Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0d62b60e38 | |||
| 9b91850731 | |||
| 05c7a91f93 | |||
| f83fdb3b8f |
@@ -26,3 +26,6 @@ Merci à eux !!
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Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT.
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L'ensemble du code est sous licence Creative Commons.
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# Licences
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- L'export pdf utilise la librairie [pdf-lib](https://pdf-lib.js.org/) sous licence [MIT](pdf-lib-LICENSE.md)
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BIN
assets/feuille-personnage.pdf
Normal file
BIN
assets/feuille-personnage.pdf
Normal file
Binary file not shown.
@@ -1,4 +1,11 @@
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# 13.0
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## 13.0.16 - La paix d'Illysis
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- Export de personnages sous forme de feuille de personnage pdf
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- Correction d'un problème à l'ouverture de personnages saisis dans d'anciennes versions
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- Fenêtre de jet v2
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- on peut faire des jets en dehors des combats
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## 13.0.15 - Les pièces d'Illysis
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- On peut de nouveau acheter dans les commerces
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@@ -190,7 +190,7 @@ export class RdDActor extends RdDBaseActorSang {
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const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
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const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
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const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
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const comp = this.getCompetence(arme.getCompetenceAction(main))
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const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|');
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if (uniques.includes(unique)) {
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return
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@@ -219,15 +219,12 @@ export class RdDActor extends RdDBaseActorSang {
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}
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addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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this.itemTypes[ITEM_TYPES.arme]
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.filter(it => it.isAttaque())
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.sort(Misc.ascending(it => it.name))
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.forEach(arme => {
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if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
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if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
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if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
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if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
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})
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.forEach(arme => arme.getTypeAttaques().forEach(t => addAttaque(arme, t)))
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addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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return actions
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@@ -244,16 +241,6 @@ export class RdDActor extends RdDBaseActorSang {
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}
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}
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static $getCompetenceAction(arme, main) {
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switch (main) {
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case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
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case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
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case ATTAQUE_TYPE.LANCER: return arme.system.lancer
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case ATTAQUE_TYPE.TIR: return arme.system.tir
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default: return arme.system.competence
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}
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}
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/* -------------------------------------------- */
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async $perteReveEnchantementsChateauDormants() {
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const toUpdate = this.items.filter(it => [ITEM_TYPES.potion, ITEM_TYPES.gemme].includes(it.type))
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288
module/actor/export-pdf/export-pdf.mjs
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288
module/actor/export-pdf/export-pdf.mjs
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@@ -0,0 +1,288 @@
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import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js"
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import { Grammar } from "../../grammar.js"
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import { RdDItemArme } from "../../item/arme.js"
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import { CATEGORIES_COMPETENCE_COMBAT } from "../../item/base-items.js"
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import { Misc } from "../../misc.js"
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import { RdDTimestamp } from "../../time/rdd-timestamp.js"
