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Author SHA1 Message Date
0d62b60e38 Merge pull request 'v13.0.16 - La paix d'Illysis' (#782) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 3m38s
Reviewed-on: #782
2025-11-02 09:55:25 +01:00
9b91850731 Export de personnage en pdf
Première version d'export de personnage pdf
2025-11-01 01:28:44 +01:00
05c7a91f93 Correction d'un problème à l'ouverture
Pour un personnage saisis dans d'anciennes versions avec un sort
de coût entier, la feuille de personnage ne pouvait pas s'ouvrir
2025-11-01 00:44:26 +01:00
f83fdb3b8f Fix: fenêtre jets V2 hors combat
la fenêtre ne marchait pas hors d'un combat
2025-10-29 02:03:43 +01:00
020ff4b014 Merge pull request 'v13.0.15 - Les pièces d'Illysis' (#781) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 1m45s
Reviewed-on: #781
2025-10-28 18:43:25 +01:00
b3c7453823 Fix achat dans les commerces 2025-10-28 17:57:27 +01:00
18d003aa5d Fix colors of tabs and lists in interface
These colors where misbehaving in dark/light themes
2025-10-28 17:57:27 +01:00
27 changed files with 79638 additions and 83 deletions

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@@ -25,4 +25,7 @@ Merci à eux !!
Toute la propriété intellectuelle leur appartient, ce système est une adaptation destinée à fonctionner sous FoundryVTT.
L'ensemble du code est sous licence Creative Commons.
L'ensemble du code est sous licence Creative Commons.
# Licences
- L'export pdf utilise la librairie [pdf-lib](https://pdf-lib.js.org/) sous licence [MIT](pdf-lib-LICENSE.md)

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@@ -1,4 +1,17 @@
# 13.0
## 13.0.16 - La paix d'Illysis
- Export de personnages sous forme de feuille de personnage pdf
- Correction d'un problème à l'ouverture de personnages saisis dans d'anciennes versions
- Fenêtre de jet v2
- on peut faire des jets en dehors des combats
## 13.0.15 - Les pièces d'Illysis
- On peut de nouveau acheter dans les commerces
- Corrections V13
- Les textes sur fond "parchemin" ne sont plus affichés en blanc
## 13.0.14 - Le familier d'Illysis
- Les réussites particulières en demi-surprise sont de simples réussites

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@@ -1378,6 +1378,9 @@ select,
margin: 0.1rem 0;
align-items: center;
}
.system-foundryvtt-reve-de-dragon .prosemirror menu {
background-color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror {
height: fit-content;
min-height: 5rem;
@@ -1569,28 +1572,70 @@ select,
.system-foundryvtt-reve-de-dragon .type-compendium {
font-size: 0.6rem;
}
.system-foundryvtt-reve-de-dragon .sheet.journal-entry .journal-sidebar {
color: var(--color-text-dark-primary);
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
.system-foundryvtt-reve-de-dragon .application .window-content,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .sheet.journal-entry .journal-sidebar button {
color: var(--color-text-dark-primary);
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body label,
.system-foundryvtt-reve-de-dragon .application .window-content label,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar label,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body .hint,
.system-foundryvtt-reve-de-dragon .application .window-content .hint,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .hint,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body .permissions-list,
.system-foundryvtt-reve-de-dragon .application .window-content .permissions-list,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .permissions-list,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button,
.system-foundryvtt-reve-de-dragon .application .window-content button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button {
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header {
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a,
.system-foundryvtt-reve-de-dragon .application .window-content a,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a {
color: var(--color-dark-3);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a.filter.active,
.system-foundryvtt-reve-de-dragon .application .window-content a.filter.active,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a.filter.active {
color: var(--color-dark-1);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: #ffffff;
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header :is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header label,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header .hint,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header .permissions-list,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs button,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header div,
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header button {
color: rgba(255, 255, 255, 0.9);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header input {
color: rgba(255, 255, 255, 0.9);
border: 0 none;
margin-bottom: 0.2rem;
}
.system-foundryvtt-reve-de-dragon .window-app .window-content .sheet-header input[type="checkbox"] {
color: rgba(255, 255, 255, 0.75);
}
.system-foundryvtt-reve-de-dragon input[type="number"] {
text-align: right;
padding-right: 0.5rem;
@@ -1631,7 +1676,7 @@ select,
width: calc(100% - 2px);
height: var(--form-field-height);
margin: 0;
color: var(--color-text-dark-primary);
color: var(--rdd-color-text-primary);
border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {

