Nettoyage feuilles acteurs
- template partial pour les compétences - séparation des options/calculs/données - extraction de méthodes pour les calculs (total xp, total carac, ...) - déplacement de code de RdDUtility vers RdDItemCompetence / RdDCarac
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@ -7,6 +7,7 @@
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import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDCarac } from "./rdd-carac.js";
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/* -------------------------------------------- */
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export class RdDActorCreatureSheet extends RdDActorSheet {
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@ -25,37 +26,21 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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/* -------------------------------------------- */
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getData() {
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let formData = super.getDData();
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async getData() {
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let formData = await super.getData();
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console.log("Creature : ", formData);
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formData.itemsByType = {};
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for (const item of formData.items) {
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let list = formData.itemsByType[item.type];
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if (!list) {
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list = [];
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formData.itemsByType[item.type] = list;
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}
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list.push(item);
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formData.calc = {
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caracTotal: RdDCarac.computeTotal(formData.data.carac),
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resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
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encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
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}
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// Compute current carac sum
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let sum = 0;
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Object.values(formData.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } });
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formData.data.caracSum = sum;
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formData.data.carac.taille.isTaille = true; // To avoid button link;
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formData.data.blessures.resume = this.actor.computeResumeBlessure(formData.data.blessures);
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formData.data.isGM = game.user.isGM;
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formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
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formData.options.isGM = game.user.isGM;
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formData.data.competencecreature = formData.itemsByType["competencecreature"];
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this.actor.computeEncombrementTotalEtMalusArmure();
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RdDUtility.filterItemsPerTypeForSheet(formData);
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RdDUtility.buildArbreDeConteneur(this, formData);
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formData.data.encTotal = this.actor.encTotal;
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formData.data.isGM = game.user.isGM;
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console.log("Creature : ", this.objetVersConteneur, formData);
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