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Author SHA1 Message Date
0f3d1e708d Empoignade V2 2025-10-22 01:17:41 +02:00
41 changed files with 250 additions and 515 deletions

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@@ -1,65 +0,0 @@
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@@ -1,34 +1,20 @@
# 13.0
## 13.0.15 - Les pièces d'Illysis
- On peut de nouveau acheter dans les commerces
- Corrections V13
- Les textes sur fond "parchemin" ne sont plus affichés en blanc
## 13.0.14 - Le familier d'Illysis
- Les réussites particulières en demi-surprise sont de simples réussites
- Les images des scènes par défaut sont corrigées
- Ajout d'une image de status "sur-encombré"
- Correction V13
- couleur lisible dans les sommaires des journaux et des compendiums
- Amélioration des entités:
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
- l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance
- les blurettes suivent les règles des entités de cauchemar (p322)
- Nouvelle fenêtre de jets de dés
- attaque/défense des créatures
- Attaque/défense des créatures
- les attaques/parades avec une arme trop lourde se font en demi-surprise
- les demandes de défense disparaîssent une fois prises en compte
- empoignade
- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136)
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134)
- la différence de taille donne un bonus/malus en cours d'empoignade (p135)
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade
- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
- le statut d'empoignade est affiché sur les tokens
- les défenses contre une empoignade sont corrigées
## 13.0.13 - L'épanouissement d'Illysis

View File

@@ -648,7 +648,8 @@ select,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section img {
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="empoignade"] img {
/* image de d100 */
max-width: 1rem;
max-height: 1rem;
gap: 0;
@@ -660,6 +661,10 @@ select,
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
gap: 0;
margin: 0;
padding: 0;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
display: flex;
@@ -1378,9 +1383,6 @@ select,
margin: 0.1rem 0;
align-items: center;
}
.system-foundryvtt-reve-de-dragon .prosemirror menu {
background-color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror {
height: fit-content;
min-height: 5rem;
@@ -1572,70 +1574,22 @@ select,
.system-foundryvtt-reve-de-dragon .type-compendium {
font-size: 0.6rem;
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
.system-foundryvtt-reve-de-dragon .application .window-content,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body label,
.system-foundryvtt-reve-de-dragon .application .window-content label,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar label,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body .hint,
.system-foundryvtt-reve-de-dragon .application .window-content .hint,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .hint,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body .permissions-list,
.system-foundryvtt-reve-de-dragon .application .window-content .permissions-list,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .permissions-list,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button,
.system-foundryvtt-reve-de-dragon .application .window-content button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button {
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a,
.system-foundryvtt-reve-de-dragon .application .window-content a,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a {
color: var(--color-dark-3);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a.filter.active,
.system-foundryvtt-reve-de-dragon .application .window-content a.filter.active,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a.filter.active {
color: var(--color-dark-1);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header {
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: #ffffff;
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header label,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header .hint,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header .permissions-list,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs button,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header div,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header button {
color: rgba(255, 255, 255, 0.9);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header input {
color: rgba(255, 255, 255, 0.9);
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header :is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border: 0 none;
margin-bottom: 0.2rem;
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header input[type="checkbox"] {
color: rgba(255, 255, 255, 0.75);
}
.system-foundryvtt-reve-de-dragon input[type="number"] {
text-align: right;
padding-right: 0.5rem;
@@ -1676,7 +1630,7 @@ select,
width: calc(100% - 2px);
height: var(--form-field-height);
margin: 0;
color: var(--rdd-color-text-primary);
color: var(--color-text-dark-primary);
border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {

View File

@@ -67,7 +67,6 @@
"StatusComma": "Comma",
"StatusDead": "Mort",
"StatusDemiReve": "Demi-rêve",
"StatusSurEnc": "Sur-encombrement",
"StatusForceWeak": "Force insuffisante"
}
}