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import { PDFDocument } from "./pdf-lib/pdf-lib.esm.js"
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const copyProperty = (actor, path) => foundry.utils.getProperty(actor, path)
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// const findItem = (actor, itemType, itemName) => actor.itemTypes[itemType].find(it => Grammar.equalsInsensitive(formCompName(it.name), formCompName(itemName)))
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// const findItemPos = (actor, itemType, pos) => actor.itemTypes[itemType].length <= pos ? actor.itemTypes[itemType][pos] : length
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// const findProperty = (it, path) => it ? foundry.utils.getProperty(it, path) : undefined
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// const findItemProperty = (actor, itemType, itemName, path) => findProperty(findItem(actor, itemType, itemName), path)
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// const findItemPosProperty = (actor, itemType, pos, path) => findProperty(findItemPos(actor, itemType, pos), path)
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// const findArmeProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.arme, pos), path)
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// const findSortProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.sort, pos), path)
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// const itemFormPath = (type, pos, property) => `${type}s.${pos}.${property}`
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const ACTOR_TO_FORM_MAPPING = [
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{ path: 'name' },
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{ path: 'system.carac.taille.value' },
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{ path: 'system.carac.apparence.value' },
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{ path: 'system.carac.apparence.xp' },
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{ path: 'system.carac.constitution.value' },
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{ path: 'system.carac.constitution.xp' },
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{ path: 'system.carac.force.value' },
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{ path: 'system.carac.force.value' },
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{ path: 'system.carac.force.xp' },
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{ path: 'system.carac.agilite.value' },
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{ path: 'system.carac.agilite.xp' },
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{ path: 'system.carac.dexterite.value' },
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{ path: 'system.carac.dexterite.xp' },
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{ path: 'system.carac.vue.value' },
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{ path: 'system.carac.vue.xp' },
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{ path: 'system.carac.ouie.value' },
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{ path: 'system.carac.ouie.xp' },
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{ path: 'system.carac.odoratgout.value' },
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{ path: 'system.carac.odoratgout.xp' },
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{ path: 'system.carac.volonte.value' },
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{ path: 'system.carac.volonte.xp' },
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{ path: 'system.carac.empathie.value' },
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{ path: 'system.carac.empathie.xp' },
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{ path: 'system.carac.intellect.value' },
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{ path: 'system.carac.intellect.xp' },
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{ path: 'system.carac.reve.value' },
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{ path: 'system.carac.reve.xp' },
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{ path: 'system.carac.chance.value' },
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{ path: 'system.carac.chance.xp' },
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{ path: 'system.age' },
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{ path: 'system.sexe' },
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{ path: 'system.taille' },
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{ path: 'system.poids' },
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{ path: 'system.cheveux' },
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{ path: 'system.yeux' },
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{ path: 'system.beaute' },
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{ path: 'system.main' },
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{ path: 'system.heure' },
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{ path: 'computed.hn.heure', getter: actor => (RdDTimestamp.definition(actor.system.heure)?.heure ?? 0) + 1 },
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{ path: 'computed.hn.label', getter: actor => RdDTimestamp.definition(actor.system.heure)?.avecArticle },
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{ path: 'system.carac.melee.value' },
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{ path: 'system.carac.tir.value' },
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{ path: 'system.carac.lancer.value' },
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{ path: 'system.carac.derobee.value' },
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{ path: 'system.sante.vie.value' },
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{ path: 'system.sante.endurance.value' },
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{ path: 'system.attributs.sust.value' },
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{ path: 'system.attributs.sconst.value' },