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@@ -656,9 +656,15 @@
margin: 0.1rem 0;
align-items: center;
}
.prosemirror {
menu{
background-color: var(--color-background-chat-message);
}
}
.app.sheet .editor.prosemirror {
height: fit-content;
min-height: 5rem;
}
.app.sheet .editor.prosemirror .editor-container {
min-height: 5rem;
@@ -865,32 +871,60 @@
.type-compendium {
font-size: 0.6rem;
}
.sheet.journal-entry .journal-sidebar {
color: var(--color-text-dark-primary);
.window-app.sheet .window-content .sheet-body,
.application .window-content,
.journal-entry .journal-sidebar {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
label ,
.hint ,
.permissions-list ,
nav.tabs,
nav.tabs button,
nav.tabs button .count,
button {
color: var(--color-text-dark-primary);
color: var(--rdd-color-text-primary);
}
a {
color: var(--color-dark-3);
}
a.filter.active {
color: var(--color-dark-1);
}
}
/* ======================================== */
/* Sheet */
.window-app.sheet .window-content .sheet-header{
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: rgba(255, 255, 255, 1);
}
.window-app .window-content{
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
.sheet-header {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
label ,
.hint ,
.permissions-list ,
nav.tabs,
nav.tabs button,
nav.tabs button .count,
div,
button {
color: rgba(255, 255, 255, 0.9);
}
input {
//color: rgba(255, 255, 255, 0);
color: rgba(255, 255, 255, 0.9);
border: 0 none;
margin-bottom: 0.2rem;
}
input[type="checkbox"] {
// background-color: hsla(268, 41%, 56%, 0.9);
color: rgba(255, 255, 255, 0.75);
}
}
}
.window-app.sheet .window-content .sheet-header :is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border: 0 none;
margin-bottom: 0.2rem;
}
input[type="number"] {
text-align: right;
@@ -934,7 +968,7 @@
width: calc(100% - 2px);
height: var(--form-field-height);
margin: 0;
color: var(--color-text-dark-primary);
color: var(--rdd-color-text-primary);
border-radius: 0.2rem;
}
form.app-personnage-aleatoire {

View File

@@ -190,7 +190,7 @@ export class RdDActor extends RdDBaseActorSang {
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
const comp = this.getCompetence(arme.getCompetenceAction(main))
const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|');
if (uniques.includes(unique)) {
return
@@ -219,15 +219,12 @@ export class RdDActor extends RdDBaseActorSang {
}
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
this.itemTypes[ITEM_TYPES.arme]
.filter(it => it.isAttaque())
.sort(Misc.ascending(it => it.name))
.forEach(arme => {
if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
})
.forEach(arme => arme.getTypeAttaques().forEach(t => addAttaque(arme, t)))
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
return actions
@@ -244,16 +241,6 @@ export class RdDActor extends RdDBaseActorSang {
}
}
static $getCompetenceAction(arme, main) {
switch (main) {
case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
case ATTAQUE_TYPE.LANCER: return arme.system.lancer
case ATTAQUE_TYPE.TIR: return arme.system.tir
default: return arme.system.competence
}
}
/* -------------------------------------------- */
async $perteReveEnchantementsChateauDormants() {
const toUpdate = this.items.filter(it => [ITEM_TYPES.potion, ITEM_TYPES.gemme].includes(it.type))