View File

@@ -656,15 +656,9 @@
margin: 0.1rem 0;
align-items: center;
}
.prosemirror {
menu{
background-color: var(--color-background-chat-message);
}
}
.app.sheet .editor.prosemirror {
height: fit-content;
min-height: 5rem;
}
.app.sheet .editor.prosemirror .editor-container {
min-height: 5rem;
@@ -871,60 +865,26 @@
.type-compendium {
font-size: 0.6rem;
}
.window-app.sheet .window-content .sheet-body,
.application .window-content,
.journal-entry .journal-sidebar {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
label ,
.hint ,
.permissions-list ,
nav.tabs,
nav.tabs button,
nav.tabs button .count,
button {
color: var(--rdd-color-text-primary);
}
a {
color: var(--color-dark-3);
}
a.filter.active {
color: var(--color-dark-1);
}
}
/* ======================================== */
/* Sheet */
.window-app .window-content{
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
.sheet-header {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
label ,
.hint ,
.permissions-list ,
nav.tabs,
nav.tabs button,
nav.tabs button .count,
div,
button {
color: rgba(255, 255, 255, 0.9);
}
input {
//color: rgba(255, 255, 255, 0);
color: rgba(255, 255, 255, 0.9);
border: 0 none;
margin-bottom: 0.2rem;
}
input[type="checkbox"] {
// background-color: hsla(268, 41%, 56%, 0.9);
color: rgba(255, 255, 255, 0.75);
}
}
.window-app.sheet .window-content .sheet-header{
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: rgba(255, 255, 255, 1);
}
.window-app.sheet .window-content .sheet-header :is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border: 0 none;
margin-bottom: 0.2rem;
}
input[type="number"] {
text-align: right;
@@ -968,7 +928,7 @@
width: calc(100% - 2px);
height: var(--form-field-height);
margin: 0;
color: var(--rdd-color-text-primary);
color: var(--color-text-dark-primary);
border-radius: 0.2rem;
}
form.app-personnage-aleatoire {

View File

@@ -224,7 +224,8 @@
max-width: 4rem;
}
roll-conditions roll-section img {
roll-conditions roll-section[name="empoignade"] img {
/* image de d100 */
max-width: 1rem;
max-height: 1rem;
gap: 0;
@@ -236,6 +237,10 @@
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
gap: 0;
margin: 0;
padding: 0;
filter: invert(0.8);
}
roll-buttons {

View File

@@ -375,6 +375,14 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true);

View File

@@ -218,7 +218,6 @@ export class RdDActor extends RdDBaseActorSang {
})
}
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
this.itemTypes[ITEM_TYPES.arme]
.filter(it => it.isAttaque())
.sort(Misc.ascending(it => it.name))
@@ -228,7 +227,9 @@ export class RdDActor extends RdDBaseActorSang {
if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
})
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
return actions
}
@@ -755,18 +756,20 @@ export class RdDActor extends RdDBaseActorSang {
let updates = {};
if (caracName == LIST_CARAC_PERSONNAGE.reve.code) {
if (to > Misc.toInt(this.system.reve.seuil.value)) {
updates[`system.reve.seuil.value`] = to
updates[`system.reve.seuil.value`] = to; // SFA : Direct and packed changes
//this.setPointsDeSeuil(to);
}
}
if (caracName == LIST_CARAC_PERSONNAGE.chance.code) {
if (to > Misc.toInt(this.system.compteurs.chance.value)) {
updates[`system.compteurs.chance.value`] = to
updates[`system.compteurs.chance.value`] = to; // SFA : Direct and packed changes
//this.setPointsDeChance(to);
}
}
let selectedCarac = this.findCaracByName(caracName);
const from = selectedCarac.value
updates[`system.carac.${caracName}.value`] = to;
await this.update(updates, { noHook: true });
await this.update(updates);
await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
}
@@ -1751,7 +1754,7 @@ export class RdDActor extends RdDBaseActorSang {
this.tmrApp?.close();
this.tmrApp = undefined;
}
}],
} ],
onRollDone: RollDialog.onRollDoneClose,
onClose: () => {
this.tmrApp?.restoreTMRAfterAction();
@@ -2605,7 +2608,7 @@ export class RdDActor extends RdDBaseActorSang {
if (item?.isEquipable()) {
const isEquipe = !item.system.equipe;
await item.update({ "system.equipe": isEquipe });
this.computeEncTotal()
this.computeEncTotal();
if (isEquipe)
this.verifierForceMin(item);
}
@@ -2996,7 +2999,6 @@ export class RdDActor extends RdDBaseActorSang {
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
await super.onUpdateActor(update, options, actorId)
}
/* -------------------------------------------- */
@@ -3039,12 +3041,9 @@ export class RdDActor extends RdDBaseActorSang {
break
case ITEM_TYPES.empoignade:
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
// TODO: check remaining emp.
await this.setEffect(STATUSES.StatusGrappled, false)
await this.setEffect(STATUSES.StatusGrappling, false)
break
}
await super.onDeleteItem(item, options, id)
super.onDeleteItem(item, options, id)
}
/* -------------------------------------------- */

