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2109 changed files with 13226 additions and 247761 deletions

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@@ -1,76 +0,0 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'v13'
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: '18' # Use the node version your project requires
- name: Install dependencies
run: npm install
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./rddsystem.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'foundryvtt-reve-de-dragon'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md'
compatibility-minimum: '13'
compatibility-verified: '13'

4
.gitignore vendored
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@@ -8,7 +8,3 @@ todo.md
/jsconfig.json
/package.json
/package-lock.json
/packs/*/
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK

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Pour que le bug soit traité, merci de préciser quelques détails.
### Environment
> Indiquez quelques éléments de votre installation
* Foundry VTT Version: (Example 0.5.4)
* OS: [Windows, MacOS, Linux (which distro)]
* Modules ?: Liste des modules utilisés
### Description du problème
/label ~Bug ~Nonrepro

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### Résumé de la fonctionnalité
> Décrivez de manière simple et concise la fonction que vous voulez voir ajoutée.
### Expérience Utilisateur
> Indiquez ce que l'utilisateur aura comme bénéfice avec cette fonction.
### Priority/Importance
> Selon vous, quelle est l'importance de cette fonctionnalité.
/label ~Feature

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dev-notes.md Normal file
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# Actor notes
> The Actor#getData default implementation gives you the following for use in sheet rendering:
```
actor -> the Actor instance
data -> a cloned copy of Actor#data
items -> a cloned copy of Actor#data#items
effects -> a cloned copy of Actor#data#effects
```
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
```js
getData(options) {
return {
data: foundry.utils.deepClone(this.object.data)
}
}
```
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
```js
getData(options) {
return {
data: this.object.data
}
}
```
Atropos19/02/2021
There are two recommended ways to create owned items in 0.8.0:
```js
await Item.create(itemData, {parent: actor});
await actor.createEmbeddedDocuments("Item", itemDataArray);
```
You can update an embedded item in one of two ways:
```js
//Method 1:
const item = actor.items.get(itemId);
item.update(data);
//Method 2:
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
```
I noticed adding an ActiveEffect to an actor in code using
```js
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
this.applyActiveEffects();
```
Atropos — Aujourdhui à 14:42
Two notes on this:
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object

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const gulp = require('gulp');
const less = require('gulp-less');
function onError(err) {
util.log(util.colors.red.bold('[ERROR LESS]:'),util.colors.bgRed(err.message));
this.emit('end');
};
/* ----------------------------------------- */
/* Compile LESS
/* ----------------------------------------- */
function compileLESS() {
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}
const css = gulp.series(compileLESS);
/* ----------------------------------------- */
/* Watch Updates
/* ----------------------------------------- */
const SIMPLE_LESS = ["less/*.less", "less/item/*.less"];
function watchUpdates() {
gulp.watch(SIMPLE_LESS, css);
}
/* ----------------------------------------- */
/* Export Tasks
/* ----------------------------------------- */
exports.default = gulp.series(
gulp.parallel(css),
watchUpdates
);
exports.css = css;
exports.watchUpdates = watchUpdates;

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"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeConteneur": "Conteneur",
"TypeDanse": "Danse",
"TypeExtraitpoetique": "Extrait poetique",
"TypeFaune": "Faune",
"TypeGemme": "Gemme",
"TypeHerbe": "Herbe",
"TypeIngredient": "Ingrédient",
"TypeJeu": "Jeu",
"TypeLivre": "Livre",
"TypeMaladie": "Maladie",
"TypeMeditation": "Méditation",
"TypeMonnaie": "Monnaie",
"TypeMunition": "Munition",
"TypeMusique": "Musique",
"TypeNombreastral": "Nombre astral",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeObjet": "Objet",
"TypeOeuvre": "Oeuvre",
"TypeOmbre": "Ombre de Thanatos",
"TypePlante": "Plante",
"TypePoison": "Poison",
"TypePossession": "Possession",
"TypePotion": "Potion",
"TypeQueue": "Queue de Dragon",
"TypeRecettealchimique": "Recette alchimique",
"TypeRecettecuisine": "Recette de cuisine",
"TypeRencontre": "Rencontre TMR",
"TypeService": "Service",
"TypeSignedraconique": "Signe draconique",
"TypeSort": "Sort",
"TypeSortreserve": "Sort en réserve",
"TypeSouffle": "Souffle de Dragon",
"TypeTache": "Tâche",
"TypeTarot": "Carte de tarot",
"TypeTete": "Tête de Dragon"
},
"EFFECT": {
"StatusStunned": "Sonné",

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@@ -1,58 +0,0 @@
:root {
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
// --debug-background-color-red: #ff000054;
// --debug-background-color-blue: #1d00ff54;
// --debug-background-color-green: #54ff0054;
// --debug-box-shadow-red: inset 0 0 2px red;
// --debug-box-shadow-blue: inset 0 0 2px blue;
// --debug-box-shadow-green: inset 0 0 2px green;
/* =================== 3. some constants ============ */
--fieldset-background: url(/ui/parchment.jpg);
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
--rdd-input-background:hsla(0, 0%, 0%, 0.1);
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
--color-controls:hsla(0, 0%, 0%, 0.9);
--color-controls-light:hsla(0, 0%, 20%, 0.8);
--color-controls-hover:hsla(60, 100%, 75%, 0.7);
--color-control-border-hover:hsla(30, 100%, 50%, 0.8);
--color-gold: rgba(191, 149, 63, 0.8);
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(
from 0deg,
hsla(50, 100%, 80%, 0.7),
hsla(30, 30%, 40%, 0.1) 25%,
hsla(250, 50%, 40%, 0.1) 25%,
hsla(250, 30%, 30%, 0.7) 50%,
hsla(250, 50%, 40%, 0.1) 75%,
hsla(30, 30%, 40%, 0.1) 75%,
hsla(50, 100%, 80%, 0.7)
);
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
--background-tooltip-alt: hsla(60, 12%, 74%, 0.95);
--color-tooltip:hsla(282, 47%, 33%, 0.9);
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
--background-error:hsla(16, 100%, 50%, 0.8);
--color-profile-border: hsla(0, 0%, 80%, 0.05);
--color-background-chat-message: hsla(60, 12%, 85%, 0.9);
--color-background-chat-whisper: repeating-linear-gradient(120deg,
hsla(60, 12%, 85%, 0.75),
hsla(60, 12%, 85%, 0.75) 1rem,
hsla(60, 12%, 85%, 0.8) 1rem,
hsla(60, 12%, 85%, 0.75) 1.5rem);
}

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@@ -1,85 +0,0 @@
/* ==================== (A) Fonts ==================== */
@font-face {
font-family: "GoudyAcc";
src: url('../fonts/goudyacc.ttf') format("truetype");
}
@font-face {
font-family: "MedievalSharp";
src: url('../fonts/MedievalSharp.ttf') format("truetype");
}
@font-face {
font-family: "GrenzeGotisch";
src: url('../fonts/GrenzeGotisch-Regular.ttf') format("truetype");
}
@font-face {
font-family: "Fondamento";
src: url('../fonts/Fondamento.ttf') format("truetype");
}
@font-face {
font-family: "CaslonAntique";
src: url('../fonts/CaslonAntique.ttf') format("truetype");
}
@font-face {
font-family: 'HeuresDraconiques';
src:
url('../fonts/heuresdraconiques2.woff') format('woff'),
url('../fonts/heuresdraconiques2.woff2') format('woff2'),
url('../fonts/heuresdraconiques2.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
:root {
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
--window-header-title-font-family: CaslonAntique;
--window-header-title-font-size: 1.6rem;
--window-header-title-font-weight: normal;
--window-header-title-color: #f5f5f5;
--major-button-font-family: CaslonAntique;
--major-button-font-size: 1.4rem;
--major-button-font-weight: normal;
--major-button-color: #dadada;
--tab-header-font-family: CaslonAntique;
--tab-header-font-size: 1.2rem;
--tab-header-font-weight: 700;
--tab-header-color: #403f3e;
--tab-header-color-active: #4a0404;
--actor-input-font-family: CaslonAntique;
--actor-input-font-size: 1.2rem;
--actor-input-font-weight: 500;
--actor-input-color: black;
--actor-label-font-family: CaslonAntique;
--actor-label-font-size: 1.2rem;
--actor-label-font-weight: 700;
--actor-label-color: #464331c4;
}
/* Global styles & Font */
.application,
.window-app {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
}
/* Fonts */
.sheet header.sheet-header h1 input,
.window-app .window-header,
#actors .directory-list,
#navigation #scene-list .scene.nav-item {
font-family: "GoudyAcc"
}
/* For title, sidebar character and scene */
.sheet nav.sheet-tabs,
.window-app input,
.sheet header.sheet-header .header-compteurs,
.sheet header.sheet-header .flex-group-center.flex-fatigue,
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
}

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@@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.monnaie-content {
.item-sheet-common();
.item-sheet-header();
}

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@@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.munition-content {
.item-sheet-common();
.item-sheet-header();
}

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@@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.tarot-content {
.item-sheet-common();
.item-sheet-header();
}

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@@ -1,220 +0,0 @@
.roll-dialog {
font-family: CaslonAntique;
display: grid;
grid-template-areas:
"header header header header header header header"
"action action action action action action action"
"mode separation separation separation separation separation separation"
"mode carac carac carac comp comp resume"
"mode choix choix choix choix choix modifiers"
"mode resolution resolution resolution resolution resolution modifiers"
"mode chances chances chances chances chances buttons"
"footer footer footer footer footer footer footer";
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
gap: 0.2rem;
roll-header { grid-area: header; }
roll-line { grid-area: separation; }
roll-action { grid-area: action; }
roll-carac { grid-area: carac; }
roll-comp { grid-area: comp; }
roll-choix { grid-area: choix; }
roll-table { grid-area: resolution; }
roll-conditions { grid-area: modifiers; }
roll-chances { grid-area: chances; }
roll-resume { grid-area: resume; }
roll-buttons { grid-area: buttons; }
roll-mode {
grid-area: mode;
display: flex;
flex-direction: column;
}
roll-conditions roll-section[name="rollmode"],
roll-mode {
button[data-checked="true"] {
background-color: var(--color-text-selection-bg);
color: var(--color-controls);
i { filter: invert(0.8); }
img { filter: invert(0.2); }
}
button {
height: 1.8rem;
width: 1.8rem;
gap: 0.5rem;
padding: 0.2rem;
background-color: var(--button-background-color);
color: var(--color-controls);
i { filter: invert(0.2); }
img { filter: invert(0.8); }
}
}
:is(roll-carac, roll-comp) {
display: flex;
flex-direction: row;
align-items: baseline;
}
roll-section,
roll-section div {
display: flex;
flex-direction: row;
align-items: anchor-center;
margin: 0 0.2rem;
}
roll-resume {
display: flex;
flex-direction: row;
img.button-effect-img {
filter: invert(0.8);
}
}
roll-choix roll-section {
display: grid;
grid-template-areas:
"selection selection"
"img roll-part";
grid-template-columns: 3.2rem 1fr;
gap: 0.2rem;
align-items: start;
subline {
grid-area: selection;
display: flex;
flex-direction: row;
}
roll-part-img {
display: flex;
flex-direction: column;
grid-area: img;
img{
border: 0;
padding: 1px;
max-height: 3rem;
max-width: 3rem;
object-fit: contain;
height: 100%;
}
}
roll-part-detail {
grid-area: roll-part;
display: flex;
flex-direction: column;
align-items: normal;
subline {
display: flex;
flex-direction: row;
div.poesie-extrait{
display: flex;
flex-direction: column;
}
}
}
}
roll-section selected-numeric-value {
display: flow;
width: 2.5rem;
text-align: right;
margin: 0 0.2rem 0 0.5rem;
padding: 0 0.2rem;
}
roll-action {
flex-basis: content;
display: flex;
flex-direction: row;
align-items: center;
border-bottom: 0.2rem solid;
font-size: 1.2rem;
font-weight: bold;
roll-section {
display: flex;
flex-direction: row;
align-items: center;
img.action-img {
float: left;
}
img {
max-width: 3rem;
max-height: 3rem;
margin: 0 1rem;
padding: 0;
}
}
}
roll-conditions {
display: flex;
flex-direction: column;
}
:is(roll-action, roll-carac, roll-comp) roll-section {
flex-basis: content;
}
:is(roll-choix, roll-conditions, roll-carac, roll-comp) {
select {
max-height: 1.6rem;
margin: 0 0.2rem;
padding: 0 0.2rem;
}
input[type="number"] {
max-height: 1.6rem;
max-width: 2.5rem;
margin: 0 0.2rem;
padding: 0 0.2rem;
}
img {
max-width: 1.8rem;
max-height: 1.8rem;
margin: 0 0.2rem;
padding: 0;
}
}
roll-carac select[name="select-carac"] {
max-width: 6rem;
}
roll-comp select[name="select-comp"] {
min-width: 8rem;
max-width: 11rem;
margin-left: 1rem;
}
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem;
}
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
gap: 0;
margin: 0;
padding: 0;
filter: invert(0.8);
}
roll-buttons {
display: flex;
flex-direction: row-reverse;
}
roll-table {
table tr :is(th, td) {
padding: 0.1rem;
width: 1.5rem;
text-align: center;
}
}
}

