Chargement depuis les compendium sélectionnés

Fix, les compendiums systèmes n'étaient pas utilisés pour les herbes
et les compétences
This commit is contained in:
Vincent Vandemeulebrouck
2022-11-23 22:39:48 +01:00
parent 97ee5bc331
commit e78ae3b292
6 changed files with 35 additions and 45 deletions

View File

@ -55,6 +55,29 @@ export class SystemCompendiums extends FormApplication {
return [];
}
static async getCompetences(actorType) {
switch (actorType ?? 'personnage') {
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
case 'vehicule': return [];
}
}
/* -------------------------------------------- */
static async getWorldOrCompendiumItems(itemType, compendium) {
let items = game.items.filter(it => it.type == itemType);
if (compendium) {
const ids = items.map(it => it.id);
const names = items.map(it => it.name.toLowerCase());
const compendiumItems = await SystemCompendiums.getItems(compendium);
items = items.concat(compendiumItems
.filter(it => it.type == itemType)
.filter(it => !ids.includes(it.id))
.filter(it => !names.includes(it.name.toLowerCase())));
}
return items;
}
static async getItems(compendium, itemType = undefined) {
const items = await SystemCompendiums.getContent(compendium, 'Item');
return itemType ? items.filter(it => it.type == itemType) : items;