View File

@@ -56,15 +56,13 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
if (event.currentTarget.name.includes("carac.")) {
let caracName = event.currentTarget.name.replace("carac.", "")
await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value))
}
})
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
await this.actor.updateCarac(caracName, parseInt(event.target.value))
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value))
await this.actor.updateCompetence(compName, parseInt(event.target.value))
});
}
}

View File

@@ -89,6 +89,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
getSConst() { return 0 }
/* -------------------------------------------- */
isSurenc() { return false }
computeMalusSurEncombrement() { return 0 }
ajustementAstrologique() { return 0 }
@@ -125,8 +126,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { }
countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, isCritique = false) { }
async finDeRound(options = { terminer: false }) {
@@ -229,9 +228,49 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectByStatus(statusId) {
return this.getEffects().find(it => it.statuses.has(statusId));
}
async setEffect(statusId, status) {
if (this.isEffectAllowed(statusId)) {
const effect = this.getEffectByStatus(statusId);
if (!status && effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id], { render: true })
}
if (status && !effect) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)], { render: true })
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
isDemiReve() {
return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined
}
getSurprise(isCombat = undefined, forceRequise = undefined) {

View File

@@ -186,7 +186,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.changeBleedingState()
break
}
await super.onCreateItem(item, options, id)
}
async onUpdateItem(item, options, id) {
@@ -195,7 +194,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.changeBleedingState()
break
}
await super.onUpdateItem(item, options, id)
}
async changeBleedingState() {
@@ -315,7 +313,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
isSonne() {
return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0
return this.getEffectByStatus(STATUSES.StatusStunned)
}
isEffectAllowed(effectId) { return true }

View File

@@ -49,7 +49,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
encTotal: this.actor.getEncTotal(),
encTotal: await this.actor.computeEncTotal(),
}
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
@@ -229,6 +229,14 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true);

View File

@@ -10,7 +10,7 @@ import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
import { STATUSES } from "../settings/status-effects.js";
export class RdDBaseActor extends Actor {
@@ -243,68 +243,18 @@ export class RdDBaseActor extends Actor {
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
getEncombrementMax() { return 0 }
isSurenc() { return false }
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectsByStatus(effectId) {
return this.getEffects().filter(it => it.statuses.has(effectId))
}
async setEffect(effectId, status) {
if (this.isEffectAllowed(effectId)) {
const effects = this.getEffectsByStatus(effectId)
if (!status && effects.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
}
if (status && effects.length == 0) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
async updateCarac(caracName, to) {
}
async onUpdateActor(change, options, actorId) {
const updatedCarac = change?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
console.log(' onUpdateActor', change, options, actorId)
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) {
}
async onCreateItem(item, options, id) { }
async onUpdateItem(item, options, id) {
}
async onUpdateItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
@@ -312,7 +262,6 @@ export class RdDBaseActor extends Actor {
}
}
async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => {
@@ -561,22 +510,16 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async computeEncTotal() {
if (this.pack) {
this.encTotal = 0
}
else {
const wasSurenc = this.isSurenc()
if (!this.pack) {
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
const isSurenc = this.isSurenc()
if (isSurenc != wasSurenc) {
await this.setEffect(STATUSES.StatusSurEnc, isSurenc)
}
return this.encTotal;
}
return 0;
}
getEncTotal() {
return Math.floor(this.encTotal ?? 0)
return Math.floor(this.encTotal ?? 0);
}
async createItem(type, name = undefined) {
@@ -627,7 +570,7 @@ export class RdDBaseActor extends Actor {
}
}
}
await this.computeEncTotal()
await this.computeEncTotal();
return result;
}