View File

@@ -0,0 +1,288 @@
import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js"
import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item/arme.js"
import { CATEGORIES_COMPETENCE_COMBAT } from "../../item/base-items.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { PDFDocument } from "./pdf-lib/pdf-lib.esm.js"
const copyProperty = (actor, path) => foundry.utils.getProperty(actor, path)
// const findItem = (actor, itemType, itemName) => actor.itemTypes[itemType].find(it => Grammar.equalsInsensitive(formCompName(it.name), formCompName(itemName)))
// const findItemPos = (actor, itemType, pos) => actor.itemTypes[itemType].length <= pos ? actor.itemTypes[itemType][pos] : length
// const findProperty = (it, path) => it ? foundry.utils.getProperty(it, path) : undefined
// const findItemProperty = (actor, itemType, itemName, path) => findProperty(findItem(actor, itemType, itemName), path)
// const findItemPosProperty = (actor, itemType, pos, path) => findProperty(findItemPos(actor, itemType, pos), path)
// const findArmeProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.arme, pos), path)
// const findSortProperty = (actor, pos, path) => findProperty(findItemPos(actor, ITEM_TYPES.sort, pos), path)
// const itemFormPath = (type, pos, property) => `${type}s.${pos}.${property}`
const ACTOR_TO_FORM_MAPPING = [
{ path: 'name' },
{ path: 'system.carac.taille.value' },
{ path: 'system.carac.apparence.value' },
{ path: 'system.carac.apparence.xp' },
{ path: 'system.carac.constitution.value' },
{ path: 'system.carac.constitution.xp' },
{ path: 'system.carac.force.value' },
{ path: 'system.carac.force.value' },
{ path: 'system.carac.force.xp' },
{ path: 'system.carac.agilite.value' },
{ path: 'system.carac.agilite.xp' },
{ path: 'system.carac.dexterite.value' },
{ path: 'system.carac.dexterite.xp' },
{ path: 'system.carac.vue.value' },
{ path: 'system.carac.vue.xp' },
{ path: 'system.carac.ouie.value' },
{ path: 'system.carac.ouie.xp' },
{ path: 'system.carac.odoratgout.value' },
{ path: 'system.carac.odoratgout.xp' },
{ path: 'system.carac.volonte.value' },
{ path: 'system.carac.volonte.xp' },
{ path: 'system.carac.empathie.value' },
{ path: 'system.carac.empathie.xp' },
{ path: 'system.carac.intellect.value' },
{ path: 'system.carac.intellect.xp' },
{ path: 'system.carac.reve.value' },
{ path: 'system.carac.reve.xp' },
{ path: 'system.carac.chance.value' },
{ path: 'system.carac.chance.xp' },
{ path: 'system.age' },
{ path: 'system.sexe' },
{ path: 'system.taille' },
{ path: 'system.poids' },
{ path: 'system.cheveux' },
{ path: 'system.yeux' },
{ path: 'system.beaute' },
{ path: 'system.main' },
{ path: 'system.heure' },
{ path: 'computed.hn.heure', getter: actor => (RdDTimestamp.definition(actor.system.heure)?.heure ?? 0) + 1 },
{ path: 'computed.hn.label', getter: actor => RdDTimestamp.definition(actor.system.heure)?.avecArticle },
{ path: 'system.carac.melee.value' },
{ path: 'system.carac.tir.value' },
{ path: 'system.carac.lancer.value' },
{ path: 'system.carac.derobee.value' },
{ path: 'system.sante.vie.value' },
{ path: 'system.sante.endurance.value' },
{ path: 'system.attributs.sust.value' },
{ path: 'system.attributs.sconst.value' },
{ path: 'system.attributs.encombrement.value' },
