
static onCloseDoNothing() {
|
||||
}
|
||||
static onRollDoneDoNothing(dialog, roll) {
|
||||
dialog.render()
|
||||
}
|
||||
static onRollDoneClose(dialog, roll) {
|
||||
if (roll.type.retry || !OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
|
||||
dialog.close()
|
||||
}
|
||||
|
||||
static init() {
|
||||
}
|
||||
@@ -186,7 +203,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
ChatRollResult.onReady()
|
||||
|
||||
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.template))
|
||||
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.chatResultTemplate))
|
||||
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
|
||||
ROLL_PARTS.forEach(p => p.onReady())
|
||||
|
||||
@@ -224,6 +241,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
static async create(rollData, rollOptions = {}) {
|
||||
const rollDialog = new RollDialog(rollData, rollOptions)
|
||||
rollDialog.render(true)
|
||||
return rollDialog
|
||||
}
|
||||
|
||||
static get PARTS() {
|
||||
@@ -256,13 +274,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
rollData.selected = rollData.selected ?? {}
|
||||
rollData.type = rollData.type ?? {}
|
||||
rollData.type.retry = rollData.type.retry ?? false
|
||||
BASIC_PARTS.restore(rollData)
|
||||
RollBasicParts.restore(rollData)
|
||||
|
||||
const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code
|
||||
const allowed = rollData.type.retry && potential
|
||||
? [potential]
|
||||
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code))
|
||||
const rollType = allowed.find(c => c == rollData.type.current) ?? (allowed.length > 0 ? allowed[0].code : ROLL_TYPE_COMP);
|
||||
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP])
|
||||
const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0]
|
||||
|
||||
rollData.type.allowed = allowed
|
||||
rollData.type.current = rollType
|
||||
@@ -272,29 +290,37 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
ROLL_PARTS.forEach(p => p.initialize(rollData))
|
||||
ROLL_PARTS.forEach(p => p.restore(rollData))
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
.forEach(p => {
|
||||
p.restore(rollData)
|
||||
p.loadRefs(rollData)
|
||||
p.prepareContext(rollData)
|
||||
})
|
||||
return rollData
|
||||
}
|
||||
|
||||
static saveParts(rollData) {
|
||||
const target = BASIC_PARTS.initFrom(rollData)
|
||||
static saveParts(rollData, impacts) {
|
||||
const target = RollBasicParts.initFrom(rollData)
|
||||
ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
.forEach(p => p.storeClean(rollData, target))
|
||||
target.attackerRoll = rollData.attackerRoll
|
||||
target.rolled = rollData.rolled
|
||||
target.result = rollData.result
|
||||
target.done = target.done ?? {}
|
||||
target.done = rollData.done ?? {}
|
||||
target.dmg = rollData.dmg
|
||||
if (impacts) {
|
||||
target.reverse = {
|
||||
active: impacts.active?.reverseImpacts(),
|
||||
opponent: impacts.opponent?.reverseImpacts()
|
||||
}
|
||||
}
|
||||
return target
|
||||
}
|
||||
|
||||
constructor(rollData, rollOptions) {
|
||||
super()
|
||||
|
||||
this.hooks = []
|
||||
this.rollData = RollDialog.$prepareRollData(rollData)
|
||||
this.rollOptions = {
|
||||
callbacks: [
|
||||
@@ -302,13 +328,28 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
async r => await r.active.actor.appliquerAppelMoral(r),
|
||||
...(rollOptions.callbacks ?? [])
|
||||
],
|
||||
customChatMessage: rollOptions.customChatMessage,
|
||||
onRollDone: rollOptions.onRollDone ?? doNothing
|
||||
onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing,
|
||||
onClose: rollOptions.onClose ?? RollDialog.onCloseDoNothing
|
||||
}
|
||||
this.chatRollResult = new ChatRollResult();
|
||||
this.chatRollResult = new ChatRollResult()
|
||||
this.selectType()
|
||||
this.registerHooks(rollData);
|
||||
}
|
||||
|
||||
registerHooks(rollData) {
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
.forEach(p => p.getHooks(this).forEach(h => {
|
||||
const hook = h.hook;
|
||||
const id = Hooks.on(hook, h.fn)
|
||||
this.hooks.push({ hook, id })
|
||||
}))
|
||||
}
|
||||
|
||||
unregisterHooks() {
|
||||
this.hooks.forEach(h => Hooks.off(h.hook, h.id))
|
||||
}
|
||||
|
||||
|
||||
selectType() {
|
||||
const selectedType = this.getSelectedType();
|
||||
this.rollData.type.label = selectedType.title(this.rollData)
|
||||
@@ -324,16 +365,16 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
return ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
}
|
||||
|
||||
// get title() {
|
||||
// return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
|
||||
// }
|
||||
|
||||
rollTitle(rollData) {
|
||||
return rollData.label ?? ROLL_PARTS
|
||||
const title = rollData.label ?? ROLL_PARTS
|
||||
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
|
||||
.filter(it => it.isActive(rollData))
|
||||
.map(it => it.title(rollData))
|
||||
.reduce(Misc.joining(' '))
|
||||
.reduce(Misc.joining(' '));
|
||||
if (this.rollOptions.title) {
|
||||
return `${this.rollOptions.title} ${title}`
|
||||
}
|
||||
return title
|
||||
}
|
||||
|
||||
async _onRender(context, options) {
|
||||
@@ -364,11 +405,11 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
return RollDialog.getActiveParts(rollData)
|
||||
.map(p => p.getAjustements(rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.sort((a, b) => a.diff == undefined ? 1 : b.diff == undefined ? -1 : 0)
|
||||
.sort((a, b) => a.value == undefined ? 1 : b.value == undefined ? -1 : 0)
|
||||
}
|
||||
|
||||
async buildHTMLTable(carac, diff) {
|
||||
return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff })
|
||||
return await renderTemplate('roll-table', { carac, diff })
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
@@ -376,7 +417,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData))
|
||||
.map(m => m.toTypeData(rollData))
|
||||
BASIC_PARTS.loadSurprises(rollData, this.getSelectedType().code)
|
||||
RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
|
||||
rollData.type.label = this.getSelectedType()?.title(rollData)
|
||||
//TOCHECK: set type.label ?