View File

@@ -1,108 +0,0 @@
.item-sheet-common() {
padding: 0px;
// Styles pour la section de description, si le partiel utilise une structure standard
.editor,
.editor-content {
height: auto; // Ajuster selon le besoin
min-height: 100px; // Hauteur minimale pour la description
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
padding: 5px;
border-radius: 3px;
color: var(--rdd-color-text-primary);
}
.window-content {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
padding: 0% 0 0 0;
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-size: 100% 100%;
}
fieldset {
background: var(--fieldset-background);
color: var(--rdd-color-text-primary);
margin-bottom: 4px;
border-radius: 6px;
border-color: var(--rdd-color-text-primary);
border-width: 2px;
}
.form-group {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
padding: 2px 0;
border-bottom: 1px solid var(--rdd-color-shadow-primary);
font-size: 0.9rem;
label {
font-weight: normal;
flex: 2;
padding-left: 5px;
margin: 0;
color: var(
--rdd-color-text-primary
); // Assurez-vous que cette variable existe dans colors.less
}
.attribute-value,
input[type="text"],
input[type="number"],
select {
flex: 3;
background: var(--rdd-input-background);
border: 1px solid var(--rdd-color-border-input); // Assurez-vous que cette variable existe
color: var(
--rdd-color-text-input
); // Assurez-vous que cette variable existe
padding: 2px 2px; // Augmentation du padding vertical
border-radius: 3px;
}
input[type="checkbox"] {
flex: 0 0 20px; // Taille fixe pour les cases à cocher
margin-left: 5px;
}
}
}
.item-sheet-header() {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: rgba(255, 255, 255, 1);
.sheet-header-row {
display: flex;
flex-direction: row;
align-items: center;
h1,
input {
font-family: CaslonAntique;
font-size: 2.5rem;
font-weight: normal;
color: var(--window-header-title-color);
margin: 4px;
height: 3rem;
}
}
:is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]
) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border: 0 none;
margin-bottom: 0.2rem;
}
}

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@@ -1,65 +0,0 @@
import { SYSTEM_RDD } from "../constants.js";
import { RdDUtility } from "../rdd-utility.js";
const DETAIL_VENTE = 'detailVente';
const NB_LOTS = 'nbLotss';
export class ChatVente {
static getDetailVente(chatMessageId) {
const chatMessage = game.messages.get(chatMessageId)
if (!chatMessage) {
return undefined;
}
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
if (!detail.item) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
}
const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
return foundry.utils.mergeObject(detail,
{
alias: vendeur?.name ?? game.user.name,
vendeur,
nbLots: nbLots,
chatMessageIdVente: chatMessageId
})
}
static getDetailAchatVente(chatMessageId) {
const acheteur = RdDUtility.getSelectedActor()
const detail = ChatVente.getDetailVente(chatMessageId)
if (!acheteur && !detail.vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return undefined;
}
return foundry.utils.mergeObject(detail, { acheteur })
}
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
const chatMessage = game.messages.get(chatMessageId)
const vente = ChatVente.getDetailVente(chatMessageId)
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
chatMessage.update({ content: html });
chatMessage.render(true);
}
static async displayAchatVente(vente) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
item: vente.item,
properties: vente.item.getProprietes(),
vendeurId: vente.vendeurId,
tailleLot: vente.tailleLot,
quantiteIllimite: vente.quantiteIllimite,
prixLot: vente.prixLot
})
}
}

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@@ -1,18 +1,21 @@
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
export class RdDActorCreatureSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.hbs",
width: 640, height: 720
}, { inplace: false })
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
/* -------------------------------------------- */
@@ -26,15 +29,15 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
// On competence change
this.html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
this.html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
this.html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
}
}

View File

@@ -0,0 +1,40 @@
import { RdDActorSheet } from "./actor-sheet.js";
export class RdDActorEntiteSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// On competence change
this.html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
this.html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
this.html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
}
}

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@@ -1,59 +1,61 @@
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
import { ITEM_TYPES } from "./constants.js";
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemArme } from "./item/arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends RdDBaseActorSangSheet {
export class RdDActorSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
showCompNiveauBase: false,
vueArchetype: false,
}, { inplace: false })
vueDetaillee: false
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
foundry.utils.mergeObject(formData, {
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor),
notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor),
});
foundry.utils.mergeObject(formData.calc, {
mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
malusArmure: this.actor.getMalusArmure()
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
})
this.timerRecherche = undefined;
@@ -77,10 +79,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
const actor = this.actor
formData.esquives = this.actor.getCompetencesEsquive()
formData.combat = actor.listActionsAttaque()
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades();
this.armesList = formData.combat;
@@ -90,11 +93,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.isDemiReve(),
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
cacheTMR: this.actor.isTMRCache()
}
formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
@@ -108,189 +110,326 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
return formData;
}
/* -------------------------------------------- */
/** @override */
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
this.html.find('.subacteur-open').click(async event => {
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
this.openSubActeur(subActorId);
})
this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase
this.render(true)
});
this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu"))
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.sheet-possession-attack').click(async event => {
const poss = RdDSheetUtility.getItem(event, this.actor)
await this.actor.conjurerPossession(poss)
})
this.html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
});
this.html.find('.subacteur-coeur-toggle a').click(async event => {
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
const coeurNombre = $(event.currentTarget).data('numero-coeur')
await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
})
this.html.find('.subacteur-tendre-moment').click(async event => {
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
})
this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const subActorId = li.data("subactor-id");
this.deleteSubActeur(subActorId, li);
const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
});
this.html.find('.experiencelog-delete').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
});
this.html.find('.experiencelog-delete-previous').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
this.html.find('.encaisser-direct').click(async event => {
this.actor.encaisser();
})
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event =>
await this.actor.updateCompteurValue("stress", parseInt(event.target.value))
);
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event =>
await this.actor.updateCompteurValue("experience", parseInt(event.target.value))
);
this.html.find('.creer-tache').click(async event => await this.createEmptyTache());
this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate());
this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.sheet-possession-attack').click(async event => {
const poss = RdDSheetUtility.getItem(event, this.actor)
this.actor.conjurerPossession(poss)
})
this.html.find('.remise-a-neuf').click(async event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
this.html.find('.creer-tache').click(async event => {
this.createEmptyTache();
});
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-une-oeuvre').click(async event => {
this.selectTypeOeuvreToCreate();
});
this.html.find('.blessure-premierssoins-done').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('.blessure-soinscomplets-done').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
// Equip Inventory Item
this.html.find('.item-equip').click(async event => {
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
});
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
// Roll Carac
this.html.find('.carac-label a').click(async event => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac(caracName.toLowerCase());
});
this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.chance-actuelle').click(async event => {
this.actor.rollCarac('chance-actuelle');
});
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
if (game.user.isGM) {
// experience log
this.html.find('.experiencelog-delete').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
});
this.html.find('.experiencelog-delete-previous').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve())
this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible())
}
this.html.find('.chance-appel').click(async event => {
this.actor.rollAppelChance();
});
this.html.find('[name="jet-astrologie"]').click(async event => {
this.actor.astrologieNombresAstraux();
});
// Roll Skill
this.html.find('a.competence-label').click(async event => {
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
});
this.html.find('.tache-label a').click(async event => {
this.actor.rollTache(RdDSheetUtility.getItemId(event));
});
this.html.find('.meditation-label a').click(async event => {
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
});
this.html.find('.chant-label a').click(async event => {
this.actor.rollChant(RdDSheetUtility.getItemId(event));
});
this.html.find('.danse-label a').click(async event => {
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
});
this.html.find('.musique-label a').click(async event => {
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
});
this.html.find('.oeuvre-label a').click(async event => {
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
});
this.html.find('.jeu-label a').click(async event => {
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
});
this.html.find('.recettecuisine-label a').click(async event => {
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
});
this.html.find('.subacteur-label a').click(async event => {
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
let actor = game.actors.get(actorId);
if (actor) {
actor.sheet.render(true);
}
});
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => {
this.actor.reinsertionAleatoire("Action MJ");
});
this.html.find('.afficher-tmr').click(async event => {
this.actor.changeTMRVisible();
});
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => {
const action = this._getActionCombat(event);
await this.actor.rollArme(action.arme, action.main)
})
this.html.find('.ptreve-actuel a').click(async event => {
this.actor.rollCarac('reve-actuel', true);
});
// Suite empoignade
this.html.find('.empoignade-label a').click(async event => {
let emp = RdDSheetUtility.getItem(event, this.actor)
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
});
// Roll Weapon1
this.html.find('.arme-label a').click(async event => {
let arme = this._getEventArmeCombat(event);
this.actor.rollArme(duplicate(arme));
});
// Initiative pour l'arme
this.html.find('.roll-init-arme').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
this.html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
if (combatant) {
RdDCombatManager.rollInitiativeAction(combatant._id, this._getActionCombat(event));
let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
})
// Display TMR
});
// Display TMR, visualisation
this.html.find('.visu-tmr').click(async event => {
this.actor.displayTMR("visu");
});
this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal"))
this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide"))
// Display TMR, normal
this.html.find('.monte-tmr').click(async event => {
this.actor.displayTMR("normal");
});
this.html.find('.button-repos').click(async event => await this.actor.repos())
// Display TMR, fast
this.html.find('.monte-tmr-rapide').click(async event => {
this.actor.displayTMR("rapide");
});
this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.repos').click(async event => {
await this.actor.repos();
});
this.html.find('.delete-active-effect').click(async event => {
if (game.user.isGM) {
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
});
this.html.find('.enlever-tous-effets').click(async event => {
if (game.user.isGM) {
await this.actor.removeEffects();
}
});
this.html.find('.carac-xp-augmenter').click(async event => {
let caracName = event.currentTarget.name.replace("augmenter.", "");
this.actor.updateCaracXPAuto(caracName);
});
this.html.find('.competence-xp-augmenter').click(async event => {
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
});
this.html.find('.competence-stress-augmenter').click(async event => {
await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
this.render(true)
}
)
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
});
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
this.html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "")
await this.actor.updateCaracXP(caracName, parseInt(event.target.value))
})
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
this.html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetenceXP(compName, parseInt(event.target.value))
})
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
this.html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value))
})
this.html.find('.toggle-archetype').click(async event => {
this.options.vueArchetype = !this.options.vueArchetype;
this.render(true);
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
// On competence archetype change
this.html.find('.competence-archetype').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
}
this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
// On pts de reve change
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.pointsreve-value').change(async event => {
let reveValue = event.currentTarget.value;
this.actor.update({ "system.reve.reve.value": reveValue });
});
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
// On seuil de reve change
this.html.find('.seuil-reve-value').change(async event => {
console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
});
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1))
this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1))
this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1))
this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1))
this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1))
// On stress change
this.html.find('.compteur-edit').change(async event => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
});
this.html.find('.stress-test').click(async event => {
this.actor.transformerStress();
});
this.html.find('.moral-malheureux').click(async event => {
this.actor.jetDeMoral('malheureuse');
});
this.html.find('.moral-neutre').click(async event => {
this.actor.jetDeMoral('neutre');
});
this.html.find('.moral-heureux').click(async event => {
this.actor.jetDeMoral('heureuse');
});
this.html.find('.ethylisme-test').click(async event => {
this.actor.jetEthylisme();
});
this.html.find('.jet-vie').click(async event => {
this.actor.jetVie();
});
this.html.find('.jet-endurance').click(async event => {
this.actor.jetEndurance();
});
this.html.find('.vie-plus').click(async event => {
this.actor.santeIncDec("vie", 1);
});
this.html.find('.vie-moins').click(async event => {
this.actor.santeIncDec("vie", -1);
});
this.html.find('.endurance-plus').click(async event => {
this.actor.santeIncDec("endurance", 1);
});
this.html.find('.endurance-moins').click(async event => {
this.actor.santeIncDec("endurance", -1);
});
this.html.find('.ptreve-actuel-plus').click(async event => {
this.actor.reveActuelIncDec(1);
});
this.html.find('.ptreve-actuel-moins').click(async event => {
this.actor.reveActuelIncDec(-1);
});
this.html.find('.fatigue-plus').click(async event => {
this.actor.santeIncDec("fatigue", 1);
});
this.html.find('.fatigue-moins').click(async event => {
this.actor.santeIncDec("fatigue", -1);
});
}
getBlessure(event) {
const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
return this.actor.getItem(blessureId, 'blessure');
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure');
return blessure;
}
isCompetenceAffichable(competence) {
@@ -304,26 +443,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
super._onDropActor(event, dragData);
}
openSubActeur(actorId) {
game.actors.get(actorId)?.sheet.render(true)
}
deleteSubActeur(actorId, li) {
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
console.log('Delete : ', subActor.id);
this.actor.deleteSubActeur(subActor.id);
RdDUtility.slideOnDelete(this, li);
});
}
}
/* -------------------------------------------- */
async selectTypeOeuvreToCreate() {
let types = RdDItem.getTypesOeuvres();
let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of types) {
let typeObjets = RdDItem.getTypesOeuvres();
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of typeObjets) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}
content += '</select>';
@@ -346,17 +470,13 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.actor.createItem('tache', 'Nouvelle tache');
}
_getActionCombat(event) {
_getEventArmeCombat(event) {
const li = this.html.find(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name");
let compName = li.data('competence-name');
const arme = this.armesList.find(a => a.arme.name == armeName && a.comp.name == compName);
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
if (!arme) {
return {
name: armeName,
arme: { name: armeName },
comp: { name: compName }
}
return { name: armeName, system: { competence: compName } };
}
return arme;
}
@@ -392,7 +512,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = foundry.utils.duplicate(item);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

