Ajouts combat #68

- gestion de la feinte (sauf initiative)
- gestion du bonus à l'attaque de la charge
- dégats de corps à corps
- bonus dégâts si surprise, début de gestion de surprise totale
This commit is contained in:
2020-12-16 23:02:15 +01:00
parent c8a2d69e0f
commit f3453a46e7
9 changed files with 287 additions and 318 deletions

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@ -9,8 +9,13 @@
{{/each}}
{{/select}}
</select>
<label></label>
</div>
<div class="form-group">
{{#if attackerRoll}}
<label for="categorie">Difficulté</label>
<label>{{diffLibre}}</label>
{{else}}
<label for="categorie">Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless editLibre}}disabled{{/unless}}>
{{#select diffLibre}}
@ -19,6 +24,7 @@
{{/each}}
{{/select}}
</select>
{{/if}}
<label for="categorie">&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless editConditions}}disabled{{/unless}}>
{{#select diffConditions}}
@ -27,30 +33,38 @@
{{/each}}
{{/select}}
</select>
</div>
{{#if arme}}
<div>
<label>Arme : {{arme.name}}</label>
<label>Degats : {{arme.data.dommagesReels}}</label>
<label for="xp">Coups Non Mortels ? </label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
</div>
{{#unless attackerRoll}}
<div>
<label>Est une charge ?</label>
<input class="attribute-value" type="checkbox" id="isCharge" name="isCharge" {{#if isCharge}}checked{{/if}}/>
</div>
{{/unless}}
<div class="form-group">
{{#if attackerRoll}}
{{#if attackerRoll.tactique}}
<label for="categorie">Tactique: {{attackerRoll.tactique}}</label>
{{/if}}
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label></label>
{{else}}
<label for="categorie">Tactique:</label>
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless editConditions}}disabled{{/unless}}>
<option value="Attaque normale">Attaque normale</option>
<option value="charge">Charge</option>
<option value="feinte">Feinte</option>
</select>
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>Non Mortel</label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
{{/if}}
{{#if surpriseDefenseur}}
<label for="categorie" id="defenseur-surprise"></label>
{{/if}}
</div>
{{/if}}
<div class="form-group">
<label for="categorie">Etat général:</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
<label>Ajustement final:</label><label id="roll-param">10 / 0</label>&nbsp;&nbsp;&nbsp;<label name="addon-message" id="addon-message"></label>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-natation.html"}}
<div class="form-group etat-general">
<label for="categorie">Etat général</label><label>{{numberFormat etat decimals=0 sign=true}}</label>
</div>
<div class="form-group">
<label>Ajustement final : </label><label id="roll-param">10 / 0</label>&nbsp;&nbsp;&nbsp;<label name="addon-message" id="addon-message"></label>
</div>
<div id="resolutionTable">
</div>
<div id="resolutionValeurs">