Autoriser le combat sans cible
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@ -470,51 +470,49 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static createUsingTarget(attacker) {
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const target = RdDCombat.getTarget()
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if (target == undefined) {
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ui.notifications.warn((game.user.targets?.size ?? 0) > 1
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? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
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: "Vous devez choisir une cible à attaquer!");
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}
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else {
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const defender = target?.actor;
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const defenderTokenId = target?.id;
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if (defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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} else {
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return this.create(attacker, defender, defenderTokenId, target)
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}
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}
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static rddCombatTarget(attacker, target) {
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const defender = target?.actor;
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const defenderTokenId = target?.id;
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return new RdDCombat(attacker, defender, defenderTokenId, target)
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}
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static isTargetEntite(target) {
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return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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const targets = game.user.targets;
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switch (targets?.size ?? 0) {
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case 1:
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for (let t of targets) {
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return t;
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}
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default:
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ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
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return;
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}
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}
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/* -------------------------------------------- */
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static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
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const attacker = game.actors.get(attackerId);
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let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
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let target = undefined
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if (!defenderTokenId || !defender) {
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target = RdDCombat.getTarget()
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if (!target) {
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return;
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}
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defenderTokenId = target.id;
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defender = target.actor;
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if (!defenderTokenId || !defender) {
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return;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static create(attacker, defender, defenderTokenId, target = undefined) {
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return new RdDCombat(attacker, defender, defenderTokenId, target)
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}
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/* -------------------------------------------- */
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static createForAttackerAndDefender(attackerId, defenderTokenId) {
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const attacker = game.actors.get(attackerId);
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if (defenderTokenId) {
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const defenderToken = canvas.tokens.get(defenderTokenId);
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const defender = defenderToken.actor;
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return RdDCombat.create(attacker, defender, defenderTokenId);
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}
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return RdDCombat.createUsingTarget(attacker)
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}
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/* -------------------------------------------- */
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static onMsgEncaisser(msg) {
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let defender = canvas.tokens.get(msg.defenderTokenId).actor;
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@ -523,7 +521,7 @@ export class RdDCombat {
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let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
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defender.encaisserDommages(attackerRoll, attacker);
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const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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}
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}
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@ -532,7 +530,7 @@ export class RdDCombat {
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static onMsgDefense(msg) {
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let defenderToken = canvas.tokens.get(msg.defenderTokenId);
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if (defenderToken && Misc.isUniqueConnectedGM()) {
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const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
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rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
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}
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@ -559,11 +557,10 @@ export class RdDCombat {
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'#echec-total-attaque',
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]) {
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html.on("click", button, event => {
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const rddCombat = RdDCombat.createForAttackerAndDefender(
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
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event.currentTarget.attributes['data-attackerId']?.value,
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event.currentTarget.attributes['data-defenderTokenId']?.value);
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if (rddCombat) {
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rddCombat.onEvent(button, event);
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event.preventDefault();
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}
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