View File

@@ -1,40 +0,0 @@
/**
* class providing the actor and token, and choosing the name and image from the token if available.
*/
export class ActorToken {
static fromActorId(actorId, onError = () => undefined) {
actorId = actorId ?? (canvas.tokens.controlled.length > 0
? canvas.tokens.controlled[0].actor.id
: undefined)
const actor = actorId ? game.actors.get(actorId) : undefined
if (actor) {
return this.fromActor(actor)
}
return onError()
}
static fromActor(actor) {
const token = actor.isToken ? actor.token : actor.prototypeToken
return ActorToken.fromToken(token)
}
static fromTokenId(tokenId, sceneId = undefined) {
const tokensList = sceneId ? game.scenes.get(sceneId).tokens : canvas.tokens.placeables
const token = tokensList.get(tokenId)
return ActorToken.fromToken(token)
}
static fromToken(token) {
return new ActorToken(token)
}
constructor(token) {
this.name = token.name ?? token.actor.name
this.img = token.texture.src ?? token.actor.img
this.actor = token.actor
this.id = token.actor?.id
this.token = token
this.tokenId = token?.id
}
}

View File

@@ -0,0 +1,39 @@
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
/* -------------------------------------------- */
export class RdDActorVehiculeSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('.resistance-moins').click(async event => {
this.actor.vehicleIncDec("resistance", -1);
});
this.html.find('.resistance-plus').click(async event => {
this.actor.vehicleIncDec("resistance", 1);
});
this.html.find('.structure-moins').click(async event => {
this.actor.vehicleIncDec("structure", -1);
});
this.html.find('.structure-plus').click(async event => {
this.actor.vehicleIncDec("structure", 1);
});
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,70 +0,0 @@
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { Grammar } from "../grammar.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
width: 550
});
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.button-encaissement').click(async event => await this.actor.encaisser())
this.html.find('.roll-carac').click(async event => {
await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))
})
this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1));
if (game.user.isGM) {
this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
}
this.html.find('.competence-add').click(async event =>
await this.actor.createEmbeddedDocuments("Item", [{
type: ITEM_TYPES.competencecreature,
name: 'Nouvelle competence',
img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
system: {
carac_value: this.actor.getForce(),
}
}], { renderSheet: true })
)
this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
await this.actor.updateCarac(caracName, parseInt(event.target.value))
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetence(compName, parseInt(event.target.value))
});
}
}
}

View File

@@ -1,583 +0,0 @@
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { RdDRoll } from "../rdd-roll.js";
import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { RdDBaseActor } from "./base-actor.js";
import { ITEM_TYPES } from "../constants.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDCarac } from "../rdd-carac.js";
import { RdDRollResult } from "../rdd-roll-result.js";
import { RdDItemCompetence } from "../item-competence.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDItemArme } from "../item/arme.js";
import { ChatUtility } from "../chat-utility.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements.js";
/**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
* - Entités de rêve
* - Créatures de "sang": créatures et humanoides
*/
export class RdDBaseActorReve extends RdDBaseActor {
prepareActorData() {
super.prepareActorData()
this.system.attributs.plusdom.value = this.getBonusDegat()
this.system.sante.endurance.max = this.getEnduranceMax()
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
}
getCarac() {
return foundry.utils.mergeObject(this.system.carac,
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
}
getCaracChanceActuelle() {
return {
label: 'Chance actuelle',
value: this.getChanceActuel(),
type: "number"
};
}
getCaracReveActuel() {
return {
label: 'Rêve actuel',
value: this.getReveActuel(),
type: "number"
};
}
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
getConstitution() { return this.getReve() }
getForce() { return this.getReve() }
getAgilite() { return this.getForce() }
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
getChance() { return this.getReve() }
getReveActuel() { return this.getReve() }
getChanceActuel() { return this.getChance() }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
getMoralTotal() { return 0 }
listeAmoureux() {return []}
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 }
/* -------------------------------------------- */
isSurenc() { return false }
computeMalusSurEncombrement() { return 0 }
ajustementAstrologique() { return 0 }
getMalusArmure() { return 0 }
getEnduranceActuelle() {
return Number(this.system.sante?.endurance?.value ?? 0);
}
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
isDead() { return false }
isSonne() { return false }
blessuresASoigner() { return [] }
getEtatGeneral(options = { ethylisme: false }) { return 0 }
isActorCombat() { return true }
getCaracInit(competence) {
if (!competence) {
return 0
}
if (competence.type == ITEM_TYPES.competencecreature) {
return competence.system.carac_value
}
return this.system.carac[competence.system.defaut_carac].value;
}
listActions({ isAttaque = false, isEquipe = false }) {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
.map(it => RdDItemCompetenceCreature.attaqueCreature(it))
.filter(it => it != undefined);
}
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async santeIncDec(name, inc, isCritique = false) { }
async finDeRound(options = { terminer: false }) {
await this.$finDeRoundSuppressionEffetsTermines(options);
await this.finDeRoundBlessures();
await this.$finDeRoundSupprimerObsoletes();
await this.$finDeRoundEmpoignade();
}
async $finDeRoundSuppressionEffetsTermines(options) {
for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete();
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
}
}
}
async finDeRoundBlessures() {
}
async $finDeRoundSupprimerObsoletes() {
const obsoletes = []
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
.map(it => it.id);
await this.deleteEmbeddedDocuments('Item', obsoletes);
}
async $finDeRoundEmpoignade() {
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
game.actors.get(emp.system.empoigneid),
emp
))
}
async setSonne(sonne = true) { }
/* -------------------------------------------- */
getCompetence(idOrName, options = {}) {
if (idOrName instanceof Item) {
return idOrName.isCompetence() ? idOrName : undefined
}
return RdDItemCompetence.findCompetence(
this.items.filter(it => [ITEM_TYPES.competence, ITEM_TYPES.competencecreature].includes(it.type)),
idOrName, options)
}
getCompetences(name = undefined, options = { onMessage: message => { } }) {
if (name == undefined) {
return this.itemTypes[ITEM_TYPES.competence]
}
return RdDItemCompetence.findCompetences(this.itemTypes[ITEM_TYPES.competence], name, options)
}
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
}
getCompetencesEsquive(options = { onMessage: message => { } }) {
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
}
getArmeParade(armeParadeId) {
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
}
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
}
getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade];
}
/* -------------------------------------------- */
async updateCreatureCompetence(idOrName, fieldName, value) {
let competence = this.getCompetence(idOrName);
if (competence) {
function getFieldPath(fieldName) {
switch (fieldName) {
case "niveau": return 'system.niveau';
case "dommages": return 'system.dommages';
case "carac_value": return 'system.carac_value';
}
return undefined
}
const path = getFieldPath(fieldName);
if (path) {
await competence.update({ [path]: value });
}
}
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true) {
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
}
getEffectByStatus(statusId) {
return this.getEffects().find(it => it.statuses.has(statusId));
}
async setEffect(statusId, status) {
if (this.isEffectAllowed(statusId)) {
const effect = this.getEffectByStatus(statusId);
if (!status && effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
if (status && !effect) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)]);
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const ids = this.getEffects(filter).map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
isDemiReve() {
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined
}
getSurprise(isCombat = undefined) {
return StatusEffects.typeSurprise(
this.getEffects()
.map(it => StatusEffects.niveauSurprise(it, isCombat))
.reduce(Misc.sum(), 0)
)
}
/* -------------------------------------------- */
async computeEtatGeneral() {
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
this.system.compteurs.etat.value = 0;
}
/* -------------------------------------------- */
async openRollDialog({ name, label, template, rollData, callbacks }) {
const dialog = await RdDRoll.create(this, rollData,
{ html: template, close: async html => await this._onCloseRollDialog(html) },
{ name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) })
dialog.render(true)
return dialog
}
/* -------------------------------------------- */
createCallbackExperience() {
return { action: r => this.appliquerAjoutExperience(r) }
}
/* -------------------------------------------- */
createCallbackAppelAuMoral() {
/* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
return { action: r => this.appliquerAppelMoral(r) }
}
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async appliquerAppelMoral(rollData) { }
async _onCloseRollDialog(html) { }
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(compName);
await this.openRollDialog({
name: 'jet-competence',
label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: {
alias: this.getAlias(),
carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName,
diffLibre: diff,
competence: competence,
show: { title: options?.title ?? '' }
},
callbacks: [async r => this.$onRollCompetence(r, options)]
});
}
/**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
* @param {*} compName nom de compétence ou nom abrégé.
* @param {*} diff difficulté (0 si undefined)
* @param {*} options
* @returns le jet effectué
*/
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
const carac = this.getCaracByName(caracName);
if (!carac) {
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
return
}
const competence = this.getCompetence(compName);
let rollData = {
alias: this.getAlias(),
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
diffLibre: diff ?? 0,
show: { title: options?.title ?? '' }
}
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.gererExperience(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled;
}
gererExperience(rollData) { }
/* -------------------------------------------- */
async roll() {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const carac = this.getCarac()
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
await this.openRollDialog({
name: 'jet-quelconque',
label: 'Jet',
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.hbs',
rollData: {
alias: this.getAlias(),
carac: carac,
selectedCarac: carac[selectedCaracName],
selectedCaracName: selectedCaracName,
competences: this.itemTypes['competence']
},
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
})
}
/* -------------------------------------------- */
async rollCarac(caracName, options = {}) {
if (Grammar.equalsInsensitive(caracName, 'taille')) {
return
}
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName)
const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label);
const jetResistance = options.resistance ? caracName : undefined;
await this.openRollDialog({
name: 'jet-' + caracName,
label: title,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs',
rollData: {
alias: this.getAlias(),
selectedCarac: selectedCarac,
competences: this.itemTypes['competence'],
diffLibre: options.diff ?? 0,
jetResistance: jetResistance
},
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
});
}
/* -------------------------------------------- */
async $onRollCaracResult(rollData) {
// Final chat message
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
}
/* -------------------------------------------- */
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
let rollData = {
carac: this.system.carac,
competence: competence,
arme: options.arme
}
if (competence.type == ITEM_TYPES.competencecreature) {
const token = RdDUtility.getSelectedToken(this)
const arme = RdDItemCompetenceCreature.armeCreature(competence)
if (arme && options.tryTarget && Targets.hasTargets()) {
Targets.selectOneTargetToken(target => {
if (arme.action == "possession") {
RdDPossession.onAttaquePossession(target, this, competence)
}
else {
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
}
});
return;
}
// Transformer la competence de créature
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
await this.openRollDialog({
name: 'jet-competence',
label: dialogLabel,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: rollData,
callbacks: [{ action: r => this.$onRollCompetence(r, options) }]
});
}
async $onRollCompetence(rollData, options) {
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs')
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
}
/** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
* @returns
*/
rollArme(arme, categorieArme = 'competence', token = undefined) {
token = token ?? RdDUtility.getSelectedToken(this)
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
return
}
if (!Targets.hasTargets()) {
RdDConfirm.confirmer({
settingConfirmer: "confirmer-combat-sans-cible",
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
<br>Tous les jets de combats devront être gérés à la main
</p>`,
title: 'Ne pas utiliser les automatisation de combat',
buttonLabel: "Pas d'automatisation",
onAction: async () => {
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
}
});
return
}
Targets.selectOneTargetToken(target => {
if (Targets.isTargetEntite(target)) {
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
return
}
const competence = this.getCompetence(compToUse)
if (competence.isCompetencePossession()) {
return RdDPossession.onAttaquePossession(target, this, competence);
}
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
})
}
verifierForceMin(item) { }
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
}
else {
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
}
}
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
if (!game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
})
} else {
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
}
}
async $onEncaissement(jet, show, attackerToken, defenderToken) {
await this.onAppliquerJetEncaissement(jet, attackerToken);
await this.$afficherEncaissement(jet, show, defenderToken);
}
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
async $afficherEncaissement(encaissement, show, defenderToken) {
foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.getAlias(),
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
}, { overwrite: false });
await ChatUtility.createChatWithRollMode(
{
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
},
this
)
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = foundry.utils.duplicate(encaissement)
encaissement.isGM = true
ChatMessage.create({
whisper: ChatUtility.getGMs(),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
});
}
}
/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| entite == undefined
|| !entite.isEntite([ENTITE_INCARNE])
|| entite.isEntiteAccordee(this)) {
return true;
}
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()));
const rollData = {
alias: this.getAlias(),
rolled: rolled,
entite: entite.name,
selectedCarac: this.system.carac.reve
};
if (rolled.isSuccess) {
await entite.setEntiteReveAccordee(this);
}
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs');
await this.appliquerAjoutExperience(rollData, true);
return rolled.isSuccess;
}
isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
}
}