|
||||
const visibleRollParts = RollDialog.getActiveParts(rollData)
|
||||
@@ -386,7 +427,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
visibleRollParts.forEach(p => p.prepareContext(rollData))
|
||||
|
||||
RollDialog.calculAjustements(rollData)
|
||||
RollDialog.calculAjustement(rollData)
|
||||
|
||||
const templates = RollDialog.getActiveParts(rollData).map(p => p.toTemplateData())
|
||||
const context = await super._prepareContext()
|
||||
@@ -408,12 +449,11 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
}
|
||||
|
||||
static calculAjustements(rollData) {
|
||||
static calculAjustement(rollData) {
|
||||
rollData.ajustements = RollDialog.getAjustements(rollData)
|
||||
rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
|
||||
rollData.current.totaldiff = rollData.ajustements
|
||||
.map(adj => adj.diff)
|
||||
.filter(d => d != undefined)
|
||||
.filter(a => a.value != undefined)
|
||||
.map(a => a.value)
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
@@ -421,34 +461,52 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current)
|
||||
}
|
||||
|
||||
async close(options) {
|
||||
if (this.rollOptions.onClose) {
|
||||
this.rollOptions.onClose()
|
||||
}
|
||||
this.unregisterHooks()
|
||||
return await super.close(options)
|
||||
}
|
||||
|
||||
async roll() {
|
||||
// ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
// .forEach(p => p.validate(this.rollData))
|
||||
|
||||
const roll = RollDialog.saveParts(this.rollData)
|
||||
RollDialog.loadRollData(roll)
|
||||
const selectedRollType = this.getSelectedType(roll);
|
||||
selectedRollType.onSelect(roll)
|
||||
roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1
|
||||
roll.rolled = await this.$rollDice(roll)
|
||||
roll.result = this.getSelectedType(roll).getResult(roll)
|
||||
console.info('RollDialog.roll:', roll)
|
||||
await Promise.all(this.rollOptions.callbacks.map(async callback => await callback(roll)))
|
||||
await this.chatRollResult.display(roll)
|
||||
roll.choix = {}
|
||||
roll.rolled = await RollDialogAdapter.rollDice(roll, this.rollTitle(roll))
|
||||
|
||||
this.rollOptions.onRollDone(this)
|
||||
const impacts = new ActorImpacts(roll.active)
|
||||
|
||||
roll.result = selectedRollType.getResult(roll, impacts)
|
||||
|
||||
console.info('RollDialog.roll:', roll)
|
||||
const callbacks = [
|
||||
...this.rollOptions.callbacks,
|
||||
...selectedRollType.callbacks(this.rollOptions),
|
||||
]
|
||||
|
||||
await Promise.all(callbacks.map(async callback => await callback(roll)))
|
||||
|
||||
await impacts.applyImpacts()
|
||||
selectedRollType.onApplyImpacts(roll, impacts)
|
||||
await this.chatRollResult.display(roll, impacts)
|
||||
this.rollOptions.onRollDone(this, roll)
|
||||
}
|
||||
|
||||
static loadRollData(roll) {
|
||||
RollDialog.$prepareRollData(roll)
|
||||
RollDialog.calculAjustements(roll)
|
||||
RollDialog.calculAjustement(roll)
|
||||
roll.v2 = true
|
||||
return roll
|
||||
}
|
||||
|
||||
async defaultCallback(rollData, rolled) {
|
||||
await rollData.active.actor.appliquerAjoutExperience(rollData)
|
||||
await rollData.active.actor.appliquerAppelMoral(rollData)
|
||||
async defaultCallback(roll, rolled) {
|
||||
await roll.active.actor.appliquerAjoutExperience(roll)
|
||||
await roll.active.actor.appliquerAppelMoral(roll)
|
||||
}
|
||||
|
||||
async $rollDice(rollData) {
|
||||
return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,25 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { RdDBonus } from "../rdd-bonus.js"
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
|
||||
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
|
||||
import RollDialog from "./roll-dialog.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { PART_SIGN } from "./roll-part-sign.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
|
||||
|
||||
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
get code() { return PART_ATTAQUE }
|
||||
@@ -20,49 +30,70 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
refs.tactiques = TACTIQUES
|
||||
if (refs.attaques.length > 0) {
|
||||
this.$selectAttaque(rollData)
|
||||
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
|
||||
this.$selectAttaque(rollData, attaque?.key)
|
||||
}
|
||||
}
|
||||
|
||||
isAttaqueEmpoignade(it) {
|