View File

@@ -29,7 +29,7 @@ export class ExperienceLog {
};
console.log('ExperienceLog.add', newXpLog)
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true });
await actor.update({ [`system.experiencelog`]: newExperienceLog });
}
static labelTopic(topic) {

View File

@@ -62,7 +62,6 @@ export const RDD_CONFIG = {
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
},
encaissement: {
mortel: 'mortel',

View File

@@ -260,7 +260,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
/* -------------------------------------------- */
/** @override */
async _updateObject(event, formData) {
_updateObject(event, formData) {
switch (this.item.type) {
case ITEM_TYPES.sort:
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr(
@@ -273,7 +273,8 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
break
}
return await super._updateObject(event, formData)
return this.item.update(formData)
}
/* -------------------------------------------- */

View File

@@ -12,13 +12,12 @@ const _SPACEHOLDER = { placeholder: true }
const _VENDRE = {
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
filter: it => Misc.toInt(it.system.quantite) > 0 || it.parent?.type == ACTOR_TYPES.commerce,
filter: it => Misc.toInt(it.system.quantite) > 0,
action: (item, actor) => item.proposerVente()
}
const _ACHETER = {
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
filter: it => it.parent?.type == ACTOR_TYPES.commerce,
allowLimited: true,
filter: it => Misc.toInt(it.system.quantite) > 0 && it.parent?.type == ACTOR_TYPES.commerce,
action: (item, actor) => actor.vente(item)
}
const _MONTRER = {

View File

@@ -74,7 +74,6 @@ export class RdDBonus {
dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
}
dmg.isEmpoignade = dmg.mortalite == RDD_CONFIG.encaissement.empoignade
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
return dmg
}

View File

@@ -408,6 +408,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static registerChatCallbacks(html) {
for (let button of [
'.button-defense',
'.button-parade',
'.button-esquive',
'.button-encaisser',
@@ -479,6 +480,8 @@ export class RdDCombat {
switch (button) {
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '.button-defense': return this.defenseV2(attackerRoll);
case '.button-parade': return this.parade(attackerRoll, armeParadeId);
case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
@@ -728,24 +731,24 @@ export class RdDCombat {
async _chatMessageDefenseV2(paramDemandeDefense) {
const attackerRoll = paramDemandeDefense.attackerRoll;
RollBasicParts.loadSurprises(attackerRoll)
attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
const defenseData = RollBasicParts.prepareDefense(attackerRoll)
const attaque = RollDialog.saveParts(attackerRoll)
const defense = {
attackerRoll: attaque,
ids: RollBasicParts.reverseIds(attaque),
passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
}
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
});
// flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
ChatUtility.setMessageData(choixDefense, 'rollData', {
ids: defenseData.ids,
attackerRoll: RollDialog.saveParts(attackerRoll),
passeArme: defenseData.passeArme
})
ChatUtility.setMessageData(choixDefense, 'rollData', defense)
}
/* -------------------------------------------- */
@@ -1055,7 +1058,7 @@ export class RdDCombat {
dialog.render(true);
}
async defenseV2(attackerRoll, callbacks = []) {
async defenseV2(attackerRoll) {
// this._prepareParade(attackerRoll, arme, competence);
RollDialog.loadRollData(attackerRoll)
await this.doRollDefense({
@@ -1068,7 +1071,7 @@ export class RdDCombat {
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme,
}, callbacks)
})
}
async doRollDefense(rollData, callbacks = []) {