View File

@@ -1,46 +0,0 @@
import { ChatUtility } from "../chat-utility.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0));
this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1))
}
async jetEndurance() {
const endurance = this.actor.getEnduranceActuelle()
const result = await this.actor.jetEndurance(endurance);
ChatMessage.create({
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
whisper: ChatUtility.getOwners(this.actor)
})
}
}

View File

@@ -1,308 +0,0 @@
import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { STATUSES } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
import { RdDDice } from "../rdd-dice.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { ChatUtility } from "../chat-utility.js";
import { Misc } from "../misc.js";
/**
* Classe de base pour les acteurs qui peuvent subir des blessures
* - créatures
* - humanoides
*/
export class RdDBaseActorSang extends RdDBaseActorReve {
prepareActorData() {
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
super.prepareActorData()
this.system.attributs.encombrement.value = this.getEncombrementMax()
}
getForce() { return Misc.toInt(this.system.carac.force?.value) }
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getFatigueMax() { return this.getEnduranceMax() * 2 }
getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
getFatigueActuelle() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
}
return 0;
}
isCumulFatigueCauseSommeil(cumulFatigue){
return ReglesOptionnelles.isUsing("appliquer-fatigue")
? (this.getFatigueRestante() <= cumulFatigue)
: (this.getEnduranceActuelle() <= cumulFatigue)
}
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
malusFatigue() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
}
return 0;
}
/* -------------------------------------------- */
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
computeMalusSurEncombrement() {
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
}
isDead() { return this.system.sante.vie.value < -this.getSConst() }
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
/* -------------------------------------------- */
computeResumeBlessure() {
const nbLegeres = this.nbBlessuresLegeres()
const nbGraves = this.nbBlessuresGraves()
const nbCritiques = this.nbBlessuresCritiques()
if (nbLegeres + nbGraves + nbCritiques == 0) {
return "Aucune blessure";
}
let resume = "Blessures:";
if (nbLegeres > 0) {
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
}
if (nbGraves > 0) {
if (nbLegeres > 0)
resume += ",";
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
return resume;
}
blessuresASoigner() { return [] }
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
/* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attackerToken) {
const santeOrig = foundry.utils.duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
sonne: perteEndurance.sonne,
jetEndurance: perteEndurance.jetEndurance,
endurance: perteEndurance.perte,
vie: santeOrig.vie.value - perteVie.newValue,
blessure: blessure
});
}
/* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return;
}
const sante = foundry.utils.duplicate(this.system.sante)
let compteur = sante[name];
if (!compteur) {
return;
}
let result = {
sonne: false,
};
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance") {
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--;
result.perteVie = true;
}
result.newValue = Math.max(0, result.newValue);
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
}
const perte = compteur.value - result.newValue;
result.perte = perte;
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (inc > 0) {
await this.setSonne(false);
}
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
fatigue = perte;
}
}
compteur.value = result.newValue;
// If endurance lost, then the same amount of fatigue cannot be recovered
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
}
await this.update({ "system.sante": sante })
if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true);
}
return result
}
/* -------------------------------------------- */
_computeEnduranceMax() {
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) {
if (encaissement.gravite < 0) return;
if (encaissement.gravite > 0) {
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
// Aggravation
encaissement.gravite += 2
if (encaissement.gravite > 2) {
encaissement.vie += 2;
}
}
}
const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle;
}
if (blessure.isMort()) {
this.setEffect(STATUSES.StatusComma, true);
encaissement.mort = true;
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
});
}
return blessure;
}
async supprimerBlessure({ gravite }) {
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
if (toDelete) {
await this.deleteEmbeddedDocuments('Item', [toDelete]);
}
}
async supprimerBlessures(filterToDelete) {
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
.map(it => it.id);
await this.deleteEmbeddedDocuments('Item', toDelete);
}
countBlessures(filter = it => !it.isContusion()) {
return this.filterItems(filter, ITEM_TYPES.blessure).length
}
/* -------------------------------------------- */
async jetDeVie() {
if (this.isDead()) {
ChatMessage.create({
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this)
})
return
}
const jetDeVie = await RdDDice.roll("1d20");
const sConst = this.getSConst();
const vie = this.system.sante.vie.value;
const isCritique = this.nbBlessuresCritiques() > 0;
const isGrave = this.nbBlessuresGraves();
const isEchecTotal = jetDeVie.total == 20;
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>`
if (isSuccess) {
msgText += "<br>Réussi, pas de perte de point de vie."
} else {
msgText += `<br>Echoué, perte ${perte} point de vie`;
await this.santeIncDec("vie", -perte);
}
if (this.isDead()) {
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
}
else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
}
ChatMessage.create({
content: msgText,
whisper: ChatUtility.getOwners(this)
});
}
/* -------------------------------------------- */
async jetEndurance(resteEndurance = undefined) {
const jetEndurance = (await RdDDice.roll("1d20")).total;
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
if (sonne) {
await this.setSonne();
}
return { jetEndurance, sonne }
}
async finDeRoundBlessures() {
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
if (nbGraves > 0) {
// Gestion blessure graves : -1 pt endurance par blessure grave
await this.santeIncDec("endurance", -nbGraves);
}
}
async setSonne(sonne = true) {
if (!game.combat && sonne) {
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
return;
}
await this.setEffect(STATUSES.StatusStunned, sonne)
}
isSonne() {
return this.getEffectByStatus(STATUSES.StatusStunned)
}
isEffectAllowed(effectId) { return true }
/* -------------------------------------------- */
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
malusEthylisme() { return 0 }
}

View File

@@ -3,35 +3,34 @@ import { Misc } from "../misc.js";
import { DialogSplitItem } from "../dialog-split-item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDItem } from "../item.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { ItemAction } from "../item/item-actions.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
static _warnedAppV1 = true
export class RdDBaseActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(foundry.appv1.sheets.ActorSheet.defaultOptions, {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
showCompNiveauBase: false,
vueDetaillee: false
}, { inplace: false })
});
}
/* -------------------------------------------- */
async getData() {
Monnaie.validerMonnaies(this.actor)
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
this.actor.computeEtatGeneral();
this.actor.recompute();
let formData = {
title: this.title,
id: this.actor.id,
@@ -39,32 +38,28 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
img: this.actor.img,
name: this.actor.name,
system: this.actor.system,
description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor),
notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
effects: this.actor.effects
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
}
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
encTotal: await this.actor.computeEncTotal(),
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
return formData;
}
_appliquerRechercheObjets(conteneurs, inventaires) {
_appliquerRechercheObjets(objets, conteneurs) {
if (this.options.recherche?.text) {
const recherche = this.options.recherche;
const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
do {
allVisible.push(...addVisible)
@@ -72,58 +67,102 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
addVisible = parentsIds.filter(id => !allVisible.includes(id))
}
while (addVisible.length > 0)
inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
}
else {
inventaires.forEach(it => it.system.isHidden = false)
objets.forEach(it => it.system.isHidden = false)
conteneurs.forEach(it => it.system.isHidden = false)
}
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
this.html.find('.item-edit').click(async event => await this.itemActionEdit(event))
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event))
this.render(true)
})
formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
})
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event))
this.html.find('.recherche').prop("disabled", false)
formData.services = Misc.arrayOrEmpty(itemTypes['service']);
formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
formData.objets = RdDItem.getItemTypesInventaire('all')
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
.reduce((a, b) => a.concat(b), [])
.sort(Misc.ascending(it => it.name));
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
})
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event));
this.html.find('.recherche').prop( "disabled", false );
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event)))
this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee
this.render(true)
this.html.find('.item-split').click(async event => {
const item = this.getItem(event);
RdDSheetUtility.splitItem(item, this.actor);
});
}
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
itemActionEdit(event) {
const item = this.getItem(event);
return item?.sheet.render(true);
this.html.find('.creer-un-objet').click(async event => {
this.selectObjetTypeToCreate();
});
this.html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
}
_rechercherKeyup(event) {
@@ -191,9 +230,9 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
/* -------------------------------------------- */
async selectObjetTypeToCreate() {
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of types) {
let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of typeObjets) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}
content += '</select>';
@@ -245,7 +284,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = foundry.utils.duplicate(item);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