||||
return it.arme.isEmpoignade()
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
super.store(rollData, targetData)
|
||||
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
const saved = this.getSaved(rollData)
|
||||
super.restore(rollData)
|
||||
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
|
||||
if (saved.dmg != undefined) {
|
||||
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
|
||||
}
|
||||
}
|
||||
|
||||
findAttaque(attaques, saved) {
|
||||
return attaques.find(at => at.arme.id == saved?.arme?.id &&
|
||||
at.comp.id == saved?.comp?.id
|
||||
)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.attaques }
|
||||
|
||||
static $extractAttaque(attaque, actor) {
|
||||
return {
|
||||
key: `${attaque.action}::${attaque.name}`,
|
||||
label: attaque.name,
|
||||
attaque: attaque,
|
||||
tactique: TACTIQUES[0],
|
||||
}
|
||||
attaque.key = `${attaque.action}::${attaque.label}`
|
||||
attaque.tactique = TACTIQUES[0]
|
||||
attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
|
||||
return attaque
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
current.dmg = RdDBonus.dmgRollV2(rollData, current)
|
||||
}
|
||||
|
||||
filterAttaquesEmpoignade(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
const filterAttaques = isEmpoignade ?
|
||||
FILTER_ATTAQUE_EMPOIGNADE
|
||||
: refs.isEmpoignadeEnCours
|
||||
? FILTER_ATTAQUE_EMPOIGNE
|
||||
: FILTER_ATTAQUE_NON_EMPOIGNADE
|
||||
refs.attaques = refs.all.filter(filterAttaques)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const ajustements = []
|
||||
if (current.tactique) {
|
||||
ajustements.push({ label: current.tactique.label, diff: current.tactique.attaque })
|
||||
}
|
||||
if (rollData.opponent?.surprise) {
|
||||
ajustements.push({ label: rollData.opponent.surprise.label, diff: rollData.opponent.surprise.attaque })
|
||||
}
|
||||
return ajustements
|
||||
const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
|
||||
const surprise = rollData.opponent?.surprise ? [{ label: rollData.opponent.surprise.label, value: rollData.opponent.surprise.attaque }] : []
|
||||
return [...tactique, ...surprise]
|
||||
}
|
||||
|
||||
|
||||
@@ -74,6 +105,7 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
|
||||
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
|
||||
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
|
||||
const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
@@ -91,17 +123,42 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
})
|
||||
|
||||
checkMortalite?.addEventListener("change", e => {
|
||||
current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel')
|
||||
current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
|
||||
rollDialog.render()
|
||||
})
|
||||
utiliserDagueEmpoignade?.addEventListener("click", e => {
|
||||
e.preventDefault()
|
||||
const rollData = rollDialog.rollData
|
||||
this.utiliserDagueEmpoignade(rollData)
|
||||
})
|
||||
}
|
||||
|
||||
utiliserDagueEmpoignade(rollData) {
|
||||
RollDialog.create({
|
||||
ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
|
||||
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
|
||||
selected: {
|
||||
carac: { key: CARACS.DEXTERITE, forced: true },
|
||||
comp: { key: 'Dague', forced: true },
|
||||
diff: { type: DIFF.IMPOSEE, value: -4 }
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
impactOtherPart(part, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.attaque.carac.key])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.attaque.comp?.name])
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp.name])
|
||||
case PART_DIFF: {
|
||||
if (current.initialDiff) {
|
||||
part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
|
||||
current.initialDiff = undefined
|
||||
}
|
||||
break
|
||||
}
|
||||
case PART_SIGN: return part.setArme(rollData, false, current.forceRequise)
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
@@ -12,22 +13,36 @@ export class RollPartCarac extends RollPartSelect {
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.all = this.$getActorCaracs(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
const actor = rollData.active.actor
|
||||
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
|
||||
.filter(c => !selected.forced ||
|
||||
(selected.key ?
