Appliquer encTotal à l'acrobatie #75
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@ -77,7 +77,7 @@ export class RdDActor extends Actor {
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const actorData = this.data;
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// Dynamic computing fields
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this.encombrementTotal = 0;
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this.encTotal = 0;
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/*
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// Auto-resize token
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@ -158,7 +158,9 @@ export class RdDActor extends Actor {
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return duplicate(list[0]);
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}
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getEncombrementTotal() {
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return this.encTotal ? Math.floor(this.encTotal) : 0
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}
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/* -------------------------------------------- */
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async deleteSortReserve(coordTMR) {
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let reserve = duplicate(this.data.data.reve.reserve);
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@ -618,7 +620,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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detectSurEncombrement( ) {
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let diffEnc = Number(this.encombrementTotal) - Number(this.data.data.attributs.encombrement.value);
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let diffEnc = Number(this.encTotal) - Number(this.data.data.attributs.encombrement.value);
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if ( diffEnc > 0 ) { // Sur-encombrement
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let malus = Math.round( diffEnc);
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malus = (malus == 0) ? 1 : malus; // Always 1 at least
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@ -630,7 +632,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async computeEncombrementTotalEtMalusArmure( ) {
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let totalEnc = 0;
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let encTotal = 0;
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let malusArmureData = duplicate(this.data.data.attributs.malusarmure);
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let newMalusArmure = 0;
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for (const item of this.data.items) {
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@ -643,13 +645,13 @@ export class RdDActor extends Actor {
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if (!item.data.quantite) item.data.quantite = 1; // Auto-fix
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item.data.encTotal = Number(item.data.encombrement) * Number(item.data.quantite);
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//console.log("Enc:", item.name, item.data.encombrement, item.data.quantite, item.data.encTotal);
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totalEnc += item.data.encTotal;
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encTotal += item.data.encTotal;
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} else {
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item.data.encTotal = 0; // Force default enc
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}
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}
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// Mise à jour valeur totale et états
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this.encombrementTotal = totalEnc;
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this.encTotal = encTotal;
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this.detectSurEncombrement();
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// Mise à jour éventuelle du malus armure
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if (newMalusArmure != malusArmureData.value) {
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