View File

@@ -1,115 +1,74 @@
import { ChatVente } from "../achat-vente/chat-vente.js";
import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
export class RdDBaseActor extends Actor {
static _findCaracNode(carac, name) {
return Object.entries(carac)
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
.map(it => it[0])
.find(it => it)
}
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
if (!entry || entry.length == 0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
}
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
}
static getDefaultValue(actorType, path) {
if (path.includes('.')) {
path = path.split('.')
}
let obj = game.model.Actor[actorType]
for (let p of path) {
obj = obj ? obj[p] : undefined
}
return obj
}
static getDefaultImg(itemType) {
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
}
/* -------------------------------------------- */
static init() {
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
case "msg_reset_nombre_astral":
game.user.character.resetNombresAstraux();
game.system.rdd.calendrier.notifyChangeNombresAstraux();
return;
case "msg_refresh_nombre_astral":
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
return;
}
}
static remoteActorCall(callData) {
if (game.user.isGM) {
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
return false
static remoteActorCall(callData, userId = undefined) {
userId = userId ?? Misc.firstConnectedGMId();
if (userId == game.user.id) {
RdDBaseActor.onRemoteActorCall(callData, userId);
return false;
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_remote_actor_call",
data: callData,
userId: Misc.firstConnectedGMId()
})
return true
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
return true;
}
}
static onRemoteActorCall(callData, userId) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (userId == game.user.id) {
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
}
}
static getRealActor(actorId, tokenId) {
if (tokenId) {
let token = canvas.tokens.get(tokenId)
if (token) {
return token.actor
const actor = game.actors.get(callData?.actorId);
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
}
}
return game.actors.get(actorId)
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
static getParentActor(document) {
return document?.parent instanceof Actor ? document.parent : undefined
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
/**
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
* compétences et monnaies.
*
* @param {Object} actorData template d'acteur auquel ajouter des informations.
* @param {Object} options optionspour customiser la création
*/
*
* @param {Object} actorData template d'acteur auquel ajouter des informations.
* @param {Object} options optionspour customiser la création
*/
static async create(actorData, options) {
// import depuis un compendium
if (actorData instanceof Array) {
@@ -133,7 +92,7 @@ export class RdDBaseActor extends Actor {
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
foundry.utils.mergeObject(context, { rdd: { ready: true } });
mergeObject(context, { rdd: { ready: true } });
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
if (ActorConstructor) {
if (!docData.img) {
@@ -142,81 +101,14 @@ export class RdDBaseActor extends Actor {
return new ActorConstructor(docData, context);
}
}
context.rdd = undefined
super(docData, context);
}
findCaracByName(name) {
name = Grammar.toLowerCaseNoAccent(name)
switch (name) {
case 'reve-actuel': case 'reve actuel':
return this.system.carac.reve
case 'chance-actuelle': case 'chance actuelle':
return this.system.carac.chance
case 'vie':
return this.system.sante.vie
}
const carac = this.system.carac;
return RdDBaseActor.$findCaracByName(carac, name);
}
mapCarac(caracCode) { return caracCode }
getCaracByName(name) {
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
switch (name) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
return this.getCaracChanceActuelle();
}
return this.findCaracByName(name);
}
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
if (this.type === "personnage") {
this.updateSource({
sight: { enabled: true },
actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
})
} else {
const prototypeToken = {
sight: { enabled: true },
disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
}
this.updateSource({ prototypeToken });
}
}
/* -------------------------------------------- */
prepareData() {
super.prepareData()
this.prepareActorData()
this.cleanupConteneurs()
this.computeEtatGeneral()
this.computeEncTotal()
}
prepareActorData() { }
async computeEtatGeneral() { }
/* -------------------------------------------- */
findPlayer() {
return game.users.players.find(player => player.active && player.character?.id == this.id);
}
isCreatureEntite() { return this.isCreature() || this.isEntite() }
isCreature() { return false }
isEntite(typeentite = []) { return false }
isHautRevant() { return false }
isVehicule() { return false }
isPersonnage() { return false }
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
isCreature() { return this.type == 'creature'; }
isEntite() { return this.type == 'entite'; }
isPersonnage() { return this.type == 'personnage'; }
isVehicule() { return this.type == 'vehicule'; }
getItem(id, type = undefined) {
const item = this.items.get(id);
if (type == undefined || (item?.type == type)) {
@@ -225,71 +117,32 @@ export class RdDBaseActor extends Actor {
return undefined;
}
listeSuivants(filter = suivant => true) { return [] }
listeSuivants(filter = suivant => true) { return [] }
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
filterItems(filter, type = undefined) { return type ? this.itemTypes[type]?.filter(filter) ?? [] : []; }
findItemLike(idOrName, type) {
return this.getItem(idOrName, type)
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
}
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
getEncombrementMax() { return 0 }
/* -------------------------------------------- */
async updateCarac(caracName, to) {
}
recompute() { }
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
await this._removeItemFromConteneur(item)
}
}
async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
})
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
}
}
async onCreateItem(item, options, id) { }
async onDeleteItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onTimeChanging(oldTimestamp, newTimestamp) {
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
}
async creerObjetParMJ(object) {
if (this.isOwner) {
await this.createEmbeddedDocuments('Item', [object])
return
}
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ', args: [object]
})
}
/* -------------------------------------------- */
async cleanupConteneurs() {
if (Misc.isOwnerPlayer(this)) {
let updates = this.itemTypes['conteneur']
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
if (updates.length > 0) {
await this.updateEmbeddedDocuments("Item", updates)
}
}
}
/* -------------------------------------------- */
getFortune() {
return Monnaie.getFortune(this.itemTypes['monnaie']);
@@ -300,7 +153,7 @@ export class RdDBaseActor extends Actor {
let item = this.getItem(id);
if (item && item.isInventaire()) {
const quantite = Math.max(0, item.system.quantite + value);
await item.update({ 'system.quantite': quantite });
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
}
}
@@ -318,7 +171,6 @@ export class RdDBaseActor extends Actor {
}
let fortune = this.getFortune();
console.log("payer", game.user.character, depense, fortune);
// TODO: passer en handlebars
let msg = "";
if (fortune >= depense) {
await Monnaie.optimiserFortune(this, fortune - depense);
@@ -328,10 +180,11 @@ export class RdDBaseActor extends Actor {
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
}
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: msg
})
};
ChatMessage.create(message);
}
async depenserSols(sols) {
@@ -351,10 +204,9 @@ export class RdDBaseActor extends Actor {
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
return;
}
if (fromActorId && !this.isOwner) {
if (fromActorId && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id,
actorId: this.id,
method: 'ajouterSols', args: [sols, fromActorId]
});
@@ -365,7 +217,7 @@ export class RdDBaseActor extends Actor {
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
});
}
@@ -383,23 +235,25 @@ export class RdDBaseActor extends Actor {
ui.notifications.info("Inutile de se vendre à soi-même");
return;
}
if (!Misc.isFirstConnectedGM()) {
if (!Misc.isUniqueConnectedGM()) {
RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente', args: [achat]
method: 'achatVente',
args: [achat]
});
return
return;
}
const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id) ?? achat.vente.item;
if (!itemVendu) {
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
ui.notifications.warn("Erreur sur achat: rien à acheter<br>Si possible, transmettez les logs de la console aux développeurs");
console.log('Erreur sur achat: rien à acheter', achat);
return;
}
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
return
}
@@ -407,42 +261,43 @@ export class RdDBaseActor extends Actor {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return;
}
await vendeur?.vendre(itemVendu, quantite, cout);
await acheteur?.acheter(itemVendu, quantite, cout, achat)
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
if (acheteur) {
await acheteur.depenserSols(cout);
const createdItemId = await acheteur.creerQuantiteItem(achat.vente.item, quantite);
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
}
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = foundry.utils.duplicate(achat.vente);
const chatAchatItem = duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem)
speaker: { alias: (acheteur ?? vendeur).name },
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
});
if (!achat.vente.quantiteIllimite) {
if (achat.vente.nbLots <= achat.choix.nombreLots) {
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
}
else if (achat.chatMessageIdVente) {
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
achat.vente.properties = itemVendu.getProprietes();
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
achat.vente.jsondata = JSON.stringify(achat.vente.item);
const messageVente = game.messages.get(achat.chatMessageIdVente);
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
messageVente.render(true);
}
}
}
async vendre(item, quantite, cout) {
await this.ajouterSols(cout);
await this.decrementerQuantiteItem(item, quantite);
}
async acheter(item, quantite, cout, achat) {
await this.depenserSols(cout)
const createdItemId = await this.creerQuantiteItem(item, quantite)
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
async decrementerVente(vendeur, itemVendu, quantite, cout) {
if (vendeur) {
await vendeur.ajouterSols(cout);
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
}
}
@@ -450,33 +305,36 @@ export class RdDBaseActor extends Actor {
return this.getFortune() >= cout;
}
verifierQuantite(item, quantiteDemande) {
const disponible = this.getQuantiteDisponible(item);
return disponible == undefined || disponible >= quantiteDemande;
verifierQuantite(vendeur, item, quantiteTotal) {
const disponible = vendeur?.getQuantiteDisponible(item);
return disponible == undefined || disponible >= quantiteTotal;
}
async consommerNourritureAchetee(achat, vente, createdItemId) {
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
}
}
async consommerNourritureboisson(itemId, choix, userId) { }
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
if (item.isService()) {
return;
}
const itemId = item.id;
let resteQuantite = (item.system.quantite ?? 1) - quantite;
if (resteQuantite <= 0) {
if (options.supprimerSiZero) {
await this.deleteEmbeddedDocuments("Item", [item.id]);
}
else {
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
}
if (resteQuantite < 0) {
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
}
}
else if (resteQuantite > 0) {
const realItem = this.getItem(item.id)
realItem.update({ 'system.quantite': resteQuantite });
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
}
}
@@ -488,7 +346,7 @@ export class RdDBaseActor extends Actor {
type: item.type,
img: item.img,
name: item.name,
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
@@ -497,6 +355,14 @@ export class RdDBaseActor extends Actor {
}
/* -------------------------------------------- */
computeMalusSurEncombrement() {
return 0;
}
getEncombrementMax() {
return 0;
}
async computeEncTotal() {
if (!this.pack) {
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
@@ -505,10 +371,6 @@ export class RdDBaseActor extends Actor {
return 0;
}
getEncTotal() {
return Math.floor(this.encTotal ?? 0);
}
async createItem(type, name = undefined) {
if (!name) {
name = 'Nouveau ' + Misc.typeName('Item', type);
@@ -521,15 +383,14 @@ export class RdDBaseActor extends Actor {
}
async processDropItem(params) {
const targetActorId = this.id
const sourceActorId = params.sourceActorId
const sourceTokenId = params.sourceTokenId
const itemId = params.itemId
const destId = params.destId
const srcId = params.srcId
const targetActorId = this.id;
const sourceActorId = params.sourceActorId;
const itemId = params.itemId;
const destId = params.destId;
const srcId = params.srcId;
if (sourceActorId && sourceActorId != targetActorId) {
console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
console.log("Moving objects", sourceActorId, targetActorId, itemId);
this.moveItemsBetweenActors(itemId, sourceActorId);
return false;
}
let result = true;
@@ -574,45 +435,77 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
conteneurPeutContenir(dest, moved) {
conteneurPeutContenir(dest, item) {
if (!dest) {
return true;
}
if (!dest.isConteneur()) {
return false;
}
if (moved.isConteneurContenu(dest)) {
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
return false;
const destData = dest
if (this._isConteneurContenu(item, dest)) {
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
return false; // Loop detected !
}
// Calculer le total actuel des contenus
const encContenu = dest.getEncContenu();
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
if (placeDisponible < 0) {
if (Number(destData.system.capacite) < encContenu + newEnc) {
ui.notifications.warn(
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
return false;
}
return true;
}
/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (conteneur?.isConteneur()) {
item.estContenu = true;
const nouveauContenu = [...conteneur.system.contenu, item.id];
await conteneur.update({ 'system.contenu': nouveauContenu });
onAjouterDansConteneur(item.id, conteneur.id)
_isConteneurContenu(item, conteneur) {
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
for (let id of item.system.contenu) {
let subObjet = this.getItem(id);
if (subObjet?.id == conteneur.id) {
return true; // Loop detected !
}
if (subObjet?.isConteneur()) {
return this._isConteneurContenu(subObjet, conteneur);
}
}
}
else {
return false;
}
/* -------------------------------------------- */
getRecursiveEnc(objet) {
if (!objet) {
return 0;
}
const tplData = objet.system;
if (objet.type != 'conteneur') {
return Number(tplData.encombrement) * Number(tplData.quantite);
}
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
return encContenus.reduce(Misc.sum(), 0)
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
}
/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base
* de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (!conteneur) {
// TODO: afficher
item.estContenu = false;
await conteneur?.update({ 'system.-=contenu': undefined })
}
else if (conteneur.isConteneur()) {
item.estContenu = true;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': [...conteneur.system.contenu, item.id]
}]);
onAjouterDansConteneur(item.id, conteneur.id);
}
}
@@ -630,13 +523,8 @@ export class RdDBaseActor extends Actor {
if (item.estContenu) {
item.estContenu = undefined;
}
if (item.system.contenu != undefined) {
if (item.type == 'conteneur') {
corrections.push({ _id: item.id, 'system.contenu': [] });
}
else {
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
}
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
corrections.push({ _id: item.id, 'system.contenu': [] });
}
}
if (corrections.length > 0) {
@@ -671,31 +559,28 @@ export class RdDBaseActor extends Actor {
}
/* -------------------------------------------- */
/**
* Supprime un item d'un conteneur, sur la base de leurs ID
*/
/** Supprime un item d'un conteneur, sur la base
* de leurs ID */
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
if (conteneur) {
if (conteneur.isConteneur()) {
const contenu = conteneur.system.contenu.filter(id => id != item.id);
await conteneur.update({ 'system.contenu': contenu });
onEnleverDeConteneur();
}
else {
await conteneur.update({ 'system.-=contenu': undefined })
}
if (conteneur?.isConteneur()) {
item.estContenu = false;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
}]);
onEnleverDeConteneur();
}
item.estContenu = false;
}
/* -------------------------------------------- */
async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
let itemsList = [{ id: itemId, conteneurId: undefined }]
async moveItemsBetweenActors(itemId, sourceActorId) {
let itemsList = []
let sourceActor = game.actors.get(sourceActorId);
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
.map(it => foundry.utils.duplicate(it))
.map(it => duplicate(it))
.map(it => { it.system.contenu = []; return it; });
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
@@ -704,17 +589,20 @@ export class RdDBaseActor extends Actor {
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
// gestion conteneur/contenu
if (item.conteneurId) { // l'Objet était dans un conteneur
const newConteneurId = itemMap[item.conteneurId];
const newConteneur = this.getItem(newConteneurId);
const newItemId = itemMap[item.id]; // Get newItem
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
let newConteneur = this.getItem(newConteneurId);
let newItemId = itemMap[item.id]; // Get newItem
console.log('New conteneur filling!', newConteneur, newItemId, item);
const nouveauContenu = [...newConteneur.system.contenu, newItemId]
await newConteneur.update({ 'system.contenu': nouveauContenu })
let contenu = duplicate(newConteneur.system.contenu);
contenu.push(newItemId);
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
}
}
const deletedItemIds = itemsList.map(it => it.id)
await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
for (let item of itemsList) {
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
}
}
_buildMapOldNewId(itemsList, newItems) {
@@ -733,45 +621,12 @@ export class RdDBaseActor extends Actor {
type: this.type,
img: this.img,
pack: this.pack,
name: this.getAlias(),
name: this.name,
system: { description: this.system.description }
}
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
isAlcoolise() { return false }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
async resetItemUse() { }
async incDecItemUse(itemId, shouldIncrease = true) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listAttaques() {
return this.listActions({ isAttaque: true, isEquipe:false })
}
listActions({ isAttaque = false, isEquipe=false }) { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]
.map(p => {
return {
name: p.name,
action: 'possession',
possessionid: p.system.possessionid,
}
})
}
}