View File

@@ -22,38 +22,29 @@ export class RdDEmpoignade {
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
if (empoignade) {
if (empoignade.system.empoigneurid == defender.id) {
adjust = - adjust
}
empoignade.system.pointsemp += adjust
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
}
else {
await RdDEmpoignade.$createEtatEmpoignade({
RdDEmpoignade.$createEtatEmpoignade( {
name: `Empoignade de ${attacker.name} sur ${defender.name}`,
type: ITEM_TYPES.empoignade,
system: {
description: "",
empoignadeid: empId,
empoignadeid: foundry.utils.randomID(16),
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: adjust,
empoigneurname: attacker.name,
empoignename: defender.name
}
}, attacker, defender)
}
)
}
const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
const grappling = Math.abs(result.system.pointsemp) > 0
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
return result
}
@@ -371,21 +362,18 @@ export class RdDEmpoignade {
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
static async $updateEtatEmpoignade(empoignade) {
console.log("UPDATE Empoignade", empoignade)
const belligerants = [
attacker ?? game.actors.get(empoignade.system.empoigneurid),
defender ?? game.actors.get(empoignade.system.empoigneid)]
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp._id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await defender.updateEmbeddedDocuments('Item', [update])
let attacker = game.actors.get(empoignade.system.empoigneurid)
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await attacker.updateEmbeddedDocuments('Item', [update])
}
/* -------------------------------------------- */

View File

@@ -334,7 +334,7 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == RDD_CONFIG.encaissement.nonmortel);
this.html.find("label.dmg-arme-actor").text(rollData.dmg.isEmpoignade ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)

View File

@@ -5,6 +5,7 @@ import { RdDCombat } from "../rdd-combat.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { RDD_CONFIG, renderTemplate } from "../constants.js"
import { EMPOIGNADE } from "../item/arme.js"
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
import { RollTypeMeditation } from "./roll-type-meditation.mjs"
@@ -67,7 +68,7 @@ export default class ChatRollResult {
isShowEncaissement(roll) {
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
return roll.rolled.isEchec
return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
}
return false
}
@@ -132,8 +133,8 @@ export default class ChatRollResult {
async chatListeners(html) {
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.button-defense', event => this.onClickDefense(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.point-empoignade', event => this.onClickMarquerEmpoignade(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
@@ -220,41 +221,27 @@ export default class ChatRollResult {
})
}
async onClickDefense(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attackerRoll = savedRoll.attackerRoll
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
)
}
async onClickEncaissement(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll
const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId)
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
switch (attaque.dmg.mortalite) {
case RDD_CONFIG.encaissement.empoignade:
savedRoll.done = savedRoll.done ?? {}
savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
break
case RDD_CONFIG.encaissement.entiteincarnee:
case RDD_CONFIG.encaissement.nonmortel:
case RDD_CONFIG.encaissement.mortel:
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
break
}
if (isMessageDemande) {
ChatUtility.removeChatMessageId(chatMessage.id)
} else {
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
}
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
}
async onClickMarquerEmpoignade(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll
const attackerToken = attaque.ids.actorTokenId ? canvas.tokens.get(attaque.ids.actorTokenId) : undefined
const defenderToken = attaque.ids.opponentTokenId ? canvas.tokens.get(attaque.ids.opponentTokenId) : undefined
RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
}
async onClickRecul(event) {

View File

@@ -54,27 +54,13 @@ export class RollBasicParts {
}
}
static prepareDefense(attackerRoll) {
if (!attackerRoll.passeArme) {
attackerRoll.passeArme = foundry.utils.randomID(16);
}
return {
ids: RollBasicParts.reverseIds(attackerRoll),
active: attackerRoll.opponent,
opponent: attackerRoll.active,
attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme,
show: { encaissement: true }
}
}
static reverseIds(rollData) {
return {
sceneId: rollData.ids.sceneId,
actorId: rollData.ids.opponentId,
actorTokenId: rollData.ids.opponentTokenId,
opponentId: rollData.ids.actorId,
opponentTokenId: rollData.ids.actorTokenId
opponentTokenId: rollData.actorTokenId
}
}

View File

@@ -124,7 +124,7 @@ export class RollDialogAdapter {
const attaque = rollData.current.attaque;
const choix = []
const isEmpoignade = attaque.dmg.isEmpoignade
const isEmpoignade = attaque.dmg.mortalite == RDD_CONFIG.encaissement.empoignade
const isCharge = attaque.tactique == 'charge'
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)

View File

@@ -45,7 +45,6 @@ import { RollPartCuisine } from "./roll-part-cuisine.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
import { ActorImpacts } from "../technical/actor-impacts.mjs";
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
@@ -87,7 +86,6 @@ const ROLL_PARTS = [
new RollPartConditions(),
new RollPartEthylisme(),
new RollPartMalusArmure(),
new RollPartEmpoignadeTaille(),
new RollPartEmpoignade(),
new RollPartEncTotal(),
new RollPartSurEnc(),