|
||||
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
|
||||
: c.key == '')
|
||||
)
|
||||
refs.caracs = refs.all
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.caracs }
|
||||
|
||||
$getActorCaracs(rollData) {
|
||||
return Object.entries(rollData.active.actor.getCarac())
|
||||
$getActorCaracs(actor) {
|
||||
return Object.entries(actor.getCarac())
|
||||
.filter(([key, c]) => key != 'taille')
|
||||
/* TODO: filter by context */
|
||||
.map(([key, carac]) => {
|
||||
return RollPartCarac.$extractCarac(key, carac)
|
||||
})
|
||||
}
|
||||
|
||||
$getCaracCompetenceCreature(actor) {
|
||||
if (actor.isPersonnage()) {
|
||||
return []
|
||||
}
|
||||
return actor.getCompetences()
|
||||
.map(it => { return { key: it.name, label: it.name, value: parseInt(it.system.carac_value) } })
|
||||
}
|
||||
|
||||
static $extractCarac(key, carac) {
|
||||
return {
|
||||
key: key,
|
||||
@@ -40,7 +55,6 @@ export class RollPartCarac extends RollPartSelect {
|
||||
allowed = allowed.filter(it => it != undefined)
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.caracs = allowed.length > 0
|
||||
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.key)))
|
||||
? refs.all.filter(it => allowed.includes(it.key))
|
||||
: refs.all
|
||||
this.$selectCarac(rollData)
|
||||
|
||||
@@ -28,16 +28,14 @@ export class RollPartCheckbox extends RollPart {
|
||||
/* TODO: user setting? */
|
||||
current.checked = true
|
||||
}
|
||||
if (current.value == undefined) {
|
||||
current.value = this.getCheckboxValue(rollData)
|
||||
}
|
||||
current.value = this.getCheckboxValue(rollData)
|
||||
current.icon = this.getCheckboxIcon(rollData)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.checked) {
|
||||
return [{ label: this.getCheckboxLabelAjustement(rollData), diff: current.value }]
|
||||
return [{ label: this.getCheckboxLabelAjustement(rollData), value: current.value }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ export class RollPartCoeur extends RollPartSelect {
|
||||
if (current.key != '') {
|
||||
return [{
|
||||
label: "Coeur pour " + current.label,
|
||||
diff: current.value
|
||||
value: current.value
|
||||
}]
|
||||
}
|
||||
return []
|
||||
|
||||
@@ -17,7 +17,17 @@ export class RollPartComp extends RollPartSelect {
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.all = this.$getActorComps(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
const all = this.$getActorComps(rollData)
|
||||
if (selected.forced) {
|
||||
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
|
||||
if (refs.all.length == 0) {
|
||||
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
|
||||
}
|
||||
}
|
||||
else {
|
||||
refs.all = all
|
||||
}
|
||||
refs.comps = refs.all
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
@@ -26,7 +36,7 @@ export class RollPartComp extends RollPartSelect {
|
||||
|
||||
$getActorComps(rollData) {
|
||||
const competences = (rollData.active.actor?.getCompetences() ?? [])
|
||||
.map(RollPartComp.$extractComp)
|
||||
.map(RollPartComp.extractComp)
|
||||
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
|
||||
/* TODO: filter competences */
|
||||
const listCompetences = [
|
||||
@@ -36,7 +46,7 @@ export class RollPartComp extends RollPartSelect {
|
||||
return listCompetences
|
||||
}
|
||||
|
||||
static $extractComp(comp) {
|
||||
static extractComp(comp) {
|
||||
return {
|
||||
key: comp.name,
|
||||
label: comp.name,
|
||||
@@ -45,13 +55,16 @@ export class RollPartComp extends RollPartSelect {
|
||||
}
|
||||
}
|
||||
|
||||
filterComps(rollData, allowed = []) {
|
||||
filterComps(rollData, allowed = [], sorting = undefined) {
|
||||
const sans = allowed.includes('')
|
||||
allowed = allowed.filter(it => it != undefined)
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.comps = allowed.length > 0
|
||||
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.label)))
|
||||
? refs.all.filter(it => allowed.includes(it.label))
|
||||
? refs.all.filter(it => allowed.includes(it.label) || (sans && it.key == ''))
|
||||
: refs.all
|
||||
if (sorting && refs.comps.length > 0) {
|
||||
refs.comps.sort(sorting)
|
||||
}
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
||||
@@ -60,7 +73,7 @@ export class RollPartComp extends RollPartSelect {
|
||||
}
|
||||
|
||||
setSpecialComp(rollData, comps) {
|
||||
this.getRefs(rollData).comps = comps.map(RollPartComp.$extractComp)
|
||||
this.getRefs(rollData).comps = comps.map(RollPartComp.extractComp)
|
||||
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
|
||||
}
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ export class RollPartConditions extends RollPart {
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.value != 0) {
|
||||
return [{ label: DESCR_CONDITIONS, diff: current.value }]
|
||||
return [{ label: DESCR_CONDITIONS, value: current.value }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
174
module/roll/roll-part-cuisine.mjs
Normal file
@@ -0,0 +1,174 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_CUISINE = "cuisine"
|
||||
|
||||
export class RollPartCuisine extends RollPartSelect {
|
||||
onReady() {
|
||||
foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` })
|
||||
}
|
||||