{ path: 'system.attributs.plusdom.value', getter: actor => Misc.toSignedString(actor.system.attributs.plusdom.value) },
// , getter: actor => actor.get
]
export default class ExportPdf {
static init() {
Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportPdf.onActorDirectoryMenu(actorDirectory, menus) })
}
static onActorDirectoryMenu(actorDirectory, menus) {
menus.push({
name: 'Export PDF',
icon: '<i class="fa-regular fa-file-pdf"></i>',
condition: target => actorDirectory.id == 'actors' && ExportPdf.$isActorPersonnage(this.$getActor(target)),
callback: async target => await ExportPdf.exportActor(target)
})
}
static $getActor(target) {
const entryId = $(target).closest(".directory-item")?.data("entryId")
return game.actors.get(entryId)
}
static $isActorPersonnage(actor) {
return actor?.type == ACTOR_TYPES.personnage
}
static async exportActor(target) {
const actor = ExportPdf.$getActor(target)
if (!ExportPdf.$isActorPersonnage(actor)) {
ui.notifications.error("Pas de personnage sélectionné")
return
}
const templatePdf = '/systems/foundryvtt-reve-de-dragon/assets/feuille-personnage.pdf';
const pdfBytes = await fetch(templatePdf).then(res => res.arrayBuffer())
const pdfDoc = await PDFDocument.load(pdfBytes)
const exporter = new ExportPdf(actor, pdfDoc)
exporter.generateFeuillePersonnage()
}
constructor(actor, pdfDoc) {
this.pdfDoc = pdfDoc
this.form = this.pdfDoc.getForm()
this.actor = actor
this.allComps = this.actor.itemTypes[ITEM_TYPES.competence]
this.comps = this.allComps
.filter(it => !it.isNiveauBase())
.sort(Misc.ascending(it => it.name))
this.compsNonArmes = this.comps.filter(it => !ExportPdf.isCompCombat(it))
this.compsArmes = this.comps.filter(it => ExportPdf.isCompCombat(it))
this.addedComps = new Set([])
}
static isCompCombat(comp) {
return CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie) && !Grammar.includesLowerCaseNoAccent(comp.name, "corps à corps") && !Grammar.includesLowerCaseNoAccent(comp.name, "esquive")
}
async generateFeuillePersonnage() {
this.$exportActorFields()
this.$exportCompetences()
this.$exportArchetype()
this.$exportArmes()
this.$exportSorts()
const pdfBytes = await this.pdfDoc.save();
const filename = `rdd-${this.actor.name.slugify()}.pdf`;
foundry.utils.saveDataToFile(pdfBytes, "application/pdf", filename);
}
$exportActorFields() {
ACTOR_TO_FORM_MAPPING.forEach(async (mapping) => {
const path = mapping.path
const value = mapping.getter ? mapping.getter(this.actor) : copyProperty(this.actor, path)
this.$setFormValue(path, value)
})
}
$exportCompetences() {
this.compsNonArmes
.filter(it => !this.addedComps.has(it.id))
.forEach(comp => {
const formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
this.$setFormCompetence(formCompName, comp)
})
const musique = this.compsNonArmes.filter(it => Grammar.includesLowerCaseNoAccent(it.name, 'musique'))
.sort(Misc.descending(it => it.system.niveau))
.filter(it => !this.addedComps.has(it.id))
.find(it => true)
if (musique) {
this.$setFormCompetence('musique', musique)
}
}
$exportArchetype() {
this.allComps.sort(Misc.ascending(it => it.system.niveau_archetype))
.forEach(comp => {
let formCompName = Grammar.toLowerCaseNoAccent(comp.name.replaceAll(/(\s|-|\')/g, '_'))
if (formCompName.includes('musique')) {
formCompName = 'musique'
}
this.$setFormValue(`competences.${formCompName}.niveau_archetype`, comp.system.niveau_archetype)
})
}
