Jet de vie par les propriétaires
Les messages de tour sont séparés en deux: - un message pour tout le monde disant de qui c'est le tour - un message pour les propriétaires du token pour les informations de santé (jets de vie à faire, ...) Seul les propriétaires peuvent déclencher les jets de vie
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@ -75,7 +75,7 @@ export class RdDCombatManager extends Combat {
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}
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}
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}
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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@ -448,7 +448,7 @@ export class RdDCombat {
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if (Misc.isUniqueConnectedGM()) {
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let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
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if (turn?.actor) {
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RdDCombat.displayActorCombatStatus(combat, turn.actor);
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RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
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// TODO Playaudio for player??
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}
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}
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@ -512,8 +512,12 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static _callJetDeVie(event) {
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let actorId = event.currentTarget.attributes['data-actorId'].value;
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let actor = game.actors.get(actorId);
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actor.jetVie();
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let tokenId = event.currentTarget.attributes['data-tokenId'].value;
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let token = canvas.tokens.placeables.find(t => t.id == tokenId)
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const actor = token?.actor ?? game.actors.get(actorId);
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if (actor?.isOwner) {
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actor.jetVie();
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}
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}
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/* -------------------------------------------- */
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@ -539,7 +543,7 @@ export class RdDCombat {
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}
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});
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}
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html.on("click", '#chat-jet-vie', event => {
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html.on("click", 'a.chat-jet-vie', event => {
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event.preventDefault();
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RdDCombat._callJetDeVie(event);
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});
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@ -1292,7 +1296,7 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static async displayActorCombatStatus(combat, actor) {
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static async displayActorCombatStatus(combat, actor, tokenId) {
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let formData = {
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combatId: combat._id,
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alias: actor.name,
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@ -1301,12 +1305,18 @@ export class RdDCombat {
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blessuresStatus: actor.computeResumeBlessure(),
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SConst: actor.getSConst(),
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actorId: actor.id,
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tokenId: tokenId,
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isGrave: actor.countBlessures(it => it.isGrave()) > 0,
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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}
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ChatUtility.createChatWithRollMode(actor.name, {
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
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await ChatMessage.create({
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
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alias: actor.name
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});
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await ChatMessage.create({
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
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whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
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alias: actor.name
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});
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}
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}
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}
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