|
||||
get code() { return PART_CUISINE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_CUISINE) }
|
||||
|
||||
restore(rollData) {
|
||||
super.restore(rollData)
|
||||
this.$restoreSavedOptions(rollData)
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
this.setSaved(targetData, {
|
||||
key: current.key,
|
||||
fabriquer: current.fabriquer,
|
||||
proportions: current.proportions,
|
||||
value: current.value,
|
||||
})
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const actor = rollData.active.actor
|
||||
refs.cuisine = actor.getCompetence('Cuisine')
|
||||
|
||||
const recettes = actor.items
|
||||
.filter(it => it.type == ITEM_TYPES.recettecuisine)
|
||||
.map(RollPartCuisine.$extractPreparationRecette)
|
||||
|
||||
const ingredientsBruts = actor.items
|
||||
.filter(it => it.getUtilisationCuisine() == 'brut')
|
||||
.map(RollPartCuisine.$extractPreparationBrut)
|
||||
|
||||
refs.preparations = [RollPartCuisine.$preparationBasique(), ...recettes, ...ingredientsBruts]
|
||||
refs.preparations.forEach(p => p.comp = refs.cuisine)
|
||||
if (refs.preparations.length > 0) {
|
||||
this.$selectPreparation(rollData)
|
||||
this.$restoreSavedOptions(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
$restoreSavedOptions(rollData) {
|
||||
const saved = this.getSaved(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
if (saved.fabriquer != undefined) {
|
||||
current.fabriquer = saved.fabriquer
|
||||
}
|
||||
if (saved.proportions != undefined) {
|
||||
current.proportions = saved.proportions
|
||||
}
|
||||
if (saved.value != undefined) {
|
||||
current.value = saved.value
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.preparations }
|
||||
|
||||
static $preparationBasique() {
|
||||
return {
|
||||
key: '',
|
||||
label: "Improvisation du moment",
|
||||
img: RollPartCuisine.$getImgIngredient(),
|
||||
sust: 1,
|
||||
exotisme: 0,
|
||||
ingredients: "Ce qu'il y a sous la main",
|
||||
proportions: 8,
|
||||
proportionsMax: 50,
|
||||
value: 0,
|
||||
fabriquer: false,
|
||||
}
|
||||
}
|
||||
|
||||
static $extractPreparationRecette(recette) {
|
||||
const proportions = recette.system.sust ?? 1
|
||||
return {
|
||||
key: recette.id,
|
||||
label: recette.name,
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/cuisine/ragout.svg',
|
||||
sust: 1,
|
||||
exotisme: recette.system.exotisme,
|
||||
ingredients: recette.system.ingredients,
|
||||
proportions: proportions,
|
||||
proportionsMax: proportions * 10,
|
||||
value: -recette.system.niveau,
|
||||
recette: recette,
|
||||
fabriquer: true,
|
||||
}
|
||||
}
|
||||
|
||||
static $extractPreparationBrut(ingredient) {
|
||||
return {
|
||||
key: ingredient.id,
|
||||
label: ingredient.name + ' cuisiné',
|
||||
img: RollPartCuisine.$getImgIngredient(ingredient.type),
|
||||
sust: ingredient.system.sust ?? 1,
|
||||
exotisme: ingredient.system.exotisme,
|
||||
ingredients: ingredient.name,
|
||||
proportions: Math.min(10, ingredient.system.quantite),
|
||||
proportionsMax: Math.min(50, ingredient.system.quantite),
|
||||
value: 0,
|
||||
ingredient: ingredient,
|
||||
fabriquer: true,
|
||||
}
|
||||
}
|
||||
|
||||
static $getImgIngredient(type = ITEM_TYPES.ingredient) {
|
||||
switch (type) {
|
||||
case ITEM_TYPES.herbe:
|
||||
case ITEM_TYPES.plante:
|
||||
return `systems/foundryvtt-reve-de-dragon/icons/cuisine/${type}.svg`
|
||||
case ITEM_TYPES.faune:
|
||||
return 'systems/foundryvtt-reve-de-dragon/icons/cuisine/gibier.svg'
|
||||
}
|
||||
return 'systems/foundryvtt-reve-de-dragon/icons/cuisine/ragout.svg'
|
||||
}
|
||||
|
||||
$selectPreparation(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
|
||||
const selectPreparation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-preparation"]`)
|
||||
const inputDiff = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="diff-var"]`)
|
||||
const checkboxFabriquer = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="fabriquer"]`)
|
||||
const inputProportions = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="proportions"]`)
|
||||
|
||||
selectPreparation.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectPreparation(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
checkboxFabriquer?.addEventListener("change", e => {
|
||||
current.fabriquer = e.currentTarget.checked
|
||||
})
|
||||
inputDiff?.addEventListener("change", e => {
|
||||
current.value = parseInt(e.currentTarget.value)
|
||||
})
|
||||
inputProportions?.addEventListener("change", e => {
|
||||
current.proportions = parseInt(e.currentTarget.value)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
impactOtherPart(part, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.ODORATGOUT])
|
||||
case PART_COMP: return part.filterComps(rollData, [this.getRefs(rollData).cuisine.name])
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,9 +1,6 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
|
||||
import { RdDBonus } from "../rdd-bonus.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { StatusEffects } from "../settings/status-effects.js"
|
||||
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
@@ -18,6 +15,8 @@ export class RollPartDefense extends RollPartSelect {
|
||||
|
||||