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{ path: 'system.attributs.encombrement.value' },
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{ path: 'system.attributs.plusdom.value', getter: actor => Misc.toSignedString(actor.system.attributs.plusdom.value) },
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// , getter: actor => actor.get
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]
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export default class ExportPdf {
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static init() {
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Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportPdf.onActorDirectoryMenu(actorDirectory, menus) })
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}
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static onActorDirectoryMenu(actorDirectory, menus) {
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menus.push({
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name: 'Export PDF',
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icon: '<i class="fa-regular fa-file-pdf"></i>',
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condition: target => actorDirectory.id == 'actors' && ExportPdf.$isActorPersonnage(this.$getActor(target)),
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callback: async target => await ExportPdf.exportActor(target)
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})
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}
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static $getActor(target) {
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const entryId = $(target).closest(".directory-item")?.data("entryId")
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return game.actors.get(entryId)
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}
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static $isActorPersonnage(actor) {
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return actor?.type == ACTOR_TYPES.personnage
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}
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static async exportActor(target) {
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const actor = ExportPdf.$getActor(target)
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if (!ExportPdf.$isActorPersonnage(actor)) {
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ui.notifications.error("Pas de personnage sélectionné")
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return
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}
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const templatePdf = '/systems/foundryvtt-reve-de-dragon/assets/feuille-personnage.pdf';
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const pdfBytes = await fetch(templatePdf).then(res => res.arrayBuffer())
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const pdfDoc = await PDFDocument.load(pdfBytes)
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const exporter = new ExportPdf(actor, pdfDoc)
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exporter.generateFeuillePersonnage()
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}
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constructor(actor, pdfDoc) {
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this.pdfDoc = pdfDoc
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this.form = this.pdfDoc.getForm()
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this.actor = actor
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this.allComps = this.actor.itemTypes[ITEM_TYPES.competence]
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this.comps = this.allComps
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.filter(it => !it.isNiveauBase())
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.sort(Misc.ascending(it => it.name))
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this.compsNonArmes = this.comps.filter(it => !ExportPdf.isCompCombat(it))
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this.compsArmes = this.comps.filter(it => ExportPdf.isCompCombat(it))
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this.addedComps = new Set([])
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}
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static isCompCombat(comp) {
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return CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie) && !Grammar.includesLowerCaseNoAccent(comp.name, "corps à corps") && !Grammar.includesLowerCaseNoAccent(comp.name, "esquive")
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}
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async generateFeuillePersonnage() {
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this.$exportActorFields()
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this.$exportCompetences()
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this.$exportArchetype()
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this.$exportArmes()
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this.$exportSorts()
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const pdfBytes = await this.pdfDoc.save();
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const filename = `rdd-${this.actor.name.slugify()}.pdf`;
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foundry.utils.saveDataToFile(pdfBytes, "application/pdf", filename);
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}
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$exportActorFields() {
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ACTOR_TO_FORM_MAPPING.forEach(async (mapping) => {
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const path = mapping.path
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const value = mapping.getter ? mapping.getter(this.actor) : copyProperty(this.actor, path)
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this.$setFormValue(path, value)
