Fix: animaux
- état général corrigé - ajout de blessure, mise à jour endurance, ... - calcul du malus d'état général - ajustement des jets selon points de vie perdus
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@ -1,3 +1,4 @@
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import { Grammar } from "../grammar.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { RdDBaseActorSheet } from "./base-actor-sheet.js";
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@ -23,42 +24,18 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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this.html.find('.encaisser-direct').click(async event => {
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this.actor.encaisser();
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})
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this.html.find('.remise-a-neuf').click(async event => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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});
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this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
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this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
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this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
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this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
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this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
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this.html.find('.carac-label a').click(async event => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac(caracName.toLowerCase());
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});
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if (game.user.isGM) {
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this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
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this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
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this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
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}
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this.html.find('a.competence-label').click(async event => {
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this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.delete-active-effect').click(async event => {
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if (game.user.isGM) {
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let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
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this.actor.removeEffect(effect);
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}
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});
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this.html.find('.enlever-tous-effets').click(async event => {
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if (game.user.isGM) {
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await this.actor.removeEffects();
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}
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});
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this.html.find('.endurance-plus').click(async event => {
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this.actor.santeIncDec("endurance", 1);
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});
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this.html.find('.endurance-moins').click(async event => {
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this.actor.santeIncDec("endurance", -1);
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});
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}
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}
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