View File

@@ -1,5 +1,9 @@
import { DialogItemAchat } from "../dialog-item-achat.js";
import { RdDItem } from "../item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
import { RdDCommerce } from "./commerce.js";
/**
* Extend the basic ActorSheet with some very simple modifications
@@ -9,11 +13,14 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs",
width: 600, height: 720,
tabs: []
}, { inplace: false })
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
width: 600,
height: 720,
tabs: [],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
get title() {
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
@@ -25,7 +32,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
async getData() {
const formData = await super.getData();
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
foundry.utils.mergeObject(formData,
mergeObject(formData,
{
title: this.actor.token.name,
token: {
@@ -42,8 +49,12 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
activateListeners(html) {
super.activateListeners(html);
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
if (!this.options.editable) return;
this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false }));
this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1));
this.html.find('input.item-quantite').change(async event => {
const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
await this.getItem(event)?.update({ "system.quantite": newQuantite });
@@ -57,4 +68,28 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
getTypesInventaire() {
return RdDItem.getItemTypesInventaire('all');
}
async vente(item) {
const acheteur = RdDUtility.getSelectedActor();
if (!acheteur) {
ui.notifications.warn(`Pas d'acheteur sélectionné`);
return;
}
const disponible = this.actor.getQuantiteDisponible(item)
if (disponible == 0) {
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
return;
}
await DialogItemAchat.onAcheter({
item,
vendeur: this.actor,
acheteur,
quantiteIllimite: disponible == undefined,
nbLots: disponible ?? 1,
tailleLot: 1,
prixLot: item.calculerPrixCommercant()
});
}
}

View File

@@ -1,6 +1,4 @@
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
import { Misc } from "../misc.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActor } from "./base-actor.js";
export class RdDCommerce extends RdDBaseActor {
@@ -9,18 +7,27 @@ export class RdDCommerce extends RdDBaseActor {
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
}
prepareData() {
super.prepareData();
}
prepareDerivedData() {
super.prepareDerivedData();
}
canReceive(item) {
return item.isInventaire('all');
if (item.isInventaire('all')) {
return true;
}
return super.canReceive(item);
}
getQuantiteDisponible(item) {
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
return this.system.illimite || item.isService() ? undefined : item.getQuantite();
}
verifierFortune(cout) {
return this.system.illimite || super.verifierFortune(cout);
}
async depenserSols(cout) {
if (this.system.illimite) {
return
@@ -28,6 +35,10 @@ export class RdDCommerce extends RdDBaseActor {
await super.depenserSols(cout)
}
async consommerNourritureAchetee(achat, vente, createdItemId) {
// ne pas consommer pour un commerce
}
async decrementerQuantiteItem(item, quantite) {
if (this.system.illimite) {
return;
@@ -39,27 +50,4 @@ export class RdDCommerce extends RdDBaseActor {
const pourcentage = this.system.pourcentage ?? 100;
return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2);
}
async vente(item) {
const acheteur = RdDUtility.getSelectedActor();
if (!acheteur) {
ui.notifications.warn(`Pas d'acheteur sélectionné`);
return;
}
const disponible = this.getQuantiteDisponible(item)
if (disponible == 0) {
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
return;
}
await DialogItemAchat.onAcheter({
item,
vendeur: this,
acheteur,
quantiteIllimite: disponible == undefined,
nbLots: disponible ?? 1,
tailleLot: 1,
prixLot: item.calculerPrixCommercant()
});
}
}

View File

@@ -1,49 +0,0 @@
import { Grammar } from "../grammar.js";
import { ITEM_TYPES } from "../constants.js";
import { LIST_CARAC_AUTRES } from "../rdd-carac.js";
import { RdDBaseActorSang } from "./base-actor-sang.js";
export class RdDCreature extends RdDBaseActorSang {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
}
getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
isCreature() { return true }
canReceive(item) {
return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
}
async remiseANeuf() {
await this.removeEffects(e => true);
await this.supprimerBlessures(it => true);
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max,
'system.sante.fatigue.value': 0
});
}
async finDeRoundBlessures() {
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
if (nbGraves > 0) {
// Gestion blessure graves : -1 pt endurance par blessure grave
await this.santeIncDec("endurance", -nbGraves);
}
}
mapCarac(caracCode) {
switch (caracCode) {
case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception':
return 'perception'
case 'agilite':
return 'force'
case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte':
return caracCode
}
return undefined
}
}

View File

@@ -1,80 +0,0 @@
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { DialogSelect } from "../dialog-select.js";
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.hbs",
width: 640, height: 720,
}, { inplace: false })
}
async getData() {
let formData = await super.getData();
formData.niveau = this.actor.getNiveau()
delete formData.system.carac.niveau
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
return formData
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// On competence change
this.html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
this.html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
})
this.html.find('.resonance-add').click(async event =>
await DialogSelect.select({
label: "Choisir un acteur à accorder",
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
},
it => this.resonanceAdd(it.id))
)
this.html.find('.resonance-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const actorResonance = game.actors.get(actorId);
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
this.resonanceDelete(actorId);
RdDUtility.slideOnDelete(this, li);
})
}
})
}
async _onDropActor(event, dragData) {
const dropActor = fromUuidSync(dragData.uuid)
await this.actor.setEntiteReveAccordee(dropActor)
super._onDropActor(event, dragData)
}
async resonanceAdd(actorId) {
let newResonances = [...this.actor.system.sante.resonnance.actors, actorId]
await this.actor.update({ 'system.sante.resonnance.actors': newResonances });
}
async resonanceDelete(actorId) {
console.log('Delete : ', actorId);
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
}
}

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@@ -1,130 +0,0 @@
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { ITEM_TYPES } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDCarac } from "../rdd-carac.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { STATUSES } from "../settings/status-effects.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
export class RdDEntite extends RdDBaseActorReve {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
}
canReceive(item) {
return item.type == ITEM_TYPES.competencecreature
}
isEntite(typeentite = []) {
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
}
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
getReveActuel() {
return Misc.toInt(this.system.carac.reve?.value)
}
getCarac() {
const carac = super.getCarac()
delete carac.niveau
return carac
}
getNiveau() {
const reve = this.getReve()
return RdDCarac.getCaracDerivee(reve).niveau
}
getForce() { return this.getReve() }
getAgilite() { return this.getReve() }
getChance() { return this.getReve() }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
getDraconicOuPossession() {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.system.categorie == 'possession')
.sort(Misc.descending(it => it.system.niveau))
.find(it => true);
}
async remiseANeuf() {
await this.removeEffects(e => true);
if (!this.isNonIncarnee()) {
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max
});
}
}
isDead() {
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
}
async santeIncDec(name, inc, isCritique = false) {
if (name == 'endurance' && !this.isNonIncarnee()) {
const oldValue = this.system.sante.endurance.value;
const endurance = Math.max(0,
Math.min(oldValue + inc,
this.system.sante.endurance.max));
await this.update({ "system.sante.endurance.value": endurance })
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
return {
perte: oldValue - endurance,
newValue: endurance
}
}
return {}
}
async encaisser() {
if (this.isNonIncarnee()) {
return
}
await RdDEncaisser.encaisser(this)
}
isEffectAllowed(effectId) {
return [STATUSES.StatusComma].includes(effectId);
}
async onAppliquerJetEncaissement(encaissement, attackerToken) {
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte
});
}
isEntiteAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = this.system.sante.resonnance
return (resonnance.actors.find(it => it == attacker.id))
}
return true
}
/* -------------------------------------------- */
async setEntiteReveAccordee(actor) {
if (this.isEntite([ENTITE_INCARNE])) {
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
// déjà accordé
return
}
await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
}
else {
super.setEntiteReveAccordee(actor)
}
}
mapCarac(caracCode) {
switch (caracCode) {
case 'taille':
case 'reve':
return caracCode
}
return 'reve'
}
}