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
import { ITEM_TYPES } from "../constants.js"
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
import { CARACS } from "../rdd-carac.js"
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
@@ -15,8 +15,6 @@ export class RollPartDefense extends RollPartSelect {
get code() { return PART_DEFENSE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.attackerRoll != undefined }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
static getDiffAttaque(attackerRoll) {
@@ -29,22 +27,13 @@ export class RollPartDefense extends RollPartSelect {
const attackerRoll = rollData.attackerRoll
const defenseur = rollData.active.actor
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
const isEmpoignade = attackerRoll.dmg.isEmpoignade
const isEmpoignadeEnCours = isEmpoignade && defenseur.itemTypes[ITEM_TYPES.empoignade].find(it =>
[it.system.empoigneurid, it.system.empoigneid].includes(rollData.ids.opponentId) &&
it.system.pointsemp != 0)
const esquives = refs.isDistance == ATTAQUE_TYPE.TIR ? [] : defenseur.getCompetencesEsquive()
.map(it => RollPartDefense.$extractEsquive(it, defenseur))
const esquives = (refs.isDistance == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
? []
: defenseur.getCompetencesEsquive()
const parades = isEmpoignade
? [RdDItemArme.empoignade(defenseur)]
: defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
refs.defenses = [
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur)),
...parades.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
]
refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
this.$selectDefense(rollData)
}

View File

@@ -1,40 +0,0 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { COMBAT_ROLL_TYPES } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE_TAILLE = "empoignade-taille"
export class RollPartEmpoignadeTaille extends RollPartCheckbox {
get code() { return EMPOIGNADE_TAILLE }
isValid(rollData) {
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
}
visible(rollData) {
return COMBAT_ROLL_TYPES.includes(rollData.type.current) &&
RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor) &&
this.getTailleDiff(rollData) != 0
}
getTailleDiff(rollData) {
const taille = rollData.active.actor.getTaille()
const tailleOpponent = rollData.opponent.actor.getTaille()
const diff = taille - tailleOpponent
const diffTailleAbs = Math.max(0, Math.abs(diff) - 1)
const signDiff = Math.sign(diff)
return signDiff * diffTailleAbs
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) {
return `Taille ${rollData.active.actor.getTaille()} vs ${rollData.opponent.actor.getTaille()} `
}
getCheckboxValue(rollData) {
return this.getTailleDiff(rollData)
}
}

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@@ -24,6 +24,7 @@ export class RollPartEmpoignade extends RollPartCheckbox {
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) { return "vs. empoigneur" }
getCheckboxValue(rollData) { return 4 }

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@@ -1,4 +1,3 @@
import { RDD_CONFIG } from "../constants.js"
import { RdDItemCompetence } from "../item-competence.js"
import { RdDCarac } from "../rdd-carac.js"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
@@ -26,7 +25,7 @@ export class RollPartEncTotal extends RollPartCheckbox {
})
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.surenc}">` }
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
getCheckboxLabel(rollData) { return "Enc. total" }
getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() }
}

View File

@@ -74,7 +74,7 @@ export class RollPartMeditation extends RollPartSelect {
getAjustements(rollData) {
const malus = this.getMalusEchecs(rollData)
const malusEchecs = malus == 0 ? [] : [{ label: "Méditation", value: malus }]
const malusEchecs = malusEchecs == 0 ? [] : [{ label: "Méditation", value: malus }]
const malusConditions = { label: "Conditions", value: this.getMalusConditions(rollData) }
return [malusConditions, ...malusEchecs]
}

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@@ -1,4 +1,3 @@
import { RDD_CONFIG } from "../constants.js"
import { RdDCarac } from "../rdd-carac.js"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
@@ -11,7 +10,7 @@ export class RollPartSurEnc extends RollPartCheckbox {
visible(rollData) {
return RdDCarac.isActionPhysique(rollData.current.carac.key) && rollData.active.actor.isSurenc()
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.surenc}">` }
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
getCheckboxLabel(rollData) { return "Sur-enc." }
getCheckboxValue(rollData) { return rollData.active.actor.computeMalusSurEncombrement() }
}