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})
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}
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$exportCompetences() {
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this.compsNonArmes
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.filter(it => !this.addedComps.has(it.id))
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.forEach(comp => {
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const formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
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this.$setFormCompetence(formCompName, comp)
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})
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const musique = this.compsNonArmes.filter(it => Grammar.includesLowerCaseNoAccent(it.name, 'musique'))
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.sort(Misc.descending(it => it.system.niveau))
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.filter(it => !this.addedComps.has(it.id))
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.find(it => true)
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if (musique) {
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this.$setFormCompetence('musique', musique)
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}
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}
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$exportArchetype() {
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this.allComps.sort(Misc.ascending(it => it.system.niveau_archetype))
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.forEach(comp => {
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let formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
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if (formCompName.includes('musique')) {
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formCompName = 'musique'
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}
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this.$setFormValue(`competences.${formCompName}.niveau_archetype`, comp.system.niveau_archetype)
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})
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}
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$setFormCompetenceArchetype(formCompName, comp, baseFormName = 'competences') {
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}
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$exportArmes() {
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const uniques = new Set([])
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const armes = this.actor.itemTypes[ITEM_TYPES.arme].map(arme => arme.getTypeAttaques()
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.map(main => {
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const compName = arme.getCompetenceAction(main)
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const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
|
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const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
|
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const comp = this.compsArmes.find(it => Grammar.equalsInsensitive(it.name, compName)) ?? this.actor.findItemLike(compName, ITEM_TYPES.competence)
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const unique = [comp.id, arme.name, dommages, forceRequise].join('|');
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if (uniques.has(unique)) {
|
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return undefined
|
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}
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uniques.add(unique)
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return { arme: arme, comp: comp, main: main }
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}))
|
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.reduce((a, b) => a.concat(b))
|
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.filter(it => it != undefined && !it.comp.isNiveauBase())
|
||||
.sort(Misc.descending(it => it.comp.niveau))
|
||||
|
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for (let pos = 0; pos < armes.length; pos++) {
|
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const it = armes[pos]
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this.$setFormArmeCompetence(pos, it.comp, it.arme, it.main, it.main)
|
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}
|
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|
||||
// TODO: list comps without weapons
|
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// TODO: list other comps not in the standard list -- use an instance of ExportPdf to hold state/built list
|
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const otherComps = this.comps.filter(it => !this.addedComps.has(it.id))
|
||||
for (let pos = 0; pos < otherComps.length; pos++) {
|
||||
const comp = otherComps[pos]
|
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this.$setFormCompetence(pos, comp, 'competences')
|
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this.$setFormValue(`competences.${pos}.name`, comp.name)
|
||||
}
|
||||
}
|
||||
|
||||
$setFormCompetence(formCompName, comp, baseFormName = 'competences') {
|
||||
|
||||
if (this.form.getFieldMaybe(`${baseFormName}.${formCompName}.niveau`)) {
|
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this.addedComps.add(comp.id)
|
||||
}
|
||||
if (comp.system.niveau != comp.system.base) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.niveau`, comp.system.niveau)
|
||||
}
|
||||
if (comp.system.xp > 0) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.xp`, comp.system.xp)
|
||||
}
|
||||
if (comp.system.xp_sort > 0) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.xp_sort`, comp.system.xp_sort)
|
||||
}
|
||||
if (CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie)) {
|
||||
this.$setFormValue(`${baseFormName}.${formCompName}.init`, comp.getBaseInit())
|
||||
}
|
||||
}
|
