Amélioration templates partial
partial-roll-diffFixe pour les difficultés choisies partial-roll-diffFixe pour les difficultés imposées partial-roll-forcer pour forcer le résultat du jet renommage dialog-roll-competence
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83
templates/dialog-roll-competence.html
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83
templates/dialog-roll-competence.html
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<form class="skill-roll-dialog">
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<h2 class="dialog-roll-title"></h2>
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<div class="grid grid-2col">
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<div class="flex-group-left">
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<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
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<div class="flexrow">
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<label>Caractéristique</label>
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
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</div>
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{{#if arme}}
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{{#if attackerRoll}}
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{{#if attackerRoll.tactique}}
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<div class="flexrow">
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<label>Tactique: </label><label>{{attackerRoll.tactique}}</label>
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</div>
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{{/if}}
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{{else}}
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<div class="flexrow">
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<label>Tactique:</label>
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<span class="tooltip tooltip-dotted">
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<select class="select-by-name" name="tactique" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
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<option value="Attaque normale">Attaque normale</option>
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<option value="charge">Charge</option>
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<option value="feinte">Feinte</option>
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</select>
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<div class="tooltiptext ttt-ajustements">
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<div>
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<strong>Charge</strong> : Les longueurs d'armes n'interviennent pas dans la charge, il faut gérer une initiative aléatoire dans ce cas.
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<br><strong>Feinte</strong> : Vous devez avoir l'initative sur votre adversaire et y renoncer.
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</div>
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</div>
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</span>
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</div>
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{{/if}}
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{{#if ajustements.attaqueDefenseurSurpris.used}}
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<div class="flexrow">
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<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
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</div>
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{{/if}}
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{{/if}}
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{{#if arme}}
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{{#unless attackerRoll}}
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<div class="flexrow">
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{{#if (eq arme.data.mortalite 'non-mortel')}}
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<label>Dégats:</label><label class="dmg-arme-actor"></label>
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{{else if (eq arme.data.mortalite 'empoignade')}}
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<label>Dégats:</label><label>Empoignade</label>
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{{else}}
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<label>Dégats:</label>
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<span>
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<input class="attribute-value" type="checkbox" name="coupsNonMortels" {{#unless (eq mortalite 'mortel')}}checked{{/unless}} />
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<label class="dmg-arme-actor"></label>
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</span>
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{{/if}}
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</div>
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{{/unless}}
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{{/if}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html"}}
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</div>
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<div class="flex-group-left">
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{{#if attackerRoll}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}}
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{{else}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html"}}
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{{/if}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html"}}
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<div id="tableAjustements" class="flexrow"></div>
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</div>
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</div>
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<div id="tableResolution"></div>
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<div id="tableProbaReussite"></div>
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</form>
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<script>
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</script>
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