$setFormCompetenceArchetype(formCompName, comp, baseFormName = 'competences') {
}
$exportArmes() {
const uniques = new Set([])
const armes = this.actor.itemTypes[ITEM_TYPES.arme].map(arme => arme.getTypeAttaques()
.map(main => {
const compName = arme.getCompetenceAction(main)
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const comp = this.compsArmes.find(it => Grammar.equalsInsensitive(it.name, compName)) ?? this.actor.findItemLike(compName, ITEM_TYPES.competence)
const unique = [comp.id, arme.name, dommages, forceRequise].join('|');
if (uniques.has(unique)) {
return undefined
}
uniques.add(unique)
return { arme: arme, comp: comp, main: main }
}))
.reduce((a, b) => a.concat(b))
.filter(it => it != undefined && !it.comp.isNiveauBase())
.sort(Misc.descending(it => it.comp.niveau))
for (let pos = 0; pos < armes.length; pos++) {
const it = armes[pos]
this.$setFormArmeCompetence(pos, it.comp, it.arme, it.main, it.main)
}
// TODO: list comps without weapons
// TODO: list other comps not in the standard list -- use an instance of ExportPdf to hold state/built list
const otherComps = this.comps.filter(it => !this.addedComps.has(it.id))
for (let pos = 0; pos < otherComps.length; pos++) {
const comp = otherComps[pos]
this.$setFormCompetence(pos, comp, 'competences')
this.$setFormValue(`competences.${pos}.name`, comp.name)
}
}
$setFormCompetence(formCompName, comp, baseFormName = 'competences') {
if (this.form.getFieldMaybe(`${baseFormName}.${formCompName}.niveau`)) {
this.addedComps.add(comp.id)
}
if (comp.system.niveau != comp.system.base) {
this.$setFormValue(`${baseFormName}.${formCompName}.niveau`, comp.system.niveau)
}
if (comp.system.xp > 0) {
this.$setFormValue(`${baseFormName}.${formCompName}.xp`, comp.system.xp)
}
if (comp.system.xp_sort > 0) {
this.$setFormValue(`${baseFormName}.${formCompName}.xp_sort`, comp.system.xp_sort)
}
if (CATEGORIES_COMPETENCE_COMBAT.includes(comp.system.categorie)) {
this.$setFormValue(`${baseFormName}.${formCompName}.init`, comp.getBaseInit())
}
}
$setFormArmeCompetence(pos, comp, arme, main) {
this.$setFormCompetence(pos, comp, 'armes')
this.$setFormValue(`armes.${pos}.name`, arme.name)
this.$setFormValue(`armes.${pos}.main`, main)
this.$setFormValue(`armes.${pos}.plusdom`, RdDItemArme.valeurMain(arme.system.dommages, main))
}
$exportSorts() {
const sorts = this.actor.itemTypes[ITEM_TYPES.sort].sort(Misc.ascending(s => ExportPdf.$orderDraconic(s) + s.name))
for (let pos = 0; pos < sorts.length; pos++) {
const sort = sorts[pos]
this.$setFormSort(pos, sort)
}
}
$setFormSort(pos, sort) {
this.$setFormValue(`sorts.${pos}.name`, sort.name)
this.$setFormValue(`sorts.${pos}.voie`, sort.system.draconic)
this.$setFormValue(`sorts.${pos}.tmr`, sort.system.caseTMRSpeciale ?? sort.system.caseTMR)
this.$setFormValue(`sorts.${pos}.diff`, sort.system.difficulte)
this.$setFormValue(`sorts.${pos}.reve`, sort.system.ptreve)
this.$setFormValue(`sorts.${pos}.bonuscase`, sort.system.bonuscase)
}
static $orderDraconic(s) {
switch (s.system.draconic.substring(0, 1)) {
case 'O': return 1
case 'H': return 2
case 'N': return 3
case 'T': return 4
}
return 5
}
$setFormValue(path, value) {
const hasField = this.form.getFieldMaybe(path)
if (hasField && value != undefined) {
const field = this.form.getTextField(path)
field.setText(value.toString())
}
}
}