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@@ -14,17 +14,16 @@ export const STATUSES = {
StatusBleeding: 'bleeding',
StatusDead: 'dead',
StatusDemiReve: 'demi-reve',
StatusSurEnc: 'sur-encombrement',
StatusForceWeak: 'force insuffisante',
}
export const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: RDD_CONFIG.icons.forceWeak };
export const surEncEffect = { rdd: true, id: STATUSES.StatusSurEnc, name: 'EFFECT.StatusSurEnc', img: RDD_CONFIG.icons.surenc };
export const demiReveStatusEffect = { rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: RDD_CONFIG.icons.demiReve };
export const demiReveStatusEffect = {
rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: RDD_CONFIG.icons.demiReve
};
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusGrappling, name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#d5633d', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade },
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
@@ -37,8 +36,7 @@ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
demiReveStatusEffect,
forceWeakStatusEffect,
surEncEffect,
forceWeakStatusEffect
];
const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained, STATUSES.StatusForceWeak])
@@ -47,9 +45,8 @@ const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.Statu
export class StatusEffects extends FormApplication {
static onReady() {
const rddEffectIds = rddStatusEffects.map(it => it.id)
const rddEffectIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => {
it.name = game.i18n.localize(it.name)
it.statuses = new Set([it.id])
})
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
@@ -138,7 +135,7 @@ export class StatusEffects extends FormApplication {
}
static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.statuses? it.statuses.has(effectId) : it.id == effectId)
let status = rddStatusEffects.find(it => it.id == effectId)
if (status) {
status = foundry.utils.duplicate(status)
status.statuses = new Set([effectId])

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@@ -16,7 +16,7 @@ background:
alphaThreshold: 0
foreground: null
foregroundElevation: 4
thumb: systems/foundryvtt-reve-de-dragon/pic/YSpVuLeMCX9tAmgn-thumb.webp
thumb: systems/foundryvtt-reve-de-dragon/assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
width: 1920
height: 1080
padding: 0.25

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@@ -7,7 +7,7 @@ initial:
x: null
'y': null
scale: 0.5
thumb: systems/foundryvtt-reve-de-dragon/pic/9fmf9lcb3L9XO3bJ-thumb.png
thumb: systems/foundryvtt-reve-de-dragon/assets/scenes/9fmf9lcb3L9XO3bJ-thumb.png
width: 3521
height: 2492
padding: 0.25
@@ -38,7 +38,7 @@ regions: []
ownership:
default: 0
background:
src: systems/foundryvtt-reve-de-dragon/pic/ecran_rdd.webp
src: systems/foundryvtt-reve-de-dragon/assets/ecran_rdd.webp
offsetX: 0
offsetY: 0
anchorX: 0

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@@ -4,7 +4,7 @@
<li class="caracteristique flexrow list-item {{#if carac.isLevelUp}}xp-level-up{{/if}}" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="number" name="carac.{{key}}" value="{{carac.value}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<input class="carac-value" type="number" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<label class="carac-xp"/>
{{else}}
{{#if (actor-default @root.type 'carac' key 'derivee')}}
@@ -23,7 +23,7 @@
{{else}}
<span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value" type="number" name="carac.{{key}}" value="{{carac.value}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<input class="carac-value" type="number" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="carac-xp">
<input class="carac-xp" type="number" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number"
data-tooltip="Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter votre {{carac.label}}"

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@@ -40,7 +40,6 @@
</div>
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.hbs"}}
{{log @root.options}}
{{#unless system.illimite}}
{{#if @root.options.isObserver}}
<hr>