get code() { return PART_DEFENSE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.attackerRoll != undefined }
|
||||
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
|
||||
|
||||
static getDiffAttaque(attackerRoll) {
|
||||
@@ -30,13 +29,22 @@ export class RollPartDefense extends RollPartSelect {
|
||||
const attackerRoll = rollData.attackerRoll
|
||||
const defenseur = rollData.active.actor
|
||||
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
|
||||
const esquives = refs.isDistance == ATTAQUE_TYPE.TIR ? [] : defenseur.getCompetencesEsquive()
|
||||
.map(it => RollPartDefense.$extractEsquive(it, defenseur))
|
||||
const isEmpoignade = attackerRoll.dmg.isEmpoignade
|
||||
const isEmpoignadeEnCours = isEmpoignade && defenseur.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
[it.system.empoigneurid, it.system.empoigneid].includes(rollData.ids.opponentId) &&
|
||||
it.system.pointsemp != 0)
|
||||
|
||||
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
|
||||
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.attaque.arme, defenseur))
|
||||
const esquives = (refs.isDistance == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
|
||||
? []
|
||||
: defenseur.getCompetencesEsquive()
|
||||
const parades = isEmpoignade
|
||||
? [RdDItemArme.empoignade(defenseur)]
|
||||
: defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
|
||||
|
||||
refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
|
||||
refs.defenses = [
|
||||
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur)),
|
||||
...parades.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
|
||||
]
|
||||
this.$selectDefense(rollData)
|
||||
}
|
||||
|
||||
@@ -104,7 +112,7 @@ export class RollPartDefense extends RollPartSelect {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
|
||||
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
|
||||
case PART_SIGN: return part.setArmeDisparate(rollData, this.isArmeDisparate(rollData))
|
||||
case PART_SIGN: return part.setArme(rollData, this.isArmeDisparate(rollData), current.forceRequise)
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
@@ -113,21 +121,24 @@ export class RollPartDefense extends RollPartSelect {
|
||||
isArmeDisparate(rollData) {
|
||||
const armeDefense = this.getCurrent(rollData).arme
|
||||
if (armeDefense) {
|
||||
const armeAttaque = rollData.attackerRoll?.attaque.arme
|
||||
const armeAttaque = rollData.attackerRoll?.current.attaque.arme
|
||||
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
getDiffDefense(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const refs = this.getRefs(rollData)
|
||||
if (refs.isDistance || !rollData.attackerRoll) {
|
||||
// Déterminer la difficulté de parade
|
||||
// TODO: Déterminer la difficulté de parade
|
||||
return { diff: 0, type: DIFF.LIBRE }
|
||||
}
|
||||
else {
|
||||
return { diff: rollData.attackerRoll.diff ?? 0, type: DIFF.DEFENSE }
|
||||
const attackerRoll = rollData.attackerRoll
|
||||
const diff = attackerRoll.v2
|
||||
? attackerRoll.selected.diff.value
|
||||
: attackerRoll.diff
|
||||
return { diff: diff ?? 0, type: DIFF.DEFENSE }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
import { DIFF, DIFFS, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
|
||||
import { DIFF, DIFFS, ROLL_TYPE_CUISINE, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
export const PART_DIFF = "diff"
|
||||
|
||||
const EXCLUDED_ROLL_TYPES = [ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT, ROLL_TYPE_OEUVRE]
|
||||
const EXCLUDED_ROLL_TYPES = [
|
||||
ROLL_TYPE_TACHE,
|
||||
ROLL_TYPE_MEDITATION,
|
||||
ROLL_TYPE_SORT,
|
||||
ROLL_TYPE_CUISINE,
|
||||
ROLL_TYPE_OEUVRE]
|
||||
|
||||
export class RollPartDiff extends RollPart {
|
||||
|
||||
@@ -51,17 +56,17 @@ export class RollPartDiff extends RollPart {
|
||||
)
|
||||
}
|
||||
|
||||
setDiff(rollData, diffDefense) {
|
||||
setDiff(rollData, diff) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.value = diffDefense.diff
|
||||
current.type = diffDefense.type
|
||||
current.value = diff.diff ?? current.value
|
||||
current.type = diff.type ?? current.type
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
return [{
|
||||
label: current.label,
|
||||
diff: current.value
|
||||
value: current.value
|
||||
}]
|
||||
}
|
||||
|
||||
|
||||
40
module/roll/roll-part-empoignade-taille.mjs
Normal file
@@ -0,0 +1,40 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { COMBAT_ROLL_TYPES } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const EMPOIGNADE_TAILLE = "empoignade-taille"
|
||||
|
||||
export class RollPartEmpoignadeTaille extends RollPartCheckbox {
|
||||
|
||||
get code() { return EMPOIGNADE_TAILLE }
|
||||
|
||||
isValid(rollData) {
|
||||
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
return COMBAT_ROLL_TYPES.includes(rollData.type.current) &&
|
||||
RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor) &&
|
||||
this.getTailleDiff(rollData) != 0
|
||||
}
|
||||
|
||||
getTailleDiff(rollData) {
|
||||
const taille = rollData.active.actor.getTaille()
|
||||
const tailleOpponent = rollData.opponent.actor.getTaille()
|
||||
const diff = taille - tailleOpponent
|
||||
const diffTailleAbs = Math.max(0, Math.abs(diff) - 1)
|
