Jolis dés draconiques
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icons/heures/hdragon.webp
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icons/heures/hdragon.webp
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@ -13,7 +13,6 @@ import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { DeDraconique } from "./de-draconique.js";
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import { RdDAudio } from "./rdd-audio.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemArme } from "./item-arme.js";
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@ -543,7 +542,7 @@ export class RdDActor extends Actor {
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message.content += `Vous avez suffisament rêvé, au delà de votre seuil. `;
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}
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else {
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let deRecuperation = (await DeDraconique.ddr("selfroll")).total;
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let deRecuperation = new Roll("1dr + 7").evaluate().total;
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console.log("recuperationReve", deRecuperation);
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if (deRecuperation >= 7) {
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// Rêve de Dragon !
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1
module/constants.js
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module/constants.js
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@ -0,0 +1 @@
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export const SYSTEM_RDD = "foundryvtt-reve-de-dragon";
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@ -1,27 +0,0 @@
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import { RdDDice } from "./rdd-dice.js";
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export class DeDraconique extends Roll{
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static async ddr(rollMode=undefined) {
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let ddr = new DeDraconique().evaluate();
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await RdDDice.show(ddr, rollMode);
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return ddr;
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}
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constructor(){
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super("1d8x8 - 0")
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}
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evaluate() {
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super.evaluate();
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const rerolls = Math.ceil(this.total / 8);
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this.terms[this.terms.length - 1] = rerolls;
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this.results[this.results.length - 1] = rerolls;
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this._total -= rerolls;
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return this;
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}
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async render(chatOptions) {
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return super.render(chatOptions)
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}
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}
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@ -1,6 +1,5 @@
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/* -------------------------------------------- */
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import { DeDraconique } from "./de-draconique.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { Misc } from "./misc.js";
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import { RdDCarac } from "./rdd-carac.js";
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@ -258,7 +257,7 @@ export class RdDCommands {
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/* -------------------------------------------- */
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async rollDeDraconique(msg) {
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let ddr = new DeDraconique().evaluate();
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let ddr = new Roll("1dr + 7").evaluate();
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ddr.showDice = true;
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await RdDDice.showDiceSoNice(ddr);
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RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr.total}`);
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@ -1,15 +1,95 @@
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import { ChatUtility } from "./chat-utility.js";
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import { SYSTEM_RDD } from "./constants.js";
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import { Misc } from "./misc.js";
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const signeDragon = 'systems/foundryvtt-reve-de-dragon/icons/heures/hdragon.webp';
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const imgSigneDragon = `<img src="${signeDragon}" />`;
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const labelsDeDragon = ['1', '2', '3', '4', '5', '6', signeDragon, '0'];
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const bumpsDeDragon = [, , , , , , signeDragon, ];
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/** De7 pour les jets de rencontre */
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export class De7 extends Die {
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/** @override */
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static DENOMINATION = "7";
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static diceSoNiceData() {
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return { type: "d7", labels: labelsDeDragon, bumpMaps: bumpsDeDragon, system: SYSTEM_RDD }
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}
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constructor(termData) {
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termData.faces = 8;
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super(termData);
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}
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evaluate() {
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super.evaluate();
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this.explode("x=8");
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return this;
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}
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get total() {
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return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
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}
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static getResultLabel(result) {
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switch (result) {
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case '7': return imgSigneDragon
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}
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return result;
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}
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}
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/** DeDraconique pour le D8 sans limite avec 8=>0 */
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export class DeDraconique extends Die {
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static DENOMINATION = "r";
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static diceSoNiceData() {
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return { type: "dr", labels: labelsDeDragon, bumpMaps: bumpsDeDragon, system: SYSTEM_RDD }
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}
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constructor(termData) {
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termData.faces = 8;
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super(termData);
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}
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evaluate() {
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super.evaluate();
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this.explode("x=7");
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return this;
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}
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get total() {
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return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
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}
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static getResultLabel(result) {
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switch (result) {
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case '7': return imgSigneDragon
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}
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return result;
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}
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}
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export class RdDDice {
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static init() {
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CONFIG.Dice.terms[De7.DENOMINATION] = De7;
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CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
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}
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static diceSoNiceReady(dice3d) {
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dice3d.addSystem({ id: SYSTEM_RDD, name: "Rêve de Dragon" });
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dice3d.addDicePreset(De7.diceSoNiceData());
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dice3d.addDicePreset(DeDraconique.diceSoNiceData());
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}
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/* -------------------------------------------- */
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static async show(roll, rollMode = undefined) {
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if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) {
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if (roll.showDice || game.settings.get(SYSTEM_RDD, "dice-so-nice") == true) {
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await this.showDiceSoNice(roll, rollMode);
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}
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return roll;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode = undefined) {
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if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
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@ -22,13 +22,13 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
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import { RdDCommands } from "./rdd-commands.js";
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import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { StatusEffects } from "./status-effects.js";
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import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { TMRRencontres } from "./tmr-rencontres.js";
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import { RdDHotbar } from "./rdd-hotbar-drop.js"
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import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
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import { RdDDice } from "./rdd-dice.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -154,6 +154,7 @@ Hooks.once("init", async function () {
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CONFIG.Combat.entityClass = RdDCombatManager;
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// préparation des différents modules
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RdDDice.init();
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RdDCommands.init();
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RdDCombat.init();
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RdDCombatManager.init(),
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@ -212,7 +213,12 @@ Hooks.once("ready", function () {
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});
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* Dice-so-nice ready */
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/* -------------------------------------------- */
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Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
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/* -------------------------------------------- */
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/* Foundry VTT chat message */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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@ -1,4 +1,3 @@
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import { DeDraconique } from "./de-draconique.js";
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import { Grammar } from "./grammar.js";
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import { Misc } from "./misc.js";
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import { TMRUtility } from "./tmr-utility.js";
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@ -382,7 +381,7 @@ export class TMRRencontres {
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/* -------------------------------------------- */
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static async evaluerForceRencontre(rencontre) {
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if (TMRRencontres.isReveDeDragon(rencontre)) {
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const ddr = await DeDraconique.ddr("selfroll")
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const ddr = new Roll("1dr + 7").evaluate();
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rencontre.force = 7 + ddr.total;
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}
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else {
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