||||
|
||||
$setFormArmeCompetence(pos, comp, arme, main) {
|
||||
this.$setFormCompetence(pos, comp, 'armes')
|
||||
this.$setFormValue(`armes.${pos}.name`, arme.name)
|
||||
this.$setFormValue(`armes.${pos}.main`, main)
|
||||
this.$setFormValue(`armes.${pos}.plusdom`, RdDItemArme.valeurMain(arme.system.dommages, main))
|
||||
}
|
||||
|
||||
$exportSorts() {
|
||||
const sorts = this.actor.itemTypes[ITEM_TYPES.sort].sort(Misc.ascending(s => ExportPdf.$orderDraconic(s) + s.name))
|
||||
|
||||
for (let pos = 0; pos < sorts.length; pos++) {
|
||||
const sort = sorts[pos]
|
||||
this.$setFormSort(pos, sort)
|
||||
}
|
||||
}
|
||||
|
||||
$setFormSort(pos, sort) {
|
||||
this.$setFormValue(`sorts.${pos}.name`, sort.name)
|
||||
this.$setFormValue(`sorts.${pos}.voie`, sort.system.draconic)
|
||||
this.$setFormValue(`sorts.${pos}.tmr`, sort.system.caseTMRSpeciale ?? sort.system.caseTMR)
|
||||
this.$setFormValue(`sorts.${pos}.diff`, sort.system.difficulte)
|
||||
this.$setFormValue(`sorts.${pos}.reve`, sort.system.ptreve)
|
||||
this.$setFormValue(`sorts.${pos}.bonuscase`, sort.system.bonuscase)
|
||||
}
|
||||
|
||||
static $orderDraconic(s) {
|
||||
switch (s.system.draconic.substring(0, 1)) {
|
||||
case 'O': return 1
|
||||
case 'H': return 2
|
||||
case 'N': return 3
|
||||
case 'T': return 4
|
||||
}
|
||||
return 5
|
||||
}
|
||||
|
||||
$setFormValue(path, value) {
|
||||
const hasField = this.form.getFieldMaybe(path)
|
||||
if (hasField && value != undefined) {
|
||||
const field = this.form.getTextField(path)
|
||||
field.setText(value.toString())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
39404
module/actor/export-pdf/pdf-lib/pdf-lib.esm.js
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39674
module/actor/export-pdf/pdf-lib/pdf-lib.js
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39674
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16
module/actor/export-pdf/pdf-lib/pdf-lib.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
1
module/actor/export-pdf/pdf-lib/pdf-lib.min.js.map
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1
module/actor/export-pdf/pdf-lib/pdf-lib.min.js.map
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File diff suppressed because one or more lines are too long
@@ -20,11 +20,11 @@ export class RdDInitiative {
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base
|
||||
}
|
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|
||||
static ajustementInitiative(caracValue, niveau, bonus) {
|
||||
static ajustementInitiative(caracValue, niveau, bonus = 0) {
|
||||
return niveau + Math.floor(caracValue / 2) + bonus
|
||||
}
|
||||
|
||||
static formule(phase, carac, niveau, bonusMalus) {
|
||||
static formule(phase, carac, niveau, bonusMalus = 0) {
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const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
|
||||
return { phase, ajustement }
|
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}
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@@ -1,7 +1,8 @@
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||||
import { Grammar } from "./grammar.js";
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||||
import { RdDInitiative } from "./initiative.mjs";
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import { RdDItem } from "./item.js";
|
||||
import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
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import { CATEGORIES_COMPETENCE_COMBAT, CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
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import { Misc } from "./misc.js";
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const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
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@@ -46,6 +47,30 @@ export class RdDItemCompetence extends RdDItem {
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static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
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isNiveauBase() {
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return this.system.niveau == this.system.base && this.system.xp == 0
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}
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getBaseInit() {
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const carac = this.getInitCarac()
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if (carac == undefined) {
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return undefined
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}
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return RdDInitiative.ajustementInitiative(carac.value, this.system.niveau)
|
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}
|
||||
|
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getInitCarac() {
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if (!this.actor) {
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return undefined
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}
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switch (this.system.categorie) {
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case CATEGORIES_COMPETENCES.melee.key: return this.actor.system.carac.melee
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||||
case CATEGORIES_COMPETENCES.tir.key: return this.actor.system.carac.tir
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case CATEGORIES_COMPETENCES.lancer.key: return this.actor.system.carac.lancer
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case CATEGORIES_COMPETENCES.draconic.key: return this.actor.system.carac.reve
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}
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return undefined
|
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}
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/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
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return CATEGORIES_COMPETENCES[category].label;
|
