Various fixes
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@ -64,7 +64,11 @@ export class RdDRoll extends Dialog {
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canClose: true,
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isGM: game.user.isGM,
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forceDiceResult: -1
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};
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}
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// Mini patch :Ajout du rêve actuel
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if ( actorData.type == "personnage") {
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defaultRollData.carac["reve-actuel"] = actorData.data.reve.reve
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}
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mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
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if (rollData.forceCarac) {
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@ -298,8 +302,8 @@ export class RdDRoll extends Dialog {
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async updateRollResult() {
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let rollData = this.rollData;
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rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat());
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rollData.caracValue = parseInt(rollData.selectedCarac.value);
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rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
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rollData.caracValue = parseInt(rollData.selectedCarac.value)
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rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? 'mortel';
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rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
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rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
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