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@@ -20,11 +20,11 @@ export class RdDInitiative {
return "1d6" + (base >= 0 ? "+" : "") + base
}
static ajustementInitiative(caracValue, niveau, bonus) {
static ajustementInitiative(caracValue, niveau, bonus = 0) {
return niveau + Math.floor(caracValue / 2) + bonus
}
static formule(phase, carac, niveau, bonusMalus) {
static formule(phase, carac, niveau, bonusMalus = 0) {
const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
return { phase, ajustement }
}

View File

@@ -1,7 +1,8 @@
import { Grammar } from "./grammar.js";
import { RdDInitiative } from "./initiative.mjs";
import { RdDItem } from "./item.js";
import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
import { CATEGORIES_COMPETENCE_COMBAT, CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@@ -46,6 +47,30 @@ export class RdDItemCompetence extends RdDItem {
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
isNiveauBase() {
return this.system.niveau == this.system.base && this.system.xp == 0
}
getBaseInit() {
const carac = this.getInitCarac()
if (carac == undefined) {
return undefined
}
return RdDInitiative.ajustementInitiative(carac.value, this.system.niveau)
}
getInitCarac() {
if (!this.actor) {
return undefined
}
switch (this.system.categorie) {
case CATEGORIES_COMPETENCES.melee.key: return this.actor.system.carac.melee
case CATEGORIES_COMPETENCES.tir.key: return this.actor.system.carac.tir
case CATEGORIES_COMPETENCES.lancer.key: return this.actor.system.carac.lancer
case CATEGORIES_COMPETENCES.draconic.key: return this.actor.system.carac.reve
}
return undefined
}
/* -------------------------------------------- */
static getLabelCategorie(category) {
return CATEGORIES_COMPETENCES[category].label;

View File

@@ -62,7 +62,7 @@ export class RdDItemSort extends Item {
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
static coutReve(sort) { return RdDItemSort.toVar((sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) }
static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve || sort.system.ptreve.match(/(\d)+\+?/)) ? 'r' : 'r ') + sort.system.ptreve) }
static getDraconicsSort(competencesDraconic, sort) {
// se baser sur la voie du sort?
switch (Grammar.toLowerCaseNoAccent(sort.name)) {

View File

@@ -45,6 +45,16 @@ export class RdDItemArme extends RdDItem {
isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
getCompetenceAction(main) {
switch (main) {
case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains()
case ATTAQUE_TYPE.DEUX_MAINS: return this.competence2Mains()
case ATTAQUE_TYPE.LANCER: return this.system.lancer
case ATTAQUE_TYPE.TIR: return this.system.tir
default: return this.system.competence
}
}
/* -------------------------------------------- */
static valeurMain(valeurs, main) {
valeurs = valeurs?.toString() ?? ""
@@ -78,17 +88,26 @@ export class RdDItemArme extends RdDItem {
return arme.name
case ITEM_TYPES.arme:
switch (maniement) {
case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence;
case ATTAQUE_TYPE.COMPETENCE: return arme.system.competence
case ATTAQUE_TYPE.UNE_MAIN: return arme.competence1Mains()
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer;
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
}
}
return undefined
}
getTypeAttaques() {
return [
...(this.system.unemain && this.system.competence && this.system.resistance > 0) ? [ATTAQUE_TYPE.UNE_MAIN] : [],
...(this.system.deuxmains && this.system.competence && this.system.resistance > 0) ? [ATTAQUE_TYPE.DEUX_MAINS] : [],
...(this.system.lancer && this.system.resistance > 0) ? [ATTAQUE_TYPE.LANCER] : [],
...(this.system.tir) ? [ATTAQUE_TYPE.TIR] : [],
]
}
static computeNiveauArmes(armes, competences) {
for (const arme of armes) {
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);