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|
||||
@@ -62,7 +62,7 @@ export class RdDItemSort extends Item {
|
||||
|
||||
|
||||
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
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static coutReve(sort) { return RdDItemSort.toVar((sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) }
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static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve || sort.system.ptreve.match(/(\d)+\+?/)) ? 'r' : 'r ') + sort.system.ptreve) }
|
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static getDraconicsSort(competencesDraconic, sort) {
|
||||
// se baser sur la voie du sort?
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
|
||||
@@ -45,6 +45,16 @@ export class RdDItemArme extends RdDItem {
|
||||
isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
|
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isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
|
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|
||||
|
||||
getCompetenceAction(main) {
|
||||
switch (main) {
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains()
|
||||
case ATTAQUE_TYPE.DEUX_MAINS: return this.competence2Mains()
|
||||
case ATTAQUE_TYPE.LANCER: return this.system.lancer
|
||||
case ATTAQUE_TYPE.TIR: return this.system.tir
|
||||
default: return this.system.competence
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static valeurMain(valeurs, main) {
|
||||
valeurs = valeurs?.toString() ?? ""
|
||||
@@ -78,17 +88,26 @@ export class RdDItemArme extends RdDItem {
|
||||
return arme.name
|
||||
case ITEM_TYPES.arme:
|
||||
switch (maniement) {
|
||||
case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence;
|
||||
case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
|
||||
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
|
||||
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
|
||||
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer;
|
||||
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer
|
||||
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
getTypeAttaques() {
|
||||
return [
|
||||
...(this.system.unemain && this.system.competence && this.system.resistance > 0) ? [ATTAQUE_TYPE.UNE_MAIN] : [],
|
||||
...(this.system.deuxmains && this.system.competence && this.system.resistance > 0) ? [ATTAQUE_TYPE.DEUX_MAINS] : [],
|
||||
...(this.system.lancer && this.system.resistance > 0) ? [ATTAQUE_TYPE.LANCER] : [],
|
||||
...(this.system.tir) ? [ATTAQUE_TYPE.TIR] : [],
|
||||
]
|
||||
}
|
||||
|
||||
static computeNiveauArmes(armes, competences) {
|
||||
for (const arme of armes) {
|
||||
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
||||
|
||||
@@ -19,22 +19,23 @@ export const SANS_COMPETENCE = {
|
||||
}
|
||||
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
"generale": { base: -4, label: "Générales" },
|
||||
"particuliere": { base: -8, label: "Particulières" },
|
||||
"specialisee": { base: -11, label: "Spécialisées" },
|
||||
"connaissance": { base: -11, label: "Connaissances" },
|
||||
"draconic": { base: -11, label: "Draconic" },
|
||||
"melee": { base: -6, label: "Mêlée" },
|
||||
"tir": { base: -8, label: "Tir" },
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
generale: { key: 'generale', base: -4, label: "Générales" },
|
||||
particuliere: { key: 'particuliere', base: -8, label: "Particulières" },
|
||||
specialisee: { key: 'specialisee', base: -11, label: "Spécialisées" },
|
||||
connaissance: { key: 'connaissance', base: -11, label: "Connaissances" },
|
||||
draconic: { key: 'draconic', base: -11, label: "Draconic" },
|
||||
melee: { key: 'melee', base: -6, label: "Mêlée" },
|
||||
tir: { key: 'tir', base: -8, label: "Tir" },
|
||||
lancer: { key: 'lancer', base: -8, label: "Lancer" }
|
||||
}
|
||||
export const CATEGORIES_COMPETENCE_COMBAT = [CATEGORIES_COMPETENCES.melee, CATEGORIES_COMPETENCES.tir, CATEGORIES_COMPETENCES.lancer].map(it => it.key)
|
||||
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||
"melee": { base: 0, label: "Mêlée" },
|
||||
"parade": { base: 0, label: "Parade" },
|
||||
"tir": { base: 0, label: "Tir" },
|
||||
"lancer": { base: 0, label: "Lancer" },
|
||||
"possession": { base: 0, label: "Possession" },
|
||||
generale: { key: 'generale', base: 0, label: "Générale" },
|
||||
naturelle: { key: 'naturelle', base: 0, label: "Arme naturelle" },
|
||||
melee: { key: 'melee', base: 0, label: "Mêlée" },
|
||||
parade: { key: 'parade', base: 0, label: "Parade" },
|
||||
tir: { key: 'tir', base: 0, label: "Tir" },
|
||||
lancer: { key: 'lancer', base: 0, label: "Lancer" },
|
||||
possession: { key: 'possession', base: 0, label: "Possession" },
|
||||
}
|
||||
|
||||
@@ -58,9 +58,9 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
|
||||
static getCombatant(actorId, tokenId) {
|
||||
return game.combat.combatants.find(it => it.actor.id == actorId &&
|
||||
return game.combat?.combatants.find(it => it.actor.id == actorId &&
|
||||
it.token.id == tokenId
|
||||
);
|
||||
)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
|
||||
@@ -89,6 +89,7 @@ import { Migrations } from './migrations.js'
|
||||
|
||||
import RollDialog from "./roll/roll-dialog.mjs"
|
||||
import ChatRollResult from "./roll/chat-roll-result.mjs"
|
||||
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@@ -296,6 +297,7 @@ export class SystemReveDeDragon {
|
||||
RdDPossession.init()
|
||||
TMRRencontres.init()
|
||||
ExportScriptarium.init()
|
||||
ExportPdf.init()
|
||||
RollDialog.init()
|
||||
ChatRollResult.init()
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
"dependencies": {
|
||||
"gulp": "^5.0.0",
|
||||
"gulp-less": "^5.0.0",
|
||||
"pdf-lib": "^1.17.1",
|
||||
"rollup-plugin-visualizer": "^5.12.0"
|
||||
},
|
||||
"repository": {
|
||||
|
||||
21
pdf-lib-LICENSE.md
Normal file
21
pdf-lib-LICENSE.md
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Andrew Dillon
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
Reference in New Issue
Block a user