||||
const signDiff = Math.sign(diff)
|
||||
return signDiff * diffTailleAbs
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
|
||||
getCheckboxLabel(rollData) {
|
||||
return `Taille ${rollData.active.actor.getTaille()} vs ${rollData.opponent.actor.getTaille()} `
|
||||
}
|
||||
getCheckboxValue(rollData) {
|
||||
return this.getTailleDiff(rollData)
|
||||
}
|
||||
}
|
||||
30
module/roll/roll-part-empoignade.mjs
Normal file
@@ -0,0 +1,30 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const EMPOIGNADE = "empoignade"
|
||||
|
||||
export class RollPartEmpoignade extends RollPartCheckbox {
|
||||
|
||||
get code() { return EMPOIGNADE }
|
||||
|
||||
isValid(rollData) {
|
||||
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
|
||||
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.type.current == ROLL_TYPE_ATTAQUE &&
|
||||
ATTAQUE_TYPE_MELEE.includes(rollData.current[PART_ATTAQUE].main) &&
|
||||
RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
|
||||
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) &&
|
||||
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
|
||||
getCheckboxLabel(rollData) { return "vs. empoigneur" }
|
||||
getCheckboxValue(rollData) { return 4 }
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { RdDItemCompetence } from "../item-competence.js"
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
@@ -25,7 +26,7 @@ export class RollPartEncTotal extends RollPartCheckbox {
|
||||
})
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
|
||||
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.surenc}">` }
|
||||
getCheckboxLabel(rollData) { return "Enc. total" }
|
||||
getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() }
|
||||
}
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
import { RdDItem } from "../item.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export const PART_JEU = "jeu"
|
||||
|
||||
const COMPETENCE_JEU = 'Jeu'
|
||||
export const COMPETENCE_JEU = 'Jeu'
|
||||
|
||||
export class RollPartJeu extends RollPartSelect {
|
||||
|
||||
@@ -21,8 +22,12 @@ export class RollPartJeu extends RollPartSelect {
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu]
|
||||
.map(it => RollPartJeu.$extractJeu(it, rollData.active.actor))
|
||||
const actor = rollData.active.actor
|
||||
const compJeu = actor.getCompetence(COMPETENCE_JEU)
|
||||
|
||||
refs.jeux = actor.itemTypes[ITEM_TYPES.jeu]
|
||||
.map(it => RollPartJeu.$extractJeu(it, compJeu))
|
||||
|
||||
if (refs.jeux.length > 0) {
|
||||
this.$selectJeu(rollData)
|
||||
}
|
||||
@@ -30,18 +35,17 @@ export class RollPartJeu extends RollPartSelect {
|
||||
|
||||
choices(refs) { return refs.jeux }
|
||||
|
||||
static $extractJeu(jeu, actor) {
|
||||
const comp = actor.getCompetence(COMPETENCE_JEU)
|
||||
static $extractJeu(jeu, compJeu) {
|
||||
const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim())
|
||||
const base = RollPartJeu.$getJeuBase(jeu, comp, caracs)
|
||||
const base = RollPartJeu.$getJeuBase(jeu, compJeu, caracs)
|
||||
return {
|
||||
key: jeu.id,
|
||||
label: jeu.name,
|
||||
caracs: caracs,
|
||||
jeu: jeu,
|
||||
value: (base ?? comp).system.niveau,
|
||||
value: 0,
|
||||
base: base,
|
||||
comp: comp
|
||||
comp: compJeu
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,10 +53,10 @@ export class RollPartJeu extends RollPartSelect {
|
||||
if (jeu.system.base < comp.system.niveau) {
|
||||
return undefined
|
||||
}
|
||||
return {
|
||||
return new RdDItem({
|
||||
id: comp.id,
|
||||
name: `Jeu ${jeu.name}`,
|
||||
type: comp.type,
|
||||
name: `Jeu ${Misc.lowerFirst(jeu.name)}`,
|
||||
type: ITEM_TYPES.competence,
|
||||
img: comp.img,
|
||||
system: foundry.utils.mergeObject(
|
||||
{
|
||||
@@ -61,9 +65,9 @@ export class RollPartJeu extends RollPartSelect {
|
||||
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
|
||||
},
|
||||
comp.system,
|
||||
{ inplace: true, overwrite: false }
|
||||
{ overwrite: false }
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
@@ -77,6 +81,15 @@ export class RollPartJeu extends RollPartSelect {
|
||||
|
||||
$selectJeu(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
if (rollData.type.current == ROLL_TYPE_JEU) {
|
||||
RollPartJeu.forceCompJeu(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
static forceCompJeu(rollData) {
|
||||
const jeu = rollData.current[PART_JEU].base ?? rollData.current[PART_JEU].comp
|
||||
rollData.refs[PART_COMP].comps = [jeu].map(it => RollPartComp.extractComp(it))
|
||||
rollData.current[PART_COMP] = rollData.refs[PART_COMP].comps[0]
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
@@ -95,7 +108,7 @@ export class RollPartJeu extends RollPartSelect {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, current.caracs)
|
||||
case PART_COMP: return part.filterComps(rollData,[current.comp?.name])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
|
||||
@@ -1,36 +1,52 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { CARACS, RdDCarac } from "../rdd-carac.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js"
|
||||
import { TMRUtility } from "../tmr-utility.js"
|
||||