View File

@@ -14,27 +14,28 @@ export const SANS_COMPETENCE = {
description: "",
descriptionmj: "",
defaut_carac: "",
},
},
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
}
}
export const CATEGORIES_COMPETENCES = {
"generale": { base: -4, label: "Générales" },
"particuliere": { base: -8, label: "Particulières" },
"specialisee": { base: -11, label: "Spécialisées" },
"connaissance": { base: -11, label: "Connaissances" },
"draconic": { base: -11, label: "Draconic" },
"melee": { base: -6, label: "Mêlée" },
"tir": { base: -8, label: "Tir" },
"lancer": { base: -8, label: "Lancer" }
generale: { key: 'generale', base: -4, label: "Générales" },
particuliere: { key: 'particuliere', base: -8, label: "Particulières" },
specialisee: { key: 'specialisee', base: -11, label: "Spécialisées" },
connaissance: { key: 'connaissance', base: -11, label: "Connaissances" },
draconic: { key: 'draconic', base: -11, label: "Draconic" },
melee: { key: 'melee', base: -6, label: "Mêlée" },
tir: { key: 'tir', base: -8, label: "Tir" },
lancer: { key: 'lancer', base: -8, label: "Lancer" }
}
export const CATEGORIES_COMPETENCE_COMBAT = [CATEGORIES_COMPETENCES.melee, CATEGORIES_COMPETENCES.tir, CATEGORIES_COMPETENCES.lancer].map(it => it.key)
export const CATEGORIES_COMPETENCES_CREATURES = {
"generale": { base: 0, label: "Générale" },
"naturelle": { base: 0, label: "Arme naturelle" },
"melee": { base: 0, label: "Mêlée" },
"parade": { base: 0, label: "Parade" },
"tir": { base: 0, label: "Tir" },
"lancer": { base: 0, label: "Lancer" },
"possession": { base: 0, label: "Possession" },
generale: { key: 'generale', base: 0, label: "Générale" },
naturelle: { key: 'naturelle', base: 0, label: "Arme naturelle" },
melee: { key: 'melee', base: 0, label: "Mêlée" },
parade: { key: 'parade', base: 0, label: "Parade" },
tir: { key: 'tir', base: 0, label: "Tir" },
lancer: { key: 'lancer', base: 0, label: "Lancer" },
possession: { key: 'possession', base: 0, label: "Possession" },
}

View File

@@ -12,12 +12,13 @@ const _SPACEHOLDER = { placeholder: true }
const _VENDRE = {
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
filter: it => Misc.toInt(it.system.quantite) > 0,
filter: it => Misc.toInt(it.system.quantite) > 0 || it.parent?.type == ACTOR_TYPES.commerce,
action: (item, actor) => item.proposerVente()
}
const _ACHETER = {
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
filter: it => Misc.toInt(it.system.quantite) > 0 && it.parent?.type == ACTOR_TYPES.commerce,
filter: it => it.parent?.type == ACTOR_TYPES.commerce,
allowLimited: true,
action: (item, actor) => actor.vente(item)
}
const _MONTRER = {

View File

@@ -58,9 +58,9 @@ export class RdDCombatManager extends Combat {
static getCombatant(actorId, tokenId) {
return game.combat.combatants.find(it => it.actor.id == actorId &&
return game.combat?.combatants.find(it => it.actor.id == actorId &&
it.token.id == tokenId
);
)
}
/* -------------------------------------------- */
async nextRound() {

View File

@@ -89,6 +89,7 @@ import { Migrations } from './migrations.js'
import RollDialog from "./roll/roll-dialog.mjs"
import ChatRollResult from "./roll/chat-roll-result.mjs"
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
/**
* RdD system
@@ -296,6 +297,7 @@ export class SystemReveDeDragon {
RdDPossession.init()
TMRRencontres.init()
ExportScriptarium.init()
ExportPdf.init()
RollDialog.init()
ChatRollResult.init()
}

View File

@@ -138,7 +138,7 @@ export class StatusEffects extends FormApplication {
}
static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.statuses.has(effectId))
let status = rddStatusEffects.find(it => it.statuses? it.statuses.has(effectId) : it.id == effectId)
if (status) {
status = foundry.utils.duplicate(status)
status.statuses = new Set([effectId])

View File

@@ -27,6 +27,7 @@
"dependencies": {
"gulp": "^5.0.0",
"gulp-less": "^5.0.0",
"pdf-lib": "^1.17.1",
"rollup-plugin-visualizer": "^5.12.0"
},
"repository": {

21
pdf-lib-LICENSE.md Normal file
View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 Andrew Dillon
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -40,6 +40,7 @@
</div>
<hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.hbs"}}
{{log @root.options}}
{{#unless system.illimite}}
{{#if @root.options.isObserver}}
<hr>