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@@ -1,39 +0,0 @@
export const XP_TOPIC = {
XP: { code: 'xp', label: 'xp' },
XPSORT: { code: 'xpsort', label: 'xp sort' },
NIVEAU: { code: 'niveau', label: 'Niveau' },
XPCARAC: { code: 'xpcarac', label: 'xp carac' },
CARAC: { code: 'carac', label: 'Carac' },
STRESS: { code: 'stress', label: 'Stress' },
TRANSFORM: { code: 'xps', label: 'Transformé' },
}
export class ExperienceLog {
static async add(actor, topic, from, to, raison, manuel = false) {
if (!actor.isPersonnageJoueur()) {
return
}
if (from == to) {
return
}
const newXpLog = {
mode: topic?.code ?? topic,
raison: (manuel ? '(manuel) ' : '') + raison,
from: from,
to: to,
valeur: to - from,
daterdd: game.system.rdd.calendrier.dateCourante(),
datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
};
console.log('ExperienceLog.add', newXpLog)
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
await actor.update({ [`system.experiencelog`]: newExperienceLog });
}
static labelTopic(topic) {
const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
return xpt?.label ?? xpt?.code ?? topic;
}
}

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@@ -1,117 +0,0 @@
import { RdDActorSheet } from "../../actor-sheet.js"
import { SYSTEM_RDD } from "../../constants.js";
import { Misc } from "../../misc.js";
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
import { ExportScriptarium } from "./export-scriptarium.js";
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
export class RdDActorExportSheet extends RdDActorSheet {
static init() {
foundry.applications.handlebars.loadTemplates([
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme-titre.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
])
foundry.documents.collections.Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
}
static get defaultOptions() {
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
width: 550,
showCompNiveauBase: false,
vueArchetype: false,
}, { inplace: false })
}
constructor(actor, options) {
super(actor, options)
}
async getData() {
const formData = await super.getData()
// Add any structured, precomputed list of data
formData.context = Mapping.prepareContext(this.actor)
formData.attaques = this.actor.listActionsAttaque()
formData.export = this.getMappingValues(formData.context, this.actor)
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
const legeres = this.actor.nbBlessuresLegeres()
const graves = this.actor.nbBlessuresGraves()
const critiques = this.actor.nbBlessuresCritiques()
formData.etat = {
surenc: this.actor.computeMalusSurEncombrement(),
fatigue: {
value: this.actor.getFatigueActuelle(),
max: this.actor.getFatigueMax(),
malus: this.actor.malusFatigue()
},
blessures: legeres + graves + critiques,
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
}
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
return formData
}
getMappingValues(context, actor) {
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
colName: it.colName ?? it.column,
column: it.column,
rollClass: it.rollClass,
value: String(it.getter(actor, context))
}]))
}
getCompetences(categories) {
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
if (competences.length == 0) {
return ''
}
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
const listByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau)
.map(byNiveau => {
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
if (niveaux.length == 0) {
return undefined
}
const listCategorieByNiveau = niveaux.map(niveau => {
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
return { niveau, list }
})
return Misc.concat(listCategorieByNiveau)
}).filter(it => it != undefined)
return Misc.concat(listByCategories)
}
activateListeners(html) {
super.activateListeners(html);
this.html.find('.click-blessure-remove').click(async event =>
await this.actor.supprimerBlessure({
gravite: this.html.find(event.currentTarget).data('gravite')
})
)
this.html.find('.click-blessure-add').click(async event =>
await this.actor.ajouterBlessure({
gravite: this.html.find(event.currentTarget).data('gravite')
})
)
this.html.find('.button-export').click(async event => await
ExportScriptarium.INSTANCE.exportActors([this.actor],
`${this.actor.uuid}-${this.actor.name}`
)
)
}
}

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@@ -1,88 +0,0 @@
import { ACTOR_TYPES } from "../../constants.js"
import { Misc } from "../../misc.js"
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
import { Mapping } from "./mapping.js"
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/assets/ui/scriptarium.svg">'
export class ExportScriptarium {
static init() {
ExportScriptarium.INSTANCE = new ExportScriptarium()
}
constructor() {
//Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
Hooks.on("getFolderContextOptions", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
//Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
}
onActorDirectoryMenu(actorDirectory, menus) {
// DEBUG console.log("ExportScriptarium.onActorDirectoryMenu", actorDirectory, menus)
menus.push({
name: 'Export Personnages',
icon: '<i class="fa-solid fa-download"></i>', //IMG_SCRIPTARIUM,
condition: (target) => game.user.isGM &&
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
this.$getActors(actorDirectory, target).length > 0,
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
})
}
$getTargetName(actorDirectory, target) {
target = $(target)
const li = target.closest(".directory-item")
const folderId = li.data("folderId")
const actorId = li.data("entryId")
return actorId
? game.actors.get(actorId).name
: actorDirectory.collection.filter(it => it.folder.id == folderId).name
}
$getActors(actorDirectory, target) {
if (actorDirectory.id != "actors") {
return []
}
// DEBUG console.log("ExportScriptarium.$getActors", actorDirectory, target)
target = $(target)
const li = target.closest(".directory-item")
const folderId = li.data("folderId")
const actorId = li.data("entryId")
const actors = actorId
? [game.actors.get(actorId)]
: folderId
? actorDirectory.collection.filter(it => it.folder.id == folderId)
: []
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
}
exportActors(actors, targetName) {
const eol = '\n\r'
const header = Misc.join(this.getHeaderLine(), ';')
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
const data = Misc.join([header, ...actorLines], eol)
const filename = `scriptarium-${targetName?.slugify()}.csv`;
foundry.utils.saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
}
getHeaderLine() {
return Mapping.getColumns()
}
getActorLine(actor) {
const values = Mapping.getValues(actor)
return values
.map(it => this.$escapeQuotes(it))
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
}
$escapeQuotes(it) {
it = '' + it
if (it.includes('"') || it.includes(';')) {
return `"${it.replaceAll('"', '\\"')}"`
}
return it
}
}

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@@ -1,381 +0,0 @@
import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item/arme.js"
import { RdDItemCompetence } from "../../item-competence.js"
import { RdDItemSort } from "../../item-sort.js"
import { ITEM_TYPES } from "../../constants.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { RdDBonus } from "../../rdd-bonus.js"
import { TMRType } from "../../tmr-utility.js"
export const CATEGORIES_COMPETENCES = [
"generale",
"particuliere",
"specialisee",
"connaissance",
]
export const CATEGORIES_DRACONIC = [
"draconic",
]
const CATEGORIES_COMBAT = [
"melee",
"tir",
"lancer"
]
const NIVEAU_BASE = {
"generale": -4,
"particuliere": -8,
"specialisee": -11,
"connaissance": -11,
"draconic": -11,
"melee": -6,
"tir": -8,
"lancer": -8,
}
class ColumnMappingFactory {
static createMappingArme(part, i) {
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
}
static createMappingSort(part, i) {
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
}
}
const NB_ARMES = 10
const NB_SORTS = 20
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
const MAPPING_BASE = [
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
{ column: "name", getter: (actor, context) => actor.name },
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() },
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
{ column: "chance_actuel", rollClass: 'roll-chance-actuelle', colName: 'Chance actuelle', getter: (actor, context) => actor.system.compteurs.chance.value },
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
]
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
const MAPPING = MAPPING_BASE
.concat(MAPPING_ARMES)
.concat(MAPPING_SORTS)
export class Mapping {
static getMapping() {
return MAPPING
}
static getColumns() {
return MAPPING.map(it => it.column)
}
static getValues(actor) {
const context = Mapping.prepareContext(actor)
return MAPPING.map(it => it.getter(actor, context))
}
static getAsObject(actor) {
const context = Mapping.prepareContext(actor)
return Object.fromEntries(MAPPING.map(it => [it.column, {
colName: it.colName ?? it.column,
value: it.getter(actor, context)
}]))
}
static getValues(actor) {
const context = Mapping.prepareContext(actor)
return MAPPING.map(it => it.getter(actor, context))
}
static prepareContext(actor) {
return {
armes: Mapping.prepareArmes(actor),
armure: Mapping.prepareArmure(actor),
esquive: Mapping.prepareEsquive(actor),
sorts: Mapping.prepareSorts(actor)
}
}
static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
armes.push(RdDItemArme.corpsACorps(actor));
armes.push(RdDItemArme.empoignade(actor));
return armes.map(arme => [
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
.filter(it => it != undefined))
.reduce((a, b) => a.concat(b), [])
}
static prepareArme(actor, arme, maniement) {
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
const competence = actor.getCompetence(nameCompetenceArme)
if (RdDItemCompetence.isNiveauBase(competence)) {
return undefined
}
const categorie = Mapping.complementCategorie(arme, maniement)
const dommages = Mapping.dommagesArme(actor, arme, maniement)
return {
name: arme.name + categorie,
niveau: Misc.toSignedString(competence.system.niveau),
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
dommages: dommages,
competence: competence,
arme: arme
}
}
static dommagesArme(actor, arme, maniement) {
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch (arme.system.mortalite) {
case 'non-mortel': return `(${dommages})`
case 'empoignade': return '-'
}
return dommages
}
static complementCategorie(arme, maniement) {
switch (maniement) {
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
}
return ''
}
static calculBaseInit(actor, categorie) {
const mapping = MAPPING_BASE.find(it => it.column == categorie)
if (mapping) {
switch (categorie) {
case 'melee':
case 'tir':
case 'lancer':
const caracteristique = Number(actor.system.carac[categorie].value)
return Math.floor(caracteristique / 2)
}
}
return 0
}
static prepareArmure(actor) {
const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
if (armures.length > 1) {
console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
}
if (armures.length > 0) {
const armure = armures[0]
return {
name: armure.name,
protection: armure.system.protection,
malus: armure.system.malus ?? 0
}
}
return {
name: '',
protection: actor.system.attributs.protection.value,
malus: 0
}
}
static prepareEsquive(actor) {
const esquives = actor.getCompetences("Esquive")
if (esquives.length > 0) {
const esquive = esquives[0]
return {
name: esquive.name,
niveau: esquive.system.niveau,
competence: esquive
}
}
return undefined
}
static prepareSorts(actor) {
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
.map(it => RdDItemSort.getCodeVoie(it.name))
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
}
static prepareSort(sort, voies) {
return {
voie: RdDItemSort.getCode(sort, voies),
description: Mapping.descriptionSort(sort),
bonus: Mapping.bonusCase(sort)
}
}
static descriptionSort(sort) {
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
const coutReve =RdDItemSort.coutReve(sort)
const diff = RdDItemSort.diffReve(sort)
return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
}
static toVar(caseSpeciale) {
return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale
}
static bonusCase(sort) {
const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
if (list.length > 0) {
const bonus = list[0]
return `+${bonus.bonus}% en ${bonus.case}`
}
return ''
}
static getDescription(actor) {
const sexe = actor.system.sexe
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
const heure = actor.system.heure
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
const taille = actor.system.taille
const poids = actor.system.poids
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
return Misc.join(list.filter(it => it), ', ')
}
static getArmure(actor, context) {
return context.armure?.name ?? ''
}
static getProtectionArmure(actor, context) {
const naturelle = Number(actor.system.attributs.protection.value)
if (context?.armure?.protection == undefined) {
return naturelle
}
if (Number.isNumeric(context?.armure?.protection)) {
return Number(context?.armure?.protection ?? 0) + naturelle
}
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
}
static getMalusArmure(actor, context) {
return context?.armure?.malus ?? 0
}
static getEsquive(context) {
if (context.esquive) {
return Misc.toSignedString(context.esquive.niveau)
}
return ''
}
static getEsquiveArmure(context) {
if (context.esquive) {
const niveau = context.esquive.niveau + context.armure.malus
return Misc.toSignedString(niveau)
}
return ''
}
static getCompetences(actor, categories) {
const competences = Mapping.getCompetencesCategorie(actor, categories)
if (competences.length == 0) {
return ''
}
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
const txtByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau)
.map(byNiveau => {
const niveaux = Object.keys(byNiveau)
.map(it => Number(it)).sort(Misc.ascending())
if (niveaux.length == 0) {
return ''
}
const txtCategorieByNiveau = niveaux.map(niveau => {
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
return names + ' ' + Misc.toSignedString(niveau)
})
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
return txtCategorie
}).filter(it => it != '')
return Misc.join(txtByCategories, ' / ')
}
static competencesByCategoriesByNiveau(competences, categories) {
return categories.map(c => {
return {
categorie: c,
competencesParNiveau: Misc.classify(
competences.filter(comp => comp.system.categorie == c),
comp => comp.system.niveau)
}
})
}
static getArme(actor, context, part, numero) {
if (numero < context.armes.length) {
return context.armes[numero][part] ?? ''
}
return ''
}
static getCompetencesCategorie(actor, categories) {
return actor.itemTypes[ITEM_TYPES.competence]
.filter(it => categories.includes(it.system.categorie))
.filter(it => !RdDItemCompetence.isNiveauBase(it))
}
static getSort(actor, context, part, numero) {
if (numero < context.sorts.length) {
return context.sorts[numero][part]
}
return ''
}
}