import { ROLL_TYPE_MEDITATION } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_CARAC, RollPartCarac } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_MEDITATION = "meditation"
|
||||
|
||||
const COMPORTEMENTS = ['isComportement', 'isHeure', 'isPurification', 'isVeture']
|
||||
|
||||
export class RollPartMeditation extends RollPartSelect {
|
||||
|
||||
get code() { return PART_MEDITATION }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
store(rollData, targetData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
this.setSaved(targetData, {
|
||||
key: current.key,
|
||||
isComportement: current.isComportement,
|
||||
isHeure: current.isHeure,
|
||||
isPurification: current.isPurification,
|
||||
isVeture: current.isVeture
|
||||
})
|
||||
}
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
|
||||
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
foundry.utils.mergeObject(refs,
|
||||
{
|
||||
meditations: rollData.active.actor.itemTypes[ITEM_TYPES.meditation]
|
||||
.map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
|
||||
}
|
||||
)
|
||||
const actor = rollData.active.actor
|
||||
refs.meditations = actor.itemTypes[ITEM_TYPES.meditation]
|
||||
.map(it => RollPartMeditation.$extractMeditation(it, actor))
|
||||
|
||||
if (refs.meditations.length > 0) {
|
||||
this.$selectMeditation(rollData)
|
||||
this.$selectConditionMeditation(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
COMPORTEMENTS.filter(it => selected[it]).forEach(it => current[it] = selected[it])
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.meditations }
|
||||
|
||||
static $extractMeditation(meditation, actor) {
|
||||
@@ -48,12 +64,7 @@ export class RollPartMeditation extends RollPartSelect {
|
||||
|
||||
getMalusConditions(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const conditionsManquantes = [
|
||||
current.isComportement,
|
||||
current.isHeure,
|
||||
current.isPurification,
|
||||
current.isVeture
|
||||
].filter(it => !it).length
|
||||
const conditionsManquantes = COMPORTEMENTS.filter(it => !current[it]).length
|
||||
return -2 * conditionsManquantes
|
||||
}
|
||||
|
||||
@@ -62,22 +73,28 @@ export class RollPartMeditation extends RollPartSelect {
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const malusEchecs = { label: "Méditation", diff: this.getMalusEchecs(rollData) }
|
||||
const malusConditions = { label: "Conditions", diff: this.getMalusConditions(rollData) }
|
||||
return [malusConditions, ...(malusEchecs.diff == 0 ? [] : [malusEchecs])]
|
||||
const malus = this.getMalusEchecs(rollData)
|
||||
const malusEchecs = malus == 0 ? [] : [{ label: "Méditation", value: malus }]
|
||||
const malusConditions = { label: "Conditions", value: this.getMalusConditions(rollData) }
|
||||
return [malusConditions, ...malusEchecs]
|
||||
}
|
||||
|
||||
$selectMeditation(rollData, key) {
|
||||
const previous = this.getCurrent(rollData)
|
||||
const current = this.selectByKey(rollData, key, 0)
|
||||
if (current.key != previous.key) {
|
||||
const heureMonde = RdDTimestamp.getWorldTime().heure
|
||||
const heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
|
||||
current.isHeure = heureMeditation == heureMonde
|
||||
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
|
||||
this.$selectConditionMeditation(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
$selectConditionMeditation(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.heureMonde = RdDTimestamp.getWorldTime().heure
|
||||
current.heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
|
||||
current.isHeure = current.heureMeditation == current.heureMonde
|
||||
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
|
||||
const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`)
|
||||
@@ -88,10 +105,7 @@ export class RollPartMeditation extends RollPartSelect {
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
this.setupListenerCondition(rollDialog, 'isComportement')
|
||||
this.setupListenerCondition(rollDialog, 'isHeure')
|
||||
this.setupListenerCondition(rollDialog, 'isPurification')
|
||||
this.setupListenerCondition(rollDialog, 'isVeture')
|
||||
COMPORTEMENTS.forEach(it => this.setupListenerCondition(rollDialog, it))
|
||||
}
|
||||
|
||||
setupListenerCondition(rollDialog, inputName) {
|
||||
@@ -108,7 +122,7 @@ export class RollPartMeditation extends RollPartSelect {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.INTELLECT])
|
||||
case PART_COMP: return part.filterComps(rollData,[current.comp?.name])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
|
||||
@@ -11,6 +11,7 @@ export const PART_OEUVRE = "oeuvre"
|
||||
|
||||
const ARTS = [
|
||||
{ type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] },
|
||||
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
|
||||
{ type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] },
|
||||
{
|
||||
type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => {
|
||||
@@ -20,8 +21,6 @@ const ARTS = [
|
||||
return caracs
|
||||
}
|
||||
},
|
||||
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
|
||||
{ type: ITEM_TYPES.recettecuisine, action: "cuisine le plat:", competence: it => 'Cuisine', caracs: it => [CARACS.ODORATGOUT] },
|
||||
]
|
||||
|
||||
export class RollPartOeuvre extends RollPartSelect {
|
||||
|
||||