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@@ -1,24 +1,25 @@
{{log this}}
<div class="roll-chat" data-passearme="{{passeArme}}">
<div class="chat-img">
<img src="{{active.img}}" data-tooltip="{{active.name}}" />
<img src="{{opponent.img}}" data-tooltip="{{opponent.name}}" />
</div>
<div class="chat-header">
<h4>Défense de {{active.name}}</h4>
<h4>Défense de {{opponent.name}}</h4>
</div>
<div class="chat-resume">
{{#if (eq active.surprise.key 'totale')}}
<span><strong>{{active.name}}</strong> est totalement surpris</span>
{{#if (eq opponent.surprise.key 'totale')}}
<span><strong>{{opponent.name}}</strong> est totalement surpris</span>
{{else}}
<span><strong>{{active.name}}</strong> doit se défendre
{{~#if (eq active.surprise.key 'demi')}} avec une significative {{/if}} d'une attaque
{{~#if attackerRoll.particuliere}} <strong>particulière en
{{~#if (eq attackerRoll.particuliere 'finesse')}} finesse
<span><strong>{{opponent.name}}</strong> doit se défendre
{{~#if (eq opponent.surprise.key 'demi')}} avec une significative {{/if}} d'une attaque
{{~#if particuliere}} <strong>particulière en
{{~#if (eq particuliere 'finesse')}} finesse
{{else if (eq particuliere 'force')}} force
{{else if (eq particuliere 'rapidite')}} rapidité
{{/if~}}</strong>
{{/if}} de {{opponent.name}} ({{attackerRoll.current.attaque.label}}):
{{/if}} de {{active.name}} ({{current.attaque.label}}):
</span>
{{/if}}
</div>
@@ -27,23 +28,35 @@
</div>
<div class="chat-actions">
{{#unless (eq active.surprise.key 'totale')}}
{{#unless (eq opponent.surprise.key 'totale')}}
<a class='chat-card-button button-defense'
data-attackerId='{{ids.opponentId}}'
data-attackerTokenId='{{ids.opponentTokenId}}'
data-defenderId='{{ids.actorId}}'
data-defenderTokenId='{{ids.actorTokenId}}'
data-attackerId='{{ids.actorId}}'
data-attackerTokenId='{{ids.actorTokenId}}'
data-defenderTokenId='{{ids.opponentTokenId}}'
>
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/defense.svg"/>
Se défendre
{{#if (or (eq attackerRoll.attaqueCategorie 'tir') (eq attackerRoll.attaqueCategorie 'lancer'))}}
{{#if (or (eq attaqueCategorie 'tir') (eq attaqueCategorie 'lancer'))}}
(difficulté à déterminer)
{{else}}
à {{attackerRoll.current.diff.value}}
à {{current.diff.value}}
{{/if}}
</a>
{{/unless}}
{{> 'partial-encaissement'}}
{{#if (eq dmg.mortalite 'empoignade')}}
<a class='chat-card-button point-empoignade' data-tooltip="Subir un point d'empoignade">
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg"/>
Marquer le point d'empoignade
</a>
{{else}}
<a class='chat-card-button encaissement'
data-tooltip="Encaisser à {{plusMoins dmg.total}} {{#if (eq dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
>
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/>
Encaisser à {{plusMoins dmg.total}}
{{#if (eq dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
</a>
{{/if}}
</div>
<div class="chat-buttons">

View File

@@ -1,29 +1,15 @@
{{log 'partial-encaissement' this}}
{{#if show.encaissement}}
{{#if done.encaissement}}
<span class='chat-card-info'>
{{#if (eq attackerRoll.dmg.mortalite 'empoignade')}}
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg"/>
{{opponent.name}} a {{done.empoignade.system.pointsemp}} point d'empoignade contre {{active.name}}.
{{#if (gt done.empoignade.system.pointsemp 2)}} Si {{active.name}} ne se libère pas, il sera immobilisé à la fin du round{{/if}}
{{else}}
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/>
{{active.name}} a encaissé
{{/if}}
</span>
<span class='chat-card-info'>
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/>
{{active.name}} a encaissé
</span>
{{else}}
{{#if (eq attackerRoll.dmg.mortalite 'empoignade')}}
<a class='chat-card-button encaissement' data-tooltip="Marquer un point d'empoignade">
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg"/>
Marquer un point d'empoignade
</a>
{{else}}
<a class='chat-card-button encaissement'
data-tooltip="Encaisser à {{plusMoins attackerRoll.dmg.total}} {{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
>
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}}
{{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
</a>
{{/if}}
<a class='chat-card-button encaissement'
data-tooltip="Encaisser à {{plusMoins attackerRoll.dmg.total}} {{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
>
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}}
{{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
</a>
{{/if}}
{{/if}}