View File

@@ -1,188 +0,0 @@
import { SHOW_DICE } from "../../constants.js";
import { Misc } from "../../misc.js";
import { RdDCarac } from "../../rdd-carac.js";
import { RdDDice } from "../../rdd-dice.js";
import { RdDNameGen } from "../../rdd-namegen.js";
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
const PATHS = [
'name',
'system.sexe',
'system.age',
'system.taille',
'system.poids',
'system.main',
'system.heure',
'system.cheveux',
'system.yeux'
]
const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
}
export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() {
foundry.applications.handlebars.loadTemplates([
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
])
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
title: "Génération aléatoire",
width: 'fit-content',
height: 'fit-content',
classes: ['app-personnage-aleatoire'],
popOut: true,
resizable: true
}, { inplace: false })
}
constructor(actor) {
super({})
this.actor = actor
this.current = foundry.utils.duplicate(actor)
this.checked = {
'name': false,
'system.sexe': true,
'system.age': true,
'system.taille': true,
'system.poids': true,
'system.main': true,
'system.heure': true,
'system.cheveux': true,
'system.yeux': true
}
}
async getData(options) {
return foundry.utils.mergeObject(await super.getData(options), {
actor: this.actor,
current: this.current,
checked: this.checked,
options: { isGM: game.user.isGM }
})
}
activateListeners(html) {
super.activateListeners(html)
this.html = html
this.html.find("button.button-cancel").click(async event => await this.close())
this.html.find("button.button-apply").click(async event => await this.onApply())
this.html.find("input.current-value").change(async event => await this.onChange(event))
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find("a.random").click(async event => await this.onRandom(event))
this.html.find("a.reset").click(async event => await this.onReset(event))
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
}
async _updateObject(event, formData) { }
async onApply() {
const updates = Object.fromEntries(
PATHS.filter(path => game.user.isGM || path != 'name')
.map(path => [path, this.current[path]])
)
await this.actor.update(updates)
await this.close()
}
getPath(selector) {
const fields = this.html.find(selector).parents("div.random-field:first")
return fields[0].attributes['data-path'].value
}
async onChange(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = event.currentTarget.value
}
async onRandom(event) {
const path = this.getPath(event.currentTarget)
await this.setRandom(path);
this.render()
}
async onReset(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = this.actor[path]
await this.render()
}
async onCheckForRandom(event) {
const path = this.getPath(event.currentTarget)
this.checked[path] = event.currentTarget.checked
this.render()
}
async onRandomizeSelected() {
const paths = this.html.find("input.check-for-random:checked")
.parents("div.random-field")
.toArray()
.map(it => it.attributes['data-path'].value)
await Promise.all(paths.map(path => this.setRandom(path)))
this.render()
}
async setRandom(path) {
this.current[path] = await this.random(path);
}
async random(path) {
switch (path) {
case 'name':
return await RdDNameGen.generate()
case 'system.sexe':
case 'system.main':
case 'system.cheveux':
case 'system.yeux':
return await this.randomFromMap(RANDOM_VALUES[path])
case 'system.poids':
return await this.randomPoids()
case 'system.taille':
return await this.randomTaille()
case 'system.age':
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
case 'system.heure':
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
}
return 'unknown'
}
async randomFromMap(valuesMap) {
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
const total = await RdDDice.rollTotal(`1d${max}`)
let sum = 0
for (let entry of Object.entries(valuesMap)) {
sum = sum + entry[1]
if (sum >= total) {
return entry[0]
}
}
return Object.keys(valuesMap)[0]
}
async randomPoids() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
return total + ' kg'
}
async randomTaille() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
const cm = total % 100
const m = (total - cm) / 100
return `${m}m${cm}`
}
}

View File

@@ -1,41 +0,0 @@
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
/* -------------------------------------------- */
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.hbs",
width: 640, height: 720,
}, { inplace: false })
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
foundry.utils.mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
owner: this.actor.isOwner,
});
this.timerRecherche = undefined;
return formData;
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('.resistance-moins').click(async event => await this.actor.vehicleIncDec("resistance", -1))
this.html.find('.resistance-plus').click(async event => await this.actor.vehicleIncDec("resistance", 1))
this.html.find('.structure-moins').click(async event => await this.actor.vehicleIncDec("structure", -1))
this.html.find('.structure-plus').click(async event => await this.actor.vehicleIncDec("structure", 1))
}
}

View File

@@ -1,28 +0,0 @@
import { RdDBaseActor } from "./base-actor.js";
export class RdDVehicule extends RdDBaseActor {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
}
isVehicule() { return true }
canReceive(item) {
return item.isInventaire();
}
getEncombrementMax() {
return this.system.capacite_encombrement;
}
async vehicleIncDec(name, inc) {
if (!['resistance', 'structure'].includes(name)) {
return
}
const newValue = this.system.etat[name].value + inc;
if (0 <= newValue && newValue <= this.system.etat[name].max) {
await this.update({ [`system.etat.${name}.value`]: newValue })
}
}
}

View File

@@ -1,5 +0,0 @@
export { default as RdDItemBaseSheet} from "./common-item-sheet.mjs"
export { default as RdDMonnaieSheet } from "./monnaie-sheet.mjs"
export { default as RdDMunitionSheet } from "./munition-sheet.mjs"
export { default as RdDTarotSheet } from "./tarot-sheet.mjs"

View File

@@ -1,111 +0,0 @@
const { HandlebarsApplicationMixin } = foundry.applications.api
import { SYSTEM_RDD } from "../../constants.js"
import { Misc } from "../../misc.js"
import { RdDSheetUtility } from "../../rdd-sheet-utility.js";
export default class RdDItemBaseSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
static preloadHandlebars(...templatesList) {
const handlebars = ["systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/header.hbs"]
templatesList.forEach(templates =>
templates.forEach(t =>
t.handlebars().forEach(h => handlebars.push(h))
)
)
loadTemplates(Misc.distinct(handlebars))
}
static register(sheetClass) {
const itemType = sheetClass.ITEM_TYPE
Items.registerSheet(SYSTEM_RDD, sheetClass, {
label: Misc.typeName('Item', itemType),
types: [itemType],
makeDefault: true
})
}
static registerAll(...sheetClasses) {
const handlebars = ["systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/header.hbs"]
sheetClasses.forEach(sheetClass => {
sheetClass.TEMPLATES.forEach(t =>
t.handlebars().forEach(h => handlebars.push(h))
)
const itemType = sheetClass.ITEM_TYPE
foundry.documents.collections.Items.registerSheet(SYSTEM_RDD, sheetClass, {
label: Misc.typeName('Item', itemType),
types: [itemType],
makeDefault: true
})
})
foundry.applications.handlebars.loadTemplates(Misc.distinct(handlebars))
}
static get ITEM_TYPE() { return undefined }
constructor(options = {}) {
super(options)
}
static get TEMPLATES() { return [] }
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-rdd", "item"],
position: {
width: 448,
height: "auto",
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
actions: {
editImage: RdDItemBaseSheet.#onEditImage,
}
}
/** @override */
async _prepareContext() {
return {
item: this.document,
options: RdDSheetUtility.getOptions(this.document, this.isEditable),
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
system: this.document.system,
source: this.document.toObject(),
isEditable: this.isEditable,
}
}
// #region Actions
/**
* Handle changing a Document's image.
*
* @this RdDItemBaseSheet
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
* @returns {Promise}
* @private
*/
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: (path) => {
this.document.update({ [attr]: path })
},
top: this.position.top + 40,
left: this.position.left + 10,
})
return fp.browse()
}
// #endregion
}

View File

@@ -1,35 +0,0 @@
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
import { ITEM_TYPES } from "../../constants.js";
import RdDItemBaseSheet from "./common-item-sheet.mjs";
export default class RdDMonnaieSheet extends RdDItemBaseSheet {
/** @override */
static get ITEM_TYPE() { return ITEM_TYPES.monnaie }
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE] }
/** @override */
static DEFAULT_OPTIONS = Object.assign({},
RdDItemBaseSheet.DEFAULT_OPTIONS,
{
classes: ["fvtt-rdd", "item", "monnaie"],
position: { width: 448 },
window: { contentClasses: ["monnaie-content"] }
})
/** @override */
static PARTS = {
main: {
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/monnaie.hbs",
},
}
/** @override */
async _prepareContext() {
return Object.assign(
await super._prepareContext(),
await TEMPLATE_DESCRIPTION.prepareContext(this.document),
await TEMPLATE_INVENTAIRE.prepareContext(this.document)
)
}
}

View File

@@ -1,34 +0,0 @@
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
import { ITEM_TYPES } from "../../constants.js";
import RdDItemBaseSheet from "./common-item-sheet.mjs";
export default class RdDMunitionSheet extends RdDItemBaseSheet {
/** @override */
static get ITEM_TYPE() { return ITEM_TYPES.munition }
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE] }
/** @override */
static DEFAULT_OPTIONS = Object.assign({},
RdDItemBaseSheet.DEFAULT_OPTIONS,
{
classes: ["fvtt-rdd", "item", "munition"],
position: { width: 448 },
window: { contentClasses: ["munition-content"] }
})
/** @override */
static PARTS = {
main: {
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/munition.hbs",
},
}
/** @override */
async _prepareContext() {
return Object.assign(
await super._prepareContext(),
await TEMPLATE_DESCRIPTION.prepareContext(this.document),
await TEMPLATE_INVENTAIRE.prepareContext(this.document)
)
}
}

View File

@@ -1,33 +0,0 @@
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
import { ITEM_TYPES } from "../../constants.js";
import RdDItemBaseSheet from "./common-item-sheet.mjs";
export default class RdDTarotSheet extends RdDItemBaseSheet {
/** @override */
static get ITEM_TYPE() { return ITEM_TYPES.tarot }
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION] }
/** @override */
static DEFAULT_OPTIONS = Object.assign({},
RdDItemBaseSheet.DEFAULT_OPTIONS,
{
classes: ["fvtt-rdd", "item", "tarot"],
position: { width: 448 },
window: { contentClasses: ["tarot-content"] }
})
/** @override */
static PARTS = {
main: {
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/tarot.hbs",
},
}
/** @override */
async _prepareContext() {
return Object.assign(
await super._prepareContext(),
await TEMPLATE_DESCRIPTION.prepareContext(this.document)
)
}
}

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